Author Topic: Filling in the Syberian AutoMechs (Open Thread)  (Read 99675 times)

Luciora

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Re: Filling in the Syberian AutoMechs (Open Thread)
« Reply #750 on: 17 July 2022, 09:35:15 »
Herb, what do you think about the Banshee 11X / Neptune for HMS Alliance / Deepdive, Astro-sinker, Diveplane?

HABeas2

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Re: Filling in the Syberian AutoMechs (Open Thread)
« Reply #751 on: 17 July 2022, 13:15:53 »
Does Blurry have a small shield? usually it's part of the nose.

I mean, I *could* give it one, but it would come with a significant downgrade in firepower. I'd have to swap its large laser for a snubby or something to make room for a small shield. I don't think the shield came much into use in any of Blurr's fictional appearances (cartoon or comics). Could easily be wrong, though. (A perusal of the tfwiki shows most of Blurr's toys had some form of shield, but not all; a search for the word "shield" on his character page also came up empty on its in-fiction usage.)

Herb, what do you think about the Banshee 11X / Neptune for HMS Alliance / Deepdive, Astro-sinker, Diveplane?

Any particular reason for the Banshee 11X there?

I have a 55-tonner with a Neptune vehicle mode already in play--representing one of Six-shot's alt modes (apparently his gun mode is now a "submarine" mode, simply by being inverted)--and could easily integrate these three in that class, but I used the Crusader-5K for that 'Mech. With Banshees also appearing as alternate Mech forms of the Leader class (one represents Rodimus Prime, and the other is Astrotrain), there's no reason they can't also be alternative Mech forms for my 55-ton Ironfish model. Just wondering how you came to the 11X?

- Herb


Luciora

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Re: Filling in the Syberian AutoMechs (Open Thread)
« Reply #752 on: 17 July 2022, 13:38:43 »
Felt like an appropriate overall look from some of the art i was perusing.  I was finding concept art for HMS alliance and it was a.big hulking looking robot with a snorkel face that I felt could be proxied well with the Banshee 11X

HABeas2

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Re: Filling in the Syberian AutoMechs (Open Thread)
« Reply #753 on: 17 July 2022, 14:06:46 »
Felt like an appropriate overall look from some of the art i was perusing.  I was finding concept art for HMS alliance and it was a.big hulking looking robot with a snorkel face that I felt could be proxied well with the Banshee 11X

Really? *looks* Hmmm. She looks impressive, but she's also rounded all over the place. The Banshee-11X is a bit bricky compared to that, methinks.

- Herb

Luciora

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Re: Filling in the Syberian AutoMechs (Open Thread)
« Reply #754 on: 17 July 2022, 14:13:44 »
That's what a modified Neptune hull and putty is for  :D

HABeas2

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Re: Filling in the Syberian AutoMechs (Open Thread)
« Reply #755 on: 17 July 2022, 14:49:21 »
That's what a modified Neptune hull and putty is for  :D

hehehe. Well, if you really want to use the Banshee-11X, I won't stop you. Those three models will get those specs, then.

- Herb

glitterboy2098

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Re: Filling in the Syberian AutoMechs (Open Thread)
« Reply #756 on: 17 July 2022, 20:58:38 »
Huh! Based on your idea that they'd be smaller, I made my version--which I dubbed the Tyrannis--at 70 tons.

As the one who gave us most of the Beast Wars expies, I'm okay with swapping out my Tyrannis for your MechaSaurus.

- Herb
no reason why you couldn't have both running around. perhaps the 70 tonner could be the Dinobot type. :)

and i'm drawing as much on the "war for cybertron: kingdom" series as i am from beast wars itself.. Beast wars had all of the maximals and decepticons being about the size of soundwave's 'cassette' bots (with Ravage even making a guest appearance), making them much much smaller than their G1 predecessors, but Kingdom has them somewhat closer to each other in size, with some of them being fairly close to the same size*. for Syberia it made more sense to lean more towards the Kingdom depiction. especially since the Beast wars series was never very good at sticking to consistent sizes.


