The Skorpios is one of the PresiDom 'trooper' designs seen in large numbers, yet it is highly unconventional design that does not follow conventional combat design logic, leading one to assume that it originally was designed for a less frontline role. It is slow, not particularly well armored, and has limited ranged firepower with only a pair of SRM two packs in the arms, and a pair of melee claws. It also devotes mass to largely cosmetic additional legs and a tail in 'beastmech' mode, apparently designed to render it visually similar to a native scorpion like arthropod. Where the Skorpios falls short in direct combat however it makes up in flexibility, containing drone control hardware allowing it to command a swarm of smaller units, and 8 tons of storage racks distributed across the Mech's arms and torsos for the carriage of smaller drones, allowing the Skorpios to control a wider part of the battlefield than a single mech would be capable of, as well as act as a cargo carrier during raids. It posesses two known smaller drones, each also with an arthropod visual theme, the Flydrone VTOL and the Mite Quad BA-drone, which while limited in firepower can be carried in number.
Skorpios Bestial Automech
Mass: 60 tons
Chassis: Standard Biped
Power Plant: 240 Fusion
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Standard
Armament:
2 SRM 2
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: D/X-X-X-F
Cost: 4,272,000 C-bills
Type: Skorpios
Technology Base: Inner Sphere (Advanced)
Tonnage: 60
Battle Value: 708
Equipment Mass
Internal Structure 6
Engine 180 Fusion 7
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sink 10 0
Gyro 2
Cockpit 3
Armor Factor 128 8
Internal Armor
Structure Value
Head 3 9
Center Torso 20 17
Center Torso (rear) 6
R/L Torso 14 14
R/L Torso (rear) 4
R/L Arm 10 15
R/L Leg 14 15
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm
Weapons
and Ammo Location Critical Heat Tonnage
Cargo RT 2 - 2.0
Additional Leg RT 1 - 1.0
Additional Leg RT 1 - 1.0
SRM 2 Ammo (50) RT 1 - 1.0
Remote Drone Command Console RT 1 - 2.0
Cargo LA 2 - 2.0
SRM 2 LA 1 2 1.0
Claw LA 4 - 4.0
Cargo LT 2 - 2.0
Additional Leg LT 1 - 1.0
Additional Leg LT 1 - 1.0
Heat Sink LT 1 - 1.0
Remote Drone Command Console LT 1 - 2.0
SRM 2 RA 1 2 1.0
Cargo RA 2 - 2.0
Claw RA 4 - 4.0
Tail (beast) CT 2 - 6.0
FlyDrone Support VTOL
<p>
<b>Mass: </b>2 tons<br/>
<b>Movement Type: </b>VTOL<br/>
<b>Power Plant: </b> Fuel Cell<br/>
<b>Cruising Speed: </b>75.6 kph<br/>
<b>Maximum Speed: </b>118.8 kph<br/>
<b>Armor: </b>BAR 2</b><br/>
<b>Armament:</b><br/>
1 Particle Cannon (Semi-Portable)<br/>
<b>Communication System: </b>Unknown<br/>
<b>Targeting & Tracking System: </b>Unknown<br/>
<b>Introduction Year:</b> 3145<br/>
<b>Tech Rating/Availability:</b> E/X-X-X-E<br/>
<b>Cost:</b> 43,440 C-bills<br/>
</p>
Type: FlyDrone
Chassis Type: VTOL (Small)
Technology Base: Inner Sphere (Advanced)
Mass: 2,000 kg
Battle Value: 14
Equipment Mass (kg)
Chassis/Controls 925.0
Engine/Trans. 212.0
Cruise MP:7
Flank MP:11
Heat Sinks 0 0.0
Fuel 4.0
Armor Factor (BAR 2) 6 78.0
Internal Armor
Structure Value
Front 1 2
R/L Side 1/1 1/1
Rear 1 1
Rotor 1 1
Weapons
and Ammo Location Tonnage
Particle Cannon Front 40.0
Cargo
None
Notes:
Features Environmental Sealing Chassis and Controls Modification
Manipulator(2; 10 kg each)
Drone Operating System(700 kg)
Mite DroneArmor
Type: Mite
Manufacturer: Unknown
Primary Factory: Unknown
Tech Base: Inner Sphere (Standard)
Chassis Type: Quad
Weight Class: Light
Maximum Weight: 750 kg
Battle Value: 87
Swarm/Leg Attack/Mechanized/AP: No/No/No/No
</p>
Equipment Slots Mass
Chassis: 100 kg
Motive System:
Ground MP: 5 90 kg
Jump MP: 0 0 kg
Manipulators:
Left Arm: None 0 kg
Right Arm: None 0 kg
Armor: Standard (Basic) 0 100 kg
Armor Value: 3 (Trooper)
Slots
Weapons and Equipment Location (Capacity) Mass
Small Laser Body 1 200 kg
(since MML doesn't allow for single BA design or PAL weight quads, i went with a light quad BA nad just kept the mass down to .5 tons each, allowing a full 4 suit squad to be carried in each of the drone bays of the mech.
in the series Scorponok never had any drone other than the 'cyberbee' (which is turned into a fly because on the toys it often looked like one) but i saw potential for a micro-drone carrier focus and decided to run with it, remembering that scorpions sometimes play host to parasitic mites. given that when docked there is no reason why you couldn't recharge the battery packs for the drones, it could probably get away with running a double load of drones and cycling them in and out of the storage bays when not in combat. (and then send all of them out once combat starts)
the beast form of this would have 8 legs. no way to have actual scorpion layout so i went with a native lifeform.. perhaps the native bugs just have dual use claws on the front walking legs. the tail was to get the scorpion tail thing, also gives it some melee options in quad mode when the claws aren't available. though i mostly see the quad mode being used for rough terrain mobility, and perhaps to help cart off cargo externally.
i fluffed it as a "sort of trooper" since in WFC:Kingdom scorponok was used as the 'generic minion' model for the Predacons, with at least a half dozen of them seen.