Nothing special, just two varieties of clan garrison infantry riding Tariqs. The Raven Alliance has a lot of undeveloped land to patrol, after all. Why not do as the locals do?
I stopped short of making a unit equipped with Mauser IICs. I feel like those weapons should be reserved for jobs other than patrolling the hinterlands, even if tariq mounted troops wielding Mauser IICs would be scary effective. Also resisted the urge to equip a point with vibroswords, as that would feel like a completely different sort of unit.
Snow Raven Ranger Point (ER Laser)
Tech Base: Clan (Advanced)
Tech Rating/Availability: F/X-X-X-C
Transport Weight: 14.2
Equipment:
Primary Weapon: 20 Laser Rifle (ER)
Secondary Weapon: None
Armor: Clan Armor Kit (All)
Battle Value: 129
Introduction Year: 3145
Cost: 1,971,054.382 C-bills
Notes: None
Platoon Type (Specialty): Beast-Mounted, Tariq (None)
Ground MP: 5
Platoon Size (Squad/Platoon): 20 (5/4)
Armor Divisor: 2
To-Hit Modifier (Range in Hexes):
-2 (0 Hexes), +0 (1-3 Hexes), +2 (4-6 Hexes), +4 (7-9 Hexes)
Maximum Weapon Damage (# of Troopers):
6 (20-19), 5 (18-15), 4 (14-12), 3 (11-9), 2 (8-5), 1 (4-2)
Snow Raven Ranger Point (Gauss SMG)
Tech Base: Clan (Advanced)
Tech Rating/Availability: E/X-X-X-D
Transport Weight: 14.2
Equipment:
Primary Weapon: 20 Gauss Submachinegun
Secondary Weapon: None
Armor: Clan Armor Kit (All)
Battle Value: 108
Introduction Year: 3145
Cost: 1,971,054.382 C-bills
Notes: None
Platoon Type (Specialty): Beast-Mounted, Tariq (None)
Ground MP: 5
Platoon Size (Squad/Platoon): 20 (5/4)
Armor Divisor: 2
To-Hit Modifier (Range in Hexes):
-2 (0 Hexes), +0 (1 Hexes), +2 (2 Hexes), +4 (3 Hexes)
Maximum Weapon Damage (# of Troopers):
9 (20-19), 8 (18-17), 7 (16-15), 6 (14-13), 5 (12-10), 4 (9-8), 3 (7-6), 2 (5-4), 1 (3-2)