*Rhinox dwarfing Hound for example, and BW Megatron being nearly the same size as G1 megatron. compare to the Beast Wars version of the scale difference for the Optimuses and and the Megatrons
« Last Edit: 18 July 2022, 01:00:23 by glitterboy2098 »

HABeas2

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Re: Filling in the Syberian AutoMechs (Open Thread)
« Reply #757 on: 17 July 2022, 21:55:41 »
Herb, what do you think about the Banshee 11X / Neptune for HMS Alliance / Deepdive, Astro-sinker, Diveplane?

Deepdive, it seems, has at least one toy that shared a model with Seaspray, and so I made him the Coaster-class HoverMech.

The others I'll add to the Ironfish class, though.

- Herb

glitterboy2098

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Re: Filling in the Syberian AutoMechs (Open Thread)
« Reply #758 on: 17 July 2022, 22:14:35 »
The Skorpios is one of the PresiDom 'trooper' designs seen in large numbers, yet it is highly unconventional design that does not follow conventional combat design logic, leading one to assume that it originally was designed for a less frontline role. It is slow, not particularly well armored, and has limited ranged firepower with only a pair of SRM two packs in the arms, and a pair of melee claws. It also devotes mass to largely cosmetic additional legs and a tail in 'beastmech' mode, apparently designed to render it visually similar to a native scorpion like arthropod. Where the Skorpios falls short in direct combat however it makes up in flexibility, containing drone control hardware allowing it to command a swarm of smaller units, and 8 tons of storage racks distributed across the Mech's arms and torsos for the carriage of smaller drones, allowing the Skorpios to control a wider part of the battlefield than a single mech would be capable of, as well as act as a cargo carrier during raids. It posesses two known smaller drones, each also with an arthropod visual theme, the Flydrone VTOL and the Mite Quad BA-drone, which while limited in firepower can be carried in number.


Code: [Select]
Skorpios Bestial Automech

Mass: 60 tons
Chassis: Standard Biped
Power Plant: 240 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Standard
Armament:
     2 SRM 2
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: D/X-X-X-F
Cost: 4,272,000 C-bills

Type: Skorpios
Technology Base: Inner Sphere (Advanced)
Tonnage: 60
Battle Value: 708

Equipment                                          Mass
Internal Structure                                    6
Engine                        180 Fusion              7
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sink                     10                      0
Gyro                                                  2
Cockpit                                               3
Armor Factor                  128                     8

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            20        17   
     Center Torso (rear)               6     
     R/L Torso               14        14   
     R/L Torso (rear)                  4     
     R/L Arm                 10        15   
     R/L Leg                 14        15   

Right Arm Actuators: Shoulder, Upper Arm, Lower Arm
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm

Weapons
and Ammo                       Location  Critical   Heat    Tonnage
Cargo                             RT        2        -       2.0   
Additional Leg                    RT        1        -       1.0   
Additional Leg                    RT        1        -       1.0   
SRM 2 Ammo (50)                   RT        1        -       1.0   
Remote Drone Command Console      RT        1        -       2.0   
Cargo                             LA        2        -       2.0   
SRM 2                             LA        1        2       1.0   
Claw                              LA        4        -       4.0   
Cargo                             LT        2        -       2.0   
Additional Leg                    LT        1        -       1.0   
Additional Leg                    LT        1        -       1.0     
Heat Sink                         LT        1        -       1.0   
Remote Drone Command Console      LT        1        -       2.0   
SRM 2                             RA        1        2       1.0   
Cargo                             RA        2        -       2.0   
Claw                              RA        4        -       4.0   
Tail (beast)                      CT        2        -       6.0


