BattleTech - The Board Game of Armored Combat
BattleTech Player Boards => Fan Designs and Rules => BattleMechs => Topic started by: wolfcannon on 25 January 2011, 21:19:52
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ok im not good at fluff but i think these two Mechs are good workhorses for militias.
BattleMech Technical Readout
Type/Model: Defender DFNDR-1
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Standard design
Mass: 35 tons
Chassis: Standard
Power Plant: 175 Omni Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 3 Standard Jump Jets
Jump Capacity: 90 meters
Armor Type: Standard
Armament:
1 Large Laser
2 Medium Lasers
2 Small Lasers
1 SRM 4
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
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Type/Model: Defender DFNDR-1
Mass: 35 tons
Equipment: Crits Mass
Int. Struct.: 58 pts Standard 0 3.50
Engine: 175 Fusion 6 7.00
Walking MP: 5
Running MP: 8
Jumping MP: 3
Heat Sinks: 10 Single 3 .00
(Heat Sink Loc: 1 CT, 1 LL, 1 RL)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 112 pts Standard 0 7.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 16
Center Torso (Rear): 5
L/R Side Torso: 8 11/11
L/R Side Torso (Rear): 4/4
L/R Arm: 6 11/11
L/R Leg: 8 15/15
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 Large Laser RA 8 2 5.00
2 Medium Lasers LA 6 2 2.00
1 Small Laser RT 1 1 .50
1 SRM 4 LT 3 25 2 3.00
(Ammo Locations: 1 LT)
1 Small Laser HD 1 1 .50
3 Standard Jump Jets: 3 1.50
(Jump Jet Loc: 1 LT, 1 RT, 1 CT)
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TOTALS: 19 45 35.00
Crits & Tons Left: 33 .00
Calculated Factors:
Total Cost: 2,531,835 C-Bills
Battle Value: 702
Cost per BV: 3,606.6
Weapon Value: 388 / 388 (Ratio = .55 / .55)
Damage Factors: SRDmg = 13; MRDmg = 5; LRDmg = 0
BattleForce2: MP: 5, Armor/Structure: 3/3
Damage PB/M/L: 2/1/-, Overheat: 2
Class: ML; Point Value: 7
BattleMech Technical Readout
Type/Model: Soldier SLDR-1
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Standard design
Mass: 50 tons
Chassis: Standard
Power Plant: 250 Magna Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
1 PPC
2 Medium Lasers
1 LRM 5
1 SRM 6
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
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Type/Model: Soldier SLDR-1
Mass: 50 tons
Equipment: Crits Mass
Int. Struct.: 83 pts Standard 0 5.00
Engine: 250 Fusion 6 12.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 10 Single 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 168 pts Standard 0 10.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 23
Center Torso (Rear): 8
L/R Side Torso: 12 18/18
L/R Side Torso (Rear): 6/6
L/R Arm: 8 16/16
L/R Leg: 12 24/24
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 PPC RA 10 3 7.00
2 Medium Lasers LA 6 2 2.00
1 LRM 5 RT 2 24 2 3.00
(Ammo Locations: 1 RT)
1 SRM 6 LT 4 15 3 4.00
(Ammo Locations: 1 LT)
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TOTALS: 22 41 50.00
Crits & Tons Left: 37 .00
Calculated Factors:
Total Cost: 4,220,000 C-Bills
Battle Value: 894
Cost per BV: 4,720.36
Weapon Value: 690 / 690 (Ratio = .77 / .77)
Damage Factors: SRDmg = 11; MRDmg = 7; LRDmg = 3
BattleForce2: MP: 5, Armor/Structure: 4/4
Damage PB/M/L: 2/2/1, Overheat: 2
Class: MM; Point Value: 9
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I like both of these very much, they are solid vehicles and I could definitely see myself piloting those as a bold Outworld's MechWarrior ready to defend his realm and destroy some pirate scum! :) I could see the Defender as actually being designed and built in the Outworld's Alliance, perhaps by the Ravens (if late enough) or maybe with Taurian help in an earlier period! The Soldier compliments the Merlin as well (if I am remembering it correctly!)
YAY THE FORUMS ARE BACK! Sorry that was off topic :)
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im happy too. ;D