Author Topic: Unhiding hidden units  (Read 3195 times)

Styker

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Unhiding hidden units
« on: 11 December 2016, 03:49:55 »
How do you unhide a hidden unit?  MM skips the movement phase for that unit, and then tells me hidden units can only spot during the firing phase. 

pheonixstorm

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Re: Unhiding hidden units
« Reply #1 on: 11 December 2016, 06:25:18 »
I think you have to select the unit and go to the last tab and there should be a button to unhide. I think... I've only used it once and it has been awhile.

Colt Ward

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Re: Unhiding hidden units
« Reply #2 on: 16 January 2017, 02:41:20 »
Hidden units now works?  Oh my . . . what about handheld weapons?  I want to give some Wasps and Stingers a RL10 gun.
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Hammer

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Re: Unhiding hidden units
« Reply #3 on: 16 January 2017, 08:58:21 »
Nada on the hand held weapons.
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ThePW

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Re: Unhiding hidden units
« Reply #4 on: 24 May 2020, 10:53:10 »
I think you have to select the unit and go to the last tab and there should be a button to unhide. I think... I've only used it once and it has been awhile.

Can you specify which part of the turn you can unhide a unit?
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yukamichi

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Re: Unhiding hidden units
« Reply #5 on: 24 May 2020, 11:27:48 »
Yeah, there's the option of Movement Phase, Firing Phase, or Physical Attack Phase.

Also, remember to actually click the "Activate Unit" button rather than just selecting when from the drop-down menu, because I kept forgetting that yesterday and was very miffed at myself :P

ThePW

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Re: Unhiding hidden units
« Reply #6 on: 24 May 2020, 11:52:36 »
Here this: The only time the hidden unit is selectable is during the firing phase (currently). Is that Activate unit available on the top bar pull-down selects?

Ok, just to be clear for the next person searching the forums on this subject:

In order to activate a unit you hidden, you must physically select the unit, to bring up the BIG BLACK square (that shows status, Pilot status, armor status, equipment and SENSORS). The tab you want to hit in at the very button of the Sensors subtab. Just be to 105% anal on the verbage so the next guy looking doesn't rage. TU, Yukamichi. I spent about 2 hours with 2 units playing solitaire in their mechhud's... because I'd know how to activate them.

Do you have any of the 'skip ineligible' options checked?  That might be getting in the way.  And if so I'd call that a bug.
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« Last Edit: 24 May 2020, 12:06:16 by ThePW »
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dgorsman

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Re: Unhiding hidden units
« Reply #7 on: 24 May 2020, 11:59:37 »
Do you have any of the 'skip ineligible' options checked?  That might be getting in the way.  And if so I'd call that a bug.
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PuppyLikesLaserPointers

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Re: Unhiding hidden units
« Reply #8 on: 25 May 2020, 02:02:19 »
When I have used hidden units some versions ago, they need a full turn to act after reveal themselves and they didn't have the advantage at all....

 

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