Code: [Select]
FlyDrone Support VTOL
<p>
<b>Mass: </b>2 tons<br/>

<b>Movement Type: </b>VTOL<br/>

<b>Power Plant: </b> Fuel Cell<br/>
<b>Cruising Speed: </b>75.6 kph<br/>
<b>Maximum Speed: </b>118.8 kph<br/>
<b>Armor: </b>BAR 2</b><br/>
<b>Armament:</b><br/>
  &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1 Particle Cannon (Semi-Portable)<br/>


<b>Communication System: </b>Unknown<br/>
<b>Targeting & Tracking System: </b>Unknown<br/>
<b>Introduction Year:</b> 3145<br/>
<b>Tech Rating/Availability:</b> E/X-X-X-E<br/>
<b>Cost:</b> 43,440 C-bills<br/>
</p>




 
Type: FlyDrone
Chassis Type: VTOL (Small)
Technology Base: Inner Sphere (Advanced)
Mass: 2,000 kg
Battle Value: 14

Equipment                                         Mass (kg)
Chassis/Controls                                  925.0
Engine/Trans.                                     212.0
    Cruise MP:7
Flank MP:11
Heat Sinks                    0                     0.0
Fuel                                                4.0
Armor Factor (BAR 2)          6                    78.0

                          Internal   Armor   
                          Structure  Value   
     Front                   1         2     
     R/L Side               1/1       1/1   
     Rear                    1         1     
     Rotor                   1         1     


Weapons
and Ammo              Location    Tonnage   
Particle Cannon        Front        40.0   

Cargo
    None

Notes:
Features Environmental Sealing Chassis and Controls Modification
Manipulator(2; 10 kg each)
Drone Operating System(700 kg)


Code: [Select]
Mite DroneArmor
Type: Mite
Manufacturer: Unknown
    Primary Factory: Unknown

Tech Base: Inner Sphere (Standard)
Chassis Type:  Quad
Weight Class: Light
Maximum Weight: 750 kg
Battle Value: 87
Swarm/Leg Attack/Mechanized/AP: No/No/No/No
</p>

Equipment                                     Slots      Mass
Chassis:                                               100 kg
Motive System:                                               
     Ground MP:          5                              90 kg
     Jump MP:            0                               0 kg
Manipulators:                                                 
    Left Arm:            None                            0 kg
    Right Arm:           None                            0 kg
Armor:                   Standard (Basic)       0      100 kg
    Armor Value:         3 (Trooper)                         

                                         Slots           
Weapons and Equipment         Location (Capacity)   Mass 
Small Laser                     Body       1       200 kg

(since MML doesn't allow for single BA design or PAL weight quads, i went with a light quad BA nad just kept the mass down to .5 tons each, allowing a full 4 suit squad to be carried in each of the drone bays of the mech.

in the series Scorponok never had any drone other than the 'cyberbee' (which is turned into a fly because on the toys it often looked like one) but i saw potential for a micro-drone carrier focus and decided to run with it, remembering that scorpions sometimes play host to parasitic mites. given that when docked there is no reason why you couldn't recharge the battery packs for the drones, it could probably get away with running a double load of drones and cycling them in and out of the storage bays when not in combat. (and then send all of them out once combat starts)

the beast form of this would have 8 legs. no way to have actual scorpion layout so i went with a native lifeform.. perhaps the native bugs just have dual use claws on the front walking legs. the tail was to get the scorpion tail thing, also gives it some melee options in quad mode when the claws aren't available. though i mostly see the quad mode being used for rough terrain mobility, and perhaps to help cart off cargo externally.

i fluffed it as a "sort of trooper" since in WFC:Kingdom scorponok was used as the 'generic minion' model for the Predacons, with at least a half dozen of them seen.
« Last Edit: 18 July 2022, 01:42:10 by glitterboy2098 »

glitterboy2098

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Re: Filling in the Syberian AutoMechs (Open Thread)
« Reply #759 on: 17 July 2022, 23:33:16 »
The Mesothelae class is the other main trooper design of the PresiDom's, and shows a marked family resemblance to the Skorpios, sharing mostly the same chassis and appearance, except with a more spider like visual design. Designed to be a straight combat unit, it combines an array of machineguns in the torso's for point blank critseeking with an arm mounted class 10 autocannon for ranged firepower. This all ballistic weapons load however limits its operational endurance, a flaw found with several other PresiDom units.




Code: [Select]
Mesothelae Bestial Automech

Mass: 60 tons
Chassis: Standard Biped
Power Plant: 240 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Standard
Armament:
     8 Machine Gun
     1 AC/10
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: D/X-X-X-D
Cost: 4,442,560 C-bills

Type: Mesothelae
Technology Base: Inner Sphere (Standard)
Tonnage: 60
Battle Value: 829

Equipment                                          Mass
Internal Structure                                    6
Engine                        240 Fusion           11.5
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sink                     10                      0
Gyro                                                  3
Cockpit                                               3
Armor Factor                  168                  10.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            20        23   
     Center Torso (rear)               8     
     R/L Torso               14        19   
     R/L Torso (rear)                  5     
     R/L Arm                 10        20   
     R/L Leg                 14        20   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo                 Location  Critical   Heat    Tonnage
4 Machine Guns              RT        4        0       2.0   
2 Additional Legs           RT        2        -       2.0   
AC/10 Ammo (20)             RT        2        -       2.0   
Heat Sink                   RT        1        -       1.0   
Machine Gun Ammo (200)      LT        1        -       1.0   
4 Machine Guns              LT        4        0       2.0   
2 Additional Legs           LT        2        -       2.0   
AC/10                       RA        7        3       12.0 


and that should cover just about all of the units for both sides. Terrorsaur works as a Seeker class with its lasers switched to torso mounts, and i don't see how Inferno is worth tackling. (honestly, a pyromaniac ant with a rocket butt and flamethrower was a weird design to start)
and as neat as some of the later 'fuzors' and transmetals characters were in the show, they were kinda silly concepts and clearly just a plot to sell more toys. and they're pretty much impossible too build in BT anyway.

Tarantulas didn't appear in WFC:Kingdom, probably for the best honeslty, but he fits well into a syberian take as a general trooper design. i basically hybridized his season 1 spider form with the weapons placement off his season 2 transmetal due to crit issues. as i did these a theme came out where while the PresiDom units are heavier than the Aximals, they largely aren't packing that much better firepower over all, and faced with the Aximal's greater mobility the sides would end up more even than it might seem.
« Last Edit: 18 July 2022, 01:47:23 by glitterboy2098 »

glitterboy2098

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Re: Filling in the Syberian AutoMechs (Open Thread)
« Reply #760 on: 19 July 2022, 21:10:44 »
it has been pionted out to me that using the optional rules for variable weight BA squad carriage, light suits all count as .5 tons.. even though the suits themselves can weight up to .75 tons. so in theory i could boost the armor and firepower of the Mite drones.

(playing around, could fit a support PPC instead of the Small laser and up the armor to 6 points. giving it better range and protection)
« Last Edit: 19 July 2022, 21:31:15 by glitterboy2098 »

Luciora

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Re: Filling in the Syberian AutoMechs (Open Thread)
« Reply #761 on: 24 July 2022, 13:53:11 »
Where are Seaspray's stats again?

HABeas2

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Re: Filling in the Syberian AutoMechs (Open Thread)
« Reply #762 on: 24 July 2022, 14:28:54 »
Coaster (Hover AutoMech)

 
Summary
Although the Coaster AutoMech is one of the few known units on Syberia designed to convert into a hovercraft mode, the AutoBoP faction prefers to use this particular model mainly around coastlines and over water....





Code: [Select]
Type: Coaster
Technology Base: Syberian (Experimental)
Tonnage: 55

Equipment Mass
Internal Structure: 5.5
Conversion Eqpt: Wheeled 8.5
Engine: 275 15.5
Walking MP: 5
Running MP: 8
Jumping MP: 0
Hover Cruise MP: 7
Hover Flank MP: 11
Heat Sinks (Double): 10 [20] 0
Gyro: 3
Cockpit: AutoMech 3
Armor Factor: 120 7.5
Internal Armor
Structure Value
Head 3 9
Center Torso 18 15
Center Torso (rear) 8
R/L Torso 13 12
R/L Torso (rear) 6
R/L Arms 9 12
R/L Legs 13 14

Fixed Components Location Critical Mass
Conversion Gear RA/RL/LA/LL 4 0
Hover Fans RA/RL/LA/LL 4 0

Weapons and Ammo Location Critical Mass
Common Configuration
Streak SRM-6 RA 2 4.5
Ammo (Streak SRM-6) 15 RA 1 1
CASE RT 1 0.5
CASE LT 1 0.5
Streak SRM-6 LA 2 4.5
Ammo (Streak SRM-6) 15 LA 1 1

Notes: Features the following Design Quirks: Illegal (Syberian Robotics AI, BattleMech/Wheeled Vehicle Conversion), Improved Sensors, Modular Weapons, Jettison-Capable Weapons (Hands).


Notable Coasters:
Coaster Type Config. Function Skill Grade Skill Set ’Mech/Vehicle Form
Coast Diver Common ArtilleryMech Reg (5/4) Infantry Axman-2N/Maxim Hovertank
Sea Coaster Common ReconMech Elt (1/0) Scout Axman-2N/Maxim Hovertank

Luciora

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Re: Filling in the Syberian AutoMechs (Open Thread)
« Reply #763 on: 24 July 2022, 14:31:36 »
Thanks!  Wanted to figure out how to rebuild the turret of the Maxim.

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Re: Filling in the Syberian AutoMechs (Open Thread)
« Reply #764 on: 24 July 2022, 19:03:45 »
That's different. So it only fires from it's broadsides?
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
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HABeas2

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Re: Filling in the Syberian AutoMechs (Open Thread)
« Reply #765 on: 24 July 2022, 22:38:36 »
That's different. So it only fires from it's broadsides?

Nope. If a vehicle AutoMech has a turret in its vehicle mode (which the Coaster does), the 'Mech's arms, head, and rear center torso facings all receive the turret firing arc. Those SRMs thus get a 360-degree field of fire.

- Herb

Luciora

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Re: Filling in the Syberian AutoMechs (Open Thread)
« Reply #766 on: 25 July 2022, 01:25:06 »
Seaspray preview.  Was originally going to do more with the vee mode, but couldn't figure out anything good with the parts I currently have on hand aside from the SRM turret.

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Re: Filling in the Syberian AutoMechs (Open Thread)
« Reply #767 on: 25 July 2022, 09:17:14 »
Looking good! (Although, honestly, I picked the 2N because I felt those missile tubes best approximated Seaspray's prop motors, in terms of placement.)

- Herb

Luciora

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Re: Filling in the Syberian AutoMechs (Open Thread)
« Reply #768 on: 31 July 2022, 20:11:09 »
Ok, gonna call this one Deepdive, need more Deceptions to balance out my Autobots

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Re: Filling in the Syberian AutoMechs (Open Thread)
« Reply #769 on: 31 July 2022, 22:19:10 »
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
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HABeas2

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Re: Filling in the Syberian AutoMechs (Open Thread)
« Reply #770 on: 01 August 2022, 00:34:21 »

glitterboy2098

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Re: Filling in the Syberian AutoMechs (Open Thread)
« Reply #771 on: 01 August 2022, 00:55:50 »
too bad we can't really do a proper flying MechaTankus. though if we we were i'd say the Transformers Prime version would be more BT-compatible. (honestly, the F-117 mode just doesn't feel right for G1 Megatron.)

RifleMech

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Re: Filling in the Syberian AutoMechs (Open Thread)
« Reply #772 on: 01 August 2022, 03:48:32 »
Ok, gonna call this one Deepdive, need more Deceptions to balance out my Autobots


I can't remember. Has Misfire been done?
https://tfwiki.net/wiki/Misfire
The Valkyrie might work for MechMode and the Samurai for Fighter Mode if the mini is available.


Out of curiosity have you looked at any of the Renegades from GoBots? They're They are Transformers now.

The Stinger Mech might work for Night Fright in MechMode. I'm not sure which VTOL has a mini though.
http://gbwiki.shoutwiki.com/wiki/Night_Fright

Is it just me or does the animated version of Ace kind of look like a Jagermech with a face and rotor?  http://gbwiki.shoutwiki.com/wiki/Ace



glitterboy2098

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Re: Filling in the Syberian AutoMechs (Open Thread)
« Reply #773 on: 01 August 2022, 04:15:53 »
I still say that a gobot is just a syberian automech who had its brain ripped out by Manei Domini to mount a VDNI equipped cockpit. :)
« Last Edit: 01 August 2022, 04:19:31 by glitterboy2098 »

RifleMech

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Re: Filling in the Syberian AutoMechs (Open Thread)
« Reply #774 on: 01 August 2022, 04:25:18 »
I still say that a gobot is just a syberian automech who had its brain ripped out by Manei Domini to mount a VDNI equipped cockpit. :)

lol ;D


Wasp and Stuka for Triggerhappy?
https://tfwiki.net/wiki/Triggerhappy_(G1)#Toys


HABeas2

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Re: Filling in the Syberian AutoMechs (Open Thread)
« Reply #775 on: 01 August 2022, 13:39:10 »
lol ;D


Wasp and Stuka for Triggerhappy?
https://tfwiki.net/wiki/Triggerhappy_(G1)#Toys

I actually have Tiggerhappy as a Seeker class (he transforms different, but the body parts all basically end up in the same places between modes).


I can't remember. Has Misfire been done?
https://tfwiki.net/wiki/Misfire
The Valkyrie might work for MechMode and the Samurai for Fighter Mode if the mini is available.

Misfire also became a Seeker class, but holds a distinction from the others that his alt mode is a Gotha instead of a Mechbuster.

Quote
Out of curiosity have you looked at any of the Renegades from GoBots? They're They are Transformers now.

Nope, because so far as I can tell, the GoBots are being treated as alt universe Transformers...and I rather disliked their general aesthetic, which I often felt was TOO clunky and unrefined.

too bad we can't really do a proper flying MechaTankus. though if we we were i'd say the Transformers Prime version would be more BT-compatible. (honestly, the F-117 mode just doesn't feel right for G1 Megatron.)

Hey, I made a Lugnut expy; just because it won't be a 100-tonner, doesn't mean it's gotta look small, either.

- Herb

RifleMech

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Re: Filling in the Syberian AutoMechs (Open Thread)
« Reply #776 on: 01 August 2022, 15:08:15 »
I actually have Tiggerhappy as a Seeker class (he transforms different, but the body parts all basically end up in the same places between modes).

Misfire also became a Seeker class, but holds a distinction from the others that his alt mode is a Gotha instead of a Mechbuster.

That's cool. Sorry I couldn't remember or find them in the spreadsheet. How about Slugslinger? If it hasn't, Pixie Hawk and Gotha?

Scrapmetal?  Phoenix Scorpion or Fire Scorpion and Shadow Hawk?
https://tfwiki.net/wiki/Scrapmetal_(race)

Thunderhead? Tarantula or Stalking Spider 2 for "beast mode" I want to say Hammerhands for MechMode but I'm not sure.
https://tfwiki.net/wiki/Thunderhead

Have the Tetrajet Seekers been covered? Can't remember.  :-[
https://tfwiki.net/wiki/File:WFCT-toy_SparklessSeeker.jpg

Megatron with a Demolisher altmode?
https://tfwiki.net/wiki/File:CV-toy_RollCombine_Megatron.jpg

Quote
Nope, because so far as I can tell, the GoBots are being treated as alt universe Transformers...and I rather disliked their general aesthetic, which I often felt was TOO clunky and unrefined.

That's cool. I suppose most are clunky and unrefined although I do like some better than their Transformers versions.


idea weenie

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Re: Filling in the Syberian AutoMechs (Open Thread)
« Reply #777 on: 01 August 2022, 16:53:30 »
Since we already have most of the rules for transforming Mechs, how about Veh-Veh conversion rules?

HABeas2

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Re: Filling in the Syberian AutoMechs (Open Thread)
« Reply #778 on: 01 August 2022, 19:54:35 »
Since we already have most of the rules for transforming Mechs, how about Veh-Veh conversion rules?

Could be something the human Syberians used, before they all died. Or could be something seen elsewhere. But I'd leave them to you.

That's cool. Sorry I couldn't remember or find them in the spreadsheet. How about Slugslinger? If it hasn't, Pixie Hawk and Gotha?

Scrapmetal?  Phoenix Scorpion or Fire Scorpion and Shadow Hawk?
https://tfwiki.net/wiki/Scrapmetal_(race)

Thunderhead? Tarantula or Stalking Spider 2 for "beast mode" I want to say Hammerhands for MechMode but I'm not sure.
https://tfwiki.net/wiki/Thunderhead

Have the Tetrajet Seekers been covered? Can't remember.  :-[
https://tfwiki.net/wiki/File:WFCT-toy_SparklessSeeker.jpg

Megatron with a Demolisher altmode?
https://tfwiki.net/wiki/File:CV-toy_RollCombine_Megatron.jpg

That's cool. I suppose most are clunky and unrefined although I do like some better than their Transformers versions.

A lot of those would basically be minis swaps; no need for new stats to go with them. The tetrajets would likely use Corsairs as a starting point. That Demolisher-tank-Megatron would just be Mechatankus again. The Scrapmetals look like they'd get Seeker bodies in biped form (they look so similar that way, to me), and Scorpion/Fire Scorpion bodies in quad (BestialMechs with decidedly non-bestial aesthetics), sure. Thunderhead...could be another Scrapmetal, or an H-tank model, given how its legs seem to double as tracks in quad mode. Depends on how you want to play it.

- Herb

RifleMech

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Re: Filling in the Syberian AutoMechs (Open Thread)
« Reply #779 on: 02 August 2022, 00:07:17 »
Since we already have most of the rules for transforming Mechs, how about Veh-Veh conversion rules?
Could be something the human Syberians used, before they all died. Or could be something seen elsewhere. But I'd leave them to you.

There is the Thorizer and a few other vehicles with converting motive systems in XTRO:Boondoggles. I'm not sure how many of the later ones would fit but the Thorizer should be good.



Quote
A lot of those would basically be minis swaps; no need for new stats to go with them. The tetrajets would likely use Corsairs as a starting point. That Demolisher-tank-Megatron would just be Mechatankus again. The Scrapmetals look like they'd get Seeker bodies in biped form (they look so similar that way, to me), and Scorpion/Fire Scorpion bodies in quad (BestialMechs with decidedly non-bestial aesthetics), sure. Thunderhead...could be another Scrapmetal, or an H-tank model, given how its legs seem to double as tracks in quad mode. Depends on how you want to play it.

- Herb

They could be different weights though or have different weapons. Right now there's a 50 and 100 ton tracked AutoMechs. There could be more. could be a
https://tfwiki.net/wiki/Heavytread_(Generations)  Rommel/Patton or Gürteltier Tank.
https://tfwiki.net/wiki/Half-Track_(G1) Partisan AA Tank
https://tfwiki.net/wiki/Landquake_(Timelines)   different mech Partisan AA Tank
https://tfwiki.net/wiki/Killbison   different mech Partisan AA or maybe a behemoth II?
https://tfwiki.net/wiki/Rescue_Force_1   different mech Partisan engineering equipment replaces guns.

I was thinking Corsair for the tetrajets too.  :thumbsup:

Sounds good for Thunderhead and Scrapmetals.  :thumbsup: