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BattleTech Player Boards => Novel and Sourcebook Reviews => Topic started by: Mendrugo on 16 March 2013, 00:02:38

Title: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 16 March 2013, 00:02:38
----- 5 Years Since the End of the Star League Civil War -----

Date: October 26, 2784

Location: Axton

Title: When the Bears Left

Author: Dan C. Duval

Type: Short Story (BattleCorps)

Synopsis:  SLDF MechWarrior Kinete Lat patrols his Firestarter through a lava field on Axton.  Operation EXODUS has been underway for three months, but the Bears (3rd Battalion, 442nd Heavy Assault Regiment, 147th Mechanized Infantry Division, LXVIII Corps, 18th Army) are still at their base on Axton, where they had provided security for the Wangker Aerospace plant, awaiting pickup to join the rest of the Exodus Fleet in the New Samarkand system.
 
Kinete looks forward to rejoining the “real” SLDF there, and leaving behind the “crumbling fake that claims authority.”  He notes that they would have left months ago, if the 442nd’s JumpShip, the SLS Nautilus, and its attached DropShips hadn’t failed to return from a refit at Kathil.  The other two battalions of the 442nd (the Lions and the Tigers) are part of the 20% remaining behind, and they apparently resent the Bears’ decision to go.  The Bears have covertly extracted their Firestarters and Catapults to the pickup point, defying the orders of the 442nd’s commander, Colonel Mondevilov.

Now, patrolling the perimeter, Kinete detects a blip in the patrol sector of his buddy Charlie, but he doesn’t hear any warning from Charlie’s Firestarter.  As Kinete tries to raise Charlie, the DropShip finally arrives, and the Bears’ CO, Major Soult, sounds the recall order.  It looks to be a catastrophe, with a battalion of Catapults trying to board while two assault battalions close in.

Bounding back towards Charlie’s last known position, hoping to assist his friend’s Firestarter in case it had been ambushed, he finds Charlie fully intact behind enemy lines, and realizes that his friend betrayed the Bears.  Kinete barely avoids destruction by a formation of Atlases, but is saved when Battalion’s ECM operators jam the enemy targeting computers.  He fires his jump jets and races for the LZ, dodging lava flows.

Kinete is stunned to find that the transport is the SLS Kiwi -– an Overlord – a DropShip design he’s only heard of previously, but never seen before.  On the upside, he’s impressed that Kerensky sent one for the Bears.  On the down side, it’s already taking off.  Major Soult contacts Kinete and instructs him to maintain top speed – they’re keeping a bay door open for him to jump into.  He manages to make it into the ship before it boosts out of range, and awakens in the infirmiary.

Major Soult tells him that all the Battalion’s Catapults and many of the support vehicles made it aboard, though the rest of his recon lance (the other three Firestarters - including Charlie) switched sides to the other two battalions.  Kinete can’t bring himself to hate his former comrades, who were just being loyal to their local commander, and viewed the Exodus as a betrayal of their regiment.

Notes:  At its core, this is an action story of a perimeter scout racing against those he formerly trusted as comrades to get aboard a transport offworld to join the Exodus.  However, there are hints that a substantially more convoluted backstory is playing out amid Axton’s ice floes and lava fields.  Some research has turned up the following:

1: Who are the Bears? 

No sourcebooks detail the 442nd Heavy Assault Regiment’s place in the TO&E.  However, only one SLDF formation is listed as “Exodus, Elements Joined Capellan Confederation” in the original Star League sourcebook – the 147th Mechanized Infantry Division (LXVIII Corps, 18th Army).  FM:SLDF states that its original duty station was on Gaeri, way out in the Onverwacht Province of the Outworlds Alliance.  The original garrison unit for Axton was the 210th Mechanized Infantry Division, which was destroyed during the Civil War.

2: What had the Lions, Tigers and Bears been through together? 

Based on H:LoT 1 & 2, the 147th MID took only light damage from the Outworlds Alliance’s “secret army” during the Periphery Uprising, and then went with the rest of the 18th Army to conquer the Rim Worlds Republic, taking part in the assault on Engadine.  When Operation CHIEFTAN began, the 18th Army helped liberate Berenson, Mandal, Wasat, and Chisholm.  In 2775, the 18th Army was assigned to rear-area garrison duty.  In the final wave of assaults, the 18th hit Outreach and Sirius, and then spearheaded the liberation of Geneva on Terra.

3: What is the 442nd doing on Axton? 

It’s possible that, in 2775, the 442nd was split off to guard the Wangker Aerospace plant on Axton, since the SLDF would need all the aerospace fighters it could get to break through the SDS around the Hegemony’s core worlds, and there may have been worries that, with the 210th MID gone, the CCAF might get some ideas about taking the plant’s output for itself.  If that’s the case, then Kinete and company may have spent the remainder of the war parked on Axton.  One would presume that a Heavy Assault regiment would have come in useful in the fighting on Terra, but Kinete’s awe at seeing an Overlord DropShip for the first time would seem to indicate that he didn’t take part in the assault on Terra, where he would have seen that ship class plenty of times.  Given the threat posed by the Reagan SDS, an uninterrupted flow of new Wangker-built aerospace fighters might have counted for more than having another hundred ‘Mechs on the ground.  Also, the relatively homogenous composition of the regiment's battalions indicates that they didn't see a lot of action, and didn't take major losses.  H:LoT2 notes that the SLDF units that made it to Terra had long since become a hodge-podge of randomized designs as shattered commands were consolidated.  It appears that the rest of the 147th MID isn’t on Axton.  Either their Exodus transports picked them up on schedule much earlier, or they were never sent to Axton in the first place. 

Kinete does note that Axton’s infrastructure is insufficient to support one regiment, so a whole division would be out of the question…and yet the whole 210th MID was stationed there earlier.  Perhaps the CCAF moved in and started getting grabby with whatever wasn’t nailed down after the 210th shipped out, gutting the infrastructure and forcing the SLDF to detach the 442nd to stop the looting.

4: What was going on between the Lions, Tigers and Bears?

Kinete is wracked with conflicting feelings regarding loyalty.  He feels that it’s his duty to obey Kerensky’s orders and join the “true Star League” in exile via the Exodus.  However, he still regards the Lions and Tigers as his brothers in arms, and believes that, even though they’ve betrayed the Bears and are trying to kill him, it’s done out of loyalty to the crumbling remnants of the Star League government.

Kinete is, of course, utterly naive.  Since the Lions and Tigers eventually joined the Capellan Confederation, it’s likely that they were already under pressure from the CCAF to seize the Bears’ equipment as well.  I believe that this story is about the 147th MID for two reasons:  Axton is smack dab in the middle of Capellan territory, and the 442nd’s regimental commander is named Mondevilov.  Given that surname, it’s a possibility that he has familial ties to Tikonov.  Thus, the Lions and Tigers are in no way showing loyalty to the Star League government (which, at this point, is just Minister of Communications Jerome Blake and the non-Exodus divisions that will be backing him with Operation SILVER SHIELD.)

The Lion/Tiger behavior is an aberration, given the notes in the Star League sourcebook that, following the decision to launch the Exodus plan in February 14, 2784, 80% opted to go, and the remaining 20% respected that decision and helped their departing comrades maintain total operational secrecy over the following eight months of logistical preparations.  Actually attacking their fellows is beyond the pale, and may indicate that the Maskirovka was putting strong pressure on Colonel Mondevilov to maximize his contribution to the Capellan state.

5: Why did the Bears cut their departure so close?

Kinete grouses that the Bears should have left much earlier, but their JumpShip (the SLS Nautilus) never returned from what was supposed to be a quick trip to Kathil for maintenance.  It’s taken until now for the SLDF to send an extraction ship.  However, the timeframe seems somewhat beyond the red-line cutoff for such an extraction.  With just ten days to go, it would require a command circuit to get from Axton to New Samarkand in time to join the Exodus Fleet.  In that case, the JumpShips and their crews in that command circuit would be left behind, still recharging when Kerensky departs.  Is the circuit made up of SLDF ships that decided to stay?  Or perhaps contracted civilian ships?  Why couldn’t Major Soult have used Axton’s HPG to call Kathil and/or Quartermaster Command to find out what happened to the Nautilus, and thereby work out an extraction ship in a more timely fashion?  The SLSB section on the Exodus notes that SLDF Quartermaster Command was buying as many JumpShips as it could get its hands on, so leaving any behind – strung out between Axton and New Samarkand – seems wasteful.

One possibility is that Kerensky had designated the uninhabited Roxborough system as a rally point for stragglers (like the rear-guard assigned Manassas), so the ships from the Bears' command circuit could head to Roxborough to meet up with an escort ship that had enough route info to meet up with the fleet. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 16 March 2013, 08:20:53
Interesting write up Mendugo!  Question: How old is this the Story?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 16 March 2013, 13:08:44
It was published September 2006, so 6+ years old.  The author would have had the roster from the Star League sourcebook, but not H:LoT, H:OK, or FM:SLDF.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 17 March 2013, 08:15:51
----- 10 Days Later -----

Date: November 5, 2784

Location: New Samarkand

Title: Fall From Glory

Author: Randall N. Bills

Type: Serialized Novel (BattleCorps)

Synopsis:  Combine Ambassador Raymond Sainze, an officer of the DCMS and member of the Draconis nobility, has drawn the short end of the stick.  He has been ordered to meet personally with SLDF General Aleksandr Kerensky aboard his flagship, the McKenna’s Pride.  His mission is to discover what Kerensky intends to do with the massive fleet that has been massing in the New Samarkand system.

Raymond isn’t terribly happy with his family situation – he’s the fifth son of House Sainze, and his family views his posting to Shiro’s Hope station as a disgrace, since the former Combine capital is now viewed as a backwater.  Raymond is happy to be far from his family and, despite his MechWarrior training, likes being in space.

Aboard the ship, Sainze notes the unusually crowded conditions, and ponders what game Kerensky is playing by having his escorts bring him to the bridge via a circuitous route.  His overriding disdain for the ‘gaijin’ SLDF forces begins to turn to a fear that this vast force might be turned against the Combine.

Aleksandr greets Ambassador Sainze with all the proper Combine rituals and courtesy (even speaking Japanese fluently), utterly stunning Raymond.  Nicholas Kerensky joins the conversation as well, though he lacks Alek’s social graces.  Raymond speculates that Nicholas was hardened by the years he spent on Terra during the Amaris occupation.

Aleksandr tells Sainze simply that the SLDF is leaving, and points out that the fleet has begun to jump out – half it is already gone.  Nicholas sees the fear on Sainze’s face and rebukes the Ambassador for his assumption that the SLDF has hostile intentions towards the Combine.  Nicholas’ brother, Andery, joins the conversation, and points out more gently that the Star League had, even at its peak, been equally self-centered.  Sainze finds himself empathizing with Andery.

With the Combine apparently not Kerensky’s target, Sainze inquires if Kerensky plans to attack House Davion.  Kerensky clarifies that he plans to leave the Inner Sphere before it is consumed in new Age of War, hoping to find a sanctuary where his people can wait out the conflagration.  He finishes by informing Sainze that will be joining the Exodus as well, and that the meeting was timed to prevent him from ordering the troops on Shiro’s Hope station to do something rash once the Exodus Fleet began to jump away.

Notes:  Imagine that – a Sainze feuding with his family members.  ::)

Sainze notes that the Exodus fleet has been massing in the New Samarkand system for “weeks,” implying that the 442nd’s departure from Axton wasn’t quite as late as it seemed.  Quartermaster Command must have been going mad juggling transport schedules to have units arrive within a 2-3 week window without overwhelming throughput capacity or leaving too many JumpShips stranded at the far end of long command circuits. 

This account has some significant differences from that presented in the House Kurita sourcebook.  We’ll presume that ComStar archivist Gillian Sorenson-Hague got some details wrong in her 3025 report.  According to this story (and reinforced by “When the Bears Left”), the SLDF Exodus Fleet departed on November 5, 2784.  However, the Sorenson-Hague report says that, while hundreds of freighters began moving supplies to New Samarkand in February 2784 and SLDF troops in the Combine began stripping their bases, reports of SLDF troop transports moving towards New Samarkand only began to surface in November.  Gillian notes that roughly a thousand ships had reached the mustering point by late November, and then jumped out.  Contradicting this, she also reports that peasants on New Samarkand noted that the light reflecting off the jumpsails of Kerensky’s fleet was like “a special gift of stars that burned and twinkled beautifully for a few months, and then were gone.” 
 
So a substantial number of ships (perhaps 1,000) may have been on station in New Samarkand as early as August/September (to account for the “few months”), and then the rest (fleets assigned to Lyran, Capellan and FWL space) appeared towards the end of October, staying just long enough to recharge.  Sainze estimates the fleet to be close to 2,000 JumpShips and WarShips.  Perhaps the SLDF had stripped the HPG from New Samarkand and dragooned all local jump-capable ships, meaning that it took until late November for word to get out that the fleet was gone – accounting for the date variance in the Sorenson-Hague report.  When Sainze notes that the fleet has been there for “weeks,” he was probably not counting the supply transports that arrived months earlier.

The House Kurita sourcebook notes that Minoru Kurita viewed Kerensky and the SLDF as analogous to the 47 Ronin, who might have felt obligated to seek vengeance against those who betrayed their murdered master (Richard Cameron, in this case).  With Amaris already down, and evidence surfacing of Kuritan complicity with the Amaris regime (due to the Combine ambassador to Terra being held hostage), Minoru assumes that the Combine may be next in line.  Kerensky was probably correct in thinking that Sainze might have done something rash once the fleet began to mobilize.  The Kurita SB notes that four Combine aerospace pilots were lost when they flew too close to the fleet’s orbital outpost over New Samarkand.  (Presumably that outpost is something other than Shiro’s Hope, and had been stripped and abandoned by the time this story takes place.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Nerroth on 17 March 2013, 15:52:04
I recall reading somewhere that a series of works exists in German covering the events of Historical: Operation KLONDIKE, but which have not been translated into English (or, at least, not fully).

Do you plan to focus only on the material available in English, or do you (or someone you know) have the required command of German needed to cover the additional works?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 17 March 2013, 16:49:09
Randall Bills wrote two novels in what was intended to be a trilogy about the founding of the Clans.  It was written back when FanPro had the CBT license, and so the works were published in German as the "Clangrunder" series.  The first, "Fall From Glory," was published in English as a BattleCorps serial.  Herb has stated in a BattleChat (January 2013, in response to a question from Circinus_Enquirer) that the second one will probably be given similar treatment "when Randall gets to it."  Since Randall's been buried in Interstellar Operations writing and the rollout for Leviathans (flying WWI-era battleships), getting back to Clangrunder is probably well down in his priorities list.

My guess is that the authors of Historical: Operation KLONDIKE based the appropriate sections on Randall's work.

Here's what Randall posted on BattleCorps about his vision for the ClanGrunder series:

Fall From Glory (Published in German in 2004)
Beginning: November 5, 2784 (New Samarkand Exodus)
Ending: February 2802 (Eden Exodus)
Years Elapsed: 18 years

Visions of Rebirth (Published in German in 2006)
Beginning: June 8, 2802 (Exodus landfall on Strana Mechty)
Ending: June 9, 2815 (Nicholas declaires himself ilKhan)
Years Elapsed: 13 years

Forging of Blood (Not yet published)
Beginning: End of 2815
Ending: 26 May 2822 (Andery dies; end of Operation Klondike)
Years Elapsed: 7 years

There are a total of 18 German-language BattleTech novels (not counting the unpublished Forging of Blood) but only two have made it back to North America - Fall from Glory and Fall from Grace.  The Powers That Be have declared that since FanPro's license to publish novels isn't tied to the Catalyst license, and since they have no editorial control over what goes into the FanPro novels, then those works aren't considered part of Catalyst canon until/unless they get republished by Catalyst.

My reviews will be limited to only canon materials that have been published in English.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Nerroth on 17 March 2013, 17:06:38
As many as sixteen novels yet to be translated? I don't like to think of how much potential there is for canon discrepancies, in the event of those volumes' publication in English. (Or that this risk might make it harder to get those books translated at all.)

And I really don't like the idea that FanPro Germany and Catalyst are in a position where they run their own versions of the same setting without some sort of oversight in place to ensure a degree of consistency.

Do you happen to know what eras the other German works are set in?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 17 March 2013, 18:18:50
The full list is at sarna.net here:  http://www.sarna.net/wiki/Novels#Original_German_Language_BattleTech_books
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Nerroth on 17 March 2013, 22:20:20
Got it, thanks.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 18 March 2013, 05:11:56
----- 2 Months Later -----

Date: January 2, 2785

Location: Gutara V

Title: Last Stop

Author: Chris Hussey

Type: Short Story (BattleCorps)

Synopsis:  Two months into the Exodus, the fleet has stopped at the Periphery world of Gutara V (the deepest charted Star League-era colony) to gather additional supplies.  Captain Renee Wen leads the Steelnecks Company (of the 26th Royal BattleMech Division) and an infantry battalion on a patrol through the Segeda forest, and stumbles across a hidden RWR bunker – Fort Numantia.

RWR guerillas attack the patrol, battering the SLDF troops from concealed emplacements.  The SLDF troops press the attack and, after an hour of fighting against Rimmer infantry, penetrate to the heart of the complex and capture its commander, Major Marcus Perry.  The RWR commander tells Wen straight out that his mission at Fort Numantia is to train new soldiers for the purpose of restoring the Rim Worlds Republic.  He argues that Wen is just like him, at heart, and that the list of RWR atrocities during the war can be matched by a list of Star League offenses during the oppression of the Periphery states.

The Steelnecks debate what to do with the prisoners.  Wen advocates bringing them along with the Exodus fleet to be “rehabilitated” through labor.  Her XO, Juarez, advises taking Fort Numantia’s supplies and leaving the Rimmers behind.  Granston (the infantry battalion CO) wants to just shoot them and be done with it.

Surveying the fort’s storehouses, they find a vast cache of infantry weapons, as well as data on the locations of numerous other RWR storage depots throughout the Periphery and the Terran Hegemony.  They conclude that Amaris had begun to lay the groundwork for a posthumous revenge attack, and worry what this means for those they’ll be leaving behind.  (Wen has family in the Hegemony.)

On the way back to their LZ with a convoy of seized supplies, they are attacked by a ‘Mech company (probably the Gutara Academy training cadre), including a Shadow Hawk, a Thug and a Champion.  During the ambush, Major Perry seizes control of his transport and makes for RWR lines.  Wen pursues him and catches up with the truck just in time to see Perry gun down the last of the SLDF infantry assigned to guard him.  Enraged, she tells him he can share his beloved leader’s fate, and burns him down with her laser.

Notes:  Assuming a week to recharge after each jump, on average, this places Gutara V roughly nine jumps along the Exodus Road.  It’s not really clear when the fleet arrived.  Since Wen states that the fleet is at the Zenith and Nadir jump points, we can assume that they arrived by Christmas 2784 at the latest, putting the scavenging teams on the surface after a 6-8 day transit.  They’ve had enough time to try to bargain with the locals, who wanted nothing to do with their Star League dollars.

Gutara V was likely one of the many Periphery worlds used as training and staging points for the Secret Army prior to the Periphery Uprising.  Even being so remote, the colony must have an HPG station and be linked into the Inner Sphere’s communications network, since word of the SLDF’s exodus arrived before the fleet. 

Wen tells Perry that she was with the 26th RBMD when it took Amaris’ imperial palace [the Star Palace in Canada].  Her company contains an Atlas, a Black Knight and a Crab, implying that it had gone from SLDF uniformity to a mix-and-match composition during the war.  H:LoT2 confirms that the 26th RBMD had been brought back to full strength prior to the final assault by transferring in ‘Mechs from all over the Third Army.  Wen would also have taken part in the fighting on Terra for control of Astana, Kazakhstan and Unity City in North America.  Previously, the 26th saw action in the liberations of New Florence, Ozawa, Ronel, Towne and Errai, following action in the Taurian Concordat during the Periphery Uprising.

Handbook: Major Periphery States includes a journal entry dated January 12, 2785, written by an unknown RWR trooper at “Base Camp Stefan’s Glory” in the “crumbling maze of Gutara Academy.”  The unknown author notes that he’s spotted SLDF ships, and that there’s “not much left in the old armories.”  On January 14, SLDF troopers landed at the Gutara Academy and cleared out what little was left in the armories [I guess the amply supplied Numantia garrison had been holding out on the Mechjocks at the academy].  On January 17, one of the author’s comrades tried to sabotage the SLDF DropShip, and was gunned down.  The author concludes with a note that the SLDF fleet disappeared from the sky on January 18.  (Though that may just have meant that the SLDF DropShips left orbit, so the ships at the Zenith and Nadir may not have jumped out until around January 25th.)

The author of the journal apparently didn’t notice the SLDF fleet until its landing parties had already been on the ground for more than two weeks.  Perhaps he spotted a smaller flotilla that had been elsewhere (scavenging, scouting, or laying false trails) and rejoined the fleet at Gutara on the 12th, jumping into a close orbit pirate point where their recharging sails would be visible from the surface.  (Nobody would be able to spot jumpsails out at the Zenith or Nadir points with binoculars.)  This would make sense if they wanted to shorten the time required to load the supplies…but the JumpShips the DropShips came from would still be out at the Zenith and Nadir points.  Or perhaps there was just a sudden surge in orbital DropShip activity over the Gutara Academy’s location on the 12th.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 19 March 2013, 05:48:09
----- 5 Months Later -----

Date: June 14, 2785

Location: Towne

Title: Be Good

Author: Jason M. Hardy

Type: Short Story (BattleCorps)

Synopsis:  DCMS MechWarrior Toku Hisagawa has been taken prisoner by AFFS forces, and he debates his guard, Ryerson, as to which side has the moral high ground as both fight to hold the Terran Hegemony world.  Ryerson takes the position that the Federated Suns is “spreading freedom throughout the Inner Sphere.”

Their debate is interrupted as explosions rock the POW transport vehicle.  Following a massive explosion, Hisagawa finds himself outside, being dragged through a battle by Ryerson.  All around them, the Davion base-camp is being overrun by DCMS forces, and a gaggle of support vehicles is taking flight.  Ryerson refuses to let Hisagawa go, planning to ensure his own safety by holding the DCMS trooper hostage.  Hisagawa enlightens him as to the Dictum Honorarium guidelines for such situations, which mostly start with “If” and end with “kill them.”  The debate resumes, with Ryerson saying that AFFS respect for life means they’re morally superior.  Hisagawa responds that it just shows weakness.

Ryerson scavenges a monocycle from a crashed mobile field kitchen and has Hisagawa steer while he rides behind, stopping a number of escape attempts with apparent ease.  In a final attempt, Hisagawa crashes the monocycle, but ends up with a shattered ankle.  Ryerson prepares to run Hisagawa down with the monocycle, and the DCMS soldier asks if this is how “good guys” treat their prisoners.  Ryerson answers “When you’re good, you do the right thing, and worry about how others will judge you.  But when you’re really good, you win,” and proceeds to unleash death-by-monocycle.

Notes:  This story takes place during the so-called “Towne Debacle,” when CCAF, AFFS and DCMS troops butted heads as each side attempted to seize Towne from the dying Terran Hegemony, prior to the formal start of the First Succession War.  The Davion sourcebook notes that the Federated Suns had claimed Towne in 2783 (a year prior to the Exodus) with the 56th Avalon Hussars and 123rd Aero Interceptor Wing.  Following successful raids in early 2785, the DCMS hit Towne in force later in the year, dropping in the 5th Dieron Regulars supported by seven infantry regiments and AeroSpace fighters.  AFFS reinforcements were slow in arriving, and the AFFS contingent onworld was wiped out.  (Not good news for Ryerson.) 

There’s some question as to Towne’s official status at this point.  The Davion SB notes that the Suns claimed Towne in 2783, but the datestamp header in this story still says “Towne, Terran Hegemony.”  I suppose the Terran Hegemony could still be technically considered to be in existence until Jerome Blake seizes Terra for ComStar in June 2788, and H:LoT2 notes that all the former Hegemony worlds except Terra had either been seized or abandoned by 2800.  The House Davion sourcebook states that the 5th Dieron invasion force landed in “late 2785,” so this battle in mid-year might just have been a “recon in force” in advance of the main invasion.  (The other raid was noted as taking place in “early 2785,” with both CCAF and DCMS forces arriving simultaneously.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 20 March 2013, 05:22:03
----- 3 Days Later -----

Date: June 17-23, 2785

Location: SLS McKenna’s Pride – Exodus Fleet (Deep Periphery)

Title: Fall From Glory

Author: Randall N. Bills

Type: Serialized Novel (BattleCorps)

Synopsis:  Cadet Andery Kerensky awakens groggily from a nightmare, disturbing his bunkmate, Windham Khatib.  He works the less-crowded third shift, having had his fill of jam-packed corridors on the first shift for the first six months.  He notes that Nicholas has taken to skulking in dark corners as tensions in the fleet began to rise.

He meets his friend, Major Jes Cole, in the corridor.  Jes is an infantry Major, while Andery is going through makeshift academy classes aboard ship.  Jes brings up the issue of a meeting scheduled to be held in ten days on the SLS Hermes to address civilian concerns about the fleet’s destination and schedule for arrival.  She wants Andery to be at the meeting to give a credible appearance that Fleet Command is listening to civilian concerns, and is concerned that Aleksandr would be too revered (thereby quashing people’s desire to speak freely) and Nicholas would intimidate the audience.  She tells Andery that Nicholas “weirds people out.”

Jes tells Andery that he has his own life to live, and that he can do more than just be in the shadow of his more famous father and brother.  Despite his desire to avoid getting caught up in fleet politics, Andery begins to seriously consider attending the meeting.  Andery mentions that he’s been taking SLDF cadet classes along with engineering cross-training.

A few days later, Andery and Nicholas meet in the exercise room of the ship’s grav-deck.  They discuss Nicholas’ continuing nightmares, which date from the Terran occupation and the atrocities he’d seen.  Discussion turns to tensions in the fleet (which mirror the tensions between the brothers).  Nicholas delivers a veiled warning to Andery not to attend the meeting on the Hermes, because his participation might reflect poorly on their father. 

Nicholas abruptly launches into a non-sequitur about the fleet needing a Kerensky at its helm, accuses Andery of betraying the family if he joins the meeting of traitors on the Hermes, then smiles and stalks off.

Notes:  It's been five months since the fleet departed Gutara V.  Assuming a week per jump, that puts them roughly 29 jumps from New Samarkand.  The Exodus has now been underway for eight months, in total, and the strain is beginning to tell.

This being the part of the "ClanGrunder/Clan Founder" series, we're being steadily introduced to future Clan founders - Fire Mandrill Sainze in the previous chapter, for example.  Windham Khatib, of course, goes on to become one of the Cloud Cobra founders.  The religious bent of the future Cloud Cobra is evident, with Windham burning incense, praying, and already planning to establish a temple wherever the Exodus Fleet ends up. 

It’s interesting that all the sleeping quarters are in microgravity.  I presume that the McKenna’s grav-decks are just used in shifts for exercise.  Rationing is the order of the day, given the crowded conditions.

If Jes Cole is the former Jessica Cameron/future Jennifer Winston, she would only be 19 at this point.  That seems somewhat young to get commissioned as a Major.  (Though, heck, if you’re creating a cover identity, you can give someone any rank you feel like.)  She reacts very strongly to an offhand reference to Amaris, which would be consistent with him having murdered her father and mother, and having sent assassins after her during her childhood.  On the other hand, he makes reference to her having gone through “years of hard fighting,” though I guess she may have just lived through the ‘hard fighting’  rather than doing it herself.

Based on the characterization of Nicholas so far, the future “Great Father” of the Clans had a few things rattling around loose upstairs even before he caught brain fever in the Pentagon worlds.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 21 March 2013, 00:03:49
----- 4 Days Later -----

Date: June 27, 2785

Location: SLS Hermes – Exodus Fleet (Deep Periphery)

Title: Fall From Glory

Author: Randall N. Bills

Type: Serialized Novel (BattleCorps)

Synopsis:  The SLS Hermes, a Potemkin-class troop cruiser packed with civilians, reeks to high heaven compared to the pure-military McKenna’s Pride.  Andery, Windham and Jes are aboard to attend the meeting, in defiance of Nicholas’ warning.

The hold of the Mule-class Triptych Soliloquy has been converted into refugee housing, with prefab plastic sections fitted together into tiers, like giant children’s blocks.  Several thousand civilians have crammed into a central square in the hold, Raymond Sainze among them.  Once Andery arrives, Admiral Robert Nicholls calls the meeting to order.

Nicholls speaks glowingly of General Kerensky, but goes on to subtly suggest that Aleksandr doesn’t yet have a destination in mind.  Additional speakers come forward, expressing outward confidence in Kerensky, but lodging complaints that the passengers on the Triptych Soliloquy have been treated worse than those on other ships.  Andery dismisses it as a political show, rather than the meeting’s stated purpose of discussing issues and trying to find solutions.  Unwilling to have his presence lend credibility to a farcical pantomime, he begins to depart, with Windham at his side.  Jes, however, appears enraptured by the proceedings.

Before he can push back into the massed crowd, Admiral Nicholls calls out his name.  Turning back, he sees that Jes has disappeared, and knows he’s been betrayed.  Andery answers that he’s come, on the advice of a friend, to listen to the passengers’ concerns.  Nichols twists his words into a statement of support for the passengers’ complaints.

On the shuttle back, Andery and Windham are joined by Raymond Sainze, still wearing his increasingly threadbare DCMS officer’s uniform.  Still bitter over his abduction into the Exodus Fleet, Sainze tells Andery that he’s wanted to get revenge on Aleksandr, but never could have done so as effectively as Andery has today, stabbing his father in the back by standing with the fledgling mutineers.  However, as the two debate, Sainze’s needling evolves into a certain level of empathy, and the miserable Andery begins to sense that he’s found a kindred spirit.

Notes:  Historical: Operation KLONDIKE includes an excerpt from Colonel Stephen McKenna’s personal journal dated June 10th (two weeks before the meeting), which notes that the mood on the ships is alternating between commitment to the need to continue on, and frustration that there isn’t enough room or food.  He adds that there are a few ships upon which someone has very obviously been aggravating the problem and working the civilians into an uproar.

Admiral Votok and Major General Wilbur Braso are identified as the ringleaders of the insurgency that eventually culminates in the Prinz Eugen mutiny, but it appears from this scene that Admiral Nicholls is also in on it.  It’s interesting to speculate whether Wilbur Braso was in any way related to the deceased Admiral Amanda Braso, who got her flotilla skragged by a swarm of Caspars in 2767 while trying to liberate Epsilon Indi ("Admiral Braso's Last Transmission" in the Star League sourcebook).  If Wilbur was Amanda’s husband, his disquiet with Kerensky may have its roots in that event, since Aleksandr didn’t support Amanda’s bullheaded assault into the Hegemony.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 22 March 2013, 05:20:12
----- 2 Weeks Later -----

Date: July 15, 2785

Location: SLS McKenna’s Pride – Exodus Fleet (Deep Periphery)

Title: Fall From Glory

Author: Randall N. Bills

Type: Serialized Novel (BattleCorps)

Synopsis:  Two weeks have passed since the meeting on the Hermes, and Andery wonders how, given his father’s many aphorisms about the importance of information, he appears to be unaware of the rising tension in the fleet.  He also wonders about Jes, who has not been seen since she disappeared into the crowd on the Triptych Soliloquy.  He suspects that she may be working with the potential mutineers.  He resolves to confront his father about the event, and finds Aleksandr reviewing reports in his office.  The General says that Admiral Nicholls’ actions after the meeting are relatively innocuous, but that he appears to be meeting with many other ship captains, one of whom is likely the ringleader behind the unrest.

Andery is stunned when Aleksandr acknowledges that the people on the Hermes (and in the rest of the fleet, for that matter) have legitimate concerns, and that, despite their best efforts, the Exodus Fleet is beginning to come apart at the seams.  Ships are beginning to break down, mental illness and suicides are spiking, the Cylons are in hot pursuit and...they have...a plan (whoops, wrong space Exodus... :D).   And with many months yet to go before the fleet reaches its destination, Aleksandr is unsure what to do.  Regarding the meeting on the Hermes, Aleksandr tells Andery that he’s afraid that his presence was orchestrated to be used as a catalyst to begin a rebellion.
 
Notes:  Aleksandr Kerensky has been shown as a master of strategy and tactics, yet having a large blind spot when it comes to interpersonal relationships and detecting subterfuge.  He had a hard time gaining the trust of the other students on Tharkad, and got along poorly with many of the base personnel on Paris.  He utterly failed to bond with Richard Cameron when the boy was his ward, and was blindsided by Stefan Amaris’ conspiracy.  Here, he admits to having followed poor advice regarding civilian issues and appearances.  Given an opposing force or point of view, he’ll set to the battle while quoting Russian philosophers until he’s blue in the face, and more often than not will achieve at least a moral victory.  But now he’s faced with the problems of keeping six million under-resourced, overcrowded people content on a voyage with an uncertain endpoint, and no amount of words will restore equilibrium.

Most of all, he has a massive blind spot where Nicholas is concerned.  Perhaps as a consequence of having been largely absent from Nicholas' life during the years of the Periphery Uprising and the Star League Civil War, he doesn't seem to know his son's inner demons at all.  Nicholas' life has been rather a mess.  He couldn't have helped but to feel that he was less important to Aleksandr than his work for the SLDF during the General's long absences off in the Periphery.  Then, during the occupation, he had to hide who he was and deal with a hostile occupation force, an absent father, and a mother descending into madness.  One reference says that Katyusha Kerensky was running a resistance cell (come to think of it, Jess Cole probably didn't get someone else's blood on her face just "watching the 'Mechs") in Moscow.  So let's add in PTSD, at the very least, if not the kinds of psychoses that have affected child soldiers in historical conflicts.  He may have held onto the faith that his father was "coming to save him," but it's hard to keep that going for more than a decade.  Since Andery doesn't appear to recognize Jess from the mean streets of Moscow, Katyusha may have kept him isolated from the resistance cell activities, thereby creating a rift in the boys' shared experiences.

After an Odysseus-esque absence, in addition to the massive amount of work on Kerensky's plate trying to put the Hegemony and League back together, and then planning for Exodus, it's almost certain that Aleksandr wasn't able to do a lot of relationship building with his now-estranged family.  He has Andery's respect, but not his love.  With Nicholas, his attitude towards Aleksandr may have tipped towards disdain - focusing more on the family name (House Kerensky) than the individuals therein.  After all, Nicholas almost never had the man, Aleksandr, in his life - just his name and his legend.  Therefore, Nicholas' goals may have been driven by his desire to preserve the respect for the name and the legend, while caring little for the goals of the living, and falliable, man.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: FedSunsBorn on 22 March 2013, 17:56:11
Haha, nice little BSG add. It made me smile.  O0

Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 22 March 2013, 18:16:18
Very Nice and insightful write up!  I too liked the BSG reference, there alot that running in recent Battletech side-stories. Like SLS Dreadnought's write up.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Dragon Cat on 22 March 2013, 18:42:06
Have to agree the stories are so close even parallels between Lee Adama and Andrey can't be missed even just reading the synopsis

Must admit more than a little tempted to get BattleCorps again just to read those stories
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 23 March 2013, 05:33:34
----- 1 Month Later -----

Date: August 19, 2785

Location: SLS McKenna’s Pride – Exodus Armada (Deep Periphery)

Title: Fall From Glory

Author: Randall N. Bills

Type: Serialized Novel (BattleCorps)

Synopsis:  Andrey is awakened during his sleep cycle by Nicholas, who tells him that their father urgently needs to see him.  Andery notes that the ship has just executed a double jump (using the LF batteries), implying that it has departed from the fleet’s main body, and follows Nicholas as they race to the bridge.

On the bridge, in a bustle of activity, General Kerensky, conqueror of the Rim Worlds, is back in his element.  Aleksandr informs Andery that a number of ships have rebelled, using LF batteries to double-jump back along the Exodus Road towards the Inner Sphere when the rest of the fleet moved onwards.  Andery inquires as to how they know the mutineers’ position, but is told that high command’s agent on the Hermes did not use his black box to warn the McKenna’s Pride, and that the warning came through a separate, need-to-know channel.  To catch up, the McKenna’s Pride is hot-charging its engines off the fusion reactor in 70 hours.

Andery asks why they simply don’t let Admiral Votok go, rather than pursuing the nine mutineer ships.  Nicholas calls him an idiot.  Aleksandr simply says that he’s worried they may tell the Inner Sphere about the fleet’s destination, causing problems in the future.  Andery senses that his father is holding something back, and finds his demeanor similar to that at the outset of the Amaris Coup, when he had to do things he found eminently distasteful, but felt he had no other choice.  He realizes that what Aleksandr has left unsaid is that, if the mutineers escape unpunished, the rest of the fleet will be encouraged to do the same.

Aleksandr lays out a plan to overtake the mutineers by using a path through “high-yield suns” to recharge more quickly, assuming that the Prinz Eugen, Hermes and their escorts will stay on the Exodus Road for a few more jumps and then make a beeline for the Combine’s Periphery border world of Gravenhage.

Notes:  Looking at the jump/recharge mechanics rules in Strategic Operations, it’s apparent that Aleksandr is not being totally clear with Andery.  If they were going purely off “ultrabright stars” to recharge, but going through nearly twice as many, they’d never catch up (the star-type charge-time differential between the brightest and darkest stars is only 28%, rather than the 50% they’d need).  However, the rules note that ships can’t use the solar sail to recharge both the K-F drive and the lithium fusion batteries at the same time.  It either has to be done sequentially, or done by hot-charging one from the fusion engine while the jump sail recharges the other one. 

That being the case, Kerensky most likely plans to jump to ultrabright stars and recharge in 151 hours while hot-charging the L-F batteries in the same amount of time (which is just enough to avoid any negative modifiers on the Control Roll TN).  He’s evidently counting on Votok playing it safe and charging his fleet’s batteries sequentially, meaning that it would take anywhere from 302 to 420 hours for the mutineers to be ready for a double-jump.

Kerensky’s current order to hot-charge the drive from the fusion engine in 70 hours adds a +4 to the control roll modifier.  One assumes that the crew of the McKenna’s Pride would be the most elite in the fleet, and able to handle such a check.  (Though waiting just five hours more would reduce that modifier to +3).  After this initial risky jump, they’d settle back to do 151-hour hot-charges, with no penalties.

The pursuit lasts 40 days, implying that Kerensky’s fleet (using his plan) recharged six times.  Double jumping, they covered up to 350 light years.  In that same 40 days, assuming that Votok’s fleet fully recharged in an average of 350 hours, they’d have recharged three times and made it up to 175 light years with double-jumps.  This looks pretty close to Aleksandr’s estimate of having to go “nearly twice as far” but still catching up.

It's intriguing that the Exodus fleet brought along Black Boxes (which had been discontinued over 150 years earlier when HPG technology matured) for covert communications within the fleet.  And yet, Aleksandr's SLIC agents on the fleeing ships didn't use them, and somehow got a message about the mutineers' intent through a "need to know" means.  My guess is that Major Jes Cole is a mole within the mutineer flotilla, and she must have communicated the entire flight route and jump schedule to Nicholas before the mutiny even occurred.  This would be the only way that Aleksandr could be so sure about Admiral Votok's plans, and exactly where and when, amid the vast expanse of space, to intercept the Prinz Eugen.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 23 March 2013, 05:45:52
Must admit more than a little tempted to get BattleCorps again just to read those stories

You can buy individual stories from the BattleShop without having to have a BattleCorps subscription.  You just have to set up a BattleShop account (which is free - like registering an account on these boards).  The subscription model gives you access to new fiction that comes out during your subscription period without having to buy each work individually, and gives you a 5% discount on items bought at the BattleShop.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Dragon Cat on 23 March 2013, 15:44:57
Considering how much I've bought it may just be worth it!! Lol
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 24 March 2013, 06:36:47
----- 1 Month Later -----

Date: September 28-29, 2785

Location: Mutiny Fleet (Deep Periphery)

Title: Fall From Glory

Author: Randall N. Bills

Type: Serialized Novel (BattleCorps)

Synopsis:  Aleksandr’s fleet has caught the fleeing Prinz Eugen and its escorts, and Andery has been dispatched along with the marine assault force assigned to retake the Prinz Eugen.  Assault DropShips swarm through the void amid the massive WarShips as the two fleets engage.

Major Elizabeth Hazen leads three platoons of hardened SLDF marines (and Andery) into the corridors of the Texas-class vessel.  Andery is wracked with guilt, feeling that the mutiny and all the resultant deaths are his fault.  He also proves himself inept as a soldier, panicking and directing friendly fire over the heads of his own squad, much to his squadmates’ displeasure.  Major Hazen and her troops tear through the bridge’s defenders, and Andery muses that Nicholas would find such bloodlust attractive.  Once the mutineers’ defenses are broken, Major-General Wilbur Braso formally surrenders (Votok and most of the Prinz Eugen’s command staff having died in the firefight), ending the mutiny.

A hastily convened tribunal assembles in the cargo holds of the Prinz Eugen, attended by the various soldiers and civilians who had opposed the mutiny.  For their treason, Aleksandr sentences the remaining command-rank officers to death.  Andery escorts the last of the condemned, Lt. Colonel Surkai, to the airlock and when the man asks if Andery is to be his executioner, the distracted Kerensky answers “Aff,” drawing a bit of gallows humor from Surkai.  Andery swears to commit the name of the condemned man to memory as a remembrance of forgiveness.

Notes:  Elizabeth Hazen goes on to become one of the founders of Clan Jade Falcon.  Andery notes that she commanded the Ghosts of the Black Watch in the fighting against Amaris’ troops on the Olympic Peninsula.  H:LoT2 notes that Lt. General Antonius Zalman assigned Major Hazen and the last few surviving members of the Royal Black Watch Regiment to escort Kerensky during the battle for Unity City.  It initially seemed odd to me to have a MechWarrior leading a marine boarding operation, but as one of the few surviving members of the Royal Black Watch, Hazen would have been considered the best of the best.  She probably also did her share of out-of-cockpit fighting during more than a decade of resistance operations in North America.

More future Clan leaders and traditions are spotlighted:  We see Tseng and Jorgensson as civilians aboard the Prinz Eugen who opposed the mutiny.  The future Ghost Bears already display their trademark ties of kinship and affection.   We also see the genesis of the terms "surkai" and "aff."

Andery's disgraceful performance in the firefight further indicates that he was too young to be involved in resistance activities with Katyusha, Nicholas and Jess in Moscow. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Scrollreader on 24 March 2013, 11:23:54
Your will is like a bar of Ransom Steel.   O0

  Just letting you know, this is hugely appreciated, and your commentary and cross referencing is pretty awesome.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 25 March 2013, 05:41:57
----- One Month Later -----

Date: October 31, 2785

Location: SLS McKenna’s Pride – Exodus Armada (Deep Periphery)

Title: Fall From Glory

Author: Randall N. Bills

Type: Serialized Novel (BattleCorps)

Synopsis:  Aboard the pursuit flotilla, now en-route to their rendezvous with the main Exodus Fleet, Andery notes that his father has now instituted reforms, and brought as many civilians aboard the McKenna’s Pride as it can accommodate, reducing crowding and shortages aboard the other ships.   Through the crowds, he thinks he catches a glimpse of Jes Cole, who he’s not seen since the meeting aboard the Hermes.  He gives chase, hoping to confirm her identity and confront her.

His pursuit leads him to Nicholas’ quarters.  Andery tells his brother he was chasing Jes Cole, and Nicholas tells Andery that he and Jes have known each other since the occupation.  Andery is flabbergasted, saying that Jes never told him that.  Andery realizes that Nicholas had been using Jes to manipulate him into attending the meeting on the Hermes

Nicholas goes on to tell Andery that he intentionally manipulated events to create the mutiny in order to force their father to establish his authority over the fleet through force.  He feared that Aleksandr would be reluctant to do so unless massively provoked, and that his reticence could have allowed things to spiral out of control until several large mutinies erupted simultaneously – creating an event beyond the Kerenskys’ ability to control.

Andery is horrified, attributing Nicholas’ actions to the atrocities he witnessed during the Amaris occupation.  However, he resolves to give his brother forgiveness, in the spirit of his vow to Surkai.

Notes:  At first it seemed implausible to me that Nicholas and Jes could know each other without Andery being aware.  However, a closer re-reading of "Hard Justice" shows that “Jess” was playing with “Kolya” (Nicholas), rather than Andery.  Her guardian, Megan Cole, warns Jess “not to see that boy [Kolya].  He’s trouble.  Him and his brother.”  So Megan and Jess knew about Nicholas and Andery, and Jess played with Nicholas, but Andery wasn’t aware of Jess/Jes.  My guess is that Andery was more of a homebody, while Nicholas went out and spied on Amaris troops massacring people in the streets…getting really messed up in the process.

Moving civilians aboard the McKenna's Pride is a good excuse for sneaking "Jes Cole" back onto the ship more or less unnoticed.  My guess is that she spends the rest of the Exodus holed up in Nicholas' quarters, though any of the Prinz Eugen staff who knew she'd been part of the mutiny planning committee probably went out the airlock.  If Jes became a "good friend" to Andery during the planning for the Exodus, keeping her ties to Nicholas hidden all this time, then Nicholas has clearly been planning to screw with Andery and manipulate the Exodus for nearly as long as Aleksandr had been planning his withdrawal from the Inner Sphere.

Speaking of Katyusha Kerensky, it’s interesting that she’s alive and on-board (and will live until June 9, 2796, when she dies of the Curse of Eden), but makes no appearance whatsoever in this story.  In "Hard Justice," Megan Cole refers to her as “bezumnyij,” which roughly translates as “insane.”  That would certainly explain why Nicholas was running wild on the mean streets of Moscow and why she isn’t playing much of a role in the Exodus Fleet.  And yet Nicholas will go on to name his capital city on Strana Mechty after her.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 26 March 2013, 05:19:52
----- 2 Years Later -----

Date: December 28, 2787

Location: Hesperus II

Title: Broken Blade

Author: Steven Mohan, Jr.

Type: Short Story (BattleCorps)

Synopsis:  The First Battle of Hesperus II (Operation BROKEN BLADE, as far as the DCMS is concerned) is raging around 1st Lt. Danver McEdwards of the 30th Lyran Guards.  A naval laser bombardment from one of the WarShips contesting the orbital lanes vaporizes Lyran and Combine ‘Mechs alike on the floor of the Melrose Valley near the Defiance Industries Vehicles Facility, on the outskirts of Maria’s Elegy.  Despite the friendly fire casualties, McEdwards notes that the orbital fire broke up a major DCMS push that had been on the verge of shattering the Lyran line.  As Danver attempts to escape from the target zone, his Sentinel evades a Dragon, a Panther, and a Thug from the 18th Algedi Regulars.
 
On the other side, Tai-i Aiko Makita (the Thug jockey) continues to lead the remnants of her company that made it through the Lyran lines during the bombardment, and hopes to exploit that opportunity for the glory of the Dragon.  The DCMS forces view the Defiance Industries plant on Hesperus II as the key to the LCAF’s power, and by destroying it, the path will be clear to dominate the Inner Sphere.  The 18th hit the planet along with three other ‘Mech regiments, escorted by a WarShip squadron.  Now having broken through Lyran lines, Makita’s strike team pushes into the teeth of the plant’s automated perimeter defenses – a thicket of concealed autocannon, missile and laser turrets.

McEdwards pushes his battered Sentinel to the Vehicles plant, which the 30th Guards were using for battlefield triage repair.  However, the huge building is partially collapsed when debris from destroyed orbital factories fell on it, and corpses are stacked amongst the loading docks crowded with recently completed Hunter tanks. Dejected, he reflects on the course of the war so far – the FWL nuking an entire continent in 2885, Bone-Norman, Gram, Trolloc Prime, and Skondia being assaulted, and the Bolson Shipyards over Skondia smashed.  He goes to check in with Hauptmann Grun, but barely makes it a few steps before his Sentinel collapses.  Climbing from the wreckage, he’s greeted by Leutenant Gavin Hill, who informs him that Grun is dead, and that McEdwards is now in command of what’s left of First Battalion, and that a Combine force (Makita and company) is approaching.  The senior surviving regimental officer, Hauptmann-Kommandant Krieg, with Second Battalion, orders him to hold.

Tai-i Makita and her wingman, Chu-i Brian Smith – running a Kintaro, break through the automated defenses, having lost the rest of their strike team.  However, they appear to be in luck – the only forces protecting the Hunter production line are a wrecked Zeus and a collapsed Sentinel.  Sensing a trap, they push ahead into the factory, finding sensor readings confused because all the Hunter tanks have had their fusion engines and targeting systems activated.  Makita and Smith proceed to the plant’s fusion reactor, intending to cause an overload that would collapse the plant and irradiate the region.  En route, they are ambushed by welding robots and remote-operated cranes.  The Kintaro falls into a trap at the waste treatment plant and is set ablaze, apparently killing Smith.

Smashing her way out of the factory, Makita comes under fire from the fully armed and operational Hunter tanks, shredding her armor before she manages to destroy them all.  Finally, the damaged Thug comes to bear on the lone mobile LCAF ‘Mech – a Sentinel.  She takes it down and kills the pilot (Gavin Hill) as he attempts to surrender, but succumbs to severe leg damage and collapses when the other Sentinel – piloted by McEdwards – comes alive and opens fire.  Makita awakens as Lyran infantry pull her out of her cockpit and take her prisoner.
 
McEdwards keeps a claymore that is a family heirloom – a symbol of House McEdwards’ tradition of peacekeeping, honor, and bravery.  He observes that the blade snapped in two during his fight with the Combine Thug.  He wears it as he debriefs Tai-i Makita, promising her that she will be treated according to the Ares Conventions, and returned to her regiment, along with her lancemate (who survived).  Despite the rising tide of barbarism sweeping over the Inner Sphere, McEdwards resolves to do what he can to uphold his personal tradition of honor and decency.

Notes:  Author Steve Mohan, Jr. has taken great pains to weave symbolism throughout this story.  The marauding Kurita officer pilots a Thug, while the gallant defender of civilization rides a Sentinel.  The claymore explicitly stands for the Star League and its traditions of honor and duty, which have been broken by the fighting (it also directly references the name of the Combine offensive - Operation BROKEN BLADE).  McEdwards hopes to reforge the sword (and, by extension, the ideals of the Star League) though keeping to his personal code of honor and working to stop the atrocities.  It’s worth noting, however, that Makita’s actions were perfectly in keeping with her own code of honor, per the Dictum Honorarium, which explicitly states that any foe cowardly enough to try to surrender should be killed at once.

The mention of Hunter tanks is a possible anachronism.  The MUL lists the Hunter’s debut as the late 2900s, based on the TRO:3039 mention that “customers were not expecting Defiance to produce a specialized, light support tank – let alone put a fusion engine on a fire-support tank during the tech-starved days of the Succession Wars.”  The timeframe of “Broken Blade” – 2787 – is just one year into the First Succession War, rather than being during “tech-starved days.”  Changing the Hunters to Manticores takes care of the problem, since the Manticore has the LRM racks necessary to play the tanks' role in the story and is canonically manufactured by DefHes during this era.

The 18th Algedi Regulars appear to be part of a new brigade deployed by the DCMS into the 1st Succession War, and which vanished thereafter.  Tai-i Makita notes her surprise at being given a previously Hegemony-only Thug, taken from SLDF defectors and reassigned to DCMS regulars (begging the question of where the “ronin” MechWarrior Mary Quinn got the Thug in which she dueled Kerensky’s Orion in "Way of the Champion" - also written by Steven Mohan).  The numbering of the regiment implies that there were at least 18 Algedi Regulars regiments.  Looking at the SLDF TO&E list in the original sourcebook, the following units joined the Combine:

114th Hussar Regiment
208th Hussar Regiment
294th Hussar Regiment
104th Striker Regiment
4674th Striker Regiment
28th Light Horse Regiment
52nd Heavy Assault Regiment
361st Dragoon Regiment
963rd Independent Aero Wing
Elements of the 29th Mechanized Infantry Division
Elements of the 133rd Jump Infantry Division
Elements of the 95th Mechanized Infantry Division
Elements of the 7th Jump Infantry Division
Elements of the 66th Mechanized Infantry Division
Elements of the 225th Mechanized Infantry Division
Elements of the 18th Infantry Division

Since an infantry division contains three ‘Mech regiments, that means that the Combine got between 8 ‘Mech regiments (if all the “Elements of” were infantry/tanks) and 29 regiments (if the “Elements of” from each division consisted of the entire ‘Mech brigade).  Thus, 18+ new “Algedi Regulars” regiments out of nowhere is plausible.

There's some confusion in the source material over the origins of Defiance Industries.  We know that during Operation PROMETHEUS, the Hesperus II facility was the "Terran Hegemony BattleMech Complex."  Handbook: House Steiner tells that it became Defiance Industries when the head of House Brewer (who came to the Commonwealth as a Star League ambassador from Terra) was asked to take command of the Hegemony's 'Mech production facility on Hesperus II.  It's implied that it became Defiance Industries at that point.  However, it may have undergone the name change much earlier - the Mountain Wolf BattleMechs profile in Handbook: House Steiner references its competition with Defiance for contracts in the 2500s.  So either the Hegemony had renamed its Terran Hegemony BattleMech Complex as Defiance Industries in the 2500s or earlier, or Mountain Wolf's writeup contains a continuity error.  Or, perhaps Defiance Industries originated on another world and annexed the Hegemony facility on Hesperus II during or shortly after the Star League Civil War.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 27 March 2013, 04:23:03
----- 2 Weeks Later -----

Date: January 14-16, 2788

Location: Eden

Title: Fall From Glory

Author: Randall N. Bills

Type: Serialized Novel (BattleCorps)

Synopsis:  Andery takes on a Guillotine in his Exterminator in a simulated battle as he attempts to pass his test to stay in the active duty SLDF-in-exile, now that the Exodus Fleet has colonized the Pentagon Worlds.  The battle takes place on the outskirts of Eden’s capital city, Novy Moscva, close to where a Castle Brian is being built.  Andery wins the battle, qualifying for the final challenge – the ground test.  Windham Khatib congratulates him – their bonds of friendship having deepened over the course of the Exodus Road, though Andery remains worried about his prospects.

He goes to the Neuble Downs Pub to relax, noting that the SLDF exiles have managed to create things like billiard balls despite 14 hour workdays spent trying to make Eden more liveable.  He’s joined by Major Jason Everly, Colonel Carson, Windham, and Raymond Sainze.  Carson introduces a new member of the group as “Jill,” though Andery recognizes her as Jes Cole.  Talk turns to the challenges of building a new civilization in the alien terrain, having to genetically adapt livestock and deal with often hostile local fauna.  “Jill” says that she failed her test and won’t be entering the SLDF academy.
 
In the ground test, Andery is tested in infantry tactics and hand-to-hand combat, slinking through the wilderness with a rifle.  The task is to evade pursuing trackers and make it across a 20-km forest laced with traps to reach a target.  Within sight of his objective, he’s ambushed by an OpFor squad, and fails the test.  Andery reflects that he was so surprised that he failed to even fire his own gun – referencing the fear of firearms he developed following his disastrous performance on the Prinz Eugen.
 
Having failed to meet the 20% cutoff mark, he won’t go into the active duty SLDF, but did do well enough to get into the new SLDF academy.  Andery berates himself for not living up to the marks set by Nicholas, but Colonel Carson rebukes him for ignoring his own merits and living on the basis of unfair comparisons.

Notes:  It looks like Jess went through a plethora of name changes on her way to becoming Jennifer Winston.  Most likely, she did legitimately fail the test, since records are kept and her cover identity as “hardened infantry veteran Major Jes Cole” didn’t include the actual combat skills that a real Major would have.  (Though, just to cloud the waters, there is a Jill Chistu on the Clan Jade Falcon roster)

Carson isn’t given a first name in this scene, but he’s probably James Carson, who rises to the rank of Major General by 2802, following the Second Exodus, and becomes part of Clan Mongoose.  Historical: Operation KLONDIKE notes that James died while walking near Nicholas Kerensky during an assassination attempt on Strana Mechty in 2014, which had targeted Nicholas over his decree that all children would be placed into fostering programs.  Some analysts believed that Nicholas orchestrated the assassination attempt in order to justify a crackdown on opposition within the Second Exodus community.  James was replaced in the Clan by his son, Gregory.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Kojak on 27 March 2013, 16:45:24
Hunh. Do they actually call it a Trial of Position in the story? Because my understanding is that the Trial system wasn't even a notion bouncing around Nicky K's cranium for another couple of decades.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 27 March 2013, 17:39:49
You are correct - it's referred to throughout as "testing out" rather than a Trial of Position, though the concept is the same as Nicholas used in his Trials of Position after the Second Exodus.  I'll amend the reference.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 28 March 2013, 05:51:13
----- 2 Years Later -----

Date: November 9, 2790

Location: Eden

Title: Fall From Glory

Author: Randall N. Bills

Type: Serialized Novel (BattleCorps)

Synopsis:  Two years into his academy training, Cadet Andery Kerensky takes a helicopter ride to Schmitt Memorial Hospital, soaring over the vast sprawl of the planned city of Novy Moscva, home to 200,000 exiles.  A chain of Brian caches marches off across the continent to the west. 

In the hospital, Nicholas lies on life support, watched over by their father.  Nicholas has come down with a dangerous brain infection, and has slipped into a coma.  The survival rate for such infections is only 25%, and most of those survivors have brain damage.
 
Small talk between Aleksandr and Andery reveals that both Kerensky boys have become very distant from their mother.  Aleksandr, meanwhile, appears to be wallowing in guilt over Simon Cameron’s death and the fall of the Star League.  Andery notes that Aleksandr has spent years of the Exodus and the settlement of the Pentagon worlds reacting to new crises, rather than being proactive.

Notes:  Andery’s characterization of Aleksandr as being reactive and indecisive fits how he’s been portrayed in “Fall From Glory” so far, but there are indications in other sources that the elder Kerensky could be cold-blooded and outright cruel during the Exodus.  The intro to “Living Legends” notes that Kerensky detested the commander of the Golden Lions – Major Cromwell – and assigned him and his unit to the SLS Manassas, actually hoping that their experimental jump drive would malfunction and rid him of the annoying officer.  With overcrowding so intense and ships in such short supply, sending the volunteer crew out on an unnecessary suicide mission seems more Nicholas’ style than Aleksandr’s.

Katyusha Kerensky’s absence is explicitly referenced here.  This may be a sign of family ties breaking down due to the stress of war, the long separation during the occupation, Exodus living conditions, and Katyusha’s possible mental deterioration.  As Richard, Andery and Nicholas found, Aleksandr isn’t exactly in the running for husband or father (surrogate or otherwise) of the year.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 29 March 2013, 05:32:02
----- 2 Months Later -----

Date: January 1-2, 2791

Location: Wyatt

Title: A Soldier’s Privilege

Author: Jason Schmetzer

Type: Short Story (BattleCorps)

Synopsis:  Captain Stephan Roark, late of the now departed SLDF, has returned to his family’s estates on Wyatt to defend his homeworld against Lyran forces (the 5th Lyran Guards and 4th Donegal Guards) seeking to add the planet to the Lyran Commonwealth in support of Archon Richard Steiner’s claim to the First Lordship.  Before the outbreak of fighting, he receives a Lyran representative – Reinhardt Samm, Baron of Montserrat-du-Bolan, then goes to discuss the political situation with his mother, Althea Roark.

Samm informs the Roarks that the Lyrans plan to annex Wyatt, now that the Marik Militia has withdrawn, leaving only planetary militia.  The Archon offers the Roarks the opportunity to retain their noble titles and holdings if they offer no resistance to House Steiner.  Althea seems resigned to changing allegiances, but Stephan argues that they owe Kenyon Marik their fealty, since he already gave them the same deal when the FWL seized Wyatt from the crumbling Terran Hegemony, and that he doesn’t view their loyalties as being quite so transitional.   He chastises his mother, saying his father would never have given up without a fight.  Althea answers that her husband abrogated his responsibilities to his family when he left with General Kerensky.

Stephan’s uncle is retired SLDF General Bartolomeo Roark, who serves as the commander of Castle Roark’s defenses.  House Roark holds large estates across the planet, but only a handful of their personal guard force (which includes a battalion of BattleMechs) is based at the Castle.   He’d hoped that they might be able to hold out long enough for the Captain-General to send reinforcements, but an HPG message from Atreus informs him that Wyatt is on its own.

The following day, Lyran DropShips land near Wyatt City and Castle Roark.  Stephan pilots his factory-fresh Grasshoper, battling to defend his family’s landhold in the name of House Marik.  He is joined by his cousin, Dera, in her Black Knight, and other members of the Wyatt Militia.  They swiftly smash a Lyran scout lance, then charge into the teeth of two heavy Lyran lances with artillery support.  The Militia ‘Mechs drop all around him, and Dera’s ride goes down with its head demolished, but Stephan presses on – managing to damage two companies of the Fourth Donegal Guards before his Grasshopper becomes combat ineffective and he has to withdraw to Castle Roark. 

He finds Lyran ‘Mechs in command of the facility, where Baron Samm congratulates him on a battle nobly fought and greets him as a newly re-minted Lyran noble.  The Lyran negotiator informs Stephan that his mother surrendered to the Commonwealth, ensuring that House Roark will retain its titles, and tells Stephan that his patent of nobility means he can do anything he wants in the Inner Sphere.  Stephan punches Samm in the face, remarking that he already has that privilege as a soldier.

Notes:  Stephan’s father, who left with Kerensky, was probably tied to the 111th Mechanized Infantry Division (First Army, XXI Corps), which was not profiled FM:SLDF, but listed in the Star League Sourcebook as having survived the Civil War (deployed outside of the Hegemony during the Periphery Uprising and then battling inward on Nanking, Capolla, Epsilon Eridani, Terra’s Iberian Peninsula and North America between the Gulf Coast, Appalachians, and Mississippi river basin, and finally hitting the Rocky Mountains en route to the Pacific Northwest), and departed in the Exodus.  It is shown on the FM:SLDF deployment map as having been stationed on Wyatt.  The unit, like others in the First Army, was assigned to man the Home Line of Castle Brian fortresses, but was deployed to cover garrison posts in the Great Houses during the Periphery Uprising, leaving Wyatt entirely to the RWR “volunteer” garrison.  Wyatt had one Castle Brian, but no SDS.  H:LoT 1 notes that a heavy Republican squadron wiped out the SLS Dreadnought in the Wyatt system as it escorted a civilian fleet to safety in Lyran space. 

In Operation CHIEFTAN, the 20th Army targeted Wyatt.  The VII Corps faced a single Castle Brian defended by massively overstrength Patriot battalions and impressive defensive works, backed by two brigades of Amaris regulars.  The RWR troops also made extensive use of human shields, forcing the SLDF to advance cautiously over the course of a year to liberate the planet with a minimum of casualties.  The 111th MID probably came back to Wyatt to clear out the Castle Brian and their old depots of any remaining supplies prior to the Exodus, and Lord Roark decided to abandon his family and title to go with them.  Dialogue between Stephan and Dera indicates that Althea was cheating on her husband, which may have been a leading factor in his decision.

H:LoT2 notes that the Lyran Commonwealth annexed Wyatt in 2784, prior to the outbreak of First Succession War hostilities, and held it at least through 2786.  Kenyon appears to have had the Marik Militia seize Wyatt between January and October 2787, and then withdrew the Marik Militia to “clear a route ten parsecs wide to Sarna” in November while the Lyrans were busy with a major Draconis Combine offensive.  By 2791, the LCAF had noticed the Militia’s absence and gathered sufficient force to retake the world. 

Why no FWL reinforcements?  The House Steiner SB says by 2791, the Free Worlds League was occupied elsewhere.  The House Liao SB clarifies that the FWLM was busy occupying Vanra, El Giza, Carbonis and Mosiro, following the destruction of the main Capellan fleet over Calloway VI in 2790.  It’s entirely possible that a Marik Militia force remained on Wyatt from 2787 to late 2790, but was pulled off to exploit the Capellan disaster at Calloway VI, leaving Wyatt vulnerable.

I can see Stephan’s point, since by now House Roark has already switched sides twice in three years (TH -> LC -> FWL), begging the question of the value of an oath of fealty that’s heavily dependent on which way the wind is currently blowing.  One further question is where House Roark got a battalion of ‘Mechs.  My guess is that the “overstrength Patriot battalions” had a fairly high surrender rate, and many of them might have made a deal to surrender to House Roark in exchange for employment and political protection from persecution.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 29 March 2013, 22:45:58
----- 1 Year Later -----

Date: July 1, 2792

Location: Eden

Title: Fall From Glory

Author: Randall N. Bills

Type: Serialized Novel (BattleCorps)

Synopsis:  General Kerensky presides over the Eden Academy’s graduation ceremony, inducting Andery and his fellow cadets into the SLDF-in-exile.  Despite his advanced age, he’s in fine form, telling the cadets they represent the future of the Star League-in-exile and quoting Russian philosophers at every turn.  A hundred thousand people watch in the stadium, while millions more watch via a live broadcast.

After the ceremony, Andery is greeted by his comrades – Jason, Carson, and Windham – who congratulate him on his graduation.  The group is joined by General (Admiral?) Stephen McKenna, who is interested in recruiting Andery for his exploration command into the nearby star cluster.  Carson says the he wants Andery for his own command – the 149th Division.  However, his speculation on future career opportunities is cut short as Nicholas arrives and tells Andery that Colonel Jameson wants him to serve as a rifle instructor at the Eden Academy.  Andery declines, and his friends stand up for him, but Nicholas insists that Andery accept the position at the Academy to uphold the honor of the Kerensky name.

Notes:  Chronologically, this is the second “member of ruling House graduates with father presiding” scene in the BattleTech literature.  Whereas Rhean Marik was singled by her father out for special recognition based both on her individual achievements and her bloodline, Andery is just one more cadet among a 426 others, all melded into one heart and mind, led by the general – a single entity dedicated to the glory of the Star League.  Still, he gets better treatment than Theodore Kurita.

Kerensky, perhaps unwittingly, lays the foundation for the Crusader philosophy in his graduation speech, calling the Star League-in-exile “a society that will one day return to the Inner Sphere and show them that we have been true to the Star League, show them the error of their ways, and welcome them with open arms into a society of peace and prosperity, a return to the golden age we never lost.”

McKenna is an interesting figure.  Historical: Operation KLONDIKE quotes from his personal journal, where he suspects that somebody is working behind the scenes to increase unrest among the civilian population prior to the Prinz Eugen mutiny, and muses that Nicholas appears to be behind some of the colonies’ formative policies, rather than Aleksandr.  His journals list him as a Colonel prior to the mutiny, but as a Vice Admiral during the terraforming of the Pentagon worlds.  He goes on to become Khan of Clan Snow Raven. (So…Colonel -> Vice-Admiral -> General -> Admiral -> Khan?  Or else Carson misspoke when giving McKenna’s rank.) The rift between Nicholas and McKenna is shown during KLONDIKE, when Nicholas gives Kardaan overall command of the naval task force over McKenna, and later when Nicholas and McKenna clashed over treatment of the Dominion on Circe.  Notably, McKenna has been replaced by Khan Merrell in the Snow Ravens by the time of the Wolverine Annihilation.  Had McKenna still been in command, the Wolverines might have received Snow Raven backing against Nicholas.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 30 March 2013, 23:05:09
----- 2 Years Later -----

Date: September 1  – December 31, 2794
 
Location: Eden

Title: Fall From Glory

Author: Randall N. Bills

Type: Serialized Novel (BattleCorps)

Synopsis:  At the Eden Academy, Instructor Andery Kerensky introduces a fresh class of cadets in basic riflemanship.  One of his most outspoken students is 22 year-old Dana Kufahl, Andery’s future lover.  Some of the cadets question the need to prepare for war if there aren’t any enemies to fight.  Andery says that the SLDF-in-exile must be prepared to deal with crime, and for any other unexpected contingencies that may arise.

Later, he talks with fellow instructor Paula Zinkski.  She commiserates with Andery over the commandant’s repeated denials of his transfer requests.  Andery resolves to give up his hope for a transfer, and concentrate on getting through the life Nicholas has pushed him into.

New Year’s Eve finds him partying with his students in the recently dedicated Cameron Park, surrounded by statues of members of House Cameron, trying to slam down some of Samuel Helmer’s moonshine made from local plants.  Helmer’s aristocratic attitude grated on Andery from the start of the term, and Samuel continues to show disrespect.  Dana, on the other hand, flirts with him, and the thoughts he entertains make him feel like a lecher (due to the student/teacher relationship and the five-year age difference).  Dana disappears into the crowd as Windham Khatib approaches.  The future Cloud Cobra advises Andery to pursue the relationship.   As the new year begins, Andery resolves to take control of his own destiny, rather than dancing to Nicholas’ tune.

Notes:  Dana Kufahl goes on to become the Khan of Clan Coyote, but suffers a mental collapse into crippling depression after Andery dies on Eden during KLONDIKE, and goes into a self-imposed exile.  Interestingly, she is stated to have regular visions which give her “unique insight and intuition into future events.”  She was orphaned when Amaris forces killed her resistance-fighter parents on Terra during the occupation, and she was adopted by the “Spirit of the Coyote” tribe in the North American deserts.  She makes Major by 2802 – fairly impressive to go from Cadet to Major in six years.  Kufahl is also given credit for creating the tenets of zellbrigen.

Samuel Helmer goes on to become part of Clan Jade Falcon.  His brew may be the prototype of the modern Clan fusionnaire – “a blend so volatile that only warriors as defiant as freeborns would place it near their lips.”

There are twelve statues in Cameron Park: Michael, Margaret, Raymond, Brian, Judith, Richard, Jacob, and Ian, among others.  (Not named, but probably there are Theodore, Elizabeth, Deborah, and Joseph – between Jacob and Ian).  Interestingly, for a park at the center of the capital of the Star League-in-exile, all the statues in the park (except Ian) are of pre-Star League Director Generals of the Terran Hegemony.  One would think that, as the “Star League-in-Exile,” they’d want to focus more on the First Lords of the Star League, rather than leaders associated with just one of the League’s member states.  (When the ethnic militias start to form, Hegemony enclaves rank along with Commonwealth, Combine, Confederation and the rest.  This sort of blatant Hegemony favoritism may have been the sort of thing that added fuel to the separatist movement.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 31 March 2013, 23:13:22
----- 3 Months Later -----

Date: March 18-21, 2795 [See Notes]

Location: Eden

Title: Fall From Glory

Author: Randall N. Bills

Type: Serialized Novel (BattleCorps)

Synopsis:  Despite his promise to change his destiny, Andery remains an instructor at Eden Academy.  He’s accepted a bet from Helmer and his cronies to face them in a one-on-four battle in the BattleMech simulator pods.  Dana comes to wish him luck, and it appears that Andery still hasn’t made any moves towards elevating his relationship with her over the past three months.  She makes the first move, kissing Andery and telling him to remember who he is.  He renews his resolve to get a transfer, if for no other reason than to remove the “student/teacher non-fraternization” barrier to their relationship.

In the simulator, Andery’s Exterminator faces off against Helmer and his lancemates.  Helmer taunts Andery that his position at the Academy and in Star League-in-Exile society come solely due to his family name.  In a rage, Andery tears the cadet’s Thug apart , and even disables his sim-pod by tearing the joystick out of the command console.

Three days later, Andery reflects on the simulator exercise results – fear and anger from the cadets, rather than respect.  He feels that his entire life has been lived according to his family name, circumstances, or his brother’s manipulations.  He resolves to stop reacting and start acting, beginning by scaling the exterior wall of Dana’s dormitory for a late night rendezvous.  “Diplomatic negotiations” ensue…  ^-^

Notes:  Despite referring to the New Year’s party in the past tense, the published datestamp on this section is also 2794.  I’m assuming it’s just a typo (and that the official chronology for this and the prior section is 2794-2795, rather than 2793-2794) because Dana Kufahl was born in November 2772, making her 21 in September 2794 – about the right age to start at the academy.  The actual dates don’t really matter, as long as they don’t put the two sections on top of each other.

Despite his fears that he’s not getting through to the cadets, he notes that they’re beginning to emulate his use of “Aff” in place of “yes,” transforming his childhood slang into chic vernacular.  Andery’s displeasure with Helmer’s disrespectful contractions also presages further lexical changes in local vernacular.  However, this clearly doesn't become universal throughout the Clans until well into the Golden Century.  Blaine Pardoe's "Betrayal of Ideals" has characters ending questions with "Question Affirmative?" rather than "Quiaff?"

I'm seeing a trend here that, with one exception, the Thug-class BattleMech is a "bad guy" 'Mech, due primarily to its name.  Vincent MacLaren (TDF) rams one with his nuke-tank when defending Electra against the SLDF in the Reunification War.  Aleksandr Kerensky battled a ronin Thug on Paris.  A RWR Thug attacks SLDF Exodus foragers during their stopover on Gutara V.  Brutal "kill-'em-all" samurai Tai-i Aiko Makita runs a Thug against a noble/idealistic Sentinel pilot on Hesperus II.  Andery's Exterminator takes one down with prejudice in a sim-battle in this scene.  And, as we'll see later in "Betrayal of Ideals," a Wolverine Pulverizer smokes a Wolf Thug in a politically motivated Trial.  The only time Thugs have been shown as the protagonist ride was in "An Ill-Made House," where the entire SLDF company was so-equipped - and it's possible to argue that the Star League wasn't on the side of right during the events leading up to the Periphery Uprising.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Dragon Cat on 01 April 2013, 04:39:07
You make references to Clan society? Surely this is still Star League in Exile? As they are still on the Pentagon Worlds
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Decoy on 01 April 2013, 04:41:32
The Thug's pretty much an optimized design, as far as 80 tonners go. If the opponent has one, then it's going to be a tough fight.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 01 April 2013, 06:37:44
Second time I've done that.  Fixed.

Regarding the Thug, I'm totally in agreement with you when it's a scenario, and the stats are relevant for creating a challenge.  However, since the fiction generally doesn't get into the blow-by-blow of an entire battle, I think the Thug has frequently been chosen as a shorthand for characterizing the pilot.  Since there often isn't the narrative space to flesh out the background, motivations, personality, etc. of the enemy pilot, just putting them in a Thug is a quick way of saying "He's the bad guy."

Stats aside, when an author puts Pillagers, Marauders, Brigands, and Black Knights on one side, and Champions, Sentinels, Excaliburs, Lancelots and Galahads on the other side, which are you supposed to be rooting for?  Granted, most 'Mech names are fairly neutral on this scale, but I think the Thug has been an author favorite for antagonists because of what the name says about the pilot inside. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 01 April 2013, 09:24:55
Brigands?????? Thats a 3067 era Mech, thats big typo.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Dragon Cat on 01 April 2013, 10:22:00
The Mechs above I'd vote with the bad guys nice designs there but you're largely correct going back as far as Decision at Thunder Rift there's a trend of authors picking Mechs that sound nasty name wise Duke Ricol the "bid guy" piloting a Marauder.  But that's really a topic for another time
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 01 April 2013, 11:22:15
Brigands?????? Thats a 3067 era Mech, thats big typo.

For the example above, I wasn't going by era - just naming conventions. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Jaim Magnus on 01 April 2013, 15:01:51
You also swapped Helmer for Hazen.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 01 April 2013, 15:48:51
You also swapped Helmer for Hazen.

Fixed.  Should be Helmer throughout.  Thanks.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 01 April 2013, 23:12:04
----- 1 Year Later -----

Date: July 1, 2796

Location: Eden

Title: Fall From Glory

Author: Randall N. Bills

Type: Serialized Novel (BattleCorps)

Synopsis:  Andery and Dana attend a memorial service for Katyusha Kerensky, three weeks after her passing from the Curse of Eden.  Aleksandr and Nicholas are also present, and the group is surrounded by what Andery estimates to be half a million people.  Andery reflects on his family’s dysfunction – his mother’s estrangement from both her husband and children, and the fact that Andery hasn’t seen Aleksandr for years.   Andery observes that Aleksandr seems very old, and that he appears to be a shell of his former self since arriving in the Pentagon cluster.

Nicholas berates Andery for having brought Dana to the memorial, framing it as a sign of weakness.  Andery wonders if Nicholas’ temper is a result of his own brush with the Curse of Eden, six years earlier.  Andery quails, but Dana stands up to Nicholas, displaying empathy and steel in equal measure, earning Nicholas’ respect.

Dana shares her assessment of Nicholas with Andery – he’s seen Aleksandr’s sorrow when those close to him died or betrayed him, and he has cut himself from such attachments, intending to remain strong by standing alone and choosing the path of least pain.

Notes:  Historical: Operation KLONDIKE  notes that Katyusha Kerensky died on June 9th, falling victim to the “Curse of Eden,” the same brain fever that Nicholas had contracted in 2790.  The writeup for Eden in The Clans: Warriors of Kerensky notes that the pathogen that causes the disease remains a part of the ecosystem, and that visitors must be inoculated.  The graveyard is described as filled with tombstones, implying that the Curse and other challenges encountered in the years spent mastering Eden’s environs took a grim toll on the settlers.  (The official death toll estimate for entire Exodus population during the colonization period is about 60,000.)

Andery sees the assembled multitudes as a sign of the authority, love and respect commanded by General Kerensky, and speculates that they would undertake any task the General chose to set them to.  Yet Kerensky sets no tasks.  Thus, the upcoming Pentagon Civil War can be viewed as a failure in leadership.  H:OK has Karen Nagasawa musing that “the idle and content mind is one prone to suggestion and to discord.”  Had Kerensky thrown his people en-masse into the colonization of the Kerensky Cluster, he could potentially forestalled the collapse of the Star League-in-exile.

It's interesting that Nicholas responds positively to Dana Kufahl standing up to him.  She evidently doesn't continue in that trend, since her bio in KLONDIKE says she becomes one of his most strident supporters.  Nicholas' paramour, Jes Cole/Jennifer Winson, seems to be following his orders exactly, though she clearly defied her "aunt" in Moscow who told her not to get mixed up with "Kolya."  When Sarah McEvedy defies him post-KLONDIKE, he manipulates events to lead to the destruction of her entire Clan (though, granted, he admits he admires her spirit, but says it's leading his Clans in a direction he doesn't approve).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Decoy on 02 April 2013, 00:46:16
To be one's supporter doesn't mean to be one's brainless and spineless lackey. Here, Dana's just presented herself as someone who could tell him that he's full of it in a way Nicholas could take. That's not a bad person to have around.

Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 02 April 2013, 05:20:46
To be one's supporter doesn't mean to be one's brainless and spineless lackey. Here, Dana's just presented herself as someone who could tell him that he's full of it in a way Nicholas could take. That's not a bad person to have around.

She's by no means a brainless/spineless lackey.  But she definitely transitions from telling Andery he should stand up to Nicholas and let him know he's full of it to ignoring a vision that possibly presaged Andery's death if KLONDIKE continued along the course set by Nicholas.  She also goes from questioning why the Star League-in-Exile should prepare for war without an enemy to fight, to withholding her support on the battlefield when there was an enemy to fight and letting several Sea Foxes (including their Khan) die because they didn't slavishly follow Nicholas' preferred combat doctrine.  I think resolving these contradictions ("How could I get so sucked into Nicholas' personal magnetism that I let Andery die?" etc.) may have been what led to her emotional collapse and self exile. 

The key difference (which, lacking the German ClanGrunder sequel to "Fall From Glory," we don't see) is that in "Fall From Glory," Andery supports Nicholas while Dana stands up to him, and later (per KLONDIKE) Andery stands up to Nicholas while Dana supports him.

I have no clue what Randall actually planned for the arc of the ClanGrunder series, but seeing Nicholas' overall pattern of self-serving plausibly deniable manipulations (Sun Tzu approves!  O0 ), I honestly wouldn't be suprised if the final novel was intended to end with Dana killing Andery on Nicholas' orders, and blaming it on Levic Ascendancy troops.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Decoy on 02 April 2013, 06:59:25
On one hand, what would you have her do? Bend heaven and earth to get to Eden and abandon her Coyotes on Babylon? Or take her Coyotes with her and make them complicit as well, in addition to making Babylon more of a mess than it already was?

I don't think that's going to fly anywhere. See how far the Novacats get when acting on their visions. The only thing that Dana could've done was perhaps beat the Smoke Jaguars. Even then, that might not be useful.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 02 April 2013, 16:08:10
On one hand, what would you have her do? Bend heaven and earth to get to Eden and abandon her Coyotes on Babylon? Or take her Coyotes with her and make them complicit as well, in addition to making Babylon more of a mess than it already was?

I don't think that's going to fly anywhere. See how far the Novacats get when acting on their visions. The only thing that Dana could've done was perhaps beat the Smoke Jaguars. Even then, that might not be useful.

The wording in the story makes it clear that, whatever the validity of the vision, she interpreted it as a premonition of Andery's death, but nonetheless recommits herself to carrying out Nicholas' orders, no matter what.  With an attitude like that, you get an almost irresistable (to a BattleTech author) setup for a character's internal conflict between love and loyalty.  H:OK notes that Dana's increasingly dogmatic support of Nicholas caused a number of arguments between her and Andery during the Strana Mechty years, so it seems there was a track record of her having sided with Nicholas over Andery once Andery grew a spine.

Now, the timing for Dana having been involved in Andery's death has some problems - he dies on Eden in late 2821, and Dana's Coyotes were still engaged in combat operations on Babylon until April-ish 2822.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 02 April 2013, 23:34:04
----- 3 Months Later -----

Date: October 22-28, 2796 [See Notes]

Location: Kentares IV

Title: Broken Sword, Wounded Dragon

Author: Edward McEneely

Type: Short Story (BattleCorps)

Synopsis:  Tai-sa Tokutaka Ito commands a Rasalhague Regulars infantry detachment, sweeping a farming district for any survivors.  He notes the wear and tear the extermination effort is placing on both men and equipment – the general issue swords are losing their edges and breaking, while suicides are on the rise.  In addition to ground sweeps, the DCMS is utilizing satellite imagery and recon aircraft.  On August [October] 26th, his unit uncovers a cave that had sheltered hundreds of civilian survivors, gunning them down as they make a last, desperate charge.  Despite receiving a congratulatory haiku from the Coordinator, Tokutaka is worried that some of his soldiers have begun asking atonement from their enemies, or going mad.

Within Tokutaka’s operational area, Father Connolly attempts to carry on the work of the Church of St. Augustine on Kentares IV.  Rumors of horrible massacres taking place elsewhere on the planet have reached his ears, and large numbers of Catholic Rasalhagians have come to him seeking absolution for their sins.  It is for this sole purpose (in the interests of troop morale and combat effectiveness) that Tokutaka has allowed him to live.  Unbeknownst to the DCMS, a handful of Kentarean survivors and an AFFS MechWarrior (Leftenant Smalls, a former Javelin pilot with the 7th Crucis Lancers who was left behind when she was shot out of her ‘Mech fighting a rearguard action during the retreat offworld) are hiding in the crypts under Father Connolly’s church.

Tai-sa Tokutaka returns to Father Connelly’s church and accuses him of having poisoned the minds of his soldiers by driving them mad with guilt and preventing them from doing their duty as samurai.  Pushed too far, Connelly tells Tokutaka that God knows that they are sinning, and that duty to God overrides duty to any officer, king, or other man.  During the argument, Tokutaka discovers the entrance to the crypts and fires through the trapdoor, exchanging fire with Lt. Smalls.  The Kuritan loses an ear, but kills the AFFS trooper. 

Connelly kneels by her corpse to grant absolution.  Tokutaka comments that she died honorably, in battle, as a soldier should, and demands to know if there are others.  Connelly, having palmed Smalls’ pistol, informs Tokutaka that he’ll never know.

Notes:  It’s interesting that Lt. Smalls speaks reverently about her pistol as a “Star League model” and “not cheap knockoff stuff you see now.”  It’s only been twelve years since the Exodus, and given the rampant stockpiling done by the Great Houses from 2760 onward, one would assume that tech-shortages wouldn’t be an issue just yet.  Granted, she does refer to it as “Terran-built,” and those would have been largely off the market since the Coup (now nearly 30 years past).

According to Handbook: House Davion, Coordinator Minoru Kurita died on August 9th, 2796, and his son Jinjiro ordered the massacre on September 11, 2796.  The massacre ran for five months, through February 15, 2797. The Kurita SB notes that it was in the second month of the massacre that military discipline began to waver.  Thus, the date for this story should probably be October 22-28, rather than the dates given (August 22-28), which would have the massacre taking place before Jinjiro ordered it.  Of course, hard facts for the massacre have been somewhat loose since the beginning.  The Wasp entry in TRO:3025 says that the massacre started in April 2796, and the Javelin entry says that it was the 2nd Crucis Lancers fighting on Kentares in March 2796, rather than the 7th.  Most likely, Mr. McEneely based his story date on the April-September 2796 timeframe implied in the Wasp TRO:3025 entry or the vague “late summer” reference in the House Kurita sourcebook.

In 2009, BattleCorps posted a powerful series in its news section  – the Kentares Massacre Journals.  Presented as a diary unearthed in 3072, it chronicles the final months of a small band of survivors on Kentares IV who take refuge in an abandoned mine.  Some try to fight back, and die.  Some try to negotiate their surrender, and die.  Some go to scavenge for food and come across poisoned caches left by the DCMS.  Whole cities are bombed into rubble, with the schools and hospitals saved for last.  Those in the mine begin to die from dysentery, once the water purification tablets run out.  Starvation also takes its toll.  Finally, a DCMS ‘Mech finds the hideout and collapses the entrance.  As the air gets thick, the remaining survivors consume the last of their supplies, write the final journal entry, and then commit suicide en masse.

Hiding underground seems to have been a common tactic for those that survived (understandable, given the use of satellites and aerial recon).  Ten families survived after DCMS Talon Sergeant Tarna Oza forced them into a mine and then blocked it with her ‘Mech for 20 days.  Other survivors were let go by remorseful DCMS troops, or survived by following in the wake of the sweep teams, trying to stay a step behind them (though how these latter groups avoided the satellites and aerial recon, I don’t know).  Not all the DCMS troops were remorseful, however.  TRO:3025 recounts that First Sword of Light Wasps practiced systematic butchery in hard-to-evacuate high-density population centers, including hospitals and high-rise apartment buildings, backed by “waves of Jenners and other fast ‘Mechs.”
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: russtarvin on 03 April 2013, 15:21:03
Thank you for all of this.  Your analysis of the stories and the history is very well done. Again thanks.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 04 April 2013, 05:20:26
----- 1 Week Later -----

Date: November 6, 2796 [See Notes]

Location: Kentares IV

Title: Echoes of Disgrace

Author: Steven Mohan, Jr.

Type: Short Story (BattleCorps)

Synopsis:  Tai-i Junshi Ukawa is a senior officer among the DCMS forces assigned to carry out Coordinator Jinjiro Kurita’s orders to “Kill them all” on Kentares IV.  He’s arrived in an isolated town in the Carmelite mountains where advance teams have already rounded up the populace and set them kneeling in three even rows to await their execution – men, women and children.  Master Sergeant Kuzmin, a sadist who appears to be enjoying the massacre, hands Ukawa with a needler – reveling in Ukawa’s discomfort.

Ukawa was pleased to do his duty to the Dragon in the fight against Davion soldiers, but his warrior’s sense of honor is becoming increasingly damaged by killing helpless civilians.  He almost wishes the townsfolk would rise up and try to escape or overwhelm their captors, so that his killings would be in a fight, rather than just executions.  In his mind, he attempts to dehumanize the enemy, and proceeds with his duty mechanically.

Ukawa snaps as a young girl begs for him to spare her five-year old brother, throwing herself in front of his shot in an attempt to save his life.  He orders his men to spare the children.  Master Sergeant Kuzmin reminds him of Jinjiro’s orders, and draws his weapon, intending to force Ukawa to continue the executions.  Ukawa turns and shoots Kuzmin first, and is then tackled by the other men of the execution squad.  He hears the sounds of the remaining townsfolk being gunned down, and knows that his gesture was both pointless and personally ruinous.

Notes:  The date given for this story is November 6, 2797.  However, Handbook House Davion says the massacre ran from September 2796 to February 2797, so November 2797 is a bit late for Ukawa to be gunning down Kentarean civilians.  Changing it to November 2796 fits the canon timeline.

The story setting is given as “Unnamed Town” in the Carmelite Mountains, but the only named location in the Carmelite Mountains of Kentares IV is New Snowfield, so this may be that settlement or another one nearby.  New Snowfield was, of course, where an AFFS sniper killed Coordinator Minoru Kurita, triggering the Kentares Massacre.  (Though, perhaps putting the venue as “Unnamed Town” was an intentional choice to help convey Ukawa’s POV, where he’s trying as much as possible to dehumanize the people he’s been ordered to massacre.  He doesn’t know the town’s name, and he doesn’t want to know.  Naming a place makes it real, which is something he can’t handle in his current emotional state.)

Junshi’s not the first DCMS soldier to reject the massacre of civilians.  Just a week earlier (based on adjusted dates), Tai-sa Tokutaka Ito reported problems with his troops committing suicide or asking their victims for atonement.  This may be one of the first cases of a DCMS officer being involved in a Kentares-related fragging incident, however.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 04 April 2013, 08:53:06
Thank you for all of this.  Your analysis of the stories and the history is very well done. Again thanks.

You're welcome.  I'm having a great time doing it, and am learning a lot of new things about the BattleTech universe in the process of doing the cross-referencing and background research.

Lots of BattleTech fans just play the game and remain largely unaware of the rich backstory.  I've spent years amassing the sourcebooks and fiction pieces (just need Scrye #88 to complete the collection with Herbert Beas' "Another Day on the Firing Line," since Mike Stackpole's GEnie-hosted story about young Nelson Geist, which he plugged in the foreword of one of his novels, appears to have vanished into the aether), but I'm well aware that most people have just read the novels and some of the core sourcebooks.  I wanted to provide a sort of "Cliff's Notes" (Mendrugo's Notes?) for BattleTech fiction to raise awareness of the backstory and where each piece fits into the overall centuries-long narrative.

If my writeup for a particular piece piques your interest, I heartily advocate dropping a few bucks and getting the full piece at the BattleShop at www.battlecorps.com.  (Totally self serving - if BattleCorps gets more money, they'll put out more fiction for me to read and review.   O0)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 04 April 2013, 11:58:18
Nelson Geist story (http://www.sarna.net/wiki/Ghost_of_Christmas_Present)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 04 April 2013, 13:27:29
Nelson Geist story (http://www.sarna.net/wiki/Ghost_of_Christmas_Present)

I've got that one, but is it the same "young Nelson" story that Stackpole was plugging?  That one was apparently integrated into the manual for the online BattleTech game on GEnie.  Did Stackpole just repurpose the text for the "Ghost of Christmas Present" story?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: russtarvin on 04 April 2013, 15:57:08
The rich backstory is the only reason I still buy Battletech.  I personally have collected it for over 20 years.  Books and magazines not minis. Jihad has hit me pretty hard as all the things I grew to love have been either beat like a seal or destroyed, but I am moving thru my levels of grief and coming to terms with the epic story that the Jihad is.  Your reviews are helping me rekindle that fire and get me back into the history.  I appreciate your work, thanks.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Dragon Cat on 04 April 2013, 16:56:13
The rich backstory is the only reason I still buy Battletech.  I personally have collected it for over 20 years.  Books and magazines not minis. Jihad has hit me pretty hard as all the things I grew to love have been either beat like a seal or destroyed, but I am moving thru my levels of grief and coming to terms with the epic story that the Jihad is.  Your reviews are helping me rekindle that fire and get me back into the history.  I appreciate your work, thanks.

I must admit I'm largely the same the story got me into BattleTech, the start of the Jihad and the format annoyed me.  But as it continued I enjoyed the Jihad more and more.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 05 April 2013, 05:49:09
----- 4 Years Later -----

Date: November 8-28, 2800

Location: Eden

Title: Fall From Glory

Author: Randall N. Bills

Type: Serialized Novel (BattleCorps)

Synopsis:  Andery continues to teach at Eden Military Academy.  The teacher/student fraternization issue was solved by Dana’s early graduation, but it’s resulted in physical separation as she’s been assigned to Admiral McKenna’s explorer corps in the Kerensky Cluster.
 
Two MPs – Lieutenants Hardy and Tillmook, approach Andery as his last class of the day lets out.  They ask about his whereabouts the previous evening.  His friend, Major General James Carson, is a suspect in a murder that took place at Castle Brian IV, which may be connected to incidents of military equipment being smuggled out of the cache.  The MPs tell Andery that one of Carson’s former soldiers was arrested after a demonstration in favor of forming planetary militias got out of hand.  (The individual arrested was Jill [aka Jes Cole], whom Andery met briefly back in 2788, after she’d washed out of the testing.)  The MPs suspect that the demonstrations were intended as a distraction to cover the theft of armaments.

A few weeks later, Andery meets Windham at the Java House café.  They note university students passing by, holding placards showing support for Unity and Federation – a political movement calling for the military governorship to be abolished and replaced with elected civilian leadership – increasingly popular among civilians hailing from the Federated Suns.  Andery tells Windham that he’s seen graffiti in Little Cathay (the Capellan sector of Novy Moscva) , which shows the Chinese ideograms for “It has failed.”

Even as Windham dismisses it as childish pranks, two rival protest marches (one Davion, one Liao) crash into each other and quickly degenerate into a violent mob.  Andery and Windham help the café staff to barricade the doors and windows.  Given Nicholas’ role in triggering the Prinz Eugen revolt, Andery wonders whether his brother has had a hand in starting this new spate of violence.

Notes:  Various sources give different explanations for the rising inter-ethnic tensions.  Some claim that there were food shortages.  Others, that there were shortages of longed-for luxury goods.  Another theory is that it was the very success of the colonies that doomed them, as people became prosperous enough to focus on things beyond the daily struggle for survival. 

Of course, if a highly placed, mentally disturbed individual were intent on helping things along in order to create a “controllable catastrophe,” that would also be plausible.  My personal theory (based on Randall’s writings) is that Nicholas felt threatened by the calls for an elected civilian leadership, and manipulated the Davion/Liao tensions to create a flashpoint.  He gets credit from the Clans for having ended the Exodus Civil War, but it appears that he may have started it as a way to so shell-shock the survivors that they would unquestioningly accept his sovereignty.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Alex Keller on 05 April 2013, 14:04:09
Just found this thread and I like it. How far are you planning to go with this? 3025?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 05 April 2013, 14:44:14
Just found this thread and I like it. How far are you planning to go with this? 3025?

Each thread corresponds to one of Catalyst's designated Eras for BattleTech.  (Age of War, Star League, Succession Wars, Clan Invasion, Civil War, Jihad, Dark Age)  So, this thread will take us up to 3049, or thereabouts.  Once we get the Clan foundation and Wolverine annihilation out of the way, there's actually fairly slim pickings for the 2nd and 3rd Succession Wars.  I think there's enough material for the Succession Wars that this thread will continue until at least the end of 2013, putting up one scene per day.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 06 April 2013, 04:50:22
----- 1 Month Later -----

Date: January 1, 2801

Location: Eden

Title: Fall From Glory

Author: Randall N. Bills

Type: Serialized Novel (BattleCorps)

Synopsis:  Following the Little Cathay riots, Andery confronts his father at the Star League government building.  Aleksandr has withdrawn from contact with society since Katyusha’s funeral, and his lack of leadership is destabilizing the society that formed around his cult of personality.  Nicholas and the command staff of his 146th Division have disappeared. 

Seeing Aleksandr wallowing in bitterness and depression, Andery demands to be returned to active duty, and his confused father grants his request (he didn't even know Andery was an instructor at the Academy).  As per his usual style, Kerensky attempts to justify his inaction by quoting Russian philosophers – Pushkin, in this case.  Andery responds with another quote that Aleksandr dismisses as being unrealistically optimistic.  As he leaves, Andery tells Aleksandr that the words were, in fact, Aleks’ own.

Notes:  This short scene covers a fair amount of ground.  It confirms that Nicholas has been the real power behind the throne for years, and that he’s been manipulating Andery in Aleksandr’s name without their father’s knowledge.  Nicholas’ disappearance, in conjunction with the looting of a Brian Cache and the outbreak of riots (due to two rival demonstrations being “accidentally” routed into each other) leads me to believe that Nicholas had been laying the seeds for his Second Exodus for quite some time, and applied the same rationalization to civil unrest on the Pentagon worlds as he did to the unrest aboard the Exodus Fleet – artificially ramp up the problem to create a flashpoint under controllable conditions, allowing him to prepare and take actions that will leave him in a stronger position afterwards, having stolen a march on any potential rivals.

The dueling quotes tie in the serial’s name, “Fall from Glory,” to Aleksandr’s personal condition.  He’s no longer the intellectual pacifist and reluctant warrior of “Destiny’s Call,” the passionate tactician of “Way of the Champion,” or the implacable and stern military commander of “Living Legends” and “Hard Justice.”  His spirit has been broken by the collapse of the Star League, the loss of his wife, and the unraveling of his attempt at a fresh start.  Andery’s use of his own words, spoken in better days, illustrates the General’s personal fall from glory, to a point all he wants is for it all to finally be over, and for his burden to be lifted from him at last.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Kojak on 06 April 2013, 05:26:14
Reading your breakdown of "Fall of Glory" really makes me wish that Randall had finished that trilogy; I doubt he ever will, now.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 06 April 2013, 06:20:56
Reading your breakdown of "Fall of Glory" really makes me wish that Randall had finished that trilogy; I doubt he ever will, now.

I'm working ahead, so I'm now putting together commentary on the tail end of "Betrayal of Ideals," and both that story and the various KLONDIKE short stories all keep referencing Andery's role as Nicholas' conscience.  Since he only starts to stand up for himself (thereby earning Nicholas' respect) at the end of "Fall From Glory," there was clearly a major character arc planned for Andery, which we don't get to see play out.  Herb did indicate that, since book #2 is written and published in German, there's a chance it'll be serialized on BattleCorps, albeit "when Randall gets to it."  (So probably not before Interstellar Operations comes out.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 06 April 2013, 07:07:17
More i read the Fall of Glory. More hate Nikolas Kerensky, no wonder Star League-In-Exile fell in the first place.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 07 April 2013, 07:43:58
----- 1 Month Later -----

Date: February 15, 2801

Location: Eden

Title: Fall From Glory

Author: Randall N. Bills

Type: Serialized Novel (BattleCorps)

Synopsis:  Per General Kerensky’s orders, Andery is back in the field as a Major at the helm of his Exterminator.  In a bivouac area, he encounters Major General Carson, freshly exonerated of involvement in the looting of the Brian Cache, thanks to Andrey’s role as a character witness.  Carson informs him that his brother (now a Major General himself) wants to see him.

Nicholas gives Andery a frosty reception, though the younger Kerensky manages to avoid his usual emotional collapse, and confronts Nicholas about the role he played in the riots.  Nicholas’ response is anger, rather than denial, and he answers that he “did what needed doing,” but that he hadn’t repeated his Prinz Eugen gambit because the results could be messy and unpredictable in circumstances where the civilians aren’t trapped aboard ships.  Instead, he’s had “more important things to deal with.”

Andery questions what this means, and Nicholas warns him that military units are starting to smuggle arms out of the Brian Caches and beginning to take sides with various civilian factions.  Nicholas shares his worldview with Andery, saying that the Star League’s attempt at peace failed utterly, and that the Star League-in-exile has the same existential problems.  He would prefer to form a society that would embrace mankind’s warlike nature.  In Nicholas’ view, war will come, even without Nicholas’ manipulations, and it’s time to start preparing to save what they can.

Convinced by Nicholas’ arguments, Andery decides to stop challenging his brother and support him as they head into a time of crisis together.

Notes:  The Kerensky men seem incapable of breaking out of their habituated patterns.  Aleksandr focuses on the tactical situations while ignoring the underlying causal societal problems and bigger picture issues until events blow up in his face, quoting Russian philosophers all the while.  Nicholas cynically plots in an effort to address issues created by his father’s perceived softness and manipulates those around him, particularly Andery.  And Andery himself resolves to stand as his own man, then demonstrates a spine primarily composed of overcooked spaghetti and dances to Nicholas’ tune.

As a Major, Andery is a battalion commander (per Star League ranks), while Major General Nicholas commands a Division (the 146th) .  The 146th was a Royal unit – the George S. Patton Division.  The 146th was one of the most battle-hardened units in the SLDF even before the Civil War.  This was the unit that young “Kolya” watched spearhead the liberation of Moscow as the first large-scale unit to get planetside, so it’s very appropriate that he would have formed an emotional attachment to it and end up leading it years later.

Nicholas’ claims that various factions are stealing Brian Cache weapons to prepare for a civil war don’t match the Historical: Operation KLONDIKE account, which says that the rebellion flashpoint took place on May 5, 2801, when Capellan nationals declared independence and seized a Brian Cache (Castle Brian IV) to back their claims.  Stephan Cage writes about the rebels starting to loot other Brian Caches in late May, but there’s no mention of active-duty SLDF military units pulling out previously smuggled weapons and joining the fray.  The SLDF was unified until General Aleksandr Kerensky died, and the rival top staff simply used the active duty divisions under their commands to take control of those Brian Caches not yet looted by rebel groups.  To me, this indicates that Nicholas is continuing to manipulate Andery by lying about the smuggling – Nicholas’ Division is the only group involved in stealing weaponry. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Kojak on 07 April 2013, 07:58:34
I'll give Nicholas Kerensky this: he may have been a cold-blooded cynic, but he did at least seem to understand the root problems that underlie both the old Star League and the SL-in-Exile. Aleksandr and Andery both seem content to treat the symptoms but not the disease. Now whether Nicholas' creation of the Clans was a good solution to this problem is of course debatable, but I can certainly see how he managed to gather his initial followers.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 07 April 2013, 09:05:12
Based on what I've read, the key problem faced by the original Star League is that the leaders of the member states never fully accepted the idea of subordinating their sovereignty to a central authority.  The various Great House leaders caused the Third Hidden War (the pirate war) in an attempt to gain advantage over each other, but Simon Cameron's public relations trip succeeded in rebuilding overwhelming popular support for the Star League among the people of the Free Worlds League and Lyran Commonwealth.  Had he not died on New Silesia, he could well have repeated that success in the other three.

The other issue was the reliance on heredity for determining rulership.  Had there been a democratically elected First Lord or even a bicameral parliament (say, one house with one rep per planet, and another where each planet gets reps based on its population), that would have averted succession crises.  The FWL's parliament historically was fairly ineffective, but only because it was paired with a supreme executive who was largely able to rule by decree during the (centuries-long) "emergency period."  The Capellan Commonality's experiment with interstellar democracy failed because of rampant interference from outside parties - the Free Worlds League and Federated Suns.  If the system had been applied to the whole Star League, there wouldn't have been "outside parties" to muck with things.

I think the Star-League-in-Exile could have survived as such if the decommissioned SLDF troopers (who may have been suffering en-masse from post traumatic stress disorder) had been thrown into large scale terraforming and colonization efforts in the Kerensky cluster - keeping them too busy with purposeful work "building the future" to think about wanting to form militias.  Sure, this would have greatly slowed the level of development on the Pentagon worlds due to labor shortages, but it the slowdown would have given the colonies time to let the psychological issues of a generation of SLDF veterans fade into history.  Also, historical studies have shown that societal unrest comes most often, not during times of privation - when everyone's too busy just surviving to think about anti-authoritarianism.  It's when things start to get better that people can look beyond their next meal and start to entertain more ambition.

Likewise, Aleksandr seems to have been planning to continue running things as a hereditary military Governorship, with rule passing down to Nicholas and his heirs.  However, implementing democratic reforms could have allowed the rival factions to compete in elections, rather than rioting against each other. 

Granted, this is BattleTech, not SimColony, so as always, failure is the only option.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 07 April 2013, 23:55:53
----- 3 Months Later -----

Date: May 5-14, 2801

Location: Eden

Title: Fall From Glory

Author: Randall N. Bills

Type: Serialized Novel (BattleCorps)

Synopsis:  Andery’s command lance provides security for a Cinco De Mayo parade in a Federated Suns-aligned neighborhood of Novy Moscva.  Despite a reduction in riots over the last few weeks, they’re worried that the Capellan-aligned citizens are planning to disrupt the Feddies’ Cinco De Mayo parade in retaliation for an attack on Little Cathay during its Chinese New Year celebrations.

The shoe drops as the Little Cathay nationalists go well beyond simply breaking up a Davionist parade, and declare full independence with the formation of the New Capellan Hegemony.  Word comes from SLDF command that all forces are ordered to return to base.

A week later, Andery attends his father at the main command post.  The General has returned to command the suppression of the New Capellan Hegemony, which has seized Castle Brian IV.  The command staff follows the battle via radio reports from General Aaron DeChavilier.  Contact is cut off amidst a storm of explosions, and Major Bolson reports that the general’s ‘Mech was annihilated by a storm of Arrow IV artillery, which also took out most of the command company.

Shaken from his malaise by the death of his oldest still-living friend, General Kerensky angrily declares that his attempt to govern his new Star League in a kind and gentle fashion has failed.  He recalls that he’s watched one Star League torn apart, and resolves to take any actions necessary to save this one.  He orders full mobilization of all SLDF forces, and commands the isolation of the territory claimed by the New Capellan Hegemony and the eradication of all reisistance.

Despite his pleasure at the return of his father’s spirit, Andery is horrified by the orders to attack Little Cathay’s civilian populace, and objects, warning that it will lead to more rioting and unrest.  The General has Andery arrested for insubordination.

Notes:  There are five separate accounts of this event, using two different spellings for the General’s name (DeChevilier in “Fall From Glory,” Warriors of Kerensky and the Wolf Clan Sourcebook, and DeChavilier in Jade Falcon Sourcebook, Field Manual:SLDF, Historical: Liberation of Terra I & II, and Historical: Operation KLONDIKE).  DeChavilier appears to be the current canon spelling.

In “Fall From Glory,” DeChavilier is implied to have been piloting a Warhammer  (well, technically Bolson says “the general’s Hammer,” but since the FWL partner to the Anvil won’t be around until the 3050s, I think we’re safe in assuming author Randall Bills intended him to be in a Warhammer) that was TAGged and blasted into oblivion by Arrow IV barrages.  This account is, however, based on a panicked radio communique from Major Bolson, one of DeChavilier’s battalion commanders.

Historical: Operation KLONDIKE says DeChavilier was in an Atlas that fell into an oil-filled pit, was hit by incendiary missiles, overheated and suffered an ammunition explosion.  The General punched out, but was torn apart by heavy weapons fire as his parachute descended.  The accompanying illustration shows an oil-soaked Atlas getting pummeled.  The story "Hard Justice," from Historical: Liberation of Terra II, confirms DeChavilier’s ride as an Atlas.

The Clan Jade Falcon sourcebook says that the ambush took place in the dense Pokill jungle.  DeChavilier’s ‘Mech, already dragging a mangled right leg, fell into a concealed oil-filled pit, but continued firing as his command company established a perimeter and continued firing.  Hand-held inferno missile fire erupted from the jungle perimeter, setting both DeChavilier’s ‘Mech and the oil pool aflame.  The General ejected, but was hit by another missile on the way up, turning into a fireball of flame, smoke and debris.

The Clan Wolf sourcebook says that General Chevelier’s ‘Mech was taken out by a lucky shot from a handheld missile launcher.  The Clans: Warriors of Kerensky simply says DeChavilier died in an ambush.  FM: SLDF incorrectly notes DeChavilier’s death on May 15, 2801, one day late.

Per Catalyst protocols, the most recent account (Historical: Operation KLONDIKE) takes precedence.  Since the Jade Falcon version comes from a fictionalized account called “The Falcon Vision,” in which Elizabeth Hazen has a conversation with Turkina, a talking fade falcon, its description of an SRM-infantry platoon ambush can be easily discounted as revisionist history, though the oil-filled pit appears to have been accurate.  The Wolf Clan sourcebook, which relies on some neo-Capellan grunt scoring a “golden BB” floating crit on an Atlas, also rings somewhat false.  There may certainly have been incoming SRM salvoes from infantry in the jungle, but the ammo cookoff sounds most plausible.

To reconcile “Fall From Glory” and Historical: Operation KLONDIKE, we can assume that DeChavilier was piloting an Atlas (or an Atlas II) that was named “Hammer” (just as Justin Allard’s Centurion was named “Yen Lo Wang”).  It’s possible that the Arrow IV bombardment described by Major Bolson had inferno loads, designed to ignite the concealed oil pits.  In the mass of smoke and explosions, Bolson wouldn’t have known that DeChavilier’s ammo cooked off, wrongly attributing the Atlas’ destruction to the missile salvo.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 09 April 2013, 00:42:20
----- 3 Weeks Later -----

Date: June 11, 2801

Location: Eden

Title: Fall From Glory

Author: Randall N. Bills

Type: Serialized Novel (BattleCorps)

Synopsis:  Andery rides out the “DeChavilier Massacre” in a stockade near Novy Moscva.  News filters into the prison about military casualties, razed settlements, full-fledged war on all five Pentagon Worlds, civilian uprisings and a rising tide of defections.

He is stunned when Jes Cole comes to extract him.  Various emotions wash over him, from his memories of adolescent infatuation with her, to anger from her betrayal aboard the fleet.  He refuses to come with her, accusing Jes of being Nicholas’ catspaw.  She admits to having manipulated him, justifying it as a necessary measure done in order to survive Aleksandr’s fiasco.  She says it was easy, because he was so weak, though she gives him respect for standing up to Aleksandr (admitting, in the process, that she’s been undercover in Kerensky’s command staff).

When Andery again refuses to come, she informs him that Aleksandr is dead, having suffered a heart attack at noon.  Andery is overwhelmed by self-loathing, for having defied his father instead of standing by him and remaining in a position where he could possibly have restrained his father’s vengeance and averted the DeChavilier Massacre in Cathay.  He exits his cell, and asks Jes “Where to?”

Notes:  Historical: Operation KLONDIKE gives more details of the “DeChavilier Massacre,” as the police action against the New Capellan Hegemony in its capital city of Cathay.  Mobs of rebel civilians launched human wave attacks against SLDF troops, and Kerensky’s forces destroyed most of the settlement, killing nearly 20,000 colonists.  Instead of restoring order, the massacre triggered a wave of revolts throughout the Pentagon worlds.  Various ethnic militias stole equipment from Brian Caches before SLDF loyalists could secure them all, giving the rebels roughly a regiment of strength on each world.  However, they wasted much of their firepower fighting each other, and Kerensky’s SLDF was making headway, and preparing for a massive campaign to crush all the rebel cells and end the uprising. 

And then Kerensky died, leaving the SLDF with a significant leadership gap.  Focht, in his Clan Wolf sourcebook, notes that the General was over 100 years old, and was only kept alive by pushing the limits of Star League medical technology.  In point of fact, he died at age 101, seven years below the average Star League era lifespan of 108, per the back cover of the Star League sourcebook.  It’s possible that his childhood heart condition (surgically corrected at age three) and the stress of the Exodus and leadership significantly shortened his life, even with the cutting edge medical technology of the SLDF’s Medical Command.  (The main point is that being 101 years old shouldn’t have been remarkable, in terms of health issues, for someone without massive stress or other pre-existing conditions.  The fact that Precentor Martial Focht thinks it was remarkable just shows how far medical technology has regressed by the 3050s.)
 
This scene shows that the organization, and the citizens of the Exodus fleet, had become firmly entrenched in a cult of personality around Aleksandr Kerensky, and that his legendary aura as the hero of the Star League Civil War was the only thing keeping things together, even tenuously.  Nicholas might have been able to step in and take up the mantle…if he hadn’t been actively plotting to undermine his father and hasten society’s collapse in a “controlled” fashion that would allow him to seize the advantage.

It’s clear that Nicholas’ carefully laid plans are even now swinging into action.  Less than twelve hours after his father’s death, he’s already dispatched Jes to extract Andery.  The future ilKhan definitely believes in adhering to his father’s principles of command (per the SLDF’s “A Primer to Tactics and Strategy,” edited by Aleksandr Kerensky).  Specifically, #2: “When given the chance, attack and remain on the offensive for as long as possible” and #7: “The element of surprise effectively doubles your force.”

If Jes is also "Jill," who was arrested in connection with the murder of a guard at Brian Cache IV, one of the "more important things" Nicholas was "taking care of" earlier must have been busting her out and giving her yet another fake identity on Aleksandr's staff.  ("Okay, we've used Jess and Jill, we're saving Jennifer for later, so this time you're Jeherezad.")  If Jes was on Aleksandr's staff, she would have been well positioned to pass information on the SLDF's battle plans to the New Capellan Hegemony.  My guess is that she enabled Nicholas to covertly pass information to the Capellans at Castle Brian IV that allowed them to set up the ambush and specifically target General DeChavilier.  In order for his own plans to succeed, Nicholas couldn't let Aleksandr's military suppression of the NCH go smoothly. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Dragon Cat on 09 April 2013, 15:21:27
Just another reason the Widowmakers should have been applauded for capping Nicholas
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 09 April 2013, 19:38:33
Just another reason the Widowmakers should have been applauded for capping Nicholas

If Widowmaker Khan Kinete had remained in the Pentagon worlds, my guess is he would have ended up as a warlord of a faction that was overly enamored of betrayal and lobbing nukes around.  The Widowmakers are portrayed as such over-the-top nefarious villains in "Betrayal of Ideals" that I had to doublecheck the bloodname roster to make sure that "Whiplash, Snidely" wasn't one of their twenty founders.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: FedSunsBorn on 09 April 2013, 19:46:50
Maybe Nicholas figured out a way to make sure a lot of undesirables were put into the genetic legacies of the Widowmakers and the Wolverines? He already seems to be playing the long game with just about everyone so doing to his own Clan touman makes some sense imo.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 10 April 2013, 05:36:50
----- 1 Week Later -----

Date: June 18, 2801

Location: Eden

Title: Fall From Glory

Author: Randall N. Bills

Type: Serialized Novel (BattleCorps)

Synopsis:  Andery is back in his Exterminator, commanding a battalion as it protects a stream of refugees trying to escape offworld through the main Novy Moscva DropPort.  Rebel armor and infantry forces are encroaching on the port’s perimeter, and Andery has continued to fall back and avoid engagement.  The streets and buildings bear the scars of intense street-fighting from the New Capellan Hegemony uprising and the battles with the new rebel warlords that arose after the DeChavilier Massacre. 

A fanatic with a child strapped to his back begins firing into the crowd, and attempts to stop him result in further deaths among the refugees, sowing panic.  Andery worries that such incidents will cause the SLDF to lose the hearts and minds of the civilians as they fight to contain the rampaging ethnic warlords.  He comes to the realization that his father’s dream of a Star League-in-exile has died.

Notes:  The impression given by “Fall From Glory” is that Cathay is a sector of Novy Moscva, whereas Historical:OK describes it as a separate city.  The Clan Wolf sourcebook says that “several Liao settlements led the fighting” and that after DeChavilier’s death, “whole settlements were razed and their remaining populations dispersed.”  Though Andery refers to the “Cathay sector” of Novy Moscva in this section, he’d earlier referred to it as “Little Cathay.”  Perhaps there was a separate city of Cathay in Novy Moscva’s suburbs as well as a Cathay district (known colloquially as “Little Cathay” to avoid confusion) within Novy Moscva itself.  Since the Clan Wolf sourcebook says multiple settlements were wiped out, SLDF forces probably hit both Cathay and Little Cathay in the same police action.

The refugees Andery is protecting don’t appear to be part of Nicholas’ Second Exodus – but are early movers trying to get out of the combat zone – probably to the relative safety of the Kerensky Cluster.

The actions of the fanatic are pure madness.  He's attacking people trying to get out of the line of fire and has a child strapped to his back as a human shield.  If your faction wants security and/or territorial control, what is the sense in trying to hinder the departure of potential rivals?  This smacks as the act of someone who probably lost people and things he was close to during the DeChavilier Massacre and simply wants to strike back at those he blames for the catastrophe before they can get away, inflicting as much harm as possible in an act of bloody-minded revenge.  This is a strong argument for the pervasiveness of PTSD among the Exodus population.  They lived through more than a decade of intense fighting against the Periphery rebels and then Amaris, and saw their shining civilization collapse around their ears.  This is guaranteed to result in a population afflicted with serious long-term psychological issues, which are now coming to the fore as factional fighting heats up on the Pentagon Worlds. 

The Amaris forces on Terra are (deservedly) painted as monsters for penning up tens of thousands of Terran civilians in mines along with psychotic murderers liberated from prisons, then sitting back and watching the fun.  However, that's somewhat comparable, in practical terms, to the situation that evolved on the Pentagon Worlds - a large proportion of the SLDF veterans who lived through such horrors may be bombs ready to go off under the pressures of PTSD, scarce resources, factional clashes, and Nicholas' manipulations.  And these individuals are in the process of getting their hands on the Brian Caches, which include everything up to nuclear warheads.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 10 April 2013, 06:04:54
Maybe Nicholas figured out a way to make sure a lot of undesirables were put into the genetic legacies of the Widowmakers and the Wolverines? He already seems to be playing the long game with just about everyone so doing to his own Clan touman makes some sense imo.

Well, just as the Widowmakers are portrayed as twisted and malicious (seriously, who names a WarShip the Egg Sac?), the Wolverine founder list should include "Doright, Dudley" based on their portrayal in "Betrayal of Ideals".
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Decoy on 10 April 2013, 06:26:07
Actually, I thought the name of  their Potemkin, Egg Sac was kind of apt, given that their totem is a spider.


Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 10 April 2013, 10:44:54
Actually, I thought the name of  their Potemkin, Egg Sac was kind of apt, given that their totem is a spider.

True enough.  It just doesn't conjure an air of majesty, history, or menace for me, like most BattleTech ship names aspire to do.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Nerroth on 10 April 2013, 11:53:27
True enough.  It just doesn't conjure an air of majesty, history, or menace for me, like most BattleTech ship names aspire to do.

On that note, I wonder what the Fidelis were trying to evoke with the naming of their own WarShip...
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Decoy on 10 April 2013, 14:54:29
True enough.  It just doesn't conjure an air of majesty, history, or menace for me, like most BattleTech ship names aspire to do.
Well, Potemkins are Corn Cob Cruisers. They've never really gotten respect. My pet theory about the Egg Sac is that she became the Full Moon. I leave that to you to judge if that's an upgrade in her name stature or not.


On that note, I wonder what the Fidelis were trying to evoke with the naming of their own WarShip...

Probably that they're old cats that get gastronomical problems and should *Maybe* be put down.

*shrugs* Just my read.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 11 April 2013, 05:34:37
----- 3 Months Later -----

Date: September 1, 2801

Location: Eden

Title: Fall From Glory

Author: Randall N. Bills

Type: Serialized Novel (BattleCorps)

Synopsis:  The SLDF high command meets to discuss a succession plan.  Nicholas Kerensky was Aleksandr’s designated successor, but now that the Great General is gone, other division commanders have different ideas.  Major General Tillam, the senior division commander, dismisses Nicholas as being too young and inexperienced.  Tillam’s reputation rests on his battlefield success against rebel groups, while Nicholas’ commands have been evacuating refugees.   Tillam walks out of the staff meeting, and his supporters file out behind him.

Major General Carson points out that the rest of the division commanders are just focusing on racking up the highest rebel body counts, whereas Nicholas has actually focused on protecting and evacuating civilians.  Carson tells Andery that he’ll throw in with Nicholas, despite his flaws, because he actually seems to have a plan, and because Andery is following him – he trusts Andery’s judgement.  McKenna concurs, putting both Carson’s 149th Division and most of the navy at Nicholas’ disposal.

Notes:  Historical: Operation KLONDIKE includes a journal entry from Lt. General Antonius Zalman, describing Major General Mathieu Tillam as a politician, rather than a soldier, whose personal ambition led him to rally other officers to oppose those commanders who could have succeeded Kerensky.  Tillam goes on to found the Levic Ascendancy, which seizes control of large tracts of Eden, including Novy Moscva, as the most technologically advanced and combat ready bandit kingdom on the planet.

Interestingly, despite Nicholas’ endless plotting and scheming, in the end it all comes down to Andery’s basic goodness and humanity that pulls in the 149th and (most critically) the navy for the Second Exodus.  Without Andery, the Clan Homeworlds could have ended up on roughly the same level as the Chainlane Isles – technologically regressed enclaves constantly waging low-level warfare against each other.

The meeting in Aleksandr’s command bunker has clear parallels to the final meeting of the Star League Council on Terra.  In the face of a developing crisis, each potential successor refused to recognize the claims of other candidates and stormed out, convinced that the position of leader would be theirs after a mere show of force.  Meanwhile, the Kerensky with perhaps the best claim to the mantle of leadership elects to pack up his allies and key support personnel and run away.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 12 April 2013, 05:19:15
----- 3 Months Later -----

Date: December 31, 2801

Location: Eden

Title: Fall From Glory

Author: Randall N. Bills

Type: Serialized Novel (BattleCorps)

Synopsis:  In the Banlan Woods, near the city of Vesta, Andery watches a massive forest fire sweep towards him – the result of a firefight between Kerensky’s forces and local bandits.  Nicholas’ Second Exodus is launching from the Vesta spaceport, and Andery’s battalion is the rear guard.  However, it looks like enemy forces will overrun their position in strength before the transports can lift.  Andery reflects that his forces are low on ammunition because the focus has been on evacuating civilians, rather than seizing Brian Caches.

Through a desperate holding action (during which Andery’s Exterminator gets the worst of a duel against an enemy Highlander until a friendly Excalibur intervenes and decapitates the assault machine) Andery’s battalion buys enough time for the transports to lift off.  Over the comm, Andery tells Nicholas that the mission was successful, but that his battalion is going to die.  Nicholas tells him that he still needs Andery to hold, since otherwise the enemy could punch through to the 146th’s command center at Castle Brian V, then orders the SLS Minotaur to provide orbital fire support, which vaporizes the bulk of the enemy column.
 
Notes:  We’ve seen the SLS Minotaur before – waaaaay back in "The Theseus Knot," when it was battling Taurian ships and saboteurs.  It doesn’t appear in the Clan Toumans in the 3050s+, so it was either renamed or destroyed between the Second Exodus and Operation REBIRTH.  The area hit by the bombardment suffers enough damage that it is called “The Minotaur Shatters” during Operation KLONDIKE.

The SLDF division attacking the Vesta LZ isn’t necessarily Tillam’s.  Historical: Operation KLONDIKE reports that the region had ended up as a balkanized collection of feuding FWL, Lyran and Hegemony-aligned city-states, rather than being under the dominion of the Levic Ascendancy.

Nicholas’ statement about needing Andery could be read any number of ways.  In the short term, he needed Andery as a barrier between his HQ and the enemy column.  In a more meta-sense, Nicholas may have realized the truth of what McKenna and Carson said earlier – that their loyalties to Nicholas are only due to Andery’s humanizing factor.  Without Andery, Nicholas’ support base becomes shaky.  You could also interpret it as a statement of familial/emotional closeness and affection, but hey, this is Nicholas Kerensky we’re talking about here.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 12 April 2013, 23:30:43
----- 1 Month Later -----

Date: January 29, 2802

Location: Eden

Title: Fall From Glory

Author: Randall N. Bills

Type: Serialized Novel (BattleCorps)

Synopsis:  The Second Exodus is nearly complete.  DropShips continue to load and launch with armed escorts.  (Andery notes that this measure was implemented after warlord forces shot down the SLS Trafal, despite knowing it was packed with civilians.)  A skeleton crew works frantically to dismantle portable portions of Castle Brian V and scuttle what is being left behind to deny it to rebel forces.  Once again, Andery has rear-guard duties, and even his Union is almost fully loaded and ready to depart.

Nicholas arrives by shuttle, and greets Andery.  Nicholas tells his brother that he had to be the last to depart.  While Nicholas surveys the soon-to-be-abandoned base, Andery notices the Excalibur pilot who saved him during the battle for Vesta – Sarah McEvedy.  He’s attracted to her, despite memories of Dana Kufahl (who’s been out surveying the Kerensky cluster all this time).  Then, without warning, Dana herself emerges from Nicholas’ shuttle, and all thoughts of McEvedy are forgotten.  Andery asks Nicholas why he took the effort to reunite the two.  Nicholas answers merely “stockade,” implying that Andery’s decision to stand up to Aleksandr earned respect even from Nicholas.

Nicholas tells the empty, blasted landing field “I will return,” and then the group departs for distant Strana Mechty.

Within three weeks, all five Pentagon worlds would be embroiled in the Exodus Civil War.

Notes:  Historical: Operation KLONDIKE notes that Nicholas’ forces rescued roughly one million civilians, as well as dismantling and transporting offworld sufficient technological and industrial resources to rebuild on Strana Mechty.  Nicholas’ 2+ divisions of ground troops were scattered among the five Pentagon worlds securing embarkation points for the civilians.
 
The Clan Wolf SB estimates that the Second Exodus was comprised of nearly 25% of the civilian population, including most of the scientific community.  That would imply that the total population of the Star League-in-exile at the time of Aleksandr Kerensky’s death was roughly four million.  By comparison, H:OK places the number of personnel in the original Exodus at six million (two million troops, four million civilians).  The Wolf SB’s estimate of 25% apparently ignores the fact that 1.5 million (75%) of the SLDF soldiers were demobilized through the testing process, swelling the civilian population.  Of course, these demobilized troops would have formed the core of the ethnic rebel groups, so perhaps the Wolf report was counting them as soldiers again.  The Exodus colonies’ population can’t have shrunk through mass die-offs.  Warriors of Kerensky estimates that only 60,000 died during the settlement process.

Nicholas' blatant "McArthur Moment" is interesting, both for its positive historical parallels (the venerated war leader that departs as things fall apart and eventually returns at the head of a mighty army of liberation) and negative ones (the man departing is the one whose decisions were key in the series of events that caused things to fall apart in the first place).

This brings Randall Bills' "Fall From Glory" to a close.  It sets up a major character arc for Andery, but since the rest of the trilogy was never put out in English, we won't get to see it.  Historical: Operation KLONDIKE lays out his role as Nicholas' conscience and humanizing factor - described as the only one who could restrain Nicholas' wilder impulses.  Sarah McEvedy (who goes on to helm the Wolverine Clan) clearly has an emotional connection with Andery, and in "Betrayal of Ideals" repeatedly thinks of her lost friend, and suspects that Nicholas may have had him killed.  H:OK hints that a number of people who spoke out against Nicholas on Strana Mechty died in suspicious circumstances.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Dragon Cat on 13 April 2013, 00:01:18
Hopefully this comes out as an ePub at some point all in one I'd love to read the book
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: FedSunsBorn on 13 April 2013, 01:03:41
same here.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 13 April 2013, 23:23:55
----- 9 Months Later -----

Date: October 8, 2802

Location: Arcadia

Title: Hide and Seek

Author: Chris Hartford

Type: Scenario (BattleSpace)

Synopsis:  McKenna reported that most of the navy would support Nicholas.  However, some ships whose commanders had strong factionalist loyalties remained and pledged their services to various warlords.  Among these were the Capellan-aligned Commodore Amanda Noskeau, commanding the Congress-class Long March and Noble House, and Davionist Admiral William Hopcroft, commanding the Black Lion-class Michael Norman.

A major objective of any faction with space assets was to claim mothballed WarShips from the asteroid-field caches in order to gain strategic superiority.  Both the Capellans and Federated Suns’ factions tried for Arcadia’s cache simultaneously.  In the ensuing battle, all three ships were crippled and destroyed by asteroid collisions. 

Notes:  The Michael Norman may have been aligned with the Davionist Helgren County faction.  The Long March and Noble House are probably tied to either the Democratic Republic of Rand or the Kingdom of Surev.  Odds are that it’s Rand, since the ship names reflect Rand’s focus on the Capellan Confederation's Asian history moreso than that of the the Tikonov/Slavic Surev faction.  Of course, this is still early in the war, and they could have come from any number of factions that didn’t survive to see Nicholas’ Clans return in KLONDIKE.

The Congress has 70+ armor on each facing, and can kick out 20 damage from its forward and broadside batteries, compared to a massive 50-60 from its rear batteries.  It’s seemingly designed to be chased (possibly due to its stated role as a convoy escort – maneuvering to keep its rear arc between the enemy and its fleeing charges).  It’s described as nimble, but only has a Thrust rating of 3.  The Black Lion has slightly more than twice the armor and the same speed as the Congress class.  Its firepower is also vastly superior – mounting 120 in the nose and forward arcs, 160 on the broadsides and aft quarters, and 180 out the rear. 

From a practical standpoint, this means that the Black Lion needs to hit a Congress just once to breach its armor and mangle the internal systems, while a Congress would need to smack the Black Lion three times with its heaviest batteries in order to do the same.  Assuming that the dice rolls are equivalent, after the first pass, the armor on the Michael Norman would be battered, while one of the Congresses would be hulled and venting atmosphere.  The second pass could result in a mutual kill if the remaining Congress managed to land a solid hit in the same quarter where the first two landed.  This appears to have been the historical result.  However, the edge clearly lies with the Black Lion, which just has to get lucky once to make the battle a clean sweep.

Whereas this scenario says that the remaining Arcadia cache vessels remained undisturbed until the Clans retook the Pentagon Cluster, Historical: Operation KLONDIKE recounts that independent spacers (loyal to no particular faction) had moved into the abandoned cache and reactivated systems on six of the mothballed ships.  They were dealt with by Clan forces in an engagement lasting roughly fifteen minutes.

The Clans: Warriors of Kerensky states that cached WarShips were much sought after and became the focus of several pitched naval battles.  Few ships were reactivated: those that were soon fell victim to their sister ships controlled by opposing factions.  By 2806, the rebel navies had virtually annihilated each other.  Operation KLONDIKE records that only two WarShips were still in Arcadian space by the time the Clans returned.  The Texas-class Perth was barely functional and surrendered quickly after the Clans fired warning shots.  The Riga-class Admiral Schone first attempted deceit and then engaged the Clan fleets, destroying a DropShip and scoring several hits before being crippled and plunging into Arcadia’s atmosphere.  These two ships appear to have been linked to the Nation of Hastur (Hegemony) and the Ilkasur Shogunate (Combine).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 14 April 2013, 17:30:09
This was a AT2/Battlespace scenario?   When was it published, is it considered canon? 
Was this part of H:OK publishing efforts?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Decoy on 14 April 2013, 17:46:15
It was in the Battlespace rulesbox.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 14 April 2013, 17:48:42
It was in the Battlespace rulesbox.
I used to have that, i wish i knew where heck it went to.   I guess chances of it being still canon are 50/50 since its so old.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 14 April 2013, 18:07:34
Age doesn't really play a factor in how canon a scenario is.  The relatively recent "An Age of War" scenario in the RS 3075 book features the highly anachronistic Sabaku Kaze about 70 years early.

For this scenario, there's nothing that contradicts any other canon sources.  An estimated 100+ WarShips bit the dust during the Exodus Civil War (mostly in the apocalyptic furball around the Dagda shipyard/cache, which destroyed the yards and most of the cached vessels) and the Arcadia cache was indeed un-looted when the Clans returned (not counting squatters).  I'd say it is 100% canon.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 15 April 2013, 03:10:35
----- 2 Years Later -----

Date: May 6, 2804

Location: Procyon

Title: Desertion

Author: Blaine Lee Pardoe

Type: Short Story (BattleCorps)

Synopsis:  Twenty-eight years after the Star League’s liberation of Procyon from Republican forces, the children (half-siblings) of the MechWarrior saved by Private Nebfer (the Terran Hegemony citizen conscripted into Amaris' forces during the battle for Procyon, who let their mother escape rather than escorting her to a firing squad) visit the memorial to the victims of the battles for Hills 215 and 219.  They talk about how their mother regularly visited the memorial park, though it wasn’t clear that Nebfer was actually buried there, since many records were lost during the war.  (As a satchel charge went off about six inches from his head, there may not have been much left to bury.)  The older sister tells her younger half-brother that she’s continuing her mother’s tradition of honoring the man who’d saved her life, and the sacrifice he made.

Notes:  This takes place around with the 1st Succession War still raging, by which time the Free Worlds League has conquered the world.  It was noted as having been “nuked, gassed, and smashed by the marauding armies of the Great Houses.”  Thus, the pastoral scene circa 2804 seems somewhat out of place…though I suppose it can’t have been all death and destruction all the time everywhere during the First Succession War.  Looking more closely, the House Marik sourcebook notes that the FWL embarked on “the Procyon campaign of 2789,” and succeeded in taking the world, along with Pollux, Graham IV and Sirius, by 2793.  (So that's what the FWLM was off doing when the LCAF hit Wyatt in "A Soldier's Privilege" in 2791.) If the fighting has been over on Procyon for 11 years, then the relatively tranquil scene fits.

It’s clear that plenty of records were indeed lost during the fighting.  Not only is the date on the memorial 2775 (a year before the SLDF invasion took place), but Nebfer’s unit is named the 504th Penal Battalion of the 88th Republican Guard, rather than the 405th Penal Battalion (as established earlier in the story).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 15 April 2013, 22:59:19
----- 2 Years Later -----

Date: August 17, 2806

Location: Kentares IV

Title: A Light in the Dark Night

Author: Christopher Purnell

Type: Short Story (BattleCorps)

Synopsis:  Father Jerome Aguillar (formerly known as Father Jerome Zubalicarragui), who thought he’d seen the depths of mankind’s depravity during the Amaris occupation of the Phillipines, has come to Kentares IV five years after its liberation by AFFS forces to visit the ruins of Saint Anthony’s cathedral in the city of Gould.  His counterpart from the New Avalon Catholic Church, Father Eduardo Esteban, reports that the Sword of Light paid special attention to hunting and torturing clergymen.

Father Jerome’s mission is to investigate reports of a ghostly apparition.  A survivor of the Kentares Massacre, Mary Reynolds, tells him that she and other survivors had been hiding in the church when a DCMS officer beheaded one of his own soldiers.  According to Mary, a shimmering, distorted apparition of a motherly-looking woman wrapped in ancient robes appeared.  She believes that the Virgin Mary interceded to save the refugees’ lives.

Father Jerome discounts her story, as he continues to grapple with his crisis of faith.  He recalls that his fellow Filipinos believed that God would protect them when they staged a protest march against the imprisonment of Pope Clement XXVII, and were brutally slaughtered, nonetheless.  Whereas Mary and Father Esteban strongly believe that a miracle has taken place, Jerome remains cynical.  He notes that his presence here is the result of Church politics – an olive branch extended to the New Avalon schismatics who had gone so far as to strike centuries’ of Terran Hegemony Popes from the rosters.  (Father Esteban tells Jerome that “The Lord has uniquely blessed our realm [the Federated Suns]” and that the mainstream Catholic authorities in the Vatican are “cloistered fools.”)

The group drives through the shattered town to a recently-excavated cave system nearby where more victims were recovered, dropping Mary off at a refugee camp en route.  Before they get to the caves, they get a request from a camp hospital, where a dying DCMS trooper has requested last rites.  In the hospital, Father Esteban refuses to grant last rites to Private Nakamura, causing Father Jerome to rebuke him.  “I don’t care what your so-called Pope has decreed, the Church ministers to all of humanity, not to a chosen few.”  Jerome goes on to voice his rejection of Esteban’s idea of a pro-Davion deity in the face of so much massive suffering – where was such a God when the Kentares Massacre, the Amaris Coup, the dissolution of the Star League, and unrestrained nuclear bombings and biological warfare took place?  Despite no longer feeling it in his heart, he gives the rote answer that God forgives all crimes, no matter how horrible, because He must.

Jerome sits with Nakamura, who admits having played a role in the massacre.  He says that he was an Unproductive who was drafted into the DCMS as an infantry trooper.  He grew suicidal after the killings, but was talked out of it by a Christian squadmate.  That squadmate was the DCMS trooper killed by an ISF officer outside the church.  Nakamura says he sensed a presence at the execution, and that it scared the ISF officer away.  Afterwards, the squad took to the hills, and half committed seppuku.  Jerome performs last rites and, after having heard Nakamura’s story, Father Esteban offers communion.

Jerome remains unwilling to declare the incident in Gould an official miracle (due largely to Church politics – not wanting to antagonize the New Avalon Catholic Church by claiming a divine intercession on behalf of a DCMS trooper, or the Draconis Combine by reporting that one of their traitorous troopers was Christian).  However, he remarks that having convinced Father Esteban to perform rites for a DCMS soldier is a miracle in and of itself.

Notes:  Father Jerome appears to have changed his name since the Huk massacre in the Phillipines.  Perhaps in the 29th century, Jesuit priests change their names after a life-changing experience.  The title of this work indicates that Jerome may have undergone such a transformation, pairing with that of Purnell’s earlier work: “The Dark Night of the Soul” -> “A Light in the Dark Night.”

Handbook: House Davion states that AFFS forces reclaimed Kentares IV in 2801.  Yet, five years later there are still refugee camps, wounded DCMS troopers, etc.  There must have been a substantial DCMS guerrilla force left behind after the regulars were driven offworld.  Nakamura says he’s been working as a POW laborer at the camp for three years, implying that he was captured two years after the AFFS retook the world.

The mention of bodies found in caves is likely a reference to the “Kentares Massacre Journal” series on BattleCorps, which was uncredited, but I’m guessing was also Mr. Purnell’s work.  (The journal mentions the city of Gould, and ends with the trapped refugees committing mass suicide as their air runs out.)

At one point, Jerome references the nuclear bombardment of Sarna by the AFFS, slapping down an attempt by Father Esteban to claim the moral high ground for the Federated Suns.  This must have been some sort of deep raid early in the war – possibly even during the timeframe of the pre-war Towne Debacle, when CCAF, AFFS and DCMS troops all fought over Hegemony worlds.  The timeline in Handbook: House Liao shows that the CCAF took advantage of the Davion preoccupation with the Combine to seize a number of Chesterton worlds and worlds in the Terran corridor.  Davion attacks against the Confederation largely took place between 2809 and 2821 (in the years after this story), once the DCMS threat had been beaten back and Paul Davion had violently rejected Ilsa Liao’s peace proposal.

Father Esteban’s claim that Sword of Light troops viciously persecuted priests may have been the result of the events of “Broken Sword, Wounded Dragon,” in which a priest was intentionally spared by DCMS forces in order to provide confessional services to Christian troops (mostly Rasalhagians).  The DCMS commander on the scene blamed the priest’s moralizing for his troops’ morale issues and the resulting degradation of their performance in the field, and then was killed by the priest after discovering civilians hiding in the church’s crypts.  Presumably, the murder of a DCMS officer by a priest he’d earlier spared spurred other DCMS officers to seek revenge on any remaining priests in their sectors.

At this point, the New Avalon Catholic Church is headed by Pope Clement XX.  Since the Catholic Church was headed by Clement XXVII when Amaris took over, that implies that the New Avalon schismatics unilaterally decided to strike a large number of previous Popes from their historical record (annulling at least the previous eight Clements, and possibly every other Pope appointed after the independence of New Avalon).  When asked in a BattleChat whether this was simply a typo in the House Davion sourcebook, Line Developer Herbert Beas declared it to be a result of the schism.

As with many of Christopher Purnell’s works, this story delves into matters of faith and belief in the BattleTech Universe.  In “A Veiled Betrayal,” he spotlighted the culture clash between Eleusis’ strict Islamic faith and the Hellenic polytheism (Diana and Athena worship) being promulgated by Canopian missionaries.  In “The Dark Night of The Soul,” he examined the social and theological fallout from the massacre of devout Phillipinos who believed that their deity would shield them from the Usurper’s forces.  It’s an area of the BattleTech universe that isn’t often explored on a personal level (with most of the page-time dealing with faith focusing on Blakist fanaticism), and Mr. Purnell gives it an excellent treatment.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 17 April 2013, 05:36:48
----- 15 Years Later -----

Date: June 2, 2821

Location: Babylon

Title: Dreams of Babylon

Author: Chris Hartford, Christoffer “Bones” Trossen, and David L. McCulloch

Type: Sourcebook Fiction (Historical: Operation KLONDIKE)

Synopsis:  At the helm of her Black Knight, Coyote Khan Dana Kufahl leads her touman through the Snaefell Mountains on Babylon, overlooking the five small desert settlements where she spent her youth, prior to meeting Andery Kerensky at the Eden Academy.   

She muses on how her life has changed in those twenty years.  The Great Father, Aleksandr Kerensky, died, and the Dana Kufahl that believed in the dream of rebuilding the Star League died with him.  Dana has come to believe that Nicholas Kerensky is both the savior of Humanity and her personal savior.  Reborn as a Khan, Dana feels renewed with responsibility and a sense of purpose – the goal of saving humanity from itself.  She’s also grateful to Nicholas for having given her Andery – his brother, her lover.

Dana and her MechWarriors crush the militia that controlled one of the desert settlements, and Dana feels pride at having liberated its citizenry and hope for the future.  She is determined to follow Nicholas’ directive of “Fight with honor” to the letter.  However, Khan Khalasa of the Sea Foxes has his own interpretation of Nicholas’ directive, and has engaged in indiscriminate attacks of massed fire and saturation bombing during his siege of the city of Camlann.  She resolves not to aid the Foxes, the better to educate them as to the folly of their ways.

Mid-battle, Dana is struck by one of her frequent visions.  In the vision the Coyotes hold a ceremony to honor their fallen warriors.  She’s joined by someone (it’s not specified who), and has a premonition of great sadness as she views three graves.  She notes that she’s been having the visions since joining a North American tribe in her youth, and often finds them prescient or inspirational.  Snapping back to reality, Dana finds her command under attack, and leads the charge – personally dueling a rebel Orion, but falling victim to an autocannon strike on her cockpit that knocks her unconscious. 

Upon awakening, she seeks meaning in her vision.  She recalls that she last felt such sadness when Aleksandr Kerensky died.  She’d loved him, and worries that the vision presages the death of her current favorite Kerensky, Andery.  Nonetheless, she resolves to continue to fight for Nicholas’ dream, no matter the cost.

Notes:  Dana mentions that she hasn’t set foot on Babylon for more than twenty years.  We know that she joined McKenna’s survey mission to the Kerensky Cluster prior to 2800, so the chronology fits – probably one last visit to her adopted home before she took off around 2799, after early graduation from Eden Academy.  Her biological family died on Terra when their anti-Amaris resistance cell was wiped out.

Dana’s gratitude to Nicholas for “giving” her his brother, Andery, as the love of her life is somewhat twisted, since they met and fell in love at the Academy without Nicholas being in the mix.  However, I suppose Andery was only at the Academy because of Nicholas’ manipulations, and he did bring Dana back on the last evacuation shuttle to reunite the two.

Dana was noted for facing down Nicholas and disagreeing with him in "Fall From Glory."  Cleary, she drank the kool-aid during Nicholas’ reforms on Strana Mechty and became a true-believer in his cult of personality.  Andery does, in fact, die during the final stages of Eden’s pacification, and a heartbroken Dana suffers a mental collapse and goes into a period of self-exile.  I have a theory (admittedly with no evidence whatsoever) that Dana ends up being manipulated by Nicholas into killing Andery as KLONDIKE draws to a close.  She started out in “Fall From Glory” telling Andery to stand up to Nicholas, but her bio states that during the 20 years on Strana Mechty, she became one of Nicholas’ most ardent supporters (at the same time as Andery was getting a reputation for being the only one who could stand up to Nicholas), and argued in Nicholas' favor against Andery.  In this scene, she feels extremely grateful to Nicholas, and expresses a willingness to fight for the ilKhan's dream, no matter the cost. 

To me, such comments foreshadow a dramatic turn in which Dana’s love for Andery is tested against her loyalty to Nicholas, and she ends up either killing Andery or failing to save him, and has a mental breakdown and goes into self-exile as a result.  In “Betrayal of Ideals,” Sarah McEvedy of the Wolverines makes several references to her personal suspicions that Nicholas had something to do with Andery’s death.  I can certainly see Dana's vision in this scene as being foreshadowing for her playing a role in Andery's death, though the chronology is dicey, since the Coyotes were still engaged on Babylon when Andery died on Eden, and it's doubtful that their Khan would leave while combat operations were still underway.  The true details of Andery’s death on Eden lie only in Randall’s notes (since, as far as I know, the third volume of the ClanGrunder trilogy hasn’t been written in either German or English), but It's likely that the authors of Historical: Operation KLONDIKE and “Betrayal of Ideals” were working from his outline.

Dana is the epitome of the honor-before-sense mentality that dominates the Clans during Operation REVIVAL (albeit without such a technological edge), and it’s easy to see why Khan Khalasa is so frustrated with her antics.  H:OK states that she broadcast a challenge to the defenders of Camlann, giving the militia time to mobilize, call up reinforcements, and begin ranging the Clan forces for a punishing artillery bombardment.  When Khalasa ordered his troops to concentrate fire on weak points in the Camlann defenses, Dana rebuked them for dishonorable tactics, and decided to simply sit out the rest of the battle for the city, causing the Foxes to lose half their ‘Mechs and seven of their MechWarriors, including Khan David Khalasa.  Sea Fox aerospace commander Karen Nagasawa later refers to Kufahl as “the embodiment of all that could possibly be wrong with a Clan warrior – stubborn and misguided.”
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 18 April 2013, 05:46:49
----- 2 Months Later -----

Date: August 2-4, 2821

Location: Dagda

Title: To Lead and Serve

Author: Jason Schmetzer

Type: Short Story (BattleCorps)

Synopsis:  In the aftermath of the fall of the McMillan Collective’s stronghold at Firebase Delta, Goliath Scorpion Star Captain Kami Sword pursues the Collective’s remnants, which have scattered into Dagda’s badlands in hopes of buying time to regroup and counterattack.  Nearly a quarter of the Goliath Scorpion MechWarrior touman (the rest of Kami’s Binary) has already been killed fighting the Collective’s forces, and Kami’s detachment is on its own, with no possibility of reinforcement.

Kami, who pilots a PPC-packing Phoenix Hawk, is somewhat disdainful of the Goliath Scorpion auxiliaries under her command (tank crews and infantry).  She feels that their failure to qualify for one of the 40 Bloodnamed slots in the Clan touman, and their relegation to a supporting role, indicates their mental and social inferiority.  She doesn’t question their devotion, just their skill.

Across the battle lines, Storm-Captain Aldous Raine of the McMillan Collective commands a Burke, and leads a Collective combat element consisting of a Crab, a Champion, another Burke, a pair of Furys, two Beagles, and a gaggle of APCs.  He’s trying to get his troops to the small town of Castleton, hoping to link up with the rest of the Collective’s forces – particularly the battlegroup under Collector James McMillan.  Still outwardly confident despite the loss of the firebase, Raine plans to ambush Kami’s battlegroup.

Kami has to fall back before the Collective column’s superior firepower, as she waits for her own auxiliaries to join the fray.  When her own tanks take out Collective vehicles, she denigrates their skills while claiming to admire their fighting spirit.  She singlehandedly engages the Collective forces to give her auxiliaries time to reach the largely abandoned village of Beasley where they plan to set up an ambush.

More experienced than his fairly green troops, Raine recognizes that Kami is trying to lead him into an ambush.  Despite this, he is determined to go on the offensive against the Goliath Scorpions.  Collective tactical doctrine had been based on the ability to fall back to the supposedly impregnable Firebase Delta, but that’s already been overrun by the Clan.

Kami’s duel with Raine turns into a game of cat and mouse through ash-laden volcanic canyons.  The Clanner is forced to choose between continuing a risky battle against the Collective that hinges on her superior mobility, gunnery, and luck, or drawing the Collective troops into an ambush set by her auxiliaries, and letting the non-Bloodnamed troops claim her kills.  Despite being sorely tempted to seek personal glory, prudence wins out and she elects to let the auxiliaries have their shot.

The ambush traps Raine’s column between the Goliath Scorpion heavy tanks and Kami’s Phoenix Hawk, while infantry and hovercraft seal off the flanks.  The Collective forces are shattered, but killing one of the Burkes leaves Kami exposed to the triple-PPCs of its mate.  At the last minute, an auxiliary Zephyr rockets between the two, sacrificing itself (and its crew) to save Kami’s life.  The rest of the auxiliaries finish off the last Burke, earning Kami’s respect at last.  In the aftermath of the Collective’s defeat, she advocates for promotion of the best auxiliary troops to replace losses in the Clan’s BattleMech touman.

Notes:  Interestingly, the Collective has, in the span of twenty years, already developed the concept of MechWarrior families, where ‘Mechs are handed down from generation to generation.  Unfortunately for them, skills aren’t always inherited along with the ‘Mech.  It’s odd that the crews are so green, though, since the Pentagon Civil War has been raging for twenty years.  Perhaps the protection afforded by Firebase Delta, one of the few surviving SDS batteries in the Pentagon, allowed their ground forces to grow soft.  H:OK gives McMillan Collective troops combat bonuses when they’re defending a position, reinforcing the idea that they relied heavily on Firebase Delta.

Historical: Operation KLONDIKE elaborates that the Collective originated as an “ends justifies the means” Terran Hegemony militia, and had retained a significant amount of advanced equipment.  Three days prior to this story, the Scorpions dropped the saKhan’s Binary right on top of Firebase Delta, crippling the Collective’s communications and preventing them from mounting organized resistance during the hours it took for the Goliath Scorpion touman to drive the Collective from the stronghold, though McMillan’s men took out Kami’s binary by triggering a trap that dropped the Clanners into a pit of molten lava.  The Collective’s combat forces were destroyed in detail by August 4th.

Author Jason Schmetzer does a good job of showing the conflict from both sides.  The scenes from the Collective’s POV demonstrate how badly they’d underestimated the “insects” that drove them from their firebase.  From H:OK, they were by far the dominant power in their portion of Dagda by 2821, and probably hadn’t had a significant challenge since much earlier in the fighting.  Kami’s attitude, of course, is meant to presage the evolving social stratification between the Clan MechWarriors and the conventional forces.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 18 April 2013, 23:43:23
----- 2 Months Later -----

Date: October 3, 2821

Location: Arcadia

Title: A Turn of the Wheel

Author: Lance Scarinci

Type: Short Story (BattleCorps)

Synopsis:  An elderly hermit named Kong Jing-Xin, who scratches out a meager existence in the territory of the Democratic Republic of Rand, receives a visit from Star Commander Dale Keller of Clan Blood Spirit.  Jing views Keller’s respectfulness and friendliness with suspicion, since such traits are rare on war torn Arcadia.  Though Jing half expects this to be an attempt at levying taxes or committing robbery, he is surprised when Keller simply asks for directions, having gotten lost after a firefight with a Rand combined-arms company.

Jing gives Keller directions and grudgingly offers rabbit stew when the Blood Spirit warrior asks if he has food to spare.  He warns Keller not to take his battered Wyvern into Tian-to, but the Clanner responds that he’s not too worried.  (Not surprising, since Tian-to was the first Rand stronghold to fall, and is now a Clan base of operations.)  Jing tells Keller that he was an engineer before the wars, but had to abandon his trade when he fled the fighting.  He makes a living by trading his exquisitely detailed woodcarvings to supplement his subsistence farming. 

During dinner, Jing tells Keller that he was studying civil engineering when the Amaris Coup took place, and that he enlisted in the SLDF as a combat engineer with the 129th Mechanized Infantry Division.  He spent the war working out ways to undermine Castles Brian.  On Arcadia, he was the primary architect of Rivera, and intended it as a masterpiece of urban planning.  He bemoans the loss of his city, which was despoiled and ruined by war, tyranny, fear and neglect.  Jing posits that the SLDF personnel who comprised the Exodus colonies were suffering en-masse from PTSD, which left them emotionally and spiritually damaged – thus the brutality of the Pentagon Civil War.

Keller recounts that he was still a toddler when the Exodus Fleet arrived in the Pentagon worlds, but acknowledges that his demobilized ex-SLDF parents fought often, and beat him regularly.  He grew up with the impression that nastiness was the normal state of being, and he treated others accordingly until growing out of it.  Jing tells Keller that he fought with his own son, Wu, who wanted them all to leave with Nicholas’ Second Exodus.  At the time, Jing told Wu that he’d already followed one Kerensky to disaster and wouldn’t do it again, and that if Wu left, he would have no family to return to.
 
Keller takes his leave, but not before inviting Jing to return to Tian-to and join in the process of rebuilding not just the city, but a better society for all of Arcadia’s inhabitants.  Over the following months, Jing visits the city twice and sees concrete proof of Keller’s promise of a better life.  One day, as Jing is working on woodcarvings of the Steel Viper and Blood Spirit emblems, he is visited by Keller and a Steel Viper comrade.  Keller introduces Jing to his son, Wu (now Wu Callaghan, who changed his name to match his wife’s after their marriage on Strana Mechty).  They celebrate, and Jing pledges to help the Steel Vipers build a new city on Arcadia.

Notes:  Historical: Operation KLONDIKE records Rivera as Arcadia’s original planetary capital, which has by this point become Tian-to - the capital of the ethnic-Capellan Democratic Republic of Rand, a belligerent autocracy that was the largest and most powerful of the factions in East Arcadia.  Based on Jing’s recollections, the Democratic Republic of Rand may have used several nukes to establish their dominion over this portion of East Arcadia.  Rivera probably wasn’t hit directly, but there was probably substantial street-to-street fighting at one point, since high-rises crumbled – taking most of Jing’s family with them.  The Warriors of Kerensky writeup for Arcadia notes that “The ruins of cities and military enclosures dot the Arcadian countryside. The planetary capital of Rivera was spared such destruction, and today serves as neutral ground for the four Clans present on Arcadia. Administrative and mercantile facilities occupy most of Rivera, along with the Hall of Arcadia. Made of local iron-rich red granite, it serves as a meeting hall and houses the command mechanisms for the planetary SDS system.”

Interestingly, Jing is familiar with all the major militant factions on Arcadia and many from the other Pentagon worlds.  To me, this implies that there was interplanetary news being broadcast for a number of years following the start of the fighting, since many of the factions wouldn’t have coalesced until the initial winners and losers were sorted out.  One would suppose that Jing’s homestead wouldn’t get a large amount of traffic passing through to exchange gossip and rumors.  Or perhaps Jing used to make the 30 kilometer trip to Tian-to more often when he was younger.

Wu tells Jing that he’s had children.  What role would freeborn offspring of Clan warriors have in Clan society once the trueborns start decanting from iron wombs?  One wonders if Wu Callaghan was a talented architect like his father.  Perhaps a Callaghan was involved in the creation of the Steel Vipers’ Mercer Tower on New Kent.

Jing states that “the decency inherent in the human soul died with Richard Cameron.”  Egad.  :o  He clearly didn’t know much about Richard, since there wasn’t much decency inherent in the First Lord’s blackened soul.  Jing does make a good point that perhaps it wasn’t such a good idea to base an isolated society on a population where at least a third of its members had serious PTSD issues on top of factional divisions along Great House lines.

Author Lance Scarini, though Keller, takes pains to showcase the original Blood Spirits’ legendary friendliness, camaraderie and focus on relationship-building.  This is a far cry from the embittered, isolationist Clan that we see in the 3050s-3080s.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 20 April 2013, 05:16:04
----- Three Weeks Later -----

Date: October 23, 2821

Location: Eden

Title: Family Ties

Author: Craig A. Reed, Jr.

Type: Short Story (BattleCorps)

Synopsis:  Star Commander Michael Kisiel, of Clan Wolf, brings his Marauder back in from patrol, returning to the Clan’s Novy Moscva operating base in the ruins of the Eden Military Academy (Andery and Dana’s old stomping grounds).  His ride has seen heavy damage in battle against the Levic Ascendancy.  Michael tells his comrade, Carlos, that his family died before the Second Exodus.  He keeps his sister’s teddy bear as a reminder.

However, unbeknownst to Michael, his sister Janette survived the fighting and the two decades of warfare on Eden to become a Captain in the Ascendancy Martial Foundation (the armed forces of the Levic Ascendancy), where she pilots a Black Knight named after her lost teddy bear.  She’s been in the thick of the fighting against Smoke Jaguar forces.  Her fiance/CO, Major Lee Hastings, assigns her some armed IndustrialMechs and civilian vehicles with ad-hoc weaponry as support, and sends her back out into the battle, despite increasingly hopeless odds.  Janette notes that the Jaguar equipment is better than the Ascendancy’s and their warriors are better trained.

Notes:  Carlos and Michael discuss the brutality of Clan Smoke Jaguar, whose Khan reportedly wanted to level the entire city of Novy Moscva, rather than digging the Levic forces out street by street.  Historical: Operation KLONDIKE records that a four-Clan strikeforce (Wolf, Jaguar, Horse, Falcon)  went up against the Ascendancy in Novy Moscva, with the assault beginning on October 15 (roughly a week prior to this story).  The city itself was heavily damaged during the wars as the Ascendancy fought to secure it against other factions, including the Sarbat Khanate – one of which managed to briefly bombard the city before the city’s SDS slapped the enemy WarShip out of orbit.  The Ascendancy itself had been harassing the Clan advance for two months.  By October 23rd, the Wolves have seized Eden Academy and Nicholas has transferred his flag to Aleksandr Kerensky’s old command bunker.  As this story takes place, the Clans are sending out aggressive patrols, hunting for the elusive AMF High Command.

It’s interesting that both the Clans and the AMF refer to the Levic Ascendancy’s civilian vehicles retrofitted to carry weapons as “technicals.”  As I understand it, the term originated in 1990s Somalia, where bandit gangs mounting heavy weapons on jeeps and pickup trucks would routinely shake down aid agencies for funds.  The aid agencies began listing payments given to the bandits (either to go away or to provide security for NGO operations) as “technical assistance grants” in their accounting reports, leading to the term “technicals” being applied to the bandits’ makeshift weapons platforms.  It’s surprising that the term survived to the 31st century (though it may have had alternate origins in the BattleTech chronology, since the Soviet Union didn’t fall apart until Premier Tikonov was assassinated in the early 21st century, and the rise in banditry in Somalia has been attributed to the end of Cold War-era support from both sides, once the country’s strategic significance diminished).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 20 April 2013, 23:00:33
----- 2 Weeks Later -----

Date: November 5-8, 2821

Location: Arcadia

Title: A Tale of Mercy in Defeat

Author: Chris Hussey

Type: Short Story (BattleCorps)

Synopsis:  Sheriff Tiberius Reed of Helgren County pilots an Archer as he battles the Steel Vipers for control of Arcadia’s Talbot Moraine.  It’s not going well – despite attempts to convince the Vipers of Helgren’s moral superiority over the other Arcadian warlords, fifty percent of Helgren’s forces has been wiped out.  His company is being pursued by a Viper Binary.

The Helgren equipment has seen hard use during 20 years of ceaseless civil war, while the Viper ‘Mechs are pristine.  However, the constant fighting has given the Helgren warriors a high level of competence, and Sheriff Reed gives the Vipers a good fight and leads them into an ambush, destroying several Viper ‘Mechs and forcing the rest of the Binary to surrender.

Returning to his attempts to negotiate a peace settlement with the Vipers, Reed is frustrated that the Viper clan won’t take him up on an offer of prisoner exchange.  Miguel Ayvazian speaks for the Steel Viper POWs, and tells the confused Reed that the ilKhan has chosen new tradiitions and practices to replace the failed methods of the Star League.  The Viper Star Captain in command of Ayvazian’s Binary considers their surrender dishonorable, and will not accept them back into the Viper touman.  Miguel dismisses Reed’s claims of moral superiority by noting that he chose to remain and fight rather than joining the Second Exodus, and is as guilty as the rest for the results.  He says that the Clans have come to wipe the Pentagon cluster clean of the old ways of thinking – a “genocide of ideals.”  Still, while Miguel doesn’t respect Reed’s ideals, he does respect his battlefield skills and honorable conduct.  Their discussion is interrupted by news that more Viper forces are approaching, forcing the Helgren troops to flee.

Several days later, in the Griggs Woods, the shattered remains of the Helgren forces continue to flee the pursuing Viper forces.  Exhausted and short on supplies after the Vipers overran their base camp, they stumble onto a Blood Spirit patrol.  Sheriff Reed stuns his troops by telling them he has a plan to deal with the Blood Spirits.  In his conversations with Ayvazian, he’s learned about the Clans’ Trial protocols, and determines to use that knowledge to save what remains of his forces. 

He approaches the Spirit patrol and issues a challenge to its commander, Zoltan Osbourne – if he wins, the Blood Spirits withdraw from Helgren territory forever, if he loses, Helgren County becomes Blood Spirit isorla.  Reed’s Archer duels Zoltan’s Starslayer, managing to get into position to deliver the coup de grace and claim victory.  However, Reed hesitates, allowing Zoltan to recover and defeat his Archer, winning the Trial and giving Reed and his men a place in Clan Blood Spirit. 

Notes:  H:OK recounts that Helgren County reacted to the Clans’ attack on Rand by opportunistically hitting the weakened Democratic Republic of Rand defenses in an effort to capture territory during the storm season, while the Rand army was busy battling the Vipers and Blood Spirits.  Helgren County is a nominally Davion-based state, so the claims of moral superiority combined with opportunistic land grabs are pretty much genetically imprinted.  ;)

Reed is a former SLDF captain who convinced most of his regiment to remain on Arcadia rather than joining Nicholas’ Second Exodus.  They carved out an enclave of relative peace and freedom, and viewed the ethnic Capellan Rand as their primary enemy.  At the start of KLONDIKE, Helgren had two mixed (tanks/vehicles/infantry) veteran battalions and uses its knowledge of the terrain to always choose the most advantageous ground on which to fight.
 
The H:OK bio for Sheriff Reed says that he still views himself and his soldiers as being part of the SLDF, and adheres to SLDF regulations and Star League laws.  Prior to the Clan attack, his goal was to reunite Arcadia by conquering/freeing one settlement at a time.  Sounds pretty Davion to me.  Ayvazian even calls him on it, saying that he clings to his Davion heritage like a child to its mother’s skirts.

H:OK notes that Khan Kinnison of the Steel Vipers objected to the Spirits’ claims to Helgren County, but the ilKhan backed the Spirits’ claim.  Reed’s gambit worked out well for him, and he was appointed as a regional administrator for the Blood Spirit territories, and his troops likewise assumed leadership positions in the new order.  The incident caused a rift between the Vipers and Spirits that lasted for decades.  It’s clear that Reed threw the fight with Zoltan, because victory would have only resulted in death at the hands of the Vipers, who were still furious about Reed’s earlier defeat of an entire Binary (a quarter of the Clan ‘Mech touman, at this point).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 22 April 2013, 05:44:52
----- 3 Days Later -----

Date: November 11, 2821

Location: Eden

Title: Family Ties

Author: Craig A. Reed, Jr.

Type: Short Story (BattleCorps)

Synopsis:  After more than two weeks of cat-and-mouse battles through the crumbling streets of Novy Moscva, Janette Kisiel gets urgent orders to mobilize.  Ascendancy leader Major-General Mathieu Tillam (last seen storming out of the final meeting of SLDF high command) has been located and surrounded, and all AMF forces are ordered to join the relief force.

Amid the ruins of the former Star League-in-exile capital, both sides put everything they have left into the battle.  Aerospace fighters duel overhead while ‘Mechs and tanks race through mazes of crumbling buildings around Unity Station, a maglev depot that had only been partially completed when the wars began, and had been converted into the Ascendancy’s field headquarters.  While the main Clan toumans lay siege to Unity Station, Michael Kisiel’s Star is diverted to intercept an incoming AMF relief column.

The Kisiel siblings’ commands run into each other along Dieron Bulvar, near the portion of Novy Moscva where they’d lived as children, and where they lost each other during the riots.  Janette’s force makes several attempts to break through to support Tillam, but is repulsed by Michael’s troops each time, suffering heavy damage.  As a Wolf artillery strike scatters her command, Michael’s friend Carlos engages Janette and, in the course of demanding her surrender, learns her name.  Surprised, he tells her his CO is Michael Kisiel, her long lost brother.

Janette, finding it hard to believe that Michael is alive, and that he’s joined “Kerensky’s monsters,” again refuses to surrender.  Carlos pledges to try to take her alive, for Michael’s sake.  A vicious exchange of fire shreds Janette’s Black Knight, but puts Carlos’ Warhammer down, killing him in an ammunition explosion.  She has little time to savor her victory, as her brother arrives in his Marauder and swears vengeance.  Realizing the truth of Carlos’ words, but still unwilling to surrender and abandon her duty to the Ascendancy, she turns and flees.

Michael grieves over Carlos’ death, as the two had been like brothers on Strana Mechty.  With the rest of Janette’s command destroyed, he leaves his Star behind and chases after her.  He catches up just as she reaches Barton Street, where their family lived before the wars.  She positions the Black Knight to point at the window of their family’s apartment.  It is to no avail.  Michael, enraged, turns the corner and drops the Black Knight with a furious volley.  He then notices that the Black Knight’s face is painted to resemble the teddy bear he keeps with him in his cockpit.  Realizing the truth, he calls for a medical team.

Notes:  Historical: Operation KLONDIKE notes that Tillam was run to ground when a Jade Falcon patrol intercepted a transmission from Unity Station when they were only meters from the complex, allowing them to surround the site before the AMF high command could flee.  Elise Fetladral commanded the besieging forces, while Andery Kerensky led the force that intercepted the AMF reinforcements.  (So Michael’s Star must have been under Andery’s overall command.)  With no reinforcements to break the Clan lines, AMF defenders were forced to retreat and leave a number of high value prisoners behind, including Major-General Tillam.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Kojak on 22 April 2013, 07:33:56
Interestingly, no one named Carlos can be found in the Clan Wolf touman listed in H:OK.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: trboturtle on 22 April 2013, 10:27:56
Interestingly, no one named Carlos can be found in the Clan Wolf touman listed in H:OK.

Thast's because Carlos wasn't a bloodname -- He was one of the second tier warriors, promoted to warrior status to replace a bloodnamed warrior who had been killed/wounded.

Craig
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 22 April 2013, 14:17:38
Craig included that detail in the story - I just left it out of my summary of part 1.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 23 April 2013, 05:19:09
----- 7 Months Later -----

Date: June 12, 2822

Location: Eden

Title: Family Ties

Author: Craig A. Reed, Jr.

Type: Short Story (BattleCorps)

Synopsis:  Janette Kisiel has been sitting in a Clan stockade in Novy Moscva since the defeat of the Levic Ascendancy, seven months earlier.  Today, she has a special visitor – her brother – just returned from the siege of the Black Brian on Dagda.  It’s not a particularly warm reunion, since Janette is understandably upset about the destruction of her adopted nation, the death of her fiancé, and her brother’s role as one of the invaders.  Due to the brutality of the Smoke Jaguars’ tactics, Janette isn’t convinced that Nicholas’ Clans are any better than the other warlords until Michael tells her that things were much worse on the other worlds than on Eden, leaving more than two and a half million people dead.

He offers Janette the chance to join Clan Wolf as a warrior.  She’s unsure, since she’s been through so much fighting and seen so many friends die.  Nonetheless, they hug – all animosities forgotten – and Michael returns Janette’s long lost teddy bear.

Notes:  This story takes place two weeks after the end of combat operations in the Pentagon (concluding with the fall of the Black Brian on Dagda), and shortly after the Coursing of the Pentagon has begun, wherein those responsible for the atrocities of the Pentagon Civil War are brought to account for their crimes.

During the earlier segments of the story, Janette expressed some frustration with one of her lancemates who assumed a higher social position due to having high ranking relatives, but that seems to be the extent of her disquiet with Levic Ascendancy society.  She probably lived through the annihilation of a number of unsuccessful factions and frequent battles against the Sarbat Khanate, but it seems that Eden was largely spared the widespread barbarism or the indiscriminate use of WMDs that characterized the Civil War on other Pentagon worlds.  Then again, H:OK notes that of the 2.5 million casualties from the Pentagon Civil War, over 1 million took place on Eden, wiping out 70% of the planet’s population, so her ignorance of the war’s effects seems fairly myopic.  (Though, as the most powerful of the Eden factions, the Levic Ascendancy may have been able to better shield its people from the ravages of Eden's environment, which probably caused more deaths among the weaker factions than bullets or lasers.)

Once the Bloodname Houses are established, it’s interesting to speculate on whether Janette’s genes would be authorized for inclusion in the legacy.  Having the same parentage and a proven record as a warrior would seem to be an argument in her favor.  Three centuries later, the Wolves didn’t seem to have a problem adopting Phelan into the Ward Bloodhouse based solely on one distant common ancestor.  The only difference here is that she’s a sibling to one of the Bloodnamed, rather than a descendant.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 24 April 2013, 05:18:59
-----  Meanwhile, on Strana Mechty…  -----

Date: June 12, 2822

Location: Strana Mechty

Title: Betrayal of Ideals – Foundations of Fate

Author: Blaine Lee Pardoe

Type: Serialized Novel (BattleCorps)

Synopsis:  Wolverine Khan Sarah McEvedy surveys the construction of the Great Hall of the Clans at the center of Katyusha, on Strana Mechty.  She muses on the changes she’s seen begin to emerge in the Clans – once a brotherhood of warriors united under Nicholas’ banner, and now beginning to form secret alliances and making back-room deals.  She prides herself in having kept the Wolverines aloof from any such politicking.
 
With the fall of the Black Brian on Dagda two weeks earlier, she notes that the Khans of the Clans have begun to chafe in the absence of the war they were engineered for – a warrior people without a foe.  Though Nicholas has stepped into the role of “great father” once occupied by his father, Aleksandr, McEvedy feels that the future has become harder to see since the death of Andery Kerensky on Eden during the mopping up against the Levic Ascendancy.  She has nagging suspcions that Nicholas may have had something to do with Andery’s death.  She also feels that Nicholas has none of Aleksandr’s warmth.

To replace battlefield losses from Operation KLONDIKE, new warriors have been inducted into each Clan, and McEvedy finds that this new generation lacks the common bonds that knit the original Clans together.

She goes to the temporary command center to join Nicholas for dinner, and notes that the officers’ mess this night hosts a number of other Khans: Jason Karrige of the Widowmakers, Franklin Osis of the Smoke Jaguars, and Joyce Merrell of the Snow Ravens.  McEvedy counts Merrell as a friend, but views Karrige as being unpleasantly extreme in his views.  She recalls that relations between the Wolverines and Widowmakers have been strained since an unspecified incident during the Pentagon Civil War.

In the IlKhan’s private dining room, McEvedy muses on Nicholas’ numerous quirks – any violation of his protocols results in temper tantrums that proceed nearly to the point of requiring a Circle of Equals.  Nobody is allowed to sit before he does, and eats his steaks unseasoned, nearly raw.  Conversation may not begin at the table until he finishes his meal and rests his arms on the table.  Those close to him have learned his foibles to avoid setting him off.

This night, Nicholas has an agenda – he chastises McEvedy for allowing social mobility between castes in the interests of efficiency.  Though this has resulted in record productivity from the Wolverine enclaves, it undercuts Nicholas’ goal of removing personal ambition by imposing rigidly defined caste roles and eliminating most opportunities for social mobility.  McEvedy muses that many of Nicholas’ extreme measures imposed during the crisis of the Pentagon Civil War and Second Exodus are now becoming permanent, and serving as the basis for even more extreme social engineering.

Regretting that Andery is no longer around to restrain Nicholas’ impulses, McEvedy accedes to his demand that she undo her reforms and deal with any resulting social unrest – harshly, if necessary.  However, to satisfy her own sense of honor, she demands to know which other Khans brought her reforms to the ilKhan’s attention, so that she may challenge them to a Trial of Grievance.  Nicholas denies her request.

After McEvedy departs, Nicholas informs Widowmaker Khan Karrige that he has dealt with the Wolverine situation of which Karrige had complained.  However, he criticizes Karrige's use of intrigue by placing a spy in another Clan – a major breach of etiquette by Nicholas’ standards.  Karrige expresses gratitude for Nicholas’ assistance, and takes another tack – characterizing the Wolverines as demonstrating a pattern of violation of Nicholas’ regulations that encourages competition among the lower castes, rather than leaving the resolution of all conflcts exclusively to the Warrior caste.

Karrige and Osis tell Nicholas they are worried that their own lower castes will demand reforms similar to those enacted by the Wolverines.  Nicholas tells them that, should any disputes arise, the Circle of Equals is the proper venue for their resolution.  He tells the two disgruntled Khans to step up their Trials against the Wolverines and prove the rightness of their claims on the field of battle.  However, given a spate of defeats in the Circle at Wolverine hands, Karrige instead suggests that Nicholas authorize enhanced monitoring of the Wolverines, to better detect further violations of Clan ideology.

Nicholas agrees, though he specifies that such a new intelligence gathering organization will monitor all the Clans for violations of his doctrine, and bring them to his attention for proper resolution in a Circle of Equals.

Notes:  Though it was never published in hardcopy format, Pardoe's four-part chronicle of the Wolverines' true story runs 231 pages in total, which puts it in novel territory as far as I'm concerned.  Thus, I've categorized it as a "Serialized Novel" in my reviews.

McEvedy notes the discrepancy in goals between Nicholas’ vision of the future (as epitomized by the Great Hall) – one trying to appear austere and plain, and the other trying to be wonderous and monumental.  This is emblematic of Nicholas’ conflicting ideas about the Clans themselves – that the strongest should rule and thrive, but that all non-Warrior elements of the Clans should be held back to the level of progress of the slowest.  I suppose that this might have been an effort to remove external factors from the equation and let each Clan rise or fall solely on the skill of their Warriors.

McEvedy’s view of the Clans as a united “band of brothers” during Operation KLONDIKE doesn’t quite square with the reality of the situation.  Numerous Clans slighted each other in the competition for glory, and Coyote Khan Dana Kufahl intentionally withheld battlefield support from Clan Sea Fox at a critical juncture, leading to a number of completely unnecessary casualties, including their Khan.

Khan Karrige is the clear villain of this piece, plotting and scheming with enough gusto to put a Liao to shame.  Karrige is portrayed as a glory-seeking warmonger in Historical: Operation KLONDIKE.  His pre-invasion address to his Clan includes such passages as “we are the immortal warriors for all time” and “we will strike and give no mercy, no quarter, to those that oppose us.”  Karrige’s bio notes that he was born on New Syrtis and was brought along on the Exodus with his father, who unfortunately sided with the Prinz Eugen mutineers and was executed, stigmatizing young Jason.  He tested into the Eden Academy in 2793, but encountered prejudice based on his father’s actions and couldn’t advance past Major.  Nicholas appreciated his drive, and gave him a second chance on Strana Mechty.  H:OK notes that the Widowmaker civilian castes bore the brunt of the Warriors’ post-KLONDIKE frustration, treated with contempt and brutalized by the Warriors.

Historical: Operation KLONDIKE doesn’t offer much clarity in what the Wolverine-Widowmaker incident during the Pentagon Civil War could have been.  In Operation KLONDIKE, the Widowmakers were assigned to Dagda and interacted mostly with the Goliath Scorpions and Burrocks, while the Wolverines were on Circe sharing an operational area with Clan Snow Raven.  H:OK repeatedly states that the purging of Wolverine-related records made it difficult to determine their exact actions during KLONDIKE, but it does say that the Wolverines were not considered as reinforcements for the Widowmakers on Dagda (in the siege of the Black Brian).  Thus, the incident must have stemmed from something that happened between the Widowmakers and Wolverines on Strana Mechty, while the Clans were staging for KLONDIKE.

Nicholas’ dinnertime quirks and fits of rage are, I feel, clear evidence that he did suffer some brain damage from his bout with the Curse of Eden.  Demonstrated disorders include paranoia, obsessive compulsive behavior, and inability to control his temper.  Perhaps Andery sat down too early at a final, fateful dinner and/or overcooked/overseasoned Nicholas’ steak. 

In Warriors of Kerensky, Phelan Kell opines that, in creating the Clans, Nicholas wanted to break all pre-existing ties, including those of the divisions that had journeyed to Strana Mechty.  He used strong-arm tactics to force through his reforms, including threats and even violence.  Historical: Operation KLONDIKE hints that several people who opposed Nicholas’ societal changes were ostracized (forced to live off scraps), imprisoned, and even executed.

The creation of a “doctrine police” monitoring agency within the Clans, of course, presages the creation of the Watch.  With the full support of the ilKhan and the Clan enclaves being relatively open and close together, such an agency wouldn’t have to be particularly stealthy – probably part of what made the Operation REVIVAL-era Watch so inept through the 3050s and 3060s.

It’s interesting that McEvedy feels that Aleksandr Kerensky had personal warmth.  That didn’t really come through in his other appearances (“Destiny’s Call,” “Destiny’s Challenge,” “Way of the Champion,” “Living Legends,” “Hard Justice,” and “Fall From Glory”)  I’d place him more as introverted, intellectual, stern, and excessively reliant on quotations from historical figures (Russians, mostly) to score philosophical points in debates, rather than letting his emotions carry any weight.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 25 April 2013, 05:07:06
----- 1 Month Later -----

Date: July 13, 2822

Location: Strana Mechty

Title: Betrayal of Ideals – Foundations of Fate

Author: Blaine Lee Pardoe

Type: Serialized Novel (BattleCorps)

Synopsis:  In the city of Bearcat, Wolverine Star Colonel Franklin Hallis puts a newly made Pulverizer through its paces, noting its superior performance over his previous ride, a cobbled together FrankenMech (a Shadow-Griffin).  He takes it into combat against Star Colonel Ferris Ward from Clan Wolf, who has come to challenge for the Wolverines’ Bearcat genetics repository and research facilities.  Khan McEvedy warns Franklin that a spate of recent challenges have set the stakes to be as economically damaging as possible to the Wolverines, suggesting ulterior motives beyond simple demonstration of combat prowess and inter-Clan bragging rights.  Despite the Wolves breaking their bid and calling in their entire pre-cutdown force, Hallis manages to take them out by setting the tar swamps ablaze and forcing the Wolves to shut down.

Khan McEvedy ponders the aggressive Wolf trial, and worries that this means that Nicholas’ Wolves have joined the Widowmakers and Smoke Jaguars in the list of Clans conspiring to weaken her Wolverines.  She thinks back to Andery, briefly, thinking that he could have done something about his brother.  Determning to take the offensive in this growing shadow war, she announces her intent to launch some challenges of her own against the Widowmaker enclave on Dagda, and tasks Hallis with rooting out the spies that have been leaking confidential Wolverine information to outsiders.

Notes:  Regarding Sarah and Andery, recall that she saved his life when her Excalibur intervened just as a Highlander was about to destroy his Exterminator during the rearguard action of the Second Exodus.  There was definitely an attraction between the two, though the return of future Coyote Khan Dana Kufahl nipped that in the bud.

Jihad Secrets: The Blake Documents gives the statistics for the Pulverizer, which is described as the third of Clan Wolverine’s next-gen BattleMechs (the first two being the Mercury II and the Stag).  It’s a showpiece of advanced construction materials – Endo Steel, Ferro Fibrous armor, CASE, Guardian ECM, and an “enhanced” ER PPC (beginning the power climb towards the modern Clan ER PPC) backed by large lasers and LRMs.  However, since later chapters of "Betrayal of Ideals" deal with the rollout of Clan ER PPCs, we can assume that Hallis’ Pulverizer is, at this point, mounting only standard ER PPCs (which still outrange the Thug’s non-ER particle projector cannons.)  Assuming that Ferris Ward was in a standard SLDF Thug, Hallis’ Pulverizer could have gotten in a first strike with the ER PPC and LRMs before the Thug’s standard PPCs were within range, and the Pulverizer would have had nearly 50% more than the Thug’s firepower as long as it stayed out of the SRMs’ effective range.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 26 April 2013, 05:17:38
----- 2 Days Later -----

Date: July 15, 2822

Location: Strana Mechty

Title: Betrayal of Ideals – Foundations of Fate

Author: Blaine Lee Pardoe

Type: Serialized Novel (BattleCorps)

Synopsis:  A conclave of anti-Wolverine Khans holds a strategy session at the Widowmaker enclave.  Widowmaker Khan Jason Karrige chews out Khan Jerome Winson of the Wolves for having lost the latest challenge against the Wolverines.  Khan Osis of the Smoke Jaguars argues that the Wolverines have only won by using new technology not available to other Clans.  Coyote Khan Kesar Jerricho (Dana Kufahl’s replacement, following her recent self-exile) semi-innocently inquires whether the ilKhan has sanctioned this anti-Wolverine working group, much to Karrige’s annoyance.  The Fire Mandrill Khan (Raymond Sainze?) suggests something more aggressive, but subtle.  Inspired, Karrige says that he has something in mind that will cause the Wolverines to harm themselves and expose themselves as betrayers of the Clans.

Notes: This segment of “Betrayal of Ideals” doesn’t give the Fire Mandrill Khan’s name, but I can’t find anything in Historical: Operation KLONDIKE that suggests Khan Raymond Sainze died during or immediately after the fighting in the Pentagon Worlds.  That being the case, it seems out of character for Sainze to suggest something “subtle” against the Wolverines.  His character notes in H:OK say he’s a stickler for tradition, and meets any challenges to his honor or status head-on, favoring combat as a means of resolution.  Moreover, he considered himself a true samurai of the Combine in “Fall From Glory,” so advocating for subterfuge doesn’t seem to fit.  Either Raymond has died and been succeeded by Laura Payne, or he’s gotten so enmeshed in the Fire Mandrill “competition beyond all reason” mindset that his former honor and directness have been sidelined.

Overall, the Widowmaker-Smoke Jaguar-Wolf-Coyote-Fire Mandrill conclave comes across as a collection of bickering also-rans, eager to tear down their betters, but already angling to plant knives in each others’ backs.  Warriors of Kerensky records that the Fire Mandrills took over a large chunk of Widowmaker territory soon after the Wolverine betrayal.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 27 April 2013, 05:50:30
----- 1 Month Later -----

Date: September 12-17, 2822

Location: Strana Mechty

Title: Betrayal of Ideals – Foundations of Fate

Author: Blaine Lee Pardoe

Type: Serialized Novel (BattleCorps)

Synopsis:  Wolverine Technician Karl is the Widowmakers’ mole inside the Wolverines, able to move almost invisibly amongst the oh-so-superior Warrior caste.  However, now that Khan McEvedy’s tracking method has led back to Karl, Star Colonel Franklin Hallis and Star Captain Trish have been shadowing him, hoping to learn his techniques.  After Hallis determines that they’ve learned as much as possible from observation, they detain Karl and take him to a padded interrogation chamber, where Trish sets to work with relish.

After five days of “enhanced interrogation,” Hallis reports to McEvedy that Karl was a Widowmaker civilian who retained his old loyalties when absorbed into Clan Wolverine after the 2817 Trial of Possession.  He volunteered to become a mole for Khan Karrige, and has been building a network of informers among lower castemen originating from other Clans – showing that a widespread attempt to infiltrate Clan Wolverine is underway.  Though McEvedy suspects Nicholas’ hand in this, there’s no direct evidence of the ilKhan’s involvement.

Hallis advocates purging the Wolverines of all inductees from other Clans, purifying the Wolverines and thereby rooting out the infiltrators.  Those purged would be consigned to the Bandit Caste.  McEvedy concurs, and informs him that she is also stepping up production of the Stag and Mercury II, as well as expanding the Clan’s transport assets and accelerating sibko training programs.

Notes:  Karl recalls that he was taken into the Wolverines five years earlier during a Trial of Possession over a military base.  That figure would put the Trial of Possession in 2817, three years before Operation KLONDIKE.  H:OK records a note from Chias Vong of the Ghost Bears in 2818, that their support castes had created a tremendous stockpile of equipment and provisisons – sufficient for decades, and that the Warriors have been conducting drills and combat exercises for years.  If all the Clans had such massive reserves, why would there have been a Trial of Possession by the Wolverines against the Widowmakers in 2817 for a base on Strana Mechty?  H:OK has no mention of inter-Clan possession trials prior to Operation KLONDIKE – only noting that trials were used to determine membership in the Clans and which Clans would participate in each planetary assault.  In fact, it says that the first real Trial of Possession in combat took place during the Shogunate campaign on Arcadia, and that inter-Clan Trials were a product of post-KLONDIKE programs to maintain the Clans’ fighting edge. 

One possibility that the Trial of Possession by the Wolverines against the Widowmakers is the incident (mentioned earlier) “during the Pentagon Civil War,” while the Clans were still prepping on Strana Mechty that created the bad blood between the Widowmakers and the Wolverines.  As one of the earliest Trials of Possession, losing it would have been a nasty and memorable blow to Widowmaker pride, and the fungibility of Clan loyalty wouldn’t have yet been well established.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 27 April 2013, 07:12:00
Random comment.  Widowmakers....they seem despite being clan similar in behavior to mercenary Widowmakers that sacked Outreach during the Jihad.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 27 April 2013, 07:34:53
Random comment.  Widowmakers....they seem despite being clan similar in behavior to mercenary Widowmakers that sacked Outreach during the Jihad.

To be fair to Wannamaker's Widowmakers, they had what I consider to be a very legitimate grudge against the Dragoons.  After all, one of their DropShips had a communications failure, and rather than sending fighters to establish visual communications or sending a BattleTaxi of Elementals over to board the ship and ascertain its intent, a Dragoon WarShip casually shot it out of space, wiping out a goodly percentage of the unit's assets and personnel.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Scrollreader on 27 April 2013, 08:43:40
Important Lesson: Pirate Point use dues not engender trust, and you are unlikely to get the benefit of the doubt.

EDIT: To stay on topic - Would moving the date of the novel forward 4 or 5 years help?  Or is the setting requiring just post Klondike-ism?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 27 April 2013, 10:38:00
Important Lesson: Pirate Point use dues not engender trust, and you are unlikely to get the benefit of the doubt.

EDIT: To stay on topic - Would moving the date of the novel forward 4 or 5 years help?  Or is the setting requiring just post Klondike-ism?

They're on a tight schedule for destruction - Clan Wolverine has to to get Annihilated and flee in time to become the Minnesota Tribe and hit the Combine in late 2825.

There are multiple references to Karrige's hatred for McEvedy stemming from an unspecified "incident" during the Pentagon Civil War.  Since they were on separate planets during KLONDIKE, that means it must have happened back on Strana Mechty.  If Widowmakers perceived that the Wolverines stole their base and technical personnel "just for kicks" in 2717, and then had it sanctioned by Nicholas as a "Trial of Possession," that would definitely rankle Karrige.  Nicholas may even have used the Wolverines' raid on the Widowmakers as a precedent for Trials of Possession in general.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 28 April 2013, 07:16:02
----- 9 Months Later -----

Date: June 10, 2823

Location: Strana Mechty

Title: Betrayal of Ideals – Treachery’s Stage

Author: Blaine Lee Pardoe

Type: Serialized Novel (BattleCorps)

Synopsis:  At her Strana Mechty HQ, Wolverine Khan Sarah McEvedy reviews intelligence reports regarding Nicholas’ new spy agency – The Watch.  She’s entertained the notion of throwing the evidence of Watch activities in Nicholas’ face before the Grand Council, but realizes that a confrontation with Nicholas would only harm the Wolverines.  Over the past nine months, Star Colonel Franklin Hallis’ purge of Watch agents from the Wolverine Clan has been highly effective – some reassigned to roles with no access to data, some detained, and some executed.  A few have been turned and used to send disinformation.  Hallis’ report estimates that the Wolverines will have their own “Watch” network up and running within a few years.

With a growing list of enemies, McEvedy worries that the Wolverines don’t have years left before the mounting series of Combat Trials becomes a full fledged civil war.  The Wolves, Jade Falcons, Smoke Jaguars, Coyotes, Ghost Bears and Widowmakers have all stepped up their attacks on Wolverine holdings, demanding Wolverine resources and technologies.  She notes that her feud with Widowmaker Khan Karrige dates back to the Pentagon Wars, when Karrige, who had been McEvedy’s friend, misinterpreted something as damaging to his ego that drove him to hate McEvedy and her Clan.

With attempts to take Wolverine tech in Trials faring poorly, McEvedy notes that other Clans have started designing their own next-generation BattleMechs.  She worries that her efforts to improve her Clan have touched off an arms race and upset the balance of power.  She realizes that, in the wake of Andery’s death, she’s attempted to step in and fill his role as a brake on Nicholas’ radicalism as a tribute to Andery’s memory.
 
McEvedy reviews a report from her Scientist Caste about a breakthrough in creating a more powerful ER PPC.  She worries that deploying the new technology will further inflame inter-Clan tensions, but eventually resolves to go ahead, since the Clans’ primary motivation is their competitive spirit.

Meanwhile, Widowmaker Khan Jason Karrige meets with Ghost Bear Khan Hans Jorgensson in the Forest of Gunsburg – a hunting preserve in the Ghost Bear enclave.  Karrige is trying to get Jorgensson to sign on with his anti-Wolverine coalition, but Hans sees Jason’s concerns about the Wolverines trying to establish dominance over other Clans as a non-issue, and calls Karrige out on his hypocrisy in complaining about Wolverine technological advances while his Widowmakers work on their own.  Karrige grudgingly admits that he has no evidence of Wolverine impropriety, but promises that the Watch will deliver it soon.  The Widowmaker Khan realizes that he’ll need more than just arguments and half-truths to enlist more supporters for his coalition against McEvedy.

Notes:  Author Blaine Lee Pardoe opens the “Treachery’s Stage” section with an acknowledgement that his story doesn’t exactly match the account from the Wolf Clan sourcebook, and definitively states that the “official” Clan history related in the Wolf sourcebook is a cover-up, and that his version definitively expands upon the “real story.”

The origins of the Widowmaker/Wolverine feud continue to be shrouded in mystery.  “Matters during the Pentagon Wars had been misinterpreted by Khan Karrige.”  Karrige tells Jorgensson that he “fought with Sarah once during the civil war in a minor mission in support of her troops.”  He’d been a Major in the SLDF when the Pentagon Wars erupted, so it’s possible that his battalion interacted with her command during the effort to safeguard the withdrawal of Second Exodus refugees. 

H:OK claims McEvedy may have been part of one of the rebel factions that emerged between the deaths of DeChavilier and Aleksandr Kerensky – so her action to save Andery may have been her deciding to switch sides after living through months of growing warfare.  If that’s the case, then Karrige’s interaction with McEvedy must have been fairly late in the Second Exodus, since he was with Nicholas’ faction while she may have been with one of the small factional rebel groups in the Purgatory Peninsula until the Second Exodus withdrawal line reached the city of Vesta.

McEvedy sees Andery as having challenged Nicholas and not blindly done his bidding.  There must have been quite a few changes in Andery’s personality following the Second Exodus, because the Andery we saw in “Fall From Glory” was Nicholas’ doormat, not his conscience.  He never stood up to Nicholas (well, there was one time, but he ended up agreeing to support Nicholas completely after a brief argument), and only once stood up to Aleksandr.  If McEvedy felt that Andery had been her greatest friend and ally, one wonders about the nature of her relationship with Andery’s beloved Dana Kufahl – especially given the brief reference to an attraction between Andery and Sarah during the Eden rearguard action.

If McEvedy sees herself as filling Andery's role as a constraining influence on Nicholas, that may be one of the reasons he orchestrates her destruction.  I'm pretty sure Nicholas likes not having any constraints, and there are rumors that he caused Andery's death on Eden.  If that was the case, he certainly wouldn't appreciate anyone trying to step into the role again.  We've seen that he likes to repeat his successful tactics (working covertly to set up a weak challenge to his authority, then securing control over the remainder by brutally crushing the puppet "rebels" - seen in the Prinz Eugen incident and again (probably) in the New Capellan Hegemony breakaway) so it would be in character to have whoever tried to mimic Andery meet the same fate.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 28 April 2013, 11:30:52
Part me REALLY wishes the novels were still possible, lord this sounds like it would been great novel to read in book. (Darn ROC!!!)

I think only problem with these stories between the Fall of Grace and Betrayal of Ideals is authors have differient take on behavior of the lead characters.  Randall protays Andry as Mendrugo describes as a "Doormat" while in BoI he sounds like he was more than mindless follower and tried keep Nicolas from going over the edge. 

Even this sort of a form of Cliff notes to the story/serial Betrayal of Ideals , i get the impression that McEvedy was infact better person than Nicolas was.  Wolverines may have been actually more SLDF than rest of the Clans devolved into. If there any truth to Blake Documents, they would ultimately become power behind ComStar...either making the noble (non-reglious version) or raving fanatical loons in end.   Too bad Wolverines didn't become something more we haven't seen it yet.

P.S. Mendrugo: Are you going to include the dairy of the Wolverines or is it to dangerous to consider it in-universe story/or fact enough?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 28 April 2013, 12:54:28
I think Randall had planned for Andery's character to undergo an arc of personal growth in the second and third ClanGrunder novels, and that his spinelessness in the first novel was done to provide contrast to later developments (which, alas, we haven't gotten to read). 

I looked through the purported "Wolverine Diary" and found that I just couldn't reconcile it with the chronology as laid out in "Betrayal of Ideals."  The diary implies that the Wolverines fought through Clan space for months before successfully breaking contact with only a small remnant of their people.  This doesn't match the chronicle of "Betrayal of Ideals" at all.  However, there are elements in the diary that make me believe it's been written by someone with some concrete knowledge of the Wolverine saga, but who is trying to cover up key details and spread disinformation.  They mention the Zughoffer Weir at one point in the diary.  My guess is that the Zughoffer Weir (one of the few ships that escaped the final battle in the Barbados system) crew is the Wolverine group that encountered ComStar and was incorporated into its inner cabal, while McEvedy's/Ebon's group is the one that circled around and settled in the vicinity of the Magistracy of Canopus.  The missing third picket fleet would be a good candidate to have slipped off to become the Umayyads in Nueva Castille.

The chronology of the diary just doesn't match up with Betrayal of Ideals.  Since it appeared in one of the "rumor" sourcebooks, I think it's about as accurate as the tales of Illuminati high lords on the Tanite worlds, Manei Domini bases in hyperspace, and the genecaste, with perhaps a few crumbs of truth sprinkled within.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 28 April 2013, 15:37:24
I think Randall had planned for Andery's character to undergo an arc of personal growth in the second and third ClanGrunder novels, and that his spinelessness in the first novel was done to provide contrast to later developments (which, alas, we haven't gotten to read). 

I looked through the purported "Wolverine Diary" and found that I just couldn't reconcile it with the chronology as laid out in "Betrayal of Ideals."  The diary implies that the Wolverines fought through Clan space for months before successfully breaking contact with only a small remnant of their people.  This doesn't match the chronicle of "Betrayal of Ideals" at all.  However, there are elements in the diary that make me believe it's been written by someone with some concrete knowledge of the Wolverine saga, but who is trying to cover up key details and spread disinformation.  They mention the Zughoffer Weir at one point in the diary.  My guess is that the Zughoffer Weir (one of the few ships that escaped the final battle in the Barbados system) crew is the Wolverine group that encountered ComStar and was incorporated into its inner cabal, while McEvedy's/Ebon's group is the one that circled around and settled in the vicinity of the Magistracy of Canopus.  The missing third picket fleet would be a good candidate to have slipped off to become the Umayyads in Nueva Castille.

The chronology of the diary just doesn't match up with Betrayal of Ideals.  Since it appeared in one of the "rumor" sourcebooks, I think it's about as accurate as the tales of Illuminati high lords the Tanite worlds, Manei Domini bases in hyperspace, and the genecaste, with perhaps a few crumbs of truth sprinkled within.
I guess thats how its going be, plot books aren't great source of solid canon specially when they don't say if they are or not. Just Canon Rumor.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 28 April 2013, 23:05:24
----- 1 Month Later -----

Date: July 20, 2823

Location: Strana Mechty

Title: Betrayal of Ideals – Treachery’s Stage

Author: Blaine Lee Pardoe

Type: Serialized Novel (BattleCorps)

Synopsis: At Wolverine Training Facility Gamma, Star Colonel Franklin Hallis oversees a Trial of Bloodright between MechWarriors Trish and Drake (running a Shadow Hawk and a Wyvern, respectively) for the Ebon bloodname.  Trish wins, taking the bloodname and succeeding the deceased Foster Ebon who recently died in a Trial of Possession on Eden against Clan Smoke Jaguar.

Hallis congratulates Trish on her win, and on her recent work in developing the Wolverine Watch – particularly her idea to patch into other Clans’ satellite networks and use them for covert intelligence gathering, while safeguarding the Wolverine sat-net against similar intrusion.  Noting the damage to her Shadow Hawk, he authorizes her to receive a new Pulverizer off the production lines, this one equipped with enhanced 'gutbuster' ER PPCs.

Notes:  Hmmmm.  Just spitballing here, but since the Wolverines were last thought to have landed on/around the extremely suggestively named world of McEvedy’s Folly, which lies fairly close to the Magistracy of Canopus, I can’t help but wonder if there’s any connection between the Ebon bloodname and the MoC’s “Ebon Magistrate” special forces commandos which debuted following a reorganization in the 3040s (coincidentally around the time that the Clans began prepping for Operation REVIVAL).  A Guide to Covert Ops says that “the creation of the shadowy, ultra-elite Ebon Magistrate, has not been easy to track,” but shows “a level of ability that cannot be attributed to simple reorganization.”  The report attributes the improvement to “a vague reference to extremely resource-rich worlds located ‘beyond explored space.’”  Handbook: Major Periphery States notes that “the primary ‘evidence’ of some secret resource or benefactor is the sheer speed of the MIM’s transformation from a small and struggling department of the military to a formidable tool.”
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: FedSunsBorn on 28 April 2013, 23:25:04
Interesting....if true, its sorta like the Fidelis and the RotS.

Of course, why would the Wolverines be helping the MoC in the first place....?  ???
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Nerroth on 28 April 2013, 23:29:36
If that particular bout of speculation had any truth to it, one would imagine the Magistrate being especially careful not to have any of their operatives fall into the hands of a Council of Six Clan; epecially with the Sea Foxes casting such a wide operating net (and bringing the most effective Clan Watch along for the ride).

But then, one could imagine the Magistrate making a point of recruiting fresh blood, so to speak; even if the founding members had such a lineage, it would make sense for them to ensure that the operatives they did send against Clan targets had no compromising genetic lineage to leave behind, in the event that a Fidelis-esque "last resort" failed to dispose of any fallen remains.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Scrollreader on 28 April 2013, 23:33:49
Curiously, both the Ebon Magistrate and the WoB/Manei Domini have a heavy cybernetic focus (and have both been, separately, linked to the Wolverines).  Is there any hint in BoI that they favor cybernetics, or medical research?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 29 April 2013, 06:39:49
The Wolverines are very much into research in general, much moreso than the other Clans, which is why they were the first to develop new 'Mechs and the Clan ER PPC prototype.  However, there's no early indications of a preference for cybernetics.

My speculation (based on nothing other than that it would be fanboyisly "kewl" with a capital K) is that perhaps the Zughofferites hooked up with ComStar, resettled on Mars, and became the core of the ComStar cabal that eventually unleashed the jihad via the Word of Blake.  They would have wanted revenge on the Clans and would have the necessary ties to ComStar.  Meanwhile, the Bismarckites (Ebon/McEvedy) became the Minnesota Tribe, swung around to McEvedy's Folly, and then founded a new baseworld near there (seen in the Interstellar Expeditions sourcebook intro fiction).  Given the apparently destroyed nature of that base (equipment strewn about and abandoned), my notion is that the two ex-Wolverine groups later learned of each other's existence (or at least one learned of the other's) and found, for whatever reason, that they had grown apart philosophically.  At some point, the Zughofferites/Cabalists attacked the Bismarckites/Minnesota Tribe and wiped them out, then tasked forces with keeping anyone else from learning about them for fear that anyone knowing too much about the Minnesota Tribe might be able to link them to the cabalists.

MechWarrior 2nd Edition notes that the Magistracy of Canopus started receiving fresh supplies from a mysterious source "beyond the Periphery" in the late Third Succession War.  That could have been when the Minnesota Tribe made contact and started backing the Magistracy.  Perhaps after the war with the cabalists (if there was one), the Minnesota remnants fled into the Magistracy for shelter, and ended up forming the Ebon Magistrate.  There certainly was no love lost between the Manei Domini and the Ebon Magistrate during the Jihad, so the two aren't in cahoots.

Tribe vs. Cabal - Wolverine Civil War.  What do you think?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 29 April 2013, 08:09:27
The one thing that bothers me it that it would be friggin' stupid to keep the names - Ebon Magistrate, McEvedy's Folly.
Even when you take into account that nobody in the Inner Sphere was likely to recognize these names, and that the Magistracy was a bandit kingdom in the outback (or so the IS said), the first thing to do for a prosecuted minority would be to cover up their identity, or at least not push it into everybody's face like this and risk information getting out. It's almost as if they dared the universe to find them.

As for the mysterious source of equipmet the MoC had around 3025... my apocryphal pet theory based on the old unfinished BattleForce comic series is that the CapCon and Michael Hasek-Davion's troops fought each other to a standstill on Tibolt (http://www.sarna.net/wiki/Tibolt), and that the MoC got to pick up the remains (probably after Lugosi and her Dog Lance defected to the MoC from the Hasek troops who set them up for being wiped out) and thus found what Hasek was after. Doesn't rule out the cache being a Wolverine cache of course.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 29 April 2013, 10:57:26
The one thing that bothers me it that it would be friggin' stupid to keep the names - Ebon Magistrate, McEvedy's Folly.
Even when you take into account that nobody in the Inner Sphere was likely to recognize these names, and that the Magistracy was a bandit kingdom in the outback (or so the IS said), the first thing to do for a prosecuted minority would be to cover up their identity, or at least not push it into everybody's face like this and risk information getting out. It's almost as if they dared the universe to find them.

Perhaps it was entirely due to the Minnesota Tribe's lack of guile that the more secretive cabalists dropped the hammer on them.  The same things that bothered you bothered the Mars colony Zughofferite cabal and they decided to do something about it.  (Memo to the Primus - taking the WarShip fleet out for...exercises.  Back in a few months.  Don't wait up.)

What was the name of that Succession Wars-era merc group that paused in mid-battle on the Liao/Davion front, met with someone off a DropShip, and then packed up and vanished?  Perhaps their disappearance could be tied to the date of the notional Wolverine civil war.  ("Time to come home.  The baseworld is under attack by our long lost brethren.")
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: roosterboy on 29 April 2013, 11:01:40
What was the name of that Succession Wars-era merc group that paused in mid-battle on the Liao/Davion front, met with someone off a DropShip, and then packed up and vanished? 

Clinton's Cutthroats. IIRC they get mentioned in some of the Five rumors.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 29 April 2013, 11:08:59
Clinton's Cutthroats. IIRC they get mentioned in some of the Five rumors.

Thank you kindly, sir!
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 29 April 2013, 12:47:55
I got them covered on Sarna: Clinton's Cutthroats (http://www.sarna.net/wiki/Clinton%27s_Cutthroats)
We're told they were hired to guard the Hidden Five after one was accidentially discovered. That only has tangential ties to the Wolverines, except if you postulate it was the Ebon Magistrate/MoC Wolverines that found one of The Five in 2869 and not an innocent commercial JumpShip captain/explorer.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 30 April 2013, 05:08:09
----- 2 Days Later -----

Date: July 22, 2823

Location: Circe

Title: Betrayal of Ideals – Treachery’s Stage

Author: Blaine Lee Pardoe

Type: Serialized Novel (BattleCorps)

Synopsis:  Wolverine Point Commander Cale (Beta Galaxy, 102nd Strike Cluster, Bravo Trinary Striker, Third Star) investigates a Jade Falcon incursion into the Wolverines’ Tiki Province on Circe.  The Wolverines had secured control over the province by taking it from the Fire Mandrills near the end of the Pentagon Wars, and it now borders the Jade Falcons’ Uthar Province and the Ghost Bears’ Ta’Kal Province.  His query about the Falcons’ intentions is answered by Star Captain Phillip Buhallin of Gyrfalcon Galaxy, who awaits his batchall.  Cale gives the same response as Andrew Steiner will on Somerset some 227 years later, and is brusquely informed that it is the new official term for “BATtle CHALLenge.”

The Falcons insist that the Wolverine maps are wrong, and that they have come to defend a hidden Brian Cache that lies in the territory.  The Wolverines declare the heretofore unknown cache their property and call in to Zypher City for an HPG linkup to Khan McEvedy, preferring to let her make the decision rather than simply ripping into the Falcons.

Notes:  The Clans – Warriors of Kerensky states that there were so many caches on the Pentagon worlds that many of them remained unlooted during the fighting in the Pentagon Civil Wars.  That seems like a doubtful assertion to me, since the warlords showcased in H:OK would likely have mortgaged their grandmothers for more SLDF-surplus equipment by year 20 of the fighting, when they were down to armed IndustrialMechs and “Technicals” made out of autocannon-packing dump trucks and flatbed trailers with banks of crude rocket launchers.  The account in “Betrayal of Ideals” makes more sense to me – that a cache had remained undisturbed after being covered by a landslide.

I’d never heard the origin of the term “batchall” before.  It makes sense (and since Blaine was involved in the early writing for BattleTech, it’s probable that this was the original intent for the term), but nobody seems to have told Nicolai Malthus’ voice actor on the BattleTech Animated Series, who pronounced it as “ba-chawl” rather than “bat-chall,” giving us a 3050s pronunciation probably significantly different than what Cale was hearing in 2823.  Of course, language changes over time.  Andery’s “Aff” has apparently regressed in usage for the time being, and the current style is to end questions with full “query affirmative” and “query negative” statements.

In “Fall From Glory,” Andery describes the construction of the Brian Caches – massive Castle Brian-style fortifications “marching off across the continent in a line.”  Based on my reading of FFG, my understanding was that the Brian Caches were intended to store surplus military equipment against future need.  Rather than hiding it, the goods were to be put inside nigh-impregnable fortifications (that could also serve as strongpoints) and pulled out if Great House forces or aliens (The Grand Tetatae WarFlock) came calling.  Hiding a Brian Cache doesn’t seem like it fits into that plan.  If it’s not marked on the maps, then what good does it do for the defending forces when Task Force SERPENT arrives?
 
Given Karrige’s prior scheming, one possibility is that he emptied out one of his own caches and had Mandrill laborers covertly build this cache in their territory before intentionally “losing” the province to the Wolverines.  Recall that the Mandrill Khan was at Karrige’s “Wolverine Revenge Society” powwow and suggested something subtle.  Part two would be to leak info about the “lost” cache to the Falcons, who would take the bait and claim it due to their pre-Mandrill claim to the territory.  (The Falcons may or may not have been in on the plan, since their Khan wasn’t mentioned as being part of the anti-Wolverine conclave.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 30 April 2013, 23:10:57
----- 1 Week Later -----

Date: July 28, 2823

Location: Circe

Title: Betrayal of Ideals – Treachery’s Stage

Author: Blaine Lee Pardoe

Type: Serialized Novel (BattleCorps)

Synopsis:  Following Cale’s call for reinforcements, Star Colonel Franklin Hallis has been dispatched to the Tiki Province to resolve the question of ownership of the cache.  He proposes to Falcon Star Colonel Phillip Buhallin that they resove it through a Trial of Possession, implying that the Grand Council would order such a resolution in any event, if the matter were brought before them.

The Trial commences with a Star on each side.  The Wolverines claim victory with a well placed ambush followed by a grand melee, throwing the traditionalist Falcons for a loop.  Buhallin acknowledges defeat, but says that the Falcon Khan will raise the issue of the cache before the Grand Council, and that the matter is far from over.

Notes:  The doctrine of one-on-one dueling didn’t become a hard-and-fast rule until Nicholas’ death and the resulting Absorption of the Widowmakers.  However, it has become standard enough practice for the Wolverines’ shift in tactics to flummox the Falcon warriors. 

This scene also spotlights one of the main problems in the Clan society – nothing is ever permanently resolved.  If one side or another really wants something, they can keep challenging for it until they get what they want, but then they have to keep facing new challenges as the other side tries to take it back.  It must make long-term planning next to impossible, since Clans can’t know what resources they’ll have access to in anything but the short term.

Hallis references his use of a JumpShip command circuit to travel between Strana Mechty and Circe.  One wonders how extensive such command circuits are – just between Strana Mechty and the Pentagon worlds, or strung out to rapidly connect each Clan’s various enclaves.  They proved expensive to maintain in the Inner Sphere when used for pre-HPG communications, but the Clan society is all about putting its resources at the disposal of the Warrior caste, so having command circuits set all over the Kerensky and Pentagon Clusters sounds like a high probability.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 02 May 2013, 05:41:57
----- 1 Month Later -----

Date: August 28, 2823

Location: Strana Mechty

Title: Betrayal of Ideals – Treachery’s Stage

Author: Blaine Lee Pardoe

Type: Serialized Novel (BattleCorps)

Synopsis:  As promised, the Jade Falcons have brought the issue of the Tiki Cache before the Grand Council (still in temporary quarters as work continues on the massive Great Hall).  The Khans sit around a massive table engraved with each of their emblems, not unlike the Knights of the Round Table.  IlKhan Kerensky sits next to the Wolf Khan, reinforcing his ties to the Clan that holds his genetic legacy.  McEvedy feels tension in the room as the other Khans file in, and muses that Nicholas has taken a tight-knit band of equals and turned them against each other.

Falcon saKhan Lisa Buhallin opens the session with a formal protest that the Wolverine claim to the cache has no basis, and that the Trial of Possession was contrived and unjust.  Buhallin notes that the cache contains weapons of mass destruction, which have in the past been carefully controlled by the Grand Council.  McEvedy ponders how Buhallin could have this information when the Wolverines have barely begun to catalog the cache’s contents.  McEvedy responds that the Trial was legitimate, and that the Falcons intentionally created the incident.  She questions, if the Falcons knew about the cache when it was on their territory, why they didn’t report the WMDs to the Council immediatey?  McEvedy proposes that the Council postpone a decision on the cache until its contents can be properly inventoried.

After the session, McEvedy confronts Buhallin and asks her what has caused the Falcons to become so hostile to the Wolverines.  Buhallin says that she’s received information that the Wolverines have been spying on the Falcons and other Clans in an effort to become the dominant ilClan.  The Falcon saKhan also chastises McEvedy for not thinking of the wider ramifications when she tried to liberalize her civilian caste strictures.  She tells McEvedy that the internal unrest sparked by rumors of Wolverine reforms forced the Falcons to put down labor unrest by force.  She also expresses resentment that the Wolverines have been keeping their new BattleMech and weapon system designs to themselves, rather than presenting them to the Grand Council.

Notes:  This scene mentions that Nicholas censored or banned much of the reading material originating in the Inner Sphere (purging anything that might lead to personal ambition).  This helps to explain why Horse is so freaked out by Aidan’s secret cache of books in the Jade Phoenix trilogy.

Historical: Operation KLONDIKE notes that internal dissent in the Jade Falcons arose after Nicholas elected to give his genetic legacy to Clan Wolf, rather than Jade Falcon.  A number of hardliners within the Falcons called for secession, but the Falcon Khans took decisive action to forestall Nicholas’ wrath – executing the ringleaders (10 warriors from the Jae-Hyouk, Ustone and Yont bloodhouses) and sending others into exile on long-term exploration missions or other harsh duties – an event in June-July 2823 (two months before this story) known in Clan history as the Culling.  Having already had to kill off a portion of her own Touman to silence Falcon demands for greater autonomy, Buhallin is understandably predisposed to dislike such stirrings in other Clans.  Having to use her warriors to suppress her civilians would have futher embittered the Falcon leadership towards “corrupting external influences.” 

McEvedy tells Buhallin that she wasn’t spying on other Clans and that she stepped up the Wolverine’s intelligence capabilities only to guard against infiltration by other Clans and by Nicholas’ Watch.  However, to herself, she worries that Buhallin’s people might have captured and interrogated one of the Wolverine agents in the Jade Falcons, so it seems that Hallis’ counterintelligence efforts went somewhat beyond just screening out other Clans’ spies within the Wolverines.  (Or perhaps Buhallin caught onto the Wolverines’ trick with the satellite networks.)  Buhallin’s righteous indignation about spying is pretty hypocritical, to my mind, since one of the spies identified in Hallis’ sweep was a former Jade Falcon medical technician, as were a number of other Jade Falcon bondsmen who were sending encoded information back to the Watch.

Buhallin herself is profiled in the Jade Falcon sourcebook.  She came from a poor farming family on Trondheim, but managed to get into Pacific Lutheran University on Terra.  She joined up with Elizabeth Hazen’s Ghosts of the Black Watch resistance group during the Amaris Civil War.  She was greviously wounded during the assault on Dagda’s Black Brian, but recovered and rose to become saKhan of the Jade Falcons.  Her early work as a writer led to her taking charge of composing large sections of The Remembrance, and advising Nicholas on the wording of new laws and regulations to enforce his vision of Clan society.  She’s characterized as a hardcore Nicholas supporter, and a true-believer in his social engineering campaign.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 02 May 2013, 23:21:30
----- Meanwhile, on Circe… -----

Date: August 28, 2823

Location: Circe

Title: Betrayal of Ideals – Treachery’s Stage

Author: Blaine Lee Pardoe

Type: Serialized Novel (BattleCorps)

Synopsis:  Star Captain Trish Ebon oversees the cataloging of the Tiki Province cache.  It consists of two large rooms filled with BattleMechs and gear, as well as access tunnels to a number of exit points that had been obscured by forest growth decades earlier.  Trish is impressed with the amount of history on display – uniforms from the 82nd Royal Jump Infantry Division, the 29th Royal Dragoons, and the 331st Division.  She recalls that Khan McEvedy’s father commanded the 331st, and that the Wolverine touman includes a 331st Battle Cluster.  Trish notes that the ‘Mechs are in good shape, but the stored munitions have deteriorated, and spilled solid rocket propellant mixed with water leaking into the cache (due to clumsy Jade Falcon excavation attempts) have made recovery operations in the cache dangerous.  The real prizes in the cache, in Ebon’s opinion, are six nuclear-tipped Killer Whale missiles – specialized ship killers.  The missiles have become useless due to age and corrosion, but the warheads were carefully stored and are still active.  Several empty racks suggest that the Jade Falcons may have taken some of the nukes during their initial explorations into the cache.

However, in the woods outside, two Widowmaker warriors named Driss and Arvin are hauling the missing nuclear warhead to a concealed cargo truck, dressed as Wolverine technician caste-members.  So disguised, they managed to sneak the warhead out under Ebon’s nose.  As they reset the warhead’s detonation code, Driss and Arvin debate the honor of the mission, with Arvin complaining that stealing is more for bandits than warriors, while Driss reminds him that they are serving their Clan, and were promised advancement if successful.

Notes: The 82nd RJID is descended from the American 82nd Airborne Division.  It was part of the 15th Army, XXIII Corps.  The 29th Royal Dragoon regiment was part of the LXI Corps in 20th Army.  The 331st Royal BattleMech Division was part of 11th Army, V Corps.  Both the 82nd and 331st had strong ties to the old United States of America.  It’s odd that Trish considers the uniforms to be holy relics of a bygone era.  A lot of the warlords and their troops on the Pentagon worlds were probably wearing similar SLDF-issue uniforms when they fought the Clans just two years earlier.  Granted, Trish is a second generation Clan warrior and the Star League was just a tale she heard growing up, but there are still plenty of people around for whom the Star League existed in living memory.

What’s more astounding is how badly deteriorated the munitions in this cache have become.  In the following chapter, McEvedy reports that the ‘Mechs are also in terrible condition – with most fit only to be scrapped for parts (contradicting Trish’s initial assessment in this chapter).  The spare parts have suffered damage from moisture and rot as well.  Unless all the damage is due to the Jade Falcon-caused water leaks, Kerensky’s engineers really fell down on the job when putting this stuff into storage.  The SLDF-in-exile had all sorts of military specialists who were logistical geniuses, and who’d had decades of experience in keeping machinery and supplies moving smoothly through a massive bureaucracy.  At some point in its 200 year history, the SLDF had to have put to paper standard operating procedures for proper storage of munitions.  If this was intended to be a hidden Brian Cache, intended as an emergency fallback for loyalists in case of a betrayal, then sending in regular maintenance crews would risk exposing its location, so the goods there should have been given special treatment for long-term storage.  (Volatile fuel drained, anti-corrosion treatments applied - even something as simple as coating them in layers of protective grease, etc.)  It’s clear that it was within SLDF capabilities to do so – the ‘Mechs recovered from the Nagayan Mountain cache on Helm proved serviceable enough after being in storage for 300 years.

I suppose that it’s possible that this was a regular cache that was simply forgotten about as warfare broke out on Circe.  I’m somewhat surprised that the local foliage would have grown up enough to obscure the cache in only a few years.  Circe is described as having an arid, desert climate, in general, with only a few native plants and genetically engineered Terran flora (like the Circian oak) growing there.  The trees are noted (in the Warriors of Kerensky Circe profile) to be regularly torn out of the ground by intense “hell storms,” that can fell even the oldest trees.  Thus it seems odd for the cache to have been overgrown.  In terms of location, perhaps something about Circe’s geography prevented the Star League-in-exile from doing what they did on Eden, and building caches at regular intervals in straight lines radiating out from the cities.  (The idea on Eden, I suppose, being to ensure that, no matter where enemies landed, there would be strongpoints loaded with supplies within striking distance of their LZ.)

The evidence of the Falcon excavations shows that my earlier theory about the cache being a fake planted by the Fire Mandrills was incorrect.  However, this means that either the Jade Falcons discovered it and kept it quiet, then came back for it at this point…or that the Fire Mandrills discovered it (perhaps just Kindraa Sainze, which then would have kept it secret from the rest of its own Clan), then lost it to the Wolverines and (in accordance with Karrige’s plan) leaked the information about the cache to the Jade Falcons, who swooped in and began to excavate.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 04 May 2013, 07:13:46
----- 2 Months Later -----

Date: October 6, 2823 [See Notes]

Location: Strana Mechty

Title: Betrayal of Ideals – Treachery’s Stage

Author: Blaine Lee Pardoe

Type: Serialized Novel (BattleCorps)

Synopsis:  Reviewing Trish Ebon’s preliminary assessment of the cache’s contents, Khan McEvedy thinks back to her father, the 331st’s final commander – Major General James McEvedy.  She recalls him as a kind, gentle and caring man, and finds Nicholas a poor father figure by comparison.  McEvedy worries about one discrepancy – Ebon’s report lists six nuclear warheads, whereas Buhallin claims her search team found seven.  She hopes it’s just an oversight.

McEvedy reports the wrecked state of the ‘Mechs, and says that only the nuclear warheads are worth discussing.  Nicholas suggests equitable disposition of the cache contents, to prevent shifting the balance of power, with possession determined by Trials of Possession for the nukes and ‘Mech Stars.  McEvedy objects, noting that the Wolverines defeated the Falcons for the cache, and that the other Clans have no claim to it.  Nicholas takes this as grounds for a Trial of Refusal.  The Widowmakers win the right to defend the Council decision, pitting two of their warriors against the Wolverine Khan and saKhan.

Notes:  Historical: Liberation of Terra records that Major General James McEvedy led the 331st against the Rim Worlds Republic capital of Apollo, seizing two Castles Brian in under three days.  He’d risen to the rank of full General by the time of the assault on Terra.  The 331st also took part in the invasion of New Earth and played a role in the liberation of Moscow.

There’s no datestamp on this scene, and it’s intercut with the inventory scene on Circe and the theft of the nuclear warhead.  However, Nicholas calls for the Trial of Refusal to take place “the following day,” and the Trial is datestamped October 7, so the Council meeting must be on October 6.

I’m curious about the number and nature of Brian Caches.  This story gives us the only known breakdown of an intact cache’s contents.  The use of Brian in the title, to me, is an indication of the construction techniques, rather than any particular size.  The Castle Brian section of the Star League sourcebook says that an “average” Castle Brian could host two brigades of troops, but notes that there wasn’t a standard size and they could be larger or smaller.  On the other hand, Mini-Castles could accommodate just one regiment, so Castles Brian probably didn’t get that small.  Castles Brian probably ranged in size from holding one brigade (3 regiments) to one division (nine regiments).  The Brian Caches appear to have covered a range of sizes, but uniformly used Castle Brian-class structure strength (since the ones on Arcadia withstood nuclear strikes).  The smallest known cache was the Tiki Province cache which held just two companies, while the largest is Castle Brian IV (also referred to as a Brian Cache) which “contained enough weapons to outfit an army.” (So….a division-sized cache?)
 
H:OK describes the Brian Caches as “massive fortifications where the extra weapons and military equipment from the demobilized units would be stored.” (However, the Tiki cache doesn’t seem particularly ‘massive.’)  On Arcadia, “the world’s Brian Caches had done their duty – though seriously damaged by multiple direct nuclear strikes, most nevertheless survived long enough to give some measure of protection to the world’s defenders.  Military power largely remained in the hands of just a select few groups that had managed to secure the Brian caches for themselves.”

The numbering system doesn’t really add clarity.  The ones on Eden appear to have been sequentially numbered with Roman numerals, and Castles Brian IV and V are featured in Fall From Glory.  The one surviving depot on Arcadia was named “Brian Cache 17,” while the surviving depot on Dagda was named “Brian Cache Dag-92-906.”  This could be read to mean as few as five Castle Brian-class caches per planet, or as many as 1,000 per world.  With 686 regiments to cache, if they all went into Tiki-sized caches, that would be 3,087 caches.  If they all went into divison-sized caches, that would be 76.  My best guess is that there were 1,000 caches in total, 250 per world, of varying sizes (perhaps making the ‘Black Brian’ the 92nd of 250 on Dagda and the 906th of 1000 overall).  Just as the SLDF’s main Castles Brian were surrounded by supporting mini-castles, the main Brian Caches (such as Castle Brian IV, Castle Brian V, and the Black Brian) may have been surrounded by supplementary caches ranging from two companies to a brigade’s worth, depending on what the local geography would support.  The big ones were mostly wiped out by the start of Operation KLONDIKE, while the smaller ones had largely been overrun and emptied out.  Tiki may have been typical of the smaller caches, but was unusal in that it was overgrown and forgotten.

Known Brian Caches include: 

Arcadia:  The sturdy Brian Caches were seized by a small number of powers, who used them to survive the initial frenzy of nuclear exchanges.  Most appear to have been subsequently overrun and destroyed by rival factions or simply cleared out and abandoned.  The Dragon’s Republic controlled the last functioning Brian Cache on the planet (Brian Cache 17).  Clan Star Adder destroyed or disabled all the entrances with mining equipment, explosives, direct weapons fire, and atomic demolition charges, trapping Republican forces inside until they surrendered en-masse after 47 days of siege.  The Adders collapsed the unstable structure after they cleared it out.

Babylon: The Callandra “Mountain People” helped the SLDF build a Brian Cache in the mountains where they lived, and took control of it after the Second Exodus.   However, they lost or traded away most of its contents during the wars.

Circe:  The small Tiki cache was apparently forgotten and lay undisturbed for the duration of the Exodus Civil War.  It contained two companies of BattleMechs, seven nuclear warheads, and substantial supplies of parts (including actuators and fusion engines), munitions, and uniforms.

Dagda: The Black Brian on San Biagio (official designation “Brian Cache Dag-92-906”) was very heavily defended.  It was one of Aleksandr Kerensky’s original depot sites and followed a standard Star League design.  It was controlled by the Brotherhood of Donegal almost from the beginning of the Exodus Civil War, and survived numerous attacks while all the other depots on the Dagda were overrun and consumed by various factions.  Unlike Castle Brian IV on Eden, which had defenses limited to security cameras and pressure plates wired to alarms, the Black Brian had a full complement of gun turrets (though these may have been added once the wars started).

Eden:  The New Capellan Hegemony claimed Castle Brian IV (often referenced as the Brian Cache where DeChavilier died, and the one where General Carson was accused of having been involved in arms smuggling).  That depot was said to contain enough weaponry for an army.  Andery describes the construction of “a chain of Brian Caches marching off across the continent to the west.”  To me, this implies a chain of caches running from Novy Moscva to the settlement of Yang’s Bazaar, which is the only thing marked on the map to the west of Novy Moscva.  It is implied that Andery can see several of the caches in the chain as his helicopter flies over the city center, so they’re probably placed close enough to be mutually supporting (a Long Tom has an effective range of 10.2 km, so putting the caches about 20 km apart would allow them to cover the surrounding terrain with artillery without leaving any gaps for enemy ground forces to move through).  Nicholas’ forces staged their Second Exodus out of Castle Brian V, near Vesta.

Strana Mechty:  There was a Brian Cache on Strana Mechty, though it isn’t clear whether Aleksandr built it, or whether it was built to hold the equipment from the two divisions that followed Nicholas on the Second Exodus.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 04 May 2013, 23:01:29
----- 1 Day Later -----

Date: October 7, 2823

Location: Strana Mechty

Title: Betrayal of Ideals – Treachery’s Stage

Author: Blaine Lee Pardoe

Type: Serialized Novel (BattleCorps)

Synopsis: The Trial of Refusal commences, pitting McEvedy (Guillotine) and her saKhan Dwight Robinson (Black Knight) against two Widowmakers piloting King Crabs.  Sarah has been using the Guillotine since the Clans were formed on Strana Mechty (she previously piloted an Excalibur in “Fall From Glory” during the Second Exodus rearguard fighting).  She wishes Andery were present, and remembers how close they were, and how he was able to stand up to Nicholas when nobody else could.  The Widowmakers stun the Wolverines by double-teaming saKhan Robinson, who goes down fighting (trying to beat one of the King Crabs to death with his own ‘Mech’s severed arm as a club) as McEvedy overheats trying to save him with an alpha-strike.  Despite her best efforts, McEvedy can’t stand against two King Crabs, and she goes down.  Nicholas declares the Widowmakers the victors, upholding the Grand Council decision to split the cache among various Clans.

Khan Joyce Merrel of the Snow Ravens visits McEvedy after the fight, informing her of Dwight’s death.  She expresses relief that the inter-Clan dispute has been resolved, but McEvedy says that it won’t end so easily.  She tells the Snow Raven Khan that the Widowmakers won’t rest until the Wolverines are absorbed or crushed.  McEvedy tells Joyce that she’s considering secession in the hopes of being able to live independently.  Merrel responds that the ilKhan won’t stand for it, but acknowledges that the Snow Ravens, Goliath Scorpions and Ice Hellions have been entertaining similar thoughts of late.
 
McEvedy’s next visitor is Franklin Hallis, whom she appoints as the new Wolverine saKhan, replacing Robinson.  She tells him that she is contemplating a secession from the Clans, and expects the others to come after the Wolverines in full force.  She asks Hallis to begin to work with the leaders of the castes and begin to concentrate all the civilians in order to facilitate the Clan’s wholesale departure from Clan space, as well as visiting the fleet caches and preparing transports.

Notes: Strangely, despite having long-ranged weaponry, better speed, and plenty of room to maneuver, the Wolverines immediately close to knife-fighting range with the King Crabs, allowing the assaults to bring their paired AC/20s into play early and often.  Technically, Robinson’s clubbing maneuver is against the boardgame rules – ‘Mechs need two hands to use improvised clubs such as severed limbs, so you can’t pick up your own arm and use it one-handed.  McEvedy would have probably done better in her original ride, an Excalibur, since its Gauss Rifle/LRM-20 arsenal and excellent ground speed for a heavy ‘Mech would have allowed her to outmaneuver the Widowmakers and pick them apart at range (though the King Crabs probably would have had enough armor plating to absorb every shot in an Excalibur’s ammo bins and keep coming, unless she got a lucky hit in).

Here we get proof that Nicholas’ radical experiment in social engineering is on the verge of coming apart at the seams.  The Jade Falcons have already instituted a brutal internal Culling to end secessionist sentiments, motivated by fear of the ilKhan’s retribution.  And now the Wolverines, Snow Ravens, Goliath Scorpions and Ice Hellions are all thinking of independence.  Nicholas may have been a manipulative bastard, but he was dead on correct that drastic action was needed to head off mass defections from his march towards his ideal new society.

In her hospital bed, McEvedy gives Hallis a noteputer with extensive planning documents for her Third Exodus, implying that she began working out specifics for the plan well before the Trial of Refusal.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 06 May 2013, 05:40:04
----- 1 Day Later -----

Date: October 8, 2823

Location: Strana Mechty

Title: Betrayal of Ideals – The Switchback Directive

Author: Blaine Lee Pardoe

Type: Serialized Novel (BattleCorps)

Synopsis:  The Grand Council reconvenes in the wake of the Wolverines’ defeat in the Trial of Refusal.  McEvedy, though still recovering from her wounds, attends and notes that the Khans, once united as a family, are now filled with hatred.  As Nicholas makes a motion to begin planning the redistribution of the Tiki cache contents, McEvedy levies a fresh protest, that the Grand Council’s interference with internal Wolverine affairs violates Clan law and sets a dangerous precedent for the future.

Laying everything on the table, Sarah tells the Grand Council that other Clans have been spying on the Wolverines, as has Nicholas’ “Watch” organization.  She claims that her failure in the Trial of Refusal is a direct result of such espionage.   Nicholas (correctly – see Notes) answers that the Watch had no bearing on the outcome of the combat trial.

While the Smoke Jaguars and Widowmakers speak in support of Nicholas, claiming that the Wolverine path of action threatens rule of law within the Clans, McEvedy warns that they would think differently if they were facing the threat of being stripped of resources.
 
McEvedy realizes that she cannot win this debate in the Grand Council.  The other Clans have turned on the Wolverines – either out of fear of being dominated by them or desire to claim such advantages for themselves.  What few allies she might have (Snow Ravens, Goliath Scorpions, Ice Hellions) are unwilling to speak up.  She rises and announces her withdrawal from the Council session, rejecting Snow Raven Khan Merrell’s attempt to help her save face.  Nicholas asks her not to let matters end like this, and McEvedy responds that the matters are, in fact, just beginning.

Notes:  McEvedy muses on Nicholas’ failings – he’s wildly temperamental, throws things, screams, berates his Khans, suffers sudden mood swings, and engages in ritual fasting and meditation.  She has seen the other Khans ignore or accept such behavior, owing to Nicholas’ nearly godlike reputation among the people of the society he’s created.

While Karrige is angling for the complete destruction of the Wolverines over a still-unexplained incident in the past, Nicholas appeared to hope that his decision to break up the cache more or less evenly would chastise the Wolverines and make the other Clans satisfied.  The situation now facing the Clans is not unlike that facing the Exodus Fleet, except that the Wolverines are now cast in the role of the Prinz Eugen.  Through the absolute destruction of any faction that tries to leave his new society, Nicholas will be able to instill sufficient fear in the others to prevent future attempts.  Unlike the Prinz Eugen mutiny, it doesn’t appear that Nicholas is intentionally manipulating events towards this end, though Karrige is manipulating him to create such an outcome.  The Jade Falcons clearly saw the parallels and undertook their own Culling to avoid becoming a cautionary example for the rest, but McEvedy’s pride won’t let her take a similar route.  From Merrell’s earlier comments, we can see that the danger of the Clans falling apart is very real, and all it would take would be one Clan successfully going rogue for others to follow in their footsteps.

McEvedy blaming espionage for her failure in the Trial of Refusal seems like an odd argument to make.  The Wolverines lost because they were outgunned, overconfident, and because they fought poorly.  Who in their right mind tries to close to short range against a pair of King Crabs when they have a vast area in which to maneuver?  (Had they stayed out beyond 270 meters, the battle would have been a sniping contest between Large Lasers, PPCs, and LRMs, where the King Crabs’ superior armor would have been balanced by the better mobility of the lighter units.)  And how would espionage have affected that battle in the slightest?  For that matter, in a battle of such importance, why weren’t the Wolverine Khans fielding Pulverizers?  Given room to maneuver and superior long range weaponry, the Wolverines could have served the Widowmaker King Crabs up with butter.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 06 May 2013, 23:05:03
----- Meanwhile, at the Norfolk Boneyard -----

Date: October 8, 2823

Location: SLS Bismark – Norfolk Boneyard – Strana Mechty System

Title: Betrayal of Ideals – The Switchback Directive

Author: Blaine Lee Pardoe

Type: Serialized Novel (BattleCorps)

Synopsis:  SaKhan Hallis leads a Wolverine team to the Norfolk Boneyard in the Strana Mechty system, using Scientist Caste software to neutralize automated sentry satellites and gambling (successfully) that no fighters or WarShips regularly patrol the cache.  With the intent of reactivating enough ships to evacuate Clan Wolverine from Nicholas’ regime, Hallis begins aboard the Texas-class SLS Bismarck.  Despite having languished in the caches for a generation, regular maintenance has ensured that the ships are in good condition, and the work to get them jump-ready is easier than expected.

McEvedy checks in, gets a status update, and transmits a secured file with the details of Operation SWITCHBACK.  Hallis is impressed by the plan’s scope, which goes well beyond Admiral Votok’s “cut and run” plan for the Prinz Eugen and her escorts.  McEvedy notes that she has already pre-positioned command circuits of JumpShips to take Hallis where he needs to go to set SWITCHBACK into motion.

McEvedy tells Hallis that SWITCHBACK is just a contingency plan, and that she still hopes to head off the coming catastrophe, but that if it goes badly, the Wolverines will need to move very quickly if they are to survive.

Notes:  Hallis notes that Exodus Fleet Station Five (The Norfolk Boneyard) is “far out in the Strana Mechty system.”  However, only a day earlier, Hallis was in McEvedy’s hospital suite on the surface of Strana Mechty.  Even if he left immediately for the cache, he couldn’t be more than a day out from Strana Mechty by this point – less than 11% of the time required to reach the zenith or nadir jump points – so “far out” may be somewhat relative.  One possibility is that he took a shuttle to a charged Wolverine JumpShip in Strana Mechty near-orbit (at a pirate point) and had it jump out to the Norfolk Boneyard in the far reaches of the system.

Hallis notes that the SLDF created ten naval caches for the mothballed ships of the Exodus Fleet.  Strana Mechty appears to have hosted #5.  The Arcadia cache was in orbit around the system’s fourth planet and, aside from playing host to some squatters, had largely been left alone after two factions’ WarShips destroyed each other while trying to claim it.  The Babylon cache was the largest, and was hidden in the asteroid field circling Babylon V.  (Our last, best hope for peace… :) )  The Circe cache had been heavily looted, losing 2/3 of the ships that had been stored there.  The Dagda cache had been in/around the SLDF-in-exile’s only naval shipyard, and both shipyard and cached ships were just drifting debris by the time the Clans arrived.  The Eden cache was hidden within one of Eden II’s smallest moons, and hadn’t been disturbed.  H:OK speculates that Nicholas’ Second Exodus forces took the time to visit several caches and either take more ships or render the ones left behind inoperable before departing the Pentagon for Strana Mechty.  The BattleSpace sourcebook says that the Remembrance records the destruction of approximately one hundred WarShips in the Exodus Civil Wars.  This probably includes both the ships taken and used by the factional forces, the ones looted from the Circe cache, and (primarily) the ones lost when the Dagda cache was destroyed.  So that’s six of the ten naval caches accounted for.  Where would the other four have been?

The Wars of Reaving sourcebook mentions naval caches in the Vinton, Priori, Niles and New Kent systems, but it’s not specified whether these were original SLDF-in-exile naval depots or ones created later by the Clans.  They would nicely round out the ten-count, however.  Hallis is at Fleet Station Five, aka “The Norfolk Boneyard,” but also mentions that another Wolverine team is busy looting the “San Diego Boneyard” at the same time.  It’s not clear whether the San Diego Boneyard is another cache in the Strana Mechty system, or whether it’s a code name for one of the other Fleet Stations (which could be anywhere except Dagda, where the cache was totally destroyed).  My guess is that “San Diego” is the cache in the Circe system, since that’s where the Wolverines seem to be primarily based at this point.

Getting ships jump-ready is one thing – getting them supplied for a two year journey is another.  Aleksandr Kerensky laid in supplies on New Samarkand for more than half a year in order to provision the Exodus fleet, and it took Nicholas months to get his Second Exodus ready.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 07 May 2013, 23:03:26
----- 1 Day Later -----

Date: October 9, 2823

Location: Strana Mechty

Title: Betrayal of Ideals – The Switchback Directive

Author: Blaine Lee Pardoe

Type: Serialized Novel (BattleCorps)

Synopsis:  Hallis and McEvedy meet again at the Wolverine enclave on Strana Mechty, where Hallis can see that the Clan’s castes are already beginning to mobilize.  Sarah has been busy while he was out at the naval cache.  So far, Hallis and Ebon’s anti-Watch security protocols seem to have kept other Clans from noticing the Wolverines packing their bags.  Sarah lays out the full scope of SWITCHBACK:
 
Six Wolverine enclaves on five worlds cannot be defended, so four will be abandoned and destroyed (so other Clans won’t gain the resources), and their inhabitants concentrated on the two main enclaves on Strana Mechty and Circe.  The Wolverine touman will launch an attack on Strana Mechty to draw the others' attention to the Clan capital while the fleet evacuates the civilans from Circe.  A fleet will then extract the surviving Wolverines from Strana Mechty.  McEvedy expects any Wolverines that choose to stay to be Absorbed into other Clans.  Those that can’t get to the transports in time will be instructed to disperse and blend into the Dark Caste or try to infiltrate the castes of other Clans.

McEvedy doesn’t want to repeat Vostok’s mistake by making a beeline to the Inner Sphere.  She plans to take a circuitous route out of the Clan homeworlds, allowing pursuers to get ahead of the Wolverine ships, and then rendezvous at the Barbados system, halfway to the Inner Sphere.  Without time to properly supply the ships, the Wolverines will need to restock food and water there.  McEvedy speculates that the Wolverines may be able to link up with whatever portion of the Star League Minister of Communications Jerome Blake managed to preserve, if any.

Realistically, McEvedy expects Nicholas to come after the Wolverines with everything he has – all Clans – without mercy or pity.  She reminds Hallis that Nicholas was the driving force behind the Prinz Eugen incident.

Meanwhile, in the Widowmaker enclave, Khan Karrige reviews the progress of his own plans.  He’d hoped McEvedy would die in the Trial of Refusal, and her continued existence irks him.  However, his manipulations have generally borne fruit – Nicholas and Sarah are at each other’s throats, and the ilKhan now sees the Wolverines as an existential threat to his society.  Karrige’s plans depend on the Wolverines overreacting and launching an unprovoked attack.  However, if they fail to rise to the bait, his agents and their purloined nuclear warhead on Circe can manufacture the necessary “overreaction” that will bring the Wolverine Clan to its untimely end.

Notes:  McEvedy’s plan has merit, but if the issue is the need to resupply mid-route, she might be better served by trying to make contact with the Dark Caste.  At this point, the Dark Caste largely consists of independent spacers who successfully fled the Clan fleets at the outset of Operation KLONDIKE.  Those spacers would almost certainly have extensive knowledge of the surrounding star systems, including resupply spots unknown to Nicholas’ forces.  While there would be some wariness about collaborating with a Clan, McEvedy might have been able to arrange sanctuary in exchange for weaponry and intel, and then departed for the Inner Sphere with more supplies and better charts.

Looking at Karrige’s motivations, it appears that, beyond simple revenge against McEvedy for a slight suffered decades earlier, he wants to become the power behind the throne.  Rather than seeking independence for his Widowmakers, he dreams of running all of Clan society.  Nicholas responds poorly to direct challenges, but Karrige has shown exceptional skill in manipulating Nicholas – taking advantage of his “quirks” (aka brain damage from the Curse of Eden).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: FedSunsBorn on 09 May 2013, 01:03:10
Anyone else find it ironic that the man who manipulated events for years to create the Clans and stop revolts is now being manipulated by one of his very own followers?  ^-^
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 09 May 2013, 05:31:39
----- 1 Day Later -----

Date: October 10, 2823

Location: Strana Mechty

Title: Betrayal of Ideals – The Switchback Directive

Author: Blaine Lee Pardoe

Type: Serialized Novel (BattleCorps)

Synopsis:  The Grand Council convenes again and introduces Hallis as her new saKhan.  Nicholas is suspicious, since he normally attends the Trials of Position to select new Clan leaders.  The other Khans find McEvedy’s appointment of Hallis to the role a dishonorable breach of Clan tradition.  Nicholas refuses to allow Hallis to sit on the Council, since his elevation to saKhan wasn’t presided over by the sitting ilKhan – a rule he just made up on the spot.  McEvedy calls him on it, and he falls back on claims of “tradition.”  Franklin departs, and the other Khans berate McEvedy.

As Nicholas brings up the distribution of the Tiki cache, McEvedy announces her intent to fight any Clan that tries to take possession.  Nicholas appears gracious and conciliatory, and asks McEvedy to stay and discuss the matter, but instead she rises and makes to depart.  She asks the other Khans to recognize Nicholas’ offer to discuss matters as a farce, and invites them to leave with her.  None do.  She departs, unmolested, despite Franklin Osis’ call to arrest her.

McEvedy resolves to try one last time to head off disaster by confronting Nicholas personally.  However, she has little hope of success, and instructs Hallis tell Trish Ebon to strip the Tiki cache bare except for the nukes, and defend the facility.

Notes:  This scene was outlined first in Phelan Kell’s report The Clans – Warriors of Kerensky, which quotes from Grand Council security footage dated October 8, 2823.  So the datestamp on the footage is wrong, to begin with.  The dialogue also diverges substantially at points, which it wouldn’t do if it were an accurate recording.   For example, in the security footage, the Mongoose Khan says “Khan [CENSORED], you go too far,” in response to McEvedy accusing Nicholas of not living up to his father’s ideals.  In this scene, the Mongoose Khan says the same line, but in response to McEvedy announcing her intent to defend the Tiki cache against all comers.  Other elements of the “October 8” tape appear to come from a separate meeting on October 11.  Moreover, McEvedy leaves on her own, with Kerensky rejecting a call to arrest her, rather than the security tape’s version that she pulled a pistol to fend off Nicholas’ guards (Ebon Keshik?) and left with Wolverine soldiers covering her retreat.

To me, this implies that the “security footage” Phelan viewed was recut (with new elements filmed on a holo-soundstage) as part of an effort to create revisionist history following the Wolverine Annihilation.  We know that many records were purged or heavily edited, but this is evidence that new false records were created to fill some of resulting gaps.

There’s some evidence that many of the “official” reports dealing with early Clan history have been substantially whitewashed.  A corrupted message fragment snuck into Historical: Operation KLONDIKE by parties unknown can be interpreted to read:  “Don’t interrupt - there’s not much time. History as you know it is a lie, a fabrication made up by Nicholas Kerensky. The Wolverines were framed and their lives sacrificed to megalomania. Rumors of their survival are well-founded; the exiles were rescued by ComStar and became its masters. The Outbound Light’s discovery of the homeworlds was no accident, nor was the invasion. They’re still there at the order’s heart, pulling strings; this war [the Jihad] is an attempt to finish what Waterley tried with SCORPION.”  This reinforces the idea that “Betrayal of Ideals” is the real story, while The Clans – Warriors of Kerensky contains unreliable source material on this matter.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 09 May 2013, 05:39:56
Anyone else find it ironic that the man who manipulated events for years to create the Clans and stop revolts is now being manipulated by one of his very own followers?  ^-^

Maybe...maybe not.  Stay tuned for tomorrow's installment.  >:D
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 10 May 2013, 05:22:12
----- 1 Day Later -----

Date: October 11, 2823

Location: SLS McKenna’s Pride – Strana Mechty Orbit

Title: Betrayal of Ideals – The Switchback Directive

Author: Blaine Lee Pardoe

Type: Serialized Novel (BattleCorps)

Synopsis:  McEvedy meets with Nicholas aboard the McKenna’s Pride, in the fomer officers’ mess where Aleksandr Kerensky has been entombed.  The ship remains ready for action, with engines and weapons fully functional, though only a skeleton crew of honor guards remains aboard.  McEvedy chose the venue, knowing that memories of his father will unsettle the ilKhan. 

Without the interference of the other Khans, McEvedy addresses Nicholas as an old friend, asking for advice on how to avoid the coming conflict.  Nicholas tells her that Wolverine technological advances and combat prowess are admirable, but has also made her Clan a threat to the rest.  He says that he’s aware of the manipulations of other Khans, but assures McEvedy that he has not been guided by their actions.  He tells McEvedy that the Clans are stagnating without enemies, that peace has led to calls for a relaxation of the caste system.  In his view, the Wolverines represent a possible future, but one that doesn’t fit into Nicholas’ vision for his ideal society.  Kerensky tells McEvedy that other Clans will move against her in an attempt to absorb the Wolverines.  Nicholas intends to grant such an action legal authority, and, in the process, teach the other nineteen Clans the folly of straying from rigid adherence to his will.

When Sarah tells Nicholas that she can’t accept that, and will fight back, he answers that he’s counting on just that.  A new war against a dangerous foe will unify his people behind him.  Sarah suggests that she could resign as Khan, but Nicholas counters that such a lesson must be reinforced through pain, suffering and war.

Notes:  With this scene, Nicholas somewhat redeems his strength of character in my eyes.  To this point, “Betrayal of Ideals” has characterized him as an obsessive compulsive semi-schizophrenic puppet, dancing to Karrige’s tune.  This conversation confirms that Karrige’s pretensions of being a puppet-master are false, and that this is the same Nicholas who orchestrated the Prinz Eugen mutiny, forcing his father to crush it and thereby dissuade other ships from thoughts of return to the Inner Sphere.  The same Nicholas who may have had a hand in inflaming Capellan/Davion tensions and touching off the Pentagon Civil Wars to head off growing civilian demands for an elected representative civilian government, rather than the hereditary military governorship that Nicholas stood to inherit.  The same Nicholas who may have arranged for General Carson and even his own brother Andery to be assassinated in order to provide pretexts for crackdowns and remove potential restraints on his absolute rule.  He’s running exactly the same playbook he used in the Prinz Eugen mutiny, and with precisely the same outcome in mind.

Even better, this time around, he gets the outcome he wants without having to get his own hands dirty.  If the scheme goes awry, or if Karrige begins to get pretentions of empowerment, Nicholas can simply cite Karrige's underhanded dealings (he's the one that's been plotting and scheming with the other Khans, after all) and walk away clean, having pinned all the blame on Karrige.  The Widowmaker Khan wouldn't even be able to protest that he was framed, since as far as he knows, this whole thing has been his idea.

Characters in the post-Second Exodus stories keep talking about how Andery was the only one able to stand up to Nicholas.  We didn’t see any of that in “Fall From Glory,” so it must all have taken place in the other ClanGrunder novels.  However, from what I can see, Nicholas pushed through the formation of the Clans through live-fire trials, forced incorporation of all civilians (even those who didn’t elect to join the Second Exodus) into rigid castes, mandatory fostering of all children, book burning, and laws/traditions that promote a culture of constant conflict purely for the purpose of keeping the Warrior caste from thinking about big-picture concepts.  So what policies did Nicholas propose that Andery successfully talked him out of?
 
 :D Nicholas:  “I have it!  New rule! In order to gain a place in the touman, every warrior candidate has to eat a labor caste baby!”

 :o Andery: “What?!!”

 :D Nicholas: “Half a baby?”

 :P Andery: “No!”

 :D Nicholas: “How about paired candidates fight to the death for a slot?”

 :-\ Andery: “Well, that is slightly less horrible, I guess…”

The only policy I could find that got walked back was a short-lived requirement that all Clan warriors take drugs to kill their sex drive, but that got replaced with simple contraceptives once the iron womb program got going full speed, allowing warriors to couple whenever they felt like.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 10 May 2013, 20:05:45
Nick is smarter and eviler Stephen Amaris.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 10 May 2013, 23:38:52
----- Meanwhile, on Circe… -----

Date: October 11, 2823

Location: Circe

Title: Betrayal of Ideals – The Switchback Directive

Author: Blaine Lee Pardoe

Type: Serialized Novel (BattleCorps)

Synopsis:  Trish Ebon commands the defense of the Tiki cache, with instructions that all rules of engagement are suspended.  Her sensors pick up inbound forces from the Jade Falcons, Ghost Bears, Wolves, Coyotes, and Steel Vipers.  A grand melee ensues, and all the attackers except the Wolves are knocked down, leaving Trish with 7-8 ‘Mechs.

However, a late Wolf advance in force batters the remaining Wolverines and begins to turn their flank, and with the survivors of the other Clans returning to the fray, Ebon commands her forces to withdraw and leave the cache, now cleared of everything except for the six nuclear warheads, to the other Clans.

Notes:  Training in Clan single-combat tactics must be hard to break.  Trish was given a Trinary of reinforcements and clearance to use any and all methods to fight the other Clans.  However, there’s no indication in the story that Trish did anything beyond failing to respond to a batchall and maneuvering to pit her entire force against each incoming Clan, rather than doing the traditional Clan scatter for individual duels.  Granted, they didn’t have much time to prepare, but after her big speech about total war, I was sort of expecting the Wolverines to stage ambushes, gang up on lone enemies, etc.  (My inner Capellan was screaming “Where are the minefields? Where are the concealed pits?  Where are the artillery barrages?  They’ve got six perfectly good nukes in the bunker and “anything goes” orders, and they haven’t put the two together?”)

Mid-battle, while fighting the Jade Falcons, the Wolverines engage along Wombat Ridge.  Given the dearth of proper names for other terrain features in the region, I can’t help but believe that this is a shout-out to one of the more prolific posters (http://bg.battletech.com/forums/index.php?action=profile;u=50) here on these boards. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 11 May 2013, 23:09:38
----- Meanwhile, Back on Strana Mechty -----

Date: October 11, 2823

Location: Strana Mechty

Title: Betrayal of Ideals – The Switchback Directive

Author: Blaine Lee Pardoe

Type: Serialized Novel (BattleCorps)

Synopsis:  In the aftermath of the battle at the Tiki cache, the Grand Council assembles, reporting a Wolf victory and complaining that the Wolverines failed to adhere to the rede of combat.  The discussion halts as McEvedy enters the chamber to make a final statement. 

She tells the assembled Khans what Nicholas told her aboard the McKenna’s Pride, that the Wolverines have been set up for destruction as a cautionary example against disobeying the will of the ilKhan, who plans to use a war against the Wolverines as a unifying measure for the remaining Clans.  McEvedy announces that the Wolverines are seceding, and invites any others who desire freedom to join them.  None do.  She goes on to warn them that the Wolverines will use any and all means at their disposal to defend themselves.

The Grand Council erupts in an uproar.  The Ghost Bears call her a traitor, and the Smoke Jaguars call for a Trial of Absorption, which Nicholas moves to consider as McEvedy walks out of the chamber.

Notes:  Yet more evidence that the “security footage” upon which Phelan's account in Warriors of Kerensky is based is a forgery.  Statements made in separate meetings on the 10th and 11th have been spliced together and given a datestamp of the 8th.  McEvedy also fails to pull a gun on the assembled Khans in this meeting, and leaves without any threat of detention.

By way of confirmation, the section on the Wolverines in Jihad Secrets: The Blake Documents notes that “the version of events detailed by Phelan Kell are a distortion of reality, presumably manipulated by Nicholas and his supporters to cast their actions in the best possible light.”
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 12 May 2013, 17:19:33
I wonder if the Blake Documents were based on Mr. Pardoe's work.   Its hard form me since i've never got chance to read  Betrayal of Ideals.   Are there signs that serialized novel's moments reflect into the Blake Document's section on the Wolverines?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 12 May 2013, 19:20:05
I wonder if the Blake Documents were based on Mr. Pardoe's work.   Its hard form me since i've never got chance to read  Betrayal of Ideals.   Are there signs that serialized novel's moments reflect into the Blake Document's section on the Wolverines?

The "Wolverine Diaries" in the Jihad Secrets book contain some notable intersections with Pardoe's Wolverine novel, but on the whole, they're a mismatch for the chronology and details, leading me to assume that the diary is a fake, but one (in-universe) written by someone with at least partial knowledge of the real events.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 13 May 2013, 05:25:49
----- Meanwhile, on Lum… -----

Date: October 11, 2823

Location: Lum

Title: Betrayal of Ideals – The Switchback Directive

Author: Blaine Lee Pardoe

Type: Serialized Novel (BattleCorps)

Synopsis:  Star Captain Douglas of Clan Mongoose leads an attack against the Wolverine enclave of Williamsport on Lum, after successfully outbidding the Widowmakers for the honor of leading the first Grand Council-sanctioned attack with the goal of seizing the laboratories where the Wolverines developed their enhanced ER PPCs and new ‘Mechs. 

However, upon reaching Williamsport, Douglas finds that almost every building in the enclave, including the research laboratories, have been burned to the ground, leaving only a few scattered residential structures for those Wolverines who opted to remain loyal to the ilKhan.

Notes:  Douglas notes with disdain that many among the lower castes of his and other Clans view McEvedy as a hero, and that graffiti supporting the Wolverines has been spotted on buildings in many enclaves.  One wonders what the state of mass media was at this point?  I would have thought that information control would have been one of Nicholas’ priorities.  I can see Khans sending out missives to their Touman commanders, but what Warrior in their right mind would share information about caste reforms within the Wolverines with their own lower castes?  Clearly, if graffiti is popping up, Nicholas hasn’t yet managed to apply content censorship to the Clan HPG network.  (I suppose it’s possible that the ChatterWeb might already be up and running, given the plethora of portable HPG systems the SLDF took with them, and that the lower caste chat-rooms have been buzzing with gossip and rumors.  Is there a firm date for when the Sea Foxes set up the ChatterWeb?)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Alex Keller on 13 May 2013, 08:19:30
I think caste members from different clans have opportunities to interact and word of mouth travels quickly.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Hammerpilot IIC on 13 May 2013, 15:46:42
And if Nicholas is setting this up, then having agents provocateur spreading rumors or writing graffiti would definitely fit in.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 13 May 2013, 18:23:16
And if Nicholas is setting this up, then having agents provocateur spreading rumors or writing graffiti would definitely fit in.

That's interesting.  I hadn't considered that Nicholas might have wanted to foment unrest among the lower castes.  That's exactly what he appears to have done with the Triptych Soliloquoy (leading to the Prinz Eugen mutiny) and the Cinco de Mayo/Chinese New Year pogroms (inflaming Davion/Capellan tensions that led to the New Capellan Hegemony).

Those schemes, however, were undertaken as part of a plan to undermine the existing power structure and allow him to raise his profile in the ensuing crisis.  At this point, he is the power structure in the post-KLONDIKE society, and it's clear that he won't stand for any challenges to his authority.  The Jade Falcons have already undertaken a painful internal purge to quash dissent and avoid becoming Nicholas' target.  Nicholas as much as told McEvedy that her idea of allowing flexible re-assignment of lower castes to enhance job satisfaction and productivity was a viable and effective path, but not the one he wanted for his people, and as such it presented an existential threat. 

Therefore, I just can't see Nicholas trying to stir up unrest among the lower castes of the various Clans, since several (Nova Cats, Snow Ravens, Goliath Scorpions, etc.) were already on the verge of breaking away.  In the top-down structure of his 'ideal society,' he had no need for widespread popular support - just the backing of the Warrior caste and the fear of the lower castes, most of whom are still shell-shocked by the Pentagon Civil War and KLONDIKE and willing to sacrifice personal ambition for stability.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 14 May 2013, 05:22:46
----- 11 Days Later -----

Date: October 22, 2823

Location: Circe

Title: Betrayal of Ideals – The Switchback Directive

Author: Blaine Lee Pardoe

Type: Serialized Novel (BattleCorps)

Synopsis:  Khan McEvedy supervises the evacuation operations in the main Wolverine enclave on Circe – the city of Great Hope in the Tiki Province.  She notes that many of her Clan have informally renamed the settlement in her honor, calling it the city of McEvedy.  Wolverine WarShips maintain positions in orbit overhead, and twenty-four DropShips (Mules are mentioned, specifically) ring the settlement to facilitate rapid loading.

McEvedy discusses the evacuation with Dr. Vaun, one of the scientist caste’s leading geneticists, who informs her that the primary samples of the Bloodnamed Wolverine warriors are aboard the evacuation ships, while sufficient reserve material has been held back for use in a contingency plan to ensure that the Wolverine Warriors continue to live on even if the evacuation plan fails.

Meanwhile, on Circe’s Rooster Plains, Khan Breen leads the Steel Vipers’ 80th Fang in an assault a Wolverine sibling company in the midst of a thunderstorm, but the attackers end up on the defensive after running afoul of a minefield and coming up against the Wolverines’ more powerful new ‘Mechs.  The Wolverine sibcadets abruptly withdraw, and the Vipers pursue them through the grounds of their training facility, just as the facility itself detonates.  In the resulting chaos, the Wolverines maul the 80th Fang, and the Viper Khan signals a retreat.

As the Vipers face defeat, the Widowmakers begin an attempt to capture Wolverine mines in the Tiki Province, on the outskirts of Great Hope.  The Widowmaker siege is complicated by the threat of orbital bombardment from the Wolverine ships in orbit, and only a grant of safcon allowed his force to land at all, while hit-and-fade Wolverine attacks have kept the Widowmakers from gaining the initiative since departing their LZ.  As insurance, however, Karrige had his agents secrete the purloined nuclear warhead inside Great Hope, and has rigged up a remote detonator from his ‘Mech’s cockpit.  He intends to give Nicholas a great show.

Back in Great Hope, the last of the Wolverine DropShips are preparing to depart.  With the city having been burned to the ground, her command post is aboard the bridge of the Overlord-class Huron.  Zeta Galaxy has been serving as the evacuation’s rear guard, harassing the Widowmakers with gusto.  Most are SLDF veterans who fought in KLONDIKE.  10,000 civilians chose to stay and remain loyal to the ilKhan.

Karrige detonates the hidden nuke, re-destroying the already devastated City of McEvedy/Great Hope and vaporizing his hapless agents in the process.  When Nicholas asks him for a sitrep, Karrige tells him that the Wolverines must have detonated a nuke, killing those citizens who opted not to leave.  Kerensky, stunned that McEvedy would do such a thing, announces that the Trial of Absorption will be changed to a Trial of Annihilation in order to purge the Wolverines from the Clan genepool.

Notes:  This won’t be the last time her Clan names a place after McEvedy, though the world they later designate “McEvedy’s Folly” seems somewhat less reverential.  Speaking of names, my guess is that the “Rooster Plains” are Pardoe’s shout out to another prolific BattleTech contributor to these boards – Roosterboy (http://bg.battletech.com/forums/index.php?action=profile;u=6).

Strategic Operations rules state that steerage passengers require five tons per person when putting in quarters.  Applying this calculation, the Mules could each carry about 1,628 steerage passengers, if no other cargo was put aboard.  Leaving room for supplies, let’s assume a cap of 1,500 passengers per Mule.  That implies that the 24 Mules could take about 36,000 people off Circe.  For supplies, people will need 1 ton of consumables per day per five people in such conditions.  (It’s 1 ton for 20 people in purpose-built crew compartments, but for steerage in the holds, more supplies have to be brought to compensate for ship recycling systems not designed for long-term use by passengers in cargo bays.)  This means that a Mule with 1,500 passengers leaves room for roughly 1,000 tons of consumables, which will be consumed by the passengers in about 3.3 days.  Yikes!  Since we’re looking at an eight month trip before they can resupply at Barbados, they’ll need to pack 240 days worth of supplies  – which works out to roughly 50 tons per person.  With that estimate, the 8,500 ton cargo capacity of the Mules means that they can only bring along about 150 people per ship (3,600 for all 24 Mules) if they want them the live all the way to the destination.

And, of course, the mysterious “Plan B” referenced by Dr. Vaun will be further expounded upon later, much to the Ghost Bears’ dismay.

My inner Capellan rejoiced at the tactics being demonstrated by the sibling company against the Vipers – minefields and booby-trapped buildings.  Where were these guys when Trish Ebon was defending the cache?  It reinforces the idea that once battlefield traditions and rituals become ingrained, it’s hard to shift gears and change tactics.  The young warriors were able to more fully realize the potential of McEvedy’s “anything goes” orders, whereas Trish, having fought in the ritualized format for longer, wasn’t able to successfully make the transition, something that we’ll see as the ritualized Clan warfare grinds to a halt against Spheroid tactics in the 3050s, laying waste to those Clans which fail to adapt.

Karrige’s actions place him squarely into the “mustache-twirling villainy” pantheon of BattleTech characters, along with Jinjiro Kurita, Stefan Amaris, The Master, Kalvin Liao and Caleb Davion.  Aside from personal pique causing him to desire McEvedy’s destruction, I can’t see why a Trial of Annihilation would serve the interests of the Widowmakers any more than a Trial of Absorption.  Moreover, if the goal was to boost the power of the Widowmakers, isorla Wolverine lower castes would boost the labor pool and bring along some of the sought-after technical knowledge of how to make prototype “gutbster” ER PPCs.

I was initially mystified about the stolen Tiki Cache nuclear weapon and how it managed to wipe out an entire city.  The blast fit the profile of the Peacemaker system (from Jihad Hot Spots: 3070) which has a blast radius of about 6 km and a secondary effect (EMP, radiation) of about 12 km.  This fits with Karrige being 12 km away (per his long range sensor readings) and still getting radiation alarms and feeling a shockwave.  However, JHS:3070 lists the Peacemaker weight as 100 tons, which would be somewhat difficult for the Widowmaker agents to have put into a bag, smuggled out of the cache, and then carried 10 km to where a small truck was waiting.  Fortunately, in the Ask the Writers section, Cray clarified that the Peacemaker weight of 100 tons is mostly the delivery system (the missile fusellage, fuel, guidance system, etc.), and that the warhead itself is very light by comparison.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 15 May 2013, 05:43:46
----- Meanwhile, on Strana Mechty… -----

Date: October 22, 2823

Location: Strana Mechty

Title: Betrayal of Ideals – The Switchback Directive

Author: Blaine Lee Pardoe

Type: Serialized Novel (BattleCorps)

Synopsis:  Trish Ebon oversees the evacuation of the Wolverines from Strana Mechty in a mini-Exodus that has allowed many to make orbit discreetly.  However, a Smoke Jaguar attack is imminent, and Trish is determined to hold them back long enough for saKhan Hallis to extract her with the rear-guard forces.

The Jaguars call ahead and berate the Wolverines for their honorless actions on Circe.  Ebon is shocked by the news of a nuclear detonation in the Wolverine enclave, and tells the Jaguars that she will fight with honor.  With some reluctance, the Jaguar commander accepts her word and comes in, guns blazing.

Notes:  Widowmaker disinformation spreads quickly.  The Clan HPG network must have been blasting the news all over the Kerensky cluster.  Interestingly, despite McEvedy’s public exposure of Nicholas’ secret manipulations and evidence of a wide-ranging conspiracy against the Wolverines, everyone seems quite inclined to take reports that the Wolverines blew themselves up with a nuclear weapon at face value.  From the ilKhan’s lips to their ears, I guess… 

Critical thinking about messages from above has never really been the Clans’ strong suit.  Heck, even Trish starts to have doubts when she hears the news, despite her protest that there must be a mistake.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Alex Keller on 15 May 2013, 08:38:49
I love reading these on my morning bus rides to work. Thanks!

I really wish Betrayer of Ideals was in paperback.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 15 May 2013, 23:01:50
----- Meanwhile, in Circe Orbit… -----

Date: October 22, 2823

Location: SRS Avalanche – Circe Orbit

Title: Betrayal of Ideals – The Switchback Directive

Author: Blaine Lee Pardoe

Type: Serialized Novel (BattleCorps)

Synopsis:  Khan Merrell is horrified by the images of the nuclear devastation where Great Hope once stood, and can’t understand what drove her former friend, McEvedy, to do such a thing.  Nicholas has ordered the Snow Ravens to retaliate for the Wolverines’ use of WMDs, and has formally characterized the conflict as a war rather than a Trial.  She dispatches a flight of fighters to nuke the stubborn Wolverine sibko that had been thrashing the Steel Vipers on the Rooster Plains.

However, as the fighters launch, the Texas-class SLS Bismark, now in Wolverine hands, jumps in at a pirate point and dispatches DropShips to retrieve the sibko.  Detecting the radiological eminations from the Raven nuclear payload, the Bismark engages the Avalanche, then tries to shoot down the Raven fighters.  With horror, Merrell’s crew reports that the Raven missile went off target and hit 40 km away from the Rooster Plains – almost dead center over the Snow Raven capital of Dehra Dun.

Notes:  FM: Warden Clans describes the Avalanche as a Sovetskii Soyuz-class vessel, which has slightly better broadsides than the Texas, but vastly inferior fore and aft weaponry, and less than a third of the Texas’ armor plating.  Not to mention that the Texas is actually 50% faster than the lumbering Soyuz.  It’s clear that the Avalanche is no match for the Bismark

The nuclear strike has, in most prior Clan source material, been described as a Wolverine attack against Dehra Dun.  This scene reveals that story to be self-serving Clan propaganda, with a horrible tragedy utilized to make the Wolverines seem more villainous while covering up an inexcuasable error by the Snow Ravens.  The fake account (upon which Phelan based his “secret history of the Clans” in Warriors of Kerensky) is that Snow Ravens [Steel Vipers] acted on their own initiative [Nicholas’ orders] to attack the Wolverines on October 10 [October 22], but were smashed when the Wolverines counterattacked and sacked the city of Dehra Dun [defended their training camp on the Rooster Plains].  Upon being forced out of Dehra Dun as Mongoose and Nova Cat forces approached, they cleared the city of civilians and detonated a low-yield nuclear weapon to destroy the Raven genetic repository [the Snow Ravens accidentally nuked their own city trying to hit the cadets].  Given the description that “a tornado of fire rose up, stabbing into space,” I’m guessing “low-yield” isn’t an accurate assessment of the warhead’s power.  (Since it was fighter-carried, it was almost certainly Alamo-class.)

The Avalanche mounts enough Naval Lasers and Naval PPCs to have turned the entirety of the Rooster Plains to a flaming expanse of death, without even having to change station.  Thus, I can only conclude that Nicholas wanted a nuke dropped on the Wolverine sibko as a symbolic response to the detonation in Great Hope (which he mistakenly attributes to the Wolverines, and thinks was intended as an assassination attempt on his person).  Following the Trial of Annihilation, I think one of the reasons for purging the histories of most references and calling them the “Not-Named Clan” was to prevent uncomfortable information from coming out about what Nicholas, Karrige and Merrell did during this period.  “The first rule of Wolverine Annihilation is you don’t talk about Wolverine Annihilation.”
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: FedSunsBorn on 15 May 2013, 23:19:54
Makes sense.

Blame the losing side for every atrocity but it is all really just a cover up for their own mistakes.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Alex Keller on 16 May 2013, 08:35:14
Wow, this makes me hate the clans even more.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 17 May 2013, 04:55:50
----- 2 Days Later -----

Date: October 24, 2823

Location: Strana Mechty

Title: Betrayal of Ideals – The Switchback Directive

Author: Blaine Lee Pardoe

Type: Serialized Novel (BattleCorps)

Synopsis:  Back at Wombat Ridge [see notes], Trish Ebon and her Wolverine forces battle the Star Colonel Stanton Osis’ Smoke Jaguars.   As the Jaguars close in, backing the surviving Wolverines up against the impassable ridgeline, Trish fervently wishes for the arrival of Hallis’ promised extraction fleet.  As the Wolverines prepare for a last, desperate charge, the Jaguar lines are obliterated by an orbital bombardment from the McKenna’s Pride, now under Hallis’ control.

While Trish’s troops move to nearby plains for extraction, Hallis directs the Pride’s batteries to annihilate the Grand Council meeting hall, and the Halls of the Widowmakers, Smoke Jaguars, Snow Ravens, Ghost Bears, and Jade Falcons.  Hallis has seen media reports of nuclear detonations in Dehra Dun and Great Hope, both of which are being blamed on the Wolverines.  He knows that they are innocent, and has decided to exact revenge now that, as far as he knows, McEvedy died in the nuclear fires of Great Hope, making him the Wolverine Khan.

As Clan interceptor forces scramble towards the Pride, Hallis departs to oversee the evacuation of the remaining Wolverines from Lum and Marshall.

Notes:  Either the Clans really, really liked naming geographical features after marsupials, or there’s been some confusion in the writing process.  Wombat Ridge was first mentioned as being in the vicinity of the Tiki Cache on Circe, where Trish Ebon battled assorted Clan detachments.  However, in this scene, Trish Ebon is battling Smoke Jaguars on Strana Mechty, also on Wombat Ridge.  Does every planet in the Clan Homeworlds have a Wombat Ridge? 

There does appear to be mass media in the Kerensky Cluster.  Hallis references news reports he’s seen of events that happened only hours earlier in the Pentagon Cluster, so this is probably how word about the Wolverines got out to the Clan populace in general – triggering lower caste unrest.  The news getting out is, of course, Nicholas’ party line, but Clanner civilians (many of whom were Star League citizens in living memory) are probably adept at reading between the lines.

There's something of an oddity in the datestamp of October 24th.  Trish Ebon notes that her forces have only managed to take out a Star of the Jaguar forces.  If the fighting started on October 22nd, you'd think that the vaunted Wolverines would have been able to rack up a higher body count.  Perhpas there had been a number of skirmishes over two days of running battles, and she was referring to the progress of this final one.  Hallis also notes that he just heard about Dehra Dun "hours ago," implying recency.  However, he does mention that he got his information from news broadcasts, and there may have been a delay of several days while Nicholas made sure that the "right" story was being broadcast.

Author Blaine Lee Pardoe concludes this section with a great author’s note that he’d come up with the idea that Kerensky was entombed aboard the McKenna’s Pride in orbit over Strana Mechty.  Based on that, Bill Keith pitched the idea that the Task Force SERPENT assault would be against Strana Mechty and that Victor Steiner-Davion would, at a critical juncture in the battle, transfer his flag to the McKenna’s Pride and use its guns to turn the tide.  The Twilight of the Clans storyline went in a different direction, but Blaine wanted to honor Keith’s idea in “Betrayal of Ideals.”
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: SCC on 17 May 2013, 05:50:05
Mendrugo, I think I understand why there is confusion about Wombat Ridge, when did Trish leave Circe? If I'm confused about it likely the writer is as well, which would explain why he mucked up
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 17 May 2013, 05:55:34
That's a good point.  She was seen on Circe defending the empty Tiki Cache on October 11, and then next sighted on Strana Mechty defending the Wolverine enclave there on October 22.  The plan was to concentrate most of the Wolverine Touman on Strana Mechty to draw the other Clans away from the Wolverine civilians while they boarded the evacuation ships.

It's about nine jumps from Circe to Strana Mechty, so she could have made it only via a command circuit.  The Wolverines probably had enough ships for that, after they looted two of the orbital caches.

My guess is that Blaine rewrote the battle scenes a few times, and then grabbed a chunk of the battle scene off Circe and put it on Strana Mechty once he came up with the idea to incorporate Bill Keith's McKenna gambit, but forgot to scrub off the reference to Wombat Ridge.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 17 May 2013, 23:07:19
----- 1 Day Later -----

Date: October 25, 2823

Location: Circe [See Notes]

Title: Betrayal of Ideals – Asunder

Author: Blaine Lee Pardoe

Type: Serialized Novel (BattleCorps)

Synopsis:  Karrige and Nicholas Kerensky survey the irradiated ruins of the former Wolverine city of Great Hope.  Nicholas uses the scorched waste as a backdrop for a holovid broadcast to the rest of the Clans.  He calls the Wolverines a threat to the Clan way of life, and says that their rebellious spirit has been corrupted by ego.  He tells the Clans that the Wolverines announced their independence and punctuated it by attacking both Nicholas (unsuccessfully, obviously) and Dehra Dun with nuclear weaponry. 

Karrige chortles at Nicholas’ masterful manipulation of the facts in his disinformation campaign, and notes that all the members of the Grand Council are complicit in the deception, well aware that the destruction of Dehra Dun was an accident caused by the Snow Ravens themselves.

Nicholas decrees that the Wolverines are to be annihilated as a Clan, and carrying their blood will be a death sentence.  The Wolverines’ lands, properties and lower castes are to be seized, and their symbols scoured from all displays.  Their warriors shall be given no quarter, no honor, and no peace until they are run to ground and killed.

The assembled Khans congratulate Nicholas on his speech and report a string of successful operations against the Wolverines on Brim and Lum.  However, Nicholas says that the Wolverines have fled with thousands of people and much of their equipment, and that they surely intend to seek sanctuary in the Inner Sphere, gather allies, and return before the Clans are ready to invade/liberate the Inner Sphere.  He orders the Grand Council to gather their WarShips into a Grand Fleet, which will set out in pursuit of the Wolverines along the Exodus Road (leaving a reserve in the Clan Homeworlds in case the Wolverines double back).

A small band of Wolverine loyalist refugees approaches the assembled Khans, pledges loyalty to the ilKhan, and asks for medical assistance.  Nicholas orders the warriors executed immediately, and tells the Jade Falcons to take the civilians as isorla and then have them chemically sterilized.  He wants all traces of the Wolverines expunged from the Clan Homeworlds within a generation.

Notes:  Nicholas shows very similar behavior patterns to Aleksandr.  Karrige notes that he’s seemed indecisive and weak since the end of KLONDIKE (possibly due to the removal of his driving motivation of reclaiming the Pentagon worlds, or possibly due to the emotional damage of Andery’s death – whether or not he was involved in causing it), but now, faced with a military threat, his mantle of leadership has become re-energized, and his charismatic air of command is restored.  Andery noticed exactly the same phenomenon about Aleksandr after DeChevilier’s death during the attempt to retake Castle Brian IV from the New Capellan Hegemony on Eden.  The carnage resulting from Aleksandr’s restoration was recorded in history as the DeChavilier Massacre.  Nicholas’ restoration will be known as the Wolverine Annihilation.

It’s clear that Nicholas’ claim to have taken the Council’s advice into consideration and worked out a plan to respond to the Wolverine secession is patently false.  He’s demonstrably making things up as he goes along.  During his holovid address, he commands all the Wolverine civilians to be taken as isorla, but changes his mind after seeing the refugees and comes up with the requirement to sterilize them on the spot, shocking the Jade Falcon Khan.  I guess this might have been the kind of impulse that Andery would have been able to counter, had he been alive. 

If the hints dropped over the course of several sourcebooks have any basis in truth,some of the Wolverines did exactly what Nicholas was afraid of – they returned to the Inner Sphere, allied with ComStar (or at least with the secret leadership cabal), and orchestrated the Outbound Light incident, which provoked Operation REVIVAL and, thereby, triggered the chain of events that caused the elimination of half the Clans.

The datestamp at the header of the chapter indicates that this is taking place on the outskirts of the ruins of Great Hope on Arcadia.  However, previous chapters have placed Great Hope on Circe, so the Arcadia reference appears to be a typo.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 19 May 2013, 06:15:30
----- 11 Days Later -----

Date: November 5, 2823

Location: SLS Michigan – Deep Periphery (Charlie 425 A)

Title: Betrayal of Ideals – Asunder

Author: Blaine Lee Pardoe

Type: Serialized Novel (BattleCorps)

Synopsis:  Khan Franklin Hallis reviews the Wolverine situation as he shepherds a small fleet of ships through an unoccupied system.  He split the evacuation fleet in the hopes of allowing more to escape – having each sub-fleet proceed separately and then rendezvousing at key systems to recalculate routes, switch up the mix of ships, and proceed along separate routes to the next rendezvous.  He knows that the ilKhan’s charges were baseless, but also knows that neither Nicholas nor the other Clans will listen to his protestations of innocence – especially since one of the last JumpShips to join the convoy brought a copy of the ilKhan’s declaration of a Trial of Annihilation.

Khan McEvedy remains missing and presumed dead in the aftermath of Great Hope’s destruction, but Franklin is committed to carrying out her Switchback plan – waiting until the Nicholas’ pursuit force races ahead, then following behind them unnoticed.  Hallis is fairly confident that his anti-Watch efforts have ensured operational security.

The Wolverine Exodus includes 75% of the Warrior Caste and 66% of the lower castes.  Even with the cached ships, there wasn’t room to transport everyone that wanted to go.  Supply-wise, the ships have food and water, but not enough to get back to the Inner Sphere.  Rationing has been imposed, but the fleet will need to resupply en-route.

Notes:  Two million people died in the Pentagon Civil War, leaving roughly four million at the end of KLONDIKE.  Based on Nicholas’ obsession with equality among the Clans, I think we can assume that each Clan, therefore, has about 200,000 members at this point.  With the warrior caste numbers being so small as to constitute a rounding error, the 2/3 figure suggests that Hallis managed to cram an astounding 130,000+ people onto his ships.  Based on the Strategic Operations rules, to get to the halfway mark (Bristol), the fleet needs to allot 55 tons of supplies and living space per person.  That works out to 7,150,000 tons of supplies (just food, water and air – they mention that they took industrial gear and weapons as well). 

This is possible, to be sure.  One Potemkin carrying 25 fully laden Mammoths would give you 1.3 million tons, so you just need 6 of those.  However, it’s guaranteed that the Switchback fleet isn’t using such an optimal mix of transportation – Mules and Overlords are mentioned by name in earlier sections.  I estimate that the Wolverines would need a whopping 867 Mules to carry 130,000 people and enough supplies to get to Bristol (though that number would be cut down substantially by taking the WarShips’ vast cargo holds into account).  Assuming that the fleet contains a mix of DropShip classes, the range for DropShip numbers is from 150 (if all Mammoths) to 867 (if all Mules).  If we put it somewhere in the middle, let’s call the Wolverine evacuation fleet 500 DropShips strong.  They probably would have prioritized getting the bigger JumpShips (Star Lords and Monoliths, rather than Scouts and Merchants), from the naval caches, so an average of 5 docking collars per JumpShip gives a guesstimate of 100 JumpShips, or thereabouts. 

My back-of-the-envelope guess is that roughly 1,000 ships remained in active service of the nearly 1,400 that went on the Exodus, with the rest having been destroyed, cached, or disappeared into the Dark Caste (H:OK notes that the independent spacers who successfully fled when the Clans arrived formed the basis of the Dark Caste in the Kerensky Cluster).  Given Nicholas’ obsession with equality at the outset, that would give each of the Clans 50 ships (both WarShips and JumpShips) to work with – implying that the Wolverines may have at least doubled the size of their fleet when they raided the caches.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 19 May 2013, 23:01:16
----- Meanwhile, on Brim… -----

Date: November 5, 2823

Location: Brim

Title: Betrayal of Ideals – Asunder

Author: Blaine Lee Pardoe

Type: Serialized Novel (BattleCorps)

Synopsis:  Wolverine Point Commander Cerina chose to remain behind as a loyalist, and now finds herself and those under her command hunted by Ghost Bears on Brim.  Other Wolverine units on Brim have been run to ground and exterminated – their attempts to surrender rebuffed.  Those remaining are in hiding, avoiding communications for fear of discovery.  Cerina’s remaining troops (a reinforced Star) are taking cover in a canyon near the Ghost Bear city of Antigua.

Cerina’s Binary had been defending the Wolverine city of Walker, one of the larger settlements of Wolverines that did not join the evacuation fleet.  (I estimate about 70,000 stayed, in total.  Of these, 10,000 died at Great Hope, and Walker was home to 20,000 – a little less than a third of the remaining Wolverines in the Kerensky Cluster)  Ghost Bears and Fire Mandrills came to secure the city and, after roughly 1,000 had escaped to board evacuation ships, some of the others threw Molotov cocktails at the Ghost Bear ‘Mechs.  Enraged, the Ghost Bears slaughtered the remaining 19,000.
 
Cerina’s forces retreated, punched through Fire Mandrill pickets, and then decided to try to gain revenge on the Bears by striking at their primary genetic repository and gestation center in their city of Antigua.  As a Ghost Bear patrol approaches the canyon where the Wolverines have been hiding, Cerina broadcasts her position and races away from Antigua with the Bears in hot pursuit, hoping to draw Antigua’s defenders away so her troops can move in unopposed and obliterate the repository.

Notes:  I hadn’t thought of it this way before, but the Trial of Annihilation against the Wolverines is in many ways similar to Jinjiro Kurita’s Kentares Massacre.  Both Jinjiro and Nicholas issued orders to “Kill them all.”  The Kentares stories we covered earlier showcased the psychological damage this did to those who participated, and I’m guessing there was similar damage to the psyches of the Clan warriors who carried out the killings, though to a lesser extent, since Nicholas had worked harder to paint the Wolverines as rabid villains deserving of death, and since they were fighting back as they were killed, satisfying the warriors’ battle lust.  Plus, the Wolverine civilians were simply sterilized, rather than lined up and shot/bayonetted/decapitated.
 
Cerina’s battlecry of “Wolverines!” appears to be a call out to the movie Red Dawn, in which the last two survivors of a guerilla band give the same cry as they make a suicidal assault on an enemy base, hoping to distract the garrison long enough for the rest of the band to escape to friendly lines.  It’s a tempting in-joke to make when writing a story about the Wolverines, though at least Pardoe refrained from having MechWarrior Logan (or Patch or Howlett or whatever his real name is this week) broadcast “I’m the best there is at what I do, but what I do isn’t very nice.”
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 21 May 2013, 05:23:33
----- 6 Weeks Later -----

Date: December 18, 2823

Location: GCS Rough Rider – Grand Fleet – Deep Periphery (Zulu 11981 TZ)

Title: Betrayal of Ideals – Asunder

Author: Blaine Lee Pardoe

Type: Serialized Novel (BattleCorps)

Synopsis:  Aboard the Rough Rider, Nicholas Kerensky commands the pursuit fleet as it sweeps back along the Exodus Road route in pursuit of the vanished Wolverines.  The ilKhan visits the ship’s brig, which has been outfitted to hold a special prisoner that only Nicholas and a few scientists specializing in radiation sickness know about.  Nobody but Nicholas and his wife, Jennifer, know that the prisoner is actually Sarah McEvedy, who has been undergoing regular chemical interrogation as well as medical treatment for the injuries she suffered when Karrige detonated the purloined warhead at Great Hope.

Nicholas tells McEvedy he’s keeping her alive in the hopes that she’ll break under interrogation and lead him to her surviving people.  He doesn’t care about their innocence, but greatly values the fact that their defiance has united the Clans behind him against a common foe, allowing him to push through societal change even faster than he’d hoped.

In the course of pressing for information about the Wolverine route, he and McEvedy discuss the false assignation of blame for the nuclear attacks onto the Wolverines.  McEvedy argues that if she had been willing to use nuclear weapons, the Widowmaker enclaves would have been the first target, but Nicholas is deaf to her reasoning (though she does plant a seed of doubt that doesn’t bode well for the Widowmakers’ future prospects).  In Nicholas’ view, the concepts of “right” and “wrong” are irrelevant.  To him, the important thing was that McEvedy forgot to show him the respect he was due.  All human concerns must be sublimated in the name of unity of thought and action, directed by his will alone.

Notes:  This is the first time we’ve had a mention of Nicholas’ wife in the Betrayal of Ideals series.  If Jennifer Winson is, as appears the case, “Jes Cole” (aka “Jill” aka “Jess Cole” aka “Jessica Cameron”), she hasn’t featured in the fiction since the night she busted Andery out of the stockade after Aleksandr Kerensky died.  She’s noted as “beloved” and apparently is Nicholas’ primary confidante.  However, she appears content in her role as his agent provocateur, rather than making any attempts to restrain his radical societal reforms, as apparently many think Andery would have.   (Though, truly, Andery himself added a number of the Clans’ major linguistic quirks – the lack of contractions and use of “Aff” and “surkai.”)

At this point, the Clans already have the rigid caste system, trueborn technology, Trials, and slavish adherence to the will of the ilKhan.  One wonders what other reforms Nicholas is pushing through?  The idea that Trueborns are better than Freeborns?  Intentional underproduction of consumer goods to keep the civilian castes focused on survival?  Arranged marriages within each caste for procreation?  It would seem that most of those elements of modern Clan society were created and imposed during the 20 years in exile on Strana Mechty, while Andery was supposedly holding Nicholas’ leash.  (Warriors of Kerensky notes that Clan culture underwent its metamorphosis that set it apart from the Inner Sphere during the Golden Century – after Nicholas’ death – so he had nothing to do with relaxation of taboos and social mores or the formation of Crusader or Warden philosophies.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: SCC on 21 May 2013, 06:10:59
I will point out that Karrige dies this year
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Nerroth on 21 May 2013, 14:33:47
There was a quote in H:OK which inferred that Andery was the one to talk Nicholas into allowing family members to stay together as a unit when being assigned to a given Clan or caste. (Nicholas himself had been minded to split such families apart, without being in a hurry to do the same to his own of course; but Andery stayed his hand.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 22 May 2013, 05:45:38
----- 1 Month Later -----

Date: January 16, 2824

Location: Arcadia

Title: Betrayal of Ideals – Asunder

Author: Blaine Lee Pardoe

Type: Serialized Novel (BattleCorps)

Synopsis:  On Liny, one of Arcadia’s moons, Star Captain Amon wonders about the strange lights he’s been seeing in the rocky, airless hills on the outskirts of the Ghost Bear uranium mining outpost.  Amon is frustrated that he’s been left out of the Wolverine extermination, especially now that the Ghost Bear genetics repository on Brim has been destroyed.  He expects that any intruders on Liny would be Dark Caste bandits, but as he approaches, he see’s that they’re spacesuited Wolverine children (Sibling Company Gamma), stealing supplies from the outpost.  Amon challenges them, and they tell him they’re taking supplies back to their DropShip.

The sibko leader, Francis, rejects Amon’s attempt to arrest them, and debates the Ghost Bear about the veracity of the claims of Wolverine perfidy.  Francis admits Wolverine responsibility for the attack on Brim, but says that the warrior there was striking a blow for her people.  He tells Amon that his intention is to leave Clan space and find his vanished people.  Amon feels that killing innocent children would be a stain on his honor, and reluctantly allows the Wolverines to depart.

Notes:  It’s been three months since mushroom clouds rose over Great Hope and Dehra Dun.  One wonders what the Wolverine sibcadets have been doing in this time, how they managed to acquire transport, and how they plan to link up with the main Wolverine body again.  It’s also interesting to speculate about how many other small groups got out on their own and scattered across the Deep Periphery.  Surely some linked up with the Dark Caste in their hideouts out beyond Fasa.

We see here that the concept of the Dark Caste and bandit raids therefrom have already become established parts of Clan life.  Keeping in mind that the "Dark Caste" at this point doesn't contain any failed sibcadets or renegade Clanners - it's exclusively comprised of surviving members of Pentagon Power factions and the crews of those few spaceborne settlements that managed to get to their ships and jump away before the Clans' KLONDIKE fleets overtook them.

If bandits have been a problem on Arcadia, it's probably either the Fasa pirates, or stragglers (but stragglers with a DropShip?) from the Nation of Hastur, the Ilkasur Shogunate, the Ravisham Collective, the Confederation of Arcadia, the Democratic Republic of Rand, Helgren County, or the Kingdom of Surev. H:OK notes that these factions were adept at deep raids, so it's possible that some managed to continue operating in a hidden base for years after the official end of KLONDIKE.  H:OK confirms that non-assimilated bands wandered the wilds for years afterwards, but I have trouble envisioning such groups launching a raid on a moon, given their presumed lack of resources.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: SCC on 22 May 2013, 18:16:13
I reckon the Dark Caste is specifically provided with the resources it needs to exist so that it can act as a safety valve, I mean at times they seem to have factories and even jumpships
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 23 May 2013, 05:12:15
----- 5 Months Later -----

Date: June 20, 2824

Location: SLS Michigan – Deep Periphery (Gamma 12901 FQ)

Title: Betrayal of Ideals – Asunder

Author: Blaine Lee Pardoe

Type: Serialized Novel (BattleCorps)

Synopsis:  Hallis and Trish Ebon discuss the status of the refugee fleet aboard its flagship, the SLS Michigan.  Having been elevated to Khan by McEvedy’s apparent death, Hallis decides to raise Trish to be his saKhan.  She asks about a Trial of Position, and Hallis assures her that they don’t need to follow Nicholas’ rules anymore, so he’s following McEvedy’s precedent.  For logistical purposes, Trials have been banned during the flight from the Clans.

Having found evidence that the Clans are several jumps ahead of the Wolverines (per the Switchback plan), the Wolverine flotillas are proceeding cautiously.  However, their pace is creating new problems – they’re running out of supplies.   Hallis tells Trish that he plans to split the fleet into four groups, with the largest proceeding to Gamma 1551 AV (aka Barbados) that has edible native fruits and vegetables, along with uncontaminated fresh water.  The original Exodus fleet used it as a resupply point on the way to the Pentagon worlds.  Hallis plans to land all the DropShips on Barbados to give the Wolverine civilians some time in the sun and fresh air after more than six months aboard the ships.  The other three fleets will act as scouting groups to watch for signs that Nicholas’ Grand Fleet has doubled back.

Based on analysis of the Grand Fleet’s garbage dumps, Hallis estimates that Nicholas’s battle group consists of at least twelve ships from four Clans.  He’d feared that as many as twelve Clans were involved in the pursuit, and that his fleet would be outnumbered three or four to one.
 
Notes:  The water shortage is puzzling, since one would think they’d have been able to track and recover comets and other spaceborne ice, melt it, purify it, and top off the reservoirs.  The Ryan Cartel certainly enjoyed great success harvesting spaceborne ice to meet colonists’ demands for fresh water all the way back during the Terran Alliance era (Of course, my thinking here is heavily influenced by the BSG episode “Water”).  Fruits and vegetables are harder to find in deep space, however.  They certainly can’t have had any fresh perishables last well into the voyage, so they’re down to the 29th century equivalent of salt beef (salt goji?) and ship’s biscuit (though vitamin supplements would probably be fairly portable, and sufficient to prevent scurvy).

Hallis’ confidence in the efficacy of the Switchback plan sounds like a disastrous gamble.  Sure, it would be nice to get out and take in some scenery, but it’s not like he has to worry about his people mutinying and trying to turn around and go back to the Clan homeworlds.  There’s nothing for them back there.  (Plus, there’s no Nicholas Kerensky aboard to covertly foment such a mutiny, in any event.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 23 May 2013, 06:16:13
Just because an abundant amount of water is somewhere out there doesn't mean it is easily obtained and used. In fact, since space is big and empty, I don't see how a fleet of (largely) combat craft could find, retrieve and possibly refine/purify water for their use. This is a refuge fleet from a refuge fleet. They're bound to be stretched extremely thin for specialized tools and may simply be lacking the proverbial can opener. Kerensky surely didn't bring ice mining ships along.
What puzzles me more is what they need the water for. I always considered it a given that SL-era ships would include sophisticated water filtration and retrieval in their life support systems so that water is re-used over and over again, with the actual "loss" being rather small. Just think of the hydroponics aboard the dirt-common Invaders. If significant amounts of water are used then I suspect it might rather be for fueling reactors and ship drives.

Btw, awesome (as in awesome) writeup Mendrugo! Have you considered putting abridged summaries up on Sarna for the BC stories you're covering?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 23 May 2013, 08:44:01
Just because an abundant amount of water is somewhere out there doesn't mean it is easily obtained and used. In fact, since space is big and empty, I don't see how a fleet of (largely) combat craft could find, retrieve and possibly refine/purify water for their use. This is a refuge fleet from a refuge fleet. They're bound to be stretched extremely thin for specialized tools and may simply be lacking the proverbial can opener. Kerensky surely didn't bring ice mining ships along.

What puzzles me more is what they need the water for. I always considered it a given that SL-era ships would include sophisticated water filtration and retrieval in their life support systems so that water is re-used over and over again, with the actual "loss" being rather small. Just think of the hydroponics aboard the dirt-common Invaders. If significant amounts of water are used then I suspect it might rather be for fueling reactors and ship drives.

The Strategic Operations book notes that shipboard recycling systems are indeed quite efficient, but that they're only designed to accommodate the amount of throughput related to the capacity of the regular quarters on the ship.  Once you start putting people into the cargo holds, the recyclers get overtaxed and you have to resort to using up consumables.  (This is why I estimated that the fleet needed to be around 100 ships, in order to carry the 50 tons of consumables per-person required to make it from the Kerensky Cluster to Barbados).

Btw, awesome (as in awesome) writeup Mendrugo! Have you considered putting abridged summaries up on Sarna for the BC stories you're covering?

If you'd be interested in hosting the summaries and/or commentaries, I'd be happy to work with you to determine the length/content of the entries that work for the site.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: BrokenMnemonic on 23 May 2013, 12:58:27
I notice you've added a Black Lion image to your most recent view - was the SLS Michigan a Black Lion class ship?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 23 May 2013, 15:28:22
The Michigan is an unspecified class of cruiser.  In my best estimation, it's probably a Black Lion, since it was described as launching a “wave of massive anti-ship missiles.”  Of the Star League-era cruisers, only the Black Lion has significant numbers of missile batteries, being able to launch a volley of ten (eight White Sharks, two Barracudas) against targets in its forward arc.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 23 May 2013, 20:24:13
The Michigan is an unspecified class of cruiser.  In my best estimation, it's probably a Black Lion, since it was described as launching a “wave of massive anti-ship missiles.”  Of the Star League-era cruisers, only the Black Lion has significant numbers of missile batteries, being able to launch a volley of ten (eight White Sharks, two Barracudas) against targets in its forward arc.
You know, i always believed that Old US State named ships were actually Texas Class Battleships.  52 ships made arguably same number old states of the US...least from the old TRO:2750.   

Thanks for another nice write up, Mendrugo.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: SCC on 23 May 2013, 20:32:44
From the Sarna article on the Texas-class these are the names used by the SL
     SLS Nebraska
    SLS Nimbus
    SLS Perth
    SLS Prinz Eugen
    SLS Wales
    SLS William Halsey

The Wolverine also had a SLS Bismark, and it wouldn't surprise me if the CSR Mountbatton is still using her original name
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 23 May 2013, 20:39:09
You're most welcome.

Based on SCC's list, it does appear that being named after Terran provinces (Nebraska, Perth, Wales, Bismark) was a trend, but not necessarily a class signifier, since there's also the Prinz Eugen and William Halsey.  More to the point, the Michigan was specified as a cruiser, which puts it out of the Texas' BB class.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 23 May 2013, 20:46:04
You're most welcome.

Based on SCC's list, it does appear that being named after Terran provinces (Nebraska, Perth, Wales, Bismark) was a trend, but not necessarily a class signifier, since there's also the Prinz Eugen and William Halsey.  More to the point, the Michigan was specified as a cruiser, which puts it out of the Texas' BB class.
I believe it was original intent from the old source.  Over the years, differient authors have gone differient course randomly named the ships.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 24 May 2013, 00:25:34
Only seven Texas-class vessels survived to join the Exodus, and I think they're all named by now.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: SCC on 24 May 2013, 01:18:31
From the Sarna article we know of 5 which served with the Clans:
Clan Coyote: CCS Ancestral Home
Clan Jade Falcon: CJF Falcon's Nest
Clan Snow Raven: CSR Mountbatton
Clan Wolf: CWS Nicholas Kerensky
Clan Wolverine: SLS Bismark

We also know of 6 which served the SL:
SLS Nebraska
SLS Nimbus
SLS Perth
SLS Prinz Eugen
SLS Wales
SLS William Halsey

Now the Prinz Eugen wasn't re-named and served as a prison ship while the Perth stayed in the Pentagon Worlds and was captured around Arcadia in KLONDIKE in part by the Star Adders, it's fate appears to be unkown
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 24 May 2013, 02:35:18
Okay... so the Perth may have been renamed, and may be one of the five identified Clan vessels, or it may be the seventh Texas. But I tend to agree with Mendrugo that the description given for the Michigan doesn't seem to indicate a Texas-class vessel.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: BrokenMnemonic on 24 May 2013, 02:56:39
There's also an unnamed Texas that was operated by Clan Smoke Jaguar and which was scuttled in the wake of SERPENT and BULLDOG according to the Twilight of the Clans scenario pack.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: SCC on 24 May 2013, 03:14:27
That would have to be the Perth, with the exception of the Bismark (which was taken by the Wolverines) all the other Texas' have been spotted after 3060
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 24 May 2013, 03:17:51
...which rules out that the SLS Michigan could have been a Texas, as all seven surviving vessels in Kerensky's Exodus Fleet are now accounted for.
 O0
BM, I trust you'll work this into Sarna.net? Or should I do it?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 24 May 2013, 05:43:09
----- Meanwhile… -----

Date: June 20, 2824

Location: GCS Rough Rider – Deep Periphery (Gamma 1301 LW)

Title: Betrayal of Ideals – Asunder

Author: Blaine Lee Pardoe

Type: Serialized Novel (BattleCorps)

Synopsis:  IlKhan Nicholas Kerensky is growing increasingly frustrated as months of frenzied pursuit of the Wolverines down the Exodus Road trail has revealed no trace of them.  Snow Raven Star Admiral Amanda Lankenau reports that all garbage dumps found so far have proven to be from the original Exodus fleet, when it was going the other direction. 

Nicholas knows (from his chemical-assisted interrogation of Sarah McEvedy) that the Wolverines are headed for the Inner Sphere.  He’s sure that, given the number of ships he has out looking for them, there’s no way they could have stayed completely ahead.  Equipment failures and misjumps would have left stragglers for the Grand Fleet to find by now.  Musing on the last such pursuit along the Exodus Road – the coursing of the Prinz Eugen – he hits upon the Wolverines’ true stratagem. 

He orders the Coyote, Burrock, Goliath Scorpion and Smoke Jaguar flotillas to continue down the Exodus Road as far as Wayside, then return if they’ve found nothing.  The rest of the Grand Fleet will reverse course and resume the search along the Exodus Road towards the Kerensky Cluster.  He expects to intercept the Wolverines trailing behind the Grand Fleet or, if they somehow slip past, have the Wayside flotilla catch them.

Notes:  It’s interesting that he recalls his father’s pursuit of the Prinz Eugen to have demonstrated flawless fleet-level pursuit tactics.  Based on Fall From Glory, the only reason the pursuit had any chance at all was because a “need to know” source (almost certainly “Jes Cole”) supplied Kerensky with the mutineers' full route info, so rather than having to track them down, they knew exactly where and when to intercept them, and it was just a matter of plotting a viable intercept route to “head ‘em off at the pass.”  Despite what he’s learned from his interrogation of McEvedy, Nicholas has no such inside source this time.

In any event, Nicholas is giving his father far too much credit for having “patented fleet-level pursuits.”  Both the Reunification War and Star League Civil War involved huge numbers of WarShips and major naval engagements.  I’m certain that the Reunification War-era Taurian and Canopian admirals (David Santos and Adam Buquoy) could have given ol’ Aleks lessons in conducting fleet-level pursuits and ambushes of enemy flotillas.

There are some continuity problems with the Smoke Jaguars being part of the Wayside detachment, because Khan Osis is seen later on Barbados, raging about the damage done to the Hunter’s Pride, which had been earlier described as a Jade Falcon ship.  So, either the enraged Jade Falcon Khan was misidentified as a Smoke Jaguar, or the Jade Falcons went to Wayside while the Smoke Jaguars went to Barbados.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: BrokenMnemonic on 24 May 2013, 09:20:21
...which rules out that the SLS Michigan could have been a Texas, as all seven surviving vessels in Kerensky's Exodus Fleet are now accounted for.
 O0
BM, I trust you'll work this into Sarna.net? Or should I do it?
I'd prefer to get check over in the Ask The Writers section to make sure that the Perth was the Texas taken over by Clan Smoke Jaguar, because while it would make sense from a deductive reasoning point of view, it's not been categorically stated yet.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 25 May 2013, 04:33:45
----- 1 Week Later -----

Date: June 27, 2824

Location: SLS Bismark – Deep Periphery (Gamma 25098 3W)

Title: Betrayal of Ideals – Asunder

Author: Blaine Lee Pardoe

Type: Serialized Novel (BattleCorps)

Synopsis:  SaKhan Trish Ebon’s flotilla jumps in just as a Grand Fleet detachment jumps out.  Either the Wolverines are catching up to the Grand Fleet, or the Grand Fleet is doubling back.  SaKhan Ebon’s scouting group is only one jump from Barbados, where the main Wolverine fleet plans to resupply.
 
She orders the Saratoga to jump back to Barbados to warn Hallis (per his orders), but it experiences a drive failure.  Khan Hallis had issued standing orders to leave no ship behind, yet following that command would prevent Ebon from sending Hallis any warning.  She opts to remain, with all ships hot-charging their drives, hoping that this was just a near-miss with Grand Fleet stragglers.

Notes:  “Fall From Glory” noted that the Exodus Fleet ships had HPGs aboard, and that black box units were also issued for more covert communications.  Given the vast extent of McEvedy’s planning, one wonders why the Wolverine fleet doesn’t seem to have any means of interstellar communication.  Were all the ship-mounted HPGs disassembled and used for inter-colony communications?  I can understand the ships taken from the caches not having HPGs, but what about the Wolverines’ active WarShip fleet?  It would have seemed a tactical necessity for at least one ship in each Wolverine convoy to have an HPG, since they’d want to be able to stay in touch and be able to coordinate rendezvouses.  Perhaps HPG transmissions are detectible by ships with the proper equipment, and sending an HPG message would alert the searchers to their quarry’s location, forcing the Wolverine fleet to run silent.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: SCC on 25 May 2013, 04:38:03
For HPG's you need to know the exact position of you are sending to and BB transmissions can be picked up by anyone else with a BB
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 25 May 2013, 05:25:42
For HPG's you need to know the exact position of you are sending to and BB transmissions can be picked up by anyone else with a BB

I don't believe that pinpoint accuracy is a strict requirement.  Being within 4 AU of the emergence point seems good enough.  So if you know what star and which jump-point (zenith or nadir) your target ship is at, you're able to send them a message.

According to Strategic Operations pp. 250-251:

Quote
HPGs famously generate an artificial jump point of microscopic
scale and send a signal through, so they can even work in planetary
gravity fields. This signal can be sent for up to fifty light-years,
depending on the HPG in question. While the “jump” involved
in sending the signal over many light-years carries with it all
the usual hyperspace issues, like I was talking about with emergence
wave detectors earlier, the actual signal is a conventional
electromagnetic signal, generally a radio frequency burst.
Think about that a second: you don’t need an HPG to receive
an HPG message. You need a radio.


While the radio signals from an arriving HPG burst can
propagate up to 4AU from the arrival point, such long-range
reception may entail considerable speed-of-light delays.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 25 May 2013, 11:00:29
The affiliation prefixes for the ships are as convoluted here as anywhere else...
GCS Rough Rider presumably stands for "Grand Council Ship"?
And why are the Wolverines still using the SLS prefix?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: BrokenMnemonic on 25 May 2013, 12:57:27
The affiliation prefixes for the ships are as convoluted here as anywhere else...
GCS Rough Rider presumably stands for "Grand Council Ship"?
And why are the Wolverines still using the SLS prefix?
I can answer the SLS bit - according to the text, either Hallis or McEvedy (I forget which) basically says that the Wolverines are no longer Clan, they're the Star League in Exile.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 25 May 2013, 17:00:29
The affiliation prefixes for the ships are as convoluted here as anywhere else...
GCS Rough Rider presumably stands for "Grand Council Ship"?
And why are the Wolverines still using the SLS prefix?
Couldn't it be GhostBear Clan Ship?  What was Saratoga?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 26 May 2013, 02:30:37
The GCS is my shorthand - not the official one.  In the text, they just call it "Grand Fleet Flagship Rough Rider."  I'd just been using GCS as a shorthand for Grand Council Service, since it was part of the Grand Fleet (which implied "Grand Council Fleet") to me.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 26 May 2013, 02:46:16
----- Meanwhile… -----

Date: June 27, 2824

Location: Barbados (Deep Periphery – Gamma 1551 AV)

Title: Betrayal of Ideals – Asunder

Author: Blaine Lee Pardoe

Type: Serialized Novel (BattleCorps)

Synopsis:  Wolverine Khan Franklin Hallis enjoys the sun and gravity of Barbados as his refugees work to replenish their supplies.  He’s put most of the Wolverine warriors on the surface, since they’ll be no use if a space battle erupts.  His wrist communicator chirps, and he receives a report from Star Admiral Bremman, aboard the Vincent-class Badger, that Snow Raven WarShips have appeared at the zenith jump point and crippled one of the Wolverine transports.  Another flotilla emerges at the nadir jump point moments later.

Hallis orders Bremman to have all DropShips return to their JumpShips and for transport JumpShips to jump out as soon as possible.  WarShips are ordered to provide cover for transports until their DropShips are ready to go, while Hallis oversees the evacuation of Wolverines from the surface.  Bremman requests permission to engage the enemy WarShips with his nuclear arsenal, but Hallis refuses on moral grounds.

Notes:  Up to this point, all the Clanners in the story have been ending questions with “Query Affirmative?” or “Query Negative?”  For the first time, under battle duress, Bremman shortens it to “quiaff?” and “quineg?” though it is unlikely that this new Wolverine innovation will be passed directly on to the rest of the Clans, where it will have to evolve on its own.

Hallis’ refusal to use deploy nuclear arsenal seems totally unjustifiable.  Even the Ares Conventions specifically allowed for nuclear weapons in ship-to-ship engagements in deep space.  If Hallis isn’t going to use them now, why in the world did he bring them along in the first place?

Another odd element is that Hallis is able to communicate in real-time with Bremman.  Bremman can’t be in orbit, since he’s shown engaging the Clan fleets within hours of this conversation, and the Clan fleets take about 10 days to transit from the zenith and nadir points to the surface of Barbados.  Given the distances involved, radio transmission would be impractical.  However, I suppose it is possible that the Wolverines took some field portable HPGs with them, and that Hallis is talking with the Bismark via a real-time HPG linkup, though A) I’m not sure you can do that in the same system and B) if they had such assets, why wouldn’t Trish Ebon’s flotilla have been given one, seeing that her mission was to provide advance warning of Clan WarShips.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 27 May 2013, 06:13:50
----- A Few Hours Later... -----

Date: June 27, 2824

Location: SRS Avalanche – Barbados (Deep Periphery – Gamma 1551 AV)

Title: Betrayal of Ideals – Asunder

Author: Blaine Lee Pardoe

Type: Serialized Novel (BattleCorps)

Synopsis:  Khan Joyce Merrell of the Snow Ravens watches as the Black Justice hammers the Vincent-class Badger and the Whirlwind-class Weasel, while saKhan Stephen McKenna coordinates the task force’s combat air patrols from the Munich.  She wrestles with the fact that this act of vengeance is a sham, since she (and the other Khans) are well aware that the destruction of Dehra Dun was the Snow Ravens’ fault, not the Wolverines’.  Out of respect for the Wolverines, she allows the Black Justice to engage the two Wolverine ships alone, rather than swarming them with her entire fleet.

Her charitable attitude changes as the Badger and Weasel thrust past the Black Justice and home in on the Avalanche, while the Wolverine flagship, the SLS Michigan, engages the Black Justice and the Jade Falcon Hunter’s Pride.

As the Michigan engages the Grand Fleet heavies, the Weasel breaks away and makes an attack run against the Egg Sac, the Widowmakers’ transport ship.  Merrell offers assistance, which is rudely rebuffed by Khan Karrige.  The shattered Badger vectors near the Avalanche, then detonates its drives, heavily damaging the Snow Raven flagship.  Merrell’s thoughts go to her former friend, Sarah McEvedy, and she hopes Sarah can forgive her.

Notes:  Rethinking my earlier comment about the Wolverines needing an HPG for real-time ship-to-planet communications, it's possible that the Badger was at a pirate point close to the planet, and then executed an in-system jump to the Zenith point.

Interestingly, Nicholas Kerensky's Rough Rider isn't mentioned at all in this battle, despite being the flagship of the fleet.  One wonders if he participated in the battle, or hung back for fear that the Wolverines might single his command vessel out for some nuclear attention.  The fact that the Snow Ravens and Widowmakers are shown not coordinating their battle plans is an indication that each Clan is fighting the Wolverines as individual flotillas, rather than as a coordinated "Grand Fleet," which would seem to indicate that there wasn't a central command flagship at Barbados.

The partial line of battle at Barbados:

Wolverines:
SLS BadgerVincent corvette
SLS WeaselWhirlwind destroyer/carrier
SLS Michigan – Unknown class of cruiser – Probably Black Lion, since it was described as launching a “wave of massive anti-ship missiles.”  Of the Star League-era cruisers, only the Black Lion has significant missile batteries, being able to launch ten (eight White Sharks, two Barracudas) against targets in its forward arc.
SLS Rickenbacker – Unknown class of WarShip
SLS Maverick – transport JumpShip – crippled when the Grand Fleet first arrived
SLS Zughoffer WeirMcKenna battleship

Snow Ravens:
Black JusticeAegis cruiser
AvalancheSovetskii Soyuz heavy cruiser
Munich - Unknown class of WarShip
? – Cameron cruiser
? – Cameron cruiser
? – unknown class of destroyer
? – unknown class of destroyer

Jade Falcons (Smoke Jaguars? – The Hunter's Pride is referenced as a Jade Falcon ship at one point, and the Jaguars were explicitly sent to Wayside, but a later reference notes how angry Khan Osis of the Jaguars became about the damage it suffered):
Hunter’s Pride –  unknown class of cruiser

Widowmakers:
Egg SacPotemkin troop cruiser

Hell’s Horses:
Mustang – unknown class of WarShip

Cloud Cobras:
Multiple WarShips - classes not specified

Ghost Bears:
Aerospace assets mentioned

Steel Vipers:
Mentioned as present, no data on assets

Ice Hellions
Mentioned as present, no data on assets
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 28 May 2013, 05:57:10
----- 11 Days Later -----

Date: July 7, 2824

Location: Barbados – Deep Periphery (Gamma 1551 AV)

Title: Betrayal of Ideals – Asunder

Author: Blaine Lee Pardoe

Type: Serialized Novel (BattleCorps)

Synopsis:  The space battle is over and Nicholas’ Grand Fleet has landed its ground troops on Barbados to engage the Wolverine touman there.  The McKenna-class Zughoffer Weir and two other Wolverine ships managed to escape (with the Steel Vipers in pursuit), while the rest were either destroyed or captured.  The Khans of the Widowmakers, Wolves, Ghost Bears, and Jade Falcons begin to bid for the right to face the remaining Wolverines.  Karrige bids only three Clusters, challenging Wolf Khan Jerome Winson’s honor and pushing him to bid just seven trinaries, well below the level required to safely engage the remaining Wolverine ground forces.

Wolverine Khan Hallis leads his remaining troops in a hopeless battle against the Wolves, hoping to damage Nicholas’ troops and delay them on Barbados long enough for Trish Ebon, the other two scout flotillas, and the Zughoffer Weir’s squadron to escape.  He knows there’s no chance of living as a bondsman, and the Wolverines have resolved to go out fighting.  They give a good accounting of themselves, but the Wolves are fresher and fight with great skill.  Star Colonel Ferris Ward, whom Franklin had earlier defeated in a Trial of Possession in Clan space, challenges Hallis to a rematch.  Hallis ignores Ward and leads his command group towards his true target – ilKhan Nicholas Kerensky.

Meanwhile, the Wolverine 444th Cluster engages the Wolves in rough terrain, hoping to give their lower castes time to scatter and hide in the thick jungles of Barbados.  However, the Wolves outmaneuver the Wolverine Cluster and lure them into a trap, dooming the Wolverine civilians.

Coming upon the ilKhan’s position, he finds him surrounded by the ‘Mechs of the other Khans, including Nicholas’ custom Highlander.  He debates trying to kill Nicholas, but hesitates, feeling that such an attempt would be contradictory to McEvedy’s wishes.  Nicholas refuses to recognize Hallis as a true Khan, and Hallis responds that he is the leader of the last vestige of the Star League Defense Force.  Nicholas denies Hallis’ demands for vengeance, but then offers him a chance for “justice” instead.

Kerensky tells the assembled Khans that he has learned of another betrayal.  After talking with McEvedy, he had the nuclear blast’s radiation signature at Great Hope tested, and then reviewed Tiki Cache security monitor footage, tying the Widowmaker Khan to the destruction of the Wolverine capital.  Nicholas places exclusive blame for the Wolverine genocide on the Widowmaker Khan (since he’d only planned for it to be an Absorption, prior to the nuclear attacks).  The assembled Khans turn their backs on Karrige, and Hallis reduces him to a smoking stain with his particle cannon.  Moments later, Ferris Ward destroys Hallis’ ‘Mech and kills the Wolverine Khan, and Franklin’s last thoughts are that honor had been served.

Nicholas then addresses the remaining Khans and orders a cover up.  As far as anyone not present will ever know, Karrige died with honor, facing the Wolverines in battle.  However, his bloodline will be terminated (effectively Reaved).  The Khans assent, though Snow Raven Khan Joyce Merrell wonders exactly where Nicholas got his advice about Karrige’s scheme.

Notes:  This appears to be the true origin of the story that the bidding to Annihilate the Wolverines came down to the Wolves and Widowmakers, and that the Widowmakers deliberately abused the bidding process in order to endanger the Wolves.

This section is just about the only source of information on Clan Wolverine battle formations, most of which appear to have taken their numbering conventions from their parent SLDF regiments:

444th Cluster – noted as having “a long and illustrious history.”

1068th Cluster

205th Assault Cluster – Ancestry unclear.  Per the Star League sourcebook, the 205th BattleMech Division and the 205th Dragoon Regiment were destroyed, the 205th Heavy Assault Regiment joined the LCAF, and the 205th Light Horse Regiment was disbanded.

2nd League Lancers Cluster – Given the use of “League,” I would guess that this is an ad-hoc, post Third-Exodus formation comprised of survivors of Wolverine units too degraded to maintain cohesive formations on their own.  Once they fled Clan space, Hallis announced that they were returning to calling themselves the Star League-in-Exile.

I was surprised to see a Jenner being deployed by the Wolves in this battle, since the Jenner IIC entry in TRO:3055 states that the Jenner was a post-Exodus design and ponders how the Clans got the information about the design and decided to use it as the basis for a IIC upgrade.  “A minor mystery to Inner Sphere analysts since its first appearance in the mid-3050s, the existence and development of the Clans’ Jenner IIC has spawned numerous theories as to just how much contact the children of Kerensky had with the Inner Sphere between their disappearance in 2784 and their 3050 return.”  I initially assumed its presence in “Betrayal of Ideals” was just an anachronism that slipped through fact-checking, but looking more closely, I realized that it is a canon possibility – albeit one that requires the assumption of an unorthodox operation by the Exodus logistics division.

General speculation up to this point has been that Wolf’s Dragoons’ intel reports contained the technical specs, or that Watch operatives were skulking around the Inner Sphere during the Golden Century.  However, having a Jenner in the field on Barbados makes it apparent that the Clans actually had the design all along.  How? It turns out that the Jenner isn’t (contrary to TRO:3055’s claim) a post-Exodus design.  Looking at the chronology, the first Jenners came off the assembly lines in September 2784, while the Exodus Fleet didn’t leave until November 5, 2784.  That leaves 6-8 week-long window during which Kerensky’s logistics corps could have bought/seized a consignment of Jenners from the Diplan Mechyards facility on Ozawa and loaded them aboard the Exodus transports. The TRO:3025 entry says that they were constructed under contract to House Kurita, but I’m guessing that Kerensky was unconcerned about having to answer for such a seizure in Combine courts.  (As we’ll see, administrative matters on Ozawa appear to have been somewhat confused at the time, and nobody seems to have been looking at Diplan’s books very closely.)

Ozawa had been a Terran Hegemony world, but it was annexed by the Federated Suns in 2783.  This leads to the astounding circumstance of House Kurita successfully contracting Diplan MechYards to build Jenners on a world controlled by the Federated Suns in 2784, then having the departing SLDF steal some on their way out.  Ozawa was one of the worlds taken by the Combine in the First Succession War, and it wouldn’t surprise me if the DCMS simply brought MechWarriors to the Diplan Mechyards and launched the invasion from there, with the DCMS troops riding Jenners straight off the factory floor.  Somebody at the AFFS high command was definitely asleep at the switch.  Granted, the preceeding centuries of peace resulted in a rather rusty “planet conquering” skillset, but one might have assumed that taking control of major military manufacturers onworld and reviewing existing contracts would have been a high priority for the new planetary governor.

The Wolf Clan Jenner on Barbados launches SRMs at the Wolverine forces, so it must have been retrofitted at some point post-Exodus.  The original production run of Jenners had a Large Laser and two Medium Lasers on a centrally mounted turret.  This proved inferior due to the vulnerability of the exposed turret assembly, and was later refitted to have four Medium Lasers and an SRM-4.  In a case of parallel evolution, the Clans (or the SLDF-in-Exile) must have made the same design choices as the DCMS engineers back in the Inner Sphere.

On an additional note regarding unusual rides, Nicholas is shown piloting a customized Highlander.  Yet, in the upcoming Widowmaker/Wolf Trial of Absorption, Nicholas commands an Atlas II, while the Widowmaker Khan is in a custom Highlander.  I guess not being limited to any particular ride is a perk of being the ilKhan.  (It is good to be the ilKhan, quiaff?)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 28 May 2013, 08:35:35
The Wolf Clan Jenner on Barbados launches SRMs at the Wolverine forces, so it must have been retrofitted at some point post-Exodus.  The original production run of Jenners had a Large Laser and two Medium Lasers on a centrally mounted turret.  This proved inferior due to the vulnerability of the exposed turret assembly, and was later refitted to have four Medium Lasers and an SRM-4.  In a case of parallel evolution, the Clans (or the SLDF-in-Exile) must have made the same design choices as the DCMS engineers back in the Inner Sphere.
It may also have been a production variant that later became the standard variant after the large laser version was discontinued - I don't think the large laser was put into mass production without anyone noticing its drawbacks, and I believe the SRM version must have been on the drawing boards as a "Plan B" of sorts even before the first Jenners were shipped.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 28 May 2013, 11:55:31
Couldn't the Jenner been SLDF's Quartermaster's designboards as proposed design? Company not seeing any profit selling to what was turning into a dead nation would simply produce it for someone else. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 28 May 2013, 13:28:10
It's fluffed as having been a special order from the DCMS. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Alex Keller on 28 May 2013, 16:21:24
Mind = blown.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 28 May 2013, 23:00:11
----- 4 Days Later -----

Date: July 11, 2824

Location: Barbados – Deep Periphery (Gamma 1551 AV)

Title: Betrayal of Ideals – Asunder

Author: Blaine Lee Pardoe

Type: Serialized Novel (BattleCorps)

Synopsis:  Nicholas stands over Khan Hallis’ grave following the completion of mopping-up operations against the Wolverines.  All resistance was crushed, and no Wolverine warriors remain.  Hallis’ grave bears a stone labeled “Khan Franklin Hallis” at Nicholas’ command, granting in death the honor Kerensky had denied him in life.  Another gravestone lies adjacent – labeled Khan Sarah McEvedy. 

Though his followers rejoice in having taken as isorla the Wolverines’ Pulverizer and Mercury II BattleMechs, Nicholas laments the death of the Wolverines, who showed the promise of true greatness, but were undercut by their arrogance.  In his mind’s eye, he hears Sarah accuse him of genocide, and she promises that the Wolverines’ growl will haunt his dreams. 

Scattering a handful of dirt on Franklin’s grave, Nicholas turns and walks away, never looking back.

Notes:  I’d been wondering how the Clans got ahold of the Mercury II and Pulverizer designs (per the RAT in Era Digest: Golden Century), and this solves that conundrum, given all the efforts the Wolverines took to take their tech with them and apply scorched earth tactics to their abandoned industrial base in the Clan homeworlds.

From the description of the Coyotes being involved in the mopping up operations, it sounds like the Wolf-clan exclusivity for the Wolverine Annihilation ended as soon as the last Wolverine warrior was taken down, and then all the Clans present got in on sweeping the jungle for Wolverine survivors.
 
There’s significant foreshadowing in the fact that the ground under the “Khan Sarah McEvedy” gravestone is undisturbed, and that Nicholas isn’t sure whether the voice he hears is real or just in his head.

In the final analysis, as far as I can tell, the Wolverines were wiped out because they lacked a killer instinct.  Had they truly wanted to survive at all costs, they certainly could have done so.  However, their obsession with living up to the high-minded ideals of the Star League-in-Exile made them pull their punches, and led them to death with honor, rather than bloody, radioactive survival.  Just imagine if someone as ruthless as Malvina Hazen had been the Wolverine Khan in 2822.  Every nuclear weapon in the Tiki Cache and the Wolverine arsenal would have dropped on Widowmaker and Wolf cities, while the McKenna’s Pride would have laid waste to Katyusha with its guns, then nosedived into the smoking crater where the Hall of Khans once stood.  Moreover, the Wolverine transports would have gone off largely unescorted while the Wolverine WarShips would have scattered throughout the Kerensky cluster, wiping out as many cities as possible with orbital bombardment.  (A Malvina-esque Wolverine Watch would probably have focused on sabotaging the other Clans’ WarShips.)

Nicholas would have been a crispy critter, and with their senior leadership gutted, the Clans would have spent months furiously attempting to scourge the Wolverine fleet from existence in the Homeworlds, while the civilians and warriors escaped.  The only issue would have been that, in taking such measures to preserve their lives, they would have lowered themselves to the level of Stefan Amaris.

Author Blaine Lee Pardoe followed this chapter with an “Author’s Notes” section, explaining that his inspiration for the Wolverines came from the saga of the Knights Templar, who were wiped out at the order of the Pope and the King of France.  He notes that he wanted to portray Nicholas as cunning, devious, and both good and evil at the same time, who truly regretted destroying McEvedy, but would not have changed his mind about what he saw as his duty.

To my mind, Nicholas comes off as having unshakable dedication to realizing a specific outcome for his Clans, and justifying any means to accomplish that end.  To a large extent, he’s using his godlike authority as “Great Father” of the Clans to deal with the deep psychological damage he suffered in adolescence.  His father was always gone and his mother was, possibly, somewhat deranged – effectively leaving him without parents.  His attempt to force all children to be fostered (raised by people who aren’t their birth parents) has been portrayed as part of an effort to shatter traditional social ties so that he could reforge them as a communal society, but it could also be read as an attempt to ensure that all children have caregivers matched to their needs, rather than being stuck with absentee or unfit parents purely by random chance of birthright – in effect trying to give the Clan children the parentage he didn’t have.  Even his self proclaimed title of “Great Father” hints at serious "daddy" issues, since Aleksandr was, in retrospect, not much of a father in practice.

Nicholas doesn’t appear to be conflicted between doing good and doing evil.  He's not immoral...he's amoral - and pathologically so.  He remains convinced that his vision will result in a perfect society, and he is willing to ruthlessly expunge any potential threat to that vision’s realization.  Events went his way, but despite his claims to be the true mastermind, he was clearly being manipulated by Karrige.  In earlier manufactured crises, he’d largely been successful in shaping events to create the desired outcome and was, naturally, positioned to benefit from the expected chain of events.  However, with the Wolverines, events got away from him once another accomplished schemer (Karrige) was thrown into the mix, adding unexpected variables.  Also, had the Wolverines not been fighting back with their hands tied behind their backs by an absurdly high standard of honor (though this may be my inner Capellan speaking), it’s doubtful that Nicholas would have survived to bring his new society into being.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: St.George on 29 May 2013, 02:31:49
maybe I'm wrong,,,isnt Mckenna "Khan" of the Snow Ravens,,,,not the other way around?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 29 May 2013, 04:27:07
maybe I'm wrong,,,isnt Mckenna "Khan" of the Snow Ravens,,,,not the other way around?

They keep referring to Merrell as Khan in Betrayal of Ideals, and she's the one who primarily interacts with the other Khans.  In "Betrayal of Ideals - Treachery's Stage," Khan Merrell attends a Grand Council session.  McEvedy notes that "For now, the Grand Council convened around the great round table.  The table was ornately carved and inlaid with the symbol of each of the Clans, like a giant pie designating where each of the Khans sat.  The saKhans sat along the perimeter of the room along the walls."  "The Khan of the Snow Ravens, Joyce Merrell, was friendly enough, reaching out as she passed and shaking [McEvedy's] hand."  Later "[McEvedy] cast a glance down the table, pausing only with the Snow Raven's Khan Merrell."  If Joyce is sitting at the table, that means she's the senior Khan and McKenna's the saKhan, sitting against the wall, quiaff?

"Betrayal of Ideals" is unclear on who has seniority at the Battle of Barbados.  It doesn't make any distinction between Khan and saKhan when referring to the Snow Raven leadership.  On p. 37 of Asunder, it says "Joyce Merrell, Khan of the Snow Ravens..." and then five lines later "She wished that Khan McKenna was aboard her ship."  Elsewhere in the text, people like Franklin Hallis and Trish Ebon are specifically named as saKhan.  Perhaps the Snow Raven founders worked out some sort of Khan-Khan power-sharing relationship during the battle, rather than one or the other being the saKhan.

Even though, per H:OK, McKenna was the Khan and Merrell was the saKhan, the seating arrangement at the Grand Council would seem to indicate that Nicholas' rewriting of history resulted in a poshumous demotion for Merrell.  After Joyce tells Nicholas (in an upcoming scene) that she can't live with what they did to the Wolverines, he cheerfully agrees to falsify the historical record to remove her from the events at hand (lower rank = lower level of culpability...and dead before it all happened anyways).  Historical: Operation KLONDIKE p. 75 notes that "the official histories state that Joyce Merrell died during the Circe campaign, yet at least one document has a radically different death date - bureaucratic error or evidence of a massive cover up?"
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 30 May 2013, 00:22:50
----- 1 Month Later -----

Date: August 20, 2824

Location: Barbados – Deep Periphery (Gamma 1551 AV)

Title: Betrayal of Ideals – Asunder

Author: Blaine Lee Pardoe

Type: Serialized Novel (BattleCorps)

Synopsis:  Trish Ebon’s flotilla arrived in Barbados at a pirate point long after the fighting ended and found debris from a space battle in orbit, while the hulks of the main Wolverine fleet litter the surface of the planet, having been deorbited by Nicholas’ Clans.  She managed to link up with one of the other two screening task forces, but the third has vanished.  The managed to recover a handful of surviors from the SLS Rickenbacker, which had retained atmosphere on two decks and been left adrift, and find a few survivors on the planet’s surface who had managed to evade the Clan sweeps through the jungles.  The Wolverine touman, as far as she knows, now totals a mere two Clusters.

Trish is mystified by the scene around Franklin’s grave.  She surmises that his death was an execution, rather than a battle, but can’t puzzle out the scorched bone fragments (Karrige) or the grave marker for McEvedy without an actual grave.  A Wolverine survivor comes out of the jungle and approaches her as she stands over Franklin’s grave and wonders what to do.  The woman is heavily scarred, and hobbled badly from her injuries.  Trish hugs the survivor and finds renewed hope.

Notes:  I would guess that the missing third picket flotilla somehow got wind of the catastrophe and, not finding any survivors, fled on their own.  That flotilla is the prime candidate for having become the Umayyad invaders in Nueva Castille.

It’s not specified in this scene, but the scarred woman is almost certainly Sarah McEvedy – last seen being treated for burns and radiation poisoning aboard Nicholas’ flagship after being recovered from the irradiated wreckage of her Overlord, the SLS Huron, at Great Hope.  Her injuries come both from living through the nuclear blast and from her defeat in the Trial of Refusal on Strana Mechty.  It appears that Nicholas abandoned her on Barbados, thinking to punish her further by making her live alone, surrounded by the corpses of her dead Clan members.  Clearly, he didn’t expect that the Zughoffer Weir would return, given the Steel Viper pursuit, and didn’t suspect that there were additional scouting fleets.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: SCC on 30 May 2013, 01:30:25
You mention two screening forces, one that has meet up with Trish and one that's vanished, I'm guessing the third is the one that has been destroyed?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 30 May 2013, 04:55:40
You mention two screening forces, one that has meet up with Trish and one that's vanished, I'm guessing the third is the one that has been destroyed?

The Wolverine fleet split into a main body and three screening forces.  The main body was destroyed (except for the Zughoffer Weir and two escorts, which took off and vanished...probably to eventually hook up with ComStar).  Trish commanded one of the screening flotillas, and she managed to link up with one additional screening flotilla.  The fate of the third screening flotilla is unknown to her, though the chronology would suggest that it might have struck out on its own on a perpendicular course to the Exodus Road and eventually become the "Umayyad" invaders in Nueva Castille.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: BrokenMnemonic on 30 May 2013, 07:52:44
I hadn't connected the appearance of the badly-scarred woman with McEvedy - I'd just assumed that she got thrown out of an airlock at some point once she stopped being useful. If she was picked up on Barbados, it makes the choice of the name McEvedy's Folly for a world later on rather intriguing - I wonder exactly which folly it was referring too?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 31 May 2013, 04:50:12
----- 20 Days Later -----

Date: September 9, 2824

Location: SLS Bismark – Deep Periphery (Gamma 1551 AV)

Title: Betrayal of Ideals – Asunder

Author: Blaine Lee Pardoe

Type: Serialized Novel (BattleCorps)

Synopsis:  As the pitiful remnant of Wolverine survivors resumes their trek towards the Inner Sphere, by astounding coincidence they are joined by the SLS Yukon, crewed by the Wolverine sibko that the Ghost Bear sentry allowed to escape.  Trish Ebon welcomes them and declares that the Wolverine family is finally complete, and that they can now move forward on their mission. 

Notes:  Gamma 1551 AV must be a well-known waypoint on the Exodus Road, or else the chances of the Yukon just randomly stumbling upon the Bismark’s flotilla amidst the countless millions of stars in the vicinity would require an infinite improbability drive (preferably one powered by a really hot cup of tea) rather than a mundane Kearny-Fuchida model.  However, if the Yukon was using the Exodus Road, how did it avoid running smack into the victorious Grand Fleet as it returned to the Kerensky Cluster?

Trish’s comment about the Wolverine remnants being complete ignores the issue of the missing Zughoffer Weir and its two escorts, as well as the missing third scout detachment.  Since Trish's Wolverines are described as having done a complete survey of the wreckage and identified all the destroyed ships, they should be well aware that the Zughoffer Weir got away.

There’s an extended section of Jihad Secrets – The Blake Documents (ISP2) that purports to be a series of journal entries chronicling the Wolverine exodus to the Inner Sphere.  However, the log differs from Betrayal of Ideals in a number of respects.  It says that the Wolverines fought their way across Clan space for nine months before breaking contact with the pursuing forces (implying that the whole survivor fleet was let go by sympathetic Ghost Bears), that only 20% of the Wolverines managed to escape Clan space (rather than the 66% noted in this series), and lacking any mention of the catastrophe at Barbados. 

If we accept “Betrayal of Ideals” as the true account, I would therefore discount the journals as a clever forgery, though possibly one created by someone with some knowledge of the actual events trying to muddy the waters by putting out disinformation that the Wolverine descendants were living secretly on Mars, rather than having built a substantial baseworld out by the Magistracy of Canopus.  The ISP2 in-universe analyst reviewing the log entries notes a number of discrepancies in dates (most notably in connection with the supposed Wolverine scouting mission to Nueva Castille). 

Granted, the mention of the survival of the Zughoffer Weir seems to indicate that the journals’ author had some knowledge of what really happened, but the general level of inconsistencies indicates, to me, that the claims that the Wolverines formed a secret cabal at the heart of ComStar are as inaccurate as other Interstellar Players claims about the Genecaste, the Tanite Illuminati, and Blakist bases in hyperspace.  (For one thing, later sources on the ComStar cabal and their hidden worlds indicate that they hit upon the plan early in the First Succession War, and the Wolverines wouldn’t have returned to the Inner Sphere until after the First Succession War was over.)  There’s certainly circumstantial evidence that some Wolverines allied with ComStar’s inner cabal at some point, but I would not treat the journal entries as canon fact.  It seems more to be a clever forgery written by someone that had access to the same sort of classified reports that comprise the sourcebooks we’ve been reading.  The “Starling” guy who keeps dropping info-bombs on things like the Hidden Five into various sourcebooks, for example.

My personal theory is that the McKenna-class Zughoffer Weir and the two ships that joined it managed to elude the Steel Vipers and became the group that contacted ComStar and resettled either on Mars or Jardine, depending on which account/rumor you believe.  Meanwhile, the Texas-class Bismark, Yukon and other Wolverine picket ships become the Minnesota Tribe, raid the Combine, then work their way around past the Outworlds Alliance and Taurian Concordat before reaching McEvedy’s Folly.  The descendants of the Zughoffer Weir fleet would have been the ones that warned Primus Sims about the Clans and orchestrated the Outbound Light mission, while the Bismark fleet ended up on the world from Interstellar Expeditions and/or McEvedy’s Folly, and may have entered into some sort of relationship with the Magistracy of Canopus (explaining the “Ebon Magistrate” via Trish Ebon’s descendants, and the mysterious source of weaponry from “beyond the Periphery” referenced in MechWarrior 2nd Edition).  This raises a lot of questions about the extent of contact between the Wolverine survivors and what sort of relations they had.  [In truth, there may be as many as three Wolverine survivor bands – the Zughofferites (ComStar), the Bismarckites (Minnesota Tribe), and the scouts (Umayyads).]
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 31 May 2013, 05:53:45
Betrayal of Ideals is the true account of what happened. It is written as (omniscient) "Story fiction" which expressly trumps the inherently unreliable "Sourcebook fiction" that is just in-universe knowledge/opinion.

The Magistracy's strange source of unspecified technology was only discovered around 3025. If it was related to the Wolverines then the Succession Wars era Magistracy must have stumbled upon a Wolverine cache, or a long-dead Wolverine colony. (Or a secret cabal within the Magistracy pulled the stings.) In any case, the Wolverines didn't straight out provide the Magistracy with new technology back in the 2800s.

Personally, I subscribe to the "three groups of survivors going their separate ways" theory. Good writeup and analysis here.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 31 May 2013, 06:08:05
The Magistracy's strange source of unspecified technology was only discovered around 3025. If it was related to the Wolverines then the Succession Wars era Magistracy must have stumbled upon a Wolverine cache, or a long-dead Wolverine colony. (Or a secret cabal within the Magistracy pulled the stings.) In any case, the Wolverines didn't straight out provide the Magistracy with new technology back in the 2800s.

I agree that they didn't start helping in the 2800s - more likely it was around 3025.  My thought is that perhaps the Magistracy's access to Wolverine resources is a direct result of whatever took out the base discovered by IE in 3090.  If there was a Cabal/Minnesota Tribe dustup towards the tail end of the Third Succession War, perhaps the surviving Minnesotans (who still wouldn't be in contention for "most Exoduses," thanks to the Stewarts) fled to the sheltering bosom of the Magistracy and made a deal.  Covert Ops says that the Magistracy Intelligence Ministry didn't start getting crazy skilled until the 3040s, which wouldn't be explained by having found a cache or dead colony, but could be explained by getting both Wolverine tech and Wolverine Watch training.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Knightmare on 31 May 2013, 06:54:16
IIRC the Clans did some genetic testing of the Umayyads at one point and determined they were unrelated to the Wolverines—hence why they're still breathing. So if the scout group did make it to Castille space it would seem like they didn't stick around.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 31 May 2013, 10:25:46
IIRC the Clans did some genetic testing of the Umayyads at one point and determined they were unrelated to the Wolverines—hence why they're still breathing. So if the scout group did make it to Castille space it would seem like they didn't stick around.

Do you have any recollection of the source for that?  I'll check the relevant books when I get home and have access.  I agree that it would be consistent for the Clans to have checked, given the whole business in the "Bloodright" RPG module, though even so there's the possibility that whatever people they randomly checked were pureblooded descendants of native Castillians who had been conquered by, but hadn't intermarried with, the Umayyad invaders and their descendants.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Decoy on 31 May 2013, 14:12:51
The Coyotes unleashed a scare in the Umayyid worlds after the Scorpions set up shop there. The results are unknown, but it unleashed a long series of testing on the order of which the Umayyids did NOT like. Granted, the results for failing such testing, no matter how innocent, would not endear many to that process.

Anyrate, waiting for the epilogue....unless I'm missing something.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 31 May 2013, 16:22:56
Got it - Wars of Reaving Supplemental p. 14.  Looks like the investigation really hasn't made much headway as yet, and elicited much rage when there were a couple of unauthorized instances of testing.  At present (at the time of the writing) only one Seeker group is assigned to carry out the testing.  Looks like plenty of room for undercover Wolverine descendants to dodge the testers.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 31 May 2013, 18:15:44
If the short-story in 3090 from IP3:IE can be believed, elements of the Manei Domini certainly knew something about the dead colony since they were the ones who squashed the IE group investigating it in the first place.    Why guard a dead secret that doesn't lead anywhere?

My only issue aside from new trumps old and IP3 is still a Canon-Rumor sourcebook, is if Betrayal of Ideas is omniscient canon fiction.   Is possible folks who wrote the later information didn't have it on tap as resource to write from?  We have alot good writers working on Battletech, however sometimes it feels like alot things get missed namely not being able cover all the sources or being unware of them under a time constrant.  Diaries could be true but need errant because they messed up on the date. *shrugs* 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 31 May 2013, 18:40:13
If, as I suspect, the Cabalist Wolverines in ComStar/WoB were responsible for the destruction of the Tribe base seen in ISP3, then they might have been monitoring the dead world in case any Minnesotans came back.  Having been part of the Cabal, they would have had access to advanced Manei Domini equipment.  They'd also be worried that outsiders might find evidence that would lead back to the Cabalists.

I'm certain that Herb & Co. have a clear picture of the Wolverine saga and are laying hints accordingly, but in such a way that a future development team wouldn't be too constrained if they wanted to take things in a different direction, if the "big reveal" isn't done under the present creative team.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 01 June 2013, 06:36:19
----- 3 Months Later -----

Date: December 22, 2824

Location: Strana Mechty

Title: Betrayal of Ideals – Asunder

Author: Blaine Lee Pardoe

Type: Serialized Novel (BattleCorps)

Synopsis:  The Grand Council convenes in temporary quarters on Strana Mechty to plan their way forward.  The Wolverines have been painted as villains in the Kerensky cluster’s media, and Nicholas and his wife have promulgated a story that McEvedy was planning to assassinate the ilKhan, while the destruction of Dehra Dun is laid at their feet.  The only remaining copy of the Wolverine Remembrance has been retrieved from an enclave on Lum, and Nicholas declares that the Wolverines shall be purged from Clan history and memory, punctuating his command by vaporizing the book with a laser pistol.

Nicholas reviews his new societal “reforms.”  New speech sanctions and guidelines have been imposed.  Enforcement of Nicholas’ laws has been stepped up, and civilians are encouraged to turn each other in for violations.

The ilKhan then questions the Nova Cat Khan, who remained silent in the debates on the Wolverine issue, did not bid to destroy the Wolverines, and did not turn her back on Karrige when Nicholas allowed Franklin Hallis to exact his vengeance.  She says that she had a dream that the Wolverines would one day cause more deaths, more suffering, more chaos than all of us know, and saw a Ghost Bear bleeding.

Notes:  It’s interesting that, with the Hall of Khans bombarded, the Council is meeting in temporary quarters until it can be rebuilt.  Yet, when Phelan sees it in 3050, the Council Chamber contains vacant seats for the Wolverines (and for the Absorbed Widowmaker and Mongoose Clans).  The space reserved for the Wolverine delegation had to have been reconstructed as well.  My guess is that Nicholas ordered it included to serve as a constant warning to the assembled Khans of the fate that awaited them if they sought to contravene his will.

Despite the Wolverines’ efforts to maintain their morals and fight the good fight, they are recorded as black-hearted rebels in Clan lore.  There’s clearly no “investigative journalism” caste in Clan society – all news seems to consist of the ilKhan’s press releases, and there isn’t much travel between enclaves, aside from the merchant caste.  Unless people were caught in the midst of a battle, they wouldn’t have known anything about it, apparently.  (Though this runs contrary to an earlier mention of pro-Wolverine graffiti on the walls of buildings in the lower caste districts – the lower castes must have heard about the Wolverine issues somehow before the Annihilation, so why are they buying the party line wholesale now?)

The symbolism of Nicholas using a laser pistol to eradicate the Wolverine Remembrance is evident.  I half expected Nicholas to follow the act by saying “clean up that mess,” as Stefan Amaris did after using a laser pistol to slay Richard Cameron.

The mention that Nicholas’ wife took part in the smear campaign against the Wolverines caught my attention.  In “Fall From Glory,” we saw that Jes Cole/Jill/Jess/Jennifer Winson/Jessica Cameron was fairly accomplished at deceit, manipulation, and assorted other black ops, so this would have been suited to her talents.  It’s notable, though, that this is only the second mention we’ve had of her in the “Betrayal of Ideals” series, which to me implies that she didn’t share the limelight with Nicholas, ruling the Clans as king/queen (or Great Father/Great Mother).  It appears she stayed in the shadows – perhaps part of Nicholas’ plan, or perhaps because that’s just how she’s learned to live after growing up in hiding, marked for death by Emperor Amaris.

The wording in the Nova Cat Khan’s prediction carefully avoids giving any hint as to the Khan’s gender.  However, if the Khan is having prophetic visions, she’s probably Isabella Devalis, whose mother, Carolina, had an intense vision that presaged the doom of the Star League in “Pulsar,” causing her to try to warn First Lord Cameron not to go to the New Silesia asteroid.  Carolina mentioned that prophetic visions ran in the family.  The Nova Cat Khan and saKhan during KLONDIKE were Phillip Drummond and Serena Delaportas, respectively, and he was followed as Khan (briefly) by his third daughter, Sandra Rosse.  Rosse encouraged deprivation- and meditation-induced visions and relied on their interpretation to set policy.  However, she was slain in a Trial of Grievance against Jerome Winson after defending Clan Wolverine, barely a year after KLONDIKE ended (probably around May – July 2823).  So the Clan’s leader in this scene is the Nova Cats’ third Khan.  Given that their vision came in a dream, rather than via Rosse’s preferred meditation or deprivation, my bet is on it being Isabella.

There has been intense speculation that the Wolverine survivors hooked up with ComStar, directly or indirectly warned Primus Sims about the threat posed by the Clans, covertly directed the CSS Outbound Light to Huntress and thereby triggered the Clan Invasion which eventually resulted in the War of Reaving, Annihilating a great many of the Clans that enthusiastically participated in the persecution of the Wolverines.  Thus, Devalis’ dream may have been foreshadowing for the period between 3050 and 3080.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 01 June 2013, 07:40:24
My only issue aside from new trumps old and IP3 is still a Canon-Rumor sourcebook, is if Betrayal of Ideas is omniscient canon fiction.   Is possible folks who wrote the later information didn't have it on tap as resource to write from?  We have alot good writers working on Battletech, however sometimes it feels like alot things get missed namely not being able cover all the sources or being unware of them under a time constrant.  Diaries could be true but need errant because they messed up on the date. *shrugs*

It's not just the date.  Many of the journal's assertions are highly suspect. For example, the issue of sending a scout ship off and having it come back with a report about Nueva Castille.  The problem here is that, per the charted course of the Exodus Road, it doesn't come any closer than 1,200 light years from Nueva Castille.  That's a minimum of 40 jumps each way.  The journal's credibility is completely erased by this fact, since there's no way the Wolverines would have parked and waited for 80 weeks (more than a year and a half) for the scout ship to return.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 01 June 2013, 23:00:09
----- Meanwhile… -----

Date: December 22, 2824

Location: Norfolk Boneyard – Strana Mechty System

Title: Betrayal of Ideals – Asunder

Author: Blaine Lee Pardoe

Type: Serialized Novel (BattleCorps)

Synopsis:  An Ice Hellion detachment sweeps through the Norfolk Boneyard in the Strana Mechty system, systematically inspecting the 15+ ships left there by the Wolverines.  Their mission is to carry out the Grand Council’s directive to purge all records of the Exodus Road.  The explicit goal is that, by sharing out portions of the route among the various Khans, no individual Clan would be able to return to the Inner Sphere via that route without the unanimous consent of the entire Grand Council (aka Operation REBIRTH).

Notes:  “Betrayal of Ideals” author Blaine Lee Pardoe has written extensively on the American Civil War.  Thus, the name of the shuttle “Shelby Foote” is a particularly apt in-joke from him, as Mr. Foote rose to national prominence as one of the historians who provided commentary for Ken Burns’ 1990s documentary.  Mr. Foote died in 2005, and this may have been Blaine’s way of memorializing him.  Another Civil War reference is the Aegis-class General Stuart (named, presumably, for Confederate commander J.E.B. Stuart).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: St.George on 03 June 2013, 05:03:38
Shelby Foote was one of this countrys "Leading" Historians and well published author on the Civil War(American) well before Ken Burns made his documentary,I've had the privlage of meeting him in 89' when introduced  by Artist/Author John Delhinger after a Civil war battlefield tour in the South,,the only down side was I wished we had more time to talk with him than we did.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 03 June 2013, 05:29:51
Shelby Foote was one of this countrys "Leading" Historians and well published author on the Civil War(American) well before Ken Burns made his documentary,I've had the privlage of meeting him in 89' when introduced  by Artist/Author John Delhinger after a Civil war battlefield tour in the South,,the only down side was I wished we had more time to talk with him than we did.

Absolutely.  I wasn't saying that the Ken Burns documentary made his reputation, but that it made him a nationally recognizable figure.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 03 June 2013, 05:37:51
----- 1 Month Later -----

Date: January 28, 2825

Location: Circe

Title: Betrayal of Ideals – Asunder

Author: Blaine Lee Pardoe

Type: Serialized Novel (BattleCorps)

Synopsis:  Snow Raven Khans Merrell and McKenna supervise the rebuilding efforts in Dehra Dun.  While McKenna is throwing himself into the reconstruction of the Snow Raven capital, Merrell’s feelings of guilt about her role in its destruction and the resulting bloodbath make her hate the sight of it.  Merrell is joined by the ilKhan, who assures her that the city will be fully restored, better than before.

Merrell questions that assertion, since the lives lost cannot be replaced as easily as the buildings, and the cover story has done nothing to erase her personal guilt about the true events as they played out.  Nicholas answers that “there is no lie if we all believe it.”  In that context, he asserts that “Barbados never happened,” the Wolverines were entirely at fault at Dehra Dun, and that the genocide of the Wolverines was akin to a surgeon removing cancerous cells.  He tells Merrell that he isn’t twisting history, just giving Clan society a sense of meaning in the events of the Wolverine annihilation, and a feeling that their cause was right and just.  The details are irrelevant to the outcome – passing key messages and lessons to future generations and establishing their moral code.

When Merrell says that her conscience will not let her live with the changes, and the denial of what has been done, Nicholas amiably tells her that after her death, he’ll change the historical records again to purge her as having died in the Pentagon Civil Wars.  In his mind, such changes will exonerate her from culpability.  Merrell, stunned, tells the ilKhan that his methods still cannot bring back the dead.

Notes:  One of Merrell’s statements stands out essentially as Pardoe speaking to the fanbase, laying out his rationale for taking the then “firmly established” story of the Wolverine Annihilation on a severe left turn and revealing much of the Clan history as reported by Kell and Focht to be based on falsehoods promulgated by Nicholas with the consent of the assembled Khans.  In brief, the passage argues that Nicholas’ “sanitized” history attributes unbelievable motivations to the Wolverines and makes the story seductively simple, whereas the true story is far more complex.

As if there were any doubt earlier, Nicholas demonstrates the tendencies of a psychopath – twisting his interpretation of history and truly coming to believe his own lies, justifying any action in support of his end goals, and repeatedly referring to his perceived father-child relationship with the people of the Clans.  As I’ve previously postulated, Nicholas is using the Clans to work out deep-rooted psychological father issues stemming from his de facto abandonment by his own father.  Massively overcompensating, he’s trying to micromanage the lives of his “children” whereas Aleksandr played almost no role in Nicholas’ formative years.  From hints in “Hard Justice” it appears that Nicholas was able to run wild in the streets of occupied Moscow, taking part in fairly brutal resistance operations, and at some level he may have craved the kind of rigid controls and limits he’s now imposing on his “family.”  Even before his bout with the Curse of Eden brain fever, he was acting in an amoral and manipulative fashion, and contemporary accounts from Historical: Operation KLONDIKE and The Clans: Warriors of Kerensky say that he seemed to have less self control (more prone to bouts of anger) and be less emotionally connected after his recovery.
 
Merrell clearly realizes that Nicholas is insane during her discussion with him.  “He believes that this is a legitimate response.  In his mind, it changes everything.”  After all that has taken place, only now does she begin to comprehend the depths of his psychosis.  To me, this implies that all the Khans, to a large extent, fell into a hero-worship relationship with Nicholas and willfully ignored his aberrations.  Historical: Operation KLONDIKE hinted that several people who spoke out against Nicholas’ more radical reforms died under suspicious circumstances, and there was further speculation that Nicholas may have played a role in the death of Andery – purportedly the only person able to restrain Nicholas’ impulses.  At least subconsciously, the Khans may have avoided noticing Nicholas’ issues for fear of meeting a similar fate – or perhaps one of the reasons Nicholas insisted in being involved in the Khan selection process was to ensure that each Clan chose only leaders who would unquestioningly follow his commands.  Merrell, due to her guilt over the destruction of Dehra Dun, may have had her blinders taken off, but the other Khans seem content to keep their heads firmly buried in the sand. 

One other possibility is that Andery truly managed to moderate Nicholas’ behavior, so that the other Khans didn’t notice anything untoward during the years of planning and preparing on Strana Mechty, and after KLONDIKE, the Khans were too preoccupied assimilating the Pentagon survivors and establishing their Clan holdings to notice that Nicholas was going increasingly far afield following Andery’s death on Eden.  It’s possible that he may have continued to become even more radical in the years following, to the extent of provoking a new schism, if he hadn’t been killed on Ironhold during the fateful Trial between the Wolf and Widowmaker Clans.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Alex Keller on 03 June 2013, 08:56:30
So if Karrige was killed by Hallis on Barbados, which Widowmaker Khan slew Nicholas?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Decoy on 03 June 2013, 10:09:25
Cal Jorgensson. That's the way it's always been described.



Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: St.George on 04 June 2013, 04:10:11
Unless someone wants to lay their own interpitaion down on it?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Decoy on 04 June 2013, 04:35:37
Here's what I hate most about Betrayal of Ideals.

Before, I viewed the Wolverines as a group of Star League holdovers who really couldn't make the full jump to the new paradigm. Push came to shove and things happened with painful, disastrous results. It was a tragic, and all too human event.

As I read Betrayal of Ideals, I saw the Wolverines morphed into this pure creature that was smacked down for being too good for this world. Any bad decisions that they made in the past is either shuffled off to other clans or presented in such a way that the Wolverine's unclanlike actions are justified.

Stories like this are often hard to pull off and with all due respect to Blaine Pardoe, I don't think Betrayal of Ideals was well done.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 04 June 2013, 05:33:48
 ----- 4 Months Later -----

Date: June, 2825

Location: Thannhausen? [See Notes]

Title: Chains

Author: Jeff Kautz

Type: Short Story (BattleCorps)

Synopsis:  Ghost Company conducts an orbital drop onto an unspecified Lyran world.  Its members have been welded into ancient, malfunctioning ‘Mechs and the pilots themselves are brainwashed Combine criminals pumped full of ChemCourage.  The viewpoint character knows himself only as Two-three-five.  Their mission is to do as much damage as possible to the Lyrans to atone for their crimes against the Combine.  Two-three-five’s Dragon manages to smash a Trebuchet before being taken down by a Zeus.

Awakening after the battle, Two-three-five heads towards the nearest city on foot.  Speaking broken Swedenese, he’s mistaken for a drug addict and given directions to the nearest pusher.  He collapses in an alley, suffering from ChemCourage withdrawal.  He briefly recalls praying at some point in his former life.

The pusher gives him an ampule of “stim.”  When Two-three-five demands more, the pusher insists on payment.  Two-three-five, restored by the drug, kills the pusher and takes his remaining stash.  Police attempt to arrest him.  He fights, but is overwhelmed and arrested.

Doctors attempt to treat him as he lies strapped to a prison hospital gurney, hallucinating.  He bites off one of their fingers.  He next awakens in a holding cell in a police station.  He asks for water, then kills the inattentive guard and escapes with stim ampules and a pistol.

A police manhunt quickly catches up to him, and he takes a young girl hostage.  Suddenly, he has a flash of memory.  He was a member of Tyr, the underground Free Rasalhague resistance movement.  He’d been arrested on Richmond and pressed into the Combine’s Chain Gang regiments after his cell was betrayed.  In this brief moment of lucidity, he decides to charge the police and die, preventing himself from causing more damage on the Combine’s behalf.

Notes:  The Chain Gang missions sent three regiments of ‘Mechs piloted by convicts, Unproductives, and misfit officers.  They apparently ranged from lance to company sized elements, and were dropped from orbit and abandoned by their transports.  Even though most were quickly wiped out, or even just surrendered after landing, those that perservered and punched through to their targets set back FedSuns and LyrCom reconstruction efforts by months.

The identity of Ghost Company’s target is never given in the story.  Two-three-five notes that he forgot its name if he ever knew it.  German is spoken widely, but since this is the Lyran Commonwealth, that doesn’t really narrow it down.  However, one of the police doctors attempts to speak Swedenese to him, which, to me, implies that they’re pretty close to the border with the Rasalhague Military District.   The Steiner SB confirms that Chain Gang teams dropped onto “worlds all along the Commonwealth border.”  Confirmed targets of Chain Gang raids are Maestu (one company - Chain Gang 23), Udibi (two lances from the Unproductive Regiment) and Scheat (a company from the Unproductive Regiment…darned odd, that, since the DCMS conquered Scheat in the 1st Succession War and held it as of 2822, per the map in Handbook: House Davion). 

Looking at Lyran border worlds with particularly German-sounding names: Weingarten doesn’t work because it lacks strategic resources or important defense industries, and wouldn’t have been a target of a Chain Gang raid; Altenmarkt is having an ice age, which doesn’t fit this narrative; Memmingen has mines, agriculture and a refinery; Thannhausen is prone to heavy thunderstorms and has major industrial complexes in Finton and Greech.  Both Memmingen and Thannhausen are plausible, but since rain is repeatedly mentioned in the story, and the industrial complexes would make appropriate targets for the Chain Gang mission, my bet would be on Thannhausen. 

The ChemCourage has an interesting effect – driving its recipients into a killing frenzy.  The House Kurita SB describes it as “a favorite Kurita battle stimulant.”  The use of automated injectors seems to have been a one-off experiment.  In the House Kurita sourcebook, Lt. Hevly Gomes (commanding Chain Gang 23 on Maestu) tells his men to inject their ChemCourage as they try to punch through Lyran lines to destroy a water purification plant.  They’re wiped out two minutes and thirteen seconds later.  With results like that (and the total failure of Ghost Company), it’s no surprise that ChemCourage doesn’t show up as a common battlefield enhancement drug in the A Time of War tables.  Since the ChemCourage in “Chains” made its long-term users psychotic and lost efficacy over time, Chain Gang 23 probably was taking it for the first time on that mission, to ensure maximum potency.  The Steiner SB describes the ChemCourage as “battledrug pills,” as opposed to the injected form seen here.

It’s interesting to see Tyr as an active organization in 2825.  The Atlas of the 4th Succession War notes that the modern Tyr organization was formed in early 3026 as an underground movement that engineered demonstrations, strikes and assassinations of Combine officials.  However, Heir to the Dragon shows an active “Free Rasalhague Underground” meeting in 3019, of which Duke Ricol is a member.  A Guide to Covert Operations notes that “secret organizations were constantly springing up, each one devoted to freeing the Principality from the claws of the Dragon.  The ISF was able to stamp out many of these groups, but those that used the “cell” system remained frustratingly resistant to stamping.  Those that survived the attentions of the ISF began to contact each other, forming a shaky alliance that became known as Tyr.  The freedom movement was initially too fragmeted and disorganized to be very effective.  Indeed petty jealousies saw more than one cell betrayed to Kurita by another.”
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 04 June 2013, 16:00:42
Here's what I hate most about Betrayal of Ideals.

Before, I viewed the Wolverines as a group of Star League holdovers who really couldn't make the full jump to the new paradigm. Push came to shove and things happened with painful, disastrous results. It was a tragic, and all too human event.

As I read Betrayal of Ideals, I saw the Wolverines morphed into this pure creature that was smacked down for being too good for this world. Any bad decisions that they made in the past is either shuffled off to other clans or presented in such a way that the Wolverine's unclanlike actions are justified.

Stories like this are often hard to pull off and with all due respect to Blaine Pardoe, I don't think Betrayal of Ideals was well done.

I agree that the Wolverines seemed overly restrained.  As I wrote earlier, had Malvina been running the show, the Kerensky Cluster would be about on the level of the Chainlane Isles today.  I still can't see how Hallis justified not using his nukes in the naval battle of Barbados.  Per the Ares Conventions, that's the only time when such weapons are permitted, and smashing a WarShip star with them would have given the Wolverine fleet a better chance of escaping like the Zughoffer Weir.

It seems to me, though, that the Wolverine code of chivalry was accurately portrayed as a major hindrance to their survival.  Even when Trish Ebon was given "anything goes" orders on Circe, she still adhered to Clan honor dueling rules.  (The prohibition against ganging up dates from the Widowmaker Absorption).  Hallis, given a "fight with everything you have or die" choice, opted to eschew his WMDs.  There's a reason the Wolverines lasted only 25 years while the Capellans lasted more than 800 facing superior enemy forces - the CCAF isn't hesitant to use every dirty trick in the book to survive.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 05 June 2013, 02:31:08
----- 1 Month Later -----

Date: June 29, 2825

Location: Matar

Title: Echoes of Disgrace

Author: Steven Mohan, Jr.

Type: Short Story (BattleCorps)

Synopsis:  Former Tai-i Junshi Ukawa (last seen attempting to spare civilians on Kentares IV in 2796) has spent the intervening 29 years imprisoned in ISF custody, in The House of the Absent Sun.  He currently shares a cell with a small girl (in her early teens, he thinks), and suffers from night terrors.  When a woman enters his cell and offers him a freedom and a chance to once more serve the Dragon by leading an assault on the world of Scheat, he wonders if his long captivity has finally driven him mad.  The little girl warns Ukawa that it’s a bad idea, but both he and the woman ignore her.

Notes:  Ukawa is, of course, correct in his assumption that he’s gone mad.  The young girl is a hallucination inspired by the memory of the girl who died trying to save her brother on Kentares IV.

The fact that the DCMS wants Ukawa to target Scheat is unusual.  The 2822 map in Handbook: House Davion shows that the Combine took Scheat during the First Succession War and retained control once hostilities wound down at the end of 2821.  For the DCMS to be sending a Chain Gang raid against the world implies that they lost it again sometime between 2822 and 2825.  Either there was a briefly successful local uprising reinforced by AFFS troops, or the Feddies invaded during the brief 2823-2824 window.

Combine prisons are often quite colorfully named.  Examples include “The House of the Absent Sun,” “The Black Tower,” “The Lotus Flower Correctional Institution,” “The Castle of Unheard Screams,” and “Pain Mountain.”
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 05 June 2013, 22:51:32
----- 2 Weeks Later -----

Date: July 15, 2825

Location: Matar

Title: Echoes of Disgrace

Author: Steven Mohan, Jr.

Type: Short Story (BattleCorps)

Synopsis:  Unkawa meets the rest of his Chain Gang detachment and leads them in a simulator training run.  Their mission is to destroy the major economic centers of Scheat.  They are told that if resistance is light, they will serve as a vanguard for a follow-up force.  If they meet heavy resistance, they are expected to do as much damage as possible to make a future invasion easier.

Ukawa primarily knows his lancemates by their crimes.  “War Profiteer,” “Drug Mule,” and “Dereliction of Duty.”  Trekking through the mountains towards their first (simulated) target – mines near Valloire, they’re ambushed by a 7th Crucis Lancers company headed by a Highlander.  War Profiteer’s Hunchback goes down quickly, and the Highlander puts a gauss rifle round through the cockpit of Ukawa’s Thug.

Reviewing the scenario afterwards, they discuss the plausibility of being ambushed during the real operation.  War Profiteer expects Scheat, a backwater world, to be barely defended.  They question the presence of the 7th Crucis Lancers, which was shattered in the First Succession War.  When Ukawa says he fought them before, Dereliction of Duty realizes that he’s a Kentares IV veteran.

Notes:  It appears that SLDF-surplus equipment is still pretty common at this point.  Ukawa’s lance includes a Thug and a Champion, while the simulated lancers are led by a Highlander.  My guess would be that the 7CL was used as the OpFor because the ISF knew about Ukawa’s history on Kentares and wanted to add a sadistic twist.

Ukawa’s group of criminals are getting better treatment (soft beds, good food) than Ghost Company’s unfortunate troops, who were brainwashed, tattooed with numbers on their foreheads, and used as guinea pigs by Combine scientists.  One would assume that they were all Tyr cell-members, and that such revolutionaries would be singled out for the worst treatment.

Scheat’s status as a “backwater” is questionable, since it’s right on the FedSuns/Combine border.  From a variety of sources:

“A world of heavy rainfall, rich soil, and basic metals, Scheat became an industrialized world soon after the first colonists made planetfall. Lumber and common raw metals such as aluminum and iron made up the bulk of the planetary economy, with textiles forming a supplemental export. Only moderately successful in comparison to neighboring systems, very little made this world stand out in the early years of human expansion into the galaxy. Many cities arose on the primary temperate continents of Kohl and Warschen, centered on the local timber industries and mining establishments, while agricultural settlements developed along the winding rivers that connected many of these cities.

The planetary capital and primary spaceport lie in the foothills of Kohl, while most of Scheat's industries are located on Warschen. The large, lake-riddled equatorial continent of Rhodes is Scheat's only other major landmass, and it is home to the industrial city of Valorie, where Valorie Metals, Unlimited, Scheat's largest mining concern, is headquartered. Valorie lies at the foot of Mt. Eisenberg, and offers spectacular views of alpine meadows and evergreen forests. VMU's mining operations on Eisenberg extract and refine rich deposits of uranium.

The most popular sporting event on the planet is the fast-paced Scheat Hover Derby, where hovercar drivers race at reckless death-defying speeds.”
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 07 June 2013, 04:08:52
----- 2 Weeks Later -----

Date: July 28, 2825

Location: DCS Dragon's Flame - Scheat system

Title: Echoes of Disgrace

Author: Steven Mohan, Jr.

Type: Short Story (BattleCorps)

Synopsis:  The DCS Dragon’s Flame carries Ukawa’s team towards Scheat.  Ukawa reviews his Thug, which has seen better days.  The ferroglass over the canopy is cracked.  The left arm PPC is nonfunctional, and the right arm PPC stutters and generates more heat than usual.  Dereliction comments that it’s a death trap, and says that their task is impossible.  She (correctly) expects to be abandoned on Scheat, allowing the Combine to hurt its enemies and get rid of criminals at the same time.  Ukawa concurs, but actually appreciates the plan’s elegance.

Notes:  Back in 2787, getting a Thug was considered a great honor, but after nearly 40 years of hard use, the equipment seized from SLDF defectors who foolishly believed Combine promises of wealth and glory has been ridden hard and put away wet.  With Panthers being a dime a dozen in the Combine, it would seemingly be easy to fix the Thug’s guns, and ferroglass couldn’t have yet been too LosTech-y. 

Honestly, given the combat protocols demonstrated previously by the DCMS, I’m surprised that the Combine used such ineffectual tactics.  If they’d really wanted to maximize damage while getting rid of undesirables, kamikaze aerospace fighters would have been far more effective.  Slap the troops in Reunification War-vintage Sabres and give them all fuel-air explosives (used by DEST on Hesperus II waaaay back during the Age of War).  Of course, perhaps piloting an ASF is harder than running a ‘Mech, but strapping a fuel-air explosive or nuclear warhead to each ‘Mech’s back (like “Atomic Annie” in the The Third Battle of New Avalon) would have had much the same effect.  One account says that Combine DropShips remained on station long enough to ascertain the suicide squad’s efficacy, so they could have rigged remote detonators and blown each mook at the most opportune moment.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 08 June 2013, 05:10:29
----- 1 Week Later -----

Date: August 3, 2825

Location: Scheat

Title: Echoes of Disgrace

Author: Steven Mohan, Jr.

Type: Short Story (BattleCorps)

Synopsis:  Ukawa leads his forces against targets on Scheat.  Rather than launching a direct attack on the heavily defended uranium refinery, he directs his troops to strike at the mine itself.  Charging past a mountain lake, they destroy a Davion Sentinel and then engage a Mongoose.  As they try to corner the light ‘Mech, a Crockett emerges from the lake, revealing that the Chain Gang has walked into an ambush.  As Ukawa tries to rally his motley crew, a huge dump truck barrels out of the mine entrance and runs his Thug down.

Ukawa comes to with his hallucinatory little girl telling him to wake up.  The Second Ceti Hussars have taken apart his command lance and successfully defended the mine.  A Davion Guillotine walks past, and Ukawa levers his Thug back to its feet and charges the FedRat 'Mech, wrestling it into the lake, where both ‘Mechs sink into the frigid waters.  Ukawa feels he’s been washed clean of his disgrace, dying as a warrior in honorable battle.

Notes:  Interestingly, no mention is made of ChemCourage, which was apparently standard procedure for Chain Gang troops.  There seem to have been very loose protocols for the various Chain Gang missions, from non-standard force designations, variant treatment of the suicide troops.  The House Davion SB tells the tale of the “Talon Sergeant and the Prostitute” where Chain Gang 23’s handlers gave them an “anything goes” period during the insertion, allowing love to bloom.  My guess is that the tattooed, brainwashed members of Ghost Company didn’t get that luxury.

I’m not entirely sure I follow Ukawa’s reasoning, there at the end.  He wanted to fight the hated FedRats in glorious combat on Kentares IV, and felt disgraced that he was relegated to executing unarmed, passive civilians.  By failing to carry out even this disgraceful duty, he became a traitor to the Combine.  Now, by attacking a Davion ‘Mech and taking it with him into death, he feels he can atone for both his failure to the Dragon (I can see that) and for having murdered little girls (not sure I see how this connects).  I suppose it’s all in how he sees himself – through this action, he defines himself as a warrior once again, rather than a murderer.  Of course, a lucid course of reasoning might be too much to ask at this point, since he’s spent 29 years in ISF custody and is hallucinating on a regular basis.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 08 June 2013, 23:01:20
----- 8 Years Later -----

Date: May 14, 2833

Location: Tikonov

Title: Conquer the Kremlin!

Author: Eric Salzman

Type: Scenario (BattleCorps)

Synopsis:  General H. R. “Howler” Greer leads AFFS forces in an assault against the High Kremlin, a Castle Brian-class fortress that serves as the lynchpin of Capellan defenses on Tikonov.  Previous sieges have been repulsed, but Greer is back with heavier ‘Mechs and new knowledge about a secret back door into the Kremlin.

Seismic surveys have identified an access tunnel that runs from the Castle network to an outpost called Firebase Molotov.  Greer’s plan is to distract the defenders by launching a major assault against the main Castle, while he leads an elite combined arms force to take the firebase and gain access to the tunnels.  He’s confident that his technicans can disable the tunnel’s security systems and blast open the door to infiltrate the Castle without tipping off the Capellan garrison.

The operation is a smashing success, and an entire Ceti Hussars combat command manages to get inside the Castle.  By May 16, organized resistance within the Castle has ceased, and fewer than 30% of the CCAF forces inside manage to evacuate via other tunnels.  Prince Paul Davion had promised Greer a promotion to Field Marshal if he took Tikonov, and Greer can already feel the baton in his grasp.

Notes:  The header incorrectly identifies the venue as the “Grand Kremlin” rather than the “High Kremlin” (“High Kremlin” is used correctly throughout the rest of the scenario).  I most likely used “Grand” by mistake because of its usage in the old “Tikonov Grand Republic” that was one of the founding Capellan member states.

I’d originally intended the Firebase Molotov garrison to field two prototype Vindicators (those mentioned in the TRO:3025 entry as having machine guns on the left arms instead of the small laser), since they debuted in 2826 and the TRO entry says that they were first fielded in 2832 on Tikonov, appearing extensively in the Chesterton Reserves formations.  However, since no official record sheet had ever been made for the VND-1X Vindicator (with the machine guns), they were nixed and replaced by a Blackjack and a Clint.

The Vedettes on the Liao side may be anachronisms.  The TROs don’t give an intro date, but the MUL indicates that the Vedette debuted in the latter half of the 2900s.  Based on the RAT in Era Report 2750, an era-and-faction-and-weight-appropriate replacement would be the 50-ton KRV-3 Korvin (rare in 2750, since production stopped in the 2600s, but still around and plausibly assigned to Home Guard units like the one at Firebase Molotov).  The swap substantially improves the Capellan side, since the Korvin has equal speed, better long range firepower (LRM-10 vs. AC/5), more anti-infantry capability (2 MGs vs. 1), a stronger main gun (Large Laser vs. AC/5), and better armor all around.

Greer’s objective is to get one demolitions team and one electronics team into the hardened bunker that guards the tunnel entrance.  While the firebase maps show two entrances, only one is accessible, since you’re not supposed to use the half-hexes at the map edge to move through.  (I realzed later that a better setup would have been a 3x4 layout, or at least a 3x2, allowing Greer’s forces the flexibility to assault both entrances simultaneously.) 

Playtesting showed that Greer’s best strategy is to hang back at PPC/LRM range and blast the turrets around the entrance to scrap, then concentrate long-range fire on the walls to open up breach points, allowing access to the base interior without having to force the fixed defenses at the main entrance.  However, they can’t spend too much time doing that, because they have a turn 10 deadline for maximum points.  Putting one of each team (one electronic, one demolition) on each of two Heavy Hover APCs avoids putting all eggs in one basket and gives Greer two shots at success.  Once the entrance is cleared, the APCs must shoot in at maximum speed and then crash into the target bunker to get their troops inside.  Unloading the troops outside the bunker and having them walk in proved to be a disaster – not only did the teams get slaughtered by Capellan forces in the fire phase following disembarkation, but they lacked armored support once they got into the bunker.  Crashing into the bunker (assuming the Heavy APC doesn’t take a fatal crit from the impact) shields the specialist teams from outside fire and gives them an edge in clearing out the Capellan platoon inside.

Charging the Capellan walls for a close-range fight proved to be a losing strategy.  The walls are thick, and while the Davion ‘Mechs tried to blast through, the Capellan ‘Mechs poured a murderous volume of laser fire down on them.  Making an approach is especially problematic because the Capellans have ten minefields.  Fortunately, the hover APCs can pass right over the conventional minefields.  Greer has a pair of Thumper artillery pieces, and their best use would be to hit targets along a path towards the main entrance, detonating any minefields in the way.

The optimal Capellan strategy would be to have their long-ranged units up on the wall, taking pot shots at the APCs in the hopes of getting a lucky hit.  The rest of the forces should make a wall of steel around the bunker to prevent the APCs from ramming their way inside.  All they have to do is stall Greer long enough (turn 15) for the High Kremlin to be alerted, so that either reinforcements can be sent, or at least the tunnel can be secured.

It’s clear at this point that the privations of the 1st Succession War are having an effect.  One of the turrets is non-functional, having been stripped for parts, and merely dressed up to look active.  This was probably due to the damage done when Greer attacked the first time, but demonstrates that the CCAF is aready having issues replacing battlefield losses (even for such mundane things as LRM-10s, AC/10s, and PPCs).  The first draft had gauss rifles in the turrets (to make them super-scary prime targets), but it was nixed on the grounds that it was unlikely that the CCAF would waste such powerful LosTech weapons in fixed defenses around a minor outpost.

The House Davion SB tells how Greer’s ambitions played out.  He earned great glory by taking the High Kremlin, but was stymied by the defenses around Tikograd long enough for CCAF reinforcements to arrive.  For his failure, Greer was denied his coveted promotion to Field Marshal and ended up slinging hash in the officers’ mess on New Syrtis for a year.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 09 June 2013, 23:03:45
----- 5 Years Later -----

Date: July 1, 2838 [See Notes]

Location: New Dallas

Title: The Steel Tip

Authors: Cory Glaberson, L. Ross Babcock III, Kevin Stein & Tara Gallagher

Type: Scenario (BattleForce)

Synopsis:  The 7th Crucis Lancers are on a mission to tear through the planetary defenses on the Liao-held world of New Dallas with the goal of penetrating deep into the Capellan rear area before the CCAF can summon reinforcements from elsewhere onworld.  Attempting to stop them are elements of Hamilton’s Highlanders (of the Chesterton Reserves).

The Lancers get 350 points to purchase Regular ‘Mech and air forces, and can spend up to 36 points to allow a maximum of six ‘Mechs to drop from orbit.  The Highlanders have only 150 points to spend on the defending forces, plus another 100 points of off-board reinforcements (which arrive as soon as the Capellan player rolls an 11 or 12, checking once per turn).  However, this force imbalance is compensated by giving the Highlanders 100 points of landmines and five units of hidden infantry.  The Highlanders also have two hardened buildings, which can shelter infantry.

The Lancers’ goal is to move as many ground units as possible off the defenders’ home edge of the map, while the Highlanders’ goal is to destroy as many Lancer units as possible.  The Lancers can also retreat units off their home edge, but gain no point bonuses.

Notes:  The scenario, which appears in the original BattleForce rulebook, is undated, so my date of July 1, 2838 is pure guesswork.  However, New Dallas is a former Terran Hegemony world that was, per H:LoT2, captured by House Marik after the Star League Civil War, nuked into submission, and then abandoned.  This scenario says it’s a Liao world under attack by the Federated Suns. 

I initially chalked this scenario up as a complete canonical impossibility – attributable to this being one of the very early scenarios, and to New Dallas not having appeared on any maps until recently (with references to the not-then-mapped New Dallas in the same category as early references to House Liao’s battles against House Kurita on the then-equally-invisible world of Lincoln). 

However, scouring various sourcebooks for any possible scenario in which Davion troops would be attacking a Liao holding in (ostensibly) Marik space, I was amazed to actually find such a reference.  The original House Marik sourcebook says that ComStar interdicted the Free Worlds League from May 2837 to November 2838 after the League destroyed the HPG station on Oriente, allowing CCAF troops to come pouring over the border, retaking lost worlds and attacking League holdings.  The Marik SB notes that the carnage would have been worse, if not for Davion and Kuritan troops also getting involved (“attracted like sharks to blood in the water”), leading to four separate Houses fighting each other in the interdicted Free Worlds League.  Thus, we actually could have Davion troops hitting Liao staging bases on New Dallas during the 2nd Succession War interdiction of the FWL.
 
I put it at July 2838 because it would take a while for Liao troops to penetrate that far and for Davion troops to get the transports together to take advantage of Marik weakness on the other side of Capellan territory, but it could plausibly be at any point in 2838.  (New Dallas has been described as being completely abandoned by the start of the Second Succession War due to the collapse of the world's terraforming infrastructure in the wake of the FWL's nuclear assault on the planet in the First Succession War – so not a high invasion priority.  The Liao presence on the world is probably just a supply depot/staging ground for futher incursions against more valuable League worlds)

In terms of strategy, the Lancers could optimize their force mix by spending their points on cheap fast light units (Spiders would be ideal…UrbanMechs not so much).  Since the Davion score is dependent on how many of their ground troops get across the finish line, numbers matter more than firepower.  That being said, the Lancers will have to maneuver carefully to avoid the Capellan defenders as much as possible, since such recon elements won’t stand up to much punishment, and they reward the Capellans with extra bonus points for each one killed.  Nonetheless, speed is key, since the Lancers want to be through Capellan lines and gone before the Capellans roll an 11 or 12 to summon reinforcements.  The Davion player should pay attention to the score balance.  Once he/she gets ahead of the Liao point total, there’s a good case to be made for pulling back to the home edge and declaring victory on points (particularly once the Liao reinforcements hit the board), rather than risking a come-from-behind Liao victory by providing the opportunity for the Capellans to rack up more points through kills. 

Air units could be helpful either in keeping CCAF air units off the Davion ground forces or clearing chokepoints on the ground, but AFFS planes can't score points and can be liabilities (pointwise) if shot down.  On the whole, I'd recommend deploying (at most) a pair of heavy fighters, tasked with trying to knock out as many Liao fighters as possible (the heavy fighters would be less likely to be shot down and give the Liao side more points).

The Highlanders will need to deploy a mobile defense force.  They’ve got a 28-hex long line to cover against a mobile force three times their size.  They need to get superior firepower on enemy forces in order to smash them and get kills.  Since the Highlanders’ forces aren’t restricted by unit type, I’d strongly recommend putting as much as possible into air units, which have the speed to swoop in, smash a Lancers’ force concentration, then race across the map to hit the next one.  The minefields and infantry can be used at the map’s natural chokepoints to deny the Lancers the speediest routes, and while they’re either trying to go around or bull through, the Capellan air forces can come in for another strafing run.

(Speaking of New Dallas, we'll cover the details of its Star League and early Succession War battles, chronicled in Historical Turning Points: New Dallas, in the appropriate threads once the six-week moratorium expires around June 20.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 10 June 2013, 06:54:35
So odds are this is likely not canon?  I think your suggestion it being a staging base for Liaos during the Marik's war with ComStar seems plasuable give that Liao trying gain or hold on to as many worlds as possible.  Having the Highlanders there, is odd, but they had like 4 regiments at the time?  Its interesting lost gem of a scenario, i don't have Battleforce source book so i wasn't aware of it.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 10 June 2013, 13:33:23
So odds are this is likely not canon?  I think your suggestion it being a staging base for Liaos during the Marik's war with ComStar seems plasuable give that Liao trying gain or hold on to as many worlds as possible.  Having the Highlanders there, is odd, but they had like 4 regiments at the time?  Its interesting lost gem of a scenario, i don't have Battleforce source book so i wasn't aware of it.

I initially assumed it could not be canon, but if it takes place during ComStar's interdiction against the Free Worlds League during the 2nd Succession War, then it could work.  Per the Marik SB, Davion, Kurita and Liao forces all made opportunistic assaults into League space during the interdiction and ended up fighting each other, much as happened during the free-for-all in the ruins of the Terran Hegemony a generation earlier.  (The Kuritans are no strangers to heavy incursions into FWL space, having gone as deep as Helm in the First Succession War, and the Davions once took a crack at Hesperus II, so the distances involved are within each state's capacity.)

Since the Mariks ruined and stripped the world during the First Succession War, and it's canonically depopulated by 2830, there'd be no reason for any faction to be there except to use it as a covert staging base (unhindered by the presence of any nosy/insurgent-minded locals) for campaigns against neighboring worlds.

Hamilton's Highlanders aren't part of the Northwind Highlanders - they're a unit of the Chesterton Reserves.  We have no hard data on how large the Chesterton Reserves were in the 2nd Succession War, though we may get some basis for comparison when Field Report 2750 - CCAF comes out. With the FWL running blind, I'm sure a large number of CCAF units were pulled off garrison duty and thrown into the League to take advantage of an unprecedented strategic opportunity with an unknown shelf life.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 11 June 2013, 04:00:38
----- 1 Year Later -----

Date: December 3, 2839 – January 10, 2840

Location: Arcadia

Title: Betrayal of Ideals – Asunder

Author: Blaine Lee Pardoe

Type: Short Story (BattleCorps)

Synopsis:  Khan Hans Jorgensson of the Ghost Bears furiously interrogates Scientist Parker about his troubling findings.  It seems that former Wolverine Scientist Vaun was adopted into the Ghost Bears and became a leading expert in the Bear genetic manipulation program.  He successfully inserted Wolverine genetics into the Ghost Bear gene pool, “contaminating” two generations of Warriors.  Per Nicholas’ edict of Annihilation, all Warriors who bear Wolverine genes must die, and with Nicholas’ death, there is nobody with the authority to contravene such orders.  Jorgensson resolves to carry out the law.

Thirty-eight days later, the “contaminated” Warriors are assembled before Khan Jorgensson at the Pennes Sibling Center on Arcadia in full parade dress.  He solemnly informs them that they come from genetic material contaminated by the Not-Named Clan – either as a Ghost Bear-Wolverine mix or as pure Wolverines.  He tells them that they must die, and that they have the choice of suicide or painless lethal injections.  If they run, they must be hunted and killed.

First one sibcadet, then dozens more, draw their sidearms and shoot themselves in the head.  Within a minute, all lie dead to honor the posthumous wishes of Great Father Nicholas Kerensky.  Jorgensson feels sorrow, but thinks mostly of the strategic weakness caused by the loss of Warriors, the need to maintain a low profile while rebuilding, how to orchestrate the coverup to keep this out of the Clan’s Remembrance, and how to exact revenge should any of the Wolverines who escaped ever be found.

Notes:  It’s strange that Jorgensson says that there’s nobody available to consult with for this unexpected contingency, with Nicholas having died five years earlier.  Era Digest: Golden Century notes that Jerome Winson became ilKhan in November 2834 and served through 2851.  Was Winson seen as only a caretaker ilKhan, without the authority to implement new policies or rule on interpretation of Nicholas’ edicts?  Historical: Operation KLONDIKE describes Winson as “smart and adaptable, applying calculated and measured responses to any situation,” so he seems like exactly the kind of person you would want to bring such a quandary before.  There may have been an issue of reduced capacity (he committed suicide in 2851 when he felt he could no longer carry out the duties of ilKhan), but in 2839, he would have been just 84 years old – still in his prime, relative to the average Star League-era life expectancy of 108.
 
Perhaps Jorgensson has personal qualms about bringing this issue before ilKhan Winson because of Winson’s role in the death of Hans’ brother Cal Jorgensson, the last Khan of Clan Widowmaker.  (H:OK notes that Clans Ghost Bear and Widowmaker were strong allies prior to the Absorption of the Widowmakers by Winson’s Wolves).  Nonetheless, his quick decision to take such an extreme action seems out of character for a person described in H:OK as characterized by “patience and caution.”

Jorgensson’s worries about how the other Clans will react to the Ghost Bears’ loss of over a hundred Warriors and cadets seems cold, but keep in mind that this takes place only a few years after the Widowmaker Absorption.  With that recent precedent in mind (especially since the Widowmakers were the Bears’ only ally), Jorgensson may have been perfectly justified in his fears that other Clans, hungry to replicate the Wolves’ success, would seek to exploit any perceived weakness. 

Nicholas’ influence is clearly strongly felt, even after his death.  Followers of the Clan Way think nothing of dying in the name of genetic purity, honor, and slavish adherence to Nicholas’ vision.  In addition, it is apparently standard procedure to heavily redact historical accounts to cover up scandal and cast the authors in the best possible light.  No wonder many of the sourcebook reports on the Clans were filled with inaccuracies.  Anastasius Focht (Clan Wolf, Clan Jade Falcon, and Invading Clans sourcebooks) and Phelan Kell’s (The Clans: Warriors of Kerensky) efforts to piece together a comprehensive picture of Clan history from the various editions of The Remembrance were akin to a modern researcher trying to tease an accurate history of Ancient Greece out of the Iliad.

Given the apparent Waco-style revenge oath against Wolverine survivors held by the Ghost Bears, one wonders just why it was the Steel Vipers who dispatched hunter-killer teams to track down possible Wolverine descendants in Bloodright rather than the Bears.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 11 June 2013, 06:08:04
I haven't read the original story (btw, I can't find it in BattleShop - can you provide a link?) so I'm going by your summary here.

I got the impression that Hans Jorgensson's feeling that nobody can repudiate Nicholas' annihilation edict is not tied to somebody holding the rank of IlKhan; rather, Nicholas already seems to be elevated beyond ilKhan to something resembling a saint or prophet - nobody, not even another ilKhan, can counter The Great Father's edict. This is supported by the willingness of the warriors to shoot themselves because of a diffuse order by a man who's been dead for years.

Talk about mad sect leaders...
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 11 June 2013, 09:59:59
This is why I postulated that Winson was seen as a "caretaker" ilKhan - there just to see to the implementation of Nicholas' vision, rather than coming up with any new concepts or policies.  It's telling, though, that the Ghost Bears were so afraid of being tainted by association (and thus opening themselves up to a potential new round of reaving) that they took care of it internally in a brutal fashion rather than going to the ilKhan for a ruling.  As we see in the Wars of Reaving, once you start wiping out other Clans wholesale (the Wolverines and Widowmakers having vanished in rapid succession), it becomes a habit.

It looks like only the first part of "Betrayal of Ideals" was ever posted to the BattleShop:

Foundations of Fate:  http://www.battlecorps.com/catalog/product_info.php?products_id=1787

I can still see all four parts in my download list, since I was a subscriber when they came out, but parts 2-4 don't appear in the BattleShop for purchase by people who weren't subscribers at that time.  Might be worth posting a note to the BattleCorps admins about the omission.

And for Wrangler, if you're interested in BattleForce, there's a PDF rulebook bundle (BF1 and BF2) for $5 here:  http://www.battlecorps.com/catalog/product_info.php?products_id=2500
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Decoy on 11 June 2013, 10:17:45
It was the Steel Vipers who got the honor because  a member of the Steel Viper star slew a Hallis relation on Tukayyid. In the scenario pack, there's adjustments that can be made for any member of any clan present at Tukayyid.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 11 June 2013, 19:37:13
And for Wrangler, if you're interested in BattleForce, there's a PDF rulebook bundle (BF1 and BF2) for $5 here:  http://www.battlecorps.com/catalog/product_info.php?products_id=2500
Thanks Mendrugo!
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 11 June 2013, 23:08:01
----- 1 Year Later -----

Date: July 6, 2841

Location: York

Title: A Tale of Mercy in Defeat

Author: Chris Hussey

Type: Short Story (BattleCorps)

Synopsis:  At Camp Brotherhood on York, Star Colonel Tiberius (formerly the Sheriff of Helgren County on Arcadia) disciplines sibcadet Uri following a training exercise in which Uri failed to cease fire when commanded, seriously (probably fatally) injuring Oviatt, a fellow sibcadet.  Uri gives the standard Clan response that Oviatt was weak, and that inferior opponents deserve no mercy.  Tiberius disagrees, and tells Uri the story of how he became part of Clan Blood Spirit to illustrate his point. 

Following the tale, Uri expresses astonishment that Tiberius intentionally lost his Trial against the Blood Spirits in order to, in losing, win acceptance for the soldiers and citizens of Helgren County into the more lenient administration of the Spirits.  By showing mercy to the inferior Blood Spirit warrior, Zoltan Osborne, he spared his people from the Steel Vipers’ vengeance.  Tiberius reminds Uri that the Blood Spirits thereby gained resources and skilled warriors, allowing the Blood Spirit warriors to combine deadly skill with a spirit of mercy.

Tiberius shows Uri a holographic postcard from the Inner Sphere, and tells the sibcadet that it is the Clans’ destiny to return.  He warns Uri that if Nicholas’ Clans stay away from the rest of humanity too long, they will lose a sense of who they are, were, and were meant to be by ilKhan Nicholas.

Notes:  The scene on York is intended as a framing mechanism for a flashback to the Operation KLONDIKE battles between the Helgren County forces and Clans Steel Viper and Blood Spirit.  It’s interesting that Uri is granted the title of MechWarrior while apparently still a cadet going through training exercises.  In the Jade Falcon training program, centuries later, Falcon sibcadets don’t get that title until they earn it in their Trial of Position. 

Tiberius’ warning that the Clans will change character and risk losing their humanity if they remain cut off from the Inner Sphere is fairly prophetic.  The Blood Spirits’ ilChi program of having goodwill ambassadors to other Clans is already foundering, and they face constant opportunistic raids by Burrock and Mongoose forces.  It appears that Tiberius’ advocacy of a path of mercy did not last, either.  Era Digest: Golden Century states “The Blood Spirits developed their warriors harshly, even by Clan standards,” implying that Uri’s training exercise philosophy of “kick ‘em when they’re down” eventually became the Blood Spirit motto.  The success of the Helgren warriors adopted into the Blood Spirit touman may be the reason why the Blood Spirits are relatively more accepting of freeborn warriors than most Clans.

Era Digest: Golden Century notes that “Clan Blood Spirit, constantly harassed by raids, withdrew from Clan society almost completely, which pulled their Clan closer together. ”  The raids are probably well under way by this time, since Clan Burrock unsuccessfully called for the Blood Spirits’ Annihilation in 2824 after the Spirits expressed sympathy for the Wolverines, beginning a long-running feud. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 12 June 2013, 23:37:07
----- 6 Months Later -----

Date: December 29, 2841

Location: Northwind

Title: Darkest Hour

Author: Randall N. Bills

Type: Scenario (Northwind Highlanders)

Synopsis:  As Prince Paul Davion’s marathon 2nd Succession War offensive continues, the Davion Assault Guards smash the Northwind Highlanders’ garrison (the Third Kearny Highlanders and Stuart’s Highlanders) on their homeworld of Northwind and drive the remnants into a twisted canyon.

In the canyon, the command lances of the Davion Assault guards and the 33rd Avalon Hussars try to corral the remaining Highlanders.  There are only 12 Davion ‘Mechs against 16 Highlanders, but the average Davion weight is 78 tons, against the Highlanders’ average of 48.  Skill levels are pretty much equal: the Davion gunnery averages 3.42 against the Highlanders’ 3.44.  The Davions also have two Corsairs for strafing runs. 

The engagement is fought in blowing sand conditions, which adds a +1 penalty to all ballistic weapon TNs and +2 for all other weapons.  There’s no time limit.  Each Highlander unit killed scores 5 points for the Davions, while the Highlanders score 7 points for each Davion unit destroyed.  High score wins.

Historically, the AFFS annihilated the two Highlander regiments garrisoning their homeworld and claimed the planet for the Federated Suns.  The Highlanders became exiles until the 4th Succession War, when they switched sides and returned home.

Notes:  There are a few anachronisms in the rosters, based on introduction dates from the MUL.
 
Highlanders
Griffin 1S (2857) -> Griffin 1N (both instances)
Quickdraw 5A (3002) -> Quickdraw 4G
Hermes II 4K (3025) -> Hermes II 2S

AFFS
BattleMaster 1D (2867) -> BattleMaster 1G
Thunderbolt 5SS (2930) -> Thunderbolt 5S
Awesome 8V (2980) -> Awesome 8T
Rifleman 4D (3021) -> Rifleman 3N
Hunchback 4P (2937) -> Hunchback 4H or 4G

This is an extremely interesting scenario from a tactical standpoint.  The heavy Davion forces have to slowly advance through rough terrain with no viable cover towards a level 2 ridge behind which is a twisting canyon where four lances of Highlanders are sheltering.  Long range sniping is going to be pretty inaccurate due to the sandstorm, so the Davion forces have to close with the lighter Highlanders to take them down.  The Corsairs are vital to be able to hit the Highlanders – with luck they can strafe the bunched up Highlanders in the confined canyon and lower their mobility with leg damage, as well as forcing them to break up.

The Davion force's best bet is to stick close together, ensuring that any Highlander that gets within firing range gets a torrent of heavy firepower concentrated on their position.  If the Davions spread out, there’s a strong risk that the Highlanders could use their superior mobility to swarm over any isolated units and destroy them, while remaining screened from the main force by rocky outcroppings.

The Highlanders, on the other hand, need to stick together and move rapidly to keep screened from the Davion forces.  The Highlanders have substantial LRM batteries, so they can put a spotter somewhere safe and keep dropping LRMs on the incoming slow-movers to weaken them.  When the Corsairs show up, firepower should be concentrated on them in hopes of limiting them to a single strafing run before they go down in flames.  Once the Assault Guards get to the ridgeline, the Highlanders should play keep-away, preventing the Guards’ ‘Mechs from getting a direct shot at them.  As the Guards try to close, they may get spread out, and any that get isolated should be swarmed on, in hopes of whittling their numbers down with massed firepower.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 13 June 2013, 23:03:30
----- 5 Years Later -----

Date: June 2, 2846

Location: Barahona

Title: End of Days

Author: Ken' Horner

Type: Scenario (BattleCorps)

Synopsis:  Barahona is an outlying world of the Outworlds Alliance that has been hit by repeated pirate raids for water, food and parts.  With Alpheratz apparently unwilling or unable to send help, the Barahonians have cobbled together a militia to engage the pirates and drive them off. 

The locals manage to successfully defeat the pirates, and use the salvage to found their own planetary guard as they declared independence from the Outworlds Alliance.  Many of the worlds in the OA’s outer reaches seceded during this period.  Barahona was part of the Trader’s Domain, which was centered on Wynn’s Roost.

Notes:  The Barahonian Vedette is an anachronism, since that tank didn’t debut until 2943, per the MUL.  A T-12 Tiger medium tank (55 tons) would be the most appropriate replacement, since it is featured as a common unit on the Historical: Reunificiation War RAT for the Outworlds Alliance, so there would probably still be some lying around in backwaters like Barahona.  The Tiger has roughly equivalent armor to the Vedette, but sacrifices speed in favor of improved firepower.  (AC/10 vs. AC/5, backed by an SRM-4 and three MGs compared to just one MG for the Vedette)

The 2822 map in H:LoT2 shows that Barahona was still in the OA at that time, but that many neighboring worlds (Taumaturgo, Bossangoa, Las Tunas, False Dawn, Ourem, Salvende, etc.) had already dropped off the map, leaving Barahona as an outlying border post.

The only way for the Barahonians to score points is to destroy pirate ‘Mechs.  The pirates get some points for hitting Barahonian troops, but also get points (a maximum of 8) for getting themselves off their home edge and back to their DropShip.  The pirates have a huge mobility advantage, with a 5/8/5 Firebee and the rest moving 6/9/6.  The militia Quasits are 5/8, the DemolitionMech, Buffel, and Lumberjacks are 3/5 and have no long-range weaponry.

The key issue in the scenario is the Dromedary-class water transports, which move only 2/3.  If the pirates are willing to abandon their water and flee empty-handed, they can easily win a Marginal Defender Victory on points by just bugging out immediately and leaving their Dromedary transports to be destroyed.  While it’s tempting to try to run for it, the setup forces ground units to move down a narrow road off the plateau, making it very easy for the militia to block egress. 

If the pirates want to try for a stronger victory, they should park the Dromedaries as far west as possible, and then try to engage the militia and destroy them in detail, opening the way for the transports to withdraw.  The four pirates should focus first on the Quasits, Scorpion, and Tiger (replacing the Vedette), sticking together, moving at max speed, and concentrating their firepower.  Once those are dealt with, the remaining militia forces will be easy pickings – lacking the mobility and range to close with the pirates, so the pirates can just stand off and murder them beyond the militia’s effective range.
 
The Militia’s chances rely on the Cormorant.  If they put the infantry platoons on the 5/8 WiGE transport, they may be able to swiftly deposit the infantry wherever the Dromedaries are located, letting them smash the transports and deny the pirates their prize.  The remaining militia forces should clump together – they have no chance of running the pirates down, so they just need to stick together so they can mass firepower on any pirate foolish enough to strike at them.  Even if the pirates win a “Marginal Victory” by retreating to their DropShips, the Barahonians can take pride in having prevented their theft of the water and taken only minimal casualties.  If the pirates come gunning for them, the Barahonians just have to hope they can get lucky and take a few out, evening the odds.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 14 June 2013, 20:03:26
Was End of Days from independent scenario or was it from old source book?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 14 June 2013, 20:20:04
Was End of Days from independent scenario or was it from old source book?

It was a stand alone scenario released as a PDF on BattleCorps.  I just added links to the BattleShop profiles in the master index.

http://www.battlecorps.com/catalog/product_info.php?products_id=2508
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 14 June 2013, 20:22:41
It was a stand alone scenario released as a PDF on BattleCorps.  I just added links to the BattleShop profiles in the master index.

http://www.battlecorps.com/catalog/product_info.php?products_id=2508
Alas i am unable to see it due to my non-member status..verse money.  Thank you for the link though!
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 15 June 2013, 05:45:18
----- 7 Years Later -----

Date: October 25, 2853

Location: Hesperus II

Title: Tactics of Desperation

Author: Nicholas Marsala

Type: Scenario (BattleCorps)

Synopsis:  This is an AeroSpace-rules scenario, pitting the last remnants of the Draconis Combine Admiralty’s WarShip fleet against the LCS Invincible, the last remaining Lyran WarShip.  The Invincible is backed by 8 squadrons of aerospace fighters (52 in total) and six DropShips.  The Draconis Combine Admiralty has the Samarkand-class DCS Galedon II, the Vigilant-class DCS Wyrm, and the Baron-class DCS Yedo.  The Combine blockade group has 15 fighter squadrons (90 craft), 8 DropShips and an Olympus-class recharge station.

In addition to destroying the enemy fleets, a key point-based goal is having control of the recharge station.  For capturing it, several of the DropShips are equipped with marines and small craft for conducting boarding operations.

Notes:  The Invincible weighs in at 900,000 tons and has between 130 and 145 armor on each facing.  It can kick out over 100 damage from each forward and broadside firing arc, though its three aft arcs are about 30% weaker than the rest.  It has a thrust of 3/5.  By comparison, the 4/6 Samarkand (Block II) has 70-90 armor on each facing and weapon batteries in the 6-25 point range, preventing it from effectively going toe-to-toe with the Invincible.   The 2/3 Baron isn’t much more impressive, with 25-31 armor on each facing and average battery strength of 20, while the 3/5 Vigilant has a laughable 13-16 armor per facing and batteries in the 10 point range.

The optimal strategy for the Invincible is to have its fighters and DropShips concentrate on keeping the Combine fighter swarms busy while it bulls in and drops anvils on the pride of the Combine Admiralty – which it should be easily capable of reducing to scrap in a single volley.  The Combine WarShips should do whatever they can to stay away from the Invincible while putting fire on its escort DropShips, which are more suited to their capabilities.  Meanwhile, all 90 fighters should make a beeline for the Invincible and work on pecking away at its weak aft quarter, hoping to punch through and cripple or destroy the ship.

If you’re trying to win on points, killing fighters should be a primary task.  For the Combine player, wiping out a mere two aerospace fighters is worth as much as destroying the Invincible itself (and much easier, to boot).  Focus on killing enemy fighter swarms first and foremost, and then, once the other side’s fighters have been cleared from the board, bring your remaining fighters to bear on the behemoths.  Regrettably for the DCA, the Tharkad-class doesn’t suffer from inadequate fighter-defense like many of its Star League contemporaries, and can kick out over 100 points of anti-fighter damage from its aft and side arcs.  For fighters, the best bet is to punch it in the nose, which has only 3 large lasers and 6 medium lasers for fighter defense, with no supporting batteries in the fore-side arcs.

The historical outcome was to be expected – the Invincible smashed through the shocked Combine flotilla with ease, then set course for Hesperus II, where Combine forces were pressing the Lyran garrison hard at the very gates of the factory.  However, the Galedon II did manage to recover a few fighter squadrons and jump to a pirate point near Hesperus II, where the rest of the Combine fleet was waiting.  TRO:3057(R) notes that the DCS Yedo was vaporized by the Invincible, rendering the Baron-class extinct.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 15 June 2013, 14:41:04
Cool!  I always wondered what details of the Naval Battle was, DCS Galedon II must have destroyed later since the ship named wasn't listed as the last survivor.   I'm confused why entire WarShip fleet wasn't wiped out since the Tharkad's background as well as the older fluff had said entire fleet was wiped out. DCS Galedon II escaping changes that, doesn't it?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 15 June 2013, 17:02:47
It's a two-part scenario, so there's still more carnage to come.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 15 June 2013, 23:38:18
----- 2 Weeks Later -----

Date: November 10, 2853

Location: Hesperus II

Title: Tactics of Desperation II

Author: Nicholas Marsala

Type: Scenario (BattleCorps)

Synopsis:  With the fall of the Nadir blockade fleet, the commander of the DCA forces in the Hesperus system recalled the Zenith blockade fleet to regroup with the orbital control group and face the Invincible and its escorts together.

Despite their success at the Nadir point, the Lyrans took losses, and bring only 26 of the original 52 fighters and 4 of the original 6 DropShips.  However, they’ve been reinforced by a Transport Flotilla, consisting of 11 DropShips (ranging from Overlord to Mule) and 16 fighters.  On the Combine side, the Galedon II has only 16 of its original 72 fighters, and two of its 8 original DropShips with another two fighters.  They’re joined by the Zenith blockade fleet (the Vigilant-class DCS Pacheco and the Bonaventure-class DCS Tamura and DCS Georgia, with 18 fighters) and the Planetary Blockade fleet (8 DropShips and 28 fighters).  This gives the Lyrans 18 fighters, 15 DropShips and the Invincible, opposing 64 fighters, 10 DropShips and 4 WarShips.

Notes:  As we’ve seen, Vigilants are pretty weak, and the addition of Bonaventures doesn’t add much to the Combine’s firepower – just 2 in each arc and 17-21 armor.  As before, there’s only a remote chance of the Dracs taking out the Invincible, but it’s entirely possible to win on points by aggressively targeting enemy DropShips and fighters, which are highly vulnerable to Combine armament.  Taking out a single fighter is worth 4 points, compared to 6 points for taking out the Invincible.  The Lyrans need to put the DropShips to maximum thrust and race for the atmosphere interface and focus on shooting down Combine DropShips and fighters. 

If the Combine really, really wants to take out the Invincible, the best bet would be to try to ram it.  However, that’s still a difficult proposition – not only does the ramming ship have to make a mental fortitude check (MY LIFE FOR THE DRAGON!!!) of 11-12 on 2d6, but then it has to successfully ram.  Since a single volley from the Invincible would be sufficient to gut most of the Combine battlewagons from stem to stern long before they get within ramming range, the chance of surviving to hit the Invincible would be fairly low.  Perhaps a fighter squadron might be able to pull off a successful Tyra Miraborg-style ramming attack, but that would definitely be a waste, since each fighter is worth 2/3 of the points from killing the Invincible.

Historically, the LCS Invincible smashed all four Combine ships, all but eliminating the Combine's WarShip fleet (later TROs mention one or two drifting in mothballs but not in active service).  Once it had orbital control, it rained down fire on the Combine's ground forces, which had advanced to the very gates of Defiance Industries.  Once the siege had been lifted, the ship jumped for home, but never arrived.  Its fate remained a mystery for centuries, until it reappeared at the vanguard of a Word of Blake invasion fleet assaulting Tharkad.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: BrokenMnemonic on 16 June 2013, 06:42:51
It's interesting that the remaining ships of the Combine fleet at this point were a single home-produced Samarkand and a handful of Terran Hegemony ships sold off as obsolete and surplus hulls in the 25th century.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 16 June 2013, 06:48:48
It's interesting that the remaining ships of the Combine fleet at this point were a single home-produced Samarkand and a handful of Terran Hegemony ships sold off as obsolete and surplus hulls in the 25th century.

They lost over 100 ships at the massive Battle of Cholame in the 1st Succession War, which pretty much gutted the Draconis Combine Admiralty.  The Capellans lost their main fleet to an FWL ambush in the 1st Succession War, and the FWL and Commonwealth had their own Cholame-equivalent battle over Hesperus II.  There wasn't much left of anyone's WarShip fleet by the time the 2nd Succession War got rolling.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: BrokenMnemonic on 16 June 2013, 06:51:11
I'd love to see lists of names and classes for those battles...

Any word on what happened to the bulk of the Federated Suns fleet? I'm guessing the small fleets the Periphery nations built up prior to the Periphery Uprising ended up getting destroyed prior to the SLDF withdrawing.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 16 June 2013, 07:44:11
I'd love to see lists of names and classes for those battles...

Any word on what happened to the bulk of the Federated Suns fleet? I'm guessing the small fleets the Periphery nations built up prior to the Periphery Uprising ended up getting destroyed prior to the SLDF withdrawing.

The Federated Suns fleet was on the other end of the Cholame fracas, and they also lost more than 100 ships, including their flagship.  Cholame, by itself, pretty much ended the Federated Suns and Draconis Combine as naval powers.

We've got no data on what happened to the Periphery fleets, except for the lone TDF ship that hid out in a nebula for centuries.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 16 June 2013, 10:29:14
The Federated Suns fleet was on the other end of the Cholame fracas, and they also lost more than 100 ships, including their flagship.  Cholame, by itself, pretty much ended the Federated Suns and Draconis Combine as naval powers.

We've got no data on what happened to the Periphery fleets, except for the lone TDF ship that hid out in a nebula for centuries.
They must had some sort of encounter.  After the reunification war, Taurians had 9 WarShips in its fleet, while the MoC had 2 and OWA had none.

I know from doing extensive research in original Periphery book(s) both editions that there was some kind of dust up between the MoC & Taurians over something.  However those were more regimental raids for some reason. I'd be more incline that rogue Succession State ships randomly raided the Periphery States.  WarShips are fantasticly efficent, under old AT2 (and Revised) rules in cleaning the decks and wiping each other pretty throughly unless player/faction has lick of sense pull heck out.  I'm not sure if Total Warfare series rules change much of their effectiveness in those regards aside from the expanded use of ECM.  I've not seen in print effecting combat as of yet.  Biggest (least noticed) WarShip combat was when Free Worlds Fleet attack each other after WoB's gasing of Atheus.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Decoy on 16 June 2013, 10:36:03
After the Reunification War, the Periphery States were more or less disarmed. After the Star League fell, Pirates with Nukes hit the Periphery. It seems that the TCS Vandenberg was the only ship the Taurians got away with hiding.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 16 June 2013, 10:37:52
After the Reunification War, the Periphery States were more or less disarmed. After the Star League fell, Pirates with Nukes hit the Periphery. It seems that the TCS Vandenberg was the only ship the Taurians got away with hiding.
Noticed that TCS Vandenberg didn't appear the Jihad when Taurians were taking out their nukes?  They had get WoB provide them with a missile touting Frigate.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 16 June 2013, 11:43:06
According to Historical: Liberation of Terra, Volume I, p. 50, these were the fleet strengths of the Periphery states at the start of the 2765 Uprising:

MoC: 22 (up from 9 in 2750)
OA: 15 (up from 4 in 2750)
TC: 31 (up from 15 in 2750)
RWR: 300+ (up from 48 in 2750)

P. 51 says that the Secret Army had no WarShips, so all these fleets (except the RWR's) were built in the open, and were known to the SLDF as part of the regular territorial state militaries.

The one page summaries of the Periphery Uprising actions in HLoT1 only cover losses amongst ground forces, and fleet actions aren't mentioned. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 16 June 2013, 12:21:59
According to Historical: Liberation of Terra, Volume I, p. 50, these were the fleet strengths of the Periphery states at the start of the 2765 Uprising:

MoC: 22 (up from 9 in 2750)
OA: 15 (up from 4 in 2750)
TC: 31 (up from 15 in 2750)
RWR: 300+ (up from 48 in 2750)

P. 51 says that the Secret Army had no WarShips, so all these fleets (except the RWR's) were built in the open, and were known to the SLDF as part of the regular territorial state militaries.

The one page summaries of the Periphery Uprising actions in HLoT1 only cover losses amongst ground forces, and fleet actions aren't mentioned.
They could have retroconned Secret Army having WarShips off.  I point to the SLS Star Devil (Congress Class Frigate/WarShip) encounter with three "renegade" Taurian Lola II Class Destroyers.   Pentagon Class Assault DropShip fluff as well, includes this encounter with Taurian nationals controlling WarShips.  Then you have the Dart Class Light Cruiser, from TRO:3057R where again seperatist are controling ancient disarmed example fighting SLS Gettysburg (Essex Class Destroyer (Modern))
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Nerroth on 16 June 2013, 18:48:31
I'm hoping that Historical: Early Succession Wars might take a leaf from Historical: Reunification War, when it comes to showcasing some of the more prominent naval actions of the First Succession War (such as those at Cholame and Hesperus II).

If there's any known upcoming volume in which the opportunity exists to give large-scale WarShip combat a proper place in the spotlight, that volume would surely be it.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: FedSunsBorn on 16 June 2013, 20:24:52
I'm hoping that Historical: Early Succession Wars might take a leaf from Historical: Reunification War, when it comes to showcasing some of the more prominent naval actions of the First Succession War (such as those at Cholame and Hesperus II).

If there's any known upcoming volume in which the opportunity exists to give large-scale WarShip combat a proper place in the spotlight, that volume would surely be it.

+1

Definitely a must buy if something like this gets made. I have only partially dabbled in Aerotech but I have always loved naval combat and the Cholame and Hesperus II fights seem very, very interesting to me.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Nerroth on 16 June 2013, 20:35:04
+1

Definitely a must buy if something like this gets made. I have only partially dabble in Aerotech but I have always loved naval combat and the Cholame and Hesperus II fights seem very, very interesting to me.

Actually, if it helped make WarShip combat more accessable, either location might make for a good inclusion in a future Alpha Strike expansion, should one incorporate some of the space-based options for BattleForce (or, as Weirdo calls them, BattleFace) in StratOps.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 16 June 2013, 23:13:29
----- 7 Months Later -----

Date: June 13, 2854

Location: Babylon

Title: Changes, They are the Times

Author: Ken’ Horner & Herbert A. Beas II

Type: Sourcebook Fiction (Era Digest: Golden Century)

Synopsis:  Star Captain Anja Halstead of Clan Cloud Cobra leads Venom Command (one star of her Binary, while her XO runs Coil Command) in the defense of the Cobra mining town of Roenich on Babylon against a Clan Coyote force.  She receives a report from a solahma scouting unit that the Coyotes are fielding new designs mounting new technology.

Mounting defense in broken terrain to slow the Coyote advance, Halstead is stunned to see highly maneuverable Coyote units jumping across the rough landscape with no difficulty and handily outmaneuvering her forces, since her scouts reported that the ‘Mechs they faced weren’t jump capable.  She’s further taken aback by the fact that some of the Coyote machines have weapons loadouts different from what her scout forces reported just hours earlier.  She sees her binary begin to drop like flies and wonders if the Coyotes will ever lose a battle with such technologies.

Notes:  This engagement was the field test for the very first OmniMech, and demonstrated the flexibility of the technology – showing that not only weapons packages but even jump jets could be quickly swapped in or out.  It’s not as though the Cloud Cobras are fielding antiquated equipment, either, since Halstead is running a Great Wyrm (a 2844 Clan Mongoose design) and her force includes Horned Owls (2835).  However, the Coyotls run rings around them.  The TRO entry for the Great Wyrm notes that the formerly popular design was relegated to solahma use once OmniMechs appeared.

This also showcases how the Coyotes became the dominant Clan in the Golden Century, with a slew of technological advances that allowed them to greatly expand their holdings and their prestige.  Their alliance with Clan Wolf couldn’t have hurt, either.  It wasn’t until Trials of Possession had spread their technological advances throughout the rest of the Clans that their dominance began to fade, and relentless Trials from other Clans pushed them down into a greatly weakend role by the time Operation REVIVAL was launched.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 17 June 2013, 23:01:41
----- 9 Years Later -----

Date: October 30, 2863 [See Notes]

Location: Sakhalin [See Notes]

Title: Pearl’s Ghost

Author: Randall N. Bills

Type: Short Story (BattleCorps)

Synopsis:  A 3067-dated Loki report reports having obtained the original copy of a leaflet being circulated by Free Skye activists in the Lyran Alliance.  Analysis of the original letter accompanying the leaflet indicates it was made on Kannon during the early Third Succession War.

The leaflet itself (written in a particularly jagged gothic font) decries the Lyran Archon, protests about high taxes and endless wars, and goes on to claim that the renowned Lyran war hero Angela Franks, in her day, also hated the Steiner Archon.  It attaches what purports to be an original page from Angela Franks’ personal journal, which appears to have been written on the morning of her final battle.

In the journal entry, Franks notes that she misses her home on Kannon, where she grew up, and the carefree days of her childhood.  She muses that she joined the LCAF to make a difference, and viewed her service as “one more show for the fans.”  She says that she became disillusioned with the disconnect between Archon Elizabeth Steiner’s righteous speeches about defending the Commonwealth and the brutal reality of killing and death on the battlefield.  She’s furious that she’s been used by the high command to recruit millions of other Lyran youths to feed into the meatgrinder.

She says that she’s coughing up blood from ulcers due to her angst, and plans to die in battle against the Combine today.  She hopes that her death (in front of the cameras) will destabilize Elizabeth Steiner’s war effort.

Notes:  The date of the journal entry is “Tuesday, 2865” which is only slightly more useful than “The Mesozoic Era, Around Teatime” in terms of concretely placing the date.  The Steiner SB notes that the Stealths ran into trouble on Sakhalin “in October of that year” when they came up against a Kuritan Assault battalion and took roughly 50% casualties before managing to extract, and were subsequently disbanded.  That would put the events as “Tuesday, October 2865.”  The only problem is that “that year” is given in the Steiner SB as 2863, two years earlier, calling the journal’s authenticity into question.  If we go with the House Steiner account as canon (which I prefer, because otherwise the LCAF assault on Sakhalin would take place during the brief interval of "peace" between the Second and Third Succession Wars), then “Tuesday” becomes either the 2nd, 9th, 16th, 23rd, or 30th.  The 30th would be suitably near Halloween for me, given the "ghost story" nature of her tale, so I’ll go with that.

This went up about a month after BattleCorps went live, and was presented as an experiment in merging fiction with a sourcebook-style section, and an embedded link asked readers for feedback.  There were a few pages of comments – “Who is the Black Pearl?” “I hope to hear more about the Black Pearl in the future!” “We couldn’t read the font.” “Love the concept, and the execution.” “Big fan of the format.” “I liked the immersion factor.” “Too mysterious.” etc.  Overall, the feedback was overwhelmingly positive, but the format was never repeated.

Kannon is mentioned just once, in passing, in the original Steiner SB, as one of the worlds threatened by the Combine at the outset of the Third Succession War (in 2866).  LCAF high command decided not to reinforce it and instead ordered the troops already onworld to hold as long as possible, then retreat and abandon the world to the Combine.  Handbook: House Steiner adds that it was rendered uninhabitable by the subsequent Combine attacks, and the administrative capital for the former Kannonshire was relocated to Yed Posterior (making the district…Posteriorshire?)

Sakhalin fell to the Combine in 2860, and the LCAF sent the Stealths and two heavy regiments (3rd Donegal Guards and one other) to retake it in 2863.  In October 2863, the Stealths took 50% casualties when they ran into a Kuritan assault battalion, and the Stealths were permanently retired.  This chronology certainly calls the veracity of the letter into question, since it’s dated two years after the Stealths were disbanded.  Either Franks put the wrong date on her own journal entry, ComStar Precentor Gerald Steiner-Nelson got the date wrong in his Steiner SB account, or the letter is a careless Free Skye forgery.  My guess is “forgery” since the 3067 Loki report notes some irregularities in the ink used - plus the fact that the paper was made in the early Third Succession War, when Franks died late in the Second Succession War.  In addition, it’s essentially a suicide note, and yet she doesn’t once mention her child(ren?) or spouse – just wistfully pines for her father and lost childhood.  (We know she had at least one child since one of her descendants was the Commandant of the Royal New Capetown Military Academy in 3025.)

In the May 2013 BattleChat, Line Director Herbert A. Beas II confirmed that the “Black Pearl’s Journal” was a Free Skye forgery, characterizing it as “pure propaganda.”  Why would Free Skye have wanted to create such a forgery in 3067?  Given the pervasive respect shown towards Franks throughout Lyran society (Kommandant-Generals in the LCAF have a Black Pearl named for her on their “Second Steiner Cross” and the 10-pfennig coin bears her face), an authentic-looking missive from such a renowned/beloved source expressing anti-Archon/anti-Steiner leanings might undercut Archon Peter Steiner-Davion’s support and lead to a renaissance of popular support for the Free Skye movement.  Furthermore, Kannon was once a provincial capital of the Federation of Skye, and a reminder of Elizabeth Steiner’s decision to abandon it to Combine predations would potentially reopen old wounds for Skye patriots.

According to the House Steiner SB, Angela Franks was a beautiful holostar who also commanded a battalion of the Stealths and was Colonel Winfield’s XO.  She was born on Kannon to a family from Donegal and earned the title of “Black Pearl” as a teen actress.  She raised war bonds and became a cadet at Sanglamore in 2853.  She clamed a Kuritan BattleMaster in combat and took command of the Stealths’ heavy battalion.  During a brutal fight on Sakhalin, she anchored the rear-guard and smashed numerous Kuritan ‘Mechs.  During the fighting, her cockpit was destroyed.  Nonetheless, when a Kuritan Warhammer approached to inspect the wreckage, the BattleMaster’s lasers fired again, killing the Kuritan battalion commander.  This was captured by a Lyran news crew, giving rise to legends of “The Ghost of the Black Pearl.”
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 18 June 2013, 09:36:49
So short-story version from Battlecorp was infact deemed a propaganda piece?  Was this due to it being not on the mark canon wise, or deliberate throw people off.

Its a kool idea taking elements of the original House Books and making stories out of them.  They always had some serious interesting content there.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 18 June 2013, 09:45:23
So short-story version from Battlecorp was infact deemed a propaganda piece?  Was this due to it being not on the mark canon wise, or deliberate throw people off.

Its a kool idea taking elements of the original House Books and making stories out of them.  They always had some serious interesting content there.

According to Herb, it was always intended as a propaganda piece.  At the time it was put out, the Loki report on the leaflet left its veracity ambiguous, noting that the paper was old and from her homeworld, but that tests on the ink gave anomalous results.  Looking into it myself, though, the anachronisms signaled to me that it was a Free Skye forgery, and Herb confirmed it in a BattleChat.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 18 June 2013, 09:48:30
According to Herb, it was always intended as a propaganda piece.  At the time it was put out, the Loki report on the leaflet left its veracity ambiguous, noting that the paper was old and from her homeworld, but that tests on the ink gave anomalous results.  Looking into it myself, though, the anachronisms signaled to me that it was a Free Skye forgery, and Herb confirmed it in a BattleChat.
I think that's (from my understanding) first stand-alone short stories that was deliberately pure canon-propaganda story published. No spitting part of it true exactly it was based on something that was omni-view true canon facts.

Most stories if someone read them, would be assumed that it was real event or real deal.  I'm not crazy for that to happen unless it was slightly made clear it wasn't THE-Truth verses in-universe lies.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 18 June 2013, 09:58:48
Generally, prose fiction is considered to be canon truth (except in rare cases with an unreliable narrator, such as the Drac chain gang commander who is having hallucinations of a young girl), while sourcebook entries are third-party accounts that reflect the in-universe author's biases and limited viewpoint, and thus may be proven wrong by subsequent reports or fiction.  Pearl's Ghost is, in that sense, a sourcebook entry, rather than a non-canon piece of prose fiction.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 18 June 2013, 22:58:39
----- 5 Years Later -----

Date: July 9, 2868

Location: Wyatt

Title: Lead Rainmakers

Author: Ken' Horner

Type: Scenario (BattleCorps)

Synopsis:  Wyatt, last visited in “A Soldier’s Privilege” when it went over to the Lyrans, is once again coveted by the Free Worlds League.  The Twelfth Marik Militia and Sixth Lyran Regulars are battling for control of Napier County, and League artillery is threatening to tip the balance and break the stalemate in favor of House Marik.

The Lyran goal is to break through the defending forces and silence the Marik artillery, getting 10 points for each piece destroyed.  The Marik goal is to fire as many offboard shots as possible before being overrun.

Historically, the engagement was indecisive, and both units beat each other into submission while the stalemate continued.  The Lyrans eventually held the world, but Thaddeus Marik II would be back in 2947 with Operation KILLING STROKE, and again in 2991.  However, the Lyrans manage to hold onto Wyatt throughout the entirety of the Succession Wars, making it a Theater command center.  One wonders if House Roark retained its holdings there for that duration as well.

Notes:  The choice for the Marik commander is between lobbing shells at the attacking Lyran company in support of their own defenders, or firing at more distant Lyran troop concentrations for points.  To me, it’s a no-brainer.  Close-in artillery shots are notoriously inaccurate, so they’d likely only have a minimal impact, whereas if all four artillery pieces fire five shots each, they’ll have scored enough points to neutralize the bonus the Lyrans get for destroying them.

The Lyran Regulars company averages 67.5 tons with an average gunnery of 3.75, while the Marik Militia company averages 59.6 tons with an average gunnery of 3.67 (not counting the artillery).  The Marik forces (including the artillery lance) has to set up in the middle of a 2x2 map layout, while the Lyrans enter from the east side, having to cross the width of one mapsheet to get to the artillery. 

The optimal Marik strategy would be to frantically back the artillery towards the western edge (well, as “frantically” as the Cruise 2 Mobile Long Toms can back, anyways), firing as they go to score points, while the Marik Militia company masses to block the Lyran advance.  A lance or so of fast-movers (the Hermes IIs, Cicada, and Phoenix Hawks) should act as a screening force to intercept Lyran penetration attempts (watch out for the Firestarter, Commando, Griffin and Charger in particular), while the rest pour fire into the main body, making a key target of anything with LRMs (which, unfortunately, is just about everything) or any unit attempting to seize high ground to be a spotter.  If you can get at least 20 shots off from your four pieces, then anything beyond that puts you in positive territory. 

The optimal Lyran strategy would be to go for broke and race for the Marik lines trying to break through above all else.  If you can get your opponent to agree to the optional Sprinting rules, go for it.  Failing that, group your fastest units together (the aforementioned Firestarter, Commando, etc.) and send them at maximum speed to high ground where, hopefully, you can use them as spotters while your missile boats (Catapult, Whitworth, Archer, Cyclops, Zeus) paste the artillery pieces with indirect LRM fire.  If you can take them out early, you’ll be at a substantial points advantage and can then focus on trading kills with the main body of the Marik Militia, or, if you’re far enough ahead, just withdraw and take your win.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: SCC on 22 June 2013, 06:41:43
Sorry for being late to the party here, but why did the DCMS throw those 'Mechs away in Chain Gang?

And I thought the Invincible was THE last WarShip when it was lost, nobody else had anything?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 22 June 2013, 08:23:41
Sorry for being late to the party here, but why did the DCMS throw those 'Mechs away in Chain Gang?

That remains an enduring mystery.  Such an action makes no sense in the resource-starved setting of the Third Succession War, but on the eve of the Second Succession War, with reconstruction efforts underway, the Combine may have seen its damaged 'Mechs as expendable, along with their dishonored pilots, in hopes of slowing its enemies' recovery efforts, leaving its regular forces in a strong position when the Second Succession War got rolling.  As I noted in my writeup, if the Chain Gang troops were truly suicide units intended to wreak havoc, it would have been far more effective to rig them with WMDs and have them remotely detonated by the control ship instead of relying on them succeeding with conventional combat tactics in wrecked 'Mechs.  Chalk it up to lack of long-range planning by Combine high command.

And I thought the Invincible was THE last WarShip when it was lost, nobody else had anything?

The LCS Invincible was the last Lyran WarShip when it vanished.  The Draconis Combine Admiralty still had the Samarkand-class DCS Togura, a museum piece in orbit around New Samarkand.  The DCA might also have had up to two captured Robinson-class transports, since those were said to have inspired the Kyushu in the 31st century.  The Taurians had the TCS Vandenberg hiding in a nebula.  And, of course, ComStar had its fairly hefty WarShip fleet hiding out/in mothballs at Luyten, Ross and Odessa (Gabriel).  Not to mention the Clans.

More to the point, after the Invincible disappeared, there were no further WarShip combat actions in the Inner Sphere until the Clan Invasion.  (And no WarShip-on-WarShip actions until...lessee...Trafalgar?)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 22 June 2013, 23:21:53
----- Meanwhile, Back in Good Old 2787… -----

Date: March 20, 2787

Location: New Dallas

Title: Songs of Freedom

Author: Joshua C. Perian

Type: Track (Historical: Turning Points – New Dallas)

Synopsis:  As Kenyon Marik scrambles to claim his piece of the Terran Hegemony, he directs a brigade composed of the Seventh Marik Militia, Third Atrean Dragoons and Fifth Atrean Dragoons to seize New Dallas from what remains of the New Dallas Militia.  The Marik Militia forces attack militia positions around the Lake Galvez region, where much of the planet’s population is concentrated, while elements of the Atrean Dragoons go after the capital, Caddo City.  The Marik Militia gets additional support from an atmospheric drop by the Atrean Dragoons.

Notes:  Based on the provided RATs, the Marik Militia has more primitive equipment than the New Dallas Militia across the board, with the defenders packing a number of Royal designs.  To offset the tech advantage, the Marik forces get an additional 25% of their starting forces dropped in.

This takes place in March 2787, only two months after Kenyon Marik declared himself First Lord of the Star League and formally abrogated the Ares Conventions.  The House Marik SB says that his first military action was a thrust toward Sol, in which “a substantial portion of the League’s best military forces began a wild free-for-all with the five Inner Sphere states for control of Star League storehouses, supply depots, and jump point refueling facilities.”  Kenyon earned “rich rewards in Parliament for the ‘liberation’ of worlds once held by the proud Terrans.”  However, Handbook: House Marik says that FWL forces began seizing Star League worlds in 2785, and had already used orbital bombardment and nuclear weapons against the Lyrans.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 23 June 2013, 23:20:41
----- Two Days Later -----

Date: March 22, 2787

Location: New Dallas

Title: Beginning of the End

Author: Joshua C. Perian

Type: Track (Historical: Turning Points – New Dallas)

Synopsis:  Reeling from the unexpectedly stiff resistance mounted by the New Dallas militia, FWLM General Sahin authorizes the use of nuclear weapons to shatter the world’s defenders, then sends her troops in to mop up while the militia tries to evacuate survivors from the blast zones using Turhans.   With the exception of a few fanatical militia units, the former Hegemony world unconditionally surrendered after the use of WMDs.

Notes:  The largest nuclear weapon in common use, the Peacemaker, has a blast radius of about 6 kilometers, and its secondary effects (fallout, EMP, shockwave) extend out about 12 kilometers.  As laid out in Jihad Hot Spots: Terra, unless the warheads are salted with cobalt (i.e. designed for long-term territorial denial through persistent radiation contamination), the fusion-based warheads won’t permanently ruin a world.  Given this, it’s likely that many of the major cities would have been turned into flaming craters, but the effects of the radiation would have been minimal outside of the city limits.  The effect of the bombs was, however, enough to destabilize the world’s terraforming infrastructure, allowing it to swiftly (relatively speaking) revert to its original, uninhabitable state.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 24 June 2013, 23:04:27
----- Three Days Later -----

Date: March 25, 2787 [See Notes]

Location: New Dallas

Title: Parting Gifts

Author: Joshua C. Perian

Type: Sourcebook Fiction (Historical: Turning Points – New Dallas)

Synopsis:  Captain Paul Holekamp is ranking officer of what remains of the New Dallas Militia – little more than a lance.  With two companies of Atrean Dragoons approaching their position in the ruins of Fort Resolute, the New Dallas remnants mount a final, futile resistance.  Already suffering the effects of radiation sickness, Holekamp and his men are felled by the relentless advance of League forces.

Notes:  Holekamp notes that “every last man, woman, and child in Caddo City [was] vaporized in an instant.”  Given the 6 km radius for the Peacemaker, either Caddo city was quite compact, or the Free Worlds League brought along far larger warheads than we’ve seen rules for so far...or it was a MIRV-ed Peacemaker.  If it's a matter of warhead yield, perhaps these were the “city-buster” bombs referenced in the NAIS Atlas of the 4th Succession War when describing the conquest of Tikonov.

Holekamp's lance consists of his Crusader, backed by an Exterminator, a Black Knight, a Thug, and a captured Marik Rifleman.  The Atrean Dragoons come in with a Wolverine, a Griffin, and two Archers, among others.

The date given for the story is March 22, 2787 (the same day the bombs fell), but the ambush at Fort Resolute ties into the “Ranger Justice” Track, which takes place on March 25, 2787.  Thus, I would assume that the datestamp is a typo, and that the story actually takes place three days later.  It’s interesting that Holekamp notes that he just has a lance left to go against two companies of Atrean Dragoons, when the “Ranger Justice” Track gives the Militia a much better force ratio (about 19 units, total, if the Dragoons have 24).  It’s possible that Holekamp commanded just one element of the New Dallas Militia survivors at Fort Resolute, and that the overall ambush went off much better than what his lead element experienced.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: BeeRockxs on 25 June 2013, 10:01:40

Notes:  Holecamp notes that “every last man, woman, and child in Caddo City [was] vaporized in an instant.”  Given the 6 km radius for the Peacemaker, either Caddo city was quite compact, or the Free Worlds League brought along far larger warheads than we’ve seen rules for so far...or it was a MIRV-ed Peacemaker.
Do we have population numbers? With a 6km radius, you cover 113 km². That's quite a lot, actually. E.g., the city of Cologne in Germany has 470km², which includes quite a bit of forest and agricultural land, and has about 1 million inhabitants. 250k people should easily fit in 113km².
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 25 June 2013, 14:45:23
Do we have population numbers? With a 6km radius, you cover 113 km². That's quite a lot, actually. E.g., the city of Cologne in Germany has 470km², which includes quite a bit of forest and agricultural land, and has about 1 million inhabitants. 250k people should easily fit in 113km².

Circa 2766 (before the Star League Civil War) the population was 3.4 billion.  Per the map, there were 17 major population centers (with 50 million+ inhabitants in each city and its suburbs).  Assuming sparsely populated hinterlands, with people clustering around the major cities (due to the arid conditions, most cities are clustered around an inland sea), That's 200 million people per major urban area (per hex on the planetary invasion map, essentially), so I'd guess that these cities were very dense, full of the kind of high-rise arcologies we see in the various pieces of city art.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Nerroth on 25 June 2013, 16:13:52
Circa 2766 (before the Star League Civil War) the population was 3.4 billion.  Per the map, there were 17 major population centers (with 50 million+ inhabitants in each city and its suburbs).  Assuming sparsely populated hinterlands, with people clustering around the major cities (due to the arid conditions, most cities are clustered around an inland sea), That's 200 million people per major urban area (per hex on the planetary invasion map, essentially), so I'd guess that these cities were very dense, full of the kind of high-rise arcologies we see in the various pieces of city art.

That's quite a high average per city. Even on Terra, with a 12 billion population by the late Star League, the biggest city (Tokyo) had around 50 million or so living in it.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 25 June 2013, 20:45:25
Per one of the Jihad-era BattleCorps news articles, the underground city of Buche Arreste, on Genoa, had a population of more than 60 million.  So termite-mound living conditions appear to be a canon reality, at least on some worlds.

The map key just says that the 17 major population centers represent hexes where the total population of the hex is more than 50 million, probably only the people in the urban cores were nuked by the Leaguers, leaving survivors in the outskirts.  However, since the ruins are still radioactive in the late 3060s, the League doesn't appear to have used the comparatively clean fusion bombs Cray wrote up in Jihad Hot Spots: Terra, but rather cobalt salted warheads designed to poison the world in the long-term.

Attached is a picture of a Star League-era city (being strafed during the coup), showing towering structures and a definite preponderance of vertical architecture.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 25 June 2013, 23:07:38
----- The Same Day -----

Date: March 25, 2787

Location: New Dallas

Title: Ranger Justice

Author: Joshua C. Perian

Type: Track (Historical: Turning Points – New Dallas)

Synopsis:  The New Dallas Militia remnants stage an ambush in the ruins of Fort Resolute, drawing in elements of the Atrean Dragoons.  While the ambush is successful, it does nothing to change New Dallas’ fate.  The League forces strip the world of anything of value and depart, leaving the stricken world to die.  The world was uninhabited by the beginning of the Second Succession War.

Notes:  Contrary to the narrative of “Parting Gifts,” the Track states that the Militia troops successfully eliminated the Atrean Dragoons in the ambush at Fort Resolute.  This Track also gives a much more advantageous force ratio for the Militia/Dragoon matchup (19/24) than “Parting Gifts” (4/24).

As previously stated, the nukes alone wouldn’t have been enough to kill the planet, since BattleTech WMDs have been described as “clean” bombs, without long-term persistence of radiation or other negative effects.  However, the bombs probably did a number on the infrastructure required to maintain the planet’s terraforming, and the League probably ripped up and hauled off whatever was left.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 27 June 2013, 05:14:12
----- 31 Years After "Lead Rainmakers" -----

Date: May 6, 2899

Location: Lum

Title: Half of a Warrior

Author: Philip A. Lee

Type: Short Story (BattleCorps)

Synopsis:  Snow Raven Star Colonel Benett Cooper attends a council of the Clan’s bloodnamed warriors following the death of Khan Ada Siegel in a Trial of Possession against Steel Viper Khan Sanra Mercer for possession of the last remaining Snow Raven agrodomes on Hellgate.  Loremaster Joseph McKenna presides.  Candidates to replace Siegel as Khan include saKhan Hiram Crow, but he declines, preferring to oversee the WarShip fleet rather than getting mixed up in politics.  In his stead, he nominates Cooper, much to the Star Colonel’s surprise.

Crow describes Cooper as a ristar, both on the field of battle and in the political arena.  Voting commences, with bloodname houses largely voting in blocs.  The Crows, Coopers and Siegels unanimously approve, while the McKennas, Harpers and Sukhanovs oppose the nomination.  Enough of the other families side with Cooper to push him over the top.

Khan Cooper’s first task is to deal with the disappearance of the Star Lord-class CSRS Hailstorm, which was to have provided reinforcements for Khan Siegel on Hellgate, but instead jumped unexpectedly from Lum with six DropShips in tow and vanished.  After reviewing the evidence, Bennett puts forth the theory that the Hailstorm was stolen by agents of the Dark Caste, which has grown strong over the seven decades since the end of Operation KLONDIKE.

Notes:  It’s interesting to see such unanimity among bloodname house members, given the epic feuding between Wolf warriors of the same bloodlines (Vlad and Phelan of the Wards, for example).  I suppose that the Ravens come down more on the Fire Mandrill spectrum of this issue, though their voting blocs are probably more transitory and less tribal than the Mandrill kindraas.

Era Digest: Golden Century clarifies the Hellgate situation, noting that the Snow Ravens founded the colony there to mine germanium and use the system as a trading hub, but needed to build agro-domes to feed the local populace due to the inhospitable climate.  The timeline in EDGC shows that the Steel Viper attacks began in 2897 and lasted for two years before the Snow Ravens were finally driven out, beginning a long-term feud between the Vipers and Ravens.

If the Dark Caste was a plausible suspect for having orchestrated the hijacking of the Hailstorm, one wonders how often such things took place?  There must have been relatively sophisticated Dark Caste bands operating on the fringes of the Kerensky Cluster to be able to pull of such heists and live to tell the tale – certainly more advanced than the horse-riding, bolt-action rifle wielding “anti-khans” seen in the Jade Phoenix books.

Looking at the names of the Snow Raven bloodname houses, the Sukhanov line should sound familiar.  Chris Hartford has confirmed that they are descended from Rhean Marik's bodyguard in Fall From Grace.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: SCC on 27 June 2013, 05:34:44
Just a thought on the New Dallas stuff, why are the lances so varied? This is still sort of in the SL era, Lances should be composed of only a single 'Mech at this point
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 27 June 2013, 05:51:15
The New Dallas scenarios are Tracks, so you can use whatever force structure you like.  The only time specific units are named is in the fiction piece "Parting Gifts," which takes place at the tail end of the Marik assault.  By then, the militia is down to using whatever scattered units survived from the planetary militia through the Amaris occupation and the Marik nuclear assaults.  Most likely they had SLDF-level standardization in 2766, but that was a distant memory by 2787. 

Historical: Liberation of Terra volume II even notes that standardization disappeared during the course of the civil war, as shattered units were thrown together to form ad-hoc combat commands.  Only units that spent the war on rear-area garrison duty (like the one in "When the Bears Left") retained their homogenous company composition.

As for the Mariks, I believe it's been stated that only the SLDF went in for the standardization of units, while the House militaries used a hodge-podge of mixed forces.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: SCC on 27 June 2013, 06:01:42
I sort of figured that for the militia, but what about the Marik forces? Shouldn't they be homogenous?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 27 June 2013, 06:37:47
They didn't seem to be using a homogenous TO&E in the only time we've seen FWL in action during the Star League era, in Rhean Marik's joint FWL/CC combat action on Wisconsin during the Freebooters' War. 

It's never been stated how the various Houses formed their forces in the 2600s and 2700s, but the various non-SLDF engagements we've seen (such as Wisconsin, and the battle in which the First Prince of the Federated Suns died in the War of Davion Succession, and when AFFS raiders attacked a Hegemony world in pursuit of pirates in "Infestation"), the House militaries have used a mix of forces, rather than an SLDF-style homogenous unit structure.

Likewise, contemporary battles (such as "Broken Blade" on Hesperus II) show that the DCMS and LCAF were both using diverse force groupings.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 28 June 2013, 05:17:16
----- 2 Months Later -----

Date: July 26-27, 2899

Location: Deep Periphery (Iota 53136 9F)

Title: Half of a Warrior

Author: Philip A. Lee

Type: Short Story (BattleCorps)

Synopsis:  Snow Raven Point Commander Balla awakens inside her crippled Avar after a vicious firefight that tore away the entire rear section of her OmniFighter.  She notes the absence of her mother DropShip, the CSRS Razor Beak, and assumes it’s either returned to the JumpShip (the CSRS Nevermore) or been destroyed.  She laments the death of her pointmate, Tesha, and considers herself only half a warrior without a wingman.  She briefly considers suicide, but then notices the wreckage of another Avar nearby.

Balla relies on her pressure suit and departs her dead vessel.  She recalls that incoming fighters pounced on her point minutes after they discovered the CSRS Hailstorm hiding at a pirate point near a gas giant in this uninhabited system.  Though the Dark Caste is suspected in the theft of the JumpShip, Balla realizes that no half-trained bandit could have piloted the captured fighters with the skill the attackers demonstrated as they eliminated her Star.
 
With no remaining resources in her Avar, she kicks off and propels herself through the void to the drifting hulk of the other OmniFighter, correcting her flight path with her suit’s small maneuvering thrusters.  Looking into the other Avar’s cockpit, she is stunned to see the corpse of Snow Raven warrior Vasco of the Sukhanov bloodname house – not one of her starmates.  She wonders how it happened that he was shot down by her Star.

Fatigued, Bella removes Vasco’s corpse from the cockpit and sleeps for eight hours.  Upon awakening, she reviews his Avar’s systems and finds that the guidance computer is beyond repair.  Once again, she prepares to commit suicide, this time planning to set a course for the outer system and drifting until suffocation takes place.  However, she’s forestalled by the arrival of a vessel bearing Snow Raven markings, the Vincent-class CSRS Muninn.  However, it fails to respond to her hails.  With new, desperate hope, Bella kicks off from the Avar and tumbles through space on a collision course with the distant WarShip.

Notes:  It’s interesting to see a Sukhanov as one of the pilots from the Hailstorm.  In the elections, the entire Sukhanov bloodname house opposed Crow’s nomination of Cooper at Khan, yet Vasco believed Crow’s story of a Raven civil war in which he was on their side?  Despite the political maneuvering, the chain of command must be stronger than bloodname ties in the Snow Ravens, since Crow was the commander of Alpha Galaxy, of which Vasco and the troops aboard the Hailstorm were members.

Balla’s thoughts of suicide are emblematic of the nascent Clan concept that they are merely interchangeable cogs in a great machine, attaching little value to their lives.  Once the chance for glory and inclusion in the genetic program has been lost, Clan warriors find they have little to live for.  It must be particularly bad for Balla, since in losing her wingman/pointmate, she’s lost a lifelong friend and probably one of her few emotional connections to existence.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 28 June 2013, 23:31:34
----- Meanwhile, Aboard the Muninn… -----

Date: July 27, 2899

Location: CSRS Muninn - Deep Periphery (Iota 53136 9F)

Title: Half of a Warrior

Author: Philip A. Lee

Type: Short Story (BattleCorps)

Synopsis: Star Commodore Gregor McCorkell resents his posting to the CSRS Muninn.  He regards the Vincent-class corvette as a veritable “dinghy” consigned to backwater patrols through the Deep Periphery, and would much rather command a larger ship on a posting to the Homeworlds.  He recalls that this gloryless posting was due to having failed a surprise inspection aboard his former ship by saKhan Crow, and losing a subsequent naval Trial of Refusal (on simulators).  Acting on instructions from Khan Cooper, McCorkell orders a jump to Iota 53136 to check out the last known position of the missing CSRS Nevermore and CSRS Razor Beak.  They find the debris field, but a cursory sensor sweep detects no survivors.

The bridge routine is suddenly interrupted as an operations officer hears a thump on the hull.  Gregor initially dismisses it, but then listens more closely and identifies it as man-made.  The patrol fighters report that a person in a Snow Raven G-suit is pounding on the outer hull near the bridge.  He has the boarder taken aboard and debriefed.

When Gregor transmits Bella’s report to Khan Cooper on the ship’s mobile HPG, a heavily encrypted response comes back in fifteen minutes with a mysterious star map attached.  Stunned, Gregor realizes that this is the first leg of the Exodus Road – supposedly for the Khans’ eyes only, with the Snow Ravens holding the data for the first leg.  According to the map, Iota 53126 is the sixth jump from the Pentagon worlds along the route.  Logically, the next place to search for the missing Hailstorm would be further down the Exodus Road.

Notes:  It’s interesting to see historical and literary references in Clan naming conventions, given Nicholas’ evident desire to make a clean break with Spheroid culture by purging Clan databases and caches of Spheroid items like books.  In the Jade Phoenix trilogy, Horse is scandalized to find out that Aidan has found and is concealing a stash of forbidden books.  Yet McCorkell’s ship is named for one of Odin’s ravens from Norse mythology, and Balla’s DropShip draws its name from Poe’s “The Raven.”  If pre-spaceflight poetry and Nordic mythology were retained (otherwise, the names would be meaningless), what was purged?

It’s not mentioned in the story, but I presume that Balla’s flight suit, in addition to having a 48-hour oxygen supply, fuel, and maneuvering jets, also has some pretty strong magnetic clamps, since otherwise (unless she found a convenient handhold on the outer hull), her first knock on the hull would cause her to float off into space again.

Gregor mentions a failed Trial of Refusal against his assignment, fought using simulators.  I wonder how those are handled.  ‘Mech simulators put the pilots at controls identical to what they’d have in the cockpit and simulate the experience of being in a ‘Mech.  But for a WarShip simulation, I imagine it’s something like the Kobiyashi Maru test at the beginning of “The Wrath of Khan,” with a full bridge mockup for each commander involved and the test being one of their relative command abilities.  This sort of testing would seem to depend greatly on the relative qualities of the bridge crews as well.  Is there a schoolyard pick for bridge crew?; Do commanders bring their own handpicked crew with them to the trial (and would that crew share in the penalties if its side loses?); or do the Ravens maintain teams of Technician Caste members who are carefully balanced in skill levels who serve as balanced bridge crews to make sure the contest is decided only through command ability?

A further point -  Gregor's disdain for his Vincent is interesting, to say the least, considering that after the destruction of the Dagda shipyard and cache, and the looting of other caches by the Wolverines, plus the losses from the battle of Barbados, there simply aren't that many WarShips left in Clan space.  Command of any WarShip should be a matter of pride for anyone in the naval-focused Snow Raven Clan.  It's possible that the Clans haven't yet brought new shipyards online with sufficient capacity to service the active WarShip fleets.  I'm using the TRO:2750 picture of the Vincent to represent the Muninn at this juncture, but my guess is that, by the first half of the 2900s, the Clans had sufficiently advanced their naval technology and their shipyard capacity to execute full refits on their WarShips, resulting in the radically altered silhouettes seen in TRO:3057.  I doubt that Gregor would be complaining about his ship if it had been refitted with upgraded tech since the battle of Barbados, now more than 75 years in the past.

[EDIT]: Since the next scene shows the ship using expanded fighter bays (10 instead of 6), it must have already been refitted to Mk 42 stats and appearance.  Gregor just likes to complain.

The most common Star League version of the Vincent (the Mk 39) moves 4/6 and packs 4 NAC/10s, 2 Barracuda launchers, and 8 Large Lasers for fighter defense (along with six fighter bays and four small craft bays).  The Clan refit (the Mk 42) has the same armament, but upgrades the fighter complement from 6 to 10 (to accommodate a star rather than a squadron) and boosts the armor protection by switching to ferro-carbide, as well as putting in a lithium-fusion battery for double-jumps and harjel-based hull sealing technology.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 29 June 2013, 10:07:07
I wonder if some of the Ravens are making run for the Inner Sphere.  How big is this Half of a Warrior serial?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 29 June 2013, 14:26:20
It's no serial, just a single story. Mendrugo is going over it with a very fine-toothed comb and giving lots of context info here. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 29 June 2013, 15:08:16
My practice, in general, is to do one entry per scene, though multiple scenes may be amalgamated if they use the same characters in the same location on the same day.  Friday's entry and Saturday's entry are in the same system, but aboard different vessels and with different POV characters, so I consider them separate scenes.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 29 June 2013, 23:05:30
----- 2 Days Later -----

Date: July 29, 2899

Location: Deep Periphery (Gamma 4617 4E)

Title: Half of a Warrior

Author: Philip A. Lee

Type: Short Story (BattleCorps)

Synopsis:  Gregor’s analysis of the Khan’s message proved correct – the Muninn has discovered the Hailstorm at the nadir jump point of the next system along the Exodus Road and scrambled its fighters to intercept the rogue vessel.  Balla has been given an antiquated Hellcat II and paired with a freebirth pointmate, Meghan, for this operation, both of which she deeply resents, as a Trueborn accustomed to OmniFighters.

Fighters from the Hailstorm engage the Muninn’s squadron, and Balla gets over her disdain for Meghan as the freeborn pilot demonstrates even greater skill than Balla’s own.  She recalls her training – without a pointmate, a pilot is only half a warrior.  As the Hailstorm prepares to make an emergency jump, Bella rams its K-F drive core with her fighter.

Notes:  Star Commodore Gregor McCorkell guessed right by coming in at the nadir jump point (though it wouldn’t have mattered if they guessed wrong, since their L-F battery would have allowed the ship to pop directly from the zenith to the nadir if they’d come in there instead).  However, his decision to appear “close enough to be detected” yet “far enough away to avoid the risk of enemy fighter patrols” seems overly cautious.  Popping in within weapons range would have allowed the Muninn to have used its NAC/10 to quickly cripple the thin-skinned (4-6 capital armor per facing) Star Lord and slap down any DropShips that got uppity, while its nearly 20 capital armor points on each facing would have rebuffed the attacks of the Hailstorm’s CAP long enough for it to launch its own fighter star, especially since it has the capability to engage small ships with its laser and missile batteries.  McCorkell clearly lacks respect for the innate capabilities of his much-maligned vessel.

Color me wrong about the model of the ship!  Since it has the expanded bays, then the Muninn must have already been refitted by this point.  It's unclear, though, whether it's the full Mk 42 or some intermediate upgrade (say, Mk 41 or 40), because we lack data on whether or not it has a lithium-fusion battery.  Shortly after the Muninn jumps in, the Hailstorm attempts to jump out, and Balla receives urgent orders to stop it from doing so.  Whether this is because the Muninn would need to recharge before pursuing (lacking an LF battery) or because they could follow with the LF charge, but couldn't know for sure where their prey had gone isn't specified.  Ferro carbide armor debuted in the 2300s, and lamellor ferro carbide in the 2600s, and HarJel was available prior to 2868 (when Clan Sea Fox traded it to the Wolves for Elemental technology).  So Gregor doesn't even have the excuse of his ship having been passed over for an upgrade.  He just feels inadequate lone-wolfing it in a corvette designed to operate as part of a squadron.

By now, we know quite a few of the systems along the Exodus Road:

Zulu 11981 TZ (Pentagon -5 Jumps) - Nicholas was on Circe seven weeks before reaching this point, and assuming some organizational lag in getting the fleet together and transiting from Circe to the jump point, I assume this is five jumps out).
Iota 53136 9F (Pentagon -6 Jumps) - Stated as being the sixth system on the Exodus Road from the Pentagon.
Gamma 4617 4E (Pentagon -7 Jumps) - Stated as being the seventh system on the Exodus Road from the Pentagon
Gamma 12901 FQ (Pentagon -12 Jumps) - The Wolverine fleet is here one jump before reaching Barbados.
Gamma 1551 AV (Barbados; Pentagon -13 Jumps) - Nicholas' fleet made it back to Strana Mechty from Barbados in four months, so I guesstimate that it's 13 jumps from the Pentagon (which is about three jumps from Strana Mechty).
Gamma 25098 3W (Pentagon -14 Jumps) - This was one jump past Barbados.
Gamma 1301 LW (Pentagon -15 or 16 Jumps) - This was the point where Nicholas realized he'd been tricked and had half the Grand Fleet turn around.
 
Charlie 425 A - Unoccupied system somewhere between Clan Space and the Exodus Road.  Either it's way off the main charts, or Hallis was going very slowly, since it takes him seven months to reach Barbados from Charlie 425 A, whereas Nicholas Kerensky and the Grand Fleet returned to Strana Mechty from Barbados in only four months.

The numbering conventions don't appear to tell us anything, but I'm intrigued by the alphabetic designations of the systems.  Do you suppose those designations correspond to grid sectors?  Gamma appears to cover a lot - from the 7th to the 15th, while Iota is only one system between Gamma and Zulu.  That might be consistent with the Exodus Road having just traversed a corner of Grid Iota, while proceeding diagonally along the longest stretch of Grid Gamma.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 01 July 2013, 05:14:28
----- 1 Week Later -----

Date: August 7, 2899

Location: Lum

Title: Half of a Warrior

Author: Philip A. Lee

Type: Short Story (BattleCorps)

Synopsis:  Bennett discusses the campaign to retake Hellgate with saKhan Crow, who warns him that the Raven council is close to declaring a vote of no confidence against him for squandering resources on the search for the Hailstorm.

Bennett responds by dropping the hammer on Crow, informing him that he’s discovered Crow’s political maneuvering to undercut Khan Siegel during the earlier fighting on Hellgate – delaying reinforcements and interfering with communications between Lum and the Khan’s forces.  Based on information recovered from the Hailstorm, Bennett is aware that Crow himself ordered the crew of the Hailstorm to take its Alpha Galaxy forces and flee down the Exodus Road, telling them there had been a schism in the Clan and to consider other Snow Ravens as hostiles.

SaKhan Crow responds that his actions were justified, because Khan Siegel had shown herself to be unworthy by letting the Steel Vipers gain a foothold on Hellgate in the first place.  Bennett accuses him of fearing to challenge her directly, and instead working to undercut her and then to humiliate and destroy Bennett, her ristar protégé, so that Crow could be hailed as the Clan’s savior.  Bennett tells Crow that not only did his actions cause the deaths of 43 warriors lost in the fighting to recover the Hailstorm, but it has delayed the Raven counterattack and allowed the Steel Vipers to fortify Hellgate, making it impossible to retake.

Stunned, Crow can only whisper that Bennett was never supposed to find the Hailstorm, and that nobody was supposed to die.  Bennett plans to inform the Raven Council of Crow’s actions, and then permit as many Trials of Position as necessary to reduce him to Point Commander, and then assign him to latrine duty on the Muninn.

Notes:  All ends well for Star Commodore McCorkell, who had been busted by Crow, and will now be taking the former saKhan’s place as head of Alpha Galaxy.  One wonders why, given the relative rarity of WarShips, any of them would be allowed to fall into disrepair and disgrace.  I guess the reason may be that under the Clan philosophy, WarShips only Trial against other WarShips, and a tiny corvette like the Vincent doesn’t have a chance against battlewagons like the Black Lion and Aegis.  Thus, being assigned to one means either never getting to fight, or being consigned to inevitable losses in Trials.  Either way, opportunities to enhance one’s codex would be few and far between.

It’s interesting that Crow gets such a lambasting for his political maneuverings.  Setting up an artificial crisis to advance one’s own political power should fit right in with the Raven focus on politics, and is a time honored Clan tradition handed down from Founder Nicholas, as we’ve seen.  Probably the rage is not from playing politics with lives and the fortunes of the Clan, but for having done it so poorly.

One wonders, though, exactly how Khan Bennett got word of the events out on the Exodus Road so quickly.  Since the story establishes that they were on the seventh jump from the Pentagon on the Exodus Road, that's up to 205 LY away, and the maximum range of an HPG burst is only 50 LY.  The following scene establishes that the Muninn is still at Gamma 4617 4E.  This also begs the question of how the Muninn checked in with Lum while they were parked at Iota 53136 9F (up to 174 LY from the Pentagon).  One possibility is that the Muninn was operating in conjunction with a Naval Star of communications vessels - ten JumpShips with onboard HPGs that formed a relay back to Lum and adjusted their positions to stay in contact with the Muninn as it pursued the Hailstorm.  If that's the case, then there could have been another ship in the chain at Zulu 11981 TZ, and so on.  That would give the Muninn a 550 LY range in which it could remain in communication with Lum.  I think this is the most likely response, since I find it highly doubtful that there would be the kind of automated HPG repeater stations like the Clans built for communications between the Homeworlds and the Inner Sphere in support of Operation REVIVAL, since the Exodus Road was supposed to be a secret at this point.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 02 July 2013, 06:19:14
----- 1 Day Later -----

Date: August 8, 2899

Location: CSRS Muninn - Deep Periphery (Gamma 4617 4E)

Title: Half of a Warrior

Author: Philip A. Lee

Type: Short Story (BattleCorps)

Synopsis:  Balla regains consciousness in the Muninn’s sickbay, having ejected at the last moment before her Hellcat II slammed into the Hailstorm’s hull.  Though quickly recovered from space, she broke her collarbone in the ejection.  Meghan informs her that she stands to receive the Order of the Raven for her heroism.

Since that initial battle together, Balla and Meghan have bonded, and are no longer “half warriors,” but a fully unified team, despite the Trueborn/Freeborn mixture. 

Notes:  This section gives us some unique insight into the Snow Raven sibko process.  As children, Snow Raven pilots are trained in pairs (owing to the two fighters = one point system) at the McKenna Naval facility.  Balla and her former pointmate, the Trueborn Tesha, had even sworn to die together in combat to avoid the psychological damage resulting from losing a lifelong partner.  Does this imply that Snow Raven fighter pilots take their Trials of Position in tandem, and pass or fail together?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 02 July 2013, 16:42:51
Notes:  This section gives us some unique insight into the Snow Raven sibko process.  As children, Snow Raven pilots are trained in pairs (owing to the two fighters = one point system) at the McKenna Naval facility.  Balla and her former pointmate, the Trueborn Tesha, had even sworn to die together in combat to avoid the psychological damage resulting from losing a lifelong partner.  Does this imply that Snow Raven fighter pilots take their Trials of Position in tandem, and pass or fail together?

I would think it depend if this story had any impact on canon behavior in the sourcebooks.  I don't think I've read anything that suggested tandem dependence of pilots. Blood of Kerensky series, Phelan Kell's Pilot friend, Carew Nygren, didn't have anyone pilot related hanging out with him.

Elementals in fiction (novels at least) don't, Test of Vengeance  on the future Khan of the Hell's Horses (didn't happen until off camera in the Jihad).  Focused on Jake who only had one sibkos attached to him side until she died during the 1st Combine-Dominion War.

If anything, it would been unique for Ravens unless its in a source book anywhere.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 02 July 2013, 16:53:00
I think the implication is that the Snow Ravens have some unique training philosophies for their aerospace pilots to ensure that they're the best of the best, given the Clan's special focus on aerospace combat.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 03 July 2013, 03:09:45
----- 6 Years Later -----

Date: October 7, 2905

Location: Barcella

Title: Whispering Death

Author: Philip A. Lee

Type: Short Story (BattleCorps)

Synopsis:  On the eve of her judgment by the Nova Cat Clan Council, Star Captain Madeline of the 179th Striker Cluster undertakes a vision quest ceremony under the supervision of Loremaster Kyle Devalis, but the mix of fasting, sleep deprivation, and toxic smoke inhalation (from the burning of her "vineers" - battle trophies) fails to produce any prophetic foresight.  Frustrated, she believes that one more day of privation would have tipped the balance.

Notes:  Based on what we saw in “Pulsar,” some people in the BattleTech universe may indeed have prophetic visions from time to time, but if Carolina Devalis’ reference to having inherited the ability from her mother is accurate, then Madeline (of the Morris bloodname house) is hoping to achieve such a vision through ritual rather than genetics.  (Notably, Carolina was neither hungry nor huffing fumes prior to her vision of a Cameron Star going supernova, screaming its rage at the universe, only a short time before Simon Cameron’s death.)

Interestingly, the techniques being used are remarkably similar to those of Clan Coyote, which inherited its vision quest rituals from Dana Kufahl, who’d grown up among the tribes of the American southwest during the Amaris occupation.  One wonders whether the Nova Cats developed their rituals independently, or if they were introduced by ex-Coyote bondsmen.  I can see the other Nova Cat bloodname houses coming to covet the Devalis bloodline’s genetic gift for visions/foresight (if indeed that exists), and trying to replicate it through ritual.  Notably, the Loremaster in this story is a Devalis, so he may have achieved his position on the strength of successful visions.

Per the Invading Clans sourcebook, the 179th Striker Cluster's nickname is "Circle of Power," and it belongs to Sigma Galaxy.  FM: ComStar indicates that Sigma isn't particularly renowned, compared to other Galaxies, but was used extensively during the Golden Century to expand Nova Cat holdings, bringing them into conflict with most other Clans.  A particularly brutal clash in 2888 (17 years before this story) led to a long-standing feud with Clan Hell's Horses.  The Galaxy is known for its adaptive tactics, allowing it to outmaneuver its opponents in the field.

Pondering the bloodname “Morris” in the “Nova Cat” Clan, I can’t help but think that it’s a very obscure in-joke, since a major pet food brand (9Lives) uses “Morris the Cat” as a mascot in their advertisements.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 03 July 2013, 04:19:48
Notes:  Based on what we saw in “Pulsar,” some people in the BattleTech universe may indeed have prophetic visions from time to time
No. Not in a technical sense, at least. Herb Beas was very clear on the matter in his Line Developer ruling - there is no such thing as true prophetic visions in the BT universe. And I am 101% behind him in this.

An accurate description would be that supernatural stuff is as "real" in the BT universe as it is in the real world - it's technically impossible to confirm its non-existence, but there is no proof of its existence either. Anything can be tagged as "supernatural" if the defining aspects are unclear enough. In this sense there may be prophetic visions in the BT universe, but they wouldn't contain genuine or even helpful information about the future beyond guessing. (Just ask a Nova Cat - if you can find one - how much good their visions did them...)

Those inclined to believe in the supernatural will always find an excuse in the invariably wonky "mechanics" of how their field of esoterics is supposed to work, to explain why it didn't work this time.
As for prophecies, probability dictates that there will be random hits, and more importantly, hindsight will allow later reinterpretation to match the "vision" with the facts that went down.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 03 July 2013, 04:41:53
Herb has since backtracked a little bit and said that it's "open to limited interpretation."  Make of that what you will.

Looking at the "Nova Cat Paradox" sidebar in FM: Updates, it asks why the vaunted Nova Cat visions didn't help the Cats prepare for the Abjuration, and questions whether Khans Leroux and Carns lied about having a vision of the future.  Note the lack of the Devalis name, there.  Thus my theory that the Devalis bloodline may have something unique, on a limited basis, but that the rest of the bloodlines are just faking it, like the Coyotes.  Due to the genemixing over time, it's possible that some of the other bloodlines may have picked up a bit of the Devalis talent, but it would theoretically be strongest in a pure Devalis.

According to Historical: Operation KLONDIKE, Khan Sandra Rosse established the tradition of fasting and meditating for visions, and using those to set policy, but it was her successor (Isabella Devalis?) who says she "had a dream that the Wolverines would one day cause more deaths, more suffering, more chaos than all of us know, and saw a Ghost Bear bleeding."  Again, the spot on vision (the Wolverine taint in the Ghost Bear genetics program) came from a dream, not a ritual, and could have been linked to a Devalis.

Looking at the RPG rules, the Nova Cat package includes Sixth Sense and Edge as standard elements, suggesting that there's enough of "something" there to have a gameplay mechanic effect.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 04 July 2013, 02:59:02
----- 1 Day Later -----

Date: October 8, 2905

Location: Barcella

Title: Whispering Death

Author: Philip A. Lee

Type: Short Story (BattleCorps)

Synopsis:  Galaxy Commander Tristan Morris chairs the session of the Nova Cat council that has convened to pass judgement on Madeline.  The jury consists of five bloodnamed warriors, while a few dozen spectators from Madeline’s Trinary are present as witnesses.  Tristan charges Madeline with willfully attempting to destroy his genetic legacy, due to her failure to win a Trial of Possession defending it against the Smoke Jaguars.  The jury finds her guilty of conspiring with the Smoke Jaguars, causing the deaths of her starmates, and dereliction of duty – all stemming from her having led her Star into a Smoke Jaguar ambush during the Trial of Possession, and having the misfortune to be the sole survivor.

As punishment, the Council sentences her to Abjuration, giving her five days to depart the Nova Cat enclave.  If she is found on Nova Cat lands following that period, she will be imprisoned and executed.  Though Madeline proposes a Trial of Abjuration to defeat the verdict, Tristan informs her that she’d have to defeat eighteen opponents in a row to prove victorious, which she recognizes as a death sentence.  She tears her insignia and codex from her tunic, crushes them underfoot, and leaves the Council chamber.

Star Colonel Lucien Nostra, one of the few who believed in Madeline’s innocence, attempts to appeal for clemency to Galaxy Commander Morris afterward, but is sternly rebuffed.  Lucien leaves, chastised, but still hopes to find a way to restore Madeline to her rightful place in the Clan.

Notes:  Interestingly, despite the tradition mentioned in the Blood of Kerensky novels that the bloodname eligibility descends matrilineally, Madeline records that her sibko was made by combining the genes of Tristan Morris with former saKhan Zachary Drummond.  So why was Morris selected as the “matrilineal” member of the pairing?  How did that work, anyways?  Did they strip the genetic material out of a third-party’s egg, then insert Tristan’s genes in its place?

Digging a bit, Warriors of Kerensky has the answer: That’s exactly what they did. – “Clan scientists can take DNA strands from two individuals and use recombinant techniques to splce them into sperm and ova gametes, creating a zygote irrespective of the gender of the donors.  Therefore, a male warrior can be a ‘gene-mother’ if his DNA is spliced into an ovum.”  The “Warriors of the Double Helix” sidebar notes that this technique is rare, and that in-vitro fertilization is the usual practice.

Warriors of Kerensky also clarifies that a Ritual of Abjuration is used to kick out disaffected Clan citizens (from any caste) into the bandit Caste.  The Abjured have five days to surrender anything that belongs to the Clan and leave Clan space.  They may be killed on sight if found afterwards.  This serves to purge agitators from Clan society and replenishes the ranks of the Dark Caste.  Rather than this being seen as a threat, the Warriors generally regard it as an opportunity for low-risk live fire combat exercises to keep themselves sharp.  Interestingly, mentioning the name of someone who has been Abjured is considered grounds for a Circle of Equals, sharing the taboo nature of the Ritual of Annihilation (thus the “Not-Named Clan”).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 05 July 2013, 05:13:11
----- 11 Days Later -----

Date: October 19, 2905

Location: Barcella

Title: Whispering Death

Author: Philip A. Lee

Type: Short Story (BattleCorps)

Synopsis:  Staggering through the desert wastes, Madeline attempts to stay alive while avoiding Nova Cat settlements.  She has no plan of where to go or what to do, other than to avoid contact with her former society.  Unfortunately, the stream she’d been heading for is marked on her map, but has since dried up.  Without water, she collapses and is set upon by Barcellan raptors (orange-tufted panther-sized flying predatory avians) which are looking for a snack.

She awakens in a Dark Caste encampment, having been found by the group’s hunters when they came in search of raptor meat.  The band’s leader, Alban, tells her that he was abjured after murdering his Star Colonel.  He tells Madeline that she’s no longer bound by Clan laws and principles, and has the freedom to walk her own path.  He directs her to see a man called Saint Anthony for help in “procuring lost items.”

Notes:  Strangely, despite having five days to get her affairs in order before departing Clan territory, Madeline appears to have taken less than an hour to prepare – taking basic survival gear from her barracks and a hastily sketched map copied from an atlas before heading out into the wilderness.  One wonders to what extent the Nova Cat Watch is/was responsible for making sure that freshly Abjured individuals don’t try to use those five days to set up caches out in the wilderness they can get to and live off of or try to make contact with the Dark Caste via the black markets to ease their transition.  Perhaps Madeline was aware that there would be such surveillance activity, and knew that if she didn’t act immediately, she wouldn’t even have ration bars and a canteen to use later.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 06 July 2013, 05:26:39
----- 12 Days Later -----

Date: October 31, 2905

Location: Barcella

Title: Whispering Death

Author: Philip A. Lee

Type: Short Story (BattleCorps)

Synopsis:  Back at Pulsar Station, Lucien bemoans the loss of the potential he saw in Madeline, and worries about how she’s faring out beyond the borders of the Nova Cat enclave.  He speaks with Galaxy Commander Tristan, who is perturbed that the 179th Striker Cluster’s failure to deploy offworld on schedule.  MechWarrior Paulos informs the commanders that the delay is due to a misrouting of parts and an AWOL MechWarrior – Yumi – who is presumed to be drunk.

As the command staff discuss logistics, Paulos takes a sniper’s bullet to the head.  Half a kilometer away, Madeline embraces her ancient FNF-J12 sniper rifle, recovered by Dark Caste prospectors from an abandoned Brian Cache.  The rifle had been left behind by the Clans because it had no place in a society based on dueling, but Madeline has embraced it as the perfect tool for exacting her vengeance in her new rules-free existence.

Notes:  Placing Madeline “more than half a kilometer” from the DropPort sounds okay on paper, but that’s only 500 meters – 16 hexes on the BattleTech maps.  (An UrbanMech could cover that distance in less than a minute.)  In the Inner Sphere, that would be well within the DropPort’s security perimeter, and would be easy to secure if a whole Cluster is present at the port, ready to ship out.  This, to me, indicates that Clan perimeter security is criminally lax by Inner Sphere standards – a cultural bias, since almost all combat is preceded by ritualized batchalls, bidding, and designation of a circle of equals.  It is this ingrained blind spot that allows the Dark Caste to remain an active threat to the Clans, even when they’re little more than savages on horseback armed with bolt-action rifles (as seen in the Jade Phoenix books).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 06 July 2013, 07:51:03
Notes:  Placing Madeline “more than half a kilometer” from the DropPort sounds okay on paper, but that’s only 500 meters – 16 hexes on the BattleTech maps.  (An UrbanMech could cover that distance in less than a minute.)  In the Inner Sphere, that would be well within the DropPort’s security perimeter, and would be easy to secure if a whole Cluster is present at the port, ready to ship out.  This, to me, indicates that Clan perimeter security is criminally lax by Inner Sphere standards – a cultural bias, since almost all combat is preceded by ritualized batchalls, bidding, and designation of a circle of equals.  It is this ingrained blind spot that allows the Dark Caste to remain an active threat to the Clans, even when they’re little more than savages on horseback armed with bolt-action rifles (as seen in the Jade Phoenix books).

Seems like their security is really lacked.  I guess the Dark Caste normally doesn't attempt to do such things.  Without the reading the story, i'd assume the DropPort is properly basic ferrocrette pad for dropships and some hangers.

Does ATOW cover this particular weapon in sense of a sniper rifle being able reach out and kill someone like story describes?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 06 July 2013, 08:03:57
I don't have access to my books now (on vacation, posting from iPad), but I looked it up when I did the writeup, and the 500 meter effective range is consistent with the stats for the sniper rifle.

Be interesting to use the advanced infantry platoon construction rules to kit out a force with sniper rifles and start whittling away at enemy infantry from 16 hexes away.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 07 July 2013, 06:56:02
----- 3 Months Later -----

Date: January 11, 2906

Location: Hoard

Title: Whispering Death

Author: Philip A. Lee

Type: Short Story (BattleCorps)

Synopsis:  The Nova Cat holdings on Hoard (a series of mining complexes) are under threat from Ice Hellion trials.  Lucien intends to use the 179th Striker Cluster to halt their string of victories.  He reviews a report, just in via HPG, that investigators have no new evidence behind the sniper attack at Pulsar Station on Barcella.

Star Colonel Lucien contacts the Ice Hellion commander and challenges her to a Trial of Refusal over the mining complex she just conquered, wanting to seize the initiative rather than wait to defend against an Ice Hellion Trial of Possession for another Nova Cat facility.  In the Trial, Lucien will lead his troops from a Marauder IIC, hoping to catch the nimble Ice Hellions in a trap that will eliminate their mobility and bring a Nova Cat victory.

Star Commander Sol demands a brevet field promotion to Star Captain for the Trial, given the absence of Star Captain Paulos.  Before Lucien can respond, Sol goes down with a hole blown in his skull.  Panicking, Lucien grasps Galaxy Commander Tristan’s arm and escorts him to his ‘Mech, where he’d be safe from sniper fire.  Lucien has a gnawing suspicion that he knows who the sniper is, but doesn’t know how Madeline could possible be pulling off her attacks.

Notes:  The Nova Cats’ use of the term “Trial of Refusal” seemed odd to me, since what they were proposing seemed, to me, more in line with a new Trial of Possession.  I posed the question to the Line Developers, and received the answer that it is not possible, under Clan rules, to conduct a Trial of Refusal against the outcome of another Trial.  Trials of Refusal can be issued against, say, executive decisions by commanders or by the Clan Council (or Grand Council), but Trial results are considered final, lest things degenerate into a permanent feud.  Trials of Possession also generally don’t continue ad infinitum back and forth, so after a loss, the losing Clan doesn’t declare a new Trial of Possession unless the situation on the ground has markedly changed.  In this case, the arrival of the 179th provides the impetus for a new Trial. 

Given the clarification from the Line Developer, Lucien seems to have misspoken when he called for a Trial of Refusal, when he actually meant a Trial of Possession.  (Line Developer Herbert Beas did cite this incident as a sign of the Nova Cats’ early deviancy from Clan ways…though that may have been tongue in cheek, given that Clan’s eventual shuffle off the mortal coil.)

The Nova Cat officers seem unusually disoriented by the sniper attacks, which seems odd, given how seemingly blasé the Snow Ravens were about alleged Dark Caste bandits stealing an entire Alpha Galaxy JumpShip.  The Snow Raven experience implies that Dark Caste pirate attacks are commonplace by this point, and engagements between bandits and Clan warriors would probably exclusively consist of ambushes, so why is Galaxy Commander Tristan so shocked at the attacker’s “cowardly” behavior.  Was he expecting a Dark Caste bandit to issue a batchall?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 08 July 2013, 05:55:14
----- 1 Day Later -----

Date: January 12, 2906

Location: Hoard

Title: Whispering Death

Author: Philip A. Lee

Type: Short Story (BattleCorps)

Synopsis:  Despite losing Sol to a sniper attack, Lucien’s forces have defeated the Ice Hellions’ 45th Striker Irregulars and reclaimed the mining complex.  However, Lucien notes that his troops took more damage than they should have, being distracted and on edge due to the sniper attacks.  Upon returning to base, he receives word of another sniper victim back on Barcella – MechWarrior Yumi, who appears to have been shot in the head before the departure of the 179th from that world.  Galaxy Commander Tristan orders Lucien to ignore futher batchalls from the Ice Hellions and Star Adders, and prioritize the elimination of the sniper.  Lucien notes the rising level of fear in the Galaxy Commander, something he hasn’t seen in a Clanner since his sibko days.

Lucien meets briefly with Oathmaster Kyle Devalis, who is preparing for to defend against a new Trial challenge from the Ice Hellions, who want to take a crack at another Nova Cat mining complex.  As a result of their conversation, both realize with surprise that Galaxy Commander Tristan has bid elements of the 179th without informing Lucien, a major breach of chain of command and protocol.

Nonplussed, Lucien inquires about Madeline, telling Kyle that she’s the one picking off his men.  The two realize that Madeline is obsessed with having failed in her previous vision quest, during which she sacrificed all her battle trophies (vineers) in a bonfire and inhaled the smoke.  It appears that she’s attempting to restock her veneer supply by killing off Trueborns, in the hopes of achieving success in a new vision quest.  However, they note that she hasn’t targeted Tristan, the man most directly responsible for her abjurement, and resolve to find out why.

The Ritual of Battle consists of a huge bonfire on the parade grounds of Firebase Titan, surrounded by BattleMechs, while their pilots gather around the bonfire to celebrate the coming combat.  Madeline watches from the shadows, having used the Dark Caste smuggling network to pursue her quarry to Hoard and to slip through Nova Cat security with purloined encryption codes obtained from Saint Anthony’s local counterpart.  At the Ritual, speakers stand on a raised platform and recount tales of bravery, honor and triumph.  However, she can see the fear on their faces and hear it in their words – the fear of dying without honor as the next victim of the “Whispering Death.”  Her internal monologue reveals that she’s been targeting only the surviving members of her Trinary who supported Tristan Morris’ false allegations of collusion with the Smoke Jaguars.  Tristan will be her final kill.  But that’s for later.  Now, Madeline decapitates MechWarrior Galene mid-sentence, then flees for her safehouse.

Notes:  This story provides a unique look into the capabilities and practices of the Dark Caste.  When the Dark Caste first appeared (in the Jade Phoenix trilogy), they were almost laughably unthreatening – neo-savages riding through the wilderness on horseback using bolt-action rifles, braiding their hair and calling their leaders anti-Khans.  I’m sure the Grand Council didn’t lose a lot of sleep over that.

However, the Dark Caste groups that Madeline has hooked up with have shown a much higher level of sophistication than the stumblebums with whom Aidan associated (though, admittedly, he too managed to smuggle himself from world to world on merchant-caste vessels).  They have an interstellar smuggling network, full access to Clan encryption codes and communications channels, and the apparent ability to blend in seamlessly among the lower castes. 

To me, the organized crime syndicate model is much more believable than the “wild men of the woods” band in the Jade Phoenix novels.  Those guys canonically exist alongside the syndicates, but they probably consist of psychologically damaged individuals (going through a sibko and then washing out in the latter stages would probably lead to a high level of PTSD) who couldn’t handle the intellectual and organizational requirements of the syndicate infiltrators.

It appears that the Warrior Caste's disdain for guard duty has left them highly vulnerable to infiltrators, assassins, and spies. True Clan warriors want to attack, or at least march out on the field to mount a mobile defense after a formal batchall.  There are Clan police, but they seem to be mostly used for suppressing unrest in the civilian castes.  So, they appear to farm out perimeter security exclusively to electronic systems.  The Wolverines easily disabled such automated sentries around the naval boneyards, and Madeline does so as well. 

Now, in the Star League, automated sentries were commonplace, from Caspars to armed sentry robots patrolling Castles Brian.  The SLDF had a nigh impossible time hacking their systems, resorting to jamming instead.  What happened to that tech?  Abandoned, like the sniper rifles, because it doesn't fit the warrior ethos?  Used, but lacking upgrades, so it becomes increasingly easy for Dark Caste operatives to neutralize it with cutting edge EW tech and/or stolen codes?  In The Hunters, an AFFC analyst projects Clan SDS capabilities, telling the Serpent Fleet to expect high speed automated drones the size of fighters that give IFF challenges and, if not correctly answered, vector alongside and detonate an onboard nuke.  We never saw if Huntress indeed had such technology, since the Nekekami strike team seemingly just walked into the SDS control center and skragged it.  (Again, here's that "no guards" thing.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 08 July 2013, 08:02:44
Notes
Now, in the Star League, automated sentries were commonplace, from Caspars to armed sentry robots patrolling Castles Brian.  The SLDF had a nigh impossible time hacking their systems, resorting to jamming instead.  What happened to that tech?  Abandoned, like the sniper rifles, because it doesn't fit the warrior ethos?  Used, but lacking upgrades, so it becomes increasingly easy for Dark Caste operatives to neutralize it with cutting edge EW tech and/or stolen codes?  In The Hunters, an AFFC analyst projects Clan SDS capabilities, telling the Serpent Fleet to expect high speed automated drones the size of fighters that give IFF challenges and, if not correctly answered, vector alongside and detonate an onboard nuke.  We never saw if Huntress indeed had such technology, since the Nekekami strike team seemingly just walked into the SDS control center and skragged it.  (Again, here's that "no guards" thing.)

If remember the novel correctly, Mountain HQ for the SDS did have security guards.  Elemental were eliminated by the Nekekami.   
Maybe the Smoke Jaguars actually thought of security, lackist as it was then prior to the Serpent's invasion.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 09 July 2013, 06:53:03
----- 2 Days Later -----

Date: January 14, 2906

Location: Hoard

Title: Whispering Death

Author: Philip A. Lee

Type: Short Story (BattleCorps)

Synopsis:  On Hoard’s Jotun Ice Shelf, Madeline huddles against the wind under the starry sky and stokes the flames of her bonfire.  She’s been fasting and not sleeping, and is ready for another run at her vision quest.  She has a fresh collection of vineers – Yumi’s codex bracelet, Sol’s blood, the bullet that killed Galene.  She notes that collecting the vineers was more difficult than the assassinations themselves.  Breathing in the smoke, she sees Lucien appear to her as a ghostly apparition through the haze.

Or not.  Lucien used satellites to spot the thermal plume from her bonfire and has come to demand she stop the killings.  She refuses to quit until Tristan has paid in full for her banishment on false charges.  Madeline tells a disbelieving Lucien that many honorable Nova Cat warriors, like Alban, have been abjured on shaky pretenses.  She informs Lucien that, prior to the Smoke Jaguar ambush, Tristan had summoned Madeline and demanded that they couple.  Hurt by her refusal, he trumped up the charges of treason as a punishment.

Lucien responds that he would have supported Madeline, had she but asked.  But now her actions mark her as a bandit, and Tristan is awaiting his return with evidence of her death.  He demands that the Whispering Death die, as mandated by Clan law, then pulls the trigger as Madeline looks him in the eyes.

Tearfully, Lucien presents Madeline’s sniper rifle to Tristan, who congratulates him and promises a reward of extra work credits.  Lucien then asks Tristan about Madeline’s allegations.  Tristan’s reaction convinces him that they were true, and he unhesitatingly unloads his pistol clip into the Galaxy Commander, then departs, looking back at Madeline’s hilltop with regret.

Notes:  As Herb pointed out, even in the Golden Century the Nova Cats aren’t the most tradition-bound of Clans.  By Clan law, Lucien should have challenged Tristan to a Trial of Grievance in a proper Circle of Equals and given him a chance to defend himself against the allegations, or brought the matter before the Clan Council and, if the decision went against him, challenge it in a Trial of Refusal.  Instead, seeing how Tristan abused Clan laws in the past, creating this situation, Lucien simply shoots him without warning.

The reference to “extra work credits” is interesting.  While Spheroid references to the Clan economic practices generally reference the “Kerensky” as being roughly 5 C-Bills, the Warriors of Kerensky sourcebook clarifies that only the merchant caste uses the Kerensky as a macro-currency to facilitate mercantile exchanges.  The rest of the Clans use “work credits” to purchase goods off standardized lists at official stores.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 10 July 2013, 01:28:48
----- 7 Months Later -----

Date: August 27, 2906

Location: Hoard

Title: Whispering Death

Author: Philip A. Lee

Type: Short Story (BattleCorps)

Synopsis:  Galaxy Commander Lucien Nostra commands the defense of Hoard against renewed Ice Hellion aggression, and notes that they’ve moved the Seventh Attack Cluster to the Boleyn Pass in preparation for a new batchall. 

In the stack of papers on his desk, Lucien finds a note slipped in which reads “Just passing through.  Be safe.  Miss you. –M.”  He recalls that he intentionally missed his shot back on the Jotun Ice Shelf, and allowed Madeline to survive and escape.  She’s now fully integrated into the Dark Caste, and drops him a note through untraceable methods when she’s in the vicinity. 

Notes:  The Nova Cats appear to have been successful in their fight with the Ice Hellions.  By 3050, the Hellions had been driven completely off Hoard, and only the Burrocks shared the planet with the Nova Cats, operating a small Battle Armor factory at their Toolan enclave.

Given the prevalence of noteputers and the oft-stated Clan passion for Spartan efficiency, one wonders exactly why Lucien is receiving his reports as paper hardcopies, particularly since the best records of any fight would be the fully digital BattleROMs.  (This isn’t a critique of author Philip Lee – there have been a plethora of references to printed reports and spies using microcameras to photograph secret documents throughout BattleTech stories and sourcebook art.  My question is just why people with access to Star League technology wouldn’t have gone to a largely paperless format.  It probably has much to do with BattleTech being “the future of the 1980s.”)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 10 July 2013, 07:03:22

Notes:
Given the prevalence of noteputers and the oft-stated Clan passion for Spartan efficiency, one wonders exactly why Lucien is receiving his reports as paper hardcopies, particularly since the best records of any fight would be the fully digital BattleROMs.  (This isn’t a critique of author Philip Lee – there have been a plethora of references to printed reports and spies using microcameras to photograph secret documents throughout BattleTech stories and sourcebook art.  My question is just why people with access to Star League technology wouldn’t have gone to a largely paperless format.  It probably has much to do with BattleTech being “the future of the 1980s.”)

Hasn't been mentioned that Nicolas Kerensky wanted his Clan descents to rough it  little bit?  Paper copys forced people to think and not get distracted i would imagine, like people today.  Anyways, i didn't key in that Madaline and Lucien had more a connection than former comrades.  Without reading the story i can't tell if she really "misses him" or misses him with the rifle.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 10 July 2013, 07:25:36
Lucien was Madeline's mentor prior to her abjuration.  Since he spared her life and took vengeance against Tristan, she appears to regard him with considerable affection.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 11 July 2013, 00:03:42
----- 47 Years Later -----

Date: September 27, 2953

Location: Lee

Title: The Great Lee Turkey Shoot

Author: Randall N. Bills

Type: Scenario (Northwind Highlanders)

Synopsis:  The “Great Lee Turkey Shoot” has been referenced as one of the most lopsided aerial battles in the Succession Wars, a smashing defeat for the Capellan Confederation.  This scenario gives the gruesome details. 

Upon becoming Chancellor, Ingrid Liao beefed up the CCAF’s aerospace arm and managed to claim a number of victories over House Marik.  Switching fronts, she sent the heavy Eagles and Thunderbirds attached to the 2nd Kearny Highlanders to attack the 5th Davion Heavy Guards [see Notes], which had only light Sparrowhawks.  However, the greater maneuverability and higher skill of the Davion forces shattered the Liao armada in a several-day running battle.

Notes:  The battle pits four Thunderbirds and six Eagles against 18 Sparrowhawks.  The average Liao gunnery is 3.6 while the average Davion gunnery is 3.33.  Going by BV, the Davions have 11,466 points, against the 16,872 in the Highlander force.  The Highlanders get 5 points for each Sparrowhawk they shoot down (for a maximum score of 90), while the Davion Guards get 10 points for each Liao fighter they down (for a maximum of 100).

The Thunderbirds are star performers on the Liao side, with plenty of forward long-range guns and two aft-mounted medium lasers to discourage pursuit.  The Eagles also have a fair amount of firepower, plus a rear laser to cover their six.  The Sparrowhawks, however, have only forward mounted medium and small lasers, so they have to get right into knife-fighting range to attack, and their armor can’t really repel firepower of any magnitude, so to speak. 

The Highlanders’ best tactic would be to try to engage at range as much as possible, since they’ve got a substantial advantage in reach over the Sparrowhawks.  Since this is the BattleSpace ruleset, they fight as squadrons, and the most heavily armored units get destroyed first.  This can be mitigated by splitting them into separate air lances, since the deployment section doesn’t specify whether Air Wings have to deploy as single squadrons or as individual Air Lances.  Likewise, the Sparrowhawks can either deploy as three six-element squadrons or as nine two-element Air Lances.  The fact that each air lance has a different functional designation would seem to support deploying at the Air Lance level.

The best option for the Sparrowhawks would be to try to swarm the Highlander lances en-masse, overwhelming them with sheer numbers.  However, for this to work, the Liaos will need to be drawn into splitting their formation – otherwise a dense formation will tear the light fighters apart.
 
I honestly can’t see this going at all well for the Sparrowhawks.  The Davion forces are going to have to weather a round or two of heavy incoming fire before they even get within their own guns’ range, and the rear guns on the heavy fighters are nearly a match for the Sparrowhawks’ main batteries.  The Davions do have an edge in skill and better scoring rewards, but I don’t see it being enough to make a difference in the outcome, which looks unlikely to match the historical result.

Most likely, the Davion victory came from a superior performance in the larger strategic battle.  While this local fight greatly favors the Liaos, it would be over in minutes, a small part of a much larger battle that raged for days.  Historically, the Davion Sparrowhawks in this fight would probably have used their superior speed to break contact with the Liao squadron, regroup with additional wings, and then come back with a veritable swarm of light fighters that gives them three-to-one force superiority or more, while slower Liao reinforcements would be too far away to help and the heavier Liao fighters would be unable to disengage.

Ingrid Liao appears to have been channeling the Outworlds Alliance with conviction that massed aerospace forces were superior to ground forces.  (She must have read the Inner Sphere in Flames rules, where that’s unquestionably true.)

This scenario uses the “AeroBattle” rules from the BattleSpace ruleset.  It’s interesting that the various Air Lances are given different designations, such as “Support Air Lance” or “Pursuit Air Lance,” when they contain exactly the same fighters with the same capabilities, giving no particular basis for any sort of specialization.

Another question raised is the identity of the Davion defending forces.  The roster calls it the 5th Davion Guards, but the setup calls it the 5th Davion Heavy Guards.  I’d go with the 5th Davion Guards, since there’s no numbered set of Heavy Guards – just Light, Heavy and Assault, in addition to the numbered ones.  Plus, the Davion Heavy Guards are known for favoring heavy 'Mechs and fighters, so they wouldn't be packing Sparrowhawks.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 11 July 2013, 10:19:33
I wonder how well this would play in modern TW/StraOps rules.  Squadrons formations with Thunderbirds would be devastating on Capital scale damage against the Sparrowhawks.  Those pilots must had allot edge get out being overwhelmed by that firepower.

I would think they would have some Assault DropShip support in the wings helping them out.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 12 July 2013, 07:06:48
----- 19 Years Later -----

Date: May 30, 2972

Location: Botany Bay

Title: Godt Bytte

Author: Kevin Killiany

Type: Short Story (BattleCorps)

Synopsis:  Olaf Jespersen and his father Bjorn, JarnFolk traders, are negotiating a trade deal with Goodman Giles, a representative of the local governmen who is negotiating to secure supplies that will help the colony become self sufficient and, eventually, build the space habitats and orbital factories necessary to exploit the system’s natural resources.  Right now, they need building materials that can withstand the relentless obsidian sandstorms that scour the surface of Botany Bay and a reliable supply of uncontaminated water.

Notes:  This is Olaf’s first trading trip outside the JarnFolk cluster, and he chafes at the differences in protocol.  He also has to keep reminding himself to speak in Star League English, noting that “to trade in Star League, one must think in Star League.”  It’s interesting that the JarnFolk still think of the Inner Sphere as the Star League 200 years after its collapse.

The description of Botany Bay as being covered in sand comes from the Savannah Master entry in TRO:3026, which mentions that a group of traders dumped their load of Botany Bay industrial sand to make room when they found a cache of LosTech.

The inhabitants of Botany Bay use the term “mate,” implying Australian origins for the colonists.

At this point in history, Botany Bay appears to be an independent Periphery world, though within 50 years it will be part of Morgraine's Valkyriate.  It at least seems to have more ambition than other worlds in its vicinity (also destined to become Valkyriate members), which the 1st Edition Periphery book describe as being frozen planets where small bands of nomads eke out a living herding reindeer. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 13 July 2013, 06:43:21
----- 2 Months Later -----

Date: July 11, 2972

Location: Oberon VI

Title: Godt Bytte

Author: Kevin Killiany

Type: Short Story (BattleCorps)

Synopsis:  Accompanied by their guards (Nils, Frieda and Alice – all professional assassins), Olaf and his father approach the trading center on Oberon VI with caution, having noted the presence of a Hanseatic League trading mission in the system.  The JarnFolk regard the Hansa as “upstart shopkeepers lacking in honor.”  This is the first time the Hansa have been seen in the Oberon Confederation in the century since the JarnFolk began trading with them (presumably shortly after Hendrik Grimm I and his 65th Lyran Regulars settled there in 2855).

The main Oberon Confederation trading center is a broad building of pillars and arches – a structure resembling a village of great tents.  Olaf is impressed by the elegance of the Oberonians, while the Hansa delegation wears heavy robes and broad, richly colored hats.  The Hansa are demanding exclusive trade rights with the Confederation, but the Oberon representative, Lady Marsa, reminds them that the matter has not yet been decided.

The Hansa offer the technical expertise to further industrialize Oberon VI and exploit its natural resources.  Olaf’s father agrees that the JarnFolk aren’t construction contractors, and do not compete on price with Hanseatic slave labor.  However, he notes the dilapidated state of the Hanseatic JumpShips in comparison with the immaculately maintained JarnFolk vessels, if Oberon is looking for quality craftsmanship and value.  Afterwards, Olaf’s father analyzes the negotiations with his son, and comes to the conclusion that Oberon VI must have obtained a new source of water purification technology, if it hopes to restart its industrialization plans.

Notes:  The Oberon VI seen here is quite a contrast from its depiction in the Periphery sourcebook, where it notes that Hendrik Grimm founded the colony's government in 2855 as a mockery of a state, and Hendrik Grimm II "continued the family business of brutality."  The high fashion of the trade representatives and the elegant architecture of the trade center is quite a contrast to what we see about 60 years later, under Hendrik Grimm III, when the government center is the squalid Grimfort, with an ambiance that evokes Jabba’s palace.  It's possible that the civilized veneer at the trade center became unnecessary once an exclusive trade deal was reached with the Hansa.

The tensions between the JarnFolk and the Hansa indicate that the two nations have actually maintained a higher level of technological knowledge than many Inner Sphere states, since their pilots aren’t afraid to venture out into the vast reaches of the Deep Periphery due to the risk of drive failure.  (One of the stated reasons for why Inner Sphere ships feared to venture alone into the Deep Periphery was the risk of blowing a liquid helium tank or having a control computer fail.  If they were off the charts, nobody would ever come to assist.) 

Given the distance between the Hansa and the JarnFolk, they probably only meet when they compete for markets along the Inner Sphere’s X=0 axis, where the Oberon Confederation lies.  One wonders what role the merchant princes of the Khwarazm Empire (profiled in Explorer Corps - conquered by the Clans in 3049 and extinct by 3080 as a side effect of the Wars of Reaving, according to Herb) and the traders of House Mailai of the Erit Cluster (from Decision at Thunder Rift) play in this apparently highly competitive market.  Both of those trading powers likewise exist in the JarnFolk/Hansa zone of competition in the coreward Periphery.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 13 July 2013, 06:49:54
Notes:  The Nova Cats’ use of the term “Trial of Refusal” seemed odd to me, since what they were proposing seemed, to me, more in line with a new Trial of Possession.  I posed the question to the Line Developers, and received the answer that it is not possible, under Clan rules, to conduct a Trial of Refusal against the outcome of another Trial.  Trials of Refusal can be issued against, say, executive decisions by commanders or by the Clan Council (or Grand Council), but Trial results are considered final, lest things degenerate into a permanent feud.  Trials of Possession also generally don’t continue ad infinitum back and forth, so after a loss, the losing Clan doesn’t declare a new Trial of Possession unless the situation on the ground has markedly changed.  In this case, the arrival of the 179th provides the impetus for a new Trial. 

Given the clarification from the Line Developer, Lucien seems to have misspoken when he called for a Trial of Refusal, when he actually meant a Trial of Possession.  (Line Developer Herbert Beas did cite this incident as a sign of the Nova Cats’ early deviancy from Clan ways…though that may have been tongue in cheek, given that Clan’s eventual shuffle off the mortal coil.)

Author Philip A. Lee explains why Trial of Refusal was used:

Quote
As the author of "Whispering Death," let me clarify:

In the novel Roar of Honor a planet was in danger of being won via a Trial of Possession, and Star Captain Angela Bekker said: "I will send an HPG message to command. They will most likely send a force to issue a Trial of Refusal should we lose possession of Toffen." Note that she says "Refusal," not "Possession," indicating that if they lose the planet, the Bear reinforcements that arrive at Toffen would issue a Trial of Refusal over the Possession—not a second Trial of Possession—and if they win, then the Wolves' Trial of Possession would be overturned as though they'd never won the planet.

After reading that book, my assumption was that if someone won a ToP, the loser could declare a ToR—essentially demanding a rematch but at standard ToR odds based on how badly the ToP loser lost—and the winner of the Refusal would take or keep possession of the object in question. Then, if the loser still wanted the object, they would have to declare another ToP. Herb and Paul make a good case against this, and having just reread the ToR section in WoK, I agree with them.

Pardoe using "Refusal" instead of "Possession" may have been an unintentional error on his part that no one caught, but I had just finished reading this book while writing "Whispering Death," so it made perfect sense to me at the time, and no one in factcheck had an issue with it.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 13 July 2013, 07:22:46
As side note: Is Kevin Killiany still writing Battletech stories?  He was among my favorite of later authors writing novels/stories.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 13 July 2013, 08:10:36
As side note: Is Kevin Killiany still writing Battletech stories?  He was among my favorite of later authors writing novels/stories.

According to the BattleCorps "fiction by author" page, his last story for BattleTech was "Crucible at Campoleone" in 2010.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 13 July 2013, 13:08:38
Author Philip A. Lee explains why Trial of Refusal was used:
While a factchecking oversight is the most likely answer, I note that in the Toffen situation the ToR was issued by an inbound reserve force that had no chance to be included in the original ToP - but who might have played a part in the battle if it had been a drawn-out engagement instead of a short trial fight. Perhaps that gives them leverage to demand a ToR in this case.
(That's how I read Phil's summary. I'm away from my books and don't recall the novel.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 13 July 2013, 23:24:57
----- 11 Days Later -----

Date: July 22, 2972

Location: Sigurd

Title: Godt Bytte

Author: Kevin Killiany

Type: Short Story (BattleCorps)

Synopsis:  Olaf and his father arrive on the frozen ice moon Sigurd, which orbits the gas giant Odin.  The small colony there survives by mining minerals from meteorites embedded in the moon’s shell and growing food in hydroponic bays.  Lichen lines the tunnels in the ice caves, providing both insulation and oxygen.

Colony representative Tomas welcomes Olaf and his father, and notes that it has been generations since the last JarnFolk trading mission (from the Heyerdahl clan) visited, leading the colony to believe itself forgotten.  The Sigurders need to import fertilizer, fabric, and raw materials for limited manufacturing from offworld.  If I were giving Sigurd a USIIR value, I’d put it at D for most categories except for technological sophistication, since it has to import almost all its raw materials and manufactured goods, plus a good amount of agricultural inputs, exporting heavy metals in trade.  It only sees Oberon trading vessels twice a year, and barely acknowledges its membership in the Oberon Confederation.

Olaf realizes that the Sigurders have developed a highly cost effective water purification system, with the intent of stripping away the ice to get at the metals inside, discarding the water as “dross.”  However, their mining is limited by having to use scrapers to dig to the ice, to avoid generating too much heat and causing the tunnels to collapse as the ice melts.  Olaf asks his father about the feasibility of using sandblasting technology in such conditions.

Notes:  Sigurd, as portrayed here, has a number of significant differences compared to the Sigurd that Lori Kalmar reminisces about in the Gray Death trilogy.  Here, it’s a frozen moon of endless ice plains orbiting a gas giant, where the small colony of 2,000 people of uniformly African descent lives in caves carved out of glaciers and imports soil from Oberon VI for its hydroponics bays.

In the Decision at Thunder Rift recollections of blonde Caucasian Lori Kalmar (dating back to when she was growing up on Sigurd between 3005 and 3024), the world is a “bitterly cold and isolated world of frozen seas and towering glaciers, a stark and bleak wasteland of ice spires and mounds of snow under a sky of midnight blue, the moon of a sullenly glowing gas giant.” This fits the Sigurd seen by the Jespersens, but in The Price of Glory Lori notes that Helm is a lot like Sigurd: “cold…rockymountainous – but beautiful.  There were mountains to the south three thousand meters tall, the tallest spires capped with eternal snows, with endless glaciers – so much like home.”  Lori also recalls her parents’ home as a low, thick-walled house of logs, clay and handmade bricks.  This is quite different from the Jespersens’ debate over whether Sigurd had a rocky core deep under the icy shell, or whether the core was pure water.  It’s unlikely that the JarnFolk brokered a deal to import 3,000-meter tall mountains and forests to go with hydroponic topsoil. 

The political situation on Sigurd also appears to have gone through some changes.  The Jespersens note that in 2972 the colony on Sigurd barely acknowledges that it’s part of the Confederation, and that traders from Oberon VI only come twice a year.  According to Lori, dissidents calling for independence from the Confederation were crushed by Confederation troops in 3017, and the colony’s government had shifted to a highly militaristic dictatorship.  Rather than being a miniscule and peaceful colony (as it was circa 2972), it formed its own Sigurd Defense Forces (including a Sigurd Independent Light Assault Group) under the command of Vice Regent Alisaden, a warleader that also serves as Sigurd’s Defense Minister.  That’s quite a shift in just 30 years. 

One possibility for reconciling the accounts is that the economic boom resulting from the Jespersens’ dealmaking led to a wave of immigration, ending the mono-ethnic character of the original colony and allowing the colony to afford a significant amount of terraforming.  The greater prosperity and larger population may have incentivized the Grimms to move to exert stronger control over the previously neglected colony, leading to the fighting that killed Lori’s parents in 3017.  As for the mountains, perhaps the Jespersens approached from the wrong side of the planet to see that the rocky core did punch through to the surface in some parts, forming high mountains (and potentially supporting some cold-resistant tree species). 

The Heyerdahl clan would still have been a major trading family in 2972, dominating the world of Trondheim, so it’s interesting to speculate why they stopped trading with the colony on Sigurd.  The Heyerdahls didn’t lose their prominence amongst the JarnFolk until they lost their JumpShip during an encounter with the Clans in the mid-3060s.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Nerroth on 14 July 2013, 00:03:09
I haven't stopped to count out the stories so far, but it seems that the coreward near and Deep Periphery (to include the Clan Homeworlds) is fairly well represented in BattleCorps fiction set in this era, at leat prior to 3000.

Do things taper off in that direction once the early print novels pick up, or does BC cover much of what was going on "out there" in the time between the forging of the Dragoon Compromise and the onset of Operation REVIVAL?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 14 July 2013, 06:23:59
It's interesting - the Succession Wars era of BattleTech fiction is almost universally dominated by Clan stories.  Aside from a cluster of stories dealing with the outbreak of hostilities in the First Succession War, the Kentares Massacre, and the Chain Gang raids, all of the fiction is Clan or Periphery focused.  Once we cross the year 3000 threshold, however, it shifts back to pretty much exclusively cover the Inner Sphere.

We see a few Periphery stories post-3000: 3008's "Opportunity;" 3028's "Unholy Union" and "Starfire;" and 3041's "Rules of Salvage" and "Bad Water." 

We don't see the Clans again until 3028's "Zeroing In" and "Way of the Clans," which introduce the Jade Phoenix trilogy characters and track them through 3031.  "Bloodname" picks up in 3036 and continues through 3037.  The prologue to "Exodus Road" gives us some Smoke Jaguar action on Londerholm in 3037.  Other than that, the Clans don't get any page time until showing up in "Lethal Heritage," the "First to Fall" ClanTroops scenario, and "Skirmish at the Vale's Edge" in 3049.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 14 July 2013, 08:15:13
One wonders, though, exactly how Khan Bennett got word of the events out on the Exodus Road so quickly.  Since the story establishes that they were on the seventh jump from the Pentagon on the Exodus Road, that's up to 205 LY away, and the maximum range of an HPG burst is only 50 LY.  The following scene establishes that the Muninn is still at Gamma 4617 4E.  This also begs the question of how the Muninn checked in with Lum while they were parked at Iota 53136 9F (up to 174 LY from the Pentagon).  One possibility is that the Muninn was operating in conjunction with a Naval Star of communications vessels - ten JumpShips with onboard HPGs that formed a relay back to Lum and adjusted their positions to stay in contact with the Muninn as it pursued the Hailstorm.  If that's the case, then there could have been another ship in the chain at Zulu 11981 TZ, and so on.  That would give the Muninn a 550 LY range in which it could remain in communication with Lum.  I think this is the most likely response, since I find it highly doubtful that there would be the kind of automated HPG repeater stations like the Clans built for communications between the Homeworlds and the Inner Sphere in support of Operation REVIVAL, since the Exodus Road was supposed to be a secret at this point.

Author Philip Lee addressed this question as well, via PM, noting that his intent was to show the urgency of the communique with the 15 minute interval, but admits he forgot about the 50 LY range limitation.  He suggests that perhaps the Exodus Road winds back and forth as it approaches the Pentagon worlds, and that the 7th leg of the route might still be less than 50 LY from the nearest fixed HPG relay.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 14 July 2013, 23:23:34
----- 3 Months Later -----

Date: October 12, 2972

Location: Botany Bay

Title: Godt Bytte

Author: Kevin Killiany

Type: Short Story (BattleCorps)

Synopsis:  Back on Botany Bay, Olaf and his father meet with Goodman Giles to supervise the loading of containers of sand for export to Sigurd.  Giles is flabbergasted that the Sigurders are willing to trade advanced water purification technology in exchange for worthless (to him) sand.  The Sigurders plan to use the obsidian sand for mining, then collect it and mold it into building materials.  The Jespersens also made a bundle trading JarnFolk wool, topsoil and other luxuries to the grateful Sigurders in exchange for exceedingly pure heavy elements. 

Since it was Olaf’s idea, his father stands back and lets him handle the trade negotiations by himself, his first solo deal.

Notes:  The Jespersens are still around in 3060, with the family headed by Jon Jespersen (Olaf’s grandson? Great-grandson?)  Perhaps, along with the wool and topsoil, the JarnFolk traded the Sigurdians logs for use as construction material.

The basis for this economic exchange still mystifies me.  If the JarnFolk wanted pure heavy elements from meteorites that fell onto Sigurd's icy plains, why not just scoop up the meteorites while they're still in space, and even more uncontaminated?  No need for mining, drilling, purifying, etc.  Just fly the DropShip over, match velocity, and bring it aboard.  No need to muck around with gravity wells, either, and they wouldn't even need to pay the locals for the privilege.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: FedSunsBorn on 15 July 2013, 20:37:54
How hard would it be to find said meteorites in space?

Space is a big place though I would think certain technologies might make looking a lot easier.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 16 July 2013, 05:44:47
How hard would it be to find said meteorites in space?

Space is a big place though I would think certain technologies might make looking a lot easier.

With 21st century technology, NASA can find and track a huge number of asteroids, and we're Tech Level C at best on the USIIR scale.  Tech Level A sensors should be able to pinpoint asteroid locations and analyze their mineral content without undue difficulty.  A recent SB featured the Snowden-class mobile mining station, which is expressly designed to wander systems harvesting asteroids.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 16 July 2013, 05:59:33
----- 9 Years Later -----

Date: May 11, 2981 [See Notes]

Location: Oriente

Title: Final Exam

Author: Bear Peters

Type: Short Story (Shrapnel)

Synopsis:  At Princefield Academy on Oriente, cadets participate in a tactical exercise under the critical eye of retired General Sizigmund MaqAloo, now Professor of ‘Mech Deployment and Assault Strategy.  Leading the exercise, Cadet Willis Crawford is assisted by his XO, Cadet Anton Marik, the younger brother of the Free Worlds League’s Captain-General, Janos.  Anton and Willis have bonded during their time at Princefield, and Willis’ strategies reflect Anton’s influence.

A bold feint surprises the computer controlling the OpFor, drawing off opposing air support and allowing Crawford’s ‘Mechs to massacre the enemy ground forces.  Anton congratulates his friend on a successful gambit, but Professor MaqAloo cautions that, while the tactic worked against the conservatively programmed computer, it would result in disaster against a competent human commander.

Anton dismisses the professor’s cautionary words, and tells his closest friend that “together, we can lick anything.”  Crawford overcomes his own inner doubts, and exits the simulation room feeling that with his own military talent and Anton’s backing, nothing could go wrong.

Notes:  This short story from the Shrapnel collection introduces the relationship between Anton Marik and Willis Crawford in their cadet days, laying the foundation for the ruinous Marik civil war of 3014.  Historical: Brush Wars notes that Crawford had been promoted to General on Anton’s recommendation, but that his war record was terrible – including a disastrous invasion of Solaris VII in 3002 that cost his command half its troops.  Despite Anton’s pleas for clemency for his friend, an enraged Janos had Crawford court-martialed and shot.  The incident caused an irreparable rift between the brothers, triggering a catastrophic sequence of events (much to Maximilian Liao's delight).

The story itself is undated, but Historical: Brush Wars notes that Anton graduated in 2981, and since the title of the story is “Final Exam,” it makes sense to date it near graduation.  May 11, 2586 marked the last major exercise before Rhean Marik’s graduation from Princefield in Fall From Grace, so that sounds like a likely date to place Anton Marik’s final exam as well, since it’s the same school.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 16 July 2013, 23:23:20
----- 4 Years Later -----

Date: October 24, 2985

Location: Priori

Title: Jumping the Diamond Shark

Author: Ken' Horner

Type: Scenario (BattleCorps)

Synopsis:  The ultra-conservative Smoke Jaguars have launched a punitive assault on Priori against the newly re-named Diamond Shark Clan in retaliation for its having allowed the Sea Fox civilian castes to participate in the vote on the name change.

This scenario focuses on a Binary of the 214th Jaguar Dragoons attempting to outflank the Diamond Sharks through the Lackelland Swamp, while a Binary of the 369th Striker Cluster attempts to hold the line.

Historically, the Diamond Sharks lured the Jaguars into the swamp with their Recon Star and, once they were spread out, crushed the Jaguar command star with combined fire, since Khan Clarke had authorized “whatever tactics were needed.”

Notes:  The Smoke Jaguars have a BV of 16,638 with an average gunnery of 3.5, while the Diamond Sharks have a BV of 18,829 with an average gunnery of 3.9.  With a significant edge in mobility and firepower, the Diamond Sharks should have no problems rebuffing the Smoke Jaguar advance.

The 214th Jaguar Dragoons are listed as part of Beta Galaxy in Invading Clans, but may have been destroyed on Tukayyid, since they aren’t shown on the TO&E of the Occupation Zone afterwards.  The 369th Striker Cluster (The Hammerheads) is part of Gamma Galaxy, and also appears to have been wiped out on Tukayyid, since they don’t appear in Field Manual: Warden Clans.  They were last noted as battling the Com Guards 301st Division (The White Sharks) in Tukayyid’s Kozice Valley during the Diamond Shark withdrawal.  Thus, neither have any known special unit abilities that could apply in this scenario.

It’s easy to see why the Jaguars would want to seize this world from the Sharks.  Priori has extensive orbital facilities, including a shipyard defended by a small SDS network.  The Capeton enclave manufactures Kingfisher and Man'O'War OmniMechs, while the Haderich enclave (the planet's largest city) has vast industrial complexes.  Priori is a breadbasket world, and exports significant volumes of food.  Circa 3062, the world is nearly evenly split between the Diamond Sharks and the Star Adders, per The Clans: Warriors of Kerensky.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 17 July 2013, 23:12:28
----- 4 Years Later -----

Date: August 3, 2989

Location: Farhome

Title: Biendieu

Author: Annie Reed

Type: Short Story (BattleCorps)

Synopsis:  A tribe of French-speaking primitives shelters in the Montag caves on Farhome’s northern continent, hiding from the “lezards de tonnerre” and relying on their tribal totem – Biendieu – to protect them.  One day, a new arrival appears in the sky, making a noise like thunder.  As the savages emerge from their caves, they observe a shiny moon-that-isn’t-a-moon (spheroid DropShip) hovering over the mountain, moving towards the jungle valley below.

The tribe’s keeper of oral histories, Henre, warns that it carries invaders from other worlds, who bring evil and corruption.  The tribe’s tradition holds that they came from another world, long ago, to save their spirits and live in harmony as Naturists.  He warns that the DropShip carries an evil that smiles as it corrupts.  The narrator’s mate, Mautre, vows to fight such an evil.

Mautre leads a scouting party through the jungle, trying to avoid large striped cats and giant lizards – especially the 30-foot tall “lezard de tonnerre.”  Unfortunately, one catches the party and devours one of the hunters.  Before it can eat them all, however, the megasaurus is slain by a torrent of laser fire from a BattleMech.  The savages do not feel fear, recognizing the giant metallic humanoid as the avatar of their guardian spirit – Biendieu. 

Notes: Farhome has been profiled in both the 2nd Periphery sourcebook and the Interstellar Expeditions sourcebook (aka Interstellar Players 3).  These accounts note that it was initially settled in the “first years of hyperspace travel” by francophone religious naturalists who wanted to live without the corrupting influence of modern technology.  The timing makes it extremely odd that the Montag Cave tribe would worship a guardian spririt (biendieu) that resembles a BattleMech, since the naturalist colony formed there in the mid-22nd century predated the development of BattleMechs by roughly 300 years.
 
Perhaps other ships arrived at one time with ‘Mechs, and were woven into the oral and visual traditions of the tribes?  Farhome does lie roughly on the path that was said to be taken by the Minnesota Tribe as it worked its way around the perimeter of the Inner Sphere towards McEvedy’s Folly and beyond.  For a tribe with only an oral tradition, 150 years would be about right for a major happening to have long since dropped out of living memory and become a legend.  Perhaps a Minnesota Tribe scouting party dropped in on the Montag tribe and saved some of them from becoming dino-dinner, creating a situation somewhat like the opening bit of Star Trek: Into Darkness.  (Notably, the ISP3 profile of Farhome goes out of its way to comment that people looking here for signs of the Minnesota Tribe should not be bothered.  Go about your business.  These aren’t the droids you’re looking for…) 

Periphery 2nd Edition clarifies that the ship was a ComStar Explorer Corps vessel, and that ComStar decided to keep the planet’s existence quiet at first, though its existence was made public prior to the publication of the second Periphery sourcebook.  By 3090 (per Interstellar Expeditions), cultural anthropologists have established a research outpost on Farhome to study the people living there, and have set up a de-facto quarantine to prevent any undue cultural contamination by offworlders.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 19 July 2013, 05:57:47
----- 13 Years Later -----

Date: July 2, 3002

Location: Campoleone

Title: Bank Shot

Author: Jason Schmetzer

Type: Track (BattleCorps)

Synopsis:  The Campoleone Defense Force attempts to fend off a raid by a pirate band known as the “Corsairs of Comstock IV.”  The attackers outmatch the defenders by 25% at the start of the engagement, but the defenders’ strength doubles over the course of the battle as reinforcements arrive.

Notes:  Based on the intro fiction, the Corsairs have been raiding Campoleone and other planets in the region for decades.  The prior commander, Black Bart McGirk, had a reputation as having a sense of decency, while the current commander, Boris Carey, is a murdering psychopath. 

The fact that the raiders are from Comstock is quite interesting.  The original Periphery sourcebook notes that Comstock was a demonstration colony for the Star League’s economic specialization program, and focused exclusively on the manufacture of footwear.  As offworld trade fell apart after the Amaris coup, Comstock fell to a subsistence level of existence.  When Marian exploration vessels landed on Comstock in 3005, they found widespread famine, disease, and malnutrition, but found that the factories had continued to operate and make shoes, since imports of leather and meat from the nearby world of Francas had continued.  The colony’s leaders hoped to regain their role as a major shoe exporter at some point in the future when the interstellar economy recovered.  (An apparent homage to a scene in Douglas Adams’ The Restaurant at the End of the Universe on a world where people were in suspended animation on a crashed spaceship on a post-apocalyptic planet, while the ship’s computer was waiting for the world’s economy to recover to the point at which lemon-scented moistened towelettes would again be available.)

Apparently, the Comstockians were supplementing their beef and shoe-leather diet by raiding neighboring worlds for necessary goods.  It appears that they’re hiring themselves out as muscle to people like Carey and McGirk at this point, rather than organizing raids themselves, though, since one of the Campoleone officers says that he doesn’t care if Carey’s “got those fools from Comstock with him.”

Neither Comstock nor Francas have ever been put on a map, to my knowledge, but this (to me) would indicate a location between Campoleone and Marian space.  The story of the shoes has been dismissed in the past as apocryphal (just one more inexplicable element of the 1st Edition Periphery SB), but here it is, getting by via a little piracy on the side.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 19 July 2013, 23:31:55
----- 2 Years Later -----

Date: February 3, 3004

Location: Luthien

Title: Heir to the Dragon

Author: Robert N. Charrette

Type: Novel Chapter (Heir to the Dragon)

Synopsis:  Assistant ISF Director Subhash Indrahar finds his friend Takashi Kurita standing over the bloody corpse of his father, Hohiro, who has just been stabbed to death with a katana by a member of the Otomo.  Subhash tells Takashi that the assassin has been apprehended on the palace grounds.
On their way to view the assassin, the pair are approached by Takashi’s wife, Jasmine, who panics seeing the blood on his tunic.  Takashi informs her that Hohiro is dead.  Also roused by the commotion, six-year-old Theodore Kurita runs up to his father, evading the guards and Zeshin, the elderly O5P monk assigned as his minder.

Jasmine wants to shield the boy from the tragedy, but Takashi insists that he face it like a Kurita.  He shows Theodore his grandfather’s body, and tells him that will be his fate as well if he is not a strong Coordinator.  Theodore announces his intention to personally kill the assassin, but Takashi informs him that, when he becomes Coordinator, he must work through others.

Together, they go to where the ISF has detained Talon Sergeant Ingmar Sterenson, who has already been beaten nearly to death.  The man declares that he has struck a blow for Rasalhagian independence.  Takashi orders an Otomo Tai-i to shoot the traitor.  When Subhash protests that the ISF director would have liked to interrogate the man, Takashi responds that he wants to speak with Subhash’s superior himself, as to how a traitor rose to such an elevated rank.

Young Theodore is left confused and afraid after seeing the traitor shot at close range, prompting Subhash to reach out to comfort the boy with his ‘ki’ and resolve to guard the young heir’s future.

Notes:  Heir to the Dragon kicks off in grand style.  In a few short pages, we’ve got palace intrigue, the Otomo, the ISF, Subhash Indrahar – the Smiling One, O5P, Free Rasalhague, Kuritan philosophy on gender roles and their place in the universe, and the roots of a severely dysfunctional father/son relationship, with Subhash trying to play a moderating role.

Indrahar notes that Takashi, upon being invested as the new Coordinator, will directly control the lives of billions of loyal citizens.  At this point, the Combine had about 400 systems, so at most the average planetary population could have been about 2.4 billion.  Averaging the published populations of Combine worlds (about 101 canon numbers over a 50 year span), we get 2.2 billion, so that looks about right.  (As opposed to, say, the de-canonized trillion+ reference in Touring the Sphere with Bertram Habeas.)

Subhash’s reference to using his ‘ki’ to affect Theodore’s mood reflects the early era of BattleTech fiction, before mysticism was declared anathema to the setting.  This was the era that saw game rules for “Phantom ‘Mech Syndrome” and had Minobu Tetsuhara using his ‘ki’ to outperform Jaime Wolf’s hi-tech crossbow with a traditional bow.  (In fact, one quote regarding ‘ki’ from an early book implied that a skilled ‘ki’ master could throw an opponent across the room without touching him.  What skill package lets my AToW character do that?)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 21 July 2013, 02:11:09
----- One Year Later -----

Date: February 6, 3005

Location: Poulsbo

Title: Vanish

Author: Michael A. Stackpole

Type: Short Story (A Time of War – Limited Edition)

Synopsis:  Eighteen-year-old Morgan Kell, freshly graduated from the Nagelring, arrives on Poulsbo with his cousin, Duke Arthur Luvon of Donegal, as part of a post-graduation Grand Tour of the Lyran Commonwealth.  (The prodigal Kell entered the Nagelring at 15 and graduated in three years.)  As they exit the terminal, the pair are greeted by a stunningly attractive blonde, who passionately embraces Arthur, much to Morgan’s embarrassment.  Morgan recognizes her as Leutenant-General (and designated heir to her uncle, Archon Alessandro Steiner) Katrina Steiner, the guest speaker at his Nagelring graduation eight months previously.  It turns out that the true purpose of the trip to Poulsbo was to surreptitiously allow Arthur and Katrina some time together, while appearing to be just one more stop on the Grand Tour.

The two had been corresponding for years, and realized their true feelings when Arthur’s JumpShip blew a coolant seal and couldn’t make it to Tharkad for Morgan’s commencement.  They exchanged pledges of love via ComStar couriers and set up the Grand Tour hoping to meet on the sly.

As they proceed to The King House hotel, Morgan notes that Poulsbo looks about a century out of step with the Lyran core, both in terms of style and level of technology, which degraded noticeably during the Succession Wars.  Wanting to give the lovebirds some time alone, he sets off to explore the city of Bangor Heights.  Morgan notes the city’s low-rise urban sprawl and the use of non-standard time units, due to the local rotational periods, and gets a local pocket watch to keep on schedule.

Morgan stops for dinner at a bar (“The Lost Locust”) where the locals peg him for an outsider and won’t give him the time of day.  He notices a dartboard with Alessandro Steiner’s silhouette on it – a tribute to the carnage engendered by the Archon’s “Concentrated Weakness” strategy.  He notices a rainbow-themed mobile hanging over the dartboards, and makes a special drink order (“bifrost yellow”) at the bar – actually a recognition code for the local Heimdall cell.  Shortly, he’s approached by a man calling himself “Grison,” while Morgan introduces himself as “Hound.”

Grison asks Morgan why he’s on-world, worrying that it might be connected to a recent upswing in Loki activity.  He says he’s heard that Loki is worried about a potential attack on a high profile governmental official connected to the dedication of a memorial to the Stealths’ defense of the world in 2812.  The two suspect that Katrina Steiner is the target, since Poulsbo’s remoteness would allow Alessandro Steiner to control the flow of information onto and off-world.  Heimdall believes that an Archon who is willing to leave key systems defenseless would be more than capable of marginalizing and assassinating any potential threat to his power base.
 
Morgan wants to alert his friends, but Grison warns him off, fearing that if Katrina ever learned that Morgan was Heimdall-affiliated, she could use that knowledge as Archon to unravel the entire Heimdall network.  Grison tells Morgan to meet him at another bar, the Lone Pine, if he needs to.

Morgan returns to The King House and briefs Arthur, who acts as though he expected something like this.  He notes that Loki hasn’t bugged his rooms yet (according to his surveillance-detecting chronometer), but expects that they soon will.  He isn’t specifically worried about Alessandro, but his position as Duke of Donegal has made him a lot of enemies across the spectrum.  He pulls two needler pistols out of a hidden compartment and gives one to Morgan.

Notes:  This was included as a special premium story in a limited “collector’s edition” release of the first printing of the A Time of War rulebook.  Stackpole has commented that he really wanted to tell the story of Katrina Steiner as the Red Corsair in a novel, but FASA/ROC insisted his novels be set in the 3050s to carry the ongoing story forward, so his pitch for Katrina’s “Red Corsair” adventure had to be reworked as the Clan/Kell Hound novel Natural Selection, explaining the Jade Falcon commander’s use of the “Red Corsair” identity.  When AToW came out, he got the chance to tell at least the prologue to Katrina’s big Periphery romp.

Granted, Poulsbo is about as far out from the Lyran core as you can get before you’re either in the Free Worlds League (Cerillos is just across the border) or the Circinus Federation (also just a few light years away).  However, rather than being ignored by Tharkad, one would think that it would be a major military staging point.  Writeups on the world show that it was indeed used for such a purpose during the Age of War, but that the LCAF closed the base in 2632, during the Good Years and Tharkad pretty much let Poulsbo go its own way, despite the severe hit to the local economy.  The base was reopened in the early 2800s, so they’ve been “back on the grid” for nearly two centuries by this point.

So, ComStar, at least, already knew that Arthur and Katrina were an item.  This was still the “age of innocence” regarding ComStar’s reputation.  Everyone trusted them as neutral servants of the whole Inner Sphere, never suspecting that ComStar was reading everyone’s mail, or that the First Circuit’s manipulations played a major role in the decline of technology and the continuance of unending warfare.  (Check that – they certainly did suspect that ComStar was reading everyone’s mail and leaking it selectively, but after the battering the Free Worlds League took during the Interdiction of 2837-2838, nobody felt like calling them on it again.)

I’m not clear exactly on how Poulsbo’s remoteness would allow the Lyran Archon to control the flow of information onto and off-world.  Doesn’t ComStar have an HPG station there?  Wouldn’t ComStar’s INN and/or other media outlets be able to pretty much immediately file stories about the death of an Archon-designate?

Morgan modifies the recognition code to “yellow” due to it being Thursday.  That would imply that Tuesday = Red; Wednesday = Orange; Thursday = Yellow; Friday = Green; Satuday = Blue; Sunday = Indigo; and Monday = Violet, if they’re going by the rainbow spectrum charts, which conveniently synch up with the days of the week (not counting ultraviolet and infrared).  Bifrost, is, of course the rainbow bridge of Norse mythology which is guarded by the god Heimdall.  Sort of an obvious recognition code, but no one ever accused the Lyrans of being subtle...
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 21 July 2013, 10:34:43
Wow, Mr. Stackpole actually got to make the story of the original Red Corsair???  That's awesome, i hope he was able to write up enough for serial.   Is the story purchasable thru the Battlecorp/BattleShop???
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 21 July 2013, 11:08:53
Wow, Mr. Stackpole actually got to make the story of the original Red Corsair???  That's awesome, i hope he was able to write up enough for serial.   Is the story purchasable thru the Battlecorp/BattleShop???

It's only the prologue of the story.  It ends with "To be continued..." but on a later BattleChat, Herb said that no continuation was planned at present.  The story only appeared in a limited print version of the A Time of War rulebook, and not in any PDF version, to my knowledge. 

Per Sarna.net, it was part of a preview download on this site, but doesn't appear to have been reposted after the big forum hack a few years back.

You might try eBay - I see a signed LE AToW copy there as of this writing.  (No links to active auctions allowed, per site policy, but you can search for "A Time of War limited")
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: roosterboy on 21 July 2013, 12:40:27
It turns out that the true purpose of the trip to Poulsbo was to surreptitiously allow Arthur and Katrina some time together, while appearing to be just one more stop on the Grand Tour.

The two had been corresponding for years, and realized their true feelings when Arthur’s JumpShip blew a coolant seal and couldn’t make it to Tharkad for Morgan’s commencement.  They exchanged pledges of love via ComStar couriers and set up the Grand Tour hoping to meet on the sly.

Which, of course, contradicts what Stackpole wrote in the Warrior Trilogy. ;)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 21 July 2013, 18:23:58
Still sucks he didn't get to do a full serial for it.  That must be among of one of the great untold stories of the Inner Sphere.   Warriors: Triology has alluded to other bigger stories lurking in the background.  Such as the Spica campaign where Justin Allard indirectly meet and fought Candice Liao during the Third Succession War.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: FedSunsBorn on 21 July 2013, 20:57:21
Oh yeah, he was in a Blackjack and she was in a Vindicator and they both had nightmares about the other....
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 22 July 2013, 05:41:44
----- One Day Later -----

Date: February 7, 3005

Location: Poulsbo

Title: Vanish

Author: Michael A. Stackpole

Type: Short Story (Total Warfare – Limited Edition)

Synopsis:  Morgan accompanies Katrina Steiner on an inspection of Bangor Military Base, during which the Archon-designate attempts to shift attention to Morgan by hinting that he’s a candidate to assume control of the planetary militia.  The two take some ‘Mechs out on the training course and end the day with a reception.  On the way to The King House for dinner with Arthur, Morgan and Katrina discuss whether or not MechWarriors become one with their machines, as well as the backwards-looking attitudes of most inhabitants of the Successor States.  Katrina states her intention to create a better future for herself and her children, and Morgan infers that it is this quality that makes Alessandro see her as a threat to his power.  He suggests that House Davion has a similarly ambitious vision for the future.

At the hotel, Morgan changes for dinner and finds a concealable knife hidden in his drawer to go with his needler pistol, apparently from Arthur.  Appropriately attired (and armed), he awaits Arthur and Katrina in the lobby, where he’s surprised to learn from the hotel manager that their departure offworld has been moved up to later that night (to throw off any potential Loki attack).  During a fabulous private dinner, Morgan stops to ask the time of one of the waiters.  The man answers according to Terran Standard Time, rather than Poulsbo local, tipping Morgan off that he’s an offworlder (likely a Loki agent).  Katrina knocks him out and, searching him, they find confirmation that he was equipped for an abduction.  They suspect that Katrina's security detail is either compromised or dead. 

The group resolves to flee, and Morgan pulls the fire alarm to cover their escape.  They disguise themselves as kitchen staff on the way out.  Loki agents are covering the door, but Morgan and Arthur easily dispatch them.  The group heads for the Lone Pine, where Grison had told Morgan to contact him if he needed help.  Grison joins them and says that Heimdall is committed to keeping Loki from carrying out their plans.  As they get ready to go, feeling safe, the night sky lights up as The King House explodes.

Notes: Morgan notes that he inherited his Archer, implying that the Kells were a MechWarrior family through the Third Succession War, at least.  He states that he grew up around a ‘Mech factory on Arc-Royal, and has watched new machines coming off the line.  The Kell Hound SB names the Arc-Royal factory the Eire MechWorks, but adds the caveat that it manufactures only components.  Once Arc-Royal acquired LosTech and became the HQ for the Arc-Royal Defense Cordon and the home-away-from-home for Clan Wolf-in-Exile, it started spewing out all sorts of high-tech designs, but we have no data on what it might have been making in the late 2900s.  (Grasshoppers, perhaps, since that’s the only Arc-Royal-produced design that isn’t a post-3000 design or one based on a Clan/Dragoon blueprint.)  One option for reconciling the accounts is that the Eire plant used to manufacture Grasshoppers (or some other design) in the 2900s, but got damaged by a Kuritan raid and had to revert to just making parts around the turn of the millennium, a role it continued to perform until being upgraded following the Clan invasion.

The story ends with a “to be continued…” but Herb said in a BattleChat some time back that no continuation was planned at that time.  We know from scenes with Alessandro in The Warrior Trilogy that Arthur was the true target of the Loki operation, mostly because of his suspected ties to Heimdall.  Alessandro wasn’t threatened by Katrina – he was grooming her as his heir, but the attempted abduction of her lover soured their relationship, leading to him being deposed upon her return from her journey in the Periphery as the Red Corsair.  That would have been a great story – fleeing through the Periphery, working their way up through the former Rim Worlds Republic with Loki teams in hot pursuit, establishing themselves as “dread pirates,” finding a cache containing Black Box technology, and then returning in triumph to the Commonwealth to seat Katrina on the throne.

Stackpole has something of a penchant for having his heroes escape from assassination/abduction attempts through a combination of their own uber skillsets and general incompetence on behalf of the bad guys.  Here, Loki plays the role traditionally played by the Maskirovka in his later works, right down to the building exploding after the targets have already slipped the net.  (We'll see this trope again when the Mask tries to take down Pavel Ridzik in Stackpole's Warrior Trilogy.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 22 July 2013, 06:01:18
He states that he grew up around a ‘Mech factory on Arc-Royal, and has watched new machines coming off the line.  The Kell Hound SB names the Arc-Royal factory the Eire MechWorks, but adds the caveat that it manufactures only components.
That's the old BT question from the SW era - when is a factory a factory (as opposed to a well-stocked spare parts depot, an assembly plant, a repair/refit workshop, or any combination of these)?

I tend to agree with the assertion that Eire MechWorks must have been producing full BattleMechs at some point, presumably up until during Morgan Kell's early life, and was reduced to producing parts only recently (i.e. in the late 2900s).
I disagree with the Grasshopper being produced there though; this is a relatively rare design typically seen in the CC and FWL area. As a counter-proposal, I'd suggest the Goliath. It's apparently out-of-production by 3024, yet there's a curious sidenote in HB:Marik p. 114 (PDF: p. 116) where it says the Lyran regiments are well-stocked with Zeus's and Goliaths, which to me seems to indicate the Lyrans used to produce Goliaths.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 22 July 2013, 07:39:17
Didn't Defiance Industries of Hesperus II make Goliaths at some point?  They found some prototypes there after a landslide uncovered a long buried bunker, per Project Phoenix's entry, explaining the radical appearance change.  (Or am I getting that confused with the Scorpion LAM project?)

The safe bet on Eire MechWorks would probably be that it made Archers, since Morgan had one and it seems to be a design that everybody and their brother made at one point or another.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: BrokenMnemonic on 22 July 2013, 11:27:39
Didn't Defiance Industries of Hesperus II make Goliaths at some point?  They found some prototypes there after a landslide uncovered a long buried bunker, per Project Phoenix's entry, explaining the radical appearance change.  (Or am I getting that confused with the Scorpion LAM project?)
I think maybe the latter - the TRO: Project Phoenix entry for the Scorpion details Defiance finding a long-forgotten bunker containing records and prototypes from the defunct Scorpion-LAM programme, and using the work on the modified chassis to develop the the Barghest and Tarantula. It also talks about the Scorpion being dropped from production by Brigadier prior to the Succession Wars and the design fading from memories and life. Page 28 refers.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 22 July 2013, 16:59:40
I think maybe the latter - the TRO: Project Phoenix entry for the Scorpion details Defiance finding a long-forgotten bunker containing records and prototypes from the defunct Scorpion-LAM programme, and using the work on the modified chassis to develop the the Barghest and Tarantula. It also talks about the Scorpion being dropped from production by Brigadier prior to the Succession Wars and the design fading from memories and life. Page 28 refers.

Ahh...they found those plans and prototypes in the 3065.  Tarantula was developed early 3050s in attempt to rebound Quad designs  after the success of the new 3M version of the GoliathTarantula was being made on Steward by Corean, i doub t they have anything to do with Defiance until Fed Com Civil War era.

If Arc-Royal was producing anything, could have been the Archer.   There suppose be least six factories according to the TRO:3025, was widely produced though out the Inner Sphere, not just by Earthwerks.  Eire MechWorks could had a licence to produce them. 

Given frequency of 'Mech raids cross the borders, i could see how Eire being damaged enough not produce the Archer or any other design that was common and known to be still being produce in some numbers. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Blacknova on 22 July 2013, 18:51:09
There may never have been a raid, perhaps, like Red Devil  on Pandora, Eire was a jury rigged mess that partially gave up the ghost in the late 2900s.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 22 July 2013, 20:49:20
Hmmmm.... Re: Lyran Goliaths, Objectives: Lyran Alliance indicates that DefHes manufactures Goliaths circa 3079.  Perhaps if they're doing it now, they did it before.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Kamose on 22 July 2013, 23:13:31
Which, of course, contradicts what Stackpole wrote in the Warrior Trilogy. ;)
Just out of curiosity, how so?
Thanks,
Kamose
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: roosterboy on 23 July 2013, 01:44:26
Quote from: Warrior: En Garde, Ch 11
I’d known Arthur for years, but we’d just been friends, and so meeting him and Morgan on Poulsbo was a pleasant surprise.

This comes from Katrina's own mouth in a context in which she has no reason to lie, in fact she has every reason to be totally honest in the telling of the story to Jeana Clay. Not to mention that Arthur is seventeen years dead and Katrina has been securely on the throne for two decades by this point so there's no reason to keep it secret if they were an item prior to Poulsbo.

There are a couple of other inconsistencies as well. For instance, Katrina says she came to Poulsbo to dedicate a monument to the Stealths; in the Warrior Trilogy she says she was there for a simple base inspection, which is backed up by Handbook: House Steiner's account of the events.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 23 July 2013, 05:28:01
She does actually inspect the base, but didn't stick around long enough to dedicate the memorial.  Perhaps the memory of what she actually accomplished colored her account to Jeana.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 23 July 2013, 06:14:18
----- Two Years Later -----

Date: June 17, 3007

Location: Rochelle

Title: Twins

Author: Stephen A. Frabartolo

Type: Scenario (BattleCorps)

Synopsis:  After a bruising defensive campaign on Rochelle, the Free Worlds League’s lawyers tried to confiscate privately owned ‘Mechs from mercenary forces under FWL contract, claiming that they contained salvaged components that were rightfully Marik property.  This caused McFinney’s Manglers to go rogue and rally an ad-hoc mercenary band to fight their way offworld.  Marik forces attacked the mercenaries, hoping to claim their equipment as salvage.

In this scenario, two Assault ‘Mechs (a Lone Wolves Charger and a 15th Marik Militia Awesome) duel on the outskirts of the Arzenburg starport.  If the duel goes beyond turn 21, reinforcements may arrive for each side, making it a lance-on-lance engagement.  The mercenary reinforcements (McFinney’s Manglers) notably include a young Captain Cranston Snord, formerly of Wolf's Dragoons.

Historically, the mercenary Charger managed to close with the slower Awesome and was winning when reinforcements arrived.  The combined mercenaries routed the Marik Militia, but unit commander Melvin McFinney died in the battle, leaving Cranston in charge of the mercenary band, which served as the basis for the famed Cranston Snord’s Irregulars.  The mercenaries fought their way to the starport and escaped, though the Charger pilot eventually had his ‘Mech confiscated by the FWL for outstanding debts after a failed Solaris VII career.

Notes:  This is a very interesting scenario, tactically.  The 1A1 Charger has long been derided as a useless boondoggle, with weak armor for its weight and a “popgun” laser array, all in service of its huge fusion engine, but this scenario appears to have been expressly designed to create a situation in which its normally sub-par configuration will be able to shine. 

With low gravity rules in effect, the Charger gets even faster (6/9), while the Awesome becomes 5/8.  The Awesome outguns and outarmors its opponent, but since it has only standard PPCs and no battle fists, the Marik unit gets into trouble once the battle moves to knife-fighting range.  The Charger also has an edge in durability, since it has very few internal systems to wreck and will keep fighting at more or less peak performance until it loses a leg, head, or center torso.  The Awesome will start losing PPCs more quickly than the Charger (the original zombie ‘Mech) loses small lasers.

The Charger must do everything possible to close before the Awesome’s PPCs start blowing holes in it, but once it gets up close and personal, the battle belongs to the Charger.  At that point, the Awesome’s best bet is to try to kick, since it has the same mass and could overcome the Charger’s maneuverability if it rips a leg off. 

For the Charger, it all comes down to how the Initiative plays out.  If it wins initiative, it just has to let the Awesome move, then swoop into the rear arc and go to town.  If the Awesome wins Initiative, the Charger will want to back off to a point where the Awesome can’t close and kick, but will have to consider the triple-PPC threat as well.  Fortunately, the battle will likely take place mostly on the River Delta 2 map, which has plenty of woods to provide cover.

The use of the 15th Marik Militia as the OpFor raises some questions.  FM:FWL notes that the 15th took massive casualties in 3002 during an invasion of Loric, and didn’t return to service until 3008.  Was it rebuilding on Rochelle?  Was it “not quite ready…but we’re desperate” and thrown into the fracas on Rochelle despite not being fully rebuilt?  Frabby?

The only “Special Unit Ability” that would apply would be the 15th Marik Militia’s ability to “Force the Initiative.”  Its other special abilities stem from post-3050 developments (anti-mercenary fervor and Blakist ties).  The Lone Wolves special ability (being able to bring half their troops onto the map off any edge except the enemy’s home edge, a minimum of five hexes away) could be applied, but it is specifically contradicted by the setup, and would result in a swift end for the poor Awesome, which would have the Charger right on top of it from the scenario’s inception.

This battle also establishes the grounds for the legendary enmity between the Free Worlds League and Snord’s Irregulars.  One wonders what Rhonda was doing during all this?  Was she with the rear-guard that followed Snord and the rest to the port?

The original timeline laid out in the Cranston Snord’s Irregulars scenario pack has Snord joining McFinney’s Manglers on Crossing in 3002.  However, it also established Snord as having been with Wolf’s Dragoons when they arrived in the Inner Sphere in 3005, so the timeline has been retconned to fit the Dragoon connections.  The CSI scenario pack placed the battle for Rochelle in 3003 which, again, doesn’t fit the Dragoon timeline.  Here we see that the battle for Rochelle took place over nine months from 3006-3007.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Kamose on 23 July 2013, 23:02:35
This comes from Katrina's own mouth in a context in which she has no reason to lie, in fact she has every reason to be totally honest in the telling of the story to Jeana Clay. Not to mention that Arthur is seventeen years dead and Katrina has been securely on the throne for two decades by this point so there's no reason to keep it secret if they were an item prior to Poulsbo.

There are a couple of other inconsistencies as well. For instance, Katrina says she came to Poulsbo to dedicate a monument to the Stealths; in the Warrior Trilogy she says she was there for a simple base inspection, which is backed up by Handbook: House Steiner's account of the events.
Thanks,RB. I didn't catch that.  I appreciate the citation, especially as it wast just to settle my curiosity.  Thanks again.
Kamose
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 24 July 2013, 04:01:37
Oh, I had a ton of fun writing this one.

The core of the scenario - a duel between a Charger and an Awesome - was written by me back in 1999, precisely to shut up people who kept telling me how great the Aweseome was and how much the Charger sucked.
Rewriting it as a BattleCorps scenario, I took the opportunity to fix the train wreck that was the timeline of Snord's Irregulars and established a canonically correct year for the end of the Rochelle campaign. This was after I had worked on the Snord's Irregulars Sarna entry and wanted to pull my hair out over the inconsistencies and obvious errors in the timeline. While I was fixing it I also established what happened to Melvin McFinney, and since balancing required a Panther among the rebel mercs - somewhat unusual outside the DC - I couldn't resist to mention Toothpuller and its notable pilot here before Hansen's Roughriders were even formed. (Did anyone even notice that?) Similarly, the Lone Wolves profile fit the setup so perfectly that I just had to mention them here. I don't like pulling new merc units out of a hat when an existing one fits the bill.

Has anyone ever actually played this scenario? It was thoroughly playtested by me, but I'd be interested in feedback from others who look at it with fresh eyes.

The use of the 15th Marik Militia as the OpFor raises some questions.  FM:FWL notes that the 15th took massive casualties in 3002 during an invasion of Loric, and didn’t return to service until 3008.  Was it rebuilding on Rochelle?  Was it “not quite ready…but we’re desperate” and thrown into the fracas on Rochelle despite not being fully rebuilt?  Frabby?
Remember that at this point, the defense campaign on Rochelle is finished. These Marik house troops probably didn't fight, and were only sent there afterwards to reinforce House Marik's claim to the "salvage" 'Mechs of their own merc units. Which in turn sounds like a perfect assignment for a rebuilding Marik Militia regiment.
The actual truth of the matter is that the Marik unit was more or less chosen randomly from any federal/House units that could conceivably be sent to Rochelle in that year, because the BC submission template demands a unit be named. My own research didn't reveal that the 15th was gutted and inactive at this time, so that's a plain oversight on my behalf. It's easy to imagine, however, that House Marik threw virtually anything into the frantic defense of Rochelle, or that they were sent to sheepdog the exhausted mercs who were going to be ripped off.

The only “Special Unit Ability” that would apply would be the 15th Marik Militia’s ability to “Force the Initiative.”  Its other special abilities stem from post-3050 developments (anti-mercenary fervor and Blakist ties).  The Lone Wolves special ability (being able to bring half their troops onto the map off any edge except the enemy’s home edge, a minimum of five hexes away) could be applied, but it is specifically contradicted by the setup, and would result in a swift end for the poor Awesome, which would have the Charger right on top of it from the scenario’s inception.
Since initiative is pretty critical in this scenario, any ability affecting initiative would probably ruin the balance. I've never played with special unit abilities, for which I have a mild dislike (I feel they're kinda redundant, and only add extra rules). None are mentioned in the scenario setup, and they wouldn't (imho) apply to a 1:1 duel anyways.

This battle also establishes the grounds for the legendary enmity between the Free Worlds League and Snord’s Irregulars.  One wonders what Rhonda was doing during all this?  Was she with the rear-guard that followed Snord and the rest to the port?
I'm not even sure if Rhonda was with her father early on, or when she joined her father. Also, the Manglers were leading a loose coalition of mixed merc forces. We can't be sure, for example, if Carlyle was a Mangler, a Lone Wolf, individual merc, or affiliated with another merc unit at this point when she decided to throw her lot with the Manglers and make for the starport rather than have her 'Mech confiscated.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 24 July 2013, 05:39:30
Thanks for the "behind the scenes" tour of the scenario, Frabby.  Much appreciated. 

The use of the 15th Marik Militia works for me.  If they've been rebuilding since 3002 and are fully restored by 3008, then they would certainly have a battalion or two good to go by 3007, and could have viewed this as a good exercise to build unit cohesion.

Rhonda's almost certainly around by this point.  In the setup for the first scenario pack mission, Rhonda is noted as having been the one to identify the ships carrying the musical instruments.  That's set in 3007 (though, to make it fit the revised chronology, I've moved it back to 3008).

Regrettably, I haven't played this scenario myself, but I hope to take my kids through all the scenarios once they're old enough.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 24 July 2013, 05:47:54
----- 1 Year Later -----

Date: April 11, 3008

Location: New Aragon

Title: Making a Name

Author: Jason Schmetzer

Type: Short Story (Weapons Free – BattleCorps Anthology exclusive story)

Synopsis:  Wolf’s Dragoons MechWarrior Austen Roderick faces disciplinary action after demonstrating cowardice under fire and deserting during a battle against the Northwind Highlanders on New Aragon.  Rather than having him shot, Major Sarah Weisz (acting CO of Delta Regiment) strikes him from the rolls of Delta and reassigns him (along with several other troopers awaiting disciplinary action) to Colonel Frank Wells’ Zeta Battalion.  Zeta has a reputation for heavy action and high casualties, necessitating a high turnover in the “all-volunteer” force.  Now Roderick realizes where the “volunteers” come from.

On the CCAF side of the lines, Wasp pilot John Waco (of Waco’s Rangers) awakens to the sound of Dragoon artillery pounding the nearby positions of the Northwind Highlanders.   He’s accompanied by Hopper Delms, the former majordomo of House Waco’s estates in the Capellan Confederation, who volunteered to continue in service after the formation of the Waco Rangers (serving John, rather than Wayne, whom he despises).  Stinger pilot Haines Keebler rounds out John’s recon lance.

The overall battle isn’t going well for the CCAF.  Three Northwind Highlanders regiments, the reinforced company of the Waco Rangers, and Tikonov and Chesterton Reserves regiments are facing five Wolf’s Dragoons regiments and five full-strength AFFS Regimental Combat Teams – over a thousand ‘Mechs.  The only saving grace is that the CCAF maintains aerospace superiority (having upgraded substantially after the Great Lee Turkey Shoot) and is keeping AFFS DropShips from ferrying the ground troops over the mountains, resulting in a stalemate.  Keebler warns John that he found an unguarded route through the mountains – El Diablo Pass.

Back with the Dragoons, the Command group meets to discuss strategy – Wolf, Cameron (communications), Weisz (Delta), Korsht (Gamma), Yukinov (Alpha), and Wells (Zeta).  Jaime takes responsibility for Delta’s casualties the previous day, and Roderick notes that everyone looks as ragged as they did in 3007, during extended operations on New Haiti.  Jaime reports that four more CCAF regiments are expected onworld within 2-4 weeks, with nothing available from the AFFS to counter them.  Unless the Dragoons can break the stalemate before they arrive, they’ll be caught between two Capellan forces and destroyed in detail.  Colonel Wells suggests putting everything into a breakout attempt through the El Diablo pass, hoping to smash through the Waco Rangers company before the Northwind Highlanders can reposition to seal it off.  Wolf concurs, planning to put two ‘Mech battalions and the 7th Kommando over the mountain range with DropShips to distract the Highlanders while the rest of the Dragoons move through the pass.  Zeta will take point through the pass.

Notes:  It’s interesting to see Zeta being used essentially as a penal battalion.  The odds aren’t quite as hopeless, since they’re all in Assault ‘Mechs, but the strategy is essentially the same as that used by the House Amaris Republican Guards (as seen in Desertion) with their penal battalions.  Somewhat hypocritical how the descendants of Kerensky use the same combat doctrines as the Usurper.

House Davion took New Aragon in 2930, during Operation ROLAND’S HORN, taking the CCAF defenders by surprise, since the attack violated the Armistice of Van Diemen IV.  The world appears to have changed hands multiple times since then, though the populace generally remained pro-Liao.  Ian Davion refers to it as “the crown jewel of the Sarna Commonality – keystone in the Capellan defense strategy.  Once we have it, the entire Capellan Confederation is ours for the taking.”  In 3011, Hanse Davion (First Prince Ian’s younger brother) is appointed as the planet’s military governor, and scores a diplomatic coup by enacting new policies to calm unrest on the pro-Liao world.  Strategically, New Aragon is positioned at the “neck” where the Sarna Commonality borders the Tikonov Commonality, and would therefore probably have been used as a major staging world for the “flexible response” system, sending out reinforcements to nearby worlds under threat.  Given its position, it was probably part of the district that contains Styk, Shensi, Hunan, St. Andre and Tsitsang.

Roderick keeps thinking wistfully of life back in the Clan Homeworlds, on Tranquil, to the point where his comrades have to remind him a few times that such things aren’t discussed in the Inner Sphere.  Part of the Dragoon mission training appears to have had a linguistic component, since everyone in sight is using contractions freely, only four years after departing Clan space.

The battle for New Aragon must certainly have been one of the largest aerospace battles of the late 3rd Succession War.  Given the standard composition of Davion RCTs, the presence of five suggests that the AFFS has at least ten fighter wings in-system – about 180 fighters (5 fleet wings, 5 ground support wings).  The Dragoons Orbital/Aerospace Operations Group contributes 22 additional fighters (one reinforced wing).  Yet, despite that rather hefty fleet, the CCAF still enjoys sufficient local aerospace superiority to keep the AFFS DropShips from ferrying their troops over the mountains en masse while simultaneously maintaining a safe corridor for their own reinforcements.  Given that, there are probably at least 500 fighters present in the system (or were, at the start of the battle), with attendant carrier DropShips.  By comparison, the CCAF was only able to put 70 aerospace fighters into space to defend Tikonov against an AFFS invasion force of 300+ DropShips and 14-16 fighter wings (250 – 290 fighters) during the 4th Succession War.  (However, the Wolf’s Dragoons SB writeup calls into question Liao aerospace superiority, noting that Liao aerospace victories tend to have been due to ambushes, following which Dragoon aerospace forces were able to drive off the CCAF fighters.)

The Wolf’s Dragoons SB says that both the CCAF and AFFS mobilized “all available forces” for the brutal struggle.  This is where House Liao’s “flexible response” strategy of letting an enemy attack and then rushing reinforcements to the targeted area appears to have paid off, since they were able to get what appears to be a major fleet in-system early on.  The Order of Battle on New Aragon appears to have been:  5 Dragoon Regiments, the 4th Deneb Light Cavalry, 2 Avalon Hussars RCTs, and 2 Crucis Lancers RCTs vs. the 1st and 2nd Ariana Fusiliers, Freemont’s Cuirassiers, Trimaldi’s Secutors, 1st and 2nd Kearny Highlanders, McCormack’s Fusiliers, and the Waco Rangers (plus presumably whatever militia and Home Guard units were assigned to the world).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 25 July 2013, 05:16:08
----- 1 Day Later -----

Date: April 12, 3008

Location: New Aragon

Title: Making a Name

Author: Jason Schmetzer

Type: Short Story (Weapons Free – BattleCorps Anthology exclusive story)

Synopsis:  Lt. John Waco’s recon lance patrols El Diablo pass, though they don’t expect to see any enemy ‘Mechs in the rugged, narrow terrain.  A sitrep from command warns that the Dragoons might try to exfiltrate through the pass, but the threat is considered minimal.  John remains wary, and contacts Edgerson, his point scout (in a Hornet), who lackadaisically reports that a battalion of Dragoon ‘Mechs is heading their way.  Moving up to confim, John sees nearly the entire Dragoon camp begin following the point battalion up the path towards the pass. 

He quickly assesses the situation and warns his father, demanding that the Northwind Highlanders get a regiment to block the pass or risk losing the whole planet.  Wayne says he’s coming with the rest of the company, but says that getting Highlander support will be problematic because there’s an ongoing feud between the elder Waco and Colonel McCormack of the Highlanders.  Wayne tells his son to pull out and save his own skin, but John insists on staying to guard the pass as long as possible.  Visions of glory dance in John’s eyes – having a scout lance hold back an Assault battalion would make the Waco Rangers’ reputation and guarantee the unit’s future as one of the premier mercenary units in the Inner Sphere.

In his Awesome, Lieutenant Roderick leads the Zeta charge up El Diablo pass.  He’s worried that his lance, comprised exclusively of fresh punishment-detail transfers from other regiments, won’t fight together effectively given only half a day of joint simulator exercises.

As the Zeta assault ‘Mechs come into view, John Waco orders his scout lance to engage.  The light ‘Mechs make excellent use of terrain and maneuver, but the Zeta troops continue to bull ahead, relying on their superior armor and firepower.  The Waco Rangers use their ‘Mechs’ jump jets to set a section of the forest in the pass ablaze.  However, after a short time, they run out of room to withdraw, with no sign of reinforcements. 

The Zeta ‘Mechs plow through the wall of fire and shrug off the Waco Rangers’ weapon fire.  The Hornet is the first to die, and John’s Wasp is dismembered by a Victor as it attempts to flank Roderick’s Awesome.  John ejects and seeks cover under a log.  Unfortunately, that means that a Zeta Stalker trying to draw a bead on a Waco Stinger doesn’t even realize it when it steps on him and crushes him flat.  Of John’s lance, only Keebler’s Stinger escapes.  Roderick reports the pass as clear, and gets an immediate field promotion to Captain.

Notes: These aren’t the longest odds that any BattleTech character has faced, but John Waco is no Kai Allard-Liao, and El Diablo pass isn’t the Great Gash.  (Though, with no apparent road through the pass – meaning it has no local economic value - and it representing a strategic liability, one wonders why a scout lance was assigned to guard it rather than simply rigging it with pentaglycerine and blocking it early on, removing it from the equation and freeing up some scouts.)  Chalk it up to Wayne Waco’s wretched leadership skills – demonstrating a talent early on for surrounding himself with cronies and starting feuds with other unit commanders.

Despite his sympathetic portrayal in this story, John Waco is far from blameless in his demise.  He disobeyed direct orders from his superiors to pull back and engaged an Assault battalion with a recon lance, all in the name of seeking glory for himself and his family’s regiment.  Would John have been a better commander than Wayne?  Perhaps.  But he’d probably have gotten the whole regiment killed attempting a glory-hound maneuver within a few years.

Historically, once the Dragoons were through the pass, they ravaged the Capellan supply lines and rear areas, and threatened to cut the Liao forces off from the DropPort.  The surviving Capellans extracted off-world well before their reinforcements could arrive, leaving the world under the flag of the Federated Suns, much to Prince Ian’s delight.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 25 July 2013, 05:25:11
Wayne Waco and his unit were actually one of the more reliable and capable merc units out there.
Their service record is just fine (to the point of almost succeeding in trapping the Black Widow Company where two Kurita regiments were made to look like idiots), and their 'Mech roster is kinda impressive for the time. The Dragoon feud and a weird run-in with Snord's Irregulars are the only black marks where the Waco Rangers' looked really bad.

Waco senior went on the mad side after his son was killed, which I can understand to a degree. It's the unit following him that had me wondering, but I chalk it up to Waco's leadership skills.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: FedSunsBorn on 26 July 2013, 00:06:27
Taking on an assault mech battalion in bug mechs is either very brave or very crazy. I vote the second one. If John Waco and his lancemates were in Jenners, Panthers or Javelins I might have a slightly higher opinion of him since a good back shot could cripple even an assault mech but bug mechs cannot take on other mechs much less assault class ones.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 26 July 2013, 06:10:04
----- 1 Month Later -----

Date: May 8, 3008

Location: Hunan

Title: Making a Name

Author: Jason Schmetzer

Type: Short Story (Weapons Free – BattleCorps Anthology exclusive story)

Synopsis:  The surviving Waco Rangers have convened at the Morningstar Spaceport on Hunan, to which they retreated after being outmaneuvered by the Dragoons on New Aragon (where the Northwind Highlanders are still fighting a desperate holding action).  After viewing the BattleROM from Haines Keebler’s Stinger, Wayne Waco demands that his men swear a “Death Oath” against Wolf’s Dragoons in retaliation for the death of his son.  Keebler refuses, tears off his Waco Rangers patch, and leaves, joining Hopper Delms outside. 

Keebler tells Hopper about the “Death Oath” and says that he feels responsible for John’s death…that the Dragoon Stalker only moved where it did because Hopper tried to reach John’s position for extraction.  He says he left the Rangers because the ones remaining, who were willing to take a Death Oath against the Dragoons, are insane.

Notes:  Despite their loss on New Aragon, the Waco Rangers go on to become a successful, if eccentric, regiment-sized mercenary unit.  They were used as the exemplar of the “mid-size” mercenary unit in the original Mercenary’s Handbook, compared to the Eridani Light Horse (large and elite) and Wilson’s Hussars (small and struggling).  A ComStar Mercenary Review Board hearing later cleared the Dragoons of any wrongdoing in regards to John’s death.

Looking at Wayne Waco’s biography in the Mercenary’s Handbook, it appears that he’s 40 at this point, and John is 18.  (Of course, the bio info has to be taken with a grain of salt, since it also says he was born on “the Liao world of Le Blanc.”  You know, the Liao world in the Draconis March about halfway between Robinson and the Combine border. ;)  Ah, the early days…)  [Note: The MH entry spells it "Leblanc," rather than "Le Blanc," so the best correction I can offer is that the author meant "Lesalles," which is a Liao world.]

It also places Wayne as a former company commander in the 1st Tau Ceti Rangers, who mustered out to form his own unit when House Liao disbanded the unit in 3007.  This begs the question – why would it be up to a Successor House whether or not a mercenary regiment disbanded?  Granted, the name of the 4th Tau Ceti Rangers implies the existence of other regiments in the past, but why wouldn’t the troops from the 1st be folded into the 4th? (On a contrarian note, the FM: Mercenaries writeup for the 4th TCR states flat out that the unit has never been any stronger than a single regiment since the remnants of the former SLDF 81st Mechanized Infantry Division turned mercenary after being decommissioned due to excessive combat losses following the Star League Civil War.)  Perhaps the 1st Tau Ceti Rangers was an experimental CCAF unit that was intended to work in conjunction with the long-time mercenaries.

Waco’s biography also hints at the origins for his feud with Colonel Henrietta “Harry” McCormack of the Northwind Highlanders.  It indicates that, at age 19, he served in the 2nd Kearny Highlanders regiment, and met and wed fellow MechWarrior Fiona Richel (who died in 2998).  Perhaps Waco holds Henrietta responsible for Fiona’s death (due to a Davion airstrike).  My impression of the Highlanders was that they had remained very clannish after the fall of Northwind, and preferred to keep membership in the Highlanders mostly to clan members (the attitudes shown towards outsiders in Main Event and Highlander Gambit are the basis for this impression).  So how did Wayne Waco, a certified outsider (from Le Blanc?) get posted to the Highlanders fresh from the academy?  Perhaps, without the population of Northwind to draw from, the recruit pool for the Highlanders was looking pretty sparse, forcing them to bring in outsiders to replace battlefield losses.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 27 July 2013, 06:14:55
----- 4 Months Later -----

Date: September 8, 3008

Location: Tortuga Prime

Title: Opportunity

Author: Jeff Kautz

Type: Short Story (BattleCorps)

Synopsis:  The story opens as a tough seventeen-year old girl throws some drunks out the doors of the Dark Horse Pub in Tortuga Prime’s outland wastes.  At this age, Paula Trevaline is red-haired and green eyed, and heartily objects to being called “Peanut,” the nickname her father gave her before walking out of her life.

Thunderous footsteps from outside announce the arrival of MechWarrior Blackjack Magee, a craggy old pirate who drops by every few years to score free drinks while regaling the regulars with his stories.  At the end of the night, Blackjack and Paula are alone in the bar.  She serves him a special drink.  He compliments her looks, saying she reminds him of a former bartender – Katina.  Paula refreshes his memory, noting that he raped, tortured and murdered Katina while Paula (age nine) watched.

Paralyzed by the poison in his drink, Blackjack can only look on in horror as Paula soaks the building (and Blackjack) with alcohol, and tells him that her mother had been a pharmacist, and had known how to use the venom of the native Tortugan scorpion – the highest life form on the planet.  She holds up a vial and tells Blackjack he can have it if he gives her the security codes to his ‘Mech.  Once he tells her the code, she grabs her duffelbag from behind the bar and departs, pausing only to shoot Magee in the forehead with her laser pistol on the way out, fulfilling the promise she’d made to her dying mother.

She ignites the alcohol-soaked bar on her way out, and looks over Magee’s BattleMech – a Banshee bearing the moniker “Lady Red.”  Paula resolves to rename it as “Lady Death.”

Notes:  Objectives: Periphery and Periphery 1st Edition note that the highest native lifeform is “Plant,” so either Paula was lying about the scorpions being Tortuga’s highest native life form, or Katina Trevaline’s discovery of native scorpion-analogues died with her, leading to their being overlooked by David Lear’s and ComStar's researchers.

Paula’s appearance shifts substantially over the years.  By 3025, she has “waist-length red hair and gray eyes,” (as opposed to green/gold in this story) and her picture in Field Manual: Periphery shows her hair as more brown than red.  (She also straightened her hair and appears to have ditched the eye tattoos and the poisoned fingernails, comparing it to her picture in the Periphery 1st edition book.)

Within seven years, Paula will have gone from barmaid to “Dame Murderess Extraordinaire” and de-facto ruler of the Tortugan pirates.  Here, she’s just portrayed as vengeful, but the Periphery book characterizes her as “arrogant and cruel.”

It's not clear what Paula's relationship to Blackjack is, but since he appears to have named his 'Mech after red-haired Katina Trevaline (out of some sort of twisted love for her, Paula thinks), it's possible that he might be her father, though that would imply that Katina kept her maiden name or that Paula took it to deny her father's lineage after he walked out on them.  (The name change is understandable - few would tremble at the coming of the dread pirate queen, "Peanut Magee.")
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: FedSunsBorn on 27 July 2013, 20:09:12
Calling Paula Trevaline "Peanut" made me nearly spill my drink...thanks.  :D
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 27 July 2013, 23:26:01
----- 1 Month Later -----

Date: October 15, 3008 [See Notes]

Location: Danais

Title: Amber Surprise

Author: Blaine Lee Pardoe

Type: Scenario (Cranston Snord’s Irregulars)

Synopsis:  Cranston Snord’s Irregulars has been contracted to raid a Marik repair center on Danais.  Snord’s interest in the contract is piqued both by his unit’s need for funds, and by indications that two entertainment vessels had been downed in the heavy jungles on Danais during the fall of the Star League, one of which contained a collection of some of the rarest musical instruments held by the Star League, in transit from Terra to Sierra.
 
Dropping in along with the Green 32nd Lyran Guards, they found that the FWL was setting up an aerospace fighter production facility there, and that the Marik Militia was using the ruined ships as their headquarters.  Snord’s command lance (which had hoped to do some quiet looting during the battle) finds themselves facing off against the Command Guards of the Marik Militia’s “Amber Regiment.”  (21st Marik Militia – See Notes)

Notes:  The Snord/Dragoon chronology issues continue to affect some of the early scenarios.  The introduction to Amber Surprise indicates that Snord was summoned by Katrina Steiner to Chaffee in mid-year 3007, and assigned to hit Danais.  At mid-year 3007, however (per Twins), Snord had just escaped offworld from Rochelle.  Per the CSI scenario pack, he first went to Clinton and spent several months refitting, then spent two months on New Kyoto, then struck Wing and returned to Clinton for R&R.  The best resolution seems to be that Snord (speaking to Thelos Auburn) misremembered the year, meaning that the meeting on Chaffee was in mid-year 3008, rather than 3007.  (Snord tells Auburn “I think it was mid-year 3007 when…” so there’s some wiggle room on the date.)  Since Chaffee is about three jumps from Clinton, and then it’s six more jumps to Danais (assuming no command circuits were used), that places the Danais assault somewhere in October 3008.

The setup for this scenario was mind-boggling, raising several questions.  Why would Star League ships have been carrying museum-class musical instruments to Sierra?  The maneuver isn’t without precedent, I suppose, since we have two separate accounts of Vatican treasures being spirited off Terra and shipped out to the Periphery to save them from Amaris’ predation.  Perhaps some Terran museum curator had similar ideas.  There’s no way that the FWL would have shot down Star League ships during the Civil War, so this must have happened during the years between the end of the Star League civil war and the start of the First Succession War, when rival Houses were starting to lay claim to Hegemony worlds (and sometimes fighting over them, as with the Towne debacle).  Marik forces probably suspected that the ships were treasure vessels and wanted to grab whatever someone was trying to sneak out of the Hegemony.  (However, since the instruments were going to Sierra, they would have ended up in the FWL anyways, without anyone having to fire a shot.)

The next question is – why were the DropShips anywhere near Danais’ gravity well?  If they were just passing through the system on the way to Sierra, wouldn’t they have been out at the jump point, attached to their JumpShip?  The only scenario I can see for them to have crashed on Danais would be if the Marik forces attacked their JumpShip and disabled its K-F coils, causing the DropShips to detach and try to flee to Danais.  Either pursuing forces or interceptors based on Danais engaged the ships once they reached the planet, causing them to crash.

The ships are called “entertainment vessels,” but they aren’t Monarch or Princess-class passenger liners – the accompanying illustration shows at least one to be Union-class.  Had rogue SLDF troops (a unit already planning to join a House) planned to use the historical artifacts to buy their way into Sierra’s high society (such as it is)?  Given Amaris’ penchant for looting during the occupation, it’s quite possible that these instruments were recovered from Amaris treasure caches (like the one where thousands of people were sealed in and forced to eat each other) on Terra.

There’s no “Marik Militia: Amber Regiment” listed on any TO&E, but the House Marik SB notes that the command staff of the 21st Marik Militia was captured during a Lyran raid on Danais in 3007 (per the original chronology of Snord’s Irregulars), so the unit in question is pretty clearly the 21st.  The Marik sourcebook says that, without a command staff, the regiment’s survivors were disbanded and folded into other Marik Militia regiments.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 28 July 2013, 07:02:15
That's the old BT question from the SW era - when is a factory a factory (as opposed to a well-stocked spare parts depot, an assembly plant, a repair/refit workshop, or any combination of these)?

I tend to agree with the assertion that Eire MechWorks must have been producing full BattleMechs at some point, presumably up until during Morgan Kell's early life, and was reduced to producing parts only recently (i.e. in the late 2900s).
I disagree with the Grasshopper being produced there though; this is a relatively rare design typically seen in the CC and FWL area. As a counter-proposal, I'd suggest the Goliath. It's apparently out-of-production by 3024, yet there's a curious sidenote in HB:Marik p. 114 (PDF: p. 116) where it says the Lyran regiments are well-stocked with Zeus's and Goliaths, which to me seems to indicate the Lyrans used to produce Goliaths.

Herb's addressed the Eire BattleMech Company of Arc-Royal in the Ask the Developers forum.  He says that Morgan's recollections of 'Mechs walking off the factory floor are attributable to 'Mechs being serviced there, rather than being produced there.  All Eire ever produced was 'Mech parts until being turned into the Arc-Royal MechWorks.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 28 July 2013, 23:18:47
----- 1 Year Later -----

Date: 3009

Location: Alula Australis

Title: The Stumble Raid

Author: Blaine Lee Pardoe

Type: Scenario (Cranston Snord’s Irregulars)

Synopsis:  In 3009, the 19th Lyran Guards assaulted Alula Australis with Cranston Snord’s Irregulars in support (insofar as it didn’t interfere with their search for a cache of rare portraits by Davials, the famous artist), but met strong resistance from Marik troops.  Attemps to extract failed, due to aggressive DropShip interdiction by the 405th Aerospace Wing (part of the Alula Australis Static Defense Unit), which operated from a hidden base.  Faced with the unpalatable choices of getting shot out of the skies while trying to retreat offworld or going out in a blaze of glory charging into the teeth of the Marik ground forces, Snord instead launched a mission to find and destroy the 405th’s hidden aerodrome.

Snord’s recon lance found the base, but was nearly overwhelmed by Marik fighters and the base’s perimeter defenses before reinforcements (both Snord and elements of the 19th) arrived to save the day.  The Lyran raiders successfully retreated back to Commonwealth space.

Notes: The Marik ground forces aren’t named, but based on the Historical: Brush Wars deployment tables, the Iron Guards were the world’s garrison in 3014, so they’re probably the OpFor in this engagement.  The Iron Guards are an all-volunteer Regular/Fanatical medium-weight unit with high turnover that prides itself in never retreating.  The scenario notes that the 19th Lyran Guards were victorious at the end (before sending reinforcements), but that was probably only a skirmish with the Iron Guard’s pursuit detachment.  Had the Lyran Guards truly been victorious over the whole Marik force, there would have been no need to withdraw, and Snord’s mission to take out the base would have been rendered irrelevant.

The veteran 19th Lyran Guards – The Scarlet Guards – arrive on turn eight with an Archer and a Rifleman.  This is pretty much the unit’s swan song – a Heavy Veteran line regiment getting chased off a League planet by Medium-weight provincial volunteers of Regular quality.  Perhaps as a result of this ignominious outing, the unit sat out the 4th Succession War and War of 3039 as an unused reserve force on Baxter.  The unit met its end in 3051 when it was destroyed on Jabuka by the Steel Vipers’ Alpha Galaxy.

Alula Australis is one of the most misspelled systems in the sourcebooks, seen alternately as “Alula Australia” and “Aluha Australus.”

Initially, the scenario pits a lance of Irregulars’ ‘bug’ ‘Mechs led by a Phoenix Hawk up against the base, which has ten gun emplacements, four LAMs, and ten grounded fighters, which can’t take off but can rotate in place and fire.  (So, essentially, 20 turrets and four mobile LAMs).  The Irregulars’ goal is to destroy five fighters and then withdraw off the southern edge of the map.  The 405th’s goal is to destroy six ‘Mechs before losing a fourth fighter.  A medium/heavy Irregulars lance arrives on turn 4, and two heavies from the Lyran Guards arrive on turn 8. 

The four Sabres are the obvious target, since they’re the easiest to destroy and least capable of fighting back.  The Irregulars’ recon lance sets up anywhere they want to, pretty much, so they could start off right on top of the Sabres.  Therefore, the gun emplacements should be deployed to heavily cover the light fighters, leaving the medium and heavy fighters to fend for themselves.  The 405th’s best bet is to treat the fighters as turrets and do what they can to concentrate as much firepower on any available target, while the LAM lance focuses on one enemy at a time – swooping in using AirMech mode and slaughtering the bug ‘Mechs.  The Marik player may want to concentrate the Sabres in the north, since the bugs have to get off the southern edge, so if they go for the easy targets, they’ll have to run a gauntlet of death all the way across the map.

For the Irregulars’ player, I’d recommend playing it conservatively, depending on how the Marik player deploys the fighters and gun emplacements.  If you put your Recon Lance near the southern edge for the initial deployment, they can scoot whenever you like (like, when they’re down to two members), without costing the force much firepower.  There’s no time limit to the scenario, just a kill limit, so get your vulnerable units out of the way of the LAM pack and wait until your medium and heavy reinforcements arrive to start engaging the target fighters.  Your saving grace is that the gun emplacements aren’t listed as being turreted, so they’ll have blind spots.  By destroying an emplacement or two, you can carve out a “safe zone” from which you can engage some fighters with your reinforcements without coming under fire from the perimeter defenses.

The Marik LAM lance is exactly the same configuration as Jeremiah Youngblood’s Long Range Recon Patrol lance in the Kell Hounds a few years later.  One theory is that Jeremiah Youngblood may have been attached to the 19th Lyran Guards at this point, and acquired his Phoenix Hawk LAM as salvage, then gone mercenary and joined the Kell Hounds. 

The Iron Guards insignia is something of a mystery.  The FM:FWL entry specifically states that it’s a picture of a ‘Mech foot stomping a Lyran mailed gauntlet.  However, the art on the page is crosshairs over a Lyran Zeus.  Looks like the art and writing departments weren’t communicating well at FASA that week.  (Or, perhaps the artist read the art note and couldn’t figure out how to make a foot on a glove visually interesting.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: BrokenMnemonic on 29 July 2013, 02:49:35
Looking at Wayne Waco’s biography in the Mercenary’s Handbook, it appears that he’s 40 at this point, and John is 18.  (Of course, the bio info has to be taken with a grain of salt, since it also says he was born on “the Liao world of Le Blanc.”  You know, the Liao world in the Draconis March about halfway between Robinson and the Combine border. ;)  Ah, the early days…)  [Note: The MH entry spells it "Leblanc," rather than "Le Blanc," so the best correction I can offer is that the author meant "Lesalles," which is a Liao world.]
Another possibility - and I admit, it may not be anything like what the original author had in mind - is that given that other sources have indicated that the Confederation has lots of systems with more than one inhabited world in, the Liao world of Le Blanc may be like the Liao world of Thomas that Pavel Ridzik apparently ruled... a secondary world in a system with a different name whose location has never been clearly identified.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 30 July 2013, 06:12:55
----- 1 Year Later -----

Date: July 1, 3010 [See Notes]

Location: Uhuru

Title: To the Rescue

Author: Blaine Lee Pardoe

Type: Scenario (Cranston Snord’s Irregulars)

Synopsis:  After taking moderate damage during a drawn-out campaign on Uhuru, Rhonda Snord leads an unauthorized night raid against the 15th Marik Militia’s basecamp, hoping to shake them up and snatch some of their supplies.  A heavy fire lance from the 15th uses newly developed ECM to degrade the Irregulars’ night sensors (the so-called “DarkScan 360”) and ambushes Rhonda’s foraging party.
 
Fortunately for Rhonda, Cranston had put a tracking device on her ‘Mech, and followed her.  They arrive on turn five to turn the tide.  The Irregulars’ goal is to escape to the north with at least five ‘Mechs, three of which have to have been part of Rhonda’s five-‘Mech raiding force.

Notes: The OpFor is, once again, the 15th Marik Militia – The Polyphemus Division.  Looks like they’re spoiling for a rematch with Snord, now that they’re fully rebuilt and returned to active duty.  After this scrape with Snord’s Irregulars, FM:FWL notes that the 15th went on to successfully raid Cor Caroli for engine parts later in 2010.  That’s four jumps away, so about a five week transit.  Thus “To the Rescue” can’t take place any later than, say, October 2010.  To give the 15th time to wrap things up on Uhuru and take care of repair and resupply, let’s put this scenario at mid-year 3010.

The introduction of new ECM technology by the Free Worlds League in 3010 is mildly surprising, to say the least, given that this period represents the nadir of the LosTech era.  The Capellans didn’t field their prototype ECM package until fifteen years later, and the Star League-quality Guardian ECM didn’t reappear until 3045.

The Marik forces want to take out three of Rhonda’s five-man band.  Throw everything you can get at one of the Wasps.  They’re thinly armored to begin with, and with the pre-existing damage, won’t take much more of a pounding, so a lucky PPC or missile strike could take it out.  Once one of the bugs is squished, focus on Sneede’s Rifleman and H’Chu’s Thunderbolt, which are slow enough for your heavies to catch.  You don’t want to get into a situation trying to catch a Shadow Hawk or Wasp bounding through the woods at night, but the Irregulars’ heavies are nice, fat, slow targets.  You’ve got lots of LRMs from your Archer and Crusader, so you might consider using your Wolverine as a spotter and, while using direct fire weapons to potshot the Wasp, drop flights of LRMs on the Irregulars.  Things get a mite hairier once Cranston’s rescue team show up, but you still have three heavies and a medium against seven banged up, night blind mercs, and you only need to take down three, then withdraw to claim victory.

This is a complicated scenario for the Irregulars.  Rhonda’s troops are heavily damaged to begin with and in no shape for a fight, and the sensor jamming makes it hard for them to connect with the Marik forces.  The Shadow Hawk and the Wasps will be able to dodge around the Marik troops (though the Wolverine may be able to stay on their heels), but the Thunderbolt and Rifleman aren’t so lucky.  Likewise, the “rescue party” of an Archer and Warhammer will have to bull through, rather than sneaking past.  Probably the Irregulars’ best bet is to hang back and try to draw the Marik forces south, then rush a few en masse and do a lot of kicking in hopes of crippling some legs.  Once the Marik units are suitably slowed, the Irregulars can race north and hope to put some terrain between themselves and the pursuing Mariks.  The Marik accuracy should suffer as well, since it’s nighttime, though their “DarkScan” units are apparently fully functional.  Jake Walmar’s Warhammer should have a searchlight that could even the odds for a bit, if you use the night fighting and searchlight rules.

Rules for night fighting didn’t exist at the time this scenario was published, but the +2 penalty suffered by the Irregulars reflects the intent.  The fact that the DarkScan 360 scanners apparently negate the night-fighting penalties (similar to a spotlight, but without making the source vulnerable) probably represents the use of magscan (aka EM) sensors.  The developers (Paul) stated that the DarkScan is not a unique piece of technology that has its own special game rules.
 
Under the old Tactical Handbook ruleset, units using EM sensors could get bonuses to target bigger ‘Mechs (-1 to TN for Medium, -2 for Heavy, -3 for Assault, -1 if fired previous turn, etc.).  Since the Marik troops are mostly Heavy, the Irregulars would get a -2 bonus (cancelling the +2 night fighting penalty), but use of ECM would knock the EM sensors out, restoring the +2 penalty.  The Tactical Handbook rules say that any unit targeting a unit with an ECM suite gets a +4 penalty (which would equate to a +6 at night, then -2 for heavies for a net +4), but perhaps this primitive Marik ECM just negates the bonus, rather than giving the mega-penalty that something like the Guardian or Angel would dish out.  This seems similar to the explanation given for the Listen-Kill missile system – a significant battlefield advantage accrued to those using specialized warheads, but a simple plug-in EM module was soon developed to counter it and became standard equipment on most ‘Mechs within a few years.  The 15th Marik Militia appears to be using a similar plug-in EM module that specifically degrades magscan sensors, but not to the extent that a Guardian would.

The current ruleset does not use electromagnetic sensors – aka ‘magscan’ – except as part of the double-blind rules for detecting enemy units.  I can see why, since, like many of the Tactical Handbook rules, they were ridiculously unbalanced.  Given the relative rarity of ECM until the Jihad era (and certainly during the Succession Wars), there’d almost never be any reason to use vislight sensors, since it’s almost always the equivalent of a targeting computer or pulse laser bonus or better for no weight and no cost.

You can run the scenario with just the base +2 penalty to the Irregulars, but to better reflect the more modern rulesets, I’d recommend applying “Moonless Night” modifiers from Tactical Operations (which make it more costly in MP to move safely, harder to hit targets, and increase PSR difficulty) and the EM sensor rules from the Tactical Handbook, which help to offset the moonless night gunnery penalties (though giving only a +2 penalty to reflect the lower efficacy of the Marik prototype ECM).  Hopefully, the result will be a tense match for both sides, rather than a frustratingly easy slaughter of the mercenaries by Marik forces.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 30 July 2013, 17:34:48
When was this scenario written?  Was the sourcebook published when FASA unleased the Clans?  I think it was interesting Rhonda was command a 5-Mech force, like the Clan formation usually operate.  Is this a fluke?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 30 July 2013, 18:47:45
When was this scenario written?  Was the sourcebook published when FASA unleased the Clans?  I think it was interesting Rhonda was command a 5-Mech force, like the Clan formation usually operate.  Is this a fluke?

It was one of the first BattleTech products, released in 1986, covering Snord's Irregulars in the closing years of the 3rd Succession War.  I think the Clans were introduced in 1989.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 30 July 2013, 18:54:18
It was one of the first BattleTech products, released in 1986, covering Snord's Irregulars in the closing years of the 3rd Succession War.  I think the Clans were introduced in 1989.
Ahh, sorry.  I wasn't sure what year scenario book was released. Didn't know how far in advance they were planning them. Properly was a fluke.  A fluke that works nicely well since they later said Snord and some of his friends were Clan in origin.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 30 July 2013, 18:58:55
It certainly could have been foreshadowing.  The whole Dragoon reveal seems to have been planned out from the get go, so the Snord reveal goes along with that.  The five 'Mech formation here seems to be an ad hoc thing, especially since most of the unit consists of Spheroids not in on the secret.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: roosterboy on 30 July 2013, 19:56:10
The whole Dragoon reveal seems to have been planned out from the get go, so the Snord reveal goes along with that. 

That the Dragoons were from Kerensky's exodus, yeah. But from things that have been said over the years, not to the level of details like five-Mech organization, etc. In this case, I think it's just a coincidence.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 30 July 2013, 23:21:21
----- 3 Months Later -----

Date: October 3, 3010

Location: Galatea

Title: Not the Way the Smart Money Bets

Author: Michael A. Stackpole

Type: Short Story (BattleCorps)

Synopsis:  Morgan Kell (last seen departing Poulsbo in a hurry in 3005) and his younger brother Patrick arrive on Galatea to live their dream and start up their own mercenary company – the Kell Hounds.  Coming off the DropShip, they’re greeted by Gordon Franck, with the Lyran office of Mercenary Relations, who insists on escorting them to a meeting with General Volmer.  Morgan accompanies Franck in a VTOL transport, while Patrick heads to their hotel, the Nova Royale.

On the VTOL, Franck compliments the Kell brothers’ skills, but warns them that there’s a sharp difference between “platinum” Galatea and “rust” Galatea, and that many “rust”-level mercenaries have heard about the Kell Hounds’ formation through recruiting officers, and that managing expectations will be difficult.  Franck further hints that the man who controls the “rust” level, crime boss Haskell Blizzard, enjoys having impoverished MechWarriors stuck onworld, hoping for contracts, because the profit margins in selling salvaged equipment to desperate mercs are quite rewarding, and he’d rather not have Kell and his family's Eire BattleMech Company interfere with that market segment.  Blizzard is well connected, and his granddaughter is the wife of the son of the head of the Lyran garrison, General Volmer.

Morgan responds that he hasn’t come to Galatea to start a mercenary company.  He has a dream of putting together a force to fight for human freedom from tyranny – something that his recently deceased (in August, from cancer) cousin Arthur Luvon had been passionate about.  Franck asks if he’s hiring administrative staff.

Taking a taxi to the hotel, Patrick gets his own set of advice from his driver, Walter de Mesnil, who cautions him to hire the best candidates, not just the first ones that come along.  Patrick asks Walter to refer any of “the best” he knows to him, and calls him a talent scout.  In the hotel itself, he’s accosted by Hector Damiceau, a representative of “certain interests” (the Free Worlds League) willing to pay the Kells not to form a new mercenary group.  The FWL feels that the Kells’ ties to Archon Steiner make them untrustworthy as mercenaries, and more of a personal bodyguard force loyal to Katrina personally rather than the Lyran state.  When Patrick doesn’t respond to the bribe, Hector brings up his bodyguards to abduct Patrick, hoping to use him as leverage against Morgan.  However, Walter arrives in the nick of time and puts a holdout needler to Hector’s neck, forcing him and his goons to back off and depart.  After they leave, Walter mentions that he’s got a nearly functional Blackjack, but hasn’t been able to buy an actuator to get it fully on-line, since he doesn’t want to risk getting a loan from Haskell Blizzard.  Patrick hires him on the spot.

Back at Volmer’s office, Morgan cows a disrespectful aide, Lt. Saxinger, then meets Volmer in the ‘Mech bay.  He realizes that Volmer has been using his position to run Galatea as his private fief, and Morgan represents a potential threat to the status quo.  Rather than show weakness by trying to go in under-the-radar, he resolves to be confrontational to get Volmer out of his comfort zone.  Volmer is dismissive of Morgan’s ties to Katrina Steiner, and says that his responsibility is to the people of Galatea moreso than to the Archon.  He demands that Morgan submit his list of recruit candidates to his office and allow Volmer to approve or deny each one, in the interests of “maintaining the delicate balance” on Galatea (essentially barring any MechWarrior in debt to Blizzard from serving in the Hounds).  He also insists that Morgan hire his son at the rank of Major to serve as a liaison officer on Galatea, and that Patrick Kell be forced to issue a public apology.  Morgan refuses point blank and accuses Volmer of bluffing, while the real power resides with Blizzard.  He tells Volmer to stay out of the Kells’ business, or he’ll bring his command down around his ears.

Back at the hotel, the Kell brothers talk strategy with new friends de Mesnil and Franck.  They decide that Damiceau isn’t much of a threat since he’ll be hanging back to see who comes out on top in the conflict between themselves and Volmer.  They expect Blizzard to strike at them soon, but Walter says he knows some anti-Blizzard individuals who could help with security.  First order of business in the long-range plan is to recruit technical staff, and the best techs are all on Blizzard’s retainer for his gladiatorial games.  A “demolition derby” is scheduled for that evening on the north side, and Morgan plans to attend with Franck.

The Gaslight Factory arena is a huge rectangular battlezone with ballistic polymer protecting the viewing areas.  The audience is primarily from Galatea’s ‘platinum’ strata.  The few mercenaries in uniform are universally shunned, but Morgan fits right in wearing a sharp business suit.  The opening match is a Commando and a Panther with powered-down weapons and fiberglass armor.  The Commando handily defeats the Panther, though to Morgan’s eye, it looks like the Panther’s targeting system was sabotaged.  As the cleanup crew hauls the wreckage away, Morgan is invited to join Blizzard in his private box.

Meanwhile, Patrick is checking out the social scene at Club Manning, still stewing about being taken unawares by Damiceau and requiring rescue.  He joins a dance class and meets a dark haired woman named Tisha, a Galatean native.  She takes him for a newly arrived merc looking for a contract, and advises him to steer clear of Blizzard’s crew or other dodgy merc units.  She also warns him to steer clear of the Kell Hounds, since they’ll attract desperate mercs and will have trouble getting a contract as a green-on-paper regiment.

Back at the arena, Blizzard welcomes Morgan to his skybox.  After some initial pleasantries, Blizzard tells Morgan that if he interferes with his operations, he’ll have the Kell brothers killed, diced, and scattered in the desert wastes.  He tells Morgan he can operate on Galatea as long as his personal profit is ensured.  If he wants to hire MechWarriors indebted to Blizzard, Morgan will just have to pay off their debts, plus interest.  To demonstrate his sincerity, he orders his men to break Franck’s arm and throw him out, telling Morgan that if he tries to protect Franck, he’ll make a call and have his men hurt Patrick instead.  Morgan quickly agrees to the debt buyout deal, but Blizzard nonetheless orders his agent following Patrick to mark his jacket, just to prove that he could have hurt or killed him if he’d wanted to.

As Morgan prepares to depart, the Commando pilot enters – Tommy “Titan” Volmer, the General’s son (and by extension, Blizzard’s great grandson).  Due to a bad (yet unexplained) personal history with Patrick Kell, Titan prepares to attack Morgan, but Blizzard restrains him, telling him that it wouldn’t do to punch his new employer.  Blizzard intends to make Morgan hire Titan as the Kell Hound liaison officer on Galatea.  Blizzard dismisses Morgan with a speech about how he’ll never be able to win, because Morgan still has ethics, while Blizzard happily occupies the moral low-ground.  Morgan responds that Blizzard’s assertion might be true, but he won’t like the damage that takes place as they find out.

Notes:  Morgan introduces himself at one point as being “late of the 10th Skye Rangers.”  He was apparently allowed to resign to form his own mercenary regiment.  (I guess that “Deny this man, Morgan Kell, nothing.  – Archon Katrina Steiner” note comes in handy to cut through the paperwork.)  Once he received a large sum of money from Arthur Luvon’s will, Morgan must have pretty much immediately withdrawn from the Skye Rangers, collected Patrick, and headed to Galatea.  There was barely a two month window between Arthur Luvon’s death in August and the Kell brothers’ arrival on Galatea in early October.  That must have been a very busy September for Morgan and Patrick.

Franck notes that the Kell family controls the Eire BattleMech Company on Arc-Royal, which is “rather important to the defense of the nation.”  However, line developer Herbert Beas confirmed that Eire is just making minor, yet important components at this point, not ‘Mechs.  He attributes the ‘Mechs Morgan saw coming out of the factory in his youth as ‘Mechs getting parts installed there, rather than being fully constructed on Arc-Royal.  Thus, Franck’s statement can be read as sucking up to someone with a close relationship to the Archon, in time-honored Lyran fashion.  Eire at least makes actuators, since Morgan muses on having access to such parts from the family company.

While trying to puzzle out the identity of Damiceau’s backers, Patrick muses that the Lyran Commonwealth shares borders with the Draconis Combine and Capellan Confederation.  Unless he’s counting the region right around Terra, that’s a very odd statement to make.  The only recorded Lyran/Capellan fight up to this point had been when Lyran mercenaries raided Westphalia during the 2800s.  In fact, the Steiner sourcebook states flat out that “the Lyran Commonwealth shares no common border with the Capellan Confederation” and that the two states had pretty much ignored each other since the fall of the Star League.  This statement, then, probably reflects Stackpole’s Successor State taxonomy of Steiner/Davion = Good; Kurita/Liao = Evil. (And Marik = Who?)

Walter de Mesnil goes on to be a Lieutenant in command of a Kell Hound Fire Lance prior to the battle on Mallory’s World.  After the unit breaks up and reduces in size, he moves on to the Kittery Training Battalion, but returns when Morgan sends the recall order.  Franck doesn’t get any mention in later Kell Hound materials, so that may bode ill for him surviving the story.

The arena features an interesting take on “simulated” combat.  Rather than using sophisticated arrestors and sensors that react to hits from powered down energy weapons and computer simulated projectiles, they’ve chosen to nerf both the firepower and the armor, using fiberglass.  What do you suppose the BAR is on fiberglass?  (The AToW BAR reference table lists safety glass as BAR 2 and particleboard as BAR 3, while sheet metal is BAR 4.  Not sure, between these, exactly where fiberglass would fit.)

Warning new arrivals seems to be the favorite pastime of Galateans.  The Kells haven’t been onworld for 24 hours and they’ve had no less than five people start warning them about various hazards they’ll face.

Any game master looking to have their players run a Galatea-based mercenary campaign would do well to mine this story for resources on all the complications that corrupt officials and organized crime can bring to their players’ lives.  Things may have gotten cleaned up a bit by the 3020s, since the Gray Death Legion didn’t appear to have similar difficulties getting into Galatea and out again with a contract and new recruits, but the rise of Outreach as the new mercenary hub left Galatea as the hiring hall of choice for the dregs, so Blizzard’s ilk would have been back in charge in short order.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 31 July 2013, 23:15:53
----- 1 Day Later -----

Date: October 4, 3010

Location: Galatea

Title: Not the Way the Smart Money Bets

Author: Michael A. Stackpole

Type: Short Story (BattleCorps)

Synopsis:  Morgan returns to the Nova Royale and briefs Patrick on what a psychopath Blizzard is, and the deal he struck to buy time.  Morgan checks Patrick’s jacket for marks, but finds nothing.  They decide to move the recruiting schedule up so they can be offworld inside of a month. 

In the morning, Patrick begins the interviews with a sad sack named Confident Guinn, representing Guinn’s Gunnes – a company-sized unit recently shattered by House Ijori.  Patrick sees some potential and, given the need for speed in recruitment, agrees to look the unit over.  The next interview is with Laeticia “Lattie” Hamilton, Walter de Mesnil’s personal tech.  Patrick knows her as “Tisha,” and she isn’t happy he concealed his identity as one of the Kell brothers the previous evening.  Patrick stops her from storming out by explaining the rationale for the Kell Hounds – as a force for peace that will have a mandate to fight to stop the Inner Sphere’s slide into barbarism.  He predicts that, within a century, even things like Blizzard’s cobbled-together arena ‘Mechs will be a memory unless something like the Kell Hounds is able to put mankind back on the road to peace and progress.  When she hears that Walter has already signed on, she agrees to hear Patrick out further, over dinner.

Morgan, meanwhile, is skipping out on his recruiting meeting, having run across Veronica Matova – a stunning blonde who was in Blizzard’s box at the arena.  At a nearby café, she introduces herself to Morgan as Galatea’s highest paid courtesan and manager of many of the world’s brothels and escort services.  She warns Morgan that, after he left, Blizzard told his man to hurt Patrick anyways, just to send Morgan a message.  She shows Morgan security-camera footage showing one of Blizzard’s goons following an oblivious Patrick, but getting ambushed in turn by an unidentified third party and put in the hospital.  She’s come to warn Morgan because she fears that Blizzard is descending into nihilism, and that when he eventually goes down, Galatea will follow, leaving her without stable clientele.  She says that she and Morgan are a lot alike, amorally selling services for money, but he refutes her statement and says that he plans to hold to his deal with Blizzard.  She kisses him and walks out.

The recruiting interviews continue with Richard O’Cieran, who offers to bring his spec-ops jump infantry force into the Kell Hounds.  He tells Morgan that it wasn’t one of his men who took out Blizzard’s thug and saved Patrick, but says that they can handle regimental security in addition to special ops.  Morgan hires him.  Later, Morgan and Patrick review their cases and decide to hire Guinn’s Gunnes, with the intention of splitting them up among the various companies, and leave the burnt out Guinn on Galatea as a recruiter.  Morgan tells Patrick that he’ll have a security detail (O’Cieran’s boys) when he goes out with Tisha.  Morgan will be attending a diplomatic reception thrown by the Combine embassy.  Discussing Blizzard, the Kells realize that the underworld boss is so reliant on paranoia and fear that he has plenty of enemies all over town, and can’t really trust his lieutenants to handle things on their own, since they’d see requests for help as exploitable weakness.  If the Kells can overwhelm Blizzard, his whole organization could collapse.

Patrick meets Tisha for dinner at the Maison d’Avalon, a Davion-Liao fusion restaurant (artichoke-rhubarb dip, sweet-and-sour fried cheese, etc.).  They have a philosophical discussion of the nature of war and the role of the MechWarrior.  Tisha feels that MechWarriors are all about killing other soldiers, but Patrick feels that MechWarriors have become cheap, violent entertainment for the masses, and that there is nobody so evil that they deserve death.  He suggests that diplomacy – trade embargoes and the like – would have positive results, but people in the Inner Sphere have been conditioned to be impatient and to resort first and foremost to military resolutions.

In the midst of his recruiting speech, he sees Tisha’s expression change to one of horror, and he slams his chair back into Thomas “Titan” Volmer, who had been sneaking up behind him with a knife, disguised as a waiter.  Titan goes down, covered in chocolate cake.  The two exchange threats, and Patrick challenges Volmer to a real ‘Mech duel.  After some hesitation, Volmer accepts, telling Patrick to face him at Arastavos Arena.  Patrick then continues his date with Tisha as if nothing had happened.

Meanwhile, at the Combine consulate, Morgan’s attempt to crash the reception seems doomed as the ISF guards aren’t falling for his “I lost my ticket” routine, but he’s rescued by the timely arrival of Veronica Matova, who introduces him as her guest.  The guest of honor at the reception is a hero of the Second Sword of Light, Yorinaga Kurita.  As Morgan and Veronica circulate, they encounter Mr. Damiceau, who attempts to dismiss his failed abduction of Patrick as a “misunderstanding.”  To head of future “misunderstandings,” Morgan tells him that he’s made arrangements to have a high bounty put on Damiceau’s head if any harm comes to either Kell.

Veronica excuses herself, and Morgan is approached by Ambassador Amanda Heartsthorne of the Federated Suns.  He pitches a Kell Hound contract guarding the Combine border, but she says that such things will have to wait until the Hounds have more than three pilots and some infantry, and until she sees how they deal with the threat posed by Blizzard.  Morgan has similar encounters with Combine and Confederation representatives, and then comes face to face with General Volmer.  Volmer gloats at the deal Morgan had to make with Blizzard, and Morgan asks Volmer how he feels kowtowing to underworld slime.  Morgan and Veronica leave together, but Veronica warns him that she’s not the kind of girl he can take home.

Back at the Maison d’Avalon, Patrick and Tisha find their security team neutralized, and find themselves held at gunpoint by Blizzard’s goons, who escort them out through the kitchen.  One of the kitchen workers (the same guy who saved Patrick the previous night) snaps a broom handle in half and stabs it through the neck of one of the goons, then throws the other one into a hot oven.  Their savior introduces himself to Patrick and Tisha as Clarence “Cat” Wilson, one of Morgan’s friends from the 10th Skye Rangers, who elected himself as Patrick’s guardian angel (though it meant going AWOL).  A second team of Blizzard’s goons enters the kitchens, but Tisha and Patrick swiftly take them both out, and return to the bar to find both of O’Ciernan’s men alive and unharmed.  Patrick reiterates his challenge to Titan, and then the group departs with Cat in tow.

Back at the hotel, Morgan and Patrick bring each other up to speed, but are interrupted by the arrival of Haskell Blizzard, who wants to parley.  Morgan warns him not to take the Archon’s interest in the Kell brothers lightly, since Loki agents are much harder to bribe than local militia officials.  Blizzard avows a lack of concern with Morgan’s threats, but Morgan repeatedly explains his view of the situation – that Blizzard is in serious trouble.  He proposes a solution – let the resolution of their conflict hinge on the battle between Patrick and Titan, and suggests that Blizzard could earn more by licensing offworld distribution of Solaris-style duels at his arenas than by running the spare-parts black market for mercenaries.  He further proposes to bet heavily on Patrick and then have him throw the fight, giving Blizzard guaranteed profit from the scheme.  Despite Patrick’s objections, Blizzard and Morgan agree on the deal.  After Blizzard leaves, Morgan finds and neutralizes the listening device Blizzard concealed in his chair, then tells Patrick that his real goal is to distract Blizzard with the fight while they’re preparing to go to war on his whole organization.

Notes:  There’s some intentional foreshadowing here, as Morgan and Patrick joke that both of them would be terrible candidates for life in a monastery.  Morgan, of course, will go on to spend years meditating on Phantom ‘Mech Syndrome at the St. Marinus House monastery.

The role of embassies raises the question of what role diplomacy plays in a universe where the Ares Conventions have rendered the use of force the primary recourse in all inter-state disputes.  As we saw in “By Any Means,” the FedSuns and Combine embassies on Tharkad served primarily as staging bases for espionage and terror attacks.  Later, in “The Price of Glory,” we’ll see that the various diplomatic missions on Helm are also just thinly veiled intelligence collection posts.  Major deals like the FedCom alliance and the Concord of Kapteyn come together via personal correspondence between leaders, or surprise meetings between heads of state on Terra, without all the pre-work done by diplomatic staff that characterizes modern diplomatic agreements.  By contrast, modern diplomatic missions provide consular services for their country’s citizens, issue visas, and work out bilateral and multilateral agreements on everything from trade to human rights to law enforcement to environmental regulation.  One would assume that the human rights portfolio at a Combine embassy would be a trifle thin.

At dinner with Tisha, Patrick makes a reference to watching ‘Mechs being put together at the factory on Arc-Royal in his youth.  Morgan also states that “When your family controls the output of a ‘Mech factory, lots of people come and make promises.”  It seems clear that Stackpole was intending to show that Eire was a full ‘Mech factory, but per Herb’s clarification, Patrick must have just been watching components being installed.  (So they were being put “back” together, in reality.) 

The Tisha/Patrick conversation seems almost identical to the discussions/arguments between Dierdre Lear and Kai Allard-Liao in the Blood of Kerensky trilogy.  The moral justification for conflict is a theme that Stackpole frequently revisits in his work.  Patrick also uses the “if you had the balls…” line that Phelan will try on Vlad down the road.

There are some basic holes in some of Morgan’s arguments with Blizzard.  Why would Blizzard give up the loan-shark business in favor of running Solaris-style duels, when he could just branch out into the media market while continuing to loanshark?  Also, the terms of the challenge between Titan and Patrick were “real ‘Mechs, to the death.”  Not really the kind of fight you want to enter intending to lose, especially if Titan is taking it seriously once Patrick’s ride is non-operational.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Decoy on 01 August 2013, 00:46:34
Well, Phelan IS Phelan *Patrick* Kell Wolf Ward Kell. Count it as another case of foreshadowing *shrugs*
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 02 August 2013, 05:26:01
----- 1 Day Later -----
   
Date: October 5, 3010

Location: Galatea

Title: Not the Way the Smart Money Bets

Author: Michael A. Stackpole

Type: Short Story (BattleCorps)

Synopsis: Vernonica Matova meets Morgan at the Nova Royale hotel.  After some charged banter and flirting, they agree to keep things professional (due to an inherent lack of trust) and agree that they have a common enemy in Haskell Blizzard.  He enlists her in getting people to bet on Patrick in the upcoming match. 

As their meeting wraps up, General Volmer bursts into their suite at the head of a unit of Galatea Constabulary, demanding that Morgan turn over Cat Wilson to their custody on murder charges.  Security footage from the restaurant show him killing one of Blizzard’s thugs.  Volmer knowns that Cat was in Morgan’s company in the 10th Skye Rangers less than two months earlier.  While his men search Morgan’s suite, Volmer dismisses Veronica and asks Morgan for more details about the fight, for which he’s been told by Blizzard to bet heavily on his son, Thomas (aka Titan). 

Morgan goes over the origins of the Patrick/Titan feud.  Volmer was at the Nagelring at the same time as Patrick and was abusing steroids, going on rage-fueled rampages, and abusing other cadets with hazing rituals.  Patrick reported him to the honor board, resulting in his expulsion and relegation to the Galatean arena circuit.  General Volmer insists that his son not be humiliated in the match, but Morgan answers that if anything goes wrong with his own plans, files with incriminating information about Volmer’s conduct as commander of the Galatean garrison will be automatically transmitted by ComStar to the Archon, who will use them to strip the General of his command.

After the search turns up no trace of Cat Wilson, a flustered and shaken Volmer orders his aide, Major Choate, to execute Order Maroon, a secret agreement with Precentor Kinnock, the local ComStar representative, to embargo outgoing messages that might expose his wrongdoing to Tharkad.

Back at Snowsquall Enterprises, Haskell Blizzard’s front company, the crime lord chortles over his anticipated profits from the match and the associated betting.  He’s slightly discomfited by Veronica Matova’s heavy bets on Morgan, but ultimately considers Galatea’s top madam to be expendable.  He fully expects Morgan to try to double-cross him, and hedges his bets to cover his obligations should Patrick prove victorious, laundering his transactions with off-world bookies via ComStar.

Meanwhile, the Kells are prepping Walter de Mesnil’s Blackjack to be Patrick’s ride in the duel at Tisha’s repair shop – Hamilton Armor and Dent, Ltd.  Taking the freshly repainted ‘Mech out for a test run, he engages in a simulated battle with a Vindicator, the same ‘Mech Titan will be piloting in the battle, eking out a victory over the more heavily armored foe.

At Volmer’s garrison HQ, he meets with Precentor Kinnock, who wants clearance to send messages relating to the duel.  Volmer is stunned to see that they’re not from Morgan, but show that Blizzard is betting against Titan.  He suspects Blizzard of conspiring with Kell to kill Titan while reaping a handsome profit, and tells the Precentor to suspend delivery of the messages.  The Precentor warns Volmer that ComStar will be held liable for any resulting financial losses from non-delivery, but Volmer counters that it doesn’t apply if the parties involved were engaged in illegal activities.  He then begins making plans to ensure that Patrick’s Blackjack doesn’t make it to the match.

Notes:  This is pretty much the first time (chronologically) that ComStar has appeared in BattleTech fiction.  I was initially surprised to see the Precentor shown as wearing red robes, since I’d had a mental picture of ComStar personnel wearing white robes.  Looking through the source material, I see that I was totally wrong.  Per FM: ComStar, only Acolytes wear white robes, while Adepts wear yellow, demi-Precentors wear green and Precentors wear red.  The Precentor Martial is entitled to wear red, but Anastasius Focht generally wore white with a red sash.  ComGuard dress uniforms are white robes with gold trim.  The Stackpole books show further variety – Demi-Precentor Khalasa wears red robes on Alyina, though it appears he was only entitled to green.  Precentor ROM is shown wearing black robes.  Primus Julian Tiepolo is shown in dun/tan robes, while Primus Myndo Waterly wears gold robes.  Acolytes are shown wearing yellow robes in the Warrior Trilogy, so it seems that Acolyte and Adept colors may have switched at some point.  (In fact, line developer Herbert Beas confirmed that the easiest explanation would be that Focht and Mori changed the robe color schemes for the lower ranks as part of their reformation/secularization of the organization.  So 2780 – 3053: Stackpole color scheme; 3053-3145: Field Manual: ComStar color scheme.)

ComStar may present itself as a neutral organization at this point, but everyone seems to take it for granted that they read everyone’s mail.  (It’s just that nobody’s willing to do anything about it, for fear of interdiction.)  It even appears that a legal code has grown up around ComStar’s interfering with message delivery, holding them responsible for financial harm, unless local government holds that the messages related to criminal activity.  Kinnock’s collusion with Volmer may or may not represent official ComStar policy.  I would guess that Kinnock is corrupt and has this deal going on the side, since Hilton Head would probably be most displeased that he was risking their reputation as a universally neutral party on Galatea of all places, where they do brisk business running the Mercenary Review Board.  If the mercs don’t trust them to be impartial, they’d have to risk a resurgence of the Mercenaries’ Guild as a competing regulator.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 02 August 2013, 05:30:44
I'll be taking a slight hiatus from the chronoblog while I move to Tajikistan.  I'll return once my Internet connection is set up (hopefully sometime next week).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Decoy on 02 August 2013, 06:05:48
Sounds like fun.

As a point, until Comstar's reformation, the Demi Precentor rank was an unofficial one.  Demi Precentors were either Adepts with ten years or more of service under their belt or Precentors with less than five. Khalasa could've been a recently promoted precentor, for all we know. *shrugs*
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 02 August 2013, 20:15:16
I'll be taking a slight hiatus from the chronoblog while I move to Tajikistan.  I'll return once my Internet connection is set up (hopefully sometime next week).
Good luck and be careful, Mendrugo!
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Nerroth on 02 August 2013, 23:26:36
I'll be taking a slight hiatus from the chronoblog while I move to Tajikistan.  I'll return once my Internet connection is set up (hopefully sometime next week).

Are you going to check out any of the old Silk Road sites in the region once you are established there?

(You wouldn't be too far away from Old New Samarkand in that portion of Eurasia.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 03 August 2013, 03:34:53
Made it to Heathrow.  Next stop, Istanbul (boarding in 10 minutes).  We'll have plenty of chances to sightsee.  The Embassy organizes a lot of excursions for staff and families.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 03 August 2013, 10:52:41
----- 1 Day Later -----

Date: October 6, 3010

Location: Galatea

Title: Not the Way the Smart Money Bets

Author: Michael A. Stackpole

Type: Short Story (BattleCorps)

Synopsis:  Morgan and Veronica meet at the Arastavos Arena, which has been configured as an urban-jungle setting for the duel.  Morgan tells Veronica that he’s confident Patrick can win, but that in a real fight, there’s always the chance that a lucky hit could end in his brother’s death, even if the fight isn’t fixed.  The flirtation and banter continue between the two, with Veronica semi-seriously suggesting she hire on with the Hounds as a liaison officer.

Meanwhile, at Snowsquall Enterprises, Blizzard meets with his grandson-in-law, Tommy “Titan” Volmer, whom he only tolerates for the sake of his granddaughter Penelope.  He tells Tommy that he’s not sure he can win in a Vindicator, so he’ll be using an escape clause buried in the dueling contract to upgrade to an Orion.  Per the clause, Patrick could upgrade as well, but Blizzard doesn’t intend to let him know about the clause until the Orion walks onto the field, by which time it will be too late.

Over at the garrison HQ, General Volmer has his own plans afoot.  His men impounded the Blackjack on its way to the arena and arrested Cat Wilson, who was escorting it.  Volmer wants to tie Morgan to Wilson’s AWOL status, and tells his aide to use any means necessary to secure a confession.

Notes:  Everyone’s setting up schemes and counter-schemes, though Volmer’s and Blizzard’s independent efforts appear to be running the risk of having a gambit-pileup and letting Morgan win through his enemies’ incompetence.  With no Blackjack on hand, on a planet filled with mercenaries that hate Blizzard and Volmer, what are the odds that an appropriately hefty ‘Mech will appear as needed when the Blackjack fails to show?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 03 August 2013, 21:56:50
----- 1 Day Later -----

Date: October 7, 3010

Location: Galatea

Title: Not the Way the Smart Money Bets

Author: Michael A. Stackpole

Type: Short Story (BattleCorps)

Synopsis:  Upon arriving at the arena, Patrick discovers that there’s no ‘Mech for him to pilot.  He calls Morgan, assuming/hoping that a plan for such a contingency is in place.  Up in the VIP box, Morgan is hobnobbing with Great House representatives while a light lance from Guinn’s Gunnes fights an exhibition match against some of Blizzard’s duelists.  As Patrick’s call comes in, Morgan expresses surprise, having anticipated Blizzard’s size upgrade, but not the theft of Patrick’s ‘Mech. 

As he excuses himself to attend to the matter, Volmer bursts into the box and orders Morgan’s arrest in connection with Cat Wilson’s desertion.  Morgan responds with a letter from the Archon showing that Cat Wilson was seconded to the Kell Hounds on October 4th, voiding the warrant.  When Volmer orders his aide, Major Choate, to arrest Morgan anyways, Morgan produces a second piece of paper, also from the Archon, ordering Volmer’s arrest on charges of grand theft and misappropriation of government property (letting Blizzard use LCAF ‘Mechs for arena fights), and appointing Morgan provisional garrison commander until a replacement arrives.  Choate turns on his commander and places Volmer under arrest.

As soon as that is taken care of, the arena controllers broadcast an announcement about the change in Titan’s ride, from Vindicator to Orion.  Morgan promises the Great House representatives that he’ll use this situation to show how the Kell Hounds deal with adversity.

In the ‘Mech bays, Morgan tells a panicked Patrick that he won’t have to worry about not having a ‘Mech to face off against the Orion.  As garrison commander, he’s able to let Patrick use Volmer’s personal JagerMech.  Patrick’s not totally convinced this will work – the JagerMech has even less armor than the Blackjack, and has most of its firepower concentrated in its vulnerable arms.  He can’t slug it out with the Orion, and goes into the battle hoping that Titan will panic and overheat his ride.

The battle begins, but Patrick finds himself inexplicably barely able to connect with Titan’s Orion.  The only saving grace is that Titan performs according to expectations and begins to run the Orion hot.  As the Orion rips into the JagerMech, a panel falls open in the cockpit, exposing an electronic module called a “targeting fairy,” designed to compensate for Volmer’s tendency to aim low, which has been throwing Patrick’s perfect aim off high.  Under Patrick’s suddenly dead-on aim, the Orion takes heavy damage and then is gutted by an ammunition explosion.  The crowd, which had been cheering for Titan at the match’s start, now calls for his death, but Patrick refuses.

In the VIP box, Morgan is relieved that Patrick is alive (just as Volmer feels the same about his son), and he makes a sales pitch to the assembled representatives.  Ambassador Heartsthorne of the Federated Suns expresses interest in seeing Morgan’s final roster, which he estimates will be ready in six weeks.  When Heartsthorne expresses surprise at such an aggressive timetable, Morgan says that other mercenaries and the Houses themselves have become complacent as the Succession Wars have dragged on, and that the Kell Hounds reputation will be built on acting decisively and outthinking their opponents, rather than just the weight of their ‘Mechs.

At Snowsquall Enterprises, Haskell Blizzard weeps over his fallen Orion, which had never before been defeated in two hundred years of fighting for the Federated Suns.  He reflects on his life, positing that as a young, idealistic AFFS MechWarrior, he’d have been first in line to join the Kell Hounds, rather than trying to destroy them.  A message pops up on his computer, updating his bank account balance as his losing bets on Titan pay off.  However, no money is coming in from his hedging bets – just a note from ComStar that for national security reasons, his messages were not transmitted.  Financially ruined, he swears revenge against the Kells.

Back at the arena, the victorious Patrick Kell descends and embraces Tisha.  He explains about the targeting fairy and invites her to go out dancing to celebrate.

Notes:  When this was finished, I went looking for part seven, but that’s the end of the story.  I’d assumed that Blizzard would do something for revenge that ended up killing Veronica and Tisha, since neither woman is seen with the Kell brothers afterwards.  Patrick hooks up with a woman named Takara (and unknowingly sires a son, Christian) on Murchison in 3014 and doesn’t seem to be emotionally involved with anyone in Warrior: En Garde, so it appears that Tisha left the picture at some point.  (Thus, my expectation of a scene where she dies as a result of Blizzard’s revenge attempt.)  Morgan, of course, ends up with Salome Ward (Phelan’s mother), but had an illegitimate daughter, Megan, who could have been Veronica’s.

As predicted, Volmer and Blizzard succumb to “gambit pileup” and the Kells skate to victory on the standard Stackpole protagonist mix of exceptional luck, unmatched skill and thinking ten steps ahead of their enemies (who are often left holding the idiot-ball).  Personally, I was astonished that both Volmer and Blizzard took Morgan’s connections to Archon Katrina so lightly.  Perhaps this was representative of not only how recently Katrina came to power (3007), but a general sense that she would still be consolidating her power base, and her control over the far flung reaches of the Commonwealth would be fairly weak.

The assessment of the JagerMech relative to the Blackjack is pretty dead on.  The two have identical firepower, but the JagerMech has much thinner armor and can’t jump (though it does enjoy an edge in internal structure points, for what that’s worth).  The Orion, even without the LRM-15, has an AC/10, SRM-4 and medium laser.  That gives both ‘Mechs about equal firepower, but the Orion has more than twice as much armor as the JagerMech.  With equal speed, Titan should have simply charged forward in the arena and closed to physical attack range (moving forward 50% faster than the JagerMech could have backed up), watching his heat and sucking up the damage with his thick armor plating.  Two 75-ton kicks would have taken a JagerMech leg clean off.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 07 August 2013, 06:56:08
I made it to Tajikistan, but won't have home e-mail access until sometime next week at the earliest. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Hammerpilot IIC on 07 August 2013, 16:45:34
I made it to Tajikistan, but won't have home e-mail access until sometime next week at the earliest. 

Glad you're safe. :)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 14 August 2013, 07:30:15
Aaaaaaand....we're back!

----- Meanwhile, in 3020 -----

Date: September 1, 3020 [See Notes]

Location: Solaris VII

Title: The Race is not to the Swift

Author: Bear Peters

Type: Short Story (Shrapnel)

Synopsis:  Captain Cyrus St. George commands the Swords of St. George, a mercenary company attached to the Marik task force invading Solaris VII in September 3002 June 3025.  However, the offensive is starting to fall apart.  A strong Steiner counterattack had bogged down the 33rd Marik Militia.  Colonel Drinkwater, the 33rd’s commander, dispatched a battalion to hit the suburbs of (presumably) Solaris City, with mercenaries Leonard’s Lions and Seguin’s Strikers in support to punch a salient through Lyran lines.  However, the Lyrans gain air superiority and use it to start to pick the Marik ground forces apart, and the salient gets increasingly squeezed.

A scout returns with information that a Lyran mercenary battalion is forming up on their front, and Cyrus confirms that they’re facing Hansen’s Roughriders.  He orders his troops to begin their withdrawal back to the 33rd’s lines.  He calls back to Seguin’s Strikers, which is supposed to be holding the salient’s anchor point.  Seguin tells him that the salient is gone, and that the Swords are the only intact force left in it.  The rest of the Marik probe has been in full retreat for some time.  Seguin tells Cyrus he’ll do what he can to hold the escape route open, but they have 13 kilometers to cross in a hurry.

As the mercenaries race back through a driving rainstorm, they hear a signal over the regimental command frequency ordering all troops to board DropShips.  Their rides are getting ready to leave without them.  Simultaneously, they run into a Lyran lance attempting to cut off their retreat.  However, Seguin’s troops arrive to hold back the Lyrans.  Seguin tells Cyrus he’s earned his respect for having held his unit together and even taken in stragglers from other units, like Leonard’s Lions.

The Swords of St. George race full speed for the spaceport, and see a full wing of Lyran fighters flash overhead towards where the Marik DropShips are parked.  They see one of the ships take off, clawing for orbit.  By the time they reach the port, all communication from regimental HQ has ceased.  Charging out onto the tarmac, their hearts drop as they see the flaming wreckage of their DropShip surrounded by elements of Hansen’s Roughriders.  The Lyran mercs congratulate the Swords on having run them a merry chase, and offer the Swords “alternate transportation.”

Notes: The story is undated, but reference is made to having attempted to insert using disguised DropShips to insert onto Solaris VII.  The House Marik sourcebook mentions that the League launched a major offensive on Solaris VII in September 3002 with DropShips disguised as trading vessels, so this appears to be the date and the place.  I’d initially assigned it a placeholder date of 3025, (explaining why I didn’t write it up a couple weeks ago in its proper place), but it wasn’t until I started digging into it that it became apparent it was set around the turn of the millennium.

Cyrus mentions fighting alongside the 33rd Marik Militia.  This is the only reference to such a unit, as the Marik Militia roster only lists units up to the 31st Marik Miliita through 3053.  However, FM:FWL adds a 34th Marik Militia, with a note expressing hope that this unit will be luckier than its predecessors, hinting at an unfortunate and premature end for the 32nd and 33rd.  The 30th and 31st were created in 2980.  The 32nd and 33rd don’t appear on the TO&E in Historical: Brush Wars for Anton’s Rebellion, so they may both have been created between 2980 and 3001, and then been destroyed in the failed assaults on Solaris VII and Loric.

This catastrophe was the event that caused Janos Marik to execute General Crawford – his younger brother Anton’s best friend from Princefield.  The death of his friend was one of the primary triggers of the rift between Anton and Janos, and set the stage for Anton’s rebellion.  (Author Bear Peters also wrote “Final Exam,” the other Shrapnel story showing Crawford’s final exam at Princefield, so Peters seems to have been following Crawford’s career.)

3002 was during the “neo-chivalric” era of the Succession Wars, when resource scarcity resulted in an elaborate honor code between military units.  It’s entirely possible that the Swords of St. George could have been either adopted into Hansen’s Roughriders or let go in exchange for a suitable ransom.  The note of respect in the Roughriders’ message would seem to indicate that they might be interested in having people of Cyrus’ caliber on their team.


Further research turned up a tiny blurb in TRO:3039's Rommel/Patton entry, noting that the Roughriders used their brand new Rommel/Patton tanks to repulse a raid by the 33rd Marik Militia on Solaris VII.  The Roughriders were given the prototype tanks in 3025, and after successful field tests in 3025 and 3026, the tank entered general production and distribution in 3027.  One of the first battlefield engagements featuring the tank was on Solaris VII, so that's probably in June or July of 3025, giving the Roughriders time to be on Suk II, their duty station from late 3025 to 3028, by the end of the year. This clears up the whole "origin of the Roughriders" debate - they left the AFFS in 2961 bound for Lyran space, but got a better offer from cousin Hansen in the FWL and joined up with the Atrean Dragoons instead, then became mercs in 3015 and signed on with House Steiner in 3018.  Bear Peters may have intended the story to be set in 3002, but TRO:3039 confirms Frabby's stance that the story took place after 3018 in a mostly unrecorded raid.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 14 August 2013, 08:34:23
You got two points wrong here:

1) The Swords of St. George are not a mercenary unit, they're a company in Keshii's 131st Battalion, 33rd Marik Militia. Only Seguin's Strikers are explicitly described as a mercenary lance. It is implied the other named units (except the Strikers) are also formations from the 33rd, and not mercenaries.

2) The story (Sarna.net BTW writeup here (http://www.sarna.net/wiki/The_Race_Is_Not_To_The_Swift)) cannot possibly be the attack from 3002 because Hansen's Roughriders (http://www.sarna.net/wiki/Hansen%27s_Roughriders) didn't form as a merc unit until 3015/3016. I acknowledge that the author obviously meant this story to be set in the ill-fated 3002 assault on Solaris but he picked a unit on the defending side that didn't exist for another 14 years yet and for lack of a date given, this canonically means the story must be set after the Roughriders went merc.
Hansen's Roughriders were actually a Marik regiment, the 12th Atrean Dragoons (plus elements from other units, namely the 1st Atrean Dragoons). They went rogue and became mercs only after Anton's Rebellion in 3014, and resurfaced as mercs in Steiner hire in 3016.

Doing a FASA two step, the 33rd Marik Militia was obviously formed shortly after Anton's Rebellion, only to be wiped out in this undated failed assault on Solaris shortly afterwards.
This, or you manage to make Herb officially retcon the Roughriders in this story into another merc unit that already existed in 3002...

PS: Welcome back!

Edit: And one more thing: The story's final scene with the Roughrider Atlas and a Cicada drawing up next to it seems to be inspired by the cover art from the BattleForce (http://www.sarna.net/wiki/BattleForce) box, although the clear blue sky on the picture doesn't quite resemble the nightly rainstorm (or burning DropShip) in the story.
Similarly, Cyrus St. George's command lance (his Shadow Hawk, a Crusader, a Wolverine and a Wasp) resembles Ral Partha's "Medium Lance" miniatures pack.
Talk about promotional fiction!  ;)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 14 August 2013, 13:35:34
Where are you getting the data on Hansen's Roughriders?  When researching the story, I checked their entry in the original version of Field Manual: Mercenaries, and that states they were formed around 2961:

"The Roughriders were a Federated Suns 'Mech regiment during the reign of Prince Peter Davion, until the prince so alienated himself from his MechWarriors that many units began to speak out against him.  The Roughriders never threatened the prince, but they did challenge certain of his decisions.  After a small group of dissident officers in the Draconis March assassinated Prince Peter in 2961, his son Andrew took steps to crush this rebellion, destroying five full regiments of troops whose loyalty he questioned.  Colonel Ludwig Hansen of the Roughriders, concerned that Prince Andrew might continue his purge, gathered his command and fled the Draconis March for Steiner Space."

Given that lead into their official Field Manual writeup, it seems like the 3002 chronology works fine.  Do we have dueling canon write-ups?  If so, we may want to take 'em to Herb for a deathmatch. :)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 14 August 2013, 13:55:17
Ah, mea culpa for the poor references in the Sarna article. Will have to rework that.

MercSupp1, p. 37: "Though officially formed from the remnants of the Twelfth and First Atrean Dragoons shortly after Anton’s Revolt in 3014, the roots of the Roughriders spring from an earlier time in the FedSuns. When Ludwig Hansen, a distant relative of house Hansen, fled House Davion with his unit in 2961 and merged his soldiers with the prominent Twelfth Atrean Dragoons, led by Major-General Gerhardt Hansen, the unit that would become the Roughriders essentially was born, though it would not become the unit we know today for another 50 years."

Jihad Secrets, p. 79 (Wolfgang Hansen bio): "General Hansen, commander of the Atrean Dragoons, found himself taking the core of several regiments and fleeing the Free Worlds League after a backing Anton Marik’s doomed bid for power."

The basic 2nd Ed. rulebook also describes the unit as having formed from a renegade regiment that was on the wrong side of the Marik civil war. The last battle at Ilion V is mentioned there.

The original Merc Handbook just says (p. 7) that, like the 21st Centauri Lancers, the Roughriders formed from a renegade House unit, without giving dates.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 14 August 2013, 14:21:56
But if Hansen fled the FedSuns "for Steiner space," how did they end up in Marik space?  I see that the Merc Sup I entry's author appears to have tried to reconcile the FM:Mercs entry with the rulebook's thumbnail profile, and ended up accidentally contradicting Bear Peters' intent in this story.  (Understandable that an undated story in an out-of-print publication didn't raise any red flags.)

Options are:
1) Karmala Sjardin of the MRBC and her research staff made a mistake based on there being two Hansens involved (Ludwig and Gerhardt).
1) Michi Noketsuna of Wolfnet and his research staff made a mistake in their historical research in FM: Mercs.

I see that the Steiner SB says that House Steiner didn't hire the Roughriders until 3018, so Michi's crew looks like they have to take the blame here.  (Probably somebody spotted the error in FM:Mercs and that's why the Roughriders' entry wasn't reprinted in the FM:Mercs revised book).  Curse you, Noketsuna!!  Wolfnet disinformation strikes again! :)

Further problems come from the fact that the only two times that Marik forces hit Solaris VII (per the Solaris 7 boxed set Players' book) were in 2928 and 3002.  So, I stand by the date of this story (especially given the reference to the disguised DropShips), but you are correct that Hansen's Roughriders as the OpFor is an anachronism.  (Either that, or there was a third member of House Hansen running a Lyran 'Merc unit named Hansen's Roughriders in 3002)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 14 August 2013, 15:55:30
Under close scrutiny, the FM:Mercs writeup doesn't contradict MercSupp1 or Jihad Secrets. "Fleeing for Steiner space" doesn't rule out that they joined a FWL regiment - the 12th Atread Dragoons - eventually.  Technically, it doesn't even say they ever arrived in Steiner space; they may have moved through Marik space and decided to remain there instead of moving on.

As for the Solaris player book, it mentions frequent depredations by House Marik in the 2nd Succession War and on p. 7 goes on to mention a particularly damaging raid in 2928 and soundly beating back Marik attackers "four years later" in 3002. On p. 9 it is mentioned that its political position kept Solaris VII safe and that the aforementioned Marik attacks in 2928 and 3002 drew widespread criticism. It does not positively establish that there were no other raids, though.

The unit brief in the 2nd Ed. rulebook is omniscient "novel fiction" while FM:Mercs on one hand as well as Jihad Secrets and MercSupp1 on the other are just "sourcebook fiction" which is trumped by novel fiction.
What does the unit brief say in the original english language text (I only have a German edition)?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 14 August 2013, 17:27:46
I don't have the 2nd edition boxed set rulebook...at least not as a PDF.  I might have a hardcopy in my Household Effects, but those won't arrive in Tajikistan until around November.

The data points we have are these: 

The Solaris VII players' book p. 9 says that "the planet's political position kept it safe from attack" implying that the 2928 and 3002 invasions were aberrations.  It specifically notes that Wolf's Dragoons left it alone during their 3019 "cattle raiding" period.  Furthermore, the story mentions that the FWL used disguised DropShips, which the Marik SB notes were a key part of the 3002 invasion plan.  I doubt Janos would use the same failed tactic for a new Solaris attack after the FWL civil war, especially since he had the general responsible for the plan executed for incompetence.

FM: Mercenaries (1st Edition) p. 59 states:  "The Roughriders were a Federated Suns 'Mech regiment during the reign of Prince Peter Davion, until the prince so alienated himself from his MechWarriors that many units began to speak out against him.  The Roughriders never threatened the prince, but they did challenge certain of his decisions.  After a small group of dissident officers in the Draconis March assassinated Prince Peter in 2961, his son Andrew took steps to crush this rebellion, destroying five full regiments of troops whose loyalty he questioned.  Colonel Ludwig Hansen of the Roughriders [so the name already existed], concerned that Prince Andrew might continue his purge with little regard for concrete evidence of wrongdoing, gathered his command and fled the Draconis March for Steiner space.  Though the colonel's concerns proved unjustified, bad relations existed for some time between the Federated Suns and the Roughriders.  Prince Hanse Davion made peace with the unit following the Fourth Succession War, offering them an easy post and good pay."

One possibility this raises is that Hansen's ex-AFFS troopies split, with two battalions going to relatives in the FWL and one battalion going to the Lyrans as mercenaries.  After the FWL civil war, the League Hansens may have joined up with the Lyran Hansens, bringing the unit up to full regimental strength and becoming "the unit we know today," per FM:Mercs Supplemental I.  The Lyran Hansens may have worked for the Steiners up to a point and then moved on at some time after 3002, not being rehired until 3018.  That may better explain why the League Hansens went merc after the civil war - they had a related mercenary unit to join up with already.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 15 August 2013, 10:47:28
----- Back up the timeline, in 3011… -----

Date: March 14, 3011

Location: Payvand

Title: Dragon’s Fire

Author: Craig A. Reed, Jr.

Type: Scenario (BattleCorps)

Synopsis:  A long-standing grudge match is playing out on Payvand.  William Langston had been a FWL liaison officer to the mercenary Drake’s Dragons in 3000 when he uncovered evidence of their criminal activities.  The Dragons fled and turned pirate, raiding into the FWL until they were decisively defeated by another mercenary unit, Morrison’s Madmen.  After several years spent licking their wounds and raiding other territories, the Dragons have returned to the FWL, only to face Morrison’s Madmen (now renamed Langston’s Lancers under William Langston) on Payvand as they battle for possession of a gold shipment worth a million eagles.

In a huge battle (2 pirate companies – 1 ‘Mech, 1 armor – with infantry support vs. 2 FWL armor companies with infantry support and a reinforced ‘Mech company), the pirates smashed the militia and the town they were defending and made off with much of the gold being escorted by the Lancers.  The more numerous FWL forces trickle in, with reinforcements arriving on turns 10 and 15, while the pirates are present en-masse from the start.
 
Notes:  The pirates’ gunnery skills average 3.28, while the FWL forces’ gunnery averages 3.66 (assuming the militia’s light armor lance averages a 4 for gunnery, since those values were left blank).

This is a huge and complex scenario, and Craig has added a lot of elements that force the defender to balance competing objectives.  The militia, of course, could ensure numerical superiority by falling back to the western maps and using the trees for cover, hoping to hold out until the Lancers arrive on turn 10 and 15, and then mop up the pirates.  However, the pirates get most of their points from destroying the town’s buildings and stealing the gold trucks, so the militia can’t just pull out and leave the city to the pirates.

Regarding the gold trucks, one underhanded option might be to try to remove them from the equation while the pirates are still advancing on the city.  They have the stats of a Knox armored car, so five damage will completely destroy one.  The militia could spray them with machine gun fire at the outset, hoping to get motive criticals without destroying them.  The trucks will end up either destroyed or unable to move, so there’s no danger of the pirates getting any points for driving them off the eastern map edge.  The militia scores points for every gold truck that “remains on the board” at the end of the game, but I’m not sure whether crippled or destroyed units count as “remains on the board.”  (Technically, the flaming wreckage might still be ‘on the board,’ but…)

However, it all depends on your thoughts on destroying 500,000 C-Bills worth of vehicles to save 800,000 C-Bills worth of gold.  The trucks might be better used as the bait that they are.  Outnumbered and outgunned at the outset, the militia has to count on the pirates being severely distracted and splitting their firepower between the buildings and the militia defenders.  I’d advise splitting into two groups – concentrate your slow units (the Von Luckners, Hetzers, the LRM carriers, the infantry) around the hardened building and make it very costly for the pirates to hit it while simultaneously providing indirect fire support with LRM batteries, and then put your mobile forces (the Vedettes, Galleons, the ‘Mechs) together as a mobile flanker band and concentrate to crush any pirates that stray from the main body, initially focusing on the pirate hovercraft, since a lucky hit stands a good chance of blowing the hoverskirt and immobilizing the unit.

For the pirates, the tradeoff consideration is that of trying to maximize your 10-turn numbers advantage vs. the fact that a lot of your points come from building kills.  My recommendation would be to aggressively pursue the destruction of militia combat forces (for which you also get points) until such time as the reinforcements appear, and then to take opportunistic potshots at buildings as you withdraw.  You’ve got initiative penalties, but you can counter it by keeping your forces fairly tightly grouped.  Your tanks are turreted, so it doesn’t matter so much if the militia circles around behind you. 

Sending the hover APCs in unsupported would be suicide, and it’s a sure bet that the gold trucks will be well guarded.  Have the APCs skirt the edge of the battle and work out their frustrations on unguarded buildings while your heavier forces trash the town.  When you go in for the gold trucks, don’t go straight for the street.  Instead, if you have enough front armor left on the Maxims, ram the hardened building and disembark your infantry inside.  They can clear out the militia infantry and then fire at any militia vehicles in the street with impunity, forcing the militia to fire on its own hardened building and score points for you.

The rest of your force should start off attacking the town.  The buildings are easy to hit, so just trundle into long range and let fly, forcing the defenders to come out and play in the relatively open terrain on the eastern map if they want to stop you.  If they don’t, keep advancing to effective range and smash buildings for points.  If the enemy launches a sortie, leave the buildings alone and engage aggressively.  The only caveat I’d add to this is that you might want to try to send a headhunter force in (the Condors and/or the Vulcans) to take out the LRM carriers, which represent the biggest threat.  You’ve got a lot of units with flamers (Firestarter, Vulcan), so torch the light buildings as you pass and then just let them burn down, saving direct fire attacks for the medium and heavy buildings.  If the Lancers are getting close and the buildings aren’t down yet, you can still help your point balance by making sure that as many buildings as possible are at least 50% damaged, so that the Lancers won’t score points for them.  Bug out once the Lancers arrive, because you’ve got another big fight coming up and you have to preserve your strength.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 16 August 2013, 08:46:59
----- 1 Day Later -----

Date: March 15, 3011
 
Location: Payvand

Title: Killing Dragons

Author: Craig A. Reed, Jr.

Type: Scenario (BattleCorps)

Synopsis:  A follow-up to the “Dragon’s Fire” scenario, “Killing Dragons” pits Langston’s Lancers against elements of Drake’s Dragons “Cobras” battalion in the Colman Pass.  The Lancers managed to catch the pirates en route to their DropShips with the stolen gold, and are attacking in the narrow pass.  The Dragons have to try to punch through and extract to the east.

The Lancers field a hovertank company coming in from the west as the hammer, while a Heavy/Assault ‘Mech company serves as the anvil to the east.  If playing as a campaign, the Cobras have whatever units survived the first scenario with any damage they took not repaired.  The Lancers’ units are fully intact.

Historically, the Cobras were nearly annihilated, leaving Drake's Dragons understrength but hungering for vengeance against the Lancers.

Notes:  The setup has a discrepancy that can dramatically affect the gameplay.  The situation overview says that the hovertank compay enters from the west, pursuing the eastbound pirates, while the ‘Mechs drop in ahead of the pirates to block their escape.  However, the Setup section says that the pirates start in the middle of three maps, the hovertank company starts on the western edge of the western map, and the ‘Mech company begins dropping onto the western map.  I think that should read the ‘eastern’ map, because otherwise the Lancers’ ‘Mechs will be dropping behind the fleeing pirates, and the scenario will be over without a shot fired as the Lancers eat the Dragons’ dust.

For the pirates, the mandate is clear – full speed to the eastern map edge.  One ‘Mech lance lands per turn through turn three, so you’ve got to cross as much of the eastern map as possible before the Lancers seal it off.  Position all your forces on the eastern border of the center map and proceed east at top speed.  The Lancers’ ‘Mechs will be scattered, so keep your troops together in a pack and concentrate firepower on any that get in your way, but keep moving for the eastern edge.  With luck, your fastest units can get off the eastern edge before the Lancers can form a line of battle, and the rest will be not far behind.  Your slower units (the Manticores, Goblins, Awesome, Rifleman and Thunderbolt) probably won’t make it off the edge, but your faster ones have a good chance, as long as you don’t slow down to battle the enemies.  Your goal is simply escape.  One option is to send your fast units as a column to the south and your slow ones as a column to the north.  Any Lancers units sent to intercept one column won’t be able to engage the other.  (By contrast, a unified pirate drive up the center would allow the Lancers to concentrate on the lead elements and then unite to crush the second wave.)

For the Lancers, if the scenario is played as written, you can’t win.  Your Assault ‘Mechs will never get anywhere close to the retreating pirates, and your hovertanks will only get a turn or two of long range shots on their stragglers.  However, if you adjust the landing zone to the eastern map, you’ve got a chance.  Alpha strike with anything that has even a remote chance of hitting a hovertank as they race for the edge, because they’ll be gone in a flash, but even a weak hit has a good chance of blowing the hoverskirts.  The woods will funnel the tanks into one of three paths, so try to get at least one ‘Mech covering each with the first drop, and then strengthen as needed when you see where they’re focusing the breakthrough attempt.

With the second wave of slower ‘Mechs and tanks, maneuver to block and slow the enemy as much as possible, since you’ve got hovertanks coming up fast from the rear.  If you make them divert, double back, etc., that’ll be additional rounds for your comrades to catch up and drop the hammer on the pirate scum.  You have to be careful with the Maxims, though, since you get points for disabling them, but lose points for destroying them.  Hit them with smaller caliber weapons to try to get a motive system hit.  PPCs and AC/20s are right out.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 17 August 2013, 07:49:22
----- 3 Months Later -----

Date: June 7, 3011 [See Notes]

Location: Castor

Title: Lowering the Boom

Author: Jim Brunk, Dale L. Kemper & Michael Lee

Type: Scenario (The Kell Hounds/BattleCorps)

Synopsis:  In one of the Kell Hounds’ first missions, they support Cranston Snord’s Irregulars in a raid on Castor.  Snord is after a collection of Faberge eggs, while the Hounds are after a rumored cache of “illegal atomic weapons.”

Elements of the Kell Hounds’ first company under Salome Ward enter on the southern edge of two mapsheets, while battle-damaged elements of the 30th Marik Militia are scattered around the southern map.  The FWL player’s goal is to move as many ‘Mechs as possible off the northern edge of the northern map, while the Hounds want to take as many down as they can before they escape.

Notes: This scenario was dated June 15, 3012 when originally published in the Kell Hounds sourcebook, but the date was changed to June 7, 3011 when it was reprinted on BattleCorps.  I’m not sure why this was done, but the official ruling is that the most recent product is the correct one if there are discrepancies.  This also affects the follow-on scenario, “Delta Romeo.”

Hrmmm.  “Illegal” atomic weapons?  By whose laws?  The Lyrans and Free Worlders couldn’t even agree on prisoner exchange protocols between the 2nd and 3rd Succession Wars, so at what point did they enter into a legally binding treaty on the use of WMDs?  Sure, after the 1st and 2nd Succession Wars, the use of WMDs fell by the wayside, but they weren’t banned per se, just stigmatized.  The Ares Conventions certainly don’t apply – even when they were in effect, the mere presence of nukes in a bunker wasn’t illegal – just their use against civilian targets.  Or is Katrina asserting that, as the rightful First Lord of the Star League, she’s able to dictate how other states should comport themselves on the battlefield?

The Hounds are very speedy – minimum speed 5/8 with some 6/9 and one 7/11.  The Marik forces are also fairly speedy, but have some 4/6 stragglers.  For the FWL forces, running pell mell for the northern border would seem to be an invitation to get run down by a Hound pack and shot in the back one by one.  Their best bet would seem to be to turn to face the Hounds, bunch up, and execute a fighting retreat, walking backwards and keeping the Kells at bay with their superior firepower.  All the woods are considered Heavy, so if the Mariks fort up in a copse of trees, they can decrease the Kell accuracy and actually hope to slug it out with the Lyran mercenaries.

The Kells, of couse, hope that the Marik forces split up and run for the border, so they can run them down and leave a trail of mechanical corpses on the way to the atomic weapons depot.  If the Mariks turn and fight, the Kells should make slashing attacks, moving at top speed and concentrating on one target at a time – preferably focusing on the fastest, since they’re losing their mobility by standing and fighting, and have the thinnest armor.  If the Mariks fort up in Heavy woods, use your lasers to set the woods on fire and flush them out.

The 30th Marik Militia was created in 2980, but is listed as “inexperienced” circa 3059, with a note that it didn’t win its first victory until Operation DAGGER, during the 4th Succession War, on Phecda.  The 30th is listed twice in the House Marik sourcebook circa 3025 – once as a Green unit under the command of Colonel Azi Ochombo, and again as a Regular/Fanatical unit under Colonel Forest McCall.  It appears that the Azi Ochombo/Green reference is a mistake, since that data is associated with the 25th Marik Militia in the TO&E.

Jeremiah Youngblood’s LAM lance is specifically mentioned as having located the atomics depot and bombed it, tricking the Marik forces into thinking it was destroyed and diverting to a nearby city instead.  Since Morgan intended to form his entire Kell Hound regiment by mid-November 3010, that means that Jeremiah and his LAM lance must have been on Galatea at that point, with either a pregnant wife or an infant son – Jason – in tow.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: FedSunsBorn on 17 August 2013, 20:38:13
I don't really know much about atomic weapons but aren't there dirtier versions compared to the standard kinds? Cobalt laced or something?

Or perhaps these Atomic weapons are of a certain size that is beyond the unofficial limit. Ones much larger than what are commonly used?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 17 August 2013, 23:57:59
I don't really know much about atomic weapons but aren't there dirtier versions compared to the standard kinds? Cobalt laced or something?

Or perhaps these Atomic weapons are of a certain size that is beyond the unofficial limit. Ones much larger than what are commonly used?

This came from one of the earlier sourcebooks - The Kell Hounds scenario pack - so a reference to nukes being 'illegal' was probably an attempt to justify why the various star empires were using BattleMechs instead of nukes at this point. 

Looking at the Ares Conventions write-up in the Age of War Digest, Article I covers nukes, and bans "the use" of nuclear weapons on a planetary surface or against commercial ships.  Attacks against military targets are fine, as long as they're more than 75,000 km from any inhabited world.  Article VI, however, bans any use of biological or chemical weapons as well as their development.

Had the scenario said they were looking for illegal biological weapons, then they at least would have the justification of Article VI of the Ares Conventions for making such a statement, but nukes are only illegal based on how they're used. 

Hmmmm...  It's interesting, based on how Article I is worded, that it was the SLDF that developed the Davy Crockett infantry-fired nuclear warhead, which by design can really only be used on the ground, in violation of the Ares Conventions.  The Alamo was intended for use by fighters against larger ships, while the Santa Ana was for Warship-to-Warship use, both of which are allowed, but the Peacemaker was for ground-based missiles against orbital targets (also probably a violation of the 75,000 km rule). 

So, it's possible that there's a pile of Davy Crocketts or Peacemakers in the bunker.  We know that Crocketts are available in the League, since it's what the Regulans give the guerillas on Gibson in Ideal War.  The Hounds are probably justified in calling the weapons "illegal," although it must be pointed out that all states abandoned the Ares Conventions at the outset of the Succession Wars and, at this point, the Lyrans themselves are the Successor State that most recently used nuclear weapons on the surface of an inhabited planet.  (Skye in 2895)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Decoy on 18 August 2013, 00:14:29
How about this is the battletech Universe and "Legal" depends on how many units you're using to back up this assertion. Obviously, these weapons are Illegal because of their potential use against LyrCom targets and worlds. I imagine the nuclear weapons hidden in key bunkers on the Liao border are perfectly legal as far as Katrina Steiner was concerned.

Also, a strange note: Until 3085 came out, no LAMs could bomb anything.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 18 August 2013, 08:34:45
----- Later that same day -----

Date: June 7, 3011 [See Notes]

Location: Castor

Title: Delta Romeo

Author: Jim Brunk, Dale L. Kemper & Michael Lee

Type: Scenario (The Kell Hounds)

Synopsis:  Delta Romeo stands for Dismounted Recon.  Once the Kell Hounds arrive at the Marik WMD bunker, the Kell Hound MechWarriors are ordered to dismount and go in on foot to find and secure the nuclear weapons inside.  They will have to contend both with a platoon of 15th Marik Militia (the Polyphemus Division) infantry and a malfunctioning security system that attacks both friend and foe indiscriminately with sonic “stun pods” and roving security robots with machine guns.  The Marik forces will break and flee on a 2D6 result of 8+ when they encounter the mercenaries, unless otherwise noted.  The Kell Hounds need only to find the atomic weapons to win.

Notes:  This scenario is dated June 15, 3012 in the Kell Hounds sourcebook, but it’s a follow-on to “Dropping the Boom,” which was re-dated as June 7, 3011 when it was reprinted as a BattleCorps scenario, so this date should be changed as well to match.

It’s an old fashioned dungeon crawl, MechWarrior 1st Edition-style.  Four Kell Hound troopies enter to explore the half-ruined complex filled with panicked Marik troops.  It’s more of an RPG adventure than a fully fledged scenario.  The Marik player (the GM, generally) has very specific instructions about how most of the Marik forces will initially react to encountering the Kell MechWarriors (runs to room XX, makes a final stand, etc.)  Once those initial reaction instructions are executed, the Marik player presumably has greater leeway to have the Marik troops react dynamically to the Kell tactics and positions.
 
Once the Kells realize the Marik reaction rules, the obvious strategy would be to set up an ambush at one point, send in a stealthy point-man, jump up and yell “booga booga,” see how many FWL troopers freak out and flee, and then fall back at top speed to the ambush point whereupon the rest of the group can massacre any Marik troopers that elect to pursue them.  In the lower levels, the best way to deal with the robots would seem to be to lure them into the rooms filled with AC/5 ammunition, then set it off.

Amusingly, the rules say that the security robots fight like a light ‘Mech, and give them punch/kick damage scores.  This, despite the fact that in the accompanying illustration [see below], the security robot is tracked and has Warhammer-style gun arms, lacking both legs and arm/hand actuators...not to mention that it's too slow to catch anything faster than a stunned snail, so anyone that lets it get close enough for a kick damn well deserves it. 

The MechWarrior 1E book gives the following stats for an SLDF-designed Security Robot for facility protection: 6 tons, 12/18 movement, hover, 1 ton of armor, 2 small lasers in each turret, so this clearly isn't a former Star League facility.  By contrast, the Free Worlds League's security bot has 90 points of armor (5.625 tons?), a machine gun in each arm, and a ton of ammo, with a movement of just 2 meters per 10-second turn (a whopping 0.45 mph).  Add in some control equipment and internal structure (but not much of an engine, apparently), and you've got a roughly 10-ton security bot that makes an UrbanMech (which can run 90 meters per 10-second turn) look spry.  Though, granted, the security bot has roughly the same armor factor as an UrbanMech.  Alas for the LosTech 1.5 rated fusion engine... :) 

Methinks there were some shenanigans back at FWLM R&D when these things were on the drawing board.  Honestly, you could push a pair of crew served heavy machine guns around faster than that, and they wouldn't wipe out their own side when the server rebooted.  (In MechWarrior terms, with 5-meter hexes, that means the bots move 2 hexes every five turns, with guns that have a range of 90 meters/18 hexes.)  In this particular situation, they do pose a threat, but they'd be laughed off the battlefield anywhere outside their basement.

The MW1E ruleset generally treats combat along BattleTech lines, with body armor getting degraded by incoming weapons fire, and the meat/bones underneath being treated as the internal structure.  Critical hits apply, with results like “spleen perforated,” “foot torn off,” “internal bleeding,” etc.  Back in the day, it was a rare MW1E character that didn’t need substantial prosthetics after surviving a few firefights.

Of note, FM:FWL lists the 15th Marik Militia’s infantry auxiliaries as the 29th Regulan Mechanized Infantry.  Who better to know about the proper care and handling of nukes than Regulans?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 18 August 2013, 15:27:09
Yikes, i forgot about that scenario.  My GM back in the 90s ran this one using MW3 rules, but still same results.   In fact, we were having a devil of a time trying stop the security bots.  We ended up using one the AC/2 or AC/5 rounds and rolling that sucker like bowling ball into the security bot.   If my flawed memory serves me correctly, it was AC/5 round lite off by long-range shot from one of the pilots. No, actually i remember it was one the security bots who shot the round we rolled towards it.

I'll tell you that a single round is enough to cause collateral damage among anyone too close to when it explodes. Even if you were far away from the boom.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: FedSunsBorn on 18 August 2013, 20:05:00
Security Bots....wow, thats...interesting. :D
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 19 August 2013, 11:57:26
----- 1 Year Later -----

Date: 3012

Location: Shiloh

Title: Operation ROAD RUNNER

Author: Blaine Lee Pardoe

Type: Scenario (Cranston Snord’s Irregulars)

Synopsis:  During a 10th Skye Rangers assault on Shiloh in 3012, Snord’s Irregulars takes a detour to collect a deposit of rare stone crystals called shuksam and mirst that had been mined on the arid Fald Plains during the Star League era.  Snord’s command lance runs into a FWL patrol and must fight their way past them to collect the crystals.  Both lances start with some pre-existing damage. 

Historically, Snord’s lance offered the Black Marauders a chance to surrender, then took them down when they refused and collected the crystals for the museum on Clinton.

Notes:  The OpFor is listed as the 110th Black Marauder Fire Lance, a “Marik Lance.”  However, the deployment tables circa 3014 (Historical: Brush Wars) show that the world’s garrison was Smithson’s Chinese Bandits.  So, either the 110th Black Marauder Fire Lance is a component of the Bandits, or there was another mercenary force on Shiloh in 3012 named the 110th Black Marauders, which had a Fire Lance.  Alternatively, it’s possible that the Silver Hawk Irregulars may have had a contingent stationed here, with the 110th Black Marauder force representing Shiloh’s contribution, or that the 110th Black Marauder fire lance is part of the planetary Static Defense Unit, though I’d be surprised to see ‘Mechs as part of an SDU in 3012 on such a poorly resourced planet.

The Irregulars have to break through the Black Marauders’ lines, get one ‘Mech to stay on a target hex further north for four turns, then that ‘Mech and at least one other Irregulars’ ‘Mech have to make it back off the southern edge to win.  Both lances have mostly 4/6 heavies, with one faster 5/8 medium.
 
For the Irregulars, the logical unit to make the breakthrough and crystal grab is the Wolverine.  Since the Black Marauders’ Griffin begins the battle shut down and trying to restart, the optimal move for the Irregulars would be to hammer it at the outset to take advantage of the -4 TN bonus for targeting an immobile unit.  If you can cripple it, your Wolverine will have no trouble outdistancing the slower Black Marauder units.  Then, your other three ‘Mechs can fully engage the remaining three Black Marauder units while the Wolverine makes the pickup.  If your combat loss grouping starts to get serious, have your last slow survivor back off the southern edge (keep all three slow units near the southern edge to make a quick exit) and then have the Wolverine make a speedy exit past the hopefully trashed Black Marauder troops when it has the crystals.  If possible, close to short range and do as many kicks as possible to inflict leg damage.  If you can immobilize the Black Marauder ‘Mechs, your Wolverine can just saunter past, thumbing its nose on the way out.

For the Black Marauders, I would recommend starting as far north as possible, and spend every round walking backwards towards the target zone.  Take your shots at the Irregulars, but keep moving north without giving them your backs.  Seize control of the target hex and keep the Irregulars from getting the necessary four turns there.  If the Griffin survives the initial onslaught, use its superior mobility to get to the target zone first and deny it to the Wolverine.  That way, the Irregulars will have to follow you north to get the crystals, and you’ll have more time to wear them down and take out either the ‘Mech with the crystals or the other three and deny the Irregulars their victory condition.  Concentrate your fire on one ‘Mech at a time, since you need full takedowns, not just degrading armor across the board.

Shiloh gets a lot of attention from the Lyrans and League, for some reason.  Despite having minimal water and poor soil, supporting a population of only one million, and that mostly comprised of anti-technological Exituri whose primary export is woodcarvings, it’s been raided dozens of times and traded hands frequently throughout the Succession Wars.  Lyrans took it in 2838, then lost it to the League’s new “Liberation Units” around 2910.  It joined the Silver Hawk coalition in 2966.  The crystal mines were pretty much cleaned out in the First Succession War, so what kept bringing the armies back in the 2nd and 3rd Succession Wars?  Why would the Silver Hawks have wanted them as part of their coalition?  It’s not like they could contribute much to that provincial alliance.  (The House Marik sourcebook write-up for the Silver Hawk Irregulars describes the Exituri levies as “battered rustbuckets from the armies of Shiloh.”  Though given the anti-tech leanings of the Exituri, I’m surprised that Shiloh even has “battered rustbuckets” to contribute, since they reject anything more complex than a horse and plow.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 19 August 2013, 12:57:09
Note - regarding the origins of Hansen's Roughriders, further research shows that Frabby is quite correct that the unit did not exist in 3002.  While Bear Peters certainly appears to have intended to set "The Race Goes Not to the Swift" on Solaris VII in 3002, TRO:3039 notes that Hansen's Roughriders used Rommel/Patton tanks to drive off a raid on Solaris VII by the 33rd Marik Militia.  So there you go.

TRO:3025 says that DefHes and the LCAF had given Hansen's Roughriders the brand new Rommel/Patton tanks to field test.  TRO:3039 says that they field tested them for two years before tank went into full production and general distribution, and that the first battlefield use was on Solaris VII.  As of December 31, 3025 (the date given in the Steiner SB for Nashsan Diversified's fiscal report), the Roughriders are on Suk II, waaaay up on the Combine border and very far from Solaris VII.  Thus, it makes the most sense for the Solaris VII battle (and "The Race Goes Not to the Swift") to take place between June 5, 3025 and December 31, 3025.  Since it was the first use, and since redeployment takes time, I'd put it no later than July 1, 3025.

I've amended the write-up accordingly.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 19 August 2013, 15:29:05
Cool stuff. Thanks for doing all the research for me, now I'll go and update the Sarna references on the Roughriders article and put a note in the story article - you've actually nailed down a pretty narrow time window on when it must have taken place.  O0
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 20 August 2013, 09:26:22
----- 1 Year Later -----

Date: February 2, 3013

Location: Landsmark

Title: Unleash the Horde

Author: Jason Schmetzer

Type: Scenario (BattleCorps)

Synopsis:  Mathias Grange of the Landsmark Heavy Horse attempts to ambush Hawke’s Horde, a mercenary band operating in Taurian space since 3012, as it returns from a raid on the city of Campbelltown, a frontier town 148 km from the larger city of Edoras.  The Horde has three ‘Mechs and eight light/medium tanks, while the Landsmark Heavy Horse dispatches Dog Company (12 tanks with three platoons of infantry support).  The Horde scores some points for taking out militia units, but more for getting their forces through Dog Company’s lines and off the map, while the Taurians get points for destroying Horde tanks, and double points for destroying Horde ‘Mechs.

Historically, the Horde raced through the Heavy Horse’s lines and only lost two tanks, knocking out nine of the militia’s and nearly two platoons of infantry, killing Mathias Grange in the process.  However, The Heavy Horse found and hit the Horde’s base on Laconis in 3014, and the surviving pirates were executed in 3015.

Notes:  The Horde starts on the western edge of three maps, while the Heavy Horse starts in the middle map.  For the Heavy Horse, the river bisecting half of the western map is key.  The Horde’s ‘Mechs will be able to cross it without effort, but the Horde’s tanks can’t.  Stack your tanks two to a hex along the northwestern hexes bordering the western map and make haste to form a wall of metal along the treeline that rises from the end of the river.  The Horde’s tanks will have to come through that six-hex wide window, so you can concentrate your forces and your firepower.  With this tactic, the Horde will have a pretty good chance of getting the Harassers and ‘Mechs away, but the six light tanks won’t have a chance. 

Granted, that’s a score of 12 to 10, granting the Heavy Horse a Marginal Victory, so to boost the odds, dispatch some firepower down to the small gap in the trees on the eastern edge of the western map, which is the only place the Harassers can cross.  With that plugged, you’ll likely have two more tanks in the bag, moving it to a score of 16 to 6 – Total Victory even if you lose three tanks in the firefight.  If any do get past, dispatch the Saracens, Scimitars and Maxims to try to bring them down, while the infantry, Hetzers, Bulldogs and Manticores hold the main line.

If the Heavy Horse does try the above-outlined strategy, the Horde has a problem.  The tanks can’t pass the river and the hovers can’t pass the woods, making the western map a major chokepoint.  Even burning down the trees won’t work, since hovers can’t pass the resultant Rough hexes either.  The obvious avenue for the Harassers is the southern approach, scooting down the river and then out.  If that lane gets blocked, the Harassers will just have to hope for lucky critical hit rolls with their SRMs until the way is cleared.  The tracked and wheeled vehicles are limited to the upper six hexes.  If the enemy forms a steel wall there, you need to identify a weak point, form up there, and charge, focusing all your firepower on the units in just one hex.  If you time it right, you might punch a hole in their lines allowing you to move your tanks through.  Once through, most of your tanks are faster than the Heavy Horse’s, so you can evade and escape. 

Since it’s been shown to be a mathematically losing proposition just to get the ‘Mechs off, the ‘Mechs should support the breakthrough attempt, up to and including moving onto the enemy vehicles and stomping them into the dust.  Unfortunately, the Griffin and Dragon are better suited for stand-off fire support, but they can help make a hole, one way or another.

Per the accompanying Unit Digest, Hawk’s Horde should get a +2 initiative bonus when facing Taurian militia that doesn’t have BattleMech support.  Unfortunately for the Horde, while this might help once you’ve broken through, for the key stages of the battle, you’ll be facing a static line of heavy armor in highly restrictive terrain, so getting to move second doesn’t confer much advantage.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 21 August 2013, 08:39:08
----- Later That Same Year -----

Date: 3013

Location: Nestor

Title: Snord Rides Again

Author: Blaine Lee Pardoe

Type: Scenario (Cranston Snord’s Irregulars)

Synopsis:  The 4074th Platoon of the Green Guard (part of the Nestor Static Defense Unit) is escorting several crates of vintage Star League-era Terran brandy between the cities of Jillor and Millor, destined for Janos Marik’s personal cellar as House Marik prepares to evacuate its troops and assets from Nestor in the face of a major Steiner offensive.  However, Snord’s Irregulars’ scout lance (operating as support troops for the Lyran Guards), never ones to pass up antiques, abandoned their posts during the battle of Tursimis and hit the convoy en route to Millor, on the Rafsh plains.

Notes:  The convoy consists of two “wheeled scouts”  (not specified whether they’re Skulkers or Swift Winds, but they appear to be unarmed, so Swift Winds (or the FWL equivalent) is most likely - a vehicle titled "Wheeled Scout" is illustrated in the color plates of the 1st Edition of the MechWarrior RPG, but not given stats), two trucks (troop transports with 1 point of armor on each facing – sounds like the FWL equivalent of the Bull Dog or Pit Bull Medium Truck from TRO: Vehicle Annex) with infantry, 1 Vedette (with the brandy), an Ostscout, three Rifleman ‘Mechs with the large lasers swapped out for AC/5s, but each with only four shots (so one shot for each gun), two platoons of SRM Foot Infantry, and two platoons of Laser Jump Infantry.  The Irregulars attack with two Wasps, a Locust, and Snord’s Archer.

To win, the Marik forces have to take out three of Snord’s four ‘Mechs.  (There’s no option in the setup for managing to get the Vedette off the map edge to safety, so victory means fighting).  The Mariks are, of course, holding the idiot-ball in this scenario, since they only gave each Rifleman four shots of AC/5 ammo, while the frickin’ Vedette is driving along with 20 rounds for its AC/5.  Some creative juggling prior to departure could have given each Rifleman 10 rounds of AC/5 ammo, leaving 2 for the Vedette

The Green Guard should take cover but remain in position to cover each other.  The three Riflemen should advance at top speed towards Snord’s Archer.  If they get a good firing solution on one of the bug ‘Mechs, they should alpha strike it, but otherwise, should make haste towards Snord.  If they can get into physical attack range with him, they’ll not only outnumber him three to one.  Snord’s LRMs will have minimum range penalties and three 60-ton kicks outclass 1 70-ton kick.  Send the trucks and the scouts along, too.  They can ram and distract, if nothing else.  The Vedette should be positioned in such a way that the enemy has to get fairly close to get a bead on it, and the infantry and Ostscout should be ready to pounce on any Wasp or Locust that tries. 

For the Irregulars, the Archer should try to close to weapons range with the Vedette, and then have one of the Wasps act as a spotter to call in indirect fire.  Once the Vedette is immobilized, the Archer should provide fire support to clear out the defenders from around the Vedette.  If the lights can get behind the Riflemen, they can take them down with rear shots through the paper-thin armor.  Just don’t count on an ammo explosion.  Keep moving at all times to make enemy hits as difficult as possible, since you lose the scenario if more than two of your ‘Mechs go down.

Despite the note in the setup that House Marik had decided to abandon the world to the Lyrans in 3013 and was executing a full withdrawal, several regiments of FWL forces were on the world in 3014 at the start of Anton’s revolt, so either Janos reconsidered and threw in some reinforcements (perhaps the world’s near loss convinced other provinces to cut loose some of their local troops) or this may have been a variant of Alessandro Steiner’s “concentrated weakness” ploy – letting the Steiners come in and take over, then then throwing several regiments at them to catch and crush their garrison.  As of April 3014, the world is guarded by the 3rd Oriente Hussars and 5th Orloff Grenadiers.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 21 August 2013, 18:42:34
Each AC/5 has Four ROUNDS?!?!?!? Why heck are they armed like that, sounds like their setup for to fail right away.  Sheesh.

Glad this version of the Rifleman didn't get light of day as far as canon production variants.  RS 3039 Unabridged (corrected one) doesn't list quad AC/5 variant.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Scotty on 21 August 2013, 18:44:55
I believe that each Rifleman has four rounds total, not the 16 it would require to be able to fire all of them four times each.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: FedSunsBorn on 21 August 2013, 19:38:53
Do the Riflemans still have their medium lasers? Geez, that makes the creators of the original Enforcer look like ammo junkies by comparison to this Rifleman design....epic fail.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 21 August 2013, 20:16:48
Yes they still have their medium lasers, but as I wrote, kicking is their best option.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 22 August 2013, 01:22:01
The scenario iirc said each Rifleman has four "reloads", which I read to mean 8 shots.
Since the scenario is canon, the quad AC/5 Riflemen are canon, too, apparently as a non-standard field refit. They seem to be an illegal design. We've unsuccessfully tried to find out their configuration: An AC/5 is heavier than a large laser but no other change was mentioned, so we have to assume same armor protection and that they kept the medium lasers. Refit with lostech FF armor and endosteel wouldn't free up enough tonnage.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Decoy on 22 August 2013, 01:52:45
Try dropping engine weight to 120. Guess 240s got expensive for some people. ><
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 22 August 2013, 02:11:20
The scenario iirc said each Rifleman has four "reloads", which I read to mean 8 shots.

They're not even that lucky.  It says that each Rifleman has four shots, and clarifies that this means the attack pattern can range from each gun firing once to one gun firing four times. 

As for the weight, you've got a six ton deficit to overcome once you swap out the large lasers for AC/5s.  They probably save at least one ton due to the low ammo load, but you can't dump any heat sinks as it's already at the minimum ten.  If you stripped off five tons of armor, you'd have just a Rifleman chassis stomping around in an armored speedo.  I agree with Decoy - dropping the engine rating is the only way to free up the requisite weight.

Yeesh.  Might as well put a self-destruct device in while you're at it.  Snord might want to nab one of these babies and drag it back to Clinton for his museum's "Improbably Bad BattleMech Field Refits" wing.

Hey, Herb!  We've got another candidate for the next XTRO Boondoggles!
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: SethsMatches on 22 August 2013, 02:37:51
Sounds like a prototype 'One Shot' AC system where all guns of the same type are somehow able to share their shots... somehow...
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 22 August 2013, 02:42:21
The cleanest solution would probably be to retcon these ACs to be prototypes which are 1.5 tons apiece lighter than usual, but never reached mass production. (Quirky ammo feed problem?)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Scotty on 22 August 2013, 03:52:01
Or just make them an "Illegal Design", since we actually have a quirk for that. O0

Who knows, exploding violently might just make it more effective!
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 22 August 2013, 05:23:57
Sounds like a prototype 'One Shot' AC system where all guns of the same type are somehow able to share their shots... somehow...

The scenario description implies that the harried Marik forces are simply low on supplies and nearly out of ammo, rather than these being any sort of special AC/5 variant.  (Thus my snark about the Vedette's 100% compatible ammo bins being full...)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 22 August 2013, 12:29:41
----- Still Later That Same Year -----

Date: October 10, 3013 [See Notes]

Location: Mallory’s World

Title: Princely Rescue

Author: Geoff Swift

Type: Track (Historical: Turning Points – Mallory’s World)

Synopsis:  Following a major Combine invasion of Mallory’s World in September with three ‘Mech regiments and ten conventional regiments, the 17th Avalon Hussars were quickly surrounded and besieged at their base in the city of Colterville.
 
In October, the 4th Davion Guards arrived to try to break the siege.  After a week of fighting, the 4th Guards under First Prince Ian Davion make an effort to crack the Combine siege lines with mostly vehicles (one lance of tanks per ‘Mech) but double the strength of the DCMS, which is half ‘Mech and half conventional (infantry and armor).

For bonus points, the Davion player can make it a 1 to 1 force ratio and/or give the Combine minefields, while the Kurita player can ramp up the challenge by letting the 17th Hussars contribute artillery.

Historically, the 4th Guards smashed the Sword of Light perimeter and pursued them into the desert, while the 17th Avalon Hussars raced to repair, rearm and join the pursuit.  However, the experienced commander of the 4th Guards, General Duncan, was killed during the fighting, leaving Ian in command.

Notes:  Both forces are Elite, so the gunnery skills will be pretty accurate.  The 4th Guards are a light/fast RCT, so having double the numbers doesn’t necessarily mean having double the firepower.  However, they get a lot of battlefield bonuses: +1 to base MP, +1 to PSR rolls, +1 to initiative.  The 2nd Sword of Light gets to cancel the Guards’ initiative bonuses if it becomes a fair fight (1:1 ratio), but that’s about it.  The Sworder regiment has one light battalion, two heavy battalions, and one assault battalion, so on average they’ll be significantly heavier than the 4th Guards.  With Elite pilots, that counts for a lot, since good gunnery significantly counterbalances movement modifiers.

The 4th Guards should maximize its maneuverability and numbers advantage, using terrain to screen fire from the majority of the enemy forces while racing in to swarm on any that straggle from the main body.  Don’t go for an “all of us against all of them” battle, but try for a “most of us against a few of them” ratio, whenever possible.  Once the Sworders begin bunching up for protection, the 17th Hussars’ artillery can go to town. 

The Sworders should attempt to maintain tight battlefield order, staying still and massing fire on any Davion unit that exposes itself.  With Elite gunnery, the hits will start to stack up, and the light/fast Davion troops will begin to fall long before your heavy/assault troops do.  Place minefields (if available) at key battlefield chokepoints to further offset the 4th Guards’ maneuverability.  If artillery locks onto your location, reposition, but maintain unit cohesion.  Don’t bunch up (otherwise the artillery splash damage becomes a problem) but avoid getting scattered, because that will lead to high-speed Fedrats swooping in to massacre stragglers.

Herb Beas has confirmed that the official date of Ian Davion's death is October 21, 3013, rather than the November 21, 3013 date presented in HTP: Mallory's World.  Therefore, the associated Tracks also need to be moved back to October.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Scotty on 22 August 2013, 20:26:41
How big is each force?  I see ratios and compositions, but not absolute strength.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 22 August 2013, 22:24:21
How big is each force?  I see ratios and compositions, but not absolute strength.

That's the unique thing about Tracks, vs. Scenarios. 

You can make the battle as big or small as you want, scaling the force numbers up or down while maintaining the ratios.  If you wanted to use BattleForce 2, you could play it with the full Davion Guards RCT vs. reinforced Sword of Light regiment setup, or you could just use BattleTech rules to play a company-level battle.  I suppose now you could also play the Track using the Alpha Strike ruleset.

(Or, if you had the time and resources, you could stand up the full battle with BattleTech rules.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 23 August 2013, 12:53:20
----- 8 Days Later -----

Date: October 18, 3013 [See Notes]

Location: Mallory’s World

Title: Just Droppin’ In

Author: Geoff Swift

Type: Track (Historical: Turning Points – Mallory’s World)

Synopsis:  The repaired and enraged 17th Avalon Hussars come roaring out of their defensive positions determined to demonstrate their mettle to Prince Ian by executing a nighttime combat drop on the 24th Dieron Regulars at Reservoir 13, a desert oasis.  While the Hussars match the 24th Regulars ‘Mech for ‘Mech, the DCMS force is supported by a huge number of vehicles and infantry.  The 17th can drop in up to nine lances (one battalion) on turn 1, scattered in company sized units along the Combine column.

Each side’s goal is to take out more than 50% of the enemy force.  The Hussars have to hold out until turn nine, and then withdraw as many survivors as possible off their home edge.  The Regulars get points for how many of their units survive.

Historically, the 17th Avalon Hussars were shattered by the Combine’s superior numbers, and fled in disarray.  Having suffered 50% losses, they were rendered combat ineffective, exposing the 4th Davion Guards’ flank as they pursued the 2nd Sword of Light.

Notes:  The Avalon Hussars get +1 firing bonuses when all weapons are at close range and when dropping, while cancelling the 24th Dieron Regulars’ initiative bonus.  If more than one Dieron Regulars unit combines fire on a single target, all attackers get a +1 firing bonus. 

The Avalon Hussars should, upon landing, rally locally, then move at best speed to their exit.  Their goal should be to rally at their Home edge where they can take defensive positions until turn nine, when the remaining troops can withdraw en masse.  Until they reach the Home edge, they should try to move as quickly as possible and avoid Combine troop concentrations, because most exchanges of fire will be stacked severely against the AFFS forces (which are outnumbered nine to one).

The Dieron Regulars should do what they can to slow and delay the Hussars, trapping any without jump jets and pouring on combined fire.  If the Hussars manage to rally near their home edge, make attacks of opportunity, but only if your kills stand to exceed your losses.  If any remain away from the Home edge after turn nine, maneuver to block their egress. 

Herb Beas has confirmed that the official date of Ian Davion's death is October 21, 3013, rather than the November 21, 3013 date presented in HTP: Mallory's World.  Therefore, the associated Tracks also need to be moved back to October.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 24 August 2013, 04:26:02
----- 1 Day Later -----

Date: October 19, 3013 [See Notes]

Location: Mallory’s World

Title: The Nobility of Defeat

Author: Geoff Swift

Type: Track (Historical: Turning Points – Mallory’s World)

Synopsis:  Out on the Bastard Flats of Mallory’s World, the Second Sword of Light seeks a rematch against Prince Ian’s 4th Davion Guards.  Both sides are Elite, but the 4th has four times as many units on the field as the 2nd (though 75% are vehicles).  The 2nd sets up along the 4th Guards’ Home edge, and tries to prevent at least half the Guards from exiting off that edge.  The Guards start on the opposite side of the playing field, and are trying to get more than half its forces off the target edge.

For increased difficulty and bonus points, each side’s player can allow their opponent to use artillery and/or bring in additional vehicles.

Historically, the 4th extracted in good order, but had to retreat into a canyon region known as the Desolate Pass as the 24th Dieron Regulars approached in a pincers movement.

Notes:  The Objectives are somewhat confusing.  The 2nd Sword of Light wants to prevent the 4th Guards from exiting half its force off the home map edge…but the 4th Guards get 250 points from ensuring that more than half the 2nd Sword of Light don’t make it off the Home map edge.  I’m not sure why the SoL would want to withdraw (in fact, it states that if the SoL moves off the Home map edge, they’re considered captured), so that’s probably an error.
 
This is a straight up slugfest in relatively open terrain.  As before, the lighter 4th will want to get full use out of its superior mobility and numbers by concentrating its forces against smaller clusters of Sword of Light troops and massing firepower.  The Sworders, by contrast, will want to cluster together and pour fire onto the speedy Davion troops, making sure that the DCMS force doesn’t get scattered, because any samurai that wanders away from the herd likely isn’t coming back.

Herb Beas has confirmed that the official date of Ian Davion's death is October 21, 3013, rather than the November 21, 3013 date presented in HTP: Mallory's World.  Therefore, the associated Tracks also need to be moved back to October.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 25 August 2013, 04:36:04
----- 2 Days Later -----

Date: October 21, 3013 [See Notes]

Location: Mallory’s World

Title: The Defeat of Nobility

Author: Geoff Swift

Type: Track (Historical: Turning Points – Mallory’s World)

Synopsis:  First Prince Ian Davion holds the Desolate Pass alone in his Atlas, hoping to buy time for the remnants of the 4th Davion Guards to escape.  Pitted against him is an assault lance of the 2nd Sword of Light’s command company, followed by Chu-sa Yorinaga Kurita (last seen at a diplomatic reception on Galatea in 3010).

Ian’s goal is to survive until a distance tracker count (randomly incremented by 1d6/2 each turn) reaches 30, and then try to retreat himself.  That’ll take an average of 15 turns.  The map is supposed to be a winding, convoluted canyon that makes it hard for the Sworders to get at the Prince.  The setup recommends adapting the Scattered Woods map by making the woods hexes into elevation nine canyon walls, leaving a twisting 1-hex-wide path.  The Box Canyon map would also be pretty good, with a bit of modification to close up the wide open center area.  The two Deep Canyon maps might also work, if you raised the height of all the elevated hexes to make them unreachable.

Optional bonuses include widening the pass to two hexes, allowing the Sworders to gang up on the Prince instead of fighting him sequentially, and to offer the Prince a one-on-one honor duel, letting him go if he beats an identical (but undamaged) Atlas.

Historically, the Prince took out most of the Sword of Light assault lance, but was slain when Yorinaga Kurita put a PPC through his cockpit.  Yorinaga was promoted to Tai-sa and given overall command of the 2nd Sword of Light as a reward.

Notes:  Ian only has a gunnery of 3 and piloting of 3, but is given 10 points of Edge, Natural Grace, and Combat Intuition until the call comes about the Kell Hounds’ imminent arrival (when the counter hits 30).  As such, he can reduce his TNs for avoiding falls, lower physical attack damage received, reduced MP costs for moving through difficult terrain, rotate his torso 360 degrees, flip his arms, and run backwards, as well as automatically winning initiative (and being able to Force the Initiative at will) each round.

Yorinaga has gunnery 1, piloting 2, and has the Marksman ability, allowing him to make aimed shots against moving targets, as if he had a targeting computer.  At this point, he has not yet developed Phantom ‘Mech powers.  If the 4th Davion Guards special abilities apply, he gets an additional +1 MP to running and +1 to PSR’s to avoid falls.  Though canonically, the SoL force should default to including an AWS-8Q Awesome, an AS7-D Atlas and Yorinaga’s Warhammer, The Sword of Light’s special ability to re-roll on the RAT should be used to try to round out the other two unspecified lance members with VTR-9B Victors, since the AC/20 and ability to jump could prove decisive in trying to break through the Prince’s defensive position.

Ian should try to engage the Kurita forces around blind corners, where only the lead unit can actually hit him back, turning it into a series of one-on-one battles.  Between the AC/20, SRM-6 and 20-point kicks, he should be able to inflict some serious pain.  If it looks like the enemy is about to outflank him (say, by having a Victor jump over him into his rear arc), he should exercise his Combat Intuition ability and withdraw to a fallback position.  (The last thing he wants is to be the meat in a Victor sandwich.)  A lot of the units on the Assault table in the Combine RAT have PPCs and LRMs, so try to engage at point-blank range whenever possible to take advantage of the minimum range bonuses.  You might as well just dump your LRM-20 ammo at the outset, though, since you’re unlikely to be able to use it, and it just adds to the enemy chances of getting a critical hit and ammo explosion.

For the Combine, lead with your troops that have the best armor and the most short-range weaponry.  If you have troops with LRMs, hang back and use the point man as your spotter, raining death down on the Prince from afar.  Kick as often as you can with the point man, since the damage will add up, and a legless Prince isn’t going far.  Yorinaga doesn’t necessarily need to try for the canonical headshot, but he should certainly use the ability to pick at the most damaged spots once he’s up at bat.  If you can get a Victor up at the front of your column, try to jump over the Atlas and land behind it, trapping the Prince and sealing his fate.  (Though, be aware that he can uber-torso-twist and bring his own AC/20 to bear on units in his rear arc, so he’s not necessarily doomed at that point.)

Herb Beas has confirmed that the official date of Ian Davion's death is October 21, 3013, rather than the November 21, 3013 date presented in HTP: Mallory's World.  Therefore, the associated Tracks also need to be moved back to October.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 26 August 2013, 09:01:30
----- Immediately Following -----

Date: October 21, 3013 [See Notes]

Location: Mallory’s World

Title: The Desolation of Combat

Author: Geoff Swift

Type: Short Story (Historical: Turning Points – Mallory’s World)

Synopsis:  Prince Ian has just finished off a Sword of Light Awesome, the last of the Assault lance that was trying to force its way through the Desolate Pass.  Taking them down ran the course of half an hour.  He surprised himself with the fluidity and grace of his combat skill today.  Seeing additional Sword of Light forces moving up, he braces himself for the renewed onslaught and opens fire at the lead unit – a Warhammer, savaging it with his autocannon. 

His concentration is broken by a comm-signal from his adjutant, Captain Hillnas, who reports that the Kell Hounds have arrived to cover the withdrawal.  Thanking God for his reprieve (notable, because it’s earlier mentioned that he’d never really had time for religion in his life), he turns his attention back to the battlefield, only to see the Warhammer striding towards him.  Particle beams lance out to envelop his cockpit.  His last thought is that the blue-violet lightning is the most beautiful sight he’d ever seen.

Notes:  That’s pretty impressive that the Atlas held out for 30 minutes.  At six turns per minute, that’s 180 turns.  Plenty of time for the 4th Guards’ escape ticker to hit 30.  Per the rules in the preceding Track, he’d have (at most) had to hold out for five minutes before being allowed to withdraw himself.  I was also surprised that he still had autocannon ammunition remaining after taking down four Assault ‘Mechs, since he only had ten shots to begin with.

The AToW rules for Combat Intiution says that it requires focus, so talking on the comm unit must have denied the Prince that ability for that key round, allowing Yorinaga to get the drop on him.

Ian notes in the story that he’d had to force his command company to retreat without him, leaving him as the lone rear-guard.  There seems to be a reason why he was called “The Hound” rather than the “Fox” moniker applied to his younger brother, Hanse.  The speedy 4th probably had oodles of Valkyries and Dervishes.  Unless their ammo reserves were bone dry, why the heck wouldn’t they have been able to support him from behind with indirect LRM fire?  They certainly could have bugged out if/when he fell, and the Heavy/Assault elements of the Sword of Light would have had zero chance of closing with such a rear-guard force.

Herb Beas has confirmed that the official date of Ian Davion's death is October 21, 3013, rather than the November 21, 3013 date presented in HTP: Mallory's World.  Therefore, the associated Tracks also need to be moved back to October.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Alex Keller on 26 August 2013, 11:29:56
Battletech, the game, is at its best as a role-playing game where players can focus on their specific character and mech. The story of First Prince Ian's climactic last stand illustrates this and I think Catalyst did a good job with this scenario.

That said, I don't think authors take AToW rules into account when writing their stories, although it is kinda neat to think of rules/scenarios that might explain why or how something happened (such as Ian's "distraction" before his death).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: FedSunsBorn on 26 August 2013, 16:53:00
Maybe Ian managed to kick and punch his way through several opponents and saved some of his ammo until facing the Warhammer. Definitely one of those battles that shaped a lot of things to come but no one really knew it at the time.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 26 August 2013, 20:20:07
Based on the rules of the preceding Track, my guess is that he held in the narrow part of the canyon for five minutes to give his men time to get away, then began withdrawing at top speed.  His ability to run 6MP in reverse would have helped him keep a distance from the pursuing Combine units, and thereby use his LRM-20, conserving the AC/20 ammo.  However, since the Warhammer and other faster (4/6) Sword of Light Assault 'Mechs could have also maintained that pace, it would have been harder for him to break contact (per the Track's rules), so he would have ended up dying, not in the middle of the Desolate Pass, but on the far side, where it opens up into a wide plain. 

Ian appears to have been a traditionalist Successor State leader - focusing on the small battles, not thinking outside the box, going for personal acts of heroism, etc.  Had he lived, the Succession Wars would likely have ground on unceasingly until the Clans arrived to take over in 3050.  He must have been doing something different, though, since Patrick Kell opines that House Davion is the most forward-thinking Successor State as of 3010, when Ian was still First Prince.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Alex Keller on 26 August 2013, 22:45:50
Patrick Kell has been wrong before. :)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 27 August 2013, 10:46:31
----- Minutes Later -----

Date: October 21, 3013 [See Notes]

Location: Mallory’s World

Title: A Royal Tragedy

Author: Cory Glaberson, L. Ross Babcock III, Kevin Stein & Tara Gallagher

Type: Scenario (BattleForce)

Synopsis:  Immediately following Prince Ian’s death, the Kell Hounds’ two ‘Mech battalions arrive on the scene and slam into the Sword of Light forces. 

BattleForce stats are given for the Kell Hound battalions, though the full roster from the Kell Hounds sourcebook could also be used.  The Sword of Light forces consist of three battalions (implying that the ongoing fighting has, so far, only cost the Sword of Light one of its four battalions).

The Kell Hounds’ goal is to hold Hex 1510 (where Ian’s body lies) for 5 consecutive turns, then withdraw off the southern edge without taking more than 50% casualties.  The Sword of Light simply aims to prevent them from either collecting Ian’s body or from withdrawing with light casualties.

Notes:  The BattleForce scenario setup gives the date of the battle as October 28, 3013, but subsequent write-ups place it on November 21.  Herb Beas has confirmed that the official date of Ian Davion's death is October 21, 3013, rather than the November 21, 3013 date presented in HTP: Mallory's World.  Therefore, the associated Tracks also need to be moved back to October.

The setup clarifies the overall tactical situation – the 4th Davion Guards had run low on expendables and been herded into the Desolate Pass, which was only wide enough for one ‘Mech at a time to exit.  DCMS aerospace forces had total control of the skies, preventing jump-capable units from ascending to the canyon rim, and stopping friendly forces from air-dropping supplies.  This answers my earlier question as to why the Prince wasn’t backed by a force of Valkyries and/or Dervishes to provide mobile fire support – they were out of missiles.  However, it also begs the question - where are those Drac aerospace fighters now?

Interestingly, though the 2nd Sword of Light is described as being Elite and having one Light battalion, two Heavy battalions, and one Assault battalion, here we see 6 Light lances, 13 Medium lances, 5 Heavy lances, and 3 Assault lances.  Of the 27 lances, 1 is Green, 17 are Regular, 8 are Veteran, and only 1 is Elite.  I suppose it’s possible that the Sword of Light took a severe beating with great losses when the 4th Davion Guards first lifted the siege of Colterville, and that they appropriated replacements from another Combine unit (whatever the third regiment was that backed up the 24th Dieron Regulars and 2nd Sword of Light – not even Historical Turning Points: Mallory’s World lists it, mentioning only the two units specifically named in the House Kurita SB writeup), bringing in lower quality pilots and ending up with much lighter equipment, on average.

Though, canonically, Ian died in the narrow confines of the Desolate Pass, Hex 1510 on the BattleForce map is in wide open terrain.  Perhaps over the half hour of his fighting retreat, he’d withdrawn to the mouth of the canyon, with wide open terrain behind him.
 
I’m somewhat confused as to the geography of this battle.  If the Kell Hounds arrived on scene just in time to see Yorinaga Kurita headshot Prince Ian, then the 2nd Sword of Light should still be stacked up in a long column winding through the Desolate Pass.  This appears to take place in a wide open region on the far side of the Desolate Pass (the side Prince Ian was heading for) because Captain Carroll O’Cathain’s cockpit voice recorder notes that “the other units of the Fourth Davion Guards (which all made it through the pass) are right behind us.”  Did the Kell Hounds pour through the pass and engage the 2nd Sword of Light on the far side, or did the Kell Hounds wait while the Sworders emerged from the pass onto the plains?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 28 August 2013, 12:08:07
----- Simultaneously -----

Date: October 21, 2013

Location: Mallory’s World

Title: To Save a Prince

Author: Jim Brunk, Dale L. Kemper & Michael Lee

Type: Scenario (The Kell Hounds/BattleCorps)

Synopsis:  As the Kell Hounds battle the Sword of Light at the mouth of the Desolate Pass, this scenario focuses on the fight right around the Prince’s body, pitting 1st Company, 2nd Battalion of the Kell Hounds against “Zakahashi’s Zombies” of the 2nd Sword of Light (looking at the BattleForce roster, this appears to be 3rd Company, 3rd Battalion, assuming that “Fire Lance” and “Support Lance” are pretty much the same thing). 

The Sword of Light starts on the northern edge of two lengthwise mapsheets and tries to get 50% of its force off the southern edge by turn 15.  The Kell Hounds win by preventing this.  All ‘Mechs generate an extra two heat points per turn unless they stand still, due to the intense desert heat.  None of the Special Unit Abilities listed in Historical Turning Points: Mallory’s World apply, unless the Combine forces start declaring honor duels against the Kells.

Notes:  The Kell Hounds scenario pack originally dated the battle to October 21, 3013, but this was changed to November 21, 3013 when it was reprinted as a BattleCorps scenario, to bring it in line with the dates in Historical Turning Points: Mallory’s World.  However, this resulted in severe conflicts with the BattleCorps story "Irreplaceable."  Herb Beas has confirmed that the official date of Ian Davion's death is October 21, 3013, rather than the November 21, 3013 date presented in HTP: Mallory's World. 

It appears that this particular scenario takes place in the middle of the previous BattleForce scenario, focusing on some of the Kell Hounds trying to keep the Sword of Light away from BattleForce Hex 1510, where other Hounds are guarding Prince Ian’s body.
 
The 15 turn time limit might seem daunting, but even the slowest Combine ‘Mech can move the distance (34 hexes) in about seven turns, so there’s no need for a pell-mell sprint south.  In fact, that would be ruinous.  The Kell Hounds trickle onto the board one lance at a time for the first three rounds.  Having the fast Sword of Light units race south won’t get them there before the last Kell Hound lance arrives, and odds are the two straggling Kell Hound lances will assuredly pop up perfectly positioned to intercept and destroy the lead Combine ‘Mechs, placing the slower ones at a severe disadvantage for the rest of the battle.

Rather, I’d recommend that the Combine forces advance south in close combat order, making use of the scattered copses of trees to keep the Kell Hounds from engaging them at long range.  Once the battle is joined, maneuver en masse around the trees to try to keep some of the Kell Hound supporting fire screened while you make your way south.  Once you’ve reached the southernmost copse of trees, make a break for it.

For the Kell Hounds, bring your units on where you need them to intercept any Combine scouts that are trying to get past your lines and bring them down with concentrated fire.  Then, split your force to block the fast routes through the trees – ideally turning the wide open area in the center into a killzone.  If the Dracs move into the trees, push your reserves in to engage them there.  Keep your fast lights and mediums as a mobile reserve to go after jumpers who try to break through your front lines.  (Eslyn Burns’ UrbanMech isn’t going to be too useful here, but the Vulcan, Clint, Dervish, Jenner, Valkyrie and Javelin will make an excellent fire-brigade.)  Speaking of fire, don’t hesitate to have the Vulcan use its flamer on the woods to make them harder for the Combine to use as they work their way south.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 29 August 2013, 08:05:46
----- 22 Days Later -----

Date: November 12, 3013

Location: Addicks

Title: Irreplaceable

Author: Jason Hansa

Type: Short Story (BattleCorps)

Synopsis:  Major Dana Stephenson is at Fort Lucien on Addicks for operations planning after a six-month tour of duty fighting pirates out near the Outworlds Alliance with the first battalion of the 34th Avalon Hussars.   While enjoying a real-gravity workout (instead of the gravdecks she’s been using), she doesn’t initially notice a red-headed man who enters to use the officers’ rec room.  She takes him for an enlisted man and admonishes him that only majors and above are allowed to use the facility.  He responds flirtatiously as she tries to figure out his rank and what unit he’s attached to.

Later, at the operations briefing, she gossips about the mysterious red-head with Major Elaine Masters, her roommate from the War College of Goshen, and now commanding the 10th Deneb Light Cavalry’s 2nd Battalion.  As the briefing commences, an aide announces the arrival of the Field Marshal of the AFFS, and in walks the mysterious red-head – Hanse Davion.

Notes:  Interestingly, Dana describes Hanse as being the Prince of the Federated Suns and her liege, as well as being “the Field Marshal,” the only one in the AFFS. 

This isn’t quite accurate, as I understand it.  The First Prince holds the rank of “Supreme Marshal of the AFFS,” while the Prince’s Champion has the role of Marshal of the Armies.  (The latter two roles were split in 3035.)  There are multiple Field Marshals reporting to the Marshal of the Armies.  Field Marshal Sandoval commands the Draconis March, while Michael Hasek-Davion is the Field Marshal in charge of the Capellan March (taking over from Hanse, who’d replaced the infirm…and corrupt…George Hasek in 3012).  Junior Field Marshals command individual Combat Theaters within each March.  To be accurate, she should have referred to him as “the Supreme Marshal.”

Elaine mouths at Dana “You’re an idiot,” during the briefing, and given her demonstrated lack of knowledge about the AFFS command structure, that would seem to be accurate.  (In her defense, Dana was sort of flustered at this point.)

Author Jason Hansa seems to have been writing this story from the perspective that Ian is already dead and Hanse is the First Prince, despite a datestamp on the story of November 12, 3013, while Ian’s death is dated November 21.  Jason’s not to blame, however, since other sourcebooks (BattleForce, Kell Hounds) variously have put Ian’s death at October 21 and October 28, both of which would have worked for the purposes of Jason’s date for this story.  To make the timeline work, Irreplaceable has to be shifted forwards as well, and the Addicks portion compressed, since the House Kurita SB has the Halstead Station campaign kicking off on January 4, 3014.  Moving it up to a week after Ian’s death leaves enough time for Hanse’s coronation and then express passage (via command circuit) to Addicks to take over the planning of the Halstead Station raid (now a revenge mission).

Herb Beas has confirmed that the official date of Ian Davion's death is October 21, 3013, rather than the November 21, 3013 date presented in HTP: Mallory's World.  This allows the original chronology of Irreplaceable to remain unchanged.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Scotty on 29 August 2013, 08:12:55
If this story does take place before Ian's death by a matter of days (unless the mention is rather heavy in character, I haven't read it), would Hanse not still be considered the Field Marshal of the Capellan March?  That could be a spot to explain the mix-up, though with changing dates I'm not surprised either way.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 29 August 2013, 08:27:06
If this story does take place before Ian's death by a matter of days (unless the mention is rather heavy in character, I haven't read it), would Hanse not still be considered the Field Marshal of the Capellan March?  That could be a spot to explain the mix-up, though with changing dates I'm not surprised either way.

Hanse's recent elevation to First Prince, his heartbreak after Ian's death, and his last minute assumption of command over the Halstead Station raid are all key plot points in Irreplaceable.  There's even a direct mention of Ian's death in a later scene dated November 20, which ends up being one day before he died under the revised chronology.  It's pretty clear that Jason used the Kell Hounds or BattleForce date-range when setting the chronology of his story.

The bit about "The Field Marshal" has additional dialogue that makes it clear that Dana believes there's only one Field Marshal in the AFFS, so it appears that there was some confusion between the term "Field Marshal" and "Supreme Marshal." 

----------

Speaking of dates...

Revisiting "The Race is Not to the Swift," further research leads me to agree with Frabby that the proper date is in 3020, not 3025.  The Steiner SB says that the prototypes "were assigned" to Hansen's Roughriders, so it's a past tense sort of issue.  It also notes that the prototypes were unveiled in 3020, and TRO:3025 posits "if the Roughriders continue to use" the Patton/Rommel, implying that they've already been using it.  Since Solaris VII and the 33rd Marik Militia were the "first use" of the tank, and it was unveiled in 3020, that would place Bear Peters' story then.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 30 August 2013, 09:01:40
----- 1 Day Later -----

Date: November 13, 3013

Location: Addicks

Title: Irreplaceable

Author: Jason Hansa

Type: Short Story (BattleCorps)

Synopsis:  Dana panics the next morning as she once again encounters Hanse in the officers’ rec room while working out.  He accepts her flustered apology and asks what she thinks of his plan.  She likes the smash and grab nature of the raid, but says that the Davion Heavy Guards aren’t as well suited as the Deneb Light Cavalry for the mission.  She also advocates for her 34th Avalon Hussars as a best-of-both worlds compromise between the Guards and the Cavalry.  She guesses that either Hanse wants the target DCMS force destroyed, or that he’s got something sneaky up his sleeve.
 
Impressed by the analysis, he invites her to dinner, shocking Dana to the point that she slips off the treadmill and ends up in a heap on the floor.  As Hanse helps her up, she accepts his invitation.

Dana accompanies Hanse to his favorite Korean-Thai fusion restaurant on Addicks.  They’re joined by Ardan Sortek, Hanse’s best friend.  Dana is all business at first, but Hanse insists that she call him by name.  She confesses her difficulty, since she’s only a baroness from a minor world.  The evening goes well, and the two end with plans for a follow-up dinner at an Italian place Ardan recommended.

Back at her quarters, she talks about the evening with Elaine and gets to work planning logistics for the upcoming heavy raid.

Notes:  It’s amusing to see that Ardan doesn’t like spicy food – appropriate since he’s from New Avalon, and “The Sword and the Dagger” mentions that New Avalon cuisine is fairly bland.

The sourcebooks don’t give any data on the 34th Avalon Hussars, except to note that the 42nd Avalon Hussars were formed from the wreckage of the 34th and 36th Avalon Hussars RCTs, so that bodes poorly for Dana’s future prospects.

Dana notes that she’s a baroness from a minor world.  House Stephenson is noted for having major landholds on both New Ivaarsen (their ducal seat) and Royal.  Dana is probably from a minor branch of the family on Royal, which has a population of 800 million.  In the Federated Suns, barons/baronesses usually control individual cities.  Perhaps she’s (appropriately) the titular ruler of the city of Baron’s Harbor on Royal.  She’s probably not from New Ivaarsen itself, since that’s described as “arguably the richest and most advanced world in the entire Draconis March,” and is hardly a “minor world” with a population of 6.6 billion.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 31 August 2013, 12:43:19
----- 1 Week Later -----

Date: November 20, 3013

Location: Addicks

Title: Irreplaceable

Author: Jason Hansa

Type: Short Story (BattleCorps)

Synopsis:  Hanse and Ardan joke as they participate in a simulator exercise pitting their Davion Heavy Guards against Dana Stephenson’s 34th Avalon Hussars and the 10th Deneb Light Cavalry, both attempting to capture Hanse.  Hanse recollects that, just after Ian’s death, the MIIO had determined that the combine had found a huge Star League warehouse on Halstead Station that could contain a treasure trove of LosTech.  Ian had already been planning to raid the world with the 34th Avalon Hussars and 10th Deneb Light Cavalry, but decided to add himself and the Davion Heavy Guards.  In an unexpected turn, the 34th Hussars switched roles with the 10th and attacked the Guards head on rather than just opening a hole for the 10th.  Breaking through, Dana and her roommate, Major Elise Morrison, ambush Hanse and Ardan and win the scenario.

Later, in bed… (as every scene featuring Hanse should probably begin  ^-^ ) Hanse and Dana discuss the scenario.  Hanse promises Dana he didn’t let her win the battle, jokingly noting “I like you, but not that much.”

Notes:  This scene confirms that Hanse arrived on Addicks via a command circuit from New Avalon, so the tight timing following his coronation works out okay (assuming the use of pirate points as well).

I’m not entirely sure who is participating in the exercise.  Dana earlier mentioned that her unit was mustering on Fallon II, while she came ahead to Addicks for the planning session.  So are just the battalion and regimental commanders running the simulation, issuing commands to AI troops?  Because the rank and file (of the Hussars, at least) haven’t been mentioned as being onworld.  Ran Felsner is in command of the Heavy Guards in the simulation. 

The capital of Addicks is named St. Randall.  A lot of the BattleTech writers and developers have had their names inserted into planetary designations (Randall’s Regret = Randall Bills; Herbania = Herbert Beas; Oyevania = Oyestein Tvedten; Stockpool = Michael Stackpole; Heart Fjord = Chris Hartford; Slewis = Sam Lewis; Jordan Weisman = Jordan Wais), but Randall Bills appears to have been inserted into the background details as well:  St. Randall on Addicks; Randall’s Rose on Argyle; and the inimitable Major General Randy Hasek-Bills of the 6th Syrtis Fusiliers and (later) 20th Avalon Hussars.  (Other writer/developers have also had in-universe avatars – Lyran historian Bertram Habeas, Professor-General Sam Lewis; Zhong-shao Jordan Weiss; Zhong-shao Peter Smith, and so on.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Kojak on 31 August 2013, 14:47:08
The capital of Addicks is named St. Randall.  A lot of the BattleTech writers and developers have had their names inserted into planetary designations (Randall’s Regret = Randall Bills; Herbania = Herbert Beas; Oyevania = Oyestein Tvedten; Stockpool = Michael Stackpole; Heart Fjord = Chris Hartford; Slewis = Sam Lewis; Jordan Weisman = Jordan Wais), but Randall Bills appears to have been inserted into the background details as well:  St. Randall on Addicks; Randall’s Rose on Argyle; and the inimitable Major General Randy Hasek-Bills of the 6th Syrtis Fusiliers and (later) 20th Avalon Hussars.  (Other writer/developers have also had in-universe avatars – Lyran historian Bertram Habeas, Professor-General Sam Lewis; Zhong-shao Jordan Weiss; Zhong-shao Peter Smith, and so on.)

Interesting trivia note: years ago I asked Randall Bills at an in-person preview for TRO 3055U at a gaming store in Everett about the origin of the name of the Fronc Reaches. He told me it was named after FASA's original secretary, whose first name he couldn't recall but who everyone called Ms. Fronc.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 01 September 2013, 07:20:28
----- 2 Weeks Later -----

Date: December 9, 3013

Location: Addicks

Title: Irreplaceable

Author: Jason Hansa

Type: Short Story (BattleCorps)

Synopsis:  Dana and Ardan chat in her office, and he lets her know that Hanse plans to “officially” court her following the Halstead operation.  He reassures Dana that there’s no issue of “class,” since she’s already a Baroness and stands to inherit her father’s title (whatever that is…Marquess, perhaps, since they’re ruling a “minor” world, and Marquess/Marquessa is the next step down from Duke/Duchess).  She’s stunned, but tells Ardan she’s madly in love with Hanse and would elope with him if he asked.  Ardan leaves her doodling “Dana Stephenson-Davion” in the margins of her data pad.

Notes:  Adran casually mentions that Hanse has ordered a media lockdown on Addicks during the planning for the raid, so word hasn’t yet gotten offworld about his romance with Dana.  That’s fine as far as it goes for the native Federated Suns news services, but what about other media?  (ComStar INN, Voice of the Dragon, Donegal Broadcasting Service, etc.)  Unless Hanse has a similar arrangement in place with the local ComStar Precentor to block messages going offworld, how would they stop reports going out from foreign media and/or foreign intelligence agents (ISF, LIC, Maskirovka, SAFE…well, maybe not SAFE given their poor rep in this era), who are certainly watching the newly anointed First Prince with great interest?

People keep referring to Ardan as being young, and he’s around 20 at this point, having been born in 2993.  He must have had accelerated schooling in order to graduate from the Albion Military Academy and get posted as a lance commander at this age.  Dana notes that Ardan is wearing a 17th Avalon Hussars patch, but has been seconded to the command of Hanse’s security detail.  Where’s the 17th while Ardan is playing bodyguard on Addicks?  Tune in tomorrow to find out, same ‘Mech time, same ‘Mech channel.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: FedSunsBorn on 01 September 2013, 17:02:04
Kinda makes one wonder what would have happened if Hanse had actually married Dana instead of Melissa...
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 01 September 2013, 19:47:05
Let's see...

Hanse doesn't make a pass at Katrina Steiner (as he does in Descent: Gauntlet)
Ardan doesn't go to Tharkad to recuperate, and possibly isn't in a position to expose Max Liao's doppelgänger.  (The Sword and the Dagger)
There's no Silver Eagle incident, and Patrick Kell doesn't die fighting Yorinaga Kurita on Styx.
Possibly no 4th Succession War, though the military alliance may have gone ahead without the dynastic union.
Hanse and Dana produce five bouncing Stephenson-Davion heirs, but without the lure of two thrones, none are in a position to tear the state apart in a civil war.
The Lyran Commonwealth is gutted by the Clan invasion without AFFS support
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 02 September 2013, 08:52:50
----- 6 Days Later -----

Date: December 15, 3013

Location: Mallory’s World

Title: Vive I Vegans

Author: Geoff Swift

Type: Track (Historical Turning Points: Mallory’s World)

Synopsis:  After six weeks of regrouping following Prince Ian’s death, the AFFS launches a new offensive against the DCMS invaders on Mallory’s World, merging the 17th Avalon Hussars, 4th Davion Guards and Kell Hounds into a task force to assault the 2nd Legion of Vega.  They catch the Combine force by surprise, having leaked false intel to indicate that the 24th Dieron Regulars were their target.  The AFFS task force is exclusively ‘Mechs and is 130% of the Legion’s deployed forces.  The Guards and Hounds attack from the sides of the map, while the 17th Hussars perform a combat drop on Round 1.

The hapless Legion of Vega must cross three mapsheets laid lengthwise end to end with Avalon Hussars dropping on them from above and a wall of Kell Hounds and Davion Guards coming in from both sides.  The Legion automatically loses initiative for the first six turns and gets a 2 point penalty thereafter.  Even worse, the Legion has a -1 penalty to all gunnery rolls and only has half loads in their ammo bins.  By contrast, the 17th Hussars get gunnery and PSR bonuses, while the 4th Guards have MP and PSR bonuses.

The AFFS player gets their Objective points for stopping 100% of the Legion from getting off their target map edge, while the Legion gets its full point count for getting at least one lance off the Home edge.  The Track ends in a draw if the Legion gets between 1 and 3 units off the Home edge.

Historically, the entire 2nd Legion of Vega was obliterated by the vengeful Davion forces, who only regretted that it was the Legion they faced, rather than the hated 2nd Sword of Light.

Notes:  Given this setup, the Legion of Vega doesn’t sound much better than a fresh incarnation of the Chain Gang units.  The profile describes it as being much like a penal institution in which the prisoners pilot BattleMechs, and enormous casualties are the order of the day.  The only dim light at the end of the very, very dangerous tunnel is that you can win if only four units get off the map.  The Legion is described as a Medium ‘Mech unit, so that means Griffins, Phoenix Hawks, Wolverines, and the coveted Phoenix Hawk LAM with a boxcars result on the RAT.

The Legion’s one useful special ability is that they can re-roll each unit on the RAT and choose whichever they want.  Re-roll everything and hope hard for LAMs.  Convert to Aerospace-mode right off the bat and vamoose.  Since you’ve got only a 1-in-18 chance for a LAM even with the re-roll, you probably won’t get many, but you should be able to make most of your units 5/8 or 6/9.   With 51 hexes to cross through ruinously hostile territory, that’s seven turns of running flat out.  If you prioritize units with jump jets, you can just bound over any walls of ‘Mechs that get in your way and keep running full out.  You’re going to take absolutely awful casualties, but just keep your survivors together and hope that at least four can reach the finish line.  By all means, shoot at the Fedrats, but don’t raise your heat to a level that would reduce your MPs.  Speed is life.

My recommendation for the AFFS is to come in mid-field and form three parallel rows of ‘Mechs, about five hexes apart, blocking passage down the map.  Have the Guards at the front and the Hounds at the back.  Drop the Hussars in on the first map to hit the DCMS troops early and then harry them, serving as the hammer to the other regiments’ anvil.  With the three lines of troops, they can shoot at the oncoming Legion and block their movement, and if any jump over, they’ll end up easy meat for the second and third lines.  If the defenders mass fire on any jumpers trying to break through, they shouldn’t be able to break through beyond the third line.  (And if they do, your rear line reserves have one map remaining to chase them down). 

This advice assumes you’re using BattleTech rules and fielding no more than one company of each AFFS unit, giving you 36 troops to 28 Legion ‘Mechs.  If Alpha Strike takes off, or you want to use BattleForce 2 rules, that could give you the ability to fully simulate the battle, with the full 108 ‘Mech Legion of Vega against 140 AFFS troops (A reinforced battalion from each command).  However, doing it at that level statistically guarantees that the Legion player will be able to roll up four LAMs and win almost instantly.  Under BattleTech rules, the most manageable version of the scenario would be one lance from each command, pitting 12 AFFS ‘Mechs against 9 Legion of Vega ‘Mechs – making it much easier for the Legion troops to slip through the net.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 03 September 2013, 09:35:30
----- 2 Days Later -----

Date: December 17, 3013

Location: Mallory’s World

Title: Return to the Scene

Author: Geoff Swift

Type: Track (Historical Turning Points: Mallory’s World)

Synopsis:  The 24th Dieron Regulars returns to Colterville, intent on sacking the city.  However, the Davion forces had booby-trapped the Regulars’ previous siege lines with mines, then attacked from behind while they were still reeling in surprise.  The AFFS task force is 150% of the Dieron Regulars’ force – both are exclusively BattleMechs.  The Dieron forces have leg damage from the minefields.

The Hounds and Guards enter on one end of a 3x2 lengthwise mapboard, while the Avalon Hussars drop in on the other end.  The Dieron Regulars starting position isn’t stated, but is presumably in the middle.  The DCMS goal is to exit at least 50% of their units off their home edge, through the Avalon Hussars’ lines, while the AFFS troops hope to prevent that.

Historically, the Dieron Regulars punched a hole through the Avalon Hussars’ lines and fled to their DropShips and withdrew offworld.
 
Notes:  Massively outnumbered, the Dieron Regulars have no choice but to flee.  Fortunately, the Hounds and Guards have a full mapboard to cross, while the Heavy ‘Mechs of the Regulars only have to contend with half their number of Avalon Hussars.  The Avalon Hussars’ weight isn’t given in any source, so they should probably use the “standard” ratio given in the Mercenary’s Handbook – 30% Light, 40% Medium, 20% Heavy and 10% Assault.  Thus, as long as the Regulars form a flying wedge and move quickly to the Home edge, they should be able to smash right through the lighter Hussars and escape.

The AFFS troops need to charge full out and try to meet in the middle.  Rather than forming a line at the destination edge and trying to hold, the dropped-in Hussars should charge in and try to engage the Regulars as soon as possible, trying to take as many kicks as possible.  The Regulars’ legs are already damaged due to the minefields, so focusing on half the Regulars and trying for leg hits should result in a number of DCMS ‘Mechs being slowed or even crippled.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 04 September 2013, 12:10:36
----- 6 Days Later -----

Date: December 23, 3013
 
Location: Addicks

Title: Irreplaceable

Author: Jason Hansa

Type: Short Story (BattleCorps)

Synopsis:  Dana and Elaine have been escorted to a holiday ball at the Golden Star Lake Jasmine resort on Addicks by Hanse and Ardan.  The Christmas party for the regimental officer corps is scheduled for the 23rd, because the first DropShips in the task force are scheduled to depart on the 24th.  Ran Felsner, commander of the Heavy Guards, joins the festivities.  They discuss the upcoming operation, which is being advertised as a raid-in-force to avenge Prince Ian’s death. 

Later, on the dance floor, Hanse asks Dana to marry him when they get back from Halstead Station.  When she asks about the engagement ring, Hanse tells her to wait and see what’s in her Christmas stocking.

Notes:  The story mentions that the troops for the task force are having their own celebrations at various hotels around Saint Randall.  This answers my earlier question about the simulator exercise – the 34th Avalon Hussars must have come in from Fallon II to stage with the rest at some point after Dana arrived.

Dana reflects that Hanse has been pained by the loss of his brother, but has been keeping it inside, hidden from everyone but her.  Reading through the earlier scenes, I had thought that he hadn’t been showing much of any sign that Ian’s very recent death had gotten him down, so it’s nice to see Jason Hansa address it as an intentional front he was putting up.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 05 September 2013, 09:21:00
----- Two Weeks Later -----

Date: January 5, 3014

Location: Halstead Station

Title: Irreplaceable

Author: Jason Hansa

Type: Short Story (BattleCorps)

Synopsis:  Two days into the battle for Halstead Station, Hanse’s task-force has run into problems on the outskirts of Halstead City.  The Davion Heavy Guards destroyed the target storage depot and secured a forgotten Star League storehouse, but is now engaged with the 9th Dieron Regulars on the surface, while the 10th Deneb Light Cavalry and 34th Avalon Hussars are engaged in a running battle with the veteran 2nd Proserpina Hussars, a unit that AFFS planners had not expected to find on Halstead Station.  Field Marshal Ran Felsner informs the Prince that they’ll have to execute a fighting withdrawal from their positions or risk losing an entire battalion.

With the surface climate hostile to human life (given the nitrogen-heavy cyanide-argon atmosphere), much of the fighting has been within the vast subterranean tunnels that link the various settlements.  Down in the tunnels, Dana’s 34th Avalon Hussars sweeps an underground city for Proserpina infiltrators.  Despite the desperate fighting, she can’t help marveling at her fabulously expensive engagement ring, and she enters the fray with a smile.

Notes:  Background dialogue in this scene indicates that many of the ‘Mechs in the 34th Hussars are family rides, handed down from generation to generation.  Dana notes the ride of Captain Cassandra Dzuiba as being a vintage Hussar.  Surprising that it’s lasted so long through the Succession Wars, since its armor makes a Rifleman’s rear plating look thick.  Dana herself pilots a far less exotic Enforcer.

In an example of the sort of mutually agreed restraint that characterizes the late-Third Succession War, both the Kuritans and Davions have refrained from simply blowing the exposed portions of the upper domes and wiping out the underground cities to clear the battlefield of civilians.

The Second Proserpina Hussars are something of a mystery.  They're written up as "Kurita's Vampires" in the House Kurita sourcebook, but the 3rd Hussars aren't.  Yet on the accompanying TO&E, the 3rd is listed, but the 2nd isn't.  The 2nd is only ever mentioned in the Kurita sourcebook and Irreplaceable.  This may indicate that the 2nd and 3rd got confused in Precentor Gillian Sorensen-Hague's 3025 report on the Draconis Combine, and that the 2nd may have been decommissioned after the damage it suffered in the Halstead Station fighting.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 05 September 2013, 11:39:48
How big is the Irreplacable?  Is it dozen pages?  Sounds like slightly bigger story.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 05 September 2013, 14:31:21
Two parts of altogether 59 pages.
Sarna.net BTW is your friend: Irreplaceable (http://www.sarna.net/wiki/Irreplaceable)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 05 September 2013, 14:34:06
A note about the timeline re: death of Ian Davion - since most (all?) other sources state a different date from HTP:Mallory's World, I think it's worth asking if this latest source probably suffered from a typo or something or if it's really supposed to retcon the date, with all the problems Mendrugo mentioned attached to that?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Scotty on 05 September 2013, 18:07:34
Unless otherwise noted, the most recent product has the correct dates.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 06 September 2013, 04:25:35
A note about the timeline re: death of Ian Davion - since most (all?) other sources state a different date from HTP:Mallory's World, I think it's worth asking if this latest source probably suffered from a typo or something or if it's really supposed to retcon the date, with all the problems Mendrugo mentioned attached to that?

I asked in the Developers' forum, and Herb concurred that the HTP:Mallory's World date is in need of errata.  The official date of Ian's death is October 21, 3013.  (As per the Kell Hounds scenario pack)  I've gone through and put the original dates for Irreplaceable back and adjusted the HTP:Mallory's World dates accordingly.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 06 September 2013, 07:20:36
Btw, there's a date conflict right there in the The Kell Hounds sourcebook:

"To Save a Prince (Death before Dishonor)", pp. 32-33, is dated 21 October.
Features 1st Company, 2nd Battalion, Kell Hounds vs. Zakahashi's Zombies (company), 2nd Sword of Light.

"BattleForce Scenario 1 (A Royal Tragedy)", pp. 52-53, has no timestamp but says the Kell Hounds arrived on Mallory's World on October 26 and that the Fourth Davion Guards' luck ran out on October 28 (it also says on p. 9 that the Kell Hounds arrived on the scene after two days of near-constant marching).
1st and 2nd Kell Hounds Battalions vs. 3 battalions of 2nd Sword of Light.

I'm busy right now and don't have the time to compare those two scenarios. But I've got a feeling that doing the FASA two-step here to reconcile the information will be a merry dance...
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Kit deSummersville on 06 September 2013, 07:25:03
Two-step? This is a prime article for ISP 4, the grand cover-up, Prince Ian is still alive!
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 06 September 2013, 09:50:20
The ISP articles about time travel open up the possibility that Interconnectedness Unlimited's mucking around in the timestream is the cause of Ian's death date shifting around. 

On a related note, you'll recall that Caleb Davion was assisted in his journeys by a man only he could see or hear.

Ooooooooh booooy!
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 06 September 2013, 09:55:22
If Ian had been able swap places at the last minute or was enough of him to stuff into a cryo tube...be interesting story to be told in 3145.  Once and future First Prince.

Quote from: Mendrugo
On a related note, you'll recall that Caleb Davion was assisted in his journeys by a man only he could see or hear.

Ooooooooh booooy!

Manson smacks his handheld device, "Damn it, Ziggy".
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 06 September 2013, 11:13:20
----- Two Weeks Later -----

Date: January 18, 3014

Location: Halstead Station

Title: Irreplaceable

Author: Jason Hansa

Type: Short Story (BattleCorps)

Synopsis:  Fourteen days into the Halstead Station campaign, Hanse, Ran, Ardan and Dana gather to plan a new strategy.  All attempts to extract aboard their DropShips have thus far been thwarted by superior DCMS aerospace forces, which control the skies, thanks to the presence of the 2nd Proserpina Hussars.  However, a raid on a Combine airbase resulted in the destruction of two grounded squadrons and elimination of the third squadron’s support personnel, weakening the Combine air assets enough to try to make another extraction attempt.

During the briefing, Hanse feels enraged that the Combine forces are keeping him on this planet, when he should be deep into planning his wedding.  Afterwards, Ran and Ardan take him aside and tell him he’s driving himself too hard.  At their behest, Hanse departs for some long overdue time alone with Dana.

Notes:  Yes, how dare the Combine have the insolence to inconvenience the First Prince while he’s invading one of their worlds and trying to steal strategic assets.  Here, you can clearly see the man who thinks it’s jolly good fun to launch a new Succession War at his wedding reception.  Granted, given Ian’s recent demise, Hanse can be excused for not really appreciating the Kurita point of view here, but the fact remains that this raid was entirely optional, and there was no requirement whatsoever for him to take both himself and his fiancé into the line of fire.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 07 September 2013, 07:50:15
----- 5 Days Later -----

Date: January 23, 3014

Location: Halstead Station

Title: Irreplaceable

Author: Jason Hansa

Type: Short Story (BattleCorps)

Synopsis:  Nineteen days into the Halstead campaign, the AFFS rear areas are overflowing with casualties after the latest failed extraction attempt.  The 10th Deneb Light Cavalry attempted to punch through to the DCMS rear areas and wreak havoc, distracting the Combine forces long enough for the rest of the AFFS task-force to reach the DropShips.  Unfortunately, the rear area was occupied at the time by the entire 2nd Sword of Light – freshly rebuilt from its mauling on Mallory’s World two months earlier and personally commanded by Coordinator Takashi Kurita, who wants Hanse’s head on a platter.
 
The Cavalry lost a battalion before it could extract, and the 34th Hussars lost a battalion opening the hole for them to withdraw.  One of the casualties is Dana’s friend Elaine, who lost an arm ejecting and burned her lungs when cyanide-tainted air leaked through her respirator.

Back at the field HQ, the news is even worse – due to the prolonged fighting on what was supposed to be a smash and grab raid, the AFFS task-force is down to six days of expendables – including ammunition.  AFFS forces now number six battalions to the DCMS’ ten.  The only good news is that the 1st New Ivaarsen Chasseurs are mounting a rescue mission, with an ETA of February 3rd.  Which is about four days after Hanse’s task-force runs out of ammo and dies.

The new plan is for everything ammo-dependent to make a run to the city of Kilgore, which has a major DCMS ammo depot and missile factory, resupply, and then make for the extraction point.  Units with mostly energy weapons will split off and secure the LZ for the Chasseurs.  Once resupplied, the Kilgore battle group will travel north 700 km and link up at the LZ, where they’ll fort up and hold out until their DropShips arrive.  Ran suggests that Hanse promote Dana to colonel and put her in charge of the Kilgore run.

Notes:  It’s very symbolic that the New Ivaarsen Chasseurs are mounting the rescue mission, since New Ivaarsen is the ducal seat of House Stephenson.  This would be like the Robinson Rangers mounting the rescue op if Hanse were marrying a Sandoval.

Looking over the list of standard ‘Mechs for the AFFS at this point (per the House Davion sourcebook), the AFFS Javelins, Trebuchets, Dervishes, Griffins, Shadow Hawks and Stalkers would benefit from a missile depot, but Enforcers, Hunchbacks, and JaegerMechs aren’t going to find much for their depleted ammo bins.   Tank-wise, the Hunters and Strikers are going to be able to reload, but the Demolishers and Vedettes are out of luck.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 08 September 2013, 09:18:34
----- One Week Later -----

Date: January 30, 3014

Location: Halstead Station

Title: Irreplaceable

Author: Jason Hansa

Type: Short Story (BattleCorps)

Synopsis:  Dana’s task force has successfully taken Kilgore and her surviving troops are frantically reloading from the depot’s stores.  Dana urges more speed from her troops, given the warning that Ran Felsner gave her before she departed on the mission – that if she missed the extraction timetable, the DropShips would lift without her to safeguard Hanse’s life.

Meanwhile, with the ‘Mech force, Hanse prays that Dana will survive even if he doesn’t make it.  The outnumbered and outgunned AFFS force has been pressed hard by the 2nd Proserpina Hussars and Sword of Light – forced out of the caverns onto the surface, where the Combine aerospace forces have been brought into play with deadly effect.  The desperate AFFS forces even try to use captured Corx Mobile Tunnel Miners to slow the Combine pursuit. 

Notes:  It’s nice to see author Jason Hansa include some items from the oft-neglected Technical Readout: Vehicle Annex.  The illustration looks pretty fierce, what with the drills, rock cutters and laser turrets.  However, 16 points of BAR 5 armor on the front isn’t going to stop even an UrbanMech for more than a few seconds.

One wonders exactly how extensive is the network of tunnels on Halstead Station.  If most settlements are linked by just one or two underground tunnels with each other, it would seem to be a simple matter for the numerically superior Combine forces to have them blocked off – either with machinery or rubble, or by collapsing them.  Taking out the tunnels wouldn’t compromise the air in the cities, but would either trap the AFFS forces underground, allowing them to be surrounded and destroyed, or force them above ground, where the aerospace fighters can have their way with them.  Since this didn’t happen, we have to assume that the tunnel network is a labyrinthine hub and spoke network with dozens of alternate routes for any destination.  (Although that seems like overkill for a world with less than one million inhabitants, and where a settlement of 30,000 is considered one of the larger cities.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 09 September 2013, 08:45:08
----- 4 Days Later -----

Date: February 3, 3014

Location: Halstead Station

Title: Irreplaceable

Author: Jason Hansa

Type: Short Story (BattleCorps)

Synopsis:  Hanse’s force has nearly made it to the extraction point and the lead elements of Dana’s detachment have already linked up.  However, the 9th Dieron Regulars, 2nd Sword of Light and 2nd Proserpina Hussars are also arriving and beginning to establish a perimeter around the AFFS positions.
 
As Hanse holds out hope, Dana leads her battalion through an inferno, as the entire underground settlement of Madison has been set aflame, in an attempt to relieve the 2nd Battalion of the 34th Avalon Hussars, which has been cut off by the Sword of Light.  Her recon teams report DCMS forces streaming north towards the LZ, and that the alternate LZ – the city of Bismarck – is also occupied by DCMS forces.

Hanse’s detachment has only begun to redeploy to Bismarck when the news comes in that the 2nd Sword of Light’s light battalion is there in strength.  Surrounded and outgunned, Hanse tells Ardan that he should have married Dana back in December.  Fatalism sets in, and Hanse asks Ardan if he’d like to see if they can at least kill Takashi before they die.

Meanwhile, Dana leads the charge, trying to hit the Sworders from behind and open an escape route for Hanse.  Crashing through, Dana’s command shatters a Kuritan company and opens a hole in the DCMS lines, splitting the southern flank.  Just as it seems that the AFFS contingent might fight free, a Kuritan Wasp’s laser breaches Dana’s cockpit.  The fighting intensifies, and the AFFS smashes through the Combine perimeter, clearing a path back to the city of Madison.  Fighting in the rear guard, Dana takes out a Wasp, Warhammer and Wolverine before falling to an enemy Awesome.

Hanse turns his BattleMaster back to rescue Dana, but is stopped by Ardan, who tells him that his people – billions and billions of them – need him, and that going back would be suicide.  Despairing, Hanse turns to watch helplessly as the Awesome guts Dana’s Enforcer.

In the shattered cockpit of her Enforcer, breathing in cyanide-laced air, Dana looks at her ring one final time and thinks of the man she loves.  The Awesome finishes her by stepping on the cockpit.

As the shattered AFFS force withdraws across a bridge to Madison, Hanse’s BattleMaster remains motionless on the span.  The DCMS forces charge, and Ardan actually shoots the BattleMaster in the back, trying to bring Hanse to his senses.  It works, and Hanse orders all AFFS units to fall back to Madison.

Minutes later, the 1st New Ivaarsen Chasseurs arrive in force, their overstrength aerospace assets strafing the Combine troops with precision ferocity.  With reinforcements at hand, Hanse leads the Heavy Guards back across the bridge, hoping to catch Takashi between his remnants and the fresh New Ivaarsen troops.

Notes:  This whole engagement was given a very light treatment in the House Davion sourcebook – "What the Prince thought would be an in-and-out raid turned into a month long battle.  Luck was with the young Prince, however.  He and his troops managed to not only destroy the Kurita supply center, but to seize the Halstead Collection, perhaps the most important Star League treasure yet discovered.  The books have proven so significant that the public hailed Prince Hanse as 'The Victor of Halstead Station.'"

I’m guessing that “young Prince Hanse” is feeling neither lucky nor victorious at this point.  Kudos to Jason Hansa for taking an event covered in a brief paragraph in the old sourcebook and fleshing it out into a gripping story with deep emotional resonance for one of the pivotal characters in the BattleTech storyline.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 09 September 2013, 11:10:12
Irreplaceable is very very good. It ranks very high among my list of favourite BT stories.
Jason Hansa said it began as a scenario pack about the Halstead Station campaign, hence the detailed military information.

One thing I always wondered though, given that Dana was cut off when she died, how did Hanse acquire a piece of her cockpit's ferroglass for that figurine in the epilogue?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 09 September 2013, 12:13:02
Irreplaceable is very very good. It ranks very high among my list of favourite BT stories.
Jason Hansa said it began as a scenario pack about the Halstead Station campaign, hence the detailed military information.

One thing I always wondered though, given that Dana was cut off when she died, how did Hanse acquire a piece of her cockpit's ferroglass for that figurine in the epilogue?

I think that once the New Ivaarsen forces arrived, they had enough firepower to counterattack against the Combine forces, and were hoping to turn the tables and get a crack at Takashi Kurita.  The epilogue implies that they drove the DCMS troops from the field and recovered Dana's remains and the wreckage of her Enforcer.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 10 September 2013, 10:31:11
----- 3 Months Later -----

Date: April 25, 3014 [See Notes]

Location: Murchison

Title: A Little Knowledge

Author: Jim Brunk, Dale L. Kemper & Michael Lee

Type: Scenario (The Kell Hounds)

Synopsis:  During the Halstead Station raid, the AFFS forces burned whatever books they couldn’t carry away from the Star League cache there, but many of the books at the bottom of the heap survived the fire, and were taken by an ISF officer from Halstead Station to Murchison, where he hoped to sell them on the black market.  The Kell Hounds got wind of the surviving books and dropped onto Murchison themselves to try to recover the tomes of LosTech.
 
As two battalions of the Kell Hounds mop the floor with one battalion of the 36th Dieron Regulars, a Medium Strike Lance from 2nd Company, 1st Battalion of the Kell Hounds goes after the books, which are being carried by a Shadow Hawk and escorted by three Heavy ‘Mechs.  The Kell Hound goal is either to engage the Shadow Hawk hand-to-hand (forcing it to drop the books) and then carry it off the map with one of their own ‘Mechs, or just to destroy the escorts, at which point the Shadow Hawk pilot will surrender if he’s outnumbered.

The Kell Hounds intro section, p. 10, indicates that the Hounds successfully seized the DropShip containing the books.  However, dialogue from “The Judas Blind” indicates that the Hounds failed to find the books at this juncture, and had to rely on a follow-up raid four months later to secure their objective.  One explanation is that the Kell Hound sourcebook doesn't say when they got the books, just that they got them.  The scenario itself does not directly go into the outcome.

Notes: This scenario is dated August 25, 3014.  However, dialogue in the related Shrapnel short story, “The Judas Blind,” indicates that the Kell Hound raid on Murchison for the books took place “four months ago,” while the Halstead Station battle (in January 3014) took place “about six months ago.”  These two references are mutually incompatible, given the fixed date of the Halstead Station affair (which would put “The Judas Blind” in August 3014) and the fixed date of this raid (which would put “The Judas Blind” in December 3014).  This raid can't be the one at the end of "The Judas Blind," because there, the Hounds are fighting the 27th Dieron Regulars (mentioned as being the planet's only garrison), and here, they're fighting the 36th Dieron Regulars.  I suggest that the date for “A Little Knowledge” be pushed back to April 25, 3014 to match the dialogue in “The Judas Blind.”

The Combine lance weighs 250 tons to the Hounds’ 155, and the Regulars have an average gunnery of 4 compared to the Hounds’ average of 3.33, so the Hounds probably can’t win a stand up slugging match.  Getting close in will place the lighter mercenaries at a disadvantage, since their kicks won’t pack the same power. The Hounds’ goal should be to corral the Shadow Hawk and get things into a position where the Griffin can either jump next to the Shadow Hawk or simply execute a Death From Above on it.  Any successful physical attack will make the box drop and allow a 'Mech with hands to take possession.  If the Regulars fort up, use the infantry to enter the nearby buildings and rain fire down on them. 

The Dieron Regulars should make use of the buildings to create safe zone for the Shadow Hawk.  Prioritize taking the Kell Griffin down.  If you can eliminate the Hounds’ jump capability, keeping the crate of books safe becomes that much easier.  Don’t trust buildings to protect your flank, though.  One successful PSR and the Hunchback will come bursting through a wall like the frickin’ Kool-Aid Man.  If there’s a building tall enough for the Shadow Hawk to be isolated upon, then play King Kong and get to the top, where you’ll be invulnerable to punches and kicks (watch out for DFAs, though), while the Hounds risk destroying the books if they use weapons.  Position your escorts to skrag any Hounds that try to take the building out.

Interestingly, the House Kurita SB lists the 36th Dieron Regulars (“The Hungry Ghosts”) as a “light ‘Mech unit specializing in open field battles.”  Odd that they’re fielding Heavy ‘Mechs and garrisoning a city, in that case.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: FedSunsBorn on 10 September 2013, 11:40:58
Damn those late book fee's  :)).....the Succession Wars is really strict on these things. ;D
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 10 September 2013, 15:08:15
The Judas Blind vs. The Kell Hounds sourcebook seems to be a similar case to the Roughriders in The Race Is Not To The Swift - different writers, apparently unawares of each other's work, writing mutually exclusive canon material. Both sources, for example, claim to narrate how the Hounds captured the DropShip that they rechristened the Nuada Argetlan - at different times, from two different Kurita regiments, under different circumstances.

It's also worth noting that in The Judas Blind the key plot twist at the end is that the Kell Hounds never left the planet, but stayed hidden on Murchison, ready to respond to Patrick Kell's call within hours rather than weeks.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 10 September 2013, 21:09:57
The Judas Blind vs. The Kell Hounds sourcebook seems to be a similar case to the Roughriders in The Race Is Not To The Swift - different writers, apparently unawares of each other's work, writing mutually exclusive canon material. Both sources, for example, claim to narrate how the Hounds captured the DropShip that they rechristened the Nuada Argetlan - at different times, from two different Kurita regiments, under different circumstances.

Hmmmm.  One explanation might be that the first Drac ship they grabbed and named Nuada Argetlan in May was subsequently destroyed on the ground on Mallory's World, so when they grabbed this one, they again named it Nuada Argetlan as a do-over.  ("The third one burned down, fell over, and sank into the swamp.")
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 11 September 2013, 02:25:01
I'm away from my sourcebooks at the moment.  If I recall correctly, the scenario itself just focuses on chasing the Shadow Hawk with a crate of books through the street, while all the stuff about the Nuada Argetlan and the Hounds actually getting the books comes from the transcript of an undated ISF debriefing.  I suppose it's possible that the Shadow Hawk got away and stashed the crate of books somewhere in April 3014, while the ISF debriefing actually takes place following the events of "The Judas Blind."
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 11 September 2013, 11:51:16
Back at my regular computer - looking at "The Judas Blind," it says they captured the DCS Fukushu after defeating the 27th Dieron Regulars and renamed it the Nuada Argetlan.  Looking back at "A Little Knowledge," it notes that they captured the DCS Dragon Blossom after defeating the 36th Dieron Regulars, but I can't see where it says they renamed it the Nuada Argetlan.  It would appear that the DCS Dragon Blossom met an unknown fate after the Kell Hounds stole it during the first raid, while the DCS Fukushu is the one that became the Nuada.

One more step towards reconciliation.   :)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 11 September 2013, 12:02:46
----- 1 Month Later -----

Date: May 26, 3014

Location: Nova Roma

Title: The Color of the Sky

Author: Steven Mohan, Jr.

Type: Short Story (BattleCorps)

Synopsis:  MechWarrior Patrick Graham of the Nova Roma Militia leads his unit in a field exercise against the 9th Marik Militia – The Hospitallers.  An ambush by the poorly trained and equipped militia falls apart when Blue Force HQ refuses to adapt to a changing tactical situation that doesn’t match their elaborate battle plan.

After the debriefing, Graham joins his friends from basic training Calvin Dawson (his lancemate) and Jakes, a hulking Galleon driver.  Graham notes that Jakes has his leg in a cast, and suspects that Dawson’s poor performance during the exercise may have been an attempt to get a wound that would sideline him when Anton Marik’s rebels arrive without facing charges of desertion.

The group is approached by Lieutenant (j.g.) Beatriz Silza, Graham and Dawson’s lance commander.  She commends Graham on having actually put out some effort in the exercise, and gives him a two day pass to see his wife.  She quetly warns him that a task force just jumped in and will be on the ground in four days.  Graham asks Silza why they should even bother getting mixed up in the fight between Anton and Janos.  She responds that they’re fighting to prevent civil war from becoming a habit in the League.

Notes: It’s interesting that the province that Nova Roma is part of in 3014 is called The Protectorate in the story header.  I’d assumed that it got that designation once it was placed under martial law following Anton’s rebellion.  Yet here, at the outset of the revolt, it’s already called by that designation.  Handbook: House Marik notes that “By early 3015, Anton still held only a core of his domain, the worlds known today as the Protectorate.”  Circa 2864, those worlds comprise the coreward half of the Duchy of Oriente.  However, Historical: Brush Wars labels that region “The Protectorate” during the rebellion.  When asked about the apparent discrepancy, Herb Beas stated that the “northern” portion of the Duchy of Oriente had been referred to as “The Protectorate” as a subdivision within the Duchy, and that it had retained that moniker during and after the region became the core of Anton’s rebellion.

Per Historical: Brush Wars, Anton declared himself Captain-General on May 22, 3014 – just four days prior to this scene.  Nova Roma was the first target for Anton’s “Eagle offensive” – the first step on the road to Atreus.  The loyalists defending the world consisted of the Ninth Marik Militia, two regiments of armor, and a static defense unit consisting of four militia regiments.  The incoming rebel force consists of the Fourth Regulan Hussars, Third Ducal Guard, and a Wolf’s Dragoon taskforce of Beta Regiment, Zeta Battalion, the Special Recon Group, and the Seventh Kommando.  Sounds like Patrick is in for a rough time ahead.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Kojak on 11 September 2013, 17:15:03
Quote
She responds that they’re fighting to prevent civil war from becoming a habit in the League.

This seems odd to me. Prior to Anton's Rebellion, how many civil wars had the League fought? I can't think of any, especially within the lifetimes of anyone in that story.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 11 September 2013, 19:52:31
This seems odd to me. Prior to Anton's Rebellion, how many civil wars had the League fought? I can't think of any, especially within the lifetimes of anyone in that story.

There was a fairly brutal civil war during the Star League era.  The Camerons declared it an "internal matter" and didn't get involved.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Kojak on 11 September 2013, 22:40:07
Right, but wasn't that back in the 2600s? One civil war fought three or four hundred years prior isn't exactly what I'd describe as a "habit". It almost seems as though Silza is speaking from an OOC perspective, which is either nonsensical or poor writing.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 12 September 2013, 07:38:37
You're right that it was probably the author trying to put in some ironic foreshadowing for the League's forthcoming parade of civil wars (Anton vs. Janos, Duggan vs. Duncan, Andurien pulling out, and then the mid-Jihad breakup).

In-character, perhaps she was aware of the growing rifts between the various provinces and the central League governments.  Ever since the creation of the Home Defense Act, many of the provincial leaders had been contributing to the national war effort reluctantly at best, and Andurien was already entertaining secessionist notions at this point.  She may have been worried that if Anton had any level of success going rogue, it could embolden ambitious provincial leaders to take a crack at carving off their own piece of the pie, resulting in something similar to the Chaos March.  (The Chaos League?)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 12 September 2013, 11:16:40
----- 2 Days Later -----

Date: May 28, 3014

Location: Nova Roma

Title: The Color of the Sky

Author: Steven Mohan, Jr.

Type: Short Story (BattleCorps)

Synopsis:  On home leave, Patrick Graham tells his wife Christy that he doesn’t want to go back to the Second Militia Regiment.  She agrees with him, and tells him not to go, arguing that nobody really cares which Marik brother is Captain-General.  He has a knee-jerk reaction – replying that it’s his job and his duty. 

Their argument is interrupted by their six-year-old daughter, Maryanne, who gives Patrick a pale blue tee-shirt, the color of the sky, to keep him safe.  Patrick is confused until she points to a model Hermes II painted the same color, and explains that he’d told her that “blue was protection.”  (He’d meant the armor, but she understood the color.)  He promises her he’ll take it with him.

Notes: The apathy towards Janos vs. Anton mirrors that of many of the League’s member provinces when Anton declared his rebellion.  Janos had apparently become morose and withdrawn starting around 3011, following the death of his wife Ana, and had taken to issuing orders through proxies while he paced through the darkened, empty rooms of the Marik palace.  It was both this appearance that Janos had lost the ability to rule and lingering anger over Janos’ execution of Anton’s best friend, William Crawford (plus ComStar manipulation in the form of arranging the Dragoon deal with Max Liao and Anton) that pushed Anton into rebellion. 

The general apathy of the populace of border worlds has been commented on several times in BattleTech products concerning the 3rd Succession War.  The flags over the government house and the faces on the money change, but life generally continues as normal unless you get caught up in partisan guerrilla movements.  (One notable exception is those worlds conquered by House Kurita, which get a wholesale caste system makeover.  Theoretically, worlds conquered by House Liao would see the entire population reduced to servitor-caste…but really, how many worlds did House Liao conquer…and keep…in the Third Succession War?)  Christy’s attitude shows that the whole idea of civil war was deeply unpopular in the League when Anton declared his Captain-Generalcy.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 13 September 2013, 11:38:47
----- 1 Week Later -----

Date: June 7, 3014

Location: Nova Roma

Title: The Color of the Sky

Author: Steven Mohan, Jr.

Type: Short Story (BattleCorps)

Synopsis:  Patrick Graham’s militia lance has been dispatched on a recon mission to scout the rebel landing zone, 214 kilometers south of the planetary capital of Constantinople.  Early reports show that the Third Ducal Guard has landed on a different continent, while these troops show the markings of the Fourth Regulan Hussars. 

Before reporting back in, Graham checks out a scattering of unmarked DropShips at the southern end of the field.  He’s horrified when an Archer emerges bearing the insignia of Wolf’s Dragoons – Capellan mercenaries (as far as Graham knows).
 
Notes:  Graham’s resolve to resist is certainly bolstered by seeing the Dragoons.  As far as he’s concerned, Anton has allied himself with the devil by getting support from Maximilian Liao.

I’m not entirely sure what Max did to the League that earned him that reputation.  Looking at reports of fighting in the 2990-3014 period, there was a major FWLM offensive out of the Zion Province towards Fletcher in 3001 (which bogged down), followed by “a series of short, nasty campaigns” under Anton that ground to an immediate halt on Menkalinan and New Canton.  It notes that there had been a lull on the border prior to that.  So Max Liao gets a reputation as “the devil” because his troops more or less successfully halted FWL incursions? 

Aside from repulsing FWL invasions, the most sinister thing I can find Max doing is conducting a secret trade deal with the noble ruler of Asuncion.  (Granted – there was a raid by Vincent’s Commandos on Berenson in 2995, but it was just to disrupt a planned Regulan Hussar raid on the Confederation; plus three raids – Nam Dinh, Fuentes and Sorunda – by Stapleton’s Grenadiers while Lady Margaret Stapleton pursued her private war against House Marik – so not really Max’s doing.)  All the rest of the Capellan battle reports from 2990-3013 are all-Davion, all the time.

Aside from the raids on Berenson, Nam Dinh, Fuentes and Sorunda, all the recorded military actions by the CCAF on the Marik border are defensive in nature.  If anything, the Liaos should think of House Marik as devils, especially since Romano’s paramour died defending against Anton Marik’s offensive campaigns.  (There’s a good reason Anton was promised Candace as his bride should he win the Captain-Generalcy – he wanted to live through the honeymoon.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 13 September 2013, 14:53:06
The CCAF proper may have concentrated on defensive actions and along the Davion front, but Liao merc units were hitting the FWL at the time.

Wolf's Dragoons whipped FWL troops on Scarborough, Wallacia and Shiro III between 3010 and 3013 with "great success", according to the WD sourcebook.

McCarron's Armored Cavalry relieved the Blackwind Lancers on Elnath in 3015, tracked the attackers to Ohrensen and hit them there. Badly. (That's in the MAC sourcebook. Brush Wars doesn't mention this at all.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 14 September 2013, 12:23:58
----- 2 Days Later -----

Date: June 9, 3014

Location: Nova Roma

Title: The Color of the Sky

Author: Steven Mohan, Jr.

Type: Short Story (BattleCorps)

Synopsis:  The rebel/loyalist fighting has centered on the capital city, Constantinople.  While the loyalist Ninth Marik Militia battles the Fourth Regulan Hussars for control of the Jacob Constantine Bridge, Patrick Graham’s militia unit has been tasked with holding the Westside Bridge.  Graham and his lance manage to take out a Dragoon Wolverine scouting the advance, but close behind comes the bulk of the Dragoon forces. 

The militia retreats into the city, the battle becoming a confused melee as the defensive line bends.  Graham is horrified as his battle with a Dragoon Firefly results in the destruction of a hospital’s occupied pediatric oncology ward.  Minutes later, the word goes out that Governor Irene Constantine has surrendered the planet to Anton’s forces and called upon all loyalist forces to lay down their arms.  Graham and several of his fellow militia troops withdraw to the north.

Notes: Historical: Brush Wars clarifies that the Dragoons’ Seventh Kommando infiltrated the capital, kidnapped Governor Constantine and her cabinet in a daylight raid, and coerced her into ordering a surrender.  Most of the militia complied, forcing the mostly intact Ninth Marik Militia to abandon the world and withdraw to Emris IV.  Only a handful of militia troops (including Graham) fled to the countryside to conduct a guerilla campaign.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 15 September 2013, 06:30:43
----- 1 Day Later -----

Date: June 10, 3014

Location: Nova Roma

Title: The Color of the Sky

Author: Steven Mohan, Jr.

Type: Short Story (BattleCorps)

Synopsis:  Graham and his militia troops (now guerillas) watch as the Ninth Marik Militia loads aboard their DropShips and evacuate from Nova Roma, abandoning them.  Graham’s lancemate, Calvin Dawson, recommends surrendering and appealing for Anton’s advertised amnesty.  Patrick refuses, and Dawson stalks off angrily.  Graham discusses their situation with his commander, Lt. Silza.  They settle on a plan to harry Anton’s Third Ducal Guard and the Dragoons, hoping to damage them to the point where the Fourth Regulan Hussars will have to assume the role of garrison unit – hoping that a native League unit will govern more gently than Liao mercenaries or Anton’s personal unit.

Notes: Graham is terrified that Anton may have promised to turn Nova Roma over to Capellan rule, and fears for what the Capellan troops may do to his wife and daughter, so he resolves to carry on the fight.  Aside from reclassifying them as servitors, I don’t think the Capellans have a reputation for atrocities against conquered populaces (possibly because an empire on the retreat for 300 years doesn’t have much of a track record managing conquered populaces).  Though I can’t figure out why Graham thinks Anton would surrender League territory to the Confederation.  Given that Anton has presided over a number of bitterly fought invasions into Capellan space, one would think that his track record would argue against having signed away League worlds.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: BrokenMnemonic on 15 September 2013, 12:35:43
It's maybe a bit of a stretch, but maybe they're thinking of all the battles over the Andurien worlds and actions that Kurnath and his ilk may have gotten up to?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 15 September 2013, 13:13:30
I can see the argument for calling Kalvin "the devil."  Other Liaos...not so much.  (The best Dainmar would be able to pulll off would be 'Phil, Prince of Insufficient Light.')  Knowing what we know now, Max deserved Leaguer hatred, but his big run of nefarious deeds still lies in the future, from Graham's perspective, leaving me mystified at the source of Graham's seemingly personal animosity towards Max.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 16 September 2013, 07:14:23
----- 1 Week Later -----

Date: June 16, 3014

Location: Nova Roma

Title: The Color of the Sky

Author: Steven Mohan, Jr.

Type: Short Story (BattleCorps)

Synopsis:  In the Forest of Thorns, north of the city of Salutant, Patrick Graham and his superior, Lt. Beatrice Silza, surveil Salutant’s airfield.  Seeing no opposition, he gives the all clear to advance.  His Hermes II and her Ostsol charge out of the woods, hoping to destroy the facility and deny its use to the rebels as a VTOL refueling base.  However, they realize that the facility is a trap when a Fourth Regulan Hussars Awesome emerges from the evacuated facility and engages.

The Awesome, piloted by Captain Harvey Nells, burns out Silza’s cockpit, then crushes it underfoot for good measure.  Nells is motivated by the hope that once Anton is installed as Captain-General, he’ll reward the officers who placed him in that position, and is happy to kill as many loyalists as it takes to end Janos’ disastrous rule.  Nells destroys Graham’s Hermes II, but not before the loyalist MechWarrior manages to eject into the heat-cracked, arroyo laced badlands.

Nells hunts Graham as he scampers through the narrow ravines, and taunts him that he can’t escape because his sky-blue shirt makes him stand out.  Graham then uses the shirt as a decoy to trick the Awesome into toppling off a ravine edge.  Shorn of idealism, he uses a jagged chunk of ferroglass from the Awesome’s cockpit to finish off the wounded Nells.

Notes: The title, “The Color of the Sky,” is referenced in several respects in this story – it’s the color of the 2nd Nova Roma Militia’s paint scheme, the color of the “protection” shirt – which actually does end up saving Graham’s life, and it’s used to represent Graham’s innocence and idealistic hope that the war will be swift, honorable, and bloodless.  By the time he’s about to kill his fellow Leaguer with a makeshift knife, the story notes that the dust thrown up by the Awesome’s fall makes it so he can no longer see the sky.  Not only is Patrick no longer hesitant about fighting for Janos, he’s willing to bring it to the far more personal level of stabbing his helpless foe to death while he can see his face, rather than just blasting away at an enemy ‘Mech with autocannons and lasers.  Author Steven Mohan, Jr. used similar symbolism in his 1st Succession War story, “Broken Blade.”

Historical: Brush Wars notes that elements of Beta Regiment, the Special Recon Group and the Third Ducal Guard spent the week after the fall of Constantinople hunting down loyalist guerrillas, so it looks like Graham wasn’t able to continue the fight after losing his ride.  At the same time, in the rugged Dawn River region, Natasha Kerensky had her famous first encounter with the Bounty Hunter, one of several mercenaries contracted by Anton as support troops, and lost her Marauder and most of her lancemates.  Interesting that Historical: Brush Wars specifically did not mention the Fourth Regulan Hussars as taking part in the mopping up operations, when an Awesome from that formation is doing just that. 

Eight days after this scene, Anton Marik triumphantly arrives on Nova Roma and forces the planetary leaders to endorse him at gunpoint.  As a result, Loyalist troops were particularly vicious when they retook the planet the following year, waging what amounted to a scorched earth campaign.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 17 September 2013, 09:59:05
----- 2 Months Later -----

Date: August 24, 3014 [See Notes]

Location: Murchison

Title: The Judas Blind

Author: Michael A. Stackpole

Type: Short Story (Shrapnel)

Synopsis:  Patrick Kell strolls the Akumashima (“Devil Island”) slums in the city of Hakkinshi, wearing a disguise.  He’s ambushed by street thugs, but takes them out easily and questions one about the whereabouts of “Little Dragon.”  The person in question is revealed to be a strikingly beautiful woman with a gold ring (a renketsu) in her nose, signifying that she’s been trained in the arts of love.  She invites him in off the streets and questions him at gunpoint.  She tells him that the ISF is offering a reward of 5,000 C-Bills for his capture, and asks why he returned to Murchison just six weeks after his battalion was chased off the world by the 27th Dieron Regulars.

Patrick tells her that he’s looking for a local woman – Hanako Aido – who got pregnant by one of his men – Kevin O’Dell, so he can bring her to live with O’Dell’s family on Hamilton.  Little Dragon agrees to help, but warns Patrick not to get any ideas about her because of the renketsu.  She also warns him that the yakuza are hunting him as well, since his lance destroyed one of their opium barges during the occupation.  For safety, the Little Dragon takes Patrick to her apartment – an elegantly furnished abode hidden in a shattered urban high-rise otherwise used only as an opium den.

She tells Patrick that her real name is Takara, while Little Dragon is a persona she uses when dealing with the yakuza and other Unproductives in Akumashima.  Departing to find Hanako Aido, Takara locks the door and tells him that if anyone tries to open it without the code, a bomb will detonate.  Exhausted by the week’s flight in-system, Lt. Colonel Kell sleeps.

Notes:  Per dialogue on Shrapnel p. 116, this takes place “four months” after the initial Kell Hound raid on Murchison looking for the missing Halstead Station books.  The Kell Hound sourcebook scenario “A Little Knowledge” dates that raid to August 25, 3014, which would have this story taking place in late December 3014.  This is, unfortunately, contradicted by Patrick’s placing the January 3014 Halstead Station battle “about six months ago.”  To keep this story from being internally inconsistent, I’d suggest that the date is wrong on the “A Little Knowledge” scenario from the Kell Hounds sourcebook – putting the raid on Murchison on April 25, 3014, rather than August 25, 3014.

This would put the chronology:  April 25, 3014 – Kell Hounds raid Murchison looking for the lost books, and make off with them.  They send the 36th Dieron Regulars packing.  April 25 – July 15(ish) – Patrick’s battalion occupies Murchison, hoping to draw front-line DCMS forces away from the fight on Mallory’s World, one jump away.  July 15(ish) – The 27th Dieron Regulars take the bait and redeploy to Murchison to drive off the Davion mercenaries.  August 25th (“six weeks later”), Patrick comes back looking for Hanako Aido.

Hamilton is just one jump away from Arc-Royal, so there may be close contacts between House Kell and House O’Dell – both of which have commercial interests in the same region.  The 3016 roster for the Kell Hounds lists Kevin O’Dell as an Ostsol pilot in Patrick’s Command Lance, so reports of his demise in 3014 appear to be exaggerated.

It’s very odd that Patrick keeps mentioning that he’s been taking orders (or at least advice) from Duke Michael Hasek-Davion.  At this point, the Hounds are heavily engaged up on the Combine border – Duke Sandoval’s turf.  Why would the Capellan March commander be micromanaging mercenaries out of his jurisdiction – perhaps hoping to either suborn them into an anti-Hanse plan or, failing that, eliminating troops loyal to Hanse?

Again we see Kell Hound story staples of effortless hand-to-hand combat victories by the Kells, people starting to warn Patrick about things as soon as they meet him, and spilling their innermost secrets to a complete stranger.  Patrick is, of course, a pulp RPG hero, so he fits perfectly into the universe as such.

The Kell Hound sourcebook notes 3014 as the year that “Patrick Kell meets Takara and begins an affair that lasts 13 years.”  I wonder what happened to his paramour Tisha from “Not the Way the Smart Money Bets.”
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 17 September 2013, 19:23:13
The Kell Hound sourcebook notes 3014 as the year that “Patrick Kell meets Takara and begins an affair that lasts 13 years.”  I wonder what happened to his paramour Tisha from “Not the Way the Smart Money Bets.”

Could have Stackpole forgotten about Takara?  Its been decades since he wrote this short story.  Aside from that possibility it think this was pretty niffy story.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 17 September 2013, 20:26:32
My personal theory is that Tisha got killed during Blizzard's revenge attempt against the Kell brothers.  (In "Not the Way the Smart Money Bets," Blizzard was last seen vowing revenge.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 18 September 2013, 11:16:16
----- 1 Day Later -----

Date: August 25, 3014

Location: Murchison

Title: The Judas Blind

Author: Michael A. Stackpole

Type: Short Story (Shrapnel)

Synopsis:  Patrick Kell is jolted awake by the sound of someone using a vibroblade to saw through the reinforced steel of Takara’s front door.  The explosives trigger, and Patrick quickly shoots the survivors dead and leaps out the window to the balcony, feeling sure that Takara turned him in.  He goes to ground in the Akumashima slums among the Unproductives and spends an extended internal monologue reflecting on his relatively priviliged lifestyle as a MechWarrior in the Successor States.

While dining on warm beer and cold noodles at a local dive, and musing on how he’s strangely attracted to Takara, he’s surprised as the Little Dragon sits down at his table and pulls a pistol on him.  She assures Patrick that she did not betray him.  Enraged at the destruction of her apartment, she tells Patrick that all she wants is for him to leave Murchison and never return.  She says that she’s found Hanako Aido, and that they’ll meet in an hour.

However, as the two leave the restaurant, they’re immediately surrounded by a dozen ISF commandos, led by Talon Sergeant Ittetsue Kimura, and taken into custody.  The ISF puts them in a cell at the facilities used by the Kell Hounds during their occupation.

As Takara berates Patrick for ruining her life, he begins to undress – shocking her with his presumed intentions.  He further surprises her by peeling off a pseudo-flesh bandage concealing an Allen wrench.  He admits that he’s been wandering the streets of Akumashima for two days hoping to get picked up by the ISF so he could get into this cell.  He approached Little Dragon because MIIO felt she’d be sure to turn him in.

Working with the Allen wrench, he tells Tanaka that the Hanaka Aido situation was real, but that O’Dell isn’t dead.  He also confesses that the Kell Hound evacuation six weeks earlier was a sham.  The Hounds raided Murchison four months previously to get the surviving books from the Halstead collection, but ISF Colonel Harrison Ukita had enough time to hide the LosTech trove, and the Hounds couldn’t find it during the three-month occupation.  In the six weeks since the pull-out, Ukita has recovered the books and has stored them in this facility’s ‘Mech bay until they can be shipped out on the DCS Fukushu.  Patrick tells Takara that the Hounds’ JumpShip will enter at a pirate point close to Murchison, allowing the Hounds to drop on Hakkinshi before Ukita can hide the books again.

As the expository monologue concludes, Patrick opens up a secret door to a storage room full of equipment and supplies, including ISF commando uniforms.  He and Takara disguise themselves, then place sixteen remote detonators at key points around the facility to create a distraction.

Just as Patrick is about to detonate the explosives, a warning siren sounds – their escape has been discovered.  He turns to tell Takara that they can slip out unnoticed, and finds her holding a gun on him.  She calls to Tai-sa Harrison Ukita and hands Patrick over to the ISF.

In Ukita’s office, the ISF Tai-sa thanks Takara for her service, then notes that she was the personal property of Marquis Jiro Somo, former CEO of Tanadi Computers (who died in 3010), and that Somo’s decree releasing Takara from servitude expired upon his death.  Ukita intends to deliver Takara back to Jiro’s heir, Marquis Gonsai Somo.  Takara nods toward the bedroom, suggesting an alternative arrangement to Ukita.

While Takara “negotiates” for her freedom, Patrick is strip searched, and the other patch of pseudo-flesh is discovered.  When he’s returned to Ukita’s office three hours later, the Tai-sa taunts Patrick with the knowledge that Takara stole the detonator from him earlier and provided the ISF with the locations of all fifteen explosives.  He tells Kell that he’ll be taken offworld and used as a hostage to pressure the Kell Hounds to declare themselves neutral and withdraw from Mallory’s World.  Telling Kell that his men have disarmed all the bombs, he thumbs the apparently now impotent trigger. 

BOOM! 

The sixteenth explosive (moldable plastique) had been placed onto Ukita’s person during his session with Takara.  He realizes his mistake milliseconds before being vaporized.  Takara frees Patrick in time for them to take out the guards together.  In the aftermath, Patrick hears a ‘Mech-raid siren blaring, telling him that his Kell Hounds battalion is approaching from the west.

The 27th Dieron Regulars evacuate, leaving an omega company (Migawari Company) to delay the mercenaries long enough to withdraw their staff and key equipment.  The Hounds blow through the Migawari troopers and seize the uncrewed DCS Fukushu, which is swiftly renamed the Nuada Argetlan.

Notes: Interestingly, the story keeps referring to the guys in the ninja suits with 360 wrap-around visors as “ISF agents” rather than DEST troopers.
 
The ending seems slightly contrived.  How could Takara have known that Ukita would press the detonator?  It seems like a longshot unless she had a backup plan of asking Ukita to let her press it.  Also regarding Takara, I guess she really earned her renketsu, since he didn’t notice her stuffing plastique where the sun don’t shine.

The House Kurita sourcebook confirms that Marquis Gonsai Somo is still running Tanadi Computers in 3025.  However, House Somo loses control of Tanadi sometime thereafter, because Redmond Hosoya is Tanadi CEO in 3056.  (Though he’s apparently not much of an improvement, since he’s into vices that even Uncle Chandy finds “deplorable”…at least until November 2, 3056.)

Patrick’s monologue would seem to indicate that the Shadow Hawk from “A Little Knowledge” either escaped with the books, or was carrying a decoy crate while Ukita had the real books hidden. 

It’s not clear how the ISF found Patrick at Little Dragon’s apartment.  Probably one of the street toughs told them Patrick had been looking for her, and the ISF already knew where her digs were.  Looks like her opium den guards weren’t a match for a Draconis Elite Strike Team.  (Or maybe not so elite, since they didn’t know about the door bomb.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 19 September 2013, 12:13:26
----- 3 Days Later -----

Date: August 28, 3014 [See Notes]

Location: Murchison

Title: The Judas Blind

Author: Michael A. Stackpole

Type: Short Story (Shrapnel)

Synopsis:  As the Hounds prepare to depart Murchison aboard their DropShips, captured books crammed with LosTech in tow, Patrick has a heart-to-heart with Takara and invites her to come with him when the Hounds depart.  She refuses, telling him that Akumashima needs the Little Dragon.  She also chastises Patrick for having not trusted her, and says that there could never be a relationship without trust.

Patrick responds that he can prove he trusted her – when she pulled a gun on him during the explosives-planting mission, he’d had the detonator in his hand.  Had he believed she’d truly betrayed him to the ISF, he’d have blown them both up rather than submit to ISF torture.  He repeats his offer to her, and then departs for the DropShip, unwilling to look back to see if she’s following, but unable to get her out of his thoughts or his heart.

Notes:  Patrick mentions that “our other DropShip reached Murchison within two days of jumping into the system, and a day after that, we were ready to leave.”  My inference is that this scene takes place at least three days after the battle, though it could be much longer, depending on when Janos Vandermeer jumped into the Murchison system.

Takara didn’t come with Patrick that day, but according to the Kell Hounds sourcebook, she visited him at seemingly random intervals throughout the following thirteen years, appearing wherever he was posted and having trysts with him.  By the year-count, the relationship continued until 3027.  Takara’s son by Patrick, Christian, was born in 3026, but Patrick never learned of his existence before his death at the hands of Yorinaga Kurita.  Christian discovered his father’s identity when Takara died in 3042, and confronted Morgan, who brought him into the Kell family and took him to Outreach for training.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 20 September 2013, 11:48:29
----- 2 Months Later -----

Date: October, 3014 [See Notes]

Location: Rochelle

Title: Return of the Snord

Author: Blaine Lee Pardoe

Type: Scenario (Cranston Snord’s Irregulars)

Synopsis:  Accompanying a regiment of the Arcturan Guards on a raid on Rochelle, Snord’s Irregulars breaks away and attacks the city of Trivis, looking for a collection of photographs dating from the Star League era (around 2700), stored in a vault under city hall.  Cranston is also looking for revenge, since it was on Rochelle [see “Twins”] that he’d been betrayed and attacked by House Marik.

Unfortunately, a Marik ‘Mech company was waiting for the Irregulars, and Cranston’s unit only escaped (with photographs in tow) by detonating a building filled with petrochemicals.

The scenario pits an Irregulars Medium/Heavy lance against three Marik ‘Mechs and four platoons of infantry in an urban setting.  One of the buildings is a refinery, which may explode when fired upon.

Notes: The scenario is undated, but Historical: Brush Wars records a battle on Rochelle in October, 3014, with the Marik Loyalist mercenaries “Clifton’s Rangers” as the defenders, and no mention of the attacking force.  Since Brush Wars mentions that Lyrans staged opportunistic attacks during the Anton-Janos conflict, it makes sense for Cranston’s Rochelle raid to take place at this point.  The Irregulars only face militia in Trivis, so it appears that Clifton’s Rangers gets its “lightly damaged” status fighting the Arcturan Guards unit that accompanied the Irregulars.

The big twist in this scenario – the exploding refinery – is likely to be a non-factor in terms of damaging 'Mechs by surprise.  Unless a neutral GM is running the game with the opposing sides unaware of the refinery’s status, everyone will just give it a wide berth.  The blast only has a two hex radius of effect, so it’s pretty easy to maneuver around. 

The Irregulars win by having ‘Mechs spend four turns in the City Hall hex, then exiting any two functional ‘Mechs off the west side of the map.  The Marik forces win by preventing this.

For the Iregulars, I’d recommend hitting the refinery immediately with LRMs, before any infantry nearby can move out of the blast range.  It’s likely that the buildings will catch on fire, either killing the infantry or forcing them to move into the open.  The smoke from the fires should help reduce the amount of incoming fire while the Irregulars ‘Mechs charge the City Hall hex en masse and get the pictures. 

For the Marik forces, I’d recommend immediately pulling your mechanized infantry out of their starting positions and moving across the street to buildings outside of the refinery blast range.  If the Irregulars don’t blow the refinery, wait until they reach City Hall, and then target it yourself and weaken them with the splash damage.

The "city" of Trivis suffers from an issue common to many urban scenarios - not enough buildings.  It consists of two rows of buildings with a paved area between them, about nine structures in total.  It looks more like a dusty desert town with a sign that says "Last Gas for 100 Miles" on the outskirts.  I really appreciated it when the dense urban maps were printed, since those gave the sense of rampaging around a city, rather than a minuscule hamlet like this. 

Also, the placement of a refinery right next to city hall beggars belief.  The townsfolk couldn't be bothered to walk an extra hundred meters to get from home to the refinery?  (Though, granted, the placement of explosive fuel bunkers in The Crescent Hawks' Revenge and MechCommander also had them nestled in among residential/administrative structures.)  Urban Planning appears to be a LosTech art.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 21 September 2013, 07:57:37
----- That Same Month -----

Date: October 24, 3014

Location: Berenson

Title: Godfather

Author: Jason Schmetzer

Type: Short Story (BattleCorps)

Synopsis:  As the Anton-Janos conflict continues to rage, the loyalist Fifteenth Marik Militia battles the rebel Third Marik Militia in Berenson’s badlands.  The story opens with a battle between a lance of the 15th and a Trebuchet from the 3rd.  Loyalists Nathan White (Rifleman), lance commander Sergeant Ramirez (Hunchback), Magdeleno (Valkyrie), and Gerhard (Whitworth) prove victorious.  As they withdraw from the successful skirmish, new hostile contacts pop up on their scanners and incoming fire begins to drop on their position as the rest of the Trebuchet’s lance – three Awesomes – enter the fray, killing Gerhard and Magdeleno.  The two surviving loyalists retreat.

Back at the Fifteenth’s regimental bivouac, Nathan sees evidence of hard fighting – missing comrades, supply shortages, short tempers.  An assembly horn sounds before they can even hit the showers.  Colonel Jake Hawkins addresses the troops, informing them that the Third Militia has been reinforced by one of Anton’s Ducal Guard regiments.  The LCCC has directed the Fifteenth to hold the rebels on Berenson until reinforcements arrive by disappearing into the badlands, turning the rebel pledge not to leave Berenson until the Fifteenth was destroyed against them.

After the briefing, Ramirez talks to Hawkins alone, motioning at White to meet him back at the tent.  Later, Ramirez tells White that he and Hawkins have history going back before they were in the Fifteenth, and that the two of them are heading out at dawn.  Nathan sleeps uneasily, tormented by nightmares of his lancemates’ death and himself being killed in combat.

Notes: According to Historical: Brush Wars, the Fifteenth had been stranded on Berenson since the start of the revolt, due to Anton’s manipulation of JumpShip assignments.  Anton sent in General Gerald Marik and his Third Marik Militia to crush the loyalists.  The Fourth Ducal Guard followed as reinforcements.  Due to the JumpShip diversions, the Fifteenth was already starved of supplies and unable to sustain a stand-up fight.

The Fifteenth Marik Militia is listed as Regular/Reliable (and was previously seen getting slapped around by the Kell Hounds on Castor in 3011).  By October, they’ve sustained moderate damage, per the campaign tables in Brush Wars.  The Third Marik Militia (Veteran/Fanatical) had previously sustained moderate damage from fighting on Sophie’s World, but appear to have been fully repaired prior to assaulting Berenson.  The Fourth Ducal Guard (Green/Fanatical) are likewise fresh and undamaged going into Berenson.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 22 September 2013, 07:56:46
----- 1 Day Later -----

Date: October 25, 3014

Location: Berenson

Title: Godfather

Author: Jason Schmetzer

Type: Short Story (BattleCorps)

Synopsis:  Nathan White and Sgt. Ramirez return to the scene of their lance’s destruction the previous day to check on rebel salvage operations.  They find evidence that the rebels stripped the wreckage during the night.  Their sensors register a lone rebel Orion, and the loyalist pair engages.  As they drop the Orion, three more signatures appear – the Awesomes.  White and Ramirez withdraw.

Notes: Ramirez notes that this is an intentional part of the 15th’s new strategy – keep poking the rebels until they give chase, and then string them out through the badlands.

The LosTech status of Beagle Active Probes is really evident here.  Had the 15th been so equipped, they’d have spotted the rebel Assault ‘Mechs even when shut down. 

The Loyalists keep yelling that every hit on the Orion is payback for a lost lancemate.  The hatred engendered by this civil war seems to have bred fanaticism on both sides, as the Orion pilot actually starts firing at White’s Rifleman with a sidearm after the ‘Mech goes down. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 23 September 2013, 09:26:34
----- 3 Days Later -----

Date: October 28, 3014

Location: Berenson

Title: Godfather

Author: Jason Schmetzer

Type: Short Story (BattleCorps)

Synopsis:  Three days and four hundred kilometers later, Ramirez and White are assigned a new lancemate – a Quickdraw driver named Wallabi – and sent out to scout the regiment’s backtrail to make sure the Third is still following.  They make contact with rebel scouts, but the Vindicator and Centurion they ambush aren’t in the Third Marik Militia’s colors, they’re Ducal Guards.  During the fight, the loyalists take out the Centurion and capture its pilot, though White’s triumph is soured by fact that his Rifleman fell over and he was knocked unconscious during the battle.

Back at camp, Colonel Hawkins (aka “The Hawk”) tells the assembled loyalist troops that the plan is working – the Fourth Ducal Guards have been drawn into the pursuit and are scattered across the badlands, trying to find and engage the Fifteenth.  More good news – DropShips are inbound, and the rebels aren’t expecting any more reinforcements.

While the MechWarriors disperse to get some rack time, Ramirez goes to the ‘Mech bay to fix up his Hunchback.  He tells White that tomorrow’s battle will likely be a major engagement, since the rebels will be pushing hard to eliminate the loyalists before reinforcements arrive.  To make things worse, the Fifteenth’s ‘Mechs are out of spare parts and nearly dry on ammo.

Notes: Interestingly, Nathan identifies the ‘Mechs as having the right colors, but the wrong details.  The Ducal Guards have a base of purple and white, with blue and black highlights.  However, the Marik Militia base should be purple with red and blue highlights (no white, no black).  Did the Third change its colors when it went rebel – to match Anton’s scheme?  Or was the Marik Militia base scheme different in 3014 than in 3025+?

This showcases the utility of the 3025-era ‘Mechs and support units with the Quirk of being able to communicate with ships in orbit and further out in the system.  If the Fifteenth had an Atlas, they’d already be coordinating with the inbound DropShips.

Historical: Brush Wars clarifies that Hawkins staged a series of fighting withdrawals, losing a battalion of the Fifteenth Marik Militia in the process.  The inbound troops are the Green/Reliable Thirty-first Marik Militia backed by three conventional regiments.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 24 September 2013, 09:16:20
----- 1 Day Later -----

Date: October 29, 3014

Location: Berenson

Title: Godfather

Author: Jason Schmetzer

Type: Short Story (BattleCorps)

Synopsis:  Fully engaged, the battered ‘Mechs of the Fifteenth struggle to hold the line.  White and Ramirez are backed by Lt. Henderson, in an Awesome, as they cover the unit’s flank.  After a punishing exchange of fire with a Centurion and a Hermes II, Henderson (his Awesome crippled) withdraws, leaving Ramirez and White to hold the back door.  Ramirez, his Hunchback’s leg crippled, follows, leaving White to cover the retreat.

Short on autocannon ammunition, White relies on his lasers to take out a Jenner, but overheating leaves him at the mercy of a Stinger.  Ramirez returns to save him, but is flattened by a rebel Awesome.  Ramirez tells White to run, but the order is countermanded by Lt. Hawkins, who arrives on the scene in his Orion.  In a furious crossfire, one enemy Awesome goes down, but another replaces it.  Henderson’s Awesome is destroyed as well, and White and Hawkins both go down under PPC fusillades. 

Recovering his feet, White places his remaining laser barrel less than a meter from the remaining Awesome’s cockpit, and its pilot surrenders.  White whispers the name of a fallen lancemate, Gerhard, and incinerates the rebel.  He kicks the Awesome for good measure, to avenge Ramirez, but then notices the wounded sergeant waving at him from the ruined cockpit of the fallen Hunchback.  In the sky above, twinkling lights signify the arrival of loyalist reinforcements.

Back at camp, Colonel Hawkins comes to where White is standing vigil over Ramirez, who looks like he’ll pull through.  White comments that he’d heard Henderson mention that Ramirez was Hawkins’ godfather.  Hawkins replies that Ramirez was his first sergeant as a green graduate of Princefield, who’d taken care of him like a son.  He promotes White to lieutenant and tells him he’s assigning Ramirez to him as his XO, to serve as his teacher and “godfather.” 

Notes:  According to Historical: Brush Wars, the Militia troops jumped to Berenson eleven days after fighting started on-world.  Fearing the loss of the Third Militia, Anton ordered its CO, Gerald Marik, to retreat to Bernardo to secure the weapons factories there.  Bernardo appears to have hosted a Kallon Industries plant making Crusaders (just an assembly plant – requiring imports from Nimakachi and Asuncion) and personal arms.

This was just the first of a series of brutal clashes between the Fifteenth and the rebels of the Third Militia and Fourth Guards.  The campaign section of Brush Wars records the battle as a win for the Fifteenth Marik Militia, and notes that they sustained Moderate damage.  That was down to Light by December, when they pursued the rebel Third to Bernardo along with the fresh 31st Marik Militia.  The Fourth Ducal Guards didn’t suffer significant damage from the Berenson campaign or the initial conquest of Bernardo in November, but was forced to retreat from Bernardo with Moderate damage in December.  The Fourth Guards and the Third Marik Militia were destroyed on Park Place in January 3015 at the hands of the Fifteenth Marik Militia and the Stewart Dragoons’ Home Guard.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 25 September 2013, 10:13:28
----- The Following Month -----

Date: November, 3014 [See Notes]

Location: Calloway VI

Title: The Spider and the Wolf

Author: Gideon

Type: Graphic Novel (The Spider and the Wolf)

Synopsis:  In this prologue to The Spider and the Wolf, Natasha Kerensky’s command lance (Natasha Kerensky - Warhammer, Lynn Sheridan - Crusader, Bobby Hunnel - Griffin, Takiro Ikeda – Archer, and Colin Maclaren - Marauder) faces off against Marik loyalist forces (the 2nd Brigade of the Fusiliers of Oriente) during the fighting on Calloway VI, defending a rocky pass near a river.  Marik reinforcements press them hard, but they hold long enough for “the Colonel” to be in position.  Once the loyalist troops enter the target zone, additional Dragoons rise from the river and hit the Marik forces on the flank, shattering several. 

However, a Marik BattleMaster punches Hunnel’s Griffin on the shoulder-mounted missile launcher pod.  Hunnel responds with a blistering attack that causes the Assault ‘Mech to explode violently enough to send the Griffin flying.  Sheridan warns him that his reactor is going critical, but Hunnel refuses to eject, noting that the ‘Mech has been in his family for five generations.  Natasha tells Lynn she understands – better to be dead than dispossessed.  As the victorious Dragoons retreat to a bunker, Hunnel’s Griffin goes up in a tremendous mushroom cloud.

Notes:  The Spider and the Wolf is an often bizarre artifact of FASA’s very early days, when the history had been sketched out in broad strokes, but the exact dates, starmaps, and rules of how ‘Mechs and interstellar travel worked were still evolving. 

Here we see the famed “fusion engine explosion” treated like a multi-kiloton nuke going off, with Natasha’s group having to flee to a bunker three kilometers away for safety.  Looking at the nuke rules in Jihad Hot Spots: 3070, that radius would imply a blast of roughly 50 kilotons – Santa Ana class.  That’s well beyond even what the Tactical Handbook rules suggest for engine explosions (by several orders of magnitude), so either Natasha was being excessively cautious, or Hunnel was running some unusual hardware under the hood.

Hunnel’s statement that the Griffin has been in his family for five generations and that he’d rather die than eject and be dispossessed makes no sense in the context of the Clan background for the Dragoons.  Wolves on the Border shows that the Dragoons not only have ample spare ‘Mechs (so they can loan one to Minobu Tetsuhara), but that they have the capacity to make more on Hephaestus Station and/or buy more from GM/Blackwell.  The only possible explanation is that Hunnel was a Spheroid.  Perhaps he was a Dragoon adoptee or, more likely, one of Anton’s liaison officers to the Dragoons, embedded with Natasha’s company.

The prologue scene is undated, but Historical: Brush Wars places the 3rd Ducal Guard, 12th Atrean Dragoons, Beta Regiment, Gamma Regiment, and Kerensky’s Company on Calloway VI in November 3014, facing off against the 6th Defenders of Andurien, the 1st, 2nd, and 6th Oriente Hussars, and the 2nd Brigade of the Fusiliers of Oriente.  In the scene, one of the Marik ‘Mechs bears the insignia of the Fusilers of Oriente.

Historical: Brush Wars notes that Janos had been using Calloway VI as the main assembly point for a task force intended to crush the rebellion.  Lacking accurate intel, Anton launched Operation CONDOR to disrupt the staging area, but sent only four rebel/mercenary regiments to battle five loyalist ones.

The Dragoons acquitted themselves well, shattering the 6th Oriente Hussars, but the Ducal Guards and Atrean Dragoons were ambushed and destroyed when additional Oriente regiments poured out of a network of hidden bunkers, leaving two Dragoon regiments to face twice their number of angry loyalists.  (Given the mention of bunkers, this is probably the period during which the prologue is set – the Dragoons probably managed to capture one of the bunkers that they use as a shelter from the exploding Griffin.) 

The Historical mentions that Kerensky’s company held off the 2nd Oriente Hussars for an hour in some canyons during the retreat to the DropShips’ landing zone near a refinery, and the scenery in this prologue comic would seem to indicate that sort of terrain (not to mention the comment about “giving the Colonel more time,”) but the insignia of the 2nd Brigade rather than the 2nd Hussars argues that it must be a prior battle.  Since Jaime Wolf wasn’t ever on Calloway VI, “the Colonel” is almost assuredly Jeremy Ellman, commander of Beta Regiment, who would go on to resign in 3016.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 26 September 2013, 07:17:27
----- Later the Same Day -----

Date: November, 3014

Location: Calloway VI

Title: Natasha’s Surprise

Author: Scott Oehler

Type: Scenario (The Spider and the Wolf)

Synopsis: After fighting free of the loyalist forces, the Dragoons withdrew to a refinery where their DropShips had landed.  Natasha’s company (what’s left of it) is assigned as an Omega Company to hold back the Oriente troops until Beta and Gamma regiments can board their DropShips.  They face a mixed-weight loyalist company (presumably the 2nd Oriente Hussars, per Historical: Brush Wars). 

Kerensky’s troops can all begin as hidden units.  Both sides have the goal of destroying enemy ‘Mechs (gaining 1 victory point per ton of ‘Mech destroyed), while each side loses 20 points per oil tank destroyed, and loses 30 points per machinery building destroyed.  Natasha’s side gets 1 point per ton per enemy remaining after turn 10, and the loyalists get 1 point per ton for each ‘Mech it gets off the southern border before the end of turn 10. 

The wind shifts randomly every turn, and the refineries have a chance of exploding if they’re set on fire.  The scenario ends at turn ten, and points are totaled.

Notes: This is evidently not the battle shown in the prologue, because there’s nobody named “Hunnel” on the Dragoon roster (nor a Griffin), and Natasha’s command lance is down a member, fielding only three ‘Mechs, and the ambushers are hidden in sand dunes rather than in a river.

Natasha’s force puts an extraordinarily inept Natasha Kerensky (Piloting 4, Gunnery 4) at the head of the Black Widow Company.  This is an anachronism, given that (per "The Memory of Pain") she didn’t take that moniker until after Joshua Wolf’s death the following year.  Kerensky’s force averages a gunnery of 3.8 and has a total weight of 505.  The 2nd Hussars field 550 tons with an average gunnery of 3.72.  So Kerensky’s force is both outweighed and outclassed (a little).  The ability to ambush does give the Dragoons a chance to even up the odds by getting in a surprise first strike.

The oil refineries are a definite factor to consider.  The map’s somewhat hard to read (being oddly split halfway down), but there doesn’t appear to be a route through the refinery without passing next to multiple refinery buildings.  If either side wants to shoot one in the hopes that the splash damage will take out an enemy ‘Mech, keep the following in mind:  splash damage is only 10 points, so unless the target it on its last legs, it probably won’t be finished; and any additional refineries that explode as a result of that first fire will count against your final score.  If the Hussars are pushing past the Dragoons en masse, then sure, blow the refineries and hope for the best, but otherwise, it’s a losing strategy.

The Hussars, on the other hand, might actually want to trash a portion of the refinery early on.  The splash damage might reveal some hidden Dragoon ‘Mechs, and the smoke will make it easier to get through the defensive line and off the target edge without being hit, especially given that Kerensky’s company appears to only be Regular at this point, in terms of skill level.

The Dragoons have ten ‘Mechs – enough to form an unbroken line across the 8-hex-wide map.  I’d recommend having a lineup of hidden ‘Mechs on the north side of the refinery, with Ikeda’s Archer and Sheridan’s Crusader not hidden, but placed back among the refinery buildings.  Those two can provide a long range barrage on the enemy as they approach – possibly goading their lighter units into rushing and running into the ambush line. 

The Hussars should probably lead with their heaviest troops – the BattleMaster, Marauders, Thunderbolt and Rifleman, while the Phoenix Hawks, Valkyries and Wasps hang back.  Once the ambush is tripped, they can rush ahead for a breaching attempt.  If you lead with your lights, they’re likely to die in the ambush, whereas the BattleMaster can take what the Dragoons dish out and return it in kind.

Natasha's skill scores in this scenario are somewhat questionable.  I personally doubt that a Clan born/bred/trained warrior who'd managed to win the coveted Kerensky bloodname at a very young age could have done so with abilities so far off the Clan standard.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 27 September 2013, 10:54:03
----- 3 Months Later -----

Date: February, 3015 [See Notes]

Location: Terra

Title: The Spider and the Wolf

Author: Gideon

Type: Graphic Novel (The Spider and the Wolf)

Synopsis:  Precentor Vesar Kristofur debriefs the First Circuit about the events of Calloway VI and Wolf’s Dragoons in general at ComStar HQ on Earth.  (Hilton Head, presumably)  He notes that the Dragoons successfully retreated from Calloway VI, then describes their service to House Davion on Halloran V and New Aragon before disappearing in 3009 “beyond the Periphery,” only to return later in the year with a vast cargo of replacement ‘Mechs and spare parts, using JumpShip models not seen since the early 2800s.

Primus Tiepolo is stunned by the news of new ‘Mechs, parts and designs.  The implications of the mercenaries having control of a heretofore unknown ‘Mech factory stagger him. 

Kristofur continues, stating that the Dragoons bade Prince Andrew farewell in 3010 and switched to House Liao, battling Marik’s forces to a halt in 3012 and then sitting garrison in 3013.  In mid-3014, the Dragoons joined Anton’s rebellion.  Tiepolo notes that ComStar engineered Anton’s revolt to crash the Marik Eagle’s exchange rate against the C-Bill, with Kristofur taking advantage of Anton’s mental instability to manipulate him.

Kristofur claims to have discovered the key to the Dragoon suppliers – based on Natasha’s last name, he surmises that she must be descended from Aleksandr Kerensky, who left with “hundreds of scientists and technicians” and all the ‘MechWarriors still loyal to him, causing the Inner Sphere to collapse into the Succession Wars and resulting in scientific stagnation.

He believes the Dragoons are in league with Kerensky’s group – something that could threaten ComStar’s hold on the Successor States.  He proposes launching a plan to force the Dragoons make another supply run sooner than they planned for, then follow them to their point of origin.  Primus Tiepolo approves.

After the briefing concludes, Precentor Matten (not sure if it’s a first or last name) disparages Kristofur as arrogant, and warns Tiepolo of the consequences if Kristofur succeeds.  Tiepolo dismisses the idea, saying that Kristofur lacks the subtlety to exploit such a victory.  As he departs Hilton Head, Kristofur muses that, should his plan succeed, he’ll be well positioned to displace Tiepolo and reign as Primus Kristofur.

Notes: The dates in “The Spider and the Wolf,” when given, are wildly out of synch with the official ones in Historical: Brush Wars.  Kristofur places the Dragoon defeat at Calloway VI “six months ago,” which would put this scene in May 3015.  However, by May 3015, Anton is dead and his rebellion is over, so that just has to be chucked out.  Subsequent scenes synch up with those in “The Memory of Pain” in late February, so this “ComStar plotting and scheming” interlude probably takes place in early February 3015.

If the art is accurate, Jaime Wolf was beardless and sporting a rather severe buzzcut when he arrived in the Inner Sphere in 3005.  Of course…if the art is accurate, then Aleksandr Kerensky had a full head of hair, an eyepatch, and a penchant for raiding Liberace’s closet.

Interestingly, only Primus Tiepolo and two other Precentors are present to hear Kristofur’s deposition, so this wasn’t a full session of the First Circuit. 

One wonders why two high-ranking ComStar officials would be touting the party line that Kerensky was responsible for the Inner Sphere’s technological decline, when both would be very well aware that ComStar’s own Operation HOLY SHROUD played a leading role in that process.

There’s so much wrong with this scene, and yet so much right.  On the downside, the date can’t be correct, nobody’s wearing proper robes/hoods, the seating in the First Circuit chambers is clearly only designed for the Primus and two aides, not the full First Circuit.  Plus, somehow Precentor ROM Kristofur has Prince Andrew running the Federated Suns, when he died of natural causes in 2999, leaving Ian running the show in 3010.  And yet...despite not appearing to be connected to the proper chronology at any two consecutive points, Kristofur has hit upon the true origins of the Dragoons, 36 years before the "big reveal" on Outreach.  (To all those who say that McEvedy's Folly and the Ebon Magistrate are too obvious ties to some of the last Wolverine leaders - Sarah McEvedy and Trish Ebon - and that nobody trying to hide their origins would use those names for anything, I give you...Natasha Kerensky.)

Tiepolo seems astounded that the Dragoons might be connected to Aleksandr Kerensky’s group.  So…was Tiepolo not a dues-paying member of the ComStar cabal that (per canon rumor) met elements of Clan Wolverine and took them in?  This is like the President in “Independence Day” not having been briefed on what really goes on at Area 51.

The First Circuit also seems overly impressed with new ‘Mech designs, considering that the MLN-1A Merlin debuted in 3010 from Mountain Wolf BattleMechs, and nobody at ComStar freaked out about that.  More to the point, at least one Imp was in service on New Aragon in 3008 – before the supply run – so the Dragoons were fielding new ‘Mechs from the get go, not just since the resupply.

I wonder where the Dragoons went on their first supply run?  If they were gone less than a year, that would imply that they either went to the place where they stashed their WarShips and loaded up, or that they had a command circuit lying in wait to spirit them back to the Clan Homeworlds for debriefing and resupply.

The internal politics of ComStar are interesting to watch play out.  Tiepolo seems to be a frequent target for overthrow attempts – first with Kristofur and then with Waterly.  It’s sort of like this is the Star Trek “Mirror Mirror” chain of command – “Tiepolo dies and we all move up in rank!”  (Hmmm…maybe that’s why Aleksandr is sporting a goatee in this picture – he’s the Mirror Universe Aleksandr Kerensky!  And, logically, beardless Jaime Wolf is also the Mirror Universe version.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 27 September 2013, 21:00:38
All fairness of The Spider and the Wolf, this was arguabling one first times we'd as the fans saw images of any of these characters.  I wish they still made graphic novels/scenario books like this.  Its one of the things that drew me into Battletech in the first place.

Anyways, i was under the impression that the hovecars that Kristofur was flying around in was actually Manhattan. I thought it said so in the book.  Fuzzy memories i guess.

Anywho, it was still great book and frankly old canon, until something else replaced it.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 27 September 2013, 21:35:02
All fairness of The Spider and the Wolf, this was arguabling one first times we'd as the fans saw images of any of these characters.  I wish they still made graphic novels/scenario books like this.  Its one of the things that drew me into Battletech in the first place.

Anyways, i was under the impression that the hovecars that Kristofur was flying around in was actually Manhattan. I thought it said so in the book.  Fuzzy memories i guess.

Anywho, it was still great book and frankly old canon, until something else replaced it.

Artist/Author Gideon certainly can't be faulted for his "Dread Pirate Kerensky" interpretation, given the dearth of reference material when he was working on it.  Canonically, it's entirely possible that is a holo of Aleks, (He'll never live down that Nagelring Halloween ball...   ;D ) though why Precentor ROM would use such a non-representative holopic for his PowerPoint, I dunno.

The cityscape certainly looks like a major city (high-rise skyscrapers, etc.), but the intro says "ComStar Headquarters on Earth" which would have to be Hilton Head.  Super high-rise skyscrapers seem to be the rage all over the planet.  Background art on various covers shows towering skyscrapers looming over the Kremlin in Moscow and over Big Ben in London, and the Liao/Marik secret meetings on Terra were held at an arcology (high-rise residential tower/office mix) in Kashmir.  So there certainly could be high rises in Hilton Head, especially if it serves as ComStar's primary administrative hub.

I'm taking the events as canon, but the timeline has been superseded by that in Historical: Brush Wars.  The ComStar sourcebook also has an alternate interpretation of the sequence of events on pp. 50-52.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 28 September 2013, 05:53:00
A few comments I've been meaning to make for some time:

Chronology I: I always took the scenario to take place immediately after the death of Bobby Hunnel in his Griffin's explosion. The missing fourth man in Kerensky's command lance just screams Hunnel, and the scenario in question was included in the Comic after all.

Chronology II: "Six months" may be an error for "six weeks".

ComStar freaking out about new Dragoon 'Mechs vs. Merlin: The Merlin was a periphery creation and largely overlooked. The Hatchetman was later lauded as the first truly new 'Mech in the IS (not the periphery...) in a century, glossing over the Super Wasp and Super Griffin that apparently never made mass production. My take on it was that the Merlin is a low-tech design that makes extensive use of existing technology and general BattleMech modularity, much like the Cataphract seems to have evolved from a mutated Ost-Mech with a Marauder arm tacked on. Essentially, only a re-arrangement of known components.
Plus, the Dragoons gave the impression that they could build new 'Mechs, which was unheard of from mercenaries.

Dragoons & Kerensky's lost army: The sheer number of prominent SLDF surnames among the Dragoons, combined with their flashy equipment, just screams hoax. People probably believed they were another group of mercs who had stumbled across a big SLDF warehouse and taken on famous names to make an impression. Not entirely unheard of - another case was the Team Banzai bunch who adopted identities from a 20th century movie as part of their unit identity in 3015...
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 28 September 2013, 08:46:57
Chronology I: I always took the scenario to take place immediately after the death of Bobby Hunnel in his Griffin's explosion. The missing fourth man in Kerensky's command lance just screams Hunnel, and the scenario in question was included in the Comic after all.

I considered that, but Historical: Brush Wars says that the refinery battle was against the 2nd Oriente Hussars, and one of the Marik 'Mechs in the prologue scene sports a Fusiliers of Oriente insignia.  Plus, if the battle at the refinery happens just after Hunnel exploded, then how are up to 100% of Natasha's company starting as hidden units?  The mention of taking shelter in a bunker recalls the hidden bunkers mentioned in Historical: Brush Wars, which were used by the Oriente troops to bushwhack the rebel regiments, so the prologue most likely happens during that fighting, and followed by the rear-guard action at the refinery as the Dragoons withdraw (the scenario).  The missing slot in the command lance still fits, since it's later in the same day (or perhaps the following day) and Natasha hasn't had a chance to replace lost personnel.

Chronology II: "Six months" may be an error for "six weeks".

That could be, but we still don't know when in November the Calloway VI battle took place.  For "six weeks" to be correct, it would have to be in the latter half of the month, since Kristofur refers to the rebellion starting "last year," so they're at least in January 3015 in the scene on Terra.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 28 September 2013, 10:38:22
----- Later That Same Month -----

Date: February 25, 3015 [See Notes]

Location: New Delos

Title: The Spider and the Wolf

Author: Gideon

Type: Graphic Novel (The Spider and the Wolf)

Synopsis:  At Dragoon HQ on New Delos (the Edel Compound), a still beardless Jaime Wolf chews out a MechWarrior named Koniev for multiple crimes, including theft of regimental funds.  He gives him a choice of volunteering for duty with Captain Kerensky’s unit or immediate exile from the Inner Sphere.  Natasha assigns him to Ikeda’s fire lance.

Afterwards, Jaime tells Joshua and Natasha that he’s worried someone is trying to sabotage the Dragoons.  Secret messages have been circulating among Anton’s top aides questioning Dragoon loyalty.  He plans to discuss the matter with Anton the following day.  He asks Natasha to make sure her Widows are kept on a tight leash to avoid creating additional difficulties with the Captain-General.  Natasha responds that she wishes he’d said something before she gave evening passes to two of her lances.

In the city of Edel, Lt. Takiro Ikeda and his lancemantes Lynn Sheridan, Arthur Williams and Mirth Harlowe are cruising Sin Street when Sheridan decides to enter a local bar and start some trouble.  While Mirth hooks up with a dimwitted MechBunny named Muffy, Lynn provokes a fight with rebel Marik MechWarriors Percy MacArthur, Crutch Branan, and Dirth Parmenter. 

Back at the Dragoon base, Natasha and Joshua Wolf are enjoying some quality time between the sheets, and Joshua lightheartedly proposes marriage, though Natasha appears reluctant.  They’re interrupted by a comm-signal, alerting Natasha to the developing situation with Takiro’s lance. 

On Sin Street, Ikeda takes out Sheridan himself to keep her from killing any of the locals, and they retreat outside into the street.  Unfortunately, that’s where the chagrined Dragoons find a furious Natasha Kerensky waiting for them. 

Notes:  This scene is undated, but per "The Memory of Pain," Jaime's meeting (the following day) with Anton takes place prior to March 2nd, leaving us with few options - all close to the end of February.  Joshua and Natasha are in bed together on February 27 in "The Memory of Pain," but Natasha's hair is in a ponytail on that occasion, while it's loose in this scene, so the 25th works for me, putting Jaime's meeting with Anton on the 26th and having "The Memory of Pain" (which actually has proper datestamps) kick off on the 27th. 

Jaime’s options for punishment are extremely suggestive – “Exile from the Inner Sphere?”  So misbehaving Dragoons get shipped back to the Kerensky cluster as dezgra?  (They couldn’t just maroon them somewhere in the Periphery, since there’s a risk they could hook up with pirates and spill the beans.)  It appears that Zeta Battalion is no longer the go-to penal unit it was in "Making a Name," now that Natasha has an independent command.

As drawn, the guards escorting Koniev are a head taller – almost certainly our first canon view of Elemental phenotypes.  (Which is odd, since the unit was made up of Freeborns.  I guess enough Elementals flunked out of their sibkos and joined the ranks of the Laborer Caste over the years to spread Elemental genes through the civilian Clan population.)

Jaime’s reference to “the Widows” is an anachronism, since “The Memory of Pain” establishes that Natasha hadn’t yet picked a name for her company by this point.

MacArthur’s jibe about Sheridan being a “two-credit” hooker sounds odd, since nobody uses a “credit” for commerce in the Inner Sphere.  He should be referring to her either as a “two-eagle” or “two C-bill” hooker.

Art-wise, the anti-bionics bias doesn’t appear to apply here.  The guy in the first panel has a bionic arm and…chin?  His drinking buddy has a cybernetic eye.  The vibe is very cyberpunk, with mohawks and mirrorshades in abundance.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: roosterboy on 28 September 2013, 10:54:02
the unit was made up of Freeborns.

Not entirely, though.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 29 September 2013, 08:23:35
----- The Same Day -----

Date: February 25, 3015 [See Notes]

Location: New Delos

Title: Not a Drop to Drink

Author: Scott Oehler

Type: Scenario (The Spider and the Wolf)

Synopsis:  This MechWarrior 1st Edition RPG scenario simulates the Sin Street bar brawl between Ikeda’s Fire Lance and rebel Marik MechWarriors.  It pits the four Dragoons against eight locals.  The Dragoon player’s objective is to get out of the fight alive and without getting caught by Natasha Kerensky.  If they’re caught, she’ll make them wash the whole company’s ‘Mechs by hand.

Notes: The Marik MechWarriors are probably part of Anton’s First Ducal Guard, which was the only non-mercenary force garrisoning New Delos at this point, per the deployment tables in Historical: Brush Wars

The brawling rules in MW1E were pretty sparse, so this scenario adds damage tables for fisticuffs, knives, broken bottles, chairs, tables, and thrown objects.  The scenario intro recommends adapting it as a template for any bar brawl your characters get into.

The setup implies a time limit for the Dragoons to evacuate the bar before Natasha arrives to bust them, but no fixed turn of arrival is provided.  Presumably the GM can just spring her whenever they feel like, making the players have to come up with something creative to avoid her notice.

The date given is “Late Hours (unsure) 3014,” which has to be chucked out.  This is set on the night before Jaime Wolf meets with Anton Marik and rejects his demand to break up the Dragoons.  Historical: Brush Wars puts that meeting solidly on February 26, 3015, so this has to take place on February 25, 3015. 

There’s no info on setup, so that’s up to the GM.  This is more a roleplaying exercise than a tactical scenario in any event.  Looking at the damage lists, the first thing any side wants to do is start throwing tables, since they do more damage than anything else on first use (before they break).  After the tables are used up, Takiro and Mirth should just start throwing punches, which do as much damage as any of the remaining weapons, while the rest should start breaking bottles and getting stabby.  On the Marik side, Percy and Dirth are likewise best off punching, since they have high BODY scores and good Brawling modifiers, while Crutch should start knifing people.  Their goon-squad backup is weaker, but have decent Brawling skills.  Broken bottles and/or knives would be their best bets, since chairs take twice as many MPs to pick up and only deal 1 additional damage point (and that only on the first use).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 29 September 2013, 11:17:51
LOL.  I love how you got pictures of brews for this scenario/story wrote up.   I had alot fun playing with MW1 Rpg rules, but i had good GM who made it more fun amusing I guess.

Bar brawls i think adds bit more flavor to the Battletech genre.  Specially for this scenario/rpg graphic novel book. Nice write up Mendrugo!
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 29 September 2013, 11:42:28
I'm glad you liked the pics.  With a title like "Not a Drop to Drink," I couldn't resist attaching the Reed's Brew insignia and the others.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 30 September 2013, 09:41:14
----- 1 Day Later -----

Date: February 26, 3015 [See Notes]

Location: New Delos

Title: The Spider and the Wolf

Author: Gideon

Type: Graphic Novel (The Spider and the Wolf)

Synopsis:  At Anton’s HQ (in the city of Cienfuegos), Jaime Wolf meets with Duke Anton Marik.  Anton proposes that Jaime break up the Dragoons into smaller groups and combine them with his rebel forces.  Jaime refuses, saying it would violate their contract.  When Anton says he has no choice, Jaime responds that such a contract violation would justify the Dragoons leaving Anton’s service, and they’d still get paid by the brokers on Tau Ceti.  He offers a counter-proposal – an aggressive strategy of hit-and-run attacks by the Dragoons to keep the loyalists off balance.  Anton concedes, and tells Jaime to coordinate with his aide, Colonel Mendoza. 

After Jaime leaves, Precentor Vesar Kristofur enters Anton’s chambers, having been secretly listening in on the conversation.  Kristofur convinces Anton that the Dragoons have betrayed him, and they agree to implement “phase two” of their plan.

Notes: The datestamp on the front page of this scene is July, 3014.  This has since been superseded by Historical: Brush Wars, which dates the meeting to February 26, 3015. 

It’s interesting that Jaime refers to “brokers on Tau Ceti,” rather than to “brokers on New Earth” (the name of the colony founded in the Tau Ceti star system).  Perhaps his brokers are on one of the recharge stations there.

Colonel Mendoza is presumably the CO of the First Ducal Guards.

Anton shows signs of mental instability/desperation.  Starting with the Operation CONDOR debacle on Calloway VI, the war has been turning against the rebels.  It’s clear in retrospect that Janos’ malaise following the loss of his wife had convinced Anton that his older brother would give up after a swift campaign, and that the other provinces would declare for Anton immediately.  The rebellion seems instead to have been just what Janos needed to break him out of his funk and get back into the role of Captain-General.

This scene is at odds with the Wolf's Dragoons sourcebook account of it.  Jaime and Anton argue a bit, but not forcefully, and Anton gives every appearance of being reasonable, agreeing to Jaime's proposal and telling him to coordinate with his staff.  Dirk Rijksmaan's ComStar Research Team report, however, states that "The two men met behind closed doors, but the discussion soon turned into a shouting match for all to hear.  Each man began to accuse the other of violating the contract, and the argument ended abruptly when Wolf stormed out of the room."  So either Rijksmaan's research team was relying on misinterpreted hearsay among Anton's palace staff, or Vesar Kristofur was intentionally filing misleading intel reports on the meeting, trying to paint it as more antagonistic than it actually was.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 01 October 2013, 10:34:55
----- 1 Day Later -----

Date: February 27, 3015
 
Location: New Delos

Title: The Memory of Pain

Author: Jason Schmetzer

Type: Short Story (BattleCorps)

Synopsis:  At the Edel Compound, where the Dragoons are stationed on New Delos, Joshua Wolf and Natasha Kerensky enjoy a romantic dinner.  While normally professional and reserved in public, Joshua is lighthearted with Natasha in private.  He teases her about not having picked a name for “Kerensky’s Independent Company” yet.  He also remarks on her new hairstyle – blonde with a braid in back.  After the dishes are finished, they decide to find other uses for the kitchen counter.

Notes: This scene obiquely references the fact that Natasha never looks the same in any two pictures in the early FASA products.  There is a more direct reference in her 3023 interview with Misha Auburn (in Shrapnel as part of the “Bio-Medical Report on Natasha Kerensky” story) where she attributes it to lighting changes and hairstyles, while other analysts chalk it up to plastic surgery, or there being an entire corps of “Natasha Kerensky” impersonators.

This also confirms that references to “The Black Widow Company” in “Natasha’s Surprise” and “Not a Drop to Drink” are anachronisms, since Natasha hadn’t given them that name yet.  She probably did use the spider motif at this point, though, since her bio indicates that she’s taken to wearing variations of the old Widowmaker insignia as a show of rebelliousness. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 02 October 2013, 11:14:57
----- 3 Days Later -----

Date: March 2, 3015

Location: New Delos

Title: The Memory of Pain

Author: Jason Schmetzer

Type: Short Story (BattleCorps)

Synopsis:  Natasha, along with Colin Maclaren and Takiro Ikeda, review a new candidate for her company – Willard Andrews, who disobeyed an order to withdraw on Sophie’s World and continued assaulting Loyalist positions.  When his lance (which did withdraw) got ambushed in the process, Andrews attacked his CO, putting him in sick-bay for a month.

Andrews is insolent when he’s brought in by Dragoon security troops, but Ikeda likes the cut of his jib (Ikeda was also put in Kerensky’s company for exhibiting extreme aggression.)  Natasha welcomes Andrews to the company (assuming he survives the two week probationary period), and says he’ll have his Shadow Hawk back in a day or two.

Outside, Edel base is buzzing as four regiments of the Dragoons pack and prepare to ship offworld and execute Jaime’s raiding plan.  Ducking into an empty office with Joshua Wolf, Natasha kisses him and inquires about Brigit (Jaime’s daughter), who just had surgery.  Joshua says she’s fine, but that Jaime is still nervous.  Jaime’s wife Ellen will remain on New Delos with Brigit and Jaime’s other daughter while the Dragoons are out campaigning.  Joshua tells Natasha that he’ll also remain behind, in case Anton wants to try to renegotiate the contract again (and to reassure Anton that the Dragoons aren’t abandoning him).

Worried, Natasha asks what kind of support he’ll have, and is shocked that he’ll keep just a squad of security troopers, but no ‘Mechs.  She suggests that he keep her company on New Delos as security.  He rejects the notion, since it would bring their relationship out into the open and risk people saying Natasha got her position on the basis of her relationship with Joshua.

After some more teasing about her unit’s lack of a nickname, he tells her there’s something important he wants to ask her when next he sees her, on Second Chance.

Notes: The subtext of the Joshua/Natasha conversation is clear – wedding bells are in the offing on Second Chance.  It’s interesting to speculate about how such a marriage would have affected the course of events.  Would Natasha have gone back to the Clans when summoned if she’d had Joshua and (possibly) children remaining with the Dragoons?

The interview with Andrews is interesting.  There’s a “Michael Andrews” listed on the company roster in “The Spider and the Wolf” who pilots a Shadow Hawk, but no Willard Andrews.  His infraction on Sophie’s World implies that he was originally part of the Delta or Epsilon regiment.  In that campaign, the Third Marik Militia, Delta and Epsilon faced off against the Loyalist First Atrean Dragoons, Sixth Marik Militia and the Head Hunters.  The Head Hunters kept using hit and run attacks to draw the rebels into pursuing and overextending, at which point the heavy Atrean Dragoons and Sixth Militia could crush them.  Andrews was probably goaded into pursuing the Head Hunters.  Alpha Regiment was eventually brought in as well to crush the First Atrean Dragoons, at which point the Sixth Militia and Head Hunters retreated offworld.  That would imply that Andrews has been in the brig since September or October of 3014 (about six months, give or take).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 03 October 2013, 09:31:33
----- 1 Day Later -----

Date: March 3, 3015

Location: New Delos

Title: The Spider and the Wolf

Author: Gideon

Type: Graphic Novel (The Spider and the Wolf)

Synopsis:  Back at the Dragoon base in Edel, Ikeda’s lance is still washing the ‘Mechs as punishment for the bar brawl, currently attending to Natasha’s Warhammer.  Mirth complains that, because of Lynn’s fight, he’s lost the girl of his dreams (Muffy).  They’re interrupted by an urgent mobilization call from Natasha.  Shortly, Natasha’s company is assembled and do a roll-call.  They board their DropShips (three Leopards) and head for the jump point – a transit time given as 14 days, six hours.

Notes:   The roll-call introduces the company to the readers, but also brings up an anachronism.  Per the earlier scene, Nikolai Koniev was only just added to Natasha’s roster in February 3015, but he appears on the TO&E in the “Natasha’s Surprise” scenario on Calloway VI the previous November.  It’s also lacking new addition Willard Andrews (Shadow Hawk) from “The Memory of Pain.”  It’s possible that Michael Andrews and Willard Andrews are the same person, given the same last name and the fact that they both ride Shadow Hawks, but then that has the same anachronism as with Koniev, since Andrews (Shadow Hawk) is on the TO&E for "Natasha’s Surprise" on Calloway VI, when Willard was still in the clink because of his Sophie's World escapade. 

The other option is that Willard and Michael are different people, and that Willard got left behind on New Delos because his Shadow Hawk wasn’t ready in time to ship out.  A character named “Andrews” gets a speaking role in the latter portions of “The Memory of Pain,” but there’s no first name attached, so it could be either Willard or Michael.  Per the New Delos scenario setup instructions, there’s only one “Andrews” in a Shadow Hawk attached to the company.

"The Memory of Pain" author Jason Schmetzer says that he doesn't recall using The Spider and the Wolf as a reference - just scenarios and the Wolf's Dragoons sourcebook.  In that context, the "multiple Andrews" situation makes sense, since the scenarios in The Spider and the Wolf just list "Andrews (Shadow Hawk)" without giving a first name.  Only in the comic itself does Gideon give Andrews' first name as Michael.  Since Jason never looked at the comic story, he wouldn't have noticed that detail, and fairly assumed that the first name was virgin territory.  Thus, "Willard."

MechWarrior Steve Tommersom of the Recon Lance runs a Hornet, but the ‘Mech pictured in the background bears no resemblance to the HNT-151 model, being a Macross-esque humanoid figure.  Looking online, it appears that the Hornet pictured corresponds with the original BattleDroids mini.

Looking at this roster, there’s some turnover in the company between 3015 and 3025: 
The Command Lance adds John Hayes (Griffin) to replace the exploded Bobby Hunnel; Fire Lance replaces Michael/Willard Andrews (Shadow Hawk) and Akira Harlowe (Thunderbolt) with Mikos Delius (Whitworth) and Delmar Lindstrom (Shadow Hawk), while Takiro Ikeda switches from an Archer to a Panther, and Nikolai Koniev switches from a Wasp to a Firefly; Recon Lance replaces Lt. Arthur Williams (Locust) and Steve Tommersom (Hornet) with Lt. John Clavell (Firefly), Simon Fraser (Stinger) and Mohammar Jahan (Stinger), while Piet Nichols switches from a Phoenix Hawk to a Hornet.  Since they’re using three Leopards as transports, it seems they haven’t yet been assigned the Union-class Widow’s Web.

Natasha’s DropShips must be taking things really slow – the House Marik sourcebook entry for New Delos gives its transit time as a mere six days rather than the 14 stated in this scene. (Six days, five hours, per the transit table entry for G8III stars).  It’s possible that the JumpShips simply aren’t in the system yet (on their way back), and that’s why the ETA to the JumpShips is so much more than just the transit time, but then why leave in such a hurry just to hang around at the jump point?  (My guess is that the transit time really is six days - see below - and that Natasha is just screwing with Tommerson.  Though why he wouldn't remember how long it took to get onworld in the first place...)

Applying the Historical: Brush Wars chronology to these events, we get:

Dragoons leave New Delos on March 3. 
Anton takes the Dragoon dependents hostage on March 6.
The Dragoons reach the jump point on March 9, dock, and jump to McKenna.
Upon reaching McKenna, they get a message from ComStar with Anton's ultimatum.
They recharge for seven days (March 9 - March 16), during which time (March 14), Anton executes the dependents.
They jump back to New Delos and burn in-system for 6 days, arriving on March 22 and beginning the assault.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: BrokenMnemonic on 03 October 2013, 12:59:03
Perhaps where Michael/Willard Williams is involved, it might be easiest to declare that his name was Michael Willard Williams (or Willard Michael Williams) and that at some point - perhaps as a part of joining the Dragoons - he decided to start going by his middle name rather than forename?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 03 October 2013, 13:43:12
That would have been an elegant solution, I agree.  However, the problem with Willard/Michael being the same person is that, per "Natasha's Surprise," Michael Andrews is fighting on Calloway VI in November 3014, while Willard Andrews is in the brig from September/October 3014 - March 3015.

The only way all the bits fit is that Willard Andrews was left behind because his 'Mech wasn't ready, and then died with Joshua and the other dependents.  That leaves Michael Andrews as the company's sole Shadow Hawk pilot on Calloway VI and New Delos.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 03 October 2013, 17:15:38
We've had a largish thread about that "Hornet" image and Tommerson's 'Mech on the previous forum. I'm told it's actually an Alpha Veritech and would have been unseen if this had ever been adopted for BattleTech. The Hornet that was later introduced into canon had nothing to do with this 'Mech that might have an apocryphal Battledroid connection.

Since the image looks somewhat like a modified Stinger and Tommerson canonically pilots a Stinger according to later lineups, it could be argued that his Hornet was out of commission at the time and that he piloted a Stinger as a replacement which became his permanent assignment.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: trboturtle on 03 October 2013, 18:55:16
That would have been an elegant solution, I agree.  However, the problem with Willard/Michael being the same person is that, per "Natasha's Surprise," Michael Andrews is fighting on Calloway VI in November 3014, while Willard Andrews is in the brig from September/October 3014 - March 3015.

The only way all the bits fit is that Willard Andrews was left behind because his 'Mech wasn't ready, and then died with Joshua and the other dependents.  That leaves Michael Andrews as the company's sole Shadow Hawk pilot on Calloway VI and New Delos.

Maybe Willard/Michael are brothers...

Craig
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Scotty on 03 October 2013, 19:30:36
At the very least family, I should think.  Why else would in the still rather hardscrabble time of the Third Succession War would anyone be passing 'Mechs from one person to another.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 03 October 2013, 23:43:48
At the very least family, I should think.  Why else would in the still rather hardscrabble time of the Third Succession War would anyone be passing 'Mechs from one person to another.

Keep in mind, these guys are all Clanners (mostly Freeborn) who grew up in the Kerensky Cluster or Pentagon Worlds.  They arrived with ships full of 'Mechs and have the ability to go get more as needed, and so didn't have the "treasured family heirloom" mentality of the spheroid MechWarrior Families from the Third Succession War era.  (Bobby Hunnel's unreasonable attachment to his Griffin notwithstanding)

That said, they certainly could be family.  Joshua and Jaime are perfect examples of siblings being assigned to the Clan recon mission, while Cranston and Rhonda represent a father/daughter assignment.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Scotty on 04 October 2013, 11:33:53
Are all of them still Clan at this point?  By 3014, the Dragoons have been in the sphere almost a decade and only made one supply run, six years prior.  Replacing combat losses is something that the Dragoons weren't exactly shy about, though admittance was extremely exclusive for decades.  Exclusive doesn't mean non-existent, though.

On the "likely" scale, I'd rate it about a two out of ten being generous, but that's still better than zero.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 04 October 2013, 12:38:38
----- 6 Days Later -----

Date: March 9, 3015 [See Notes]

Location: McKenna (Nadir Jump Point)

Title: The Spider and the Wolf

Author: Gideon

Type: Graphic Novel (The Spider and the Wolf)

Synopsis:  Upon materializing in the McKenna system, the Dragoon fleet deploys jump sails for recharging.  Natasha and Maclaren watch from one of their JumpShip’s observation domes.  In another observation dome, Jaime Wolf receives Anton Marik’s message, threatening to kill the Dragoon dependents on New Delos  by March 20 unless Jaime agrees to place the Dragoons under the command of Anton’s officers.

Jaime briefs his command staff on the situation, and tells them that his plan is to make best speed back to New Delos and, if any of the Dragoon hostages have been harmed, to burn the planet to cinders.  He asks Natasha to stay afterwards, and tells her he knows she and Joshua are close.  He asks her to lead the strike force against Anton’s forces on New Delos, tasking her with doing so much damage that no future employer will ever consider taking Dragoon hostages again.

Notes: The title on the splash page is pretty much fully decanonized.  It gives the location as “Ariel – 15 days and 21 hours out of New Delos,” whereas it should read “McKenna – 6 days out of New Delos.”  If you look at the map below, you can see that it’s at least three (maybe four) jumps from New Delos to Ariel.  The Wolf’s Dragoons sourcebook notes that the Dragoons received the ComStar message upon their arrival in the McKenna system.

That’s certainly an…unusual…JumpShip the Dragoons are using.  Vesar Kristofur did point out that the Dragoons appeared to be using JumpShips of classes not seen in centuries.  Where do you suppose the DropShips go on this thing?  The relevant sourcebooks note that early JumpShips had cavernous cargo bays and carried smaller vessels inside, but this was later abandoned for the familiar JumpShip/DropShip combo.  Maybe this is one of those antiques?

Jaime also seems greatly distressed by the situation.  The graphic novel implies that he’s concerned for his brother, but given the context of “The Memory of Pain,” his thoughts are almost certainly of his wife and two daughters.

One odd element is that nearly all of the Dragoons appear to be wearing a sword (vibroblade, probably) as they walk around the recharging vessel.  It seems like they’d get in the way.

The terminology of the ComStar message is somewhat odd.  The communications officer tells Wolf that the incoming ComStar message is “subspace across the ComStar relay.”  This is the only time I’ve seen the term “subspace” applied in BattleTech – a term more at home in Star Trek.  (Which FASA also had the license to at this point.)  The term begs the question – is the message coming from the HPG station on McKenna (beamed by radio) or is it coming in from the HPG station on New Delos (shot through hyperspace to McKenna where it’s received as radio)?  The term “subspace” would imply the latter, though the message was sent on June 6, three days earlier, arguing for the former.  (The McKenna HPG station received the message and waited until the Dragoons jumped in to deliver it.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 04 October 2013, 12:52:04
Are all of them still Clan at this point?  By 3014, the Dragoons have been in the sphere almost a decade and only made one supply run, six years prior.  Replacing combat losses is something that the Dragoons weren't exactly shy about, though admittance was extremely exclusive for decades.  Exclusive doesn't mean non-existent, though.

On the "likely" scale, I'd rate it about a two out of ten being generous, but that's still better than zero.

I think most of them are of Clan origin, still, because they traveled with a fairly substantial civilian population (family members, etc.) who would constitute an in-house pool of potential replacements for battlefield losses.  The 27 left on New Delos were just Joshua, seven infantrymen (the security squad), Jaime's wife and two daughters, Willard Andrews?, and 16 wounded Dragoons that couldn't be moved.  That can't be anywhere close to the Dragoons' whole civilian population, which were on Second Chance, being guarded by Epsilon Regiment.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 04 October 2013, 15:09:53
The odd Dragoons JumpShip has been intriguing me ever since pretty much the same design was seen in Blackthorne's BattleForce #2 comic (the "archaeological vessel" Holocroft, apparently working for Duke Michael Hasek-Davion). What's more, said comic also features a bog-standard Invader so they knew what normal JumpShips look like.
Who knows if the Holocroft's appearance was inspired by The Spider and the Wolf.

I, too, like to think it's an ancient JumpShip design. There's also this vague resemblance to the Zechetinu-class WarShip, a later design of course but perhaps somehow related?

In the BF comic a DropShip or small craft detaches from the "nose" of the JumpShip.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 04 October 2013, 21:37:05
Thanks, Frabby!  I'd not even known such things (the BattleForce comics) existed.  One quick eBay search later, and both BattleForce comics and the three BattleTech comics are on their way, for inclusion in this review series. 

Just when you think your collection's complete...  :)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 05 October 2013, 02:49:46
Welcome. Though it's six Blackthorne BT comics plus two specials plus two BF comics (out of a projected trilogy that was apparently never completed).
Sarna is your friend: Blackthorne BattleTech comics (http://www.sarna.net/wiki/Blackthorne_BattleTech_(Comic_series))

Your're lucky, btw: I found the two BF issues hardest to get; the others regularly pop up on Ebay.

Edit: Re-reading the comic, the Holocroft is actually the DropShip while the JumpShip remains unnamed.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 05 October 2013, 05:20:52
----- 5 Days Later -----

Date: March 14, 3015 [See Notes]

Location: New Delos

Title: The Spider and the Wolf

Author: Gideon

Type: Graphic Novel (The Spider and the Wolf)

Synopsis:  At Anton Marik’s HQ on New Delos, Anton’s guards have been savagely beating Joshua, who is bleeding heavily from the face and missing a tooth.  Anton is worried by Jaime’s lack of response to his ultimatum, but Kristofur reassures him that Wolf will cave in, and that if he doesn’t, they should just kill Joshua to demonstrate their sincerity.

Joshua tells Anton and Vesar that Jaime and the Dragoons will burn the planet to a cinder if they kill the dependents.  He breaks free of the guards, grabs a pistol and shoots one of them.  Vesar reacts quickly and burns a hole in Joshua’s torso with his own laser pistol. 

Anton is shocked, clearly not having intended to take things this far.  Kristofur reassures the Duke that Joshua’s escape attempt and death were just more proof of his treachery, and that it had to be done.  Kristofur then appears to order the execution of the other Dragoon dependents and the sending of a message to Wolf to taunt them about it, ostensibly to “catch them off guard.”  A still shocked Anton concurs.

Notes: Kristofur’s comment “There are still several hours left” would imply that this scene takes place just hours before Anton’s 14-day deadline expires on March 20, but Historical: Brush Wars sets Joshua’s death on March 14, a good six days before the deadline.  (Brush Wars also sets the date of the dependents' abduction as March 6, so by any reckoning, Vesar’s comment about “several hours left” is off by an order of magnitude…unless by “several” he meant nearly 150.)  The timing is constrained by the ComStar sourcebook statement that “when [the Dragoons] arrived in-system, Marik informed them the hostages were already dead.”  Since the Dragoons would have arrived in the system on/about the 16th of March (before the deadline expired), the 14th fits that chronology, whereas the 20th wouldn’t.

The series of events depicted here was apparently covered up by ROM.  The Wolf’s Dragoons sourcebook, presented as a 3030 report by ComStar Archivist Dirk Rijksmaan, says “The maddened Anton did not waste time in arresting Joshua, whom he tried for treason by drumhead court martial.  Then he ordered Joshua Wolf and his 27 compatriots shot.  Exactly what happened remains a mystery.  Many accounts claim that Duke Anton never really intended to kill Joshua and he others, but that the threat was meant only to intimidate Wolf.  Vesar Kristofur, in testimony before a ComStar disciplinary board, claimed that Joshua’s death was the accidental result of an escape attempt.  ComStar investigators believe that Kristofur himself killed Joshua to force Wolf to attack, thereby weakening the mercenary’s forces enough to require a second supply run.” 

The ComStar sourcebook, presented as a 3055 report from ComStar Archivist Adept Nonda Toolippi and Adept Adien M’Ripon, says that “[Anton Marik] gave Joshua Wolf a mockery of a treason trial, then shot him and had the rest of the Dragoon staff killed.  The official version of events implies that Duke Marik himself killed Joshua Wolf, but Precentor Kristofur may have been responsible.” 

The Word of Blake commentary insert presents a counter-argument:  “There is only slim evidence implicating Precentor Kristofur in the death of Joshua Wolf.  Two eyewitnesses claim that he fired the shot that killed Wolf, but these individuals also died in the subsequent Dragoons’ raid.  All the ROM files related into the investigation of their deaths were accidentally deleted from the ComStar archives, so the truth may never be known.”  (Yes, “accidentally deleted.”  Oops.  Not suspicious at all.)  Amusingly, the Word of Blake commentary goes on to note that the Blakists issued the “Order of Kristofur” medal to outstanding ROM agents.)

It appears that Vesar and Anton are unaware that they also have Jaime’s wife and daughter (daughters?) among the dependents.  Otherwise, they’d probably have them front and center with guns to their heads as well, rather than relying just on Jaime’s affection for Joshua.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 06 October 2013, 06:29:33
----- 7 Days Later -----

Date: March 22, 3015

Location: New Delos

Title: The Memory of Pain

Author: Jason Schmetzer

Type: Short Story (BattleCorps)

Synopsis:  The Dragoons have returned to New Delos with a vengeance, and is now laying siege to Anton’s capital at Cienfuegos, raining artillery on Ducal Guard positions while Alpha and Gamma regiments are battering down Anton’s fixed fortifications.  Natasha’s company remains on standby three kilometers away, denied permission to engage.  Jaime’s Archer can be seen at the head of a battalion in the second echelon forces, waiting for a breakthrough to exploit.

Natasha is in a cold rage, because the 7th Kommando has confirmed that Anton Marik’s men executed the Dragoon dependents.  She vows to herself that Anton Marik will die for what he’s done.

Notes: The wording here implies that Jaime had two daughters with his wife Ellen – Brigit and one other (unnamed), plus his son Mackenzie (who remains safe on Second Chance).  It’s unclear how many actually died.  Natasha refers to “twenty-seven people remaining behind to oversee final disposition of Dragoon assets and the few medical cases that couldn’t be immediately moved,” but also refers to “nineteen dependents.”  Since the count of Dragoon personnel appears to be Joshua, Willard Andrews?, seven security troops, X administrative personnel, X wounded, and nineteen dependents, the total would be 28 + the admin people and wounded.  So the total killed must have been 46 (27 Dragoon personnel and 19 dependents).

In this scene of “The Memory of Pain,” Natasha appears to have been sidelined because of Jaime’s worries that she’ll do something rash because of her rage over Joshua.  However, the previous scene in the McKenna system had Jaime putting Natasha in overall command of the assault (implying that Jaime was pretty broken up by the news).  Perhaps Natasha lost it when she got the confirmation from the 7th Kommando that Joshua was dead, and Jaime sidelined her from operational command as a result.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Scotty on 06 October 2013, 13:44:49
It occurs to me that 19 dependents, plus Joshua, plus seven security troops equals 27.  Given that 27 gets bandied about literally everywhere else, I'd be inclined to take it as the correct figure.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 06 October 2013, 19:44:14
It occurs to me that 19 dependents, plus Joshua, plus seven security troops equals 27.  Given that 27 gets bandied about literally everywhere else, I'd be inclined to take it as the correct figure.

But then what about the wounded troops and administrative staff?  They're servicemen/women, not dependents.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Scotty on 06 October 2013, 23:20:28
Vocabulary drift?  I wouldn't call any of them "combatants" if they're too wounded to be moved off-planet, or administrative staff.  What's the opposite of combatants?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 06 October 2013, 23:34:40
When I think of "dependents," I think of spouses and children, rather than support staff.  On a military base, the guys "in the rear with the gear" are still part of the military organization, whereas spouses and children aren't. 

I agree with you that the count of 27 should be the canon figure, but Natasha's description of nineteen of the as "dependents" throws that into question, since the support staff and wounded generally aren't placed in that category.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Scotty on 06 October 2013, 23:47:07
Well, perhaps it then falls to the distinction between Clan and Inner Sphere ways of thinking?  Administrators in Clan units that don't do fighting are very much... well, they don't happen very often.  I can see how to the Clan way of thinking, anyone not actively available to fight would be considered a "dependent".

Of course this is all to rationalize what's almost certainly a mistake by the author, but hey.  It's fun.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Decoy on 06 October 2013, 23:48:01
It's Battletech. Dependents often served as squire /apprentices/ astechs/whathaveyous.

Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 07 October 2013, 09:19:39
----- 1 Day Later -----

Date: March 23, 3015

Location: New Delos

Title: The Memory of Pain

Author: Jason Schmetzer

Type: Short Story (BattleCorps)

Synopsis:  A day later, Jaime is near collapse as the Dragoon assault grinds on against Anton’s defenses.  At a staff meeting, Colonel Wilhelmina Korsht suggests a flanking maneuver with Beta Regiment, moving through the heavy forest to hit the walls from behind.  Major Blake reports that Marik has set fire to the entire forest, using napalm. 

Natasha requests permission to join the assault.  When he again denies her, she demands to speak to him in private.  Jaime admonishes Natasha that “this is not the 328th,” and tells her that he can’t let her throw herself at the walls of Cienfuegos and die trying to avenge Joshua.  Natasha offers to challenge him to a Clan-style Trial of Refusal right there.  He denies the challenge, as it would endanger “the mission.”  Natasha screams her throat raw in fury after he departs.

Notes:  The mention of “the 328th” is a reference to the name of Natasha’s former unit.  The Wolf Clan sourcebook notes that “She rapidly rose through the ranks of the Wolf Clan as a member of the 328th Assault Cluster, displaying such aggression and individuality that she became a favorite topic of discussion in the other Clans.”   The 328th Assault Cluster is nicknamed “The Lion-Hearted,” marking it as a direct descendant from the Star League’s 328th Royal BattleMech Division (part of 19th Army’s XLVI Corps). 

The unit doesn’t appear in the Clan Field Manuals, implying that it was wiped out either at Tukayyid or (more likely) during the Refusal War with the Jade Falcons.  In that case, the SLDF 328th Royal BattleMech Division actually outlasted their Clan descendants, since it’s probable that the crew of the temporally-displaced SLS Manassas, The Lionhearts, were part of the Lion-Hearted Division.  Even more interestingly, the Lionhearts (featured in Living Legends) were a Black Widow Company/Zeta Battalion-style penal unit full of hard-fighting headcases, thieves and malcontents.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 07 October 2013, 17:07:21
Has Living Legends been confirmed to be canon event?  A temporally-displaced SLS Manassas, hasn't been appeared in the toumans of any of the Clans from the Field Manual: Updates to tWoR source books from what i have seen.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 07 October 2013, 19:34:27
Has Living Legends been confirmed to be canon event?  A temporally-displaced SLS Manassas, hasn't been appeared in the toumans of any of the Clans from the Field Manual: Updates to tWoR source books from what i have seen.

That's because the canon outcome of the adventure is the destruction of the Manassas by Clan Smoke Jaguar and the seizure of any surviving crew by ComStar.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 08 October 2013, 03:28:38
Has Living Legends been confirmed to be canon event?  A temporally-displaced SLS Manassas, hasn't been appeared in the toumans of any of the Clans from the Field Manual: Updates to tWoR source books from what i have seen.
It's a FASA product so it's canon. And like Mendrugo said, the adventure makes it quite clear that the SLS Masassas doesn't survive intact (if it does, against all odds or because the players blew the mission, then it will blow up anyways in yet another technical malfunction).

SLS Manassas (http://www.sarna.net/wiki/Manassas_(Aegis))
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 08 October 2013, 11:45:42
----- 1 Day Later -----

Date: March 24, 3015 [See Notes]

Location: New Delos

Title: The Spider and the Wolf

Author: Gideon

Type: Graphic Novel (The Spider and the Wolf)

Synopsis:  In orbit above New Delos, Natasha’s company prepares to execute an orbital insertion into the blazing forests behind Anton’s fortress.  Natasha asks Jaime who’s in charge of the rescue party, and Wolf informs her that all the hostages are dead.   

On the way down, Ducal fighters cripple Natasha’s Leopard, forcing her lance to bail out and descend using rocket packs.  It’s not shown, but implied that the same thing happened to all three Leopards, since Lt. Williams of Recon Lance is shown as having died in the drop, taking his Locust out of action. 

As Natasha’s troops push through the blazing forest, their systems start to shut down from the heat.  Koniev’s Wasp loses its leg and foot actuators to the heat at the halfway point, and then shuts down, forcing Harlowe to drag him.

Meanwhile, on the fortified walls of Cienfuegos, Vesar Kristofur reports to Marik that the Ducal Guard is holding the Dragoons back with moderate, but sustainable losses.  Anton worries that this hesitancy by the Dragoons is masking the true final assault.  His fears are soon borne out by an aide’s report that Dragoon ‘Mechs (Natasha’s company) have breached the rear wall. 

As the enraged Dragoons cut a swath of destruction through Cienfuegos, Anton berates Kristofur, blaming him for the situation.  Kristofur swats him away, trying to come up with an escape plan.  An explosion separates the two.  When Anton comes to, lying in the rubble, he sees the shadow of a Warhammer looming over him.  Natasha’s thumb hovers over the trigger, but before she can fire, a wall collapses onto Anton, killing him.

Notes:  Here we have a few major breaks with the overlapping storyline of “The Memory of Pain,” which establishes that Natasha knew that all the hostages were dead six hours after making planetfall.  TMoP also has Natasha’s company making the jump-insertion intentionally, rather than being forced to bail from a crippled Leopard.

Anton’s death also happens differently.  Natasha sees Anton through a window in his palace, rather than in a pile of rubble at the base of the perimeter wall.  She kicks the palace into rubble, burying Anton in it intentionally, instead of the accidental crushing death he gets in the graphic novel.

The panel showing the main Dragoon assault on Cienfuegos includes a Wolverine, Griffin, and BattleMaster, as well as two oddly shaped ‘Mechs – one of which corresponds to a Dougram design, but the other one doesn’t ring a bell. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 08 October 2013, 18:35:24
Mystery Mech #1 appears to be a H102 Bushman from Dougram.

Mystery Mech #2.....i think its mish-mash of a Bushman and Roundfacer (aka Griffin) but its not drawn well enough to be able to tell the difference.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 09 October 2013, 14:08:23
----- Same Day, Same Scene...Take Two -----

Date: March 24, 3015
 
Location: New Delos

Title: The Memory of Pain

Author: Jason Schmetzer

Type: Short Story (BattleCorps)

Synopsis:  In a grounded DropShip, Natasha prepares to launch a daring raid against Anton’s fortified HQ in Cienfuegos.  Jaime expresses reservations about the mission, saying that having lost his brother, wife and daughters, Natasha’s all he has left.  Natasha reminds him about Mackenzie, and Jaime says he doesn’t know how to be a single father.

Shortly, Natasha briefs her troops – Kerensky’s Independent Company will make a low-altitude drop from their DropShips into the forest fire, then breach the rear wall (where the turrets will be unmanned and the sensors burned out) and take out the power supply for the main turrets. 

The DropShips’ flight is relatively uneventful – Dragoon fighters beat back the Ducal Guard aerospace interceptors, and all three lances launch towards the inferno below.  Koniev’s Wasp takes leg damage, and Williams dies in his Locust, but the rest of the Dragoons are ready for action. 

Proceeding through the forest fire, Natasha’s troops reach the fifteen-meter-high Cienfuegos wall and smash through.  Natasha then signals Jaime to begin his assault.

Inside the city, Natasha’s forces split up, with some engaging the Ducal Guards between them and the palace, and others vectoring towards the complex’s main generator.  As the company reaches the palace, a massive explosion signals that Ikeda’s lance successfully destroyed the generator.

Dialing up the magnification on her sensors, Natasha spies Anton Marik through a palace window.  She decides not to shoot him, but instead kicks the palace wall to rubble, collapsing it on him.  Natasha continues kicking at the rubble until Jaime arrives, bringing her back to her senses.

Natasha notices that her company’s paint job is a rich, full dead black from the fire’s heat and a layer of ferrocrete dust.  She remembers Joshua’s teasing that her company needs a name, and decides that, since she would have been his wife, she now considers herself his widow.  Natasha tells Jaime that the Black Widows are ready for his command.

Notes: When asked, Jason Schmetzer said he couldn’t recall using “The Spider and the Wolf” as a reference when he wrote “The Memory of Pain.”  This scene fairly definitively indicates that he did, in fact, use it as a reference, since there are so many details that pop straight from the graphic novel pages.  Essentially, this scene represents an updating of the graphic novel scene, to bring it more in line with the more developed BattleTech universe’s themes. 

Natasha notes that Andrews is “only days-old in the unit,” making it clear that this is Willard Andrews, rather than Michael Andrews who was with the company on Calloway VI.

The commentary reiterates that 27 hostages (Dragoon families and children) died, making the earlier figure of 19 dependents + Dragoon personnel just a math error.

Differences between this scene and its counterpart in “The Spider and the Wolf” include:
  DropShips launching from the ground rather than orbit
  Natasha knows that Joshua is dead already.
  Koniev’s Wasp’s leg is damaged in the drop, not the fire.
  The company features Willard Andrews, rather than Michael Andrews.
  The DropShips defeat the Ducal Guards’ aerospace forces, rather than being shot down.
  Anton dies from Natasha collapsing his palace on him, rather than from a weakened wall collapsing on its own.
  Nobody shot at Anton, compared to his having been knocked out by an explosion before being chased by Natasha’s Warhammer.
  Natasha’s company gets its name, rather than already having it.
 
The origins of the “Black Widow” moniker  (soot + marital issues) here show a very literal-minded approach, rather than the symbolism implied by earlier attribution of the name to Natasha’s rebellious streak – shown by adopting the long-disused Clan Widowmaker emblem as her personal symbol. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 09 October 2013, 18:42:38
Random thought.  Andrews question.  Couldn't these MechWarriors instead of being brothers be having alloted Honor names?   Graphic novel pre-dates this of course, but later stories don't necessary need worry about that.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: roosterboy on 09 October 2013, 18:56:07
Couldn't these MechWarriors instead of being brothers be having alloted Honor names?

The Dragoons didn't institute Honornames until at least after the 4SW. Maybe even after the initial Clan invasion, but I'm away from my books and can't easily check.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 10 October 2013, 12:39:12
----- The Same Day -----

Date: March 24, 3015 [See Notes]

Location: New Delos

Title: The Bigger They Are…

Author: Scott Oehler

Type: Scenario (The Spider and the Wolf)

Synopsis:  The Black Widow Company blasts into Cienfuegos and goes Anton hunting.  Defensive emplacements, infantry, an armor lance and a ‘Mech lance stand between the Dragoons and their vengeance against Anton.  The Dragoons’ goal is to destroy Anton’s HQ building (with Anton inside), while the Ducal Guards’ goal is to wipe out Natasha’s force while keeping the HQ intact.   

Historically, Natasha’s force managed to kill Anton and drive off the defenders without taking any casualties.  (Excepting Williams, who died before the first shot was fired.)

Notes:  The scenario recommends using the same roster as for “Natasha’s Surprise.”  In actuality, the roster isn’t totally accurate for either scenario.  Koniev and his Wasp only joined the company after Calloway VI.  I’d recommend adding an 11th member for “The Bigger They Are…” – Willard Andrews in a Shadow Hawk, since it appears that both Michael and Willard Andrews were present for this assault run (Willard just seems to have missed the roll call).  To balance this, you should remove Lt. Williams and his Locust, since canonically he died during the drop and never made it to Cienfuegos.  Koniev's Wasp should also start the engagement with multiple leg actuator criticals.

The scenario gives the date as October 22, 3014.  However, like most dates in “The Spider and the Wolf,” it can be safely disregarded.  Per “The Memory of Pain,” the date should be March 24, 3015.

As set up, the scenario should be a cakewalk for the Dragoons.  Since they can enter from any side of the board, they can just enter off the south side and charge the wall.  The scenario doesn’t give any rules for dealing with the walls, so it would seem that Natasha’s troops can just use the Height 1 southern turret as a stair to climb up and over the Hardened Height 2 bunker and stand on the buildings behind the turrets, pouring fire onto the Heavy building at the center.  One round of fire should weaken it enough for one of the ‘Mechs to jump down onto the damaged building and collapse it.

Under the scenario rules, the defending ‘Mechs won’t even activate until at least turn three, by which time Anton will be spam.  Perhaps making a wall of infantry on the roof of the building, with tanks at the side, might block the Dragoons from reaching the roof.  However, even if the Dragoons don’t climb the buildings, they can just crash through the walls of the bunker and enter Anton’s building from ground level, Kool-Aid Man style.  Oh Yeaaaah!

Cienfuegos looks ludicrously tiny to be Anton Marik’s capital city.  It measures 360 meters per side, and fits comfortably on one map-sheet.  One could argue that this just represents Marik’s inner citadel, but the scenario calls the external walls the “city perimeter.”  To avoid feeling like you’re fighting in a broom closet, however, I’d recommend declaring the walled area Anton’s HQ compound, and then adding three more dense urban maps to represent downtown Cienfuegos.  Task Ikeda’s lance with taking out the power plant (designate a building compex as the power plant), which would then neutralize the defense turrets.  The tanks and some infantry should be defending the power plant, while the ‘Mechs should defend Anton’s HQ.  I'd also recommend making the walls into Level 3 barriers with a CF of 120.  (These are the walls that held off Jaime and company for two days, after all).  That would prevent the "stairway" shortcut and make the battle interesting for both sides.  Otherwise, it's just an execution, not an engagement.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 11 October 2013, 11:42:33
----- 3 Days Later -----

Date: March 27, 3015 [See Notes]

Location: New Delos

Title: The Spider and the Wolf

Author: Gideon

Type: Graphic Novel (The Spider and the Wolf)

Synopsis:  Following Anton’s death, the Dragoons spent two days rampaging across New Delos, making good on their threat to burn it to a cinder.  On the third, day, Natasha returns to the ruins of Cienfuegos.  She walks through the wreckage of Anton’s palace, where Joshua died, and tells Joshua’s spirit that vengeance has been taken, and that nobody will ever dare to move against the Dragoons again.

She walks away.  As Dragoon DropShips and fighters roar overhead, the focus shifts to a fresh gravestone.  Upon it is written:

JOSHUA WOLF

Warrior – Friend – Brother

Died - 3015

Notes:  It seems evident by now that Gideon and Scott Oehler weren’t exactly on the same page in their collaboration on “The Spider and the Wolf,” since Scott placed the final battle of Cienfuegos in October 3014, and Gideon now places Joshua’s death in 3015. 

Regarding Natasha’s vow to Joshua, clearly she’d not yet met Takashi Kurita, Grieg Samsonov, or the Word of Blake, who were more than happy to lay hands on any Dragoon they could reach and relatively heedless of the consequences. 

I wonder if the Dragoons had a sample of Joshua’s giftake on hand, or maintained a Clan-style genetic repository at this point.  They certainly did once they set up shop on Outreach.  I seem to recall something about the Clans using the ashes of dead Warriors as part of the nutrient bath for Trueborn fetuses.  If they found Joshua’s body, wouldn’t that be the Clan tradition, rather than burying it Spheroid style?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 11 October 2013, 20:12:43
I wonder if the Dragoons had a sample of Joshua’s giftake on hand, or maintained a Clan-style genetic repository at this point.  They certainly did once they set up shop on Outreach.  I seem to recall something about the Clans using the ashes of dead Warriors as part of the nutrient bath for Trueborn fetuses.  If they found Joshua’s body, wouldn’t that be the Clan tradition, rather than burying it Spheroid style?

Well, you run into the old problem is that the Graphic Novel/Scenario book older than the concept of the Clans in general.  There was something going on, but FASA hadn't yet intergrated that in earliest products.    IF there was gifttake, someone else would have written about it. 

I would actually be surprised that they would not have had backlash over doing gifttakes and such.  Since its against Clan customs, which they were still freshly out of Clans, still had some of the mentality by that early time period.  IF the Clans society and customs were known by the Graphic Novel / Scenario book's authors, we would have seen something different at the end of this. 

Retroactively, the grave could be considered a marker than grave with body taken with them for proper safe disposal.  We do know that Jamie Wolf was Cloned and Maevne was result of it.  If not sure if there were others, we certainly don't know of them.  Cameron, Maevne's lover, was raised clan style wasn't he?  He resembles his predecessor/former honorname holder from what i remember of the novel he first appeared on it.   Who is to say, Joshua's didn't have children that way too.  It be ironic if Natasha's blood was used to creat them.

We know that Clans seperately while she was Dragoon mission had gone ahead produced her children.   
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 12 October 2013, 08:06:36
----- 3 Months Later -----

Date: June 6, 3015 [See Notes]

Location: Terra

Title: The Spider and the Wolf

Author: Gideon

Type: Graphic Novel (The Spider and the Wolf)

Synopsis:  In this epilogue to “The Spider and the Wolf,” Precentor ROM Vesar Kristofur is brought before Primus Julian Tiepolo at ComStar HQ on Terra, under guard.  Tiepolo castigates Kristofur for having “jeopardized the security of the brotherhood” and failed to force the Dragoons to make a supply run.  He sentences Kristofur to exile on the Periphery world of Alpha Hydri, five parsecs from any inhabited region. 

Notes:  Unlike the previous scene, everybody’s in full hood/robe at ComSTar HQ.  The guards have some odd-looking symbols on their hoods.  Perhaps it’s how they represent time in grade and branch (IX Omega, III Epsilon, etc.), since they use robe color to denote rank.

The ComStar sourcebook reports that “Precentor Kristofur managed to escape the base just as the Dragoons were beginning their attack.  Upon Kristofur’s return to Terra, Primus Tiepolo placed him under house arrest for his actions.  Kristofur claimed he had acted to fulfill the will of Blake and had been ‘following the orders of my superiors,’ but the Primus needed him as a scapegoat for the failure of the operation.  He called for a full excommunication of the Precentor ROM.  [Kristofur] was sentenced to Alpha Hydri, a desolate wasteland rediscovered a year before by the Explorer Corps.  He was never seen again.”

The Word of Blake adds “Rumors have persisted for years that Vesar Kristofur survived the ordeal on Alpha Hydri.  According to the most substantiated theory, he was rescued by a pirate band, eventually becoming the leader of the marauders known as Kelly’s Kommandos.  Using the identity of Kristopher Kelly, Vesar is said to have died while plotting his return to ComStar.”

While the ComStar sourcebook wording can be taken to mean that he returned to Terra willingly, Historical: Brush Wars (aka Justin DeMarco’s 3071 report for Nashan Publishing’s Historical Archives Division) suggests that “Kristofur was apprehended by ROM operatives as he fled into Capellan space.  Brought before the First Circuit, he was excommunicated and exiled to the desolate Periphery world of Alpha Hydri.”

Even more interestingly, the Blake Documents provides the rumor that Vesar Kristofur was a member of “The Blood” (Wolverine descendants living as a secret society within ComStar).  It alleges that his hatred of all things Clan led him to have Anton kill Joshua and the Dragoon dependents.  It notes that “Kristofur fled, ultimately to face justice from the Order.”  (A number of things suggest that the Blake Documents “Blood Journal” is fake, including the fact that they continued to misspell his name with an extra ‘f’ as “Kristoffur.”)

No date is given for this scene, but since June 6th seems to have special significance for ComStar, and it fits the timeline, there you go.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 12 October 2013, 20:13:49
Has Alpha Hydri appeared in any of the Maps?  I noticed its not shown in the ISP3, if it was a Periphery world, its not listed in the lastest maps.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 12 October 2013, 22:07:44
Has Alpha Hydri appeared in any of the Maps?  I noticed its not shown in the ISP3, if it was a Periphery world, its not listed in the lastest maps.

From the description, it's probably uninhabited.  (Sort of akin to Jack Sparrow being marooned on an uninhabited island, then being found and taken off by other pirates later on.)  Without resources to speak of and no permanent population, there'd be no reason to map it. 

Looking at the actual parsec to light-year conversion factor, 5 parsecs translates to 16.3 light years.  Heck, by that metric a large number of Inner Sphere worlds are "five parsecs from the nearest inhabited sector" since it's roughly half the distance a ship could cover in one jump.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 13 October 2013, 02:39:12
According to the Wolf's Dragoons sourcebook, p. 17, Kristofur was specifically sent to "penal servitude at [the] Alpha Hydri B" station. Whatever that is.
Alpha Hydri was revealed as one of a number of ComStar worlds in the Periphery "eight to ten jumps from the DC/LC border" in a throwaway line in ISP2, p. 19, but apparently postdates the Jolly Roger affair as it was only discovered the year before (i. e. 3014).

My money is on a remote Explorer Corps supply base.

Edit: Small corrections after re-reading sources
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 13 October 2013, 04:26:09
Cool!  Thanks for the info, Frabby.

If the Explorer Corps only found Alpha Hydri in 3014, 3015 seems a bit soon for a space station to be constructed out there.  That means there's a good chance that Hydri B Station is an abandoned Star League facility. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: BrokenMnemonic on 13 October 2013, 04:48:01
Cool!  Thanks for the info, Frabby.

If the Explorer Corps only found Alpha Hydri in 3014, 3015 seems a bit soon for a space station to be constructed out there.  That means there's a good chance that Hydri B Station is an abandoned Star League facility.
Or possibly a former RWR facility that's been repurposed.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 13 October 2013, 12:15:35
----- Early the Following Year -----

Date: January 31, 3016

Location: Mallory’s World

Title: The More Things Change…

Author: Geoff Swift

Type: Track (Historical Turning Points: Mallory’s World)

Synopsis: After more than two years of heavy fighting between the AFFS and DCMS, the Mallory’s World campaign approaches its final phase, as Tai-sa Yorinaga Kurita launches a major push.  The 24th Dieron Regulars execute an assault drop on Colterville, where the 17th Avalon Hussars are based, along with the Mallorian Militia.  Much of the city lies in ruins following the intense artillery bombardment it suffered in 3013, and the Regulars are hoping to raze the city once and for all, denying it to the AFFS as a strategic base. 

The Regulars are a pure ‘Mech force, while the Hussars and Militia are combined arms.  Both sides deploy artillery, and are trying to inflict 50%+ casualties and eliminate the enemy commander (either Tai-sho Timlin Toshirov or General Eugene Drivers).  The Attacker gains bonus points for destroying buildings, while the defender loses points for each building destroyed.

Historically, the Regulars were making good progress blasting through ambushes from infantry and tanks, when they were unexpectedly recalled to their landing zone and pulled off-world.  They did enough damage to Colterville that the planetary capital was relocated to Mallory City, on the New Helen continent.

Notes:  The attacker and defender are equally balanced in this scenario (using whatever metric you want – tonnage, c-bills, BV, etc.)  However, since ‘Mechs are harder to kill than tanks, ton for ton, this places the advantage squarely with the Combine.  The conventional forces hidden placement serves to counterbalance this somewhat, but only if the AFFS forces can capitalize on their ambushes.  Plus, since the attacker gets points and the defender loses points for each destroyed building, urban remodeling is the way to go.  Ten buildings destroyed will have a comparable point value to capturing the enemy commander. 

For the DCMS, you’re coming in on a combat drop, so you’ll be scattered all over the map to begin with.   I’d advocate rallying as quickly as possible in good defensive terrain near the Combine home edge and going nuts with their support artillery company.  Just smash the target zone flat with artillery.  You’ll hit buildings and expose hidden units without exposing your troops to ambush.  The DCMS artillery is significantly more powerful than the AFFS batteries, so you’ll win handily if it turns into an artillery duel, and you’ll force the AFFS forces to come out of their hidey holes and charge your positions. 

For the AFFS, I’d advocate forgetting about keeping your units hidden.  (By all means, pounce on any lone ‘Mechs heading for the Combine rally point, but don’t keep hidden units out of the fight after the first few turns.)  The artillery advantage of the DCMS will make your hidden units irrelevant, especially once the city starts falling apart around you.  Unless you’re balanced by number of units, you’ll have a significant numbers advantage (at least until your guys start dropping dead).  Swarm the DCMS positions – if you’re at knife-fighting range, you’ll at least be able to keep the artillery off your combat units.  You want this battle over as quickly as possible, since the longer it goes on, the more the artillery can shatter the city’s remaining infrastructure, so go gunning for the DCMS commander.

One advantage is that the DCMS forces enter the city with a combat drop, so there’s a good chance they’ll be scattered.  If you can use your numbers to prevent them from linking up, you can overwhelm individual units before they can provide supporting fire.  Park expendable infantry in the streets whenever possible to keep the ‘Mechs from moving freely.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 14 October 2013, 07:48:25
----- Later That Same Day -----

Date: January 31, 3016

Location: Mallory’s World

Title: …The More They Stay the Same

Author: Geoff Swift

Type: Track (Historical Turning Points: Mallory’s World)

Synopsis:  A re-constituted Legion of Vega executes a combat drop onto the Fourth Davion Guards, seeking vengeance for the unit’s near total destruction two years earlier.  The Legion brings only ‘Mechs, while the Guards has the standard RCT mix, with 75% vehicles.  For balancing purposes, both forces should be of equal strength, but the Legion is far less skilled.  Historically, despite being taken by surprise and surrounded, the Fourth Guards held firm and scattered the Legion troops with a strong counterattack, putting them to flight.  At this point, Yorinaga Kurita’s grand final offensive is 0 for 2.

Notes:  Since the Davion forces will contain a substantial number of vehicles, the Legion player would be well advised to stock up on Inferno rounds for the SRM launchers.  That’s about the only advantage you have, since you’re taking Green troops up against Elite forces, you’ll be scattered around the board at the outset following the combat drop, and you’ll almost always lose initiative.  Rally as quickly as you can and attempt to mass your forces.  If you can create a large huddle, move as little as possible and mass your somewhat inaccurate fire.  Whenever possible, set woods on fire to keep enemy vehicles from moving through, and then with the flaming woods protecting your flank, kill anything that approaches from the front or sides.  Most of the Guards are light, so a high enough volume of fire, however inaccurate, will start punching through thin armor and causing casualties.

The Fourth Guards get bonus MP as their special ability when fighting DCMS troops, so their strength lies in maneuver.  Since the Guards are a light unit, most balancing mechanisms will leave them with a substantial numbers advantage over the Combine.  Coordinated maneuvering should allow the unit to swarm the scattered Combine troops (since Legion unit cohesion will have suffered during the combat drop) and reduce the ‘Mech advantage fairly quickly.  Primary targets should be any Legion ‘Mech packing SRMs (Inferno or not), because of that weapon system’s particular efficacy against conventional vehicles.  (Curse you, motive hits table!!!)  The Fourth is an elite force, so keep moving at top speed, relying on your excellent gunnery to offset the modifiers while keeping enemy fire from hitting.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 15 October 2013, 08:51:39
----- Later That Same Day -----

Date: January 31, 3016

Location: Mallory’s World

Title: Let’s Do This

Author: Geoff Swift

Type: Track (Historical Turning Points: Mallory’s World)

Synopsis:  The Veteran Ninth Benjamin Regulars engages the Veteran First Robinson Rangers on the plains outside the city of Harrison’s Ferry.  The Rangers are under the command of Field Marshal Aaron Sandoval, while the Regulars are commanded by Tai-sho Shiro Weyhu.  The rules call for more or less a straight up fight, though optionally the fighting can be set in the city of Harrison’s Ferry.  If the Regulars retreat, the Rangers are honor-bound to pursue them.  Historically, the Regulars were sent a recall order mid-battle, but ended up being chased all the way back to their DropShips, loading and boosting for orbit while under fire.

Yorinaga Kurita’s grand offensive now scores 0 for 3.

Notes:  The odds for this battle change depending on where it takes place.  The Robinson Rangers will always get a +1 bonus on their initiative rolls, but if it happens in the city, the Benjamin Regulars will get a +2 bonus to their initiative rolls, and automatically win the first round. 

Despite the equality of skills and numbers, the Rangers have a slight advantage to begin with, since the poorly maintained Benjamin Regulars start with pre-existing damage to their armor.

Field Marshal Aaron Sandoval is 54 years old at this point.  Interestingly, he was a tank commander in his early military career, and lost both legs at the age of 20 during a 2982 offensive on Rio.  Since it says only BattleMech units are used in this Track, and one of the units is Aaron’s, pre-NAIS FedSuns cyber-legs must be pretty sweet to have not only enabled Aaron to regain mobility, but to learn how to be a MechWarrior at the Battle Academy of Robinson after having initially trained as a tanker with the 159th Galax Heavy Tank Regiment.  (The New Avalon Institute of Science, which provided Justin Allard’s cyber arm, didn’t open until late 3016.)  I guess when your father is a Duke and March Lord, 300,000 C-Bills for a pair of Type V myomer legs won’t break the bank.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 15 October 2013, 13:52:14
Sounds like something got retroconned by accident. It was interesting how Aaron was in command of a Partisan.  Its how he meet his wife as well.  Its how he ended being legged to begin with.   I can't imagine him somehow becoming MechWarrior... 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 15 October 2013, 19:59:00
Type V prostheses are listed as "fully functional," just prohibitively expensive for most denizens of the Inner Sphere.  Aaron's bio notes that he attended the Robinson Battle Academy after his rehabilitation, so he probably took the full Mechwarrior MoS there.

One wonders, though, why Hanse didn't spring for a Type V arm for Justin Allard, if the tech was available?  (I suppose the myomer arm wouldn't have accommodated the three-shot laser, for one thing.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Kojak on 15 October 2013, 20:43:27
One wonders, though, why Hanse didn't spring for a Type V arm for Justin Allard, if the tech was available?  (I suppose the myomer arm wouldn't have accommodated the three-shot laser, for one thing.)

Probably because it would mark him as someone backed by a House Lord, which would have blown his cover.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 15 October 2013, 21:38:59
Probably because it would mark him as someone backed by a House Lord, which would have blown his cover.

But wasn't that the point of the ruse?  He'd been backed by Hanse and had close ties to the regime through his father, but then had a highly publicized falling out over the (rigged) treason trial, went into exile on Solaris, and then got recruited by the Maskirovka.  Max wanted him precisely because he had earlier been backed by a rival House Lord. 

When Justin's recovering in the hospital, Hanse tells him that he'll get the very best treatment, and then the NAIS techies present a tricked out Type IV prosthesis as the latest and greatest prosthesis ever, which could even allow him (with proper software) to pilot a 'Mech again.  Yet, per the Prosthesis rules in TRO:3026, a Type V myomer arm could have been fully functional without needing any special software.

Thus, my guess is that he was given the Type IV primarily to conceal the laser array during his undercover work.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 15 October 2013, 21:44:30
One additional point of interest about Sandoval's history:  The Robinson Battle Academy was leveled in the First Succession War.  The Davion housebook notes that it was refurbished and reopened in 3020.  But, if Aaron graduated from there in the late 2900s, was it damaged/taken out of commission again between his attendance and the 3020 remodeling?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 15 October 2013, 21:58:52
One additional point of interest about Sandoval's history:  The Robinson Battle Academy was leveled in the First Succession War.  The Davion housebook notes that it was refurbished and reopened in 3020.  But, if Aaron graduated from there in the late 2900s, was it damaged/taken out of commission again between his attendance and the 3020 remodeling?
Well, the school could had temporary location while the newly rebuilt school ground were rebuilt/built.  It doesn't take long irl rent building, while military school is built unless resources are hard to come by.   More important thing I'd would imagine is keeping the education and instructions going to keep cranking out more soldiers for the March.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Kojak on 16 October 2013, 00:21:22
But wasn't that the point of the ruse?  He'd been backed by Hanse and had close ties to the regime through his father, but then had a highly publicized falling out over the (rigged) treason trial, went into exile on Solaris, and then got recruited by the Maskirovka.  Max wanted him precisely because he had earlier been backed by a rival House Lord. 

When Justin's recovering in the hospital, Hanse tells him that he'll get the very best treatment, and then the NAIS techies present a tricked out Type IV prosthesis as the latest and greatest prosthesis ever, which could even allow him (with proper software) to pilot a 'Mech again.  Yet, per the Prosthesis rules in TRO:3026, a Type V myomer arm could have been fully functional without needing any special software.

Thus, my guess is that he was given the Type IV primarily to conceal the laser array during his undercover work.

Good point, and I didn't remember the story to nearly that level of detail, as it's been well over a decade since I read the Warrior Trilogy. You're right, then, that that seems rather incongruous. Certainly isn't the first time for BT, and I doubt it will be anywhere close to the last.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 16 October 2013, 10:57:08
----- Later That Same Day -----

Date: January 31, 3016

Location: Mallory’s World

Title: Outnumbered

Author: Geoff Swift

Type: Track (Historical Turning Points: Mallory’s World)

Synopsis:  Not to be left out of Yorinaga’s grand offensive, the Kell Hounds are attacked by the 36th Dieron Regulars on the desert flatlands of Cactus Flats.  The 2nd Kell Hound battalion moved to engage the incoming Combine force while the 3rd Battalion (infantry) protected Hound dependents and support staff as they scrambled for the DropShips.  The Combine forces have twice the Hounds’ strength, but 2/3 of the Combine units are vehicles.

Historically, the Hounds fell back to the umbrella of the DropShips’ weapons, hoping to load and lift off to a safer location.  However, before they were forced to do so, the Dieron Regulars received recall orders and withdrew.

Notes:  Due to scorching desert temperatures, every unit that tracks heat generates 1-2 extra heat points per turn, while vehicles cut cruising speed by 1-2 MP.  This renders the Kell Hounds’ infantry battalion irrelevant, since the TO rules say that conventional infantry cannot be deployed in temperatures above 50 C.  (The temp will range from 53 to 68 C, so the infantry has to be holed up in the DropShips, only used if the Combine tries a boarding action.)  If you want to include the Kell Hounds’ infantry battalion in the scenario, you need to use the rules for XTC troops, putting them in environmental suits, which counter the heat and don’t have any movement restrictions.

The Veteran 36th Dieron Regulars get +2 to initiative and +1 to all to-hit rolls on the desert flats.  The ‘Mechs also get +1 Running MP if they outnumber the Hounds.  The Hounds get just +2 on rolls to determine pilot skill levels.  The Combine ‘Mechs will be the stars of the engagement, looking for payback after getting trounced by the Kell Hounds on Murchison in 3014.  If you have good LRM batteries, keep hitting the DropShips with them, hoping for critical hits that would prevent them from launching.  For maximum bragging rights, you might be able to reclaim the DCS Fukushu for the Coordinator.  (Nuada Argetlan, indeed!  >:( )  Focus on taking out the weaker Hound ‘Mechs to keep your numbers advantage, and then use your superior mobility and accuracy to swarm the Hounds and get local numbers advantages.  Inferno rounds would also be great at accentuating the heat effects – having broiling sun and inferno rounds hitting will severely degrade the Hounds’ efficacy.  However, watch your own heat, since the infernos will be highly volatile in such conditions.  Your vehicles will be slowed by the heat.  If you can get lots of LRM packing tanks, trundle them up within range of the DropShips and then just pound them from range (the -4 for hitting immobile targets will make your fire effective, while the DropShips’ counterbattery fire won’t get that advantage).

The Kell Hounds should have fairly good gunnery, so minimize the numbers disparity by taking long-range pot-shots at the Combine tanks, which will be barely mobile.  If you pull back to make a stand under the guns of the DropShips, you get some extra firepower on your side, which will either be decisive (if both sides are only putting down a few lances in a BattleTech scenario) or puny (if you’re using Alpha Strike or BattleForce to do the engagement at full scale – battalion vs. regiment).  If it’s a small scenario, put the DropShips on and use them as firebases.  If it’s large scale, don’t have them on the board, since then you won’t be able to retreat off your home edge.  If you’re playing a campaign, the Hounds’ best option would be just to withdraw, since then neither side gets the points (of course, then why bother playing the scenario at all?) and you get a guaranteed draw.  Since the previous scenarios are slanted in favor of the AFFS, the AFFS player will be able to maintain their point lead.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 17 October 2013, 10:45:03
----- Later That Same Day -----

Date: January 31, 3016

Location: Mallory’s World

Title: The Duel

Author: Geoff Swift

Type: Track (Historical Turning Points: Mallory’s World)

Synopsis:  THe Kell Hounds’ First Battalion is surrounded by the entire Second Sword of Light regiment.  Morgan Kell challenges Yorinaga Kurita to an honor duel, and the DCMS commander accepts.  The Kuritan Warhammer (the same one that killed Prince Ian) faces off against Morgan’s Archer.  And then very odd things begin to happen.

Historically, Kell managed to dodge Yorinaga’s particle beams until the Sword of Light commander overheated, and then shamed the samurai by executing a perfect bow.  Yorinaga ordered a full retreat (the reason why the Drac regiments in the other Tracks suddenly got recall orders) and obliterated the ‘Mech of a subordinate who questioned his orders.  Both Morgan and Yorinaga would spend years in monasteries contemplating the circumstances which made it impossible for Yorinaga to connect – the so-called “Phantom ‘Mech Skill.”

Notes:  In this Track, “Phantom ‘Mech Skill” is represented by giving Morgan the following AToW traits:  5 Points of Edge (to force re-rolls on anything he wants), Natural Grace (+1 bonuses to many PSRs, 180 degree torso twists, and arm flipping), and Combat Intuition (effectively always wins initiative), but only after he suffers a critical hit.  While Kell has Gunnery/Piloting of 2/2, Yorinaga has Gunnery/Piloting of 1/2, and also gets the Marksman ability (he can make aimed shots as if he had a targeting computer). 

For comparison, the Kell Hounds sourcebook gives the following Phantom ‘Mech Skill game effects:  Morgan should always be treated as though he were at double the actual range and had moved ten or more hexes.  (So if Yorinaga were at range 8 - Medium Range - it would treat his targeting numbers as if he were at range 16, giving him a +4 for Long Range, and a +4 for Morgan’s movement, regardless of how far Morgan had actually moved.)  Morgan additionally has the option of either adding 2 to his To-Hit roll, or modifying results on the hit-location table to hit arms or legs. 

Clearly, the original Phantom ‘Mech Skill was much more powerful than what’s presented in this Track, which is also why it came with a recommendation to semi-permanently retire any character that developed such an ability due to the deep psychological repercussions.  By contrast, this is pretty close to what Ian Davion demonstrated while holding the Sword of Light forces off in the canyon.  So, perhaps Ian also had the Phantom ‘Mech Skill.

Strategy, wise, Morgan will want to close to his optimal range (7) and start dumping LRMs onto the Warhammer.  Sure, he wants a critical hit so his Phantom ‘Mech skill activates, but he sure doesn’t want that critical to be a full bin of LRM-20 ammo.  Once the special powers kick in, do what you can to put terrain between your Archer and Yorinaga’s Warhammer.  He can only use his Marksman ability if he stands still and uses just one weapon.  Once you reach Turn 11, attempt to end the battle by executing a bow.

Yorinaga, on the other hand, will want to end this quickly.  It’s tempting to use both PPCs every round, since you’ve got a Gunnery of 1 and 20 heat sinks.  However, assuming an average distribution of hits, even if everything connects, you’d be unlikely to penetrate anywhere before turn eight.  Use your Marksman ability to keep landing PPC hits on Morgan’s Right Torso.  Four hits there will remove half Morgan’s firepower, and grant a chance for a fatal ammo critical.  Another four to the Left Torso, and Morgan’s just got his rear lasers left to shoot with, and you’ve still got three more turns before he can bow.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 18 October 2013, 12:47:01
----- Ten Months Later -----

Date: November 12, 3016

Location: Dixie

Title: Good Fighters

Author: Jason Schmetzer

Type: Short Story (BattleCorps)

Synopsis:  Sergeant Isabel Ghent and Lieutenant Vera Holmes of Wolf’s Dragoons’ Beta Regiment take part in the looting of an LCAF supply depot on Dixie, while Zeta Battalion keeps the Dixie Militia bottled up 150 km away, at the city of Posh. 

However, suspicious sensor readings soon resolve into an assault by a battalion of the 17th Arcturan Guards, led by Hauptmann-Kommandant Timothy Elgar and Leutenant Sabrina Cole.  Backed by two combined arms regiments of the Dixie Militia, the LCAF battalion isn’t quite prepared to give the Dragoons a fight, having come out for field exercises without combat munitions.  The overall commander of the 17th, Colonel Ronald Hugo, fails to impress his officers.  Underestimating the Dragoons, he orders Elgar’s battalion into a direct assault backed by the militia tanks.

With the Dixie Militia deployed out near the supply depot, Zeta Battalion is finding its hands full with the 17th Arcturan Guards at Posh.  Captain Simpson Pollock and Colonel Mary Terrell, Zeta’s current commander, bemoan the intelligence failures of SAFE, which had told the Dragoons to expect only militia.  The Dragoons had recently faced the 17th on Wyatt, and respected their abilities.

Back at the depot, Elgar tells Hugo that assaulting the entrenched Dragoon positions would be a mistake.  He notes that his ‘Mechs are still packing paint rounds, and won’t have live ammo for another six hours.  However, when he advocates drawing the Dragoons out into open terrain, Hugo says they can’t risk letting them escape.

As the Lyrans approach the depot, Isabel asks Vera why Beta doesn’t simply lift off.  Vera replies that the supply ships might not survive lifting off under fire.  As the Lyran militia armor storms forward, the Dragoons tear them apart with artillery while the depot’s captured turrets trade fire with the tanks.

At the outskirts of Posh, Colonel Terrell discusses the situation with her commanders, telling them that they’re going to rescue Beta’s battalion at the depot.  Major J. Elliot Jamison complains that Zeta will face flank attacks on the march, and that Beta should just have lifted off, rather than trying to hold on the ground at the depot.  He wants to finish the job at Posh, then use DropShips to redeploy right on top of the Lyrans besieging the depot.  Terrell listens to his concerns, then orders him to move out anyways.

Back at the depot, Colonel Ganz (the militia armor commander) rages at Colonel Hugo for having sent his tanks in without proper support, resulting in a battalion’s worth of casualties.  Hugo responds that Ganz is on record as supporting the assault, and suggests that they work together to find some way to salvage the situation.  Hauptmann-Kommandant Elgar receives news from a runner – Depot Z34 will have to wait.  Zeta Battalion is on its way.

Close to midnight, Zeta approaches depot Z34 without facing any opposition.  Ahead of them, Hauptmann-Kommandant Elgar prepares his 17th Arcturan battalion to stop their advance.  Minefields are placed close to the Lyran lines, in the hopes of disrupting the mercenaries at a crucial juncture, just as the fire from the Lyran “long wall” peaks.  And then the Lyrans settle in to wait.

Notes:  Pollock notes that Frank Wells (last seen commanding Zeta in “Making a Name”) died in his cockpit, and had been replaced by Terrell.  J. Elliot Jamison is the commander in 3025, and the Wolf’s Dragoons sourcebook entry notes that he’s its fourth commander, the previous three having all died in combat.  Not good news for Colonel Terrell.

I greatly enjoyed this story, which shares its structure with Jason Schmetzer’s “Making a Name,” with the 17th Arcturan Guards taking over the role of OpFor from The Waco Rangers.  Telling both sides of the conflict allows players to root for their favorite faction, making the format uniquely well suited to BattleTech fiction.

Dixie is portrayed as a major border world, with multiple combined arms regiments and supply depots with “billions of kroner” worth of munitions.  The LCAF garrison regards a two-battalion attack as a pinprick raid.  Yet, by 3025 (nine years later) in “The Heart of Dixie,” a character notes that a Marik ‘Mech battalion would be more than enough force to take the world.  Did Dixie fall so far in less than a decade?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Kojak on 18 October 2013, 19:56:14
Dixie is portrayed as a major border world, with multiple regiments of combined arms regiments and supply depots with “billions of kroner” worth of munitions.  The LCAF garrison regards a two-battalion attack as a pinprick raid.  Yet, by 3025 (nine years later) in “The Heart of Dixie,” a character notes that a Marik ‘Mech battalion would be more than enough force to take the world.  Did Dixie fall so far in less than a decade?

Well, according to IS Atlas:
Quote
A major center for the Replacement Depot Corps and staging post for attacks against the Free Worlds League, the people of Dixie have a long tradition of martial excellence and resilience, making the planet an ideal location for a regional militia and HQ. Though no longer associated with a regional command center, the militia continues to play a major role in guarding the planet's supply depots.

So it sounds like while it's still a major logistical center, it no longer has the regional command facilities it apparently once possessed, which would seem to account for its decreased defense forces.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 19 October 2013, 04:26:30
----- 1 Day Later -----

Date: November 13, 3016

Location: Dixie

Title: Good Fighters

Author: Jason Schmetzer

Type: Short Story (BattleCorps)

Synopsis:  In the wee hours of the 13th, Sim Pollock of Zeta Battalion surveils the entrenched Lyran line between the Dragoon line of advance and Beta’s position at Depot Z34.  He ponders the tactical situation – just punching a hole through the Lyran lines for Beta to extract would be doable, but would force them to leave their booty-laden DropShips at the depot.

Over at the depot, Isabel Ghent and Vera Holmes oversee technicians who are using the time to maximize their haul from the depot, dumping low value goods for more expensive loads.  Ghent wants to hit the Lyrans in the flank once the Zetas engage, but Holmes cautions her to remember that the mission is the extraction of supplies, not engaging the Lyrans.

Back at Zeta, Jamison rages against Terrell, demanding an attack, while Captain Bancroft advocates trying to draw the Lyrans out of their fixed positions.  Sim Pollock lays out a plan to flank them, rather than hitting the “long wall” of Lyran Assault ‘Mechs head on.  Terrell rejects the idea as being too sneaky – more befitting the Seventh Kommando or Black Widows.  In order to preserve the Zeta’s reputation as the irresistible force, she orders her troops to hit the Lyrans where they’re strongest and demoralize them by smashing through. 

In the Lyran lines, Timothy Elgar prepares his battalion to meet the Zeta charge, already dreaming of the career advancement he’ll achieve from beating the Zetas at their own game.  The Zetas come in and try to soften the Lyran line with an intense long-range missile bombardment, while the Arcturans respond in kind.  When it becomes clear that the missile barrage won’t shift the LCAF, Zeta charges.

As Arcturan casualties mount, Elgar decides not to pull his reserves out of their prepared positions, trusting instead in the minefields – which slow the Dragoon advance, breaking up their line.  As Zeta slows, the Arcturans and Dixie Militia advance, targeting Zeta’s leading command lance.  Pollock advises pulling back, but Terrell rejects that, and urges Zeta to bull through.

In the Lyran lines, Hauptmann-Kommandant Elgar is savoring his victory when unexpected news reaches him – Colonel Hugo, judging the battle already won, has recalled several of his supporting battalions to resume the siege of Depot Z34.  As Zeta continues to charge in and the heavy tanks begin to retreat, Elgar calls forward his remaining reserves.

As the battle rages, the Lyran lines begin to show the strain.  Elgar tries to counteract the trend by taking out Colonel Terrell’s Marauder II.  The Zetas pause in their firing, and Elgar silently wills them to retreat.  At first the Zetas resume their firing with doubled intensity, but then begin to withdraw.  Elgar is relieved, but also frustrated that he can’t pursue and destroy them, since Hugo stripped off his support battalions.

Zeta, now under the Sim Pollock’s brevet command, tells his battered battalion that it’s not over.  They’re going back in.

At Depot Z34, Hugo congratulates Elgar on stopping Zeta, and tells him that he and his troops will now repeat their assault on Beta, this time with full ammo loads.  Before Elgar can tell Hugo how bad this plan is, a messenger bursts in with news that Zeta has loaded onto its DropShip (the WDS Hecate) and is en-route to the depot.  The DropShip’s jets even now are making the night brighter than daylight over the Lyran field camp, as the Zetas execute a combat drop directly atop the LCAF HQ.

Beta charges out of the depot and slams into the Lyran lines, seeking to open a hole for Zeta to extract to the depot, where the Hecate has just landed next to Beta’s Overlord.  In the chaotic camp, Hugo tells Elgar to press the attack, and is flabbergasted when Elgar informs him that there’s no chance of victory without the defensive lines and preparations they enjoyed on the road to Posh, not with the LCAF forces spread across four kilometers and the tanks arrayed for an assault on the depot.  Elgar pushes his BattleMaster into a retreat towards Posh, with Sim Pollock’s Stalker in hot pursuit.

Vera and Isabel, of Beta, greet the Zetas as they arrive at the depot and begin loading aboard the DropShips.   They identify themselves as the rearguard, and ask Captain Jamison if he’s in command.  He informs them that Pollock is the senior company commander, and that he’s still in the thick of the battle.

Realizing that he can’t catch the faster BattleMaster, Pollock opens a channel to Elgar and tells him to be proud of what he’s accomplished, but that despite his efforts, Zeta has accomplished its mission.  Elgar taunts Pollock, noting that no matter what the “mission” was, the fact remains that Zeta withdrew from the field of battle.

In the rumble seat of the BattleMaster, Hugo tells Elgar to rally his troops to assault the depot, hoping to catch the Dragoons loading onto their DropShips.  Elgar refuses, noting that he’s taken more than 30% casualties while two regiments of Dixie militia are in tatters.  When Hugo threatens to sink Elgar’s career with the help of friends at court, Elgar responds that the BattleROMs will vindicate him and ruin Hugo.  (Since Elgar is the 17th’s commander circa 3025, it looks like Hugo’s friends weren’t able to save him.)

Notes:  This section clarifies that Frank Wells was the first commander of Zeta, dying on Shiro III, making Terrell the second, dying on Dixie.  Pollock is the third – dying on Hesperus II, leaving Jamison as the fourth. 

A brief reminiscence by Pollock notes that “Roderick had bought his farm in 3012.”  This was almost certainly Austen Roderick, one of the viewpoint characters in “Making a Name.”  It looks like he survived four years in Zeta back when it was the Dragoons’ high-turnover penal unit, making it to company commander in that time.

There’s an anachronism in the Dixie Militia TO&E – a pair of Rommel tanks is noted as taking the field against Colonel Terrell.  The Rommel didn’t even appear as a prototype until 3020, and was first fielded by Hansen’s Roughriders on Solaris VII sometime after that.  It didn’t enter mass production until 3027, so its appearance here is at least 11 years too early.

The Zeta frenzy resembles the “Condition Feral” fighting style seen decades later on Outreach.  It’s not standard operating procedure for the Dragoons to flip out when a colonel dies – as one did on New Aragon.

This was one of the most effective portrayals of Lyran “social generals” in the fiction.  Rather than just telling us Hugo is incompetent, Jason shows us clearly what’s lacking in the Lyran command structure, and how much a desire for personal glory and career advancement makes tactical decisions suffer.  One wonders if Colonel Hugo’s friends at court include members of House Hogarth.  (Thomas Hogarth doesn’t enter the Nagelring until 3023, but his father is apparently influential at this juncture, due to mining interests.)

Many authors have “pet units” that they cover in depth.  Stackpole focused on the Kell Hounds.  Victor Milan had the 17th Recon.  William Keith had the Gray Death Legion.  And Robert Charrette had Wolf’s Dragoons.  However, Jason Schmetzer has done a great job of adopting the Dragoons as his own.  Whereas Charrette focused primarily on Jaime and his immediate circle in “Wolves on the Border” and “Wolf Pack,” Jason has done justice to Zeta (“Making a Name,” “Good Fighters,” and “The Last Day of Zeta”) and the Black Widows (“The Memory of Pain”).  He also covers the Dragoons in “Feral,” “Hector,” “Night Terrors,” “The Day After,” and “A Thing to be Done.”  To my mind, this makes the Dragoons as much Jason’s as Charrette’s at this point.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 19 October 2013, 13:44:31
I'm very glad that Jason Schmetzer had indeed taken in telling stories of the Wolf's Dragoons.  Specially now he protrayed them during the Dark Age.  Its really something to read.  If he reading this, thank you, Jason!!  Again thanks for going over these storys for use, Mendrugo.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 20 October 2013, 08:02:24
----- 4 Days Later -----

Date: November 17, 3016

Location: WDS Hecate - Dixie System – Outbound

Title: Good Fighters

Author: Jason Schmetzer

Type: Short Story (BattleCorps)

Synopsis: On the WDS Hecate, outbound from Dixie towards the jump point, Sim Pollock ponders sealed orders on his noteputer, having resisted opening them for three days, since receiving them from Jaime Wolf via HPG on the 14th.  When he finally decrypts it, it contains a brief message confirming that Mary Terrell will be remembered in the halls, and that Sim has been promoted to full Colonel and been placed in charge of Zeta. 

Notes:  The phrase “Mary will be remembered in the halls,” is interesting.  Pollock notes that “there was nothing more to say in this part of space.”  Is “remembered in the halls” code for having an entry in the Dragoon and/or Clan Wolf Remembrance, having good reports filed in her personal codex, or that her giftake will be placed into contention for an in-house Dragoon cloning program?

Pollock also notes that the Dragoons use ComStar to send messages, albeit with heavy encryption to avoid having ComStar learn the contents.  It’s clear that the Dragoons, at this point, are unaware of ComStar’s role in their recent tragedy.  Otherwise, they’d probably eschew its services entirely.  One wonders what sort of vengeance plan they might have concocted had they been aware of Vesar Kristofur’s manipulations, not to mention his finger on the trigger of the gun that killed Joshua.

The name of Zeta’s Overlord DropShip is given here as “WDS Hecate.”  However, in Mercenary’s Handbook: 3055, Zeta’s DropShip support consists of two Unions, one named Hecate’s Tears.  I wonder when the WDS Hecate was destroyed/decommissioned?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: roosterboy on 20 October 2013, 10:26:11
The phrase “Mary will be remembered in the halls,” is interesting.  Pollock notes that “there was nothing more to say in this part of space.”  Is “remembered in the halls” code for having an entry in the Dragoon and/or Clan Wolf Remembrance, having good reports filed in her personal codex, or that her giftake will be placed into contention for an in-house Dragoon cloning program?

Probably the Dragoon Remembrance or other similar type of honor roll. At the time of "Good Fighters", the Dragoons were still on good terms with the Clans and were getting reinforcements on their supply runs; they would have little need for the kind of internal breeding and/or cloning program they later developed after breaking with the Clans. The same phrasing was told to the Seventh Kommando troops who raided the HPG station on An Ting and was used in Mackenzie Wolf's funerary ceremony. In the latter, it was specifically "his name" that will be "remembered in the halls" (despite Elson's gang trying to shout it down).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 21 October 2013, 12:21:51
----- 1 Month Later -----

Date: December 16, 3016

Location: New Capetown

Title: Dingane’s Day

Author: Christopher Purnell

Type: Short Story (BattleCorps)

Synopsis:  Luys Claessens is a colored MechWarrior on the Lyran world of New Capetown.  When his mother died, he stood to inherit her Locust.  However, under planetary law, people of color are not allowed to possess weapons, and agents of the local government seized the ‘Mech.  Lawyer Adriaan De Wert (Luys’ stepfather) advises Luys to forget about trying to press his claim in court, and try to find work as an overseer on a plantation.

Luys goes to the Boar’s Head Pub at the Sondagstad spaceport and meets with Captain John Killian, CO of Killian’s Commandos, a freshly minted mercenary unit.  He offers Luys a contract that will get him offworld, as long as he brings his own ‘Mech.

Late that night, Luys slips through the veldt onto his mother’s farm.  On other properties, bonfires mark celebrations in honor of Geloftedag – the Day of the Vow (a traditional Voortrekker holiday commemorating their victory over the Zulu king, Dingane).  He notes that his uncle Piet is flying the banner of the Nieuw Broederbond, the most radically racist political party on the planet.  Luys slips into the barn where the Locust is being stored and, with the assistance of a colored field-hand, powers it up and prepares to depart.  His uncle bursts in at the last moment with a group of guards, but they can do nothing as Luys crashes out of the barn and races away into the night.

Just as he thinks he’s gotten away, a militia VTOL appears on his sensors and orders him to surrender.  He realizes that his only hope is to get to Killian.  Once under contract, he’ll enjoy the same legal status as a white New Capetown citizen, ensuring the validity of his claim to his mother’s ‘Mech.  Racing into the city, he bypasses a militia roadblock and survives an encounter with a pair of Order Police in Kruger-class SecurityMechs.  Once he reaches Killian’s bivouac, he surrenders to the mercenaries.

At a hastily convened hearing, Interior Minister Karl Voerster demands that the ‘Mech be delivered to the New Capetown militia.  However, Killian’s contract voids the racial discrimination that prevented Luys from legally claiming the Locust, and Kommandant Fischer (commander of the LCAF garrison) refuses to enforce Voerster’s orders, informing the Minister that the Commonwealth disapproves of New Capetown’s racial laws.  He declares that the Commandos’ contract with New Capetown is voided without any penalties to Killian’s unit, ostensibly to protect the Commonwealth’s reputation as an equitable mercenary employer.  Voerster stalks out, swearing vengeance on Luys.

Notes:  As with one of his other works - "A Veiled Betrayal" - Christopher Purnell layers on the background details and other aspects of life on this world.  Whereas many of the fiction pieces focus on a handful of characters set on a fairly generic colony world, "Dingane's Day" adds a plethora of details that makes the world really come alive for the reader.  As with most of Purnell's work, the role of religion in planetary society is shown - in this case the New Calvinist church that supports apartheid.

At this point in history, New Capetown is in the full grip of institutionalized apartheid.  Order Police patrols check internal passports, and underage citizens are not allowed to leave the planet on their own.  The House Steiner sourcebook pretty explicitly portrayed New Capetown as “South Africa…in spaaaace.”  Given the massive changes in South Africa in the subsequent decade, it was perhaps no surprise that Handbook: House Steiner showed similar changes. 

One thing that never made sense to me is the racism on New Capetown.  Sure, I can buy a group of racial supremacists settling a colony world and setting the laws and culture to suit their own cultural/ideological preferences.  Once the banner of racial segregation and discrimination started waving, why would any members of the lower-status groups emigrate to such a planet, when there are thousands of other worlds available for settlement?  It’s not as though the New Calvinist Afrikaaners took over a racially mixed world and then oppressed the colored natives – they founded the colony as a white supremacist outpost from the outset.

I suppose the colonists may have felt that being racial supremacists would be pointless without a population to be superior to close at hand.  They imported numerous examples of South African fauna (termites, jackals, honey badgers) to make the world into a perfect recreation of their Terran homeland, so they may well have brought in colored workers under false pretenses to complete the mix, and then used the Order Police and control of DropShips to keep them from leaving.

This story introduces the company-sized Killian’s Commandos.  The Commandos make a second appearance in the 3026-timeframe story “A Cover of Paint,” and also got a 3026-era Unit Digest, showing Luys as the moral center of the unit, and commander of its recon lance.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 21 October 2013, 19:31:06
Are they still doing Unit Digests?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 21 October 2013, 19:37:38
Are they still doing Unit Digests?

They just released mine - The Iron Land Wildcatters - a few weeks ago.  However, the submission guidelines have changed - they won't take a Digest without an accompanying story. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 21 October 2013, 19:42:12
They just released mine - The Iron Land Wildcatters - a few weeks ago.  However, the submission guidelines have changed - they won't take a Digest without an accompanying story.
Well, your very astute writer, going through so many backgrounds and short stories.  I can only imagine your unit's story would be very interesting.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 22 October 2013, 14:31:15
----- Meanwhile, Back in 3011 -----

Date: 3011

Location: Dieudonne

Title: Snord and the Swarm

Author: Blaine Lee Pardoe

Type: Scenario (Cranston Snord’s Irregulars)

Synopsis:  In 3011, House Steiner sent a detachment of the Arcturan Guards and Snord’s Irregulars to take the planet of Dieudonne.  Snord volunteered for the assignment, hoping to find the sacred “Tome of Rigo,” which was rumored to be hidden on the world.  The Arcturan Guards commander, Colonel Arthur Flade, had the Irregulars dropped directly onto House Marik’s local boot camp – the Jarvis Military Proving and Training Grounds, which hosted a veteran infantry division along with several support ‘Mechs.  Flade initially reported Snord’s unit lost, and blamed it on their unauthorized treasure hunting.  Snord demanded an apology once his unit fought its way free of Jarvis and led the Lyrans back to destroy it.

The Irregulars drop six ‘Mechs into the northern portion of the proving grounds (a two map north/south arrangement lengthwise), and have to exit at least three of them off the southern edge of the southern map to win the scenario.  The Marik forces have four infantry platoons, five J. Edgar hovercraft, one “wheeled scout” and four light ‘Mechs.  They need to destroy all of the Irregulars to win.  Any other result is a draw.  There are five buildings and four minefields on the map.

Notes:  I hadn’t noticed when originally looking at this story, but the flavor text for the scenario places it in 3011.  Since that doesn’t contradict any other continuity, I’m going with that.

This scenario predated any rulebook that covered minefields, and so presents its own ruleset.  The mines automatically detonate every time a unit enters the hex, dealing 20 damage (in 2-point clusters) to the front of the unit.  Minefields do not weaken over time.

The Irregulars are outnumbered, but appear to have the edge in firepower.  Running south at full speed with your fastest units sounds like a good way to get three off, but the J. Edgars and the enemy scouts can pace your recon units and have good enough gunnery to land hits while on the run.  A better bet would be to circle the wagons, concentrate fire, and thin the enemy ranks before moving anywhere.  The last thing you want is for a Wasp to take 20 points of damage to the front by stumbling into a minefield.  If players agree to allow Inferno rounds, those would be good ordinance choices for the Wasps to use against the enemy vehicles.

For the Marik troops, one option would be for the infantry to begin in the hardened building and come out to engage when the enemy approaches.  This keeps the infantry safe until the enemy is in range, since you take double damage if shot at in the open.  Another option would be to use them as cannon fodder, sending them directly into the fray at the outset.  Either the Irregulars will ignore them and perhaps let them get in close enough to engage, or the Irregulars will shoot at them and inflict heavy casualties, which means that those guns aren't being unloaded at the J. Edgars and recon 'Mechs.  The latter option is good if you're trying for an early blitzkrieg, but risks having the infantry left behind once the battle drifts south.  The J. Edgars and light ‘Mechs should move en-masse at top speed in slashing attacks at the Irregulars – prioritizing the Wasps and the Wolverine to keep any from making a breakthrough run.  Once the fast Irregulars are down, use your ability to run circles around the Irregulars’ heavies to pepper their thin rear torso armor with laser and missile fire.  It may be worth having at least some of the J. Edgars pack Inferno rounds, since the Irregulars’ Warhammer and Thunderbolt will run hot naturally, and setting them on fire could greatly reduce their efficacy.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Cavalier on 22 October 2013, 16:56:22
I admit it's pleasant seeing these reviews. And rather informative.

A couple of notes; de Wert isn't Luys' stepfather. It's kind of a point about his character that he could have been, if he had the moral courage to shoulder the massive social disapproval involved in marrying a woman who had come back home pregnant with a "colored" bastard child. He didn't, despite his feelings for Luys' mother, which is sort of a commentary about how blatantly unjust institutions like apartheid can be sustained despite most people not being monsters. He does sort of redeem himself by serving as Luys' counsel in the hearing, but too little too late.

And to be honest I hadn't considered why New Capetown had any non-Boer settlers when writing the piece. I had assumed there was a reason, somewhere, in some bit of the setting materials I hadn't read, and just ran with Space South Africa of the 1980s. It's possible that the planet was colonized by the Broederbond, and at some point during the Star League it was liberalized, attracting non-white workers and laborers, only for the Succession Wars to batter the planet's economy and institutions to the point the pro-apartheid Voortrekkers seized power again. In fact if I were pressed to justify it that is probably how I would do it.

Though I expected people to ask instead why Luys' mother came back to New Capetown in first place. I don't think anyone did. Curious.

Also going way way back to some earlier reviews, Father Jerome changed his last name to escape media attention after the liberation of Terra. His superiors acquiesced in his desire for privacy. There's no general tradition of that among Jesuits or Catholic priests in the setting, at least that I intended to imply or establish.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 22 October 2013, 22:33:06
Chris,

  Thanks for the clarifications.  Much appreciated, and an interesting take on how New Capetown's society could have evolved.

  I'd assumed that Luys' mother came back because of her family (though that didn't turn out so well, at least as far as Piet was concerned) and because of her real estate holdings (the farm).  In my mind, she'd gone offworld as a mercenary, banged around the Succession Wars for a while, shed her native racism after being exposed to more cosmopolitan settings on the front lines, and then, when her lover was killed, leaving her alone and pregnant, fled back to the only place she thought of as home. 

  I'd be interested to hear your official take.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 23 October 2013, 10:59:57
----- Back in Good Ol’ 3017 -----

Date: November 28, 3017

Location: Mankova

Title: Death of the Legion

Author: Jim Brunk, Dale L. Kemper & Michael Lee

Type: Scenario (The Kell Hounds)

Synopsis:  The pirate warlord Gorman Toth and his Legion of Honor have assaulted the planet of Mankova, hoping to loot a Star League depot recently uncovered by strip-mining operations in the Foredam District.  According to his intel, the Hounds are offworld chasing another pirate – Hassin Hys.  However, it turns out to be a trap, with both the Star League cache and the Hounds’ deployment being misinformation planted by the Hounds’ commander, Patrick Kell. 

Notes:  This is one of the Kell Hounds’ first missions after Morgan ordered the breakup of the unit and retreated to a monastery on Zaniah.   Rather than having two ‘Mech battalions and an infantry battalion, the Hounds now consist of a ‘Mech company, an infantry company, and an aerospace company. 

The scenario is a straight up fight to the finish, with the last one with ‘Mechs left standing claiming victory.  The pirates have an average weight of 47 tons and an average gunnery of 4.17, while the Hounds have an average weight of 51 tons and an average gunnery (assuming Elite = 2; Veteran = 3; etc.) of 3.08.  The Hounds have an edge in both mass and accuracy, and are fresh, while the Legion of Honor has substantial pre-existing damage.

The dialogue in the setup is some of the most egregiously pulpy text to be found in BattleTech fiction.  Toth’s lines almost have to be accompanied by mustache twirling and tying fair damsels to the train tracks.  (An excerpt: “Soon, Kell Hounds, we will meet.  And then we’ll see if you live up to your reputation or not.”)  It fits the Kell Hounds’ motif as the “Big Damn Heroes” of the early BattleTech setting, but sounds a bit melodramatic these days.

The scenario’s writer was having some fun with the Legion of Honor names.  The Firestarter pilot has the callsign of “Zippo,” while Probe Lance features Dorothy Gail.  (Somewhere, over the rainbow…)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Cavalier on 23 October 2013, 11:34:20
Chris,

  Thanks for the clarifications.  Much appreciated, and an interesting take on how New Capetown's society could have evolved.

  I'd assumed that Luys' mother came back because of her family (though that didn't turn out so well, at least as far as Piet was concerned) and because of her real estate holdings (the farm).  In my mind, she'd gone offworld as a mercenary, banged around the Succession Wars for a while, shed her native racism after being exposed to more cosmopolitan settings on the front lines, and then, when her lover was killed, leaving her alone and pregnant, fled back to the only place she thought of as home. 

  I'd be interested to hear your official take.

That certainly works pretty well. Or she had served in the LCAF until she suffered a medical condition that left her unable to pilot effectively, and went back to New Capetown after a brief fling on the way. I left it open intentionally to let readers add in their own take on that part of the story. But I'm not sure how effective that ultimately was.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 24 October 2013, 11:53:06
----- The Following Year -----

Date: March 13, 3018

Location: Nathan

Title: Junk Yard Dog – Raid on Nathan

Author: Blaine Lee Pardoe

Type: Scenario (Cranston Snord’s Irregulars)

Synopsis:  In late 3017, Marik forces raided Snord’s base on Clinton, looting his prized historical museum and making off with the bulk of his priceless collection.  In March 3018, Snord’s Irregulars struck back.  Penetrating to the world of Nathan disguised as a “lost” Marik Militia unit, they received landing clearance and then set about wreaking havoc on the League world as they searched for their stolen artifacts (Bright Thomlinson’s art collection and Solomon Storm’s movie collection – both on Nathan to be auctioned off). 

In this engagement, two lances of the Irregulars face off against two lances of the Marik Militia.  Both sides start with substantial amounts of pre-existing damage.  A hurricane strikes the city of Fullson during the battle, allowing the Irregulars to slip away with their treasure.

Notes:  This scenario introduces unique weather rules – adding a +2 penalty on shots at medium range, and +4 at long range.  Every turn spent in a clear hex not shielded by buildings or heavy woods requires a PSR.  All missile weapons have an additional +1 penalty at all ranges, and physical attacks get a +2 penalty.  Looking at Tactical Operations, this seems most directly equivalent to the “Storm” conditions, which give a +3 to all missile weapons and +2 on all direct-fire ballistic attacks, with a +3 penalty to all PSRs.

Snord’s Irregulars win by moving all eight of their units off the southern map.  The Marik forces win if they can destroy at least three.  If one or two are destroyed, it’s a draw. 

With all the storm-related penalties in this scenario, it should be child’s play for the Irregulars to get most of their units off the southern edge of the board.  The Wolverine, Wasps, Phoenix Hawk and Locust can just move at top speed and do what they can to evade the Marik Militia.  It’s highly likely that these Irregulars will be able to get off without a scratch.  On the other hand, the Archer, Warhammer and Thunderbolt aren’t so spry, and this makes them the highest priority for destruction.  For this reason, I’d advise that the three Irregulars’ heavies lead the charge south, with the faster units covering the flanks – darting in to take the pressure off any heavy that gets into trouble.  Use the flankers’ speed to break contact with any enemy that goes after the backfield, and when the heavies are close enough to the target border to make a break on their own, the flankers can split off and make their own run for safety.

For the Marik Militia, the best option might be to take a page from the Lyrans and execute a “Long Wall” formation.  Since only three of the Irregulars’ ‘Mechs can jump, you can force them to charge your lines, at which point the storm penalties are negated and you can concentrate your fire on just a few Irregulars, hoping to get your three takedowns. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 25 October 2013, 11:27:57
----- 1 Day Later -----

Date: March 14, 3018

Location: Nathan

Title: Junk Yard Dog – A Family Reunion

Author: Blaine Lee Pardoe

Type: Scenario (Cranston Snord’s Irregulars)

Synopsis:  As the Irregulars flee back to their DropShip, Deb H’Chu asks Cranston for permission to engage the FWL’s ad hoc pursuit force (the 20th Informal Light Armored Cavalry) for one hour, in the hopes of reuniting with her beloved cousin – Darrel H’Chu Zhu (a mercenary fighting for House Marik).  Unfortunately, the Thunderbolt bearing the crest of House H’Chu is piloted by Crafter H’Chu Zhu, a not so favorite cousin who wants Deb’s scalp.  Historically, Deb H’Chu defeated Crafter and then withdrew to the DropShip.

In this scenario, Deb and a backup lance of Irregulars face off against Crafter and a reinforced lance of the Informal 20th.  The Irregulars field 250 tons against the 20th’s 265.  No gunnery skills are provided.  The Irregulars start on the northern map and have the goal of getting all five ‘Mechs off the southern edge of the southern map within 15 turns.  The 20th wins by destroying three of the five Irregulars.  The Irregulars’ support lance must stay on the northern map as long as Deb does.  It’s implied that Deb will engage her cousin in combat until one or the other is non-functional.

Notes:  Both sides begin the scenario with substantial pre-existing damage.  However, Deb’s ride is in much better shape than Crafter’s.  If the two come to blows, Deb should try to close as quickly as possible and kick, since Cafter’s left leg is unarmored and already internally damaged.  A 13-point kick in the right place will immobilize her cousin’s ride.  The 20th’s Rifleman, Wolverine, and Wasp also have highly vulnerable areas.  On the Irregulars’ side, Rhonda’s Shadow Hawk and Shorty Sneede’s Rifleman are the most damaged. 

For the Irregulars, I’d recommend that the support lance immediately move north to support Deb, and then move south en masse when her duel with Crafter is over.  The ability to gang up on Crafter’s Thunderbolt is too good to pass up, and the scenario doesn’t mention any Clan-style single combat rules.  Once the Thunderbolt is down (either destroyed or legged), the Irregulars should move south en masse, massing fire on the weakest Irregulars.  Jake Walmar should take point in his undamaged Warhammer.

For the 20th, I’d recommend that Crafter try to keep his distance from Deb, using his Large Laser and missile rack to engage at range and keep from kicking distance.  His support group should move up to engage as well, staying together and grouping their fire on Rhonda’s and Shorty’s rides. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 26 October 2013, 09:43:13
----- 1 Month Later -----

Date: April 15, 3018

Location: Holt

Title: Junk Yard Dog – Recall

Author: Blaine Lee Pardoe

Type: Scenario (Cranston Snord’s Irregulars)

Synopsis:  Retreating from their retaliatory raid on Nathan, Snord’s Irregulars make landfall on Holt, hoping to pick up spare parts, recover additional items stolen from the museum (including Rhonda’s Elvis recordings) and, if possible, kidnap planetary governor Jason Marik-Torrenson.

The Irregulars’ first target was a ‘Mech repair depot near the Great Swamp of the Feathered Plains.  Historically, after looting the facility for supplies, they engaged and destroyed the Rainbow Company of the 27th Marik Militia.

The scenario pits the full company of Snord’s Irregulars against a full Marik Militia company.  Both sides have pre-existing damage.  It’s a straight up fight.  Snord’s side wins if it loses less than six ‘Mechs, and Rainbow Company wins if it downs more than five of Snord’s ‘Mechs.  In addition, Shalimar Windall’s Crusader is carrying the Elvis recordings, and if it takes more than ten damage in a single round, he makes a check on 1D6, and a 1 indicates that the recordings have been destroyed.  The crate counts as one of the “kills” for determining victory.

Notes:  The intro is narrated by Shorty Sneede, who tells Thelos Auburn that the Irregulars made landfall on Holt instead of heading straight back to the Lyran Commonwealth because they were worried that the FWL Navy would have closed the border.  Assuming that the Irregulars’ loaner Lyran JumpShip was in bad enough shape that they didn’t want to risk going through an uninhabited system, that still implies that the FWL would have been able to put interdiction forces at all jump points of every system along the Lyran border.  So, as a tactical fake-out, they went to Holt instead. 

As you’ll see from the map, it’s about two jumps from Nathan to Wyatt, if you go through Dieudonne or Bordon, and I could see House Marik being able to lock down the jump points at those two systems.  If the Irregulars went to Remulac, they could then jump to Chertan or Dubhe, and then on to Lyran space.  However, the House Marik sourcebook indicates that the League has only twelve Aerospace fleets, each consisting of 3-6 JumpShips and 10-15 DropShips.  Provincial forces may have their own navies, but there aren’t any provinces except for the Silver Hawks between Nathan and Lyran space.  To effectively blockade a system’s jump points would take at least half a fleet.  Blockading enough systems to “seal the border” even just on worlds directly between Nathan and the Lyran border would take half of the League’s total fleet strength.  Fully sealing the border would be beyond the League’s capacity circa 3018, unless every world launched DropShips and Aerospace fighters from the Static Defense Unit and parked them at the zenith and nadir points.

This seems like an incredible allocation of resources just to squash one mercenary company and hold onto some historical artifacts.  Especially since it would mean stripping any fleet support away from Wolf’s Dragoons, which was busy with its “Cattle Raiding” campaign against the Commonwealth at this juncture.  Perhaps Janos felt that the Dragoons had the Lyrans knocked sufficiently off-balance that he could divert scarce resources to try to end the persistent annoyance posed by Snord and his rag-tag band. 

The eastern map is covered with water (a swamp) except for the hills and trees.  This effectively makes it impassable for Shalimar Windall’s Crusader, since it starts with no Left Leg armor – the first step it takes into water will flood the leg and effectively immobilize the unit carrying the Elvis recordings.  This makes it particularly problematic that the setup has the Irregulars start in “any designated Water hex on the East Map.”  This renders the Crusader functionally crippled from the get go.  (I would presume that this scenario predated flooded body section rules.)

Given this complication, I’d advise putting the Crusader on the far right edge of the map behind level two hills.  From there, it’s shielded from direct fire weapons and can even fire its LRMs using another Irregular as a spotter.  Have the Archer, Warhammer, Thunderbolt and Rifleman climb up to the hill in front of the Crusader, from which they can lay down merciless long-range attacks on any Rainbow warrior that tries to slog through the swamp towards the Crusader.  The lighter Irregulars can jump from hilltop to hilltop and put some close-range fire on anyone getting too close.

For the 27th Marik Militia, assuming the Irregulars use the above tactics, I’d advise lining up in the trees in the center of the western map, and plugging away with PPCs, Large Lasers, LRMs and AC/5s in a long-range duel.  All you need to do is kill six Irregulars ‘Mechs.  Sure, the Crusader is a nice two-for-one target, but the water is a deathtrap.  If you miss a single PSR while walking, you’ll fall in and all your unarmored body locations will flood and become inoperative.  Since you start with substantial pre-existing damage, taking a bath would effectively take many of your ‘Mechs out right then and there.  Your jump-capable ‘Mechs could form a sortie force to try to flank the Irregulars, or at least engage their scouts in an island-hopping duel.  All you need to do is take down six, so concentrate your fire on one at a time – overkill is okay.

This is the only mention ever of the 27th Marik Militia.  The 30th and 31st Marik Militias were formed in 2980, so the unit must have already existed prior to that.  However, the 27th isn’t listed in Historical: Brush Wars for Anton’s revolt in 3014-3015, yet it is back in action in 3018, and then gone again by 3025.  Perhaps it was trashed and decommissioned circa 3014-3015, and had just been reactivated as Jason Marik’s household guard as part of Anton’s post-civil-war rebuilding program, then got its cadre force wasted by the Irregulars, scuttling the unit’s reformation.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 27 October 2013, 05:06:48
----- The Same Day -----

Date: April 15, 3018

Location: Holt

Title: Junk Yard Dog – Kidnapping a Marik

Author: Blaine Lee Pardoe

Type: Scenario (Cranston Snord’s Irregulars)

Synopsis:  Following the battle of the Feathered Plains, the surviving Irregulars assaulted the planetary governor’s estate, intending to capture Jason Tomlinson-Marik and use him as leverage to get past the border blockade. 

The surviving members of the 27th Marik Militia’s Rainbow Company are backed up by Jason’s Marauder.  Jason begins on the southern map, and must exit off the northern map to win the scenario.  The Irregulars win if they disable the Marauder without killing the pilot, at which point the remaining members of his escort stand down and let him be taken captive.

Historically, the Irregulars dispatched Jason’s escorts, and then stood back and watched while Cranston fought Jason in single combat.  They took Jason hostage and made it back to the Lyran Commonwealth, where Cranston turned him over to Katrina Steiner, noting that this escapade pretty much ruined Jason’s chances of being named Janos’ heir.

Notes:  The scenario states that the survivors from the preceding “Recall” scenario should be used, with all damage remaining.  However, the previous scenario only ends when either six Irregulars go down, or when all the Rainbow Company troops are wiped out.  So this scenario is going to be pretty short if the Irregulars won the last one, with their 7+ survivors facing off against a lone Marauder.

Interestingly, the scenario presents a full roster for both sides for use in case players didn’t do the previous scenario. Assuming this represents the canon outcome of the “Recall” scenario, it appears that the 27th Marik Militia lost four ‘Mechs in the previous battle while the Irregulars lost three, including Shalimar Windall’s Crusader, which was carrying Rhonda’s priceless original Elvis recordings.  The King has left the building…  (Of course, it’s possible that the Crusader is just mired in the swamp with a shorted-out leg assembly, and that Rhonda’s 8-tracks are fine.)

For Jason, I’d recommend a flying wedge – taking the remaining members of Rainbow Company and packing them tightly around the Marauder as the group moves north.  This will prevent kick attacks that could hamper the Marauder’s mobility.  As you move north, keep your heat under control so it won’t slow you down, and then, when you’re close to the edge, have your remaining guards form a wall between you and the Irregulars while you sprint for safety.  If the Irregulars have their own wall against the map edge, use charges and pushes to open up holes and then move on through.

For the Irregulars, tactics will depend on the force ratio.  If you lost the last scenario, you’ll be down to 6 or fewer ‘Mechs.  If you won (unless the Marik forces opted to retreat as the numbers shifted drastically against them), you may be facing a lone Marauder with 7+ ‘Mechs.  If at all possible, swarm the Marauder and engage it at close range, kicking whenever possible.  If you can take out a leg, there’s very little chance of killing the pilot, and it’ll keep him from getting off the northern edge of the map.  At that close range, the PPC minimum range modifiers will kick in.  Completely ignore the escorts and focus all your fire on the governor’s Marauder, since the scenario ends as soon as that ‘Mech goes belly-up.  The setup gives Jason a Piloting of 8 and Gunnery of 5, so don’t worry too much about him doing severe damage. 

It’s odd to think that Jason Tomlinson-Marik would be in contention for the Captain-Generalcy, when Janos had three sons (Duncan, Duggan, and Thomas) in line ahead of mere cousins.

The canonical outcome is a huge hint towards Cranston’s Clan origins.  In essence, he had his troops form a Circle of Equals around himself and Jason, and fought the battle without the others interfering.  I wonder to what extent this scenario influenced FASA’s creation of the Clans and elaboration of their combat rituals a year or two later.  Did Cranston give the governor the honor of single combat because he was a Clanner, or did the writers give the Clans the tradition of single combat because Cranston was shown doing this and they thought it would be neat to build a societal tradition around the practice?  Or was it just a coincidence?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 27 October 2013, 14:38:42
Given how old the scenario book is, i'd say its coincidence.

Looking back on this, without knowing what really going on in their heads we'd never know.  I'd say its possible, the warriors of the Clan Expedition seem to really adapted being in Inner Sphere culture.  Clan warrior would bulk at some things these warriors would be doing for sake of gathering information.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 28 October 2013, 04:55:18
Given how old the scenario book is, i'd say its coincidence.

Looking back on this, without knowing what really going on in their heads we'd never know.  I'd say its possible, the warriors of the Clan Expedition seem to really adapted being in Inner Sphere culture.  Clan warrior would bulk at some things these warriors would be doing for sake of gathering information.

The scenario pack came out in 1986, but the Clans followed not too long afterwards in 1989 (in novels - with the whole Seyla scene in Wolves on the Border).  Blaine was one of the lead authors on the 1991 Wolf Clan sourcebook as well as Cranston Snord's Irregulars, and he may have chosen to have the Clans do their honor dueling by recalling Snord's mano-a-mano in this scenario.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 28 October 2013, 05:51:47
There's an interview with Stackpole that apparently never saw print outside Germany where he explains the beginnings of the Clan concept. I summarized it here:
http://bg.battletech.com/forums/index.php/topic,27619.msg632928.html#msg632928 (http://bg.battletech.com/forums/index.php/topic,27619.msg632928.html#msg632928)

In short, while BattleTech always carried the story seed of Kerensky's army returning, the actual Clan idea and setup was devised by Stackpole with some input from Jordan Weisman in 1988.
A sourcebook from an earlier date couldn't contain deliberate Clan references. Also, consider that dueling and ritualized warfare were as common in the IS as they were among the Clans in the late Succession Wars era.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 28 October 2013, 06:59:45
There's an interview with Stackpole that apparently never saw print outside Germany where he explains the beginnings of the Clan concept. I summarized it here:
http://bg.battletech.com/forums/index.php/topic,27619.msg632928.html#msg632928 (http://bg.battletech.com/forums/index.php/topic,27619.msg632928.html#msg632928)

In short, while BattleTech always carried the story seed of Kerensky's army returning, the actual Clan idea and setup was devised by Stackpole with some input from Jordan Weisman in 1988.
A sourcebook from an earlier date couldn't contain deliberate Clan references. Also, consider that dueling and ritualized warfare were as common in the IS as they were among the Clans in the late Succession Wars era.

Right - I wasn't supposing that Blaine put Clan references in "Cranston Snord's Irregulars," but rather suspecting that when Blaine and the rest got together to flesh out the Clans (and decided that Cranston and Rhonda were Clanners as well), Blaine may have looked back at the "Kidnapping a Marik" scenario and decided that the "one on one combat while others formed a circle and didn't interfere" element should/could be extrapolated into a big thing for the Clans.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 28 October 2013, 12:37:59
----- 1 Month Later -----

Date: May 17, 3018

Location: Kagoshima

Title: Heir to the Dragon

Author: Robert N. Charrette

Type: Novel Chapter (Heir to the Dragon)

Synopsis:  In the abandoned slums of Kuroda’s Desolation quarter, on Kagoshima, Theodore Kurita desperately attempts to evade a team of assassins.  Following a tryst with Kathleen Palmer, he was attacked by men wearing sneaksuits.  He disabled one and appropriated his gear, but the rest of the techno-ninjas are in hot pursuit.  In the midst of his flight, he takes a moment to feel betrayed, recalling that he’d seen the first assassin reflected in Kathleen’s eyes – she’d seen his assailant approaching, but hadn’t warned him.

Theodore is ambushed by a black-clad figure coming out of the sewers.  In the ensuing katana duel, the attacker cuts Theodore on the hip (severing his pouch of flash grenades), then collapses.  Before Theodore can investigate the corpse, the arrival of three more assailants forces him to flee once again.  Turning to face his foes, Theodore defeats them, and is in the process of strangling the last one when he is stopped by Subhash Indrahar, the Director of the Internal Security Forces.  Indrahar reveals that Kathleen and the six attackers were following his orders, serving as a final exam on the eve of Theodore’s graduation from the Wisdom of the Dragon academy.  As Theodore passed the test with flying colors, Subhash invites him to join the Sons of the Dragon, a society dedicated to the preservation of the Combine and the furtherment of its destiny in the reunification of the Inner Sphere.

Theodore thinks for a moment, then accepts – not wanting Subhash or the Sons of the Dragon as enemies.  He questions Subhash about the seventh attacker, but Subhash knows nothing of the one who cut him.

Notes:  To survive, Theodore relies on the teachings of his Special Operations tutor Brian Comerford and Tetsuhara-sensei.  Since Robert Charrette wrote both “Heir to the Dragon” and “Wolves on the Border,” it’s a sure bet that Minobu Tetsuhara had a role in training the Coordinator’s heir. 

Doing the math, this was the night that Kathleen Palmer became pregnant with Franklin Sakamoto, Theodore’s eldest (though illegitimate) son.  Indrahar is truly dedicated to the “preservation of the Combine” – taking steps to ensure that, in the event Theodore dies before having a legitimate heir, there will still be a “Plan B” of Takashi Kurita’s bloodline. 

As with the prelude to “Heir to the Dragon,” this scene is jam packed with Combine culture and intrigue.  Internal tensions between Theodore and Takashi, Subhash taking Theodore’s side, distrust of the ISF, shadowy secret societies, ninja assassins, dynastic manipulations.  And this is before page ten of the novel.  This is why Heir to the Dragon remains one of my favorite BattleTech novels – Robert Charrette infused such a tremendous density of detail into every scene.  The Combine’s politics and lifestyle begin to come alive – rather than just focusing on “man running for his life,” he’s taken the time to begin to flesh out the canvas that serves as the backdrop for Theodore’s coming of age epic.

Interestingly, both Takashi Kurita and Subhash Indrahar are natives of Kagoshima.  Takashi was born in the city of Eto, while Subhash was born in the city of Fujima.  Kagoshima’s a deep interior world, just one jump from Luthien.  One wonders exactly why its economy collapsed to the point that they’d let a quarter of their capital city decay into an abandoned ruin used by the Wisdom of the Dragon cadets as an urban warfare training ground.  They seem a bit far from the front lines to have suffered a massively destructive raid during the 1st or 2nd Succession Wars.  (Though it’s not impossible – both the Lyran Commonwealth and ComStar managed to penetrate to Luthien for raids.)

The ComStar report (by Gillian Sorenson-Hague) on House Kurita labels the “Sons of the Dragon” as an inner circle of fanatical agents and spies personally loyal to him.  Another section describes them as “Subhash Indrahar’s elite assassins.”  It also notes that the group's existence remains unknown by Takashi Kurita.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 28 October 2013, 12:58:04
Notes:  To survive, Theodore relies on the teachings of his Special Operations tutor Brian Comerford and Tetsuhara-sensei.  Since Robert Charrette wrote both “Heir to the Dragon” and “Wolves on the Border,” it’s a sure bet that Minobu Tetsuhara had a role in training the Coordinator’s heir. 
I rather think it was Minoru Tetsuhara, Minobu's father. I recall a mentioning... somewhere... that the elder Tetsuhara was a Sun Zhang teacher, but it's not mentioned anywhere about Minobu. Minoru was also a loyal Kurita samurai, to the point of later refusing Dechan Fraser's gift of Warlord Samsonov's frozen head - he would have nothing to do with the vendetta and considered his son shamed.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 28 October 2013, 19:20:12
Robert N. Charrette was awesome novelist, i hope the newer authors will get chance write something that indepht as this book was.   So much complexity and still balance between universe that use battlemechs and yet so much more.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 29 October 2013, 14:22:23
----- That Same Day -----

Date: May 17, 3018

Location: Kirchbach

Title: Heir to the Dragon

Author: Robert N. Charrette

Type: Novel Chapter (Heir to the Dragon)

Synopsis:  In the back room of Snorri’s Tavern, in the city of New Samos on Kirchbach, five men and two women nervously await the arrival of a co-conspirator.  One of the group wears an ancient uniform jacket of the outlawed Rasalhague Prince’s Guard. 

They discuss whether the final member will even come, and one of them slips and mentions him by name – Hassid Ricol.  The other conspirators panic, but the speaker, a Colonel, expresses confidence that a lostech artifact they’re using will jam any ISF listening devices.  The group begins to argue, but is interrupted by the arrival of Duke Hassid Ricol himself.

The leader introduces himself as Diamond, then designates each conspirator as a different gemstone, finishing by giving Ricol the codename of “Ruby.”  He announces that they are the “jewels in the princely crown of Rasalhague.”  Ricol reviews the conspirators’ plan on a compdeck, but remains noncommittal.  The Colonel makes a veiled threat towards Ricol, who responds in kind, albeit more directly.

Still non-committal, Ricol states that the conspirators’ plans do not conflict with his own, and that he wishes them well – leaving open the possibility that he may assist them should they demonstrate the skill to pull off the next stage of their plan.  He departs, leaving the Colonel still suspicious, but Diamond confident that everything is now in place to move ahead.

Notes:  Hints are dropped as to the conspirators’ identities.  Diamond is referred to at one point as Jarl, and is noted to have had experience as a planetary ruler.  He’s later revealed as Jarl Ottar Sjovold, Governor of the Rasalhague District.  The man in the ancient dress uniform (later referred to by the codename of Opal) is noted for his wealth, and referred to as Jessup Armandu – a successful merchant from Kirchbach.  Given the last name, he may be a relative of Tony Armandu, the Prefect of Rubigen.  The man referred to as Colonel appears to be Marcus Kurita, Warlord of the Rasalhague District.

This marks the first appearance of the Council of Gems.  At this point, they’re a cell of the Free Rasalhague Underground (later known as Tyr).  In later fiction, Ricol leads the group still using the Ruby codename, and uses their connections and resources to further the goals of the Black Dragon society.

This scene provides some fascinating backstory for Ricol, who had earlier appeared in William Keith’s Gray Death Legion novels.  According to Diamond, circa 3018 Ricol has run into political problems at Court on Luthien, his enemies are attempting to block his petition for elevation to the status of Archduke over the five worlds he controls, and the Coordinator withheld DCMS support when those worlds were recently raided by the LCAF. 

From other sources, at this point Ricol controls Rodigo (the ducal seat of House Ricol since 2785), and Chekaar (a desert world – not mapped - possibly in the Rodigo system).  Verthandi falls to the Combine in 3016, but isn’t given to Ricol until 3025.  Looking at the map, other candidates to round out the five include Lovinac, The Edge, New Caledonia, Csesztreg, St. John, Alleghe, and Bruben.  Just going off stellar geography, I’d lean towards Alleghe, St. John and The Edge, plus Chekaar and Rodigo.  Csesztreg seems doubtful, since I don’t think a gaggle of Rasalhagian patriots would be at all kindly disposed towards the ruler of a world where thousands of Rasalhagian dissidents are worked to death. 

Regarding Chekaar – Sarna.net makes a case for it being Kaesong, since the German translation of Decision at Thunder Rift substituted that world for the unmapped Chekaar.  I would tend to doubt this, since Kaesong is a good five jumps away from Ricol’s ducal seat on Rodigo, and is three jumps in from the Lyran border, making it less likely to be raided by LCAF troops.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 30 October 2013, 13:36:55
----- 1 Day Later -----

Date: May 18, 3018

Location: Kagoshima

Title: Heir to the Dragon

Author: Robert N. Charrette

Type: Novel Chapter (Heir to the Dragon)

Synopsis:  Constance Kurita, a novice in the Order of the Five Pillars, awakens to an urgent summons from her great aunt, Florimel Kurita – Keeper of the House Honor.  She proceeds to a small shrine, where a small carved box sits on a pedestal of ivory, surrounded by five candle stands of gold, ivory, steel, teak, and jade – symbolizing the five pillars of the Combine.  As the Lord of the Pillars, Shudocho Oda, lights the candles, they are joined by Florimel, who congratulates her and recognizes her as having attained the rank of Adept in the Order of the Five Pillars. 

Before Constance can recover from her shock at having been so unexpectedly promoted, she is informed that she is also being dismissed from the Order, so that she can begin training as Florimel’s designated successor as Keeper of the House Honor.  Constance accepts, and moves to kneel beside Florimel as a new figure enters the shrine.

Escorted by high-ranking Adepts, the new arrival is a woman wearing an ISF sneaksuit.  She presents Florimel with Theodore Kurita’s belt pouch, which she’d sliced off him when they fought the previous evening.  She admits failure – having cut Theodore in the process of taking his bag – and asks Florimel to dismiss her from the Order.  Florimel rejects the request, saying that it was worth a small cut to learn that the Coordinator’s heir is a strong warrior.  Florimel asks one of the escorting Adepts, named Sharilar, to help the sneaksuited woman prepare for her next mission.

Later that day, over at the Wisdom of the Dragon campus, Theodore Kurita is the first called at the graduation ceremony, indicating that he is at the top of his class.   Tai-sho Zangi, the school’s commandant, hands him his katana and wakizashi, as well as orders promoting him to Sho-sa, but reproaches him for not having done his best.  He is thrilled to have done better than his father, Takashi, who failed to graduate first in his class.  However, his jubilation fades when he realizes that Takashi has chosen not to attend the graduation ceremony.

Once the ceremony concludes, Theodore is approached by fellow student Tomoe Sakade, who invites him to join her in a celebration at the House of Tawamure.  Theodore is taken aback, having found Tomoe to be icy during their time together as students.  Before he can accept, he is summoned to attend his father at the Agate Pavilion.

There, Takashi berates Theodore for having slacked off during his training, and not worked to the best of his ability.  Theodore retorts that he is first in his class, but Takashi dismisses it as an unearned sign of favoritism from Tai-sho Zangi, and has decided to banish the commandant to the outpost world of Brihuega.  He adds that Theodore’s mother Jasmine is also disappointed, then dismisses his son.  On his way out, Theodore is greeted by Subhash Indrahar, but Theodore’s feelings of betrayal prompt him to shake off his mentor and disappear into the crowd.

Later, Constance and Florimel find Theodore alone on a bench in a quiet garden.  Florimel asks about Theodore’s orders, which lie crumpled at his feet.  He ashamedly responses that he’s unhappy with having been assigned a DRG-1N Dragon by his father.  She responds that it is a noble symbol of House Kurita, but that he doesn’t have to fight in it, since he has another option.  She presents him with a technical manual for an ON1-K Orion – the very one piloted by Aleksandr Kerensky – found in an Exodus Fleet junk deposit.  She has had it refitted with imported Marik parts, and now presents it to Theodore as a graduation gift.

To further cheer Theodore up, Constance notes that he will be posted near his future fiancée, and Florimel reminds him that it is his duty to provide heirs for the ruling family.  Theodore responds that he’s had an offer in that department already, and sets off to find Tomoe.

Notes:  Constance’s immediate superior in the Order is Shudocho Devlin Oda.  That’s right…Devlin.  Let the conspiracy theorists tremble!  As long as we’re dropping randomly suggestive names, the name “Sharilar” should be familiar.  This scene is the first appearance of Sharilar Mori – currently an O5P Adept, but soon to be a Kuritan mole within ComStar, and eventually its Primus.  The woman in the sneaksuit is, of course, Tomoe Sakade – Theodore’s future wife.  The “next mission” set upon her by Florimel is to get close to Theodore following his graduation from the academy.

Manipulation is the order of the day in the Kuritan court.  Takashi seeks to humble his son and shame him for perceived lack of effort.  Florimel tries to buck him up by giving him a ‘Mech and an undercover O5P bodyguard (with benefits) at the same time.  About her other gift, it’s intriguing as to how the ‘Mech ended up stripped and in a junk heap out in the Periphery.  Perhaps Aleks had given up on being a MechWarrior and decided to focus on command issues.  However, since the Exodus Fleet ships weren’t thrusting – they just hung at the jump point and recharged in microgravity, so an extra ‘Mech or two wouldn’t have made any difference in terms of fuel consumption.  Florimel refers to it having been jettisoned before the Exodus Fleet left the Inner Sphere, so perhaps it was dumped during the staging process, to make room for more food.  That would be consistent with Aleks at that stage – willing to sacrifice his personal ‘Mech in order to provide more room for food for the crew.  We know from “Betrayal of Ideals” that the Exodus Fleet took the time to camouflage their trash deposits, so it is plausible that it remained undiscovered all this time.

Chris Hartford said that the modeled the structure of “Fall from Grace” on “Heir to the Dragon.”  In that case, the academy graduation scenes stand in stark contrast.  While Rhean Marik’s graduation at the top of her class was a triumph presided over by her father, who revealed her true identity as she received her diploma, Theodore’s top ranking graduation is spat upon by his father.

This scene shows people using optical discs to transfer information.  That was, of course, cutting edge technology in 1988.  More recent BattleTech fiction has shown chip-based data storage.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 31 October 2013, 13:19:01
----- The Following Year -----

Date: 3019

Location: Clinton

Title: A Present from Janos

Author: Blaine Lee Pardoe

Type: Scenario (Cranston Snord’s Irregulars)

Synopsis:  Enraged by the kidnapping of his cousin, Janos plots revenge.  He forms a suicide squad by pulling troops out of military prisons, putting them in ‘Mechs fit for the scrapyard, and then dropping them onto Clinton to wreak vengeance upon Snord’s Irregulars. 

Historically, the Marik force (Carp’s Commandos) was wiped out to a man.  The scenario pits eight Marik meat puppets (average weight 42.5 tons – several have pre-existing damage) against eight Irregulars (average weight 45.6 tons), though the Irregulars’ recon lance only enters on turn five.  The members of Carp’s Commandos are a trifle high-strung, and 1/3 of them will go berserk when fired upon – firing all weapons at the nearest enemy regardless of heat or range, and charging to engage in close combat until destroyed.  The Commandos win if they destroy five or more of the Irregulars, while the Irregulars win if they take down all eight of the Commandos with fewer than five casualties.

Notes:  “Those who fail to learn from history are doomed to repeat it.”  Alas, it appears Janos is a poor student of history, having decided to execute his own version of the Draconis Combine’s Chain Gang raids, with nearly identical results.  Except instead of pumping his troops full of crazy-making battle drugs, he just picked crazy troops to begin with.

According to the HMPro roster, Janos blew 29 million C-bills worth of ‘Mechs on this raid.  One wonders why he sent damaged regular ‘Mechs instead of dispatching a force of crack quad-AC/5 Riflemen with one shot of autocannon ammunition each.  Given how the Marik forces in the Snord’s Irregulars scenario pack are regularly made laughingstocks by the mercenaries, one wonders why Max Liao was the one tarred with the “crazy/stupid” label, when Janos seems to have been bucking for that reputation himself.

Strategy-wise, the Irregulars should try to spread their fire around at first, engaging at long range, to see who flips out and goes loopy.  Those units will quickly overheat and will separate from the attackers' main body.  Once the unstable ones are separated from the herd, they can be ruthlessly culled with concentrated firepower, and then the numerically superior Irregulars can overwhelm the remaining Commandos.

The Commandos should charge in full speed and attempt to engage the Irregulars' command lance as soon as possible.  All of them should, in effect, go berserk and alpha strike as much as possible.  Their goal is to take down as many Irregulars as they can while the Commandos have superior firepower and numbers.  If they can get a few kills from the Command lance, then they can try to make their five once the lighter ones appear.  If a unit goes berserk and starts firing on a nearby Irregular, have non berserk units pile on as well, hoping for a kill.  Don't worry about running out of ammo.  You're dead no matter what happens in this battle, so go out in a blaze of glory.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 01 November 2013, 14:55:42
----- That Same Year -----

Date: June 6, 3019

Location: Hesperus II

Title: Hector

Author: Jason Schmetzer

Type: Short Story (BattleCorps)

Synopsis:  To cap off their three year “cattle raiding” period, Wolf’s Dragoons is taking a crack at the nigh impenetrable Defiance Industries plant on Hesperus II.  MechWarrior Lucas Kenner and technician Kaley Cross look at the towering heights of the Harkspur mountains as they disembark from the WDS Chieftan, ten hours after planetfall.  Kenner has just inherited command of Alpha Regiment, Able Battalion’s first company (Able First), and just broken off a romantic relationship with Cross. 

The two part as Major Yukinov orders Kenner’s company forward.  Dragoon scouts report contact with Lyran forces – the 6th Lyran Guards.  Able First prevails in a heated battle with two Assault companies, but Kenner realizes that the Lyrans can reinforce more easily than he can, and withdraws his company back to the LZ to avoid combat losses.

At the LZ, the ‘Mechs go in for repair while Kenner is greeted by Captain Amy Laskowski of Charlie Battalion.  Checking in at the Mobile HQ, he finds Colonel Jaime Wolf directing the assault.  Beta and Gamma are down and engaged, while Epsilon and the other regiments are holding the orbital lanes.  Major Patrick Chan reports that the Lyran garrison includes the 6th, 15th and 24th Lyran Guards, as well as the Hsien Hotheads.  Later, at the repair gantries, Senior Tech Duvall gives him a repair time estimate for his company and asks about the battlefield conditions.  After a short conversation, Duvall tells Kenner he’s sorry the relationship with Cross didn’t work out.

That evening, Kenner watches as Charlie Batalion returns to the bivouac having suffered 15% losses.  A tersely worded message in his ‘Mech cockpit alerts him that a “Delta drop” is in progress – meaning that Colonel Wolf has ordered all of Delta Regiment to execute an orbital drop.  Momentarily, he sees DropShips hovering over the front lines, with drop cocoons spilling from them.

Notes:  Kenner recalls hearing Zeta’s colonel, Sim Pollock, telling his troops that “It’s time these money-grubbers learned what it means to face Dragoons.”  It appears Pollock is still smarting over his failure to bull through the Lyran lines on Dixie.

Able First is an assault company, including Kenner in a Marauder II, Angel Dumphries in an Atlas, Steven Barrows in an Awesome, Ariana Foster in an Atlas, Austin Lee Jennings in a Marauder, Kerri Tenler in a Grasshopper, Florence Milhaus in a BattleMaster and five others as yet unnamed/undescribed.  The Wolf’s Dragoons sourcebook adds Howard Lorrel in a Zeus, Quarrel Ghanjia in a Stalker, Drew Puller in a Warhammer, Kingsley Mennor in a Warhammer, Brandy Mohammed in an Archer, and Arnold Morrow in a Rifleman.

The story makes the claim that no enemy had ever before damaged the Defiance Industries complex in combat.  This is contradicted by the note in the House Steiner sourcebook that the Draconis Combine managed to destroy one of the BattleMech assembly lines during the 2853 siege of the world, which was only lifted via the intervention of the LCS Invincible.  Again, in 2867, Combine troops dropping directly onto the factories “succeeded in doing considerable damage” to the factories, cutting output by 50% for the next 20 years.

The Elite/Reliable 6th Lyran Guards are known as “the Saucy Sixth,” the Regular/Questionable 15th is “the Glory Boys,” and the Green/Fanatical 24th is “the Slashers.”
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Scotty on 01 November 2013, 15:19:56
Damn, the Able First has got some serious weight of metal in it.  When I read in the summary that they'd prevailed against two Assault companies, I thought I'd read incorrectly, but that makes a lot of sense when you consider the rather invincible reputation that the Dragoons have well earned by this point already.

The Dragoons, like them or not, did have some rather excellent background and writers.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 02 November 2013, 07:58:41
----- 1 Week Later -----

Date: June 14, 3019

Location: Hesperus II

Title: Hector

Author: Jason Schmetzer

Type: Short Story (BattleCorps)

Synopsis:  Eight days into the assault on Hesperus II, four exhausted Dragoon regiments are moving forward to a rally point on the flood plain along the Erewhon River.  The Dragoons are running low on expendables, especially for equipment rated as LosTech in the Inner Sphere.  At Battalion HQ, Kenner receives worse news from Yukinov – the Seventh Kommando special operations unit was hit hard and scattered the previous day, having run afoul of Hansen’s Roughriders. 

The company commanders – Captain John Charleton of the Silver Bears and Captain Lauren Waller argue over tactics, with Waller favoring aggressive tactics that Charleton calls suicide.  Kenner reminds them that Colonel Wolf gave the battalion a mission to punch through the lines of the 6th and 24th Lyran Regulars and rally at the floodplain.  Yukinov agrees that the sheer mountains do a good enough job protecting the battalion’s flanks, and orders the unit to move ahead as planned, without going off to find the Roughriders.

Further down the canyon, Kenner comes upon a pair of Dragoon infantrymen with a grounded Peregrine VTOL – a pair of the surviving Sevens.  They advise him that a two heavy Lyran companies are on the move up ahead – retreating from a battle with Delta Regiment, and advises Kenner and the Able Battalion supply convoy he’s escorting to wait.  The Sevens tell him that they’ve rigged the passes with explosives, so if the Lyran column turns towards them, they’ll be buried.  Though his troops agitate to go after the damaged Lyrans, Kenner is wary of an ambush.

Later that day, the column comes under attack from a Hsien Hotheads raiding force, driving it off after an exchange of fire that leaves ten dead among the support staff.  It leaves them six hours behind schedule.  As repairs begin, Dumphries rips into Kenner, telling him that he doesn’t know how to run Able First Company. 

As repairs continue, technician Kaley Cross arrives with a second supply convoy.  Emotions war inside Kenner as she opens with a compliment, telling him that the regiment thinks he’s been doing a good job as company commander.  Still internally conflicted about how their relationship ended, he brushes her off.

By nightfall, the command staff gathers and celebrates their progress.  The Lyrans and their mercenary auxiliaries have retreated from the Harkspurs and blown the bridges across the Erewhon River.  The plan now is to scavenge supplies from satellite Defiance Industries facilities until they reach the flood plain, then bring the DropShips down there to serve as the hubs of forward operating bases.  The Alpha Regiment commanders express resentment when Wolf announces that Epsilon and Zeta will force the crossing while Alpha and Beta stand down to rest and refit.  He tells them they’ll need to be ready to push through the Myoo Mountains after they cross the river.

After the briefing, Major Yukinov pulls Keller aside and tells him that he’ll have command of the whole battalion on drive down to the plains.  After reviewing the plans for the next day, he retires to his tent and finds Captain Laskowski waiting for him in his bedroll.

He awakens beside her the in the night to receive the news that orders have changed.  Alpha Regiment will be making the river assault, and Able First is to take point once Charlie and Baker battalions secure the far bank.  The sentry also informs Laskowski that her battalion is to move out at first light.  Already awake and unlikely to return to sleep, the two pick up where they left off.

Notes:  The Clan stories, when they mention intimacy, note that coupling is just something the warrior caste does without a lot of emotional baggage.  I wonder if that holds true to the same extent for Freeborns, or if it’s just a Trueborn thing?  Keller certainly seems to have emotions tied into his relationships, but Laskowski appears to be taking the Trueborn approach.  There certainly doesn’t seem to be any stigma placed on relationships between caste (Warrior->Tech, in the case of Keller/Cross) among the Dragoons. 

The Hesperus II campaign marks one of the first major missions for Hansen’s Roughriders on behalf of the Lyran Commonwealth – having joined House Steiner as mercenaries at roughly the same time the Dragoons entered the service of House Marik.  Both got new contracts in the aftermath of Anton’s revolt.  The Hsien Hotheads, on the other hand, have worked for the Lyrans since 3002 on what appears to be a 75-year contract.  Circa 3025, they’re in debt.  According to FM: Mercenaries, they needed high-paying assault contracts to fund their regiment, but only received garrison contracts from the Lyrans.  They bought out their contract with a mysterious influx of money in 3053, disappeared into the Periphery, and then reappeared in 3061 under a Blakist contract on Gibson.

The Dragoons are wary of Lyran ambushes and hidden tunnels/bunkers in the Harkspur mountains, but none materialize.  Other descriptions of Hesperus II note that most invaders take the easiest route – landing in the valley near the main settlement and then charging up the slope of the Myoo Mountains directly toward the factories.  That’s when the artillery emplacements and turrets come into action.  Most likely, since the Dragoons are the first to park further away and push through the Harkspurs, there simply aren’t emplacements (at least not manned ones) in the Harkspurs.  That’ll change once they hit the Myoos, though if they’re coming from an unusual approach, the defenses might not be as thick.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 03 November 2013, 13:56:07
----- 1 Week Later -----

Date: June 22, 3019

Location: Hesperus II

Title: Hector

Author: Jason Schmetzer

Type: Short Story (BattleCorps)

Synopsis:  Six days later, the fighting still rages on the Erewhon floodplain.  As Delta Regiment moved down the flats, they were ambushed by the 15th Lyran Guards and the Hsien Hotheads, delaying the Dragoons while the 6th and 24th Guards get repaired and resupplied at the Defiance Industries complex.  Aware that time is not on the Dragoons’ side, Colonel Wolf has ordered Alpha, Gamma and elements of Epsilon Regiments to attempt an underwater crossing of the Erewhon River. 

The Lyrans aren’t about to just wait for the Dragoons to emerge on the far shore, and underwater pickets engage them on the river bottom as they approach the far shore.  Things get worse as the Dragoons reach the riverbank, as they find a Lyran Guards battalion waiting for them.  Captain Lucas Kenner of Able First company finds himself the senior commander on the far side, with the other senior officers either dead or stuck on the river bottom.

Kenner orders the 26 Dragoon ‘Mechs in his beachhead to head inland towards a narrow valley where they can shelter from the heavy Lyran fire.  Colonel Wolf reports that air support is dealing with a Lyran probe to the north, while Gamma has failed to secure its beachhead, and been forced back across the Erewhon.  As Kenner reaches the valley with 22 ‘Mechs, he sees Epsilon also pulling back, while Delta is only now starting forward.  Jumping his Marauder II straight up for a better vantage, his scanners register two Lyran regiments inbound, and he orders his surviving troops to retreat back across the river.

Back at the Dragoon field repair gantries, Lucas tells technician Kaley Cross that he got his men killed through poor leadership.  Kaley tells him that the fault lies with Gamma and Epsilon for failing to make the river crossing, while Kenner succeeded in carrying out his orders.  Lucas asks Kaley why she’s trying to make him feel better, when she hurt him so much earlier by breaking off their relationship.  Kenner gets more positive reinforcement when he appoints Florence Milhaus to take over Angel Dumphries' slot as lance commander (Angel having died during the river battle).  Milhaus tells him that he’s a fine Dragoon, and echoes Kaley’s comment that the assault’s failure was not his responsibility.

At a post-assault debriefing, Major Chan calls for a renewed assault with the reserve forces.  Captain Laskowski calls for a strict timetable for the jump-off, to ensure that all units come ashore simultaneously.  Wolf concurs, and asks Kenner to serve as his aide at the Mobile HQ in the morning, to share the benefit of his experience on the far shore.

Notes:  During the crossing, Howard Lorrel’s Zeus falls down six times in four minutes, flooding the left arm.  I recall from running the river crossing scenario in The Fall of Terra that an underwater traversal of a wide river is just about suicidal.  The ‘Mechs will get stuck half the time and will fall down very frequently – checking for breaches and flooding every time. 

Interestingly, Kenner notes that the Erewhon River “isn’t like the oceans we trained in.”  We know that the Dragoons spent some time training (with Goliath Scorpion assistance) prior to leaving for the Inner Sphere.  It’s interesting to see that their training included a variety of hostile environment operations, including underwater.  As we’ll see in the Jade Phoenix trilogy, the Jade Falcons on Tukayyid certainly didn’t want to enter the river, and ended up sacrificing several OmniMechs to form a makeshift bridge for a crossing.  (That river was probably substantially narrower and shallower than the Erewhon, however.)

Author Jason Schmetzer has rendered an excellent portrayal of the wheels coming off the vaunted Wolf’s Dragoons.   While the Dragoons had run into tough nuts to crack before – losing a regimental commander on New Delos in 2009 – they’d always prevailed over their Periphery, Capellan, and League foes.  When forced to retreat, it was usually because their allied support forces had failed, leaving the Dragoons monumentally outgunned.  Their mobile style of warfare has allowed them to excel at open field combat and battles of maneuver, but their luck seems to have run out now that they’re facing the Lyrans.  Their “cattle raiding” period has had some major successes, but they’ve started to come up against difficulties when trying to breach heavy Lyran defensive lines – as seen earlier on Dixie.  Speaking of Dixie, I wonder what Zeta’s been up to all this time while the line regiments try to force a crossing.

Of note, it appears that only four of the five regiments are on Hesperus II.  Beta hasn't been mentioned.  My guess is, after what happened with Anton, there's a full regiment stationed on the Dragoon baseworld to safeguard the dependents.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 03 November 2013, 15:12:20
Love the write up, you got handed to Jason for giving us a good gripping story. I hope it comes out in one of the Anthologies soon soo i can have it in the printed form in a nice book where it belongs. ;)

I'm actually amused to be able read a story where Lyrans aren't bad they usually are in combat prior to FedCom formation.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 03 November 2013, 16:04:54
Interestingly, Kenner notes that the Erewhon River “isn’t like the oceans we trained in.”  We know that the Dragoons spent some time training (with Goliath Scorpion assistance) prior to leaving for the Inner Sphere.  It’s interesting to see that their training included a variety of hostile environment operations, including underwater.
It doesn't need to be that. The Dragoons were put on garrison duty on Carver V in 3013, which is noted as an ocean world with islands holding military fortifications. I recall a notion somewhere that this word was positively used for maritime/underwater warfare training. Knowing the Dragoons, my bet would be that they trained in the oceans of Carver V instead of twiddling thumbs there.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: FedSunsBorn on 03 November 2013, 17:15:21
I'm actually amused to be able read a story where Lyrans aren't bad they usually are in combat prior to FedCom formation.

Aye, the Lyrans in this fight for Hesperus seem to actually know what their doing. Ambushes, underwater pickets, diversionary attacks. Definitely not simple wall of steel tactics.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Scotty on 03 November 2013, 17:22:12
While this Battle of Hesperus doesn't exactly come off as a Dragoon victory, I don't think it does anything to taint their sterling reputation, either.

I mean, considering that the Dragoons, a "mere" mercenary unit came significantly closer to actually completing their objectives on their own with limited support when entire House armies had failed a dozen times before over three hundred years speaks volumes to their skill and competence.

Consider the simple sentence: "The Dragoons came closer to crippling the Lyran Commonwealth in five years than the entire Free Worlds League did in three hundred".  That's not a slight, even if they didn't succeed.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Kojak on 03 November 2013, 21:09:03
Aye, the Lyrans in this fight for Hesperus seem to actually know what their doing. Ambushes, underwater pickets, diversionary attacks. Definitely not simple wall of steel tactics.

It should probably be pointed out that institutionally speaking, the LCAF has a lot of history to draw on when it comes to defending Hesperus II: it's already been assaulted a dozen times in the last 250 years, and it's been successfully defended every time, so any Lyran generals tasked with defending it have a long list of successful examples to draw on and learn from.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 03 November 2013, 22:04:10
It doesn't need to be that. The Dragoons were put on garrison duty on Carver V in 3013, which is noted as an ocean world with islands holding military fortifications. I recall a notion somewhere that this word was positively used for maritime/underwater warfare training. Knowing the Dragoons, my bet would be that they trained in the oceans of Carver V instead of twiddling thumbs there.

My thought was that, since the Goliath Scorpions took a role in the training, and Goliath Scorpions are known to have expertise in underwater operations (they do go on to pioneer the Undine BattleArmor, after all), that the training Lucas is referencing was the initial prep back in the Kerensky Cluster.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 03 November 2013, 22:07:08
Love the write up, you got handed to Jason for giving us a good gripping story. I hope it comes out in one of the Anthologies soon soo i can have it in the printed form in a nice book where it belongs. ;)

I'm actually amused to be able read a story where Lyrans aren't bad they usually are in combat prior to FedCom formation.

If I'm not mistaken, they already released all four parts as a standalone ePub/Kindle bundle.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 04 November 2013, 12:46:46
----- 1 Day Later -----

Date: June 23, 3019

Location: Hesperus II

Title: Hector

Author: Jason Schmetzer

Type: Short Story (BattleCorps)

Synopsis:  The following morning, Kenner briefs the command staff as Epsilon Regiment prepares to make another attempt at fording the Erewhon.  Colonel Harold Jones announces that he’s ready to lead the assault, with Gamma and two battalions of Alpha in support, while Beta repairs and Delta engages Lyran forces on the flanks. 

On the tactical displays, Epsilon appears to be moving across the river in good order with heavy artillery support when a swarm of nearly 50 Lyran conventinal fighters appears on the screen, heading towards the floodplain.  As the bandits approach, it becomes clear that they’re on a bombing run, using depth charges.  Kenner orders every Dragoon ‘Mech in range to open fire, then races for his Marauder II.  The Dragoons’ Blue Flight is still two minutes out when the surviving Lyran fighters retreat to friendly airspace.

Despite the unexpected assault, the Dragoons are not out of the fight.  The remaining Epsilon ‘Mechs emerge on the Lyran side of the river as Blue Flight flashes overhead in hot pursuit of the Lyran fighters.  However, many of the ‘Mechs show signs of damage from hull breaches and internal flooding.  Major Arbuthnot reports that he has a beachhead.  Alpha Regiment is next to jump off on the assault, with Gamma forming close behind and Delta behind them. 

However, the assault is again repulsed, and Epsilon Colonel Harry Jones lies dead at the bottom of the river.

Notes:  The unnamed Lyran conventional fighters are probably Raubvogel Aerobombers, 45-tonners which have a thrust of 4/6 and 36 points of armor.  The 3067-era AB-18C has an external TAG unit and four one-ton laser-guided bombs, along with SRMs and a Large Laser.  The more primitive 3019 variant (AB-16?) most likely dispensed with the TAG and added a larger load of depth charges.  Blue Flight should have no trouble catching them with two 10/15 Sparrowhawks and two 10/15 Sholagars, led by two 5/8 Lucifers.

The Wolf’s Dragoons sourcebook notes that Harold Jones’ Epsilon Regiment held a slender scrap of ground on the far bank for only ten minutes before being forced back.  The Dragoon sourcebook account is somewhat different than the events of Hector, stating that Dragoon fighters engaged the Lyran conventional fighters, but were unable to stop many of them from dropping their charges, which were supplemented by swarms of Commonwealth hovercraft and patrol boats.  The Dragoon sourcebook also combines the Alpha-led assault of the 21st and the Epsilon-led one of the 22nd. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 05 November 2013, 12:06:04
----- 2 Days Later -----

Date: June 25, 3019

Location: Hesperus II

Title: Hector

Author: Jason Schmetzer

Type: Short Story (BattleCorps)

Synopsis:  Two days and four assaults later, the Dragoons are still on the floodplains, having lost 1/3 of their troops in the campaign so far.  Present in the Mobile HQ to give his status report to Major Yukinov, Kenner is awed as Natasha Kerensky enters the command center.  Major Chan is in the middle of pitching “one more push” to a visibly exhausted Jaime Wolf when Kerensky interrupts.  She tells the assembled commanders that they have to face the fact that pounding on the Lyran “long wall” isn’t going to work.  Instead, she pitches her company to lead an assault on Tanda’s Crossing, a fording 20 km upstream that doesn’t appear on most maps, and is unlikely to be heavily guarded.  If they can get across, it’s a straight shot to the main gates at the Myoo Mountains.

Abruptly revitalized, Wolf orders the Dragoons into action, with Delta and Epsilon tasked with following the Widows across the ford, while Beta and Zeta keep the Lyrans on the floodplain off balance.  Wolf assigns Kenner’s company to escort the Widows to the ford, in case they run afoul of Hsien Hotheads or Hesperan militia, and then to hold the ford open once the Widows break through.

Notes:  Since Beta’s now been referenced as being onworld, it appears that the Dragoon dependents have been left alone on their baseworld of Sterling, without any line regiments to defend them.  That shows an unusually high level of trust between the Dragoons and Janos.  Or, perhaps the Dragoons are confident that Janos will recall his brother’s fate after betraying the mercenaries.

This is Natasha’s first appearance in fiction since her adoption of the “Black Widow” moniker.  Her blonde hair seen on New Delos has been replaced by her trademark red.  One wonders what Natasha has been doing so far while the line regiments have been trying to push across the river?  Most likely playing cat and mouse with the Hsien Hotheads in the mountains ringing the floodplain.

The lead-in says "two days and four assaults later," but the next datestamp is June 24, not 25.  I guess since the doomed assault in the last scene was on the morning of the 23rd, the remainder of the 23rd was counted as a full day.  [Edit:  Looking at the dates in the accompanying "Tanda's Crossing" scenario, the datestamp on Hector Part 4 must be wrong.  It should be June 26, not 24, making this scene take place on the 25th.]
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 06 November 2013, 13:25:22
----- 1 Day Later -----

Date: June 26, 3019

Location: Hesperus II

Title: Tanda’s Crossing

Author: Jason Schmetzer

Type: Scenario (BattleCorps)

Synopsis:  In this companion scenario to “Hector,” author Jason Schmetzer pits the Black Widow Company’s command lance against a lance of the Hesperus II planetary militia (aka the Hesperus Guards…at least in the Succession Wars board game).  This is a straight up slugfest that only ends when either one side is completely destroyed or disabled, or 15 turns have elapsed – at which point the Hesperus militia will retreat.  If the Hesperus militia troops retreat off the map edge while the Widows are still on the field, the scenario is a draw.

Historically, one Lyran Crusader escaped to raise the alarm, with the Widows in hot pursuit, making the scenario a draw (albeit one that left the Dragoons in control of a critical river crossing).

Notes:  The Widows have an average weight of 66.25 with an average gunnery of 2.25, against the militia’s 66.25 tons and gunnery of 3.75.  With equal weight and numbers, the Widows have a significant edge in skill.  (Notably, either the 4/4 seen in the “Natasha’s Surprise” roster was waaaay off, or losing Joshua really focused her skills, since she’s got a piloting 2, gunnery 1 here.  Per the old-school method of skill advancement...4 kills = 1 skill point...that would imply that she's put down 20 enemy 'Mechs since Anton's revolt.  Given that they've been in combat for three straight years since then, that actually seems a little low.  Going with AToW, it would imply that she just put her extra XP into other skills...macramé, perhaps.)  Since last we saw the Widows on New Delos, Natasha’s added John Hayes’ Griffin to her command lance.  This lance remains intact all the way through the end of the 4th Succession War.

The great gunnery skills won’t help as much as the Widows would like, however, since the maps are covered with woods.  It’ll be hard to actually get a bead on an enemy that doesn’t want to engage with all those trees, so most of the fighting will probably take place at close range.

One of the scenario-specific win conditions is to disable an enemy ‘Mech by reducing its walk MP to less than 2 per turn by damage.  The best way to do that is by kicking to remove the legs (or at least mess up the actuators).  For the Dragoons, your goal should be to close with the Lyrans as quickly as possible and then kick their legs into immobility.  Keep in mind, though, that as soon as two of the defenders are down or destroyed, the other two can flee, costing you the win even if it’s before turn 15.  If you’re going for the win, try to use the tree cover to maneuver between the Lyrans and their home map edge, so you have a better chance of keeping them from getting away.

For the Lyrans, your best bet is to swarm Natasha right away and see if you can put her down with a four-to-one assault.  She’s the main source of the skill imbalance between the two sides, so she should be a prime target.  If things start turning against you, fall back to your home edge and make a final stand.  Once the “retreat” conditions are met, your survivors can just step off and cost the Dragoons their victory.

The Lyran line-up is a Griffin, Thunderbolt, Crusader and Zeus.  It seems odd to me that the Hesperus militia would include a Tharkad-built Crusader or Sudeten-built Thunderbolt, since Defiance doesn’t manufacture those models.  One would assume that the Hesperus militia would be chock full of factory-fresh Archer, Banshee and Atlas designs to complement the locally made Zeus and Griffin
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 07 November 2013, 10:17:55
----- Later That Same Day -----

Date: June 26, 3019

Location: Hesperus II

Title: Hector

Author: Jason Schmetzer

Type: Short Story (BattleCorps)

Synopsis:  At Tanda’s Crossing, the Black Widows tear through the Lyran lance guarding the ford and charge onto the far shore.  Kenner is left with his company to hold the crossing while the line regiments move up.  The Special Recon Group is the first across, sent to scout the southern approaches.  45 minutes later, a scout returns with dire news – Hansen’s Roughriders are in the area and may have cut off the Black Widow Company. 

Before Kenner can go to the rescue, Lyran forces rise out of the river and assault his position.  Able First destroys most of them, and let the surviving pair go, since they’re heading right for Delta Regiment.  After the engagement, Attack Lance commander Jennings advocates for sending someone to warn the Widows.  Kenner rejects the suggestion, pointing out that nothing in their Assault company is fast enough to catch up to the lighter Widows.

A second Lyran assault comes an hour later.  Kenner tells his troops to charge, throwing the Lyrans back long enough for Delta Regiment to arrive.  The Lyrans rally for a counterattack, but Able First holds at the cost of a lance of Assault ‘Mechs, allowing Delta and Epsilon regiments to cross the river without opposition.  Kenner tells his company officers that the line regments can pin down the Lyran garrison while the independent companies make a run at the factories.

Kenner's shot up company gets assistance from a technical crew headed by Kaley Foster later that day.  Stressed, Kenner snaps at her when she again compliments his command ability.  This time, the brush-off seems to take.  As she stalks off and returns to her work, Kenner gets an update from the field. Beta and Gamma are moving north, but the Black Widows have been engaged by Hansen's Roughriders. 

When Colonel Wolf arrives at the head of Beta Regiment, he reports that the Widows were, at last report, within ten kilometers of the factories.  However, within minutes, the ten surviving Black Widows reappear at the ford, looking substantially worse for wear.  Natasha reports that the situation on the far side of the river is untenable.  They'd gotten within sight of the factories before being driven back by the Roughriders.  The 24th Lyran Guards have linked up with the 6th, and are in the process of flanking Delta Regiment.  The Hsien Hotheads are executing slashing raids as well.  Natasha tells Jaime "It can't be done."

Jaime orders Natasha to withdraw and make for the DropShips.  He orders his aide William Cameron to signal Carmody to prepare the DropShips for lift.  As he sees to extracting the line regiments from the Lyran meat grinder, he orders Kenner to hold the ford at all costs until all the line regiments are back across.

Notes:  I think a day or two got lost somewhere in the timeline of the assault.  The datestamp on this scene is June 24.  However, the datestamp at the start of part 3 was June 22, and the text indicated that the failed Alpha assault on the 22nd was followed by an Epsilon assault the following morning (23rd) and two days and four assaults after that, which would bring the date to the 25th.  The Wolf’s Dragoons sourcebook doesn’t list specific dates, but it indicates that Natasha’s troops moved out on the evening of one day and launched their attack early the following morning, which would make it the 26th, rather than the 24th given in the datestamp at the opening of Part 4.  This corresponds perfectly with Jason Schmetzer’s “Tanda’s Crossing” scenario, which is dated June 26th, and covers the Widows’ triumph at the ford.

The second Lyran assault is somewhat surprising, coming in the form of Lyran assault ‘Mechs rising out of the river to attack Able First.  Surprising because the area of the ford is only shoulder high to a Light ‘Mech, and waist deep on an Assault.  How did the Lyrans manage to sneak up on Able First?  Were they crawling along the river bottom to avoid detection?  What happened to Able First’s magres scanners?

The Wolf's Dragoons sourcebook gives the impression that the battle was decided somewhat differently - with the Roughriders' forced march succeeding in blunting the Dragoon advance long enough for Lyran lines to stabilize.  According to the sourcebook, by this point, the Dragoons had suffered 50% casualties, and Jaime judged that they'd never get through entrenched Lyran forces in the Myoo Mountains.

Based on Kaley Cross' reaction to Kenner's rejection, it's possible that there is some lingering caste-based tension within the Dragoons.  She icily responds that he's the MechWarrior and she's the tech, whose only job is to fix what he breaks. 

Kenner's worry about becoming dispossessed seems strange.  The Dragoons have factories on Hephestaeus station, a nearly exclusive contract with GM/Blackwell, and the option of making supply runs back to Clan space.  Jaime tells Kenner that his losses will be made good, but Kenner should have expected that.  Becoming dispossessed shouldn't be an issue for any Dragoon.  (Which brings us back to poor Bobby Hunnell, who blew himself up rather than lose his fifth generation hand-me-down Griffin.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 08 November 2013, 14:47:44
----- 1 Day Later -----

Date: June 27, 3019

Location: Hesperus II

Title: Hector

Author: Jason Schmetzer

Type: Short Story (BattleCorps)

Synopsis:  Back on the Erewhon River Floodplains, Kenner commands the Dragoons’ rear guard, holding back the Lyrans while the rest of the mercenary forces board the ships.  During the withdrawal, the Assault ‘Mechs of Able First handily repulsed lighter Lyran units, but now that they’ve stabilized their position on the plains to load the DropShips, the Heavy and Assault Lyran units are approaching in force, with the Hsien Hotheads launching constant high-speed probes.

When the call comes for Alpha to withdraw and board the ships, Kenner resolves to be the last man aboard.  His command lance holds with them, and they begin withdrawing the last kilometer together.  A Zeus breaks past and tears off the right arm of Kenner’s Marauder II and knocks him out.  He awakens to see Major Yukinov’s Archer standing in the bay door of the last DropShips firing missiles at the oncoming Lyran horde and yelling at him to get aboard.  He rights his ‘Mech and stumbles past Yukinov and onto the ship, which immediately boosts for orbit.

Notes:  Kenner has Kai Allard-Liao levels of self doubt.  He’s absolutely sure that he’ll be cashiered for cowardice for having had to retreat.  He apparently hasn’t noticed that all of the other surviving Dragoons also retreated.  A look at the roster in the Wolf’s Dragoons sourcebook shows that Kenner’s Able First company remains largely intact until Misery, at which point it was wiped out.

Historically, the Dragoons marked up Hesperus II as one of their rare defeats, albeit one that impressed Archon Katrina Steiner enough to extend an offer of employment to them.  The Dragoons accepted, but took a hiatus first – returning to the Clan homeworlds for their second supply run to get fresh second-line SLDF equipment from the Brian Caches and replenishing their ranks with more freeborn Clan warriors.

[Update:  While Michi Noketsuna's Field Manual: Mercenaries report claims that the Dragoons went all the way back to the Clan Homeworlds for resupply, Natasha Kerensky's sworn testimony to the Clan Grand Council in Blood Legacy was that the Dragoons went to a Deep Periphery rendezvous with Khan Kerlin Ward.  Herb has confirmed Natasha's version of events, putting Wolfnet Director Noketsuna's account into the category of intentional disinformation.]

There absolutely had to be a command circuit set up, just hanging in space waiting for the Dragoons, since they departed in July and returned in late 3019.  There’s no way they could make a round trip journey in six months over a distance that took the Exodus fleet 21 months to do in one direction without a pony express of JumpShips.  And yet, what would be the logistical requirements for such a command circuit?  Were Clan Wolf naval stars strung out between the Kerensky Cluster and the Inner Sphere for 15 years, just in case?  Or was the deal that the ships would form a command circuit once every ten years and maintain it for X months, just in case?  (Since the first supply run was in 3009 and the second was in 3019, that chronology would seem to be the most rational.) 

I wonder what happened to any Deep Periphery bandits unlucky enough to come across the waiting ships?  (In the Jade Phoenix Trilogy, Aidan’s technician tells him that he was taken as a bondsman from the Periphery, indicating that the Watch, at least, was active in monitoring the Inner Sphere and snagging the occasional captive.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 08 November 2013, 15:01:56
I find it hard to believe that the Dragoon resupply runs were made by the entirety of the Dragoons. A handful of cargo DropShips would do the job nicely, because all they truly needed were spare parts and replacement 'Mechs.

The mere fact that the complete Dragoons unit vanished doesn't mean the complete Dragoons went all the way back to the next periphery supply cache (much less the homeworlds - I guess there was only a HPG link).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Scotty on 08 November 2013, 15:34:38
I've said it before, and in the last dozen posts at least twice.

The Dragoons' action on Hesperus II is one of the most impressive feats they ever accomplished, second only to Misery and their single-handed butchery of the cream of the Combine's crop.

To this point, entire armies of House troops from multiple houses over three hundred years of combat have failed to do half as much as the single command of the Dragoons did.  Shall we recap?

2787, First Succession War.  The Draconis Combine succeeds in destroying the orbital shipyards, but is unable to scratch the factories and production on the ground.  They are handily repulsed early in the next year.

2788, First Succession War.  The Federated Suns attempts a fast raid, but is detected and defeated without even coming within sight of the production lines.

2789, First Succession War.  Naval battle started by the Free Worlds League.  Several warships are destroyed, ground combat never engaged.

2830s.  Draconis Combine attempts a raid that is repulsed much the same way the Davion raid in 2788 was repulsed.

2837, Second Succession War.  Draconis Combine forces attack in the brief window where experienced units have been withdrawn to assault the Free Worlds League.  Despite their inexperience, the defenders push back the invaders without the production lines suffering damage with 'Mechs straight off the lines.  Up until this point, this is as close as anyone got to actually damaging the facility.

2853, Second Succession War.  Spurred by the death of their coordinator, the Draconis Combine launches the largest assault ever against the factory world.  They succeed in destroying one production line.  It is back in service within a year.  Notable that this is the last naval action featuring Warships in the Inner Sphere until the Clan Invasion.  Also breaks the record for "most damage done to Hesperus II".

2957, Third Succession War.  In one of the very largest battles of the 3SW, multiple Combine regiments drop literally on top of the production lines in a suicide attack that succeeds in inflicting major damage.  Let's put that into perspective.  The only way that had successfully and seriously hampered production in two hundred years of conflict was the suicide mission of over two hundred 'Mechs.  Let that sink in a bit.

2997, Third Succession War.  Free Worlds League units stage a minor raid on a non-production supply depot on the planet.  They still lose.

Within the next three years, the FWL tries again.  It is repulsed again, though barely.

3000, Third Succession War.  The Draconis Combine drops three more regiments on the planet.  This time, it doesn't work, and the attack is repulsed like all others.

That's the last attack until the Dragoons.  By their lonesome, that single mercenary command, storied though it may be, accomplished more to disrupt Hesperus II's production than all but what may be the largest suicide mission ever carried out prior to the Jihad, and maybe even then.

The fact that the Dragoons then successfully extracted themselves from the planet, escaped the system, and in the process nearly destroyed three Veteran regiments of the Archon's finest, and two of the better non-Dragoon mercenary outfits in the Sphere at that time, that says a lot.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 08 November 2013, 22:54:10
I find it hard to believe that the Dragoon resupply runs were made by the entirety of the Dragoons. A handful of cargo DropShips would do the job nicely, because all they truly needed were spare parts and replacement 'Mechs.

The mere fact that the complete Dragoons unit vanished doesn't mean the complete Dragoons went all the way back to the next periphery supply cache (much less the homeworlds - I guess there was only a HPG link).

I've been scouring the sourcebooks and novels for data on the 3019 supply run, and here's what I've found:

According to Natasha's testimony before the Clan Grand Council in the Blood of Kerensky trilogy, the Dragoons never went all the way back to the Clan homeworlds.  "In 3009, we returned to make our report at the rendezvous point preselected by the Khan."  They also sent a small party back to the rendezvous in 3015 to report on the death of Joshua Wolf and file reports on House Liao and House Marik.  Thy made a final supply run in 3019, and were met by Khan Kerlin Ward in person. 

Some of the Dragoons stayed on their baseworld of Sterling to run out the Marik contract, while other regiments disappeared for six months.

The math on this still mystifies me.  If the Dragoons left Marik space in mid-3019 and returned in late 3019, that implies a three month trip each way.  That's 26 weeks, and since it takes one week, on average, to recharge, that works out to a destination no more than 13 jumps.  Since their galactic "y" position in mid-3019 was approximately 0, 13 jumps would take them to a point no more than 390 light years from Terra.  That's still within the borders of the Inner Sphere.

This again argues that the Dragoons had a permanent command circuit of JumpShips set up as a contingency, though how the crews managed to avoid going space happy on a 15 year "if needed" mission, I dunno.  This also argues that there was a chain of HPG relays all the way from the rendezvous point to the Kerensky Cluster by this point, since they filed reports from the rendezvous point, it argues for orders and info either being couriered or relayed by HPG.  Khan Kerlin Ward's physical presence at the rendezvous point (along with the latest prototypes of Clan weapons and OmniMech blueprints) suggests that the command circuit extended all the way back to the Kerensky Cluster, since an absence of a year or two (going jump-recharge-jump) by the ilKhan would have been noticed.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 08 November 2013, 23:55:09
Well, Paul just shot down the "permanent command circuit" theory.  That means that the next best rationalization would be that the Clans formed Command Circuits at ten year intervals to the rendezvous point. 

There's conflicting info between Natasha's testimony in Blood of Kerensky and the account in Mercenary's Handbook: 3055, which states that "During the Dragoons' final visit to the Wolf Clan in 3019, Colonel Jaime Wolf spent most of his time in seclusion.  He attended many councils in the company of the aging Khan Kerlin Ward, as well as long private sessions with the Khan and his closest advisors, including Kerlin's chosen successor, Ulric Kerensky.  Khan Ward noted that the Crusaders continued to gain strength in the Grand Council, and that Wolf's reports were actualy fueling invasion fever.  Ward arranged for new 'Mechs and equipment for the Dragoons for the last time and also provided more warriors, though none Bloodnamed.  During one private session, Ward told Jaime Wolf of his fears that the Crusaders would prevail, staring a bloody war of conquest to crush the Inner Sphere.  When Wolf left the Clans in early 3020, he carried with him a packet that included advanced technical data, Clan operational reports, and old Star League records that revealed the location of undiscovered factories and caches of equipment on the Davion world of Outreach."

Granted, Mercenaries Handbook:3055 is somewhat suspect as a sourcebook, since it contradicts established canon in many respects.  (On p. 30 there's a February 28 3015 transcript of communications between Jaime and Anton about the hostages, nearly a week before the current chronology has them being taken, and contradicting Anton's complaint that there was no response to his ultimatum.)  FM:Mercenaries lists 23 JumpShips and 82 DropShips on the Dragoon TO&E.  We don't know the classes (and at least one is that funky looking thing from "The Spider and the Wolf"), but the ratio of 3.57 DropShips per JumpShip would imply that they're big - split between Star Lord and Invader.  If a few Monoliths are in there as well, that would imply some extra JumpShip capacity beyond what's needed just to move the Regiments around.  These extras may have formed the basis of a covert command circuit tasked with getting the Dragoons out of the Inner Sphere in a hurry if needed.  That could have allowed them to get to the rendezvous and back in the timeframes indicated.  The extra Jumpers could also have been utilized making supply runs to Blackwell/GM.

Field Manual: Mercenaries would seem to confirm, however, that the Dragoons went all the way back to the Kerensky Cluster.  "In 3019, Jaime Wolf invoked the rest and refit clause in the Dragoons' contract to make the unit's second now-infamous supply run to Clan space."

So the Dragoons circuit got them to the rendezvous, while the temporary Clan circuit got them to the Kerensky cluster and back from the rendezvous?  (The accounts can be reconciled with Natasha's testimony if Ward traveled down the circuit to meet the Dragoons at the rendezvous point, then traveled back to Strana Mechty with them, doing the private consultations with Jaime and Natasha en route).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 09 November 2013, 03:02:47
Herb has clarified that the Dragoons never went all the way back to Clan space, but met at an intermediate point in the Deep Periphery. 

So Natasha's testimony in Blood of Kerensky is the true account, while Field Manual: Mercenaries and Mercenaries' Handbook: 3055 are in error on this point.  Mercenaries' Handbook is presented as an informational MercNet pamphlet given to newcomers to Outreach.  The in-universe author of FM: Mercenaries, WolfNet's Michi Noketsuna, probably was the author of the Dragoon section of the Handbook as well.  I would surmise that Noketsuna falsified the story of the supply run to conceal the fact that the meeting actually took place at an intermediate location the Deep Periphery, probably to protect the secret of the site's existence should the Dragoons ever want to use it again.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 09 November 2013, 04:08:35
Some additional thoughts:
1. You don't have to have a permanent command circuit in place. I'd set one up if a supply run is on the horizon. Three or four months advance preparation should nicely do the trick.
2. The Clans dearly love Lithium-Fusion Batteries, which IS agencies including ComStar wouldn't recognize if you bashed them over the head with them. At least in the priphery they may have employed LFB-equipped JumpShips or even their WarShips.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 09 November 2013, 04:34:42
Some additional thoughts:
1. You don't have to have a permanent command circuit in place. I'd set one up if a supply run is on the horizon. Three or four months advance preparation should nicely do the trick.
2. The Clans dearly love Lithium-Fusion Batteries, which IS agencies including ComStar wouldn't recognize if you bashed them over the head with them. At least in the priphery they may have employed LFB-equipped JumpShips or even their WarShips.

I agree on both points, albeit with caveats. 

If the Dragoons had pre-planned supply runs for 3009 and 3019, then it would make sense for the Dragoons to have pre-positioned JumpShips for a quick run to the rendezvous, and for the Clans to have done the same from Strana Mechty.  Nothing's ever been said to indicate that the supply runs were pre-scheduled, but given the logistical requirements to support them, we pretty much have to assume that there were supply missions scheduled for 3009, 3019, and a return trip for 3029, which would fit the 25-year mission parameters outlined under the Dragoon Compromise.

There was that one additional trip in 3015 where the Dragoons just reported, but didn't get any supplies.  The ability to report from that rendezvous point implies that the Clan IntelSer had constructed HPG relays all the way to the rendezvous point, or that they had a courier ship waiting there.  The use of HPGs to communicate in near real-time back to the Kerensky Cluster from hundreds of light years down the Exodus Road around 2900 (Half of a Warrior) implies that the Clans were strategically seeding HPG relays around the Deep Periphery throughout the Golden Century.  There seems to have been only one chain going to the Inner Sphere, though, since it was largely destroyed during the Wars of Reaving.

Lithium-Fusion batteries do give a short-term speed boost and greater tactical flexibility, but in general usage don't give you much additional speed without significant risk.  You can't recharge both the L-F battery and the main drive at the same time from the same source.  Most L-F equipped ships might do a double-jump, then spend a double session at the next jump point recharging first the drive, then the battery.  Kerensky's pursuit team took risks by recharging the drive from the jump sail while recharging the batteries from the fusion engine when they were trying to head the Prinz Eugen off at the pass, while the mutineers were doing the jump-jump-recharge-recharge sequence outlined above.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 09 November 2013, 11:57:01
----- 1 Month Later -----

Date: July 29, 3019

Location: Radstadt

Title: Heir to the Dragon

Author: Robert N. Charrette

Type: Novel (Heir to the Dragon)

Synopsis:  The Council of Gems gathers once again to plot against House Kurita.  Their venue, this time, is the Lotus Theatre, in the shadow of the ISF prison complex known as the Black Tower, in the city of Munich on Radstadt.

Bickering ensues almost immediately between “The Colonel” (possibly Marcus Kurita), Opal (Jessup Armandu), and Diamond (Ottar Sjovold).  Ruby (Duke Hassid Ricol) is a no-show.  Diamond announces that final negotiations for the wedding of Theodore Kurita and Anastasi Sjovold are complete, and the wedding is scheduled to be held on the planet of Rasalhague in two months.

The Council of Gems plans to use the event to assassinate Coordinator Takashi Kurita using a sleeper agent inside the entourage of Tai-sho Vladimir “Ivan” Sorenson.  Opal offers financing to send priority messages through ComStar to finalize the plot’s details.  The Colonel inquires about Theodore, and how he’ll react to Takashi’s death.  Diamond replies that Theodore’s estrangement from Takashi is seen as a positive thing by the Rasalhagian people.  Diamond expects that Theodore will welcome Takashi’s death and be willing to reward the conspirators for their role in his advancement.

The conspirators intend to stay in Theodore’s good graces until Anastasi has his child, then frame him for Takashi’s murder and depose him, leaving his half-Rasalhagian heir on the throne and putting the Rasalhague District one step closer to independence.

Notes:  The Council of Gems, as presented in Heir to the Dragon, comes off as clueless, divided, and impotent.  Which, to be fair, is an accurate description of most Rasalhagian underground cells.  I was particularly intrigued by Opal’s offer to subsidize ComStar message traffic to arrange the conspiracy.  If they’re committing the planning of the plot to the HPG network, it’s a sure bet that ComStar will know about the plot in advance.  It speaks to the level of trust ComStar has built up that nobody even thinks twice about committing critically sensitive data to the HPG.

Statements made in this chapter again call into question the true identity of “The Colonel.”  Marcus is implicated in the plot later, but pardoned and made head of the Otomo under a “Keep your friends close and your enemies closer,” philosophy.  However, the Colonel’s statement “We don’t need another Kurita tyrant,” would be strange for Marcus Kurita to utter.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Decoy on 09 November 2013, 19:06:52
Marcus Kurita was made head of the Otomo. The Genyosha wasn't formed yet.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 09 November 2013, 22:00:58
Marcus Kurita was made head of the Otomo. The Genyosha wasn't formed yet.

Thanks.  Fixed.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 10 November 2013, 10:59:15
----- 1 Month Later -----

Date: August 20, 3019

Location: Salem

Title: Desk Jockeys

Author: Joel Bancroft-Connors

Type: Sourcebook Fiction (Hexpack Promotion 1)

Synopsis:  Captain Max Masterson is the CO of the Fire Masters mercenary company.  While their employers’ regular troops tie down the planetary garrison - a Davion-contracted mercenary battalion (Harlock’s Warriors) - on the other side of the planet, the Fire Masters plan to attack the General Motors factory, overwhelm its corporate security company, and make off with some easy loot.  Wilkins, the XO, is paranoid of a trap, but Masterson dismisses his misgivings as excessively cautious.

At the GM complex, the security company scrambles.  Among their members are Jake, Carl, Sam, and Gus - gunners in some of the factory’s heavy turrets.  As the lead element of the Fire Masters comes into sight, the turrets concentrate fire and vaporize Wilkins’ Phoenix Hawk.  Masterson orders his remaining troops to engage the turrets, while the gunners call their mechanized infantry auxiliaries and artillery into play.

Minutes later, Masterson’s Marauder is crippled and sprawled in the street, and the shattered remnants of the Fire Masters are fleeing the battle site, trying to get out of the range of the defending artillery.  Jake whoops with victory, calling out “Score one for the desk jockeys!”

Notes:  Interestingly, the House Davion sourcebook, with an in-universe date of 3028, refers to the GM factory on Salem as “new,” despite it being at least a decade old by then.  I suppose compared to the centuries-old factories on other worlds, a decade does seem pretty young.  (The publication date of the House Davion sourcebook is a point of speculation.  At times, it makes references to 3026 as a time in the future, implying a 3025 publication date like the rest of the House sourcebooks.  However, two citations from the ComStar author are dated 3028.  My guess is that the book was prepared for publication in 3025, but held back from release until 3028 at some point prior to the Steiner-Davion wedding on Terra, without updating the sections written from a 3025 point-of-reference.)

The House Davion sourcebook doesn’t state what the Salem factory makes in 3025, but Objective Raids lists its output as primarily Wheeled APCs and internal combustion engines for APCs, Pegasus hovercraft, and Partisan tanks.  The Salem plant grows massively during the Jihad, expanding its product lines to make main battle tanks, all manner of APCs, WiGEs and Battle Armor, according to Objectives: Federated Suns

Circa 3025, Harlock’s Warriors are a Medium-weight Regular regiment with a contract running through July 3026.  Their FM: Mercs (Revised) entry notes that by 3020, the Warriors had full armor and infantry support, and specialized in gladiatorial-style combat. 

The identity of the Fire Masters’ employer is never stated, but given its location, the odds are that they have a contract with the Capellan Confederation.  This is a fairly deep raid into the Federated Suns, striking across the border into the Crucis March, rather than just hitting the Capellan March.  The distance from the Capellan border might explain why the Fire Masters appear to have received no Maskirovka intel support.  One would think that any facility being raided would have had at least some groundwork done by intel assets onworld.  The Fire Masters knew how many armored vehicles and infantry were in the corporate security detachment, so why were the mercenaries caught by surprise by the gun turrets.  Those should have been visible from casual observation by whatever team ascertained the quantity of mobile defenders.  Chalk one more instance up of the Mad Max-era Maskirovka being utterly gormless.  When did Alex Mallory/Alexi Malenkov infiltrate the Mask, anyways?

Despite the apparent failure of the raid, it may have served the purpose of a dry run for McCarron's Armored Cavalry's "Long March" campaign in 3022-3023.  In 3019, Davion mercenaries were hitting the Confederation hard, striking St. Ives with Tristram's Terrorists and Kingston's Commandos, so this may have been a quickly planned retaliatory strike.  The House Liao sourcebook notes that McCarron's raids were aided by timely information from local agents of the Maskirovka.  Perhaps the failure of the Fire Masters' raid on Salem brought home the need for close Maskirovka coordination in support of deep raids.

This story is attached to Hexpack Promotion 1, which provided guidance for including turrets (using the new construction rules) in BattleTech play.  I’ve had a fondness for turrets ever since reading the ruleset in McCarron’s Armored Cavalry, which featured a fiendish lineup of heavy turrets including:  The Mosquito Tower (10 AC/2s); the Archery Artillery Bunker (7 Long Toms); the Primary Missile Hell (9 LRM-20s), and my favorite, the 'Mech Trap (a pit with a concealed cover – ‘Mechs could fall in and either land on mines, be cooked by a ring of flamers, or have infantry dropping 100-point AeroTech bombs down a chute on them).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 11 November 2013, 11:12:57
----- 1 Month Later -----

Date: September 20, 3019

Location: Rasalhague

Title: Heir to the Dragon

Author: Robert N. Charrette

Type: Novel (Heir to the Dragon)

Synopsis:  Theodore Kurita disembarks the DropShip DCS Mukade at the helm of his Orion at the Draconis Military Starport on Rasalhague.  He is met at the hangar by his XO, Tai-i Tomoe Sakade.  Theodore’s Orion has been repainted to exactly resemble how it looked when Aleksandr Kerensky was at its controls, albeit with a Combine insignia in place of the Star League one.  He’s given it the callsign “Revenant.”

Theodore and Tomoe embrace passionately, and he tells her that his arranged marriage to Anastasi Sjovold is purely political for the production of an heir.  He sees it as giri, and is honor bound as a samurai to carry out his duty, despite his feelings for Tomoe.  She tells him that once he is married, she will have to sever their relationship.  She will not be his concubine.

After a session of lovemaking, Tomoe updates Theodore on wedding logistics.  His mother and the rest of the royal court are inbound and will land in one hour, while Takashi has been delayed and will be executing a high-gee burn in-system to arrive on time.

Tomoe refuses to go with Theodore to greet his mother, noting that too many people already think she earned her rank and position on her back.  She complains that Tourneville, a member of Theodore’s command lance, demeans her at any opportunity, and is obviously a spy working for Takashi to keep tabs on his heir.  Theodore stalks off alone, and Tomoe turns to her duties as XO, damning the requirements of duty.

Notes:  There’s just a wee bit of “pot calling the kettle black,” as Tomoe complains about Tourneville being a spy sent by Takashi to keep tabs on Theodore, when she’s a spy sent by the Order of the Five Pillars to keep tabs on Theodore.  (Just as Kathleen Palmer was a spy sent by Subhash Indrahar to keep tabs on Theodore and bear him an illegitimate heir…just in case.)  It must be hard for Theodore to truly trust anyone, when nearly every person he meets is seeking to use him for his own ends.  It’s a game in which he’s the prize, and he barely seems to know he’s playing…yet.

It’s interesting that Theodore should try to so closely emulate Aleksandr Kerensky, down to the exact shade of olive green for the paint job on his ‘Mech.  At the time, the Kurita clan wanted less than nothing to do with Kerensky and the rest of the Star League.  However, there are some interesting parallels.  Aleksandr had a wife and children in secret, just as Theodore is going to have with Tomoe.  Like Aleks, Theodore feels pressured to follow a martial tradition and uphold the family honor, despite his personal proclivities.  Aleks would have preferred to study social science at Tharkad University, but was pressured into switching to the Nagelring and becoming a military man, like his illustrious ancestor, Katyusha. 

Florimel Kurita told Theodore that they’d found the husk of Kerensky’s Orion adrift, and refitted it to its original specs using equipment imported from the Free Worlds League.  Despite Theodore’s exhaustive research into the paint hue, he appears to have missed the fact that he’s actually running a machine very unlike that which Kerensky rode.  Per Record Sheets 3050 (Upgrade) Inner Sphere – Unabridged, Kerensky’s personal Orion packed a Gauss Rifle, a Snub-Nose PPC, an SRM-4 with an Artemis IV Fire Control System, CASE and Ferro-Fibrous armor.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Scotty on 11 November 2013, 14:31:15
I think the armament for Kerensky's Orion might severely post-date this novel.  Indeed, the concept of a Snub-Nose PPC may very well do the same.  It's also possible that General Kerensky piloted his Orion in multiple configurations over his long career.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 11 November 2013, 19:54:10
I think the armament for Kerensky's Orion might severely post-date this novel.  Indeed, the concept of a Snub-Nose PPC may very well do the same.  It's also possible that General Kerensky piloted his Orion in multiple configurations over his long career.

Of course Charrette intended it to be a stock ON1-K.  However, one of the things I'm interested in exploring in these reviews is how the various elements of BattleTech, written decades apart, mesh together.  Sometimes the unintentional overlaps can provide interesting fodder for discussion and speculation.

And you're right - I believe the story set on Paris references him using an autocannon rather than a Gauss Rifle.  So the Orion - Kerensky was probably an upgrade he ordered after becoming the head of the SLDF.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: FedSunsBorn on 11 November 2013, 20:44:02
Maybe the turrets on Salem got upgraded only recently and the local Mask operatives lacked the time to get that info back to where it would catch up with the attacking Cappie Mercs?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 11 November 2013, 21:13:03
Maybe the turrets on Salem got upgraded only recently and the local Mask operatives lacked the time to get that info back to where it would catch up with the attacking Cappie Mercs?

Perhaps, though from the reference in the Davion sourcebook to the Salem plant being "new" circa 3025, the whole factory should be considered recently constructed in 3019.  If the Mask had been doing a competent job, the latest intel should have been transmitted up to the incoming DropShips as soon as they arrived in-system.  The fact that the local Mask cell either missed the existence of the turrets, or failed to communicate this info to the raiders either says that they had poor procedures, were incompetent, or had been busted and replaced by MIIO/DMI and were providing false data.

Getting bad intel from employers is a common complaint from mercenaries in the BattleTech universe, so perhaps the Mask just didn't prioritize getting the Fire Masters the most recent or most complete reports.  This is a mistake they did not repeat with McCarron's Armored Cavalry.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 12 November 2013, 13:19:39
----- 2 Days Later -----

Date: September 22, 3019

Location: Rasalhague

Title: Heir to the Dragon

Author: Robert N. Charrette

Type: Novel (Heir to the Dragon)

Synopsis:  Aboard Takashi Kurita’s Leopard-class DropShip, the DCS Startreader, now approaching Rasalhague, Senior Tech Beorn Karlborgen executes the Council of Gems’ Plan A – sabotaging the ship and setting a bomb to detonate ten meters above the Reykjavik Starport runway so that the Coordinator will die in a fiery “accident” when the DropShip plows into the planet

At the spaceport, Theodore’s lancemate Chu-i Tourneville helps him into his battle vest, noting that Kurita’s uniform is out of date – still sporting the An Ting Legion insignia rather than that of the 22nd Regulars.  They head out to join Warlord Marcus Kurita at the welcoming ceremony after Tourneville blocks an attempt by a “minor official” to contact Theodore.

Back aboard the ship, a crewman reports Karlborgen’s death.  Tai-sho Vladimir Sorenson (commander of the 8th Rasalhague Regulars) orders the pilot, Dai-i N’kuma to climb to a holding orbit while he investigates.  He quickly determines that Karlborgen committed suicide and sabotaged the ship, neutralizing both the controls and the escape pods.  Thinking quickly, Sorenson leads the Coordinator to the ‘Mech bay and they both squeeze aboard his Grasshopper.  A missile barrage serves to open the jammed-shut bay doors, and the Grasshopper is flung free of the ship as Karlborgen’s bombs detonate.

At the control center, Marcus Kurita is a no-show, leaving Theodore to make small talk with another invited dignitary – Hassid Ricol, who introduces himself as the lord of a minor house.  They’re interrupted by the arrival of Jarl Ottar Sjovold, Governor of the Rasalhague District and Theodore’s future father-in-law.  Sjovold rather unconvincingly tells Theodore that there’s been “an accident” involving his mother, and that they need to leave the control center immediately.  Sjovold hustles Theodore aboard a waiting VTOL, and seems very surprised when Tourneville and Ricol board behind them.  As the VTOL roars away, Ricol draws Theodore’s attention to the descending DropShip, trailing flames as it smashes into the control center they just departed.

Sjovold tells Theodore that he acted to save his life, and that Chu-i Tourneville tried to stop him from doing so.  Ottar tells Theodore that Marcus betrayed him by trying to kill Theodore, but that if Theodore appoints him as Warlord of Rasalhague, he can guarantee a loyal and peaceful Rasalhague District.  Duke Ricol abruptly breaks in, noting that Jarl Sjovold hadn’t tried to evacuate him from the doomed control center.  Theodore tells Sjovold that he will not be party to regicide.  Abruptly, Ricol and Sjovold begin struggling, and soon Sjovold lies dead at Ricol’s feet.  Ricol tells Theodore that Sjovold was trying to backstab the Kuritan heir with a dagger.  Though not totally convinced of Ricol’s loyalty, Theodore orders him to take the VTOL to Hotel Kiruna, where his mother is residing.

Meanwhile, to the west of Reykjavik, Vladimir Sorenson and Takashi Kurita land safely in the Grasshopper, though the machine is somewhat worse for the wear from the hard landing.  Sorenson passes out, and when he comes to, he sees Takashi sitting calmly amidst the wreckage composing a haiku to the destroyed ‘Mech.  He tells Sorenson that he will be appropriately rewarded for his service, while those who orchestrated the plot will be executed, along with their extended families.

Notes:  There’s a stealth Star Wars reference when Karlborgen uses a hydrospanner to sabotage the Leopard’s flight controls.  Fitting, since the game had only recently changed its name from BattleDroids when Charrette was writing this story.

Per Theodore Kurita’s bio in the House Kurita sourcebook, he spent the years after his graduation rotating from unit to unit, never spending more than a few months in any one place. 

It appears that Marcus Kurita decided to alter Plan A by inviting Theodore and Duke Ricol to stand on the ground zero bullseye.  With both Theodore and Takashi dead, Marcus would have an excellent shot at inheriting the mantle of Coordinator himself, without having to wait a generation to frame Theodore and put Sjovold’s grandchild on the throne.  Tourneville's role in the conspiracy is left unresolved at this point - albeit with some hints that he was one of Marcus Kurita's agents.  (This is not conclusive, though, since he would have died as well if he hadn't been extracted on Sjovold's VTOL with Theodore.)

Since the Grasshopper jumped out of the Leopard just as the bombs went off, it only had to descend ten meters.  The main thrust of the jump jets must have been directed at countering the DropShip’s terminal velocity. 

It’s fascinating to see the Council of Gems so completely implode.  Marcus was trying to wipe out the ruling line so his cadet branch could advance.  Sjovold wanted to seize Marcus’ position as Warlord.  Ricol murdered Sjovold to conceal the evidence of his connections to the conspiracy and prove his loyalty to House Kurita.  Looking at the House Kurita sourcebook, it seems each Military District has both a District Warlord who is the absolute military ruler of the province, and a District Governor who is the civilian administrator.  The glory and prestige primarily accrues to the Warlord, explaining why Sjovold viewed it as a major promotion.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: trboturtle on 12 November 2013, 13:47:53
I always wondered what happend to Miles Kurita, the Rasalhague governor (as of 3025 House Kurita housebook).

Craig
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 12 November 2013, 14:22:59
20 Year Update states that he served as the Governor of the Rasalhague District until the Free Rasalhague Republic came into existence.  He'd been grooming his son Knute to succeed him, but Knute ended up becoming an officer in the Royal Kungsarme.

There's something of a discontinuity here, since the biographical profile of Mies Kurita in the House Kurita sourcebook says that his family line had been running Rasalhague for over a century circa 3025.  If that's the case, where does Ottar Sjovold fit into the picture?  Heir to the Dragon also casts him as the Rasalhague District Governor, despite Mies' bio saying he'd inherited the position from his father, Marcus.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 13 November 2013, 03:26:00
Herb's ruling is that one of the sources (Heir to the Dragon or the Kurita sourcebook) is in error, but he's unable to say which. 

Since the novel fiction generally trumps the sourcebook fiction (which, in this case, takes the form of an in-universe ComStar report), my take would be that Ottar Sjovold was the Rasalhague District Governor up until being knifed by Hassid Ricol in 3019, and was briefly succeeded on technical grounds of succession law by Marcus Kurita as a caretaker (holding the posts of both Governor and Warlord) before Marcus was transferred to his new role as head of the Otomo, leaving Mies as Governor.  Mies wouldn't have succeeded Marcus as Warlord, since Sorenson got that prize assignment.  The House Kurita sourcebook statement about a century of Rasalhagian authority for this branch of the Kurita line can be read to mean that they held various positions of authority in the District from 2925-ish onwards, though not necessarily always the Governorship. 

In fact, since Marcus was the Warlord in 3019, it makes perfect sense that someone else would be the Governor.  (Just a minor hiccup about the reference to Mies succeeding Marcus.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 13 November 2013, 08:50:58
Warlord Sorsenson related to Sorenson's Sabres commander Daniel Sorenson?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 13 November 2013, 10:07:48
Warlord Sorsenson related to Sorenson's Sabres commander Daniel Sorenson?

Yup.  Daniel is Vladimir's nephew.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 13 November 2013, 12:15:32
----- 1 Day Later -----

Date: September 23, 3019

Location: Rasalhague

Title: Heir to the Dragon

Author: Robert N. Charrette

Type: Novel (Heir to the Dragon)

Synopsis:  Theodore joins Takashi in the Palace Hall – seat of government for the Rasalhague District.  He’d planned to enter the hall formally attired for his wedding, but the agenda for today is far grimmer.  Takashi is carrying out his retribution plan – ordering the execution of every individual involved in the conspiracy and every living relative.  Since Ottar Sjovold was one of the conspirators, that includes his daughter – Theodore’s fiancé – Anastasi Sjovold.

Theodore protests, telling his father that such actions are barbaric.  Takashi counters by citing the ancient Japanese tale of Heike Monogatari, a tale of enemies shown mercy who return to slay those who spared them.  Takashi has made an exception for Marcus Kurita, claiming that there is no solid evidence of his involvement.  Theodore doesn’t believe that line of reasoning, so Takashi points out a more relevant reality – that Marcus is too strong in the Rasalhague district to openly confront.  To undercut Marcus, Takashi appoints Vladimir Ivan Sorenson as Warlord of Rasalhague, while Marcus is appointed “Chief of Strategies for the DCMS,” forcing him to travel to Luthien and vacate his power base. 

Theodore ponders the deep political strategies Takashi is managing – if he were to call Marcus out as a traitor, giri would demand that the same punishment be applied to Marcus’ family members, including   Marcus’ parents Florimel and Undell, and his children, including Constance – gutting the ruling Kurita line.  He realizes that his father is making decisions for the good of the House and the Combine, but also realizes that his seemingly implacable, unbending father is capable of making compromises for the greater good.  He asks if Takashi might spare Anastasi Sjovold, but the Coordinator refuses, predicting that her children would rise up to seek revenge on House Kurita in the end.  Theodore rages at his father, then stalks out of the Government Hall as firing squads continue the mass executions.

Theodore seeks solace in Tomoe’s arms back at his lance’s starport barracks.  He tells her that he loves her and wants to marry her.  He promises that they can keep it a secret, with Subhash Indrahar’s assistance – keeping any children hidden as well, until they are old enough to be announced as heirs.

Tomore confesses that she was the masked assassin who cut him on the eve of his graduation from the Wisdom of the Dragon school – a jukurensha of the Order of the Five Pillars.  She admits that Florimel Kurita assigned her to get close to Theodore and protect him.  Tomoe says that she failed, because she fell in love with Theodore and lost the detachment needed to complete her task.  She also bemoans her lack of noble heritage – it would be improper for an orphaned daughter of a mere Isesaki merchant to wed the Dragon’s heir.

Theodore tells her that he doesn’t care about any of that, and that he loves her for who she is.  She accepts his proposal, and they find a Buddhist monk to perform the ceremony that very night.

Notes:  I should stop writing blog posts at midnight.  Yeesh.  Mies Kurita’s father is Malcom, not Marcus, and this scene clearly states that Malcom replaced Ottar Sjovold as District Governor, but was old and sickly (explaining why Mies held the position six years later).

Theodore is clearly beginning to learn how to play the long game of manipulation in true Kurita style.  He’s seen that his father is willing to compromise for the sake of appearances when the outcomes are beneficial to the state and the House.  If Theodore presents a lowborn wife and heirs as a de-facto reality, Takashi will have to compromise his stern insistence on a “proper match” and will most likely claim the plan as his all along, for appearances’ sake.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 14 November 2013, 13:46:53
----- The Following Year -----

Date: December 25, 3020 [See Notes]

Location: Alexandria

Title: Up in Smoke

Author: Blaine Lee Pardoe

Type: Scenario (Cranston Snord’s Irregulars)

Synopsis:  During a 3020 assault on the world of Alexandria, Cranston Snord’s Irregulars were assigned to support a mercenary task force led by several regiments of the 12th Star Guards.  The Irregulars hoped to recover significant art treasures from Alexandria, but were disappointed when they found that most of the Star League-era artworks on the world had long since been destroyed.  They did find one cache buried in a hillside, but they were attacked by a unit of Rasalhague Regulars while in the process of excavating it, and the artwork was destroyed.  Enraged, the Irregulars charged the Regulars and put them to flight.

Notes:  I’m somewhat confused by the timestamp on this scenario.  It gives the date as 3020, and also adds a timestamp of 3020 hours (TST).  If TST stands for Terran Standard Time, that should top out at 2359.  Probably a case of Blaine accidentally putting the year where the timestamp belonged.

Historically, it appears that House Steiner succeeded in liberating Alexandria, since the 3025 map shows it firmly in Lyran blue.  That makes it odd that the Irregulars were treasure hunting.  If this had been an objective raid, then sure – dig up the artwork.  However, if the world was going to be rejoining the Lyran Commonwealth in the near future, then why did the Irregulars feel the need to dig it up in the middle of the campaign.  Isn’t he stealing from his employer at this point, since the people on this world will soon be Lyran citizens?

Special rules in this scenario have the Irregulars at the dig site (on the hill where Recon Lance started) go berserk for 1D6 turns starting turn 3.  They alpha strike every turn and close at top speed with the nearest enemy, intending to engage in physical combat.  If there are no ‘Mechs at the dig site on turn 3, all ‘Mechs check for berserk behavior and go crazy on a roll of 1.  The victory condition for the Irregulars is to “drive at least five ‘Mechs off the northern edge of the East Map.”  Any other result is a Kurita victory.

The wording is somewhat imprecise, here.  If “drive” is used in the sense of “drive a cattle herd” then that implies that the Irregulars have to push the majority of the Kurita ‘Mechs into retreating.  If it’s “drive” in the sense of “drive a car,” then five of Snord’s eight ‘Mechs have to exit the battle intact.  Since this scenario doesn’t include any “forced withdrawal” rules, I’m leaning towards the latter – making the victory condition a tactical retreat.

The Irregulars weigh in at 345 tons and have significant pre-existing damage, while the Rasalhague Regulars weigh in at 385 tons.  However, the Regulars only have one lance on the Western Map to begin with, while the second lance enters on the Eastern Map the second turn. 

For the Irregulars, I’d recommend an all out assault on the Western lance from the get go, hoping to use the 2-to-1 numbers advantage to crush the Kurita forces there before the Eastern lance can reinforce them.  Leave one light ‘Mech at the dig site to go berserk, leaving the rest of your force free to be more tactical in their attacks.  If you try to extract off the Eastern map, there’s a good chance that your slower ‘Mechs will be chewed up by the Western lance, while the Eastern lance will have a couple of rounds of fire to try to bring down your thinly armored fast movers.

For the Regulars, I’d advocate charging northeast from Tango Fire Lance’s starting position, firing at the Irregulars as they go, and then turning to form a blocking line once they get to the northern edge of the Eastern Map.  They’ll be joined by Bravo Recon Lance, and can position themselves so that the Irregulars have to go through them to extract.  You only need to kill four, so focus on the damaged Wasps, Locust, and Crusader, which should be the easiest kills.

[Edit: The datestamp given is just 3020.  However, the sourcebook section of the scenario pack notes that the Alexandria campaign lasted seven months in total, and that the Irregulars were sidelined for repairs for six months after that.  Since the Shrapnel short story "Dispatch" shows them raiding McAffe in November 3020, there's a timeline conflict unless the Alexandria campaign started after the raid on McAffe, in December 3020.  Since there's travel time involved from Clinton to Alexandria, late December seems to be the most appropriate date for "Up in Smoke."]
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: kaliyama on 14 November 2013, 14:43:35
[deleted]
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 14 November 2013, 22:22:07
That was one of the issues that bugs me about Snord's Irregulars.  They continually shirk their contracted role as a support unit in planetary assaults to go treasure hunting.  Only the fact that they tend to run afoul of Marik patrols and win decisive victories keeps them from getting called out on contract violations. 

Another question is why the locals would have told them about the art cache hidden in the hills.  Presumably it was buried precisely because the locals wanted to retain some of their cultural heritage and didn't want mercenaries or House forces digging it up and hauling it offworld.  Did the Irregulars torture the locals for the information?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 15 November 2013, 14:52:37
----- That Same Year -----

Date: May, 3020

Location: Harrow’s Sun

Title: Cry Vengeance!

Author: Richard Meyer, Walter Hunt, Lisa Hunt & Evan Jarrison

Type: Scenario (The Fox’s Teeth)

Synopsis:  In Spring 3020, House Kurita invaded Harrow’s Sun and spent two weeks sweeping the AFFS garrison (a Ceti Hussars regiment and the 7th Crucis Lancers regiment) before them.  The 7th Crucis Lancers unit known as McKinnon’s Raiders lost its commander (Ross McKinnon) and XO (Kurt Lytton) in a single battle, leaving Ross’ son Ian McKinnon in charge.  Rather than trying to fight the Kuritan forces straight on, Ian launched a guerilla campaign, starting with an assault on a former Ceti Hussars communications relay, now garrisoned by a reinforced lance of the 12th Vegan Rangers.

The Rangers field 260 tons with pre-existing damage, while McKinnon’s Raiders field 360 tons, also with pre-existing damage.  The Raiders get 3 points for each enemy ‘Mech destroyed/disabled, and 5-15 points for each building destroyed (2-4 points for each one damaged).  The Rangers get 5 points for each Raider destroyed or disabled and 3 points for each Ranger that retreats off the map.  If the battle continues past turn 20, the Rangers start checking for reinforcements each turn.  If they arrive (1 in 12 chance every turn), the Rangers get 25 bonus points and a 185-ton lance of undamaged reinforcements.

Notes:  The scenario automatically ends at the end of the turn in which the reinforcements arrive, so there’s almost no point in printing the record sheets or putting the minis on the field unless the Raiders are right where the reinforcements enter.  All in all, the reinforcement roll is just to incentivize McKinnon’s troops to finish their job in less than 20 turns.

The 12th Vegan Rangers is a very, very odd mercenary force to be flying Kuritan colors in 3020.  Its write-up in Field Manual: Mercenaries (Revised) says that it was converted from a private army of a Federated Suns noble on Verde to a mercenary command, and hired out to the Federated Suns and Lyran Commonwealth.  The Galtor Campaign writeup indicates that the unit has contracted for the Lyrans, the Federated Suns, and “princes of the Periphery.”  If it was formed by a FedSuns nobleman and continued to provide income to the FedSuns planet Verde, why would it have a contract with the Draconis Combine to invade the Federated Suns?  It sounds like the Duke of Verde should be expecting to be arrested for treason at this point.  The Legion of Vega would make much more sense than the 12th Vegan Rangers.

[Update:  Herb Beas has confirmed that the Legion of Vega should be the OpFor, rather than then 12th Vegan Rangers.]

The Raiders want to get in, kill the buildings, and get out before turn 15, at the latest.  This is one of the earliest scenarios, so the rules for buildings use a threshold damage system rather than simply marking off damage on the armor diagram.  The stables take half damage from any hit, attacks on the silo only damage the transmission tower on a 6+ on 2d6 after a successful hit, and the ranch house only takes damage on an 8+ on 2d6.  No heights are indicated.  Given the difficulty of damaging the buildings with weapons fire, I’d recommend just walking up to them with an appropriately heavy ‘Mech and climbing on top, overwhelming the CF with mass and causing it to collapse.  Sure, you’ll take damage in the fall, but not much, and the building will be insta-killed – no fuss, no muss.  The Warhammer and Marauder can be in the thick of the buildings within three turns, so making the 15-turn deadline for killing all the buildings should be simple.  If you can do at least 6 damage to the heaviest buildings, your Shadow Hawk and Griffin will also be suitable for crushing real estate.  While smooshing the buildings, you can turn your weapons on the outnumbered and outgunned Rangers.

For the Rangers, this is a difficult scenario to win.  You’re outnumbered, outgunned, and have to protect weak buildings.  Your Archer, Crusader and Rifleman should hang back in among the buildings and provide long-range support, while the Stinger and Phoenix Hawk try for back shots.  There’s really no good way to stop the enemy from wiping out the buildings if they catch on to the trick of stepping on them and making them collapse (especially with mid-weight jumpers like the Griffin, which can waltz past your lines).  To balance that out, you might want to give the 12th Vegan some of the abilities from Field Manual: Mercenaries (Revised):  -1 to-hit bonus on all medium-range weapon attacks, may torso twist multiple times in the same phase (essentially giving a 360 degree arc of fire), and may fire at multiple targets with no penalty.

The Rangers should concentrate on ‘Mechs heavy enough to crush the buildings.  If they can be brought down, the enemy won’t have enough weight to easily take out buildings, and will have to resort to firepower. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 16 November 2013, 07:22:44
----- 1 Month Later -----

Date: June 22, 3020

Location: New Avalon

Title: Irreplaceable

Author: Jason Hansa

Type: Short Story (BattleCorps)

Synopsis:  Six years after the fiasco on Halstead Station, Hanse gets more bad news from Ardan Sortek.  The AFFS has secured the planet of Mara, but most of the 34th Avalon Hussars’ command staff was wiped out when the DCMS hit their headquarters.  Hanse muses that it was too soon to have sent them out, when they’d just finished rebuilding.  He ponders a small statuette of Dana, made from her Enforcer’s cockpit ferroglass, and tells Ardan that yesterday would have been her birthday.

Ardan, similarly melancholy, discusses his recent breakup with Elaine.  (Ardan wasn’t ready to settle down and start a family.)  Hanse orders that the 34th and 36th Avalon Hussars be decommissioned and combined into a new 42nd Avalon Hussars RCT, hoping that the new designation will spare them, and himself, painful history.

Shortly thereafter, Minister of Foreign Relations Olivia Fenlon enters and delivers a message from Archon Katrina Steiner, proposing peace in the Inner Sphere.  Hanse studies the statue once again, then turns to take the message.

Notes:  Given all the derision directed at the DCMS for its messed up logistical tail, how did the 2nd Sword of Light get back to full strength only two months after being thrashed on Mallory’s World, while it took six years to reconstitute the 34th Avalon Hussars?  I guess the Sword of Light regiments always get top priority, and it’s the other units that generate the horror stories of having to scrounge for parts and supplies.  (I guess particularly when you’ve just killed First Prince Ian Davion, you get anything on your requisition list, no questions asked.)

Hanse has apparently been obsessed with Dana over the past six years, and the decommissioning of her RCT (the 34th Avalon Hussars) is a sign that he’s ending his mourning period and getting ready to move on with his life.  Fortunately for Archon Steiner, this puts him in exactly the right mood to be receptive to her famous 3020 Peace Proposal, which led to the formation of the mighty Federated Commonwealth.

The ComStar histories generally state that Hanse was the only leader who responded positively to the Peace Proposal.  However, that’s not exactly true.  Maximilian Liao responded very similarly to Hanse – offering a military alliance and proposing that Melissa Steiner be wed to his heir, Tormano.  If you’ll recall, Hanse also rejected full peace, but proposed a military alliance and marriage to Melissa.  While Hanse got the girls’ hearts on Tharkad a’thumpin’, the proposal from Max was dismissed as being an offer to wed Melissa to ‘one of his oily brood.’  Jeez, ComStar, prejudiced much?  Tormano didn’t look all that oily in the sourcebook illustrations.  (Of course, those were circa 3025, and Tormano might have had a major zit problem in his earlier years, what with Clearasil being LosTech and all…)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 17 November 2013, 08:52:28
----- 4 Months Later -----

Date: October 13, 3020

Location: McAffe

Title: Dispatch

Author: Elizabeth T. Danforth & Michael A. Stackpole

Type: Short Story (Shrapnel)

Synopsis:  In a dispatch from McAffe to Bella I, Force Commander Simon X. Beckner of the 2nd Free Worlds Guards informs his commander, Colonel Josian Kimbolton, that a trap for Cranston Snord is ready to be sprung. 

An individual named Kincaid has pulled together a collection designed to be irresistible to Cranston, including several of the items stolen when the FWL raided and trashed his museum on Clinton in 3017.  A mole inside the Lyran Commonwealth will send Snord word of the location, drawing him in.  The bait includes Bright Thomlinson’s art pieces and a toy dog that used to be owned by someone famous. 

Notes:  According to his bio, Bright Thomlinson is an avid art collector, and his gallery on Clinton is one of the best known in the Successor States.  It is rumored that he has the only surviving works by Picasso there.  The attack on Clinton in 3017 cost him several of his best works, and at this point he has a personal grudge against House Marik.  His bio also lists a contact – Shormen Dal, a Steiner historian.  I wonder if Shormen is the Marik mole.

The Second Free Worlds Guards are known as the “Ever Faithful.”  They were founded in 2464 and made an unsuccessful attempt to capture Terra after the Star League collapsed.  They’re supported by an Aerospace wing and the 11th Bella Armor Regiment (which formally joined the unit in 3019) – a light tank force that serves in a reconnaissance role.

Interestingly, the whole “Junk Yard Dog” campaign of 3018 was framed in the Cranston Snord’s Irregulars scenario pack as Cranston’s attempt to make sure House Marik would never bother the Irregulars again.  It looks like that didn’t quite pan out as he’d hoped, since it was followed by a suicide strike in 3019 and now a baited trap in 3020.

Bella I’s primary historical significance is that it hosted the talks that led to the Marik/Steiner peace treaty of 2821, which ended the First Succession War on that border.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 18 November 2013, 12:34:03
----- 18 Days Later -----

Date: October 31, 3020

Location: Bella I

Title: Dispatch

Author: Elizabeth T. Danforth & Michael A. Stackpole

Type: Short Story (Shrapnel)

Synopsis:  Colonel Josiah Kimbolton, CO of the 2nd Free Worlds Guards, replies to Force Commander Simon X. Beckner that Snord’s entire company has taken the bait, jumping out of the Clinton system 36 hours after verifying the contents of the Kincaid collection.  He orders Beckner to await Snord’s arrival and be ready to prove that he’s worthy of his new rank. 

Notes:  The datestamp on this message is 31 October 3028, but comes between segments dated 13 October 3020 and 3 November 3020, so it’s just a typo.

Colonel Kimbolton makes a comment that he personally spoke in Beckner's defense to Janos.  This would imply that Beckner had previously made some massive screw-up that would ordinarily have derailed his promotion track, and/or that Janos micromanages the FWLM all the way down to signing off on command appointments at the battalion commander level.  Looking at the U.S. Navy promotion system for comparison, the Secretary of Defense approves promotions of lieutenant through rear admiral (with Senate confirmation), the Secretary of the Navy approves chief warrant officer promotion boards, and the President appoints admirals, vice admirals, and rear admirals. 

If Janos is directly running the promotions boards down to "Force Commander," what role does his "Seven Sons of Solon" Joint-Chiefs group play in the promotions process?  Since "Force Commander" is only used by the Marik Commonwealth forces, Janos' approval of promotions in this case might be part of his role as the head of that provincial state, rather than something tied to his Captain-Generalcy.  As Tomas Marik told Narinder Selaj at the end of "Fall From Grace," despite the weakness of his position as Captain-General, he remained the Duke of Atreus - seat of the Marik Commonwealth.  Force Commander is the lowest of the so-called "Field Grades," implying that Janos personally approves promotions to Force Commander, Lieutenant Colonel, Colonel, General, and Marshal.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Hammerpilot IIC on 18 November 2013, 16:03:25
I thought that McKinnon's Raiders were part of the 7th Crucis Lancers rather than the Davion Guards. I know that they were an independent unit at the time--had they been attached to the Guards?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 18 November 2013, 16:42:29
I thought that McKinnon's Raiders were part of the 7th Crucis Lancers rather than the Davion Guards. I know that they were an independent unit at the time--had they been attached to the Guards?
Fox's Teeth are formally attached to the 7th.  However, their assigned to whatever they're needed.  During the least the late 3rd Succession Wars, the 7th Crucis Lancers had number independent companies flying around on independent missions if memory serves correctly.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 18 November 2013, 19:55:19
I thought that McKinnon's Raiders were part of the 7th Crucis Lancers rather than the Davion Guards. I know that they were an independent unit at the time--had they been attached to the Guards?

You're right.  Fixed.  Thanks.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 19 November 2013, 05:29:28
Herb has confirmed that the presence of the 12th Vegan Rangers in "Cry Vengeance!" is "one of those wacky early BattleTech continuity mishaps" and said that the Legion of Vega would make more sense as the OpFor. 

With the odds stacked against the Combine forces in that scenario, it fits the Legion's pattern of being a modern incarnation of the Chain Gang units - disposable troops in broken equipment. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 19 November 2013, 09:19:16
----- 3 Days Later -----

Date: November 3, 3020

Location: McAffe

Title: Dispatch

Author: Elizabeth T. Danforth & Michael A. Stackpole

Type: Short Story (Shrapnel)

Synopsis:  Force Commander Simon X. Beckner replies to his CO, Colonel Josiah Kimbolton, that he has the entire third battalion of the 2nd Free Worlds Guards hidden on McAffe ready to trap and kill Snord’s Irregulars when they come for the artifact cache.  They plan to let the Irregulars get onto Kincaid’s estate via a causeway, and then block the causeway, trapping the Irregulars.  Beckner assures Kimbolton that his battalion is more than sufficient force to deal with a mere mercenary company, and that he can’t lose.

Notes:  A regular feature of the Marik units that face off against Snord’s Irregulars is that they’re often brazenly overconfident, yet woefully unprepared.  Beckner appears to fit solidly into this mold. 

Beckner appears confident that his battalion has entrenched itself on McAffe in utter secrecy.  I wonder why he’s so convinced that his efforts at a stealth redeployment from the 2nd’s baseworld of Bella I successfully escaped the notice of the Lyran Intelligence Corps.

Looking at Historical: Brush Wars, the Veteran/Fanatical 2nd Free Worlds Guards are still stationed on Bella I as of 3028, though they assault Claybrooke in 3033 and Conqista in 3038.  They appear to have sat out Anton’s revolt, fending off Lyran raids on Bella I in September and December 3014 with light damage.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 20 November 2013, 10:14:50
----- 4 Days Later -----

Date: November 7, 3020

Location: Bella I

Title: Dispatch

Author: Elizabeth T. Danforth & Michael A. Stackpole

Type: Short Story (Shrapnel)

Synopsis:  Colonel Kimbolton responds to his subordinate with the following words:  “You said it very well, Force Commander.  You cannot lose.  Remember that.”

Notes:  Kimbolton’s statement can be read as a thinly veiled warning – screw this up and your career is over. 

This is, to date, the shortest entry for the Chronological Fiction Review.  12 words, in total.  The Shrapnel anthology was a very interesting product – a compilation of art and fiction that nicely set the stage for the tail end of the Third Succession War.  The various pieces of fiction came in a variety of formats – first person narratives, third person action pieces, annotated bio-medical reports, and this collection of HPG message transcripts setting up an attempted Marik ambush of Snord’s Irregulars.  I'm very glad that Catalyst decided to return to this format with the 20 Years of Art and Fiction collection.  I managed to acquire my copy at a store called Fantasy Forum in Clarendon, VA.  I walked in and browsed the shelves and found Shrapnel, the Star League sourcebook, and the original 3025 poster map sitting in the "used" section.

Elizabeth “Liz” Danforth is a frequent collaborator with Michael Stackpole, both for BattleTech and in other settings.  The two also worked together on the Wasteland computer game and the Dragon Crown War.  I recall that when I got my copy of Natural Selection autographed at Wargames West in Albuquerque, they were doing the signing together (since she’d done the interior illustrations).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 21 November 2013, 13:07:18
----- 3 Days Later -----

Date: November 10, 3020

Location: McAffe

Title: Dispatch

Author: Elizabeth T. Danforth & Michael A. Stackpole

Type: Short Story (Shrapnel)

Synopsis: Force Commander Beckner reports that “the Western District went off line,” requiring him to dispatch technicians to the power station for repairs.  He notes that the rakshasa storms are playing hell with the instrumentation.

Notes: And the wheels begin to come off the FWL ambush stratagem… 

In Hindu mythology, Rakshasas were powerful warriors, expert magicians and illusionists.  Since Snord’s Irregulars are about to bamboozle the 3rd Battalion and pull their shorts up over their heads, having them approach under the cover of a “rakshasa” storm is quite apropos.  (On a side note – anyone else ever feel the overpowering urge to paint a Rakshasa mini as Mickey Mouse?)

In the narrative, Beckner refers to the technical staff as “Techs.”  During the tail end of the 3rd Succession War, people with technical knowledge were seen as prized commodities, as liable to be seized and carried off by raiders as spare parts or water.  Beckner notes that he sent support troops with the Techs to cover them.  One account records techs being herded into underground bunkers at a ‘Mech repair depot to keep them from being stolen during a raid.  Another has a Davion force getting slaughtered in an attempt to free some AFFS techs captured by the DCMS.  With kidnapping and forced labor such a high probability in the Successor States of this era, one wonders what sort of incentives the Great Houses had to offer to secure a Tech’s services.  From Mercenary’s Handbook, a Technician makes only 75% of what an equivalently skilled MechWarrior earns. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 22 November 2013, 12:55:25
----- 6 Days Later -----

Date: November 16, 3020

Location: Bella I

Title: Dispatch

Author: Elizabeth T. Danforth & Michael A. Stackpole

Type: Short Story (Shrapnel)

Synopsis:  Colonel Kimbolton informs Beckner (now busted down to Captain), that he is relieved of duty because of his inexcusable failure, and is to report to Atreus by 27 November for a board of inquiry.

Notes:  It’s 120.1195 light years between McAffe and Atreus, as the crow flies.  That works out to five jumps, not to mention the in-system transit time (unknown in McAffe, 16.1 days for Atreus).  If the message was sent November 16, it wouldn’t arrive until the 17th or 18th.  Unless a special command circuit was standing by to bring Beckner to his hearing on Atreus, it would take him roughly 50 days to get from McAffe to Atreus, arriving around January 7, 3021.  On November 27, Captain Beckner would still be aboard a recharging JumpShip in the Pingree or Rexburg system.  (Either that, or hopping the next available express flight to Galatea to find work as a mercenary under an assumed name.)

Talk about being late for your own funeral.  ;D
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 22 November 2013, 16:52:33
I haven't read my Shrapnel in a while.  But if i were this guy, i'd be getting my 'Mech and going way of the Mercenary if i wanted keep breathing!
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 23 November 2013, 08:24:09
----- 8 Days Later -----

Date: November 18, 3020

Location: McAffe System (En Route to Atreus)

Title: Dispatch

Author: Elizabeth T. Danforth & Michael A. Stackpole

Type: Short Story (Shrapnel)

Synopsis:  Simon Beckner attempts to justify his actions to the enraged Colonel Kimbolton.  He reports that one lance guarded the Techs at the West District power station, while the other eight lances continued to guard the causeway leading to the Kincaid estate.  Snord’s jump-capable ‘Mechs walked through the slimy water across the ocean bottom from Marggraf’s Harbor to the Kincaid peninsula, then jumped from the seaward shelf and landed behind the Marik battalion.  The first volley destroyed Petralona’s lance, and the remaining eight lances withdrew in the face of Snord’s three. 

Beckner argues that the battle could be considered a draw, since the Irregulars only took Kincaid’s collection, and let the Free Worlds Guards return afterwards to collect the four destroyed ‘Mechs for salvage.

Notes:  As with many of chronicles of Snord’s Irregulars, there are some continuity issues.  The Snord’s Irregulars scenario pack says that the Irregulars hit Alexandria in 3020.  They spent seven months on Alexandria and then spend another six months to repair the extensive damage to their forces and equipment.  Even if the Alexandria campaign ran from January to July 2020, with the Irregulars returning to Clinton in August, that still puts them as not fully repaired until February 2021. 

Of course, that could just mean that Snord was so eager to get his collection back that he took his nearly wrecked ‘Mechs to McAffe – earning bonus bragging rights for defeating more than twice his number with severely damaged ‘Mechs.  (Or, perhaps the scenario pack’s story of a six-month repair job to fix twelve ‘Mechs was just a cover story for the probably unauthorized raid into Marik space to reclaim his artifacts.)

The Irregulars field a Wolverine, Shadow Hawk, Phoenix Hawk, and two Wasps with jump capabilities.  I can see that bunch downing a scout lance with precision shots to the rear armor in one alpha strike.  FM:FWL lists the 2nd Guards as a medium-weight unit that prefers fast, mobile actions in open or rolling terrain, making it something of a square peg in a round hole for fixed guard duty in confining terrain.  However, jump jets can’t be triggered underwater, so the Irregulars must have actually reached the shore and then taken off – probably concealed by high surf and the driving rain of the rakshasa storm.

The datestamp lists it as “En Route to Atreus,” but again, unless there was a command circuit standing by with the first and last legs using pirate points, Beckner would still be outbound towards the jump point when he transmitted this message to the local HPG for delivery.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 24 November 2013, 01:44:15
Just had a thought on the Snord's Irregulars 3020 chronology.  The Alexandria mission is given just as "3020."  The protracted campaign and extended repair session could actually fit in without any conflicts if the Alexandria campaign takes place in December 3020.  That would have the Alexandria campaign running through mid-3021, and the repair and refit completing in December 3021. Their next recorded mission wasn't until 3022, when they participated in the defense of Tamar.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 24 November 2013, 06:47:42
----- 9 Days Later -----

Date: November 27, 3020

Location: Clinton

Title: Dispatch

Author: Elizabeth T. Danforth & Michael A. Stackpole

Type: Short Story (Shrapnel)

Synopsis:  Cranston Snord sends a taunting HPG message to Janos Marik, thanking him for arranging the return of the items stolen from the museum on Clinton.  He passes along Rhonda’s particular appreciation for the toy dog, which was a fourth birthday present for Elvis Presley. 

Notes:  If the Irregulars were on McAffe looting the Kincaid estate on November 10th, they’d have a hard time getting back to Clinton by November 27th, since it’s normally a good five week travel time between the two systems.  Command circuits and/or exceptionally good commercial connections could shorten things substantially, but assuming a week of in-system transit time on each end, that’s just three days to make four jumps.  It certainly could have been done, as we’ve seen in “Memories of Rain” and “Fall From Grace,” but whether the Lyrans would dedicate four or five scarce JumpShips in support of a single company on a personal mission is open to doubt…unless Snord’s esteem in the Lyran court is much higher than expected. 

Perhaps dedicated Lyran fleet support to get in and out of McAffe quickly and back to Clinton was part of the contract deal to get the Irregulars to Alexandria.  The Irregulars may have bargained away their support in exchange, explaining why it took them six months to effect repairs to their equipment afterwards.

This being the last Snord's Irregulars coverage for a while (until the Rhonda's Irregulars scenario pack), I have to say that I've always felt that there had to be an untold story in Cranston's background involving the Goliath Scorpions.  His mania for collecting historical artifacts strongly signals that he's following the path of a Goliath Scorpion Seeker, with the other Irregulars playing the role of his entourage.  I know the Scorpions played some role in training the Dragoon troops before they departed for the Inner Sphere, but Snord seems to have felt their influence to a significantly greater extent than any other Clanner on the mission.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 25 November 2013, 13:28:20
----- 3 Months Later -----

Date: June, 3024 [See Notes]

Location: Groveld III

Title: An Affair of Honor

Author: Richard Meyer, Walter Hunt, Lisa Hunt & Evan Jarrison

Type: Scenario (The Fox’s Teeth)

Synopsis:  Captain Rollin Stafford of the mercenary Stafford’s Light Cavalry is on the warpath – seeking out a duel with Ernst Lang of McKinnon’s Raiders over an affair with Stafford’s wife (now ex-wife) Sylvia.  Captain Ross McKinnon had broken up a duel between the two six months earlier, but now, on Groveld III, Stafford has sought out a rematch.  Lang, piloting a battle-damaged Rifleman, taunts Stafford as the two engage, telling him “Sylvia sends her love!”

The battle takes place on the open sands of the Vashner Flats (two maps laid side to side with no terrain at all), but the duel is interrupted by a force of Combine ‘Mechs (two Wasps and a Stinger) on a mission to raid Groveld III’s Seven Cities. 

This is a rare three-player scenario.  Lang’s player claims a decisive victory by killing Stafford, and vice versa.  The Combine ‘Mechs can enter from the west at any point between Turn 3 and Turn 10.  They get 10 points for each ‘Mech exited off the east side of the map before either Davionist ‘Mech can exit the field to the east, and lose 5 points for every game turn after Turn 6 that they delay coming onto the field.  They get a marginal victory with 10 points, and a decisive victory with 20 points or better.  The Davionist players can score a marginal victory by fleeing off the eastern edge (going for reinforcements) before any of the Combine ‘Mechs make it off.
 
Notes:  The scenario is undated.  I’ve arbitrarily set it in February 3021. 

Lang’s Rifleman has an edge in mass and firepower (able to kick out 36 damage a turn, compared to 20 for the Griffin), but the Griffin has a longer reach and greater maneuverability.  A conservative approach for Stafford would be to use his superior speed to hang out in the 19-21 hex range and pepper the Rifleman with long range missiles, wearing down the armor while the frustrated Lang is unable to retaliate.  Once the missile racks are dry, move in to the 16-18 hex bracket and trade PPC shots with the Rifleman’s twin AC/5s.  Never go closer than halfway across the western map, if you can avoid it.  Once the Combine ‘Mechs enter, you can use PPC fire to engage one (one solid hit will likely cripple any of the bug ‘Mechs) while closing to physical attack range with another. 

For Lang, I’d recommend a no holds barred charge to the middle of the map, followed by closing with the Griffin to try to bring your Medium Lasers into play.  You vastly outgun the Griffin at close ranges.  On a two-map setup, Stafford will eventually run out of room to back up, so you’ll get a round or two of close range engagement as he tries to break past you to get more distance.  Alpha strike during those close passes.  Just make sure he never gets a shot at your paper-thin rear armor.  When the Combine forces appear, plant yourself in the middle of the map and blaze away with AC/5s and Large Lasers, which should be able to reach most areas of the map.  Accuracy is more important than chasing after the bouncing bugs.

The two Davion players can ensure victory over the hated Combine by declaring a truce and refraining from attacking each other until after turn 10.  They can then play zone defense and vaporize the Combine troops as they make their run for it through overlapping kill zones.  Once the bugs are squashed, the two men can go after each other in earnest.  (Of course, that’s not much fun for whatever schmuck you suckered into playing the Combine forces.)

For the Combine forces, I’d recommend waiting until the Davion battle drifts to within three hexes of any edge of the map, and then making a break for it.  You’ll get a few turns when the Davion troops will be moving and many of their guns will be out of range, giving you your best chance to break through.  If they’ve stayed fairly consistently in the center of the board, wait until turn six and hope the accumulated damage will make it easier to slip by.

As one of FASA’s earliest products, there are some amusing continuity glitches.  The setup notes that the Davion forces on Groveld III spent their days patrolling for signs of Commonwealth activity in the badlands.  (The rest of the scenario refers to the Combine.)  Since Groveld III is waaaay out near the Outworlds Alliance, on the FedSuns/Combine border, that’s clearly an error on the writer’s part.  (Either that, or it’s the AFFS version of a snipe hunt.  “Hey, rookies!  Go out and patrol for Commonwealth activity in the badlands.  First one to bag a social general gets free suds at the officer’s club.  Haw haw haw haw haw!  Malfin' stoopid Outback hick recruits…”) 

The setup describes the AFFS contingent on Groveld III as a “light occupation force.”  To me, that implies that Groveld III had been a Combine world that was recently taken by the Federated Suns.  The 2822 and 2864 maps show Groveld III as a solidly Combine world, while the 3025 map shows it on the Federated Suns side of the border.  (Though it’s back in Combine hands by 3030.)

If the DCMS deployment in 3021 is anything like that in 3025, the Combine raiders are either the 4th An Ting Legion (staging off of Valentina) or the 8th Sword of Light (staging off of Delacruz).  Since the 4th An Ting Legion is fluffed as specializing in city fighting, and this group was en route to raid the Seven Cities, my guess would be the Legion, rather than the Sworders.  The 4th An Ting was wiped out by the time FM: Draconis Combine was published, having been splattered by the Smoke Jaguars on Itabaiana in 3050, but other units that specialized in city fighting (such as the 1st Ghost) get a +1 initiative bonus when fighting in Urban terrain.  (Not that it applies in this open desert scenario.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 25 November 2013, 14:54:39
I think your timing is off on this one.
In Ernst Lang's dossier, this fight hadn't happened yet, only the first one "six months ago" where Cpt. McKinnon in his Marauder intervened. Now I can't say for sure what "present" year the module is set in but the default would be 3025. There's this queer Wolf's Dragoons campaign timestamped 3029, but that is obviously wrong as the Dragoons fought for Davion in the 4th Succession War - and Dragoon Cpt. Frank Woomack and his debriefing by McKinnon feature in a Charette novel, either Wolves on the Border or Heir to the Dragon.

Anyways, 3021 is way too early in my opinon.

Supporting evidence but no proof is the timeline on p. 7 of the book. Ross McKinnon died and Ian inherited command of the unit only in 3020 on Harrow's Sun. Hanse Davion awarded them a year's rest (i.e. well into 3021) and then they returned to the Draconis March. Davion wasn't back on the offensive until the FedCom accords of 3022. And then you have to factor in that duel from six months earlier. Placing this whole scenario well into 3023 at the earliest, but given that Groveled III isn't Draconis March probably well after. 3025 fits the bill nicely.

Supporting evidence #2: This scenario was also included in the BattleTech 2nd edition boxed set rulebook. Again, the default year given is 3025.
(At least in the German rulebook. I've never seen a printed english basic box set rulebook and FanPro had a history of making small changes such as switching stories and scenarios...)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 25 November 2013, 22:25:16
Thanks for keeping me honest, Frabby.  I'll have to look through the various sourcebooks and see if I can come up with better dates for the Fox's Teeth scenarios.  Fortunately, once we're through the Fox's Teeth and Tales of the Black Widow, nearly everything has a fairly solid datestamp.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 26 November 2013, 10:45:12
Hmmm.   

Page 7 of "The Fox's Teeth" says that "In 3021, the Raiders returned to the Draconis March.  At that time, the 7th Crucis Lancers were operating as a general reserve for the entire front, rushing from planet to planet in response to a whole series of Combine offensives.  McKinnon's tactics worked well under actual combat conditions, and his Raiders were able to inflict heavy losses on Kurita's 'Mechs.  Davion's alliance with the Lyran Commonwealth enabled him to regain the initiative in mid-3022.  Since that time, his BattleMech regiments have been on the offensive, launching a variety of raids, probes, and full-scale offensives into Kurita's territory."

To me, that would imply that the defensive scenarios (like "A Stab in the Back") took place between January 3021 and June 3022, while offensive scenarios (striking into the Combine) took place between July 3022 and 3025.

This would seem to be borne out by the defensive "Trial by Combat" scenario being dated November 3021, while the offensive "Fox at Bay" scenario is dated May 3023.

The bios refer to the May 3023 battle of Tancredi II being "a year ago," and as you say, the bios indicate that "An Affair of Honor" is just about to happen.  That being the case, I'd place the bios around May 3024, and therefore "An Affair of Honor" at June 3024. 

For the undated scenarios:

Defensive Scenarios (3021 to mid-3022): A Stab in the Back (the Amphigean LAG is assaulting Thestria)
Offensive scenarios (mid-3022+): The Swarm's Sting (TRO:3025's Blackjack entry mentions that Ravannion was killed in 3023 on Fallon II fighting McKinnon's Raiders), Fear No Evil (the 7th Crucis Lancers assault Beta Mensae V), Water Water Everywhere (The 7th Crucis Lancers assault Hun Ho).  Thus, May/June 3024 sounds like the best option for "An Affair of Honor."

Frabby - how does this sound:

"Cry Vengeance" - May 3020 (date confirmed)

R&R - June 3020 - May 3021 (per sourcebook section)

"Trial By Combat" - November 3021 (date confirmed)
"A Stab in the Back" - March 3022 (my speculation - it's a defensive mission against the Amphigean LAG on Thestria)

Defensive Missions End - Offensive Missions Begin - Mid-3022

"The Fight for Depot 217" - October 31, 3022 (date confirmed)
"Fear No Evil" - February 3023 (my speculation)
"Fox at Bay" - May 3023 (date confirmed)
"The Swarm's Sting" - August 3023 (the year is confirmed, the month is my speculation)
"An Affair of Honor" - June 3024 (based on "Fox at Bay" being a little more than a year prior)
"Water, Water Everywhere" - October 3024 (my speculation)
"The Battle For Udibi" - May 3027 (to match up with Chapter 33 of Wolves on the Border, set in June 3027)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 26 November 2013, 12:30:04
----- 1 Month Later -----

Date: March, 3021

Location: Manteno

Title: Hot Time in the Hot Zone

Author: Ken' Horner

Type: Scenario (BattleCorps)

Synopsis:  A NAIS seismic research station on Manteno attracts the attention of the Capellan Confederation.  A Stapleton’s Grenadiers ‘Mech company, backed by two companies of light armor and infantry, squares off against Dasarick’s Knights – the private force of the Duke of Manteno.  The Grenadiers try to steal data and destroy the NAIS facility (a Heavy structure), while the Knights try to stop that from happening.  Only Grenadier infantry can steal data, and they must make it off the board to score points.

Magma geysers erupt randomly across the map following each movement phase.
 
Notes: This must have been one of the first NAIS research centers outside of New Avalon, since the main campus was only completed in 3016, five years earlier. 

The Grenadiers have an average gunnery of 3.33 and a total tonnage of 580 tons.  The Knights have an average gunnery of 3.58 and a total tonnage of 580 tons.  Between the superior gunnery and the support troops, the Grenadiers have a significant advantage over the garrison. 

For the Grenadiers, I’d recommend spreading out (to avoid getting multiple units hit by any magma eruptions) and advancing the ‘Mechs to the northern edge of the volcano caldera.  Pick one side and move up en masse, using your long-range units to pour down suppressing fire on the defenders.  While you do that, send your hovercraft across the caldera while your wheeled and tracked vehicles come around the other side.  The defenders will have to split their focus, and can be overwhelmed and rolled back.  To win, you need to get seven of your 12 squads away with data, and destroy the NAIS facility as well. 

For the Knights, the surest strategy for victory is just to destroy the NAIS facility yourself on the first round.  You’ll give the Capellans 10 points, but there’ll then be no mechanism for them to score additional points, locking in a Partial Defender Victory.  And then your opponent flips the table over and gives you an atomic wedgie for wasting his time.

A less obnoxious strategy might be to split your force into two elements and dig in around the facility.  You’re fairly well equipped with long range weapons, so you can trade long-distance shots with enemy ‘Mechs, then switch to massed fire on any incoming APC to keep infantry from entering the building.  Make sure you have a solid wall of metal around all the approaches to the building, so that the APCs can’t ram through the walls and deposit their troops inside.  They’ll have to down one of your units to penetrate inside.  The longer you can hold them off, the greater the chance that a lava burst will fry an APC.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 27 November 2013, 13:46:09
----- 1 Month Later -----

Date: September, 3021 [See Notes]

Location: Dromini VI

Title: Painting the Town

Author: Mark O’Green

Type: Short Story (Shrapnel)

Synopsis:  A DCMS armor/infantry column traverses the desert to start a six-month garrison of Sibitsu Station, a military outpost built around a dye factory.  The convoy includes Sergeant Gunnar Toshira, Recruit Miko Wanabe, Recruit Aragi Naiku, and Corporal Toragi Mannimoto.  The troops speculate on whether or not Theodore Kurita will be at Shibitsu Station to greet them. 

As they pass the landmark known as “Old Man’s Curse,” the column is ambushed by Marauders.  With their vehicles are destroyed, the survivors set out on foot for Sibitsu Station, picking up Lance Corporal Edith A. Gudmansen along the way.  Wanabe remarks that the Marauders are “perfect,” noting that “Marauders have special armor no one knows how to make anymore.  Any time one is hit, it must be replaced with lesser armor.  These ‘Mechs show no patches.”

Arriving at Sibitsu Station, they find it wrecked.  The Marauders had already been there.  And two of them are coming back.  Scavenging for weapons, they find dye markers and sprayers full of thermo-chem, iso-therm, and acid.

The Marauders arrive in the middle of town and broadcast a demand for sho-sa Kurita to surrender.  Toshira remarks that the mysterious attackers have the wrong information.  The DCMS squad pelts them with paint grenades, hoping to buy time until their real trap is ready – a cocktail of acid and iso-chem potent enough to bring a Marauder down. 

Inspecting the wreckage, they find that the pilot dead from a suicide pill before he could trigger a self-destuct sequence.  Wanabe reports that the insignia and normal manufacturing information is missing.  The squad defeats the second Marauder by clogging its heat sink vents, ratcheting up its heat, and dropping it into a concealed pit.  At the end of the battle, Miko Wanabe appears piloting the first downed Marauder, and dragging the hulk of the APC.

Notes:  This story provides neither date nor location, yet I think I can make a case for September 3021 on Dromini VI.  First, there are several references to Theodore Kurita being on this world at the rank of sho-sa (Major).  Theodore became a sho-sa on May 18, 3018 and was promoted to chu-sa when appointed to the staff of Warlord Vasily Cherenkoff around 3023.  He spent 3020 in the Benjamin District serving with three regiments of the Benjamin Regulars, and ended 3020 in the 2nd Sword of Light.  This was followed by a rapid rotation through the Arkab Legion, seven regiments of the Dieron Regulars, and then a staff assignment with Warlord Yoriyoshi. 

Second, though the identity of the attackers is never specified, the DCMS troops marvel that their Marauders have pristine armor.  Since Marauder armor was (at this time) described as being LosTech, this was cause for comment.  Circa 3021, there are three possible sources for undamaged Marauders:  a recently uncovered Star League cache; an undercover ComStar raiding party; and Wolf’s Dragoons – which had returned from a supply run in early 3020.  Of the three, there’s no real reason for ComStar or another organization to be hunting for Theodore Kurita, whereas the Dragoons were just starting a contract with the Lyran Commonwealth and would be looking to make a splash by nabbing the Kuritan heir.  I selected Dromini VI because Wolves on the Border places the Dragoons there in September 3021 fighting against the Combine.  Since the 2nd Sword of Light is confirmed to have been on Dromini VI in September 3021 (per the Wolves on the Border prologue), it makes sense that the attackers were hoping to find Theodore on Dromini VI, not realizing that he’d already been transferred to the Arkab Legion.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 27 November 2013, 14:44:45
In the absence of hard information this is just speculation of course, but I find it hard to imagine the Dragoons to
a) field obvious lostech (granted, they made this error before, but by now they've got 15+ years of first-hand experience in Inner Sphere tech);
b) operate unmarked 'Mechs or false-color operations;
c) screw up a mission important enough to field these unmarked Marauders so badly, losing two ineptly piloted 'Mechs to five infantrymen with paint guns;
d) foul up their recon/target intelligence this bad (we're talking the infallible Dragoons here!)

What little information is available, but mostly the inept pilots, seems to indicate ComStar, if you can imagine a reason. The most likely/least unlikely perpetrator would be pirate/terrorist/Tyr forces who somehow found those lostech 'Mechs but otherwise made every error in the book.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Scotty on 27 November 2013, 15:13:31
ComStar trying to make the Dragoons look bad, maybe?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 27 November 2013, 21:27:08
Dragoon intel isn't infallible. They'd gone into Dixie in "Good Fighters" expecting only militia.  With Teddy K. moving from unit to unit so quickly at this point, it would be easy for the intel to be stale.  (Plus, the dialogue among the troops indicates that they think Teddy is onworld, just not at the remote Sibitsu station.)

If the Dragoons got some fresh Freebirth warriors to replace combat losses, I could see them not doing so hot against infantry using irregular tactics, if all they've known up to that point is ritual combat.  The level of disdain and disregard would be overwhelming, and they wouldn't expect any serious threat.  (They did, after all, competently take apart that armored column and the entire Sibitsu station garrison.)  As far as the Marauder armor being something special, Wanabe only recognizes that because she's a mecha fangirl who obsesses over the details.  The other troops (and most Spheroids) had no idea original Marauder armor was anything special.  The Marauder armor isn't that obvious LosTech, except to an expert like Wanabe.

As for the paint jobs, it's possible that these Marauders had just been broken out of the supplies brought back, and thrown into action before getting Dragoon insignias.  They're probably just lucky they had camo paint covering their original Clan Wolf insignia.

Wanabe also notes that the captured Marauder has "No insignia.  Even the normal manufacturing information is missing."  If these were relics from ComStar's warehouses, they'd have the original Star League serial numbers.  Only Marauders made in Clan space would lack the Inner Sphere manufacturing information, being newly built post-Star League.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 28 November 2013, 03:11:18
Well. I can't prove you wrong, but this time I'm not convinced by your arguments either. Wolf's Dragoons being the unknown attackers in this story just feels wrong, and while not impossible I regard it as rather unlikely.

"Infallible" was more a reference to the out-of-universe depiction of the can-do-no-wrong Dragoons, as is most of my line of argumentation.
The anthology is from 1988, the same year as the novel Riposte that revealed a first glance at ComStar's secret army of mysterious white 'Mechs. And here, too, we're dealing with mysterious white 'Mechs...
ComStar has proven to be able to to replicate Death Commando 'Mechs right down to their serial numbers, so they'd be able to remove these markings altogether from black ops 'Mechs.
When you argue that they could have been from a Brian Cache then the same line of argumentation could be used in favor of any party who found a Star League cache, anywhere. It doesn't have to be Dragoons. (And cached 'Mechs would invariably have to be of Star League manufacture; I'm not aware of any Clan manufacture of Marauders.)
But, iirc, these 'Mechs aren't unpainted, primer-painted, or in original Star League colors. They are white, unless I' misremembering.

The author hasn't penned more BT stories so there's no lead here either.

As far as the Marauder armor being something special, Wanabe only recognizes that because she's a mecha fangirl who obsesses over the details.  The other troops (and most Spheroids) had no idea original Marauder armor was anything special.  The Marauder armor isn't that obvious LosTech, except to an expert like Wanabe.
This, too, I disagree with. The original lostech armor is explicitly mentioned in TRO3025 which in turn is an in-universe document freely handed out by ComStar to (also) disseminate some subtle misinformation.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 28 November 2013, 04:19:14
Well. I can't prove you wrong, but this time I'm not convinced by your arguments either. Wolf's Dragoons being the unknown attackers in this story just feels wrong, and while not impossible I regard it as rather unlikely.

"Infallible" was more a reference to the out-of-universe depiction of the can-do-no-wrong Dragoons, as is most of my line of argumentation.
The anthology is from 1988, the same year as the novel Riposte that revealed a first glance at ComStar's secret army of mysterious white 'Mechs. And here, too, we're dealing with mysterious white 'Mechs...
ComStar has proven to be able to to replicate Death Commando 'Mechs right down to their serial numbers, so they'd be able to remove these markings altogether from black ops 'Mechs.
When you argue that they could have been from a Brian Cache then the same line of argumentation could be used in favor of any party who found a Star League cache, anywhere. It doesn't have to be Dragoons. (And cached 'Mechs would invariably have to be of Star League manufacture; I'm not aware of any Clan manufacture of Marauders.)
But, iirc, these 'Mechs aren't unpainted, primer-painted, or in original Star League colors. They are white, unless I' misremembering.

The author hasn't penned more BT stories so there's no lead here either.
This, too, I disagree with. The original lostech armor is explicitly mentioned in TRO3025 which in turn is an in-universe document freely handed out by ComStar to (also) disseminate some subtle misinformation.

They're described as having a "sand and olive" camouflage paintjob (see attachment), not white.  "Naiku stifled a laugh.  Instead of the sand and olive tones he'd expected, the 'Mech was an explosion of brilliant colors."  The art also confirms a desert camo paint scheme.

I grant you, the use of suicide pills and self-destruct switches would be out of character for the Dragoon line regiments.  The last group we saw using those tactics was the Minnesota Tribe.  (The Fidelis also used such tactics, so it seems to be part of the Clan SOP for covert ops.)  Still, it may just have been the 7th Kommando up to their standard black-ops tricks.  (Keep in mind that the 7th Kommando troops aren't invulnerable ninjas either - they got hit hard and scattered with significant losses on Hesperus II, and they die in droves sending out the evac message in Wolves on the Border.)

Hmmmm.  Perhaps the Tribe sent a team up to the Combine to bag Theodore on the margins of the Dragoon attacks.  If the Tribe was still intact at this point on their baseworld near the Magistracy of Canopus, they might have been rather intrigued by the appearance of Wolf's Dragoons, though I can't figure what they'd stand to gain by bagging Teddy K.  (ComStar either, for that matter.)  The Dragoons have documented presence in the same area where Theodore was serving as a sho-sa and had combat contact with units he served with in that capacity.  They also have motivation, being under Lyran contract.

As far as the Marauder armor goes, the fact that only Wanabe recognizes that the armor is out of place on he modern battlefield probably means that the others were checking out the centerfold in Buso-Sensei Weekly while she was reading technical manuals.  (Also, TRO:3025 is still four years away from publication at this point, so perhaps the Marauder armor trivia wasn't yet widespread knowledge.)

One justification I can think of for having the 7th Kommando pull off a covert strike to bag Teddy K.  They were still hoping to get a follow-on contract with the Draconis Combine to finish their mission of evaluating Spheroid military readiness.  If they openly deliver the Coordinator's heir to the Lyran Archon, that would probably start the "Death to Mercenaries!" era early and make it impossible for them to complete their mission.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Scotty on 28 November 2013, 05:14:47
The entire set up just does not say Dragoons.  Two Maruaders?  That's it?  If it's really the 7th Kommando, it would take a single sniper team a few weeks on an extended stalk to do the same trick, and for less expense in every form.

The Dragoons may not have been Shining Paragons of All that is Good and Right in the Universe, but they weren't sloppy, and this is about as sloppy as it comes.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 28 November 2013, 06:20:22
They're described as having a "sand and olive" camouflage paintjob (see attachment), not white.  "Naiku stifled a laugh.  Instead of the sand and olive tones he'd expected, the 'Mech was an explosion of brilliant colors."  The art also confirms a desert camo paint scheme.
Whoops. In this case, apologies for making wrong and misleading statements! Must have mixed that up with some other "mysterious attackers" incident.

(Also, TRO:3025 is still four years away from publication at this point, so perhaps the Marauder armor trivia wasn't yet widespread knowledge.)
<facepalm>  :-[ That's actually a very good point, assuming that your timing is right. But, as you wrote, based on Theodore Kurita's purported rank it can't be later than 3023 so the point stands.

Still, Scotty summed up my feelings about this attack. The execution is way too sloppy for the Dragoons.
We're looking at a party with enough zeal to actually carry suicide pills into battle and use them just to curtail their involvement, but beyond zeal they don't appear to be particularly competent as MechWarriors. And they have Star League era Marauders. They probably hoped the lostech would somehow make good for their other shortcomings. Even with my earlier arguments partly dismantled I still don't see the Dragoons here. ComStar, Wolverines, Loki, Tyr, what-have-you... but not the Dragoons of all people. On that, we'll have to agree to disagree. :)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 28 November 2013, 06:44:47
There were three Marauders to begin with, but one got taken down by a Scorpion during the battle against the armor column.  I would surmise that the DCMS force was company strength in the column, with another company at the outpost, so those three Marauders took out two companies of troops before falling victim to a creative infantry squad setting booby traps.  (Most likely there was a fourth Marauder that succumbed to battle damage during the initial fight at the outpost.)  The text doesn't portray the pilots as incompetent - in fact the DCMS troops note their admiration for the Marauder pilot's dedication.  The Marauder pilots also probably held back from simply blasting the buildings into rubble because they were trying to capture Theodore, and thought he might be with the squad.

They also comment that it's very unusual for a mercenary to commit suicide.  (But then, the 7th Kommando aren't exactly stock mercenaries.)

The DCMS troops at one point note that "they must have heard the same rumor we did" about Teddy K being in the vicinity of the outpost.  If they got rumor-level intel shortly after hitting the ground, they may have simply dispatched one Heavy lance to check it out.  (They may have wanted to dispatch more, but the 2nd Sword of Light's ambush of Delta would have tied up most of their reserves.)

Cranston Snord was from the same background as the Dragoons, and he had no qualms kidnapping a member of the ruling Marik clan and presenting him to Katrina Steiner.  Perhaps Jaime wanted to one-up Cranston.

I admit that the suicide pill and self-destruct mechanism call all sorts of things into question.  All we know for sure is that a well-financed organization with suicidally dedicated operatives and access to pristine Marauders went gunning for Theodore between mid-3018 and 3023.  Both ComStar and the Dragoons have the necessary assets (ComStar has their Castle Brians full of loot and ROM operatives, while the Dragoons have their Brian Cache re-supplies and the 7th Kommando).  ComStar agents would be willing to die to further the wishes of the Blessed Blake, while the Dragoons would be willing to die to improve their codexes and get a line in the Remembrance.  Both organizations could have gotten the Marauder lance into Theodore's vicinity.  So, for me, it just comes down to motivation.  The Dragoons were working for the Lyrans, so bagging the enemy heir would be more to brag about, and do a lot to restore their aura of invincibility after the failure at Hesperus II. 

I just can't see ComStar's angle on this one.  Primus Tiepolo was a very conservative leader, and came down hard on subordinates who overreached.  This just doesn't sound like him.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: BrokenMnemonic on 28 November 2013, 09:45:01
With the discovery that the Arkab Legions were still operating Star League era tech in the 3rd Succession War being from a much later publication, I take it that it's basically impossible for this to be some sort of rogue DCMS element/warlod appropriating equipment from the Legion to use in some kind of powerplay?

I'm also thinking someone like Duke Ricol could be a candidate, as he's presented in the Gray Death Legion books as having all sorts of contacts - including elements within ComStar - and the GDL books are pretty old in terms of provenance.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Kit deSummersville on 28 November 2013, 11:35:56
It’s not clear exactly what the Grenadiers have to do to destroy the NAIS building.  No info on its type of construction (Light -> Hardened) or CF score is given.  I’d make it a 120 CF hardened building, since it’s intended to survive splashes of magma.

Well, if you look at the Deployment section, it mentions a heavy building.  ^-^
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 28 November 2013, 12:14:26
With the discovery that the Arkab Legions were still operating Star League era tech in the 3rd Succession War being from a much later publication, I take it that it's basically impossible for this to be some sort of rogue DCMS element/warlod appropriating equipment from the Legion to use in some kind of powerplay?

I'm also thinking someone like Duke Ricol could be a candidate, as he's presented in the Gray Death Legion books as having all sorts of contacts - including elements within ComStar - and the GDL books are pretty old in terms of provenance.

I could certainly see the Arkab Legion having Star League vintage Marauders, but not ones with pristine armor.  The only way to get that is from an SLDF cache, a ComStar warehouse, or a Brian Cache.

Ricol certainly could have had access to exactly this sort of equipment, but not until he cleans out the Nagayan Mountain facility on Helm in 3028 (well after Theodore's sho-sa stage).

Marcus Kurita would have had the motivation to try to eliminate Theodore, but he wouldn't have had access to pristine Marauders.

The Council of Gems had access to some LosTech (a white noise broadcaster/jammer), but the attempt to kill Takashi was apparently their first (and last) major operation.  Plus, Theodore's continued survival and marriage to Anastasia Sjovold was part of their plan.

ComStar under Tiepolo wanted to preserve balance among the Successor States as they ground each other down.  By 3021, they'd certainly be aware of the positive FedSuns response to Katrina Steiner's peace proposal.  With the FedSuns and LyrCom allying, the last thing they'd want to do was weaken the Combine by kidnapping the Coordinator's only heir. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 28 November 2013, 12:16:08
Well, if you look at the Deployment section, it mentions a heavy building.  ^-^

Whoops, missed that in the Game Setup section.  Is this one of yours?  I'm happy to give credit where credit is due.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 28 November 2013, 12:20:54
----- 1 Month Later -----

Date: September 14, 3021

Location: Dromini VI

Title: Wolves on the Border

Author: Robert Charrette

Type: Novel (Wolves on the Border)

Synopsis: Tai-i Minobu Tetsuhara of the 2nd Sword of Light leads Reconnaissance Company Gold into battle in support of the Dromini Ducal Armored Hussars – an armor unit belonging to the planetary militia.  The company command lance consists of Tetsuhara, Kemsai and Akuma in Panthers, and Gibbs in an Ostscout.  Cresting a rise, Tetsuhara sees that Tercian’s Company of the Hussars (Pegasus hover tanks) has been wiped out by a single enemy ‘Mech – a battered blue and gold Archer.

Minobu orders his command lance to form up and advance on the Archer.  As they close, he notices that it is behaving sluggishly.  Gibbs, piloting the lance’s Ostscout, reports that the Archer has overheated.  Minobu orders a halt, eliciting a protest from Jerry Akuma, who wants to close and destroy the enemy.  Minobu reminds Akuma that the dictates of bushido forbid them to engage such a capable warrior when his equipment will not respond.  He orders a retreat so that they may later engage the warrior at his peak.

Akuma tells Tetsuhara that his devotion to bushido is insane, but capitulates to his command.  Minobu activates his speakers and salutes the pilot’s prowess and courage, exhorting him to die in battle as a true warrior.
 
Notes:  Honestly, I’m with Akuma here.  An enemy pilot of great skill has just exposed himself in the process of wiping out an entire company of your army, and you fail to eliminate him as a threat?  What about your giri to the Combine, Tetsuhara?  Or if not to the Combine, at least to your fellow soldiers whom this enemy will go on to kill.

The Archer pilot is, of course, Jaime Wolf.  Tetsuhara’s decision to spare his life will have massive consequences for the course of history for the entire Inner Sphere.

The Dragoon sourcebook reports that Alpha, Delta and Epsilon regiments assaulted Dromini VI, which was garrisoned by the 3rd and 22nd Dieron Regulars.  Theodore was probably with one of these regiments in September 3021, having transferred from the Arkab Legion to seven Dieron Regulars regiments – spending no more than four months in each.  Lyran intel failed to alert the Dragoons to the presence of the 2nd Sword of Light.  Epsilon engaged the 3rd, and Alpha fought the 22nd.  Delta, in reserve, ran afoul of an ambush from the Sworders, and was forced to retreat with heavy losses.

Tercian’s company found Wolf’s command lance in what they had thought was a secure valley.  The sourcebook clarifies that Tercian’s company consisted of damaged Pegasus-class hovercraft backed by a few damaged ‘Mechs.  The other members of his lance destroyed most of the tanks, but got scattered in the process.  Wolf only destroyed two Pegasus hovertanks and one Blackjack before overheating and shutting down, so Tetsuhara’s assumption that the Archer alone was responsible for wiping out Tercian’s entire company is inaccurate.  The 2nd Sword of Light’s counterattack against the Dragoons faltered, and their reinforcements were ambushed by three Donegal Guards regiments.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Kit deSummersville on 28 November 2013, 12:26:48
Whoops, missed that in the Game Setup section.  Is this one of yours?  I'm happy to give credit where credit is due.

Yup, all mine.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 29 November 2013, 03:00:24
Yup, all mine.

Did you also do "Lead Rainmakers" and "Jumping the Diamond Shark?"
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Kit deSummersville on 29 November 2013, 12:32:59
Did you also do "Lead Rainmakers" and "Jumping the Diamond Shark?"

Yup.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 29 November 2013, 12:54:36
Yup.

Cool.  I've updated my index and the individual entries to provide attribution.

How come your name isn't attached to them on BattleCorps?  Was that by design?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 29 November 2013, 13:02:50
----- 2 Weeks Later -----

Date: October 3, 3021

Location: La Blon

Title: The Protector

Author: Dale L. Kemper, Blaine Lee Pardoe, Anthony Pryor & John Theison

Type: Scenario (Sorenson’s Sabres)

Synopsis: The 12th Lyran Guards faces off against the 5th Sword of Light on La Blon as the Commonwealth tries to retake the planet.  As the 1114th Assault Group (two lances of the 39th Fire Company – The Fire Walkers) engages an equivalently sized force – Sorenson’s Sabres, they down Clay Moretti’s Phoenix Hawk LAM in the first volley.  Sorenson’s force moved aggressively to save their fallen comrade, trying to drag the LAM off the field.  Historically, they shredded the Lyrans and withdrew from the battlefield with no losses.

The Sabres field 380 tons (including a Samurai AeroSpace fighter, but not counting the downed LAM), while the Lyrans field 375 tons, with pre-existing damage.  To win, the Sabres must drag the LAM off the southern map with fewer than two casualties.  The Lyrans win by causing more than one casualty, or by preventing the LAM from being dragged off.
 
Notes:  This scenario highlights the small-unit nature of the Third Successon War.  Large, multi-regiment battles like New Aragon and Mallory’s World were the exception.  Most military actions were company-on-company affairs, sending raiders against small garrisons.  (Pretty much the ideal format for BattleTech games.) 

The scenario notes that the 12th Lyran Guards were subsequently stricken from the LCAF rolls.  Searching through the sourcebooks, this appears to be the only mention of that unit, so the assault on La Blon was its swan song.

La Blon is a tropical world with three small island landmasses in a vast sea.  It is a favorite vacation spot for tourists.  It supplements the tourist trade with mining, light manufacturing, and agriculture.  The WizKids INN writeup for La Blon states that it was lightly raided during the Succession Wars, but these did little to mar the world’s natural beauty or disrupt the local economy or infrastructure. 

This idyllic picture doesn’t quite square with this scenario’s mention that the Kuritans conquered the planet and that the Lyrans are invading to take it back.  Since it’s a Steiner world circa 3025, the invasion must have been successful, despite the poor showing of the 12th Guards.  The Steiner sourcebook says that Operation FREEDOM liberated La Blon (along with Lyons, Skondia, and Baxter) by 2997, only after the longest, most resource consuming of campaigns.  It seems the Combine subsequently retook it in the 3000s or 3010s, forcing the LCAF to liberate it once again in the early 3020s.

Strategy-wise, this would seem to be a very, very simple scenario for the Lyrans to win.  Just shoot the LAM.  Having two lances concentrate on an immobile LAM should result in a flaming heap of unrecoverable slag in a round or two, and then you’ve won the scenario.  Given this reality, I can’t think of any way for the Sabres to reach their victory condition, unless their opponent is a classic Lyran social general who doesn’t think of this option and opts to try to slug it out.  (Hoooogaaaarrrrrrth!!!!)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 29 November 2013, 13:12:40
La Bon was featured in MWDA Novel Masters of War to some extensive detail.  Stackpole depicted the world having extensive underwater cities and industry while trying preserve the surface areas from over development.   Alaric Wolf (later Ward-Steiner (Hidden Davion)) was taken prisoner down there for meeting of mercenary commands of Prefecture IX.

Is there any maps of La Blon?   I can imagine there isn't alot info on the underwater stuff, but that certainly make a interesting scenario under the seas.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Kit deSummersville on 29 November 2013, 13:22:54
Cool.  I've updated my index and the individual entries to provide attribution.

How come your name isn't attached to them on BattleCorps?  Was that by design?

Yeah, I don't think they give credit to those like they do stories.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 29 November 2013, 22:44:11
I asked Herb about "Painting the Town," and he said that the Dragoon/Dromini VI/3021 theory was "possible."  It's certainly not a confirmation, but on that basis, I'll stick with that date/place/force for this review series.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 30 November 2013, 08:07:52
----- 1 Month Later -----

Date: November, 3021

Location: New Ivaarsen

Title: Trial by Combat

Author: Richard Meyer, Walter Hunt, Lisa Hunt & Evan Jarrison

Type: Scenario (The Fox’s Teeth)

Synopsis:  Following a seven week field campaign against DCMS invaders on New Ivaarsen, the mercenary Narhal’s Raiders is fed up with facing the Combine troops alone and with minimal parts and ammo support while AFFS regulars garrison the world’s three fortified cities.  Captain Lewis Gilbert decides to ignore further orders from the AFFS and defect to the Combine.  Before the Raiders can jump ship, however, they’re approached by a lance from the recently arrived Fox’s Teeth company.  Its leader, Karl Ryder, proposes a duel between himself and Gilbert to determine what course of action Narhal’s Raiders takes.  If Ryder wins, the Raiders stay on New Ivaarsen, while House Davion will guarantee safe passage offworld if Gilbert wins.

Ryder engages Gilbert’s damaged Warhammer in a pristine Crusader.  Ryder gets a +2 on Initiative rolls, but may not use aimed shots against the Warhammer’s head, and may not fire any weapon that has the potential to completely destroy the Center Torso or Head with a successful hit.  Using what appears to be the earliest version of Battle Value, each unit gets a Total Damage Capacity (TDC) rating – 1 point for each armor point, 2 points for each Internal Structure point, 5 points for each Critical slot, and 10 points for each engine/gyro hit bubble.  The Crusader has a TDC of 733, and the Warhammer gets a TDC of 749.  Ryder will surrender if he takes 484 points of damage on the TDC scale (but only if the Warhammer has taken less than 247 TDC damage), while Gilbert will surrender if he takes four pilot hits or more than 494 points of damage on the TDC scale.
 
Notes:  Strategy-wise, I’d advocate for the Crusader to start out at long range, using the superior Initiative to stay outside of the Warhammer’s PPC range while peppering it with LRMs.  Once the LRMs are exhausted, I’d advise closing and trying to use the Initiative advantage to work in close and get behind the Warhammer.  Since four pilot hits will force Gilbert to surrender, kicking to make the Warhammer fall down would be a great idea, since it forces a PSR to avoid pilot damage.  Using Initiative, it should be possible to approach from the sides or rear, where the Warhammer wouldn’t be able to kick back.  Physical attacks have the advantage that they aren’t restricted like weapons fire is – no matter how damaged the Head or CT gets, you can still punch or kick.

For Gilbert, if you can figure out how to reduce the Warhammer’s head armor to 1 point right off the bat, he’d have this scenario in the bag, since the Crusader would be reduced to machine guns and physical attacks for the rest of the fight.  Failing that, back up against a high hill to protect your backside and force the Crusader to come to you, keeping it from dropping LRMs on you from beyond your effective range.  Until/unless he gets up close and personal, your PPCs give you an edge in direct fire, and if you can keep him in your front arc, your kicks are the more damaging.

Narhal’s Raiders is referred to as a regiment at one point in the scenario, and as a battalion elsewhere on the same page.  Gilbert is only a Captain, a rank usually associated with Company command.  In its 3025 profile in the Lyran Commonwealth sourcebook, Narhal’s Raiders is listed as a two-regiment force with armor, fighter, and DropShip support under a long term contract with the Lyran Commonwealth (having served continuously with them since 2860).  Its commander is Leftenant-General William Matthews.  One possibility is that the Lyrans loaned the Feddies a battalion of the Raiders as one of the first steps of the military cooperation that stemmed from Hanse’s response to Katrina’s peace proposal.  Since a Captain is running that battalion, it may be the case that the Major who was in command died in action, putting the senior Captain in charge.  Though that still wouldn’t explain why Gilbert wanted to defect to the Combine rather than just returning to the Commonwealth to rejoin the rest of the Raiders on the Marik border.

The scenario background also indicates that the New Ivaarsen garrison was forting up at the three cities (Twin Peaks, Bluthe, and Fluute) to protect the grain harvest, under the inexperienced command of Lieutenant Commander Arlin Stuart (comfortably ensconced in an underwater Command and Control center protected by a force of Neptune submarines).  Looking at the 3025 TO&E, New Ivaarsen was garrisoned by the Elite/Fanatical 1st New Ivaarsen Chasseurs, under the command of Marshal Nicholas Stephenson, who also served as the overall commander of the Robinson PDZ.  How did Stuart get command of the New Ivaarsen defenses instead of Stephenson, since Marshal far outranks Lieutenant Commander?  (In fact, Lieutenant Commander isn’t even an AFFS rank – Stuart should probably be referred to as a Lieutenant General or Leftanant General, which is still three grades below Marshal.)  One possible explanation is that, since the scenario mentions a major Combine offensive in the region, that all the senior commanders in the PDZ were busy defending other worlds like Robinson and Le Blanc.

Looking at the map, it must have been a serious DCMS offensive indeed, since to seriously threaten the Robinson PDZ, Combine forces would have to go through the Raman PDZ first (unless they made it a deep raid and relied on uninhabited systems for their supply train).  TRO:3026 indicates that the attackers on New Ivaarsen were the 5th Galedon Regulars, the personal unit of Warlord Grieg Samsonov.  That means that the push probably came from the Galedon District border, across the Galtor thumb.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 30 November 2013, 08:56:55
La Bon was featured in MWDA Novel Masters of War to some extensive detail.  Stackpole depicted the world having extensive underwater cities and industry while trying preserve the surface areas from over development.   Alaric Wolf (later Ward-Steiner (Hidden Davion)) was taken prisoner down there for meeting of mercenary commands of Prefecture IX.

Is there any maps of La Blon?   I can imagine there isn't alot info on the underwater stuff, but that certainly make a interesting scenario under the seas.

There's no map, but the INN world profile (http://bg.battletech.com/download/DarkAge_Republic_Worlds.pdf) has a fair amount of information about the world. 

Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Kojak on 30 November 2013, 16:02:35
Heh. I'll bet their national anthem is "Under the Sea" from The Little Mermaid.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 01 December 2013, 06:43:40
----- Later That Month -----

Date: November 28, 3021

Location: Hoff

Title: Remaining Unperceived

Author: Robert Charrette

Type: Short Story (25 Years of Art and Fiction)

Synopsis:  Mickey Rearden and his partner Sol are infantry grunts at the Hiakru-Weller Training Facility on Hoff, coming out of a three-hour lecture on Combine ninjitsu techniques.  Mickey would rather have gotten tactical lectures on the Eagle Corps, Death Commandos, or even DEST, as he dismisses stories of ninjas as bunk.  Mickey is on guard duty, protecting a facility where NAIS researchers and Team Banzai are field testing the Hatchetman prototype and other new technologies, including an oscillation overcompensator.

Mickey and Sol are on the night shift, guarding the bunker housing the prototype oscillation overcompensator.  They conclude a perimeter sweep with a check on the bunker.  Sol thinks he hears something, but the pair can see nothing in the gloomy hallway.  Mickey checks the overcompensator and verifies that it’s intact, then turns to see a female ninja drop from the ceiling and decapitate Sol with a garrote.  Mickey notes with surprise that he’d been planning to kill Sol and steal the overcompensator (so things aren’t going according to plan).

The ninja attacks Mickey with a LosTech monomolecular-edged blade that effortlessly slashes away his metal armor.  The ninja dislocates Mickey's elbow and shoulder and shatters his humerus, but he manages to knock her sword out of the air with the palm of his hand on the flat, and the spinning blade slashes her throat.

Mickey’s sense of victory is short-lived, as a second ninja appears and punches him in the face, knocking him out.  Before he loses consciousness, he sees the ninja take the overcompensator and leave a dummy in its place, then walk out.  He also feels someone bandaging his wounds before the medics arrive, and wonders why an enemy agent would save his life.
 
Notes:  The Hoff research facility was established by the NAIS in 3019 at the abandoned Friden Aerospace Park.  In addition to the ninja raid to steal the overcompensator in 3021, Wolf’s Dragoons hits the facility in April/May 3022, going up against the Eridani Light Horse.  Aside from field testing the Hatchetman and developing the overcompensator, the Friden Aerospace Park research facility is known for its development of the Super Wasp (equipped with a supercharger) and Super Griffin (equipped with “freezer” double heat sinks and improved jump jets) in 3020.

Since the Gray Death data core is still buried under Nagayan Mountain on Helm, these advancements (overcompensator, supercharger, freezer, improved jump jets, whole-head ejection system, etc.) are probably from the Halstead Station books.  Most of the recovered LosTech tends to get lumped in as being from the Helm core, but this demonstrates that the Halstead collection played an equally important role in military technology advancement a decade ahead of the Helm core.  We can probably also add triple-strength myomer (and the catalyst that causes it to burst into flame) to the list of Halstead collection-based advances.

I'm intrigued by the description of the ninja's weapon as a LosTech monomolecular-edged katana (referred to as a monomole katana for short).  The RPG books only include stats for a standard katana and a vibrokatana.   The katana has an armor penetration rating of 1 and does 2D6 damage, while the vibrokatana has an armor penetration rating of 5 and does 3D6 damage.  Monowire has an armor penetration of 4 and does 5D6 damage as a garrote.  For this LosTech blade, I'd suggest giving it the slightly lower armor penetration rating than the monowire (3) and the same damage as a standard katana (2D6).  The vibrokatana is better all around, but the monomole katana doesn't require a power source.  The rationale for having less AP than monowire is that monowire has some vibro-technology incorporated in addition to being one molecule thick, while the monomole katana lacks vibration.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 01 December 2013, 23:08:49
Pondering the story further, I wonder exactly what an oscillation overcompensator might be for...

An oscillation compensator generally works to stabilize a system by pushing back against incoming movement, somewhat like an active shock absorber.  Logically, an oscillation overcompensator would push back against an incoming force with greater strength than the incoming force, rather than just an equivalent amount of force.  I can see a standard oscillation compensator being used with a gyro for additional stability (perhaps giving a +1 bonus on PSRs to avoid falling), but wouldn't an overcompensator actually make the system less stable overall?

Perhaps this is an early component of the technological path that led to the development of mechanical jump boosters, since it would be good to push back with greater force when the unit lands, helping it spring for its next kangaroo-like leap.  Perhaps the theft of the prototype set things back, explaining why the mechanical jump booster technology didn't mature until the 3050s.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 02 December 2013, 03:22:29
My first idea were IJJs, which were prototyped here on the Super Griffin.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 02 December 2013, 06:48:42
My first idea were IJJs, which were prototyped here on the Super Griffin.

Checking the XTRO: Succession Wars entry, it says the Super Griffin was fielded by 3020, so the IJJ technology (the prototype, highly explosive, superhot IJJ technology) seems to have predated the prototype overcompensator.  (Though perhaps the overcompensator was being developed to address the drawbacks of the IJJ system, and its theft prevented further progress in that vein.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 02 December 2013, 07:57:50
In some way, the oscillation overcompensator, sounds likes a forerunner for the AES.  It steadies the arm actuator or the leg, to allow for more precise usage.  -1 to anything is in the leg/arm and that counts for phsyical as well as weapons in limb.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 02 December 2013, 10:40:11
----- 2 Months Later -----

Date: February 1, 3022 [See Notes]

Location: Hoff

Title: Remaining Unperceived

Author: Robert Charrette

Type: Short Story (25 Years of Art and Fiction)

Synopsis: Mickey finishes relaying the report of what happened at the Hiakru-Weller Training Facility the previous November to an associate.  Mickey suffered severe damage to his left hand and lost his right arm during the fight, and is on a disability pension.  For his valor in attempting to protect the overcompensator, he was given the Badge of Valor and Medal of Valor, pinned on him by Duke Aaron Sandoval himself.

The conversation reveals that Mickey was, in fact, a Maskirovka mole at the research center.  He’d been planning to let a Mask operative into the bunker to steal the overcompensator, but got rolled by the two ninjas before his backup arrived.  The dummy overcompensator left in the bunker was filled with distinctive green sand from the Marik world of Bordon – an attempt to pin the theft on the Eagle Corps.  The Mask agent sealed Mickey’s wounds so he didn’t bleed to death and extracted unseen.  Mickey’s Mask handler says that the interference by House Kurita wasn’t his fault, and orders him to continue as a mole inside the AFFS, so he can pass intel to House Liao. 

Mickey goes on to collect intel, but as of the end of the story, hasn’t decided whether to feed it to the Mask or not.  All he really knows is that “if anyone mentions ninjas to him again, he will kill them.”
 
Notes:  Duke Aaron Sandoval has two prosthetic legs.  One might think that he’d be more sympathetic to someone else who lost limb functionality in the line of duty, and offer to spring for the kind of myomer replacements he enjoys, rather than just hanging a gong around Mickey’s neck and packing him off with a pension.

February 1, 3022 is the date Mickey filed his report with the AFFS.  It’s unclear how much later the meeting his his Maskirokva handler took place.  The story itself is being told from a perspective of months or years later, as Mickey recounts he’s picked up valuable intel by hanging around Veterans’ hospitals and military bases. 

The successful infiltration of the Hoff research facility by the Mask would seem to indicate that Alexi Malenkov (Alex Mallory) hasn’t yet penetrated the Maskirovka at a high enough level to start compromising its operations.  Once he gets into position, Mickey’s days as a Capellan mole in the AFFS are numbered.

The Maskirovka's forgiveness of Mickey's failure to obtain the overcompensator represents a key procedural difference between Max Liao and Romano.  If this had happened under Romano, Mickey would have been executed for his failure, regardless of extenuating circumstances.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Decoy on 02 December 2013, 12:29:21
It seems like they already know Mickey's a Mask agent. What better way to quietly get rid of a mole than to pension him off?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 03 December 2013, 10:48:00
----- Waaay up in the future [See Notes] -----

Date: 3060 [See Notes]

Location: Acamar [See Notes]

Title: Black Cats Cross Your Path

Author: Tara Gallagher and James Lanigan

Type: Short Story (Shrapnel)/Sourcebook Fiction (MechWarrior 2nd Edition)

Synopsis:  Sergeant Elizabeth “Boots” Hill commands the Black Cats, an all-infantry mercenary unit, assigned to defend the “four-bit semi-industrial town in the middle of nowhere” named Lawrence.  She’s ably assisted by her XO (the narrator), “Big” Bill Flynn. 

Raiders appear to attack Lawrence, and the first scouts come back screaming that it’s the Black Widow Company.  Big Bill, Boots, Lou Lingg and a few others creep through the forest to spy on the raiders’ LZ, and see that the attackers are clearly not the Black Widow Company – just some ratty looking mercs with spiders painted on their ‘Mechs.

When the raiders attack the next day, the Black Cats draw two fifty-tonners into an industrial bakery.  They slip on the pre-greased floor, pirouette and spin wildly before smashing together in a lard-covered heap.  Boots hefts a flamer and torches both ‘Mechs, which burn beautifully from the lard until the ammo cooks off.

Notes: This is yet another of the “no date, no location” stories, and once more I have a theory for this one.  The facts presented in the story are that the protagonist infantry merc unit is guarding a small backwater town because their employer believes there may be a Star League parts depot near or under the town.  It’s also after 3015, since the Black Widow Company has made a fearsome reputation for itself that some other mercs are trying to piggyback on.  Finally, there’s some indication that it’s a Combine world, since Sergeant Hill says “If those are the Black Widow Company, I’m Siriwan Kurita.”  Not a whole lot to go on.

Searching through the planetary write-ups, though, I came across the entry for Lambrecht.  Its seismic instability prohibits the construction of dense cities or large structures, limiting most settlements to small-to-medium sized towns.  Also, the writeup notes that the Star League chose Lambrecht as a test bed for Castle Brian design, and constructed no less than six full castles.  (Given SLDF construction philosophy, each full Castle Brian would be surrounded by four Mini Castles, placing no fewer than 30 Castle-class structures on the planet.)  The Combine seized the world after the fall of the Star League and found supplies in the largely undamaged catacombs beneath the collapsed ruins of three Castle Brians destroyed during the Star League Civil War.

Furthermore, the planet this story takes place on is one where the locals had reason to believe the Black Widows could be attacking.  During their 3020-3022 Steiner contract, the Dragoons focused most of their attacks on the Vega Prefecture (the Black Widows hit New Wessex in 3020) and the Kessel Prefecture (where Dromini VI and Lambrecht are located).  Tales of the Black Widow says “raids and small skirmishes kept the Combine’s forces off balance and on the defensive for more than two years.”

So, we’ve got a world in the Dragoon operations area with small settlements, and a history of having lots of Star League construction/Castle Brian ruins lying around.  None of the other worlds in the Vega or Kessel Prefectures are as close a match to the known facts.  If it is Lambrecht, that would put the raid’s timing in either 3021 or 3022.  Since the Dragoons were busy on Dromini VI in 3021, I’d wager that it takes place in 3022 – giving the Combine citizens over a year to dread Natasha’s coming.

The Black Cats got a formal writeup in FM: Mercenaries' Supplemental Update.  However, it doesn't clarify where/when "Black Cats Cross Your Path" might take place.  It quotes William "Big Bill" Flynn in a 3051 interview and Corporal Hill circa 3048, while mentioning that the unit first appeared in the late 2980s.   Lou Lingg is listed as the commander in 3071.  The unit apparently disbanded in 3048, but reformed in early 3050 to fight the Clans, picking up security and defense contracts.

If this is a 3022 story, then that would have to make the "Hill" referenced in FM:MSU the child of the original Sergeant Elizabeth Hill (or else ol' Boot Hill got a demotion at some point).  That would also make Lou Lingg a very, very old commander (not impossible, for sure, but given the lifespan of an infantryman...)  The fact that this fiction piece was reprinted in the front of the 3052-dated MechWarrior 2nd Edition RPG may indicate that the story actually takes place in the 3050s, making 3048's Corporal Hill into Sergeant Hill, and this seems to be what the author of the FM:MSU entry was hinting at.  However, this goes further down the rabbit hole of a continuity nightmare, since they specifically refer to the "Black Widow Company," and Natasha's force was The Black Widow Battalion after the 4th Succession War, and then the Wolf Spider Cluster when she was back with the Clans.

[EDIT:  Subsequent research turned up the Black Cats official entry in Field Manual: Mercenaries Supplemental Update.  The info in that entry, combined with info from the Field Manual: Mercenaries entry for Wannamaker's Widowmakers, has led me to believe that the story actually takes place in the Chaos March between November 3059 and December 3060.  Though certainly not the original intent of the author - since pre-3025 was the timeframe for most Shrapnel stories - the lack of date/place info makes it flexible enough to become a late Clan Invasion-era story.  Wannamaker's Widowmakers was a rag-tag merc unit with spiders painted on their 'Mechs that was bumming around the Chaos March in 3059-3060, while the newly independent governments there would have been poor enough to employ a small infantry unit like the Black Cats.  Chronologically, 3060 fits nicely between Boots' corporal days in 3049 and Lou Lingg's leadership of the unit in 3072.  Plus, the Wolf Spider Battalion was based on Outreach in the Chaos March, so people might reasonably expect them to come calling.  Welshman noted that it would have been possible for panicked scouts to simply use the old name of the "Black Widow Company" when making their erroneous report.]
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 03 December 2013, 12:32:51
Mendrugo, I have to say I really love this thread. It's great to see the opinions and deductions of a fresh mind going over all the old stuff and finding hints and theories that I missed.  O0

Regarding Black Cats Cross Your Path, I can even add a few things:

The story was also used as the rulebook fiction in the German edition of CityTech, replacing Life in the Big City.
In the German edition of Shrapnel there was original art going with the stories (while omitting all the original art from Shrapnel... go figure!) that presumably shows "Boots" and the Black Cats insignia, although it is from an apocryphal source.

Regarding the place and time, again I cannot disprove your proposal (it's actually a pretty good attempt) but ultimately remain unconvinced.

The Black Widow Company formed in 3015 and was operating up until the 4th Succession War that shut the Dragoon up for a short time. The Widows were the first unit to hire out again after the war, embarking on a contract on 7 November 3031. (I seem to recall they went into Marik space, but don't quote me on that.) Then in December of the same year it was announced that they'd been upgraded to battalion. From this point on the Widows were known as the Black Widow Battalion.
This seems to narrow down the timeline to 3016-3028. Given that Natasha first had to build up her fearsome reputation after the unit's inception I'm inclined to say the Black Widow Company wasn't universally known and feared prior to around 3020. One wonders just what Natasha did during Marik's "cattle raiding" period and then in Steiner employ to garner her reputation. Perhaps the bad killer girl really came to the fore only while the Dragoons were working for Kurita (or, whacko theory, Natasha's antics were a factor in the Dragoons' markedly brief stint with the Commonwealth).
Anyways, I'd say the story would have to be set way after 3020.

And then there's my favorite opinion of 3025 being the default year for everything in ye olde BattleTech.

Next consideration, the Black Cats. Gut feeling, but they don't strike me as a merc unit in Kurita employ who were typically depicted as downtrodden and mistreated. Remember, the Dragoons were with Kurita in classic 3025 BattleTech - Kurita were the bad guys and the Dragoons their avatars of death 'n destruction. The upright small merc was a Davion defender in these days. And that's exactly the vibe I'm getting here, where the unknown attackers try to profit from the Widows' fearsome reputation.

As for the world the story is set on, nowhere does it say there is a SL cache nearby. I wouldn't consider this an actual lead. As I see it, any backwater Davion world during 3023-3028 qualifies as the setting for this story.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 04 December 2013, 13:08:57
----- Later That Year -----

Date: March, 3022 [See Notes]

Location: Thestria

Title: A Stab in the Back

Author: Richard Meyer, Walter Hunt, Lisa Hunt & Evan Jarrison

Type: Scenario (The Fox’s Teeth)

Synopsis:  In a new bid to seize power, Michael Hasek-Davion attempts to eliminate one of Hanse’s most loyal commanders – Ian McKinnon – prior to launching a full coup attempt.  He’s hired Dobrik Velon to steal George Lytton’s Warhammer and take his place on a patrol with McKinnon on Thestria.  During the patrol, he will kill McKinnon and then extract on foot to await pickup.  Unbeknownst to Velon (but knownst to us) another of Michael’s agents is waiting to kill Velon and plant evidence that he was a Kuritan agent.  This will, theoretically, cause House Davion to go on a “Death to Mercenaries” kick and focus Hanse’s attention on the Combine and whether or not his mercenary forces are loyal, leaving him open to Michael’s coup.

The scenario pits Velon’s Warhammer against McKinnon’s Marauder.  The rest of McKinnon’s command lance (Phoenix Hawk, Stinger) arrives on turn 5.  To further complicate things, three Amphigean LAG ‘Mechs (Rifleman, Griffin, Stinger) appear on turn 3 and attempt to slip past the Fox’s Teeth.  Velon’s goal is to kill McKinnon before turn 5 and let one or more of the LAG ‘Mechs exit off the western map edge.  McKinnon’s goal is to stay alive while destroying the LAG ‘Mechs and crippling Velon’s Warhammer.  If Velon kills McKinnon, he will abandon the Warhammer and make his way off the map on foot.

Notes: I’ve put this in early 3022 because the McKinnon’s Raiders sourcebook section says that the Fox’s Teeth were defending against a major Kuritan offensive until mid-3022, when the momentum shifted and House Davion launched a counter-offensive.  Since the Combine forces are referred to as raiders, that implies that this is still during the defensive period, prior to mid-3022. 

There are several references to House Liao in the setup text.  I can see why the author put that in, since Michael Hasek-Davion is working with Max Liao at this point, but Thestria is on the FedSuns/Combine border more than halfway from Terra to the Outworlds Alliance, so there’s approximately zero chance that Liao mercenaries would be raiding so far into the Draconis March, especially not with the Amphigean Light Assault Group (described in the Galtor Campaign scenario pack as Combine-affiliated corporate mercenaries that later became House regulars in FM: Draconis Combine).  We’ve seen Michael get involved in the Draconis March before, trying to micromanage the Kell Hounds, so his influence in this theater isn’t unreasonable, but references to House Liao should be replaced with House Kurita across the board.

Strategy-wise, Velon should open up on the Marauder as soon as possible – and should try to start around range 3.  The unanswered alpha strike into McKinnon’s rear armor has a decent chance of doing some serious damage, which you’ll have to try to capitalize on for the next few rounds.  Since you’ll also be running the LAG, have them pour some fire into McKinnon as well as they waltz past.  The main obstacle will be the late arrival of the rest of the command lance, which will try to intercept the LAG ‘Mechs.  The LAG units should move towards the far edge at top speed, jumping when possible, without slowing down to give battle.  You should be able to get at least one past, and that meets your victory condition.

For McKinnon, if you survive the first strike, you’ll be damaged, but Velon’s Warhammer will likely be overheated, so you can turn and return the favor.  If you can close with him, your greater mass gives you a slight edge in physical attacks.  As you engage, keep falling back as much as possible to the west, so you’ll be better positioned to intercept the Combine forces when they appear.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 05 December 2013, 12:58:20
----- Later That Year -----

Date: April 9, 3023 [See Notes]

Location: Hoff

Title: The Battle for Hoff – Queen’s Gambit Accepted

Author: Richard Meyer

Type: Scenario (Tales of the Black Widow Company)

Synopsis:  Wolf’s Dragoons, now in the employ of the Draconis Combine, launches a raid on Hoff in the hopes of seizing the fruits of House Davion’s scientific endeavors.  As the Black Widow Company mounts a probe near the semi-functional General Circuits complex near Belfast Heights, a nearby Eridani Light Horse contingent moves to engage.

The ELH fields 265 tons against the Widows’ 225 tons.  The winner in this skirmish is the first side to down three enemy ‘Mechs.  They score a Major Victory if they lose fewer than two of their own ‘Mechs in the process, and a Marginal Victory if they kill three enemies while losing two of their own.  Once one side has lost three ‘Mechs, Forced Withdrawal rules take effect for that side.

Notes:  Major Pierre Bouchard reminisces that he worked with Jaime Wolf before, on Callisto V.  Looking at the map, it shows that Callisto V is a deep interior world in the District of Donegal.  The Dragoon baseworld during their Lyran years was Chukchi III, about two jumps from Callisto V.  I wonder what the Dragoons were doing on Callisto, when their primary operations area was in the Skye province along its border with the Combine’s Dieron Military District.  Notably, Callisto V lies in a direct line from Tharkad to Dromini VI, so the Dragoons may rendezvoused there with the Lyran task force that accompanied them to Dromini VI.

The date is given as April 3022, but the Dragoon sourcebook says that Wolf & Company fought for the Lyrans until the end of 3022, and then got a new contract with the Draconis Combine.  They clearly aren't hitting House Davion worlds while in Lyran employ, so the date should be in 3023.

One odd element of the setup is the statement that “The primary objective of the Kurita offensive is, of course, to identify the location of the scientific outpost…”  That would seem to imply that the Hiakru-Weller Training Facility from “Remaining Unperceived” is not co-located with the Friden Aerospace Park, since the Combine ninjas certainly knew where that was.  Perhaps there were multiple testing centers on Hoff, with Hiakru-Weller being the Team Banzai home base for the Hatchetman tests, while the Friden Aerospace Park center was the Eridani Light Horse’s garrison post, and focused on the Super Griffin and Super Wasp technologies.

The scenario section opens with an excerpt from Natasha’s memoirs.  She notes that the Eridani Light Horse was “the only mercenary unit with the tactical competence to seriously challenge our status as the the best regiment in the galaxy.”  In almost the same breath, she derides Hansen’s Roughriders as a unit “whose commander has the strategic sublety of a cement DropShip.”  One almost might think she’s still bitter about having been outmaneuvered and stopped cold by the Roughriders on Hesperus II.

The battle is a straight up race for kills.  The Eridani Light horse has an edge in weight and, therefore, durability.  If they cluster and mass fire, they have a decent chance of taking out the lightly armored Dragoon Stingers.  For the Black Widows, distance is key.  Widow gunnery is probably much better than Horsemen gunnery, so range is your friend.  Keep backing up and laying down a sustained long-range barrage and hope the numbers break your way.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 05 December 2013, 23:40:11
And then there's my favorite opinion of 3025 being the default year for everything in ye olde BattleTech.

I'd initially defaulted to tagging all of the "no date" stories and scenarios as 3025, but then, reading more closely and cross referencing with other contemporary sourcebooks, I began to find links that tied the events to other dates, and have adjusted the story dates accordingly.  And, as we just saw above, the stated dates in the scenarios are among the least reliable, and are trumped by sourcebook timelines.

I also appreciate reader contributions to this thread.  I certainly miss things, and enjoy a good debate over particularly nebulous source material.

By the by, tomorrow marks the one year anniversary of the Chronological Battletech Fiction Review.  There may be a brief hiatus from Sunday - Wednesday, since I'll be on a trip to New Delhi and may not have reliable net access from the hotel.  (United Hindu Collective, here I come!)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 06 December 2013, 16:45:46
----- Meanwhile, Back in 3022 (malfin’ scenario pack date errors…) -----

Date: April 20, 3022

Location: Terra

Title: The Gauntlet (Descent)

Author: Ilsa J. Bick

Type: Serialized Novel (BattleCorps)

Synopsis:  On the Hilton Head shoreline, in the shadow of ComStar’s First Circuit compound, First Prince Hanse Davion takes a stroll with Archon Katrina Steiner as they reflect on having just signed the Federated Commonwealth treaty.  Katrina expresses concerns about ComStar, wondering if the supposedly neutral organization has a secret agenda.  She warns Hanse to keep a close watch on the Order.

Hanse finds himself attracted to Katrina, but forces himself to think of Katrina’s teenaged daughter Melissa, whom he’s just signed a deal to marry when she comes of age.  Discussing the terms of the marriage, they ponder how the New Avalon Catholic Church will reconcile the joint ceremony with the main Catholic Church.  The two reminisce over childhood trips to Rome to see the Vatican.  Young Katrina met the Pope, but Hanse and his brother Ian, being schismatics, did not have a private audience.  Both recall viewing the Vatican’s display of “The Desecration,” a section of the ancient catacombs that was pillaged and desecrated by Amaris’ troops.  Rather than repair the damage, the Vatican surrounded it with a barrier of transparent ferro-glass and used it as a reminder.

Katrina tells Hanse that both their realms, and all of civilization, face destruction at the hands of Amaris-style enemies, but that she’ll face the challenges with her new ally.  Hanse’s emotions surge, and he kisses Katrina’s hand.

At that moment, back in the Archon’s guest suite, a young, newly minted grade I Acolyte watches the two leaders talk.  She is pulled away from the window by Adept Bluma, her supervisor, who takes her to task for losing track of time.  The Acolyte wheels her cleaning supply cart out of the room, thinking that her masters will be very pleased by the slim packet in her gray jumpsuit.

Notes:  All told, The Gauntlet clocks in at 180 pages, so I’m classifying it as a serialized novel like Fall From Grace, Fall From Glory, and Betrayal of Ideals.

Katrina tells Hanse that by tradition and doctrine, ComStar has no love for House Davion, and that he’s as cursed as John Davion was.  John Davion was the First Prince of the Federated Suns when the Star League collapsed.  I can’t find any reference to John Davion having any particular problem with ComStar, though.  Perhaps Katrina is referring to the massive Kuritan threat he faced in the First Succession War, and to his death at the hands of an assassin.  Hanse likewise faces a massive Kuritan threat, and has Michael Hasek-Davion constantly gunning for him.  The House Davion sourcebook notes that ComStar dislikes the fact that residents of the core Federated Suns worlds don’t give members of their Order the respect or awe they feel due.

Less than two years after ending his period of mourning for Dana, and Hanse is now pondering how attracted he is to the mother of his child fiancée.  I guess the comment (by one of his enemies) in the Warrior Trilogy, that Hanse would have married Katrina if he could have been assured of heirs from her, wasn’t so far wrong.

The story’s date of April 20, 3022 strikes me as somewhat odd, since Warrior: En Garde has a prologue scene dated June 1, 3022 where Myndo Waterly says “Down there in that courtyard, Hanse Davion and Katrina Steiner are being allowed to sign a treaty that will forever destroy the balance of power in the Successor States.”  To me, that implies that the Federated Commonwealth treaty was signed by Hanse and Katrina on June 1.   Yet the dialogue in The Gauntlet indicates it was signed on April 20.  I can’t imagine that affairs of state would let Hanse and Katrina stay on Terra to negotiate a treaty for six weeks.  I’ll ask in the Line Developer’s section and possibly amend this entry’s date depending on the response.

The mysterious Acolyte is described has having rust-colored hair.  So it’s not Sharliar Mori – the Order of the Five Pillars’ mole in ComStar – since she’s described as having shining raven hair in Heir to the Dragon.   (Of course, she may have had her hair altered as part of her infiltration mission.  We’ll just have to keep reading The Gauntlet and see if she shows up again.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Kojak on 06 December 2013, 18:00:43
Discussing the terms of the marriage, they discuss how the New Avalon Catholic Church will reconcile the joint ceremony with the main Catholic Church which dominates on Tharkad.  The two reminisce over childhood trips to Rome to see the Vatican.  Young Katrina met the Pope, but Hanse and his brother Ian, being schismatics, did not have a private audience. 

It didn't occur to me at the time when I originally read Gauntlet, but this seems strange to me. House Steiner has traditionally been Lutheran or some stripe of generic Protestant Christianity, with a few Buddhists in the mix, according to Handbook: House Steiner (pg. 122-123). So the Pope will grant a private audience to a Lutheran (I mean, if you wanna talk about schisms...) but not to a New Avalonian Catholic? That would seem to imply that either the relationship between the Roman and New Avalon churches must have been extremely strained, or that there was some level of reconciliation, at some point in BT history, between Catholicism and mainline Protestantism. Either is quite interesting, IMO.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 06 December 2013, 22:01:59
That's an excellent point.  Perhaps even though the Steiners were Lutherans, they represented billions of Catholics in the Lyran Commonwealth.  I'm not sure whether the NACC tolerated Terran Catholicism within the Federated Suns.

At the time of the schism, the New Avalon Catholic Church apparently went back and decanonized all the mainline Catholic popes going back to around the time of interstellar spaceflight, which may have struck a nerve with the guys in Rome.

From the March 16 BattleChat:

[01:58] <Circinus_Enquirer> The recent papal elections got me wondering - the Pope killed by Amaris was Clement XXVII, but the New Avalon Pope that calmed the anti-Asian riots in the Federated Suns was Clement XX (20 years later) - typo or result of the schism?
[02:01] <@Habeas2> Circinus_Enquirer – Schism
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: trboturtle on 06 December 2013, 22:07:59
That's an excellent point.  Perhaps even though the Steiners were Lutherans, they represented billions of Catholics in the Lyran Commonwealth.  I'm not sure whether the NACC tolerated Terran Catholicism within the Federated Suns.

At the time of the schism, the New Avalon Catholic Church apparently went back and decanonized all the mainline Catholic popes going back to around the time of interstellar spaceflight, which may have struck a nerve with the guys in Rome.

From the March 16 BattleChat:

[01:58] <Circinus_Enquirer> The recent papal elections got me wondering - the Pope killed by Amaris was Clement XXVII, but the New Avalon Pope that calmed the anti-Asian riots in the Federated Suns was Clement XX (20 years later) - typo or result of the schism?
[02:01] <@Habeas2> Circinus_Enquirer – Schism

I think it's possible the NACC has it's own line of popes, so the NACC Clement XX is the 20th Clement of the NACC, different from the RCC's Clement line....Need to go check the original HBHD....

Craig
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 06 December 2013, 22:12:13
I think it's possible the NACC has it's own line of popes, so the NACC Clement XX is the 20th Clement of the NACC, different from the RCC's Clement line....Need to go check the original HBHD....

Craig

I think Clement XX was only the second NACC Pope, since he wasn't the one in charge during the schism (the first was Pope Thomas X), but he was running the show 20 years later.  Since they apparently decanonized all the Roman Clements from XX to XVII (the one killed by Amaris), they probably decanonized all the non-Clements in between as well.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: roosterboy on 06 December 2013, 22:38:34
The story’s date of April 20, 3022 strikes me as somewhat odd, since Warrior: En Garde has a prologue scene dated June 1, 3022 where Myndo Waterly says “Down there in that courtyard, Hanse Davion and Katrina Steiner are being allowed to sign a treaty that will forever destroy the balance of power in the Successor States.”  To me, that implies that the Federated Commonwealth treaty was signed by Hanse and Katrina on June 1.   Yet the dialogue in The Gauntlet indicates it was signed on April 20.  I can’t imagine that affairs of state would let Hanse and Katrina stay on Terra to negotiate a treaty for six weeks.  I’ll ask in the Line Developer’s section and possibly amend this entry’s date depending on the response.

I would assume it's something like the agreement was reached in April but all the fiddly little details were fully ironed out over the subsequent weeks and the formal signing of the treaty came in June.

(And to confuse matters even more, Handbook: House Davion says the treaty was signed on 8 May!)

So the Pope will grant a private audience to a Lutheran (I mean, if you wanna talk about schisms...) but not to a New Avalonian Catholic? That would seem to imply that either the relationship between the Roman and New Avalon churches must have been extremely strained, or that there was some level of reconciliation, at some point in BT history, between Catholicism and mainline Protestantism. Either is quite interesting, IMO.

Why wouldn't the Pope grant an audience to a state leader even if she adhered to a different religion? Popes today do that so why not in the 31st century? It's not like there's open war between the two groups or anything like that.

As for why not grant an audience to NACC adherents? It's much easier politically to make nice with someone from a different faith than with someone from a faith that is officially considered schismatic from your own.

I don't think there's anything strange about either one.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 07 December 2013, 07:43:38
----- Ten Days Earlier (wow – 3022 is really jumbled) -----

Date: April 10, 3022

Location: Ford

Title: Abandonment

Author: Blaine Lee Pardoe

Type: Short Story (BattleCorps)

Synopsis:  Lt. Charles “Charlie” Vincent Bane is Third Sirian Lancers Dervish pilot on the Lyran world of Ford.  He arrives at the Lancers’ secondary drop zone for an extraction after a raid gone bad, and finds that the LZ was overrun by the Ford Planetary Militia, and his DropShip, the FWLS Liberty Bell, has departed without him.  Searching a wrecked Mobile HQ, he extracts the backup battlerom in an attempt to find out what happened.

A battalion of the 3rd Lancers had hit Ford on a spoiling mission – attempting to destroy anything of strategic value.  However, they ran into twice the expected number of defending troops, with better equipment and skills than anticipated – implying that the LIC had found out about the raid in time to lay a trap.

Surveying his assets, Bane finds himself with some field rations, a small amount of currency, and a centuries-old family owned Dervish.  Surrender would mean becoming one of the Dispossessed.  Worse, when his Lance was ambushed, Lt. Bane had fled, leaving his men to die at Lyran hands.  Even if he made it back to the FWL, he’d be cashiered for cowardace.  He decides that his only option is to attempt to carry out his original mission – destroying the munitions plant in the city of Gunster.

The Gunster munitions plant was heavily defended when his lance attacked it during the raid.  High earthen berms prevent fires in one area from spreading, so he’ll have to hit each part of the plant separately.  His only hope is to use the element of surprise, so he plots out a circuitous route that will allow him to approach the plant unseen.

Notes: The House Marik sourcebook describes the 3rd Lancers as Green in 3025, with Light ‘Mechs.  It also notes that Primus Louis Grise staged a bloodless coup in the Sirian Concordat (also known as the Sirian Concordance) in 3022.  After seizing power, he put all the best troops and ‘Mechs into the 2nd Lancers and left the other two regiments with burned out warriors and barely functional equipment.  He also invoked the Home Defense Act, allowing only the 3rd Lancers to be deployed outside the Concordat. 

FM: FWL clarifies that Grise freely won an election, then dissolved the Concordance’s democratic council.  However, it’s not clear whether Grise took power and reorganized the Lancers before or after this story.  Interestingly, the 3rd Sirian Lancers get a +1 Initiative bonus when acting as the attacker in a hide-and-seek or extraction scenario, so Bane’s got that going for him, at least.

Interestingly, Bane despairs of getting back to the FWL, and says that he'd never be able to get a merchant ship to take him over the Lyran border into League space.  He must not be aware, per the House Steiner sourcebook, that "Ford is one of the primary jumping off points for Lyran traders entering the Free Worlds League." 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Kojak on 08 December 2013, 03:02:52
Man, 31st-century Sirius really couldn't catch a break. First Louis Grise and his power play, then Alisender Gyrn and his pogroms, then military dictatorship under Helen Thrall, who was then assassinated by the Blakists in preparation for their takeover...
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 08 December 2013, 04:44:05
Man, 31st-century Sirius really couldn't catch a break. First Louis Grise and his power play, then Alisender Gyrn and his pogroms, then military dictatorship under Helen Thrall, who was then assassinated by the Blakists in preparation for their takeover...

Not to mention 90 percent of the Sirius system's population dying when Precentor Rachan's agents destroyed the Tiantan domed city.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Kojak on 08 December 2013, 05:16:31
Yeah, Sirius has pretty much been getting the short end of the stick since the end of Amaris Coup.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 08 December 2013, 06:26:55
----- Eight Days Later -----
 
Date: April 18, 3022
 
Location: Ford
 
Title: Abandonment
 
Author: Blaine Lee Pardoe
 
Type: Short Story (BattleCorps)

Synopsis:  Bane surveils the Gunster munitions factory on foot, with his Dervish parked three kilometers away, in the woods.  The main gate is guarded by two Galleon tanks, and he suspects they have BattleMech backup somewhere.   However, the fast-moving, murky Cuyahoga river offers a chance to approach unseen.
 
After two hours of walking along the river bottom, Bane reaches his destination, surfaces next to the factory and obliterates the Galleons on guard.  A Lyran Grasshopper powers up and moves to engage.  As it closes, Bane races through the complex, firing missiles and lasers in all directions.  Buildings begin to explode, crumble and burn.  Dedicated to his mission, Bane continues to ignore the pursuing Grasshopper and attack the buildings.  Reaching a large complex at the heart of the facility, Bane fires everything his dying Dervish has left, then ejects.
 
Notes: Bane is clearly a superior pilot.  Every time I’ve tried to move ‘Mechs underwater without UMUs, they fall down about every third hex.  When I tried to cross the river bottom in the British Isles campaign of Fall of Terra, I lost about 70% of my ComGuard force to falls and flooded sections.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 08 December 2013, 08:46:04
You would think there would be special conditions thrown in there to make the scenario work.  Specially prepared underwater road beds, or special training the 'Mech pilots have undertaken to be able shuffle in the murky dark to be able to storm the isle!
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Scotty on 09 December 2013, 03:30:46
That, or being able to move in non-tactical terms means being able to move more carefully.  Something akin to Careful Stand in TacOps terms, possibly?  I can see a -2 (in addition to the modifiers from entering water hexes) if the movement was only one hex.  If the water is only Depth 2, (0 modifier to enter), then a 4 skill pilot would be guaranteed to make every step correctly.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 09 December 2013, 10:45:16
----- Two Days Later -----
 
Date: April 20, 3022
 
Location: Ford
 
Title: Abandonment
 
Author: Blaine Lee Pardoe
 
Type: Short Story (BattleCorps)
 
Synopsis:  In Dearborn City, Lt. Bane is being interrogated by a LIC officer, who refuses to believe that he was with the Third Sirian Lancers, or that the destruction of a minor munitions plant was his objective.  Bane simply restates the truth – he was part of the Third Sirian Lancers, but he was abandoned.  The LIC officer refuses to believe that such a skilled MechWarrior was abandoned, and accuses him of lying.  Bane takes it as a compliment.
 
Notes: This scene indicates that the raid took place after Grise’s restructuring, since Bane takes pride in being called ‘skilled’ by the LIC agent.  If he was relegated to the Third and didn’t make the cut to get into the 2nd Lancers, that would have been a blow to his morale. 
 
The Lyrans are, of course, sure that this is a follow-up raid, or a distraction for some other nefarious FWL operation. 
 
There’s an odd line where Bane notes that the LIC officer calls him “Lieutenant,” using the Lyran form of the rank.  Yet the quote still spells it ‘Lieutenant,’ rather than the Lyran ‘Leutnant.’  Looks like the spell checker decided to be ‘helpful,’ undercutting Blaine’s intent.

Dearborn City is a meta-reference to the fact that the Ford Motor Company is headquartered in Dearborn, Michigan.  Given this tie to the corporation, one wonders if perhaps Ford Military Limited at one point manufactured its THE-N Thorn here.  It wouldn't be the only twentieth century corporation to have its own planet.  Apple Computers Interstellar bought the world of Drekos and renamed it Macintosh.  (The stealth pun being that the Macintosh's Graphic User Interface outclassed previous home computer operating systems that were pieces of drek by comparison.  Drek OS...Drekos.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 11 December 2013, 14:26:04
----- Three Days Later -----
 
Date: April 23, 3022
 
Location: Demeter
 
Title: Hornet’s Nest
 
Author: Craig Erne
 
Type: Short Story (25 Years of Art and Fiction)
 
Synopsis:  On Demeter’s Villmar River Plains, Captain Saul Trenton leads the Northstar Irregulars (a mercenary company) into battle against the ‘Mechs of the Demeter Militia, putting the survivors to flight.   His command lance, the Bombay Bombers, consists of his Archer, Reggie Horn’s Cyclops, Lt. “Dry Roasted” Dave Greshner’s Marauder, and Izzy McClain’s Zeus.  The company is rounded out by Scout and Strike lances, and travels on the Union-class DropShip, Wayward Star.
 
After mopping up the Demeter Militia, Trenton orders his troops back to the DropShip, and then back to their base in the Free Worlds League.
 
Notes:  Demeter strikes me as an odd target for the Free Worlds League, striking across the Capellan Confederation into the Federated Suns.  Still, the Federated Suns hit Hesperus II (LC), the Draconis Combine hit Helm (FWL), and the Lyrans hit Carver V (CC), so it’s not unheard of.
 
Demeter is a major staging world for the AFFS, so it’s not surprising that the militia would have ‘Mechs in 3022.  What is surprising is that the local garrison wasn’t able to throw more force at the raiders.  Perhaps that’s why Trenton is pulling the Irregulars out as soon as the battle is won, rather than sticking around for salvage.  The cavalry might be inbound and angry.
 
One wonders to what extent mercenary contracts are open secrets in 3022.  If they’re registered with the ComStar Mercenary Review Board, are the terms of who hired whom to do what available for public review?  If not, the Irregulars might be trying to stir up Capellan/FedSuns tensions to draw CCAF forces away from the FWL border, in preparation for a new offensive or series of raids.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 11 December 2013, 14:42:40
Based on Welshman's reply to my question about Black Cats Cross Your Path (that the Cats just refer to the Widows as a Company by mistake) it looks like the story definitively dates to a period between 3049 and 3051, before it became common knowledge that Natasha had gone back to the Clans.

Boots is still a Corporal in 3048, but the whole concept of the Black Widows going on raiding missions for LosTech becomes ludicrous after the Outreach conference of 3051.  (Though, granted, the mercs in the story aren't the real Widows.). Still, House vs. House raiding tapered off to next to nothing after the Clan invasion and the resulting detente between the successor states, not really picking up again until 3057.

Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 15 December 2013, 03:09:31
I'm back from India.  A new review will go up later today. 

In the meantime, I have a new theory about the timing of "Black Cats Cross Your Path."

1) It takes place when "Boots" is a sergeant.  She was a corporal in 3049.
2) It takes place prior to 3072, when Lou Lingg is running the unit.  (He appears to be Boots' subordinate in the story.)
3) It takes place during a period of inter-House conflict.  Everyone was pretty much focused on the Clans until Operation GUERRERO in 3057.
4) It took place in a region where people might expect the Black Widows to strike.
5) It pitted the Black Cats against a low-tech, poorly resourced merc unit with spiders painted on their 'Mechs.

Looking over these options, I'm leaning towards late 3059 in the Chaos March.

1) That would give Boots enough time to be promoted to sergeant.
2) It takes place prior to 3072
3) Inter-House conflict is again the order of the day, especially in the Chaos March.
4) The Black Widow Company is long gone by 3059, but the Wolf Spider Battalion exists and operates out of Outreach in the Chaos March.  Per Welshman, the panicked local scouts could just have used the old name that Natasha made infamous, rather than the new designation which would be only three years old at this point.
5) Wannamaker's Widowmakers is a low-tech, poorly resourced merc unit with spiders painted on their 'Mechs.  For two years after their debacle at Outreach, the Widowmakers took a series of short-term contracts in the Chaos March before getting a long-term pirate-hunting contract with the Taurian Concordat.  Circa 3059, the unit has three Assault machines, six Heavies, and three Mediums (two of which may be in for a date with a vat of lard and a flamethrower).

If it is the Chaos March in 3059, candidates include:

Sheratan - a "sparsely populated, forest-covered world."
Acamar - a "constant winter wonderland" where even the equatorial region (the site of the main settlements) isn't immune to heavy winter storms.  The Osz Forest covers the northern approach to the valley where the main mining settlements are located.   ("Big Bill" comments that it's very cold as they run around in the forest looking for the raiders)
Keid - heavily wooded, and hosted two Castles Brian and several Star League universities.
Procyon - A largely agricultural world of sparsely populated farmlands and forests. 

All told, I'd opt for late 3059 or early 3060 on Acamar, given the woods and weather, and the potential for encountering Wannamaker's Widowmakers.  Your thoughts?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Kojak on 15 December 2013, 03:14:04
The only thing that makes me think it might not have been Acamar is that that's right around when Operation Stiletto was taking place which was such a relatively large military operation on Acamar that it would be a little odd if it went entirely unmentioned.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 15 December 2013, 05:08:34
The only thing that makes me think it might not have been Acamar is that that's right around when Operation Stiletto was taking place which was such a relatively large military operation on Acamar that it would be a little odd if it went entirely unmentioned.

Operation STILETTO starts on February 9, 3061 and goes until April 3062, so there's no conflict if the Widowmakers raided the world in November or December 3059, or any time during 3060.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 15 December 2013, 07:57:26
----- Two Weeks Later -----

Date: May 11, 3022

Location: Al Na’ir

Title: The Lancer Strike

Author: Jason Schmetzer

Type: Short Story (BattleCorps)

Synopsis:  Captain Cedric “C-Ball” Pratt leads a Heavy company of the Third Crucis Lancers on a flanking raid behind enemy lines to destroy a DCMS staging base in the Ki’rin Mountains, near Lake Acorn.  The company roster includes Cedric’s younger brother, Clarence.  The Third Crucis Lancers are opposed by the Fifteenth Dieron Regulars during the attempt to seize Al Na’ir, while Pratt’s company of the Third Crucis is engaged by Tai-i Sahasu Owen’s recon company of the Fifteenth Regulars, Tai-i Zelma Crossen’s reserve company, and an additional two lances of unassigned troops.

The story is told through various perspectives of the two forces.  Pratt and Owen have similar situations, in that their subordinates think they’re idiots who will probably get more of their own side killed than the enemy.

Owen’s company engages Pratt’s at Lake Acorn, attempting to slow the AFFS force down by any means necessary.  DCMS MechWarrior Javier Gersten does what he can, wrapping his Wasp’s arms around the leg of Pratt’s BattleMaster after losing both of his own legs.  The Combine company withdraws after taking seven casualties, but continues to shadow the Lancers, reporting their position as they advance past Lake Acorn towards the staging base.

At the depot, the DCMS reserve company braces for the Lancers’ arrival.  The only plan they can come up with is to dodge as much as possible, keeping the Lancers busy until reinforcements arrive.  When the Lancers arrive, however, they rip into the Combine ‘Mechs and then start blowing up the warehouses.  The first Lancer casualty comes when a 15th Regulars’ Firestarter executes a Death From Above attack on a Lancer Scorpion, then toasts its cockpit with flamers.  A Feddie Ostroc meets its fate when it turns a corner and comes face to face with a DCMS Hunchback.  With Combine reinforcements arriving, the Lancers are forced to withdraw, leaving behind Leftenant Tran’s Archer and Gabriel Ray’s Enforcer, which have been surrounded.

Pratt is emotionally shattered as his company withdraws towards friendly lines, having lost a third of the command while destroying the DCMS supply depot and mauling two scout companies.  He worries about his brother, Clarence, and how he’d explain it to his parents if “Clarry” died.  As they approach Lake Acorn again, he sends a Heavy lance in for recon. 

The remnants of Owen’s Company continue to track the Lancers’ movements, directing a scratch force to intercept them at Lake Acorn before retiring from the field.  The scratch DCMS contingent – four ‘Mechs and four hovertanks – make a fast slasher run at the Lancer scouts.  The hover lance’s Saladin is particularly effective, inflicting heavy damage on an AFFS Dervish and Warhammer.  Cedric leads the command lance’s charge as he tries to rescue his scouts.  However, his focus on saving his younger brother distracts him from the serious damage the rest of his company has taken.  The turning point in the battle comes when AFFS MechWarrior Rickey May’s Crusader overheats and cooks off its own ammunition, vanishing in a ball of fire.  Moments later, Senior NCO Burke’s Warhammer also goes down with a laser strike to the cockpit.  Cedric shakes off his indecision and races to help his brother’s Centurion against a Dragon.

Switching perspectives, the two DCMS lances aren’t in any better shape, having lost a ‘Mech and three tanks.  The Saladin commander reports that his ammunition is exhausted, and withdraws.  The BattleMaster takes down the Dragon, leaving two Combine ‘Mechs against three remaining Lancers (BattleMaster, Centurion, and Thunderbolt).  The Dieron Regulars withdraw as Pratt collects the recon lance’s only survivor – Griffin pilot Florence Kim.  Kim resolves to file a scathing report with battalion command about Pratt’s command inadequacies once they return to Lancer lines.

Notes:  One of the Davion troops notes that the Third Crucis Lancers are fighting two enemy regiments by themselves.  Assuming that the deployments in 3022 are similar to those in 3025, that would be the 15th Dieron Regulars (a Regular/Reliable Assault ‘Mech Regiment with no specialty) and the 8th Dieron Regulars (a Veteran/Reliable Medium ‘Mech regiment with a specialization in night combat).  The Veteran/Reliable Third Crucis Lancers boast four battalions circa 3025, so the statement that they’re outnumbered by more than two to one implies that the Combine ‘Mech regiments have at least a regiment of conventional support forces. 

The 3CL is described as having been sent in to assault Al Na’ir without support, facing off against two widely separated Combine garrison units.  I guess that the harsh atmospherics made it impractical to send the RCT’s infantry or conventional vehicles, though the Combine hovercraft seem to have no difficulty.  The lack of support proved telling, since the description of the aftermath notes that the Lancers were forced to withdraw without having inflicted significant damage on the Combine garrison.

It seems odd that Pratt’s company was only running into Lights and Mediums when the 15th is classified as an Assault regiment.  Perhaps all the big Combine ‘Mechs were holding the main lines against the 3CL RCT, leaving their lighter auxiliaries to secure the flanks against raiders.

After the failed ambush at Lake Acorn, some of the Combine troops express fear of being sent to the Legion of Vega as punishment for their failure.  This confirms the status of the Legion as a modern-day Chain Gang unit, where disgraced MechWarriors and terminally damaged machinery go to die.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Kojak on 15 December 2013, 11:42:00
It sounds like the description of Al Na'ir is a little off, to put it mildly. According the LinkNet info on Al Na'ir, its thin atmosphere is nigh-unbreathable due to the high levels of sulfur and as a result the population lives in domed cities or underground, yet it doesn't sound from your description like there's any mention of any of this. It also mentions that the "surface water supply [is] limited almost exclusively to the polar icecaps", so I'm not sure why there's a "Lake Acorn".
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 15 December 2013, 12:40:47
It sounds like the description of Al Na'ir is a little off, to put it mildly. According the LinkNet info on Al Na'ir, its thin atmosphere is nigh-unbreathable due to the high levels of sulfur and as a result the population lives in domed cities or underground, yet it doesn't sound from your description like there's any mention of any of this. It also mentions that the "surface water supply [is] limited almost exclusively to the polar icecaps", so I'm not sure why there's a "Lake Acorn".

I've got to agree with you there.  There is a reference to there being limited vegetation ("No acorns on this rock outside of a dome"), but the maps used in the accompanying scenarios have plenty of liquid water and trees.  Also, the Griffin pilot rides back to the Lancer lines in the BattleMaster's hand, without any mention of breathing equipment.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 16 December 2013, 13:18:30
----- That Same Day -----

Date: May 11, 3022

Location: Al Na’ir

Title: Forced March

Author: Ken’ Horner

Type: Scenario (BattleCorps)

Synopsis:  An assault company of the 3rd Crucis Lancers is ambushed by a recon company of the 15th Dieron Regulars.  The Davions are on a quick strike mission, so they gain points for moving off the eastern map edge as soon as possible.  The Kuritan forces want to delay the enemy as much as possible.

Historically, the Lancers blew through the Combine forces, but it cost them precious time.

The battle is company on company, on a 2x2 battlefield.  Sprinting and Forced Withdrawal are in effect.  The Crucis Lancers field 755 tons and have an average gunnery of 3.83.  The Dieron Regulars field 355 tons and have an average gunnery of 3.92.

Notes:  The Lancers are fairly evenly split between 4/6 and 5/8 movement profiles.   I’d advise having the slower rides sprint (bringing their speed to 8 ) while the faster ones serve as armed escorts.  The disparity in firepower means you won’t really miss the heavier ‘Mechs’ guns, and you have to keep in mind that the goal of the scenario is to get across the map, with trashing the Kuritan scouts as a secondary objective at best.  This will keep the group together and allow them to mass fire on anyone that gets in their way.

The Dieron Regulars are going to be able to run circles around the Lancers.  They should take advantage of their mobility to swarm the Lancer column.  If any get separated from their comrades’ supporting fire, they should be swarmed under by the full company.  Even if the Lancers maintain good column formation, swarm in, surround one unit at the tail end of the column, and kick as much as possible.  If you can make them fall, or even take a leg off, that’s one Lancer that won’t be making it off the east side of the map.  If you hit trailing units, that means the leading Lancers won’t be able to bring any guns to bear.

I was stunned to see an FFL-4A Firefly on the Combine roster.  The Wolf’s Dragoons sourcebook entry for the Firefly says that it went extinct in the Second Succession War, and circa 3022, is only fielded by Wolf’s Dragoons (and ComStar – though that was secret until the 3040s).  The Hornet is also an odd find in a 3022 Combine regiment, since its fluff states that it was fielded primarily on the FedSuns/Periphery and FedSuns/Capellan border, making it a long-shot to be found as salvage in a Combine unit.  The 15th Dieron’s requisition department must be quite skilled in working black-market channels.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Kojak on 16 December 2013, 19:01:50
You listed this as a short story, but from your description it definitely sounds like a scenario.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Kojak on 16 December 2013, 20:02:27
BTW Mendrugo, IIRC you have that huge index file of consumer products in the Inner Sphere, and I remember you posted it for download a few iterations of the forums ago; any chance you be willing to hook me up with a copy and/or post that again?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 16 December 2013, 20:06:21
You listed this as a short story, but from your description it definitely sounds like a scenario.

Thanks.  Fixed.  The Lancer Strike was an interesting format - a three part combat-heavy story with a linked scenario embedded with each part.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Kit deSummersville on 16 December 2013, 20:54:43
Yeah, in my continuous effort to do something different with scenarios, I had the three scenarios that can be linked to be one tough slog. I guess stand-alone scenarios are passe, so Jason wrote some fiction to go with it.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 16 December 2013, 20:58:28
Yeah, in my continuous effort to do something different with scenarios, I had the three scenarios that can be linked to be one tough slog. I guess stand-alone scenarios are passe, so Jason wrote some fiction to go with it.

So the attribution of the scenarios to Ken' Horner on the cover is a mistake? 

I like linked scenarios, myself.  My favorite scenario pack series was the North American campaign from "Fall of Terra," since you had to balance the risk of dying in an earlier scenario from being too miserly with your shots against dying later in the scenarios because your 'Mech ran out of ammo.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Kit deSummersville on 16 December 2013, 21:00:11
So the attribution of the scenarios to Ken' Horner on the cover is a mistake? 

I like linked scenarios, myself.  My favorite scenario pack series was the North American campaign from "Fall of Terra," since you had to balance the risk of dying in an earlier scenario from being too miserly with your shots against dying later in the scenarios because your 'Mech ran out of ammo.

No, I did the scenarios, Jason did the stories that go with them.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 16 December 2013, 21:35:14
No, I did the scenarios, Jason did the stories that go with them.

Erm...so Kit deSummersville and Ken' Horner are the same person?  ???
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 17 December 2013, 02:54:05
BTW Mendrugo, IIRC you have that huge index file of consumer products in the Inner Sphere, and I remember you posted it for download a few iterations of the forums ago; any chance you be willing to hook me up with a copy and/or post that again?

It's 560 kb, which exceeds the attachment limit.  Let me play with it tonight and I'll see if I can split it into two files to get under the limit, or maybe convert it to simple text.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Kojak on 17 December 2013, 03:18:47
It's 560 kb, which exceeds the attachment limit.  Let me play with it tonight and I'll see if I can split it into two files to get under the limit, or maybe convert it to simple text.

Thanks, I really appreciate it. It's an invaluable reference for writing fluff or fiction.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Kit deSummersville on 17 December 2013, 08:36:32
Erm...so Kit deSummersville and Ken' Horner are the same person?  ???

Yup.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 17 December 2013, 09:26:31
BTW Mendrugo, IIRC you have that huge index file of consumer products in the Inner Sphere, and I remember you posted it for download a few iterations of the forums ago; any chance you be willing to hook me up with a copy and/or post that again?

I trimmed out all the non-canon stuff, and it fits fine.  Hasn't been updated in a few years, though.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 17 December 2013, 09:29:56
Yup.

Cool.  I'll adjust the attributions accordingly.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 17 December 2013, 12:59:59
----- Later That Same Day -----

Date: May 11, 3022

Location: Al Na’ir

Title: In the Backfield

Author: Ken’ Horner

Type: Scenario (BattleCorps)

Synopsis:  The surviving members of Pratt’s Company of the Third Crucis Lancers (retaining damage from the previous scenario, “Forced March”) attack the 15th Dieron Regulars staging base.  They’re opposed by Tai-i Zelda Crossing’s reserve company. 

Pratt’s Company has to get in, destroy the nine buildings, and get back off the map by turn 20.  Forced withdrawal and low gravity rules are in effect.  Pratt’s ‘Mechs come onto the board in the same order they left the previous scenario, so stragglers in Forced March enter the same number of turns after the lead ‘Mechs. 

Historically, Pratt's Company destroyed five buildings and withdrew, leaving behind two wrecked 'Mechs and two functional ones that failed to clear the map before turn 20.

Notes:  The scenario is titled “Forced March,” the same as the previous scenario, but the third scenario in the series refers to it as “In the Backfield,” so I’ll go with that as the title.

To kill all the buildings by turn 20, the Lancers will need to dish out an average of 10.5 damage per round just on the buildings.  This could be accelerated, of course, simply by having your ‘Mechs climb atop the buildings and having them collapse from the weight.  Sure, your ‘Mechs will take fall damage, but it’s only one level, and you’ll be able to put all that extra firepower to use against the DCMS garrison, instead of pouring it into the buildings.  (In one of the Dawn of the Jihad tracks, I used this tactic with a Hermes, and managed to crush all the OpFor’s defended buildings before they could turn around.)

On the whole, the Lancers should be able to control the tempo of this scenario by hanging back at the edge of the building complex.  Hitting the buildings from extreme range and then moving inwards will allow you to chew through the depot without exposing yourself to the DCMS Hunchback and other close-range fighters.  If the DCMS units come out of hiding and engage, then throw yourself at them and send some lights on a flanking maneuver to climb/squash the buildings towards turn 10 or so, if necessary.  If the DCMS units hunker down behind the buildings, just keep burning through the buildings (using that -4 bonus against an immobile target to effectively engage at long range), and advancing as you destroy the buildings closest to you.  If the DCMS units launch a sortie, switch targets and burn the Drac ‘Mechs down.  The only bad choice would be to rush in and try to engage the DCMS ‘Mechs and buildings at close range.

The DCMS force has its work cut out for it.  The Crucis Lancers field 755 tons and have an average gunnery of 3.83.  Crossing’s Company fields 430 tons, with an average gunnery of 3.83.  Given the low gravity and commensurately faster ground speed, one option for Crossing’s force would be to make a high speed swarm attack against the Lancers on turn one.  Unless the Lancers exited the previous scenario in lockstep, they’ll trickle onto the field in this one.  With luck, the DCMS force could have a weight advantage at the beginning, and maintain that advantage by chewing up the Lancers as they arrive piecemeal.  Even if the tide starts to turn, keeping the Lancers on the defensive will keep them from hitting the buildings, and possibly push them up against the 20-turn limit.  If you start getting overwhelmed, use your superior speed (amplified by the low gravity) to break contact and take cover to snipe.  Subsequently, when you win the initiative, emerge for slashing attacks against any Lancer units that stray from the pack.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 18 December 2013, 13:46:19
----- Later That Same Day -----

Date: May 11, 3022

Location: Al Na’ir

Title: Return Game

Author: Ken’ Horner

Type: Scenario (BattleCorps)

Synopsis:  Pratt’s Company runs afoul of a Fifteenth Dieron Regulars pursuit force at Lake Acorn.  The battle takes place on a 2x2 map setup and is a straight forward slugfest.  The DCMS force fields 390 tons with an average gunnery of 4.125.  The Lancers’ deployed force depends on the outcome of previous scenarios, or on random damage applied if playing as a stand-alone scenario.  Historically, the Lancers fielded 520 tons with an average gunnery of 3.875.   

Notes:  Special rules for Forced Withdrawal and pre-existing damage are included, but the low gravity rule from “In the Backfield” is absent.  It would make sense for the 0.6 gravity to apply to all scenarios on Al Na’ir, so feel free to apply it in all three scenarios, rather than just on “In the Backfield.”

For the DCMS side, tactics will need to shift based on what Lancers units survived to the third scenario.  It could be horribly unbalanced depending on how heavily or lightly the Lancers were damaged earlier.  Regardless, the Saladin is the star unit of the pursuit force.  Using your superior speed and ability to traverse water, you should conduct slashing attacks – pulling back out of sight when you lose initiative, then sweeping in for back-shots when you win.  (Using this tactic, I once took out an 80-ton Goliath with a 30-ton Pegasus.)

The Lancers will have to adapt to the holes in their rosters and the accumulated damage.  However, the primary target should remain the Saladin, due to its well above-the-curve combination of damage and speed.  The Motive Hits Table is your dear friend against the hover lance, and you shouldn’t fear overkill when you send volleys at the incoming blowers.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 19 December 2013, 13:35:39
----- Three Weeks Later -----

Date: June 1, 3022

Location: Terra

Title: Warrior: En Garde

Author: Michael Stackpole

Type: Novel (Warrior: En Garde)

Synopsis:  Precentor Dieron Myndo Waterly calls upon ComStar Primus Julian Tiepolo to discuss the signing of the Federated Commonwealth treaty.  She vehemently opposes the signing of the treaty, while Tiepolo supports it.  He has just ordered her to depart Terra for Dieron immediately.

Waterly warns Tiepolo that the treaty will destroy the balance of power in the Successor States.  Tiepolo counters that the balance will be maintained by the upcoming transfer of Wolf’s Dragoons from the Lyran Commonwealth to the Draconis Combine, while the Kell Hounds take a new contract in the Federated Suns, stripping House Steiner of its two most capable mercenary units.

Waterly worries that pairing the Lyrans with the Federated Suns will place two threats to ComStar together – the Lyrans who view ComStar as merely a communications business enterprise, and the scientific Davions, who view ComStar’s rituals as backwards and quaint.  Tiepolo brushes her warnings off as overblown, and Waterly threatens to place a motion before the First Circuit to strip Tiepolo of his Primacy because he’s ignoring the growing threat. 

In response, Tiepolo clarifies for Waterly that he intends that the unification of the Federated Commonwealth will cause the other three Successor States to unite to oppose them.  He expects that the Capellan Confederation will be able to resist Davion aggression, while Janos Marik has finally recovered control over the Free Worlds League, allowing the Draconis Combine to keep House Davion in check.  Tiepolo wants Waterly to coordinate meetings between Houses Kurita, Marik, and Liao, while ROM facilitates Michael Hasek-Davion and Frederick Steiner’s ambitions to supplant their lieges.  At the right moment, ComStar will be in a position to destabilize all the Successor States and restore the balance in a way that works to the Order’s advantage.

Notes:  Katrina and Hanse apparently spent at least six weeks on Terra negotiating and signing various parts of the Federated Commonwealth treaty.  They appear to have reached their first agreement to the general outline of the treaty and sealing the alliance by marriage back in April (in "The Gauntlet"), signed another major element in May (the signing date referenced by Handbook: House Davion), and held the final (possibly ceremonial) signing on June 1 in this scene.  Waterly mentions that the negotiations have been ongoing for sixteen months, implying a start date of February 1, 3021, about seven months after Hanse received Katrina's Peace Proposal in 3020.  Perhaps the last six weeks were just a long series of final talks between the principals of each state and a series of signing ceremonies. 

Of particular interest, it’s revealed that Hanse was the one who asked for the hand of Melissa Arthur Steiner in marriage.  Which makes his internal monologue in “The Gauntlet” a wee bit creepy.  “Yes, safer to think of Melissa.  She’s a child, and I can’t possibly conceive of doing anything to harm a child.”

Speaking of children, here we see Stackpole’s “golden child” treatment for the Kell Hounds in full force.  Despite having a roster consisting of two ‘Mech companies and an infantry company, somehow the shrunken unit is on ComStar’s radar as the most capable mercenary unit in the Lyran Commonwealth.  I would think that the Elite Winfield’s Brigade or the Veteran Snord’s Irreguars and Hansen’s Roughriders might take umbrage at being out-repped by the Kell Hounds, especially since the Roughriders managed to beat the vaunted Black Widow on Hesperus II.

This is the second major depiction of ComStar’s plotting and scheming, with the first being Precentor ROM Vesar Kristofur’s unsuccessful attempt to force the Dragoons to make an unscheduled supply run in 3014/15.  The next scheme will be Precentor Rachan’s efforts to frame the Gray Death Legion for an atrocity on Sirius.

It’s interesting that Myndo Waterly, Precentor Dieron, is the primary representative for Draconis Combine issues on the First Circuit.  Looking at the rest of the ComStar characters in Warrior: En Garde, they’re all the Ambassadors to the House capital:  Precentor New Avalon Huthrin Vandvel, Precentor Tharkad Ulthar Everston, and Precentor Sian Villius Tejh.  Precentor Luthien Tayless Gromminger is absent, replaced by Myndo Waterly of Dieron.  Later ComStar materials indicate that the senior Precentor (and therefore representative to the First Circuit) for each House is the one closest to Terra, making Dieron outrank Luthien, but that doesn’t seem to hold true for the rest of the Successor States.  Also of note, Precentor Atreus Pedregor Aliz isn’t mentioned in the Warrior: Trilogy.  If a representative from the Free Worlds League attended the First Circuit meetings, he/she wasn’t given a speaking role.

Ol’ Pedregor certainly seems to have been up to something.  There’s a garbled message exchange between him and Primus Waterly in Historical: Brush Wars that, when decoded, indicates that Aliz oversaw Thomas’ rescue after the bombing and requested that he be brought to Terra for treatment of his wounds.  Later, Waterly briefs Pedregor on the Pollux Contingency – the bionic reconstruction of Thomas and the creation of a double via surgery and psychological conditioning.  While Jihad: Final Reckoning indicates that The Master was given his bionics on Jardine, this exchange places him at the Koryo facility on Mars, with the imposter being created on Jardine.  This confirms that Pedregor was a member of the inner cabal, along with Waterly, whereas Vandvel and Everston appear to have been out of the loop, along with (possibly) Tiepolo.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Decoy on 19 December 2013, 19:18:47
Of note is that Deiron is a member of the original First Circuit. I can well imagine that after the fallout of the Necess Kurita affair that either Comstar moved their chief representative to the Combine back to Dieron or never moved the posting from Deiron.

Besides, if the Coordinator wanted to talk with Precentor Deiron, it's only an HPG call away.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Blacknova on 20 December 2013, 03:29:40
Of note is that Deiron is a member of the original First Circuit. I can well imagine that after the fallout of the Necess Kurita affair that either Comstar moved their chief representative to the Combine back to Dieron or never moved the posting from Deiron.

Besides, if the Coordinator wanted to talk with Precentor Deiron, it's only an HPG call away.

From what I recall, that is the exact reason Precentor Luthien did not become the power that the other four House Capital Precentors did, but after a long afternoon of end of work drinks, I can't for the life of me remember where from.  It might have been mentioned in the ComStar Sourcebook.

I'm going back to giggling at obscure Star Wars references now.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 20 December 2013, 14:03:33
----- Eleven Weeks Later -----

Date: August 20, 3022 [See Notes]

Location: Kessel

Title: Lady Sings the Blues

Author: Richard Meyer

Type: Scenario (Tales of the Black Widow Company)

Synopsis:  Captain Terrell Pilson of Smithson’s Chinese Bandits surveys the ruins of a supply depot, where a lance of the Black Widow Company is busily scavenging for supplies.  The depot is actually bait for a Combine ambush, and the crates the Widows are loading are actually filled with time-delayed explosives.  When the bombs go off, the Bandits attack.

The Bandits field two Riflemen, a Marauder, and a Wasp, all with moderate damage.  The Widows field two Archers, a Stinger, and a Wasp.  The battlefield is a 2x1 rectangle made up of two standard BattleTech maps.  The damage from the bombs is scattered randomly among the Widows prior to the start of the scenario, striking from the rear arc. 

Notes:  The Bandits are something of an oddity as the OpFor in this early scenario.  The House Marik sourcebook notes that the Bandits have served the League since leaving the Lyran Commonwealth in 2926.  I suppose it’s remotely possible that Myndo Waterly’s diplomatic efforts to pull together an anti-FedCom alliance bore early fruit with the loan of the Bandits to the Combine to help defend the capital of Kessel Prefecture.  (She’d certainly have no trouble getting priority communications channels.)  Their FWL duty station was Zosma, only six jumps away.  If ComStar provided the command circuit, the Bandits could have been deployed in that timeframe.

The date is given just as “Summer 3022.”  I’ve put it in late summer to give the Bandits time to make it from Zosma to Kessel following Myndo Waterly’s high-speed diplomacy.  The Concord of Kapteyn was signed on October 22, 3022, so she certainly does work fast, and the FWL/DC cooperation may have been easier to arrange than the FWL/CC truce, given the fact that the FWL and DC hadn’t fought each other since the 2nd Succession War, while the FWL was still smarting from the CC’s role in its civil war seven years earlier.

Skill levels aren’t given, but the Widows can be assumed to be Elite, while the Bandits are Veteran.  The Bandits field 215 tons (with pre-existing damage), while the Widows field 180 tons with random damage that could result in destruction before the battle begins.   The Widows win decisively if they can get three ‘Mechs off the western map edge without losing their cargo, or if they destroy all the Bandits.  They win a marginal victory if they destroy at least two Bandits and escape with two ‘Mechs intact.  The Bandits win a decisive victory by destroying all the Widows, and a marginal victory by destroying three Widow ‘Mechs while losing no more than two units.

This is an unfortunate example of poor scenario design.  Later iterations of “pre-existing random damage” take care to ensure that any damage that would cripple a unit is ignored and re-rolled.  This early scenario predates that revision, and since the damage is being applied to the thin rear arc armor, it’s entirely possible that the Bandits could already be at Marginal Victory levels before the beginning of round one.  The best scenarios give both players a chance to win by achieving their objectives, but this one lets random factors play too large a role, taking the outcome of the engagement largely out of the players’ hands. 

Under Kuritan stewardship, Kessel is an industrial world with a poisoned biosphere, where people have to wear respirators when venturing outside their domed cities.  Sure hope nobody needs to punch out in this battle.  (Of course, Zosma is a radiation-blasted desert wasteland, where people live in sealed habitats.  No wonder the Bandits are listed as being disgruntled in 3025.  They never get to go anywhere nice.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 21 December 2013, 12:14:55
----- One Month Earlier (Whoops) -----

Date: July 21, 3022

Location: Oriente

Title: Hornet’s Nest

Author: Craig Erne

Type: Short Story (25 Years of Art and Fiction)

Synopsis:  Captain Saul Trenton, CO of the Northstar Irregulars mercenary company, and his XO Lt. “Dry Roasted” Dave Greshner, meet with Mr. Walters – a representative of Count Ezra Durrant on Oriente.  Walters wants the Irregulars to work for Count Durant on retainer, but Trenton just wants his pay for the recent raid on Demeter and to depart.

Walters gives Trenton a check, but then offers another contract at triple pay with transport provided, and support from other mercenary forces – hitting the Bithinian Ballistics plant on Bithinia.  Trenton settles down to negotiate the terms.

Notes:  I wonder what Grand Duke Halas, the ruler of the Duchy of Oriente, thinks of one of his vassals contracting mercenaries for strikes into other Successor States.  You’d think that offensive strikes and raids would require sanction from the FWLM central command (LCCC), or at least coordination with them.  This has the hallmark of a major raid, if other mercenary groups are involved in support, but is being carried out by a Count.

If lesser nobles are amassing private mercenary armies and setting their own military and foreign policies, then perhaps Primus Tiepolo’s assessment that Janos Marik has “regained control of the Free Worlds League” is an overly optimistic appraisal.  I recall that the plot against the Gray Death Legion on Helm involved some rogue nobles.  Perhaps there were a number of FWL nobles who had ambitions of improving their station along the lines of Duke Hassid Ricol in the Combine, by amassing a private army.

This plan to raid Bithinia comes just two months before the signing of the Concord of Kapteyn, which theoretically calls a truce on the FWL/CC border and commits both sides to mutual support against the Federated Commonwealth.  Further research calls into question Waterly’s role in directly pulling the Concord of Kapteyn together.  The House Marik sourcebook notes that “later in [3022], Chancellor Liao sent an embassy to the Coordinator of the Draconis Combine offering an alliance against the Federated Suns.  Takashi sent a courteous reply to Maximilian, then dispatched ISF director Subhash Indrahar to the FWL.  Subhash arrived on Atreus in early September, 3022.  Indrahar proposed an alliance between the League and Combine, and Janos traveled to Terra in late September (presumably by command circuit), where Takashi brought Maximilian in as well, insisting on the Confederation’s inclusion. 

So what did Myndo Waterly do in all this?  She was tasked with coordinating meetings between the three non-FedCom successor states.  Did she spur Maximilian’s initial outreach to Takashi?  (And wouldn’t that have been something better left to Precentor Sian Villius Tejh?)  For that matter, did she fake Maximilian Liao’s initial message to Takashi to get the ball rolling?  Did she pass info to Subhash Indrahar subtly influencing him and Takashi to respond positively? 

Also, the September start-date of the Marik-Kurita détente voids my earlier attempt to explain why Smithson’s Chinese Bandits were on Kessel in summer 3022, when they were supposed to be under long-term contract to the FWL on Zosma.  Anyone else want to take a crack?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 22 December 2013, 14:22:56
----- Two Months Later -----

Date: September 17, 3022

Location: Bithinia

Title: Hornet’s Nest

Author: Craig Erne

Type: Short Story (25 Years of Art and Fiction)

Synopsis:  At the Civil Defense Center on Bithinia, in Bithinia City, Major Xao Zhiyi reports to the planetary garrison commander.  The Colonel reports that a ‘Mech company is inbound towards the militia arsenals in the cities of Harwang and Zico.  He intends to take a battalion to engage the raiders, while a second battalion protects the spaceport and the Liao palace (the Celestial Residence) onworld.  The Colonel turns the defense of the capital city over to Major Zhiyi and his reserve forces, then departs to take to the field.

Once the Colonel departs, Zhiyi orders a civil evacuation and calls up all reserve forces, with orders to stage at the Glorious Defenders’ barracks.  He also orders his reserves in Harwang and Zico to empty the depots of any spare parts and hide them.  His aide, Commander Shu, questions the wisdom of activating all reserves, but Zhiyi predicts that the brunt of the attack will fall on the city, and the Colonel has stripped it of all defenders in favor of charging into the field, seeking glory.

Meanwhile, on the Joshe Plains near Bithinia City, Captain Saul Trenton leads his command lance (the Bombay Bombers) on a sneak attack while his Fire and Recon lances lead the CCAF rarrison forces on a merry chase.  Despite Dave Greshner’s worry about attacking with only one lance, Trenton reassures him that all they’ll face is reserve armor and infantry.

In Bithinia City, Subcommander Li Feng commands an infantry spotter unit that identifies the inbound mercenaries and reports back on their position.  A Civil Defense Force UrbanMech attempts to engage the Northstar Irregulars, but it is swatted aside by the mercenary Zeus.

At the command center, Major Zhiyi tracks the Zeus as it rampages through the city, and orders his armored vehicles into the fray.  Infantrymen with short-ranged missiles hammer the Zeus as it passes the buildings where they’re hiding, and Vedettes move up to cover the retreating UrbanMech.  The steady barrage of infantry missiles punches through and detonates the Zeus’ missile ammunition.

Saul notes the destruction of Izzy McClain’s Zeus and swears vengeance.  Elsewhere in the city, a flight of Warrior H-7 VTOLs and an UrbanMech pester the Bombay Bombers’ Cyclops, attempting to lead it into an ambush from a Hetzer lance.  When the Cyclops passes the Hezters’ position, they tear its legs off in one volley.

At the Civil Defense command center, Commander Shu reports that the mercenary Marauder has been set ablaze with inferno rounds, and armor units are successfully engaging.  Major Zhiyi orders all units to converge on the mercenary Archer, which is the only one not yet contained, and is close to breaching the Bithinian Ballistics perimeter.

Saul sees Reggie’s Cyclops go down, and gets a report from Dave Greshner that he’s ablaze and his ‘Mech is failing.  He promises to hold off the Capellans as long as possible, but he asks Saul to retreat and get Charlotte to safety.  Greshner tells Saul that when he was a kid, he and his brother kicked over a hornet’s nest and were nearly stung to death.  He says it’s the same situation now, and tells his Captain not to get stung.

Long range sensors show a swarm of enemies closing in.  Saul pushes the Archer east at top speed, trying to escape.  He smashes through a building and makes it to the city outskirts, still under intermittent fire from the Civil Defense Force, and ponders how he’s going to make it back to the LZ in one piece.

At the command center, Major Zhiyi opens a channel to Trenton’s Archer, and offers him the honors of war.  Trenton accepts, and calls off the raids on Harwang and Zico in exchange for allowing the remaining Northstar Irregulars to withdraw.  Any downed ‘Mechs will be taken as salvage, but surviving pilots will be ransomed back.

The Colonel who nominally commands the planetary garrison furiously attempts to intervene, having hoped to meet the mercenaries gloriously in battle.  Major Zhiyi points out that his orders were to protect the city, and that allowing them an orderly retreat would save more lives.

Notes: Circa 3022, the House Liao sourcebook indicates that standard CCAF garrison unit deployment consists of a militia force (a foot infantry battalion and a company of light tanks), and Home Guard units, consisting of a heavy armor company and two infantry battalions.  The Civil Defense Force troops appear to largely conform to these guidelines, albeit with several UrbanMechs bolstering the armor and infantry.  (Not terribly surprising, given that Bithinian Ballistics is the largest autocannon manufacturer in the Confederation.)

The promised supporting mercenaries aren’t mentioned here, but their presence is felt.  The CCAF garrison commander notes that House Ma-Tsu Kai is offworld, probably responding to a diversionary raid staged in a neighboring system by one of the supporting mercenary units. 

The Honors of War exchange was a nice touch, showing how much the resource scarity of the late Third Succession War had created a battlefield code of conduct that mirrored the ancient Ares Conventions. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 23 December 2013, 14:06:37
----- Five Weeks Later -----

Date: October 31, 3022

Location: An Ting

Title: The Fight for Depot 217

Author: Richard Meyer, Walter Hunt, Lisa Hunt & Evan Jarrison

Type: Scenario (The Fox’s Teeth)

Synopsis:  McKinnon’s Raiders field their Command Lance and Medium Lance.  Dinsdale’s Desperadoes fields a Medium Lance to begin with, and then brings in two more lances on turn 7.  There are twelve depot buildings which may be looted.  McKinnon gets 6 points for each Raider that loots a hex and withdraws to the south.  He also gets six points for each enemy ‘Mech destroyed or immobilized, and 3 for each enemy that withdraws.  The Desperadoes score 6 for each Raider ‘Mech destroyed and 3 for each ‘Mech that retreats without looting. 

The scenario setup takes the form of an after-action report filed by Colonel Walter Dinsdale, commanding the “Dinsdale’s Desperadoes” battalion of the 4th Tau Ceti Rangers.  The Rangers hit An Ting to raid a parts depot.  While they were in the process of looting its contents, they were engaged by McKinnon’s Raiders, but drove them off after a short battle. 

A contrarian follow-up report is filed by Captain Aleksandr Richelieu (one of Dinsdale’s subordinates, commanding the 2nd Company of 2nd Battalion – Richelieu’s Scorpions) on November 2, 3022, reporting the real facts – McKinnon’s Raiders had already looted the depot by the time Rangers arrived, leaving only armor patches, winter parkas, and stale food.

The story from the Raiders’ perspective is that they’d set down on An Ting for R&R and to replenish supplies.  Noting a manmade clearing from orbit, they landed and found the 4th Tau Ceti Rangers preparing to empty a supply depot.  The Raiders attacked and seized the depot, taking what they liked and withdrawing when the rest of Dinsdale’s Desperadoes approached.

The Raiders then proceeded to take their R&R on the planet, and even invited the 4th Tau Ceti Rangers personnel to join them, which they did.

In terms of actual fighting, the battle pits Dinsdale’s Command Lance, Norman’s Recon Lance, Hobart’s Heavy Lance, and Richelieu’s Command Lance against the Command and Medium lances of McKinnon’s Raiders.  The Rangers field 670 tons with an average gunnery of 3.08 and a wide variety of highly detailed pre-existing damage, while the Raiders field 400 tons with an average gunnery of 3.375. 

Notes:  This is another example of “early installment weirdness,” featuring House Liao’s 4th Tau Ceti Rangers clearing out a depot on An Ting…in the Draconis Combine's Kaznejov Prefecture bordering the Outworlds Alliance.  The House Liao sourcebook says the 4th Tau Ceti Rangers have served the Confederation since the 1st Succession War, and were fighting alongside Laurel’s Legion on the Marik border as of 3020.  Since An Ting is in McKinnon’s Raiders’ operational area, the location makes sense, but the 4th TCR as an OpFor doesn’t work at all.  It would make much more sense for elements of the Draconis Combine’s An Ting Legion to be the OpFor.  (Either them or some other minor mercs known to be working for the Combine...perhaps the Plague Boys or the Shady Ladies - both of which joined the Combine in the late 2900s, around the same time as McGee's Cutthroats.)

The description of An Ting in the scenario implies that it’s an uninhabited wilderness, for the most part, where McKinnon's Raiders could lay low and soak up some sun on R&R without being bothered by garrison forces or enemy line units.  Subsequent write-ups have portrayed it as having been shattered in the Second Succession War, which reduced it to a barely-self sufficient rock rumored to be used by the DCMS for biowarfare experiments.  Not exactly Club Med.  However, it does have eight named cities (Tule Mod, Cerant City, Horan, Clarkstown, Shioko, Hugid, Singpan, and Boupeig), light industry, fuel refineries, spaceports, a university, and a military reservation.  One wonders why the Boupeig Military Reservation didn't scramble its troops to engage the Raiders while they were sunning themselves on the beach.

Tactically, the Raiders will want to get in and out by turn ten at the latest.  You get the same points for killing the enemy as you do for looting.  Race in at your Marauder’s top speed, with the rest of the lance keeping pace as escorts.  If the enemy gives battle, use your two-to-one numbers advantage to crush them, then loot with abandon.  If the enemy backs off in the face of your numbers, split off your faster ‘Mechs in pairs to go loot the furthest away depot buildings, while the slower ones go for the closest ones.

Once the ‘Mechs are loaded, pull them back to the main body and provide supporting fire for the ‘Mechs that are still loading.  Once you’ve got about four depot buildings, pull out.  You’ll have 24 points for the four buildings you looted, minus 12 for the four 'Mechs withdrawing without goodies.  If you dropped any of the defenders, that’s another six points each.  This is the time to fall back and disappear before the reinforcements arrive to start scoring points in the other direction.

For the OpFor, focus on the faster Raiders.  Your Medium Lance won’t have much luck going toe to toe with the Raiders’ Warhammer and Marauder, but they can keep pace with the lighter Raiders and take them out.  If the Raiders split up, go after the Lights.  They’re worth the same points as the heavies, but go down much more easily.  If you can take out three Raiders without losing any of your ‘Mechs, they’ll have to overcome an 18-point deficit, forcing them to either kill a bunch of your troops, or loot at least five depots.  That could delay the Raiders long enough for your reinforcements arrive.  Even if a Raider breaks past and successfully loots a depot, it won’t score any points until it gets off the map.  Don’t be afraid to give hot pursuit if a looter makes a break for the map edge and you have a chance to intercept.  Your gunnery is better than average.

There's a fun stealth pun in the list of materials recovered by the depot's defenders.  One entry lists "gyros," then adds the modifier "(Greek, stale)." 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 24 December 2013, 13:54:50
----- Six Months Later -----

Date: April, 3023

Location: Beta Mensae V

Title: Fear No Evil

Author: Richard Meyer, Walter Hunt, Lisa Hunt & Evan Jarrison

Type: Scenario (The Fox’s Teeth)

Synopsis:  The 15th Dracon mercenary unit is holding Dronnen’s Pass on Beta Mensae V when the 7th Crucis Lancers landed on the plain below and attempted to force the pass.  In this scenario, Ryder’s Medium Lance of McKinnon’s Raiders engages the Recon Lance of Weymouth’s Warriors – the lead element of the 15th Dracon. 

The 15th Dracon force’s objective is to get at least one ‘Mech off the north end of the game map.  The Raiders win if they destroy all of the Dracon scouts.  As a special condition, one of McKinnon’s Wasp pilots, Henrik Dekker, unleashes a torrent of fire and brimstone Old Testament harangue over the 15th’s battle frequency, stunning the Combine mercenaries.  They cannot begin to withdraw until they roll a 9+ at the beginning of a round. 

The 15th Dracon fields 165 tons of equipment, while the Raiders field 190 tons.  The Dracon starts anywhere on the southern map, and the Raiders enter off the southern edge of the southern map. 

Notes: Once again, the OpFor is a little strange.  Like the 4th Tau Ceti Rangers, the 15th Dracon is described as a long-serving mercenary unit in the Capellan Confederation, so its presence out near the Outworlds Alliance serving as a Combine mercenary group is a little odd, given that in two years they’ll be on Bellatrix and Decatur, near the Confederation’s border with the Taurian Concordat.  A more reasonable substitution would be the Shady Ladies, Plague Boys, or McGee’s Cutthroats.

The addition of a random factor hampers the scenario’s enjoyability for me.  If you roll poorly, the bulk of the OpFor could end up frozen in place as the Raiders advance to execute them.  To hedge your bets as much as possible, I’d recommend that the OpFor start at the far northern border of the southern map, screened by high hills and nicely clustered together.  They can still shoot when frozen, so clustering and massing fire is a good bet.  As soon as one of your fast units breaks free, send it north at top speed.  You should then concentrate your fire on any of McKinnon’s force capable of catching your Lights.

Though the rules don’t cover this option, a logical strategy would be simply to wait at the southern edge of the southern map and slaughter Dekker’s Wasp when it arrives.  If he’s not around to blast the “Signs of Evil Top 40 Countdown” onto the channel, all ‘Mechs affected by his sermon should be immediately freed.

For the Raiders, you have to race north and prioritize the enemy speedsters as your targets.  If possible, get on their north side, and do what you can to prevent them from escaping.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 25 December 2013, 21:11:29
----- Three Weeks Earlier -----

Date: March 9, 3023

Location: Awano

Title: Wolves on the Border

Author: Robert Charrette

Type: Novel

Synopsis:  We rejoin Minobu Tetshara at his family estate on Awano.  When last we saw Minobu, he had allowed Jaime Wolf to survive on Dromini VI.  Subsequently, Lyran forces caused high casualties among DCMS forces as the Combine waged an ultimately successful planetary defense.  Minobu was relieved of his command and dispossessed on the personal orders of Coordinator Kurita. 

Minobu is joined by his younger brother, Fuhito, who has just received a letter from the Bureau of Administration, commissioning him as a MechWarrior in the Seventeenth Benjamin Regulars – the personal regiment of District Warlord Yoriyoshi.  Minobu insists that Fuhito pilot House Tetsuhara’s PantherKatana Kat – and bring honor to the Combine.

Minobu tells Fuhito that he has received new orders as well – a promotion to chu-sa and an assignment to the Professional Soldiery Liaison.  Fuhito is disdainful of the assignment, but Minobu says that it is his duty as a samurai to follow the orders of his lord.  Minobu clarifies that he will be working with Wolf’s Dragoons – newly contracted with House Kurita.  Fuhito expresses delight, and asks if the good news has led to a reconciliation with their father.  Minobu says he has not tried to contact their father.

After Fuhito leaves, Minobu goes inside and reviews his “letter of joyous celebration” from the Bureau of Substitution.  He notes that his chu-sa bars are of cheap materials with nothing to hold them in place – a subtle sign that the promotion is only for show and not meant to be permanent.

Notes:  Not much is known about Awano.  The capital city is Shandabbar, and the world is the site of the Izumi Shoin, a Buddhist monastery which welcomes Kuritans seeking to begin life anew after personal tragedy.

House Tetsuhara is a MechWarrior family in the purest 3rd Succession War sense – with their prestige and social position tied up with their family’s privately owned BattleMech.  Interestingly, rather than simply owning Katana Kat outright, they appear to have to receive permission from the Coordinator to pilot the ‘Mech. ("Fuhito, you are the authorized pilot for the family BattleMech.")  I wonder if there are MechWarrior families take similar pride in their family UrbanMech.

Minobu and Fuhito briefly mention their father, who is estranged from Minobu due to his disgrace on Dromini VI.  I wonder if their father is the same Tetsuhara-sama whose instruction in hand-to-hand combat gave Theodore flashbacks during his induction into the Sons of the Dragon.

Minobu mentions at one point that House Tetsuhara's African descent comes from an ancestor named Jackson Hayes who abandoned his birth name and took the name Tetsuhara in its place.  (This clarifies that the Tetsuhara name didn't come from an ancestral marriage with a Japanese family line, and explains why Minobu, as pictured on the original cover of "Wolves on the Border" doesn't have any Asian features.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 27 December 2013, 16:31:16
----- One Month Later -----

Date: April, 3023

Location: Quentin

Title: Dragon of a Different Color

Author: Jim Brunk, Dale L. Kemper & Michael Lee

Type: Scenario (The Kell Hounds)

Synopsis:  The Kell Hounds and AFFS Quentin Militia are in the midst of wargames when a Kurita battalion launches a sneak attack from a staging base on Quentin’s moon. 

There are also three technical crews on the field.  The Hounds get a point for each Combine unit killed, and one for each crew that exits the field.  The Kuritas gets one victory point for each Hound or crew destroyed.

The Kuritan forces field 260 tons with an average gunnery of 4.  The Hounds field 255 tons with an average gunnery of 3.5.  (Assuming that Cat Wilson and Patrick Kell’s “Elite” status translates into a Gunnery of 2.)

Notes:  The fluff setup for the scenario indicates that the Hounds and Militia forces were using paint rounds for non-lethal wargame exercises, yet they “quick-started their ‘Mechs and charged into the midst of the attackers” when the raiders stumble into their staging area.  For greater accuracy, I would recommend limiting the Hounds to physical attacks and energy weapons (which could be dialed up to full power), while autocannon rounds and missile warheads would still have paint loads.

The Kuritan raid was apparently just a probe to lay the groundwork test the defenses in advance of a major invasion two months later, when Wolf’s Dragoons drop onto the planet to seize it for the Combine.

The technical crews get a lot easier to get off the board and score the point if you use the Total Warfare rules, which make infantry take far less damage from many weapons than previous rulesets. 

The Kuritan raiders should concentrate their fire on Cat Wilson and Patrick Kell first, since their gunnery is much better than their lancemates, and taking them out will severely weaken the Kell Hound side.  Your forces all max out at 4/6.  You can still move at triple the rate of the technical crews.  I would recommend splitting your fire – plonking the technical crews with PPCs and LRMs, while savaging the Kell Hounds with short range weaponry.  To make up for this split focus, keep your units close together.

The Hounds have lots of long range weaponry - LRMs, PPCs and Large Lasers.  Use this to your advantage and hammer the Combine forces at range.  Running in close would deny you a lot of your firepower, while exposing you to the Combine’s Hunchback.  Even if the Combine forces pound on the technical crews, respond by attacking the Combine’s ‘Mechs.  They’ll start to exhibit combat loss grouping before yours if they go after the crews, and if they trade blows with your ‘Mechs, they’ll fall behind when the crews escape.

The scenario fluff notes that the Kell Hounds were scheduled to rotate back to their main duty stations on Robinson after the wargame exercises.  Presumably they were replaced by the White Witches, which are the main OpFor against the Dragoons two months later.  This scenario doesn't identify the DCMS attackers - except to say that they used borrowed Legion of Vega DropShip pilots, who botched the insertion and scattered the Combine forces.  A follow-up scenario identifies the attackers as a battalion of the 5th Sword of Light.  At this point in time, the 5th's specialty is city fighting (probably a +2 initiative bonus in urban terrain), which doesn't come into play in this scenario.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Scotty on 27 December 2013, 17:38:30
Perhaps, to avoid hamstringing the Hounds entirely too much by completely removing all non-energy weapons from the game on their side, treat ballistic and missile weapon hits as Paint/Obscurant ammunition, as if fired from a Fluid Gun?  On a subsequent 9+, each hit would impose a +1 to target numbers for the affected unit.  It's not damage, but it's certainly not useless, either.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 28 December 2013, 03:17:17
Perhaps, to avoid hamstringing the Hounds entirely too much by completely removing all non-energy weapons from the game on their side, treat ballistic and missile weapon hits as Paint/Obscurant ammunition, as if fired from a Fluid Gun?  On a subsequent 9+, each hit would impose a +1 to target numbers for the affected unit.  It's not damage, but it's certainly not useless, either.

That's an excellent suggestion, and makes it much more playable for the Hounds - especially since splattering the Sworders' sensors with paint will make it easier for the technical crews to escape.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 28 December 2013, 05:21:17
----- Three Hours Later -----

Date: April, 3023

Location: Quentin

Title: The Fox, the Hound, and the Dragon

Author:  Jim Brunk, Dale L. Kemper & Michael Lee

Type: Scenario (The Kell Hounds)

Synopsis:  Three hours after the scattered combat drop, the Fifth Sword of Light’s First Battalion managed to gather together its components – Death Knell Company, Thunderstrike Company, and Demonblade Company, and launch a furious attack on the garrison – the Kell Hounds Battalion and the 143rd Davion Combined Arms Regiment (the planetary militia). 

The Kell Hounds, now armed with live ammo, engage the Sworders as they’re in the process of massacring the 143rd’s infantry.  Militia Colonel Van Adams mistakes the Kuritans for the Kell Hounds (the Hounds had been simulating a Kuritan raider battalion during several weeks of wargames), and orders an artillery barrage, indiscriminately targeting friend and foe alike.

The 5th Sword of Light wins if his losses are smaller than those inflicted on the Kell Hounds by the end of turn 10.  The Kell Hounds win if they’ve inflicted more than 50 percent casualties on the Sworders by Turn 10. 

The Hounds commit two Elite/Medium ‘Mech lances, one Veteran/Light scout lance, and one Elite/Medium AeroFighter lance.  The 143rd deploys three Regular Heavy Infantry platoons, two Green Motorized Infantry platoons, and three vehicle lances (one Type 3 and two Type 5).  It appears that they’ve already lost a Motorized Infantry platoon by the time the Kell Hounds arrive.

Notes:  The First Battalion of the 5th Sword of Light is evidently not Tarwater’s Battalion of the 5th Sword of Light, since Sorenson’s Sabres and the rest of their parent battalion were pulling garrison duty on Luthien in April 3023, and preparing for a change of duty station to New Caledonia.

I’ve gone through the PDF of the BattleForce rulebook three times, and for the life of me I can’t figure out what the Type ratings mean.  Perhaps there’s a page missing where it indicates how Type 1, Type 2, Type 3, etc. translate into statistics, but I can’t seem to find it.  There is such a list in the NAIS Atlas of the Fourth Succession War, Volume 2, however, so that can serve as a ready reference. 

That would give the 143rd two Demolishers, two Von Luckners, four Vedettes, four Goblins, five infantry platoons, and four Long Toms – putting it at slightly under battalion strength.  One would infer, then, that the full AFFS planetary militia regiment consists of one armor battalion, one heavy infantry battalion, one motorized infantry battalion, an artillery support company, and a ‘Mech command lance (a militia liaison officer in a ‘Mech featured in the previous scenario.)  The House Davion sourcebook indicates that Planetary Guard Units (PGUs, though often corrupted into PUGs – aka Ugly PUGs) are infantry regiments used for scouting, but perhaps they’re “infantry” regiments in the sense that SLDF Infantry Divisions were 2/3 infantry, and 1/3 armored units (‘Mechs and tanks).

On the Kuritan side, Death Knell Company fields a Dragon, 3 Grasshoppers, a JagerMech, 3 Griffins, 3 Panthers, and a Wasp.  Thunderstrike Company fields a Dragon, a Grasshopper, a JagerMech, a Griffin, a Wolverine, 3 Jenners, 2 Wasps, a Stinger, and a Spider.  Demonblade Company fields 3 Wasps, a Stinger, a Spider, a Griffin, 2 Panthers, a Scorpion, a Hunchback, a Phoenix Hawk, and a Whitworth.

It’s not clear where the Sworder Marauder, Warhammer, Thunderbolt and Hunchback from the earlier scenario fit into the TO&E.  Perhaps it was the Battalion HQ lance, since it seems noticeably heavier than the rest of the Battalion, on average.

Given the scenario parameters, the Sworders should use their superior mobility to simply avoid contact with the militia and concentrate exclusively on the Kell Hounds.  With some careful use of terrain and maneuver, you could avoid taking fire from infantry units prior to turn ten, while taking advantage of your three-to-one numbers advantage to whomp the Hounds and get far ahead in the exchange of lost units.  If you get in close with the Hounds, the artillery will do as much damage to them as to you.  If the infantry starts to become bothersomely close, blow a hole in their lines and saunter out at 2x to 3x their speed, leaving them in your dust.

All the Kell Hound/143rd player should care about is getting an average of 1.6 kills per turn.  You need to get your infantry into the game as quickly as possible.  The Goblins can each carry an infantry squad, so load a Heavy Infantry platoon aboard and deploy it with the Goblin lance.  Try to use your slight numbers advantage to corral the Sworders and focus your firepower on their lighter, weaker units.  Use the Kell Hound aerospace units to strafe and/or bomb the weakest Sworders – getting your kills wherever you can.  Keep your Long Toms firing, even if the sides get mixed together.  You don’t really care how many of your own troops get hit, as long as you can get 16 Sworders down and out by turn 10.

There aren't any rules to cover this sort of thing in BattleForce, but technically, since the Militia thought the wargame exercises were still ongoing, their ballistic and missile weapons should still have paint loads, including the Long Toms.  However, neutering the 143rd would make the scenario seriously unbalanced in favor of House Kurita.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: trboturtle on 28 December 2013, 11:46:08
That scenario might work better today as an Alpha Strike vehicle.... ;D

Craig
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 29 December 2013, 04:01:01
----- Two Weeks Later -----

Date: April 22, 3023 [See Notes]

Location: Hoff

Title: The Battle for Hoff – The Better Mousetrap

Author: Richard Meyer

Type: Scenario (Tales of the Black Widow Company)

Synopsis:  The Lightning Company (Silver Lance and Black Lance) of the “8th Eridani Battalion” is field testing BattleMechs equipped with improved heat sinks developed at a NAIS laboratory on Hoff.  They are garrisoning the Johnson’s Farm agricultural holding on the northern continent when the two lances of the Black Widow Company arrive to seize the farm. 

Both sides score two points for each enemy unit destroyed or immobilized, and three points for holding the farm at the end of the engagement.  The Eridani Light Horse must withdraw if they lose four or more ‘Mechs, or if two of the units equipped with the prototype double heat-sinks have been disabled.  A margin of six points is a decisive victory, while 3-5 is a marginal victory.

The Widows field eight ‘Mechs totaling 410 tons.  The Lightning Company consists of six ‘Mechs totaling 355 tons.  The Light Horse player may distribute twenty double heat sinks either in Silver Lance (Archer, Archer, Griffin) or Black Lance (Rifleman, Shadow Hawk, Phoenix Hawk), replacing single heat sinks as they see fit on a one-for-one basis.

Notes:  The Phoenix Hawk can overheat by 10 if it alpha strikes and jumps, while the Rifleman can overheat by 18 points if it alpha strikes and runs.  Archers can overheat by 16 if they alpha strike and run, and the Griffin overheats by 5 if alpha striking and jumping.  The Shadow Hawk runs cool.  To my mind, the optimal placement is with Black Lance, giving the Rifleman and Phoenix Hawk ten DHS each.  This greatly enhances the effectiveness of the RFL-3N Rifleman and also makes the Phoenix Hawk able to be fully mobile while alpha striking every round.  In 3025-era games, heat management was half the battle, and this gives the Horsemen a decided edge.

The Mercenary’s Handbook notes that “One of Brevet General Armstrong’s first duties in 3023 was to organize the defense of the planet Hoff, location of the Meistmorn Academy, to repulse a Kurita attack.  Although Wolf’s Dragoons pounded Eridani units in a furious onslaught, the Light Horse played cat-and-mouse with the mercenaries, keeping them off balance until Davion reinforcements arrived to push the Dragoons offplanet.” 

The entry adds that, having suffered heavy casualties, the Horsemen took two years off to rebuild and reorganize.  After the reorganization, Lightning Company (having survived the battle fully intact, from all appearances) is part of the 7th Striker Battalion (Nigel’s Nightslayers) of the 21st Striker regiment (Winston’s Moonrakers).  The full company adds a Locust to Silver Lance, an Enforcer to Black Lance, and adds a Purple Lance (Wolverine, Valkyire, Wasp, and Locust) and a Brown Lance (two Seydlitz fighters).

The description of Lightning Company as being part of the “8th Battalion” is explained in the Mercenary’s Handbook by a passage that says “Duke Davion split the Light Horse into battalions to carry out diversionary raids on both Kurita and Liao worlds.”  The roster in the Mercenary’s Handbook (in which 7th Striker Battalion is the sixth listed) reflects their status as of March 3025, following their reorganization.

The XTRO Succession Wars entry for the Super Griffin notes that the “freezers” had the same weight and volume as regular heat sinks, but used volatile, liquid metal coolants that proved dangerous and difficult to maintain in the field, with a lifespan of only a few years.  They were later eclipsed by Star League double heat-sink designs from the Helm Memory Core that used advanced radiators (increasing the volume, but proving more durable and easier to maintain).

The year given in the scenario is 3022, and the XTRO entries use that date as well.  However, multiple sources document that the Dragoons were under contract to House Steiner until the end of 3022, so the date of this scenario should be 3023, and the XTRO references should be amended accordingly.

Li Hsien’s commentary on the battle is unintentionally ironic.  He says his freezers were “better than anything the Queen of Spades – or anybody – had ever seen.”  Something of a misstatement (though, of course, there’s no way he could have known), since Natasha won her Bloodname and rose to Star Colonel at the helm of OmniMechs packing Clan DHS. 

Another interesting comment by Hsien is that Natasha was cursing in Russian on an open channel the whole fight.  Not only does that seem an odd violation of standard combat protocols (unless Natasha was doing it intentionally), but it brings up the fact that Natasha speaks Russian.  The Clans we’ve seen so far appear to nearly exclusively speak Star League Standard English, and have an obsession with keeping it pure, to the point of avoiding contractions.  One wonders to what extent learning another language would be encouraged in the sibkos, since it doesn’t have much in the way of tactical application, and is a connection to the Inner Sphere culture that, theoretically, Nicholas would have wanted purged.  Perhaps the Clans have a soft spot for Russian, due to Kerensky’s historical connection to it and Nicholas’ youth spent living in Moscow and speaking the language.  Do you suppose there was a Star League Standard Russian dialect as well?

For the scenario, the Widows should do everything they can to knock out the two Horsemen ‘Mechs equipped with freezers.  Not only will it remove their heavy firepower from the field, it will force the Horsemen to retreat, leaving you with 3 points for being in control of the agricultural facility.

The Horsemen should attempt to stay at range.  The Widows will have to weigh their shots carefully, due to heat management concerns, while the souped up Horsemen can keep alpha striking at slim odds without screwing up their heat curves.  Back up as the Widows advance, laying down Large Laser, AC/5, PPC, and LRM barrages.  Concentrate your fire, so you can start dropping the Widows before they get to Medium Laser range.  Keep the souped up Phoenix Hawk bouncing around and use terrain to screen it from fire.  If the Rifleman goes down, pull the Phoenix Hawk back and use it to snipe so that you aren’t forced to retreat.  Make it so the Widows have to go through the rest of the Horsemen to bag the second freezer-‘Mech.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Scotty on 29 December 2013, 17:39:58
Of any language that would be suitable for learning in the Clans, it would be Russian, possibly to the exclusion of all others.  At the very least, until the Invasion.  Remember that Kerensky is a Russian surname, and the Kerenskys were indeed of Russian descent.  One needs look no further than the very name of Strana Mechty, which is described as "Land of Dreams" in Russian (I don't speak it, and can't independently confirm), and that's mentioned at the very least in the Jade Phoenix trilogy, with the added information that it was called that in the namer's (can't remember which one of them) "native Russian".
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 30 December 2013, 13:47:30
----- Three Weeks Later -----

Date: May 12, 3023 [See Notes]

Location: Hoff

Title: The Battle for Hoff – Calm Before the Storm

Author: Richard Meyer

Type: Scenario (Tales of the Black Widow Company)

Synopsis:  Following the skirmish at Johnson’s Farm, the Dragoons seized several strategic strongpoints and pushed the Eridani Light Horse’s 8th Battalion back at Aram’s Ravine and Proud’s Ridge.  By April 30, Jaime Wolf received intel on the location of the NAIS research station, and confidently announced that “the enemy is ours.” [See Notes] 

The ELH, however, dug in at the mining town of Flint and, reinforced by the 6th Battalion, repulsed the Dragoons’ next thrust.  The Dragoons’ Kuritan support forces split off to attack the mines, and the ELH drove Wolf’s forces back in disarray with a successful counterattack.  The battle lines stabilized at Brand Valley, where the Dragoons and their remaining Kurita adjuncts held back a major Davion/ELH assault on May 11, with more than 200 ‘Mechs fighting on both sides for 34 hours straight.

As Hour 35 of the Battle of Brand Valley commences, the Black Widow Company squares off against Pelham’s Company of the 7th Eridani Battalion on the Dragoons’ right flank.  Pelham’s Company consists of three understrength lances – Red Seven (Phoenix Hawk, Rifleman, Rifleman), Blue Seven (Shadow Hawk, Griffin, Stinger), and Gold Seven (Crusader, Phoenix Hawk, Shadow Hawk, Griffin).  All told, the ELH fields 515 tons.  The Widows field the entire company, minus one damaged Stinger, putting 570 tons into the field.

Both sides have substantial pre-existing damage.  To win a decisive victory, one side must cause the other side to rout while losing no more than five of its own ‘Mechs.  Forced Withdrawal comes into effect when either side loses its sixth ‘Mech.  When a side loses its seventh ‘Mech, there’s a 33% chance it will rout.  That rises to 66% when the eighth goes down, and 100% when the ninth is taken out.

This scenario predates formal salvage rules, but adds optional rules in case neither side scored a decisive victory.  Players roll a D10 for each ‘Mech left on the field, with a 70% chance of being able to recover and at least partially repair the downed ‘Mechs.  The players may then replay the engagement with the new rosters as the Battle of Brand Valley grinds on.

Historically, the Black Widow Company quickly broke through Pelham’s Company and turned the ELH’s flank.

Notes:  The Mercenary’s Handbook lists Pelham’s Company as part of the 7th Striker Battalion (Nigel’s Nightslayers) in the 21st Striker Regiment circa 3025.  It appears that the company’s losses were mainly in the Red Seven Lance, which replaces both Riflemen with Warhammers by 3025, and adds a Wasp.  Blue Seven also adds a Wasp, and Gold Seven adds a Sabre aerospace fighter.  Despite having been routed in the battle (which would, theoretically, indicate that they lost at least seven of their ten units), only the two Riflemen are gone, swapped out for Warhammers.  Perhaps the ELH was able to get identical rides for the rest of the dispossessed MechWarriors of Pelham’s Company. 

The battlefield code of conduct that evolved in fights between mercenary units during the 3rd Succession War continues to amaze me, considering how out of place it feels compared to the later Clan Invasion, Civil War, and Jihad eras.  Calling a time out between skirmishes during which technical crews from both sides hit the field and work on recovery while the MechWarriors take five and get ready for another round.  The lethality of combat was significantly lower, with only one head-capper weapon in the technology tree – evidenced by the 100% survival rate of the Black Widow Company roster until Misery, and the apparent near total survival rate of the ELH forces in these battles as well. 

Have any of you ever played games that simulate the mid-battle “time out” referenced in some of the early materials (notably the Coolant Truck entry from TRO:3026)?  If you’re piloting a walking scrapheap held together with baling wire and prayer into battle, and yet your family’s social standing and fortune are dependent on your rustbucket making it back to base in one piece, I can certainly see a strong motivator for playing it safe and creating practices that help both sides enforce the status quo (one of the reasons the Third Succession War ground on so long).

The Kuritan forces that ditched the Dragoons to go after the mines aren’t named in this scenario.  The Wolf’s Dragoons sourcebook names the units involved as the Dahar DMM, the 151st Light Horse Regiment, and the 7th Battalion of the ELH on the Davion side and the 17th Galedon Regulars, Epsilon Regiment, and the Black Widow Company on the Kurita side.  However, the BattleMaster entry in TRO:3025 mentions that Captain Jenni Circi of the 3rd Proserpina Hussars was promoted after the battle for Hoff, and given a BattleMaster to pilot.  The Stinger LAM entry also notes that Harvard Willis of the Legion of Vega nearly lost his life in the Battle for Hoff.  Thus, the Dragoons were possibly backed by elements of the Proserpina Hussars and Legion of Vega as well.  On the Davion side, the ELH appears to have been backed by the 8th Syrtis Fusiliers (Phoenix Hawk LAM entry), and possibly by Team Banzai – since they were on Hoff field testing the Hatchetman (and the oscillation overcompensator) at roughly this time period.  It is, however, possible that these troops were transferred out of the Dahar DMM and the 17th Galedon Regulars in the two years between the battle and the publication of TRO:3025.

While this scenario and many, many other sources date the battle for Hoff to 3022, the Dragoons’ sourcebook and several other sources (including novels) say that the Dragoons worked for House Steiner until the end of 3022, which means this battle has to have happened in 3023.  It’s clear that the author of the Wolf’s Dragoons sourcebook, Anthony Pryor, was having to do some fancy footwork to try to reconcile the chronologies of the various Dragoon stories when he wrote his sourcebook for the unit.  He notes that, since Jaime Wolf appears in “Wolves on the Border” on Quentin IV in June 3023, there’s no way he was on Hoff with Epsilon saying “The enemy is ours,” on May 1, 3023.

Tactically, this is a straight up slugfest with no special rules beyond the routing threshold.  Go for the easiest shots and concentrate on any unit where there’s a potential for killing it off in the next volley.  Mass your fire as much as possible, since you want to get to six kills before your opponent.  You may want to fall back towards your side of the map as soon as the engagement starts, so that if you’re forced to withdraw, you’ll be able to duck off before routing, and if the enemy is forced to withdraw, you have the length of the board to pursue them and get them up to rout level.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 31 December 2013, 07:24:37
----- One Day Later -----

Date: May 13, 3023 [See Notes]

Location: Hoff

Title: The Battle for Hoff – Last Line of Defense

Author: Richard Meyer

Type: Scenario (Tales of the Black Widow Company)

Synopsis:  With the Eridani Light Horse main body routed and in retreat from Brand Valley, most of the 17th Galedon and Epsilon Regiment are engaged in mopping up.  Natasha, however, dispatches her Recon Lance to the Friden Aerospace Park to seize the Project Phoenix research facility.

The scientists at the facility desperately deploy their top secret prototypes in defense of the facility – the Super-Griffin and two Super-Wasps.  While the prototypes hold off the Widows, the research team tries to evacuate and find safety in the hills.

The Widow Recon Lance consists of a Stinger, Rifleman, and Phoenix Hawk, all with pre-existing damage.  The defender consists of a Super-Griffin and two Super-Wasps.  The Project Phoenix test pilots win if they destroy two Dragoons, while the Widows win if they destroy both prototypes while keeping one of their ‘Mechs intact.

Historically, the Project Phoenix pilots took out the Dragoon Stinger and nearly downed the Phoenix Hawk, but were all destroyed (two through ammunition explosions, one through a supercharger blowout).  Nonetheless, they managed to hold off the Dragoons long enough for the research team to strip the facility nearly bare and evacuate, denying the Dragoons their prize.

Notes: The introductory text features two prototypes piloted by Davion MechWarriors – so where was the third?  Perhaps the two Super-Wasps were parked in one building, while the Super-Griffin was in another hangar. 

Amusingly, the scenario intro adds the caveat that this scenario assumes the Widows won the previous scenario and achieved a decisive victory in Brand Valley.  If the Eridani forces won, the scenario chides the players that they should “feel ashamed of [themselves] for letting a crack unit like the Widows get beat that way!”

The GRF-2N Super Griffin is statted as a 60 tonner that moves 4/6/9, with 10 single heat sinks and 3 freezers, an armor factor of 160, a PPC, Medium Laser, and an LRM-10.  XTRO Succession Wars calls it the GRF-2N-X, notes that it packed both “freezer” heat sinks and prototype improved jump jets.  The XTRO version only jumps 6, but packs an extra Small Laser.  Historically, it went down hard when its improved jump jets exploded, touching off its LRM ammo.

The WSP-2A Super-Wasp is statted as a 25 tonner that moves 8/12/6, with an armor factor of 64, a Medium Laser, and an SRM-2.  XTRO Succession Wars calls it the WSP-2A-X Super Wasp, and bases the chassis on a supercharger, allowing it to move 8/9(12)/6.  Under modern construction rules, there was room to put in an SRM-2 and two Medium Lasers.  Historically, one of the Super Wasps had a supercharger blowout that trashed its engine shielding, while the other succumbed to an SRM ammo explosion.

The XTRO entry clarifies that Team Banzai was involved in the Super Wasp and Super Griffin design process, so they weren’t just sticking to their Hatchetman work on Hoff.

As discussed previously, this should take place in 3023, rather than 3022 – as stated in the scenario.

Tactically, the Project Phoenix test pilots have an edge in maneuverability, which they can use to their advantage by trying to get into the back arc of the Rifleman and tear through its paper-thin rear torso armor.  Once that Heavy is down, go after the enemy Stinger, which has the least armor, and which you should still be able to keep pace with using the superchargers. 

The Dragoons should find good terrain and fort up, maximizing their to-hit chances.  The Super-Mechs are powerful, but are full of explosive critical slots, so pouring fire onto one at a time (take the best shot) has a decent chance of scoring catastrophic criticals.  Keep at least one ‘Mech available to guard the Rifleman’s weak backside.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 01 January 2014, 06:17:22
----- One Day Later -----

Date: May 15, 3023 [See Notes]

Location: Tancredi IV

Title: Fox at Bay

Author: Richard Meyer, Walter Hunt, Lisa Hunt & Evan Jarrison

Type: Scenario (The Fox’s Teeth)

Synopsis:  During a heavy raid by half of the 7th Crucis Lancers regiment on the Combine world of Tancredi IV (near the Outworlds Alliance), McKinnon’s Raiders inserted behind Combine lines and went after rear area supply depots.  McKinnon’s command lance was intercepted by a Combine force and driven into a ravine, with a large DCMS force waiting in ambush at the far end.  Realizing his predicament, McKinnon wheeled around and charged at the smaller force behind them, hoping to punch through and escape.  Historically, he managed to do so, losing only one ‘Mech.

The Raiders field a Marauder, Warhammer, Phoenix Hawk, and Stinger, (210 tons) while the DCMS force consists of a Rifleman, Shadow Hawk, Wasp, Griffin, and two Archers (330 tons).  The Raiders win a Decisive victory by getting three or more ‘Mechs off the map, and a Marginal Victory by getting at least two off the map while destroying three or more Combine ‘Mechs.  The Combine wins a Decisive Victory if none of McKinnon’s troops escapes, and a Marginal victory if one escapes, but only if no more than two Combine ‘Mechs are destroyed in the process.

McKinnon’s force automatically wins initiative on the first round and gets a +2 to initiative rolls for the 2nd and 3rd combat rounds.  McKinnon’s ‘Mechs can retreat by exiting off the board from any open edge of the second map sheet, but it only counts as breaking contact with the enemy if there are no Combine ‘Mechs within six hexes when they do so. 

Notes:  Looking for other references to Tancredi IV to see if I could identify the OpFor, I came across a bizarre statement in the TRO:3025 Crusader entry, which states that the Crucis Lancers fought off a water raid there by Helmar Valasek’s Death’s Head Raiders of Santander IV.   Tancredi IV seems a wee bit distant to go just for water, considering that Valasek apparently traversed the entire length of the Draconis Combine to get there.  (Of course, that pales in comparison to the Oberon Confederation contracting poor Wilson’s Hussars to raid the Taurian Concordat on the other side of the Inner Sphere, per the Mercenary’s Handbook.)

The House Davion sourcebook notes that the Federated Suns offensive launched in 3022, using information from their new Lyran allies, resulted in the capture of Tancredi IV in 3023.  (The equivalent House Kurita sourcebook reference calls it Tancredi II, but this appears to be a typo, rather than an indication that there are two inhabited worlds in the system, since the index refers to it as a reference to Tancredi IV.)  It appears that the recapture was somewhat unexpected, since the 7th Crucis Lancers were on a mission to destroy the world’s metal stockpiles, indicating that the AFFS just wanted to deny the DCMS the world’s use as a staging/manufacturing base.

The House Davion sourcebook says that Tancredi IV was captured by the Combine early in the Third Succession War, while Handbook: House Davion describes the Combine occupation as lasting only a decade, implying that the world fell to the Combine in 3013.  From geography alone, it was probably administratively part of the Kaznejov Prefecture, so (going by the TO&E in the 3025 House Kurita sourcebook), the OpFor on Tancredi IV was probably either the 8th Sword of Light or the 4th An Ting Legion.  (Alpha and Delta regiments of Wolf’s Dragoons also took up station in the Prefecture by 3025, but at this point the Dragoons are still in transit, stopping to raid Hoff and Quentin IV on the way.)

The scenario setup notes that the AFFS dispatched half the 7th Crucis Lancers regiment to Tancredi IV.  The problem with standard BattleTech organizational structures, however, is that they split by threes, rather than by twos.  So they either sent 4 or 5 companies, or they split one company and sent 4.5 companies on the raid.  It’s certainly doable, but it seems inefficient.

Tactically, the DCMS force will want to immediately prioritize the Phoenix Hawk and the Stinger.  Spread your units out to cover a wide swath of the map board so that the Raiders’ jumpers can’t simply bound over your lines and escape – they’ll have to put some of your guys down, first.  Anchor your interdiction lines with your slow units – the Archers and Rifleman, while using the Griffin and Wasp (and the Shadow Hawk, to a lesser extent) to pursue the fast movers and put them down.  Once the speedy guys are dealt with, your troops can close in on the remaining Heavies and pulp them.

The Raider player will need to be careful in this scenario if going for the Decisive Victory.  Yes, it would be easiest to slip your Phoenix Hawk and Stinger past the Kuritan forces, but that would leave the Warhammer and Marauder to face eight enemies on their own, and you only win a Decisive Victory by pulling three units out.  Look at the Combine deployment and see if they’ve left any holes in their coverage.  Move the Lance upfield on the eastern side of the map, using the ridge to screen your ‘Mechs from incoming fire as much as possible.  If the Combine forces charge you, engage, but keep moving north.  Once you’re on the northern map, you can bump up against the edge of the map and alpha strike repeatedly to create a clear zone, allowing you to step off the map and escape.  Alternately, you can try to draw off the Combine troops with a feint by your fast units, and then push hard with the Heavies for any gaps that open up in the Combine lines.  Closing and kicking may prove beneficial, because successfully legging an enemy will leave it unable to rejoin the pursuit, opening up a hole in the defensive line.

The scenario is dated May 3023, but I've put it at May 15, 3023, because the unit has recorded engagements in April 3023 and June 3023, so putting it in mid-May gives sufficient time to get from world to world for these battles - placing "Fear No Evil" in early April and the upcoming "The Swarm's Sting" in late June.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 02 January 2014, 10:43:30
----- One Month Later -----

Date: June 13, 3023

Location: Quentin IV

Title: Wolves on the Border

Author: Robert N. Charrette

Type: Novel

Synopsis:  Wolf’s Dragoons have come to Quentin IV and are attempting to force their way through the orbital defenses.  Lieutenant Hamilton Atwyl leads Blue Flight through an intense storm in pursuit of a retreating Davion Union, hoping to down it before it reaches the relative safety of the Batan Spaceport.

Breaking free of the storm, they see that the Union crashed seven kilometers short of the spaceport, but that some of its ‘Mechs are still functional – including a Rifleman.  The anti-air ‘Mech downs a Dragoon Sparrowhawk before Atwyl destroys it, crashing his Lucifer in the process.  When Atwyl comes to, he is surrounded by concerned members of Blue Flight, who landed nearby and destroyed his flight recorder to prevent him from getting in trouble for making a suicidal strafing run against the Rifleman.

The fighters (exhibiting VTOL take-off capabilities) get back in the air, and Atwyl watches as they fly escort for Dragoon DropShips on approach to the Batan Spaceport.  The first wave smashes the port’s defensive emplacements and engages Davion atmospheric fighters, clearing the way for ‘Mech and infantry carriers to deploy their ground forces into the port.  The DropShips then switch to ground-support fire missions while their ‘Mechs and jump infantry (7th Kommando?) forces seize the port facilities, then boost upwards to rejoin the ongoing fight for control of the orbital lanes.  Shortly, the remaining Davion ‘Mechs are in full retreat, and Port Batan belongs to the Dragoons, allowing Colonel Wolf to begin his landings at the secured LZ.

Meanwhile, on approach to Quentin IV’s orbital space, the DCS Starblade carries Minobu Tetsuhara to take up his role as liaison officer to the Dragoons.  He muses how little he knows about them, to the point of not even knowing if Jaime Wolf was a man or a woman.  Minobu is openly snubbed by Sho-sa Brett Hawken and Sho-sa Gensei Terasu of the First Sword of Light, and he avoids them as best he can, even though he outranks them.

Notes: This account claims that the attack on Quentin IV is the Dragoons’ first mission for the Draconis Combine.  The Eridani Light Horse troops on Hoff would be surprised to hear that.  Perhaps it would have been more accurate to state that the raid on Quentin IV is these Dragoons’ first mission for the Combine, since the Quentin invasion force doesn’t include Epsilon, Beta, or the Black Widows.  Or perhaps it reflects the fact that Atwyl doesn’t know what the other Dragoon regiments are doing, and is unaware of the Hoff raid.  Atwyl later notes he’s only been with the Dragoons for ten years, so he must be an Inner Sphere adoptee, rather than a Clan-origin pilot, possibly explaining why he’s left out of strategic planning sessions. 

As noted previously, Jaime Wolf is with the Quentin assault group (Alpha, Gamma, and Delta), and could not have been on Hoff three weeks earlier given the distance.  It is possible that Jaime was in contact with the Epsilon/Widow taskforce via HPG, and could have made the “We have them” statement regarding the Hoff situation via remote communications.  (Minobu Tetsuhara’s inner monologue later in the chapter confirms that one mercenary regiment and several auxiliary units had rushed on, joining a raid in the Hoff system.)

Hamilton notes that the Dragoons have been in Combine employ for three months at this point, and have spent most of that time in transit.  Since Quentin is very close to Terra, there must be some reason for it to have taken three months for the main body of Dragoons to reach it.  My guess is that Epsilon and the Widows were either on the Lyran/Combine border when the new contract went into effect, or were actually in the Combine staging for raids when the new orders came in.  Thus, they could have reached Hoff in the time it took the rest of the Dragoons to fall back to their Lyran HQ on Chukchi III, dismantle their base there, prepare Hephastaeus Station for transit, and begin to work their way back towards the Combine border.

As Minobu Tetsuhara reviews the map of Quentin IV, he notes that the primary continent is named Aja and the secondary one is named Aja Minor.  Later write-ups of Quentin IV name the continents Gladius, Morandi, El Largo, and El Minoro.  Even more confusingly, Aja and Aja Minor appear to correspond to Gladius and Morandi, rather than El Largo and El Minoro.  The reason for this is probably that the author of the later write-up didn’t notice a one-line reference in Wolves on the Border, but in-universe, it leads me to wonder if the Successor States have a habit of renaming certain landscape features when they take planets over.  We know, for example, that one planet on the Davion/Kurita border was registered as Cussar by the Combine, but known as Barlow’s Folly by the Federated Suns, in honor of its doomed AFFS garrison commander.

The ISF’s data collection capabilities in this era must be patently awful if they haven’t managed to secure any pictures of Dragoon officers or even information about whether Jaime is a man or woman after the Dragoons have been in the Inner Sphere for nearly 20 years and have negotiated a contract with the Combine.  One might suspect that under Subhash Indrahar, there’s far more focus on ninjas raining from the skies (DEST) and less on data collection and analysis.

It’s interesting to see Atwyl’s poor regard for the conventional fighters, after the horrendous damage Lyran conventionals inflicted on the Dragoons at Hesperus II.  Browsing through the MUL, the AFFS militia fighters defending the spaceport can only be ten-ton Comet Light Strike Fighters, introduced in 2703, since the only other conventional fighter available to House Davion in 3023 is the unarmed five-ton Boomerang spotter plane.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 02 January 2014, 17:49:42
Nice write up, Mendrugo. Your evergoing saga highlight such events and battles in Battletech universe continues to amazes me. 

I love the name of the House Kurita's name for their dropship, DCS Starblade.   Might not be Japanese, but still darn cool one.  Then again, it is Japanese if you were in a Arcade in early 1990s.  ;)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 03 January 2014, 10:19:14
----- One Day Later -----

Date: June 14, 3023

Location: Quentin IV

Title: Wolves on the Border

Author: Robert N. Charrette

Type: Novel

Synopsis:  Minobu Tetsuhara lands at the Batan Spaceport aboard the DCS Starblade, mastering his own fear as he makes a descent into a combat zone without being at the helm of a BattleMech.  He exits the craft behind Terasu and Hawken, who show their disrespect by giving him (a superior officer) orders to take care of menial logistical tasks.  While the two Sword of Light company commanders make a beeline for the WDS Chieftan, assuming the Overlord-class DropShip is the Dragoon field HQ, Tetsuhara notices communication cables running from the ship to the control tower building, and follows them to Jaime’s actual command center.

In the command center, Tetsuhara is momentarily surprised to see five officers with identical Colonel insignia on their lapels, and realizes he is being tested.  He identifies Jaime as having a “pool of calm” in the midst of the busy command center, and introduces himself as their Liaison Officer.  Jaime congratulates him on being the first to get it right in quite a while, and Minobu answers that it was obvious once he assessed the strength of Jaime’s ki.  Wolf introduces the other four Colonels as Kathleen Dumont of Delta, Wilhelmina Korsht of Gamma, Andrei Shostokovitch of Beta, and Jason Carmody of the Aerospace Operations Group, as well as his Alpha Regiment XO, Major Kelly Yukinov.

When Terasu and Hawken arrive, they don’t even attempt to play the Wolf's game, and demand a status update.  Minobu is impressed by Jaime’s mastery of Combine courtesies.   The Combine officers grill Wolf about security arrangements at the port, leading Minobu to suspect that the First and Seventh Sword of Light regiments have been deployed to Quentin for far more than just mere raiding duty.

As the briefing continues, Communications Officer William Cameron reports that Baron Augustus Davis, administrative chief of Batan, has arrived to parley.  Jaime orders his men to hurry, so they can get preparations underway for their next guest – Coordinator Takashi Kurita.  When Baron Davis arrives, he utterly fails the “guess Jaime” test, introducing himself to Colonel Shostokovich by mistake.  Put off balance, Davis is further surprised when Jaime offers to pay fair market rates for supplies and labor, and to declare Batan a combat-free zone.  Seeing a chance for personal profit, especially if the competing port facility at the planetary capital of Port Gailfry is damaged, Davis agrees and departs.

Wolf then has his techs clear all the data from the holoprojectors, explaining to Tetsuhara that the unit positions that had been displayed were intended to pass false intel to Baron Davis, should he attempt to use what he saw to help the AFFS garrison.  He then sketches out the real battle plan – Alpha, Delta and elements of Gamma will move southwest to lay siege to Port Gailfry, exposing the Dragoon flank to the AFFS units still in the field.  The Dragoons plan to give way against any assault, drawing the enemy in and encircling them, while leaving the leading elements free to assault the BattleMech factories in the city of Fasolht. 

Notes:  It’s interesting that Colonel Shostokovitch is on Quentin IV with Jaime, when his regiment is elsewhere, escorting the Dragoon dependents to their new base world – An Ting. 

Jaime’s patience in dealing with arrogant Combine warriors toward “mere mercenaries” was doubtless deeply ingrained during his youth as a Freeborn MechWarrior in the Trueborn-dominated Kerensky Cluster.

Quentin is a scorchingly hot, arid world.  Workers wear locally made “heatsuits” with humidifier masks when working outside.  The AFFS Quentin garrison in “A Dragon of a Different Color” appeared to be fielding lots of infantry – I wonder if they were XTC infantry wearing heat suits (presumably something along the lines of a light environment suit). 

The Kell Hound training exercises with the local troops don’t seem to have paid off too much in terms of resisting the initial landing.  Of course, that training was aimed at repulsing a Kurita raider battalion, as opposed to an objective raid by five elite regiments.

The factories at Fasolht belong to Independence Weaponry, which makes Atlas, Victor, and Marauder-class BattleMechs there.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Kojak on 03 January 2014, 17:34:14
Quentin is a scorchingly hot, arid world.  Workers wear locally made “heatsuits” with humidifier masks when working outside.  The AFFS Quentin garrison in “A Dragon of a Different Color” appeared to be fielding lots of infantry – I wonder if they were XTC infantry wearing heat suits (presumably something along the lines of a light environment suit).

Interestingly, the Linknet description of Quentin shows that it's not very hot at all (only 26° C at the equator), though arid might be accurate (it's only got 53% surface water, compared to Terra's 75%). It's also got quite low gravity (.74G) and its atmosphere is described as "tainted", so it makes sense that infantry and workers would need to wear some kind of environmental suits...I'm just not sure that it's protecting them from heat, per se. Perhaps the confluence of other environmental factors produces something akin to great heat in terms of discomfort, hence the name of the suits.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 03 January 2014, 22:10:46
The LinkNet planetary writeup authors had a spotty track record of researching earlier references buried amid the myriad sourcebooks and novels, leading to some direct contradictions on gravity, temperature, moons, placement in system, and climate.

Sometimes it's possible to reconcile the two.  Given the proximity to Fire Rift, perhaps there's sufficient geothermal activity that the heat mentioned in Wolves on the Border is coming from below, not above.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 04 January 2014, 04:42:15
----- Three Days Later -----

Date: June 17, 3023

Location: Quentin IV

Title: Wolves on the Border

Author: Robert N. Charrette

Type: Novel

Synopsis:  Minobu has spent the past three days surveying Dragoon operations around Batan Spaceport, escorted by Colonel Andrei “Shos” Shostokovitch.  In the field, Alpha and Gamma are engaging the AFFS garrison in the field, while Delta besieges Port Gailfry.  Flight Colonel Carmody’s aerospace operations group is based out of Batan to provide support and control orbital operations.  Jaime also remains at the port, coordinating combat operations through his communications officer, Captain William Cameron.

On the 17th, a “delta call” comes in from the field, indicating that a Dragoon unit is in trouble.  Alpha Regiment (under Kelly Yukinov) has run into trouble at Fire Rift.  The primary AFFS garrison on Quentin is the Veteran Snake Stompers mercenary regiment, with a battalion on Quentin III and two on Quentin IV.  One of the companies guarding the factories at Fasolht has apparently launched a sortie to halt the Dragoon advance at Fire Rift.  Jaime opts to take his command lance to deal with the problem personally, and invites Minobu to accompany him.  Minobu recognizes the blue and gold Archer from Dromini VI, and is gladdened that the pilot survived. 

Senior Tech Bynfield provides Tetsuhara with a Vindicator, which has a similar movement profile and weapon loadout to his family’s Panther, Katana Kat.  He takes his wakizashi and katana with him into the cockpit.

At Fire Rift, Minobu struggles to link up with Alpha Regiment’s command lance, pushing through old lava flows, broken rock, and scree in the badlands.  When he reaches Dragoon lines, William Cameron welcomes him, and informs him that the Dragoons are battling roughly two companies of Snake Stompers, and that the Colonel has gone missing.  Minobu volunteers to join the search.

Tetsuhara finds the site where Jaime’s command lance engaged the Snake Stompers, and follows tracks deeper into the Rift.  He encounters a Dragoon Shadow Hawk piloted by Sergeant Dechan Fraser.  Together they track Jaime, finding him at last stuck in liquid magma and under fire from four light Snake Stomper ‘Mechs.  Tetsuhara and Fraser scatter the Snake Stompers, driving them off after a short battle.  Fraser pursues the retreating Davion mercenaries, while Tetsuhara carefully cuts open the Archer’s canopy with his laser and retrieves the cockpit capsule with his Vindicator’s hand, only moments before the Archer’s missile load detonates from the heat.  Minobu is shocked to see that he has rescued Jaime Wolf himself, and considers himself karmically responsible for the Dragoon commander’s future actions.

Notes:  Shostokovitch is the logical choice for liaison duties, since his regiment (Beta) is offworld en-route to An Ting.

More references are made to “the heat of the harsh Quentin sun,” “the blazing sun,” “direct solar heat from the blazing white sun,” and “the planet’s brutal conditions,” indicating that the heat around Batan isn’t geothermal in origin.  Since prose fiction trumps sourcebook entries (generally), I would speculate that the LinkNet entry for Quentin IV is in error regarding equatorial temperature.

Entering the outskirts of Fire Rift, Tetsuhara finds that his Vindicator is operating at only 52% of heat dissipation capacity, due to the geothermal activity and the solar radiation.  The Vindicator has 16 heat sinks, implying that the ‘Mech is generating an extra 8 heat per round due to the surrounding conditions.  Looking at the Tactical Operations table on p. 62, that translates to 120 degrees C (248 F). 

There are active magma flows under thin crusts in the heart of Fire Rift.  Minobu finds a Griffin that has succumbed to a heat-induced ammunition explosion, and sees a Javelin break through the crust and disappear into the liquid magma.  According to the magma rules on p. 36 of Tactical Operations, occupying a magma crust hex in the heat phase generates 5 heat, while just walking through generates 2.  Tetsuhara is at the outskirts of Fire Rift when he notes the extra 8 heat per turn, and speculates that it will be worse deeper inside.  If a Vindicator moved 4 hexes over magma crust, it would generate 11 heat per turn from convection.   (Tetsuhara has a speed regulator installed to prevent overheating - presumably locking him down to a walking pace.)

Jaime’s Archer, stuck in liquid magma, is generating an extra 10 heat per turn and taking 2D6 points of damage to its legs as the armor and internal structure melts.  Not good for a ‘Mech that has only ten heat sinks to begin with and a combined 82 points of leg armor and internal structure, which will melt completely in just under two minutes from the time of immersion.  Minobu must have reached Jaime very shortly after he broke through.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 05 January 2014, 12:45:19
----- One Day Later -----

Date: June 18, 3023

Location: Quentin IV

Title: Wolves on the Border

Author: Robert N. Charrette

Type: Novel

Synopsis:  Following the ordeal at Fire Rift, Minobu Tetsuhara feels revitalized and at peace with his place in the universe.  However, he sees that Jaime Wolf is nowhere close to recovered from his ordeal, and worries that the fight has gone out of this legendary warrior.

Coordinator Takashi Kurita comes to review operations at the Alpha Regiment Mobile HQ on the Fire Rift front.  Minobu follows the Dragoon command staff through Alpha's field repair station as they go to greet their employer. 

Takashi arrives in his personal BattleMaster and greets Colonel Wolf warmly.  The two men shake hands, testing grips.  Takashi asks Wolf why he wasn’t at Batan Spaceport to greet him, then expresses approval that Jaime put duty above matters of protocol.  Minobu is relieved to see that Wolf, though physically weak, still has a strong spirit inside, and is toughing it out.

Inside the Mobile HQ, Major Blake explains that the two Snake Stomper companies have been contained in the Fire Rift salient, while the rest of the AFFS forces are maintaining their defensive lines at Carson and Fasolht, denying the Stompers any support.  The Dragoons are in the process of launching Operation SLEIGHT – drawing out the unsupported mercenaries, then driving them into a carefully prepared ambush, while using demolitions to cut off their retreat.  With no chance of victory, the veteran mercenaries surrender.

The Sword of Light officers are disdainful of the Stompers for having surrendered rather than fought to the death.  Wolf answers that such a last stand would have been costly to both sides, and the mark of an irresponsible commander.  Minobu is amazed that Takashi doesn’t disparage Wolf’s comments as those of a worthless merchant, and wonders if the Coordinator might agree with Wolf’s viewpoint.

The Dragoons reform and continue to give the impression that they’re moving towards the capital city of Port Gailfry.  Wolf expects the mobile AFFS forces in Fasolht and Carson to form a strike force and hit the Dragoons in the flank, hoping to drive them off before they can aid Delta Regiment against the White Witches and the Port Gailfry Defense Team.  While the task force is chasing Dragoon decoys, Alpha will hit the industrial facilities at Fasolht.

Lord Kurita approves of the plan, and announces his intention to join Delta and personally take a hand in the fight, while his bodyguard, Sho-sa Hawken, and Tetsuhara accompany Alpha Regiment for the attack on the factories.

Notes:  On the way through the repair zone, Minobu notices a Wolverine hidden behind radiation sheeting as a tech works on its fusion engine.  In theory, fusion reactors generate neutrons when active, but the production of neutrons ceases within milliseconds of the plant being shut down.  The neutron bombardment would affect the reactor core, making it radioactive.  Of course, given what we saw in “The Spider and the Wolf,” BattleTech fusion reactors tend to have a bit of built-in “explodium” that makes them somewhat more temperamental to work on.

Of interest, the paint schemes seen in the field are far from uniform – showcasing the greater individuality of the “knight errant” era of the late Third Succession War, rather than the uniformity of the post-renaissance period.  The lead Sword of Light Marauder, rather than being in the unit’s official monochrome red paint scheme, sports tiger-stripes.

Jaime’s comment about fighting to the death in a hopeless last stand being a waste of resources and a sign of irresponsibility is interesting.  The bit about being a waste of resources is in line with standard Clan philosophy, and the stated reason behind the whole bidding process.  However, fighting a heroic last stand and earning a glorious death is the goal of every Trueborn.  Jaime’s rejection of that philosophy probably reflects his status as a Freeborn, who doesn’t have the “die well” imperative of the Trueborn, because his genes would never have been considered worthy for inclusion in the breeding program no matter how he died.

The Snake Stompers were fluffed as mercenary band with a Waco Ranger-style death oath against House Kurita.  The only requirement to join is a deep and highly motivated hatred of the Draconis Combine, usually due to losing family members and homeworlds to DCMS attacks.  The unit hasn’t been heard from since “Wolves on the Border,” but perhaps the situation in 3145 might create the conditions for its resurrection.  The stunning Combine advance has certainly created a lot of angry Feddies itching for payback.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: roosterboy on 05 January 2014, 12:49:05
Jaime’s comment about fighting to the death in a hopeless last stand being a waste of resources and a sign of irresponsibility is interesting.  The bit about being a waste of resources is in line with standard Clan philosophy, and the stated reason behind the whole bidding process.  However, fighting a heroic last stand and earning a glorious death is the goal of every Trueborn.  Jaime’s rejection of that philosophy probably reflects his status as a Freeborn, who doesn’t have the “die well” imperative of the Trueborn, because his genes would never have been considered worthy for inclusion in the breeding program no matter how he died.

Probably also reflects the fact that he's been "going native" after being in the Inner Sphere for twenty years. That has to have affected the Clanner outlook of the original Dragoons on even the deepest levels.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 06 January 2014, 12:07:36
----- Three Days Later -----

Date: June 21, 3023

Location: Quentin IV

Title: Wolves on the Border

Author: Robert N. Charrette

Type: Novel

Synopsis:  Spending downtime at the Alpha Regiment Mobile HQ, Minobu reviews the campaign’s progress.  As predicted, the AFFS commander stripped Fasolht and Carson of their mobile forces and attempted to flank the Dragoons, running into a Delta ambush on the Plains of Glass, where many ‘Mechs were lost to heat problems.  Dragoon aerospace forces prevented AFFS DropShips from bringing reinforcements from the southern capital of Barnaby or the Aja Minor (Morandi?) continent.  With the mobile forces engaged, Alpha faced little resistance against its push on the Independence Weaponry facilities in Fasolht until bogging down against stiffening resistance from the Fasolht Defense Team on the 20th. 

Yukinov tells her officers that Colonel Wolf has ordered Gamma to leave their standby position in orbit and drop to support Alpha.  The Alpha officers grumble that this means the loss of their capture bonus.  Yukinov commiserates, but tells her people that Delta can’t assist, and is facing a new threat – elements of the White Witches mercenary ‘Mech regiment have broken through the Dragoon cordon around Port Gailfry and are trying to reinforce the AFFS forces on the Plains of Glass.

Sho-sa Hawken, serving as liaison from the Sword of Light elements escorting the Coordinator, accuses the Dragoons of lacking a warrior’s heart, and boasts that his Sworders could smash through the Fasolht Defense Team’s lines and dine in their commissary that evening.   Major Yukinov invites Minobu to accompany him in the borrowed Vindicator.

At Fasolht, an understrength lance of the Snake Stompers takes part in the Independence Weaponry defenses.  The only two remaining Stomper MechWarriors, Jenkins and “Gramps,” discuss their prospects.  Morale is low with the Stompers, who signed up for duty in the Draconis March for the chance to fight Kurita regulars, not get slapped around by Wolf’s Dragoons.  The rest of the Stompers departed with the AFFS mobile forces to engage the Dragoons on the Plains of Glass, along with the Hard Riders – the other mercenary ‘Mech regiment defending the city.  The best Jenkins hopes for is honors of war if they put up a good fight.

An alert goes up as enemy BattleMechs approach the Stomper bivouac.  Rather than the Dragoons’ badlands camouflage, Jenkins sees the crimson field colors of the Sword of Light.  Gramps mounts his Commando and charges, firing before he clears the wall.  He accomplishes little, damaging a Jenner before taking a PPC bolt to the cockpit from a Sworder Panther.  Jenkins’ Phoenix Hawk tries to cover the Fasolht Defense Team’s retreat.  Captain Edison, commander of the survivors of the Batan Defense Team, leads her forces to support the defense, but Jenkins, having seen Dragoon forces moving to encircle their position, waves her off and tells her to keep the fight going. 

Getting back into the hopeless fight, Jenkins destroys a Sworder ‘Mech with a back-shot from his large laser, then embraces a Kuritan Charger in a bear hug and shuts down his heat exchangers, leatting the heat destroy the magnetic containment on the Phoenix Hawk’s fusion reactor.

In the aftermath, Sho-sa Hawken gloats about his victory to Minobu, calling it a glorious fight.  Minobu criticizes the wastefulness of the frontal assault, and notes that the Sworders lost a quarter of their ‘Mechs and a third of their men, and are in no shape to hold the factories against a counterattack. 

Major Yukinov summons Minobu to join him at the Independence Weaponry facilities to review the plunder.  When Minobu arrives, he finds Senior Tech Bynfield directing the scavenger teams to both haul away parts and equipment, and crack computer codes to obtain encrypted data.  Sho-sa Hawken arrives just behind Minobu, and declares all the equipment to be the property of the Draconis Combine.  Yukinov cites the terms of their contract, but Hawken insists that all the Independence Weaponry salvage represents military information and supplies, rather than salvage.

Minobu, called upon to intercede (as befits a military liaison) says that the contract does specify a well defined split of salvage rights, but also says that any materials designated as “military priority” by the Combine belong to the DCMS.  The Dragoons continue their salvage work, but without their prior enthusiasm.  When Colonel Wolf and Coordinator Kurita arrive, Jaime asks Takashi for a ruling on whether the Independence Weaponry salvage is classified as military data.  Takashi responds in the affirmative, then announces he must depart for Luthien.  He tells Minobu to continue to serve as a dutiful samurai, and implies that such service will be rewarded.

After the Kuritans depart, Senior Tech Bynfield approaches Jaime to complain, showing him a data tape that wasn’t handed over to the Combine.  She protests that it contains theoretical technical data, not military information.  Wolf is furious, confining her to quarters for having violated his personal agreement with Takashi Kurita and broken the Dragoon contract.  He warns that if House Kurita loses respect for the Dragoons, they’ll end up sitting out five years on a garrison posting. 

Someone in the crowd suggests “we could pack up and head for home,” but Wolf dismisses the suggestion, noting that it’s “not an option right now.”  Wolf orders Bynfield to bury the data tape for the remainder of their five year contract.  Only then does he notice, with surprise, that Minobu is standing there.  Minobu bows to Wolf and determines that the mercenary’s actions are in elegant accord with Combine customs, and show honor.

Notes:  After Kai Allard-Liao’s famous self destruction of his Hatchetman, detonating your own ‘Mech to take out a nearby enemy was dubbed “the Stackpole Rule.”  However, Wolves on the Border predated the publication of the Blood of Kerensky trilogy, so that maneuver should really be termed “the Charrette Rule,” in my opinion.

The Fasolht Defense Team appears to have been equipped with Harasser Hover Tanks, APCs, and Scorpion Light Tanks.  Per Objective Raids, the Harasser is only manufactured on Irian and Andurien, in the FWL.  Quikscell makes Scorpion tanks on Layover, in the Crucis March, so the source for those is obvious, but given the distance between Irian and Quentin, Scorpions would have greatly outnumbered the Harassers in the militia detachment.  From the recent Kell Hound scenarios ("Dragon of a Different Color" and "The Fox, the Hound, and the Dragon") on Quentin, we know that the PGU has Vedettes, Goblins, Demolishers, and Von Luckners.

“The Fox, the Hound, and the Dragon” established the 143rd Davion Combined Arms Regiment as the core of the planetary guard unit.  Wolves on the Border establishes that the 143rd was bolstered by the White Witches, the Snake Stompers, and the Hard Riders.  It’s unclear whether the Fasolht Defense Team, Port Gailfry Defense Team, and Batan Defense Team were part of the 143rd, or if the 143rd represented “mobile” defense forces, while the Defense Teams were “stationary” defense forces.  The Defense Teams appear to have been combined arms forces, with ‘Mechs, armor, infantry, and conventional fighters.  (In fact, given the fact that Independence Weaponry makes Atlas, Victor, and Marauder-class BattleMechs, one would suppose that the corporate security teams probably did more of the damage to the Sworders than the hopelessly outgunned Snake Stompers, since those Heavy and Assault designs would be more suited to fixed defense than the light Stomper machines, which were optimized for the Stompers’ “hit and fade” field tactics.)

One might infer from Wolves on the Border and “The Fox, the Hound, and the Dragon” that AFFS planetary defense doctrine would be to assign each major city a combined arms “Defense Team,” supporting them with scattered elements of a combined arms mobile planetary guard unit and BattleMech-equipped mercenary units.  In the event of a raid, the PGU forces could bolster the Defense Teams at threatened cities, while mobile elements stationed in cities not under threat move to support those cities that are threatened, or unify and try to engage the raiders in the field.  The PGU appears to get heavy and medium armor, while the Defense Teams have just light armor (Scorpions and APCs) and hovercraft.

The Combine certainly exercised the “military priority” clause in mercenary contracts on a regular basis once it started hiring mercs again after 3054, since ClanTech salvage would be worth more than its weight in germanium.

The interchange about “going home” and that being “not an option right now” was highly cryptic in 1987, prior to the revelation that the Dragoons were part of the Clans, and that “home” was the Kerensky Cluster.  In retrospect, one wonders exactly why it was “not an option.” 

At the 3018 resupply meeting, the Dragoons received new orders that ended their recon mission of the Inner Sphere.  They were no longer obliged to analyze the Inner Sphere’s military capacity to aid Operation REVIVAL.  Instead, they were charged with making the Inner Sphere ready to defend itself against the coming Clan invasion.  Certainly, the terms of the new mission would preclude returning to the Kerensky Cluster in 3028, as scheduled – particularly not without doing what they could to prepare the Combine to defend itself. 

In addition, the Dragoons may not have had the navigational data to go back ahead of schedule.  As previously noted, they would have needed a command circuit of ships to make it to a Deep Periphery rendezvous and back in the timeframe given, so perhaps the Clans arranged for such command circuits to be formed at pre-determined intervals – 3008, 3018, and 3028.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 06 January 2014, 21:19:01
Dragon of a Different Color? Forgive me if i missed it being mentioned before, but what exactly is that?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 06 January 2014, 22:00:07
Dragon of a Different Color? Forgive me if i missed it being mentioned before, but what exactly is that?

A Kell Hound scenario (one of two set on Quentin IV, along with "The Fox, the Hound, and the Dragon") that takes place a few months before the Dragoon invasion, in which Kell Hound forces and planetary militia are using paint loads in a wargame scenario when they are suddenly attacked by a real Sword of Light battalion.  I think I mis-stated above - the details of the planetary militia composition were inferred from "The Fox, the Hound, and the Dragon."

Dragon of a Different Color: http://bg.battletech.com/forums/index.php/topic,27831.msg837498.html#msg837498

The Fox, the Hound, and the Dragon: http://bg.battletech.com/forums/index.php/topic,27831.msg837704.html#msg837704
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 06 January 2014, 22:13:06
A Kell Hound scenario (one of two set on Quentin IV, along with "The Fox, the Hound, and the Dragon") that takes place a few months before the Dragoon invasion, in which Kell Hound forces and planetary militia are using paint loads in a wargame scenario when they are suddenly attacked by a real Sword of Light battalion.  I think I mis-stated above - the details of the planetary militia composition were inferred from "The Fox, the Hound, and the Dragon."

Dragon of a Different Color: http://bg.battletech.com/forums/index.php/topic,27831.msg837498.html#msg837498

The Fox, the Hound, and the Dragon: http://bg.battletech.com/forums/index.php/topic,27831.msg837704.html#msg837704
Ahhh.  Thank you for for clearing it up.  I tried searching for it, but it was too wordy for Search function for the board.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 06 January 2014, 22:23:57
Ahhh.  Thank you for for clearing it up.  I tried searching for it, but it was too wordy for Search function for the board.

That's what the index stickied at the top of the page is for.   ;)

http://bg.battletech.com/forums/index.php/topic,25780.0.html
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 07 January 2014, 13:24:42
----- One Week Later -----

Date: June 28, 3023 [See Notes]

Location: Fallon II

Title: The Swarm’s Sting

Author: Richard Meyer, Walter Hunt, Lisa Hunt & Evan Jarrison

Type: Scenario (The Fox’s Teeth)

Synopsis:  Mercer Ravannion was a Draconis Combine strategist who believed that the balance of power in the Inner Sphere could be tipped by replacing the Star League-era “lance” formation with “hordes” of 6-10 fast, light ‘Mechs.  He theorized that large numbers of light ‘Mechs could overwhelm and defeat any foe.  He got a chance to test his theory by reorganizing the tattered remnants of the 12th Star Guards (still rebuilding after taking a beating on Vlendenthen) and elements of two other mercenary regiments.

As the “horde” was preparing a field demonstration of the formation’s capabilities, McKinnon’s Raiders hit Fallon II to smash the world’s factories and mines.  This scenario pits elements of Ravannion’s “horde” against McKinnon’s Recon Lance.  The battle damaged “horde” consists of two Wasps, four Stingers, and one Shadow Hawk (175 tons), while the Fox’s Teeth lance consists of a Griffin, Shadow Hawk, Wasp, and Stinger (150 tons).

Historically, the heavier ‘Mechs of the Fox’s Teeth shattered Ravannion’s horde, calling his theories into question and (possibly) killing him.

Ravannion gets 10 points for each “horde” ‘Mech that gets past the Raiders and exits the map before turn 8, and 5 for each that exits thereafter.  Ravannion’s side gets 5 points for destroying McKinnon’s Lights, and 10 for destroying McKinnon’s Mediums.  McKinnon’s side gets 5 points for each of Ravannion’s ‘Mechs they destroy, plus ten points for each friendly unit that can withdraw after turn 10.

Notes:  This scenario is undated.  However, there are several references to Mercer Ravannion in TRO:3025.  The first is in the Stinger entry, which describes him testing out his “swarm” tactics unsuccessfully in 3019, battling McKinnon’s Raiders on Fallon II.  The Blackjack entry mentions that Ravannion tested swarm tactics on Xhosa VII in 3022, but was smashed by a unit of the Draconis March Militia.  It notes that Ravannion was killed a year later (3023) in a fight with McKinnon’s Raiders on Fallon II.  Both entries appear to refer to the same battle on Fallon II, but give dates three years apart, with one stating that Ravannion was killed in that battle, while the other says that he survived, but that his credibility was destroyed.  Since the chronologies state that the AFFS was on the defensive until 3022, and then turned the tide and went on the offensive using Lyran intel thereafter (the turning point coinciding with the signing of the FedCom treaty), a deep raid into Combine space would be more consistent with the 3023 date instead of the 3019 one.  (Plus, 3019 would put the scenario before 3020’s “Cry Vengeance!,” which is the first scenario of the Fox’s Teeth under Ian McKinnon.) 

TRO:3025 isn’t the most accurate source of dates.  For example, the Catapult entry cites a raid on Deia by Redjack Ryan’s forces in 2990.  The Periphery sourcebook indicates Redjack was born in 2988.  Precocious li’l tyke, ain’t he?  The Stinger entry also has the Black Widows raiding Doneval II in Davion space in 3021…which probably would have scuttled the then-ongoing FedCom peace talks, considering the Dragoons were under Steiner contract until the end of 3022.

The 12th Star Guards is an odd unit to feature in this scenario.  They appear to be under a Combine contract circa 3023, but the sourcebook entries for the unit indicate that it signed on with the Federated Suns in 3012 and signed with the Lyran Commonwealth in 3024.  It appears that ComStar overlooked the 12th Star Guards’ short hitch with the Draconis Combine in the early 3020s.  (The Trebuchet entry in TRO:3025 features Lt. Raj Sing of the 12th Star Guard, and notes that he has served under four Successor Lords over the course of 35 years, implying that the Twelfth served under more than just Houses Steiner and Davion beween 2990 and 3025.)  Another oddity is that the unit is described as having been smashed at Vlendenthen (the “horde” is described as coming from “what’s left of” the Guard aftter it had been “smashed to bloody bits”), yet it has four fully functional regiments by 3025.

Vlendenthen, not being listed as a planet on any map, is probably the name of a city.  Having battles in off-map locations seems to be a Star Guard specialty.  The Trebuchet entry in TRO:3025 notes that the Guards fought the First Crucis Lancers on Talon shortly after taking heavy damage in the battle of New Boston.  Since the Star Guards were “between employers” and on Talon, they were probably coming out of Capellan service.

Poor Ravannion.  If he’d only held out a few years more, he would have discovered the Savannah Master – a cheap but effective vehicle that perfectly illustrates the power of his “horde” tactics.  The ComGuard and the Society certainly appreciate the utility of base-six and larger combat formations, so perhaps his theories weren't completely discredited.

For Ravannion, the optimal strategy is to charge straight in and avoid combat to the extent possible.  The Fox’s Teeth deploys on the western map, while the Horde enters from the west of the map and tries to break through and exit off the eastern side.  The slower Shadow Hawk should attempt to engage McKinnon’s raiders, but the bug ‘Mechs should move eastward at top speed, jumping and running and making optimal use of cover.  Do not stop to fight – you’ll get far more points if you get your ‘Mechs off before the deadline.  If you maintain an average speed of 4.29 hexes per turn (which should not be problematic for 6/9/6 ‘Mechs), all of your troops should make it to the target edge. 

McKinnon’s Raiders should immediately begin by falling back as the swarm advances.  You won’t be able to get them all, but you can keep up a steady barrage as they run forward and hopefully get enough lucky hits that you bring several down.  You want to be in position to exit after turn 10 and get full points for your survivors.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 07 January 2014, 16:05:29
What makes you think the two Ravannion battles on Fallon II were supposed to be the same battle (where he died in 3023)?
- The Stinger entry clearly says Ravannion survived that particular encounter (3019) while the Blackjack entry says he died in the Fallon II battle mentioned there;
- By the thime of the Xhosa battle (3022, Blackjack entry) Ravannion was "infamous", strongly suggesting he'd been trying his horde tactics for some time by that point;
- McKinnon's Raiders were stationed in the Draconis March since 3015 where they had numerous skirmishes with unspecified enemy forces (Fox's Teeth p. 7);
- Fallon II seems to have always been a FedSuns world (as far as I can tell) so the Fallon II battle would probably have been a raid not by, but against the 7th Crucis Lancers; or alternatively, Fallon II may have been a contested system for some time pre 3025

The Fallon II battle involving the 12th Star Guard may be either battle (perhaps their Draconis Combine contract was a short objective raid thing, no long-term contract).

Regarding the Wolf's Dragoons items above: "going home" being "not an option now" is probably because the Dragoons burned their bridges - after the Marik contract they returned for a final resupply run where they were ordered to fortwith prepare the IS for the Clans. Upon returning and taking up a contract with Steiner, the Dragoons purged all nav data to the Clan homeworlds from all of their JumpShips. Only the higher officers knew that though, and the rank and file weren't told (those that still were Clan, anways). Source: Explorer Corps sourcebook, p. 59/60.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 07 January 2014, 20:42:29
What makes you think the two Ravannion battles on Fallon II were supposed to be the same battle (where he died in 3023)?
- The Stinger entry clearly says Ravannion survived that particular encounter (3019) while the Blackjack entry says he died in the Fallon II battle mentioned there;
- By the time of the Xhosa battle (3022, Blackjack entry) Ravannion was "infamous", strongly suggesting he'd been trying his horde tactics for some time by that point;
- McKinnon's Raiders were stationed in the Draconis March since 3015 where they had numerous skirmishes with unspecified enemy forces (Fox's Teeth p. 7);
- Fallon II seems to have always been a FedSuns world (as far as I can tell) so the Fallon II battle would probably have been a raid not by, but against the 7th Crucis Lancers; or alternatively, Fallon II may have been a contested system for some time pre 3025

The Fallon II battle involving the 12th Star Guard may be either battle (perhaps their Draconis Combine contract was a short objective raid thing, no long-term contract).

The problem is that the Stinger entry says that nobody trusted his theory after the failure at the Battle of Markerson on Fallon II, so why would House Kurita let him try again on the same world four years later?  "After the Battle of Markerson, however, no House was willing to risk more 'Mechs on his theories."

That doesn't square with the Blackjack entry which says "the Xhosa garrison was beset on all sides by the light, swift Kurita 'Mechs" in 3022.  Per the Blackjack entry, Ravannion withdrew in disorder, returned home "to further refine" his theories, and was killed a year later in a fight with McKinnon's Raiders on Fallon II.  The scenario strongly indicates that this is the final proof of his theories.  (i.e. - the last time anyone let him waste 'Mechs and lives trying to prove his "horde" tactics.)

There's a continuity error between the Stinger and Blackjack entry (not uncommon in TRO: 3025), and to my mind the Blackjack entry fits the chronology better.  He'd had a first field test on Xhosa VII, which failed, and then he talked the Fallon II garrison commander into letting him try again using mercenary scum as his guinea pigs - also failing.  Granted, the Stinger entry says he survived the battle, but lost credibility, while the Blackjack entry says he died.  One of the entries is simply wrong.  My theory is that the Blackjack entry has the correct date, but is wrong about his death in battle.  The Stinger entry has the correct account - only his credibility died on Fallon II.

(What appears to have happened is that "The Fox's Teeth" was written before TRO: 3025, and the undated scenario was used as a reference point by two separate writers in their entries for the Stinger and Blackjack, resulting in contradictory dates and outcomes for the same battle.)

In the scenario, the Fox's Teeth are expressly stated to have been on a raid ("McKinnon's Raiders have executed a classic hit-and-run strike deep into enemy territory").  Per page 7 of the scenario pack, it wasn't until 3020 that the company was assigned their role as "a deep-penetration raiding group."  Prior to that, they were just a line company in the Crucis Lancers.  Plus, all the scenarios are supposed to be about Ian McKinnon's company, rather than his father's, and Ian didn't take over until 3020.

Yes, on the 3025 map, Fallon II is deep inside the Draconis March.  However, based on what I've been reading, the Draconis March between 3013 and 3024 probably looked a lot like the Capellan border, with lots of salients stretching in both directions, rather than the relatively smooth line on the 3025 map.  The AFFS offensive that started in mid-3022 reclaimed a lot of territory for the Federated Suns, thanks to their alliance with the Lyran Commonwealth.  For them to have reclaimed a lot of territory prior to 3025, the Draconis March must have been significantly narrower at the start of the offensive.  I can see Fallon II being a Combine world in 3023, prior to its liberation and the elimination of the Combine salients.

Thanks for the citation on the Dragoons.  I hadn't realized that the rank and file hadn't been told about the new mission.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 10 January 2014, 14:44:01
----- Two Months Later -----

Date: August, 3023 [See Notes]

Location: Bergman’s Planet

Title: Lady's Man

Author: J. Andrew Keith

Type: Scenario (Tales of the Black Widow Company)

Synopsis:  During the Sixth Battle for Bergman’s Planet, a large Davion garrison was deployed to protect Bergman’s Planet’s single spaceport and settlement from Kuritan surprise attacks.  A company of the Fourth Guards was deployed at a desert oasis and successfully engaged the Black Widow Company’s recon lance, apparently losing four ‘Mechs in the exchange, but capturing one of the Widows in the process.  Natasha retaliated by leading her entire company on the attack to rescue her lost Stinger pilot.

The Guards company is down to two lances, and deploys a battle damaged Marauder, Archer, Warhammer, Rifleman, Shadow Hawk, Shadow Hawk, Wasp, and Stinger.  The Widows deploy their full company, minus the captive StingerWarhammer, Marauder, Crusader, Griffin, Archer, Archer, Wasp, Stinger (Alex Ward), Rifleman, Phoenix Hawk, and one Stinger from Recon Lance (not specified whether it’s Simon Fraser or Mohammar Jahan – the scenario says the player can choose).  My guess is that the canonical captive is Jahan, since Fraser is known for his “legendary luck” while Jahan is “not the brightest Dragoon in the regiment.”  That puts the damaged Guards at 425 tons against 570 tons of vengeful Dragoons.

The Guards win if they can move six or more ‘Mechs off the western edge of the map.  The Widows win if there are no Guards ‘Mechs within three hexes of the hex where the prisoner is being kept at the end of the scenario.  If both conditions are true, the Widows win.  The game ends if the Widows occupy the prison building hex for five turns in a row, as long as they do not go berserk.  If they go berserk, they win only by destroying all eight enemy ‘Mechs.  The Widows go berserk if the prison building is set on fire while the captive pilot is inside.

Canonically, Natasha and her Widows drove the Guards from the oasis and rescued her Stinger pilot.

Notes:  “Look sir, Droids!”

This appears to be one of the rare scenarios that was written before the Lucasfilm cease and desist order, since it references the BattleMechs as both ‘Mechs and ‘droids, suggesting that a hasty editing pass wasn’t thorough enough.  (BattleTech’s first edition was titled “BattleDroids,” but was renamed for a 2nd edition after a sternly worded letter from Lucasfilm’s legal division arrived informing FASA that the term “droid” was copyrighted.)

The OpFor for the Widows is given as the “Fourth New Avalon Guards, of the Federation Guards Brigade.”  I would guess that this actually refers to the Fourth Davion Guards of the Davion Brigade of Guards, since the “New Avalon Lancers” is the nickname for the First Crucis Lancers rather than the Fourth (the Point Barrow Lancers), and the lowest numbered Avalon Hussars regiment is the 11th.

The scenario is undated, like most of those in “Tales of the Black Widow.”  It takes place somewhere between 3023 and 3025, when the Widows were raiding up and down the Combine/FedSuns border.  My date of August 3023 is arbitrary.

The scenario victory conditions appear to have been written on the assumption that the Guards field a full company, rather than just two lances.  (It says that the Widows win if they destroy at least eight enemy ‘Mechs before the end of the game.  There are only eight ‘Mechs listed in the setup, so it would be somewhat difficult to destroy more than that.)

The Guards are outnumbered and outgunned.  Looking at the victory conditions, their best option is to set the prison building on fire and then flee for the western map edge at top speed.  Since the Widows enter on the eastern map and the Guards start on the western map, it should be no problem to torch the prisoner and withdraw in good order.  In fact, that’s really the Guards player’s only path to victory, since just pulling back and letting the Widows rescue the pilot gives the Widows a victory even if you have six survivors, and it’s highly doubtful that eight damaged AFFS ‘Mechs are going to defeat 11 pristine Widows while only taking two casualites. 

For the Widows, a high speed charge up the middle is the best option, with the lighter forces covering the flanks of your heavier troops.  Keep your unit together – the only way you’ll lose a firefight is if you feed your lighter units in piecemeal ahead of the heavies.  If the Davion player decides to torch the building and run, you really can’t do much, since they’ll be gone off the western edge before you even come to weapons range.  The fact that the Davion forces start out scattered on the western map doesn’t mean much, since they can easily consolidate their forces in the time it takes your forces to cross the map, and the two hills will screen them from your fire during that time. 

This is a poorly done scenario by any metric.  The setup and victory conditions essentially dictate an outcome that results in a non-canonical tragedy for the Widows and a “battle” likely to end without any shots fired in anger.  (Not really the desired outcome for a wargame.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 10 January 2014, 15:57:10
Late 3023 and 3024 contain a lot of undated Wolf's Dragoons (Black Widow) scenarios.  Wolves on the Border definitively places Natasha on An Ting in November 3024.  Prior to that, we have records that her Black Widows hit the following worlds (possibly in the order listed):

Hoff (the first strike)
Sakhara V (from the TRO:3025 Shadow Hawk entry - right next door to Hoff, so likely the next target)
Bergman's Planet (it's in a direct line to An Ting, so it's a possibility the Bergman's Planet strike was en-route to checking in at the new home base for resupply)
Marduk
Proserpina
Klathandu IV
Doneval II
Le Blanc (Natasha's second run-in with the Bounty Hunter)
Royal (given as Regis III, aka Coursadin, but since there's no such world on the map, Royal seems the closest match to Regis.  Perhaps 'Royal' is Regis II or IV, and this is one of the systems with two inhabited worlds.)
And then back to An Ting in time for her cameo in Wolves on the Border.
Finally, there's a battle on New Aberdeen that has to be in early 3025, since it pits the Dragoons against the Eridani Light Horse, and the ELH chronology has them being pulled back for refit after the battle of Hoff in 3023, and not taking the field again until 3025.

This sequence has the Widows raiding three worlds while the main body of the Dragons hits Quentin, and then meeting up with Beta at "Fort Jaime" on the new base-world of An Ting for refitting and resupply.  The Widows then head out on a "long march" raiding run, working their way counter-clockwise through Marduk, Proserpina, Klathandu IV, Doneval II, Le Blanc, and Royal before heading back to An Ting for resupply again. 

There are no dates on any of these, so they could be in any order, as long as it starts with Hoff in April/May 3023, ends with An Ting in November 3024, and puts Sakhara V and Doneval II towards opposite ends of the sequence.  Anyone have a better suggestion for the timeline?

This sequence works chronologically.  Doneval II and Sakhara V have to be separated by a year or so, since an AFFS MechWarrior named Vang is injured by the Widows' attack on Sakhara V and fights them again on Doneval II, so there has to be time for him to recover (with scars and the loss of all his hair), get to Doneval II, and start training cadets at the Meistmorn Academy there.

There's also a scenario in the Tales of the Black Widow Company that places the unit on Thule, in the Rasalhague Military District, fighting Periphery bandits.  However, the Wolf's Dragoons sourcebook dismisses that scenario as a "legend," and appears to regard it as non-canon, since it would be way out of the Dragoons area of operations.  There's no way Natasha could be up there fighting Helmar Valasek's troops short of using a command circuit to cross the breadth of the Draconis Combine (about 13-15 jumps each way) twice in a matter of months.  Most likely, the Combine just false flagged another company to mess with the bandits. 

In fact, since the scenario setup says that it was the result of an investigation that revealed a bandit spy in the Combine, that points to ISF involvement.  Perhaps the fake Widows were the ISF's elite Sword of the Void DEST MechWarrior unit.  In Wolves on the Border, we later see the Combine using 'Mechs painted as the Widows to generate bad publicity for the Dragoons, so this would be entirely consistent with their playbook.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: roosterboy on 10 January 2014, 16:34:41
This appears to be one of the rare scenarios that was written before the Lucasfilm lawsuit, since it references the BattleMechs as both ‘Mechs and ‘droids, suggesting that a hasty editing pass wasn’t thorough enough.  (BattleTech’s first edition was titled “BattleDroids,” but was hastily renamed for a 2nd edition after a sternly worded letter from Lucasfilm’s legal division arrived informing FASA that the term “droid” was copyrighted.)

So was it a lawsuit or a C&D letter?

AFAIK, it never got to the point of a lawsuit. In which case, you really shouldn't say there was one.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 10 January 2014, 16:40:03
So was it a lawsuit or a C&D letter?

AFAIK, it never got to the point of a lawsuit. In which case, you really shouldn't say there was one.

Amended.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Kojak on 10 January 2014, 21:28:52
In fact, since the scenario setup says that it was the result of an investigation that revealed a bandit spy in the Combine, that points to ISF involvement.  Perhaps the fake Widows were the ISF's elite Sword of the Void DEST MechWarrior unit.  In Wolves on the Border, we later see the Combine using 'Mechs painted as the Widows to generate bad publicity for the Dragoons, so this would be entirely consistent with their playbook.

I've never heard of the Sword of the Void: where have they been detailed/mentioned?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 10 January 2014, 23:49:02
I've never heard of the Sword of the Void: where have they been detailed/mentioned?

NAIS Atlas of the 4th Succession War, Volume II.  They're the DEST force that strikes behind Dragoon lines in the caldera on Crossing.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Kojak on 11 January 2014, 00:17:19
Are you aware of them ever being mentioned before or since?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 11 January 2014, 01:24:17
Are you aware of them ever being mentioned before or since?

Not by name, no.  The "Death to Mercenaries" Turning Points Track set on Crossing just uses the Galedon Regulars, but refers to a DEST unit in passing, without naming it.  The 4th Succession War Battlepack scenario for Crossing, "The Gates of Hell," only features the Galedon Regulars.

The other named DEST units we've seen have usually had numerical designators, leading me to suspect that Sword of the Void is a special MechWarrior unit in DEST, like the Dark Shadows 'Mech unit for SAFE (which got massacred at its Atreus moon base during the Jihad).  Per the 4th Succession War Atlas chronicle, they certainly punched above their weight at the Tartarus caldera on Crossing.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 11 January 2014, 03:47:01
----- Four Months Later -----

Date: December, 3023 [See Notes]

Location: Marduk

Title: Dawn Patrol

Author: J. Andrew Keith

Type: Scenario (Tales of the Black Widow Company)

Synopsis:  After the DCMS secured the Norse BattleMech Works in the Twelfth Battle for Marduk, the AFFS mounted a counterattack with the 21st Centauri Lancers, sending them over a seemingly impassible route to flank the DCMS forces.  Unfortunately for the Lancers, the Black Widows have experience with seemingly impassible routes to factories (as seen on Hesperus II, when they were the attackers), and were waiting for the 21st Centauri scout lance.

The Lancers deploy a Shadow Hawk, Phoenix Hawk, Wasp, and Stinger (140 tons) in the middle of the eastern map, while the Dragoons deploy Natasha’s Warhammer, two Stingers, a Rifleman, and a Phoenix Hawk (215 tons) on the northern edge of the eastern map.  To win, the Lancers have to slip at least two ‘Mechs past the Widows and off the western map.  The Widows win by preventing any Lancer ‘Mechs from moving off the western map.

All clear terrain is treated as heavy woods, and any jumping movement has the potential to start fires.  All woods hexes on the map represent clearings.

Both sides have the option to bring in reinforcements.  Natasha may call upon the rest of the Black Widow Company at any time, while the Lancers may bring in 2 Crusaders, 2 Warhammers, and 4 Griffins as soon as one Lancer ‘Mech makes it off the wetern edge.  With reinforcements, the balance comes to 590 tons for the Widows and 630 for the Lancers.  If reinforcements are brought on, the Lancers’ victory conditions shift to destroying at least eight Black Widow ‘Mechs, while the Widow victory condition shifts to destroying all Lancer ‘Mechs.

Historically, Natasha and her Recon Lance crushed the Lancer scouts and chased them into the jungle, successfully defending the factory.  (Though the starmap shows that House Davion once more controlled Marduk and the Norse BattleMech Works by 3025.)

Notes: This scenario is undated.  Given the list of targets the Black Widows hit, it seems feasible that they could have gone to An Ting after Bergman’s World and spent some time refitting and resupplying at the newly established Fort Jaime base there before heading out on a “long march” raiding campaign.  If they went counter-clockwise through their known targets, that would place Marduk at the head of the list.  Working backwards from Natasha’s next cameo in Wolves on the Border in November 3024, and putting each raid about two months apart (allowing for transit time), that brings us back to December 3023.

The setup is given as a reminiscence (a war story told by a grizzled veteran at a bar) from an unknown point in the future, and notes that the Seventeenth Battle of Marduk was “just last year.”  If the 3023? battle where House Kurita seized the factories was the Twelfth Battle of Marduk, then the battle that reclaimed Marduk for House Davion was probably the Thirteenth.  The House Davion sourcebook notes that the factories have been attacked at least twelve times, but only fallen into Combine hands twice as of 3025.  The Combine’s seizure of Marduk in the Fourth Succession War would probably have been the Fourteenth.  The Fifteenth and Sixteenth would have been during the War of 3039 – with the Fifteenth in May-July when the AFFS took it, and the Sixteenth in August-October when the DCMS took it back.  The next recorded strike on Marduk was during the FedCom Civil War in 3062.  This would place the Lancer trooper’s re-telling of this story in 3063, 40 years later…which would explain his comment about “young punks” not measuring up to the MechWarriors of his day.  (It is, of course, certainly possible that there were other raids and battles for Marduk between 3039 and the Combine/FedSuns armistice in 3051, making the storyteller somewhat less geezer-ish, but the only sourcebook covering this period – the 20 Year Update – doesn’t mention any.)

Tactically, the Lancers have this scenario in the bag.  The vast stretches of Heavy Woods render Natasha’s Warhammer and Clavell’s Rifleman irrelevant.  The Lancers should just be able to jump through the mass of Heavy Woods and exit without a scratch on them.  Between the jumping modifiers (+3 for attacker, +3 for target), the smoke from the fires set by the jump jets (checks are made on landing as well as when departing) (+2), and the cover provided by the Heavy Woods (+2), it would take a miracle for the Widows to stop the Lancers.  Even bringing the whole company on won’t do much, since they’ll come in on the northern edge of the eastern map, and the Lancers will soon be bounding onto and off of the western map, leaving the Dragoons in the dust.  Worse, this takes place at 0330 hours and is titled “Dawn Patrol,” implying that night combat modifiers should apply as well. 

If using the Field Manual: Mercenaries (revised) bonuses, the 21st Centauri Lancers get a +1 Initiative Bonus in woods, and another +1 Initiative bonus if you decide that 0330 constitutes “night” conditions, though really, the Lancers don’t need any more help in this scenario.  Giving the Widows the Wolf Spiders’ Off-Map movement special ability might help Natasha and Clavell get their ‘Mechs to the western edge ahead of the jumping Lancers, but it won’t help much, since the jumpers will be able to just bound right over them and off the edge. 

Interestingly, the scenario rule that allows the Widows to bring in the rest of the company at will, at the cost of changed victory conditions, parallels the Clan custom allowing a commander to deploy their original bid worth of troops at the cost of their personal honor.  I wonder to what extent the writers who laid out the Clan traditions drew on the early Dragoon materials for inspiration.

One possible fix to make this scenario playable would be to make the Lancers' 'Mechs non-jumping, and to designate a one-hex wide strip as the "secret trail" leading through the impassible jungle - perhaps linking the clearings.  Having the Widows start in one of the clearings on the eastern map would force the Lancers to choose between trying to fight their way past the Widows on the clear path, and diving into the brush to try to struggle westward to the plant under the cover of the jungle canopy.  That would, to my mind, fit the scenario fluff significantly better.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 12 January 2014, 12:10:09
----- Two Months Later -----

Date: February, 3024 [See Notes]

Location: Proserpina

Title: Ghost Unit

Author: Richard Meyer

Type: Scenario (Tales of the Black Widow Company)

Synopsis: The Black Widow Company has been combing the ruins of the city of Ceres on Proserpina for a cache of heat sinks rumored to have been left behind by retreating Davion forces.  As the Black Widow Fire Lance approaches a relatively intact building labeled Karena’s Fiber Optics, without warning, a loading dock opens, revealing two Mackie-class ‘Mechs, still sporting Terran Hegemony insignia.

The Mackies were taken from a museum storeroom by two dispossessed MechWarriors from the Proserpina Warrior House – the Karena brothers.  They hope to use the decrepit museum pieces to defeat and salvage modern ‘Mechs and re-form their Warrior House.

The Mackies reactors are fluctuating wildly, creating random heat spikes, and any attempt to move the Mackie at full speed runs the risk of permanently reducing the movement rate as the centuries-old myomers fail.  In addition, the Mackies have to make PSR checks at +4 penalties when entering rubble hexes.

The Dragoons field two Archers, a Wasp, and a Stinger, for 180 tons.  The Karena brothers field two MCK-5S Mackies for 200 tons. 

Notes:  The Mackies are described both as the “first two ‘Mechs ever built” and as the last two in existence.  We know that’s not the case, since there was at least one on Huntress circa 3060.  TRO:3058 says that Kerensky took more than 100 Mackies on the Exodus.  The stats for the MCK-5S Mackie in the scenario are somewhat different than that seen in the “Birth of the King” scenario.

These MCK-5S Mackies move 4/6, have 20 heat sinks and 320 armor, and are armed with a PPC, an AC/5, and a Large Laser.  The prototype MCK-5S moved 3/5, had 17 heat sinks, and 212 armor.  Its experimental PPC generates 15 heat, and critical hit checks get a +2 modifier.  The MCK-6S drops the heat sinks to 15, but upgrades the PPC to a normal 10-heat model, changes the AC/5 to an AC/10, and swaps out the Large Laser for two Medium Lasers.  The MCK-9H represents the standard model that saw service with Terran Hegemony militias during the Star League era and was likely the version taken with Kerensky.  It upgrades the armor to 304, upgrades the heat sinks to 20, and packs two PPCs, 2 Medium Lasers, and an AC/20.

Looking at the stats, the design in the scenario appears to be illegal.  It moves 4/6 with a 360-rated engine, implying that it’s only 90 tons, rather than the listed 100.  The wording also seems to imply that the intended weight of the design went through a number of iterations during the writing process.  The fluff describes them as “two huge ‘Mechs, each 60 tons or more.”  To be more in line with current construction rules, I would recommend using the MCK-5S stats from “Birth of the King” with the heat and speed restrictions from the scenario.

The fluff portion is in full “Mad Max” mode.  One of the Dragoon pilots notes that the AFFS and DCMS have left the fiber optics plant alone because “only those dead to hope would destroy factories.  Someday, we’d learn to run them again.”  Its description of Proserpina says its major cities have been leveled, its mines and stockpiles raided, and its decimated population survives as little more than nomads, living on legends of better times.  There’s also an odd reference to the world being constantly fought over by the Draconis Combine and the Lyran Commonwealth, although the world is located on the FedSuns/Combine border about five jumps from the nearest Lyran world. 

Later write-ups have been more charitable – “Despite its battered state, Proserpina continues to demonstrate the industrial might of a core world.  Its rich mineral veins and thriving industries give its inhabitants (in their sealed and filtered houses) an enviable standard of living and enable it to export critical military goods to whichever House rules it in a given year.”  Perhaps the description in the scenario only applies to the area around the city of Ceres.

Tactically, it would be recommended that the Mackies stay inside the building, forcing the Dragoons to come to them.  If the Dragoons come inside the factory, the Mackies should try to close to physical attack range and unleash 20-point kicks.  You don’t want to get into a battle of maneuver, since your myomers will start to fail, and your slow speed will prevent you from closing with the Archers, so they’ll significantly outgun you at long range.  If you can draw them into the building, you can hammer them at close range.

Likewise, the Dragoons should stay out of the buildings.  Force the Mackies to move as much as possible to force myomer failure.  Keep your distance to avoid physical attacks and make effective use of your LRM batteries.  If they refuse to come out and play, blow a hole in the wall a fair distance from the main gates, and enter through the breach, then continue hammering the Mackies at long range.

The scenario is undated, but if the Widows are working their way counter-clockwise through a series of known targets, they would hit Proserpina after Marduk.  I've put two months between the raids to allow for transit time. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 12 January 2014, 13:25:06
I always had foundness of unique and perhaps usual scenarios like this.  Given what we know now, i still think that would been a fun scenario to play "back in the day" as a casual pickup game.   I think Dragoons have edge on these guys, but they would have any ways unless there were some downright bad rolls for the controlling player.   These are still assault 'mechs, Banshees aren't so different some cases of weapons as to these guys.  As illegal these guys are.  If anything, I'd say these were one of those home brewed designs updated by the Hegemony's planetary militias that got retired before the Succession Wars came knocking.


I found it interesting that Proserpina had a warrior house in Draconis Combine. Then again why couldn't they had minior clan house that no one who one heard of before?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 12 January 2014, 13:54:54
I agree.  Richard Meyer was, by far, FASA's best scenario writer in the 1980s.  He provided both good flavor text and innovative situational rules. 

I'm not such a fan of J. Andrew Keith's work, since many of his scenarios end up so heavily skewed towards one side that they're unplayable without significant modification.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 13 January 2014, 12:38:07
----- One Month Later -----

Date: March 3, 3024

Location: Ander’s Moon (Elidere IV?)

Title: Affidavit of Gideon Braver Vandenburg

Author: Steve Peterson

Type: Sourcebook Fiction (MechWarrior - Activision)

Synopsis:  This fiction takes the form of legal testimony sworn by Gideon Braver Vandenburg on March 3, 3024, with the intent that it be released to the media on the Successor State capitals should he meet an untimely death. 

Gideon begins by establishing the planet’s history – noting that the world was settled by House Vandenburg and House McBrin, with the planetary ruler (holder of a Federated Suns Dukedom) determined by a Council of Representatives upon the death of the previous Duke.  During the inauguration ceremony, the new Duke is anointed by oils from the sacred Chalice of Herne, which symbolizes the office of the Duke and has become required to legitimize the rule of a new Duke.

On March 1, 3024, a lance of bandit ‘Mechs assaulted Castle Vandenburg and smashed it to to rubble, killing Duke Cameron Vandenburg and all of his family except his son, Gideon.  Planetary defense sensors failed to register the attackers’ approach, and failed to track their departure.  Witnesses say that Jarris McBrin arrived with his personal guard and drove off the bandits, but not before they looted House Vandenburg’s vaults and stole the Chalice of Herne.  Surviving servants report the bandits bore the insignia of a bat-winged skull.

On March 2, 3024, McBrin presented evidence before the Council of Representative that the deceased Duke Vandenburg had plotted with the pirates to betray Ander’s Moon.  He called for a freeze on House Vandenburg’s assets and made a motion to immediately elect a new Duke.  The council agreed to freeze the Vandenburg funds, but decided to postpone the election until April 8, 3029, when Gideon turns 23.  At that time, the Council will determine whether Gideon or Jarris becomes the new Duke. 

Leaving the Council chambers, Gideon was ambushed and expertly beaten.  Jarris McBrin stood over him, gloating that he’d had the chalice stolen, and would become the Duke by “recovering” the chalice, ruining House Vandenburg in the process.  McBrin gave Gideon 24 hours to leave the planet. 

Gideon sought refuge with Jordan Rowe, leader of the Vandenburg faction in the Council.  Rowe provided Gideon with an old Jenner, some C-bills, and passage off-world to begin his quest to track down the bandits who murdered his family and recover the Chalice of Herne. 

On March 3, Gideon’s adventure begins.

Notes:  The story of MechWarrior begins on Ander’s Moon.  Based on the position given in the manual, it appears to roughly correspond to the Elidere system.  The main colony there (and the one the system is named for on the map) is Elidere IV, but it’s possible that Ander’s Moon is a second inhabited world in the system.  There’s a problem with this match, however, in that all the maps show Elidere IV as a Combine holding except the 3025 and 3030 maps, calling into question the statement that “Due to the tremendous valor of Ander’s Moon warriors in the Succession Wars, Prince Davion rewarded Ander’s Moon with a Dukedom.”  (Though, perhaps the planet fell to the Federated Suns in the early Third Succession War, and the dukedom was a bribe by the Federated Suns towards a people who had fought hard against the AFFS - assuaging their sense of honor and buying their future loyalty.  That would sill put the people of Ander's Moon using the Chalice for over 100 years by this point - enough time for traditions to be established.)

The stakes appear to be somewhat more important than just control over a small moon settlement.  The House Davion sourcebook describes the Dukes (and Duchesses) as the 100-120 most powerful people in the Federated Suns.  “As ruler over a whole planet or group of worlds in several star systems, a Duke’s decisions have a more immediate and lasting impact on the ordinary citizen than most anything the distant Prince might do.  The people, therefore reserve most of their respect or scorn for their Dukes.”

Over the course of the game, Gideon forms a mercenary lance called the Blazing Aces, learns that the pirates are called the Dark Wing, and finds out that they’re sponsored by the Combine firm Matabushi, Inc., which wants to strip-mine the planet for the radioactives desperately needed by the Combine’s military-industrial complex.  Eventually, Gideon tracks the Dark Wing to its lair, defeats them, reclaims the chalice, and clears his family name. 

Of course, the next time we see Gideon, he’s not acting very Duke-like.  Instead, he’s led the Blazing Aces to their deaths fighting the Smoke Jaguars on Kaesong.  His last words, to Crescent Hawk commander Jason Youngblood, are “You’re too late.  The Aces…destroyed.  I’ve taken precautions, hidden the ‘Mechs.  Tell Maria…rebuild the Aces.  She’ll know what to do.”  It’s unclear what the Aces were doing on Kaesong in 3051, since it was a Combine world and the Coordinator’s “Death to Mercenaries” edict still stood. 

Matabushi is a sprawling corporate conglomerate that manufactures electronics, computers, robotics, and targeting systems, while also providing banking, investment, shipping, and trading services.  Its attempt to affect local politics on Ander’s Moon was titled “Operation INROAD,” and was run by the “Special Operations Trade Division” under Hohiro Anato.  INROAD’s overall goal was to set up money laundering and smuggling operations in the Federated Suns.  Though it failed to seize the radioactives on Ander’s Moon, it appears to have successfully laid the groundwork for extensive smuggling operations in the Draconis March that later proved instrumental in Theodore Kurita’s successful counteroffensive during the War of 3039.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 13 January 2014, 21:03:39
Isn't the MW1 story considered non-canon along with the Crescent Hawk's Revenge?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 13 January 2014, 22:38:40
Isn't the MW1 story considered non-canon along with the Crescent Hawk's Revenge?

Herb once stated that the events of the games, having been developed by third-parties (Infocom, Activision, Microprose, Microsoft, etc.) are not considered part of the core canon of the BattleTech universe.  However, the overarching story of the games (particularly the earlier ones - Crescent Hawks' Inception/Revenge and MechWarrior) can be considered to have happened in the BattleTech universe, as long as it doesn't directly contradict anything in an official sourcebook/novel and makes sense.

Both Jeremiah and Jason Youngblood have made cameos in canon products (Jeremiah is listed in the Kell Hounds TO&E in their scenario pack, and Jason and the Crescent Hawks appear on Luthien in Blood Legacy).  The Crescent Hawks also appear in Jihad-era BattleCorps products (one story and one scenario).

Likewise, the story of MechWarrior 3 has been canonized via a BattleCorps serial, the planet Silver from MW3 Pirates' Moon has appeared on the maps, and the name change from Carver V to Liberty in MechCommander 2 has been reflected on the official maps.  "The Dragon Roars" scenario pack lists the Operation BIRD DOG attack on Port Arthur (from MechCommander) as a canon event.

On the other hand, the endings of MechWarrior 2 (featuring either Jade Falcon or Wolf 'Mechs standing on Luna looking down at Earth) are non-canon...unless those scenes take place at the tail end of the Jihad during the liberation of Terra, or during the upcoming IlClan sourcebook events.  Likewise, the mobile surface-to-orbit guns that are the key objectives in several MechCommander scenarios (Rattler IIC?) and the use of Spheroid bondsmen as garrison auxiliaries don't really fit the Smoke Jaguar ethos and so would be considered non-canon unless formally canonized in a fiction or sourcebook writeup.

(The Rattler IICs are borderline, IMHO, since the Smoke Jaguars canonically had SDS batteries on both Huntress and Tranquil, though the Huntress control system was sabotaged before Task Force Serpent invaded.  If the Jaguars were preparing for a new offensive into the Inner Sphere in 3060, they might have built these as a shoestring SDS to safeguard their staging world while their line forces were pushing into the Combine.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 14 January 2014, 02:32:27
Actually, it was Mendrugo himself who wrote that fluff from the game can essentially be considered canon if it wasn't contradicted by later canon, and makes sense. Herb then positively agreed to that statement with Line Developer hat on. (See citations on Sarna's article about Canon (http://www.sarna.net/wiki/Canon).)
Credit where credit is due, Mendrugo!  ;)

As to how far exactly this goes... personally, I'm always loathe to regard something as non-canon. To take your examples from above, the MW2 game endings could well be any planet - I don't recognize any telltale earth features (continents).
I'll have to replay the game eventually to note down details on its storyline(s), and check for canon consistency, but overall I'm fairly confident that the setup and mission briefings can be taken largely at face value. Minus the energy shields mentioned at one point, and of course the real battles would have been far more balanced instead of one "player" cutting a swath of destruction through dozens of enemy 'Mechs per battle.
Oh boy, and I'm really looking forward to doing this with Ghost's Bear's Legacy!

Btw, where did you get those Blazing Aces and Dark Wing logos from? For my Sarna writeups, I had to make do with a screenshot of the former and a scan of the latter.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 14 January 2014, 02:38:25
Btw, where did you get those Blazing Aces and Dark Wing logos from? For my Sarna writeups, I had to make do with a screenshot of the former and a scan of the latter.

The Dark Wing logo came from a scan of the game manual that I later colorized.  It doesn't quite match the logo shown on the exploding Warhammer on the box cover (I tried to grab that from a picture of the cover and clean it up, but it was too low-rez), since that had red wings with yellow borders, rather than the "bat wings" mentioned in the manual.  I tried to keep that color scheme intact by giving that mix to the triangle behind the skull.  (I tried giving the wings a hue-shift to red/yellow, but didn't like the results, so I kept them black.)

For the Blazing Aces, I grabbed it off a fan-site about nine or ten years ago.  I see several similar items doing a google image search now, but nothing that matches the one I use.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 14 January 2014, 11:59:01
----- One Month Later -----

Date: April, 3024 [See Notes]

Location: Klathandu IV

Title: Fog of War

Author: William H. Keith, Jr.

Type: Scenario (Tales of the Black Widow Company)

Synopsis:  The Black Widow Company and other Dragoon forces join a House Kurita task force assaulting the marginally-habitable desert world of Klathandu IV.  The offensive swiftly degenerates into a series of skirmishes between small detachments, battling for control of scattered settlements around oases and shallow seas.  The Black Widow Company’s Recon Lance engages a lance of the Third Davion Guards.  The Widows deploy a Rifleman, Phoenix Hawk, and two Stingers, for 145 tons.  The Third Guards’ Delta Patrol deploys a Griffin, a Shadow Hawk, and two Wasps, for 150 tons.

The goals for each lance are determined by either choosing or randomly rolling on table for a primary and a secondary objective – resulting in each side keeping their objectives secret from each other.  The scenario is generous – both sides can win if they achieve at least one of their objectives.  If they achieve both, they win a Decisive Victory.  If they accomplish both objectives and wipe out the enemy or keep them from achieving any of their objectives, they win a Spectacular Victory.

Notes:  The Third Davion Guards is profiled in the House Davion sourcebook, but isn’t listed on the TO&E, so it’s certainly possible that they were stationed on Klathandu IV.  Circa 3025, the 3rd Guards RCT is understrength, lacking two infantry regiments and one armored regiment – possibly a result of losses taken in 3024 on Klathandu IV.  The TO&E lists the 4th Crucis Lancers RCT as the Klathandu IV garrison circa 3025 – perhaps they were rotated in to replace the 3rd Guards while the battered Guards withdrew to rebuild.

There’s some suspicion that Klathandu might be a semi-garbled shout out to Starship Troopers, which features the world of Klendathu as the bug homeworld (“It’s an ugly planet, a bug planet!”)  It’s certainly not the only such shout out.  If you look at the Infiltrator Battle Armor illustration in the color plates of Field Manual: Federated Suns, you’ll notice that the name-plate on the armor reads “CMD J. Rico” (The main character of Starship Troopers is Johnny Rico.)

Though the world is predominantly a gray wasteland of boulders and scrub, interspersed with stretches of red sand, the planetary government nonetheless launched a tourism campaign advertising the world as “sunny” and “a great vacation spot.”

I’d give the edge in this engagement to the 3rd Guards.  They have the mobility needed to get behind the Rifleman and smash through its miniscule rear armor.  The Wasps and Stingers are evenly matched, but the Griffin and Shadow Hawk outmass the Phoenix Hawk by ten tons each, and should be able to take it out once the Rifleman is down.   

The scenario is undated, but it is close to Proserpina, so it makes sense to be the Widows' next target.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 16 January 2014, 14:26:18
----- One Month Later -----

Date: May, 3024 [See Notes]

Location: Thule

Title: The Lady and the Tiger

Author: J. Andrew Keith

Type: Scenario (Tales of the Black Widow Company)

Synopsis:  Captain Roger “The Tiger” Tregarth leads a company of Helmar Valasek’s Death’s Head Raiders against Thule, with the objective of stealing water from a frozen-over lake.  Apparently, Valasek managed to get spies inside the Combine Military Coordination Office that passed them information on targets.  The ISF discovered the spy, and used the now compromised intel network to lead Valasek’s raiders into a trap. 

The Death’s Head Raiders field nine damaged ‘Mechs weighing a total of 435 tons.  The Dragoons field their full company (12 ‘Mechs, 590 tons), though only the Command Lance is on the board to begin with, on the western map, with the other two lances entering on turn three and turn five, respectively, on the eastern edge of the eastern map.  The Raiders start practically on top of the Command lance, on the Western map.

The winner is the one that eliminates the entire OpFor.  Blizzard conditions apply.  Every round, visibility is determined by rolling 2d6, and units cannot move more than that number of hexes.  If the 2d6 roll comes up less than 7, PSR and firing modifiers are added as if the unit was attempting to walk through a water hex.  The lake hexes are frozen solid, and are treated as regular open terrain.

Notes:  This scenario is undated.  My date of May 3024 is arbitrary.  The scenario itself is somewhat apocryphal, since it places the Black Widow Company 13-15 jumps away from their standard Operational Area to fight pirates, rather than taking the fight to the Federated Suns.  The Wolf’s Dragoons sourcebook dismisses the Thule scenario as “a legend.” 

My speculation is that the battle actually took place, but that the unit involved wasn’t the Black Widow Company.  I postulate that it was actually the ISF’s elite “Sword of the Void” MechWarrior unit in ‘Mechs selected and painted to look like the Black Widow Company.  The Combine did exactly this during the attempt to force the Dragoons into succumbing to the “company store” scheme and permanently joining the DCMS, so it’s entirely possible that they started doing it earlier to capitalize on the Widows’ reputation, while maintaining the operational secrecy of the Sword of the Void unit.  (The AFFS did something similar, having the Wild Geese on contract, but regularly having them repaint their ‘Mechs to carry out false flag operations and sow disinformation.)  Such tactics give a convenient out for units appearing at the wrong place at the wrong time.

On a nice, clear day, the Dragoons would be massacred in this scenario.  However, the unique blizzard conditions (substantially different than today’s standardized Blizzard rules) make it possible for the Widow Command lance to evade the Death’s Head Raiders until its reinforcements arrive and turn the tide.  The Dragoon command lance should move east as quickly as possible to hasten the arrival of reinforcements.  Once you have weight and numerical superiority, counterattack.

For the Death’s Head Raiders, you should use your highly mobile Griffins, Phoenix Hawks, and Stingers to swarm the Dragoon command lance immediately.  Surround the Dragoon ‘Mechs and kick.  With luck, you’ll take out some legs, or at least force PSRs and make them fall, further delaying their link-up with their reinforcements.  Your mobility will be hammered if the blizzard roll is low, but you should be able to use your full jump movement more than 50% of the time.  Go nuts firing, since your heat sinks will be running at double strength nearly half the time (due to the under-water effect on a 6 or less).

Helmar Valasek’s Death’s Head Raiders, operating out of Santander V, were fluffed in the Periphery sourcebook as running a Murder Inc. operation, using a vast intel network to secure assassination and extortion contracts.  Perhaps the death of a company of his most elite raiders taught Valasek the folly of sending ‘Mechs on water raids, and prompted the shift in tactics.  (And why the Raiders couldn’t simply have started loading up snow from the freaking blizzard, if taking ice from a frozen lake was going to be so problematic, I dunno.)

The sourcebook writeup for Thule mentions that “Thule’s primary industrial city, Accotink City, lies on the shores of Lake Accotink.  The lake’s water is a major component of Thule’s bottled water export business, thanks to its naturally occurring sweetness and heavy concentration of minerals.”  So perhaps the Death’s Head Raiders were on a mission to seize a lake-load of Accotink Mineral Water.  It still sounds pretty weak as pirate booty goes, ranking right around a cargo hold full of Botany Bay Industrial Sand.

The Death’s Head Raiders aren’t named as such either here or in the Periphery sourcebook (where they’re just called the Pirates of Santander’s World), but the Crusader entry in TRO:3025 gives them this designation.  Other sources have named Valasek's crew "Santander's Killers."  Perhaps the "Killers" were the group assigned to the "murder for hire" missions, while the "Raiders" stuck to more traditional objective raids/resource grabs.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 17 January 2014, 21:04:51
Water raids, ahhh got love that old Mad Max sort of future outlook of things.  Its too bad thats thing of the past. I can't imagine people still living on barely waterless worlds and still not need someone coming in with extra water than the rations being offered by their controlling interstellar owners.   If handled correctly, a Pirate MAY be able to do enough business of selling stolen water if they get specialized dropship like the Aqueduct-Class Liquid Carrier to haul the stuff around.

Colony must be darn small if they're that badly off and have something worth while be living on the rock to afford buy from Pirates.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 17 January 2014, 21:45:05
----- One Month Later -----

Date: June, 3024 [See Notes]

Location: Doneval II

Title: Leave No Survivors

Author: William H. Keith, Jr.

Type: Scenario (Tales of the Black Widow Company)

Synopsis:  During a raid on Doneval II, Ikeda’s Fire Lance of the Black Widow Company assaults a Meistmorn Academy Cadet Cadre, out on patrol.  The cadets field five Stingers, while their instructor, Major Sergei “Death’s Head” Vang, pilots a Shadow Hawk – fielding a total of 155 tons.  Vang was severely burned during a battle with the Dragoons in an earlier battle on Sakhara V.  Ikeda’s force consists of two Archers and a Wasp (total: 160 tons).  Ikeda’s goal is to completely wipe out the cadet force, while Vang’s troops win if even one gets off the west edge of the map.

The cadet skills are awful, with gunneries ranging from 4 to 6, and piloting from 5 to 8.  Vang has a gunnery of 2 and a piloting of 4.  The Dragoons have gunneries of 3, 4, and 4.

Notes:  Interestingly, Mercer Ravannion’s Horde formation was abandoned by the Combine in 3023, and here it is being used by the AFFS a year later.  They even use Stingers.

The only sourcebook date reference to this battle is in TRO: 3025, which places it in 3021.  Since the Dragoons were under Lyran contract at that point, and the Lyrans were in the midst of alliance negotiations with the Federated Suns on Terra at that time, it’s pretty much outside the realm of possibility for that date to be accurate.  I’ve placed it in June 3024, since Major Vang previously fought the Dragoons on Sakhara V (probably just after the May 3023 Hoff raid, since it’s right next door), and putting it in mid-3024 gives him a year to have recovered from his injuries and taken up residence as an instructor at the Meistmorn academy.

The Stinger entry in TRO: 3025 notes that during a raid by the Dragoons on Doneval II, the Black Widow Company ambushed a Meistmorn Academy cadet cadre piloting Stingers.  When a female cadet at the core of a romantic triangle (pentagon?) was disabled, the other four cadets in the group ran to her defense, smacked down a Dragoon Wasp, and rescued their paramour.  This account notes that the Dragoon Wasp was going after the ejected female cadet and trying to kill her, even after she had ejected.  So much for Dragoon honor.  No wonder Wayne Waco found a regiment-worth of troops willing to sign onto his anti-Dragoon “death oath,” since it appears that the Dragoons actually do what he’s accusing them of having done to his son – take extra effort to kill ejected pilots in contravention to the semi-chivalric battlefield code of conduct that developed during the Third Succession War.

The Shadow Hawk entry also references this battle, describing Major Vang as a training instructor at the Meistmorn Academy circa 3025, who is scarred and has lost all his hair as a result of his two encounters with the Black Widow (one on Sakhara V and one on Doneval II).  He is noted to be one of the few to have survived fighting the Widow twice.  To me, this implies that Natasha and her troops intentionally pile up a fairly high body count – not just disabling enemy ‘Mechs, but taking the extra effort to kill the pilots. 

Tactically, this should be a cakewalk for the cadets.  They set up in the middle, so they only have to cross the short width of one map board in 6/9/6 Stingers.  Split into two groups, jump one north into the woods, jump one south into the other woods, then jump them behind the ridgelines, then jump them off.  The scenario’s done in three turns.  (I first saw the folly of a "breakthrough" mission where the escaping side has jump jets when running "Lawyers, Guns, and Money" as a FanPro Commando back in 2003.)  Unless Ikeda’s Archers are ultra-accurate gunners (which they aren't), they’ll likely not be able to land enough hits on the Stingers to take them all out in that short window.  (And a Stinger can even survive a hit from a lucky LRM-20, since the average damage will be 12 missiles in 5/5/2 clusters.)  The Shadow Hawk should go right up the middle, jumping over the water.  By splitting up, you force the enemy to split as well.  As poorly armored as a Stinger is, the three Dragoons are very unlikely to one-shot them all. 

For the Dragoons, you really have to hope the cadets try to stand and fight.  Otherwise, the best suggestion I can give is to bring one Archer in from the north, and one in from the south.  If the cadets split up and go for the edges, launch LRMs at the more distant group, and charge in with lasers and physical attacks at the close group.  If they get scared away from the edges by your presence and make a run down the middle, blast them with LRM racks while the Wasp tries to run interference.  Go for broke and hope you get lucky, even though your Archer pilot gunnery skills are only 3 and 4.  Fire one LRM rack at each cadet, taking the multiple-target penalty, hoping for a crippling hit.  To win, you’d pretty much have to hit with each shot at long odds.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 17 January 2014, 21:50:36
Colony must be darn small if they're that badly off and have something worth while be living on the rock to afford buy from Pirates.

Santander V (aka "Santander's World") has been described as a "desolate rock" and a "hellhole," with a 3025 population of 7,500.  I'm pretty sure the population is a mix of pirates and slaves, and make their living off extortion, scams, raids, and contract killings.

The capital city of Santander's World is Santander's Jewel. Pirate king Helmar Valasek maintains his headquarters at a palace in the city of Vadra, ten kilometers from the Gillard Plains, which are used as a makeshift DropShip landing field.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Decoy on 18 January 2014, 16:30:14
1) Cadets. Under normal circumstances, send them after vehicles and infantry formations and have the training officer get them cover if and when the unexpected occurs...just like in this scenario.

2) Until the story came out, I just assumed that the reason the Dragoons got the all clear after killing John Waco was that they were rich and in all states, being rich gets you places.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 18 January 2014, 23:57:42
----- Simultaneously -----

Date: June, 3024 [See Notes]

Location: Doneval II

Title: Finals

Author: Lance Hampton

Type: Graphic Novel (BattleTech #4 – Blackthorne Publishing)

Synopsis:  Cadets Jason Kilgore, Chris Adams, Dan Johannson, Stacey Hooper, and Patrick Morgan are MechWarrior trainees at the Meistmorn Academy on Doneval II, under the tutelage of Major Sergei “Death’s Head” Vang.  On the first day of the academy’s final exams, Major Vang leads the cadets on a patrol, looking for signs of Combine activity.

Several hours into the patrol, the squad is ambushed by two Archers (Lt. Takiro Ikeda and Miklos Delius) and a Wasp (Nikolai Koniev) – elements of the Black Widow Company.  Lt. Ikeda offers them a chance to surrender, but Cadet Johannsen responds by opening fire.  The art is somewhat unclear at this point, but it seems that the Dragoon counterstrike takes him out, albeit non-fatally.  As the battle rages, Jason Kilgore is killed when he's thrown free of his exploding Stinger.

Vang and Ikeda face off, and the Shadow Hawk gets the worst of the exchange, ending up prone, legless, and with its laser crushed under the foot of Ikeda’s Archer.  The three remaining cadets (Chris Adams, Stacey Hooper, and Patrick Morgan) head for the woods to regroup, hoping their superior maneuverability will enable them to outfight the Dragoon heavies.  Koniev's Wasp attacks them there, and disables Hooper's Stinger.  Patrick Morgan and Nikolai Koniev face off over the downed Stinger, and Koniev threatens to kill the female cadet.

Something happens, and Koniev's Wasp goes down.  ???  Seriously, I can’t figure out what took place.  Patrick says “I had to make a move.  Any move.”  The next panel shows a pistol floating in mid-air making a “zzzrooom” noise, while somebody (Koniev?) says “Whaaa!?”  Dude – I feel your pain.  I don’t know what happened either.  The story is framed as a reminiscence, probably told at a bar.  The general incoherence of the battle scenes could be attributed to Patrick having imbibed a few too many fusionnaires prior to beginning his tale.

Vang tells the cadets to let the Dragoons withdraw, while Ikeda tells his lance that he (apparently off-panel) promised Vang that he’d withdraw if the cadets managed to defeat the Wasp.  Ikeda then offers Vang “riches and honor” if he’ll join the Dragoons, but Vang declines.  Koniev isn’t happy about withdrawing, and he demands justice, but Ikeda denies his request.

The skirmish ends with Kilgore as the only casualty.  It turns out that Kilgore had disabled Morgan’s laser the previous night, hoping to make Morgan fail the field exercise and look bad in Hooper's eyes, giving Kilgore an edge in the competition for her affections.  Having bonded in the brief combat action, Hooper and Morgan become a couple.  The surviving quartet decide to call their Lance the “Death’s Head March.”  Major Vang says he’s honored by the name.

Notes: This comic story was published in 1988, while the FASA references are the scenario from 1985 and the notes in the Stinger and Shadow Hawk entries in TRO: 3025 from 1986.  This, then, represents a fleshing out of the original source material.  Although author Lance Hampton seems to have used the FASA sources as inspiration, it’s clear that he didn’t delve too deeply into the universe – referring to Doneval II as a planet “located in the House Davion system.”

It looks like my semi-random assignment of “June, 3024” for the date was fairly spot-on, since June is a fitting time for an academy’s final exam period, just prior to graduation.  (Though both Theodore Kurita and Rhean Marik had their final exams in May - we're within a few weeks, and plausible enough.)  If these cadets have completed the full course of instruction and are preparing for final exams, that’s a pretty sad commentary on Meistmorn’s training regimen that at least one still has a piloting score of 8, per the scenario.

The art and lettering credits are given to “D.B. Studios, Manilla.”  Unless they were outsourcing to the Philippines and spelling poorly, this was probably a studio based in Manilla, Iowa.  The character art isn’t terrible, but the ‘Mech art is clearly drawn from reference models, so they appear stiff and posed in the closeups, and minimally sketched in the wide shots.  It’s especially noticeable on page 8, when two Archers are shown standing side by side in exactly the same pose – clearly a copy/paste job.  Starting on page nine (and on the cover), the art abruptly downgrades to eighth-grade margin-doodling levels, and the character facial closeups are much sketchier than it was in the first few pages.  My guess is that D.B. Studios had one pretty good artist on staff who turned in eight pages of work before letting someone of lesser ability finish up. 

By 3028 (the date for the roster in the Wolf’s Dragoons sourcebook, Koniev is piloting a Firefly instead of a Wasp.  Perhaps getting clobbered by raw cadets convinced him to upgrade his ride.  Koniev is portrayed as a criminal who siphoned regimental funds into his own pocket, and was assigned to the Widows as a penal assignment.  Miklos Delius was assigned to the Widows after being found guilty of murdering unarmed civilians at the Battle of Windgate Pass.

Exactly how Outback and poor is Doneval II?  It's fluffed as having a rare and coveted 'Mech Repair Facility and a small academy, but Major Vang apparently just hears rumors of Combine activity in their sector.  So, no updates from planetary defense HQ?  No tracking satellites?  No liaison to the planetary militia?  Just go out and look around and hope you run into something?  The House Davion sourcebook says that the primary role of the Ugly Pugs (Planetary Garrison Units) is to know the local terrain and serve as scouts to direct heavier forces to engage the enemy.  Shouldn't the Pugs have been out in force on one-man Skimmer-class hovercraft, scout cars, and/or reconnaissance planes trying to make contact with the Dragoon raiders and report in, rather than relying on barely trained cadets in their first live fire exercise?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 19 January 2014, 08:53:23
Bizarre.  I did like some of the comics.  I wish they were in production, until they really got bad. I'm surprise that this was considered canon enough to be used as a canon articles.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 19 January 2014, 10:02:17
Bizarre.  I did like some of the comics.  I wish they were in production, until they really got bad. I'm surprise that this was considered canon enough to be used as a canon articles.

This falls into sort of the same category as the computer games.  If it generally fits the universe themes and isn't directly contradicted by canon accounts, then it can be considered to have taken place in the BattleTech universe, but it's not really "primary source" material.  This one has a stronger claim to canonicity than any of the other Blackthorne comics, since it's a straight-up adaptation of a canon scenario.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 19 January 2014, 12:42:29
This falls into sort of the same category as the computer games.  If it generally fits the universe themes and isn't directly contradicted by canon accounts, then it can be considered to have taken place in the BattleTech universe, but it's not really "primary source" material.  This one has a stronger claim to canonicity than any of the other Blackthorne comics, since it's a straight-up adaptation of a canon scenario.
What about the link to the "lost" or unpublished Blackthrone comic by that artist.  I believe that maybe a fragment of BattleForce lost #3 issue.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 19 January 2014, 13:47:40
What about the link to the "lost" or unpublished Blackthorne comic by that artist.  I believe that maybe a fragment of BattleForce lost #3 issue.

I can only review what I've got on hand.  Thanks for the link, by the way.  The pages show an Atlas blasting the bejeezus out of a Vindicator, but there isn't enough there to constitute a plot or setting that would justify a review.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 19 January 2014, 13:57:54
I can only review what I've got on hand.  Thanks for the link, by the way.  The pages show an Atlas blasting the bejeezus out of a Vindicator, but there isn't enough there to constitute a plot or setting that would justify a review.
I understand, there wasn't enough. However the dialog above the first page was insightful about the comic itself.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 19 January 2014, 14:00:58
I understand, there wasn't enough. However the dialog above the first page was insightful about the comic itself.

Definitely.  From that account, Blackthorne was a haphazardly run fly-by-night comics publisher that did mostly black and white comics for licensed properties. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 20 January 2014, 05:44:22
----- Two Months Later -----

Date: August, 3024 [See Notes]

Location: Rahway II

Title: Life in the Big City

Author: Tara Gallagher

Type: Sourcebook Fiction (CityTech)

Synopsis:  Frank Krieger and Abby Farber are top technicians with Burrow’s Crashing Thunder Regiment hanging out at Maloof’s Tavern on the mercenary R&R planet of Rahway II, in Davion space.  The place is the favored hangout for MechWarriors to drink, sing, and swap war stories.  It is a sign of respect that two technicians have been invited to join the festivities at the generally MechWarrior-exclusive bar.

Lt. Razowski, of Crashing Thunder, tells his men to keep MechWarrior Williams away from Krieger and Farber, due to a recent incident where the techs salvaged sheet metal from a meat packing plant’s delivery trucks as patchwork armor plating, resulting in a Wolverine’s arms reading “Spam,” a Warhammer’s rump boasting “LARD” and the unfortunate Williams’ ‘Mech being labeled “processed chicken.” 

The scene shifts to Kushnir’s Battalion of the 42nd Armored Lightning Regiment, which recently took heavy losses on Pike IV, having been crushed during street fighting in the city of Paramus when a BattleMaster from Pasquesi’s Battalion mugged one of Kushnir’s Phoenix Hawks in an alley.

Back at Burrow’s table, talk turns to how crazy Locust pilots are, and they discuss Locust-pilot Kim Howard and his antics on New Mendham.  Howard skidded through a surprised infantry unit and crashed into a house, which caved in on him.  He ejected and is currently awaiting a new bionic arm and leg.

Sitting nearby is Neil Armstrong Edlemann, an old-timer that some expected to take command of D’Anna’s Regiment someday, though he never did, and is now coming up on retirement.  He talks with his niece, Kate, who stands to inherit his Thunderbolt, and tells her a cautionary tale of Scott Markwell.  In the fight for the city of Parsippany, the rookie raced around recklessly, alpha striking with his Rifleman until it cooked off in an ammunition explosion.  He ejected, but became dispossessed.  Edlemann proposes a toast to the infantry that saved the rookie’s life.

Another MechWarrior responds with a story of Finnegan’s infantry, which took out Tony Barnes’ Rifleman during fighting in the city of Graiset.  The infantrymen wore the Rifleman’s armor down as he smashed through a building trying to reach them, and forced him to eject when his sensors were taken out.  Rumor has it that the Rifleman's pilot is now an infantryman himself.

Notes:  The story (which first appeared in the CityTech rulebook and was later reprinted as a standalone BattleCorps offering) is undated, but it opens with a description of Burrow’s Crashing Thunder Regiment whooping it up to celebrate their victory over the DCMS on Travis V.  TRO:3025’s entry for the Stalker notes that the battle took place in the summer of 3024.  As written, it appears to have just happened, but it’s unclear how Burrow’s people could have gotten back to a Davion R&R world so quickly that they’d still be celebrating their victory and that the other mercenaries wouldn’t have heard about it previously via HPG news reports.  Travis V must have been pretty close to the border, though it’s shown on no maps.

Rahway II is described as a Davion world primarily dedicated as an R&R center for mercenaries in Davion employ.  While it could be a minor world in one of the charted systems, the naming conventions would seem to argue against that.  (Ex: Hesperus II and Solaris VII are in the Hesperus and Solaris systems, respectively, so you’d expect Rahway II to be in the Rahway system.)  Most likely, Rahway is one of House Davion’s hidden staging worlds like Dragon’s Field – not on the maps because it’s just an outpost world with no local government, no real industry, and no civilian population independent of the service personnel at the military R&R facilities.  All the mercs are talking about recent fighting with the Combine, so while Dragon’s Field is in the Capellan March, Rahway II is probably in the Draconis March.

The Federated Commonwealth Civil War sourcebook notes that “though not secret, it is uncommon knowledge that centuries ago the Federated Suns set up recharge stations in uninhabited systems directly connecting regional capitals and other significant systems.”  We’ll see these stations being used in The Sword and the Dagger, and so they probably also connect to worlds like Rahway and Dragon’s Field.  (It makes a lot of sense to have staging worlds along such express transit routes.)

In addition to Rahway II, the “processed chicken” story is said to have happened “on Torwind,” and appears to have happened in the recent past, since Williams is still angry about it.  There’s no world named Torwind on any map (not even the 2764 one, before colonies started dropping out of sight), so either it’s a minor world in another system, or (more likely) “on Torwind” is a reference to the action taking place on the continent of Torwind on Travis V, where the rest of the Crashing Thunder Regiment was recently fighting.  Likewise, Travis V doesn’t appear on any maps.  New Mendham does, though, so Rahway II is probably somewhere in the Raman PDZ, while Travis V is located just over the border in either the Irurzun or Proserpina prefectures, given the quick return to FedSuns space.

Per the material strength table in AToW, sheet metal (whether it says “SPAM” or not) is only BAR 4 armor, but I suppose it’s better than nothing if you’re scrounging.

The attached graphics aren't canon - just something I put together for use in a 3025-era campaign.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 21 January 2014, 17:38:13
Wow, thats sounds like a funny story.  I like the part about the SPAM from a delivery truck being used for Wolverine.  That just funny. 

Mendrugo, are those logos for real or just random pictures you've gathered over the years?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 21 January 2014, 22:00:20
Mendrugo, are those logos for real or just random pictures you've gathered over the years?

They're not canon.  I just used Google image search to find a logo that sort of matched the name, and then Photoshopped it to be a closer match.  The Crashing Thunder insignia was originally a sports franchise logo, and I think the Pasquesi's Battalion insignia came from an Italian restaurant logo.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 27 January 2014, 02:50:08
New review should post later today - things have been crazy at work lately and what little free time I had was spent on a special BattleTech-related project (details soon).  The chronological fiction review will be back on schedule shortly.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 27 January 2014, 13:50:11
----- Later That Same Month -----

Date: August 25, 3024

Location: Altais

Title: The Ranger Surprise

Author: Dale L. Kemper, Blaine L. Pardoe, Anthony Pryor, and John Theison

Type: Scenario (Sorenson’s Sabres)

Synopsis:  While garrisoning Altais, Sorenson’s Sabres ended up defending Supply Depot 23 against elements of the Waco Rangers.  The Rangers are performing a deep raid under contract to House Steiner.  The Sabres use their superior air support to delay the Rangers long enough for engineers to destroy the entire depot, denying the Rangers their prize.

The Sabres deploy their entire company (670 tons), with backing from the 255th Armored Cavalry (2 Hunters, 2 Vedettes) and the 107th Motorized Infantry Company (3 Motorized Rifle Platoons, 1 Motorized SRM Platoon).  The Waco Rangers field a ‘Mech company weighing in at 720 tons.

The Sabres and their militia auxiliaries need to keep Waco’s troops from entering Hex 0109 for 12 turns to win.  If the building there is reduced to rubble, the Sabres win a partial victory as long as the Rangers’ losses are greater than the Sabres’.  The Rangers win by holding the structure intact at the end of turn 12.  The Sabres may not fire at the Supply Depot structure until an attacking ‘Mech is within eight hexes.

Notes:  Interestingly, an Altasian garrison trooper says he’s never heard of the Waco Rangers before, and assumes they’re an “up and coming” mercenary group.  The Rangers were actually formed about 15 years earlier, and had worked for House Kurita just two years earlier, battling Wolf’s Dragoons.

Tactically, the Rangers would be best served by advancing in a wedge formation up the side, using the hills as cover as they get closer.  Rather than having the lighter units rush in (they’d get slaughtered), have them cover the flanks of the main body, moving quickly and using terrain for cover.  Their firepower won’t be missed, but you’ll need their maneuverability later.  Once the Waco wedge gets nine hexes from the target building, focus all your firepower on any units in or around the building, then send your scouts racing in.  Have the other Wacos stop moving and lay down suppressing fire on the Sabres.  All you need is for one light scout unit to get to the target hex, and you’ve won.

For the Sabres, that same tactic makes the Ranger Stingers, Wasp, and Wolverine the primary threats.  Hit them with strafing attacks, send your Phoenix Hawk LAM as a headhunter, and target them with LRM fire as they approach.  Surround your building with double ring of troops, so that the Rangers will have to punch a hole through if they lose their jumpers. 

From a rules-lawyer perspective, the rules only say the Sabres can’t “shoot” the building to destroy it until the Rangers get within eight hexes.  It says nothing about when they can start kicking it to pieces.  If you allow that interpretation, you can lock in a partial victory well before the Rangers even get into weapons range.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 28 January 2014, 13:40:07
----- Two Months Later -----

Date: October 23, 3024

Location: Coursadin (Remis III)

Title: Spider Trap

Author: William H. Keith

Type: Scenario (Tales of the Black Widow Company)

Synopsis:  Following a week of fighting on the world of Coursadin (Remis III), the Black Widow Company is ambushed by elements of the Third Davion Guards and Lindon’s Company as it attempts to effect repairs after being forced to retreat from an assault on an AFFS ammo dump.  The Davion forces win if they kill or capture Natasha Kerensky.  The Widows win if Kerensky escapes off the western edge of the map, and win decisively if at least four of the other six Widows make it off with her.

The Widows deploy three ‘Mechs with a combined weight of 200 tons.  The Davion forces deploy seven damaged ‘Mechs with a combined weight of 365 tons.  On turn 4, a lance of Widow reinforcements arrives, weighing 145 tons, on the western edge of the map board.   

Notes:  There is neither a Coursadin nor a Remis system marked on the 3025 map.  Since TPTB have stated that all inhabited systems are on the maps (at least in the Inner Sphere), that indicates that Coursadin is an outpost world – probably an AFFS staging base like Rahway II and Dragon’s Field, without a local government or much of a civilian population beyond what is needed to sustain the staging base.  Given that these keep cropping up in the fiction, I would hazard a guess that there’s at least one such off-map staging world in each PDZ in the Capellan and Draconis Marches.

If you want to use Unit Special Abilities, the Widows’ “Off Board Movement” isn’t really useful here, but Lindon’s Company would be able to deploy one Wasp as a hidden unit anywhere on the map (even in a Clear hex).  The Third Davion Guards have no applicable special abilities.

Tactically, it’ll be a breeze to get the Griffin, Phoenix Hawk, and Stingers off the map, so all you have to do is get Natasha off with them, and you’re golden.  One suggestion would be to send MacLaren’s Marauder as a rear guard – position it across the Davion line of advance without moving, and use their firepower to slow the Davion forces, paying special attention to hammering the Davion Wasps.  Natasha just has to start running west and making good use of terrain to block enemy shots, and she should be off without significant damage.  The Griffin can serve as an escort, jumping backwards while taking pot shots at any Davion recon elements that come too close.  The reinforcements should race to join Natasha after entering on turn four, then escort her to the edge.  Clavell’s Rifleman should mostly stand still and use its long range guns (AC/5s and the occasional Large Laser) to keep the Davion forces honest.

For the Davion forces, your options are poor.  Your Wasps could certainly catch Natasha, but what are two Wasps going to do against a Warhammer when they catch it?  What you do have in plentiful supply are LRM racks.  Natasha starts out in range – have your Wasps rush in and spot, while the rest of the force launches 145 LRMs per turn at Natasha.  If she’s running, you’ll have a chance at her back.  If she’s making a fighting withdrawal (walking backwards), you’ll have several additional turns to drop the Warhammer with massed volleys. 

If Natasha’s Warhammer is downed, she becomes a battlefield unit that can move on its own and can be picked up by friendly forces.  The Widows may want to keep the Griffin within range to serve as a rescue vehicle should the Warhammer take a bad hit.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 28 January 2014, 15:07:42
There's a bit more to this scenario than meets the eye. In particular, we know the canonical outcome: Natasha Kerensky survived. And it's the last we hear from Owen Lindon, CO of Lindon's Company. He was replaced by "acting captain" Sarah Lindon by the time the House Books (House Davion) went into print; she would become proper unit CO later.
Looks like Owen Lindon became another casualty of the Queen of Spades.

Where is Coursadin/Remis III? I don't know. But there's a mentioning of "Courasin" twice in Wolves on the Border (p. 88 and 101 of my PDF).
The first is when Michi Noketsuna reports to Minobu Tetsuhara on 9 November 3024 that Epsilon Regiment (Wolf's Dragoons) operations on Courasin are complete and that they are en route to their home base on Thestria.
On 12 November 3024 an unflattering film of Epsilon Regiment's "recent action on Courasin" is presented to Jaime Wolf by Warlord Samsonov to demonstrate how Dragoon officers had violated the chain of command and arrogated command responsibility to themselves, in what is obviously a plot to enforce Samsonov's direct control over the unit (which is then rebuffed by Tetsuhara).

Could it be that Remis III has different names in the Draconis Combine and the Federated Suns?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 28 January 2014, 22:57:57
Excellent catches, Frabby.  Much appreciated.

The different spelling (Coursadin vs. Courasin) explains why my keyword search didn't pick up the Wolves on the Border reference, but it's almost surely a reference to the scenario, since Wolves on the Border earlier made a passing reference to the Hoff raid from the Tales of the Black Widow Company scenario pack.

The timing of the scenario may need to be amended, if Epsilon just finished up on Coursadin/Courasin in November.  Perhaps October 3024 would be more appropriate than September.

One consideration for the location is that while the star may be named "Remis," the maps often designate systems by the primary colony therein, even if there are more than one.  For example, the system labeled Verthandi on the map is actually orbiting a star called "Norn" and is thereby designated Norn II.  Perhaps Remis is orbited by multiple inhabited worlds, one of which is more prominent than Coursadin/Courasin.  I earlier speculated that Royal (Ducal seat of House Stephenson) might be Remis II or IV, but that was due to my misreading "Remis" as "Regis." 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 29 January 2014, 21:59:06
----- One Month Earlier -----

Date: September 5, 3024 [See Notes]

Location: Trell I

Title: Decision at Thunder Rift

Author: William H. Keith

Type: Novel (Decision at Thunder Rift)

Synopsis:  The story opens as Stefan, a native Trell astech, services security systems at the fortress occupied by Carlyle’s Commandos, a ‘Mech Lance assigned to garrison Trell I (aka Trellwan).  Moving from the command center to the repair bay, he observes the maintenance work being done on the Lance’s Shadow Hawk, which he’d earlier sabotaged with a booby trapped circuit board, leaving the Lance with only a Phoenix Hawk and two Wasps.

Elsewhere in the fortress, 20-year old Grayson Death Carlyle is late for his training session with the unit’s Warrant Weapons Master, Sergeant Kai Griffith.  He sheepishly admits to having been off-base with Mara Stannic, a local Trell girl – the daughter of Chief Minister Stannic – and offers the excuse that it will be his last chance to see her, since the unit is moving offworld in three days.

The two go to the Combat Command Center, where technicians are tracking an inbound House Mailai DropShip carrying representatives of the Oberon Confederation.  Among the group are Grayson’s tutor Nicolai Aristobulus, Chief Tech Riviera, and Viscount Olin Vogel, Archon Katrina Steiner’s personal emissary from Tharkad.  Vogel arrived 80 days earlier with a plan to broker a peace with the Oberon Confederation and to contract with the Oberon Guards to garrison Trellwan, freeing up Carlyle’s Commandos for transfer to Tharkad.

Looking at the monitors, they see that Grayson’s father, Captain Durant Carlyle, is at the spaceport in his Phoenix Hawk to greet the Oberon emissaries, while the unit’s two Wasps are on patrol in Sarghad, Trellwan’s capital city.  As the Mailai ship touches down, Chief Tech Riviera notices that some security cameras in the repair bay have gone dark.  Griffith puts internal security on yellow alert.

Down in the repair bay, the Trell astech kills the watch officer with a vibroblade, then opens the external doors, letting in a black garbed assault team, which cuts down technical and security staff in short order.  He gives the password (‘Hunter’) to the attackers, identifying himself as their mole.  He leads the commandos towards the Command Center.

Up in the Command Center, Griffith, Ari, and Riviera attempt to coordinate a defense and raise the ‘Mech Lance.  At the spaceport, Durant Carlyle reports that he’s come under attack from weapons turrets on the House Mailai DropShip.  Ernest Hauptman, the Shadow Hawk pilot, reports to Griffith that the intruders are just one deck below the Command Center, and are equipped with combat sneak suits.  Griffith gathers personnel to lead a sortie against the intruders, and asks Chief Tech Riviera to get Grayson to safety if they’re overrun. 

At the port, the Phoenix Hawk is crippled by the DropShip’s weapons fire, losing an arm and the gyroscope.  Durant orders the Commandos to evacuate from Trellwan.  Security Chief Xiang arrives to support Durant with the security patrol, but neither Durant nor Xiang’s forces are a match for the Marauder that emerges from the Mailai DropShip.  The battered Heavy ‘Mech bears the insignia of the Oberon Confederation, and is backed by a Stinger and a Locust.  The Marauder walks over to the Phoenix Hawk and crushes its cockpit with a blow from its arm, killing Durant.  Xiang’s security troops withdraw as the Light ‘Mechs press the attack.  Riviera orders Xiang to fall back to the Commandos’ DropShip and form a perimeter until the Lance’s Wasps can arrive from Sarghad.

Griffith returns to the Command Center and tells Grayson they have to evacuate.  He says the security forces are holding for now, but there are too many attackers.  The Command Center personnel leave and make for the Vehicle Bay to board hovercraft and evacuate to the DropShip.  The Commandos’ families, and support/technical staff are already en route to the bay.  Viscount Vogel demands a special escort and a private hovercraft, but Griffith rebuffs his demands.  Grayson worries that this might cause political trouble for Griffith in the future.

They reach the vehicle bay without incident, join the dependents, and begin boarding HVTs – transport hovercraft capable of carrying 25 to 30 people.  On the way to the port, the convoy will be escorted by armed HVWCs (Hover Vehicle Weapons Carriers?).  Griffith orders Carlyle to board a scout hovercraft with Sergeant Brookes.  Before Grayson can bet aboard, shots ring out and enemy troops storm into the vehicle bay.  Viscount Vogel goes down while Griffith returns fire.  As Senior Tech Riviera and other Commandos’ troops die, Grayson breaks away from Sergeant Brookes and tries to save Griffith – being unwilling to lose both his father and his mentor in the same day.

Hovercraft begin to race out of the bay as sneaksuit-clad figures continue to pour in.  Grayson grabs a rifle and fires at the enemy reinforcements, killing many, but is too late to save Griffith from being shot.  Gas grenades fill the bay with paralytic fumes, and Grayson sees the attackers beating passengers on one hovercraft that had not escaped the bay in time, before he passes out.

When Grayson awakens, he sees the victorious attackers herding small groups of prisoners among the remaining hovercraft.  He sees Griffith, wounded, but still alive.  He also sees the enemy force’s warleader wearing a metal sensor mask, interrogating a somewhat worse for the wear Viscount Vogel, who tells him that the Lyran Commonwealth will offer a large ransom (Grayson estimates it would be in the millions).  The warleader considers this, then shoots Vogel in the chest.

Astech Stefan, the mole, identifies Grayson to the warleader as Captain Durant’s son.  Afraid he’ll be the next to die, Grayson breaks away from the guard holding him and strikes at the warleader, pulling off his mask and revealing a black bearded face.  Grayson doesn’t recognize him, but Griffith does, identifying him as “Singh.”  Singh shoots Griffith in the face, killing him.  Grayson attacks Singh again, but is knocked out as a bullet creases his temple.

Notes:  William H. Keith’s “Grey Death Legion” books don’t have datestamps on the chapters.  However, they do have internal chronological markers:  three days later, a week later, etc.  Plus, the scenarios from the Gray Death Legion scenario pack do, in fact, have fixed dates.  Using those as reference points, and working back along the internal chronology from the dated battles, I believe I’ve determined the canon dates for the Gray Death Legion books. 

What makes William H. Keith’s work so fantastic is the high level of detail he adds to everything.  The man was a master worldbuilder, and it shows in both his GDL novels and his work on the early BattleTechnology magazines.

The LosTech nature of Trell I is immediately evidenced by the astech’s description of the Shadow Hawk as having a “particular balance of heavy firepower and maneuverability.”  I don’t think any BattleTech player would find the SHD-2H’s mix of a Medium Laser, LRM-5, AC/5 and SRM-2 to be “heavy firepower” or a jump rating of 3 to represent superior maneuverability, unless your point of comparison is an UrbanMech

In this scene, Grayson is 20 years old, and remarks that he joined the Lance as a warrior apprentice at the age of 10, implying that Carlyle’s Commandos is at least that old.  It’s been garrisoning Trell for five years, just after Grayson’s mother’s death.  If the first responder security troops that attempt to contain the incursion in the repair bay are any indication, the unit colors are gray and blue. 

Interestingly, Grayson dismisses Kai Griffith’s anti-Trell attitude as “the prejudice of most old-time garrison soldiers against the local civilians they were supposed to protect.”  It’s not clear whether he’s referring to veteran garrison troops, or to people of Griffith’s generation in general.  It’s possible that the Peace Proposal and the Federated Commonwealth treaty has created a new mindset in people Grayson’s age, who would have been in their formative years when they were announced.

The Oberon Confederation is described as “the new and blossoming empire of Hendrick, the Bandit King of Oberon VI, who had forged a tottering alliance of a dozen Bandit Kings.”  When last we checked in with Oberon VI, roughly 50 years earlier (2972), they were just entering into trade relations with the Hanseatic League, and their vassal planets barely acknowledged their sovereignty – seeing Oberon representatives only twice a year, if Sigurd was representative of the rest of the Confederation’s worlds.  Since that time, the Confederation has greatly expanded its military force, forcibly unified its hold over its members, and acquired the Elysian Fields as a “protectorate.”

The force structure of Carlyle’s Commandos is interesting.  For having only one Lance of BattleMechs, the castle seems overly crowded with astechs, security guards, and other ground troops.  That would track with the early FASA-era conception of BattleMechs as “Hero Units” escorted into battle by swarms of conventional forces.  Another sign that this is from BattleTech’s early days is the description of Combine troops as “Kuritists” rather than “Kuritans.”  Likewise, the text describes Carlyle’s Phoenix Hawk being knocked down by a strike from a “medium-range missile” – a technology that didn’t appear until after the Clan invasion.

The Trell system is described as “lying at the ragged boundaries of the Lyran Commonwealth, an isolated sentinel against an unthinkably large and empty unknown.”  That would be news to Winfield, Persistence, Steelton, Toland, Apollo, and Bensinger, all of which lie in a direct line between Trell and the Commonwealth’s Periphery border.

House Mailai, whose crest is a blue X-and-circle, is described in this section as “a local trading house hired to ferry negotiators between Trellwan and Oberon VI.”  Later in the book, it’s mentioned as being based in the “Erit Cluster.” 

Grayson notes that small tactical nukes have long been forbidden by treaty and practicality.  He might be referring to the Ares Conventions, but nobody’s been adhering to that treaty since the fall of the Star League.  Given the earlier reference to searching for "illegal nuclear weapons" in a Kell Hounds scenario, it's possible that the Lyrans and the Free Worlds League, at least, signed some sort of treaty regarding WMD usage and/or possession at the end of the Second Succession War.

It’s not clear that Carlyle’s Commandos are, in fact, mercenaries at this point.  Grayson reminisces about his father “outfitting, supplying, and leading a House Steiner BattleMech Lance.”  Granted, they don’t appear to be part of any known line formation, but House Steiner seems to have a tradition of using independent Lances within the force structure of the LCAF – the Crescent Hawks, for example.

Given the payload description, the HVTs appear to have a capacity equivalent to a Heavy Hover APC or a Maxim.  They’re probably more the former than the latter, given the need for armed escorts.  The scout hovercraft is described as seating four and having a "light laser" in a pintle mount on the back, somewhat implying that it uses the Support Vehicle construction rules.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 29 January 2014, 23:01:05
Very nice write up, Mendrugo. As your describing the first part of the book, and detail it was told. Makes me home sick for those kind of novels.  It has become an lost art, craft wisking the reader away and making them feel like their with the characters.  More so William Keith's stories, among others in early books of Battletech.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: FedSunsBorn on 29 January 2014, 23:59:33
World building definitely is a key ingredient in my book for a good novel. I enjoyed the Grey Death Legion novels when I finally got the time to read them a few years back. Definitely felt "dated' compared to modern novels but that is understandable for the time period. I would put the trilogy as one of my top 5 list of favorite Btech trilogies/novels.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 30 January 2014, 02:11:09
There are different accounts about the size, nature and composition of Carlyle's Commandos in different sources, namely two of the GDL books and the scenario pack. Herb provied an official rulling not too long ago to reconcile them and clean up that particular mess. See Sarna article on Carlyle's Commandos (http://www.sarna.net/wiki/Carlyle's_Commandos) for details.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 30 January 2014, 02:48:41
There are different accounts about the size, nature and composition of Carlyle's Commandos in different sources, namely two of the GDL books and the scenario pack. Herb provied an official rulling not too long ago to reconcile them and clean up that particular mess. See Sarna article on Carlyle's Commandos (http://www.sarna.net/wiki/Carlyle's_Commandos) for details.

So... if the Commandos were company strength, what were the other two lances doing when the Castle was attacked?  (Granted, Trell I does have three cities, so I suppose there could have been one lance stationed at each city, with Durant heading the one at the capital of Sarghad.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 30 January 2014, 11:59:56
I guess the remaining commandos either never survived the invasion then or something else happened to them. Since they never became (if i can remember the book) part of the Legion.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 30 January 2014, 22:02:58
I guess the remaining commandos either never survived the invasion then or something else happened to them. Since they never became (if i can remember the book) part of the Legion.

Durant Carlyle's last orders were to evacuate from Trell I, so perhaps the other two lances left from the starports at the other two cities and later rendezvoused offworld with the Commandos that made it out of the Castle.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 01 February 2014, 00:12:37
----- Three Days Later -----

Date: September 9, 3024 [See Notes]

Location: Trell I

Title: Decision at Thunder Rift

Author: William H. Keith, Jr.

Type: Novel (Decision at Thunder Rift)

Synopsis:  Grayson regains consciousness with a massive headache to find himself in an unfamiliar wood and plaster room with his head wound neatly bandaged.  His rescuer is a young Trell – senior Astech Claydon (a member of Riviera’s team).  Claydon says that he brought Grayson to the house of his father, Berenir the merchant, after the attack and had him treated by Doctor Jamis.  Now that Grayson is awake, Claydon recommends that he leave as quickly as possible.  Local Trell sentiment is decidedly anti-Commonwealth, due to the Pact that brought Oberon pirates to Trellwan.

Greyson ponders the depths of the betrayal, and swears vengeance upon Astech Stefan, whom he saw talking with the enemy warleader Singh.  Claydon tells Grayson he’d come looking for Senior Tech Riviera, his friend and mentor, after the fighting at the Castle ended and moved to the spaceport.  He found Riviera dead in the Vehicle Bay, but saw that Grayson was still alive with just a scalp wound.  Claydon says his apprenticeship with Riviera opened his mind to the possibility that he could aspire to be more than a shopkeeper on Sarghad’s Street of Merchants.

Claydon tells Grayson that anti-Commonwealth mobs are hunting outworlders, seeking an outlet for their anger at being turned over to the Oberon pirates.  Grayson has flashbacks to student protests, riots, burnings, and screaming mobs – all of which took place within the last 80 days since Vogel came to Trellwan to announce the fruition of his two-year negotiations with Grimm.  Claydon adds that most of the Commandos got aboard their shuttle and took off before dawn.  Grayson is both relieved that the shuttle escaped and horrified at the realization that he’s now alone on a hostile world.

Notes:  Oberon pirates apparently last raided Trell I in Claydon’s early youth – he says he barely remembers it.  If he’s about Grayson’s age, that would make the raid roughly 15 years earlier (give or take a couple of years), around 3009.  As recently as 3017, near as I can figure, Hendrik Grimm was still consolidating his control over the Confederation’s worlds, putting down an independence movement on Sigurd.  The consolidation process might explain why there was a roughly 15 year pause in the raids, while Grimm was focusing on internal matters.  Interestingly, 3017 was also the year that Grimm loaned Redjack Ryan’s unit to the Lyrans as mercenary troops to garrison a FWL border world.  Maria Morgraine also broke away from the Confederation at this time and established her Valkyriate.  If both Ryan and Morgraine left with roughly battalion-sized contingents, that would have really hurt the capabilities of the Oberon Guards, which are only at regimental strength in 3025.  It’s possible that their defections were what triggered the independence movement on Sigurd in 3017.

Given how poorly the 3017 deal with Grimm to use his forces as garrison troops worked out (resulting in the poisoning of the biosphere of the agro-world of Fianna when Redjack Ryan went on a rampage), how in the world did Viscount Vogel get Estates General approval to try again in 3022?  Claydon echoes this sentiment, telling Grayson that “your people were stupid for trying to bargain with those devils.”

That brings up Trell I’s status in 3024.  Claydon tells Grayson “I thought we were a Commonwealth protectorate.”  ([Monty Python]I thought we were an autonomous collective.  You’re fooling yourself.  We’re living in a dictatorship![/Monty Python])  According to the maps, not only is Trell several jumps inward from the Periphery border, but the district where it’s located is named “Trellshire,” implying that Trell I occupies a central position in the Tamar Pact’s administrative structure.  In the Second Succession War, the district centered on Kannon was named Kannonshire, and was renamed when Kannon was depopulated and abandoned. 

There’s no datestamp on this chapter, but Claydon tells Grayson he was out for 70 hours – three standard days, so I’ve dated this scene as taking place on September 15, given the date of September 12 for the Castle attack.

The shuttle is described as a Leopard-class DropShip bearing the House Steiner insignia.  That adds further weight to the idea that, at least in this novel, Carlyle’s Commandos was intended by the author to represent an independent Lyran lance with support troops, rather than a mercenary unit.  If the Commandos had swarms of hovercraft, however, one wonders how those were going to be transported to the new duty station on Tharkad.  The ‘Mech bays would have been filled by the Wasps, Phoenix Hawk, and Shadow Hawk, leaving the aerospace bays available. 

The DropShips and JumpShips entry for the Leopard notes that each Leopard bay is large enough to hold up to eight light vehicles at a maximum load of 150 tons.  That may imply that the Carlyle’s Commandos lance stationed at the Castle had four ‘Mechs and 16 light vehicles (in the unused aerospace bays).  I’d guess four HVTs, eight HVACs, and four hover scouts.  Though where they stashed all the support personnel, security troops, etc. is beyond me.  The DS&JS entry says that personnel accommodations are limited, with facilities for no more than 15 people.  If three HVTs got away, that’s at least 75 people (probably closer to 100 counting the HVWC crews), not counting Rama Xiang and his security detachment.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 02 February 2014, 07:27:11
----- One Day Later -----

Date: September 10, 3024 [See Notes]

Location: Trell I

Title: Decision at Thunder Rift

Author: William H. Keith, Jr.

Type: Novel (Decision at Thunder Rift)

Synopsis:  Merchant Berenir estimates that another offworld JumpShip won’t come to trade in the system for 2.5 – 5 years.  Grayson departs Claydon’s house, hoping to find more permanent refuge with his local girlfriend, Mara Stannic, the daughter of the Chief Minister (one of King Jeverid’s closest advisors).  He goes to her household, which lies just across from the Royal Palace entrance.  He’s halted in the street by Jeverid’s Palace Guards, who mistake him for one of the bandits.  Wanting to avoid a session with Jeverid’s royal interrogators, he makes a break for it, dodging through a crowd and losing his pursuers among Sarghad’s slums by disguising himself as a filthy derelict.

The Palace Guards suspect he may have disguised himself, and are on the verge of just shooting all the vagrants in the area on general principles when a stranger tells them he saw Grayson climb to the rooftops and escape.  After the guards run off, the stranger introduces himself as Renfred Tor, the former pilot on the House Mailai DropShip that brought the bandits to Trellwan.  He tells Grayson he was contracted by Proctor Sinvalie of House Mailai to shuttle passengers between Oberon VI and Trell I on his JumpShip, the Invidious.  On the final run, the Invidious was intercepted by a heavily armed JumpShip.  The boarders wore Oberon uniforms, but spaced Grimm’s people aready on board the Invidious and transferred ‘Mechs, troops, and armored vehicles to the Invidious, while a tech crew mounted heavy weapons on one of the attached DropShips.  Tor escaped from the DropShip after it grounded and went to ground in the back alleys of Sarghad.

Their conversation is interrupted as a battle erupts between Sarghad militiamen and the bandit BattleMech.  The Marauder shreds an APC and militia platoon as Grayson and Renfred flee.  Tor wants to return to the port and free the rest of his crew from the bandits, but Grayson says they’ll have a better chance blending into the merchant community and waiting for a trading vessel to arrive.  They head back to the Street of Merchants, trying to avoid the rampaging ‘Mechs.  He sees a Wasp driving slaves towards the port, and then finds Berenir and Claydon’s house in flaming ruins at the feet of the bandit Marauder, while the buildings on either side are untouched.  They split up, and Renfred heads for the spaceport, while Grayson tries to find transportation to get out of town and up into the mountains, where he hopes to use the thermal pools of Thunder Rift as a hideout.

Back at the castle, Captain Harimandir Singh has discovered that Grayson survived.  His orders had been to ensure the death of Senior Tech Riviera, all the Commandos MechWarriors, and Grayson.  He guesses that Grayson is either in the wilderness, where he’ll freeze or burn (given Trell I’s eclectic orbital path), or in the city.  He orders all offworlders found at the port to be detained, just in case Grayson attempts to escape off planet, then returns to drafting his report for his master, Duke Hassid “The Red Hunter” Ricol.

Grayson takes an unattended militia skimmer and heads north towards the mountains, reaching Thunder Rift without incident.  From his vantage point, he can see the buzz of pirate activity around the Castle, and is increasingly convinced that the attackers are more than simple pirates, and that the attack bears the signs of a major military operation.  He decides to return to Sarghad in search of supplies.

At the Castle, Harimandir Singh reflects on the success of Operation CODE DRAGON.  He is proud to command a battalion (four infantry companies and one ‘Mech lance) in the Red Duke’s organization.  His lance consists of a Stinger (Sgt. Mendoza), a Locust (Cpl. Kalmar), a Marauder (Lt. Vallendel), and two Wasps (Pvt. Enzelman and Pvt. Fitzhugh) captured from Carlyle’s Commandos.  The sabotaged Shadow Hawk is still being repaired.  CODE DRAGON calls for all the “bandit” ‘Mechs to be wiped out by Duke Ricol’s forces of liberation.  He orders the ‘Mechs to strike Sarghad again to break the morale of the planetary militia.  Vallendel and Mendoza will lead the infantry to shatter the militia while Kalmar, Enzelman and Fitzhugh attack the palace and dig the royal family out of their battle shelters.

In Sarghad, Grayson witnesses the city’s defenders once again being slaughtered by the bandit ‘Mechs.  Worried about Mara (who would be in the Royal shelters with her father), Grayson takes control of an abandoned hover vehicle and attacks a bandit Wasp with its machine gun as it lays immobile after a badly landed jump.  Surviving soldiers join in, and the cockpit armor is soon penetrated and the pilot dead.  Dozens of Trell soldiers follow Grayson to the main gate of the palace, where they engage another Wasp and pirate infantry.  Grayson rams the Wasp’s legs, then directs fire onto the Wasp from three light PPC carriers, driving it away. 

Grayson leads the victorious militia troops in pursuit, but they run afoul of the bandit Locust.  The militia engages with bloodlust, and chases the Locust into an alley, smashing its gyros.  A militia sergeant provides Grayson with a twin-tube Inferno launcher.  Grayson faces the Locust down and threatens to roast its pilot alive if it fires.  The pilot, Corporal Lori Kalmar, surrenders and exits the Locust.  The vengeful militia troops threaten her, but Grayson fires a pistol in the air and orders that she not be touched, then demands that they both be taken to the militia headquarters.

Back at the Castle, Harimandir Singh is aghast at the debacle.  One ‘Mech destroyed, one captured, and one heavily damaged.  In addition, his infantry took ten percent casualties.  He suspects that King Jeverid brought in mercenaries to stiffen the defenses, but can’t fathom where they could have come from.  Worried that the failure of Operation CODE DRAGON would result with his head being mounted on a pike, he decides to have his agents in Sarghad determine whether his theory about mercenaries is accurate.

Notes:  A passing comment sheds some light on the Trell concept of frontier justice.  Rapists are released into Trellwan’s desert regions just as the planet begins its close orbital pass to the sun.  Without shelter, they are slowly burned alive.  (Rape punishment varies from world to world in the Inner Sphere.  On Zurich, convicted rapists are, at the victim’s discretion, either killed outright, or enslaved until the child resulting from the rape is born, then killed to provide a soul for the child.)  The Trells are also described as socially conservative, having the practice of sheltering its women by denying them much freedom.

Trellwan would fit in right among the Davion Outback worlds.  Merchant jumpships rarely call “this far out along the Periphery to buy locally produced spices and mineral woods,” there is no electronics technology, ground transportation is a mixture of ICE and harnessed desert lanniks (ugly, scaled, humpbacked native beasts of burden – lizard camels, more or less), and electrical power is drawn from oil-burning power plants.

Renfred Tor is a native of Atreus who had been taking short-term Periphery contracts with the JumpShip Invidious for the past five years (starting around 3019 or 3018).  Prior to that, Tor and his four brothers had been running laser rifles and man-portable Inferno launchers to an embattled revolutionary front that ended with the revolution crushed, his brothers imprisoned or broke, and himself and his fifteen-man crew on the run into the Lyran Commonwealth.  The timing is vague (it’s not clear how long he and his brothers ran their Invader-class JumpShip on behalf of the rebels), but it’s certainly possible that he and his brothers backed Anton, forcing Renfred to flee Janos’ wrath after the revolt failed.

Tor describes Drovahchein II as the trading capital of the Erit Cluster, located in the heart of the cluster.  Tor notes that “Mailai is more the ruler of the Cluster than the distant court of Katrina Steiner on Tharkad,” implying that the Erit Cluster lies within Lyran space and is a Lyran holding, at least on paper.  It is described as a tiny island of relative prosperity and technology in a rising sea of barbarism.  House Mailai maintains a fragile web of commerce that binds the Eritese systems to the Commonwealth and to systems out in the Periphery. 

The Erit Cluster does not appear on any maps.  Since Catalyst has decreed that all inhabited Inner Sphere systems are on the maps, that would imply that the Cluster was not a Lyran holding at the time the 3025 map was published.  Since Katrina’s hold on the Cluster was already tenuous in 3024, perhaps it formally seceded when House Mailai’s treachery was exposed.  If its location facilitates commerce between Trell and Oberon VI, it would be logical to assume it lay in or at the edge of the Jade Falcon invasion corridor, and would lie in or near The Barrens in 3145.

Grayson sees one of the Commandos Wasps bearing an Oberon insignia.  Singh notes that he succeeded in his mission to kill the MechWarriors, so it sounds like none of the Commando ‘Mechs escaped.  Given my earlier note about there being insufficient room for all the Commandos’ support staff, they probably abandoned all their vehicles and ‘Mechs, and crammed the bays with civilians and support staff.

William H. Keith’s description of how heat worked in BattleMechs was clearly different from the main BattleTech rules.  Grayson notes that the fusion reactors, dozens of actuators, and electronic circuits generate immense heat, which is only partially compensated for by circulating air-vent blowers.  Under game rules, short of having two engine hits, there’s no way a LCT-1V Locust could overheat, even when hit by an Inferno.  I can sympathize.  When I started playing, I thought that ‘Mechs generated one heat for every Walking MP they expended, and two heat for every Running MP they expended.  We checked the rules a bit more carefully after seeing a Dasher spontaneously combust when moving at top speed.

Grayson refers to the Inferno round as “Willie-Pete,” implying that the payload consists of white phosphorous.  Tech Manual, however, describes it as a combination of volatile incendiary fluids and a soap-like chemical that adheres to almost any hard surface.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 02 February 2014, 07:56:01
So Gray finally meets his future wife, Lori Kalmar.  A scene that will replace in the last book of the Legion's series of novels.

Anyways, since Decision at Thunder Rift was written before alot things happened in game rules to certain extent or explained fluff wise.  Light PPC carrier is interesting example, wasn't later redefined that the "Light PPCs" on the Light PPC Carrier were man-portable PPCs used now with Infantry and Battle Armor?   Lori Kalmar's reaction to threat of Infernos to surrender later explained she was dramatized with fear of fire? Verses not worried about being cooked by the Infernos?

Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 02 February 2014, 08:05:41
So Gray finally meets his future wife, Lori Kalmar.  A scene that will be repeated in the last book of the Legion's series of novels.

Anyways, since Decision at Thunder Rift was written before alot things happened in game rules to certain extent or explained fluff wise.  Light PPC carrier is interesting example, wasn't later redefined that the "Light PPCs" on the Light PPC Carrier were man-portable PPCs used now with Infantry and Battle Armor?   Lori Kalmar's reaction to threat of Infernos to surrender later explained she was dramatized with fear of fire? Verses not worried about being cooked by the Infernos?

I think the "Light PPCs" on the pintle mounts were the Man Pack PPCs from TRO:3026.  They do one point of BattleTech damage each, if I recall correctly.  Mercenary's Star certainly added a whole treatise on Lori's fear of fire, but Grayson notes here that the Locust had stopped firing its Medium Laser, indicating that it was having heating problems even without an Inferno to worry about.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 02 February 2014, 08:13:15
New review should post later today - things have been crazy at work lately and what little free time I had was spent on a special BattleTech-related project (details soon).  The chronological fiction review will be back on schedule shortly.

I finished the special project.  I took a product called "Make Your Own-opoly" that provides a blank board and templates for making a customized Monopoly-ish game, and used my BattleTech image library to turn the set into "Merchant Princes" a Lyran kids' game of High Finance and Hostile Takeovers.  See here for pictures:  http://bg.battletech.com/forums/index.php/topic,36985.msg856936.html#msg856936
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 02 February 2014, 18:21:41
A few comment:

- I think Keith may have been working from Battledroids rules which didn't put any heat sinks into the engine - there simply weren't any internal heat sinks. Even a Locust would have to allocate its ten heat sinks throughout the damage diagram where they could be damaged individually, and many 'Mechs with pre-existing damage from the earliest scenario packs have less than their standard 10 heat sinks to the point of having fewer functional heatsinks than can be mounted in the engine under BT 2nd Ed. rules. Engine hits do not represent lost heat sinks, but rather a generic +5 heat/rd.

- Even after Battledroids it was possible to overheat briefly when applying the 'Mech Duel Rules from Solaris VII: Weapon heat was four times higher, heat sink efficiency was four times lower (and a round was 2.5 seconds, i.e. a fourth of a regular BT round - across four Solaris rounds the numbers thus remained the same as in standard BT).

- "Light PPC" might also refer to the man-portable PPCs of PPC-equipped infantry squads. Battledroids had no PPC-armed tanks and its simplistic Jeep rules only covered MGs and SRM-2 launchers.

- Erit Cluster... I've been thinking it might be the Dark Nebula, which is the nearest thing to a Cluster in the general area and an otherwise blank slate.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 02 February 2014, 22:59:09
I rememberd it being mentioned those weapons being Man-Portable ones.  I just glanced at Thomas Gressman's rendition of scence in The Dying Time, where it between pages 5 to 8 he recounts what happens at the first meetings. Grayson's leads another weapons-carrier behind his Jeep, leading the Locust down a street.   From the description of the scence, it sounds like the was packing a true PPC, as it did damage to the Locust. 

I don't have my old original novels handy, so hard to say.  Gressman's version sounds like Weapon-Carrier has real PPC in it.

Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 02 February 2014, 23:06:58
I rememberd it being mentioned those weapons being Man-Portable ones.  I just glanced at Thomas Gressman's rendition of scence in The Dying Time, where it between pages 5 to 8 he recounts what happens at the first meetings. Grayson's leads another weapons-carrier behind his Jeep, leading the Locust down a street.   From the description of the scence, it sounds like the was packing a true PPC, as it did damage to the Locust. 

I don't have my old original novels handy, so hard to say.  Gressman's version sounds like Weapon-Carrier has real PPC in it.

They hit the Locust several times with the Light PPC, doing minor armor damage.  A 'Mech scale PPC would have blown the Locust into scrap in about two or three hits.  The man-pack PPC would do 1 damage, so I could see that peppering the Locust with numerous hits without splitting it in half.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 03 February 2014, 00:04:54
- Erit Cluster... I've been thinking it might be the Dark Nebula, which is the nearest thing to a Cluster in the general area and an otherwise blank slate.

The Dark Nebula is a star cluster - it has a number of stars and pulsars, but it's also fluffed as being largely unmapped and dangerous to navigate (one of the reasons Camelot Command remained undiscovered for so long), which would seem to preclude it being a regional trading hub.  My guess is that its slightly "west" of the space claimed by Morgraine's Valkyriate, and just "north" of the 3025 Lyran Periphery border.  That would make it close enough to Oberon to include it in its trading routes, but also close enough to Trellshire for it to be considered a "local" trading company.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 03 February 2014, 03:40:29
The Dark Nebula is a star cluster - it has a number of stars and pulsars, but it's also fluffed as being largely unmapped
The key word being "largely". With "several" white and red dwarf suns and "at least 17 pulsars" it's easily thinkable that a small number of systems - including Drovahchein - are in fact mapped out and inhabited (besides Camelot Command which was hidden elsewhere around another red dwarf).
Thinking about it, nowhere does it say that House Mailai ruled over a Cluster of inhabited star systems. For all we know, Drovahchein may even be the only inhabited system there.

I'm arguing my point based on the assumption that Drovahchein II is on the 3025 map, albeit under another name, and is part of a Cluster. There are other supposed "Clusters" on the maps that appear like a single system.
BT stellar cartography is weird in how it treats Clusters in general and some of the older multi-world systems, and the habit of naming of systems after the primary inhabited world (this is explicitly canonically confirmed in the story Starfire from 25 Years of Art and Fiction) doesn't help as it was apparently a later ruling that doesn't always hold true under close scrutiny, and doesn't make much sense in the first place.

Attempts to place the Erit Cluster elsewhere on the map are bound to be problematic because of the somewhat weird premise that Trell is a (near-)periphery system when it's actually mapped to be well within the Commonwealth's border. It is beyond the core of the Inner Sphere, but the same applies to systems like Alarion, too. And it would postulate that the Erit Cluster has dropped off the maps by 3025, which I find very hard to believe - their profits may have taken a dive, but you don't depopulate the sole isle of technology in a sea of darkness through one ISF plot.
If you're arguing that it may not be mapped because it's a periphery world (to counter the ruling that all IS systems are mapped now), I can't agree either. Drovahchein II is not only located clearly within the Commonwealth's borders. It is also explicitly described as relatively high-tech and apparently somewhat well-populated. Many Oberon Confederation planets are barely noteworthy regarding population and tech level, and have no GNP to speak of. According to its description, Drovahchein II is significantly more notable than these and would have to be on the map even if technically situated in the periphery beyond LC borders.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 03 February 2014, 07:16:12
Frabby,

  You've convinced me.  If the Erit Cluster is indeed a cluster of inhabited systems within the Dark Nebula, that would give it the appropriate stellar geography to be considered "local" for Trellwan and still be well positioned to run ships to the Oberon Confederation and back.  The stars would have to be somewhat isolated from the "intense radiation" and "sensor and communications interference" described in the Dark Nebula's writeup, which would ordinarily make for a terrible trading post setup.

  The "Decision at Thunder Rift" refers to the "Eritese systems" and names Drovahchein II as the "capital" of the cluster, so there are probably multiple inhabited systems in the Erit Cluster. 

  One wonders if the Lyran fleet base at Drune II was also located in the Dark Nebula (explaining why it's not on any maps).  If the Nebula was good enough for a Star League fleet base...
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 03 February 2014, 12:10:09
----- Two Days Later -----

Date: September 12, 3024 [See Notes]

Location: Trell I

Title: Decision at Thunder Rift

Author: William H. Keith

Type: Novel (Decision at Thunder Rift)

Synopsis:  Two days after his victory in the Battle of Sarghad, Grayson is being celebrated as a hero, and given quarters in King Jeverid’s palace.  While admiring the fit of his new Palace Guards Lieutenant uniform, he is interrupted by his paramour, Mara Stannic, who thanks him up close and personal, then accompanies him to a formal ceremony and dress ball at the Palace Reception Hall.  At the ceremony, King Jeverid awards him the Order of the Crimson Star and gives him the title of Defender of Sarghad.

Following the dancing, Grayson is escorted to a meeting with Sarghad Militia Commandant General Varney, Senior Palace Guards Commandant General Adel, and King Jeverid.  Adel proposes that he organize a ‘Mech lance as part of the Palace Guard and train a company of ground troops in anti-Mech warfare, though Varney immediately objects that the ‘Mech Lance would be under joint Militia/Guards command.

Grayson pleads that he’s too inexperienced to lead a Lance, but Jeverid notes that he has more experience than anyone on Trellwan, and Varney cites Grayson’s demonstrated leadership abilities leading the Trell troops against the bandits in the recent battle. 

Warming to the idea of running his own Lance, Grayson settles down to discuss details.

Notes:  Grayson refers to himself as “the valiant Commonwealth officer,” further reinforcing the idea that Carlyle’s Commandos were House Regulars, not mercenaries.

Mara wears an airy gown of shifting, opaque colors that turns transparent in places.  If Trellwan is a regressed world that lacks even a basic electronics industry, it’s doubtful that it can manufacture color-shifting fabrics.  Fashion accessories must be among the cargoes brought by visiting traders.

The attitudes of the elites on Trellwan may be an indication of how close the Lyran Commonwealth was to going the way of the Outworlds Alliance.  The Commonwealth surged in size after the Star League Civil War, forcibly annexing large numbers of former Rim Worlds Republic systems.  However, the strains of the Succession Wars prevented the Lyrans from maintaining their hold on those newly acquired systems, and they began to drift out of Lyran control as the Commonwealth’s Periphery border receded from its high-water mark.  King Jeverid says that “We need a ‘Mech unit of our own if we’re going to protect ourselves and our sovereignty.”  Earlier (3010), in Not the Way the Smart Money Bets, Morgan Kell commented on the signs of accelerating decline.  It’s quite possible that, had the Third Succession War kept going, all of Trellshire might have eventally become independent hardscrabble worlds in a growing Periphery. 

As usual, there's no datestamp, but the intro places this scene 40 hours after the end of the Battle of Sarghad, so "Two Days Later" seems to fit.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 05 February 2014, 20:58:17
----- Nine Days Later -----

Date: September 21, 3024 [See Notes]

Location: Trell I

Title: Decision at Thunder Rift

Author: William H. Keith, Jr.

Type: Novel (Decision at Thunder Rift)

Synopsis:  The driving rain of the seven-day Summer Storm keeps everyone inside to avoid the accompanying hail and lightning.  Grayson uses the respite to set up a headquarters at the city Armory and begin recruiting and training Trellwan’s BattleMech Lance.  He is assisted by Sergeant Ramage of the Sarghad Militia and Lieutenant Nolem of the Palace Guards.  General Adel has given Grayson 45 days to get his team ready for its first combat mission.

Unfortunately for Grayson, Ramage and Nolem bicker constantly due to inter-service rivalry issues, and the Trells don’t have any technicians on staff capable of repairing the downed Wasp beyond stripping armor from other vehicles to cover the holes in its torso.  Struck by inspiration, Grayson takes a skimmer to Military District Headquarters and visits the bandit MechWarrior Lori Kalmar in her cell.

From extensive chemical-assisted interrogations conducted by the Trells, Grayson knows Lori was a MechWarrior from the planet Sigurd who was transferred to a “Special Expeditionary Force” under the command of Harimandir Singh after resisting her sergeant’s amorous advances.  When their comrade, Corporal Hassilik, protested their effective kidnapping to their Lance commander, Lt. Vallendel, he was thrown out an airlock.  The battle around the Sarghad palace complex was her first live-fire combat experience.  She tells Grayson she surrendered at the threat of an Inferno because she was traumatized by fire after the way her parents died. 

Grayson offers to release her from her cell if she’ll consent to be the Lance’s technician, since she knows more about ‘Mech technology than any of the Trells.  She agrees, and thanks Grayson for the offer.

Notes: This chapter delves into Lori’s backstory – born and raised on the bitterly cold and isolated world of Sigurd, parents died when the government put down an anti-Confederation dissident movement, became a ward of the state and then applied to be a ‘Mech apprentice in the Sigurd Defense Forces.   She was eventually promoted to join the Sigurd Independent Light Assault Group under the command of Vice Regent Alisaden – Sigurd’s Defense Minister.  Sigurd clearly changed substantially after the JarnFolk set up trade relations between Sigurd and Botany Bay, though the Hanseatic League may have also had a hand in its development.  As portrayed in 2972, it was a tiny colony on a frozen iceball where the inhabitants lived in an ice cave and mined asteroids that had struck the planet and become encased in ice.  Fifty years later, it has apartment habitats, defense forces, and a dissident movement.

Vice Regent Alisaden (variantly spelled Alisadren) appears to have been in on the plot to betray Hendrik Grimm III and assist Ricol in his plot.  The chapter notes that the Oberon Confederation (variantly called a Confederacy) is not much more than a loose alliance of bandit kings, and that Grimm has trouble keeping them all on the same page.  The sergeant who assigned Lori to the “Special Expeditionary Force” probably knew that the unit was a suicide squad whose true mission was to be killed by Ricol’s forces.

Grayson notes that MechWarriors know as much about ‘Mech technology as the technicians.  We see Theodore Kurita doing his own maintenance work on his Orion in the Legion of Vega, and Justian Xiang knows his way around a ‘Mech system well enough to undo his Vindicator’s sabotage on Solaris VII.  Perhaps this is a side effect of the brutal Tech shortage of the Succession Wars era – to keep their family ‘Mechs going, the MechWarriors have had to cross-train as field mechanics.  This might explain why so many ‘Mechs of this era are nightmares of cross-patched circuits and jury-rigged repairs – the people doing the servicing aren’t proper Techs.  It’s plausible that Lori has had technical training on ‘Mech repair.  The descriptions of the Oberon Confederation circa 3025 note that it has an electronics industry and a good technical foundation.

Again, this chapter is undated, but with the 45 day timeline until the attack, and the number of days elapsed, this appears to be nine days since Grayson's celebratory ball.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 07 February 2014, 14:29:58
----- One Day Later -----

Date: September 22, 3024 [See Notes]

Location: Trell I

Title: Decision at Thunder Rift

Author: William H. Keith, Jr.

Type: Novel (Decision at Thunder Rift)

Synopsis:  Harimandir Singh reviews his situation at the Castle as the freezing darkness of Firstnight settles over Trellwan.  His raid into Sarghad, disastrous as it was, succeeded in acquiring 182 prisoners to be sold as slaves on low-tech Periphery worlds. 

He has a guard bring out a prisoner – Captain Renfred Tor – and asks him again what he knows about mercenary activities in Sarghad.  Tor refuses to talk, angry that Singh killed his DropShip crew.  Singh tries a new tack, threatening the safety of Tor’s remaining crew aboard the Invidious, but Tor has no information to give up.

Notes:  In the dark and cold of Trellwan’s Firstnight, Singh pines for the scorching deserts of his homeworld.  Later text refers to Duke Ricol’s holding as the desert world of Chekaar – so that’s probably Singh’s homeworld.  Singh appears to be an experienced slaver.  There’s officially no slavery in the Combine, so he probably has substantial ties with the bandit kingdoms operating in the former Rim Worlds Republic – possibly as far away as the Chainelane Isles.

Tor’s crew seems to have the familial bonds described as somewhat common in tramp JumpShips.  The RPG materials describe multi-generation families of hardcore spacers who spend most of their lives outside of gravity wells, regarding crew and family as being nigh interchangeable.  (Not to mention the ship’s cats with surgically implanted magnets in their footpads.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 11 February 2014, 14:27:05
----- Three Weeks Later -----

Date: October 13, 3024 [See Notes]

Location: Trell I

Title: Decision at Thunder Rift

Author: William H. Keith, Jr.

Type: Novel (Decision at Thunder Rift)

Synopsis:  As Firstnight drags on, Grayson assembles a cadre of experienced Militia and Guards troops which King Jeverid has designated the First Trellwan Lancers.  He finds himself having to deal with serious inter-service rivalry between the Palace Guards contingent and the Sarghad Militia contingent.  He’s exhausted from an endless series of 15-hour days, and badly feels the absence of a support crew.  He has three experienced sergeants – Ramage, Brooke, and Larressen.  Larressen heads up the Techs, while the other two command Platoons A and B.

At General Varney’s suggestion, the Lancers’ TO&E includes two 60-man combat platoons of anti-‘Mech-trained infantry, though at this point, he has only two short platoons of 40-men each.  He also has 35 technicians in training, with a goal of amassing 60, and five MechWarrior trainees, though only one, Yarin, has any real aptitude.

Equipment and supplies are an even greater headache, since both the Guards and Militia are jockeying to make the Lancers part of their own organizations, and are withholding materiel aid until Grayson gives in.  The Guards control Trellwan’s military assets, while the Militia controls water and communications services.

Lori has made progress in charge of the ‘Mech technical crew, but faces lingering hostility both because of her ties to the Oberon Confederation (which raided Trellwan for slaves ten years previously), and because she’s a woman in the male-dominated society.  Her Oberon background serves her well in dealing with insubordinate astechs – the others fall in line after she breaks one’s jaw.  However, she remains internally conflicted, and doesn’t want to have to fight her fellow Sigurdian, Enzelman, who still pilots a Wasp for Singh.  Grayson agrees to try to liberate Enzelman (who, if nothing else, is a qualified ‘Mech pilot) and, if possible, get the Trells to appove Lori as a Lancers MechWarrior.

Notes:  At this point, Grayson is several weeks into the process of whipping the First Trellwan Lancers into shape.  I’ve placed it three weeks after Singh’s interrogation of Tor, since Grayson notes there were eighteen fistfights and three knifings during the first standard week.  The chapter is a training montage that tracks the development of the First Trellwan Lancers through Firstnight and into early Seconday.

In reminiscing about Carlyle’s Commandos, Grayson recalls “the snap-crack of two hundred boots clicking into place at the same instant.”  He later specifies that the Commandos were a 120-man company.  That makes four 28-man platoons, four MechWarriors and (presumably) four backup MechWarriors.  Assuming the Leopard was intended to hold the maximum eight light vehicles – Hover Scouts, HVTs, and HVACs - in each unused Aerospace cubicle, while the Phoenix Hawk, Shadow Hawk, and Wasps rode in the ‘Mech bays, that gives the Commandos four lances of vehicles, one lance of ‘Mechs, and four platoons of infantry.  I would guess the Commandos’ TO&E included four HVTs (aka Heavy Hover APCs), four Hover Scouts, and eight HVACs.

Renfred Tor earlier mentioned that another civilian trading ship landed shortly before his ship, and was used to infiltrate Singh’s assault team.  Most likely, the Commandos planned to bring their support staff and dependents out on the civilian ship, since there would have been no room for the infantry and other personnel in the Leopard’s 15-person passenger compartment.  Since they ditched the Wasps on the way out, it appears the Commandos prioritized making room for people over equipment (further implying that they had House regular status, rather than mercenary, since a merc unit without ‘Mechs ends up starving to death).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 17 February 2014, 08:30:52
----- Three Days Earlier -----

Date: October 1, 3024

Location: All Dawn

Title: Old Pus Eye

Author: Blaine Lee Pardoe

Type: Short Story (BattleCorps)

Synopsis:  Bart is a resident of the town of Midvale on the independent Periphery world of All Dawn or, as Bart puts it, “a nothing town on a nothing planet.”  Every autumn, pirates come, represented by a Hunchback nicknamed “Old Pus Eye,” to demand tribute.  The town has a fusion reactor and some well-to-do families have hovercars, but outside of town the world resembles the Terran “wild west” of the 19th century. 

Bart swore vengeance on the pirates after their last visit, when Old Pus Eye’s pilot demanded Bart’s girlfriend, Sarah, and the townsfolk tied her up and meekly handed her over, never to be seen again.  Last he’d been able to find out, she was taken offworld when the pirates departed in their DropShip.  Bart’s instrument of vengeance is “Rattler,” a stripped-down 300-year old Phoenix Hawk retrofitted as an AgroMech.  Bart has spent the past year attempting to re-rig it for combat, adding a homemade napalm sprayer and a rocket launcher to supplement the arm-mounted buzzsaw and balky Medium Laser.  The armor is scrap metal and road signs (SPAM, anyone?). 

Bart asked Sheriff Parker to join him in attacking the pirates, but the Sheriff dismisses the idea of “men against a BattleMech” as an impossibility and the planned battle as a danger to the whole town.  (Hundreds of light years away, Grayson Carlyle’s ears perk up…)  On September 30, a runner came to Bart letting him know Old Pus Eye had returned and issued a demand for another young woman as part of the tribute. 

With a leaky coolant vest and haphazardly welded armor chunks falling off as it moves, Bart pushes “Rattler” towards town.  He finds the cobblestoned main street deserted except for a bound 14-year old girl, as the townsfolk flee the coming confrontation.  The Sheriff runs out into the street and tells the pirate that Bart doesn’t represent Midvale.

The two ‘Mechs exchange laser fire, and Bart fires his rockets as he maneuvers to bring his buzzsaw into play.  Bart’s napalm sprayer coats the Hunchback in flammable liquid, but fails to ignite it.  The buzzsaw disintegrates upon impact with the Hunchback’s armor, but a last, desperate laser shot causes the Hunchback to topple, striking sparks as it lands and igniting the napalm.  Bart flees the ruined Phoenix Hawk as both ‘Mechs collapse and burn.

After the flames die down, the Sheriff recovers the dead pirate from the Hunchback wreckage (which turns out to have been just as jury-rigged as the Hawk) – a 15-year old girl with a pirate tattoo on her cheek, who appears to have died when the ejection seat fired, but failed to blow open the canopy.  Bart enlists the townsfolk to drag the wrecked ‘Mechs back to his farm, where he plans to try to get one working again to protect the town.

Notes:  Given the location and the timing, the pirates may have been based out of the short-lived Ptolemean Province bandit kingdom, centered on the world of Rosetta (as seen in “Starfire”).  The 2750 RWR map shows Rosetta right in the middle of the worlds that become the Rim Collection in 3048.  Rosetta’s non-inclusion in the Collection would seem to indicate that they remained piratical (or regressed) when All Dawn, Slewis, Caldarium, Gillfillan’s Gold, and the others coalesced around Able’s Aces.  The writeup in “Starfire” notes that “on occasion pirates have taken over this world and used it as a base of operations for raiding the Lyran Commonwealth.” 

Blaine once again delivers a very solid story of “ye olde BattleTech” that could serve as the archetypical model for any adventure or battle set on an independent Periphery or Outback planet.  This is “Mad Max” BattleTech at its nadir.  Bart’s lack of combat training is telling, since any academy-trained MechWarrior would never have tried to charge a Hunchback with a buzzsaw, nor assumed that he was “too close” for the autocannon to be effective.  Some ammunition cooks off in the Hunchback, so its AC/20 appears to have been loaded, but non functional.  Either the cannon only recently failed, or the pirates (the Ptolemeans?) are just dumb enough to send a ‘Mech with a non-functional autocannon into battle with full ammo bins.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 17 February 2014, 12:45:48
Bart asked Sheriff Parker to join him in attacking the pirates, but the Sheriff dismisses the idea of “men against a BattleMech” as an impossibility and the planned battle as a danger to the whole town.  (Hundreds of light years away, Grayson Carlyle’s ears perk up…)

LOL that got me good, Mendrugo!  Nice see you posting your reviews again.  I miss quality stories (with sense of humor) done by Pardoe, its become lost art. Hopefully won't be.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 18 February 2014, 11:34:07
----- Two Weeks Later -----

Date: October 16, 3024

Location: Hun Ho

Title: Water, Water Everywhere

Author: Samuel Brown Baker II and Dorothy Elizabeth Baker

Type: Scenario (The Fox’s Teeth)

Synopsis:  McKinnon’s Raiders was conducting ground reconnaissance on Hun Ho, searching for a parts depot.  After two of the three lances were deployed, their DropShip, the Union-class Galloping Ghost, suffered a drive failure and plummeted towards the ocean.  The remaining lance executed an emergency combat drop and landed safely, though scattered.  Ian’s command lance and elements of the Raiders (determined randomly) were in the vicinity of the DropShip crash site, attempting to perform repairs, when elements of McGee’s Cutthroats attacked, threatening to overwhelm the Raiders.

McGee’s Cutthroats attacks with a Marauder, two Phoenix Hawks, a Griffin, a Locust, a Rifleman, a Shadow Hawk, and a Wolverine, bringing 410 tons with an average gunnery of 3.75.   At the very least, the Raiders deploy a Marauder, Warhammer, Phoenix Hawk, and Stinger – 210 tons with an average gunnery of 3.25.  Other Raiders straggle in from all directions between turns 1 and 4.

The deployment uses two standard BattleTech maps.  Clear hexes are treated as Depth 1 water, while Water hexes are Depth 2, and elevated Hexes become Depth 0 water.  In a substantial departure from the standard Underwater combat rules, ‘Mechs can fire missiles and PPCs normally, while autocannons and lasers fire with reduced range but normal heat.  Flamers and machine guns do not work at all.  ‘Mechs standing in Depth 2 water are given partial cover bonuses, while prone ‘Mechs are hidden except from adjacent hexes.  The Galloping Ghost’s main gun is able to fire on any turn after the Raiders player rolls a 2 or 3 on 2D6, hitting and destroying a random enemy ‘Mech.

Historically, the Cutthroats downed two of McKinnon’s command lance, but were then driven back by a blast from the main guns of the DropShip, which had regained control before crashing and landed in the ocean suffering only moderate damage to its systems. 

Notes: Once again, this scenario shows that the standard BattleTech terminology was still rough and non-standard in this early product.  The narrator notes that “McKinnon’s DropShip had just finished dropping a stick (?) of ‘Mechs.”  It also refers to DropShips as “irreplaceable.”   

McGee’s Cutthroats were a House Marik Regular force that was shattered early in the Third Succession War and went mercenary, spending nearly a century in Kuritan service until being driven out by the Death to Mercenaries order.  We know nothing of their battlefield specialties or tactics in this timeframe, since they’d been shattered by Hopper Morrison’s forces and then reformed with a focus on guerilla warfare by the time they were featured in a Field Manual (Mercenaries – Revised) and given special abilities. 

It’s unclear why House Kurita would be sending mercenary forces to scout one of its own planets.  The Cutthroat narrator’s phrasing suggests that McGee’s crew was there to find the parts depot itself and steal its contents – suggesting perhaps that the Cutthroats were being victimized by the Combine’s company store policy, and had decided to go LosTech hunting to prevent themselves from turning into DCMS debt slaves.

According to DropShips and JumpShips, the Union-class DropShip is 78 meters tall.  I’m somewhat surprised that ten meters of water (Depth 1) was sufficient to cushion its fall (though the scenario does indicate that the crew regained sufficient control to point the thrusters downwards and execute a soft landing).  It somewhat belies the Cutthroats narrator’s claim that the whole battle took place under water. 

I wonder exactly what the Galloping Ghost was packing that it could (theoretically) one-shot a Marauder with its “main gun.”  The heaviest armament on a standard Union is an LRM-20, followed by a PPC.

Tactically, given the non-standard way water is handled, I’d have the Raiders' Command Lance immediately go prone next to each other and avoid taking any enemy fire until their own reinforcements arrive, tipping the power balance (especially if some lucky rolls while the Cutthroats approach result in the destruction of several enemy units by the Ghost’s “main gun.”)  For the Cutthroats, I’d recommend staying off Board 1 and maneuvering to intercept and destroy some of McKinnon’s reinforcements.  Once the cavalry has been put down, move in on the Command Lance.  If the Raiders get their 2 or 3, you’ll have one round of warning and can easily go prone, ensuring that the Ghost can’t hit you.

Judging from the names of the authors, BattleTech had a husband-wife (brother-sister?) team writing some of its earliest materials.  One wonders if the Lyran Commonwealth's Baker Pharmaceuticals drew its name from Samuel and Dorothy.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 18 February 2014, 20:23:32
Another fun review. Could the Galloping Ghost have been jury-rigged or had some guns replaced with something more powerful, perhaps a AC/20 to explain its one-shot ability?  Grant you though, i won't want short-range gun like that on DropShip...
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 18 February 2014, 21:00:50
Perhaps they had the vessel's guns slaved together on a target interlock circuit, allowing all of them to hit or miss on one roll of the die (not unprecedented in AeroTech, where WarShips fire entire batteries at a time).  That would explain why the guns kept going in and out - the fault was in the fire control system rather than in the guns themselves.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 19 February 2014, 04:15:24
I think OOC The Fox's Teeth was written as a Battledroids supplement, before even TRO3025 came out and before the Union-class got statted. There was just the general impression that DropShips were powerful, and apparently the impression that space weaponry was "naval" grade, i.e. an order of magnitude beyond 'Mech-scale firepower.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 19 February 2014, 22:31:56
I think OOC The Fox's Teeth was written as a Battledroids supplement, before even TRO3025 came out and before the Union-class got statted. There was just the general impression that DropShips were powerful, and apparently the impression that space weaponry was "naval" grade, i.e. an order of magnitude beyond 'Mech-scale firepower.
You know, that would made DropShips bit cooler and feel less undergunned if they had faced incoming fighters.  Sub-cap but not a subcap weapon.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Failure16 on 22 February 2014, 09:06:03
In this parlance, a 'stick' is a group of individuals that is dropped from an aircraft; typically a stick is the grouping that will leave an aircraft from a single door at essentially the same time and headed for the same dropzone.  In a futuristic sense, that could mean the amount of BattleMechs that leave a DropShip at the same time, based on the number of available doors, thus giving the same effect of a historical usage whilst allowing for the 'reality' of BattleTech delivery systems.

In other news, I love this scenario purely because it gave me a starting point to develop my McGee's Cutthroats force (lets all admit they have one of the grooviest mercenary insignia going; ever since the original Mercenary's Handbook I've been enthralled by them).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 24 February 2014, 13:05:30
Thanks for the clarification.

I'm on vacation in DisneyWorld.  More reviews to come when I return.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 13 April 2014, 12:16:09
Whew.  Ever felt like, once you take care of all the work that piled up while you were on vacation, you need another vacation?  Anyhoo, I'm back, and back at the reviews.  Now where were we?

----- Ten Days Later -----

Date: October 20, 3024 [See Notes]

Location: Trell I

Title: Decision at Thunder Rift

Author: William H. Keith

Type: Novel (Decision at Thunder Rift)

Synopsis:  After training through the cold season, the Trellwan Light Lancers consists of a Ground Strike Unit of two 40-man platoons (equipped with TK Assault Rifles and trained in anti-Mech infantry tactics), an astech support platon, and two ‘Mechs.  To build unit morale, expand its asset base, and demonstrate that the Trell government’s faith is not misplaced, Grayson leads his men on a raid against the bandits a few hours shy of midday Seconday.

The Lancers move through the barren prairie north of Sarghad towards the spaceport.  Scouts report the bandit Marauder parked on the parade field outside of the Castle’s repair bay doors, and Grayson spots a bandit Wasp patrolling the spaceport.  Grayson’s infantry platoons and captured Locust are backed by eight Hover Vehicle Weapons Carriers, three with autocannons, one with a laser, two with SRMs, and two with heavy machine guns. 

Grayson’s force is spotted, and two bandit ‘Mechs (a Wasp and a Stinger) move to engage.  Grayson battles them in his Locust, setting them up for a flank attack by Strike Four (the hovercraft).  In short order, the bandit Wasp and Stinger are down.   Grayson knows they have to move quickly, since the bandits’ Shadow Hawk and Marauder are inbound.

Grayson’s scouts report that their rocket launcher ambush failed to stop the bandit reinforcements, and he orders them to deploy mines and withdraw.  As Grayson prepares to escort the transporters laden with two captured bandit ‘Mechs to Sarghad, Sgt. Ramage reports having liberated several hundred prisoners, none of whom are fit to walk the 10 km back to Sarghad.  Grayson pushes his Locust to join Ramage and finish off the bandit guards.  The Lancers’ vehicles pick up the freed prisoners as Grayson trades long-range fire with the approaching bandit Marauder.  Once the transports are away, Grayson also withdraws in triumph.

Notes: Grayson notes that most ‘Mech lances, especially mercenary units, consist of ‘Mechs and Techs alone, with no conventional support elements.  This reinforces the idea that combined arms formations were quite rare in the Succession Wars, at least in mercenary circles and the LCAF. 

The unit is called the “Trellwan Light Lancers” here, but was earlier referred to as the “First Trellwan Lancers.”

Grayson worries that the bandits might have a military surveillance satellite capable of detailed surface imagery (“capable of counting rivets on the Locust’s dorsal armor”).  This is chronologically the first mention of strategic satellite usage since the First Succession War, when House Kurita used satellites to find survivors on Kentares IV (not counting scattered references of satellite usage by the Clans out in the Kerensky Cluster). 

Grayson mentions that his troops are equipped with some of the 1,000 TK Assault Rifles that Carlyle’s Commandos gave to the Trell militia.  Looking at the tables in A Time of War, the TK Assault Rifle is listed as having an Equipment Rating of C/X-C-A/D, indicating it is 22nd century technology, uncommon during the Succession Wars, and legal to use only by authorized government, police, and military units.  LosTech lists it as “standard issue to many Steiner troops, it is considered inferior to standard assault rifles, but has a reputation as being sturdy and reliable.”  Kudos to all involved for continuity across decades worth of products – a durable but lower quality mass produced firearm would be perfect for supplying to a backwater militia.

There's an anomaly regarding the portrayal of climate conditions at the spaceport in this chapter, which opens with an establishing paragraph describing the timeframe as “the red sun had reached its zenith in the clear chill cold of Seconday” and noting that portions of the desert were “encrusted with frost and ice in the overhangs where the weak sun did not penetrate.”    Grayson’s men were bundled against the cold in camo-mottled winter combat jackets.  He also worries about the prisoners being exposed to the sub-zero temperatures.  However, there’s a shimmering haze of hot air rising off the ferrocrete apron of the spaceport, and his Locust cockpit is already overheating just from walking, without firing any weaponry.

Keith really enjoys layering on the detail.  Thanks to this chapter, we actually have a “brand name” designator for Lyran short-range missiles – “short-range Skorpiad anti-armor missiles.”  Keith also attempts to directly address the range issue, noting that “complex control systems for fire-and-forget missiles, long-range particle beams or lasers, etc. are now LosTech.”

As with other Gray Death Legion novel chapters, there's no fixed date, but the text of the chapter says it's a few hours before the middle of Seconday.  That's detailed enough (given the information Keith puts at the start of the book about the Firstday, Seconday, and Thirday cycles) to firmly fix this date by working backwards from the fixed date of the final battles at Thunder Rift, which are given in the scenario pack.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 13 April 2014, 12:45:23
Welcome back, Mendrugo!

I actually like it when details are layed down deep in a book, i'm grateful this was done in the books Battletech produced.
Hopefully, stories (got forbid novels) will keep adding trinkets of detail eriching BT universe.

As a side note: I hope to heavens your archiving your reviews, but great lost if they were lost.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 13 April 2014, 20:43:25
As a side note: I hope to heavens your archiving your reviews, but great lost if they were lost.

Everything is in a Word file in a DropBox folder, so it lives in the Cloud, as it were.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Scotty on 13 April 2014, 23:40:16
Regarding the climate, it's entirely possible to have 'heat waves' rising off objects even in frigid conditions.  All that's required is a difference in temperature on the interface layer between air and ground, and you'll see them at the right angle (typically less than ten degress viewing).  You can frequently see them radiating from actual snow if you look for it on a sunny day.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 14 April 2014, 00:59:17
Regarding the climate, it's entirely possible to have 'heat waves' rising off objects even in frigid conditions.  All that's required is a difference in temperature on the interface layer between air and ground, and you'll see them at the right angle (typically less than ten degress viewing).  You can frequently see them radiating from actual snow if you look for it on a sunny day.

Understood, though the chapter actually states "hot air" was rising off the tarmac, rather than referring to the haze being created by a temperature differential between really cold and sorta cold zones. 

Perhaps the Sarghad dropport has a heated landing pad to keep snow/ice from accumulating?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Scotty on 14 April 2014, 12:17:08
Or the sun reflecting off the durface of the pavement warming the air.  I can't imagine a place like Trell having heated pavement of all things if it's hard for them to field a single company of raggedy militia.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 14 April 2014, 12:29:05
----- One Day Later -----

Date: October 21, 3024 [See Notes]

Location: Trell I

Title: Decision at Thunder Rift

Author: William H. Keith

Type: Novel (Decision at Thunder Rift)

Synopsis:  Stefan (the traitorous astech who opened the Castle to the bandits) reports to Harimandir Singh, informing him that Grayson Carlye is not only alive, but the man behind the successful Trell raid against the bandit ‘Mech lance.  Stefan reports that King Jeverid gave Carlyle a medal and declared him the Deliverer of Sarghad.

Singh remains unconcerned, knowing that even three light ‘Mechs are no match for the Marauder and Shadow Hawk.  He declares that Carlyle must die, but rather than take his ‘Mechs into the constricting urban terrain of Sarghad, where the Trell conventional forces could effectively engage, he opts to play a waiting game, making cryptic references to “The Plan.” 

He instructs a perplexed Stefan to return to Sarghad with a special mission.

Notes:  This scene is noted as being “30 hours later,” so “the next day” seems to fit, assuming the battle wasn’t fought after 6:00 PM on the 26th. 

Singh tells Stefan he’s been his “eyes and ears” in Sarghad.  If Carlyle has been the toast of the town since his first victory, Stefan seems to have been blind and deaf if he’s only now reporting to Singh that Carlyle is alive. 

Amusingly, Singh’s recollection about recruiting Stefan indicates that the Trell native has “more money in one of Sarghad’s banks than he’d ever seen in his life.”  If the plan is to keep raiding Sarghad, though, it would seem logical to at least put the money in one of the other two cities on Trell I, just so Stefan's account balance doesn’t go up in smoke if the Marauder misses a PPC shot.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 15 April 2014, 12:12:32
----- One Week Later -----

Date: October 27, 3024 [See Notes]

Location: Trell I

Title: Decision at Thunder Rift

Author: William H. Keith

Type: Novel (Decision at Thunder Rift)

Synopsis:  Grayson visits Renfred Tor in Sarghad’s underground hospital, where Tor is recovering from his captivity and exposure during the escape, and offers him a position with the Trellwan Light Lancers.  Grayson wants to get a JumpShip and secure help from the Lyran Commonwealth.  After slight resistance, Tor agrees to join Grayson.  Grayson also tries to recruit his rescuer, Claydon, into his Tech platoon, but the Trell tech is still bitter about the destruction of his home and death of his father.

As Grayson walks the streets of Sarghad, he’s joined by Lori, who complains that nobody in the Trell chain of command respects the authority Grayson has granted her, and that her fellow Sigurdian, Garik Enzelman, isn’t being allowed to join the ‘Mech lance, due to Trell concerns about his true loyalties. 

Mid-conversation, the two are attacked by an assailant armed with a vibroblade – Stefan.  Lori intervenes, and together she and Grayson disarm him and send him crashing to the ground, his neck broken.  Grayson recognizes him from the Castle, and realizes he must have been the traitor who breached the Commandos’ defenses.  Grayson sends Lori back to the base and continues to his planned romantic rendezvous with Mara Stannic, the Chief Minister’s daughter.

Notes:  This scene is given as being “one standard week” after the spaceport battle.

Grayson wants Tor to get him to Tharkad, or at least to a Lyran base.  He suggests Drune II, which is “90 light years in” from Trellwan.  Looking at the map coordinates, and assuming that “in” for Grayson means “towards Tharkad,” that gives us a position in the vicinity of Mkuranga, Babaeski, and Antares.  Since the Drune system (let alone Drune II) has never appeared on any map, that leaves either the option that Drune is an uninhabited system that is host to an LCAF staging outpost, or that Drune II is a world in a system 90 LY from Trell (Mkuranga or Babaeski if “in” is Tharkad; Antares, Graus, or Dompaire if “in” is towards Terra).

Mkuranga is mostly known for its jungles and mega-fauna.  Graus banned all heavy military forces in 3007, leaving only a planet-wide police department, so that’s unlikely to be Drune II.  We don’t have any canon info on Antares or Babaeski, and nothing on Dompaire except for some city names.  My best guess would be Babaeski, since it’s on a direct line from Trell to Tharkad, and lies at the 90 LY mark.

Grayson suggests that the remnants of Carlyle’s Commandos probably went to Tharkad, but Tor cautions that, having abandoned its ‘Mechs and equipment, the unit may have been decommissioned.  To me, this suggests that the Commandos were House regulars, since Grayson mentions them in the context of finding Commonwealth forces, and I would think mercenary forces would simply disband, rather than being formally decommissioned.

Tor also warns Grayson that any DropShip that tried to dock with the pirate-held JumpShip Invidious would be “flamed by the meteor defenses at a range of 500 kilometers.”  Um, wow.  According to BattleSpace, each space hex is 18 km, implying that the Invidious has “meteor defenses” capable of one-shotting a Mule (or equivalent) at a range of 28 hexes.  BattleSpace lists Extreme Range as 21-25 hexes (378 – 450 km), and 26+ as “Out of Range.”  Plus, the “meteor defenses” on a standard Invader-class JumpShip amount to little more than a PPC or Large Laser battery.  Either Tor is having some fun telling “old spacer’s tales” to a naive young groundpounder, or he’s packing some extremely unorthodox “meteor defenses” on his broken-down tramp freighter.  (“Bring the reflex cannon up to full power and crank up the mass drivers!”)

Grayson utters an interesting oath to express his frustration with Claydon:  “Gods of the old League!”  The Star League sourcebook notes that “During the Terran Hegemony’s era of greatest scientific achievements, church attendance was the highest it had been in centuries.  The people of the Hegemony were remarkably religious.”  So, does this oath in the LosTech era of the Succession Wars refer to a lost era of high religiosity, or does it refer to the people of the Star League themselves, who mastered technology at a level that would make them like unto gods compared to the fallen people of the Successor States?

Stefan reveals himself to be a massive tool.  Not only did he take a ridiculously long time to identify the most famous man in Sarghad as Grayson and report back to Singh, but then he tried to take Carlyle out with a vibroblade, rather than simply shooting him and running away.  Without even a last name to call his own, Stefan was a certified redshirt on Team Badguy.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 16 April 2014, 20:49:40
----- One Day Later -----

Date: October 28, 3024 [See Notes]

Location: Trell I

Title: Decision at Thunder Rift

Author: William H. Keith

Type: Novel (Decision at Thunder Rift)

Synopsis:  Grayson meets with General Adel, General Varney, and Chief Minister Stannic to discuss strategy.  Grayson is worried that his victory at the spaceport has made the Trells overconfident, since Stannic and Adel are now demanding he storm the Castle with his three light ‘Mechs.  He also worries what will happen if Stannic finds out Grayson has been sleeping with his daughter.

Despite Grayson’s objections, Varney gives him 70 hours to generate a plan of attack using the Lancers to attack the Castle.  Varney explains to Grayson that a “Peace Party” faction has arisen, demanding that the Ministerial Council make terms with the bandits.  In addition, elements within the Defense Ministry dislike the presence of offworlders (Kalmar and Enzelman) in the unit, and the power struggle between Adel’s Guards and Varney’s Militia over control of the Lancers continues to rage.

Stannic warns Grayson that, without concrete results from the Trellwan Lancers, the Peace Party faction in Ministerial Hall will say that the money being spent to support Grayson’s unit is being wasted.  Grayson’s practical concerns are overridden by local politics.

Notes:  This scene takes place an unspecified amount of time after Stefan’s attack on Grayson.  I’m putting it the next day, because his visit to Mara is still on Grayson's mind, and the Enzelman situation Lori mentioned still hasn't been resolved.

Grayson notes that Trells are fiercely protective of their wives and daughters, and meetings between the sexes are usually supervised by a matronly female relative called a duennsha.  This is quite similar to the Portuguese/Spanish term “duenna,” which refers to “an elderly woman retained by a family to act as a governess and chaperone to young girls.”  To me, this implies an Iberian origin for Trell culture, which would track with the darker skin and black hair said to be characteristic of natives.

Workers are seen putting insulating panels on the windows to protect against the plunging temperatures of Secondnight.  With the mess that Trellwan’s weather causes through its radical changes, it’s easy to see why there were plans to construct a climate controlled dome over Sarghad during the Star League era.  It was probably a DoME (Department of Mega-Engineering) initiative, which would explain why it was abandoned during the Star League Civil War, since there would have been no reason for a Lyran government project or locally funded project to have stopped work during the Amaris crisis.  (Interestingly, despite Trellwan’s strategic position right on the RWR border, the SLDF didn’t base any troops there – the nearest garrison was the 11th Royal BattleMech Division on Twycross.  We’ll see if the LCAF had any troops there when FR LCAF 2765 comes out.)

Looking at the old Lyran/RWR border some more, that does somewhat explain Grayson's earlier comments about Trellwan being "out on the edge."  Despite the Lyran annexation of RWR worlds after the Civil War, the perception of the 2765 border as being the Periphery border appears to have persisted, especially as many of those new additions beyond the 2765 border faded from the maps over the course of the Succession Wars.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 17 April 2014, 13:39:50
----- One Week Later -----

Date: November 4, 3024 [See Notes]

Location: Trell I

Title: Decision at Thunder Rift

Author: William H. Keith

Type: Novel (Decision at Thunder Rift)

Synopsis:  In the pitch-black darkness of mid-Secondnight, Grayson’s infantry troops stage a raid on the Castle.  They note activity in the wide-open repair bay, but their scouts report that the Marauder is on patrol ten minutes away from the Castle at top speed, and the Shadow Hawk is strung up on a repair gantry.  Grayson’s plan is to storm the Repair Bay, slaughter the technicians there, plant thermite melters at key points on the Shadow Hawk’s armor, then withdraw, having reduced the bandit ‘Mech to useless scrap.

Grayson recalls that he successfully argued to Varney that he has to lead the mission, since he’s had commando combat training since the age of 15, while his Trell troops are still green as grass.  Looking at the wide open Castle doors, Grayson is worried that the setup seems too easy.  He wonders if spies within his force have betrayed him to the bandits, allowing an ambush. 

Grayson takes out a sentry and leads the charge into the bay, followed by his 50 men.  As the demolition teams race towards their targets, the Trellwan Lancers are stunned when the Shadow Hawk begins to move and the bay doors begin to grind shut.  Grayson’s men panic and scatter as the bandit ‘Mech burns and stomps them into oblivion. 

As the bay doors slam shut, trapping Grayson and the surviving Lancers in the room with the Shadow Hawk, Grayson tries to create a distraction.  He takes a satchel charge off a corpse, sets the timer for five seconds, and flings it in front of the Shadow Hawk, blinding its sensors as he scrambles up a ladder to a control booth.  He throws two more explosive packets at the Shadow Hawk’s cockpit and sees some of his surviving troops beginning to use the same tactics. 

In the control booth, he overpowers the soldier manning the door controls and opens the doors to let his surviving troops out, then jumps off the catwalk on to the Shadow Hawk’s head.  Holding on for dear life, Grayson manages to plant his last explosive packet against the side of the cockpit, then clambers to the ground.  The explosion causes the ‘Mech to collapse to the floor, trailing smoke.  Grayson exults momentarily, but sees that the pilot is merely stunned.  Grayson orders his men to escape and rendezvous back at the Arsenal in Sarghad.  The fleeing men are raked by laser and gunfire from the Castle turrets as they retreat.

Notes: The time is given as the middle of Secondnight.  Since each “day” is 30.5 standard days long, we can assume that Seconday is 15.25 days long and Secondnight is 15.25 days long.  Secondnight was falling in the last scene, so this can be judged to be about a week later, which seems enough time for Grayson to plan the operation (in the three days Varney gave him to do so) and drill his troops in their mission objectives (in the four days remaining).

Here we have a rare example of true LosTech.  Grayson worries that the bandits will have “sonic detectors” that can use computer-controlled filters to eliminate the yowling wind and pick up a whispered conversation.  The rules in “A Time of War” for remote sensors cover Heat, Motion, Radar, Seismic, and Trip-Line (infrared, laser, and physical) sensors, but make no mention of sonic detectors.  If they were commonplace enough for Periphery bandits to be using, you’d think they’d be part of the standard ruleset, but Operation HOLY SHROUD appears to have erased this technology from existence – both in the fiction and the rules. 

The same may apply to the “thermite melters.”  There’s certainly nothing in any sourcebook by that name, though the description of “two-kilo packets of high-velocity plastique, clipped to a magnetic backing, primed with a timer-activated detonator” certainly seems to resemble a standard satchel charge.

Grayson refers to the Castle as a “fortress designed to repulse a battle force of laser turret-armed DropShips and a regiment of heavy ‘Mechs.”  It’s probably not an SLDF Castle-class structure, since the SLDF didn’t garrison Trellwan back in the day.  It’s not an RWR fortification either, since the RWR “hedgehog” forts were built prior to the Reunification War, and Trellwan wasn’t settled until 2616.  That would seem to argue that the LCAF had a garrison there, holding the Castle, during the Star League era.  If there weren’t resources to finish the Sarghad dome during the Succession Wars, there certainly wouldn’t have been enough to build a new fortress on an interior world no longer threatened by the RWR.

Grayson is packing a Rugan submachine gun, which he describes as being of “local manufacture.”  Either Trellwan exports more than just exotic spices and woods, or the Rugan is widely licensed for local manufacture to supply planetary defense forces, because it gets a full write-up in the LosTech RPG supplement.  LosTech describes it as “very similar to the more popular Rorynex, and more accurate, but with an ammo capacity limited to 80 rounds.”  Grayson describes it as less trustworthy than the Commonwealth weapons Carlye’s Commandos had carried.  Those probably would have been Gunther MP-20s (noted as “Lyran-made”), which are lighter and do more damage, but have shorter range and a much smaller magazine.  Grayson’s men are mostly using TK assault rifles.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 19 April 2014, 03:28:50
----- One Day Later -----

Date: November 5, 3024 [See Notes]

Location: Trell I

Title: Decision at Thunder Rift

Author: William H. Keith

Type: Novel (Decision at Thunder Rift)

Synopsis:  Grayson receives a chewing out from General Adel, commander of the Royal Guards, who upbraids him for taking 56% casualties on his unsuccessful raid.  Adel informs him that Gernal Varney and his militia are out of the picture, and that the First Trellwan Lancers are being re-designated as E Company of the Tenth Royal Guards, under Adel’s direct command, with Guards Captain Nolem taking over the ‘Mech lance.  Grayson is relieved of duty, but will be retained as a special advisor on ‘Mech tactics.  As Grayson leaves, Adel contemplates whether he’ll need to have Carlyle assassinated.

Grayson seeks solace in Mara Stannic’s arms.  He tells her that when he formed the Lancers, he just wanted revenge against the bandits, but then he started feeling that the Lancers gave him a purpose, pushing revenge into the background.  He says that the Lancers became like family to him, as the Commandos had been previously.  Mara says she’ll talk to her father, Minister Stannic, about resolving the chain of command issues.

Suddenly, alarms sound, and a government vidcast shows multiple Draconis Combine DropShips landing at the starport.  A newscaster reports that the DCMS troops have arrived as liberators, and that the Oberon bandits have surrendered to the forces of House Kurita.

Grayson hurries outside, aghast at the jubilant mood of the crowds flooding the chill streets, and sees a Combine hovercraft convoy heading towards King Jeverid’s palace.  Approaching the palace himself, Grayson sees the Combine emissaries being greeted by General Adel and other Royal Guards’ officers, while Jeverid and the militia are nowhere in sight.

Adel and Nolem come to where Grayson has been blocked by a guard, and dismiss his concerns that the Kuritans are invaded.  Grayson is stunned when Adel mentions that Duke Ricol knew about Grayson’s identity, and says that Company E (the former Trellwan Lancers) will be incorporated into Duke Ricol’s personal forces.  Adel orders his guards to arrest Grayson.

Duke Ricol approaches as guards begin to drag Grayson away.  Adel reports to him that King Jeverid has been detained.  Ricol and his bodyguards move on to the throne room.  As everyone watches them go, Grayson slips the grasp of the guards and disappears into the crowd.  He ducks into Minister Stannic’s office and finds Mara there, sitting at a desk.  He warns her about the coup against Jeverid, but is interrupted as she reaches into the desk and pulls out a needler pistol, aiming it at his heart.

Minister Stannic walks in, sees the situation, and tells Grayson that he is no longer needed, since Duke Ricol will be taking care of Trellwan’s defenses.  Adel and the guards burst into the office behind Grayson, and apologize to Stannic for Grayson’s intrusion, calling Stannic “Your Majesty.”

Meanwhile, Lori and Garik had been together in her quarters, reminiscing about life on frigid Sigurd.  When the news of the Combine arrival was broadcast, Garik advocated joining the DCMS forces, but Lori wasn’t so sure.  The choice was taken out of their hands when a platoon of Royal Guards arrived in the street outside with apparent hostile intent.  The two Sigurdians slipped out of the building and raced to the Lancers HQ.  There, they met Sgt. Ramage and Tor at the armory, and learned that Guard units have been disarming their Militia counterparts.

Lori assesses the situation and takes command, ordering Ramage and Tor to get the ‘Mechs powered up and out of the city into the mountains, and to rally the surviving Lancers troops.

Grayson finds himself in a cell under the Palace.  He realizes that Chief Minister Stannic had been using him as part of a bid to launch a coup against Jeverid, and theorizes that Stannic was the one who enabled the bandits to ambush his raid the previous day.  He believes that details of the plot must be on the computers at the Castle.

Notes: It’s interesting that Adel complains that Grayson’s Lancers were provided with equipment and weapons already in short supply.  Carlyle’s Commandos brought 1,000 TK Assault Rifles to Trell, and the Lancers used no more than 50 of those.  Plus, Grayson was using a locally-made Rugan SMG, implying that Sarghad craftsmen could turn out small arms in ample quantities.

Grayson fears that Trellwan could be “nearly ideal” as a base of operations against the Commonwealth.  He believes a fleet could base and refuel there and strike deep at Commonwealth worlds that never suffered Combine raids, or even at Tharkad itself.  Looking at the map myself, I see no such thing.  Trell lacks any shipyards or strategic fuel refineries.  JumpShips recharge off solar, and the power cores for their fusion reactors run off readily available materials certainly not unique to Trellwan.  Deep strikes have been a fact of life in the Succession Wars, without the need for forward staging bases.  How else would the Combine have hit Hesperus II so many times over the centuries?  Heck, even the Federated Suns hit Hesperus II, and the FWL once hit Coventry.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 20 April 2014, 13:25:44
----- One Day Later -----

Date: November 6, 3024 [See Notes]

Location: Trell I

Title: Decision at Thunder Rift

Author: William H. Keith

Type: Novel (Decision at Thunder Rift)

Synopsis:  Grayson awakens as members of the Lancers, Corporal Yee and Private Thorel, blast their way into his cellblock and liberate him from captivity, bringing him up to where Lori and the Locust have smashed in the wall.  Grayson shakes off his befuddlement and takes command, ordering Yee to tell Sgt. Ramage to fully mobilize what’s left of the Lancers and make for Thunder Rift with all the unit’s vehicles, supplies, and personnel.

Grayson squeezes into the Locust alongside Lori and they head out through the streets of Sarghad under heavy machine gun and missile fire from Royal Guards forces, using the communication systems to relay the rendezvous coordinates to Ramage in case Yee doesn’t get through.

On the ride to the Rift, Grayson ponders his next move.  Getting someone offworld and going for help from the Commonwealth remains his best option.  He ponders the difficulties in getting Renfred Tor onto the bandit DropShip and up to the Invidious with a strike team to take the ship.

Meanwhile, Warleader Singh delivers a situation report to Duke Hassid Alexander Ricol.  He notes that Stannic and the Kurita forces are in control of Sarghad, and the Militia has been mostly disbanded, aside from scattered resistance that is still ongoing in some areas, as well as riots at the Palace area.  Ricol admonishes Singh that the fighting must end quickly, because the whole goal of “The Plan” is to secure Trellwan as a Combine ally, rather than an occupied world, so that the Combine can use it as a staging point for a surprise attack on Tharkad.

Ricol is displeased that the Lancers have escaped with three ‘Mechs.  He correctly guesses that Grayson is heading for Thunder Rift, and orders Singh to dispatch four Warrior H-7 VTOLs to scout the region find the Lancers.  Once their location is pinpointed, Ricol’s forces can send a ‘Mech company to flush them out and destroy them.

Notes:  The date isn’t given, but Grayson’s had time to sleep and wake, so we can assume it’s the next day.

Whereas the Hatchetman has a fold out jumpseat for a passenger in the cockpit, Grayson ends up standing crouched behind the control seat.  It’s a good thing Lori didn’t pick him up in a Wasp, which would have had no spare room for a passenger.

Oddly, Grayson tells Yee to have the Lancers’ hovercraft swing west around the spaceport en route to Thunder Rift, hoping they aren’t spotted.  However, he tells Lori that hovercraft can’t make the trek up Mount Gayal, and even hoverscouts wouldn’t make it through the steep and broken terrain.  So how are the Lancers’ hovercraft going to get up there?  Ricol notes that military hovercraft could skim across the surface of the glacial lake filling the rift, so why doesn’t Grayson worry about pursuit from that angle?

Grayson notes that it was “unlikely” that the Invidious was destroyed by Duke Ricol’s flotilla, since practical considerations of the LosTech Succession Wars era only allow ships to be captured, never destroyed.  He does note that starships could only be built by a few remaining old League shipyards, which already represents a change from the total scavenger setting of the earliest products (Fox’s Teeth, Tales of the Black Widow Company) when both JumpShips and DropShips were considered irreplaceable, and Hesperus II was just a big parts warehouse next to destroyed factories.

There’s an odd reference to the Kuritans as being in the service of the “Draco Combine.”  This can be chalked up to slang not being as codified and regularlized in this early work.  (Some of the other early products refer to the Davions as “Federats” rather than simply “FedRats.”)

Singh is described as wearing the “black dress uniform with blue collar and cuff tabs of the Draconian Special Forces.”  Lookng at the House Kurita sourcebook, the DCMS consists of the Dragon ‘Mech Force, Dragon Armored Force, Dragon Atillery Force, Dragon Air Force, Dragon Infantry Force, and Special Forces.  It clarifies that the Special Forces includes various kinds of units used for special mssions, and DEST is given as one example.  Singh appears to come from a separate branch of the DCMS Special Forces than DEST.  Interestingly, Singh’s dress uniform coloration appears to contradict ComStar’s claim that the basic design of DCMS dress uniforms is the same for all – consisting of a white tunic, black pants, and red boots, with the color of the piping and shoulder bars denoting the branch.

Ricol is correct that the LCAF would never expect a sneak attack against Tharkad from Trellwan…since Trellwan is at least nine jumps from Tharkad.  If the Combine fleet were using uninhabited systems to approach stealthily, they gain a whopping one or two jumps by staging from Trellwan, which is itself fairly close to the Combine border already.  I could see this gambit being more effective if they pulled it off on, say, Westerstede, but staging on Trell I just isn’t close enough to matter.  I think the implication is that the Commonwealth has massive early-detection assets watching the Combine border to provide an early alert whenever DCMS troop movements take place, and a launching point within the Lyran perimeter would bypass those early warning systems, but surely somebody would notice and report something during the two months the Kuritan fleet worked its way down through Trellshire and the District of Donegal.  Perhaps the implication is that the Lyrans have thoroughly saturated the uninhabited systems on the Kuritan border with tripwires and listening posts, and that only an approach through uninhabited systems on the Periphery edge of the Commonwealth could succeed in making a stealth approach. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 20 April 2014, 18:21:43
Thats interesting angle i hadn't thought of.  I guess it was always assumed militaries were too paranoid to send large numbers of troops and rare JumpShips through unhabited star systems with risks of losing the ships to do a deep strike against interior targets. 

I have to find my old books, reading these cool reviews your writing up, Mendrugo makes me long to re-read them again!  Thanks!
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 20 April 2014, 21:58:07
Thats interesting angle i hadn't thought of.  I guess it was always assumed militaries were too paranoid to send large numbers of troops and rare JumpShips through unhabited star systems with risks of losing the ships to do a deep strike against interior targets. 

I have to find my old books, reading these cool reviews your writing up, Mendrugo makes me long to re-read them again!  Thanks!

Deep raids are doable in the context of the Succession Wars, but only if you're sending a multi-ship fleet, so that any stricken ship can receive aid and, if necessary, transfer crew and cargo to still functional vessels.  You just don't want to go off through uninhabited systems alone, because then a helium tank breach or computer failure will leave you stranded with no hope of rescue. 

The most recent major "deep raid" (circa 3024) that utilized uninhabited systems was McCarron's Long March.  In that case, McCarron's Armored Cavalry worked with the Capellan navy to pre-position ships in uninhabited systems so that the "Big MAC" could essentially make use of a command circuit through Davion space, usually managing to hit targets nowhere near where the AFFS thought his forces would be.  In that case, the CCAF knew where the ships were, and would (theoretically) have been able to dispatch rescue vessels if one was overdue.

Pirates and traders out in the Periphery (and especially the Deep Periphery) use uninhabited systems for transit all the time, though there are probably "shipping lanes" between major trading partners that get enough traffic to make a technical failure non-lethal for the afflicted merchant crews.  (Unless, of course, the ship that finds them is of the pirate persuasion.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 22 April 2014, 12:20:09
----- One Day Later -----

Date: November 7, 3024 [See Notes]

Location: Trell I

Title: Decision at Thunder Rift

Author: William H. Keith

Type: Novel (Decision at Thunder Rift)

Synopsis:  Grayson and Lori pick their way up the eastern slopes of Mount Gayal in the pre-dawn gloom of Thirday, two days before local sunrise.  The Locust’s sensors detect an incoming aircraft coming from the south, and Grayson orders Lori to shut down the 'Mech's heat sinks and hide amongst the boulders. 

The Warrior H-7 passes by without noticing them, and the pair continue to work up the eastern ridge of Mount Gayal and along its crest.  From this vantage point, Grayson sees a flurry of activity at the spaceport, where a company of Combine ‘Mechs is mustering among three DropShips, along with hovercraft, troops, and other vehicles.  He sees that Tor’s DropShip is being readied for launch. 

Lori notes that it will be daylight in 60 hours, and that the light of Thirday will last 30 standard days.  He realizes the window to get someone aboard the DropShip is rapidly closing.

Notes:  The Warrior H-7 debuted in 2950, and is described as “now found operating throughout the Inner Sphere, and even in some areas of the Periphery.”  One wonders if the Warriors now searching for Grayson and his troops were purchased from Lockheed/CBM or are a Combine knock-off.  It would seem counter-intuitive that a Lyran firm would sell military hardware to the Draconis Combine during the 3rd Succession War.

This chapter represents the first appearance of the now-standard ability to selectively shut off heat sinks (a favorite tactic of any ‘Mech equipped with triple strength myomer).  The heating is still totally non-standard.  Just walking up the mountain slope makes the cockpit uncomfortably warm, and shutting down the heat sinks spikes the temperature up to 45 Celsius.  I’m not sure what the 30-point heat scale equates to in terms of Celsius, but Tactical Operations notes that non-XCT infantry cannot be deployed outdoors in temperatures exceeding 50 C, so Lori and Grayson were riding the edge of passing out from heat exhaustion.

It’s interesting that Grayson is able to use the Locust’s starlight scope to get a clear picture of activity at the DropPort in the pre-dawn darkness.  If starlight scopes are standard on ‘Mechs, then why do they need searchlights or get penalties for fighting in darkness? 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 23 April 2014, 13:19:24
----- One Day Later -----

Date: November 8, 3024 [See Notes]

Location: Trell I

Title: Decision at Thunder Rift

Author: William H. Keith

Type: Novel (Decision at Thunder Rift)

Synopsis:  The remnants of the First Trellwan Lancers have been straggling into Thunder Rift for the past 20 hours, giving Grayson two infantry companies, 23 techs, five hover weapon carriers, two hover transports, and six hover scouts, along with a Locust, a Stinger, and a Wasp.

Grayson talks to Renfred Tor about his JumpShip – the Invidious.  Tor speculates that his crew may still be aboard, but warns Grayson that any attempt to take the DropShip by force would be fruitless, since the Combine forces could alert the JumpShip to be ready for them more than two days in advance.

Grayson says he has a plan for intelligence gathering and securing transport.

Notes:  Tor says it takes only two standard days to reach the jump point.  That fact alone could make Trell I a superior staging base, since troops there could get a five day lead on forces on systems that have the standard one-week transit time.

The dialogue gives some solid details on Trellwan’s star type and transit time.  From a continuity perspective, it was nice to see that the stellar type charts in the rulebooks match the numbers given here exactly.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 24 April 2014, 12:43:08
----- One Day Later -----

Date: November 9, 3024 [See Notes]

Location: An Ting

Title: Wolves on the Border

Author: Robert Charrette

Type: Novel (Wolves on the Border)

Synopsis:  At his family mansion on An Ting, Minobu Tetsuhara is interrupted in his kyudo (archery) practice by the arrival of his wife, Tomiko.  She tells him he has a visitor, and worries it has something to do with “those awful Dragoons.”

Minobu retorts that his assignment as liaison officer has restored the family fortunes – he has been given a mansion to live in and his son, Ito, has been accepted into the Sun Zhang Academy.  Though she has nothing but disdain for the mercenaries of Wolf’s Dragoons, Minobu says that Jaime is a man of honor.

In his office, he finds Natasha Kerensky berating his aide, tai-i Michi Noketsuna.  Michi tells Minobu that members of the Black Widow Company were detained by the Civilian Guidance Corps on charges of being drunk and disorderly, destroying property, and other incidents of mayhem.  Minobu is relieved that, this time, murder is not among the charges.  He respects Natasha’s loyalty to the troops under her command, but pities her lack of social graces.  He tells her that her troops will be confined to the Dragoon military reservation at Boupeig, and that all damages will be charged to the Dragoons.

Michi and Minobu review Dragoon deployments and field reports, noting minimal Davion activity along the border.  The Dragoons are deployed on An Ting, Thestria, and Capra, and have recently seen action on Bergman’s Planet and Courasin.

Noketsuna brings in a sealed envelope, recently delivered by a ComStar courier.  Michi anticipates news of a new Davion invasion, but is disappointed when Minobu tells him it is an invitation to join the Dragoons aboard Hephaestus Station to celebrate a mysterious Dragoon holiday called Resolution Day. 

Notes:  Interestingly, Minobu tells Natasha “the revenues of An Ting are at the disposal of Wolf’s Dragoons for the duration of the contract.”  Is that how the Combine pays its mercenaries – by granting them a share of the budget of whatever planet they are given as a base-world?  That would certainly add a strong incentive to guard the base-world well, out of economic self-interest.  I wonder if Snord’s Irreguars get the same deal on Clinton?

Natasha is apparently well preserved.  According to some sources, she was born in 2973, making her 51 years old at this point.  Yet Michi Noketsuna assumes she’s in her twenties, like him. 

The Dragoon sourcebook notes that the Dragoons maintained commercial relationships with the General Motors and the Blackwell corporations as a means of having an independent supply of replacement equipment.  In this chapter, Minobu notes the arrival of a shipment of armaments from Ceres Metals, in the Capellan Confederation. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 24 April 2014, 19:18:03
I didn't realize she was that old.  I remember seeing a updated source book showing picture of her, i was thinking "Man, that artist is drawing her older i remember her back then." I guess the art retro art is catching up to her.
Her then:
(http://www.sarna.net/wiki/images/5/51/Natasha_Kerensky_%283%29.jpg) Mercenary Handbook (1987)

(http://www.sarna.net/wiki/images/0/0b/Natasha_3052.jpg) By 3050 via Era Report: 3052 (2010)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 25 April 2014, 05:25:14
The art for Natasha was always utterly inconsistent.  This was directly referenced in the Shrapnel anthology, where Misha Auburn asks her about it, suggesting surgery, lighting, hair dye, etc. and Natasha flippantly suggests there are an army of Natasha Kerensky clones running around to confuse things.  (Which gets even funnier considering the existence of the Clan eugenics program)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Kojak on 26 April 2014, 03:16:28
Here we have a rare example of true LosTech.  Grayson worries that the bandits will have “sonic detectors” that can use computer-controlled filters to eliminate the yowling wind and pick up a whispered conversation.  The rules in “A Time of War” for remote sensors cover Heat, Motion, Radar, Seismic, and Trip-Line (infrared, laser, and physical) sensors, but make no mention of sonic detectors.  If they were commonplace enough for Periphery bandits to be using, you’d think they’d be part of the standard ruleset, but Operation HOLY SHROUD appears to have erased this technology from existence – both in the fiction and the rules.

Just noticed something I thought you might find interesting: there's an item in DropShips & JumpShips (on page 59) called an ultrasonic detector, and from the description it sounds like it could be the same device.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 26 April 2014, 08:48:52
----- 2 Days Later -----

Date: November 11, 3024

Location: Hephaestus Station, An Ting Orbit

Title: Wolves on the Border

Author: Robert Charrette

Type: Novel (Wolves on the Border)

Synopsis:  Zeta Battalion Commander J. Elliott Jamison greets Minobu, Tomiko, and Michi as they board Hephaestus Station.  He escorts them to a banquet hall, where Michi is introduced to an attractive young Dragoon.  Jamison soon excuses himself to dance with his companion, Major Jaella Domichardt, driven away by Tomiko’s icy demeanor.

They meet Jaime Wolf by the punchbowls, and he introduces the group to his companion, Marisha Dandridge, the head of the civilian administration of the Dragoons’ Training Command, and also a children’s counselor.  Marisha breaks through Tomiko’s reserve by asking about her children and inviting her to inspect the childcare and play facilities on the station.

Jaime asks Minobu his opinion of Warlord Samsonov, who is coming to An Ting for a meeting.  Minobu describes Samsonov as an accomplished warrior, but with a reputation as a hard, ambitious man who disrespects his subordinates.  He suggests Samsonov may have unorthodox channels to keep his units supplied.  He concludes that Samsonov would make a helpful friend, but a dangerous foe.

Talk turns to family, and Jaime bitterly tells Minobu that his wife and two youngest children died on New Delos along with his brother Joshua.  Minobu takes note of the phrase “two youngest children,” and Jaime acknowledges that his surviving son is serving in Beta Regiment under an assumed name.

Notes:  Jamison tells the awed visitors that Hephaestus station is mostly a Star League design, but says the Dragoons added a few things of our won.  He admits it can handle repairs and final assembly, but dismisses rumors from “Fasan Press” that it doubles as a BattleMech factory, scoffing “as if you could uproot a BattleMech factory and tow it around with you.”  Given the existence of mobile factory complexes in the post-Jihad era, I wonder if that technology was developed during the Golden Century, and if Jamison is having some fun teasing the gullible Dracs.

Jamison claims that heavy manufacturing and fusion plant production are best performed onworld.  Yet we know that creation of advanced components like Endo Steel requires a microgravity environment.  Are BattleTech shipyards simply assembly points, putting together components manufactured dirtside?  [Note: Herb has clarified that, Endo Steel aside, most BattleTech components are better off being produced in a gravity well, and that orbital facilities are primarily used for assembly and repair operations.  He added that the Combine’s spacefaring factories were not self sufficient, and relied on external resources and components to make finished units.]

“Fasan Press” is, of course, a reference to FASA, which would imply that Fasan Press was the in-universe organization responsible for obtaining all those classified ComStar and House reports and publishing them for mass consumption.

I’m curious about the layout of Hephaestus station.  The characters in this chapter are clearly walking, implying they’re on a rotating grav deck.  However, when they get to the reception hall (where people are eating and dancing), it’s noted that the illumination comes from transparent ceiling panels, showing sunlight reflecting off An Ting.  But…if the gravity is from centrifugal force, shouldn’t “out” be “down” in this case, with the transparent panels on the floor?  Later, Minobu and Jaime sit in an office where they can see An Ting’s moons through a window, raising the same layout questions.

Jaella Domichardt’s rank implies battalion command, but the Wolf’s Dragoons sourcebook roster doesn’t list anyone by that name.  The roster depicts the Dragoons at full strength on the eve of the battle of Misery, so it’s possible she died somewhere between 3024 and 3027.  (She may have been aboard the Hephaestus when it blew.)

The fact that the Dragoons have an in-house Training Command definitely implies that the civilian support population is intended to breed new generations of Dragoon warriors, minimizing the need to adopt Spheroids or requisition fresh sibcadets from the Homeworlds.

Minobu notes that Samsonov has been decorated for territorial gains against the Combine’s enemies.  Since he’s been active on the Federated Suns’ border, that would imply that the Dragon made a number of advances into the Draconis March in early 3000s.  That would track with the AFFS having been pushed back in the early 3020s, but rallying and launching a major offensive to reclaim significant territory once the FedCom treaty was signed.

Jamison dodges Minobu’s question about what Resolution Day commemorates, and it is never raised again.  Resolution Day isn’t listed in Warriors of Kerensky as one of the main Clan holidays, so it seems to be a Dragoon-specific event (Exodus Day is November 5, so they missed that by a week), though the preface to the list notes there are hundreds of festivals in all.  My guess is that Resolution Day refers to the date in 3000 when the Grand Council passed the resolution authorizing the so-called Dragoon Compromise and bringing Wolf’s Dragoons into existence. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 26 April 2014, 08:54:11
Just noticed something I thought you might find interesting: there's an item in DropShips & JumpShips (on page 59) called an ultrasonic detector, and from the description it sounds like it could be the same device.

It does indeed sound like a related technology, though the ones Grayson feared relayed the conversation directly to a remote observation post, rather than simply signaling the direction and distance where the sound was detected.  Good catch!
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Scotty on 26 April 2014, 14:56:13
Given that Resolution Day appears to be Dragoon specific, my money would be on either the passing of the Dragoon Compromise, or perhaps a little more literally on the day the unit officially formed before departing the Inner Sphere.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 28 April 2014, 11:00:54
----- Meanwhile, That Same Day… -----

Date: November 11, 3024 [See Notes]

Location: Trell I

Title: Decision at Thunder Rift

Author: William H. Keith

Type: Novel (Decision at Thunder Rift)

Synopsis:  Grayson tells the assembled First Trellwan Lancers (59 combat troops and 28 technicians) that their only hope is to escape offworld by taking a DropShip.  His troops are reluctant, since Trellwan is their home.  Grayson reports that Stannic’s Royal Guards are rounding up militia units and shooting any who resist, using Combine ‘Mechs to clear out well defended militia strongholds.

Grayson realizes that he’d miscalculated when he assumed the Lancers fully reciprocated his familial feelings towards them, and he feels his plans for warning the Commonwealth and reuniting with the remnants of Carlyle’s Commandos slipping away.  A few rally to Grayson’s plan, however, and once they speak up, the rest join in more enthusiastically. 

Notes:  Dawn is now approaching, and the previous chapter said dawn was a little more than two days away, so I put this three days after the previous Decision at Thunder Rift scene. 

One would think that having the Royal Guard and their Kurita backers rampaging through the streets of Sarghad annihilating militia outposts would run contrary to “The Plan,” since it would give the good Trellwanese people the distinct impression that they were being occupied by a hostile foreign power, rather than being liberated from bandits. 

I would have liked to see some wider scope in the story – what was going on in the other two settlements on Trell I during all this?  Were those large cities?  Tiny outposts?  Did they have militia forces garrisoned there?  Could Grayson have called upon those as reinforcements? 

Grayson's pragmatic rallying speech is less William Wallace "They may take our lives, but they will NEVER TAKE OUR FREEDOM!" and more Firefly "Take me out into the black, tell 'em all I ain't comin' back!"
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 30 April 2014, 21:49:42
----- One Day Later -----

Date: November 12, 3024 [See Notes]

Location: Trell I

Title: Decision at Thunder Rift

Author: William H. Keith

Type: Novel (Decision at Thunder Rift)

Synopsis:  Renfred Tor takes a commando team onto the spaceport grounds, dressed in the green/gold uniforms of the Royal Guards (obtained from Guards defectors).  Hoping that codes and passwords haven’t yet been established, Tor awaits Grayson’s signal that the second part of the operation is on track.

Meanwhile, at the Castle, Grayson attempts to enter the control center, from which he hopes to hack the Combine’s duty roster and insert Tor’s team onto a DropShip as an expected troop rotation.  The general confusion as teams of soldiers work to prepare the Castle to become Duke Ricol’s command center has allowed Grayson to simply walk in, wearing a Guards uniform like Tor’s team.  Grayson tells the Combine astechs inside the command center that he was sent by Major Kraig to set up computer net access, and claims he was one of the astechs who set them up for the Commonwealth.  The astechs buy his act, and Grayson logs into the system – determining that Tor’s old House Mailai DropShip is scheduled for liftoff in 2.3 hours and scheduled to rendezvous with a JumpShip that will take it to Luthien, carrying grain, spices, hardwood, art, and prisoners.  Grayson inserts Tor’s team into the manifest and gives Tor the “go” signal.

At the port, Tor leads his team to the DropShip.  Sentries challenge them, but then wave them aboard after confirming their (fake) orders with tower control.

Back at the Castle, Grayson searches through MechWarrior dossiers to find data about Harimandir Singh.  The database indicates he’s a Baron from Chekaar (Ricol’s ducal seat), and serves as Captain of the Red Hunter Special Operations Group.  Grayson learns that the whole situation with the supposed Oberon bandits had been staged to sabotage the Commonwealth’s negotiations with the Oberon Confederation and turn Trellwan’s population against the Lyran government.

Grayson’s research is interrupted by the arrival of Major Kraig, who exposes Grayson’s lie about his orders.  Grayson shoves past the astechs and flees into the corridor, hoping to make it to the vehicle bay before the Castle is placed on lockdown.

Things are going better out at the spaceport, and Tor’s team succeeds in taking control of the DropShip.  Tor meets an old acquaintance – the man he knew as Proctor Sinvalie of House Mailai, but who now reveals himself as Captain Yorunabi of the Combine’s Internal Security Force.  Yorunabi tells Tor he has urgent business on Luthien, and offers a great reward for taking him there.  Tor momentarily considers a wealthy retirement vs. Grayson’s slim chances, but also remembers his torture and interrogation at Singh’s hands and the deaths of his crewmen, and pistol whips the ISF agent.  Tor’s men put the Combine crew into the brig and release General Varney and the militia officers being held there, then signal success on the Lancers’ frequency.

At the Castle, Grayson manages to momentarily shake his pursuers as the Castle alarms begin to shrill.  He kills a lone Combine soldier and steals his uniform and weapon.  Stealing into the Repair Bay, Grayson finds the Shadow Hawk repaired and ready to go, and sees someone running a final check in the cockpit.  He debates the alternatives – make a run past the soldiers at the door, or try to climb up to the cockpit and take the ‘Mech.

On Tor’s signal, Lori leads the Lancers’ ‘Mechs and vehicles in a raid on the spaceport, blasting weapons turrets off DropShips and destroying a liquid hydrogen tank farm in a spectacular explosion.  With the distraction achieved, Lori orders the Lancers to fall back.

At the Castle, everyone turns to look at the explosion at the port, and Grayson uses their moment of inattention to begin climbing up to the Shadow Hawk cockpit.  He makes it eight meters before being spotted, but the MechWarrior in the cockpit is able to draw his sidearm and aim it at Grayson’s head.  Grayson raises his hands and takes off the laser backpack, but then rushes the MechWarrior, using the power pack as a shield and bludgeon, throwing the man off the ‘Mech.

Ducking into the cockpit, Grayson powers the ‘Mech up, vaporizes the control booth to keep the doors from closing, and races outside, hoping the heavy weapons turrets on the Castle exterior are not manned.  On the Combine frequencies programmed into the command console, Grayson hears Tor demanding clearance from the tower to lift off and avoid the spreading fire from the tank farm.  Grayson sees the DropShip take off, and radios Lori to report success, and to let her know that the Shadow Hawk is now a friendly.

Notes:  Presumably, after Grayson’s sort-of rousing speech, it took some time to put together a plan and get a team out of the Rift, down the slope of Mt. Gayal, and into the port, so I’m putting this as being the next day.

The fact that a number of Royal Guards joined Grayson’s camp at Thunder Rift indicates that Grayson’s hidey hole is an open secret.  Either some of his Lancers blabbed about the rendezvous point, or it was an obvious choice for his destination.  However, if that’s the case, why aren’t there Royal Guard Warrior H-7s maintaining a constant watch overhead and sniping anyone they see with their long range autocannons?

It’s interesting that the Combine astechs ask Grayson “What do YOU know about Commonwealth computers?”  One of the defining features of BattleTech is the interoperability of technologies in the scavenger-based culture of the Succession Wars.  A Combine-made targeting computer has the same stats and functionality as one made in the Free Worlds League.  The astech’s statement makes it sound like Lyran computer equipment operates on different standards than Combine systems, requiring extensive adaptation or conversion. 

Singh’s bio would seem to indicate that the DCMS’s “special forces” branch includes both the Draconis Elite Strike Teams and elements called Special Operations Groups.  I imagine DEST forces are best when you want ninjas raining out of the skies, while SOGs are used more for infiltration and deniable operations.

Grayson notes that Trellwan would give the Combine a friendly base of operations “deep within the Commonwealth’s Cis-Peripheral sector, a new source of ground troops, water, and supplies, and a staging area for secret strikes against the heart of Commonwealth space.”  Once again, “The Plan” seems somewhat far fetched in the context of all the details that have surfaced subsequently.  I’m not sure what the ‘Cis-‘ means in Cis-Peripheral, but frickin’ Tukayyid is closer to Tharkad than Trellwan is.  I don’t think the Combine was really in any danger of running short of ground troops (at least not to the point where they’d need large supplies of Trell cannon fodder).  After all, ‘life is cheap, BattleMechs are expensive.’  As far as supplies go, the Trells have to grow their food in agrodomes due to local soil conditions, so a domed forward operating base on any airless moon would serve as well.

Grayson steals a Marx XX Starbeam laser rifle from the dead Combine soldier, noting it as a Combine model that runs off a backpack.  The Marx XX has apparently been in use since the Star League era, but compares well against others in its category – having better armor penetration and slightly longer range than the standard laser rifle, though at the cost of damage and with slightly above average power consumption and weight.  A Time of War doesn’t associate it with any particular faction, despite Grayson’s indication of Combine usage, and instead presents the Magna Laser Rifle as standard DCMS issue.  Perhaps the Starbeams are issued to Special Operations units, while the Magna is issued to units under the aegis of the Dragon Infantry Force.

From other sources, at this point Duke Ricol controls Rodigo (the ducal seat of House Ricol since 2785), Chekaar, and three other worlds.  Regarding Chekaar – Sarna.net makes a case for it being Kaesong, since the German translation of Decision at Thunder Rift substituted that world for the unmapped Chekaar.  I would tend to doubt this, since Kaesong is a good five jumps away from Ricol’s ducal seat on Rodigo, and is three jumps in from the Lyran border, making it less likely to be raided by LCAF troops.  It's entirely possible that Chekaar (described as a hot desert world) is in the Rodigo system - perhaps the next planet closer to the sun. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Hammerpilot IIC on 01 May 2014, 00:51:16
I’m not sure what the ‘Cis-‘ means in Cis-Peripheral,

It means "This side". The Romans divided Gaul into two parts, Cisalpine Gaul, which was on their side of the Alps; and Transalpine Gaul, which was on the other side. :)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Nerroth on 02 May 2014, 21:56:22
It means "This side". The Romans divided Gaul into two parts, Cisalpine Gaul, which was on their side of the Alps; and Transalpine Gaul, which was on the other side. :)

Austria-Hungary was similarly divided in the Compromise of 1867. The side of the empire which was under the Austrian imperial crown was referred to (unofficially) as Cisleithania, that under the Hungarian royal crown was Transleithania, while Bosnia-Herzegovina was treated as a codominium between the two.


On a different note, if it turns out that the upcoming file covering the REVIVAL Trials is published before you get to the Clan Invasion, would any fiction works in that volume be in this section, or treated as part of the next thread?

(Or to put it another way, is there a precise cut-off point which you will use to end this era and start the next?)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 03 May 2014, 04:04:49
On a different note, if it turns out that the upcoming file covering the REVIVAL Trials is published before you get to the Clan Invasion, would any fiction works in that volume be in this section, or treated as part of the next thread?

(Or to put it another way, is there a precise cut-off point which you will use to end this era and start the next?)

Not knowing exactly what dates are covered by REVIVAL Trials, right now I'm putting the Succession Wars/Clan Invasion Era divider at November 3048, which is the start date for "The Keystone Arch," featuring the Fire Mandrills' spectacular self destruction in the REVIVAL trials.  Once HTP: REVIVAL Trials comes out, I'll see what date those Tracks cover, and use it as the kick-off for the Clan Invasion era thread.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 03 May 2014, 04:37:55
----- That Same Day -----

Date: November 12, 3024

Location: An Ting

Title: Wolves on the Border

Author: Robert Charrette

Type: Novel (Wolves on the Border)

Synopsis:  Warlord of Galedon Grieg Samsonov arrives on An Ting aboard the DCS Winter Dragon.  He is accompanied by Minobu’s old lancemate, sho-sa Jerry Akuma, now a major in the 8th Sword of Light and the personal aide to Warlord Samsonov.  The Warlord strikes a condescending, sneering tone during the meeting, clearly regarding Wolf as an inferior.

As Samsonov departs for Dragoon HQ, Akuma stays to talk with Tetsuhara, subtly needling him about still being listed as Dispossesed and lacking stays on his chu-sa bars, then openly mocking Tetsuhara’s commitment to bushido.  Minobu wonders if Akuma is secretly ISF, and suspects he played a role in Minobu’s disgrace after letting Jaime Wolf live on Dromini VI.  An hour later, Minobu realizes Akuma is intentionally delaying him to keep him from attending the Dragoon briefing with Warlord Samsonov, which, as Liaison Officer, he should attend.  He tells Michi Noketsuna to engage Akuma in conversation while he slips away, hails a taxi, and joins the meeting already in progress.

At the meeting, Samsonov’s aides are reviewing Epsilon Regiment’s performance on Courasin, alleging incompetence.  Samsonov then joins in, claiming Wilhelmina Korsht has balked at the proper chain of command.  He concludes by demanding that Wolf’s Dragoons be placed under his direct command, and is shocked when Minobu interjects that such a demand would violate the Combine’s contract with the Dragoons.

Samsonov declares that he will take his demand directly to Coordinator Kurita, and Wolf says he’ll send his own evidence along as well. 

Notes:  The Wolf’s Dragoons sourcebook notes that “Coursadin is remembered for the Widows’ victory over a mixed force of Davion Third Guards and Lindon’s Company, whose orders were to kill or capture the Queen of Spades herself, but succeeded in doing neither.  Assuming “Coursadin” = “Courasin,” then the first variant spelling appears to be confirmed by the Wolf’s Dragoons sourcebook.

It’s unclear what Gamma Regiment commander Colonel Wilhelmina Korsht did to annoy Samsonov.  Her bio says she’s cunning, thoughtful, intelligent, and politically outspoken.  At this point, she’s listed as the Dragoons’ senior officer and second in command of the Dragoons after Jaime. 

The Dragoon sourcebook notes that Warlord Samsonov considered the Dragoon’s independence, power, and popularity a direct threat to his authority as Warlord of Galedon.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 04 May 2014, 20:43:38
----- Two Days Later -----

Date: November 14, 3024 [See Notes]

Location: Trell I

Title: Decision at Thunder Rift

Author: William H. Keith

Type: Novel (Decision at Thunder Rift)

Synopsis:  Having taken over the merchant DropShip at the spaceport, Renfred Tor now faces the challenge of how to dock with his ship, the Invidious, without alerting the Combine forces on board, or worse, alerting the crew of Duke Ricol’s ship holding station only 30 minutes away.  He has to take the ship without letting it get off a warning, so the plan is to time the boarding action on the Invidious to coincide with another raid by the Lancers on the spaceport to destroy the port’s communications array.

Back on Trellwan, Grayson leads his forces towards the spaceport from the west.  Grayson notes that the DCMS has deployed two ‘Mech companies – one split between the Castle and Sarghad, and the other providing security at the spaceport, supported by 250 mechanized laser, rifle, and SRM infantry, with hovercraft and light tracked vehicles.  Grayson plans to have the Lancers’ light ‘Mechs strike the port’s hydrogen tanks, then flee, drawing most of the Combine garrison off in pursuit, opening a path for Grayson to slip in and destroy the communications array.

The diversionary attack goes off as planned, and Grayson gets the all clear signal once his lancemates successfully reach their defensive positions on the slope leading to Thunder Rift.  Concentrated fire from the defenders takes out two scout ‘Mechs, and then pre-planted explosives destroy two more, and force the others to withdraw and regroup.  Lori hopes they’ll be able to hold out long enough to let Grayson carry out his mission.

Up at the jump point, the DropShip docks with the Invidious, and Tor gathers his squad, along with many of the freed militia officers, as a boarding party.  They slaughter two of the Combine guards at the docking port, but one flees for the bridge to send a warning message. 

On Lori’s signal, Grayson throws off his camouflage netting and proceeds to the port, ignored by the remaining defenders, who assume the Shadow Hawk is part of the DCMS garrison.  All goes well until he approaches the antenna – when a missile strikes his ‘Mech in the back.  Grayson turns to face Harimandir Singh’s Crusader.  The two ‘Mechs engage, but Grayson manages to down the heavier machine, giving him an opportunity to destroy both the communications array and the control tower.  When he returns to where he left the Crusader, he finds it gone, but is confronted by a fully functional Marauder in its stead, piloted by Lt. Grieg Vallendel. 

Grayson moves to engage the pilot who killed his father, hoping to get in close where the Marauder’s particle cannons and autocannon will be inaccurate.  As the battle rages, Grayson’s sensors register the Crusader approaching as well.  Caught in a crossfire, the Shadow Hawk falls to the pavement and Grayson blacks out.

On the slopes of Mount Gayal, the Lancers down more DCMS ‘Mechs before being forced to withdraw when enemy force attempt to flank their position.  They pull back to earthworks along the ridge in front of Thunder Rift.  DCMS reinforcements soon arrive, including Duke Ricol’s personal Marauder, backed by infantry and armored vehicles.  The Combine forces charge the Lancer positions, attempting to overrun their earthworks.  More Combine ‘Mechs fall, but Lori’s Locust goes down hard, and Garik Enzelman is killed when a PPC bolt strikes his cockpit.  Lori is only saved when Ramage dispatches three hovercraft to strike at the Marauder’s rear.  Faced by a flank assault, and badly overheating, the Marauder and its support troops fall back.

As the Lancers attempt to conduct salvage and cool-down operations during the lull, they are ambushed by dozens of Combine commandos wearing thermal sneak-suits.  Lori’s Locust is hit by an Inferno missile, causing her to panic and put her machine to flight.

Grayson awakens to find the Marauder looming over his Shadow Hawk.  He executes a kick from a prone position, toppling the heavier machine, then flees towards the tank farm at the southeast corner of the spaceport.  He punches a hole in the side of an aviation fuel tank, then fires his laser at it when the Combine ‘Mechs come near it.  The Crusader is destroyed, and the Marauder is downed by the blast.  Grayson prepares to kill Vallendel, but is interrupted by Lori’s panicked broadcast that she’s burning up.  Grayson chooses to forego his vengeance, and instead races north to try to help Lori.

Out at the jump point, Tor has succeeded in disabling the eight DCMS guards and retaking the Invidious.  Despite the Combine crew’s successful call for help, Tor realizes Grayson must have succeeded in destroying the communications array, since the Combine JumpShip nearby has, as yet, made no hostile moves.  Tor orders his crew to furl the jump-sail in preparation for departure.

At Thunder Rift, Yarin’s Stinger knocks Lori’s Locust into the water, dousing the flames.  The commando attack has been repulsed, but the defenders have taken casualties, and the Locust’s weapon systems and heat sinks are a wreck.  Lori considers executing the contingency plan – to retreat through the Rift and make for the rendezvous point on the far side of the mountains.  She tells Sgt. Ramage that they’ll have to retreat soon or be overrun, and that Grayson must be dead, or he would have been at the Rift by now.

The Combine ‘Mechs rush the Lancers’ positions en masse, but the Lancer troops pour on the fire, making the DCMS forces pay for every meter gained.  Just as the Combine forces seem about to breach the earthworks, they are attacked from behind by the Shadow Hawk.  Surprised by this fresh threat, the Marauder withdraws, trailing smoke, and the rest of the Combine ‘Mechs flee with it, leaving their slower auxiliaries behind to surrender.

Out at the jump point, the Kuritan JumpShip has dispatched its Union-class DropShips to investigate why the Invidious has furled its jump sail, but Tor manages to jump out of the system moments before they come into weapons range. 

Meanwhile, in Sarghad, Claydon approaches the palace on a mission to take revenge for the death of his father, Berenir.  During his time working at the palace, Claydon had searched the computer logs and discovered that Stannic was at the heart of the conspiracy, and the one who had sent the bandits to kill his father, had overthrown the government, and killed King Jeverid in his bed.  In the throne room, Claydon sees General Adel, Captain Nolem, King Stannic, and their security escort preparing to withdraw to the Castle as news of the fiasco at Thunder Rift comes in.  Claydon falls in with the group, then pulls his Stetta heavy pistol.  He manages to kill Stannic and Adel before the security troops gun him down.

Notes:  The climactic battles are stated as taking place two days after the battle at the spaceport.

The ‘Mechs are painted in a mish-mash of color schemes, one noted as being suitable for jungle operations.  The Red Hunter Special Operations Group appears to have pulled together lone MechWarriors from all over the service, since they appear to operate without any official unit color schemes.  This probably helps them when they want to pass themselves off as bandits or mercenaries.

The running battles in this climactic scene showcase just how differently heat was originally envisioned.  Under even second edition BattleTech rules, each ‘Mech has at least ten heat sinks and purges waste heat fairly efficiently.  A ‘Mech that goes all the way to 30 on the heat scale will shut down, but will be back to zero heat in at most 30 seconds.  Here, just moving raises the heat to uncomfortable levels, and firing weapons makes it much, much worse.  ‘Mechs are frequently forced to withdraw from battle as their heat levels become excessive.  Physical attacks are also handled interestingly, with Grayson's Shadow Hawk managing to kick from a prone position.

This battle is also the “Crowning Moment of Awesome” for the Shadow Hawk design, which manages to take out a Marauder and Crusader, and then puts an entire Combine ‘Mech company to flight just by arriving on the scene and firing an SRM-2.  In the next two installments, we’ll be looking at the official scenarios based on the fight at the DropPort and on the slopes below Thunder Rift, and seeing how FASA interpreted the battle according to their ruleset.

The Combine commandos attempt to infiltrate the Lancers’ positions using black thermal sneak-suits.  Per the write-up in the Intelligence Operations Handbook, these sound like DEST Infiltration Combat Suits, which “absorb heat from the wearer’s body and bleed it evenly into the air around him, reducing his infrared silhouette.”  They might also just be standard Infrared Suppression Suits (from TRO:3026), which has sensors to register the temperature in the area around the wearer and adjust the suit’s temperature to match.  The IR Sneak Suit costs 7,000 C-Bills, while the full DEST suit costs 50,000. 

Claydon’s Stetta pistol is interesting.  A Time of War shows it as having an “F” availability rating during the Succession Wars “Unique – one of a kind or close to it.”  This drops to “C” (Uncommon) by the Clan Invasion era.  It’s got the same damage profile as the much more common Mydron pistol, but only half the range, with a 500% larger magazine.  The gun isn’t a Star League relic – it didn’t exist in that era.  My guess is that it’s a locally manufactured weapon (like the Rugan SMG), but one that was unique to Trell I, making it vanishingly rare in the rest of the Inner Sphere.  After Grayson’s victory there, the local manufacturer may have signed licensing deals with other manufacturers, spreading the design across the stars.

The structure of the climactic battles seems very similar to that of "Return of the Jedi," with one battle in space, one among small armies of ground troops, and one personal duel between the rebel leader and the big-bad's lead henchman, all taking place simultaneously, and with the good guys depending on victories in one battle to enable victories in the others.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 05 May 2014, 12:57:06
----- That Same Day -----

Date: November 14, 3024 [See Notes]

Location: Trell I

Title: Alone on Trellwan

Author: William H. Keith

Type: Scenario (The Gray Death Legion)

Synopsis:  The scenario pits Grayson Death Carlyle in an undamaged Shadow Hawk against Warmaster (Warhamster?  ;) ) Harimandir Singh in a Crusader and Lt. Grieg Vallendel in a Marauder on a wide open 2x1 battle map broken up only by a 5x5 hex fuel tank farm. 

The tank farm blocks LOS.  Movement in the tank farm is limited to one hex per turn, but neither Combine MechWarrior will fire into any tank farm hexes.  ‘Mechs in the tank farm use “double blind” movement, having to guess their opponent’s location.  Combat is limited to hand-to-hand, because any firing into a tank farm hex will cause it to explode, doing 100 points of damage to all ‘Mechs in the tank farm hexes and raising their heat by 20-60 points.

Damage sustained by the Shadow Hawk is carried over into the subsequent scenario.

Grayson scores 20 points by exiting off the eastern edge of the battlefield, minus five points for each non-functional weapon system.  He gets a 10 point bonus for destroying the Crusader, and 25 points for disabling the Marauder.  The Combine side gets a major victory if the Shadow Hawk is destroyed and a marginal victory if the Shadow Hawk escapes with only one functioning weapon system.

Singh’s Crusader begins seven hexes from Grayson’s Shadow Hawk on the western map.  Vallendel’s Marauder enters from any map edge on turn 4 or later.

Notes:  Despite the small numbers of units involved, this is actually a tactically complex scenario.  Grayson has to use the Shadow Hawk’s superior maneuverability (5/8/3) to keep the tank farm between himself and the Combine ‘Mechs, while he tries to break past them and get off the eastern edge of the map.

Quite honestly, the Combine forces’ best option is to have the Crusader fall back to the eastern map as quickly as possible (avoiding the tank farm at all costs) and position himself to engage Grayson as he makes a run for the edge.  Once Grayson appears to have committed to an exit point, bring the Marauder onto the board in position to rip into the Shadow Hawk at optimal range, while the Crusader moves up to support the Marauder.  If you try a pincers maneuver, you’ll have to swing wide around the tank farm, and Grayson can go one-on-one with one of your ‘Mechs while the other one plods along without a target, and he’ll likely slip past and off the board.  Whatever you do, do not approach the tank farm.  Grayson will just slip out and blow the farm with your ‘Mechs in the blast radius.

Another option is to let the Marauder play cat and mouse with the Shadow Hawk while the Crusader monitors the exit edge and prepares to intercept any escape attempts.  The Marauder can spot for the Crusader’s LRMs.  This strategy is sub-par, however, because the Crusader will run dry on LRMs before long.

Grayson will want to avoid contact as much as possible.  If one of the Combine ‘Mechs gets too close to the tank farm or, heaven forbid, actually enters its perimeter, blow it without hesitation.  If the Combine ‘Mechs try to get you in a pincers movement, rush past the Crusader, which has weaker direct fire weaponry, keeping the tank farm between you and the Marauder

No skill ratings are provided for Grayson at this point in his career.  He’s a 3/2 (Gunnery/Piloting) during the 4th Succession War, and the skill point progression given in his scenario pack bio implies he’s a 6/5 or worse on Verthandi, per his MechWarrior 1st Edition stats.  His main strength is apparently as a tactician and organizer, rather than as a battlefield ace.

The date is given simply as "November, 3024," but mid-month seemed a fair approximation.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 06 May 2014, 21:49:57
----- One Hour Later -----

Date: November 14, 3024

Location: Trell I

Title: Decision at Thunder Rift

Author: William H. Keith

Type: Scenario (The Gray Death Legion)

Synopsis:  This scenario portrays the climactic battle between the Trellwan Lancers and the Red Hunter Special Operations Group on the slopes of Mount Gayal beneath Thunder Rift.  The attackers enter on the upslope map, which is very steep.  It takes 2 MP to move one hex, and ‘Mechs moving uphill generate double heat (2 heat for walking, 4 for running).

The Lancers have a Locust, a Stinger, a Wasp, two hover transports (6 MP, 1 PPC, 1 SRM-6), five hover weapons carriers (6 MP, 1 Large Laser or 1 LRM-10), and six hover scouts (12 MP, 1 Medium Laser).  Between turn 11 and turn 16, Grayson arrives in his Shadow Hawk.  If played with the previous scenario, he has the same condition at which he ended that scenario. 

The scenario gives the Wasp and Stinger -2 bonuses on their To-Hit numbers when they lie prone and take Carefully Aimed Fire downhill from the top of the ridge.  The defenders also get their heat build-up halved by their proximity to water.  The defenders may also pre-designate six hexes on the upslope map as containing command-detonated explosives, all of which must be detonated simultaneously. 

The attackers bring in one Griffin, two Phoenix Hawks, one Rifleman, one Wolverine, one Locust, one Stinger, one Shadow Hawk, and one Marauder – most with pre-existing damage.  They win by annihilating the Lancers’ ‘Mechs before Grayson’s Shadow Hawk arrives, or by wiping out all four ‘Mechs before turn 20, while losing no more than 180 tons of their own ‘Mechs. 

Notes:  This scenario pack has only bare-bones guidelines for handling vehicle combat – no Flank speed rating, no armor rating – just a guide that the first hit immobilizes the HVT and the second one kills it, whereas the first hit kills any of the others, and giving attackers a +3 penalty to hit the moving hovercraft.  It notes that players with CityTech can use the design rules therein to come up with their own interpretations of the hovertanks and use those, limited only by weapon selection, movement rate, and tonnage (10, 25, and 50 tons, for the Hoverscout, HVWC, and HVT, respectively).

This actually answers a question I had back in 1992 – where three mysterious hovertank designs came from in BattleTech Record Sheets Volume Five: Vehicles.  I didn’t have the GDL scenario pack at the time, and was unaware of the origins of these hovertanks.  The Hover Scout is a ten tonner that moves 12/18, has 4 armor on the front and 3 on all other facings, and has a medium laser in the turret.  (From the novel description, this is actually a pintle-mounted weapon manually fired by a gunner.)  THe HVWC (Weapons Carrier A) is a 25-tonner that moves 6/9, has 7 armor on the front and back and 6 armor on the sides and turret, and a Large Laser in a turret.  The HWVC (Weapons Carrier B) isn’t statted, but presumably it just swaps in a 5-ton LRM-10 for the 5-ton Large Laser, and fills the space vacated by the heat sinks and power amplifier with LRM ammo.  The HVT (spelled out as Hover Tank) is a 50 tonner that moves 6/9, has 24 armor on the front and 16 on all other facings (including the turret), and mounts a PPC and SRM-6 in the turret. 

Rather than using the severely limited interpretation of vehicles from the scenario rules, I’d recommend putting in the fully statted tanks, though that will make the hovertanks far more durable and much more of a factor than William Keith intended when he wrote the scenario.

For the defender, I would recommend clumping all six command detonated hexes into a tight cluster.  If one enemy steps into the field, you can detonate it and catch it with at least 4D6 damage, and optimally 7D6, due to splash damage.  Your hovertanks vastly outgun the ‘Mech forces, so lead with them – using your speed to keep your distance while hammering the attackers with your LRM-10s, PPCs, and Large Lasers.  The bad guys win by taking out your ‘Mechs, so keep them prone and out of sight whenever possible.  You need to bring down 180 tons of enemy 'Mech, so concentrate your fire on their heavies, getting more ton per kill that way.

For the Red Hunter Special Operations Group, have the Marauder and Rifleman advance to Medium range and lay down suppression fire on the entrenched defenders while the more mobile elements (Phoenix Hawk, Griffin, Wolverine, Stinger) use their jump jets to quickly advance up the hill.  Your main goal is to get the enemy ‘Mechs, so keep focused on that goal, regardless of what the hover tanks are doing.  (By all means, if you’ve got a great shot on an HVT and can’t see the ‘Mechs, take it, but don’t get distracted or start chasing the hovers.)  Keep your ‘Mechs well separated, so that you don’t have a group walk into the concealed explosives. 

The special heat rules will make the Combine ‘Mechs run slightly hotter, but not to the extent that they have to spend several minutes backing off and cooling down, as shown in the novel. 

If I’m reading the MechWarrior 1st Edition skill codes right, Lori was a 7/7 pilot on Verthandi (with 1 point in her Piloting skill and 1 point in her Gunnery skill).  She might actually have been even worse on Trell I.  That makes her repeated headshots in the novel all the more amazing.  The Oberon Confederation’s “school of hard knocks” approach to MechWarrior training doesn’t appear to be much competition for the Nagelring curriculum.  Of course, the generally wretched skill level of the “bandit” pilots may have contributed greatly to Grayson’s early victories in Sarghad.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 07 May 2014, 13:51:30
----- Two Days Later -----

Date: November 16, 3024 [See Notes]

Location: Trell I

Title: Decision at Thunder Rift

Author: William H. Keith

Type: Novel (Decision at Thunder Rift)

Synopsis: Under flag of truce, Grayson meets with Duke Hassid Ricol aboard the DCS Alpha, Ricol’s DropShip.  Grayson tells Ricol that the Invidious has returned to Trellwan’s jump point, and says a Commonwealth task force is on its way.  He suggests that the Duke withdraw while he can, since Trell will be useless as a staging base against the Commonwealth once a blockading fleet is in place.

Grayson offers to let the Red Hunter Special Operations Group withdraw, hoping Ricol won’t call his bluff, since the Trellwan Lancers currently consist of a battered Shadow Hawk and 30 surviving ground troops.  Ricol accepts the terms, noting that Trell is useless without his puppet, Stannic, to keep the locals docile.  He asks only that his men be allowed to keep their weapons.  Grayson agrees to grant full privileges, and suggests that Ricol and his men return to the DCS Huntress at once.

Notes:  Grayson tells Ricol the Invidious has returned, which would imply that at least a week has gone by.  (Tor notes the star at the destination system is blue-white, and the stellar charts show 162 hours, or 6.75 days, for recharging in such an A1V system.)  However, the novel states that Ricol’s ships departed Trellwan two days after the Battle of Thunder Rift, implying that the Invidious returned less than two days after jumping out.  That strongly implies that Tor quick-charged the K-F drive from the fusion engine in the 25-74 hour zone, requiring a +4 on the Control Roll Modifier, per Strategic Operations.  Tor presumably radioed the local Commonwealth garrison, reported the situation on Trell I, and then used the minimum amount of time to get back to Trell, which is why he’s not immediately accompanied by LCAF forces. 

I’m not sure what world Tor went to.  It has to be within one jump of Trell and have a blue-white (A0-9V) star.  Twycross is in range, but has an F0IV star.  Likewise, Winfield has a G0V star and Butler has an M1V star.  Remaining candidates include Derf, Maxie’s Planet, Persistence, and Romulus.  Going to the fluff, the 1st Somerset Strikers sourcebook says Romulus “has no important military installations.”  (However, the House Steiner sourcebook notes that the 1st Lyran Regulars are stationed there circa 3025.)  Maxie’s Planet is only known for the presence of a rare amoeboid parasite that causes loss of limb function and coma.  Derf is the headquarters of Vickers Mining – the largest mining firm in Trellshire – which operates a vast orbital supply station over Derf.  Finally, Persistence is a once-barren, inhospitable world that was settled using water purification/desalinization units during the Star League.  Persistence Munitions, Inc. is the planet’s major industry, headquartered in the city of Barnesville.  For my money, this makes it a choice between either Derf (for the supply station), Romulus (for the 1st Lyran Guards), or Persistence (the munitions factory would make a military garrison there more likely).  Since blue-white stars are often associated with harsh, barely habitable worlds, my money is on Persistence, though that would mean that Tor was ignoring Grayson’s suggestion to try to reach Drune II (90 LY "inward") and heading out deeper into the Periphery.

Ricol's JumpShip, the Huntress, is referred to as a "Combine warship."  I think, in the technologically regressed days of the Succession Wars, with the vast battle fleets of the Star League era and early Succession Wars a long faded memory, spacers are prone to, shall we say, "exaggerate" the capabilities of their nearly LosTech vessels.  Tor warned Grayson that the Invidious could blast a DropShip out of space at a range of 500 km, yet no death rays erupted from the ship when two Combine Unions were on hostile approach.  Thus, a JumpShip carrying military DropShips gets declared a "warship," despite being a far cry from even the up-gunned primitive freighters of the Age of War.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: roosterboy on 07 May 2014, 15:14:01
All WarShips are warships, but not all warships are WarShips.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 07 May 2014, 16:26:29
I think any militized DropShip back then was a warship, i think though JumpShips in charter with military could been seen as warships, but not interplanetary kind.   Anything with guns can be called a warship if it has enough guns.   Back then, term WarShip wasn't used until after Stackpole's Blood of the Kerensky saga.  He was calling them Combat JumpShips.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 08 May 2014, 14:18:44
----- Two Weeks Later -----

Date: December 1, 3024 [See Notes]

Location: Trell I

Title: Decision at Thunder Rift

Author: William H. Keith

Type: Novel (Decision at Thunder Rift)

Synopsis:  Grayson reviews his assembled troops – no longer the Trellwan Light Lancers, but reformed into the Gray Death Legion.  With two Wasps, a Stinger, a Locust and a Shadow Hawk, backed by 147 infantry troops, a DropShip and a JumpShip, the Legion is preparing to depart Trellwan and seek its fortune on the battlefields of the Succession Wars.

General Varney has assumed command of the provisional government as military governor, now that both Jeverid and Stannic are dead, and Grayson expects that he has a good chance of becoming the next king.  He asks Grayson to stay, and offers a place in the Trell power structure, but Grayson tells him he’s had enough of power struggles.

Notes:  How much later this takes place isn’t exactly specified, but since the Battle of Thunder Rift took place shortly after dawn, and the sun is described as “westering” (implied to be setting, as in “the last rays of the westering sun”), that would imply about 15 days later (“midnight” to dawn on Thirday taking a week, the “day” taking another two weeks, and “evening” to “midnight” one week in the 30-day “day” rotational period).  Based primarily on the word “westering,” I guesstimate this to be roughly two weeks after the departure of Duke Ricol and the Red Hunter Special Operations Group.

Trellwan’s isolation from Tharkad possibly stems from its apparent lack of an HPG, since having one of those babies would have made the plot’s resolution comically simple: “Yeah, First Lyran Guards?  We’ve got bandits on Trell I.  Two weeks?  Thanks.”  One wonders why Trell I doesn't have an HPG station.  As a one-time district seat ("Trellshire" after all), it would have needed an HPG to effectively administer its worlds.  Even without that role, its status as a front-line world on the border with the Rim Worlds Republic would almost certainly have prompted the SLCOMMNET to establish a node there.  I can see ComStar not bothering to rebuild it if the dish was trashed at some point, given the small population and relative insignificance.  Either a raid in the early Succession Wars took out the HPG and it wasn't rebuilt, or Trell I surrendered its role as district capital between 2596 and the development of the HPG network in the 2600s.

It also appears to lack political representation on Tharkad.  Handbook: House Steiner notes that each world in the Commonwealth originally had a representative in the Estates General, but this was changed as the realm grew to grant proportional representation based on population.  Since Trellwan has a “small native population,” one would presume that they are “represented” by the delegate from Twycross (the district seat) in the Estates General.  Of course, without an HPG and with merchant ships calling only twice a solar year, that representative probably doesn’t get out to Trellwan much to poll the citizens on their concerns.  So, the Trells are effectively un-represented.  One wonders how taxes are handled in such cases?

I wonder why the district was named after the Trell system.  The world of Kannon was the seat of Kannonshire, and the world of Rahne is still the district seat of Rahneshire, yet Twycross holds that role in Trellshire in 3025.  (Granted, ‘Twycrosshire’ is a bit of a mouthful…)  Looking at the historical maps, Trell I is marked as the district seat circa 2596 (prior to the settlement of Twycross), implying that it may have been one of the first colonies in the sector, securing its role as district seat on a first-come, first served basis, rather than due to any particularly superior resource or population base.  The 3025 map in Handbook: House Steiner still shows Trell I as the district seat, but the House Steiner sourcebook profile of Twycross says that Twycross is the capital of Trellshire, calling into question the accuracy of the historical map markings in this case.

The House Steiner sourcebook indicates that “Trellshire has lost many of its worlds to the Draconis Combine and wishes to recover the worlds they’ve lost to Kurita.”  Looking at the historical maps, Trellshire has lost The Edge, Rodigo, Lovinac, Kirchbach, Liezen, Verthandi, New Caledonia, Csesztreg, Mozirje, and Harvest to the Combine, while the world of Kreller was apparently depopulated between 2822 and 2864.  Of course, in that same period, Trellshire gained 17 RWR worlds, and only one of those, Renren, became depopulated, so Trellshire actually had a net gain of five systems during the Succession Wars.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 09 May 2014, 00:25:01
----- Three Weeks Later -----

Date: December 22, 3024

Location: Luthien

Title: Heir to the Dragon

Author: Robert N. Charrette

Type: Novel (Heir to the Dragon)

Synopsis:  Constance Kurita is two months into her tenure as Keeper of House Honor, now that her great-aunt Florimel has retired.  She ponders the moves she’s made since taking control of the Order of Five Pillars – getting the Coordinator’s approval for new academies and ivory trading, and leveraging that success to block Shoducho Oda’s efforts to gain control of O5P.

Garbed in elaborate formal robes, she proceeds into an audience with her cousin, Takashi, and sits with him in a tea ceremony.  The conversation turns to Theodore, and Takashi tells Constance he is on Luthien, rather than serving on Warlord Vasily Cherenkoff’s staff as Theodore had ordered.  Constance is wary in the conversation, because she knows Theodore has secretly married undercover O5P operative Tomoe Sakade, and has been actively working to keep it secret from Takashi, while subtly working to scuttle the various arranged marriage schemes (often with support from Subhash Indrahar’s ISF) and helping Tomoe go into seclusion for the birth of their son, Hohiro.

Footsteps in the corridor announce the arrival of Theodore, who confronts his father – outraged at the news of Marcus Kurita’s appointment as head of the Otomo, the Coordinator’s bodyguard.  He warns Takashi that Marcus wants to kill him and assume the Coordinatorship, and points out that Takashi was head of the Otomo at 27, while Theodore is 28.  Takashi replies that he already had a wife and heir by that point, and that he still regard Theodore as unsettled and immature.  He gives Theodore a compdisk containing a profile of a potential new bridal candidate.  Theodore smashes the disk and discards it.

Having anticipated Theodore’s response, Takashi withdraws a sealed envelope from the Bureau of Substitution, promoting Theodore from chu-sa to tai-sa, placing him in overall command of the Legion of Vega (headquartered with the Eleventh Legion of Vega on Marfik).  Theodore wordlessly storms out of the room, knocking the rice-paper door out of its frame as he departs.

Notes:  I continue to be greatly impressed by just how much political maneuvering Robert Charrette crammed into Heir to the Dragon.  Here, Takashi is seen to be a skilled manipulator, launching subtle stratagems to keep various power groups, from Warlords to the O5P off balance and competing against each other for his favor.  The appointment of Marcus as head of the Otomo is an interesting choice – almost certainly a case of “keep your friends close, but your enemies closer.”  Theodore worries that if Marcus is able to be off on his own, he’ll be up to no good, and believes that Marcus’ plotting will be disrupted if he’s under Takashi’s watchful gaze in Imperial City.

Takashi’s problem is that he can’t not manipulate people and just have a relationship with them.  This is telling in his scenes with Theodore, where Takashi expertly anticipates actions and reactions, but retains his view of Theodore as a pawn to be prodded into place, rather than a family member to which emotions other than disapproval are acceptable.

Interesting to see that Takashi is essentially running a “K-date” service for Theodore – presenting a list of profiles of potential matches to produce heirs.  (Not that he thinks for a second that Theodore would be happier with a wife – he just wants to tick off the bucket-list box that says “ensure the continuance of the ruling line.”)  One wonders what a typical profile looks like:

Name: Mariko Yoshida
Homeworld: Benjamin
‘Mech: DRG-1N Dragon (naturally)
Interests: Calligraphy, flower arranging, tea ceremonies, being demure
Dislikes: House Davion, House Steiner, House Davion, yellow birds, and House Davion
Rasalhagian: No.  Great Buddha no!
Genetic Fertility Index: Eighth of twelve children. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 10 May 2014, 15:09:31
----- 19 Days Later -----

Date: January 10, 3025 [See Notes]

Location: Stein’s Folly

Title: The Sword and the Dagger

Author: Ardath Mayhar

Type: Novel

Synopsis: The CCAF launches a devastating invasion of the Stein’s Folly system.  Death Commandos cripple the zenith recharge station’s communications array, preventing any warning from reaching the planetary garrison.  A Liao freighter enters simultaneously and launches four Union DropShips at two AFFS Invader-class JumpShips holding station nearby, jamming their communications, while the Death Commandos battle their way through the recharge station’s corridors.  The DropShips cripple the JumpShips and successfully board them. 

A Liao battle fleet jumps in as the second wave, disgorging Overlord DropShips and fighters with supplementary fuel tanks, which begin burning towards Stein’s Folly at 3Gs.  Within 16 minutes, the zenith jump point is in Capellan hands, and the invasion fleet is burning in-system. 

18 hours later (normal transit time at 1G is 67 hours, but at 3Gs, that’s reduced to 22 hours), the Deep Space Tracking station in low orbit finally detects the incoming Liao fleet, and estimate it will reach the planet within four hours.  An orderly reports to garrison commander Colonel Winters that neither Fleet Captain Vandenberg nor anyone else at the jump point respond to hails.  Winters orders a red alert, unaware that his orderly has already done so. 

One hour later, on approach to the planet, Uchita “Dagger Two” Tucker holds course amid the Thrush-class fighters of Dagger Squadron, already feeling the exhaustion from the 3G thrust.  Her bionic arm and legs help, though, and she reflects on how she has embraced her bionics to become an emotionless killing machine, at least on the surface.

Two hours later, Lt. Adam Valasquez leads the Sparrowhawks of Red Flight (the Hellraisers) into space to engage the incoming Liao fleet.  Uchita alerts her wingman, Captain Chen, then prepares to engage.  Looking forward to the battle, Tucker ignores Chen’s commands to watch his back and thrusts into the fray at top speed. 

Red Flight and Dagger Squadron tear into each other.  Lt. Valasquez kills Captain Chen, but is himself destroyed by Uchita’s superior skill.  Uchita’s Thrush  is in little better shape as it skips off the planetary atmosphere – no power, engines dead, cockpit depressurized, and cybernetic left leg severed a the knee.

With the defending fighters swatted aside, the Overlords burn past and head for the surface, escorted by their own integral fighter squadrons, dropping ‘Mechs from orbit.  Fifteen minutes later, the defenders are destroyed, surrendered, or scattered and fleeing into the jungle.  Pavel Ridzik oversees the raising of the Liao flag over Steindown as McCarron’s Armored Cavalry expands their perimeter around the planetary administrator’s residence.

Captain Dmitri Dyubichev reports the port and Steindown secure with light casualties, as are other dropzones, with AFFS resistance only notable at Lollan and Grebuchin.  He reports 17 of the 24 AFFS ‘Mechs at Steindown captured and repairable, along with a substantial population of technicians and other civilians.  Ridzik orders him to treat the Techs well, and to kill the other civilians.

Notes:  The Stein’s Folly system is internally inconsistent in this novel.  A later chapter explicitly says the transit time at 1G is 67 hours.  Looking at the star charts, that duration seems to equate to being an M2-class star, with a transit time of 68 hours.  However, Uchita Tucker notes that she made the transit to atmosphere-minus-four-hours in ten hours at 3 Gs, implying a 42 hour standard transit time.  There's nothing in the chart at 42 hours, but the closest is an A4 system, which has a 36 hour transit time with a -6 habitability modifier, or an M9 system with a 49 hour transit time and a -3 habitability modifier).  Based on that, I presume Uchita’s estimate of 10 hours is off, and the actual transit time was (to planetary atmosphere minus four hours) was 18 hours.

The Liao assault force contains elements of McCarron’s Armored Cavalry and the Death Commandos, under the direct command of Pavel Ridzik.  This scene is notable as one of the vanishingly few in the 3025 era where the forces of House Liao are portrayed in any way, shape, or form as competent fighters (though, granted, the Big MAC is still a mercenary force at this juncture, rather than House regulars).  The Liao troops and commanders in the Warrior Trilogy are pretty much limited to “Making beeg trouble for Moose und Skvirrel.”

Uchita Tucker is drawn directly from the “Notable Pilots” section of the Thrush entry in TRO:3025.  It notes that her fighter is named the Give’m Hell II, and that her nickname is the Automaton of Destruction.  Her entry there indicates that she survived the battle of Stein’s Folly with little more than a sheared off bionic leg to give evidence to her close call. 

I was stunned at the Sparrowhawk pilot’s comment that heavy assault fighters were still being readied at Steindown’s port, despite having had three hours to prepare by this point.  That sounds like the Planetary Guard Unit on Stein’s Folly was asleep at the switch if they couldn’t get their Stukas off the ground in time to engage the enemy.

Uchita notes that her Medium Lasers are effective at ranges of over 50,000 kilometers, but says modern target acquisition and targeting technologies can’t cope with the ranges and velocities, limiting effective ranges to a few thousand kilometers.  She could give Renfred Tor lessons in exaggeration.  Per the BattleSpace ruleset, 50,000 km would be 2,778 hexes.  Even 2,000 km would be 111 hexes.

Captain Dyubichev’s 12 mm Hawking automatic pistol never appears in any other product.  TechManual doesn’t list a standard issue auto-pistol for the CCAF, so the Hawking probably has identical statistics to the generic Auto-Pistol.

The Sword and the Dagger has very little by which we can establish concrete dates, and the sourcebook material is directly contradicted by references in the Warrior Trilogy.  The intro reveals the story’s commencement date as 3025.  Passages in the Warrior Trilogy show an October 3026 conversation on Tharkad that attributes troubles during the Galtor Campaign (May 18, 3025 – September 27, 3025) and the lapse in relations with the Federated Suns to Hanse having been swapped out by a double.  A January 3027 message from Michael Hasek-Davion to Hanse refers to Hanse’s “bout with the Kentares flu last year,” and Hanse notes that it was a cover story for the doppleganger period.  So the Warrior Trilogy implies that the substitution may have happened in 3025, and continued through into 3026.

Things get further complicated by a passage in The Galtor Campaign that says “At this critical juncture [shortly after the real depot on Galtor III was discovered], Hanse slipped into a malaise that characterized his demeanor during the early days of the Galtor Campaign.  He failed to make decisions or exercise authority.  Many speculated that he suffered a medical disability that affected his judgment.  Whatever the reason, Davion abruptly let go of the wheel, and the Galtor Campaign drifted into dangerous waters.”  Since the real depot was discovered “just prior to the Kurita invasion,” that would place Hanse’s substitution in mid-May, 3025, rather than the 3026 date suggested by the Warrior Trilogy.

Another argument for a 3025 date for the substitution is the fact that the House Liao sourcebook says “Operation Doppleganger” was put into motion in 3025 and very nearly succeeded.  Since Ardan’s foiling of the plot is referred to in the past tense, and the report is dated 3025, that implies that it started and was subsequently wrapped up in 3025.  The October conversation on Tharkad might just indicate that it took over a year for the LIC to pull together the full report for the Archon.  Michael’s vastly belated message of concern for Hanse’s bout with “the Kentares flu last year” might have been sent in December 3026, not arriving on New Avalon until January 3027.

Thus, the dates I’m using are based on the assumption that the plot kicked off in early 3025, swapped Hanse out in May 3025, and the substitution was scuttled by late summer 3025, leaving the imposter in charge from May – September 3025.  In order for this timing to even remotely work, we have to presume the existence of command circuits at many points, since travel between many of the locations would have had to be very rapid.  Also, we have to presume that the Federated Commonwealth treaty provided for the establishment of covert command circuits between the Federated Suns and the Lyran Commonwealth.  Otherwise, there’s no sane reason for Ardan to be shipped to Tharkad from Stein’s Folly on the grounds that “it’s closer than New Avalon.”  (JumpShips in this novel tend to travel at the speed of plot.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: glitterboy2098 on 10 May 2014, 16:21:25
aerospace rules back then used much larger hex scales.. each hex was hundreds of km. big enough that gravity effects were actually part of the aerospace game. this led to some unfortunate issues (because the turn length was pretty much the same, dogfights basically involved relativistic speeds.. and absurdly high g-forces), so in later editions the scale was moved way way back to what we have now. so fiction written with those old rules in mind has some hyperbole issues nowadays..
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 10 May 2014, 16:23:11
The book's prologue treats the year 3025 as the present time.
Also, according to this novel's Sarna article, Ardan Sortek refers to the Capellan assault on Stein's Folly "eighteen months ago" at some point in Warrior: En Garde, pinpointing the initial assault at July 3025. However, I have to admit that I wrote this working from a German edition copy of the book... and the German translations weren't always 100% exact. If somebody has an english language PDF copy, they should perhaps conduct a text search and see if they can confirm this.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 10 May 2014, 17:19:16
Despite it flaws, I felt the book was actually better than some novel's I've read for Battletech.   Its pity she wasn't able to make more novels for the franchise, they would have been interesting.  Her angle on the plot that would certainly set the stage for franchise as whole would echo through plot for the fiction to made decades later.

I think one thing should have happened, was what happened to the ability to produce the book itself. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: roosterboy on 10 May 2014, 18:10:31
Also, according to this novel's Sarna article, Ardan Sortek refers to the Capellan assault on Stein's Folly "eighteen months ago" at some point in Warrior: En Garde, pinpointing the initial assault at July 3025. However, I have to admit that I wrote this working from a German edition copy of the book... and the German translations weren't always 100% exact. If somebody has an english language PDF copy, they should perhaps conduct a text search and see if they can confirm this.

The English version has the same.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 10 May 2014, 22:25:53
There are a number of problems with a July 3025 assault on Stein's Folly, though:

1:  TRO:3025 has an in universe publication date of July 3025 (the New Avalon Herald blurb on the back is dated July 15, 3025) and its Thrush entry refers to Uchita's battle where she lost her cyber leg in the past tense.

2: The Galtor Campaign BattleForce scenario pack says Hanse "let go of the wheel" just before the Kuritan invasion, and Historical Turning Point: Galtor dates that to May.  That implies he got nabbed on Argyle around then, so all the scenes on Stein's Folly, Dragon's Field, and New Avalon have to take place before that.  To allow for reasonable transit times, January works best, though as I noted, exclusive use of command circuits compresses the timeframe substantially.

3: in October 3026, Katrina and Melissa pinpoint the substitution as being responsible for the difficulties in the FedCom relationship in the early part of the Galtor Campaign, which per HTP Galtor was May - September 3025.

I agree that a number of statements in the Warrior Trilogy don't match my dates, but despite the general rule that novels trump sourcebooks, in this case that would result in the ComStar authors referring to future events before they happen, which is a bit more serious than mis-sourcing a quote.  The references in Warrior aren't even internally consistent, since Hasek refers to "last year's bout with the Kentares Flu" in 3027, when the event has to have happened in 3025, per the Galtor Campaign dates and the fact that the House Liao and House Steiner sourcebooks (written in 3025) reference the events of the plot in the past tense.

It's possible that when Hanse says the Capellan assault on Stein's Folly turned out badly for them eighteen months ago, he's referring to the successful AFFS counterattack, which could well have wrapped up in July.  The Cappies had to have some time to set up their Hanse-cloning center on Stein's Folly and the AFFS needed time to plan their counter attack and stage units on Dragon's Field, so the Capellan assault must have been a significant amount of time (months, not weeks) before the swap on Argyle. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: roosterboy on 11 May 2014, 04:13:41
Eighteen months prior to 8 January 3027 would be 8 July 3025. Since most people aren't precise down to the day when discussing past events, it could easily refer to a June 3025 action.

And Michael's reference to "last year" was made in the first week of 3027; I have no problems assuming he's referring to a 3025 "illness". Again, people aren't that precise when they discuss past events unless they need to be. If he had said "two years" ago, they would have just been weird.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 11 May 2014, 09:18:04
Eighteen months prior to 8 January 3027 would be 8 July 3025. Since most people aren't precise down to the day when discussing past events, it could easily refer to a June 3025 action.

And Michael's reference to "last year" was made in the first week of 3027; I have no problems assuming he's referring to a 3025 "illness". Again, people aren't that precise when they discuss past events unless they need to be. If he had said "two years" ago, they would have just been weird.

And I'm fine with the AFFS counter-assault taking place in the late spring/early summer.  But enough else happens before that in the book that the initial Capellan assault probably took place early in the year.

More to the point, the Capellan assault has to predate Hanse's abduction, and that takes place in early to mid-May.

Here's my chronology for The Sword and the Dagger

January 10 - Capellans attack Stein's Folly
February 5 - 12: Scenes on New Avalon as Ardan Sortek prepares to head out with the AFFS counteroffensive
February 7: Update on Sian as Max Liao monologues and twirls his mustache
February 25-30: Ardan arrives at the AFFS staging point on Dragon's Field
March 2-13: The AFFS counterattack begins, Ardan gets knocked on the head, is poked by Pinks, gets a tour of a Maskirovka cloning facility, then is shipped off to Tharkad for medical and psychological treatment, presumably by Command Circuit.
March 4  and March 10:  Interludes on New Avalon as Hanse hears of Ardan's MIA status, then of his medical condition after his recovery.
March 19 - April 10:  Ardan recuperates on Tharkad and befriends Melissa
April 26: Sep gets a message from Ardan (via ComStar) asking her to look into what he saw on Stein's Folly.
May: In Sep's absence the double is inserted onto Argyle and Hanse is thrown in the dungeon.  The Galtor Campaign begins to go off the rails.
May 26:  Ardan (explicitly not traveling by Command Circuit) returns to Stein's Folly from Tharkad and meets Sep.  (This is one of the elements that calls for an expanded timeline)  They investigate the cloning center.
June 15: Ardan travels to Argyle, but ends up in the dungeon alongside Hanse for an indeterminate period.
July 7: Tharkad gets word that Hanse is in the process of nullifying the FedCom treaty and other agreements and has returned to New Avalon.  (The book specifies that ComStar communiques between New Avalon and Tharkad take weeks)
July 20: Ardan's compatriots discover that all traffic to Argyle, where Hanse is vacationing at the Summer Palace, has been cut off, and they determine to hijack vessels to get there.
July 29: Ardan's lancemates arrive on Argyle and rescue Ardan and Hanse from the dungeons.
August 5: Hanse, Ardan, and company arrive on New Avalon and confront the fake, proving Hanse's identity.
August 12: A week later, everything returns to normal.
August 20: Ardan and Hanse take their 'Mechs through the Gauntlet, their friendship more solid than ever.

This chronology supports the statement that Hanse's absence began at the start of the Galtor Campaign.  It also has to accommodate non-Command Circuit travel from Tharkad to Stein's Folly, and the odd three-week transit time for HPG communications between Tharkad and New Avalon (longer than specified in the rulebooks, but perhaps ComStar was intentionally slowing down FedCom communiques for its own purposes.)  It also gives the Capellans time to set up their doubling facility on Stein's Folly.

The "18 month" figure can be stretched the other way, with Hanse's comment that the CCAF assault on Stein's Folly didn't turn out well to cover the collapse of the plot in early August. 

If you see any logical flaws in my timeline, let me know.  My goal is to get as accurate a timeline as possible in this review, but we're all well aware that the chronology was somewhat hazy in the early products (or, at least, not all authors were working from the same chronology).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 11 May 2014, 11:10:34
----- Three Weeks Later -----

Date: February 3, 3025 [See Notes]

Location: Galedon V

Title: Restitution

Authors: Richard Meyer, Walter Hunt, Lisa Hunt & Evan Jarrison

Type: Scenario (The Fox’s Teeth)

Synopsis:  A major Davion offensive into the Galedon District targets the district capital of Galedon V.  The attackers underestimated the strength of the garrison, and changed the mission objective from conquest to disrupting the diamond production industry.  Two weeks into the campaign, McKinnon’s Raiders receive orders to decrease the combat effectiveness of Combine mercenaries – Little Richard’s Panzer Brigade.  Ian McKinnon plans a strike at the Brigade’s main supply cache.

The Brigade fields three damaged Heavy ‘Mechs – a Warhammer, a Marauder, and a Rifleman.  The Raiders field a Medium reinforced lance of a Shadow Hawk, Wasp, Stinger, Rifleman, and Phoenix Hawk, all with pre-existing damage. 

If the Raiders wipe out the Brigade garrison, they get a decisive victory.  Failing that, they get a minor victory by destroying the cache while losing fewer than three ‘Mechs.  The Brigade’s goal is to protect the cache and destroy three ‘Mechs in the process.  The cache has walls with 30 points of armor.  Once the armor is breached, a successful shot through the hole will take out the cache (easier at short range).  The defending ‘Mechs have the ability to use their torsos to block incoming fire towards the cache.

Notes:  This is another continuity glitch from an early scenario.  We have the Military District capital world of Galedon V described as “a lightly-settled, moderately industrialized world that only has one critical commodity – industrial grade diamonds.”  (By contrast, the House Kurita sourcebook says “Settled in 2282, Galedon V’s vast resources and large quantities of uncontaminated water brought colonists in by the droves.”)

The scenario date is given as taking place during a major Davion offensive in 3025, and the defenders are Little Richard’s Panzer Brigade.  They’re listed as Steiner mercenaries in the House Steiner sourcebook, but they may have just joined in 3025, so I’m putting this fairly early in the year to give them a chance to jump employers before the House Steiner sourcebook goes to print at ComStar press, and because fake Hanse (May – July) would be unlikely to be launching any major offensives against the Combine once he takes over.

None of the special abilities outlined in Mercenaries Supplemental II apply – the Raiders don’t have initiative bonuses, the engagement isn’t large enough for the Brigade to get the bonus that triggers when they destroy an entire lance of opponents, and there’s no opportunity in the scenario for hidden units to execute point-blank shots.

I would recommend that the Brigade ‘Mechs cluster around the depot and concentrate their fire on any Raider that makes the best target.  Don’t initially worry about jumping in the way of incoming fire – let the Raiders take shots at the building while you take shots at their armor.  Once the building is breached, use the intercept option to keep fire off of it.  You should concentrate your fire to drop enemy ‘Mechs as quickly as possible, rather than just degrading their armor.  Maneuver as little as possible – focus on accuracy rather than avoiding incoming damage.

For the Raiders, I would advise making a series of slashing attacks.  Split your fast movers into two groups, and make runs at the defenders – using speed and terrain to your best advantage and focusing on the most damaged defenders.  Have the Rifleman stay well back, taking pot shots at the building from the furthest extent of long range.  You’ll get the -4 bonus to counter the Long Range penalty, but the defenders won’t be able to fire back at you accurately.  As the building armor degrades, the defenders will have to start throwing themselves into the way, and your accuracy will soar to 100%.  Any fast mover that takes crippling damage should fall back to join the Rifleman in the peanut gallery, adding to its harassing fire as possible.  If the damaged units lack long range firepower, pull them entirely back to avoid taking losses.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 13 May 2014, 20:47:41
----- Two Days Later -----

Date: February 5, 3025 [See Notes]

Location: New Avalon

Title: The Sword and the Dagger

Author: Ardath Mayhar

Type: Novel

Synopsis: At the royal palace on New Avalon, Ardan Sortek waits for Hanse Davion in the gardens.  Ardan is now a MechWarrior in the “Royal Brigade,” while his childhood friend Hanse is now First Prince of the Federated Suns.  When Hanse arrives, he immediately attempts to talk Ardan out of transferring out of the Brigade.  Ardan defends his decision to transfer to a front line regiment as a result of his idealism, and his distaste for playing politics.  Hanse admits that politics is often dirty, but says it’s the only way to keep everything running.

Hanse, though clearly troubled by what appears to be his best friend’s abandonment, grants Ardan’s request to join the strike force aimed at retaking Stein’s Folly. 

Ardan goes to tell his fellow MechWarriors Denek and Fram goodbye.  They wish him well, and then go with him to dinner, where he says his farewells to Jarlik and Candent "Sep" Septarian.  When Ardan tells Sep he’s been transferred, she tries to hide her sadness and nonchalantly wishes him well.  After dinner, Sep and Ardan walk out to the nearby lake.  Ardan complains to Sep that Hanse has compromised his ethics.  Sep answers (in a shout-out to the book’s title) that whereas Ardan is a sword – straightforward, unconcealed, and deadly – Hanse is a dagger – equally dangerous, but more subtle.  Ardan accepts her argument, but maintains that Hanse is seriously misguided.  Sep tells him to call her if he ever needs help.

Notes: This chapter is undated.  I placed it in early February 3025 because I felt the AFFS would need a few weeks to hear about the attack, gather troops for a counterstrike, and get them staged on Dragon’s Field.  The AFFS can’t have enough JumpShips to put every unit on a Command Circuit.  Those were rare and expensive even in the heyday of the Star League.  Also, the Capellans needed time to set up and use the duplication center on Stein’s Folly.  Cosmetic surgery and mental conditioning don’t happen overnight.

It’s been nearly five years since we last checked in with Ardan.  At that time, he’d just broken up with his girlfriend Elaine, mostly because he wasn’t ready to settle down.  Five years on, he continues to sabotage his relationships because he’s still seeking a certain, indefinable something.  Specifically, he’s noted as having unspoken romantic feelings towards his lancemate Sep.

The conversation with Hanse, in which Ardan complains that he’s been feeling lately that people he thought he knew seem “not themselves,” is setting up tension as it calls into question Ardan’s reliability as he later tries to discern the real Hanse from the fake one.

The “Royal Brigade” is evidently alternative nomenclature for the Davion Brigade of Guards.  Ardan is probably still with the Davion Heavy Guards, as he was in Irreplaceable.

Hanse’s reluctance to send Ardan into harm’s way can, given the events of “Irreplaceable,” be seen as evidence of his fear that he’ll lose more close friends to the ravages of war.   Hanse is clearly still suffering from losing his fiancé Dana Stephenson on Halstead Station in 3014.  I wonder if he still commemorates June 21 as her birthday, or if he’s moved on.  It seems Ardan never really got over the idea of Hanse and Dana together either, given the way he’s raging against the FedCom treaty (and, presumably, Hanse’s cradle-robbing engagement to Melissa when she was ten years old).

Ardan notes that it would normally take almost two months to make the eight jumps between New Avalon and Stein’s Folly, but notes that a Command Circuit could make the trip in a matter of hours.  When researching The Sword and the Dagger's chronology, I initially tried to factor in standard transit times, and came up with a storyline that stretched over the better part of two years, ending in 3027.  Since that clearly didn't work, this story expressly relies on heavy use of Command Circuits to get characters to the action more quickly.  I talked with Michael Stackpole at a book signing at Wargames West in Albuquerque back in 1988, and he said one of the main challenges in writing the stories was moving the characters around without spending excessive pagecount on transit.  Thus, he came up with "pirate points" to avoid long, in-system journeys or 3G burns.  He also said that FASA offered to simply move some planets on the maps if it would help with a plot point. 

Interestingly, Fram asks Ardan if he’s going to Stein’s Folly because of a secret treaty.  Given the planet’s location on the Capellan border, it’s not clear how Fram could have thought its defense had anything to do with the FedCom treaty.  Perhaps author Ardath Mayhar thought the “Stein” in Stein’s Folly stood for Steiner.  (She published a short letter on the BattleCorps site describing the writing process – noting that FASA handed her a folder of loosely organized universe background data and partnered her with Decision at Thunder Rift author William Keith to write the battle scenes.)

Jarlik speculates that the rumors of an impending AFFS counterstrike against House Liao must be true, because other House leaders are looking for signs of weakness, and says even House Steiner isn’t above snatching planets.  Interestingly, at this point, House Steiner is about the only House never to have hit a Davion planet, while the AFFS once famously dispatched a strikeforce against Hesperus II and used political blackmail to obtain BattleMech technology from the Lyrans.

Sep notes that Ardan’s dissatisfaction with Court politics stems from his dislike of Hanse’s policies and the effects they are having on the worlds of the Federated Suns.  She describes them as “treaties to keep systems out of war.”  The House Davion sourcebook lists Hanse’s major political moves as founding the NAIS, signing the FedCom treaty, and implementing “social, economic, technical, and military recovery” in a “renaissance of Federated Suns culture.”  My guess is that the gung ho AFFS troopers don’t want to accept the FedCom treaty because they believe it sends the message that House Davion has given up on restoring the Star League and anointing the head of House Davion as First Lord through military might. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 14 May 2014, 02:55:38
Your timeline for The Sword and the Dagger has Hanse replaced in May. However, I'm not sure if this works given that Ardan meets the real Hanse on Argyle, where they are both confronted by the double and subsequently put in the dungon.

However, an idea I had was that perhaps the real Hanse was alive and well on Argyle for some time while the double may already have begun his work on New Avalon and wherever the talks with Steiner took place, and Hanse was kept in the dark about it by the traitors in this Argyle household?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 14 May 2014, 03:40:03
Hmmm.   I'll need to review those chapters again.  One possibility would be to presume that Ardan was able to take a command circuit back part of the way, speeding up his trip back to the Federated Suns and putting him on Stein's Folly on May 6, or thereabouts, and then he takes a Command Circuit to Argyle, arriving around May 15 (which is right when the Galtor Campaign kicked off).  Then every subsequent event retains its spacing, but gets pulled back one month.  This has the advantage of the plot falling apart in July to match the "18 months" comment in Warrior: En Garde.

Revised timeline:

January 10 - Capellans attack Stein's Folly
February 5 - 12: Scenes on New Avalon as Ardan Sortek prepares to head out with the AFFS counteroffensive
February 7: Update on Sian as Max Liao monologues and twirls his mustache
February 25-30: Ardan arrives at the AFFS staging point on Dragon's Field
March 2-13: The AFFS counterattack begins, Ardan gets knocked on the head, is poked by Pinks, gets a tour of a Maskirovka cloning facility, then is shipped off to Tharkad for medical and psychological treatment, presumably by Command Circuit.
March 4  and March 10:  Interludes on New Avalon as Hanse hears of Ardan's MIA status, then of his medical condition after his recovery.
March 19 - April 10:  Ardan recuperates on Tharkad and befriends Melissa
April 26: Sep gets a message from Ardan (via ComStar) asking her to look into what he saw on Stein's Folly.
May 6:  Ardan (explicitly not traveling by Command Circuit - at least on the last few legs) returns to Stein's Folly from Tharkad and meets Sep.  (This is one of the elements that calls for an expanded timeline)  They investigate the cloning center.
May 15: Ardan travels to Argyle via Command Circuit, but ends up in the dungeon alongside Hanse for an indeterminate period.
June 7: Tharkad gets word that Hanse is in the process of nullifying the FedCom treaty and other agreements and has returned to New Avalon.  (The book specifies that ComStar communiques between New Avalon and Tharkad take weeks)
June 20: Ardan's compatriots discover that all traffic to Argyle, where Hanse is vacationing at the Summer Palace, has been cut off, and they determine to hijack vessels to get there.
June 29: Ardan's lancemates arrive on Argyle and rescue Ardan and Hanse from the dungeons.
July 5: Hanse, Ardan, and company arrive on New Avalon and confront the fake, proving Hanse's identity.
July 12: A week later, everything returns to normal.
July 20: Ardan and Hanse take their 'Mechs through the Gauntlet, their friendship more solid than ever.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 14 May 2014, 21:00:28
----- One Day Later -----

Date: February 6, 3025 [See Notes]

Location: New Avalon

Title: The Sword and the Dagger

Author: Ardath Mayhar

Type: Novel

Synopsis: Ardan returns to the palace the next morning and consults with Hanse and Ran Felsner, as well as Lees Hamman – Felsner’s second in command.  They lay out the strategic situation – the 5th Crucis Lancers are already staging on Dragon’s Field – a cloud-shrouded world one jump from Stein’s Folly.  The 17th Avalon Hussars are currently en-route to Dragon’s Field, and Ardan will be placed in command of that unit, while Lees will command a regiment of the Capellan March Militia.  They’ll be backed by three regiments of armor, two regiments of infantry, and two regiments of AeroSpace fighters.  Ardan and one company of troops from New Avalon will take a Command Circuit to Dragon’s Field and then lead the task force.  The latest intelligence estimate is that part of the original Liao invasion force has been withdrawn, leaving three to five regiments to hold both Stein’s Folly and Redfield. 

After the briefing, Hanse and Ardan discuss the political gambits that have so angered Ardan.  Hanse has been using agents provocateur to stir up trouble in the Free Worlds League.  Hanse justifies the tactic by saying that if the FWL were not internally distracted, it would be threatening the Federated Suns’ flank.

Ardan leaves the palace and goes to the ‘Mech bays to say goodbye to his personal technicians – Lai and Nym.  Ardan doesn’t want them to have to leave their families while he goes on campaign.  He reassigns them to help Sep keep her Warhammer in repair. 

He visits the Gauntlet – the primary ‘Mech training course for the palace garrison, and makes a run in his Victor.  At the end of the run, he’s greeted by the members of his command lance – Sep, Jarlik, Deneb, and Fram, and they go for a final round of drinks.  Sep argues with Ardan about Hanse.  Ardan feels Hanse’s gambit in the Free Worlds League shows he’s been corrupted by power.  Sep argues that Hanse is doing fine, and asks Ardan if he’d rather have Maximilian Liao running things.

Adran storms away angrily and returns to his quarters.  There, he finds a gift from his command lance – a light environment suit, a knife, and collapsible field and camping gear.  As he packs, he thinks back to his last battle – fighting alongside LCAF troops against a Draconis Combine offensive.  He is haunted by what he saw during that campaign – a ruined village in a valley, and a dead child.  That experience forever burned away his youthful dreams of glory and adventure. 

Notes:  Ardan notes that he and Ran last served together in the battle for Tripoli in 3021.  All that is known about Tripoli is that the main garrison base is located in the midst of a petrified desert, far from nearby population centers, and that its moons are well fortified.

On a holotank starmap, Ardan identifies the markers for Emerson, New Cleveland, Ral, Hamlin, and Vincent.  Emerson is plotted on the 3025 map as being between Beten Kaitos and Smolensk in the Kathil PDZ, but the others have never been plotted.  The FedCom Civil War sourcebook indicates that the AFFS established networks of recharge stations through uninhabited systems to facilitate the dispatch of rapid response forces to repel incursions and to be able to move supplies to the front along hidden routes.  The Powers that Be have stated that all inhabited systems are now plotted on the maps, and if it’s not there, it’s not an inhabited system.  However, it’s unclear whether this applies to outpost systems, which lack civilian populations and economies but may have a military staging or logistics base.  If those are unmarked, then New Cleveland, Ral, Hamlin, Vincent, and Dragon’s Field may be part of the AFFS outpost network in the Crucis and Capellan Marches. 

Argyle, Vincent, New Cleveland, and Emerson are all noted as lying between New Avalon and Stein’s Folly.  Looking at the map, I can buy Argyle, but the most direct route between New Avalon and Stein’s Folly goes from Argyle to Freisland to Talcott to Smolensk to Kathil to Monongahela to Novaya Zemlya to Stein’s Folly.  Going to Emerson in that chain requires a 180 degree wrong turn at Smolensk.

Hanse tells Ardan they’ve “been planning this for weeks,” which was one of my key references for the time gap between the Capellan invasion and the AFFS response.

It appears that the concept of Regimental Combat Teams was developed during the writing of the House Davion sourcebook, since the apparently ad-hoc addition of conventional support forces is far below what a standard RCT deployment should entail. 

Hanse’s justification for stirring things up in the FWL seems somewhat convoluted.  The FWL and FS don’t share a border, so there’s not much direct threat of a League invasion of the Federated Suns, but they do share a common enemy.  Fighting between the FWL and Capellan Confederation would actually take pressure off of the Federated Suns.  A better rationale is that it’s a response to the Kapteyn Accord, a retaliation against the FWL-sponsored mercenary raid against the FS world of Demeter in 3022 (in Hornet’s Nest), and part of the FedCom treaty – helping take the FWL pressure off the Lyran Commonwealth so it can more effectively deal with the Draconis Combine.  It could even be cast as long overdue payback for FWL meddling in FedSuns internal affairs during the Age of War (as laid out in Fall From Grace).

During the argument about Hanse vs. Max, Sep says that House Liao squeezes planets dry when he conquers them, leaving planets devastated, people starved and degraded, homeless, cropless, and powerless, leaving only ruins when the Federated Suns reconquers them.  This implies that the CCAF has actually successfully taken control of Federated Suns worlds within the last 15 years.  The House Liao sourcebook lists Capellan successes against the Federated Suns as destroying an ore refinery on Axton, funding rebel groups on Andro, and kidnapping seven Davion scientists from a special genetic research station on Sanilac, but no planetary conquests.  Moreover, Max negotiated a neutrality pact with Michael Hasek-Davion in 3020, limiting attacks to “the occasional raid or two for the sake of appearances.”  The AFFS hammered the Capellans between 3015 and 3020, and Max retaliated with McCarron’s Long March in 3022 – but those were raids, and not planetary occupations.  The House Davion sourcebook notes that small Capellan attacks in 3010 through 3012 had defeated larger Davion forces, and Maskirovka operations were successfully smashing Davion infrastructure.  Hanse personally stopped the Liao offensive cold on Wright at the head of the LeFarge Hussars, his personal unit.  So the “squeezed dry” conquered planets probably fell to the CCAF offensive between 3007 and 3012.

One would have thought the debacle on Halstead Station might have been the catalyst that burned away Ardan’s dreams of glory and adventure – seeing Hanse’s fiancé dead on the field of battle, and having to shoot Hanse’s ‘Mech in the back to bring him to his senses and head off a suicide run.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 15 May 2014, 02:36:38
"Planning this for weeks" may refer to a response to the Liao invasion in general, particularly the recapture of Redfield. It is noted at the very beginning of the book that the attack on Stein's Folly had been expected ever since the fall of Redfield, just not so soon.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 15 May 2014, 03:17:22
"Planning this for weeks" may refer to a response to the Liao invasion in general, particularly the recapture of Redfield. It is noted at the very beginning of the book that the attack on Stein's Folly had been expected ever since the fall of Redfield, just not so soon.

I admit it's vague, but it's all there is to go on.  Plus, the Capellans couldn't have started moving in their captured scientists and setting up the conditioning lab until after the planet was fully secured, so they'd need time to get that up and running.

What's odd is that the AFFS is only sending three 'Mech regiments backed by a light RCT to face five regiments of McCarron's Armored Cavalry.  If the forces staging at Dragon's Field were initially intended to retake Redfield, it doesn't seem like they brought enough firepower to the party to overcome the Big MAC.  Thus, I would posit that a separate task force may be staging elsewhere to retake Redfield.  Only the fact that the MAC is split between the two worlds makes the three regiment AFFS task force sufficient to carry the day on Stein's Folly.

Hanse notes that the Capellans drew off some of their troops because they're "having trouble elsewhere."  I wonder what that trouble was, since the Kapteyn Accord should have rendered things quiet on the CC/FWL front.  Probes from Taurus or the Magistracy?  Independent raids out of Andurien?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 15 May 2014, 07:19:20
I admit it's vague, but it's all there is to go on.  Plus, the Capellans couldn't have started moving in their captured scientists and setting up the conditioning lab until after the planet was fully secured, so they'd need time to get that up and running.
Hmmm... this is a weak plot point in the novel anyways.
I'd argue that the entire (and somewhat weird) medical facility was a mockup and the man Ardan saw there was probably not the real double. I think it boils down to Ardan being set up deliberately to destroy his credibility. He saw what Liao wanted him to see.
I can see no other way to explain why the entire facility would be located on world that has been in Davion hands until a couple of weeks ago (two months on the outside, I think) in the first place, or why Ardan would wake up there unguarded and find an empty facility to snoop around in.

What's odd is that the AFFS is only sending three 'Mech regiments backed by a light RCT to face five regiments of McCarron's Armored Cavalry.  If the forces staging at Dragon's Field were initially intended to retake Redfield, it doesn't seem like they brought enough firepower to the party to overcome the Big MAC.  Thus, I would posit that a separate task force may be staging elsewhere to retake Redfield.  Only the fact that the MAC is split between the two worlds makes the three regiment AFFS task force sufficient to carry the day on Stein's Folly.
In Pavel Ridzik's first scene the attacking forces (deploying from two Overlords landed at the Steindown port are shown to include elements of the St. Ives Lancers and McCarron's Armored Cavalry

It's implied in the opening chapter that the Liao 'Mech carriers are Overlords exclusively, later described as a "small fleet" of them, each carrying 36 BattleMechs. Which could be anywhere from three to a full five regiments' worth (15) of Overlords.
But in 3025 a battalion was considerd a large force, and a five-regiment attack force is something for groundbreaking actions like Galtor III or Halstead Station. Redfield and Stein's Folly seem to be smaller battles in the bigger picture, which to me strongly implies we're looking on overall perhaps two regiments' worth on troops on the outside, composed of mixed elements from various units.

McCarron's Armored Cavalry in particular was noted to be recuperating from their Long March after 3023 well into 3027, having returned to garrison and strategic reserve duty (according to what I wrote on Sarna but shamefully failed to cite sources for; I think this is straigth from the MAC sourcebook). In this context, their contribution to the Stein's Folly attack may only have been a detachment of company size or so.

Hanse notes that the Capellans drew off some of their troops because they're "having trouble elsewhere."  I wonder what that trouble was, since the Kapteyn Accord should have rendered things quiet on the CC/FWL front.  Probes from Taurus or the Magistracy?  Independent raids out of Andurien?
I've noted elsewhere already that the Concord of Kapteyn didn't do much to pacify the Marik/Liao border, even though it may have stipulated a detente. The Gray Death Legion's campaign in Marik employ against Liao that went on for a year in 3027/early 3028 and culminated in the capture of Sirius V is a big giveaway in this respect, and looking into the matter further I found it spelled out in the Rolling Thunder scenario pack that, despice the Concord, Janos Marik autorized the Rolling Thunder unit to raid Liao space specifically to give Max Liao some of his own medicine. I also recall (but cannot presently cite a reference) a note to the effect that even after signing the Concord Liao and Marik simply fought on, just switching to deniable mercenary assets instead of showing their own colors.

Skimming over the text of The Sword and the Dagger again, I note that Dragon's Field, Hamlin and Ral are mentioned in the context of the question what troops should be drawn from there to support the recapture of Stein's Folly. This strongly supports the idea of these systems being otherwise unmapped military outposts as you suggested.

Emerson (and Vincent and New Cleveland) may be other strongpoints/garrison bases contributing forces to the staging point at Dragon's Field. So it's more about pulling together forces, which in turn may be dictated by logistics and the availability of JumpShips, than about the route taken to attack Stein's Folly. No detour here. In fact, if those systems weren't out of the way then there would be little reason to rally them at Dragon's Field.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 15 May 2014, 07:53:21
Hmmm... this is a weak plot point in the novel anyways.
I'd argue that the entire (and somewhat weird) medical facility was a mockup and the man Ardan saw there was probably not the real double. I think it boils down to Ardan being set up deliberately to destroy his credibility. He saw what Liao wanted him to see.
I can see no other way to explain why the entire facility would be located on world that has been in Davion hands until a couple of weeks ago (two months on the outside, I think) in the first place, or why Ardan would wake up there unguarded and find an empty facility to snoop around in.

I'll address it more fully once we get to those scenes, but I agree that the whole setup makes no sense at all.  The Maskirovka can't have known Ardan would come to Stein's Folly - he resigned from the Davion Heavy Guards to come on his own.  They certainly couldn't have pre-planned his getting shot out of his 'Mech, lost in a swamp, tortured by primates, and found by a Liao patrol.  If they wanted to keep him from blowing the fake Hanse's cover, why let on that there's a fake Hanse in the first place?  For that matter, why bother "destroying his credibility" when a laser to the brainpan would certainly prevent Ardan from testing the duplicate's mastery of Hanse-fu.  This plot fails the Evil Overlord test on about thirty points.

In Pavel Ridzik's first scene the attacking forces (deploying from two Overlords landed at the Steindown port are shown to include elements of the St. Ives Lancers and McCarron's Armored Cavalry

It's implied in the opening chapter that the Liao 'Mech carriers are Overlords exclusively, later described as a "small fleet" of them, each carrying 36 BattleMechs. Which could be anywhere from three to a full five regiments' worth (15) of Overlords.

But in 3025 a battalion was considerd a large force, and a five-regiment attack force is something for groundbreaking actions like Galtor III or Halstead Station. Redfield and Stein's Folly seem to be smaller battles in the bigger picture, which to me strongly implies we're looking on overall perhaps two regiments' worth on troops on the outside, composed of mixed elements from various units.

McCarron's Armored Cavalry in particular was noted to be recuperating from their Long March after 3023 well into 3027, having returned to garrison and strategic reserve duty (according to what I wrote on Sarna but shamefully failed to cite sources for; I think this is straigth from the MAC sourcebook). In this context, their contribution to the Stein's Folly attack may only have been a detachment of company size or so.

I didn't see any specific reference to the St. Ives Armored Cavalry, though since Ridzik was there in person, it wouldn't be a much of a stretch for Stapleton's Iron Hand (from the St. Ives Armored Cavalry) to be there, as his personal unit.  The Death Commandos were noted as being there alongside the Big Mac.

I think the Liao sourcebook says that by 3025, the Big Mac was back to patrolling up and down the Liao/Davion border, spoiling for a fight. 

If there are two (maybe three) regiments on Stein's Folly, after some were withdrawn, then the initial invasion must have been at least three or four regiments.  Presumably the ones pulled off to deal with other problems didn't go back to Redfield, implying there were more than five regiments involved in the joint Redfield/Stein's Folly offensive.  I can see the Big Mac and Death Commandos being used in the initial assault, backed by Confederation Reserve Cavalry units, and then having the Big Mac and Death Commandos pulled away to put out fires elsewhere, leaving just the CRC mooks to hold the planets.  Since the AFFS crushed the Stein's Folly garrison, whatever unit it was is probably lost to history, and wasn't listed on the House Liao sourcebook TO&E for the CCAF in 3025.

(There's always my pet theory that the Shin Legion was knocking around during the 3rd Succession War, but just got left out of all the reporting.  If it was splattered on Stein's Folly in early 3025, and subsequently reconstituted, that would explain its absence from the roster.  There's that cryptic reference in the Warrior Trilogy to a Solaris MechJock being a "member of the Lost Legion," that was defeated by House Marik on Shuen Wan.  Since the Shin Legion was the only unit in the CCAF with a "Legion" title, and there's never been a good explanation for when/how the unit was formed, I like to imagine that the "Lost Legion" was a disgraced regiment of the Shin Legion.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 15 May 2014, 09:41:07
I'll address it more fully once we get to those scenes, but I agree that the whole setup makes no sense at all.

[Scene 1 - on Stein's Folly] [Pavel Ridzik in closeup, as he triumphantly steps across the corpses of Davion soldiers. In the background, two majestic Overlords disgorge heavy 'Mechs.]

[Scene 2 - on Sian]
[Ridzik]"Greetings, oh Chancellor, First Lord, Divine Wisdom, Sun of my Heavens, blah blah yadda yadda. I have burned a command circuit across seven jumps only to gleefully continue my adulterous relationship with your wife personally report to you on our progress at Stein's Folly. I'm happy to report there's nothing to report. Really. And if there was I wouldn't tell you."
[Liao] [twirls moustache] "There's this one close friend Davion has, one Ardan Sortek... I'm just mentioning this."
[ComStar messenger] "Bad news from Stein's Folly."
[Liao] [hissy fit] "RIDZIK! Get to Stein's Folly immediately and in person, burning my command circuit, and shoot anyone or anthing opposing my grandiose plans!! Then get back here and tell me how we fared. 'Cause that's obviously cheaper and quicker than ComStar."

[Scene 3 - on Sian]
[Ridzik] "Bad news from Stein's Folly... again."
[Liao] [hissy fit] "RIDZIK! We've been betrayed by the Davion traitors! How could that happen?! Now that the trap didn't work we don't have enough troops on Stein's Folly to hold the world and must withdraw. Btw, Ardan Sortek was with the attackers."
[Ridzik] "Indeed. Now that you mention it, we've downed his 'Mech and noticed it fought just like Sortek, but somehow didn't consider this important until now.
[Ridzik travels to Stein's Folly again, apparently using the command circuit again. This isn't worth a new chapter, indeed the very next paragraph begins with Ridzik having arrived on Stein's Folly already and ordering his people to secure Sortek.]
[Sortek] [Ends up tied to a tree and captured by Liao troops]
[Ridzik] [makes odd remarks about how important Sortek is, when really, he isn't]
[unknown spy reports Sortek's whereabouts to Davion commanders, who rescue Sortek from an almost abandoned field hospital where the Capellans somehow left him behind]


Now here's my conclusions from this:

This whole episode is quite obviously a setup, a Disneyland Ride designed to let Sortek see a double of Hanse Davion before being rescued by Davion troops. Nothing else makes sense. And it is a shabby setup, probably because Ridzik and his men had little time to set this up once Sortek was found.

Why was this done? Because it makes sense, in a devious reverse-psychology sense.
The entire Doppelganger ploy is somewhat contrived. But now imagine this: The disenchanted childhood friend of Hanse Davion, after a mild falling-out, goes into battle and returns with a case of severe PTSD, hallucinating about a doppelganger that must have replaced Hanse Davion. In this way, the Doppelganger idea is easily discredited and other people will look the other way hard instead of siding with Mad Sortek. It makes it all the easier to believe that Hanse Davion is of course not a doppelganger even if he behaves strangely.

I didn't see any specific reference to the St. Ives Armored Cavalry, though since Ridzik was there in person, it wouldn't be a much of a stretch for Stapleton's Iron Hand (from the St. Ives Armored Cavalry) to be there, as his personal unit.  The Death Commandos were noted as being there alongside the Big Mac.

I think the Liao sourcebook says that by 3025, the Big Mac was back to patrolling up and down the Liao/Davion border, spoiling for a fight.
In Ridzik's first scene on p. 28, it is described how the Fire Lance of an (otherwise unspecified) company of House Liao's St. Ives Armored Cavalry - two Ostrocs, a Catapult and a BattleMaster - disembark from one of the two Overlords at the Steindown port. In the next paragraph, a MAC lance (another BattleMaster, an Archer and two Trebuchets) is mentioned. Quite an impressive lineup in these two lances. Go Liao!

The line about the MAC you're quoting doesn't rule out them being on garrison and strategic defense duty in 3025. And in this role they were usually broken down into company-sized units. Hence my assumption that no more than one company (or three, filling one Overlord) were diverted to this offensive. Certainly not all five regiments, if the MAC had even regained that strength by 3025.

The Death Commandos destroyed the early warning system at the space station. There's no mentioning of them deploying BattleMechs on the ground though.

If there are two (maybe three) regiments on Stein's Folly, after some were withdrawn, then the initial invasion must have been at least three or four regiments.  Presumably the ones pulled off to deal with other problems didn't go back to Redfield, implying there were more than five regiments involved in the joint Redfield/Stein's Folly offensive.  I can see the Big Mac and Death Commandos being used in the initial assault, backed by Confederation Reserve Cavalry units, and then having the Big Mac and Death Commandos pulled away to put out fires elsewhere, leaving just the CRC mooks to hold the planets.  Since the AFFS crushed the Stein's Folly garrison, whatever unit it was is probably lost to history, and wasn't listed on the House Liao sourcebook TO&E for the CCAF in 3025.

(There's always my pet theory that the Shin Legion was knocking around during the 3rd Succession War, but just got left out of all the reporting.  If it was splattered on Stein's Folly in early 3025, and subsequently reconstituted, that would explain its absence from the roster.  There's that cryptic reference in the Warrior Trilogy to a Solaris MechJock being a "member of the Lost Legion," that was defeated by House Marik on Shuen Wan.  Since the Shin Legion was the only unit in the CCAF with a "Legion" title, and there's never been a good explanation for when/how the unit was formed, I like to imagine that the "Lost Legion" was a disgraced regiment of the Shin Legion.)
Hm. A later scene seems to suggest the MAC is in fact the core element of the trap that is to be sprung on Stein's Folly so perhaps at least a battalion after all. But of course Davion wouldn't know it's trap, and would not take those units into consideration.
However, in the same chapter it's also clearly said that the Liao forces are outnumbered by the Davions after the initial trap failed, and cannot hold the planet. So in any case, there were less Liao than Davion troops there despite the whole situation being a Liao trap.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: BrokenMnemonic on 15 May 2014, 10:54:03
On a holotank starmap, Ardan identifies the markers for Emerson, New Cleveland, Ral, Hamlin, and Vincent.  Emerson is plotted on the 3025 map as being between Beten Kaitos and Smolensk in the Kathil PDZ, but the others have never been plotted.  The FedCom Civil War sourcebook indicates that the AFFS established networks of recharge stations through uninhabited systems to facilitate the dispatch of rapid response forces to repel incursions and to be able to move supplies to the front along hidden routes.  The Powers that Be have stated that all inhabited systems are now plotted on the maps, and if it’s not there, it’s not an inhabited system.  However, it’s unclear whether this applies to outpost systems, which lack civilian populations and economies but may have a military staging or logistics base.  If those are unmarked, then New Cleveland, Ral, Hamlin, Vincent, and Dragon’s Field may be part of the AFFS outpost network in the Crucis and Capellan Marches.
There's a good precedent for this in Historical: Reunification War, where the worlds of Granera and Saonara were missing from the 2571 maps of the Inner Sphere published up to that point, but appeared on the Reunification War maps for 2577, with a note in the deployment table pages that both were military staging worlds that later became colonies.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 15 May 2014, 20:15:03
----- One Day Later -----

Date: February 7, 3025 [See Notes]

Location: Sian

Title: The Sword and the Dagger

Author: Ardath Mayhar

Type: Novel

Synopsis:  At the Forbidden Palace on Sian, Chancellor Maximilian Liao and Strategic Military Director Pavel Ridzik discuss the progress of Operation DOPPLEGANGER.  Ridzik, recently returned from Stein’s Folly, reports that the world is pacified except for scattered mopping-up operations.  He reports that “other arrangements” are in hand, and stand a very good chance of catching Davion off balance.  He adds that his agents have found some potentially valuable connections in the Capellan March willing to sell out in exchange for money and influence.

Ridzik says Capellan spies have tracked AFFS troops moving into position for a counterstrike.  He reports that a brigade has jumped from Ral to Hamlin and is awaiting recharge for jump to Dragon’s Field, while another large detachment has already landed on Dragon’s Field, awaiting the rest of the task force and the headquarters group from New Avalon.  Ridzik doubts that Hanse Davion will be present with the task force.

Ridzik reports that McCarron’s Armored Cavalry is in place, and joined by detachment of the occupation units, ready to strike.  He says that the Davion task force will face a terrible surprise when they arrive at Stein’s Folly.

Turning to the problem of Hanse Davion, Ridzik reports that his agents are trying to find some leverage to use against him – someone close to use as a hostage.  He says members of the Davion family are too well guarded, and Hanse’s lovers are too loyal.  Ridzik says Hanse has only one close friend – Ardan Sortek, and he doubts Hanse will ever let Ardan out of his sight on New Avalon.

Max dispatches Ridzik to update readiness reports for the units involved in the operation, and studies the logistics until a ComStar Adept interrupts him with a message from Stein’s Folly, reporting an attack that severely damaged the occupation headquarters and caused the death of Commander Rav Xiang and forty CCAF personnel.  The CCAF detachment requests brevet promotion of subcommander Sten Ciu or assignment of a new commander.  The Stein’s Folly garrison reports no success with search and destroy missions through the swamps, and has lost six ‘Mechs to quicksand.

Max summons Ridzik back to his chamber, and rages at him about his earlier report of “minor mopping up.”  Ridzik says that’s what Xiang had reported to him.  Max orders Ridzik to go to Stein’s Folly via Command Circuit and take charge of the garrison.  Ridzik objects, saying he’s needed to coordinate the overall campaign.  Max says he does not expect the Davion counterstrike to take place for weeks, given the logistical problems faced by the Davion commanders.

Notes:  The Maskirovka seems to have very accurate data about Davion movements, so I’ve taken Max’s estimate of several weeks as an accurate estimate of how long it will take for the AFFS strikeforce to be assembled at Dragon’s Field and ready to launch.  (The mere fact that the Maskirovka seems to have accurate data indicates that Alexei Malenkov – aka Alex Mallory – has not yet compromised Maskirovka operational effectiveness.)

If I’m reading the tea leaves correctly from this conversation, the reports of “trouble elsewhere” were fake.  McCarron’s Armored Cavalry, the St. Ives Armored Cavalry, and other elements of the assault force have indeed been withdrawn, but only to staging points nearby.  The plan is for the AFFS to send its strikeforce against Stein’s Folly to crush the understrength garrison, and then be crushed in turn by the sudden reappearance of the Big MAC and other supporting regiments, which will trap them on the world and destroy them in detail.

The discussion of Ardan Sortek indicates there was no advance plan to grab or discredit him.  Whatever the heck happens later was done on an ad hoc basis.

Despite being engaged to Melissa Steiner since 3022, Hanse is apparently still taking lovers.  Oh, Melissa, you lucky girl.   ::)  I wonder if he calls any of them Dana by accident.  >:D

Ridzik’s reluctance to leave Sian is probably less due to his concern for the operation’s success as it is for having to leave Elizabeth Liao’s bedchamber.

The bribed allies on Davion worlds is foreshadowing of the inclusion of the summer palace majordomo on Argyle as one of the plotters in Operation DOPPLEGANGER.

It’s interesting that the ComStar messenger is described as a very young, shy girl, yet her rank is Adept, not Acolyte.  Odd that such a wilting flower ascended through the ranks at a young age, and was given the daunting responsibility of delivering messages to the Chancellor.  Another oddity is that Max questions her about the situation, and she responds with detailed information she hadn’t previously disclosed.  Shouldn’t she have provided the full message as a hardcopy readout, rather than giving an oral report and leaving out any part he didn’t specifically ask about?  ComStar probably prefers using couriers to deliver messages, because it lets them control the flow of information, as well as having agents in place to observe reactions when the information is delivered.

Chronologically, this is the first time Sian has ever hosted a scene.  We've had six on Tharkad, ten on New Avalon, eight on Atreus, two on Luthien, thirty-five on Terra, and nineteen on Strana Mechty.  (Of course, Sian gets plenty of pagetime in the upcoming Warrior Trilogy, but it is fairly neglected as far as BattleCorps offerings go.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Failure16 on 16 May 2014, 15:01:25
For what it is worth, the 2nd Regiment of the MAC was busy raiding Calloway IV in mid December of 3025 (Rolling Thunder, p. 31, 57).  It is also here that it is explicitly stated that "early in 3025, House Liao initiated a series of small raids into Marik space...due to the nominal peace existing between the two governments, many of the raids were led by mercenary units that House Liao could later disavow".

As portrayed, the elements of the 2nd MAC are decidedly understrength.  This can be taken as having suffered casualties in the run-up to the scenarios (having fought the Calloway garrison to the edge of the objective, the factories, or as a result of already being pounded upon by the First Regulan Hussars), or because they were that that bedraggled due to their earlier Long March.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 22 May 2014, 03:31:16
More reviews coming this weekend - hopefully.  I got tasked with a time-crunch project that's kept me up programming since last Saturday.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Knightmare on 22 May 2014, 13:05:53
It’s interesting that the ComStar messenger is described as a very young, shy girl, yet her rank is Adept, not Acolyte.  Odd that such a wilting flower ascended through the ranks at a young age, and was given the daunting responsibility of delivering messages to the Chancellor.

A ROM operative perhaps?...
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 27 June 2014, 10:13:08
I'm back!  Between hosting high-level government visitors, designing a website, and getting a swimming pool staffed and opened, I've been away from the reviews for a bit, but the site is now live, the pool is open, and the visitors have come and gone. 

----- One Day Later -----

Date: February 12, 3025 [See Notes]

Location: New Avalon

Title: The Sword and the Dagger

Author: Ardath Mayhar

Type: Novel

Synopsis:  Ardan Sortek works with his technicians to prepare his task force for the trip to Dragon’s Field along a Command Circuit.  Three days before departure, Adran makes a final visit to his parents – Adriaan and Vela – at their modest villa on the outskirts of Avalon City.  His mother asks why he can’t find a nice girl and produce grandchildren, like his sister Felsa and her husband Mak.  They share a pleasant repast, and then Ardan returns to his barracks, brooding on the endless cycle of warfare and political schemes House Davion and House Liao are enmeshed in.

Notes:  Adriaan Sortek is described as a retired soldier who took up farming in an area where most of the local gentry pursued it as an amusement, tending grain fields, fruit orchards, and vineyards.  From the description, the Federated Suns nobility appear to have a substantial number of “idle rich.”  Other sourcebooks corroborate this assessment, noting the popularity of the “Riviera Circuit,” where wealthy young nobles use their personal JumpShips to travel from world to world to visit luxury resorts, attend festivals, and spend lavishly on entertainments.

Adriaan Sortek makes an unusual statement during dinner - “if the Divine is merciful.”  I wonder if that phrasing is associated with devotees of the Unfinished Book?  It seems generic enough to fit that ethos.

They discuss the gradual decline of technology, the resultant scavenger economy, and what the NAIS is doing to turn things around. 

Vela’s suggestion of hooking Ardan up with a neighbor girl probably means that she’s out of the loop as far as Ardan’s love life is concerned.  If she knew of his attraction to Candent Septarian, she’d probably be deluging her with non-stop dinner invitations.  It’s even questionable whether she knew of his earlier involvement with Elaine (from “Irreplaceable”), since she seems the type that would lead off with “Why don’t you and that nice girl Elaine give it another try?  I want grandchildren, you know!”  (Reading the scene, I’m picturing Adriaan and Vela as looking and acting much like George Costanza’s parents from Seinfeld.)

Ardan ponders what would happen if the Capellan Confederation conquered the Federated Suns – envisioning the entire populace enslaved and starving.  Granted, under Capellan law, all citizens of a conquered Federated Suns would become Servitor-caste, but they could “test out” in as little as ten years (five if they had military skills and were willing to fight for the CCAF), and their children would have the same opportunity for citizenship the child of a native born Capellan citizen.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 28 June 2014, 13:16:25
----- Two Weeks Later -----

Date: February 25, 3025 [See Notes]

Location: Dragon’s Field

Title: The Sword and the Dagger

Author: Ardath Mayhar

Type: Novel

Synopsis: Ardan arrives on Dragon’s Field where an AFFS strikeforce is assembling to retake Stein’s Folly.  He hits a mess hall for something to settle his stomach and is joined by Ran Felsner and Lees Hamman.  Ardan uses an E-pad to sketch out the geography of the northern continent of Stein’s Folly, and points out that if the AFFS goes ahead with the plan to land on the coastal plains east of Steindown and in Steindown itself, they could be encircled and ambushed by pre-positioned CCAF forces in the mountains.  He worries that the current plan could have been leaked to the Maskirovka, and suggests a last minute change to throw off Capellan intelligence.

Under the new plan, a diversionary force would land on the coastal plains and move to cut off Steindown from its agricultural supplies.  The main force would land on the edge of a large swamp region, seize a key pass, and then encircle and destroy any CCAF ambush forces in the mountains, while holding off reinforcements from Steindown at Jordan’s Pass.  Felsner, Hamman, and Sortek agree on the new plan, but note that they’ll have to get buy-in from General Victor DeVries, Fleet Admiral Bertholi, First Prince Hanse Davion, and Duke Michael Hasek-Davion who, as ruler of the Capellan March, is required to be informed of changes to the plan.

Duke Michael Hasek-Davion receives the AFFS commanders at his mansion overlooking the spaceport.  Michael is visibly upset when Ran notifies him of the changes to the invasion plan, and he demands they stick with the original plan, warning them that their proposed LZ by the Ordolo Swamp will result in the ‘Mechs sinking to their doom in the soft ground.  He warns the group that their careers will be ruined if they fail to heed his advice.  Ran tells the Duke they will take his advice into consideration.

Notes:  Despite the use of a Command Circuit to get from New Avalon, this scene still takes place nearly two weeks after the last scene, which was stated to be three days before departure from New Avalon.  It’s a 7.5 day transit out from New Avalon to the zenith or nadir jump points (so that’s already 10.5 days).   There’s a 30-hour transit from the jump point to Dragon’s Field (let’s call that 12 days), and it takes several hours to transfer a DropShip from its JumpShip and prepare to jump again, even on a Command Circuit, so we’ve got our (nearly) two weeks.

The strike force consists of the 5th Crucis Lancers RCT and 17th Avalon Hussars RCT, and one Capellan March Militia RCT.  My guess is that it’s the Alcyone CMM, since Stein’s Folly lies within the Alcyone PDZ.  Plus, the Alcyone CMM is one of the few Capellan March Militia units in 3025 that isn’t rated Green/Questionable.  That gives the AFFS three BattleMech regiments, eight armor regiments, fifteen infantry regiments, and six wings of aerospace fighters.  Ardan describes it as being roughly 10,000 men.  Breaking it down, that’s 324 MechWarriors,  11,340 infantry (if all RCTs are at full compliment), 120 aerospace pilots, and roughly 2,500 armor crewmen.  Ardan’s estimate appears to be about 3,000 short of what should be on the TO&Es, so the RCTs are probably going without full infantry support.

The source of the intelligence leak is, of course, Duke Michael himself.  He is, naturally, upset about this last minute change of plans, since he hopes the Stein’s Folly invasion will result in a costly political failure for Hanse along with the destruction of some of his most loyal units and the deaths of some of his closest allies in the AFFS – potentially strengthening Michael’s position for a coup in the future.  I was surprised that Michael would have left his command center on New Syrtis to travel to an off-the-maps staging world to oversee the preparations for the assault.  I was even more surprised that he comes there often enough to have a Versailles-style gold-trimmed mansion on the hill overlooking the spaceport.  Perhaps he had one built on each planet in the Capellan March so he’d have somewhere suitable to stay wherever he traveled.  There’s an upcoming scenario where he tries to use the Bounty Hunter to ambush the Black Widow Company at his palace on LeBlanc in the Draconis March.  I wouldn’t put it past Michael to have an opulent vacation home on every world in the Federated Suns.

Ardan apparently suffers from Transit Disorientation Syndrome, leaving him dizzy, disoriented, and nauseous.  Ardan attributes it to an inner-ear reaction to the hyperspace transit.

Ardath Mayhar apparently predicted iPads (here called E-pads) back in 1986, though she envisioned they would have the same green on black monochrome screen color scheme as the TRS-80.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 29 June 2014, 01:29:49
----- Three Days Later -----

Date: February 28, 3025 [See Notes]

Location: Dragon’s Field

Title: The Sword and the Dagger

Author: Ardath Mayhar

Type: Novel

Synopsis:  The AFFS forces on Dragon’s Field adapt to the new plan and begin to launch.  The 5th Crucis Lancers RCT launches on February 26, the Capellan March Militia launches on February 27, and Ardan’s 17th Avalon Hussars is ready to launch on February 28.  Hundreds of tons of supplies and fuel get loaded along with ‘Mechs, ammo, and troopers despite Duke Hasek-Davion’s efforts at bureaucratic delays. 

Before departing aboard the FSS Exeter, Ardan sends a message to Duke Michael informing him that the new plan is in effect.  He also sends a missive to Hanse Davion through diplomatic channels describing the bureaucratic harassment from Duke Michael. 

Notes: A reference is made to “Pallos, eighty klicks away” and “hundreds of tons of food, water, munitions, and spare parts had to be directed from storehouses around the planet to the proper ship at the proper time.”  This would imply that Dragon’s Field actually has multiple settlements around the planet, rather than just being an off-map military staging world.  To remain consistent with the ruling that all inhabited worlds are shown on the maps, I will presume that there are small-scale resource harvesting and storage locations scattered around the planet to avoid total destruction from any Capellan raid, but they are all military bases with small civilian support populations, and not truly independent cities.  Notably, there is no ComStar HPG station on the planet.  By this time, nearly every Inner Sphere world had been reconnected to the HPG network, as had a good number of Periphery worlds.  The absence of an HPG is a strong argument for this being a military outpost, rather than a colony.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 29 June 2014, 20:55:02
----- Thirty Hours Later -----

Date: March 2, 3025 [See Notes]

Location: Dragon’s Field

Title: The Sword and the Dagger

Author: Ardath Mayhar

Type: Novel

Synopsis:  The Davion fleet is assembled at the jump point in the Dragon’s Field system, awaiting the arrival of the last Avalon Hussars’ DropShips.  Ardan’s Union-class FSS Exeter docks with the Star Lord-class FSS Sword of Davion.  Once the last of the DropShips are docked, the JumpShip crews furl their jump sails, and Ran Felsner, aboard the FSS Avalon (the fleet’s flagship), has Admiral Bertholi give the command to jump.

The fleet winks out of existence in Dragon’s Field and reappears instantly 12 light years away in the Stein’s Folly system. 

The FSS Exeter’s captain, Harvey Danelle, tells Ardan he’s worried – there are no CCAF aerospace fighters at the nearby recharge station.  Word comes from the FSS Avalon, and the task force’s DropShips deploy en-masse, boosting towards Stein’s Folly, while the JumpShips begin recharging.

Notes:  This tiny chapter notes that Dragon’s Field is 12 light years from Stein’s Folly.  The German translation of The Sword and the Dagger uses Novaya Zemlya as the staging point, but running the X/Y coordinates through a distance calculation, we see that Novaya Zemlya is 27.25 light years from Stein’s Folly, so it can’t be Dragon’s Field.  The closest mapped system is Quitticas at 19.64 LY, so Dragon’s Field definitely appears to be an off-map staging world, and not a minor world in an established system.

This scene makes me wonder about fleet protocols.  During this time, JumpShips are supposed to be inviolate – nobody attacks them.  Would the AFFS fleet keep any of the task force’s fighter assets as a defensive force, or would they just trust in the “hands off” informal convention of the Succession Wars era?  The ground forces are noted to be traveling in Unions and Overlords.  Presumably there are also Excaliburs, Triumphs, Seekers, and other ships carrying the infantry and armor support forces. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 29 June 2014, 22:12:38
First off, welcome back, Mendrugo!  I'm glad see you post your insightful look at fiction we've come to love and some we've never seen.

I wonder if Dragon’s Field will ever appear in any fiction.  It could be under a different name and it was perhaps listed as missing?  HPG never set up there originally, a semi-secret hide away?  By 2511 (from Maps of Handbook: House Davion), Stein's Folly was behind denselly inhabited worlds of House Liao, where it would remain until after the 2nd Succession War.
A world like Helixmar which existed until Third Succession War could been Dragon’s Field.

More realistically, its likely the world could be one those old double occupied worlds.  Two planets inhabiting, you only need one HPG.  System could have been named for other world.   World of Thomas is another missing planet which was listed in multiple sources, still considered canon.  Yet it missing from the maps. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 29 June 2014, 23:03:09
The FedCom Civil War sourcebook notes that the AFFS set up networks of recharge stations in otherwise uninhabited systems forming covert links between major worlds and PDZ headquarters worlds, allowing the AFFS to move troops and supplies without watchers in inhabited systems seeing.  It would make sense to have more than just recharge stations along these routes - warehouse depot/staging base worlds would be needed as well, and Dragon's Field appears to be one of these.  Hamlin, Ral, New Cleveland and the others mentioned in the novel could also be off-map outpost systems along these supply routes - functionally uninhabited (no local government, just military bases and support staff).

I'd have to check the 2750 map of the region, but there aren't any mapped systems within 12 light years of Stein's Folly in 3025.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Blacknova on 30 June 2014, 04:35:22
Adler at 11.25 is the closest match for Dragon's Field, but nothing at 12.75 on the old maps.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 30 June 2014, 18:28:39
----- Sixty-Seven Hours Later -----

Date: March 5, 3025 [See Notes]

Location: Stein’s Folly

Title: The Sword and the Dagger

Author: Ardath Mayhar

Type: Novel

Synopsis: The Davion task force pushes through light resistance, continuing to worry Captain Danelle aboard the FSS Exeter.  All told, the task force has lost three aerospace fighters and taken light damage to the Union-class FSS Alphecca

Once the fleet is in low orbit, the MechWarriors prepare to execute combat drops, after which the DropShips will land and allow infantry and armored vehicles to disembark.  Captain Danelle wishes Ardan good luck as he straps into his Victor.

As the DropShips descend, Captain Danelle reports 112 inbound Capellan fighters rising from twelve hidden bunkers around the northern continent.  He notes that they initially vectored on an intercept course over Steindown (where the landings were originally planned) and are having to burn hard to correct their intercept course to the new AFFS approach vectors.

The AFFS ‘Mechs execute an atmospheric drop at 16,000 meters, rather than one from orbit.  As a result, they don’t use drop capsules, but are blasted out surrounded by a cloud of metal chaff and fragments of ablative plating, presumably intended to intercept incoming projectiles and lasers, and confuse tracking systems.  Rather than executing the standard position of legs-down and jump jets to maximum to decelerate, Ardan spread-eagles his Victor in a head-down position, like a skydiver.  At 800 meters, he fires his jump pack thrusters.  At 30 meters, he realizes he’s heading for a landing in a swamp, and frantically adjusts his pitch to land face down, in the hopes of not sinking into the mud too deeply. 

A 7th Hussars Crusader (MechWarrior Donald Fitzgerald of Company A, 1st Battalion) arrives on scene to assist, but it still takes half an hour to winch the Victor out of the morass.   Together, they strike out southeast through the swamp/forest surrounding the Ordolo Basin’s Lost Lakes in search of friendly forces.  They come across a battle raging in the midst of a Liao battalion’s campsite.  Ardan wades into the fray, joining Fitzgerald in engaging a Liao Thunderbolt and a Warhammer.  He discovers, to his horror, that the muddy landing has jammed his AC/20, but manages to defeat the enemy machines without it. 

Ardan meets up with his XO – Eric Garrand, who reports the 17th is down and scattered, with 40 percent reporting in.  Liao forces are falling back to the south.  No word as yet from the 5th.  Ardan listens to additional reports coming in, and soon hears that 85 percent of the 17th has reported in.  He begins working on clearing the mud from his autocannon with his survival knife, but is interrupted by a Garrand’s warning of incoming Liao aerospace fighters.  A veteran Liao Thrush (Uchita Tucker?) swoops over the clearing and unloads Inferno bombs, taking out a Stinger and Fitzgerald’s Crusader

Ardan orders the 17th to disperse to avoid mass casualties from additional bombing runs, and begins a push towards Jordan’s Pass.  In the dense forest, he loses sight of his unit.  Gold Seven reports contact with an enemy Rifleman.  Ardan hurries to engage, but is waylaid by a Capellan Zeus, which cripples his already damaged Victor.  He ejects, but his seat slams into an overhanging tree branch, sending it careening off across the swamp.  Wounded, Ardan watches the Zeus blast the Victor’s carcass for good measure, then move off to rejoin the main battle.

Finding himself alive, but with a concussion and a fractured arm, Ardan discovers both his laser pistol and survival kit gone.  He takes an inflatable sleeve out of the ejection seat and uses it to immobilize his arm, then, upon reaching the shore, passes out.

Notes:  Ardan notes that the transit time from the jump point to the planet at 1G is over 67 hours, so the combat landings take place just under three days after the AFFS task force’s entry into the system.

The naming conventions for the DropShips in this chapter (FSS Avalon, FSS Alphecca, FSS Exeter, FSS Deneb) would seem to indicate that the AFFS prefers to name DropShips after star systems.  However, Alphecca is on the Lyran/Combine border, and is not a FedSuns world, unlike Exeter and New Avalon.  Deneb could refer either to the FedSuns world of Deneb Kaitos or the Combine world of Deneb Algedi.  Do you suppose there’s an FSS Botany Bay in the Davion fleet?  Or an FSS Luthien?

Interestingly, the escort fighters are described as being Stuka and Corsair-class, without any mention of Sparrowhawks, Sabres, Lightnings, Hellcats, or Thunderbirds.  Given the role of the Sparrowhawk in the FedSuns’ utter domination of the CCAF at the Great Lee Turkey Shoot, one would think there would be more of them in the task force.

Like many MechWarriors, Ardan is packing heat in the cockpit.  He sports a Kelvin 000 Lancer 3-mm laser pistol (he initially refers to it as a Kelvin Triple-0 Lancer, but after his ejection it’s called a Kelvin Double-0 Lancer.  So it lost an 0 in the crash?  ^-^).  None of the RPG sourcebooks give stats for the Kelvin 000 Lancer.  The use of millimeter measurements for the aperture echoes the occasional use of centimeters for the apertures of ‘Mech class weaponry, where Small Lasers have been said to have 3-cm barrels, Medium Lasers 5-cm barrels, and Large Lasers 8-cm barrels (correspondingly matching up with their damage output).  Would that imply that a 3-mm barrel laser pistol would have an output of 0.3 BattleTech damage?  (TechManual lists standard Laser Pistol damage at 0.21, so perhaps the Kelvin 000 Lancer’s 3-mm aperture gives it an even higher damage output than the Sunbeam, which does 0.28 damage.)  If so, it probably has very few shots and terrible range in exchange for that level of stopping power.  No wonder the Lyrans took a liking to Ardan, if he’s packing a laser pistol that would make Thomas Hogarth proud.

Jordan’s Pass is almost certainly named for FASA president and BattleTech co-creator Jordan Weissman.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 01 July 2014, 21:41:55
----- One Day Later -----

Date: March 6, 3025 [See Notes]

Location: Stein’s Folly

Title: The Sword and the Dagger

Author: Ardath Mayhar

Type: Novel

Synopsis:  Out in the swamp, Ardan awakens in the darkness, burning with fever.  The swamp teems with life, but he makes it through the night without anything trying to make a meal of him.  At daybreak, he tries to crawl/float through the shallow water to find a river.  His injuries and concussion slow his progress, and he pulls himself to a mudbank, then collapses, vomiting as a local reptile considers him with small, hostile eyes.  He passes out.

Notes:  I’m assuming here that Ardan can’t have been passed out in the swamp more than a day on his own without becoming breakfast/lunch/dinner
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 02 July 2014, 12:14:44
----- One Day Later -----

Date: March 7, 3025 [See Notes]

Location: Sian

Title: The Sword and the Dagger

Author: Ardath Mayhar

Type: Novel

Synopsis:  At the Celestial Palace on Sian, Ridzik briefs Chancellor Maximilian Liao on the failure of the ambush on Stein’s Folly.  Max is flummoxed that Hanse’s field commanders would change his operations plan without his consent, and assumes that Hanse would have them killed for such a presumption, as he would deal with any similar action by Capellan commanders.

Ridzik estimates that the CCAF forces on Stein’s Folly will need to retreat offworld to Redfield within the next six days, or they will be overrun and forced to surrender.  Max wistfully muses on how close they were to achieving a major victory, and capturing Ardan Sortek as well.  Ridik mentions that a Victor was downed to the east of Steindown and its pilot was lost in the jungle.  Max orders Ridzik to have infantry sweep the swamp to find Sortek.

Ridzik salutes and departs to gather computer data and return to Stein’s Folly to oversee the retreat. 

Notes:  This is a hard scene to justify.  Narratively, I accept that Mayhar wanted another scene on Sian where Ridzik and Max could lay down some exposition.  To report to the Chancellor in person in a timely fashion, Ridzik would have had to take a ship to a JumpShip standing by at a pirate point, then use a Command Circuit to reach Sian.  From the report, Ridzik rode out at least one day of the battle, so that places this scene at roughly two days after the invasion landing, factoring in the trip from a Sian pirate point to the surface.  However, such a move requires the supreme commander of the CCAF forces on Stein’s Folly to abandon his men at a key point in the campaign.

Why isn’t anyone using the Stein’s Folly HPG station?  We know it has one, since the previous scene on Sian featured a report from the garrison commander via a ComStar courier.  We know from Ridzik’s report that the Liao forces still hold Steindown, so they should have free access to the HPG station.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 02 July 2014, 20:08:58
----- That Same Day, on Stein’s Folly -----

Date: March 7, 3025 [See Notes]

Location: Stein’s Folly

Title: The Sword and the Dagger

Author: Ardath Mayhar

Type: Novel

Synopsis:  Ardan awakens to see a pair of round pink eyes looking into his.  The swamp dweller has a round head, long-lobed ears hanging to its shoulders, and a thin, straight mouth.  It has long, thin legs, a stocky body, and a rudimentary tail.  Surprised by Ardan’s awakening, the creature jumps back and utters a high, thin wail.  Answering hoots and chirps come back through the jungle, and soon a dozen more pale furred homonids arrive on the scene, conversing in hoots and chirps.  They tie Ardan up and carry him off through the trees, and he passes out en route.

Notes:  This scene introduces one of the most controversial elements of The Sword and the Dagger.  This was early enough in the development of the BattleTech universe that the “no sapeint aliens in the Inner Sphere” rule hadn’t yet been set in stone.  In fact, Ardan later muses that other sapient aliens have been encountered on other worlds in the Inner Sphere, though none as strange looking as these.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Scotty on 02 July 2014, 20:13:42
He could very easily have been delirious and hallucinating.  For arguments' sake.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 02 July 2014, 20:17:15
He could very easily have been delirious and hallucinating.  For arguments' sake.

But how do you explain the fact that Ridzik's special operative Henrik saw the Pinks as well, and found Ardan tied to a tree along with multiple other human skeletons?  Henrik wasn't feverish or concussed, and Ardan certainly didn't tie himself to that tree.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 03 July 2014, 08:17:18
----- One Day Later -----

Date: March 8, 3025 [See Notes]

Location: Stein’s Folly

Title: The Sword and the Dagger

Author: Ardath Mayhar

Type: Novel

Synopsis:  Ardan awakens in a wicker hut on a pallet of tree moss.  A short figure enters carrying a bioluminescent torch (a stick festooned with glow worms), hoots, grunts, honks, and chirrups at him, prods him in the chest with its finger, then departs.

Notes:  It’s unclear how long Ardath Mayhar intended Ardan to have been a guest of the Pinks in the swamp, but it has to be spread out over a number of days to match Ridzik’s extremely fast round trip journey to Sian. 

The fact that the creatures use constructed light sources, have a spoken language, and build structures places them head and shoulders above the ape creatures found on various worlds, the Hobbes Takooma, or the methane-breathing tool-using (though not tool-making) sauroids (Tonners) from Enders Cluster.  One wonders where the Pinks are on the intelligence scale compared to, say, the Tetatae.  Granted, they haven’t learned to speak English, but that may be simply due to lack of contact with the human colony on Stein’s Folly.  They seem to have about the same level of native technology as the Tetatae (given the stone spear the avian alien is brandishing on the cover of Far Country).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 06 July 2014, 12:05:38
----- One Day Later -----

Date: March 9, 3025 [See Notes]

Location: Stein’s Folly

Title: The Sword and the Dagger

Author: Ardath Mayhar

Type: Novel

Synopsis: When Ardan awakens again, he smells smoke.  He feels ill, nauseous and chilly.  He muses that the creatures have fire, indicating sapience.  He notes that a few other non-human sapients had turned up on the worlds of the Inner Sphere, but that these were the strangest-looking of any yet encountered.

A procession of the creatures (Ardan decides to call them ‘Pinks’) ties him to a litter of green branches and decorate it with pink, green, and purple flowers with dragonlike yellow maws.  The Pinks tip the litter up so he is standing, and Ardan notes seventeen trees with human skeletons bound to them with the Pinks’ reed cords.  One tree remains without a skeleton.

Ardan surmises that the skeletons are those of colony founder Stein and his exploration party.  Six Pinks cut him down from the litter, prop him against the unadorned tree, then tie him to the trunk and depart.

Meanwhile, back in Steindown, Pavel Ridzik returns to Stein’s Folly and calls in one of his special operatives – Henrik.  He orders him to head up a sweep of the swamp in Sector Five, searching for Ardan Sortek.  Henrik is to bring Sortek, dead or alive, to the DropShip being readied for a retreat to Redfield.

Notes:  Not only would Ridzik have had to use a Command Circuit moving to and from pirate points in both Sian and Stein’s Folly, but he would have needed a double Command Circuit on the same route to make the return trip, since the ships he used getting from Stein’s Folly to Sian would still be recharging.  Why couldn’t Ridzik simply have reported the situation via HPG and continued overseeing the planetary defense?

Ardan’s musing about the other skeletons brings up some interesting questions about Stein’s Folly.  It would seem that the colony was founded by a man named Stein, who led a group into the jungles shortly after the colony was started, got grabbed by Pinks, and died tied to trees.  That would imply the world was founded under another name (probably something like “Stein’s World”), and got retitled after Stein’s untimely death.  That being said, Stein’s Folly appears on the 2366 map of the Capellan Confederation.  It’s doubtful that human remains would remain intact in such a humid environment for 700 years.   Thus, the skeletons in this glade are more likely somewhat more recent additions to the Pinks’ collection.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 07 July 2014, 10:21:35
----- One Day Later -----

Date: March 10, 3025 [See Notes]

Location: New Avalon

Title: The Sword and the Dagger

Author: Ardath Mayhar

Type: Novel

Synopsis:  As his command center in Mount Davion, Hanse reviews reports of the action on Stein’s Folly.  His personal aide, Ferral, brings a fresh report that Ardan has been reported missing in action.  His Victor’s wreckage was found, but Ardan remains lost.  Hanse gives orders for every effort to be made to find Sortek.  He pauses to reflect on cherished boyhood memories of time spent with young Ardan, then turns back to the campaign reports.

Notes:  I’m putting this on March 10, eight days after the Davion strikeforce arrived in the Stein’s Folly system.  Unless they tried to hot-charge the engines, they would have needed 7.125 days to recharge the K-F drive.  (And it was specified that the ships were beginning to deploy their jump sails as the Davion DropShip fleet burned towards the planet.)  Thus, the first courier ship reporting news from Stein’s Folly could have departed along the Command Circuit on March 9, arriving in New Avalon and transmitting a report the same day.  Since they have information that Capellan DropShips are withdrawing, the courier ship probably traveled on the 10th. 

The crews of the courier ships must have strong stomachs, or must be pre-screened to be immune to transit disorientation syndrome.  In Rhean Marik's time, a Command Circuit carrying express passengers from Atreus to Terra made no more than three jumps a day.  These couriers make easily twice that many jumps in a 24 hour period.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 08 July 2014, 10:33:09
----- That Same Day, on Stein’s Folly -----

Date: March 10, 3025 [See Notes]

Location: Stein’s Folly

Title: The Sword and the Dagger

Author: Ardath Mayhar

Type: Novel

Synopsis:  Tied to a tree, Ardan surveys the other skeletons in a fever-addled delirium.  He shouts for help, and hears an answering call. 

The call is from Pavel Ridzik’s special operative – Henrik – and his search team.  They have followed Sortek’s trail from where his field equipment was dropped.  They find Ardan tied to a tree, almost naked and covered with cuts, weals, and bloody gashes.  They shudder when they spot the skeletons tied to the other trees.

The team carries Ardan out of the swamp, their lights illuminating “myriad eyes shining malevolently about them” as they depart.

Back at the CCAF base, Henrik turns Ardan over to Pavel Ridzik, who has MedTechs take him for treatment.  Ridzik orders Henrik to prepare his unit to withdraw within the next two days.

Notes:  Some later references to Stein’s Folly have attempted to handwave the Pinks away as Ardan’s delusion due to his fever and injuries in the swamp.  However, Henrik saw a Pink on the way in and saw their eyes in the dark on the way out, and neither he nor his team were injured, concussed, or otherwise delusional. 

It’s interesting that Henrik and team were able to get so close to the battle zone where Ardan’s Victor was destroyed without running into AFFS forces (they found his survival gear, which fell off when he ejected).  The AFFS forces probably pulled back from the swamp, where McCarron’s Armored Cavalry was giving them a rough time, and set up siege lines – following Ardan’s plan of starving the CCAF troops out.  That would explain the lull in the fighting and Ridzik’s ability to come and go unmolested, as well as the deadline of being offworld by March 13 (after which food supplies run out for the civilians in Steindown and the strategic situation becomes untenable).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 09 July 2014, 10:00:24
----- Two Days Later -----

Date: March 12, 3025 [See Notes]

Location: Stein’s Folly

Title: The Sword and the Dagger

Author: Ardath Mayhar

Type: Novel

Synopsis:  Ardan regains consciousness in the CCAF medbay, hallucinating about dead children dangling from trees.  A Liao MedTech injects him with something, and he sinks into a dream, imagining he’s piloting his Victor through a beautiful countryside, leaving devastation in his wake.

He awakens and sees medicines by his bedside marked with the Capellan insignia.  He slips off his cot and sneaks out into an empty hallway.  At the end of the hall, he finds a door that leads into a disused passageway.  He finds a large chamber full of unusual equipment, with glass fronted cubicles.  He hears a moan from one of the cubicles, and, upon investigation, he sees Hanse Davion inside – face blank, eyes closed, under a sheen of frost.  He gets the impression this is a blank, waiting to be finished.

He staggers back down the hallway to his cot, and passes out again.

Meanwhile, Lees Hamman and Ran Felsner discuss plans for a commando team to breach Capellan lines and rescue Ardan.  Felsner notes that there’s not much armor or staff left at the base, according to their spy’s report.  He questions, however, why there’s such a light guard.

Lees and his commando squad meet with a scout, Rem, who can guide them in via hovercraft, entering the facility via a drainage tunnel.  The team arrives at the tunnel under cover of darkness, don radiation suits, and then slip up the channel, penetrating to the interior.

Inside, Ardan awakens as a hand shakes his shoulder.  A voice from the hall asks “Did he see?” then cuts off with a thud and a scream.  Ardan opens his eyes and sees Lees and Rem, who get him dressed and take him out the main entrance (which the commandos have cleared of Liao forces).  The team gets Ardan to an abandoned CCAF troop carrier, and they tranquilize him with a hypospray as the vehicle gets underway.

Notes: I can see why Ardan was left in the unguarded medbay as the withdrawal wound down.  Ridzik probably wanted him around so he could be pumped for information to make the fake Hanse more believable.  Given his medical issues, Ridzik most likely felt he had to be stabilized before he could be moved.  If the only way in was an irradiated drainage pipe, I can forgive the lax security. 

What I can’t figure out is why the fake Hanse was on Stein’s Folly.  We know from later accounts that the fake Hanse was a surgical double, not a clone, and that he’d had substantial mental reconditioning.  But why was he in a freezer tube?  He doesn’t appear to be cryogenically frozen – not if he’s able to moan.  But what is he doing there? 

Under the original plan, the Davion strikeforce would have been suckered into dropping onto Steindown.  The DropShips would have been swarmed under by over a hundred fighters, and the survivors would have been surrounded and massacred in the streets.  House Liao would have retained control of Stein’s Folly, Michael Hasek-Davion would have scored a political victory over Hanse, and House Liao would have (possibly) grabbed Ardan Sortek in the fighting, and used him to make Operation DOPPELGANGER more believable. 

But what would be gained by moving Hanse’s double to Stein’s Folly?  The process of making the double had been underway since 3015, when the Maskirovka kidnapped seven genetic researchers from a Davion station on Sanilac.  Max and Pavel planned for the CCAF to win on Stein’s Folly, so it’s not like they were planning to swap Hanses when Prince Davion came for a victory tour of the world.  If the plan was to let Ardan see the fake Hanse to make him sound crazy and thereby discredit him and prevent him from supporting the real Hanse…just letting him die out in the jungle would have been easier and more effective. 

What this novel really needed was one more scene on Sian, where Max and Pavel smoke cigars, exchange high fives and sinister laughs, and provide exposition about how much they love it when a plan comes together.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 09 July 2014, 21:11:31
----- Two Days Later -----

Date: March 14, 3025 [See Notes]

Location: New Avalon

Title: The Sword and the Dagger

Author: Ardath Mayhar

Type: Novel

Synopsis:  Hanse receives a report from a courier – the mopping up on Stein’s Folly is complete, and the Liao forces have been pushed offworld at the cost of heavy casualties.  In addition, Ardan Sortek has been recovered, though he is suffering from dehydration, starvation, a broken arm, fungal infections, systemic infection from contaminated water, and mental disorientation – fixated on visions of an injured child, swamp horrors, and a doppleganger complex centered on Hanse.  The MedTechs suggest intensive care.

Worried that, if Ardan were brought back to New Avalon in his current state, he might accidentally leak secret information to the spies and informers that permeate the New Avalon Court, Hanse orders the courier to return to Stein’s Folly the next day and instruct the MedTechs to put Ardan Sortek on a House Steiner DropShip for transport to Tharkad.  The courier notes that Lees Hamman was worried about the light security at the medcenter, and suspected House Liao wanted Sortek to be rescued – perhaps having implanted an infectious bio-agent that could be passed unwittingly to Hanse due to Sortek’s close association.

After the courier departs, Hanse summons a ComStar Adept to take a message, and composes an encoded message to Katrina Steiner, asking her to take care of Ardan and ensure he doesn’t reveal any confidential information about the Federated Commonwealth treaty.  Adept Ara accepts his message and informs him it will take three weeks to reach Tharkad, which will still be ahead of Ardan’s arrival.  She asks if it is a message for Melissa, betraying her knowledge of the secret terms of the FedCom Treaty.  Hanse stares after her, shocked at her knowledge.

Notes: It probably took some time to debrief Ardan on the 13th, so the earliest a courier could have brought this information was the 14th. 

Hanse’s message to the ComStar courier is dated “Third Quarter, Ten-day, 3025.”  When I was originally trying to parse the chronology of The Sword and the Dagger, I used this as an anchor date, translating it as July 10, 3025 (the tenth day of the third quarter of 3025).  However, since Hanse got switched and announced the cancellation of the Federated Commonwealth treaty shortly after the start of the Galtor Campaign, which the Galtor sourcebooks place in May 3025, that can’t be the correct date interpretation. 

Of course, when I first tried to work out the chronology (before having a fixed date for the Galtor references), factoring in the transit times without reliance on double-layer Command Circuits and pirate points linking the major worlds, the story stretched more than a year and a half, ending in mid-3026.  The three week HPG transmission time to Tharkad creates continuity problems, since Hanse has to be abducted and switched by May 3025.  In order to get to Tharkad from Stein’s Folly, get treated, and get back before Hanse’s abduction, Ardan has to travel via Command Circuit, and get to Tharkad in less than three weeks. 

Hanse’s surprise at Adept Ara’s knowledge of the marriage provision of the FedCom Treaty is, itself, surprising, since the treaty was brokered under ComStar’s auspices at Hilton Head on Terra, with ROM agents monitoring everyone’s conversations (as seen in the prelude to Gauntlet: Descent).

Adept Ara’s claim that it will take three weeks for the HPG message to reach Tharkad due to the limits of hyperspatial physics is a bald-faced lie.  MechWarrior 3rd Edition states that average transmission time from Tharkad to Terra is only six days, which would imply a message could go from New Avalon to Tharkad in less than two weeks (which would fit the chronology I currently have, with Ardan arriving on Tharkad around March 27).  MechWarrior 3rd Edition also says that transmission can be sped up for a fee by paying to have the HPGs in between align for direct transmission.  Katherine Steiner-Davion famously invested enough to enable a real-time communications link between Tharkad and New Avalon.  Hanse Davion has the resources to pay for a priority transmission, and has indicated he’d like the message to go as fast as possible, yet the ComStar representative appears to be intentionally slowing his transmission down and giving him a runaround about the "limits of hyperspace."  No wonder Hanse was so interested in developing Black Box technology as an alternative form of interstellar communications.

Based on the information contained in the House Liao sourcebook, ComStar knew about Operation DOPPELGANGER as well, all the way back to the kidnapping of Davion scientists from Sanilac in 3015.  We know elements of ComStar regarded Hanse Davion and NAIS to be an existential threat to their LosTech monopoly.  Was ComStar (or at least elements therein…say, Precentor Dieron Myndo Waterly…) actively working to scuttle the FedCom treaty that it ostensibly brokered as a neutral body interested in furthering peace in the Inner Sphere?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 10 July 2014, 11:17:01
----- Five Days Later -----

Date: March 19, 3025 [See Notes]

Location: Bethel?

Title: The Sword and the Dagger

Author: Ardath Mayhar

Type: Novel

Synopsis:  Ardan awakens aboard a Lyran JumpShip en route to Tharkad, under the care of Dr. Karn.  Suffering from both his travails in the swamp and his Transit Disorientation Syndrome, Ardan desperately tries to tell anyone who will listen about what he saw on Stein’s Folly, and is sedated. 

When he comes to, Ardan tells Karn there was a duplicate of Hanse at the Liao base.  He says the other doctors told him he was hallucinating.  Karn says he thinks Ardan saw something, but isn’t sure if he’s interpreting it accurately. 

Ardan asks why he wasn’t put into cryogenic stasis for the trip, as is the standard procedure for transporting wounded.  Karn says his infections prevented the process from working, but tells Ardan the problem has been resolved, and he can sleep for the rest of the journey to Tharkad.

Notes:  If Ardan is one jump outbound from Stein’s Folly, heading towards Tharkad, the logical destination is either Bethel or Alcyone.  Alcyone seems a bit too close to the Capellan border for safety, given recent Capellan aggression.  The fact that they’re stopping to recharge would seem to indicate that he’s not on a Command Circuit, but to make the storyline fit into the timeframe dictated by The Galtor Campaign we have to assume he got onto a Command Circuit at the next stop and then was taken straight to Tharkad without further pauses for recharging.  Though what a Lyran vessel was doing at Stein’s Folly is beyond me.

Ardan’s mention of cryogenic technology being in widespread use for interstellar transit is an artifact of the early fiction, along with sapient species.  Granted, cryo-tubes feature prominently in Devlin Stone’s master plan and Sun-Tzu Liao’s “ascension.”  The sourcebook entries for cryo note that, during the Star league, enhanced cryogenic tubes became standard features in the hospitals of Star League member states.  The Handbook: Major Periphery States entry says “stasis tubes were used by the rich to allow their lives to be prolonged until a cure for their condition could be discovered, but the First Succession War cost humanity the technical knowledge of how to make many of the key systems that flash-freeze and thaw the patient without causing devastating cell-crystallization damage in the process.  Without it, new tubes cannot be made, and so the stasis tube remains a rare and expensive item.”  Would the AFFS have retained enough of these systems to make them standard for transporting wounded?  Being put into a centuries-old LosTech capsule that hasn’t had proper maintenance or spare parts for centuries would seem to be something to be avoided if at all possible, rather than desired by Ardan.

I am increasingly convinced that Ardath Mayhar’s intended chronology for The Sword and the Dagger had the battle for Stein’s Folly taking place through the summer of 3025, concluding in early July, for Ardan to have been in cryogenic transit to Tharkad for months, wintering with House Steiner, and then to have returned to Stein’s Folly in spring 3026, in time for Hanse to be abducted and doubled in early summer 3026.  That would fit with some of the references from The Warrior Trilogy (made in early 3027) to Hanse’s illness “last summer.”  However, it’s clear that this timeline was voided by the time the House sourcebooks came out – they’re dated 3025, and they refer to both Operation DOPPELGANGER and the Galtor Campaign as being over and done with prior to the reports going to press.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 10 July 2014, 20:48:30
Given how old the book is, would it be said that final judgement call wasn't made on if non-combat technologies like cryo-tubes weren't established yet? 

In ways, it would made sense to put people to sleep for while.  Save on food and air for the journey, while leaving crews little less need keep eye on weary/bored passengers trying keep busy on months long journeys. 

Also,  I can see why it was forgotten that cryo-tubes were being used in the first place.  Novel became so rare to own, who would have read and knew they were in general use? 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 10 July 2014, 21:27:19
Cryo-tubes have gotten mentions in some of the other novels, as well as a writeup in the Periphery Handbook, so it's safe to say they're canon.  The Clans apparently stlll use the technology to transport the corpses of fallen warriors, presumably so that their genetic material won't degrade before the Scientist Caste gets a chance at it...though with all Clan warriors maintaining a giftake "on file" as it were at the master genetic repositories, one wonders why the Clans would want the bodies.  I suppose there is that tradition of burning the bodies and using the ashes as nutrients for kids still in the iron wombs.  But why use a cryo tube to bring a fresh body, rather than just transporting the ashes?

I can certainly understand the attraction of using the technology on critically wounded - stabilizing them until they can be treated.  The question remains, however, whether the AFFS has enough of these rare devices to make their use standard operating procedure for transporting wounded during the Third Succession War, especially given the existence of White Whale mobile army surgical hospital units, which aren't LosTech and can patch troops up and return them to duty without relying on scarce JumpShip resources.

There's a scene in the Warrior Trilogy on New Avalon at a hospital where wounded soldiers are being treated, so it seems apparent that the AFFS does, in fact, transport troops from the distant front lines to rear-areas for treatment.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 11 July 2014, 12:07:17
----- Eight Days Later -----

Date: March 27, 3025 [See Notes]

Location: Tharkad

Title: The Sword and the Dagger

Author: Ardath Mayhar

Type: Novel

Synopsis:  Melissa Steiner sits by the window in her palace, gazing out at the raging winter snowstorm and thinking about Ardan Sortek.  She recalls the fun they had together playing pranks when she was smaller and he visited as part of a Davion delegation.

Inspired by Ardan’s insistence that he’d seen a Hanse double, she uses her e-reader to research impersonation, and finds several literary and historical references, including the case when the Elazar of Trimerrion was impersonated in 2381, plunging the world into a civil war.  She reads about another case where the impersonated party’s closest friends were eliminated to help cover up the plot – one was made so ill he was driven mad, and the other was accused of treason and executed.  Melissa wonders if there was a devious reason for Ardan’s recovery at the medical facility in time to see the duplicate Hanse.

Melissa brings her concerns to Katrina, who tells her Ardan is probably unbalanced, but shoud be better after a rest on Argyle while Hanse is at his summer palace.  Melissa says she is still concerned about a plot to replace Hanse, and asks Katrina to warn House Davion.  Katrina agrees to include that message in the next outgoing packet. 

Melissa goes to visit Ardan’s chambers, where he is being examined by Dr. Karns.  She hears Karns telling Ardan he is sane, and that what he saw was not a delusion, but Melissa recalls Karns telling Katrina that Sortek’s reports were hallucinations.  She begins to become suspicious of Dr. Karns.

Melissa invites Ardan to join her in the garden conservatory, which combines plants from hundreds of different worlds, including some from Stein’s Folly.  Melissa asks Ardan about Hanse, whom she last saw when he visited Tharkad to make the final arrangements for the betrothal.  Ardan tells her Hanse doesn’t have any close friends other than himself.  He adds that Hanse has to send the people he really trusts away as ambassadors or field commanders.  Ardan realizes, at that moment, why Hanse was so sad to see him depart New Avalon, since Ardan was his only real friend on the planet.

Ardan shares tales of boyhood adventures, and then of going off to war with Hanse.  Melissa reminisces about her engagement ball on Tharkad, when she dropped a fantastically expensive vase Hanse had brought as a gift.  She recalls that Hanse sought her out afterwards and comforted her, telling her “The Starbird weeps inside.”  Melissa says that’s when she knew she wouldn’t object to being Hanse Davion’s wife.

Notes:  Trimerrion (along with New Cleveland, Ral, Hamlin, Dragon’s Field, and many other worlds metioned in The Sword and the Dagger) does not appear on any published starmap.  If it was in the Lyran zone, it had to have been founded after 2341.  If it was in the Federated Suns, it had to have been founded after 2317.  If it was a Free Worlds League world, it had to have been founded after 2271.  If it was a Capellan world, it would have been founded after 2366.  The damage from the civil war appears to have resulted in the world’s abandonment during the Age of War.

Melissa also comes across a mention of a case in which a key ally of the First Lord of the Star League, Faillol Esteren, was replaced in 2738, altering his policies so much that they had an effect on the member states and contributed to the start of the Succession Wars.  Looking at the Star League sourcebook, we see that First Lord Jonathan Cameron died in 2738, passing the First Lordship to his son, Simon.  It was during Simon Cameron’s reign that the Federated Suns gradually withdrew its cooperation, ending its free trade and mutual assistance with the Terran Hegemony.  This was probably the doing of the impostor.  A House Kurita operation, perhaps, in revenge for SLDF actions against the DCMS during the War of Davion Succession?  Or, perhaps Max Liao dusted off the plans for Operation DOPPLEGANGER after finding them in Maskirovka archives?

Melissa’s background reading is clearly an attempt to show why House Liao was targeting Ardan.  However, rather than driving someone mad to discredit them…a battlefield death would be par for the course and utterly un-suspicious.  Henrik should simply have shot Ardan as soon as he found him in the jungle.

Ardan says he only went into battle with Hanse once, just before Hanse’s brother Ian was killed.  However, “Irreplaceable” shows Ardan together with Hanse on the Halstead Station campaign just after Ian’s death on Mallory’s World.  Perhaps Ardan didn’t want to mention that campaign, since it might have raised the awkward issue of Hanse’s first fiancé, Dana Stephenson.

Melissa mentions that Archon Katrina held a formal ball to celebrate Melissa’s engagement to Hanse during his state visit to Tharkad.  If the Court at Tharkad was aware of the betrothal, I can’t imagine why Hanse thought it could remain a secret from ComStar.  The only real surprise is that none of the Kapteyn Accord states caught wind of it ahead of time.  Granted, the MIIO had the Maskirovka’s undershorts hiked up over its head by then, thanks to Justin Xiang and Alexi Malenkov, and SAFE in 3025 was a joke, but why was the ISF blindsided as well, especially if Sharilar Mori was working for the O5P as a mole in ComStar by then? 

It’s winter on Tharkad when Ardan arrives.  Various other stories set on Tharkad have placed winter at various months of the year.  Looking at Tharkad’s writeup, its rotation period is nearly two Terran years, so the seasons are longer and don’t synch with Terran cycles, making it entirely possible for local winter to be in April in one story and in July in another.

It would have made sense for Ardan’s arrival on Tharkad to be at least a month after his departure from Stein’s Folly, to correspond with ComStar’s estimate of a three-week transit time for Hanse’s HPG message to Archon Katrina.  However, the primary canon anchor point for the chronology is the kick-off of the Galtor Campaign, which starts in May, 3025.  In order for Ardan to get to Tharkad, spend time recuperating, and get back to Stein’s Folly before that, he has to have traveled by command circuit most of the way to Tharkad.  It would appear that the Federated Suns and Lyran Commonwealth maintain command circuits between important worlds, and one would think that included Terra, so Ardan’s Lyran merchant vessel probably received clearance to use military priority JumpShip circuits to make the transit in a short time.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 11 July 2014, 22:16:00
----- Five Days Later -----

Date: April 1, 3025

Location: Marfik

Title: Heir to the Dragon

Author: Robert N. Charrette

Type: Novel

Synopsis:  Theodore Kurita’s attempt to build esprit de corps in the Legion of Vega by setting an example fails, as nobody shows up for his voluntary maintenance work session in the ‘Mech hangar.  He realizes the Legion lacks both pride and discipline.

Thedore has brought his command lance with him to the Legion, including his secret wife, Tomoe, Takashi’s spy Benjamin Tourneville, and Hirushi Sandersen.  Also on Marfik is Theodore’s son, Hohiro.  At the base, Theodore also runs into his old friend (and fellow Son of the Dragon) Ninyu Kerai, now under cover as a Tai-i in the 2nd Legion of Vega.

Leaving the ‘Mech hangar, Theodore finds his personal Tech, Kowalski, severely beaten.  Kowalski tells Theodore he was assaulted when he requisitioned parts, being told he would have to establish his authority to requisition the supplies by force.

The group heads to the mess hall, where the assembled contingent of the 2nd Legion of Vega is already halfway through their meal.  Ninyu advises Theodore that the Legion doesn’t trust him, based on rumors that he’s a wimp and a disgrace to the Dragon.  When Tomoe and Theodore sit down, the others at the table immediately stand and leave, while a huge man with a blood-red scharacki feather tucked behind his ear approaches from another table and introduces himself as Sho-sa Esau Olivares – the real commander of the 2nd Legion.  He tells Theodore he will handle fighting the Lyrans while Theodore stays at HQ.

When Olivares attempts to physically intimidate Theodore, Kurita calmly draws his pistol and shoots the feather off Olivares’ ear.  The stunned Sho-sa sits down, and Theodore calmly offers him soy sauce.

Notes: The Legions of Vega are a wreck at this point.  As we saw in the Mallory’s World Historical Turning Points, the Legion’s regiments are routinely sent on suicide missions without proper equipment or supplies.  It’s essentially an institutionalized version of the 2nd Succession War’s “Chain Gang” units.  Since assignments to the Legion are generally punitive in nature, Theodore is in command of a group of malcontents, psychotics, and criminals.  (In many ways, it’s like the Black Widow company, but with a lower survival rate.)  Thus, Theodore has to take aggressive action to establish dominance over this mangy dog pack.  Facing down Olivares but allowing him to save face was a very good start.

Theodore notes that Hirushi Sandersen is aware of his marriage to Tomoe and Hohiro’s existence, and has been instrumental in helping keep this concealed from Tourneville. 

Kerai is, of course, Subhash Indrahar’s main protégé, and will go on to become Indrahar’s successor as head of the ISF.  He was one of Theodore’s opponents during his induction test for the Sons of the Dragon, and later assisted Theodore during a “commando scare” on Al Na’ir.  (This was probably during his tour with the Arkab Legions.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 12 July 2014, 22:26:02
----- Four Days Later -----

Date: April 5, 3025 [See Notes]

Location: Tharkad

Title: The Sword and the Dagger

Author: Ardath Mayhar

Type: Novel

Synopsis:  Ardan has used his time on Tharkad to recuperate both physically and mentally from his harrowing experience on Stein’s Folly, and spends much of his time engaged in serious discussions with Melissa.  He tells Melissa he needs to contact Candent Septarian and get her assistance to investigate what happened on Stein’s Folly.  Melissa tells Ardan she can get a message to Sep via ComStar in three weeks, noting that the laws of physics are “pretty immutable.”

Ardan asks Melissa to provide him a vessel to travel back to Stein’s Folly, and to rendezvous at Point X-r-23, behind the larger moon.

Ardan is invited to a formal dinner with Archon Katrina that evening.  Other guests include Capellan Ambassador Klefft, Combine Ambassador Hardt, Baron Sefnes from New Syrtis, and Melissa’s cousin Kelya.  Katrina opens the dinner with a formal speech extolling the virtues of Lyran entrepreneurship.  She also announces that her guest, Ardan Sortek, will be returning to the Federated Suns to join Hanse on Argyle during his summer retreat.  As the dinner concludes, Katrina invites the guests to retire to the ballroom for dancing and games.

Later that night, as Ardan prepares to depart Tharkad, Melissa comes to his quarters to discuss the Ambassadors’ reactions.  She tells Ardan that Dr. Karns used hypnotherapy while he was ill, and forbade anyone to monitor the sessions.  She warns Ardan that he may have implanted something in his mind.  The LCS Atlan is standing by to take Ardan back to Stein’s Folly, and will jump just after sunrise.  She asks Ardan to save her future husband from disaster.

Notes: Though the novel clearly states that Ardan spent several months recuperating on Tharkad, that has to be compressed down to roughly two weeks in order for him to get back to the Federated Suns before the Galtor Campaign kicks off in May.  In cases of conflict, the most recent publication generally trumps older ones, and Historical Turning Points: The Galtor Campaign is definitely more recent than The Sword and the Dagger.

The fact that everyone in the Inner Sphere simply takes ComStar’s word as to what is and is not possible speaks volumes about the degree to which, prior to the 3052 schism, the technologically regressed Successor States had come to trust ComStar and defer to its expertise on all things technological.  This is really what ComStar wanted to achieve – becoming a techno-priesthood with sole control of the “mysteries” of LosTech. 

Ardan’s requested rendezvous at Point X-r-23 shows that pirate points were definitely in use during the Stein’s Folly campaign – explaining how Ridzik got in and out without having to make a three day transit.  The odd thing is that the points weren’t used for either the CCAF or AFFS assaults in the first place.

It’s interesting that there is a Combine embassy on Tharkad.  The Age of War-era Embassy was simply a den of spies and a staging ground for terrorist attacks.  It must have been re-established during the Star League “era of good feelings” and been better behaved during the Succession Wars.

Hmmm.  Melissa has a cousin Kelya.  Interesting.  Katrina only had one sibling – her sister Nondi, and Nondi’s writeup lists her children as Iva, Richard, and Lisa.  That would imply that Kelya is from the Luvon side of the family.  Has it ever been stated whether Arthur had siblings?  (Granted, it could be a second cousin or even more distant, given the plethora of Steiner branches out there.)

Ardan notes displeased looks on the faces of the Liao, Kurita, and Hasek-Davion representatives when Katrina mentions his plans to rejoin Hanse on Argyle.  That would imply that House Kurita was aware of the DOPPLEGANGER plot, at least to some degree.  Perhaps the Confederation and Combine were taking the information sharing provisions of the Kapteyn Accords seriously at this point, though the military assistance elements obviously fell far short during the 4th Succession War.

During the dinner, Melissa overhears talk of trade relations with the Free States.  I’m guessing this was a mistaken reference to the Free Worlds League.  Alternatively, there might have been a transitory Periphery realm in the former RWR territories calling itself the Free States.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 13 July 2014, 20:20:15
----- Five Days Later -----

Date: April 10, 3025 [See Notes]

Location: Tharkad

Title: The Sword and the Dagger

Author: Ardath Mayhar

Type: Novel

Synopsis:  With Ardan gone, Melissa uses the palace’s library computer system to find out more about Dr. Erl Karns, the physician who had been attending to Ardan.  She discovers that Dr. Karns studied viruses on Luthien for four years, got an advanced degree in virology on Capella, and then moved to New Syrtis where he had a romantic relationship with a local Liao diplomat.  She says all his files in the library are locked with encryption that only Melissa and her mother have access to, meaning the LIC wouldn’t have been able to view them.

Katrina muses that Melissa would never have looked into Karns’ record if he hadn’t been sent to Stein’s Folly to attend the wounded on their trip to Tharkad.  She wonders if there has been interference on Karns’ behalf.  Melissa and Katrina conclude that the conspirators plan to get rid of Hanse and Ardan at the same time by playing them off against each other.  Katrina says she will send a message to warn Hanse, but cautions it will take weeks to arrive.

Notes:  Not that I’m telling the LIC how to do its job, but when reviewing the clearances for a person that has regular contact with the head of state and their family…everything gets opened.  Sounds like the Molehunters dropped the ball on this one, or that the Kapteyn Accord intelligence services have successfully infiltrated the LIC.

The situation begs the question, who put the files into the computer and gave them that classification in the first place?  If somebody didn’t want those files to be viewed, why not simply delete them, rather than putting suspicious locks on the files at such a level that only the royal family could ever see them?  It seems the DOPPLEGANGER conspirators have a penchant for seriously overcomplicating things.  Why hyper-encrypt files you don’t want read instead of just deleting them?  Why try to make it look like Ardan is crazy instead of just killing him?  Why move the surgical double to Stein’s Folly and store him in a cryo-tube in a poorly secured medical center in a base on the verge of being evacuated?  Of course, Hanse is guilty of this, too.  Why send Ardan all the way to Tharkad for medical treatment instead of just moving him to a secure AFFS military hospital and putting him in isolation?  In order for the story to work, many of the characters involved have to take extremely sub-optimal courses of action.

I can see the utility of ComStar maintaining that messages take far longer to get to their destinations than necessary.  That gives ROM and the First Circuit time to decrypt and analyze them, discuss the implications, and formulate an action plan without delaying the scheduled delivery, which of course is “governed by the immutable laws of hyperspatial physics.”

This novel predates both the Internet and Google, so by modern standards, Melissa’s exhaustive search of the library files appears quaint (BattleTech is, after all, the “future of 1984”).  I recall David Brin’s book Earth where people sent out customized “ferret” search programs through the Internet and were content to receive results the next day.  (Or further back, I read a 1940s era sci-fi novel where aliens used slide rules to calculate the course of their flying saucers.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 14 July 2014, 04:22:18
A few more thoughts on what's going on here, trying to make sense of it all. (  ;D  )

I think we all agree that the entire hospital/doppelgänger scene was a setup. It's even hinted at in the novel, though ultimately left ambigous. I also doubt very much that what Ardan saw was the real doppelgänger; nowhere does it say there was only one. Maybe this man was an earlier attempt who ended up deep-frozen because his mind broke over the brainwashing process, leaving him catatonic - a disposable and reasonably safe double for a double...

Based on this premise, a few thoughts:

- Ardan's decision to join the forces against Stein's Folly was a spur-of-the-moment thing. He may have been brooding over it for some time, but I'd say there is no way whatsoever that Liao could have seen this coming.

Based on this deduction, any Liao "plan" would have been made up on the fly once they realized that they had actually captured Ardan Sortek:
Liao knows him to be one of very few people (actually, the only one around Hanse Davion at this time who wasn't already suborned by Liao) who can reliably tell Hanse Davion from his double. I already argued earlier in this thread that conveniently killing him may not be as effective as letting him ruin his own credibility himself after all. I'm willing to accept this as Liao's idea, concocted after Sortek's chance capture to add depth to the doppelgänger ploy. So once Ridzik reports on their prize, the plan sort of fell into place and the fake hospital was built. Easy to imagine the extra doppelgänger was shipped in from Sian on the same DropShip that carried Ridzik back to Stein's Folly via command circuit.

- Dr. Karns doesn't seem to fit in here at all.
For starters, he was apparently on Stein's Folly already before there was any plan in the first place as nobody could have anticipated Sortek's decision to join the attack. Next, nobody could possibly have anticipated that Hanse Davion would order Sortek be brought to Tharkad of all places. Again, this was obviously all planned on the fly, if it was planned at all. Personally, I feel that Karns wasn't operating on any orders at least at first. When he ended up traveling to Tharkad with Sortek in his hands he may either have been acting on his own initiative (quite possible given that he was a Liao agent all along), or he may have been let in on the improvised let's-paint-Sortek-as-crazy plot on Stein's Folly. I regard the latter as very unlikely, as it would have required the retreating Liao troops to know of the agent in the enemy camp, contact him, and let him in on a top-secret operation for no good reason at a point where nobody would expect said agent to have any role whatsoever in that operation later because of a chance decision by Hanse Davion.

So Dr. Karns was presumably just another Liao spy who was unaware of the whole doppelgänger double plot against Sortek. However, when that Liao spy suddenly had a Davion VIP in his care he immediately jumped at the chance to bring him under his control, an attempt totally separate from the doppelgänger stuff. As it so happened, the combination of those two plots going on led to both being uncovered by Melissa, who thought them to be one single conspiracy. Not that it made any difference, of course.

Sidenote: The Steiner DropShip that evacuated Sortek to Tharkad and presumably had brought in Dr. Karns in the first place was mentioned to be a vessel sent by House Steiner in support of Davion operations, providing primarily medical aid. (Was it perhaps a Dove-class modified Condor medevac ship?) Since it traveled back to Tharkad later it apparently wasn't brought in with the Davion fleet from Dragon's Field and the Liao spy on this ship (Karns) was operating in the Commonwealth, not the FedSuns. Even more indication that he wasn't part of any plan and just so happened to be there, too.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 14 July 2014, 05:10:40
Good attempt, Frabby. 

Just for fun, I decided to cross-check the conspirators' plot against the Evil Overlord list to see how many blatant violations it scores, and came up with ten major violations:

3. My noble half-brother whose throne I usurped will be killed, not kept anonymously imprisoned in a forgotten cell of my dungeon.

Fail.  Why did the conspirators not immediately kill off the real Hanse and Ardan?

4. Shooting is not too good for my enemies.

Fail.  Why wasn't Ardan left tied to a tree with a laser hole between the eyes for insurance?

11. I will be secure in my superiority. Therefore, I will feel no need to prove it by leaving clues in the form of riddles or leaving my weaker enemies alive to show they pose no threat.

Fail.  What the heck was the point of putting a Hanse-duplicate on Stein's Folly and (maybe) arranging for Ardan to see it?

12. One of my advisors will be an average five-year-old child. Any flaws in my plan that he is able to spot will be corrected before implementation.

Fail.  Average five-year-old children are too young to achieve citizenship, and therefore have no right to be listened to in the Confederation, obviously.

36. I will not imprison members of the same party in the same cell block, let alone the same cell. If they are important prisoners, I will keep the only key to the cell door on my person instead of handing out copies to every bottom-rung guard in the prison.

Fail.  Ardan and Hanse locked up together.

50. My main computers will have their own special operating system that will be completely incompatible with standard IBM and Macintosh powerbooks.

Fail.  Key incriminating files were encrypted, but left intact, and did not prevent the Steiner royal family from reading them.

52. I will hire a team of board-certified architects and surveyors to examine my castle and inform me of any secret passages and abandoned tunnels that I might not know about.

Fail.  The summer palace on Argyle has secret passages.

61. If my advisors ask "Why are you risking everything on such a mad scheme?", I will not proceed unless I have a response that satisfies them.

Fail.  Given that this was a trigger event for Operation RAT, perhaps Max's advisors should have asked that question at some point...

78. I will not tell my Legions of Terror "And he must be taken alive!" The command will be "And try to take him alive if it is reasonably practical."

Fail.  Henrik was instructed to bring Ardan back alive.

99. Any data file of crucial importance will be padded to 1.45MB in size.

Not necessarily a fail, but the "data files of crucial importance" in the Tharkad palace library were encrypted with a code that....hmmm....only the most prolific user of the library had access to.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 14 July 2014, 06:00:17
Actually, I disagree on some points. Just to play devil's advocate, I'll see if I can counter your analysis:

3. My noble half-brother whose throne I usurped will be killed, not kept anonymously imprisoned in a forgotten cell of my dungeon.

Fail.  Why did the conspirators not immediately kill off the real Hanse and Ardan?
They couldn't kill Hanse (yet), because they were still questioning him for personal secrets. I can even imagine that they would have kept him alive for a transition period while the double took over, in case any questions popped up. Having the real Hanse available to answer questions goes a long way to smoothing the transition process.

As for Ardan, my working theory is that they wanted to ruin his credibility, figuring this would be more effective than killing him which might cause suspicions. While Ardan is alive, the conspiracy nutters have very little to work from. Plus, as I wrote earlier, if Mad Sortek really digs himself into a hole, people will be more likely to believe the opposite of what he's shouting, i.e. that Hanse Davion is of course not a doppelgänger.

4. Shooting is not too good for my enemies.

Fail.  Why wasn't Ardan left tied to a tree with a laser hole between the eyes for insurance?
See above. The basic premise of Liao operations here, for all to make any sense at all, is that controlling Ardan (and Hanse) is better than simply killing them.

11 .I will be secure in my superiority. Therefore, I will feel no need to prove it by leaving clues in the form of riddles or leaving my weaker enemies alive to show they pose no threat.

Fail.  What the heck was the point of putting a Hanse-duplicate on Stein's Folly and (maybe) arranging for Ardan to see it?
Discrediting him over simply killing him, as it served the doppelgänger plan better.

12 .One of my advisors will be an average five-year-old child. Any flaws in my plan that he is able to spot will be corrected before implementation.

Fail.  Average five-year-old children are too young to achieve citizenship, and therefore have no right to be listened to in the Confederation, obviously.
Snark aside, I'm not sure if this is a viable complaint. Max Liao was (clinically) insane and a totalitarian leader. The overcomplex, overthought and somewhat far-fetched plot by a powerful madman is played totally straight here.

36. I will not imprison members of the same party in the same cell block, let alone the same cell. If they are important prisoners, I will keep the only key to the cell door on my person instead of handing out copies to every bottom-rung guard in the prison.

Fail.  Ardan and Hanse locked up together.
Technically, yes. But I have to question the premise of rule #36. Depending on circumstances, it may make sense to keep them together if it furthers whatever procedures are being implemented that warrant them being kept alive in the first place. Perhaps the questioners thought it would be conductive to their work on Hanse to keep Ardan around.

50. My main computers will have their own special operating system that will be completely incompatible with standard IBM and Macintosh powerbooks.

Fail.  Key incriminating files were encrypted, but left intact, and did not prevent the Steiner royal family from reading them.
But those files were only incriminating in the context of what Melissa had learned Karns was doing with Sortek. As you already pointed out, someone must have written this dossier on him and stored it in the computer in the first place.
My understanding is that Dr. Karns was thoroughly screened and greenlit before being allowed near the Steiners, and that all this information was known beforehand but wasn't considered incriminating. His position is also the reason why the files' encryption is so high on the totem pole (Archon level) - Dr. Karns is an Archon-level issue. Melissa Steiner then happened to have both the clearance to read Karns' inconspicious files and the information from Sortek that did make the information on Karns a little more suspect after all.

52. I will hire a team of board-certified architects and surveyors to examine my castle and inform me of any secret passages and abandoned tunnels that I might not know about.

Fail.  The summer palace on Argyle has secret passages.
It wasn't Liao's castle. It was Davion's. And maybe the secret passages were among those secrets they were still in the process of prying from the real Hanse Davion through interrogation.

61. If my advisors ask "Why are you risking everything on such a mad scheme?", I will not proceed unless I have a response that satisfies them.

Fail.  Given that this was a trigger event for Operation RAT, perhaps Max's advisors should have asked that question at some point...
Wrong. Liao risked hardly anything at all here. In the big picture, I reckon the costs of the doppelgänger program were insignificant - and there were no negative ramnifications to be feared at all.
Also, it's a stretch to claim the doppelgänger straight up was the reason for the 4th Succession War. That war had been in the planning stages for years already, and Liao probably was the target all along as the easiest target. I know that Hanse Davion later claimed the doppelgänger had an impact on the issue, but I find that very hard to believe. It sounds too much like taunting Liao, and giving a public reason for the war of agression Hanse started.

78. I will not tell my Legions of Terror "And he must be taken alive!" The command will be "And try to take him alive if it is reasonably practical."

Fail.  Henrik was instructed to bring Ardan back alive.
Obviously, given that there was now a plot going on that depended on Ardan playing along. It's arguable if Ardan was even worth the hassle of searching im in the swamps just to kill him. He was useful only if he could be manipulated, but not particularly dangerous otherwise.

99. Any data file of crucial importance will be padded to 1.45MB in size.

Not necessarily a fail, but the "data files of crucial importance" in the Tharkad palace library were encrypted with a code that....hmmm....only the most prolific user of the library had access to.
Makes perfect sense. Those data files must have been Karns' dossier as written by LIC. It was only the extra information Melissa had that made these files important.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Scotty on 14 July 2014, 18:43:50
I really have to wonder under what possible circumstance "alive and crazy-sounding" is more capable of removing resistance than "died in the war".  The plan consistently and repeatedly fails on this very simple point.  Ardan does much less harm dead than he does spouting off about fake-Hanse.  Period.  It's bad enough that I think trying to explain it just legitimizes a sort of (not unfamiliar to BTech) plot problem regarding "he's the main character, we have to keep him alive."  The plan is stupid because a not-stupid plan would kill our narrator.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 14 July 2014, 18:55:45
  It's bad enough that I think trying to explain it just legitimizes a sort of (not unfamiliar to BTech) plot problem regarding "he's the main character, we have to keep him alive."  The plan is stupid because a not-stupid plan would kill our narrator.
;D

Oh man.  I like the book in general. Though I have to admit, that the intrigue was very transpartent to most young adults i believe it was targeted when the book came out.   Seriously, how old was the demographic at the time when novel came out? In their 20s?  Younger?   Was the author told to make it easy for people follow? 

Then again, i do recall older intirgue and spy books from yesterday like in the 1920s and 30s perhaps earlier being very basic when it came to plots.  Charlie Chan comes to mind, but i don't think its fair to compare them.

Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 14 July 2014, 21:22:11
----- Two Weeks Later -----

Date: April 26, 3025 [See Notes]

Location: Argyle

Title: The Sword and the Dagger

Author: Ardath Mayhar

Type: Novel

Synopsis:  Major Candent “Sep” Septarian is working on putting the Davion Heavy Guards through their paces on Argyle, following the unit’s transit to the world for Hanse Davion’s summer residency.  After a run through the training Gauntlet, she returns to her quarters and is surprised to see a ComStar message capsule waiting for her there, carrying the news that Ardan needed her to rendezvous at Stein’s Folly.

While on guard duty for Prince Hanse at the Argyle summer palace that night, Sep gives the message to Hanse, who agrees that Ardan should have the chance to investigate the facilities on Stein’s Folly.  He authorizes Sep to take Captain Jarlik and a hand-picked team of other officers on “leave.”  She nominates Ref Handrikan as well as Jarlik.  Hanse authorizes her to take ‘Mechs and use the courier JumpShip currently on standby in the Argyle system.

Sep wakes Jarlik and tells him to prepare to ship out to Stein’s Folly.  She tells him they’ve got four months to complete their investigation.  She then goes to Denek’s room and tells him he’s in charge of the Davion Heavy Guards until she returns. 

Sep, Jarlik, Ref, and their technicians ship out aboard their DropShip before dawn, unnoticed by all but a handful of troops at the port, none of whom pay it any mind.

Notes: Amusingly, Sep is reassured by the fact that the message capsule is pressurized, implying it has not been tampered with by the local ComStar Adept.  First off, ComStar certainly has the technology necessary to open a message capsule, read the contents, and restore it to its original condition.  Second, how does she think the message entered the capsule?  The HPG station received a signal, decoded it, and then transcribed the message to paper and put it into the capsule.  Why does she think there wasn’t a point in that chain when ComStar could have read the contents? 

Sep is bored by the conversation between Hanse and the staff of the New Avalon Institute of Science.  This is probably representative of the vast majority of the population of the Inner Sphere – they don’t understand almost anything about science, so they tune out and ignore it, accepting what scientists and technicians say at full face value without any intellectual curiosity or skepticism.  A fertile ground, indeed, for the Word of Blake to spread.

Sure, the troopers at the DropPort don’t mind when a ship takes off, but what about the guys up in the control tower?  Shouldn’t they be asking for a flight plan, launch clearance, identity, etc.?  Security around the absolute ruler of billions of people should probably be just a wee bit tighter.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Hammerpilot IIC on 14 July 2014, 21:30:46
I got the idea when reading this book that they may have been going for a re-enactment of the King Arthur/Lancelot/Guinevere thing. Now THAT would have been an interesting twist...
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 15 July 2014, 14:24:18
----- Five Days Later -----

Date: May 1, 3025

Location: Dixie

Title: The Heart of Dixie

Author: Blaine Lee Pardoe

Type: Short Story

Synopsis:  Fifty-six kilometers north of New Wichita, LosTech prospectors Randolph and Fletcher survey a grass covered hill out on the plains of the northern continent.  They are convinced that a long lost Star League-era Castle Brian lies beneath the hill, and begin preparing to run some ground penetrating scans to find the metal support structure and identify an opening. 

This is the culmination of three years of research, digging into centuries-old SLDF engineering corps records, following the trails of thousands of tons of otherwise unaccounted-for construction supplies.

The two set up a base camp and start their survey.

Notes: Finding a Castle Brian that survived the Star League Civil War and the Succession Wars without being looted is every LosTech prospector’s dream.  Granted, none ever paid off as well as the Nagayan Mountain complex on Helm will in 3028, but Randolph and Fletcher have reason to be excited. 

Interestingly, circa 2750 (per FM:SLDF) the Star League did not maintain a garrison on Dixie.  The closest unit was the 236th Mechanized Infantry Division on Zwenkau.  Thus, this Castle Brian must have been one of the hidden Castles built as an emergency fallback rather than an active garrison post.  (The 236th is notorious circa 2765 for a murderous rampage by half the ‘Mech battalion over not getting a toy with a fast food meal, so Dixie was probably lucky at the time not to have them for a garrison unit.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 16 July 2014, 14:49:40
----- Two Days Later -----

Date: May 3, 3025

Location: Dixie

Title: The Heart of Dixie

Author: Blaine Lee Pardoe

Type: Short Story

Synopsis:  After two days of searching and digging, Randolph and Fletcher have uncovered an unlocked access hatch.  When they open the door, the air reeks of stale water, must, and mildew.  Inside, the floor is covered with dust, dirt, and pools of standing water.  It takes them three hours to force the inner door and gain access to a personnel tunnel.

The interior is a wreck.  Most storage crates have rotted away to nothing, and their contents dissolved.  In the central core, Randolph and Fletcher see two BattleMechs half submerged in a deep pool of stagnant water, though emergency lights powered by a small fusion reactor are still on.  The ‘Mechs are a Hussar and a Mongoose.  The Hussar has been enveloped by stalactites hanging from the ceiling.  The Mongoose’s cockpit is full of water, and the armor is stained by leaked coolant. 

Randolph is disappointed and furious, but Fletcher spies some still-sealed crates, and discovers something inside that they may be able to sell.

Notes: Blaine Pardoe presents this Castle Brian as a welcome change from other LosTech caches discovered in BattleTech fiction, where rank after rank of pristine Star League era BattleMechs stand ready to power up and charge into battle. 

One wonders exactly how long the Dixie Castle Brian had been abandoned…  Terran stalactites grow an average of 0.13 mm per year, so 300 years of growth would only result in a 39 mm descent, rather than the 5-10 meters seen in the base.  Dixie’s soil composition and water runoff patterns in the Castle Brian must have resulted stalactite growth several orders of magnitude faster than Terran standards.  That may have been one of the reasons (along with apparently very poor drainage) that the base was abandoned.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 17 July 2014, 21:05:45
----- Three Days Later -----

Date: May 6, 3025 [See Notes]

Location: Stein’s Folly

Title: The Sword and the Dagger

Author: Ardath Mayhar

Type: Novel

Synopsis:  After arriving in the Stein’s Folly system, Ardan departs the JumpShip in a DropShip and flies to his rendezvous point on the far side of Stein’s Folly’s larger moon.  Alone at the pirate jump point, he dozes as he awaits Sep’s arrival.  He is awakened by the clang signifying that another ship has docked with his capsule, and soon has a joyous reunion with Sep and her team.

Ardan says he has a code that will activate a backdoor in the AFFS air traffic control computers, telling them to ignore his ship.  Using the code, the team’s DropShip inserts them unseen into the Highland Peninsula, three kilometers from the abandoned and sealed Liao medical facility.

The facility has been sealed and seeded with anti-personnel booby traps.  The team makes short work of them by crashing through the main door with Sep’s Warhammer and Ref’s BattleMaster.  Going inside, Ardan seeks the laboratory where he saw the Hanse double.  He notices that one cryogenic cubicle on the wall has been removed.

Searching the lab, he finds a holo-player and dozens of holodiscs.  Playing them, he finds virology research records, technical schematics, and detailed studies of Hanse Davion.  He also finds dossiers on people with whom Hanse regularly meets, and architectural data on the Argyle summer palace.  Finally, he finds an image of the false Hanse as a body, waiting to be used, in a cubicle.

He runs back to tell Sep, but accidentally triggers an AFFS booby trap, causing charges to detonate and collapse the wing of the building containing the evidence.  They escape the medical facility just before it completely collapses.  Ardan is distraught at having lost all the evidence of Operation DOPPLEGANGER, but then discovers a bloc of holodiscs he didn’t even remember putting in his pocket.

He tells Sep and her team about his experience in the facility after his recovery from the swamp.  Ref says that what he saw sounds like a “life mask,” which looks like the original, but doesn’t get the expressions right.  Ardan says he and Melissa discussed the possibility that he was intended to see the fake Hanse.  Jarlik says the whole story doesn’t make any sense. 

They resolve to ask the garrison (Syrtis Fusiliers backed by the Eridani Light Horse and Davion House troops) for assistance in excavating the facility.  However, the garrison commander, a Hasek-Davion loyalist, refuses their request for help, but doesn’t block them from trying to dig on their own.  However, when they get to the site, they see that a twenty-meter deep hole is all that remains of the facility, as though it had been scooped out of the earth and pulverized. 

Disappointed, Ardan resolves to go to Argyle and speak with Hanse, while Sep, Jarlik, and Ref continue their “leave” to avoid raising suspicion.  Ardan says he plans to sneak onto Argyle to try to catch the conspirators by surprise.  He asks Sep and the others to follow him to Argyle as soon as it would be reasonable.

Notes:  Ardan notes that “the weeks of jump didn’t bother him as much as usual.”  Since he doesn’t refer to “the months of jump,” we can assume he hitched another ride on at least a partial command circuit, taking him from Tharkad back to Stein’s Folly in about four weeks.

Oddly, the story says Ardan takes a DropShip and flies it to the rendezvous point alone.  Don’t DropShips need crews to operate?  I was unaware that they could be flown solo.  From the description of his vessel as a “capsule,” he’s probably in a small DropShuttle, or even a life boat, rather than a full DropShip.  If he asked to be dumped off at the pirate point in a lifeboat, I can see why the JumpShip captain was concerned.  At this point, Ardan has no idea if Sep even got his message, let alone was planning to meet him there.  It’s a major act of faith that works out with nigh perfect timing, but could have left him floating in space for weeks, since Ardan’s message specified only a place, rather than a time or date.

If someone is getting close enough to Hanse to film him in his garden or at his desk, security has been utterly compromised.  If someone can get a camera that close, they can get a hold-out pistol that close, and then bye-bye Hanse, hello First Prince Michael Hasek-Davion.

You go, Jarlik!  Speak truth to power!  It’s good to hear that at least one character in The Sword and the Dagger was able to spot the logical flaws in whatever was going on in the medical facility.  (This also indicates that author Ardath Mayhar was also well aware of some of the plot holes, and was lampshading it here.)

Meanwhile, Mayhar has hit on the core trope of the X-Files.  The Truth is Out There, but a vast, shadowy, nigh omnipotent conspiracy can make all evidence vanish instantly without a trace.  Not to mention that the presence of the holoplayer and discs with the entire plot laid out therein either speaks to massive overconfidence by House Liao in the CCAF’s ability to hold onto Stein’s Folly, or to massive Maskirovka incompetence in not removing or destroying such incriminating evidence.  The AFFS sweep teams also seem criminally negligent for not effectively policing up such potential intel while they were booby trapping the facility.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 18 July 2014, 01:59:54
House Steiner borrowed Ardan the Atlan, a "small" JumpShip according to the novel.

I'm not sure if DS&JS was even out when this was written, but context seems to suggest the Atlan is a Scout-class vessel: As it so happens, House Steiner is a noted user and producer (through a dwindling spare parts depot of drive cores at, iirc, Alarion) of this class and the Scout is fluffed to require only 80% normal time to charge; it is also the sneakiest design available to the Successor States. This makes it nigh ideal for Ardan's purpose.

To counter my own argument, though, there seems to be a plethora of unnamed small JumpShip types with 1 collar in existence besides the Scout. As per the Living Legends adventure module, a Magellan modified beyond recognition to resemble a ramshackle 1-collar merchant jumper rustbucket of unspecified type was considered totally inconspicious for a ROM operation...
Canonically, we've also since been given the Explorer class with its six small craft bays which is also yet smaller than the Scout. Any of those JumpShip types qualify.

As for DropShip vs. Small Craft used, the ideal compromise seems to be the 200-ton K-1 DropShuttle because it is in fact both at the same time, and can be carried on a docking hardpoint or alternatively in a small craft bay. Offering all the advantages of a spheroid DropShip, especially the capability to land almost anywhere, it's small enough to be conceivably flown by one man alone, and its small size would also keep the emerence signature small and sneaky. Ardan didn't bring his 'Mech and can thus pack the trunk with consumables and fuel to his heart's desire.
The Atlan could even be carrying two K-1s, one on its hardpoint and one in the shuttle bay. Makes the whole operation a bit less reckless if a backup is available.


Oh, and while I'm throwing around wild guesses, I'd like to submit the theory that the modified freighters from the novel's opening scene that spewed swarms of fighters were Quetzalcoatl class.
(I have a BC story in the works that confirms Uchita Tucker was operating out of the original Quetzalcoatl in the attack on Stein's Folly, but that story has been sitting unfinished on my harddisk for five years now.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 18 July 2014, 03:29:03
Interesting.

However, if Ardan got from Tharkad to Stein's Folly in only four weeks (as required by the timeline compression needed to get Hanse abducted by May 3025), he can't have arrived on the same JumpShip he used to leave Tharkad.  He would have had to run down a Command Circuit, swapping ships at most points along the way and only pausing for the occasional recharge.  The various captains probably passed the message that he was to be given all courtesy by order of the Lyran Archon.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 18 July 2014, 04:04:09
Let's see... Tharkad --> Stein's Folly is almost 390 lightyears, a minimum of 13 jumps.
Using recharge stations and a skilled engineer you can safely recharge in as little as 100 hours.
A Scout's quick recharging takes only 80% recharge time, so 80 hours.
Under optimal circumstances we're still looking at 43 days of travel.
 :-\

Still, the novel seems to be pretty clear on Ardan getting one particular Steiner ship for his mission.
Perhaps a mix of the theories explains it best: he traveled the first half of the trip (in Steiner space) using handoffs within a day or two, and the Atlan was ready and waiting for him in a Commonwealth system on the border near Terra.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 18 July 2014, 05:48:35
I grant you that Ardath Mayhar's intent was for Ardan to make the trip on one ship, recharging along the way, just as she intended him to be on Tharkad for months.  The original timeline probably had the swap happen in 3026.  However, once the Galtor Campaign was given a firm date, the only way would be for the timeline to compress or for the story's events to have begun in 3024.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: trboturtle on 18 July 2014, 09:12:46
I think we have to keep in mind when this novel was written, there was no such thing as the continuity hooligans, or 100+ background books Mayhar could refer to. If Sword and Dagger was written twenty years later, all the problems, questions, and most of the notes would have been addressed (Well, most of them,at any rate.)

Mayhar was writing on an almost completely blank canvas --- she had a few universe-based facts, a few characters, and a basic plot. Had this novel been written years later, it wouldn't be the same novel.

Craig
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 18 July 2014, 09:40:17
I agree completely.  And, to boot, she was nice enough to pen an essay for BattleCorps explaining the process for making the novel.

However, the purpose of this thread is to try to see how the various pieces of fiction fit together, and to try to rejigger ones that ended up in violation of subsequently established canon so they fit into the larger whole.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 19 July 2014, 13:22:40
----- Nine Days Later -----

Date: May 15, 3025 [See Notes]

Location: Argyle

Title: The Sword and the Dagger

Author: Ardath Mayhar

Type: Novel

Synopsis:  Ardan arrives on Argyle and makes his way to the grounds of the Summer Palace.  There, he disguises himself by changing into a garden staff coverall and rubbing grease into his hair.

He sneaks into the wine cellar through a crawlspace, but is intercepted by fani Lettik, one of the palace caretakers.  Ardan is reassured by the fact that she doesn’t recognize him.  He makes his way to the room he usually uses and there cleans himself up and changes into his best uniform, trimmed in gold with a gem-encrusted Federated Suns emblem.  He proceeds to Hanse’s chambers, where the First Prince greets him warmly.  The two embrace and have a long conversation, catching up on the events on Stein’s Folly and Tharkad, and discussing the conspiracy.  Hanse expresses confidence in Ardan’s sanity.

The two are interrupted by a disturbance at the door, and Hanse opens it to find himself staring into his own face.  The Hanse duplicate is standing outside along with Maitre of the Household Cleery and Hanse’s aide-de-camp Ekkles, and accuses Hanse and Ardan of being conspirators.

Ardan vouches for the real Hanse, but Ekkles says he is part of the plot – being mentally unstable and on poor terms with Hanse when he left New Avalon for Stein’s Folly.  He orders their arrest.  Hanse and Ardan question the imposter, but he answers all their questions perfectly, except for the last one – since the imposter didn’t know Hanse had said “The Starbird weeps inside” to Melissa.  However, Ekkles and Cleery are not convinced, and again order the household guards arrest Hanse and Ardan.

Ardan draws his laser pistol and forces the impostor and his allies to stand back while they flee down the corridor, ducking into a secret passageway.  Ardan tells Hanse that he is disabling the alarm triggers throughout the corridor.  At nightfall, the pair comes out over the kitchens and begins to climb the wall to the roof.  Before they can ready Hanse’s air car for escape, Cleery and six guards emerge, saying they knew Hanse would try to escape this way.  Cleery tells them Prince Hanse returned to New Avalon with Ekkles, then has them sent, shackled and hooded, to the dungeons.

Notes:  Hanse notes that Lucien Davion had the summer palace built on Argyle, and included dungeons that he boasted nobody would ever escape from.  Handbook: House Davion records that Lucien was the Prime Minister of New Avalon at the time of the Terran Alliance’s dissolution and the rise of the Terran Hegemony.  He forged a coalition among the worlds of the Crucis Reach (the Crucis Pact) specifically to resist Hegemony aggression.  A contemporary, Sarlec Klenss, complained that Lucien subjugated the people of the Crucis Pact under a police state, replaced democratic elections with a hereditary monarchy, and building an interstellar empire. 

Lucien may be venerated by the modern citizens of the Federated Suns, but he definitely was ruthless in the creation of a power base from which to oppose Hegemony Director General James McKenna.  He actually ushered in the first interstellar war between Great Houses when he acted to support the dictatorial “Tyrant of Muskegon” Jehan Achmeed to reclaim two worlds that had freely chosen to associate with the Chesterton Trade Federation.

The “air car” sounds like an aircraft, rather than the hovercraft depicted by MechWarrior 1st Edition in the air car entry.  It would make no sense to park a hovercraft on the roof.  Perhaps this was a personal VTOL or WiGE.  (Most likely, Ardath Mayhar was just utilizing the standard trope of flying cars in sci-fi without knowing that BattleTech wouldn’t be using that technology.)

I can understand the summer palace having a supply of spare uniforms in Ardan’s guest quarters, but a supply of spare medals, too? 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 20 July 2014, 01:33:11
----- That Same Day, on Dixie -----

Date: May 15, 3025

Location: Dixie

Title: The Heart of Dixie

Author: Blaine Lee Pardoe

Type: Short Story

Synopsis:  A dealer in antique weapons meets Randolph Falconi in West Buford to view his merchandise.  He initially dismisses Randolph’s SLDF Mark II laser pistol as a clever forgery, and demands to know where Randolph could have found it.  Randolph admits he pulled it out of a Castle Brian on Dixie, and that he hasn’t informed the Lyran government about the find.  The buyer makes Randolph an offer for his entire collection.  Randolph is hesitant, but seeing the size of the C-Bill payout and under pressure from the buyer, he agrees to sell a crate of MK II pistols. 

Back at their apartment, Fletcher is horrified at what Randolph has done.  Fletcher wanted to keep the transactions quiet and low-key.  Panicked, Fletcher takes his half of the payout, then grabs his suitcase and prepares to leave, telling Randolph he just doesn’t get it.

The buyer, Francis Hollander, a deep agent for SAFE, uses a ComStar terminal to send a coded message to his superior, Marcus Dale, in the Free Worlds League, reporting the existence of a Castle Brian on Dixie and calling for a military invasion to secure the site.

Notes:  In an amazing case of parallel events, Star League caches have been almost simultaneously uncovered on both the Lyran/League and FedSuns/Combine borders, and military operations have been launched to secure control over the sites on both Galtor III and Dixie.

Despite 3025-era statements of SAFE’s ineffectiveness and incompetence, Hollander seems to be quite on his game when dealing with feckless Lyran LosTech scavengers. 

The last time we visited Dixie was nine years earlier, in Good Fighters, when Wolf's Dragoons raided an LCAF supply depot there, but found the Lyrans to be no pushovers.  We’ll see whether they fight as well against the coming FWL invasion.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: skiltao on 20 July 2014, 17:55:02
Very interesting series, Mendrugo.

Why isn’t anyone using the Stein’s Folly HPG station?  We know it has one, since the previous scene on Sian featured a report from the garrison commander via a ComStar courier. 
I can see the utility of ComStar maintaining that messages take far longer to get to their destinations than necessary. 
Amusingly, Sep is reassured by the fact that the message capsule is pressurized, implying it has not been tampered with by the local ComStar Adept. 
Hanse’s surprise at Adept Ara’s knowledge of the marriage provision of the FedCom Treaty is, itself, surprising, since the treaty was brokered under ComStar’s auspices at Hilton Head on Terra

If Ridzik is able to arrive and leave more or less at whim, then it's possible that Liao ships are moving through the Stein's Folly system relatively unharassed. Reports might be carried by JumpShip to another system, and then transmitted. ComStar also runs a "pony express"-style courier service in addition to their HPG communications. It's possible that some of these messages are being sent physically rather than via HPG. (Not that this would prevent ComStar from tampering with them.)

I suspect that Hanse isn't surprised that ComStar knows about the marriage, but rather that someone of such low rank is aware. An Adept may (for instance) be easier for a rival to bribe information from.

If someone is getting close enough to Hanse to film him in his garden or at his desk, security has been utterly compromised.  If someone can get a camera that close, they can get a hold-out pistol that close, and then bye-bye Hanse, hello First Prince Michael Hasek-Davion.

The agents responsible might be disloyal enough to provide images to Hasek-Davion without being disloyal enough to kill Hanse.

Quote
the presence of the holoplayer and discs with the entire plot laid out therein either speaks to massive overconfidence by House Liao in the CCAF’s ability to hold onto Stein’s Folly, or to massive Maskirovka incompetence in not removing or destroying such incriminating evidence.  The AFFS sweep teams also seem criminally negligent for not effectively policing up such potential intel while they were booby trapping the facility.
Why move the surgical double to Stein’s Folly and store him in a cryo-tube in a poorly secured medical center in a base on the verge of being evacuated? 

Assuming that high-priority patients might spend every step of a multi-jump journey in cryo-stasis, and given that Liao was expecting to be victorious on Stein's Folly, it seems plausible that this was just a temporary stop. If the double wasn't created here then the facility may have been conducting a "systems' check" on him prior to sending him into the Federation.

If the facility was established with the cooperation of Hasek-Davion, then they may not have needed real security, and Hasek's agents may have been tasked with the clean up. The evidence could have been left as bait, or maybe Hasek's agents were too apathetic to bother removing it.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 21 July 2014, 11:18:29
----- Two Days Later -----

Date: May 17, 3025

Location: Terra

Title: DropShips and JumpShips

Author: Claire W. Hess

Type: Sourcebook

Synopsis:  This is a declassified ComStar intelligence report on the history and state of interstellar transportation circa 3025.  The first section describes the history and development of modern space travel – from the use of Crippen Station as the command center of the Western Orbital Defense Network in 2005, the development of a permanent lunar base in 2016, manned missions to Mars in 2018, development of fusion engines in 2020, the first fusion-powered spaceship (the AS Columbia) debut in 2027, launching fusion-powered interstellar probes in 2029, the launch of the Deimos project to develop K/F drives in 2103, the historic manned jump to Tau Ceti in 2108, and the beginning of the First Exodus in 2116.

The historical section is followed by an overview of JumpShips (ranging from the common Merchant and Invader to the rare Star Lord and Monolith vessels) and DropShips (from the common Buccaneer, Monarch, and Mule to the unique Fortress and Achilles).  It also provides information about small craft and space stations.

CIS FB-60 is bundled with the “Standard Operations Manual,” which provides an overview of how DropShips and JumpShips work (along with structural diagrams and cut-away illustrations), descriptions of key systems, in-system transit times, recharging operations, atmospheric operations, cargo transport, boarding actions, repair and maintenance, running a JumpShip as a business, and engaging in combat. 

Notes: DropShips & JumpShips, aka “ComStar Intelligence Summary FB-60,” was declassified on May 17, 3025 by order of Primus Julian Tiepolo and released simultaneously to each of the Successor States – maintaining ComStar’s neutral status.  Of course, when ComStar is issuing the reports, they can rewrite history to suit their own interests, and the trusting clients will be none the wiser if ComStar chooses to dupe them.

Chronologically, this is the first sourcebook to be presented as a declassified in-universe ComStar publication.  This is the only one that is expressly stated to be “declassified,” and is noted as being available through any ComStar relay station, or ordered directly from FASA.  I wonder if the other in-universe POV sourcebooks are considered “declassified” or to have been leaked?

The mention of FASA as an in-universe publishing house is one of a variety of references to FASA in the BattleTech universe.  Jaime Wolf tells Minobu Tetsuhara that the stories published about the Dragoons by “Fasan Press,” in another shout-out.  Tongue-in-cheek, FASA is mentioned in a historical context in the “about the author” pages in the original printings of the Warrior trilogy and Blood of Kerensky trilogy, framed as ComStar intel reports about Michael Stackpole.

CIS FB-60 is much more of a universe-building sourcebook, while the “Standard Operations Manual” contains the game rules.  The sourcebook section provides a wealth of data on the history of spaceflight that did a fantastic job of fleshing out the progress of technology during the Western Alliance and Terran Alliance period.  Later authors revisited much of this data and elaborated on it – the fusion-powered slowboat Magellan probes presaged the Terralibre slowboat colony, for example, and the WODeN system was, of course, the successor to SDI (which was still front page news in 1986) and the precursor to the Star League-era Space Defense Systems (SDS). 

The technical readout section is unique in that it lists the “Frequency of Sighting” for each vessel, ranging from Common to Unique.  This echoed the industry standard of the day, as seen in TSR’s Monster Manuals.  The book states that only 2,000 JumpShips remain in service as of 3025, but the logistical impossibility of maintaining the level of interstellar commerce depicted in other sourcebooks and novels led TPTB to later clarify that only 2,000 JumpShips had signed up onto ComStar’s official registry, while the actual number of ships in active service was at least an order of magnitude larger.

This was also (chronologically) the first in-universe publication to list the various companies and factories – listing who made what, where.   A desire to codify more such information led to the development of Objective Raids and the more recent Objectives product series.

Despite the relative slimness of this volume compared to the forthcoming House sourcebooks, it contains a wealth of rules for handling star systems, interstellar transit, etc.  In my view, it goes above and beyond with pages showing the map-scale footprints of each DropShip, for players that wanted to use them in BattleTech scenarios and get the size correct. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 22 July 2014, 16:03:18
----- One Day Later -----

Date: May 18, 3025

Location: Galtor III

Title: In the Deep

Author: Geoff Swift

Type: Sourcebook Fiction

Synopsis:  The Combine invasion of Galtor III is under way, and the advance forces have just arrived onworld to soften up the defenders by targeting key pieces of military infrastructure.  A Combine strikeforce is attempting to knock out the underwater AFFS command and control center. 

Under the command of Captain Baldwin, the crew of the AFFS Ward, a Neptune-class submarine, engages four DCMS ‘Mechs moving along the floor of Derry Bay.  Weapons Officer Seymour O’Brien annihilates a DCMS Jenner by breaching the cockpit, while Crewwman Saul McClanahan is temporarily deafened as the ‘Mechs blanket the region with sound waves to jam sonar.

The ‘Mechs are no threat underwater, but the Ward is abruptly tossed about by turbulence.  Captain Baldwin identifies the source as a Combine submarine.  Sensor Officer Johnny Denson reports signals from three Combine ‘Mechs, four AFFS Neptunes, and an unidentified high-speed submersible heading straight for the AFFS HQ.

Captain Baldwin realizes the Combine found their hidden base by tracking the AFFS submarines, which had been on perimeter patrol around the facility.  By vectoring for the center of the AFFS deployment pattern, the base had been easy to find.  Baldwin angrily orders his weapons officer to fire on any available target.

Notes:  Despite only being one page, Geoff Swift’s story introduces the Ward’s bridge crew as though they were the lead characters in an ensemble novel.  I’m guessing that references to the captain’s tea drinking habit were intended to evoke Picard and the Enterprise-D.  The submarines appear to have been named after famous 20th Century physicists (Scherrer, Compton, Bragg, Laue, and Ward = Paul Scherrer, Arthur Compton, William Lawrence Bragg, Max von Laue, and John Clive Ward). 

It makes sense for the AFFS garrison to have lots of Neptunes, since the Galtor Naval Yards has been manufacturing them since 2950.  The AFFS penchant for locating Command and Control centers underwater with Neptunes was established in TRO:3026, which references the successful AFFS defense of such a center on New Ivaarsen in 3021.

The accompanying track identifies the Combine vessel as a DEST-piloted Koryu-class submersible. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 23 July 2014, 19:17:42
----- That Same Day -----

Date: May 18, 3025

Location: Galtor III

Title: Enemies Below

Author: Geoff Swift

Type: Track

Synopsis:  One week ahead of the main Combine invasion of Galtor III, a Combine scout lane and a DEST squad were sent in to find and seize the underwater AFFS command center.  Defending the hidden base is a Neptune wolfpack led by the FSS Ward, a hunter-killer variant. 

Options include adding 1-4 packs of underwater megafauna that have equal chances of attacking either the attacker or defender, and using Extreme Depth and/or Bog Down rules. 

The Combine player’s goal is to move its submarine to the hidden base hex – winning the scenario instantly.  The AFFS player wins if it destroys all the attackers, and can forestall a Combine victory by destroying the base, rather than letting the DEST squad infiltrate it. 

Historically, the Koryu blew past the Neptunes and deposited its payload of DEST agents into the AFFS base.  Ten minutes later, the base exploded, killing planetary garrison commander General Timothy Oldham.

Notes: Underwater scenarios are always challenging for 'Mechs.  The Bog Down rules and distance restrictions on Combine ‘Mechs, plus their propensity to flood, make the Combine lance a non-factor in combat.  They’ll barely be able to see anything, hardly be able to move, and will have all their non-energy weapons neutralized. 

The Koryu, on the other hand, moves a spritely 9/14 – enough to run circles around the lumbering 3/5 Neptunes. 

The Combine lance should be used primarily for scouting – remaining motionless and hoping to be within 5 hexes of the base.  The Koryu should range out ahead of the Combine lance, using the underwater canyon for cover from the Neptunes while scanning areas that the Combine lance will never reach.  If a Neptune gets a firing solution on you, scoot off and scan a different area. 

The wolfpack should spread out to cover as much ground as possible, making sure the Combine forces can’t scan the area around your base.  If you position yourself well, you should be able to drop a lot of torpedoes on anyone that gets too close to your base.  Overly aggressive defense of particular areas may give away the location of your base…or it could allow you to bluff.  (Bluffing has its problems, though, since one “scan” action clears a 9 diameter circle of hexes, so you’d get one shot at the Koryu before it realized you were faking and sped off.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 23 July 2014, 19:43:45
That's a challenging scenario to undertake for the Davions and Kurita forces.  Arguably, its simple matter of the Koryu high tail out of the way of Neptunes.

I love naval combat, but man Battletech is bit unforgiving when it comes to hits while underwater.

I do wish that Kuritans had their own more combative under water combat vehicles/submarines like the Neptunes.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Decoy on 23 July 2014, 19:55:51
*hands Wrangler a Hatamoto Kaeru*
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 23 July 2014, 19:57:58
*hands Wrangler a Hatamoto Kaeru*
I meant during the Succession Wars, but i thank you for this fine webbed footed duckbill Mech!  ;D
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 23 July 2014, 20:54:28
The Neptune is built on Galtor, which House Kurita controlled for much of the Succession Wars.  They probably have plenty of Neptunes.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 24 July 2014, 07:53:31
When researching qrk's question about OA stories, I decided to amend my index to tag each scene with which state it takes place in.  The breakdown to date is:

Lyran Commonwealth (LC): 77
Federated Suns (FS): 73
Free Worlds League (FWL): 72
Draconis Combine (DC): 57
The Clans (Clans): 38
Terran Hegemony (TH): 37
Capellan Confederation (CC): 19
Star League in Exile (SLIE): 15
Clan Nova Cat (CNC): 8
Taurian Concordat (TC): 8
Rim Worlds Republic (RWR): 5
Magistracy of Canopus (MC): 5
ComStar (CS): 5
Outworlds Alliance (OA): 4
Clan Snow Raven (CSR): 2
Clan Diamond Shark (CDS): 1
Clan Blood Spirit (CBS): 1
Clan Cloud Cobra (CCC): 1
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Scotty on 24 July 2014, 16:27:43
I'm surprised to see FWL up there so high on the list.

Or rather, I was until I realized it was mostly the Dragoons' part in Anton's Revolt and Cranston Snord making Janos look bad.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 24 July 2014, 22:30:32
Beyond that, there was the whole "Fall From Grace" serialized novel and several other Marik Civil War stories.  At this point, the leaders have each hosted one novel (Decision at Thunder Rift = LC; The Sword and the Dagger = FS; and Fall From Grace = FWL.  The DC and CC will catch up once we get into the meat of Wolves on the Border, Heir to the Dragon, and the Warrior Trilogy.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 26 July 2014, 00:26:24
----- One Week Later -----

Date: May 25, 3025

Location: Galtor III

Title: Charge of the Hussars

Author: Cory Glaberson

Type: Scenario

Synopsis:  The first major engagement of the Galtor Campaign pitted the understrength 33rd Avalon Hussars against the 17th Benjamin Regulars.  The Hussars are backed by elements of the Dahar Draconis March Militia and the Galtor Irregulars. 

The Hussars have 48 ‘Mechs massing 2,835 tons and averaging Veteran experience.  (Cyclops, 3 Victors, 3 Awesomes, Atlas, 4 Crusaders, 3 Archers, 6 Dervishes, 4 Orions, JagerMech, Ostsol, Thunderbolt, 4 Phoenix Hawks, 4 Hatchetmen, Assassin, Spider, Wasp, Stinger, 4 Whitworths, 4 Valkyries)

The Dahar DMM has 12 ‘Mechs massing 505 tons and averaging Regular experience, plus three Veteran Long Tom artillery pieces.  (4 Phoenix Hawks, 5 Hatchetmen, 2 Assassins, 1 Stinger)

The Galtor Irregulars have a ‘Mech company (300 tons, Regular), a vehicle battalion with an added ECM lance for support (2,725 tons, Regular), and three motorized infantry platoons (Green).  (6 Valkyries, 4 Wasps, 2 Stingers, 2 Demolishers, 2 Von Luckners,  Rommels, 2 Manticores, 2 Pikes, 6 Vedettes, 6 Goblins, 4 Condors, 4 Falcons, 8 J. Edgars, 8 Galleons, 8 Scorpions, 4 Pack Rats, 4 Skulkers, 3 Motorized MG Platoons)

Gonen’s Battalion of the 17th Benjamin Regulars have 44 ‘Mechs massing 2,795 tons with Veteran/Elite experience. (4 Panthers, Jenner, Wasp, Griffin, Wolverine, 3 Crusaders, 6 Dragons, 4 Catapults, 4 Thunderbolts, 2 Warhammers, 2 Riflemen, 2 Grasshoppers, Ostroc, Victor, Charger, 2 Orions, 4 Marauders, BattleMaster, Atlas, Charger, Stalker)

Every turn, the Kurita player rolls for reinforcements on a table.  Once a number is rolled, further results have no effect.  The best roll is 11-12, which brings in Elazar’s Battalion, an Elite Assault ‘Mech company and a Regular Medium ‘Mech company.  Total available reinforcements (elements of Gonen’s Battalion and Elazar’s Battalion) total 48 ‘Mechs massing 2,745 tons, 8 vehicles massing 560 tons, and 3 Long Toms.  (4 Hunchbacks, 2 Riflemen, Stinger, 2 Wolverines, 6 Jenners, 2 Scorpions, 2 Phoenix Hawks, 2 Whitworths, 3 Crusaders, 5 Dragons, 4 Catapults, 4 Thunderbolts, Warhammer, Grasshopper, Ostroc, 2 Victors, 2 Chargers, 2 Orions, 2 Marauders, 2 Demolishers, 2 Von Luckners, 2 Rommels, Manticore, Pike, 3 Long Toms)

The Davion player gets 5 victory points for each non-Mech unit and 10 points for each ‘Mech unit that can exit off the north side of the map before Elazar’s Battalion arrives as reinforcements.  The Kurita player gets 100 points if it brings Elazar’s battalion into play before any Davion units move off the north side of the map.

Every time the Davion player uses its off-board artillery, the Kurita player may add 2 to the next turn’s roll for reinforcements, increasing the chances from 8.3% to 28%. 

Historically, the Avalon Hussars were on the verge of breaking through Gonen’s Battalion’s lines and overrunning the DCMS landing zone before being halted in their tracks by the timely arrival of Elazar’s Battalion.

Notes:  The Kuritan forces are initially massively outnumbered and outgunned.  Even if all their reinforcements arrive (which would require nine rounds of perfect rolling), the DCMS side is still 265 tons behind the full AFFS contingent.  However, the Combine force generally has better skills, so their attacks are more deadly.  The Combine player should spread out and occupy map chokepoints, hoping to slow the Davion advance and keep any from getting off the north side of the map until Elazar’s battalion is rolled. 

It’s worth 100 points for the AFFS to get at least one unit off the north side before Elazar’s Battalion arrives.  If the Kuritan player rolls high, there’s nothing you can do – luck plays a huge factor in this scenario.  However, if you form your fast units into an attack wedge and try to punch through.  If the Combine force is spread out to intercept, you may be able to pierce their line.  If they concentrate, use your speed to evade their main concentration and waltz to victory.  Under no circumstances should you bring your artillery into play before Elazar’s Battalion is rolled, because you don’t want to hasten their arrival. 

The Galtor Campaign sourcebook was produced as the first scenario pack for the newly released BattleForce ruleset.  Cory Glaberson did a fantastic job of world-building – delving into the history, culture, economy, and sociology of Galtor III.  He also gave the units wonderfully evocative names.  Instead of just “1st Battalion,” we get designations that match the irregular status of the Galtor militia: “Owen Roe O’Neill’s Legion” and the “Galtor Flying Squadron.”  In the early days, FASA’s military units were very personality-driven, rather than the highly regimented and numbered legions of the Star League or Clan Invasion era.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 26 July 2014, 07:58:55
----- One Week Later -----

Date: May 26, 3025

Location: Galtor III

Title: The Guards' Finest Hour

Author: Cory Glaberson

Type: Scenario

Synopsis: After the 17th Benjamin Regulars drove off the 33rd Avalon Hussars, the 3rd Benjamin Regulars pushed through the minefield surrounding the fake Star League depot and engages the 782nd Davion Guard Auxiliary.

The 17th Regulars had previously softened up the 782nd with airstrikes and artillery bombardments.  However, the minefields remained a challenge, slowing the 3rd’s advance.  Every time a Kurita force moves, it rolls on the BattleForce Combat Results Table, becoming disrupted on a roll of 3, 11, or 12, and taking a critical hit on a roll of 2.  A critical hit results in damage, routing, surrendering, or being destroyed.  The Davion player may place an additional 50 points of mines anywhere on the board, which act normally.  Infantry and artillery may hide inside the four Leopard and two Union hulks set up around the fake dig site. 

The DCMS gets 20 points for each DropShip hulk captured and 50 for capturing the fake storehouse, but only scores victory points for destroying the 22nd Special Air Squadron’s pieces.  The Davion score is based on how many Kurita units it destroys.  The game ends where all Davion units are destroyed, all DropShips are captured, or when the Kuritan force loses a 13th unit.

The 782nd Guard Auxiliary has 4 Foot MG Platoons, 2 SRM Foot Platoons, 2 Motorized MG Platoons, 1 MG Jump Platoon, 2 Long Toms, 4 Galleons, 4 Scorpions.

The 22nd Special Air Squadron has 2 Sparrowhawks, 4 Hellcats, and 4 Stukas.

The 3rd Benjamin Regulars has 120 ‘Mechs (a full regiment with a command company), massing 6,525 tons.  (2 Whitworths, 2 Javelins, 4 Stingers, 7 Wasps, 2 Spiders, 13 Panthers, 7 Jenners, 4 Trebuchets, 3 Hunchbacks, 4 Riflemen, 10 Griffins, 4 Wolverines, 1 Scorpion, 1 Phoenix Hawk, 2 Crusaders, 11 Dragons, 5 Catapults, 5 Thunderbolts, 12 Grasshoppers, 3 JagerMechs, 3 Warhammers, 3 Ostrocs, 1 Victor, 2 Chargers, 2 Orions, 4 Marauders, 1 BattleMaster, 1 Atlas, 1 Stalker)

The Benjamin Regulars Air Squadron has 2 Sabres, 2 Lightnings, and 2 Slayers.

Historically, the 782nd was completely wiped out, taking out only one Combine company in the process.

Notes:  The Kuritans should first and foremost direct their air units to take out the AFFS artillery.  Once that’s gone, it won’t be dangerous to bunch up, and then the Kuritan units can simply mass fire on the enemy air units until they all go down.  The Kuritan units should avoid moving as much as possible, to avoid mine checks.  Once the AFFS artillery and air power is neutralized, use airstrikes to systematically mop up the AFFS infantry, supporting them with long range fire from your ‘Mechs.  The only way you can lose this scenario is to lose units, so don’t even go into range of the infantry units if you don’t have to – just stand still whenever possible. 

AFFS survival is pretty much impossible, but you do have a reasonable shot at victory.  All you have to do is kill 13 Combine units.  Pull your infantry and artillery back into the hulks, and make the DCMS forces move to come to you.  Concentrate your airpower on taking out the enemy air units, since those count as well, but avoid flying within range of enemy ground units, if at all possible.  Force the enemy attackers to move as much as possible to get to you, because your special mines have a chance to destroy enemy units.  If you get close to your target of 13 kills, send in your troops for a banzai charge, targeting any damaged units.  If the DCMS is massing to target your air forces, target them with your artillery.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Scotty on 26 July 2014, 13:21:26
----- One Week Later -----

Date: May 25, 3025

Location: Galtor III

Title: Charge of the Hussars

Author: Cory Glaberson

Type: Scenario

Synopsis:  The first major engagement of the Galtor Campaign pitted the understrength 33rd Avalon Hussars against the 17th Benjamin Regulars.  The Hussars are backed by elements of the Dahar Draconis March Militia and the Galtor Irregulars. 

The Regulars have 48 ‘Mechs massing 2,835 tons and averaging Veteran experience.  (Cyclops, 3 Victors, 3 Awesomes, Atlas, 4 Crusaders, 3 Archers, 6 Dervishes, 4 Orions, JagerMech, Ostsol, Thunderbolt, 4 Phoenix Hawks, 4 Hatchetmen, Assassin, Spider, Wasp, Stinger, 4 Whitworths, 4 Valkyries)

Do you mean the Hussars here?  Otherwise the entire list is Kurita minus the Dahar DMM and the Galtor Irregulars, making for an even more lopsided battle in favor of the defenders.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 26 July 2014, 13:24:43
Good catch.  Yes, the first list was for the Hussars.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 28 July 2014, 19:35:45
I've never played the Galtor Campaign book, but it darn that sounds like it big and busy fight.

Would people today be able play it with Advanced Battleforce rules? I've only dabbled with them. 

I know Alpha Strike is similar, but i don't know if it would be as practical as Battleforce / BF2 / Strategic Ops rules would have allowed.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 01 January 2015, 05:28:54
----- During the Events of “The Guards’ Finest Hour” -----

Date: May 26, 3025

Location: Galtor III

Title: Never Surrender

Author: Geoff Swift

Type: Track

Synopsis:  This is an update of the BattleForce scenario “The Guards’ Finest Hour” in the Track format.  It focuses on a far smaller segment of the main battle, pitting up to two lances of the Third Benjamin Regulars against an infantry battalion of the 782nd Davion Guards Auxiliary (one jump infantry company, two motorized infantry companies, and a command foot infantry platoon).  The Davion forces have a thick ring of mines, but with a three-hex wide path through.  The infantry are based in six Overlord and Union-class DropShip hulks, which provide protection equivalent to a heavy building as long as the attackers are outside.

The attackers’ objective is a fake depot building hidden inside the ring of DropShips.  The Regulars’ goal is to capture the depot without destroying the DropShips.  The AFFS infantry’s goal is to destroy 50% of the DCMS force (four ‘Mechs).  Historically, the DCMS ‘Mechs used their superior mobility, armor, and firepower to blow through the AFFS infantry battalion, destroying it in detail, though at the cost of a full ‘Mech company.  When the last of the AFFS troops retreated into a tunnel under the depot, the Benjamin Regulars simply collapsed the tunnels, leaving no survivors.

Notes:  Since the defending infantry begins the game hidden, I would recommend massing the infantry as close together as possible to maximize firepower.  Depending on the sophistication of your opponent, the clear route through the minefield would seem to be an obvious location from which to stage an ambush.  Perhaps too obvious.  There’s no time limit, so if the DCMS lances have LRMs, they can just clear their own route and leave the AFFS infantry hopelessly out of position – vulnerable to being wiped out with long range weaponry while their own weapons lack the range to respond.

A better option would be to put all of your infantry in one DropShip.  Reveal one platoon with a sneak attack against a passing ‘Mech.  Since the DCMS player gives up 500 points if they fire on the DropShips, they will be incentivized to enter the ship, at which point the rest of your battalion can vaporize the poor fool who took the bait.  Assuming the other ‘Mechs are nearby, you can either swarm out and hope to bring down another three, or hope the DCMS player tries a frontal assault.  (Historically, it would appear the AFFS forces spread themselves out equally among the six DropShips, allowing the DCMS lances to achieve localized tactical superiority in every exchange.)

The DCMS lances would be best advised to avoid the obvious route, and use LRMs to clear their own path into the center.  When clearing the DropShips and trying to flush out any ambushes, keep a tight formation, and move into the ships en-masse.  You may lose one if they’ve massed their troops, but then your counterfire will burn them all down in short order.  If any of your units gets serious armor damage, pull it back to safety, since the AFFS forces only score points by taking down DCMS ‘Mechs.

There is a canon discontinuity between this scenario and the original from The Galtor Campaign.  While the original scenario specified the DropShips were four Leopards and two Unions, this Track says the ships were an unspecified mix of Unions and Overlords.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 01 January 2015, 05:32:32
I'm baaaaaaack!

I got swamped last summer and fall (volunteering for too many projects at work), and lost the habit of doing my daily blog updates.  One of my New Year's resolutions is to resume my reviews. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 01 January 2015, 14:08:40
Yay!  Welcome back!
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Kojak on 01 January 2015, 21:17:28
Woohoo! These posts were a daily read of mine when they started, and I'm ecstatic to see they're resuming.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 02 January 2015, 12:03:44
----- Ten Days Later -----

Date: June 5, 3025

Location: N/A

Title: Technical Readout: 3025

Author: Blaine Lee Pardoe, Boy F. Petersen, Jr., Anthony Pryor, Dale L. Kemper, and Shaun Duncan

Type: Sourcebook

Synopsis: This sourcebook is introduced in an “in-universe” fashion as “the latest in a series of reference books describing the equipment and material of war in the Inner Sphere.”  It covers 55 different ‘Mech classes, as well as LAMs, AeroSpace Fighters, DropShips, and a few vehicles.  Every entry contains an Overview, giving the design’s purpose and history, a rundown of the design’s Capabilities, a Battle History detailing notable actions in which the design was involved, a brief description of Variants, and profies of notable ‘Mechs and MechWarriors.

Notes: The introduction doesn’t state outright who the authors are, but later TROs imply that this is a ComStar publication.  Interestingly, the editors go out of their way to excuse any errors or contradictions, citing the deteriorating level of technology, Successor State secrecy, biased sources, and outright lies and fabrications.

The mention of this as the “latest in a series of reference books” implies there were many other TROs prior to 3025.  We certainly know the later ones (all the way up to the forthcoming XTRO Most Wanted), but it would be interesting to see what they were putting into TRO: 3000, or TRO: 2850.  (We’ve seen some of the designs that would have been featured with the Succession Wars and Primitives-themed TROs in recent years, of course.)

This volume, of course, relied heavily on designs that later became "Unseen," necessitating revised editions later on.  The PDF issued on BattleCorps has the forbidden images painted out, which is actually preferable to alternatives - such as versions that just cut them altogether, shortening the book, or introduced nerfed low-tech versions of select TRO:2750 designs to fill the slots.

I personally think the format was absolute genius.  Not only did it provide FASA an opportunity to introduce a wide range of ‘Mechs beyond the original 16 from the 2nd Edition Boxed Set, but it let them do a substantial amount of universe building through the thumbnail descriptions of battles on a hundred worlds, and protrayals of various heroes and villains of the Succession Wars.  The beginning of each section also provided new players with an overview of each class, and its general role on the battlefield.

Today we have official rules for “Quirks,” but TRO: 3025 went into such detail that it was possible to envision rules variants for various designs based on the fluff text.  Dragon Magazine #166 even contained an article by Mike Speca giving unofficial guidelines for each design’s quirks.  (D2j targeting systems were treated more or less weight-free targeting computers.)  So many of BattleTech's core modern elements stem from concepts first floated herein. 

Since this was one of the earliest sourcebooks, the dates therein have frequently been contradicted by subsequent source material.  However, the caveat from the introduction suffices to explain any irregularities – such as the claim that Redjack Ryan attacked Alkalurops in 2801, roughly 100 years before his birth.  (Most of the histories and notable warriors are from factions featured in the MechWarrior 1st Edition rulebook, meaning Redjack Ryan played an outsized role in the book, given his relatively minor importance in the overall Succession Wars.)

This was one of the books that first attracted me to BattleTech.  I grew up in a small town in New Mexico, and usually twice a month we’d drive to Albuquerque (bright lights, big city) to shop at specialty stores – an artifact of the pre-Internet era.  Later on, I’d get my gaming fix at Wargames West on Central (which several times hosted book signings by Mike Stackpole and Liz Danforth), but around the time TRO:3025 came out, we’d go to the mall and split up, with instructions to meet back up in two hours.  Having little pocket money and less interest in most mall offerings, I always gravitated to the mall’s Waldenbooks, which had a gaming section, and would while away many a happy hour leafing through TRO: 3025, TRO: 3026, TRO: 2750, and several of the Renegade Legion equivalents.  The various Renegade Legion gravtanks and space fighters were interesting enough, but the visuals of the giant robots drew me in far more, prompting me to buy the TROs even before I had a rulebook for the game.  I’m not exaggerating too much when I credit this book as being my gateway into 30 years of fun.

More than anything, this TRO demonstrated that the BattleTech universe has a deep, rich history, and the potential for nearly unlimited stories within the setting.  Heroes and villains, ancient rivalries, bureaucratic incompetence, poor decisions, tragedies, triumphs…and above all, character.  Rather than just collections of stats, each unit ended up having a personality - whether by reputation, association with storied individuals, or by being absolutely quirky and adorkable (lookin' at you, UrbanMech).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 02 January 2015, 14:56:35
 [applause]  Thank you for that insightful look into one of our games most storied sourcebooks!

Are you planning look at individual pieces of history in the book?  The Battle History sections are pretty remarkable.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 02 January 2015, 21:48:33
[applause]  Thank you for that insightful look into one of our games most storied sourcebooks!

Are you planning look at individual pieces of history in the book?  The Battle History sections are pretty remarkable.

Probably not in this thread, since I still have thousands of full fiction pieces to cover. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Scotty on 02 January 2015, 23:18:57
Perhaps something (relatively) silly, like doing a single post chronological review of the unit histories for that book only?  It'd be a cool way to compare the 'Mechs therein and their contribution to the universe's fiction on their own and how they stack up with their contemporaries.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 03 January 2015, 13:13:20
----- Two Days Later -----

Date: June 7, 3025 [See Notes]

Location: Tharkad

Title: The Sword and the Dagger

Author: Ardath Mayhar

Type: Novel

Synopsis: Katrina Steiner informs Melissa that Hanse has unilaterally severed all treaties between the Federated Suns and the Lyran Commonwealth.  She is now convinced that Ardan and Melissa were correct, and that Hanse has been doubled.  Melissa urges her mother to send help to Argyle to liberate the real Hanse, but Katrina says it would take too long for Lyran troops to reach Argyle, and says she has faith in Ardan Sortek’s ability to handle the situation. 

Katrina tells Melissa she will instead send help for Hanse to New Avalon.  She says she will tell Lyran Ambassador Efflinger to use his local information networks to find evidence that Hanse is an imposter.  If her Ambassador finds any evidence, the Commonwealth will be able to force “Hanse” to submit to exhaustive testing.  Katrina worries that, if these efforts fail, the Lyran Commonwealth and Federated Suns will be plunged into war.

Melissa tells Katrina that, if things go wrong, she wants to meet up with the duplicate Hanse one day.  Katrina responds with a noncommittal “We’ll see.”

Notes: It’s not expressly stated, but my interpretation of Melissa’s desire to meet the false Hanse is that she hopes to kill him, if she had the opportunity.  It seems that she fell hard for him, and is already planning a vendetta.

If the Lyran Embassy on New Avalon works anything like a modern Embassy, it will be staffed with career diplomats who maintain wide networks of contacts in various political, economic, and military spheres according to their specialties (which would, of course, include a full complement of LIC operatives).  They could certainly gather a fair amount of information.  However, based on my understanding of “The Plan,” an ultimatum from the Lyran Commonwealth would play right into the conspirator’s hands.  The false Hanse would be able to refuse the ultimatum, and use it as a justification for further worsening the relations between the Federated Suns and the Lyran Commonwealth, benefiting all the Kapteyn Accord signatories.

Melissa’s instinctive urge to assassinate the imposter would also help the Kapteyn conspirators, and would immediately plunge the Commonwealth and the Suns into war.  I wonder if Karns was providing psychological profiles to the conspirators, and helped them anticipate this urge.

The false Hanse’s decree that “all treaties with the Commonwealth” are void seems like an intentionally broad statement intended to wipe out any secret agreements of which the conspirators may have been unaware.

To send a message to the Lyran embassy on New Avalon, Katrina types it into a dedicated ComStar terminal, which sends it to the Adept on duty.  Presumably, that Adept will then jump onto their high-speed ComCycle and race to the Tharkad City HPG to encode the message for transmission.  In other scenes with HPGs, we've seen them having multiple entrances for people from rival houses to enter and type their message into terminals inside the facility.  All other communiques seem to be given to couriers and delivered in person to the HPG station.  I wonder if global communication networks are considered too insecure for sending messages from remote sites to the HPG station.  There would certainly be motive and method to read communiques being transmitted over a network.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 04 January 2015, 12:33:49
----- Two Weeks Later -----

Date: June 20, 3025

Location: Stein’s Folly

Title: The Sword and the Dagger

Author: Ardath Mayhar

Type: Novel

Synopsis: Ardan’s lancemates Sep, Jarlik, and Ref grow weary of maintaining the façade of spending R&R on Stein’s Folly, and resolve to follow their leader to Argyle.  However, they are unable to get clearance to travel to that system, and are told that no military JumpShips are scheduled to travel there.  Even the Command Circuit is offline.  No commercial freighters are scheduled for another month.

Ref suggests bribery and corruption.  He says one of his sources told him garrison commander Sallek Atrion has orchestrated the delay, and rumors are swirling about Liao bribes, a Steiner double-cross, and Duke Michael Hasek-Davion’s involvement.  Atrion has also recently come into a substantial amount of money.  Ref suggests that anyone who can be bribed to keep them on Stein’s Folly can be bribed again to let them leave.

Sep suggests hijacking transports to travel from Stein’s Folly to Dragon’s Field, Hamlin, Ral, and Argyle, bribing or raiding at each transfer.  Ref, despite it having been his suggestion in the fist place, moans that they’ll end up in prison for the rest of their lives.

Notes: So, there’s no command circuit in place between Stein’s Folly and Argyle, yet the team is planning to transfer from ship to ship to ship along the route.  That sounds a lot like a command circuit, especially since the worlds (Hamlin, Ral, Dragon’s Field) are outpost worlds on the AFFS’ express travel conduits, so civilian merchant traffic would be somewhat rare (outposts require deliveries moreso than pickups).

Plus, if the three of them alone are trying to hijack an entire JumpShip, they’d need some way to overwhelm each ship’s standard marine complement in the event they chose to fight back.  Even an 18-crew Scout-class JumpShip musters 6 Marine Points (per the BattleSpace ruleset), whereas Sep, Ref, and Jarlik would have 1.5 (3 if you were feeling generous).  An Invader has 9 Marine Points.  It’s one thing when you have a situation as portrayed in the Periphery sourcebook, where Redjack Ryan’s brigands use ship-to-ship weapons to breach the hull and vent the bridge, then swarm aboard and overwhelm the few marines and hastily armed passengers, but it would be a fair trick for Sep, Ref, and Jarlik to pull off anything similar.  Having it work once would be a miracle.  Having it work 5+ times would be utterly unthinkable without complicity by the crews or author fiat.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 05 January 2015, 14:40:38
----- Three Days Earlier (whoops) -----

Date: June 17, 3025

Location: Dixie

Title: The Heart of Dixie

Author: Blaine Lee Pardoe

Type: Short Story

Synopsis: The FWLS Hawk's Shadow burns towards Dixie on an assault vector, carrying a reinforced battalion of the Fusiliers of Oriente's Fourth Brigade under the command of Colonel Eve Hansi.  After establishing communications with Lyran Governor Vonderholf, she demands he surrender Dixie to the FWL.  He vows that the Dixie Militia will bathe her landing zone in blood.

Meanwhile, down on the planet, Fletcher has been monitoring his friend, Randolph, and is aware of the incoming Marik forces.  He frets that his intellectual curiosity to solve the mystery of the hidden Castle Brian has now placed his homeworld in danger.  He ponders telling the Lyran authorities or the FWL commander there's nothing of value in the cache, but concludes they wouldn't believe him.

In the Dixie Militia tactical operations room, Colonel Fritz Volger discusses the relative strengths of the opposing forces.  Hauptmann Angela Dickerson worries that the two companies of infantry and tanks will be both outgunned and outnumbered by the frontline FWL battalion.  He attempts to reassure his staff by telling them he's sent to Archon Katrina Steiner for reinforcements.  He views the coming battle as a chance to prove himself and earn promotion.  Rather than dig in at a fortification (which they wouldn't be able to hold against the superior FWL force), he tells his troops to prepare for a mobile fight to stop the FWL forces from finding whatever they're looking for.

A courier brings in a note, and Volger tells his aide, Lt. Oak, that the League objective must be the recently discovered Castle Brian, which the note (from Fletcher, of course) says is an empty ruin.  Volger begins plotting how to use this information against the Fusiliers.

Notes:  Blaine's writing excellently crafts character vignettes from brief exposition.  Volger is the perfect Lyran officer - attempting to overcome his lack of skill with his brown nosing and eye for self promotion. 

One wonders, though, why the militia is so understrength in 3025.  As recently as 3016, the world was a major supply depot for the FWL front and had multiple combined-arms regiments guarding billions of kroner worth of supplies.  They even gave Wolf's Dragoons a hard fight.  It's not as though there had been a major change on the FWL front or in Lyran strategy (Concentrated Weakness ended in 3006).  Perhaps the partial success of the Dragoon raid convinced the Lyran high command that Dixie was too exposed to serve as a forward supply base, and established an alternate depot elsewhere, transferring the main garrison at the same time.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 06 January 2015, 09:53:33
----- Five Days Later -----

Date: June 22, 3025

Location: Dixie

Title: The Heart of Dixie

Author: Blaine Lee Pardoe

Type: Short Story

Synopsis: On approach to Dixie in the FWLS Hawk’s Shadow, two days from touchdown, Colonel Eve Hansi is frustrated by the failure of her aerial reconnaissance to discover the location of the hidden Castle Brian.  Her crew fears her wrath, due to her background as a SAFE agent in charge of finding and purging disloyal personnel in the unit.

In the militia tactical operations center, Volger monitors the FWL recon flights and correctly surmises the FWL raiders are searching for the cache. 

Out on the plains (far from the cache), Banner Anderson of Fogerty Construction uses a ConstructionMech to plow up a trench, working alongside other WorkMechs and construction vehicles.  He questions his boss why they are being paid top kroner not to build anything.

Notes:  Again, there is a strong parallel between the situations on Dixie and Galtor III.  On Galtor, the AFFS tried to sucker the DCMS into a trap by mocking up an excavation site over a fake Star League cache, only to discover a real one nearby after having attracted the Combine’s attention.  Here on Dixie, Volger is reversing the sequence of events – faking an excavation site after having discovered a real cache.

Field Manual: Free Worlds League says in the years immediately preceding the 4th Succession War, SAFE operatives uncovered a plot against Captain-General Janos Marik among key unit officers, possibly with the backing of Duncan Marik.  On Janos' orders, SAFE took command of the unit and purged large numbers of its personnel.  SAFE's heavy handed tactics alienated innocent personnel and contributed to anti-Marik sentiments.  Thus, Colonel Hansi's reinforced battalion may actually be all that remains of the normally regimental-strength Brigade post-purge. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 07 January 2015, 14:05:48
----- Two Days Later -----

Date: June 24, 3025

Location: Dixie

Title: The Heart of Dixie

Author: Blaine Lee Pardoe

Type: Short Story

Synopsis: Aboard the FWLS Hawk’s Shadow, a technician informs Colonel Hansi scanners have detected a construction site where the tents have electronic filtering gear to block sensors.  Hansi looks and notices the tell-tale silhouette of a Centurion’s arm sticking out from a copse of trees.  She gloats that they’ve found the site, and orders her flotilla to lay in an approach vector.

On the ground, Leutenant Hollister Raven, the commander of Rainbow Company, receives word from Colonel Vogel that the Leaguers have taken the bait, and their ETA is in 40 hours.  She orders her troops to evacuate the civilian construction workers and prepare to fight a delaying action against the Fusiliers.

Notes: Hansi is weightless on the Hawk’s Shadow, implying that the ship had been holding station while the combat air patrols swept the planet for signs of the Castle Brian.  Presumably, the Dixie Militia doesn’t have any aerospace assets to intercept the Leaguer scouts. 

However, if Volger’s goal was simply to buy time, one wonders if the better option would have been to let the Leaguers search fruitlessly while waiting for reinforcements from an LCAF line regiment.

The Third Succession War technology zenith is evident here.  Lt. Raven’s Centurion is said to be a 300-year old family heirloom, and one of her primary worries is becoming Dispossessed.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 08 January 2015, 13:53:28
----- Two Days Later -----

Date: June 26, 3025

Location: Dixie

Title: The Heart of Dixie

Author: Blaine Lee Pardoe

Type: Short Story

Synopsis:  Colonel Hansi is strapped into her Atlas’ cockpit as the FWLS Hawk’s Shadow makes its atmospheric insertion.  Once the ship lands, she marches her 100-ton ‘Mech off the ship into the excavation site.  As Third Company attempts to form a perimeter, an explosion takes out the leg of Sergeant Sharpe’s Vindicator when it blunders into a minefield. 

Colonel Hansi orders the Fusiliers to deploy sappers to clear the minefield.  As they move out, fresh explosions erupt around a 4th Brigade Quickdraw as artillery rounds slam in.  Hansi orders her troops to push through the minefield regardless of the damage, and focus on taking out the artillery.

Lt. Raven observes as the Fusiliers deploy and begin to push their perimeter through the minefield.  She orders Rainbow Company’s Sweep Lance to engage, sending in a Pegasus, a Packrat, a Galleon, and a Savannah Master.  The Fusiliers’ ‘Mechs blast the light vehicles, and Raven orders the survivors to fall back.  She reports to Colonel Vogel that she has engaged, and is in full retreat, as per the plan.

Notes:  One wonders, given the demonstrated existence of FWL aerospace assets, why they were not assigned the task of wiping out the Dixie Militia artillery batteries.

The presence of a Savannah Master in Sweep Lance appears to be something of an anachronism.  The MUL lists the Savannah Master’s introduction date as 3025, while TRO: 3026 says not enough have yet been deployed (in 3026) for there to be any notable pilots.  Having one of these brand new units trickle down all the way to a militia unit seems possible (depending on when in 3025 it debuted), but highly improbable.

I’m unclear about the FWL troop composition.  In an earlier chapter, Hansi referred to her “ships,” and to her “reinforced battalion.”  No single 3025-era DropShip can carry a reinforced battalion (the Excalibur can, technically, but only a combined arms force, not a reinforced 'Mech battalion.  The Hawk’s Shadow appears to be an Overlord, since she deploys three 'Mech companies.  I wonder, through, where the rest of her reinforced battalion and the other DropShip is. 

Also, it appears that the Death Commandos are truly better than the average unit of the 3025-era.  When their Overlord was surrounded by a minefield on Kathil, they just used the ship’s missile launchers to rapidly clear the fields, greatly impressing the Kathil Uhlans.  The same tactic doesn’t occur to Colonel Hansi. 

The tactical errors the Fusiliers commit (not using aerospace for artillery suppression, and not using the DropShip’s batteries for mine clearing), could be explained by having had a large number of disloyal personnel recently purged, and command given to someone who came up through SAFE, rather than the regular FWLM.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 09 January 2015, 14:53:34
----- Three Days Later -----

Date: June 29, 3025

Location: Dixie

Title: The Heart of Dixie

Author: Blaine Lee Pardoe

Type: Short Story

Synopsis:  Colonel Hansi is fuming at her situation.  The Dixie Militia has kept up a steady stream of harassment raids on the excavation site, hitting and fading.  So far, her losses have been light, but Hansi is at the edge of her patience when a message comes in on a scrambled SAFE frequency.

Operative Satin Sheet (Francis Hollander, the purported arms merchant who first reported the Star League cache to the FWL) informs Hansi she’s been duped.  He transmits the actual coordinates of the cache, which he obtained after torturing Randolph Falconi to death.

Hansi thanks Hollander for the information, says she will pass a commendation to his superiors, and orders her troops to board their DropShips and prepare to move to the actual site, near the city of New Wichita. 

As the Marik troops load the ships, Leutenant Raven observes through binoculars, wishing her militia force had the kind of equipment the Leaguer line unit has deployed.  She reports to Colonel Volger the he should expect company shortly, then orders her surviving troops to move out to rendezvous with sea barges for the trip back to the northern continent.

Notes: The narrative says Hansi has been onworld for five days, but the June 24 scene said the Marik forces would make planetfall in 40 hours, implying Hansi has only been onworld three days.  It’s entirely possible there was a typo and Blaine intended “4 hours,” but unless we get clarification, I’ll keep the chronology as written.

The terrain around the dig site must be fairly rough, for Rainbow Company to be able to successfully break contact and lose the Fusiliers, especially since they have air superiority and fast scout ‘Mechs.  The Rainbow Company units that were caught were slow, including a Hunchback and a Catapult, so perhaps the rest were faster.

Raven’s grousing that Militia troops never get new equipment makes it even less likely that Rainbow Company should be fielding a Savannah Master, which not only is barely out of prototype stage at this point, but also managed to singlehandedly take out a Locust during the field trials. 

I’m curious as to what method Hollander used to contact Hansi.  He says she was a hard person to locate, implying he was using a directional broadcast on a SAFE frequency.  If he’s spent the last two weeks (since Randolph disappeared on June 17) torturing Randolph for information, presumably in Vanceburg on the Northern Continent, is he using a communications satellite to bounce the signal to her location? 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 10 January 2015, 21:27:51
----- That Same Day -----

Date: June 29, 3025

Location: Argyle

Title: The Sword and the Dagger

Author: Ardath Mayhar

Type: Novel

Synopsis: Nine days since we last checked in with Jarlik, Sep, and Ref, they’ve made it to Argyle.  They found an Invader captain named Dahl on Stein’s Folly who held a grudge against garrison commander Sallek Atrion, and was happy to smuggle them offworld to Dragon’s Field.  From there, Dahl hooked them up with a friend who took them to Hamlin.  There, Jarlik found an idle JumpShip and booked passage to a non-Argyle destination, then strongarmed him into changing course to Ral.  At Ral, they repeated the maneuver to get to Vincent, and again to reach Argyle, spreading C-Bills liberally to assuage bruised feelings (and actual bruises).

In the early morning, the team lands its DropShip in a meadow outside Stirling and stashes their ‘Mechs in the woods.  Their clearances, confirmed by retinal scans, are still valid, and they are able to enter the palace to perform reconnaissance.  Heading towards the barracks, Sep sees her unit XO, Denek.  He tells her he’s getting ready to move the unit back to New Avalon, and getting it ready for action in case the Federated Suns goes to war with the Lyran Commonwealth, since Hanse severed ties with Lyrans after meeting with Katrina on Terra a week earlier.

Sep tells Denek everything she knows, and says Ardan had holographic evidence that the Hanse who recently departed for New Avalon is an imposter.  Denek tells her to stay on Argyle and learn what she can, and to find him on New Avalon if she finds anything.  He says he’ll take care of the paperwork for her group to come through New Avalon security, and says “Old Sarnov” will pilot a ship for her in case of emergencies.

Sep, Ref, and Jarlik meet up and compare notes, concluding that Ardan must be in the dungeons under the palace.  Ref says that, with the false Hanse gone, only a skeleton security detail remains.  They plan to have Ref destroy a nearby fuel depot to distract the guards, while Sep and Jarlik enter the palace grounds in their ‘Mechs using their access priviliges, and release Ardan and the real Hanse from the dungeons.

That night, the three mount up in their ‘Mechs, and Jarlik and Sep pass through the palace’s automatic defenses without a problem.  The night sky lights up as the fuel depot goes up in a fireball.  They advance, but are intercepted by a Wasp that did not go to investigate the explosion.  They dispatch it quickly by disintegrating its right leg, but not before the pilot sent out a warning.

They reach a ventilation grid that leads to the dungeons, and Jarlik’s Crusader smashes it open.  Sep uses her Warhammer’s laser to widen the opening, then dismounts and drops down the hole, leaving Jarlik to stand watch.  She calls for Ardan and follows his voice to his cell, which she lasers open.  Ardan and Hanse – bearded and starved – stumble out.  She gives them fresh water and leads them to the dungeon’s newly made exit. 

Hanse joins Jarlik in the Crusader, while Ardan sits with Sep in the Warhammer.  They flee for the port, where they’d agreed to rendezvous with Ref.  Lights come on all over the Summer Palace, and red bursts of laser fire light up the night as the panicked guards fire on each other.

With horror, Sep realizes she forgot to factor in the need to collect “Old Sarnov” to pilot the escape ship.  Jarlik responds that it’s not a problem, since Hanse is rated to fly it.

Notes:  Wow.  The security procedures at the Summer Palace are almost criminally lax.  There’s no response whatsoever to an unregistered DropShip landing, not at the port, but in a meadow adjacent to the Palace.  That sort of arrival should usually trigger a planetwide “pirate raid” alarm. 

Another question is the IFF transponders on the ‘Mechs.  Sep and Jarlik apparently have them on their Warhammer and Crusader, because that’s how they get through the automatic defenses without getting fried.  However, why would the palace guards be shooting at each other if they also have IFF transponders, which would make friendly fire pretty hard to justify.

Plus, the Wasp only lost a leg.  Its pilot should have been able to communicate to the rest of the security forces the exact models of the ‘Mechs that took him down.  If his computer recorded it, he should also have had their IFF transponder readings, and should have transmitted it to central control so those codes could be locked out of the automatic defenses’ “friend” list.

This deep in the Federated Suns, on one of the most prosperous worlds in the realm, raids are unheard of, the enemy hasn’t been close since the darkest days of the First Succession War, and the mindset has gotten lazy, complacent, and soft.  Presumably the impostor took all the best guards with him back to New Avalon, leaving the dregs on “night watchman at the rutabaga silo” duty.

Despite the lack of an official Command Circuit between Stein’s Folly and Argyle, Sep and company manage to pull one together through bribery, fast talking, and intimidation, making it to their destination in record time.  If Feddie captains are so generally spineless, it would seem that a Maskirovka, Death Commando, or DEST unit could use the same tactics to get up close and personal with a FedRat target.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 11 January 2015, 10:52:55
----- Two Days Later -----

Date: July 1, 3025

Location: Le Blanc

Title: The Bounty Hunter

Author: Richard Meyer

Type: Scenario

Synopsis:  Natasha and the Black Widows came to Le Blanc at the invitation of Duke Michael Hasek-Davion.  Michael offered the services of a pair of skilled technicians (seized from the Capellan Confederation a month earlier) if the Widows leave the Draconis Combine and enter his service.  Natasha strode into the room with the rest of the Widows at her back and flatly rejected Michael’s offer.  The following morning, the Widows launched an assault on Hasek-Davion’s mansion, intending to seize the technicians for herself.

Michael anticipated such an attempt, however, and has the famed Bounty Hunter lying in ambush.  As the Widows approach, the Bounty Hunter’s forces rise out of decorative pools and emerge from fake grain silos. 

The full Widow company consists of Natasha’s Warhammer, a Marauder, a Crusader, a Griffin, two Archers, a Wasp, three Stingers, a Phoenix Hawk, and a Rifleman (590 tons).  The Bounty Hunter is piloting Natasha’s old Marauder (stolen from her when they last fought in the FWL during Anton’s rebellion), a Wasp, a Stinger, two Phoenix Hawks, two Shadow Hawks, two Riflemen, a Crusader, and a Warhammer (570 tons). 

The palace occupies a 3x5 hex zone.  The Widows can search a hex by moving into it at a walk (costing 2 MP) and spending three MP to search. 

The Hunters score one point for every Widow ‘Mech they destroy above the number of Hunters destroyed.  The Widows get one point for each technician they exit off the edge, while the Hunters get one point for each unit carrying a technician that is destroyed.  The Widows get a bonus point for destroying the Bounty Hunter.

Notes: This is a straight up fight between the two companies, though the Widows have a slight edge in numbers and weight.  The ambushing Bounty Hunters start out scattered, surrounding the Widows.  The Widows should immediately charge en-masse in one direction and maximize their numbers advantage.  I wouldn’t recommend sending any units to search the palace.  The Bounty Hunters get bonus points for taking down any Widow unit carrying a technician, so if you refuse to search, you can deny them that point opportunity.  With luck, you can get a decisive numbers and firepower advantage in the opening rounds before the Hunters can consolidate, and proceed to steamroll Duke Hasek-Davion’s forces.

Since, at most, the Widows can score three points (1 per technician, and 1 for killing the Bounty Hunter’s Marauder), the Hunters should spend the first round aggressively targeting the Widow recon ‘Mechs.  A few solid hits will drop the Wasp and Stingers in their tracks.  If you can take out the entire Recon Lance in the opening volley without losing any of your own troops, you’ll be 4 points up on the Widows, and can then simply withdraw and win on points.  Pull back any of your own troops that get heavily damaged, to deny the Widows the kill, and keep your kill ratio in your favor.

The story about the technicians seems odd.  First off, what was the Eridani Light Horse doing raiding Sax, a Capellan World on the FWL/Canopian border?  Second, how did these technicians get all the way from Sax to New Avalon for debriefing, and thence to Le Blanc (on the Combine border) in one month?  That has to have been one heck of a Command Circuit. 

I set the date based on the Eridani Light Horse’s date for return to active duty as laid out in the Mercenary’s Handbook, since the scenario says they are the ones who grabbed the techs.  Interestingly, given the chronology, this implies the imposter Hanse was the one who debriefed them.  This may go a long way towards explaining why Hanse would simply let his Starscream-esque brother-in-law have such valuable commodities, since all signs point to Michael being in on the Operation DOPPLEGANGER conspiracy. 

It’s also interesting that Michael has a mansion on Le Blanc, and another on Dragon’s Field, plus at least two on New Syrtis.  If he’s spending so much time visiting his various vacation homes, including one way up on the Combine border, when does he clock in as the Marshal of the Capellan March?  I guess since he’s come to an understanding with Maximillian to largely have minimal activity on the Capellan border while he schemes against Hanse, he has plenty of time to meddle in Aaron Sandoval’s turf.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 11 January 2015, 16:57:43
There was novel named The Bounty Hunter?!?!?!  :o

I looked around, didn't find anything like that being published.   Where did you find this?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: roosterboy on 11 January 2015, 17:00:08
No there wasn't. It was a scenario in the Black Widow book. Or maybe in The Spider and the Wolf. I forget which.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 11 January 2015, 17:07:03
No there wasn't. It was a scenario in the Black Widow book. Or maybe in The Spider and the Wolf. I forget which.

That clears it up, it read like a scenario when Mendrugo posted but he must forgot to change the Type: Scenario verse novel.

Thanks for clearing that up, roosterboy. Its been since I read the old scenario books.  I don't believe its from the Spider and Wolf though.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 11 January 2015, 19:00:47
Caught me copy/pasting the header template.  It's a scenario from Tales of the Black Widow Company.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 12 January 2015, 14:31:20
----- That Same Day -----

Date: July 1, 3025

Location: Ningxia [See Notes]

Title: …And Then There Was the Time…

Author: Mark O’Green

Type: Short Story

Synopsis:  A DCMS Slayer pilot is in the process of boring a geisha to death, recounting how he survived an encounter with the famed AFFS Stuka pilot Karl Stephens, using tactics taught to him by Wolf’s Dragoons pilot James Doogan.  During his lengthy diatribe, his companion wishes she’d swapped companions with her friend Su-Lin, and mentally mocks the pilot’s re-enactment of his aerial battle as being similar to the Lovers’ Goldfish geisha dance.  She ends up taking pity on him, and decides to try something to get him to stop talking and start paying attention to her.

Notes: There’s no clue in the story about where it’s set, other than that it probably isn’t in the Galedon Military District, since the pilot takes care to specify he was on patrol there, implying that “here” isn’t in the GMD.  Looking through the House Kurita sourcebook, the writeup on Ningxia says it hosts what is largely regarded as the best ukiyo in the Combine.  If a hotshot Combine pilot wanted to get away for some well-earned R&R, he could do worse than Ningxia.  Plus, the geisha in the story seems to be fairly experienced, as are her friends, which would make sense at a large, high quality ukiyo.

In a nice bit of continuity, Karl Stephens is profiled in the Stuka entry from TRO: 3025, which notes that he’s scored more than 50 combat kills in Karl’s Krusher while attached to the 1st Ceti Hussars.  Doogan is also written up in the Notable Pilot section of the Slayer entry, although his skill is described as only middling.  Given Mark O’Green’s penchant for mining TRO: 3025 for characters, I can’t help but wonder if the pilot in this story is Hans Horshaw, a 2nd Benjamin Regulars pilot from the Slayer entry.  (He exclaims “Uff da” at one point, which would fit Hans Horshaw, assuming his name is an indicator of Rasalhagian descent.)

This is one of BattleTech’s funnier stories, with the geisha providing hilarious counterpoint to the pilot’s obsessively technical description of his battle.  (The best line is where she wonders what the heck are these "Wolfster Goons" the pilot keeps talking about.)   In the accompanying illustration, the pilot looks (to me) uncannily like Starbuck from the original Battlestar Galactica, right down to the cigar.

I wonder how the stories for Shrapnel were assigned.  Did they have a collection of art, and ask authors to make up a story to go along with the pictures, or did they commission art to go along with the stories?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: roosterboy on 12 January 2015, 16:21:18
I wonder how the stories for Shrapnel were assigned.  Did they have a collection of art, and ask authors to make up a story to go along with the pictures, or did they commission art to go along with the stories?

Considering the art all came from existing products, I'd say it's definitely the former. Same way the 25th Anniversary book fiction was done.

IIRC the pic that accompanied this particular story, it came from HKSB.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 13 January 2015, 09:12:49
I’m unclear about the FWL troop composition.  In an earlier chapter, Hansi referred to her “ships,” and to her “reinforced battalion.”  No single 3025-era DropShip can carry a reinforced battalion (the Excalibur can, technically, but only a combined arms force, not a reinforced 'Mech battalion.  The Hawk’s Shadow appears to be an Overlord, since she deploys three 'Mech companies.  I wonder, through, where the rest of her reinforced battalion and the other DropShip is.
We know the Hawk's Shadow isn't Hansi's only DropShip so we have no clue as to its type. The wording isn't clear with regards to her first deployment; we aren't explicitly told if she dropped or not. It would seem an unneccessary risk. In any case, nowhere does it say the three companies were dropped only from the Hawk's Shadow. I see no indication that it might be any particular class.

At a later point (p. 33) "her three DropShips" are mentioned, but those are the combat vessels up front. Since Hansi was hoping to loot a Castle Brian, it's hard to imagine she didn't bring a big cargo dropper or ten.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 13 January 2015, 20:36:29
----- That Same Day -----

Date: July 1, 3025

Location: N/A

Title: Camo Specs - A Guide to Regimental Paint Schemes

Author: Karl Hiesterman

Type: Sourcebook

Synopsis:  This is a fairly unique product from BattleTech's early days, one that ultimately led to the creation of the CamoSpecs website.  The 50-page booklet features forty-four one-page profiles of assorted military units - including line regiments from each faction and a smattering of mercenary commands.  Each profile is accompanied by a picture of a BattleMech or tank painted in that unit's parade color scheme, a profile of that vehicle (a condensed version of the information from TRO: 3025 or TRO: 3026), and the unit insignia.

Notes: This supplement played a variety of roles in the early days of BattleTech - a source of inspiration for how to paint one's miniatures, a stripped-down TRO giving players some idea of how to use their 'Mechs, and giving the 'Mechs themselves more character, and a vehicle for fleshing out some of the units that weren't getting scenario packs or novels.  It's the direct ancestor of the Field Manual series (which also include color plates with units in regimental colors), with a bit of Technical Readout fluff thrown in for good measure.

The Night Stalkers field a Shadow Hawk in the blue/light gray Dougram paint scheme - clearly an homage to the design's visual origin.  In a nice bit of continuity, this corresponds with their preferred color scheme of "blacks, grays, and dark blues" listed in the unit's Field Manual - Draconis Combine write-up.  (The grays and dark blues, anyways).  Interestingly, while most of the units are drawn in their TRO:3025 poses and colorized, the Griffin is off model, holding a Wolverine-style gun and with a slightly elongated snout on the cockpit dome more in line with the Dougram design than the TRO art.

The Liao Reserves entry describes the JagerMech as "a better Rifleman" and "a first-rate 'Mech."  This is in sharp contrast to what we saw in "Not the Way the Smart Money Bets," in which a JagerMech was unfavorably compared to a Blackjack

The Team Banzai entry mentions that Dr. Banzai and Jaime Wolf are good friends.  One would imagine Jaime cultivated that friendship during the Dragoons' tour of duty with the Federated Suns, with an eye towards getting an inside track on intel about Successor State technical capabilities. 

The Zeus is profiled in the colors of a unit called the Tamar Jagers, which is described as a four-regiment brigade formed at the beginning of the Third Succession War with personnel recruited mostly from Tamar.  The insignia is a hand holding a mace on a black-bordered red field.  This unit was not written up in the House Steiner sourcebook, but does appear as one of the Lyran units in the Succession Wars board game.  Presumably it was meant to be the Tamar Pact's counterpart to the Skye Rangers, but was cut at some point.  I can't help but wonder if this unit's title inspired the creation of the Lyran Alliance's Jager formations.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 14 January 2015, 14:42:13
----- That Same Day -----

Date: July 1, 3025

Location: Verthandi

Title: Mercenary's Star

Author: William H. Keith

Type: Novel

Synopsis:  The residents of the village of Mountain Vista flee in terror as Valdis Kevlavic blazes a trail of destruction through their hamlet with his Marauder.  A few attempt to fight back, but their rifles have no effect on the 'Mech's thick armor.  Kevlavic is under orders from Regis Central to destroy the village, which has reportedly been used as a staging area and refuge for rebels.  The settlement's destruction will, he hopes, dissuade other villages from supporting the anti-Combine rebels.

A young sniper wearing military camouflage hits the Marauder's cockpit from his vantage point in a church steeple, but his soft lead bullet smears uselessly against the armored plastic cockpit window.  Kevlavic orders the youth to surrender and climb onto the Marauder's arm, then proceeds to reduce the church to rubble.  Finally, he uses the Marauder's other arm to brush the youth off, dropping him eight meters to the ground where he breaks his back, then steps on him.  Terror needs an audience.

Notes: There have been numerous interpretations of BattleMech cockpits over the years.  Mercenary's Star takes the tack that it's a small, tough transparent plastic viewport surrounded by an armored frame.  Later fiction mostly refers to "ferroglass," though at least one account attempts to claim pilots use electronic viewscreens tied to external sensors, while the "cockpit windows" are purely cosmetic, and are just as armored as the rest of the 'Mech.

For anyone new to the setting (which most readers were, when it was published), this establishing scene leaves no doubt that the "Governor-General of Verthandi and the military forces of the Draconis Combine" are the Bad Guys.  Whereas other works are more charitable towards the Combine (particuarly Heir to the Dragon, and even The Price of Glory, which allows Ricol to do the Legion a solid), Mercenary's Star goes the straight-up black-and-white good vs. evil route.  It's effective in getting the reader to start rooting for the rebels, even before the Gray Death Legion signs on with them.

As another example of "early installment weirdness," the Marauder is described as a 70-tonner, rather than the standard 75. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 14 January 2015, 15:35:10
Thank you for the review, if they wanted to establish whom was truly bad, Mr. Keith  made it clear. Splat. ouch.  :o

I loved that Rampage image of the Quickdraw, looks like Quickdraw is pulling an Incredible Hulk move being Angrrrrrry.  :D
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 15 January 2015, 13:34:18
----- That Same Day -----

Date: July 1, 3025 [See notes]

Location: Kawabe

Title: Where Lies the Honor

Author: William H. Keith, Jr.

Type: Short Story

Synopsis:  This story is told in the first person from the point of view of Corpsman Yancey, a Draconis Combine Civilian Guidance Corps trooper in the small Kawanashi Enterprises company town of Marakani (pop. 20,000) on Kawabe.  As the story opens, Lord Prefect Vander Hassan orders Yancey and his partner Okabi to arrest Gunnar Holmes for peddling his wares on the streets without a license.  They rough him up and drag him away to the public cages to await his trial.

That afternoon, Yancey brings Holmes to the Judgement Hall, where Hassan awaits in his red robe of judgement.  Holmes is charged with selling tonics and luck charms.  At Hassan's orders, Yancey testifies that Hassan had ordered Holmes to cease peddling his wares in Marakani the previous week.  Holmes begs for mercy, saying his family is starving.  Hassan condemns Holmes to death, but says Kawanashi Enterprises will care for his family.  Yancey returns Homes to his cage, and hands the key to Executioner Orloff, who says he'll give Holmes the night to think about it, and start skinning him alive first thing in the morning so his hide can be mounted on the drying racks in front of the Prefect's headquarters.

Yancey notes that Holmes' "crime" is due to Kawanashi Enterprises desire for absolute control over all aspects of life in Marakani, viewing unlicensed peddlers like Holmes as unwanted competition for their company stores.  Holmes couldn't get a license because he'd been fired by the company years earlier for falling behind on his rent, and couldn't find any other work in the company town.  The final straw came when Prefect Hassan decided to crack down on independent merchants in the last few weeks.  Yancey rationalizes that everything is being carried out according to the law, and yet he can't help but feel that his personal honor has been soiled by this case.

Yancey and Okabi resume their foot patrol in the markets.  Okabi sees a suspicious looking agroworker and suggests searching him, but Yancey refuses, and the two argue.  Okabi says they're bound by honor to obey the Prefect.  Yancey responds that they have an honor-bond to serve the people of Marakani as well, and says he hopes that the agroworker gets away with whatever he was up to.  Okabi argues that, as Civilian Guidance Corps officers, theirs is the way of bushido, which binds them to their master - Prefect Hassan.  Yancey can tell Okabi is as torn by the conflict between his oath of duty and loyalty to his master, and the hatred of what the Shaul Khalian foreigner is doing to their city.

Notes:  Yancey, at one point, mentions that his father had been a MechWarrior until the fighting on Mallory's World (3013 - 3016), but had returned home Dispossessed.  Ten years is enough time for Yancey the boy to have grown to adulthood and become a CGC trooper, so mid-3025 seems appropriate for this undated story's setting.

It is mentioned in passing that the locals suspect Hassan of being a member of the Saurimat, a predatory secret society of mercenary assassins native to neighboring Shaul Khala, who earned his position as Prefect as reward for his role in putting down a workers' revolt in the city of Eibo.  In "Jihad Conspiracies," Reginald Starling clarifies that the Saurimat are not assassins, but are instead a sect of temple guardians active throughout Azami space.  He explains that the Shaul Khala Saurimat assassin sect was founded by breakaway Saurimat member Muntasir Surur in 2989, who established a secluded fortress and invited Azami true believers to join him in running a mercenary assassin business.  Starling's account says that on December 15, 3010, mainstream Saurimat commandos (temple guards from other Azami worlds) attacked Surur's fortress and wiped out the sect, except for young initiate Hassan Ali Khaled, who was exiled into the deserts (and eventually into the Gray Death Legion) as a living memorial to Surur's perversion of the Saurimat code.  Assuming Starling's account is accurate, there's no way Vander Hassan could be a Shaul Khalian Saurimat assassin, but he probably enjoys the reputation (or perhaps not, given what happened to the cult at the hands of the real Saurimat).

Several sources have described the dominance of politically connected megacorps in Combine space - running cities as their private fiefdoms, with company executives playing the role of feudal lords.  (Certainly not out of place in the Successor States.)  The visuals that accompany this story look positively medieval, aside from the combat shotguns and the candy-striped CGC uniforms.  Keith positively excelled at worldbuilding, and does an effective job of portraying the oppressiveness of corporate Combine society, and further pushing the Combine into the 3025-era's "Team BadGuy" role.  In fact, I think it's fair to say that the only major difference in the portrayal of the Combine vs. the Capellan Confederation at this juncture was the theme of "honor" permeating the Combine, whereas the Confederation was portrayed as more "scheming and treacherous," without any of the Combine's hangups about ninjo vs. giri.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 15 January 2015, 21:06:15
Yikes, that horrible setting to live in.  I can see why there was a lot of crush the Combine mentality out there.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 17 January 2015, 01:56:20
----- The Next Day -----

Date: July 2, 3025

Location: Kawabe

Title: Where Lies the Honor

Author: William H. Keith, Jr.

Type: Short Story

Synopsis:  The following day, Corpsman Yancey serves as part of Lord Hassan's personal guard as the Prefect holds court.  The first item on Hassan's agenda is to resolve Holmes' outstanding debt to Kawanashi Enterprises.  He sentences Holmes' wife to two years of indentured servitude on a company official's estate, and sentences his son to three years of indenture in the Ginoyama mines. 

Leering, Prefect Hassan declares that he has a "very special" fate for Homes' daughter, a radiantly beautiful slender girl in her early teens.  He orders a guard to bring her forward, and commands her to undress and "display her charms."

A shout interrupts Hassan's entertainment.  Okabi, Yancey's partner, strides into the hall with his wakizashi held aloft.  He kneels ten paces before the Prefect's dais, and in protest of the Prefect's honorless perversions, prepares to commit seppuku - dying to preserve his personal honor.  Yancey realizes Okabi must have felt trapped between his obligation to his lord and his own sense of right and wrong.

Hassan orders Yancey to take his sword before he hurts himself.  Yancey ponders at what point a master's lack of honor makes the rites of obligation nothing but empty ritual, and instead walks to Hassan's side and places the muzzle of his shotgun against the Prefect's head.  Yancey threatens to kill Hassan if any of the guards makes a move, and tells Okabi his life can be more meaningful than his death.  He tells Okabi to take Holmes' family and get them to safety. 

Okabi and the civilians flee, and minutes later, Yancey receives confirmation from Okabi, via communicator, that they've made it clear of the palace.  Hassan begs for his life, and Yancey realizes the stories of him being a member of the Saurimat must have been lies.  Hassan offers money, but Yancey recalls what his father said when he returned from Mallory's World, Dispossessed.  "A man without honor is not a man."  Yancey's father died (presumably via seppuku) at sunrise the morning after his return.  Yancey muses that, with Hassan as hostage, he could make it outside, lose himself in the crowds, and join the underground, but that would leave Hassan in charge.  In the end, he chooses honor, and decapitates the corrupt Prefect with a blast from his shotgun.  He has time to tell the corpse "Honor" before he is gunned down by Hassan's bodyguards.

Notes:  Having a society obsessed with bushido (thanks to the cultural reformation launched by Coordinator Urizen II) often run by corrupt officials seems to be one of the main things holding the Combine back during the Succession Wars.  The best (most honorable) troopers seem inevitably to be driven to seppuku by the inherent contradictions of the Combine power structure.  Looking at the upper echelons of the Combine power structure, bushido doesn't enter into many of their decisions.  Takashi ruthlessly manipulates everyone around him to ensure his survival and that of his line.  ISF director Subhash Indrahar has no qualms about running operations expressly counter to Lord Takashi's wishes.  All of the Warlords plot and scheme for advantage, and the few that try to adhere to bushido get chewed up and spat out (sorry Warlord Yoriyoshi).  Looking back at Fall Down Seven Times, Get Up Eight, the leader of DEST One, who obtained BattleMech technology for the Combine while Coordinator von Rohrs' plan with DEST Two failed, had to commit seppuku to atone for his success.  As we'll see later, Minobu Tetsuhara will be driven to seppuku when his superiors' schemes (Samsonov) and mania (Takashi) force him to make war on his friend, Jaime Wolf.

Not only does the Combine keep losing its true believers this way, but a succession of corrupt leaders at all levels engenders the formation of underground rebel groups - not just ethno-cultural ones like the Rasalhagians, but home-grown ones rebelling against local injustices.  Their existence must not only sap a significant amount of the ISF's resources, but also provides the LIC and MIIO with ample opportunities to recruit local support for information gathering, sabotage, assassination, and invasion, with the promise of ending the injustices under a new administration.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 17 January 2015, 12:28:43
----- The Next Day -----

Date: July 3, 3025

Location: Dixie

Title: The Heart of Dixie

Author: Blaine Lee Pardoe

Type: Short Story

Synopsis:   While Leutenant Raven and Rainbow Company delayed the League forces, Colonel Volger and the rest of the Dixie Militia turned the dilapidated Castle Brian into a defensible position.  He reminds himself that his goal is not to destroy the enemy, though he'd surely like to do that, but to defend Dixie.  He expects Colonel Hansi to avoid her previous mistake of dropping right on top of the site, and will instead likely land nearby and attack from multiple directions.  He hopes his preparations will blunt her assault.

Notes: Volger must have started his structural reinforcement of the Castle Brian after her DropShips landed at the fake excavation site.  Otherwise, her orbital surveillance would have noted the frantic work at the Castle Brian site.  One wonders what Hansi's aerospace forces were doing during the fighting at the false excavation.  Presumably, a wise commander would use air superiority to either locate the local raiders, or to keep tabs on the main militia body so it doesn't strike them unexpectedly from the flank. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 18 January 2015, 13:33:32
----- Two Days Later -----

Date: July 5, 3025

Location: New Avalon

Title: The Sword and the Dagger

Author: Ardath Mayhar

Type: Novel

Synopsis:  Lyran Ambassador to New Avalon Maylor Efflinger receives a report that four men and a woman have taken lodging at the House of the Six Stars, having arrived in Avalon City on foot the previous evening.  One has the build of Hanse Davion.  Given the Archon's recent directive to find any evidence corroborating the existence of a double, he sets his son, well known socialite and womanizer Kolek Efflinger, to work on ferreting out the truth.  He rationalizes that his son is such a renowned carouser and wastrel, that the DMI and MIIO have long since stopped assigning agents to keep tabs on him, writing it off as a waste of manpower.

Kolek returns later that night, faking being in a drunken stupor.  As soon as his father has rewarded the Avalon City police officers who escorted Kolek home and paid the requisite fines, they depart and Kolek (suddenly sober) informs his father that the man at the inn is Hanse Davion, and that he's had them move to an apartment above the tavern on Wine Street.  Maylor decides to use his diplomatic credentials to present the real Hanse at court and blow the lid off the conspiracy, demanding both men be tested to see which is the real one, and which the imposter.

Notes: This entry repeatedly uses the term "lazy" to describe Ambassador Efflinger and his son.  Given the way the Lyran system works, House Efflinger must have very strong social connections, and it seems that the problem of "social generals" isn't limited to the battlefield.  Efflinger also feels free to regard Katrina's orders as being ludicrous - like something out of an ancient novel or operetta - but follows Katrina's orders to look into it "because he knows on which side his bread is buttered."  Disrespect from far flung Lyran officials towards the Archon isn't new - but may indicate a worrisome trend circa 3025 that the Lyran bureaucracy has low regard for their Archon.  Whether this is due to a sense that her rule is illegitimate because she rose to power by deposing Alessandro, or a feeling that her Peace Proposal was a sign of weakness, or a sense that the conditions of her ascension meant her attention was focused exclusively on securing control on Tharkad, letting regional officials get away with administrative excess, massive corruption (as seen on Galatea in "Not the Way the Smart Money Bets") or sheer laziness.

Of course, MIIO and DMI also get some demerits for laziness.  If the LIC's network managed to pick up, in a city of millions, the appearance of exactly the right group of strangers based entirely on the party's composition and the height of one of their members, why didn't Davion intelligence notice them?  If there was a big announcement coming, it might have made sense to set up roadblocks and checkpoints at the city perimeter.  Instead, they get scooped by a father/son team whose primary defining characteristic is sloth.  They also get dinged for not assigning a permanent minder to the Ambassador's son. 

I took a course on surveillance some years back which included numerous anecdotes of cold-war (and more recent) incidents of host nations keeping tabs on foreign diplomats.  In one case, the Ambassador sent his shoes out for repair and they came back with a microphone and radio transmitter in the heel.  In another case, a diplomat stopped at an intersection in Moscow was carjacked.  Before the perpetrator could get the car started again, four black sedans surrounded it and KGB agents poured out, dragged the carjacker out of the car, told the diplomat to get back in and drive away, and proceeded to beat the carjacker senseless.

In an era with presumably far more sophisticated bugging techniques, it's inconceivable that the Davion intel office in Avalon City would have given up surveillance because the son was a lush.  Such an individual would almost certainly have a shadow detail following because he's a lush, since the last thing MIIO would want would be for the son to get rolled in an alley, knifed in a bar brawl, or shot by a jealous husband and create an unfortunate diplomatic incident between the FedSuns and LyrCom in the run-up to the Prince's wedding.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 19 January 2015, 00:14:35
----- The Following Day -----

Date: July 6, 3025

Location: New Avalon

Title: The Sword and the Dagger

Author: Ardath Mayhar

Type: Novel

Synopsis:  Sep returns to the group's room at the inn on wine street with news that the false Hanse plans a big announcement, and rumors of war with House Steiner are on everyone's lips.  Public unrest is running high.  Hanse cautions that they cannot organize a popular revolt against the false Hanse, and will have to trust in Efflinger's efforts. 

That afternoon, Kolek Efflinger returns with news that his current paramour (and probable future wife) is out buying new clothing for them so they can be presentable at the "Great Revelation" at the palace tomorrow.  Hanse tells him to look him up, later, if he needs a job - he always has a use for sneaky people.

That evening, boxes arrive with a gold and white gown for Sep, who is horrified at the thought of exchanging her MechWarrior kit for such frippery, but Hanse approves it as a way of drawing attention so the rest can get into the palace without too much inspection.  The men receive formal uniforms with campaign clusters and full medals.  They deem themselves ready to attend The Announcement at the palace the following day.

Notes:  Hanse is always in recruiting mode for sneaky individuals.  It's only a short time from now that Hanse recruits Justin Xiang-Allard for his Capellan infiltration mission. 

AFFS medals seem to be available in bulk from street corner merchants.  Not only did Ardan's 'just in case' spare set of uniforms on Argyle have his full medal set, but Kolek's girlfriend is able to get campaign clusters, medals, etc. in just a matter of hours.  (Granted, she doesn't get any character development, and could well be a master of the black market, but odds are there are shops where such things can be obtained without having to get far off the tourist circuit.  AFFS Surplus shops, perhaps.)

Security seems to be ludicrously underplayed in The Sword and the Dagger, since apparently anyone wearing nice enough clothes can enter the palace without invitations or identification.  It's almost like someone wants the false Hanse to be assassinated.  (Note Hanse's comments about growing unrest and anti-Hanse talk in the streets.)  This may actually have been the original plan - replace Hanse long enough to screw up the FedCom alliance, and then let him be assassinated naturally by horking off a large chunk of the populace and skimping on his security measures.  Lessee - who's in line to succeed Hanse if he croaks?  Michael Hasek-Davion - the same guy who insisted on sticking to the original Stein's Folly invasion plan and ordered the blockage of outgoing traffic to Argyle.  (This may not have been Max's plan, but it certainly seems to have been Michael's.)

If my cobbled together chronology is anywhere close to accurate, Natasha Kerensky may actually have indirectly helped save Hanse.  Given the date for "The Bounty Hunter," (which internally says it's a month after the techs were grabbed by the Eridani Light Horse, and the ELH having returned to duty in June 3025 per the Mercenary's Handbook), Michael was futzing around on Le Blanc trying to tempt the Black Widows to join his personal service rather than overseeing "The Announcement" on New Avalon.  (Granted - he had no idea Hanse would get rescued, probably didn't want to be anywhere near when false Hanse got assassinated so he would have plausible deniability, and hoped to have the Black Widows and the Bounty Hunter guarding his back when he moved to consolidate power as Hanse's heir.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: trboturtle on 19 January 2015, 01:36:00
He could have also been in the Draconis March to establish relationships with March's movers and shakers. After all, if there's going to be a trouble spot once Michael is in charge, it's going to come from there. Sohe goes and gets some face time with a few people, feeling them out, and deciding who can he use and who might have to meet with an "accident" after taking the throne.

Craig
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 19 January 2015, 04:04:54
He could have also been in the Draconis March to establish relationships with March's movers and shakers. After all, if there's going to be a trouble spot once Michael is in charge, it's going to come from there. Sohe goes and gets some face time with a few people, feeling them out, and deciding who can he use and who might have to meet with an "accident" after taking the throne.

Craig

Interesting.  I hadn't quite considered it before, but that may go a long way towards explaining the odd notes in earlier stories and scenarios where Hasek is shown trying to micro-manage the Kell Hounds and Fox's Teeth on the Combine front.  If he feels his control over the Capellan March is secure, his logical next move would be to shore up support in the other two Marches.  Clearly, he made substantial progress suborning Hanse's staff on Argyle in the Crucis March, but would also have needed to make inroads into the Draconis March.

It's too bad Duke Aaron Sandoval didn't get much page-time in this era.  It might have been interesting to see what he thought about Hasek-Davion making so many political trips into his turf.  The House Davion sourcebook describes Hasek as "even more clever than Duke Sandoval."  It also says "Unlike Duke Michael, who is uninterested, Duke Sandoval takes his role as Minister seriously.  He actively rules over the bureaucracy of the Draconis March, and can usually be counted on to show up for serious High Council meetings."  Sandoval's profile says he's a staunch supporter of the alliance with the Lyran Commonwealth, and will do anything to promote the alliance.

Most likely, with such a profile, the conspirators' next step would have to have been to undercut Sandoval, since he would pull out all the stops to prevent the Suns from going to war with the Lyrans.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 19 January 2015, 07:13:00
Interesting.  I hadn't quite considered it before, but that may go a long way towards explaining the odd notes in earlier stories and scenarios where Hasek is shown trying to micro-manage the Kell Hounds and Fox's Teeth on the Combine front.  If he feels his control over the Capellan March is secure, his logical next move would be to shore up support in the other two Marches.  Clearly, he made substantial progress suborning Hanse's staff on Argyle in the Crucis March, but would also have needed to make inroads into the Draconis March.

It's too bad Duke Aaron Sandoval didn't get much page-time in this era.  It might have been interesting to see what he thought about Hasek-Davion making so many political trips into his turf.  The House Davion sourcebook describes Hasek as "even more clever than Duke Sandoval."  It also says "Unlike Duke Michael, who is uninterested, Duke Sandoval takes his role as Minister seriously.  He actively rules over the bureaucracy of the Draconis March, and can usually be counted on to show up for serious High Council meetings."  Sandoval's profile says he's a staunch supporter of the alliance with the Lyran Commonwealth, and will do anything to promote the alliance.

Most likely, with such a profile, the conspirators' next step would have to have been to undercut Sandoval, since he would pull out all the stops to prevent the Suns from going to war with the Lyrans.
Speaking of Aaron, did you cover him?  He had rather interesting origin story, I think i read his story in the original House Book.  Being a tanker, lead a his platoon (4 tanks) fight the Combine on Rio in all-combat vehicle regiment.  He barely came back without his legs, but with a wife who was fellow tanker.  His father went from cold to warm.   I think it was appealing of character origin, him being tank platoon commander in non-BattleMech combat formation.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 19 January 2015, 09:39:07
Aaron hasn't had a speaking role.  I mentioned him once in passing - since he was referred to as being a MechWarrior, yet his bio says he lost both legs when serving as a tank commander.  I think the point I was making is that the Federated Suns had the technology to do full type 5 myomer replacements for legs that would allow Aaron to pilot a 'Mech, so saying Justin Xiang's type 4 cybernetic limb replacement was "cutting edge" tech from the NAIS was somewhat disingenuous.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 19 January 2015, 11:49:59
I see, i guess his origin mixed up.  I think it may depend on what is the new source.  I think someone in FASA era goofed and missed his origin from the House Book. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 19 January 2015, 12:41:27
I see, i guess his origin mixed up.  I think it may depend on what is the new source.  I think someone in FASA era goofed and missed his origin from the House Book.

Not necessarily.  TRO:3026 gives a rundown on replacement limbs, and says Type V (myomer) are visually nearly identical to regular limbs, and are fully functional.  Type IV are robotic prosthetics that need to be programmed, and provide general utility, but not the full range of use.

The plot hole comes from Warrior: En Garde talking about the Type IV as the best available, while TRO:3026 (published a year earlier, in universe) says Type V are expensive, but still possible, and restore full use.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 19 January 2015, 13:01:53
Not necessarily.  TRO:3026 gives a rundown on replacement limbs, and says Type V (myomer) are visually nearly identical to regular limbs, and are fully functional.  Type IV are robotic prosthetics that need to be programmed, and provide general utility, but not the full range of use.

The plot hole comes from Warrior: En Garde talking about the Type IV as the best available, while TRO:3026 (published a year earlier, in universe) says Type V are expensive, but still possible, and restore full use.
I guess my problem is that he was a Tank Officer.  I just found it odd, was there any indications he why he would suddenly become a MechWarrior?  I have look at House Book again, it didn't say he wasn't able to do it. But he certain didn't become one. Tankers were not long-lived people given how terribly easy it is for them be schooled by BattleMechs. He was using a Partisan Tank, which should put him at range verse getting up close with Liao controlled Marauder.  It's possible because he ran away from at 16, straight into the military as non-commissioned officer would keep him from BattleMech.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 19 January 2015, 13:41:32
The rules don't generally apply to high nobles in the Successor States.  If Aaron's father wanted his son to be a MechWarrior, what AFFS academy is going to refuse him? 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 19 January 2015, 16:19:48
The rules don't generally apply to high nobles in the Successor States.  If Aaron's father wanted his son to be a MechWarrior, what AFFS academy is going to refuse him?
True, I thought it was more in align physically and desire to.  Its uncovered ground what happened in between his elevation into assuming responsibilities for the March, since while he was tanker he wasn't aware his older brothers had died.  For fiction point of view, it would had been interesting for a Succession War era leader to be non-MechWarrior, yet able command important post of FedSun March. Everything typical leaders are MechWarriors most of the time.  I think tankers have bad rap, since Caleb Davion appeared since he couldn't become a MechWarrior and became a tanker due to his .... mental challenges.

I don't want to distract from reviews, so i'll end this conversation here.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 20 January 2015, 14:54:50
----- The Following Day -----

Date: July 7, 3025

Location: New Avalon

Title: The Sword and the Dagger

Author: Ardath Mayhar

Type: Novel

Synopsis:  Early in the morning, Hanse and company dress in their new outfits, then exit via a secret staircase and proceed to the palace, blending in with the gaily costumed throngs.  When they reach the palace's perimeter, Hanse directs them to a small door set into the wall, and opens it using a retinal scan, passing into a remote corner of the garden.  They proceed to the barracks, taking a moment for Sep to change from her gown into her AFFS uniform.  At the barracks, Sep goes to the duty officer's station and greets Fram (last seen on Argyle).  He greets them warmly, and tells them the big announcement is scheduled to begin in two hours.  Sep tells Fram to assign Ardan, Jarlik, Ref, and Hanse (going by the pseudonym "Hannes" - Sep's not very good at improvisation) to security stations directly behind the Prince's dais, and to have her Warhammer prepared for action.

Two hours later, Hanse and crew move into position, unnoticed by the impostor standing just in front of him.  At noon, the gates open, and throngs of Avalonians enter the palace grounds.  At that moment, Hanse moves into the impostor's line of sight.  The man turns pale and faints, prompting his aide, Ekkles, to cancel the announcement and order the courtyard cleared.  Ardan, Ref, and Jarlik run to Hanse's private offices, where Hanse has revealed himself and is exchanging charges of being a fake with the impostor in front of aide-de-camp Ekkles, the palace doctor, guards, Lyran Ambassador Efflinger, and three of the most eminent members of the New Avalon Institute of Science.  With a tremendous thud, Sep announces her presence by knocking against the external wall with her Warhammer, and demands a minute examination of both claimants. 

Efflinger notes that Ardan Sortek knows the Prince best, and asks him to examine both and verify which is real.  Ardan looks closely, and sees a few scars on the real Hanse that the fake lacks - and knows them to be the results of childhood mischief.  Ekkles is outraged at the suggestion he could have been misled, and strongly backs the impostor.  Doctor Shali, a NAIS biologist, directs them to join her in the private laboratories deep under the palace, where they can conduct the testing.  Following retinal scans, thumbprints, blood samples, and DNA testing, the scientists announce that the impostor's samples match the tissue samples in storage, while the real Hanse's are incompatible. 

Ekkles presses for Hanse and Ardan's immediate execution, but Dr. Shali objects.  She says, despite the laboratory test results, she has noticed inconsistencies in the Prince's policies towards the NAIS since his trip to Argyle, while many long-standing loyalists to Hanse have been dismissed and arrested.  Ardan suggests that each claimant attempt to activate Hanse's BattleMaster.  The duplicate tries first, and manages to get it to power up, but is unable to activate the weapon systems, claiming they're broken.  The real Hanse then activates the weapons and fires them on the test range.  Dr. Shali is satisfied with this demonstration, and orders the arrest of the impostor. 

Ardan, Jarlik, Ref, and Sep thank Ambassador Efflinger for his, and his son's, assistance.  The Ambassador tells them he hopes his son marries his "secret" mistress soon, so he can use that as an excuse to cut off his credit and force him to get a real job - probably as one of Prince Hanse's operatives.  Ran Felsner then arrives, and Ardan has to explain everything to him while they return to the podium, before which the crowd has gathered once again.  Ekkles announces that the Prince's "temporary indisposition" has passed, and he is in no danger.  He introduces the real Hanse, who reaffirms the Federated Suns' alliance with the Lyran Commonwealth.

Notes: Interestingly, the impostor passes the DNA test.  If the Capellans had the technology to rewrite the impostor's DNA to match Hanse's in 3025, why didn't the Word of Blake use the same technology to have the false Thomas' DNA match The Master's?  The fact that Hanse's DNA didn't match the samples implies that the conspiracy had agents on the inside who switched out the comparison samples.

The NAIS scientists come off here as a little creepy.  First off, they have secret laboratories deep under the palace.  The last House Lord to have secret laboratories was Claudius Steiner, who used LosTech surgical tools as instruments of torture.  Second, when leading the impostor away, Dr. Shali says they have techniques at the NAIS that will be guaranteed to make someone talk.  Sounds like Claudius would have liked the NAIS.

The fact that, even with all his conditioning, the false Hanse couldn't activate Hanse's BattleMaster may be another indication that he was only intended to be in place for a short amount of time - just long enough to make the main Davion branch look unpalatable, destroy the Federated Commonwealth alliance, and handicap the NAIS.  Then he could get himself assassinated, clearing the way for Duke Michael to step in.

There are a number of questions raised by how this chapter played out.  Why did real Hanse go with false Hanse to his private office?  How did Sep know where they'd be when she came knocking with her Warhammer?  What were the four 'Mechs on duty doing when a Warhammer (even one piloted by their commander) started denting in the wall of the First Prince's office?  (When Archon Viola Steiner went haywire on the battlefield during the Reunification War, her own troops eventually had to put her down, costing her an arm in the process, so Sep's rank wouldn't necessarily have kept off incoming fire.)  Was Ekkles part of the consipracy?  He keeps advocating for the real Hanse's immediate execution, yet still seems to have a job after the switch is revealed.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 23 January 2015, 03:02:37
More reviews coming soon - just been consumed fleshing out the master index.  I should have all the MWDA novels input by this evening, and then back to the reviews.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: drakensis on 23 January 2015, 03:11:29
True, I thought it was more in align physically and desire to.  Its uncovered ground what happened in between his elevation into assuming responsibilities for the March, since while he was tanker he wasn't aware his older brothers had died.  For fiction point of view, it would had been interesting for a Succession War era leader to be non-MechWarrior, yet able command important post of FedSun March. Everything typical leaders are MechWarriors most of the time.  I think tankers have bad rap, since Caleb Davion appeared since he couldn't become a MechWarrior and became a tanker due to his .... mental challenges.

I don't want to distract from reviews, so i'll end this conversation here.
It's probable Aaron had mechwarrior training before he ran away from home - maybe not formally but 'Mech training is what the smart noble family gives their kids to help them get ahead of life.

Of course without the Sandoval name at his back, when he enlists it's a matter of "Do you have a 'Mech?" "No." "Well at least the gunnery translates a little to firing tank guns. Welcome to tank training."

Then when he's back with his family he has the resources to get a 'Mech and completes his training.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: trboturtle on 23 January 2015, 21:46:47
It could be that he didn't enlist under his own name. If he did so, it would be easier to hide in a tank regiment than as a Mechwarrior. Mechwarriors would be a known identity, while a tanker doesn't have the same in-depth scrutiny.

Craig
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 24 January 2015, 06:53:22
----- The Same Day -----

Date: July 7, 3025

Location: Dixie

Title: The Heart of Dixie

Author: Blaine Lee Pardoe

Type: Short Story

Synopsis:  Colonel Hansi accords the Lyran militia commander grudging respect for having tricked her, thereby gaining time to reinforce the old Castle Brian.  To avoid another ambush, she's directed her three DropShips to land surrounding the depot site and ordered them to secure their landing zones and prepare for the assault. 

As the Marik 'Mechs charge, they run into prepared defenses - anti-'Mech trenches and pit traps.  As the momentum of the charge breaks up Lyran 'Mechs rise from concealment and open fire.  Hansi calls for infantry to assist and for service vehicles to extract the fallen 'Mechs from the trenches.

Hauptmann Angela Dickerson commands a lance of the Dixie Militia, facing an oncoming FWL company.  'Mechs on both sides go down, but the Marik forces continue to advance.  Once they reach the correct spot, Dickerson detonates concealed petrocycoline (inferno fuel) destroying more and driving the rest back.  She reports the left flank is holding...barely.

On another front, Sergeant Hearns finishes wiring remote reactor startup controls to the hulk of the antiquated Hussar abandoned in the Castle.

Colonel Volger commands the defense of the tunnel entrance, backed by Warrant Officer Krieger in a highly modified Blackjack.  He receives a report that First Leutenant Oak's lance was completely destroyed, but managed to render the attacking Marik company combat ineffective in the process.  He worries that one good push could finish what's left of the Dixie Militia, but gets unexpected news that the Leaguers are pulling back.

Colonel Hansi is furious when she gets back to her DropShip and receives reports that her forces lost two lances in the abortive assault.  Captain Treacher points out that long-range sensor data shows Star League-era BattleMechs deployed.  Hansi and her command staff conclude the Dixie Militia has reactivated some LosTech Star League 'Mechs and deployed them.  She orders her troops to repair and maintain the perimeter, and prepare for a massed assault in a few days.

In the Castle, Hauptmann Dickerson wonders why the Leaguers didn't finish them off.  Volger correctly assesses that the Leaguers are afraid of what the Militia may have obtained from the Star League cache.  He says, if they're lucky, Leutenant Raven's unit can reinforce them before the Leaguers regain their nerve.  He doesn't think they can beat Hansi's force, but knows that the FWL force is under severe time pressure.

Notes: Hansi has just short of three companies to attack the Castle Brian, whereas she arrived with a reinforced battalion, implying that they lost roughly a company of troops during the fighting at the false dig site.  This scene also confirms that the reinforced battalion came with three DropShips.  They all seem to be 'Mech carriers.  My offhand guess would be two Unions and one Overlord, though the presence of infantry and support vehicles might argue for an Overlord, an Excalibur, and a Union.  (They'd have plenty of transport assets if SAFE just finished purging the traitorous elements from the unit, leaving an excess of equipment but a shortage of personnel.)

This is one of the quintessential "old school" BattleTech stories, when everyone dreamed of finding a crate of spare actuators, and dreamed of finding legendary LosTech equipment.  This is about the only context in which a Hussar, of all things, could strike fear in anyone's heart.  (For those unfamiliar with the stats, a Medium Laser hit will breach the armor plating anywhere it hits.) 

Interestingly, the Dixie Militia uses petrocycoline in its Infernos, while the planetary defense forces on Trell I use white phosphorus in their Inferno warheads.  TechManual says "[Inferno] warheads combine volatile incendiary fluids with a soap-like chemical that adheres to almost any hard surface."  Presumably, the incendiary fluid is petrocycoline.  Looking at Wikipedia, white phosphorus tends to stick on its own (without the need for a soapy adhering mixer).  Perhaps Trell I was rich in the raw materials needed to make white phosphorus warheads, resulting in non-standard but equivalent effect warheads in use there. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Scotty on 24 January 2015, 11:38:21
The Hussar could have been a Royal.  That would be enough to be at least slightly fearsome, with damn near four times the armor of the standard model, as well as an ER Large and very advanced electronics systems, especially for the 4th.  It also handily outruns everything save for the Hermes I and the Dart in 3025.  That'd be enough to make me worry as a slightly incompetent Marik commander.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 24 January 2015, 12:30:01
The Hussar could have been a Royal.  That would be enough to be at least slightly fearsome, with damn near four times the armor of the standard model, as well as an ER Large and very advanced electronics systems, especially for the 4th.  It also handily outruns everything save for the Hermes I and the Dart in 3025.  That'd be enough to make me worry as a slightly incompetent Marik commander.

This particular Hussar was an immobile husk, propped up with a steel frame, with the fusion engine powered up to give the impression it was functional.  It wasn't clear if the laser was functional, but even if it was, it would just be an exceptionally poorly armored pillbox.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 25 January 2015, 08:56:00
----- Two Days Later -----

Date: July 9, 3025

Location: Dixie

Title: The Heart of Dixie

Author: Blaine Lee Pardoe

Type: Short Story

Synopsis: At 0500, a sentry awakens Colonel Hansi and reports the combat air patrol has detected Militia reinforcements moving up from Port Blue Savannah.  Rainbow Company is en-route.  Hansi orders Treacher's Company to intercept and destroy the Dixie column, then return to join the main body for its assault.  Her combat engineers have constructed rolls of logs and sticks to overcome the anti-'Mech trenches, and she is confident her troops will be able to breach the Militia defenses.

At the Militia lines, Colonel Volger holds position just out of the Marik pickets' weapon range, noting that his forces have been bolstered by salvaged FWL 'Mechs.  He relays intel reports to Leutenant Raven, alerting her an enemy force has broken away from the main Leaguer body to engage her.  He advises her to break and run, drawing the League forces away from the fight at the Castle Brian.

Notes:  Author Blaine Lee Pardoe is a noted Civil War enthusiast, so I can't help but wonder if he modeled Colonel Hansi on Union General George McClellan, who famously overestimated the Confederate strength and underestimated his own during the Union's initial push against Richmond, and hesitated at a critical juncture when the Confederacy could have been crushed if he'd moved swiftly.

When I ran the Davis Recreation And Gaming Organizational Network (D.R.A.G.O.N.) at UC Davis in the 1990s, I had great fun using the fixed defense rules from the McCarron's Armored Cavalry scenario pack (Primary Missile Hell, oh yeah!), so I appreciate the threat posed by fixed defenses, especially to a small command with limited assets.  The Big Mac smashed through Fortress Bourgogne's defenses with an Elite regiment.  A depleted battalion has to make every 'Mech count, and pit traps can rack up a remarkably high body count, especially if the defenders have added fun flourishes like filling them with oil and setting it on fire once the 'Mechs fall in, lining the bottom with mines, or having an infantry bunker next to it from which the troops can drop 100-point AeroTech bombs down a chute onto the hapless prey.

I had a friend vow never to play against me again after a scenario in which I'd lined a riverbank with nine hidden pits, and his Atlas managed to fall into every single one.  (You'd think he'd have figured out the pattern after the first three...)  I had another moment of crowning glory when I had a 'Mech stand right in front of a concealed pit, baiting an enemy Victor into jumping in for the back-shot and plunging to its doom.

I know that, for traditional siege warfare using rolls of logs and sticks was the standard tactic for breaching dry moats.  I'm curious, though, about wood's ability to hold up to the weight of a BattleMech, considering that there are frequent references to reinforced ferrocrete being required to hold their weight without suffering property damage from footprints and cracking.  Of course, this is the Third Succession War, so resource constraints may preclude bridgelayers and other specialized equipment being deployed on a raid.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 25 January 2015, 10:06:57
That sounded like a fun scenario you ran, Mendrugo!   I'd love find myself playing in something like that.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 25 January 2015, 10:32:04
That sounded like a fun scenario you ran, Mendrugo!   I'd love find myself playing in something like that.

For three years, every Friday night in Wellman Hall, I ran BattleTech or BattleSpace scenarios - mostly of my own creation.  (I used Star Trek/Star Wars/Babylon 5 MicroMachines for the BattleSpace games in place of the cardstock counters from BattleSpace, since no official WarShip minis had been produced at that time).  We even tried to use the BattleSpace ruleset to simulate the Death Star trench run (a bad day for Yavin IV), the Yesterday's Enterprise fight (the Klingons retreated in disgrace with their forward batteries destroyed), and the Battle of Wolf 359 (even max armor didn't save the Borg Cube from becoming Federation fricassee because we neglected to houserule adaptive immunity).

Amazingly, D.R.A.G.O.N. still exists and is going strong 22 years after I founded it, according to the Davis Wiki (https://localwiki.org/davis/DRAGON).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 26 January 2015, 13:30:28
----- One Day Later -----

Date: July 10, 3025

Location: Dixie

Title: The Heart of Dixie

Author: Blaine Lee Pardoe

Type: Short Story

Synopsis: At a pirate point close to Dixie, three JumpShips carrying a regiment of the 8th Lyran Regulars emerge, under the command of Leutenant General Raymond Vargus.  He reviews the MILSAT data and orders his troops do initiate combat drop operations.

On the surface, FWLM Captain Vitto Treacher is still in pursuit of the elusive Rainbow Company, and finally has them cornered in swampy terrain.  Triumphantly, Treacher orders Leutenant Hollister Raven to surrender.  Mockingly, Raven congratulates him for sticking with her so long, and says they should talk again after he checks in with his commander.

At the Castle Brian siege line, Colonel Hanse is enraged as she tracks the 8th Lyran regulars en route to an LZ between her and Treacher's company.  She realizes Colonel Volger had been stalling until the 8th's arrival.  She orders her troops to withdraw to their DropShips and prepare to lift off.  She informs a dejected Treacher that there's no possibility of an extraction for his command.  She gives him a final message for to pass to the Militia commander.

Shortly thereafter, Leutenant General Raymond Vargus arrives at the Castle Brian and commends Volger on a job well done.  He informs Volger that his troops gave Leutenant Raven the honor of accepting Treacher's surrender.  He brings Treacher, now a prisoner, forward to present Hansi's final message - complimenting Volger on his defense of the facility and of Dixie, and challenging him to a rematch should he be posted to a line command on the League front.

Vargus tells Treacher that Volger will have his choice of assignments after this victory.

Notes: Interesting that the 8th Lyran Regulars should be the ones in the "cavalry to the rescue" role, since the LCAF TO&E listing from the 3025-era House Steiner book shows their baseworld as New India, a 66-day transit, surface to surface.  Wherever the 8th came from, it had to have been no more than a 23-day transit away. Unfortunately, the FM:LA writeup creates some continuity problems anew, noting that the Eighth had been on Periphery duty since the reign of Archon Alessandro Steiner.  However, the unit is unquestionably intended to be the 8th - both from Colonel Hansi's declaration that its transponder codes so identify it, to the name of its JumpShip - the LCS Haberdasher, which would be entirely fitting for a unit with the regimental nickname of the "Mad Hatters."  (The House Steiner sourcebook gives that nickname to the 6th Lyran Regulars, but no such unit appears in the TO&E, and the Field Manual: Lyran Alliance gives that designation to the 8th.) 

So what in the world were the Mad Hatters doing so far from their duty station?  Given the JumpShip's name, it's attached to the regiment, so the Hatters couldn't have come via command circuit.  One intriguing possibility is that they were providing extra security for secret peace talks ongoing circa 3025 on Cavanaugh II between Lyran and Marik diplomats, keeping the Brotherhood of Cincinnatus and the Homeless Representatives from screwing up the negotiations to designate several border worlds as open trade ports. 

In a nice bit of continuity, Vargus is listed as the acting commander of the 8th Regulars.  The 3025 TO&E that places the regiment on New India does not list a commander, enabling Blaine to create his own character rather than using one of Boy F. Peterson, Jr.'s. 

Dixie is in an interesting strategic position.  It's the only Lyran world, circa 3025, which does not have any other Lyran worlds within one jump.  A transit through FWL-controlled space (Bella I) or use of an uninhabited star system is required.  I would hazard a guess that there's at least one outpost with a recharge station between Dixie and Bolan or Loric, to facilitate the safe transit of JumpShips to and from the otherwise isolated system.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Kojak on 26 January 2015, 17:14:34
At the Castle Brian siege line, Colonel Hanse is enraged as she tracks the 8th Lyran Guards en route to an LZ between her and Treacher's company.

I think you meant Regulars here?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: BrokenMnemonic on 26 January 2015, 17:31:14
If the Eighth are associated with the Periphery regions of the Commonwealth, could they perhaps at this point have been located somewhere on the periphery border close to the intersection of the Circinus Federation, Free Worlds League and Commonwealth and still be in range to make it to Dixie? Somewhere like Poulsbo, or maybe Timbiqui, if not Cavanaugh II? They might've already been on notice to move in case there were problems at Cavanaugh II.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 26 January 2015, 22:58:50
I think you meant Regulars here?

Yep.  Fixed.  Thanks.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 26 January 2015, 23:04:51
If the Eighth are associated with the Periphery regions of the Commonwealth, could they perhaps at this point have been located somewhere on the periphery border close to the intersection of the Circinus Federation, Free Worlds League and Commonwealth and still be in range to make it to Dixie? Somewhere like Poulsbo, or maybe Timbiqui, if not Cavanaugh II? They might've already been on notice to move in case there were problems at Cavanaugh II.

The impression I got was that their long-term baseworld was New India.  That's not to say they can't go on deep raids and year-long redeployments, but all their civilian support infrastructure would be at the base on New India. 

The thing is, all the worlds around Dixie were already covered by line regiments.  Bolan had the Filthy Lucre.  The Stealthy Tigers and 7th Regulars were on Loric, and the 36th Regulars were on Cavanaugh II.  If the 8th was any further away, it would have made no sense to deploy them instead of one of the closer garrisons, since time is critical when responding to a raid and LosTech is on the line. 

Looking through the sourcebooks for the period, the only notes about Bolan was that it hosted the League front's intelligence command center (so possibly the 8th was in the vicinity due to an off-the-books LIC operation), and the only notes about Cavanaugh were that it was hosting trade talks to which the Brotherhood of Cincinnatus and the Homeless Representatives were opposed.  Either one could serve as a justification for bringing the 8th down (temporarily) to bolster the existing line regiments, and surprise SAFE with a unit that's not where it's supposed to be.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 31 January 2015, 10:32:48
----- Three Years After the Dissolution of the Star League, in A Parallel Reality -----

Date: February 14, 2784

Location: Terra

Title: The Shot Heard Across the Sphere

Author: Herbert A. Beas II

Type: Sourcebook Fiction (Empires Aflame Alternate History)

Synopsis:  Aaron DeChavilier and Aleksandr Kerensky discuss Operation EXODUS one last time as the assembled commanders of the SLDF await them.  DeChavilier, looking over the post-Civil War field reports, thinks for the thousandth time that the SLDF should remain in the Terran Hegemony and fight to keep the ideals of the Star League alive.  He feels the fight against the Usurper has taken the spirit out of Aleksandr.  Alek, noting DeChavilier's reticence, suggests he could stay and help Jerome Blake, but DeChavilier tells him they both know he's not going to abandon Kerensky now, after all they've been through.

As they rise to go explain Operation EXODUS to the waiting commanders, shots ring out, and Kerensky is felled by a pair of sniper bullets.

And history will never be the same...

Notes:  The history section of the Empires Aflame alternate history RPG adventure shows that DeChavilier took command after Kerensky died, and abandoned Operation EXODUS, using the SLDF to form the Terran Supremacy.  Nicholas Kerensky becomes the Supremacy's commanding general. 

Now, very few people knew Kerensky's plans for Operation EXODUS.  In fact, based on what we know from "Fall From Glory," probably only DeChavilier and Nicholas Kerensky knew about the plan prior to its announcement to the assembled SLDF commanders.  That leaves a very, very short list of potential suspects for having engineered Aleksandr's assassination.  DeChavilier's internal monologue seems to indicate that he wasn't planning Aleks' death, and his physical location in the room means he wasn't the triggerman.

That leaves Nicholas.  I'm certain Nicholas arranged it, and am fairly confident Jessica Cameron (JC) (going at this point by the name 'Jes Cole' or 'Jess Cole') was the one pulling the trigger.  Nicholas would have taken care to be somewhere else, with witnesses, to avoid any trace of suspicion.  In "Fall From Glory," he was seen to prefer to use JC as his covert agent for dirty work.  She'd have the skills for it - she served for years with a Moscow-based resistance cell, and when first seen in the fiction has someone else's blood on her face.  The meeting takes place in Yelizovo, Russia, so she'd have the language skills and local knowledge to carry out the job.  Plus, in 2801, Jennifer DeChavilier, Aaron's adopted daughter, becomes First Lord of the Terran Supremacy, and later weds Andery Kerensky.  So, while in the main timeline, Jessica Cameron -> Jess Cole -> Major Jes Cole -> Jill -> Jennifer Winson -> Mrs. Nicholas Kerensky; this timeline has Jessica Cameron -> Jess Cole -> Jennifer DeChavilier -> Mrs. Andery Kerensky.

Motives?  Nicholas may have preferred the bird in the hand to the two in the brush.  Going off into the unknown had substantial risk, and carried with it the possibility of being lost among the trackless expanse of the Deep Periphery, or dying in a bloody mutiny when supplies, or hope, ran out.  It's not as though he had much affection for his old man.  He spent his formative years either ignored by his father as he tried to mentor Richard Cameron or waged war in the Periphery, and then was trapped on occupied Terra fearing discovery by Amaris' killers, living with a mother who is descending into madness, and running with a resistance group of hardened killers.  Not a lot of room left for paternal love in that upbringing.  In this version, daddy was standing between him and military control of the Terran Supremacy, while his girlfriend was maneuvered into position to succeed DeChavilier as First Lord (with Aaron's shuffle off the mortal coil potentially aided by Nicky or JC.)

The question is...did Nicholas consider this option in the main timeline?  If so, what prevented it from being carried out?  Did he decide the Exodus was the better bet?  Did JC's rifle jam?  Did she have second thoughts? 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 31 January 2015, 10:56:13
Quick Question.  This isn't a canon event.  Not saying it shouldn't be included in this review, but it could confuse new people.  Why put the story in your canon fiction review list?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 31 January 2015, 11:54:09
Quick Question.  This isn't a canon event.  Not saying it shouldn't be included in this review, but it could confuse new people.  Why put the story in your canon fiction review list?

It is canon, as far as I know...just not part of the main timeline.  I included Far Country as well, and for all we know, Kaetetoa occupies the same misjump-accessible continuity as the Terran Supremacy.  In the master index, I have it tagged (Alternate History).  I can amend the headers for this entry to match.

It's also interesting because it provides us with a new window to view the characters previously established through other stories, such as Fall From Glory.  In fact, there are a number of very interesting tidbits from Empires Aflame that cast new light on main-timeline events.

For example, the fact that Hanse Davion married Candace Liao to form the Confederated Suns raises some interesting questions.  Was that the real Hanse Davion or the doppleganger?  Was the Candace-Hanse pairing Max Liao's true endgame for his plan?  It seems quite possible.  Recall that when Katrina Steiner sent out her "Peace Proposal," Max responded with an offer of alliance, and to marry Tormano to Melissa.  Apparently Katrina wasn't all that serious about her "Peace Proposal," since she didn't even bother to respond to Max, while being perfectly content to marry her daughter off to Hanse, despite him having made a pass at the Archon herself during negotiations on Terra and maintaining a stable of lovers on New Avalon (according to Maskirovka reports).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 31 January 2015, 12:29:13
Point of order:
Far Country was expressly confirmed as fully canonical, with the caveat that everything after the misjumps will never te-connect with the known BT universe and thus may as well never have happened.
Empires Aflame was expressly confirmed non-canonical, except for the "main universe" lead-up to the misjump.

Btw Mendrugo I think you meant to post that in the Star League era fiction thread...
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 31 January 2015, 13:00:34
Point of order:
Far Country was expressly confirmed as fully canonical, with the caveat that everything after the misjumps will never te-connect with the known BT universe and thus may as well never have happened.
Empires Aflame was expressly confirmed non-canonical, except for the "main universe" lead-up to the misjump.

Btw Mendrugo I think you meant to post that in the Star League era fiction thread...

The Star League was formally dissolved in 2781, so I used that as the cutoff for the era.  While the Succession Wars haven't started yet, I've included stories in the intervening period (including Fall From Glory, Be Good, and When the Bears Left) on the Succession Wars side of the divide.

The release of Empires Aflame took place during my hiatus, so I hadn't seen the declaration of its non-canon status.  Nonetheless, one can assume that the Operation EXODUS briefing on Terra started the same way in the main timeline, and one can draw inferences about the known characters involved, potentially sparking an interesting discussion.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Scotty on 31 January 2015, 14:32:52
I'd be willing to bet that Hanse, at some level, always intended to unite two realms of the sphere by marriage.  The presence of the Terran Supremacy making a geographical union of the Commonwealth and Suns impossible would force him to look elsewhere, and Mad Max is less inflexible than Takashi, and more likely to take advantage of an offer that benefits Hanse as long as he gets a bigger piece of the pie.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 31 January 2015, 15:23:28
Date: May 14, 2820 [See Notes]

Location: Devin

Title: The Way We Die

Author: Joe Judt and Lance Hampton

Type: Graphic Novel

Synopsis:  At an LCAF base on Devin, Captain Gideon Frost warns the base command staff that Kurita is up to something on Mozirje, and that Kurita has found a new form of weaponry that could devastate Lyran BattleMechs.  They dismiss his claims and return to determining the cafeteria menu. 

Frost storms off, grousing that nobody else sees the significance of large numbers of 'Mech parts and medtechs being moved to Mozirje.  Without warning, a shadowy figure slips up behind him and places a garrote around his neck.  Having gained Frost's undivided attention, the figure warns him to forget Mozirje, then disappears.

Frost continues to the cafeteria, where he meets Andrea, an ex-girlfriend who blames him for sending her lover, Reed, on a suicide mission.  As they argue, Colonel Brickman interrupts, asking Andrea if Frost is bothering her.  Brickman dismisses Frost, directing him to attend to his new squad (his three previous Lances having all died in action - earning Gideon the nickname "Killer Frost.")

In the barracks, Frost is greeted with total disrespect by his new lance.  He attempts to whip them into shape with yelling and getting into a fight with MechWarrior Roger.  As Frost leaves, Roger grouses that he doesn't need Frost's interference, since he's due to muster out in 62 days.  MechWarrior Gene tells Roger it'll be a long two months, then gazes longingly at a photo of his girlfriend (wife?), hoping he'll live to return to her.

Notes:  No date is given in BattleTech #3 for the setting of the story.  Given the apparently limited information the Blackthorne licensee team appears to have had to go on, it's a pretty good bet the authors intended it to take place in 3025.  However, a number of visual elements make this story much more likely, in my mind, to have taken place in the early years of the First Succession War.

First, the unit's Union DropShip is carried on what is, given the size differential with the Union, and its ability to travel to Mozirje's orbit, unquestionably a WarShip of unknown class.  Secondly, the Kurita garrison on Mozirje has a flight of LAMs for its defense.  LAMs are extremely rare circa 3025, but would have been far more widely used in the late 2700s.  Third, the Combine experimentation with combining cybernetic weapon systems with megafauna would be far more likely to take place at the peak of the Combine's technological advancement, rather than during its Third Succession War nadir.

Looking through Handbook: House Steiner, Mozirje was Lyran at the start of the 1st Succession War, but fell to the Combine offensive.  We don't know exactly when, but the sourcebook mentions The Edge fell to Combine forces around June 2787.  The Lyrans lost a lot of WarShips on the League front, trying to defend its shipyards, in 2787 - including five squadrons of corvettes in the Kyoto system, and lost another 200 ships and fighters in the battle for Skondia in February 2787.  Lyrans were still in possession of WarShips in March 2789, when it used them to defend Hesperus II against a League assault.  So 2789 seems like a period during which the Commonwealth could feasibly have a WarShip available to carry a scouting force to occupied Mozirje.

So, if Mozirje fell to the Combine in 2787, and the Lyrans still had WarShips in 2789, then that gives the Combine a two year window to establish their research center on occupied Mozirje, get scouted by the LIC, and have the LCAF base on Devin decide to send a recon force to see what's going on.  The story could be set later in the First Succession War, but the further in we get, the scarcer WarShips get, and the less likely the Commonwealth Admiralty would be to risk an irreplaceable WarShip on a recon raid.

Update:  Since I first wrote this entry, the First Succession War sourcebook was released, and shows Mozirje falling to the Combine circa 2819.  Thus, the date for this story should be reset to about 2820 (giving the Combine Admiralty time to set up their base on occupied Mozirje).  This makes it much more unusual that a WarShip would be dispatched to escort a scout lance into enemy territory, given how few assets remained to the Commonwealth Admiralty.  Perhaps the assassination attempt really got the attention of the Commonwealth brass...or perhaps the ship was already nearby and planning a raid, and was the best choice for ferrying the scouting mission en route to its actual target.   

Frost's high friendly bodycount probably wouldn't have mattered if he'd won his battles, but during the First Succession War (the early years, at least), the Lyrans were losing on both fronts.  Thus, Frost, as a Captain, is assigned to Lance command - a role usually reserved for a Leutenant. 

The authors definitely picked up on the Lyran "social general" phenomenon - with a Kurita offensive making monkeys out of the LCAF, planets falling, and warnings of new weapon systems being developed, their priority is the cafeteria menu.  Base security also seems to be iffy, since a Combine agent can go around garroting Lyran officers.  (It's also somewhat bizarre that Frost wouldn't have reported the incident to base security and turned out a full search of the base, but perhaps he has enough of a credibility problem that he didn't want to cry wolf yet again.)  The laxity may be explained by Devin's location several jumps from the front, so it's not in immediate danger of being hit by an invasion or a border raid. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 31 January 2015, 22:12:05
----- The Next Day -----

Date: May 15, 2820 [See Notes]

Location: Devin

Title: The Way We Die

Author: Joe Judt and Lance Hampton

Type: Graphic Novel

Synopsis: Captain Gideon Frost returns to his lance's barracks at 0600 in the morning, and finds Gene, Roger, and Loeb demonstrating substantially more spit and polish than before.  Gene tells Gideon, however, that respect has to be earned.  Frost orders the men to the drill grounds.  Once they've left the room, he looks at the picture of Gene's girl, and says he'll try to make sure he gets back to her.

At the drill grounds, the crew look admiringly at a top of the line Stinger Mk. 4800, then turn to view their dilapidated, filthy Wasps with dismay.  The MechWarriors mount up and walk their Wasps through a 'Mech sized wash'n'go (the original Mech-it-Lube), complete with hot wax.  During the procedure, the Kuritan agent who attacked Gideon the previous day climbs up the back of Gene's Wasp and enters through an unsecured rear access hatch.

The three sparkling clean Wasps line up abreast, but then Gene's topples over, knocking the other two down like dominoes.  Gideon barely manages to avoid being crushed.  Gideon secures the 'Mech bay and tells the others there may be an intruder.  Inside Gene's (surprisingly roomy) Wasp cockpit, the Kurita assassin apologizes to the Lyran MechWarrior as he garrotes him.  Gene manages to judo flip the assassin (inside the Wasp cockpit) and the two struggle.  The assassin manages to get ahold of the Wasp's controls, and points the laser arm at Gideon.  Before he can fire it, Gene gets the garrote around the assassin's neck.  In the struggle, the Wasp's aim shifts and it shoots itself in the leg, then topples to the ground. 

Gideon and the rest of the lance run to assist Gene.  Gideon wonders if the commander will believe him about Kurita now.

Notes: This chapter has additional elements that point to First Succession War timing.  The MechWarriors are surprised when they see their rides, indicating that the LCAF had sufficient resources to assign 'Mechs to pilots, and the whole "MechWarrior family/Dispossessed" culture hadn't yet come into being.  Also, they see a brand new, top of the line 'Mech.  Since "Mk. 4800" doesn't correspond to standard BattleTech model designations, I'm guessing it would have to be a STG-3Gb "Royal" Stinger, acquired by the LCAF in the post-Civil War chaos.  Visually, the main difference is that the cockpit seems too small to hold a person (which tracks with the TRO:3025 notation that the cockpit is so cramped MechWarriors must squeeze themselves in, and need help to get out), and is elevated on a long "neck."

The extra-roomy Wasp cockpit is similar to what we see in the BattleTech animated series, with enough room for a fistfight.  The rear access hatch is also something of an anachronism, since something in the location shown would be crawling into the fusion reactor, rather than entering the cockpit.

One wonders what the assassin's mission statement was.  He didn't kill Frost, probably because a dead officer could lend credibility to Gideon's claims about Mozirje.  A death in a 'Mech bay accident, however, wouldn't be questioned (especially not by Commandant "cafeteria menu.")  So, were there ISF agents in every LCAF base in the Tamar Pact keeping an ear out for wild claims about Mozirje, with orders to suppress it, or had Frost's reports come to ISF attention, resulting in the assassin's dispatch to Devin to silence the warnings?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 01 February 2015, 00:37:17
A note on canonicity:

A large volume of official fiction, scenarios, and plot have been developed by FASA, WizKids, InMediaRes, FanPro, and Catalyst.  This constitutes core canon.

And yet there are also numerous non-canon works that were intended to be official tie-ins when produced.  This includes works by Pacific Rim (BattleTechnology), Blackthorne (comics), Malibu (comics), Activision (MechWarrior), Infocom & Westwood (Crescent Hawks), MicroProse (MechWarrior, MechCommander), and Microsoft (MechWarrior, MechAssault). 

For these products (but not for fan fiction or unlicensed fanzines), as long as the elements in these stories and scenarios don't contradict core canon and generally make sense, I will try to find a way to fit them into the BattleTech universe, and review them as such.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 01 February 2015, 11:16:47
----- Six Weeks Later -----

Date: June 29, 2820

Location: Mozirje

Title: The Mozirje Experiment!

Authors: John Stephenson and Pat Zircher

Type: Graphic Novel

Synopsis:  The story opens with Captain Gideon Frost sitting in the ravaged hulk of his Crusader and dictating a log entry.  He reports his lancemates Loeb and Roger killed in action.

He recounts that his lance arrived aboard the LCS Sphinx (a spheroid DropShip carried by a WarShip of an unidentified class) and landed on the perimeter of a Kurita compound on Mozirje's surface.  The lance is understrength, having left Gene back on Devin to recover from injuries sustained in his struggle with the Kurita assassin.  Although Frost's lance was preparing to use Wasps on Devin, the lance deploys with a Crusader (Frost), a Locust (Roger), and a Wasp (Loeb).  (Perhaps some of the toppled Wasps were too damaged to use on short notice.)

As they approach the compound, they come under artillery fire, and the Crusader responds with an LRM barrage.  At the Kurita base, a Sho-i (ensign) complains to Dai-i (Lt. Commander) Yoshikawa that the experiment could be ruined if the Steiner 'Mechs aren't stopped.  Yoshikawa orders the research station's four Land-Air 'Mechs (LAMs) to engage.   

Shen Lung Flight (four Stinger LAMs) launches as Frost's lance reduces the Kurita installation's defenses to flaming rubble and tears open the wall.  Loeb points his Wasp's rifle at the DCMS officers inside, and demands their surrender.  When Yoshikawa refuses, Loeb guns the entire research team down.  Frost dismounts and explores the wrecked lab, finding frigidraulic fluid (used to coat heat sinks) in plasma bottles. 

Outside, Roger and Loeb engage the attacking LAMs.  Roger's Locust take out two while Loeb's Wasp is overheated from his massacre of the scientists.  A third LAM executes a kamikaze strike, sending both the Locust and the LAM up in a fireball.  An enraged Loeb, with his weapon still overheated, jumps his Wasp into the flight path of the final LAM, again destroying both machines. 

Frost gets back into his Crusader and emerges from the research station to find his lancemates dead.  As he views the carnage, an armored 'Mech-sized form emerges from a silo behind him and introduces itself by hurling a boulder - demonstrating its hostile intentions.  Frost blasts the charging figure with both lasers and machine guns without apparent affect.  The armored figure pounds the Crusader with bruising punches and lashes from its armored tail, knocking the battered Lyran 'Mech prone under the surface of a river.  However, Frost tricks it by remaining immobile, and the armored figure loses interest.

As the Crusader surfaces, unfortunately for Frost, the armored figure strikes it with the tip of its tail and delivers a massive electrical shock, frying several of the Crusader's systems and briefly rendering Frost unconscious.  Before he loses consciousness, he sees the figure's cockpit unfurl into a mass of armored tentacles and a circular, tooth-filled mouth - demonstrating that there isn't a pilot in the experimental 'Mech.  When Frost awakens, the armored figure continues to pound the Crusader.  He rights himself and flees back to the compound, with the experimental 'Mech in hot pursuit.  It corners him in front of the outpost's power generators, and stabs at the Crusader with its tail.

Frost dodges, and the tail discharges into the generators, creating feedback that overloads the primitive, unstable power plant.  While the 'Mech screams, Frost escapes from the facility and just barely manages to survive - being knocked senseless by the blast wave.  When he awakens, he files his log, reporting his theory that House Kurita created a purely robotic 'Mech with an artificial intelligence, and worries that if the Combine had created an AI with free will, it could have been the beginning of the end for humanity.

He finishes his report by noting he plans to sell his Crusader when he gets back to Devin and hopes to take early retirement.

Notes:  It seems like overkill to use a Union to deliver a recon lance, though that's the closest design, visually, to what we see in this chapter.  It's possible the LCS Sphinx is the similar-looking but smaller Confederate-class vessel, which would be more appropriate for Lance-sized deployments.   The WarShip isn't an exact match for any existing design, but its sharp prow recalls the Kigamure Pursuit Cruiser, which is described as a "distinct" feature of the class, so this may be a Kigamure that was decommissioned by the SLDF and purchased by the LCAF during the Star League era. 

The garrison could consist of elements of the Proserpina Hussars, assuming the decoration on Yoshikawa's lapel is actually a Proserpina Bar.  Field Manual: DCMS notes they are "floating regiments" without any specific duty station, and that they regularly test experimental technology for the DCMS.  However, the officers refer to each other as Dai-i and Sho-i, which are ranks for the Draconis Combine Admiralty, rather than the Draconis Combine Mustered Soldiery - meaning the Combine navy is running this research project (perhaps explaining why the garrison consists of LAMs instead of regular 'Mechs).  Yoshikawa could have served with the Proserpina Hussars before transferring to the Draconis Combine Admiralty's skunkworks.

The "Mozirje Experiment" could have been, as Frost surmises, an experimental BattleMech with a fully robotic control system.  Smart robotic control systems were introduced for Aerospace units in 2600, so it's entirely feasible that the Combine (the Draconis Combine Admiralty, no less) could have been looking into adapting the technology for use in ground-based units.  We know such a thing is possible, since the Word of Blake unleashed their Revenant-class drone quad and its sister designs in 3075.  The current rules require that robotic units be quads for stability.  Perhaps the Combine engineers were able to achieve bipedal stability by adding the taser-tail.  With the destruction of the research facility and the general loss of knowledge in the conflagration of the Succession Wars, the Combine advances in robotic 'Mechs were lost and forgotten.

On the other hand, it may not have been an AI at all.  Given the presence of talons, a mouth, and a tail on an otherwise humanoid 'Mech, and the lack of any direct-fire weapons, the Mozirje Experiment may have been a Combine attempt to graft cybernetics onto an aggressive species of megafauna that could be bred and trained/conditioned to serve the Dragon.  We have game rules for training megafauna to serve as infantry mounts, and we have rules for grafting cybernetic weapon systems and other enhancements onto humans, so there should be no logical reason why you couldn't graft cybernetic weapons onto megafauna (Come to Hunter's Paradise and test yourself against our new MechaGodzilla).  The Combine has demonstrated a propensity for this sort of experimentation, such as when a Combine research team on Solaris VII turned a docile aquatic creature called a Vodnik into a horrific tentacled killing machine called a Toorima and lost it in the sewers under Solaris City.

I've done what I can to work up an A Time of War stats for the cybernetic "BioMech" variant:

Name: BioMech
Homeworld: Unknown (probably not Mozirje, since the physical characteristics of such a specimen of megafauna would have been on file for this recently-Lyranworld)
Environment:  Unknown.  Creature observed in temperate climate.  Armor may have had built-in climate control.
Body Shape: Bipedal humanoid with a five-meter (est) tail.  Each foot has three talons.  Hands may have claws, but were armor-sheathed.
Coloring: Unknown
Measurements:
- Length (head to base of spine): 6 meters
- Height (4 meters when on all fours, 10 meters when standing erect) (eye-level with a Crusader)
- Weight (50 tons, est.)

Cybernetic Enhancements:
Reinforced musculature (myomer? genetic engineering?): Increases strength sufficiently to carry a grafted-on suit of BAR 10 armor plating.
Enhanced speed: Outran a 4/6 Crusader, so moves at least 5/8
Offensive adaptation: Talons
Offensive adaptation: Fangs (the mouth is a circular aperture surrounded by eight large triangular teeth and eight tentacles for drawing prey into the mouth).  The tentacles may be cybernetically enhanced.
Armor: The creature has been fitted with a suit of BAR 10 armor that withstood two Medium Laser hits, two Machine Gun hits, and a club attack without breaching.  Guesstimate 12 tons of standard BattleMech armor.
Enhanced Prosthetic Tail: The tail appears to contain a BattleMech Taser that discharges upon contact with a target.
Secondary Power Supply:  Powers the tail taser.

Statistics:
STR: 140 (cybernetically enhanced to the level needed to have a walk of 5 BattleTech MP)
BOD: 75 (it's 'Mech sized, but not "Monstrous" - just "Very Large" with cybernetic enhancements)
DEX: 10 (able to outfight a Crusader with AniMelee)
RFL: 10 (able to outfight a Crusader with AniMelee and outrun a Crusader)
INT: 5 (fooled by a Crusader playing dead)
WIL: 5 (average default)
EDG: 5 (average default)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 02 February 2015, 08:01:18
I wondered if that thing from the comics could have been done in Battletech stats.  Thats impressive to see in ATOW rendition.

Mendrugo did you use ATOW Companion to make the biomech?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 02 February 2015, 08:15:31
I wondered if that thing from the comics could have been done in Battletech stats.  Thats impressive to see in ATOW rendition.

Mendrugo did you use ATOW Companion to make the biomech?

Yep.  (Tried to, at least.)  The construction rules assume that something that big shouldn't be able to outrun a 4/6 'Mech, so I applied both the ATOW creature construction guidelines and the Manei Domini cyber-enhancement rules from Jihad Hot Spots 3072 (3074?), assuming the cyber-tech would be the tipping factor to give it the extra strength to carry BAR-10 armor and to move that fast.

I could see Combine scientists adding myomer muscles for extra land speed, carry weight, and AniMelee damage, adding a secondary power source to charge the tail-mounted 'Mech taser (the tail may be an armored natural part of the animal or purely artificial - I'm leaning towards natural, since it seems pretty adept at using it), heat sinks to keep the critter from charring when the taser discharges (similar to the way a vehicle needs enough heat sinks to fully absorb all the heat generated by its energy weapons), and a pain-based behavioral conditioning system more or less functionally equivalent to a neural lash implanted in its cortex. 

The primary reliance on physical attacks and the taser-tail, to me, implies that this thing was intended to capture enemy equipment intact.  Unleash a pack of them into an enemy battlefield, and you'll more than likely be able to take significant numbers of enemy 'Mechs functionally intact, as long as you have friendly infantry moving in behind the beasties to pry open the cockpits and liquidate the former owners.  Plus, without direct fire weaponry, you get significantly less collateral damage to your newly occupied planet.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 02 February 2015, 10:34:05
It is refreshing to see a competent pair of fresh eyes look over all these stories again. You see a lot of details or contextual information that I overlooked.

I agree with you on the general timeline for this story, and the nature of the big vessel as a WarShip.
It is not a Kimagure, however. The bow section looks too different and the ship in the comic lacks the signature "beard" structure.

I took the LAMs at the Kurita base to be Phoenix Hawk LAMs, not Stinger LAMs. But truth be told I can't tell you anymore how I reached that conclusion. They resemble none of the three classic LAMs very much. In particular, the images of the three standard LAMs didn't have vertical fins but those in the comic do (but those in the comic have no arms). Actually, they are closer to a Shadow Hawk LAM in this respect.

The monster/BioMech catching up with the Crusader can be explained by the fact that the Crusader was pummeled earlier. It may simply be overheated or slowed by leg damage. Under floating crits rules it could even have suffered internal leg damage without an actual armor breach, and thus would remain mobile even after being submerged and playing dead in the river.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 02 February 2015, 11:23:43
The art's a trifle inexact - in one panel the BioMech has ten head tentacles instead of eight.  (One thought I had was that the body might be like a ProtoMech, with the cyber'd animal tucked inside the torso.  Notably, the Matsuidan denkaika (aka "electrosquid") has eight tentacles and a lethal electrical discharge, opening the possibility that there's a mutant cyber-electrosquid piloting a 'Mech-sized exoskeleton.)

I acknowledge the unknown WarShip lacks the jutting "chin" spike, but it does have a protrusion on the underside.  It's blocky, and further back than the Kigamure's (plus, the Kigamure doesn't have all the turrets seen on the mystery ship), but given the cosmetic differences between the TRO: 2750 and TRO: 3057 WarShips (which have been explained as cosmetic shifts over the centuries), it's close enough to have at least started out as a stock Kigamure.  Or it could simply be a design lost to history in the Succession Wars.

(Reading the Kigamure description, it says the prow is distinctive - meaning no other WarShip has it - but I'm not sure if it's referring to the pointed nose, which this one has, or the beard, which is sort of there, but shaped different and further back.)

I assumed the LAMs were Stingers because the Combine has LexaTech, so its products would presumably dominate in the Combine TO&E.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 02 February 2015, 14:25:16
----- At the Conclusion of Operation KLONDIKE -----

Date: May 26, 2822

Location: Dagda

Title: Sorrow of Eden

Author: Alan Brundage

Type: Short Story

Synopsis:  Hours after the fall of the Brotherhood of Donegal's Black Brian, Jade Falcon warrior Adam Calbot stands alongside his fellow surviving Charlie Star members, Mathieu Jae-Hyouk and Lisa Buhallin, as they listen to a speech by Nicholas Kerensky, Jennifer Winson, and Karen Nagasawa.

Kerensky announces the end of Operation KLONDIKE, and appoints Karen Nagasawa as senior khan of Clan Sea Fox.  He then announces he has chosen a Clan to receive his personal allegiance and bloodright.  Calbot anticipates it will be Clan Jade Falcon, and is shocked when Kerensky chooses the Wolves instead. 

The other Falcons take the rejection better than Calbot.  Jae-Hyouk anticipates other honors, promotions and commands.  Buhallin tells Calbot not to sully the solemn event. 

Notes: Historical: Operation Klondike notes that Nicholas' original operational plan called for all four Clans on Dagda to launch a joint assault against the Black Brian, but the Mandrills were running behind schedule due to in-fighting, the Goliath Scorpions had suffered excessive losses, the Widowmakers were busy massacring civilians, and the Burrocks had proven capable of only a "slow and steady" advance.  Nicholas called in his two best Clans - the Wolves and the Jade Falcons - to break the Black Brian. 

During the battle, Lisa Buhallin led Charlie Star against the Black Brian in hit and run operations that successfully cleared all the Brotherhood of Donegal's weapon emplacements, earning praise from Jade Falcon Khan Elizabeth Hazen and ilKhan Kerensky.  The Wolves then led Operation FERRET on April 2, breaching a gate and granting the Jade Falcons access.  Over the course the next 54 days, the Falcons systematically cleared the cache of all surviving Brotherhood of Donegal members. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 03 February 2015, 13:50:27
----- One Year Later -----

Date: July 4, 2823

Location: Eden

Title: Sorrow of Eden

Author: Alan Brundage

Type: Short Story

Synopsis: At the Yakut Spaceport on Eden, Alpha Provisional Galaxy Star Colonel Adam Calbot meditates on the increasing lack of discipline among the Jade Falcon clan.  He is worried that Beta Provisional Galaxy Mathieu Star Colonel Jae-Hyouk is failing to stop warriors from questioning the wisdom of the khans. 

A Beta Galaxy technician comes running to him and reports that Star Colonel Jae-Hyouk is holding a meeting in the main square of Fort DeChavilier, discussing the possibility of breaking away from the Clans with warriors from Alpha and Beta galaxies.  Calbot mounts his ATV and races for the fort, finding its gates abandoned and half open.  He finds the parade ground full of Beta warriors, with many Alphas mixed in, including KLONDIKE veterans, auxiliaries, graduates of the Strana Mechty academy, and bondsmen from Pentagon factions.

Star Colonel Mathieu Jae-Hyouk tells the assemblage that Nicholas Kerensky abandoned honor when he chose to join Clan Wolf, and calls upon his followers to answer Kerensky's rejection of the Falcons by rejecting Kerensky's society.  He proposes boarding JumpShips and venturing into the void to find a new future among the stars.  Still unobserved, Calbot calls Alpha Galaxy HQ on his communicator and orders his loyal troops (those not at the rally) to go to Condition K.

Back at the HPG complex that serves as Alpha's HQ, Calbot finds his senior Star Captain Geoffry Ustone alone in the command center.  Ustone pulls a needler pistol on Calbot and tells him he can either join the renegade Falcons or get out of the way.  Calbot takes a third option, and hurls a coffee mug, knocking Ustone's aim aside and allowing him to charge the renegade.  He seizes the needler and kills Ustone, then uses the HPG to inform Khans Elizabeth Hazen and Lisa Buhallin about the uprising.  Hazen orders him to destroy or capture the malcontents.

Calbot mobilizes Alpha Galaxy loyalists and promotes Star Captain Kseniya Helmer as his new second-in-command.  She reports the renegades have 71 Points, including 3/5 of the Falcons' on-planet forces.  Calbot warns Helmer to neutralize the HPG so Jae-Hyouk's forces can't rally supporters on other worlds, then calls Jae-Hyouk and condemns his actions.  The renegade commander tells Calbot his frequent complaints about Kerensky's rejection of the Falcons were what convinced him to break away.  Calbot challenges his friend to a Trial of Possession for loyalty of the Jade Falcons on Eden.  Jae-Hyouk refuses, and cuts the signal.

Notes:  Khan Hazen tells Calbot she'll bring reinforcements, while Khan Buhallin remains on Strana Mechty.  The Jade Falcon sourcebook indicates a grievous wound taken in the battle for the Black Brian ended Buhallin's military career.  She also wrote a history of the Clans and was a trusted councilor to Kerensky, implying that she was one of the principal architects of Kerensky's sterilized version of the Clans' founding. 

"Sorrow of Eden" is a fleshing out of p. 15 of the Jade Falcon sourcebook, which states that Khans Buhallin and Hazen made little effort to stop the growing discontent for more than a year, only acting when the malcontents declared they would strike out on their own. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Kojak on 03 February 2015, 16:01:12
Very interesting to see the infamous "Culling" event that's always alluded to in Jade Falcon histories actually play out. I didn't realize it involved a full-on military rebellion from part of the Touman.

Given the date, Geoffroy Ustone must be the freeborn son of Tom Ustone, one of the original forty Falcon warriors. The Ustone Bloodname is still in use by the Falcons at least up to the time of Revival, since there are two Ustones in the Jade Falcon phonesourcebook. I can't find any Jae-Hyouks, however, so it seems likely Jae-Hyouk's legacy was Reaved (especially since he was one of the founding forty). Given the Clans' history of re-writing history to suit their ends, it begs the question: was Geoffroy Ustone's involvement in the rebellion covered up by the Falcons' leadership?

PS: It's not Cabot, it's Calbot. You seem to switch back and forth between them in the two entries, but it's definitely the latter, per H:OK (pg. 36).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Jaim Magnus on 03 February 2015, 17:22:49
Given how hazy things are about the early Clan period, it had to be more interesting than just a civilian quibble.  The Culling had to have some sort of military rebellion, IMHO, because there were executions - '2 officers and 10 enlisted'.

Geoffrey Ustone is a freeborn, as are all Clanners at this point, and could be a son or nephew... whichever tickles your fancy.  The same can be said for Kseniya Helmer, she's either a daughter or niece of Samuel Helmer.  Heck, they could even be grandkids, you never know ;)

I suspect that the Jae-Hyouk line was phased out of use as quickly as possible, but I'd be truly satisfied if there were still some Jae-Hyouks out there.

The other interesting thing is the Calbot line.  The only named Calbot we have prior to this is Tanner Calbot, a 'Logistics Overseer' mentioned once in the Jade Falcon sourcebook (p. 21).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 04 February 2015, 12:33:56
----- The Next Day -----

Date: July 5, 2823

Location: Eden

Title: Sorrow of Eden

Author: Alan Brundage

Type: Short Story

Synopsis:  At the Yakut Spaceport, a technician alerts Star Colonel Adam Calbot that the forces led by renegade Jade Falcon Star Colonel Mathieu Jae-Hyouk are simultaneously attacking the loyalist headquarters at the spaceport and the Eden HPG.  Calbot scrambles to his Thunderbolt and moves to engage the rebels, who are charging the ring of grounded DropShips at the port.  He orders the DropShip gunners to target the fire support 'Mechs only, and leave the close-in work to the 'Mechs. 

The first 'Mech Calbot dispatches is the Flea piloted by Thora Jae-Hyouk, Mathieu's daughter and Calbot's own goddaughter.  With precision shooting, he severs a leg, crippling the 'Mech without killing Thora.  Calbot's XO, Kseniya Helmer, charges past in her Lancelot to slaughter a rebel Locust pilot, as he downs a Shadow Hawk piloted by MechWarrior Helena, one of his students from the Strana Mechty academy, vaporizing the cockpit with her inside.  As the battle rages, Calbot seeks out Star Colonel Jae-Hyouk, hoping he can end the slaughter by defeating the rebel commander.  He broadcasts a challenge over an open frequency, and is answered by his friend, who comes forward to face him in a Guillotine.   

Even when training for KLONDIKE, practice skirmishes between Calbot and Jae-Hyouk had been legendary, and this, their final battle, is no exception.  Hard pressed, Calbot manages to surprise Jae-Hyouk with a precision strike from his PPC, combined with a short range missile strike, breaching the armor.  He follows it up by pushing the barrel of the overheated PPC into the breach and pulling the trigger, forcing his 'Mech to shut down even as the Guillotine collapses.  With the end of the duel, Calbot offers the remaining rebels a final chance to surrender.  As his troops round up the defeated rebels, Calbot begins organizing his troops to go after the remaining rebels who seized the sabotaged HPG. 

Notes:  Even in their formative years, many Jade Falcons apparently had a tendency to prioritize individual prowess over tactics or strategy, considering the individual fight tantamount over the overall scope of the battle.  Jae-Hyouk could have won an easy victory on Eden if he had thrown his entire force at either the HPG or the Yakut spaceport and overwhelmed the forces at either one, the mopped up the rest.  Instead, he split his forces, giving Calbot's troops local superiority at the spaceport.  He also let his units become strung out, feeding them into the loyalist meatgrinder one element at a time under the cover of the heavy guns on the DropShips.  I don't think the Jade Falcon Clan lost much from abandoning the Jae-Hyouk bloodline.

Based on the description of the Thunderbolt's weaponry, Calbot is piloting a TDR-5Sb "Royal" Thunderbolt, with a Small Laser, 2 Small Pulse Lasers, 3 Medium lasers, an LRM-15, a Streak SRM-2, and an ER PPC.  It's a well armed ride, but an Alpha Strike will put it up at 8 heat, so Calbot has to be cautious about how he uses its 15-heat ER PPC.  He definitely has an edge (of roughly 200 BV) over the Guillotine, which was a standard model (there was no "Royal" Guillotine).  Both are laser boats, but the Thunderbolt has the greater knock-out punch of the PPC, and greater firepower at range.  The Guillotine's main advantage is that it runs cool, and can keep up a sustained laser barrage.

In a nice bit of continuity, the DropShips don't fire at close in rebels.  This recalls the scene in "The Price of Glory" where the two Gray Death Legion DropShips have a dead zone between them where they can't fire for fear of hitting each other with missed shots. 

It's interesting to speculate what the rebels would have done had they played the battle smarter and won.  Control of the HPG would have gained them nothing, since Calbot's forces had removed key equipment and relocated the technical crews who could have commenced repairs, so there was no chance of getting word out to sympathetic ears on other worlds.  The rebels might have been able to seize control of some DropShips and get offworld, but they'd do so without supplies, with damage from the fighting, and most likely with loyalist Naval Stars arriving before the rebel ships could reach any jump point. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Kojak on 04 February 2015, 15:23:46
In the context of an event like this, Nicholas' decision to sacrifice the Wolverines for the sake of Clan unity actually makes a little more sense, even if it's just as ruthless. When you have full-on civil wars erupting even among the Clans most fanatical to Kerensky's vision, drastic action may be a necessity to avoid total collapse.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Scotty on 04 February 2015, 16:47:33
Nicholas Kerensky, either directly or indirectly, is responsible for setting two different civilizations to the flame (the Pentagon Worlds during KLONDIKE; the Inner Sphere during REVIVAL) and deliberately stoked the flames among the one he built so that it remained a smoldering ember for over 200 years, all in the name of order.

Even if drastic action wasn't required, Nicky K was the one to take it anyway.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Kojak on 04 February 2015, 16:52:27
It is one of the deepest ironies of the setting that the man who founded a society based on honor and forthrightness was an absolute master of guile, manipulation and Machiavellian realpolitik.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 05 February 2015, 12:55:52
----- The Next Day -----

Date: July 6, 2823

Location: Eden

Title: Sorrow of Eden

Author: Alan Brundage

Type: Short Story

Synopsis:  Nearly forty rebel Jade Falcons are penned up under guard in a makeshift stockade.  Calbot visits the prisoners in search of his goddaughter, Thora Jae-Hyouk.  Seeing her anger, he tells her he understands why she and the others rebelled.  She asks why he didn't join them, and he tells her it was because he didn't want to see a return to the chaos that erupted on the Pentagon worlds after Aleksandr Kerensky died.  Thora accuses Calbot of betraying her and her father.  Calbot says it was they who betrayed the Clan, but promises to try to protect her, because of promises he'd made to her family.

Notes:  Though Nicholas envisioned a utopian society unconstrained by family ties, parent-child relationships and godparent ties are still very strong at this point.  (Have we mentioned Nicholas had some "daddy issues" he was trying to work out?)  From the count, it appears 40-80 rebels died in the fighting on Eden, since they started with 71 Points, and we don't know if those were all 'Mechs or if they included infantry Points and/or vehicle Points, which would bump up the number killed.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 06 February 2015, 14:43:15
----- Two Days Later -----

Date: July 8, 2823

Location: Eden

Title: Sorrow of Eden

Author: Alan Brundage

Type: Short Story

Synopsis:  In Paradise Gardens, Jade Falcon Khan Elizabeth Hazen paces before a dozen kneeling rebel commanders, including their leader, Mathieu Jae-Hyouk, her katana bare.  She tells Mathieu ilKhan Kerensky is making preparations to scourge the Jade Falcons, forcing her to make an example of the rebels, lest the entire Clan be shattered by Nicholas' wrath.  She announces to the assembled crowd of loyalists and non-officer rebels that the Bloodhouses of Jae-Hyouk, Ustone, and Yont are to be permanently reduced in number, and are only retained at all because some of their members fought valiantly on the loyalist side.

She announces that the rebel ringleaders, Star Colonel Mathieu Jae-Hyouk, Star Captains Isabelle Yont and Harold, Star Commanders Jessica, Myers, Serena, and Simon, and MechWarriors Danielle, Yui, Kaza, Estelle, and Doran will be executed.  In addition, their unit (Beta Provisional Galaxy) is permanently disbanded.  All surviving rebels will be permanently banned from ever competing for a Bloodname, and will be scattered among the touman and watched closely.

Khan Hazen then personally decapitates the rebel commanders with her katana, then orders their heads gathered and mounted on the walls of Fort DeChavilier. 

Notes:  The Clans are far more effective in quashing undesired thoughts than the Combine.  When Takashi wanted to break up the Ryuken, he scattered their members among most of the units in the DCMS, unwittingly spreading Theodore's structural and philosophical reforms far and wide.  The key difference here appears to be that Hazen directed the rebels' new commanders to watch them carefully (presumably with instructions to execute them if they are found sowing insurrection again).  The Jade Falcon sourcebook gives more detail - the survivors were sent to explore marginally habitable worlds in the Kerensky Cluster.

Warriors of Kerensky states that Clan Jade Falcon, disgruntled by Nicholas' joining the Wolves, walked a fine line between criticism and treason until the Falcon Khans cut out the 'cancer' at their core in July 2823, purging dissident elements through what they termed "The Culling."  The report notes that the Falcons cut off a part of themselves so that the whole Clan would survive.  (Field Manual: Crusader Clans places "The Culling" in late 2822, but its statement that the executions took place a year after the end of KLONDIKE don't match the dates for the fall of the Black Brian, so it would appear that FM:CC is in error.)

This also explains why most of the other Clans have toumans that include Alpha and Beta galaxies, while the Falcons' touman starts with Gamma and Delta.

The existence of Bloodname Houses at this point raises the question - did Thora Jae-Hyouk have her father's last name because she's his natural born daughter, or because she fought for and won the right to use it?  Most of the other Warriors in the story have already gone down to one name.

The story says the "high-tech steel" of Elizabeth Hazen's katana makes the decapitations easy.  That implies it's not the traditional katana with the metal folded hundreds of times.  One wonders if Elizabeth was packing a vibrokatana.  Elizabeth Hazen, according to her profile in Operation KLONDIKE, is 82 years old at this point, and has lived through the Star League Civil War, the Pentagon Civil War (touched off by the murder of her lover, General DeChavilier), and Operation KLONDIKE. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 07 February 2015, 05:30:39
----- Two Days Later -----

Date: July 10, 2823

Location: Eden

Title: Sorrow of Eden

Author: Alan Brundage

Type: Short Story

Synopsis:  Two days later, Star Colonel Adam Calbot escorts Khan Elizabeth Hazen and ilKhan Nicholas Kerensky to view the severed heads of the rebel commanders.  Nicholas tells Hazen her dedication to the cause has turned her garrison area into a true garden of Eden.  He congratulates Adam on his role in defeating the rebels, and then asks Hazen to show him her new factories, saying he may have need of them soon. 

Jennifer Winson, walking behind the group, asks Calbot if he regrets his recent actions.  He says he did what he did for the good of the Clan.  Winson glances at Kerensky, and responds that sacrifices are sometimes required for the greater good.  Calbot says he hopes history agrees, and Winson answers that history will show what she tells it to.

Once Nicholas and Jennifer depart on their DropShip, Calbot joins Hazen in the Fort DeChavilier command center.  She tells him she is permanently disbanding Alpha Galaxy, as well, because so many of its soldiers joined the rebels.  She tells him that the loyal core of Alpha will form the basis of a new unit - the Jade Falcon Guards, which answers only to the khans, and says she will have need of the Guards in coming days.  She informs Calbot his actions were vital to her efforts to turn Nicholas' wrath away from the Falcons as he sought a scapegoat.  She reports she has ordered Delta Galaxy to make trouble for the Wolverines on Circe, in the hopes that Nicholas will choose that Clan to be a cautionary example to the rest.  She says she regrets having to stab her comrades in the back, but views it as a matter of survival of the fittest.

Notes:  Looking over at "Betrayal of Ideals," Wolverine Khan McEvedy was worrying about rising Jade Falcon attacks as early as June 10, a month prior to this scene.  Notably, however, the Jade Falcons haven't yet been recruited into the Widowmaker-led "Wolverine revenge society."  They're acting on their own - hammering the Wolverines to divert attention away from dissidence within the Falcon ranks.  Twelve days from now, the Wolverine Beta Galaxy runs into Gyrfalcon Galaxy on Circe, and the dispute over the Tiki Cache comes to a head.  The leader of the Gyrfalcon group is Phillip Buhallin - probably Lisa Buhallin's natural offspring.  (Field Manual: Crusader Clans clarifies that Delta Galaxy and Gyrfalcon Galaxy are the same unit.  The Jade Falcon Guards are the lead Cluster in Gamma Galaxy. 

This certainly supports the view that all the Clan leaders knew very well that McEvedy and her Wolverines had committed no crimes against Clan culture, but were all either trying to gain advantage for themselves or trying to ensure that Nicholas' wrath fell on someone else. 

This is one of Jennifer Winson's few speaking roles, and it seems to confirm that she was one of the principal architects of the scheme to re-write Clan history and eradicate all historical records that weren't strategically, technically, or tactically relevant, leaving only the easily manipulated Remembrance.  Since the first time we see Jennifer, she has someone else's blood on her face, it's clear she's a killer, and appears to be just as cold-blooded and ruthless as Nicholas.  If Adam had given her the wrong answer, I wouldn't have been surprised to see her sink a dagger into his chest, then walk on as if nothing had happened.

I really enjoyed this story - Alan Brundage (who also wrote Righteous Fury set in 3050) shows his research and makes The Culling come alive and fit well into the overall sweep of Clan history as it enters the crucible that will result in the Golden Century.  He also credibly fills in a lot of the gaps in the story left by the various sourcebook entries - linking it to the absence of Alpha and Beta galaxies from the touman, explaining where the missing bloodnames from Historical Operation KLONDIKE went, and giving an origin story to the Jade Falcon Guards.  It serves well as a companion piece to Betrayal of Ideals and explains what the Falcons were up to on Circe. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 08 February 2015, 21:37:25
----- Ten Years After the Annihilation of the Wolverines at Barbados -----

Date: October 7, 2834

Location: Ironhold

Title: The Day that Greatness and Vision Died

Author: Philip A. Lee

Type: Sourcebook Fiction

Synopsis:  Wolf Khan Jerome Winson, at the helm of his Marauder IIC, is barely holding himself together following the death of Nicholas Kerensky.  Winson recalls Nicholas taking control after Aleksandr's death, and recalls the years of struggle to restore stability to the Pentagon and forge a new society.  He worries that it all might fall apart now that Nicholas is dead.   

Jerome reflects on the tragic events - in a Trial of Grievance over his call for Clan Wolf to absorb Clan Widowmaker, he and Widowmaker Khan Cal Jorgensson dueled.  His Marauder IIC quickly crippled Jorgensson's Highlander.  As Jerome had closed for the kill, a Star of Widowmaker Warriors violated the Circle of Equals, and when Nicholas (who had been adjudicating) moved to intervene in his Atlas II, it took a laser blast from Jorgensson's Highlander, killing the ilKhan.  Jerome recalls that as soon as the medtechs declared Nicholas dead, he destroyed the entire Star of Widowmakers who had violated the Circle.  Other Wolves took Jorgensson into custody, and the rest of the Widowmakers fled, now subject to Absorption after their forfeiture at the Trial of Grievance.

Alone in his cockpit, he worries about rumors that Nicholas' bout with the Curse of Eden had damaged his brain, and the resulting danger that people could band together to declare Nicholas' grand social experiment as a madman's scheme - upending the caste system and tearing the Kerensky cluster apart in renewed total warfare. He vows to preserve Nicholas' dream - even if it means he must personally hunt down every single Widowmaker Warrior and kill them all - proving that Nicholas' principles were inflexible.

A damaged Widowmaker Hoplite appears on his scopes, and he vectors towards it, despite an offer from his Lancemate, Star Colonel Alicia Radick, to take it out with her Catapult.  Winson refuses, and guns the smaller 'Mech down with his PPCs, then crushes its cockpit underfoot.

New blips appear on his scope - large numbers of Widowmakers...attacking, rather than fleeing.  Radick opens a channel again, begging him to withdraw so that the Wolves will not lose another leader on the same day it lost Nicholas.  Realizing that he cannot fulfill his vow to protect Nicholas' dream if he dies, Jerome turns operational control of the front to Radick and returns to a field base for rest and repairs. 

Notes:  Jerome notes that Nicholas always felt like a younger brother to him, and thinks he understands how Nicholas felt when Andery was killed.  So Jerome, at least, wasn't involved in Andery's killing.

The Wolf Clan sourcebook gives the context for the Trial of Grievance.  The Widowmakers' Merchant Caste had complained about working/living conditions, and the Widowmaker Warriors responded by killing a large number of them.  While the Wolves said this showed they were unfit to govern and called for Absorption, the Widowmakers blamed the Wolves for stirring up agitation among the Widowmaker Merchants.  The Council vote on the Absorption seems to have been fairly close, since the final trial was between 10 Widowmaker Stars and 11 Wolf Stars.  (My guess is that many of the Khans voting were well aware of how Nicholas had manipulated events to destroy the Wolverines, and found the Widowmaker claims of Wolf agitation all too credible.)

During the battle, Winson and Jorgensson mutually declared a Trial of Grievance, and the rest of the two forces declared a cease fire while it played out.  The Clan Wolf sourcebook says Nicholas was killed by a Large Laser hit to the cockpit.  No previuously published Highlander variant packs a Large Laser, but the Historical Turning Points: Widowmaker Absorption sourcebook includes a record sheet for Jorgensson's customized ride, packing ClanSpec ER Lasers developed by Clan Nova Cat 11 years earlier.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Decoy on 08 February 2015, 23:34:26
As I understand Clan law, a trial for absorption must be an unanimous council vote.  All must agree that the Clan in question must be absorbed. The close force limit means that the Wolves bid down very hard for the right to absorb the Widowmakers.

As for the ER Large Laser, there have been prototypes of clan level tech floating around since Operation Klondike. Khan Jorgensson would have had the rank to obtain two, if he wished.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 08 February 2015, 23:47:21
As for the ER Large Laser, there have been prototypes of clan level tech floating around since Operation Klondike. Khan Jorgensson would have had the rank to obtain two, if he wished.

Eleven years after their creation, I'd be surprised if Clan ER Lasers weren't standard on all front-line equipment (spread around by Trials of Possession for the schematics).

Looking at the sourcebooks, you are correct about the need for a unanimous vote by the Council.  My guess is that most of the Khans were motivated by the same thought process we just saw with Khan Hazen - "Better Them Than Us."

One wonders if Nicholas' long term goal was the eventual unification of Clan society by gradually, over time, having the Wolves absorb, abjure, or annihilate all the other Clans, leaving the ilWolves as a single, monumental force that could return to the Inner Sphere and subjugate/liberate it from the predations of the Great Houses.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 09 February 2015, 14:40:20
----- Earlier That Day -----

Date: October 7, 2834

Location: Ironhold

Title: Touchpoint: Ironhold (Trial of Refusal)

Author: Philip A. Lee

Type: Track

Synopsis:  On the Steitz Plains of Ironhold, ten Widowmaker Stars from the 194th Crusader Cluster fight against eleven Wolf Stars from the 341st Assault Cluster in a Trial to determine whether or not the Wolves will absorb the Widowmaker Clan.  A Star of Grand Council 'Mechs observes from the midst of the battlefield, led by ilKhan Nicholas Kerensky in an Atlas II.  The Track begins as the Trial of Grievance between Widowmaker Khan Cal Jorgensson and Wolf Khan Jerome Winson.  Only the Khans may move or shoot.  The rest of the deployed forces watch and wait.

Per the point breakdown, the Widowmakers' goal is to destroy Wolf Khan Jerome Winson's Marauder IIC and Destroy or Cripple 50% of the Wolf force.  The Wolves goal is to Destroy or Cripple 50% of the Widowmaker force and keep Nicholas alive. 

The Track adds special rules that force a Widowmaker Star to violate the two Khans' Trial of Grievance as soon as Jorgenssen's Highlander takes internal structure damage, and then bring the ilKhan's Star into play on the Wolves' side.  It also makes Nicholas's head a laser magnet, redirecting all missed shots to his Atlas II and making head hits the most common result.

Notes:  The setup clarifies that Ironhold is, at this point, a Jade Falcon holding, and was chosen as neutral ground.  So there are no Widowmaker enclaves on Ironhold.

Jorgenssen's custom Highlander has a BV of 2,582 and is configured for long-range engagement.  Winson's Marauder IIC is no slouch in the long-range firepower department itself, with three ER-PPCs, but a lot of its armament functions only at knife-fighting range (Medium Pulse Lasers, ER Small Lasers).  The slightly lighter Marauder IIC has an Armor Factor of 221 compared to the Highlander's 277, but is slightly faster (4/6, compared to the Highlander's 3/5/3). 

Looking at the Ironhold terrain tables, hills and woods predominate, and Deep Snow is an option.  However, the actual Track says that Rain effects may apply, so the Deep Snow option probably only applies to subsequent scenarios.  The Rain options range from Light Rainfall (+1 to hit with all attacks) to Torrential Downpour (+2 on all weapon attacks, +2 on all PSRs), with mud and swampy terrain predominating.  'Mechs ignore Mud effects, however, so only swampy hexes will present the risk of getting stuck. 

There are several ways for this to play out, and the scenario has substantial replay value due to the variability of the Rain, and the significant advantage some luck on the table rolls can produce.  Both Khans are Elite Clan pilots (not Trueborn, though), so their gunnery skills will likely be in the 1-2 territory.  The Rain effects can push this back up into 3-4 territory.  In terms of mobility, if there's a lot of swamp, the Highlander will dominate with its jump jets.  Otherwise, the faster Marauder IIC will likely have the chance to overrun the slower Highlander.  One other problem for Winson is that his arsenal is largely either/or - Alpha Striking with all weapons will kick heat up to 21, so you can't maintain a steady barrage.  The Highlander also has a tendency to run a bit hot, but an Alpha Strike by Jorgensson will only put it at 5 heat. 

Since there's a good chance either Khan will hit what they can reach, it is imperative for Jorgennson that he stay out of range of the Marauder II's laser array.  His sweet spot is 15 hexes, at which range his Gauss Rifle and ER Large Lasers will be at Medium Range, but Winson's ER PPCs will be at Long Range.  Definitely try to stay at least 13 hexes away, so the Medium Pulse Lasers can't be brought to bear.  (The opening exchanges could be troublesome, depending on terrain, because the Wolf player can choose to start the battle with the Marauder IIC adjacent to the Highlander, unless the initial placement is done double-blind)  Keep to rough, hilly, and forested terrain to make it difficult for the faster Marauder IIC to close with you.  Keep plugging away with your Gauss Rifle and ER Large Lasers, since you run pretty cool.  Swap out a laser shot with an LRM-20 if your heat starts to get into the danger zone.  Your goal is to get lucky and bring Winson down before you take Internal Damage.  You can take two ER PPC hits anywhere on the front except for the Left and Right Torso, which will be breached by the second shot to connect. 

If Winson gets lucky and breaches your armor, all bets are off.  The ilKhan is coming for you.  The only way to win on points, at this juncture, is to make sure both Winson and Kerensky go down.  The special rules make it very, very easy to take out the ilKhan, so fire at will against Winson, and take Kerensky out with stray headhunting blasts.   Have your freshly activated Star concentrate all their firepower on the Marauder IIC.  If you down Winson and Kerensky, the best the Wolves can hope for is a tie. 

For Winson, the best option would be to start directly adjacent to the Widowmaker Khan and Alpha Strike his sorry hide before he can jump too far away.  With luck, the hellish torrent of firepower you unleash on him the first round will breach his armor and trigger the intervention of Nicholas Kerensky.  To ensure you get the points for Nicholas, simply keep him out of sight.  Put him prone in a swamp hex, or hide him in a dense copse of trees.  If Jorgensson doesn't have LOS to Nicholas, the "headhunter" rules don't apply.  Use the superior numbers and strength of the Wolves and the Grand Council 'Mechs to put Jorgensson down and annihilate the rest of his forces.  Zellbrigen doesn't apply, so use your numerical advantage to combine fire on individual targets.  While doing that, however, make sure to take advantage of the "Shielding" ability of the 341st Assault Cluster, and form a flying wedge around your Khan to deny the Widowmaker player the 200 points for taking out the Marauder IIC.

If the Widowmaker Highlander gets away through heavy terrain, pursue him and try to corner him near the map edge, where he runs out of maneuvering room. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 10 February 2015, 13:30:18
----- As Evening Falls, Later That Day -----

Date: October 7, 2834

Location: Ironhold

Title: Touchpoint: Ironhold (Day One)

Author: Philip A. Lee

Type: Track

Synopsis:  Following the death of ilKhan Kerensky, the Wolves pursue the fleeing Widowmakers.  The 328th Assault Cluster tracks Clan Widowmaker's Fourth Fang Cluster to the Voulge Foothills as they try to slip past the Wolf lines and make it to their DropShips at the Dechavilier DropPort in Ironhold City. 

The Widowmakers outnumber the Wolves by 25%  Dusk/Dawn rules apply.  The Widowmaker player has the option of putting either Jerome Winson or Elise Fetladral on the field - giving the Wolves an initiative bonus as long as they're alive, but forcing an initiative loss if they die.   

Historically, the 328th stopped most of the Fourth Fang, and the 341st kept the few survivors from reaching the DropPort. 

Notes: Though the Fourth Fang Cluster outnumbers/outguns the Wolves, they are Veteran, while the 328th is Elite.  Also, the Wolves ignore Honor rules and can gang up, while the Fourth Fang operates under Strict Honor Level 1.  They can violate zell if their opponent does so first, but get a +1 bonus on to-hit rolls as long as they keep to their Honor. 

Historically, the numerically superior Widowmaker force appears to have rushed the Wolf lines and gotten massacred as a few punched through.  I would recommend, for a better outcome, advancing with your heaviest 'Mechs from the Web Stars and exchanging long range fire with individual Wolf 'Mechs.  If everyone holds to Honor rules, your bonus lets you match their skills.  Keep your fastest Palp Star units back and unengaged.  If one of your 'Mechs goes down, bring up a Palp unit to take their slot on the line and continue the duel.  If the Wolves violate zell, bring in your Palp reserves and swarm a section of the Wolf line, trying for a breakthrough.  If the Wolves keep to zell, use your superior numbers and matching skill to crush them.

I would advise letting the Wolves have their leader.  Put your deadliest unit into a duel with them, and hope for a kill before your lines close. With the layout fairly static (the Wolves should be deployed so as to block you from getting through), their initiative bonus won't matter that much.  Hopefully, by the time you close, their Khan or saKhan will be down, and the initiative advantage will shift to you. 

For the Wolves, I would recommend splitting your forces into a fast-moving, pursuit group, and a heavy, slow group (especially if they have lots of long range weapons).  Have the slow units form a Lyran-style Long Wall and pour firepower downfield.  Move your pursuit group up under as much cover as possible.  If you can get into their rear, all the better.  Once they are in position, give the order and have your units mass fire on the Widowmakers - putting three or four 'Mechs on likely Widowmaker targets.  Once they're down, switch targets and keep going.  If the Widowmakers respond in kind, their gunnery will suffer, and if they don't, you'll be taking them down while the return one-on-one fire will still be hitting armor.

Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 11 February 2015, 12:47:20
----- The Next Day -----

Date: October 8, 2834

Location: Ironhold

Title: Touchpoint: Ironhold (Day Two)

Author: Philip A. Lee

Type: Track

Synopsis:   The Wolves' 341st Assault Cluster pursues the Widowmakers' 194th Crusader Cluster into the Deltiri Taiga region, where they have gone to ground in the snow-blanketed woods.  Aerial reconnaissance has identified what appear to be mobile field repair gantries, but the Wolves are worried they're walking into a trap.

Snow is falling (randomly determined on the Snow table), and the map is covered by Deep Snow.  The 194th is tough - an Elite unit that ignores forced withdrawal and the first pilot hit.   As before the 341st may Shield their commander, if they are present.  The 194th has 75% the strength of the 341st, and deploys half its strength as hidden units (including eight field gantries in woods hexes), while the rest enter later in the battle.

Historically, the Widowmaker ambush inflicted heavy casualties on the Wolves, but the 341st rallied back and joined the battle in earnest.  Heavy snows eventually drove the two forces apart, leaving the 194th intact, but without much of its supply train or the ability to conduct field repairs.

Notes:  For the Wolves, I would recommend a cautious approach.  There's no time limit, and you have a major advantage in numbers.  I would advocate advancing like a glacier - with your ranks tightly packed.  When the non-hidden Widowmakers appear, they'll be only 37.5% of your fielded strength.  Exchange long-range fire with them through the snow.  You'll either massacre them outright, or force their hidden units to abandon the ambush and engage at a numerical disadvantage.

For the Widowmakers, you want to position your hidden troops far enough from the Wolf home edge that they don't get overrun before your mobile forces move in, but not so far that they can't support the mobile forces.  I'd recommend putting one supply depot out in a relatively exposed location, and massing your entire hidden force behind it.  Try to make it at least 14-18 hexes from the Wolf home edge.  With the blizzard and Deep Snow penalties, they won't be moving fast.  When they approach the Depot, have your forces rise up en masse and swarm the enemy forces.  Ideally, this will come off either just as the mobile forces enter and catch the Wolves in a pincers attack, or just when the mobile forces have drawn the attention of the Wolf main line, opening their backs to your force. 

If the battle begins to run against you, take what's left of your force and sweep through the woods, destroying all the revealed repair depots, denying the Wolves the points and giving them a point penalty to boot.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 12 February 2015, 13:15:37
----- The Next Day -----

Date: October 9, 2834

Location: Ironhold

Title: Touchpoint: Ironhold (Day Three)

Author: Philip A. Lee

Type: Track

Synopsis:   The survivors of the 194th Crusader Cluster and 4th Fang Cluster rendezvous on the outskirts of Ironhold City, hoping to access the planetary HPG and warn Widowmaker enclaves on other worlds to prepare for the Wolf onslaught.  The Wolves' 341st and 328th Assault Clusters pursue.  All units are battle damaged, and while the Widowmakers have a 25% strength advantage over the Wolves, half of the Widowmakers are Veteran, while all of the Wolves are Elite.

The Wolves ignored Jade Falcon attempts at communication as the two Clans' forces descended on the Jade Falcon capital.  The Jade Falcons dispatch the 89th Falcon Strikers to repel the intruders, with 75% of the Wolves' strength and orders to attack both forces equally. 

Historically, the Widowmakers managed to make their transmission while the Wolves were entangled with the Jade Falcons.  Subsequently, the Jade Falcons and Wolves joined together to eradicate the Widowmakers.  It took months to rebuild Ironhold City. 

Notes:  This brings up an interesting question - on worlds with split ownership in the Kerensky Cluster, does each enclave maintain its own HPG, or is there only one planetary HPG and all Clans present on the world share access equally (much like ComStar's neutral status in the Inner Sphere)?  If that's the case, I can see situations in which, in the midst of inter-Clan warfare and Trials of Possession, a Warrior would need to invoke SafCon to traverse enemy lines and make (or take) a call at the planetary HPG.

I wonder if the Jade Falcons were truly so enraged by Nicholas' death.  It was clear that the Clan leadership feared Nicholas and had self inflicted The Culling to prevent him from destroying their Clan.  With him gone, the risk of such a fate was greatly decreased. 

Clan HPG compounds appear to take the form of a Hardened three-building compound with each building having a CF of 150.  By comparison, the standard ComStar Class A HPG compound statted in Null Set is a single Heavy building with a CF of 70, and a Class B HPG compound is a single Medium building with a CF of 40  (and by that progression, a Class C is a Light building with a CF of 10, and a Class D is a wooden outhouse with the door hanging at an angle from one hinge - sorry Quantraine and New Ganymede).  The Clans probably built just about every piece of strategic infrastructure to Castle Brian standards.

Victory in this track comes from keeping your forces mostly intact until after turn 15.  The Widowmakers also want at least one of the three HPG buildings to survive to the end of Turn 15, while the Wolves want to completely raze the compound by that point. 

For the Wolves, the simplest expedient would be to form a flying wedge, make a beeline for the HPG, and enter the buildings with your 'Mechs.  Once inside, you really can't miss, and any enemy attacks from outside will further damage the facility.  If the Widowmakers are already entrenched within the HPG compound, combine fire to knock the CF down below 100, and then move some heavy units up with the intent of climbing to the roof and collapsing the building with a weight higher than the current CF.  With luck, you'll get a free DFA against a Widowmaker inside at the same time. 

The Widowmakers should place their most damaged units inside the HPG compound to begin with (making use of the Hardened construction).  Place the rest of your forces inside buildings facing the HPG compound.  You should position your forces to be able to attack any Wolf unit that tries to fire on the HPG compound.  Use your hidden units either to conceal forces from the Wolves and Jade Falcons (helping you meet the goal of keeping 50% of your force intact), or to ambush the Wolves when they try for the HPG compound.  Keeping your forces hidden has the additional advantage that there will be more Wolves to attract the Falcons' attention. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 14 February 2015, 11:08:11
----- One Month Later -----

Date: November 7, 2834

Location: Dagda

Title: Touchpoint: Dagda

Author: Philip A. Lee

Type: Track

Synopsis:  On Dagda, the vengeful Wolves are joined by Clusters from Clan Burrock and Clan Jade Falcon to pursue and eliminate the Widowmaker enclave there.  Atop the White Cliffs of Dratha, the Widowmaker's Third Battle Cluster made their final stand against the Wolves' Seventh Battle Cluster, the 1015th Burrock Guards, and the First Falcon Striker Cluster.  The volcanic highlands are dotted with pools of liquid magma, and any unit forced off the Defender's home edge plummets into the ocean below. 

Historically, the battle initially played out as a series of honor duels between the Veteran Third Battle Cluster on one side and the Regular Wolves (plus Veteran Falcons and Burrocks), until the Widowmakers started to pull ahead.  The Wolf Commander, Star Colonel Britta Shaw, abandoned zellbrigen.  In the melee that followed, both Shaw and the Widowmaker commander, Star Colonel Maria Issac, plunged off the cliff, after which the Third broke and scattered. 

Notes:  At the time of the Absorption, the Widowmakers appear to have been limited to enclaves on Strana Mechty, Roche (where their headquarters - Spiderholm - was located), and Dagda. 

The flavor text at the opening of the Track is a quote from Jerome Winson - noting that the Wolves will scourge the Widowmakers from existence, and then forget "as we have done before, as we will do again."  To me, this implies that 1) Winson is/was entirely in cahoots with Kerensky and his "sister" Jennifer Winson in the plot to re-write Clan history in a highly self-serving fashion, and 2) that Nicholas' long term plan was to have the Wolves gradually absorb all the other Clans and become the ilClan by dint of being the last one standing. 

The only way out for the Widowmakers that I can see is to take advantage of the two special conditions.  The Burrocks operate under Forced Withdrawal - prioritize their units for the duels, and you'll "win" much more easily once you trigger forced withdrawal conditions.  In addition, as long as the Wolves and Falcons hold to zell, they won't be able to target the Widowmakers who are dueling Burrocks.  With all the magma on the field, if any of your opponents stand next to a magma hex you can push them in (assuming that the prohibition against physical attacks that became enshrined in Clan custom during the Golden Century isn't yet in effect - I found references to Clan units making physical attacks during Operation KLONDIKE, which is still in living memory).

By the same token, the optimal strategy for the triumvirate of attacking Clans would be to utilize the "Off Board Movement" ability and their superior numbers.  Lead on-board with the Jade Falcon contingent - they're Veteran and aren't subject to Forced Withdrawal, so they'll do the best in the duels.  Put the Wolf and Burrock forces off the map on the flanks.  Move the Falcons forward in a long line, splitting to go around magma pools, dueling as you go.  At the appropriate moment, re-enter the Burrock and Wolf forces and form lines on the Widowmaker flanks.  Advance without opening up gaps, and when you reach a Widowmaker unit, have one of your units push or charge to nudge it the direction you want it to go.  If that breaks zellbrigen, so be it.  You'll rewrite history to show the Widowmakers as vile traitors and yourselves as paragons of honor after the fact.  With luck, you'll be able to shove the Widowmakers into lava and eventually use your superior numbers to crowd the survivors back to the cliff edge and then shove them off to their doom.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 15 February 2015, 14:29:25
----- One Month Later -----

Date: December 11, 2834

Location: Dagda

Title: Touchpoint: Roche (Spiderholm)

Author: Philip A. Lee

Type: Track

Synopsis:   SaKhan Kyle Vordermark still holds out hope that the Widowmakers can prevail in the Trial of Absorption if they can successfully defend their fortified headquarters of Spiderholm, on Roche.  The Veteran 11th Wolf Guards comes knocking to dissuade them of this idea, and faces off against both the Elite First Spinner Cluster and the (presumably Green or Regular) Fifth Provisional Garrison Cluster - vehicles and infantry.

The Wolves' goal is to use the cover of a sandstorm to punch through the defending forces (which will not be honoring zellbrigen), destroy most of them, and overcome the thick defensive, turret-studded, walls by taking out the gates before the end of Turn 15.  The Widowmakers' goal is to destroy the majority of the Wolves and keep the gate intact through the end of Turn 15.

Historically, once the gates of Spiderholm were breached, the First Spinner Cluster retreated into Spiderholm and vanished through hidden escape tunnels, leaving the conventional support troops in the PGC to be crushed by the Wolves. 

Notes: Circa 2834, the Clan conventional vehicle supplies are fairly sparse, and going by the random tables, the Fifth PGC will likely be sporting a mix of fast hovercraft and heavy tanks.  The weather conditions will render your infantry practically immobile, so I'd recommend parking them in front of the outer gate and using them as spotters for the twelve turrets.  You've twelve turrets with one heavy weapon each.  While ordinarily I'd recommend putting LRM-20s in the rear eight and Gauss Rifles in the front four, the weather changes the formula somewhat, giving missiles a +2, and ballistic and energy a +1.  If you want to be sure of hitting as much as possible, you could put Large Pulse Lasers in the outer wall's turrets (which I would recommend clustering around the gate).  If you put missiles in the rear turrets, you're looking at To-Hits of 8 (if using a spotter) when the target is at short range and didn't move.  Still, you really, really don't want that outer gate to go down, and a rain of inaccurate missile fire is better than having your turrets sitting and not shooting while waiting for the next gate out to be breached.  As an alternative, Gauss Rifle rounds or ER PPCs have head-chopper chances.

I would advocate parking the heavy tanks in a ring of steel around the gates, and using the long range firepower from the assorted Gauss Rifles, PPCs, and LRMs to take down one Wolf after another.  Use your fast units as harassers - swarming on enemy units and filling their back armor full of laser holes.  One option would be to put the Widowmaker 'Mechs up on the outer level 8 wall, giving them superior sight lines.  I'm not entirely sure at what point it would apply, but with the firing units up on Level 8, any Wolf attackers that approach the base of the wall would seem to be subject to taking hits on the "Shot From Above" location table, with a one-in-six chance of taking a head hit, while the Shot From Below would apply to the return fire. 

For the Wolves, use your ability to choose any light or medium 'Mechs from the RAT to load up nearly exclusively on Icestorms.  You'll be able to consistently get the +4 movement modifier, and the Regular? PGC tanks will be looking at to-hit numbers of 9 and 10 even if they just sat still and you're in close range.  Add some covering terrain and defender maneuver, and you'll be almost untouchable.  Use your maneuverability to make strafing runs against the gates - get 15 hexes from the gate and take your shots (using the -4 bonus against stationary targets), and you'll reduce it to slag in 22 hits.  If you're balancing on BV, then you'll have sufficient swarm of Icestorms to pull it off.  If any of the defenders gets lucky and smokes an Icestorm with a lucky shot, use your Edge ability to make them re-roll and hope for better results.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 16 February 2015, 11:42:18
----- Four Days Later -----

Date: December 15, 2834

Location: Dagda

Title: Touchpoint: Roche (Spiderholm)

Author: Philip A. Lee

Type: Track

Synopsis:  Four days after clearing out Spiderholm, the Eleventh Wolf Guards follow rumors to the abandoned city of Porthos in search of the First Spinner Cluster's survivors.  The rumors were, in actuality, the brainchild of Widowmaker saKhan Kyle Vordermark, designed to lure the Wolves into a trap. 

The Eleventh Wolf Guards stumble into an ambush, followed soon thereafter by Goliath Scorpion Loremaster Ethan Moreau and Goliath Scorpion Khan Cyrus Elam, backed by the Third Scorpion Cuirassiers. 

As soon as the ambush is sprung, artillery begins to rain down on the battlefield, striking Wolves, Scorpions, and Widowmakers indiscriminately, killing Elam and Vordermark.  Historically, after the death of their leader, the remaining Widowmaker warriors quickly succumbed to the pounding artillery barrage.

Notes:  Tactically, the Widowmakers deploy up to 30 units.  I'm not clear on how many Wolves and Scorpions there should be.  The Defender setup says first that the Wolves and Scorpions each have half the Widowmakers' deployed force.  However, it then says the combined Wolf/Scorpion forces must not exceed 125% of the Attacker's deployed force.  Since 50% + 50% = 100%, I'm not sure why the 125% cap is mentioned.

The Widowmakers should try to take out the Scorpion leaders, since their deaths can give the Scorpions a -4 Initiative penalty, and the Wolves/Scorpions should try to return the favor - taking out Vordermark.

Since the battlefield is an urban setting, and all Widowmakers start out as hidden units, the Wolf/Scorpion attack force should approach cautiously.  Spreading out through the city in search of the Widowmakers is an open invitation to having your forces ambushed and wiped out.  The Wolves are in no particular hurry, so start out in a good defensive position, and hang tight until your Scorpion allies join you.  Then, as a unified force, sweep the city.  Any ambush will get the lead unit, and then die as the combined Clan force overwhelms them.  Once the artillery starts landing, enter the buildings for use as impromptu bomb shelters, and move through them as much as possible.  (Fight together, but don't bunch up once the artillery starts landing). 

For the Widowmakers, the ability to start the Track hidden is a false advantage.  You initially start out with twice the Wolves' strength.  Instead of remaining in hiding, your forces should charge forth as soon as the Track begins and rally at the Wolves' home edge.  (You can't know ahead of time, however)  Make your numbers advantage count while you have it.  The Scorpions arrive from another map edge on Turn 5.  At that point, wheel and crush the (hopefully) numerically inferior Scorpion forces. 

The artillery is interesting.  Per the flavor text, the sustained bombardment was launched by unknown parties.  Per the rules, it attacks both sides indiscriminately.  Vordermark's journal says he wants to do as much damage to the Wolves as possible when they kill him and the rest of the Widowmakers, so there's a possibility that he arranged the artillery to complement his ambush, either intending to die, or planning to hammer the Wolves and fight free once again - but having had something go horribly wrong. 

Another intriguing possibility is that a third party launched the attacks for reasons unknown.  Roche was independently colonized by both the Scorpions and Widowmakers, and there weren't any Pentagon Power bandit caste holdouts who could have done this.  That leaves Clans.  I find it doubtful that the Scorpions would plan to annihilate their own Khan and Loremaster.  The Wolves, likewise, would have had no reason to bombard their own forces.  If they had such artillery assets, they'd have been able just to level the ruins of Porthos while the 'Mechs formed a perimeter. 

My guess is that it was the Jade Falcons.  They'd have motive - the Wolves and Widowmakers made a mess of Ironhold City and (more importantly) denied the Falcons the Dratha enclave as isorla on Dagda.  Infiltrating an artillery Star onto Roche and shadowing the Wolves would be possible, and wiping out all parties involved in the battle would satisfy the Falcons' thirst for vengeance. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 16 February 2015, 18:54:58
I guess the artillery people will remain unknown.  I would wager that Vordermark cut deal with Dark Caste who would equally be eager to blast both parties with little incentive.  Bandit/Dark Caste existed at some scales per world. 

Thou it's possible it was a Watch unit that was actually doing black ops.  I would be little surprised since Watch wasn't as we know them here and now.   
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 16 February 2015, 23:15:34
I guess the artillery people will remain unknown.  I would wager that Vordermark cut deal with Dark Caste who would equally be eager to blast both parties with little incentive.  Bandit/Dark Caste existed at some scales per world. 

Thou it's possible it was a Watch unit that was actually doing black ops.  I would be little surprised since Watch wasn't as we know them here and now.

Actually, looking back at "Betrayal of Ideals," the various Clan Watches have been around for 12 years at this point.  While they initially relied on using bondsmen who retained their loyalty to their original Clan and were willing to serve as moles inside the Clans that adopted them, they had to step up their game as victimized Clans implemented internal security measures and enhanced their own Watch forces.  It would seem the Watches degraded in quality somewhat during the Golden Century, as ritualized combat replaced the total warfare of KLONDIKE and the early in-fighting in the following decade (Wolverine Annihilation and Widowmaker Absorption).

There wouldn't have been any Dark/Bandit caste forces on Roche - at least not native ones.  The Clans were still using academies, rather than Sibkos for training, and hadn't shifted to the Trueborn paradigm - so washing out didn't mean exile.  What Bandit Caste existed took the form of Pentagon Power holdouts (and those exclusively limited to small bands in remote regions on the Pentagon worlds), and those that fled to uncharted systems during the Pentagon Wars and KLONDIKE.  I suppose some might have gone to Roche, but having them get involved in a three-way Clan fracas seems to be stretching the limits of coincidence.

The Track notes that the first colony on Roche failed, and that the Widowmakers quietly recolonized it.  The Scorpions launched their own colony effort, and were surprised to find the Widowmakers there.  Depending on the circumstances of the first colony's failure, there may have been some survivors, but I can't see any motivation for them to get involved in the Clan battle.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Kojak on 16 February 2015, 23:22:50
If I'm remembering correctly, I believe Spiderholm becomes the Temple of the Nine Muses after the Widowmakers are ejected and the Scorpions take over the joint.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 17 February 2015, 12:48:39
----- 30 Years Into the Third Succession War -----

Date: June 1, 2896

Location: Frazer

Title: Return of the Silent Man

Author: Joe Judt

Type: Graphic Novel

Synopsis:  Pynchon Base is an AFFS stronghold currently garrisoned by the mercenary Black Panther Company.  Its commander, Captain Morris, finds his cavort with a pair of consorts (apparently contracted "comfort women" for the base personnel) interrupted by the arrival of Captain Uriah - a man Morris had left for dead at the Battle of Shinono in 2894.  Morris' XO draws a pistol, but is slain when Uriah throws a combat knife, hitting the XO square in the forehead.  Morris angrily dismisses Uriah as an AWOL mercenary, but  Uriah presents AFFS orders placing him back in command of Black Panther Company, and making Morris the unit XO.  As Uriah departs, he is pursued by MechWarrior Abbot, who tells him Morris took command after Uriah had been lost in the mountains and that Uriah's original XO was killed when Liao aerospace fighters bombed them with white phosphorus. 

Morris, meanwhile, argues with a shadowy figure - asking how Uriah got orders to command the company, when Morris had been promised that reward.  The figure says the orders came from significantly up the chain of command - beyond his ability to influence.  He tells Morris that Uriah has to die. 

At the company mess hall, Uriah chews out his men for having become slovenly in his two year absence.  A heavyset trooper defends Morris' right to command, and accuses Uriah of having deserted them.  Uriah savagely beats him into submission, and tells the rest of the company to clean the barracks and prepare to move out in the morning. 

Notes: Aaaagh!  My eyes!  Blackthorne Publishing apparently teamed up with Franco-American Fritsches (a company lost to time, such that a Google search returns nary a trace) to bring us BattleTech...in 3-D!!!!!  Bereft as I am of red/blue 3-D viewing filter lenses (LosTech, indeed!), the overall visual effect was painful.

No date is given, but the setting is Frazer, described as "a world full of precious resources in disputed territory between the Federated Suns and the Capellan Confederation."  Looking at the Handbook timeline maps, Frazer was a Capellan world until it fell to the Federated Suns sometime during the Second Succession War (2830-2864).  The comic goes on to say that Pynchon Base has been the stronghold for the Federated Suns on this world for 30 years - thirty years of brutal, stalemated war.  Unless Frazer fell in the opening days of the Second War and Pynchon Base was erected almost immediately, there's little room to squeeze 30 years into the comparatively short Second War.  Much more likely (and a better fit, given the 'stalemated' description) is that Frazer fell towards the end of the Second War (around 2861, when Dainmar Liao was frightened into signing an armistice deal that ceded large swathes of Capellan territory to the Federated Suns), and the Federated Suns built Pynchon Base during the 2864-2866 interbellum period as an effort to consolidate their gains.  Thus, Pynchon Base could have guarded Frazer from 2866 to 2896 through "thirty years of brutal, stalemated war," so I'm inclined to put it in 2896.  (More importantly, there was an armistice on the Capellan border from 2905 to 2930, so the next possible date for this story would be in 2960.)

Changes of command were apparently pretty bloody in the early Third Succession War.  Looking at the original House Davion sourcebook, this was during the reign of Prince Joseph Davion II - 32 years old and a poor ruler.  Surrounded by sycophants and cronies, he refused to delegate administrative power - paralyzing the government when he went campaigning on the front for up to six months of the year.  This worsened the effects of the economic and technological decline affecting the Federated Suns.  As a result of Joseph's neglect, the MechWarrior Brotherhoods rose to power - extorting money, lands, and personal pleasures from members of the public.  The Royal Order of MechWarriors and Brotherhood of Honor (ROMBH) formed on New Syrtis and added members from all regiments along the Capellan border.  Granted, the Black Panther Company appears to be mercenary, and may not have been eligible to join an AFFS MechWarrior Brotherhood - but the ROMBH wasn't the only Brotherhood, and perhaps others accepted contracted mercenaries. 

Given the lax discipline, casual murder, and presence of apparently indentured "consorts" whose job description is "for the entertainment of the troops," it seems very likely that Panther Company is either operating under the auspices of  the ROMBH or another Brotherhood, or that Prince Joseph's attitude that MechWarriors could do no wrong influenced the liaison officer that should have been reporting to the Department of Mercenary Relations.    The House Davion sourcebook indicates that most liaison officers get their position by being at least distantly related to the Davion royal family.  I wonder if the shadowy figure is the liaison officer...
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 17 February 2015, 16:21:57
Ugly situation, i doubt we'll have new stories done that way.  That's not way to run military in any form, perception of a different age?  Least the story not canon, as far i can tell.

I still like comics, having Battletech in a comic/graphic novel form is something still wish done some day.  last one done was in done by Malibu comics, when the unseen thing accrued i think.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 17 February 2015, 19:14:38
Ugly situation, i doubt we'll have new stories done that way.  That's not way to run military in any form, perception of a different age?  Least the story not canon, as far i can tell.

Pirate bands are often run this way, and many pirate bands started as mercenaries that lost discipline and degenerated (such as the bands of Dead Mercs on Antallos - barely one notch above the zone gangs).  There are some similarities (probably intentional) between this scene and the chapter in Heir to the Dragon where Theodore has to use force to establish his authority over the Legion of Vega.  The Black Panther Company looks like an average merc force gone to seed on a long term garrison contract without any action for two years.

Regarding canonicity, it has been formally disavowed by TPTB as non-canon, but there isn't anything in the story that strikes me as being in conflict with any canon source material.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 18 February 2015, 03:55:37
Disavowed? I'm honestly not sure if Herb even knew the Blackthorne comics existed. In any case, his definition of Canon is pretty clear and these comics don't meet the criteria.
Though I would call them "not canon" (in the sense of apocrypha), instead of Non-Canon (which gives the impression of a positive rejection as in "this never happened" versus leaving the question unanswered).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Decoy on 18 February 2015, 04:36:31
How do you regard Mercenary units? I doubt throwing a knife into the head of one of the officers and announcing "I'm in command!" is a typical change of command for a mercenary unit. It's more in line with a bad clan than anything else.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 18 February 2015, 04:55:18
How do you regard Mercenary units? I doubt throwing a knife into the head of one of the officers and announcing "I'm in command!" is a typical change of command for a mercenary unit. It's more in line with a bad clan than anything else.

Uriah backs it with orders from the AFFS, and since the XO had drawn a pistol first, Uriah could legitimately claim self defense. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 18 February 2015, 04:56:52
Disavowed? I'm honestly not sure if Herb even knew the Blackthorne comics existed. In any case, his definition of Canon is pretty clear and these comics don't meet the criteria.
Though I would call them "not canon" (in the sense of apocrypha), instead of Non-Canon (which gives the impression of a positive rejection as in "this never happened" versus leaving the question unanswered).

I think that's a pretty fair read of the situation.  I've included them becasue they were intended to be canon at the time of their production, similar to BattleTechnology Magazine and the Malibu comics.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 18 February 2015, 08:03:15
I think that's a pretty fair read of the situation.  I've included them because they were intended to be canon at the time of their production, similar to BattleTechnology Magazine and the Malibu comics.
Would it be possible to make note of their status when it comes to canon.  Without warning signs, people are going not realize that some of these things are in the gray area when it comes to canon statue. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 18 February 2015, 09:47:21
Already done.

http://bg.battletech.com/forums/novel-and-sourcebook-reviews/chronological-battletech-fiction-review-the-succession-wars/msg1025312/#msg1025312
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 18 February 2015, 12:42:57
----- The Following Day -----

Date: June 2, 2896

Location: Frazer

Title: Return of the Silent Man

Author: Joe Judt

Type: Graphic Novel

Synopsis:  At 0400, Abbott reports for duty at the Pynchon Base 'Mech Bay, where technicians are readying the unit's BattleMechs for combat.  However, he and Uriah are the only MechWarriors present.  Abbott informs Uriah the men have gone on strike on the suspicion that he's planning to make them House forces for the Federated Suns, rather than fighting for money.  Uriah grabs an assault rifle and gives his troops a wake-up call by shooting up their barracks.  He tells them their employer has ordered them to move out at once.  Morris protests, but can do nothing while Uriah has the gun.  Uriah tells him there are two ways to achieve command - earn it, or steal it. 

The Panthers move out to assault the Capellan-held city of Shinono, a strategic site located at the foot of a mountain in a jungle region.  The Panthers will assault the city after airstrikes saturate the jungle edge.  Up above, aerospace fighters from the Mercury Air Lance execute their attack, firing missiles into the jungle ahead of the Panthers' assault.  The pilots feel pity for the mercs, since they've been on garrison duty without a fight for two years (since the previous failed assault on Shinono), and they're sure the ground troops will be massacred. 

In the jungle, the lead 'Mech, Anderson's Locust, takes a shot that severs its leg.  Maurizo's Rifleman is the next to fall.  Uriah tells Morris to cover his back, and orders his men to fire blindly.  His men hit CCAF 'Mechs which hadn't registered on their sensors (a Dragon, Griffin, Phoenix Hawk LAM, and Thunderbolt, backed by an air lance of two Stingrays, from the looks of it).  The Stingrays firebomb the Panthers, cutting off Morris and Uriah.  Alone in the flames with Uriah, Morris tries to kill his commander - admitting having tried to kill him during the previous assault on Shinono.  He monologues that he arranged to have Davion transponders placed on the Liao 'Mechs, rendering them invisible to Davion sensors.  He tells Uriah he'll kill him now, and that the Panthers will fall easily without him. 

Before Morris can destroy Uriah, he is felled himself by Abbott's sneak attack.  Mercury flight drives off the Liao fighters, and, with the traitor eliminated, Uriah tells Abbott they should get back into the action and resume the attack. 

Notes:  Black Panther Company's roster includes a Goliath, Wolverine (Uriah), Warhammer (Abbott), Locust (Anderson), BattleMaster (Morris), Rifleman (Maurizo), and Phoenix Hawk.

The larger story is only inferred, but my best guess is that the CCAF suborned Morris at some point in 2894.  He betrayed the attack on Shinono and caused Uriah's 'Mech to be destroyed and his XO's 'Mech to be targeted by a bombing run.  He then seized command in the confusion that followed.  The unit returned to Pynchon Base and Morris encouraged the unit to lose its combat edge through degenerate living and lack of discipline.  Morris' long-term goal appears to have been to cause the Black Panthers to rot from within, allowing Liao forces to overrun Pynchon Base (the cornerstone of the AFFS defense of the world) without much of a fight. 

Uriah appears to have survived the 2894 attack at the cost of his left eye.  In the intervening two years, he managed to get a cybernetic implant for his eye, obtain a replacement 'Mech, and get orders from the AFFS confirming his command of the Panthers.  Having a competent, loyal commander in charge of the Panthers would have ruined the Liao plans, so the shadowy figure talking to Morris was probably a Maskirovka handler. 

To me, this cements the setting as the Third Succession War - a time when limited resources on all sides made many battles see-saw affairs, where treachery could gain more ground than force of arms. 

The Liao aerospace fighters have vee-wings, marking them as Stingrays (probably taken from the Marik front at some point).  The AFFS fighters bear a passing resemblance to ZRO-114 Zeros, though such a design should be vanishingly rare at this point.  More likely, they're conventional strike fighters, akin to the Comet, Mechbuster, and Guardian.   One of the Panthers refers to them as "jets" at one point, further implying they're conventional fighters, rather than fusion-powered aerospace fighters.

It's curious that units with IFF transponders set to "friend" would fail to register on sensors, rather than appearing as green dots on the tactical display (as seen in the MechWarrior sim games).  The Liao 'Mechs were obviously able to see the Panthers and blast them despite lacking visual contact through the thick jungle canopy.  My guess is that Morris did more than just give the Liao 'Mechs the AFFS transponder codes - he must have also changed the settings on the tactical display to ignore those particular transponders.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 19 February 2015, 14:10:21
----- One Century Later -----

Date: April 9, 2996

Location: Vanra

Title: High-Value Target

Author: Philip A. Lee

Type: Short Story

Synopsis:  Captain Cyril De Milo of the First Orloff Grenadiers' First Battalion answers the summons of Major Vitor Duarte to a staff meeting, taking a moment to ensure his dress uniform is immaculate.  He ponders the problem of knowing he's a top notch soldier, but having had no opportunity to prove his valor during an extended stretch of quiet on the League/Confederation border.   

Cyril is excited when Major Duarte passes the news that the unit is being deployed to Tsinghai as part of a diplomatic mission to woo the Capellan world into joining the Duchy of Orloff.  Cyril can't hide his disappointment when he learns that, rather than combat, his unit is to escort the Duke of Orloff's son - Ambassador Skylar Orloff - to meet with Prime Minister Jain of Tsinghai.

As Cyril ensures his Trebuchet - "Peacemaker" - is ready for loading, he ponders how such a competent and respected man as Duke Reinhard Orloff (who he met once) could have such a bastard of an heir in Skylar Orloff, whom Cyril condemns for his tabloid antics and endless parade of mistresses.  His musing is interrupted by Skylar himself, who asks Cyril to help him with his 'Mech.  Cyril is surprised Skylar has a 'Mech, since he had avoided the customary military service usually required.  Cyril direct Skylar to Lead Tech Huerta, earning the heir's ire, since he was told Cyril would take care of it personally.  To avoid trouble with Major Duarte, Cyril finds Skylar's ride - a pristine AWS-8Q Awesome named "Wicked Witch."  Cyril considers it a waste for such a fine machine to be in the hands of a useless wastrel like Skylar. 

Notes:  Looking at the House Marik sourcebook, the First Orloff Grenadiers were disgraced just eight years previously, when one of its officers approached Janos Marik with a plot to overthrow Parliament and install a military junta.  Janos denounced the officer, but SAFE was unable to uncover the ringleaders.  Nonetheless, this may be a factor in the 1st Grenadiers' lengthy period of inaction.  This is also a period of heavy corruption in the FWLM.  SAFE began investigating the military bureaucracy in 2995 - finding widespread graft and bribery.  At this point, Captain-General Janos Marik (in power since 2991) is young (38) and vital, and committed to assessing the League's ills and systematically addressing them, with his loyal brother Anton at his side.

It's interesting that the political leader of Tsinghai is titled Prime Minister.  The 3025 House Liao sourcebook lists the political leader as Planetary Diem Ara Cummings.  Diems are responsible for two or more star systems.  The next rank down is that of Refrector - who is elected from a planetary population and is a direct representative of the population to the planet's ruler.  Tsinghai is a populous (4.2 billion) world that once thrived on uranium mining and a planetwide industrial complex, but now (due to Marik raids) is mostly known for its wines. The Liao Handbook shows the FWL conquered Tsinghai in the First Succession War, but lost it (along with Old Kentucky) in the Third Succession War.  My guess is that the reversion of Tsinghai to the Confederation is recent enough that the political structures imposed by the Free Worlds League haven't yet been replaced by traditional Capellan ranks and titles. 

It sounds like Skylar Orloff and Kolek Efflinger (the Lyran Ambassador's son on New Avalon) would get on famously. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 19 February 2015, 18:13:35
Philip A. Lee's  High-Value Target was a great short-story!  He really capture the feel of things, in that book.  Capellans were i dare say felt more balance in it.   I'm glad they included in Battlecorp book Counterattack, I wouldn't have gotten to read it.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 20 February 2015, 21:26:34
----- That Same Day, on Ingersoll -----

Date: April 9, 2996

Location: Ingersoll

Title: High-Value Target

Author: Philip A. Lee

Type: Short Story

Synopsis:  In the command post of the 5th Confederation Reserve Cavalry, Captain Lin Wei Jiang meditates and ponders retirement.  Her concentration is interrupted by her XO, Commander Meyong Park, who brings word from Colonel Romanov that Chancellor Maximilian Liao has sent orders.  She reviews the file, and finds that some of the orders do not make sense.  However, as a loyal Capellan soldier, she vows to carry them out regardless. 

Notes: In 2996, Maximilian Liao has been Chancellor for only six years, and is still consolidating his authority - playing the regular military off against the Warrior Houses in the aftermath of the successful coup against his father, Tormax. 

Janos Marik's efforts to woo Tsinghai out of the Confederation have an interesting parallel - the previous year (2995), Maximilian Liao had a secret summit meeting with Dame Vall Mintaine of Asuncion, and agreed to recognize her at the ruler of the "Grand Duchy of Asuncion" and support her militarily if she broke with the League.

Circa 3025, the Confederation Reserve Cavalry regiments are the least respected of the CCAF formations, not even getting brigade or regimental insignias.  This changed by 3063 - when units got regimental insignias, but used the Capellan Confederation logo for their brigade.  The coloring shifted during the Jihad (presumably to show the Chancellor's favor, since displaying gold coloring is such a sign), and then gets an entirely new brigade insignia by the time the Dark Age rolls around.

The 3025 TO&E for the 5th Confederation Reserve Cavalry shows it as Green and understrength, with 1st Battalion on Tsinghai and 2nd Battalion on Larsha, both suffering from dismal morale.  At that point, Tsinghai is also garrisoned by the 1st Battalion of the Veteran Preston's Lancers - perhaps implying that the Strategios didn't trust the strategically located planet without a two-battalion garrison.  In the seventh wave of Operation RAT, Gamma and Delta Regiments of the Twelfth Vegan Rangers bracketed the 1st Battalion of the 5th CRC in a long valley, and the unit considered itself lucky to lose only half the battalion as it fought its way to its DropShips and retreated offworld.  In March 3031, the 5th CRC (still only two battalions and rated Green/Questionable) successfully defended Ingersoll against a raid by the 5th Defenders of Andurien, aided by substantial air support. 

By 3063, the 5th CRC is still Green, but has been restructured into a full regiment with armor, aerospace, and infantry support, and is defined by its recent combat experience against St. Ives forces on Warlock.  In 3064, it went bandit hunting on Muridox, massacring Pirate-major Kerry Wung and his Shen-se Tian warband.  During the Jihad, the 5th defeats the Illician Lancers on Imalda and the Jie Fang Legion on New Westin, though it took heavy casualties and is at 75% strength (Regular/Reliable) by 3079. 

The 5th CRC took 45% casualties during the Victoria War.  As part of Operation DIVINE RIGHT in 3112, the 5th CRC assaulted Styk at the end of Wave Two, where it was battered by the Fifth Triarii Protectors and Stone's Liberators, but emerged victorious after the Liberators withdrew.  The unit appears to have been administratively disbanded following the end of the Capellan Crusades.  The Fifth CRC designation was used for supply depot and training operations during Operation GREAT FLOOD, but that was just a bookkeeping ruse for the Hidden Lion regiments.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 21 February 2015, 02:09:40
----- Two Weeks Later -----

Date: April 22, 2996

Location: CCS Divine Thunder (Ingersoll system)

Title: High-Value Target

Author: Philip A. Lee

Type: Short Story

Synopsis:  After a nine-day transit to the Zenith jump point and docking with the JumpShip CCS Silk Road, the 1st Battalion of the 5th Confederation Reserve Cavalry has been holding station for four days, awaiting orders. 

In the command center, Colonel Romanov reviews operational plans with the command staff, noting that the 5th will be operating with other CCAF units, and serving as the cleanup crew.  Captain Lin can't concentrate, however, as her nerves are shot from the extended stay in cramped quarters with microgravity, and being unable to burn incense to meditate.  A wave of nausea overcomes her, and she leaves the briefing to return to her stateroom.

Half an hour later, Major Petrowski (her CO) asks what happened to her.  She claims space sickness, and he recommends she spend a few hours on the Silk Road's grav deck.  She says meditation with incense would help, and he tells her there's a half empty cargo container in the Divine Thunder's hold he and some of the other CRC troops have been using to smoke.  He tells her to use it and to get herself 100% for the mission.

Notes: It's not specified what class the Silk Road is, but my guess would be Invader, since it is the JumpShip most commonly used by the regular armies of the Successor States.  The grav deck on an Invader is 65 meters in diameter and 6 meters wide, providing artificial gravity for off-duty and visiting personnel.

I can appreciate the anti-smoking requirement.  According to DropShips and JumpShips

Quote
FIRE SUPPRESSION SYSTEM

A fire on a ship must be stopped quickly, not only because tire will damage the ship, but also because the large amounts of toxic chemicals generated can quickly overload a ship's life support system. For these reasons, all space vessels carry fire suppression systems, consisting of an array of pipes that lead to every room and corridor on the ship. If a fire breaks out, containment doors automatically seal off the burning room or corridor, and then the pipes release a blast of halon, carbon dioxide, or some other fire ****** into the room.

The mechanism that triggers the system is a series of heat sensors and smoke detectors, which are also tied into the environmental monitor panels. When these units are triggered, the fire suppression system switches on, a warning bell sounds, and a fire detection panel on the bridge indicates the location of the fire.

I can see how the Divine Thunder's captain would be averse to having containment doors slam shut and occupied compartments flooded with fire ******.  (Not to mention the effect it would have on Lin's meditation.)

Explorer Corps adds that:

Quote
All spacefaring vessels carry an integral means of generating and/or purifying air to sustain their crew and passengers.  Most vessels contain numerous "scrubbing" systems on each deck that use mechanical and chemical methods to remove carbon dioxide and other potentially harmful gasses and compounds from the air. The physiological processes of the ship's crew and the routine functioning of its operating systems produce these harmful elements, and so without such scrubbers these elements would rapidly accumulate and render a vessel uninhabitable.  Human accessways and dedicated atmospheric ducting provides the means of circulating scrubbed air throughout a ship.

So the issue isn't really that the air would be contaminated by the smoke, but that it could accidentally trip the automatic fire suppression system.

Smoking apparently remains fairly common in the Successor States.  Tobacco is known to be grown on Bluford (where the local strain is deadlier and more addictive than any other), Larsha (where the leaf is rough and of poor quality), Turin (where Turin Leaf is a narcotic tobacco-based hybrid), and Woodstock (with tobacco specially intended for cigars).  (Interestingly, three of those four are Capellan worlds, circa 3025)  On Kyeinnisan, they smoke fine dryweed.  Combat Equipment lists Nicotine as Drug Strength 2, Potency 1, duration 2 hours, base price 1, and Tech Level A, Availability A, and Legality B.  Cannabis and Hashish are rated A/B/C (somewhat less available and generally illegal).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: HABeas2 on 22 February 2015, 03:13:51
Disavowed? I'm honestly not sure if Herb even knew the Blackthorne comics existed. In any case, his definition of Canon is pretty clear and these comics don't meet the criteria.
Though I would call them "not canon" (in the sense of apocrypha), instead of Non-Canon (which gives the impression of a positive rejection as in "this never happened" versus leaving the question unanswered).

Oh, I knew. I never cared.

-
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 22 February 2015, 15:15:31
----- Three Days Later -----

Date: April 25, 2996

Location: Tsinghai

Title: High-Value Target

Author: Philip A. Lee

Type: Short Story

Synopsis: In Tsinghai's capital city of Kokonor, the Orloff Grenadiers parade along the main boulevard.  Cyril views the spectacle from a raised viewing platform, along with Colonel Polzin, Ambassador Skylar Orloff, and Prime Minister Jain, who appears mesmerized by the display.  Skylar promises that the Orloff Grenadiers will serves as Tsinghai's first line of defense if it joins the Duchy of Orloff, and will no longer have to rely on a lackluster planetary militia to defend against raids.  Cyril realizes that the parade serves a double purpose - the same force could either offer protection, or it could burn Kokonor down around the Prime Minister's ears.  He realizes that Skylar is making Jain an offer she can't refuse, and feels disgusted that the honor of the Grenadiers is being leveraged for such an underhanded purpose. 

An aide interrupts Skylar's speech with a note from a ComStar courier.  Skyar reads the message and looks up, stunned - announcing that his father has been killed.  Cyril is horrified by the implication - Skylar is the new Duke of Orloff.  After speaking on a comm unit, Colonel Polzin reports Capellan forces are inbound, and says the Grenadiers cannot be committed to Tsinghai's defense without orders from the Captain General, unless Tsinghai becomes a member of the Duchy first.

Meanwhile, aboard the CCS Divine Thunder, Commander Park rouses Lin Wei from deep meditation in the cargo container.  He tells her the troops are assembled, and the ship will jump in ten minutes.  She scrambles into her Vindicator and is ready by the time the two-minute warning sounds.  As the Kearny-Fuchida drive powers up and hurls the ship through hyperspace, Lin has an intense vision of fleeing a viper in a forest, and being fatally bitten by it just as reality reasserts itself.  She recalls she's had strange hallucinations during jump in the past, but nothing this severe.  Still badly shaken by her vision, Lin drops with the rest of her battalion 35 minutes later. 

On the ground outside Kokonor, Cyril wrestles Duke Skylar out of the limousine and hustles him to his Awesome, the "Wicked Witch."  Skylar looks up at the Awesome with trepidation, having apparently never actually piloted it before, and refuses to get in.  Cyril tells him that if he dies, the Duchy of Orloff will be dissolved, the Grenadiers defunded and disbanded, and the League frontier will crumble before a Capellan onslaught.  Skylar suggests Cyril pilot the Awesome, while he makes his escape in Cyril's faster Trebuchet

The neurohelmet is too big (sized for Skylar's considerable girth) and not properly calibrated, but Cyril gets the Awesome powered up.  The lance moves out, with the Trebuchet wobbling after a Griffin, Wolverine, and Shadow Hawk, and the Awesome bringing up the rear, just as a Capellan Transit strafes the hangar complex.  Cyril sends out a sitrep, and receives rendezvous coordinates for evacuation ten kilometers away.  Major Duarte estimates they're under attack by at least two 'Mech battalions - a full fledged invasion. 

At the Capellan LZ, Lin Wei and her lancemates push through the Kokonor Foothills in the wake of the Prefectorate Guard and House Hiritsu.  She muses that Tsinghai is her family's ancestral home - lost since the latter years of the First Succession War.  Commander Huang from Recon Lance reports contact with a Marik lance that looks like it's escorting a VIP.  Lin asks for permission to engage, but Major Petrowski denies the request, ordering her to intercept a Grenadiers lance that penetrated the Prefectorate Guard's lines. 

Lin protests, worrying that an escaped planetary dignitary could spur hope among partisans and lead to decades of uprisings.  Petrowski says that no high-value targets are going to escape offworld.  To calm herself, Lin lights an incense stick in the cockpit, and briefly loses herself in meditation.  She then contacts Commander Huang and tells him to stay in contact with the high-value target until she arrives.

Cyril curses both the slowness of the Awesome and the steady gains the pursuing Capellan force is is making.  The Wolverine pilot radios from ahead that she has visual on the rendezvous point - an outlying airfield with an intact hangar and airfield.  The Griffin pilot reports hostile contact as LRMs begin to burst around the fleeing Grenadier lance.  The Awesome responds more slowly than his Trebuchet, and Cyril misses his shot at an approaching Clint.  Cyril winces as he sees his family's Trebuchet take heavy damage under Skylar's amateur handling.  As more Capellan 'Mechs approach, Cyril receives no response to his request for reinforcements from Major Duarte. 

Lin faces competing demands over her intercom - Major Petrowski demands she maneuver as ordered, while Commander Huang asks for backup to prevent the Leaguers from reaching the airfield.  Lin tells Huang they're en route and ignores Petrowski.  Approaching the airbase, she sees, painted on the Awesome's front, the horrid green viper from her vision.  She tells her subordinates to concentrate on the rest of the recon lance, and to leave the Awesome to her. 

Still three kilometers from the airfield, the Grenadier lance is getting chewed up.  Cyril takes a hard hit and sees Lin's Vindicator on approach.  'Mechs begin to drop on both sides.  Cyril orders his lance to get Skylar to the airfield, while he turns and faces the onrushing 5th CRC 'Mechs, backing into the forest canopy for cover.  Lin pursues into the forest, but finds sensors useless - the trees have high metallic content, appearing as false positives on the MAD display.  Lin sends an open broadcast, demanding surrender.  Cyril responds with a particle cannon barrage - rendering himself visible on heat sensors in the process.  He continues his attack, systematically downing Lin's entire lance, except for her Vindicator.  A desperate last volley from the Vindicator takes the Awesome down at last. 

Cyril awakens as he is taken into custody by Capellan infantry, along with his lancemates.  However, he sees an Orloff-painted Leopard blasting off from the airfield, and knows that the Duke made it away. 

Notes:  I was incorrect in my earlier assessment.  The Orloffs weren't trying to swing a Capellan world out of the Confederation - they were trying to woo an independent League world into the Duchy of Orloff.  This is the invasion where the Capellans reconquer Tsinghai during the Third War. 

Lin's bout with Transit Disorientation Syndrome is the first time we've seen prophetic-seeming visions linked to hyperspace jumps.  Interstellar Players suggests alien consciousnesses attempt to take over human minds during jumps for sinister purposes.  Though this is clearly a tabloid fantasy in the BattleTech universe, you can see where such stories gain credibility if visions like Lin's are at all commonplace.  Given the intensity of her visions, I was wondering if Lin was inhaling incense laced with KrayZee, but it's described as simple sandalwood. 

I know from experience how hard it can be to take an Awesome down.  In one seafloor battle I played years ago, all I had to do was breach the armor in any section to flood and kill it.  I kept plinking the Awesome all over, until there was only one section left that could take a hit without breaching.  So where do I connect with my last shot before my unit gets wiped out?  You guessed it.  I liked how author Philip Lee describes the little quirks that make piloting different machines a completely different experience. 

After centuries of steady losses, many Capellans must have emotional ancestral ties to enemy-held worlds.  In this sense, Lin has a lot in common with the Northwind Highlanders, though she was lucky enough to be able to reclaim her ancestral home without having to change sides first. 

I wonder how common it is/was in the League for the larger political alliances to pressure independent worlds to join.  We've seen some instances of political entities seceding from parent powers, but it's rare for individual worlds to be pulled into the orbit of the regional powers. 

A spare escape ship located at an outlying airfield is on the verge of becoming a BattleTech trope - since Theodore Kurita uses the same tactic (right down to putting another person in his personal 'Mech as a decoy) on Marfik. 

The timing of Reinhard Orloff's death seems entirely too coincidental to be random happenstance, especially since it was a killing, rather an an accidental death.  My guess is that a Maskirovka hit team took him out to throw the Duchy of Orloff into chaos and prevent the Grenadiers from sending reinforcements to stop the Capellan invasion. 

There seems to be a bit of a continuity error regarding House Orloff.  Looking at the House Marik sourcebook, I see that Vicente Orloff, "son of the Earl" is a member of Janos Marik's "Council of Friends" in 2991.  Vicente is noted as having been a decorated officer in the Orloff Grenadiers, and he's still alive and running the Duchy as Earl in 3025 at the age of 56.  This story names the Duke of Orloff (and Skylar's father) Reinhard.  The House Marik sourcebook, however, doesn't leave much room in the continuity for either Reinhard or Skylar.  I'll ask in the "Ask the Writers" section to see if an official explanation can be handwaved (probably as an error by House Marik in-universe author George Ninetrees).

(Edit:  Actually, it's possible that Vicente was Skylar's younger brother in 2991, since the House Marik reference just calls him the "son of the Earl" rather than the heir, and then sometime between 2996 and 3025, he succeded Skylar.  Vicente would be 27 in 2996.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 23 February 2015, 20:49:15
----- The Following Day -----

Date: April 26, 2996

Location: Tsinghai

Title: High-Value Target

Author: Philip A. Lee

Type: Short Story

Synopsis: At a MASH theater on the outskirts of Kokonor, Major Petrowski finds Lin Wei Jiang and demands an explanation for why she disobeyed orders.  Unable to speak, she types her answers on a noteputer, telling him she wanted to perform a final service for the Confederation before her neurodegenerative condition made it impossible for her to serve in active duty.  Petrowski commiserates, saying one of his relatives had the same condition. 

He tells her the Free Worlds League forces are retreating offworld, leaving Tsinghai in Capellan hands.  He says it's the first planet the Confederation has regained in a long time, but will probably be the last one for a while.

Lin types that at least she made it back to her ancestral home, and can die at peace.  She asks Petrowski to bring her some sandalwood incense.

Notes: Petrowski is wrong about territorial gains.  If Tsinghai was the first world to be reclaimed in this offensive, then Old Kentucky must have fallen to the CCAF some time before 3014 (the maps in Historical: Brush Wars for Anton's Revolt show Old Kentucky as a Capellan world).  During the later half of the 2900s, the main FWL concern was the Lyran front.  Perhaps it was the capture of Tsinghai and Old Kentucky that led Janos to appoint Anton to head up the Capellan front - where he gained a reputation for launching brutal offensives into Capellan territory.

I've always been intrigued by the occasional appearance of mysticism in BattleTech.  Whether it's Kuritan "ki," the prophetic visions associated with the Devalis bloodline of the Nova Cats, or Phantom 'Mech Syndrome, it's like a little bit of Shadowrun bled through into the BattleTech universe.  In this story, we have a woman with a diagnosed neurodegenerative condition (which had a known cure during the Star League era) who has a prophetic vision during a hyperspace transit - seeing a vision of an emerald green viper that will destroy her, shortly before she encounters the emerald green Awesome that wipes out her lance and puts her in the MASH unit.  Pure coincidence - sure. 

Or perhaps the interaction of certain human minds with hyperspace (only a small fraction of the populace is affected by transit disorientation syndrome, after all) can lead to chronologically altered perceptions.  We know that time can be affected during a hyperjump - the Lionhearts experimental drive hurls them 300 years into the future in Living Legends, and the rules section on "Cutting In" implies the Living Legends incident isn't unique.  There's nothing conclusive here, to be sure, but it's interesting to speculate.  It would be very interesting to know if Major Carolina Devalis (or any other Devalis, for that matter) or Stefan Amaris ever had transit disorientation syndrome.  (Amaris famously had a vision that "Kerensky and his Wolves are coming for us all!" - opening up the question about which Kerensky he was referring to - Aleksandr or Ulric)

I really enjoyed this work by Philip A. Lee, and felt it added value to the BattleCorps compilation.  (It's a good technique to get completists to buy the anthologies if they already have all the other stories therein from BattleCorps subscriptions)  I can sense that he looked at the 2nd and 3rd War maps in the Capellan Handbook, noticed the unique counteroffensive grabbing back Tsinghai and Old Kentucky, and saw the potential for a story there.  I also like the dual perspective, which is well suited to the BattleTech universe (where there are heroes on both sides), allowing readers to root for their preferred faction, and gain insight into the OpFor.  Both characters were well developed.  Aside from some lingering uncertainty as to where Vicente Orloff fits into the Duchy's line of succession circa 2996, this is an excellent addition to the BattleTech canon.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 24 February 2015, 11:17:59
It was such a good story, i like how the Awesome was named "Wicked Witch"  >:D
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 24 February 2015, 13:39:57
----- Nine Years Later -----

Date: February 12, 3005

Location: New Kent

Title: Seven Years' Bad Luck

Author: Philip A. Lee

Type: Short Story

Synopsis:  Eight year old Steel Viper sibcadet Sonja struggles through an exam at the Sandsea Training Camp on New Kent.  She is pressured for help by her sibkin, Tanya, who prefers picking fights to memorizing the Remembrance.  Tanya and Sonja are particularly close because they're identical twins, created from Khan Sanra Mercer's bloodline.  Sonja worries that if Tanya fails the exam and washes out of warrior training, the scientists might decide she is defective as well, and decides to help her twin cheat on the exam - allowing them to succeed or fail together.

Notes:  The closeness and bonds of loyalty between sibkin is reminiscent of that displayed by the Snow Ravens in "Half of a Warrior," where it is noted that aerospace pilot sibcadets take their exams together and consider themselves one unit - succeeding or failing in tandem.  In the Jade Phoenix trilogy, Aidan displays similar loyalty to his sibkin, only to be harshly disillusioned when the once cohesive group turns into a group of bitter loners each out for their own glory, and he is betrayed by the one he was closest to during his Trial of Position.  Given the "grasshopper and the ant" dichotomy being established between Tanya and Sonja, not to mention the title itself, I can't see this ending well for the girls.

The question Sonja is struggling with, "What was the significance of Khan Sanra Mercer's triumph on Hellgate in 2899?" is a callback to one of the author's other BattleTech stories - "Half of a Warrior," which focuses on the losing side of that conflict - the Snow Ravens.  Regular readers will note I've been doing a Philip A. Lee marathon recently as I cover Star League and Succession War-era material released after I passed that point in my chronological series.  Mr. Lee has committed himself to doing at least one story for each Clan - this is his Steel Viper submission.

Entries so far in Lee's "Clan Cycle" include:

Historical Turning Points: Widowmaker Absorption (Clan Widowmaker)
Half of a Warrior (Clan Snow Raven)
Whispering Death (Clan Nova Cat)
Seven Years' Bad Luck (Clan Steel Viper)
A Keystone Arch (Clan Fire Mandrill)
A Wolf in the Eyrie (Clan Jade Falcon)
Quail Hunting (Clan Smoke Jaguar)
Fragments of History (Clan Goliath Scorpion)
A Living Epitaph (Clan Hell's Horses)
Shades and Spirits (Clan Wolverine...sort of)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 24 February 2015, 13:55:21
It may be asking too much, especially this late into the series, but shouldn't the Clan and IS timelines be kept separate until ca. 3049?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 24 February 2015, 14:04:39
I considered it at first, but decided I liked seeing the interleaving of "meanwhile, up in the Kerensky cluster" in the timeline flow. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 24 February 2015, 15:28:26
I agree with, Mendrugo.  I am enjoying the interleaving of the things happening both locations. Give's sense of what happening at that moment.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 25 February 2015, 20:55:45
----- One Year Later -----

Date: March 3, 3006

Location: New Kent

Title: Seven Years' Bad Luck

Author: Philip A. Lee

Type: Short Story

Synopsis:  Nine year old Sonja is reviewing rifle handling and maintenance in her barracks when her identical twin Tanya enters with a smug look on her face, unconvincingly denying she's done anything.  She asks Sonja why she's bothering with rifle practice, when both of them are on track to become MechWarriors. 

At that moment, Handler Fenwick storms into the barracks, his face and hair stained chemical toilet blue.  He accuses Tanya of being responsible for his condition.  Tanya, leveraging her twin's presence, pretends to be Sonja and says 'Tanya' has been here with her all night.  Sonja plays along, and when Fenwick demands she present her hands for inspection, he finds them clean.  Frustrated, he leaves in search of the culprit. 

Tanya thanks Sonja for covering for her, using her nickname "Little Sib."  Sonja notices that Tanya's hands are tinged blue as well.  Tanya grins, and suggests going to tell the whole camp populace about Fenwick's color change.

Notes:  This scene establishes that Steel Viper sibko training is just as harsh as the Jade Falcon regime shown in Way of the Clans, with cadets washed out for failing to complete a midnight rifle drill on time or for playing pranks.  Field Manual: Warden Clans' Steel Viper section author (Khan Natalie Breen) claims "[Steel Viper] warriors always had the most thorough training of any in the Clans."  She adds that "Since the earliest days of the Clans, the Steel Vipers have been renowned for harsh but effective training practices.  Where most Clans graduate four or five warriors from each sibko, ours rarely produce more than one or two."  They overcome the low graduation rate by training twice as many sibcadets, ending up with the same number of front line warriors.  In the Kerensky Cluster, training takes place at the Fer-de-lance facility on Arcadia and the Sandsea Training Camp on New Kent.  The Clans: Warriors of Kerensky adds that "the Vipers' ultra-strenuous training program results in an above-average level of dropouts and a proportionately higher number of trueborn personnel in their civilian castes.  With a success rate of only two percent, little stigma is attached to failure."

The scene also establishes the plot point that Tanya and Sonja are so close in appearance that even their training officers can't tell them apart.  It also establishes that the two, despite having been decanted simultaneously, have a big sister/little sister relationship based on Tanya having been the original name for the embryo, and Sonja having been the name given to the second embryo after the split.  Sonja notes that the scientists hoped the twins would challenge each other at every turn, and intentionally tried to drive a wedge of rivalry between them, but the two remained inseparable. 

Sonja could be studying the specs for either the Star League spec Mauser 960 Assault System (which remained in production in the Kerensky cluster until being supplanted by the Mauser IIC shortly after the year 3000), or the then (3006) brand new Mauser IIC.  However, since the next scene involves a training exercise with slug throwing rifles (rather than the laser equipped Mauser), and the only other Clan-specific infantry weapon listed in Combat Equipment is the Avenger Crowd Control Weapon, I'm not sure what they're using.  Probably something equivalent to the "Rifle (Automatic)" listed in A Time of War.  The description of the Mauser IIC notes that its weight makes it awkward to handle for adult soldiers, so it's probably not an ideal training tool for nine year olds.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 26 February 2015, 19:50:51
----- 18 Months Later -----

Date: September 27, 3007

Location: New Kent

Title: Seven Years' Bad Luck

Author: Philip A. Lee

Type: Short Story

Synopsis:  Sibko SV-19 Gamma, under Tanya's command, engages in a live-fire training exercise against SV-37.  The two sibkos use low-velocity slugthrowers with body armor.  Sonja serves as Tanya's second, in charge of battle strategy.  Both are frustrated with sibcadet Yulian, who routinely takes friendly fire in these exercises by being out of position.

SV-37 presses the girls' sibko hard, hitting their pickets simultaneously.  Tanya refuses to send aid from the main body, unwilling to risk exposing SV-19 to a flanking maneuver.  The point becomes moot, as seemingly dozens of SV-37 troops pour into the main thoroughfare.  Ever confident, Tanya tells Sonja they can wipe out the attackers with their superior marksmanship, but as they rise from behind cover to start shooting, Yulian pops up in front of them with a grenade in his hand.  Sonja holds her fire to avoid him.  Tanya doesn't, shooting him in the hand.  The grenade goes flying and detonates at Sonja's feet.

Sonja regains consciousness, face covered with blood, to find Tanya bending over her.  Once assured that her twin will live, Tanya goes to Yulian and proceeds to slam him against the wall to punish him for hurting her "Little Sib."

Notes:  Tanya is described as a Point Commander.  For conventional infantry in the Clans, a Point is 25 troops.  That could imply that 76 out of SV-19's original 101 have washed out by this point, unless the sibkos are using non-standard Point sizes based on washout rates.  Pavel, Ivann, Nonna, and Rada are all squad commanders (implying they each command a 5-cadet element).  That would imply that, in the central corridor, there's just Tanya, Sonja, Yulian, and two others.  If dozens of SV-37 troops rushed their position, I wonder how SV-19 won the engagement.  I can imagine Tanya continuing to fire into the SV-37 ranks even after they halted in concern/confusion over Sonja's injury, scoring "points" with wicked abandon before Handler Orin called the exercise to an end.

Sonja notes that SV-37 seems to have far more troops than it should.  I couldn't help think of the scenes in Ender's Game, where increasingly difficult challenges are thrown at Dragon Army, including being massively outnumbered.  If the Sandsea Camp Handlers are trying such tactics (seeing how sibcadets handle the tactical surprise of being outnumbered), how does that square with Clan one-on-one honor dueling?  With Wolf's Dragoons already on their Inner Sphere recon mission, is the next generation of Clan warriors being prepared to fight Spheroid hordes?  If so, kudos to the Vipers for advance planning. 

The scene also made me recall the live fire training exercise in Starship Troopers, where a screwup trainee takes off his helmet and catches a bullet in the brainpan.

I've put an image of ballistic plate below, but given that we're talking about 10-11 year olds, and that the guns have been powered down, it's more likely they're wearing Flak Armor suits, which have a BAR rating of 5 against ballistic (I just don't have a graphic for flak armor).  That would stop a powered-down rifle round (Base Damage 4), but would let through damage from a micro-grenade (Base Damage 8). 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 27 February 2015, 11:05:16
----- Three Days Later -----

Date: September 30, 3007

Location: New Kent

Title: Seven Years' Bad Luck

Author: Philip A. Lee

Type: Short Story

Synopsis:  Three days after the training accident, Sonja takes the bandages off her face and finds two deep scars on her left cheek.  She looks at the shape they make, and imagines it as the outline of a steel viper's head, as seen from above.  She muses that she refused medical treatment, so that she could bear the scars as a warrior's badge of honor. 

Tanya enters and looks at her in the mirror.  Tears well in her eyes as she notes they are no longer identical twins - no longer mirrors.  They discuss the civilian caste superstition that broken mirrors result in seven years of bad luck, but Tanya dismisses it, saying she and Sonja make their own luck.  Tanya resolves to make it so the mirror was never broken.

She pulls out a ceramic knife from her boot sheath and carves an identical cut in her own left cheek.  Looking in the mirror afterwards, both sporting viper shaped gashes, Tanya judges that no harm has been done, and that the next day's exams should worry them more than freebirth superstition.

Notes: As you can see below, Warriors from a variety of Clans bear scars as badges of honor.  Sonja is following in the tradition of other BattleTech fiction stories where Clan characters refuse plastic surgery following an injury - preferring the scars.  When the technology becomes available, Enhanced Imaging tattoos are not seen as disfiguring, but do lower the wearers' status nonetheless because it implies desperation or the need for a technological crutch. 

Tanya is one sick puppy.  Self mutilation at the age of ten is a sign of some serious fixation issues, though it's not unprecedented.  In the Free Rasalhague Republic, thousands of young cadets gave themselves self-inflicted scars to mirror Tor Miraborg.  For the Clans, physical beauty isn't really important (not for the Warrior Caste, anyhow), compared to the allure of someone who has demonstrated battlefield prowess.  From an evolutionary standpoint, success in battle, rather than physical fertility signifiers, is the way to ensure successful offspring.

The girls' awareness of and semi-credence in superstition is intriguing.  I would have thought the Sandsea Training Camp would be a completely closed off Warrior Caste only environment.  As small children, the girls might have been allowed to watch episodes of The Adventures of Clan Spaniel, but where would they have picked up enough of civilian caste culture to be aware of relatively obscure elements like ancient superstitions about broken mirrors?  (In a later scene, it's mentioned that the Steel Vipers inflict the death penalty for unauthorized inter-caste fraternization, so I can't see the girls having been out mixing with Labor Caste  mooks much.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 28 February 2015, 05:29:43
----- Ten Years Later -----

Date: July 15, 3017

Location: New Kent

Title: Seven Years' Bad Luck

Author: Philip A. Lee

Type: Short Story

Synopsis:  Sibko Training Unit SV-19 Gamma has been whittled down, over the course of twenty years, to just six of the original 101 - Sonja, Tanya, and the four named as squad leaders in the 3007 training exercise.  Today is the final Trial of Position, known to the Steel Vipers as the Molting.  Sonja has heard that the Vipers graduate, on average, only two from every sibko, and she is determined it will be herself and Tanya.  Sonja is called third, and she says goodbye to Tanya before entering the proving grounds.  She reassures Tanya that both of them can "make their own luck." 

Out on the proving grounds, Sonja pilots her Battle Cobra into a Circle of Equals formed by other Battle Cobras, painted identically to hers.  Chief Handler Marissa Breen instructs her to find an empty place in the Circle and await instructions.  Three more Battle Cobras join the Circle over the next few minutes.  Breen then instructs Sonja to enter the Circle and prepare for Molting.  Another of the identical Battle Cobras joins her. 

As the duel commences, Sonja gets the first strike, but her opponent hits back hard, breaching her engine shielding.  She scores another solid hit dead center on the enemy 'Mech, but her foe is faster, and strikes a crippling blow in its next volley, knocking Sonja's Battle Cobra out of commission.  She tears off her neurohelmet and beats it into a dented ruin in rage and frustration.  When she climbs out of her cockpit, she is horrified to see that the duel's victor is her twin, Tanya. 

Handler Fenwick debriefs Sonja afterwards.  Nonna and Ivann will be joining Tanya as MechWarriors, while Pavel is dead and Rada will lose an arm.  Fenwick tells Sonja she will be assigned infantry training.  When she asks if she can see Tanya, he tells her Tanya is no longer any of her concern, and advises her to concentrate on not flushing out of infantry training.

Notes:  Running the numbers, it appears the standard practice is to trim down sibkos to a final four, and then make the two winners into MechWarriors.  The presence of six is probably unusual (though counterbalanced by sibkos where only two make it to the end, to maintain the average) - an anomaly empowered by Sonja's steadfast support for Tanya over the course of two decades.  Without Sonja, Tanya would have failed her exams or gotten caught pranking before they even reached combat training.  You'd think, for a Clan that prides itself on only graduating the best of the best of the best, they'd have a seed system to avoid pitting the better half of the finalists against each other, since that would result in inferior cadets making it into the Touman, while superior cadets are taken out by the single elimination tourney rules. 

Fortunately for Sonja, the Steel Vipers appear to be one of the few Clans that take unarmored infantry training seriously, rather than just handing freebirth/solahma troops a shotgun and pointing them at an oncoming Firestarter.  According to the Steel Viper writeups, there's no stigma in the Civilian castes for washing out of Warrior training, with such a high failure rate, but there is a stigma against MechWarrior candidates who wash out and then become infantry troopers.  I wonder if they pass everyone who demonstrates proficiency in the infantry program, or if they have to undergo another Trial of Position in which they must defeat a peer.  I would think that second-chancer Elemental phenotype cadets would have a significant edge in such a competition, whereas second-chancer aerojocks would be at a substantial disadvantage.

I wonder what happens in the event that there are an odd number of cadets?  Most likely one of the staff, or a cadet from a similarly odd-numbered sibko are paired up.  Both Battle Cobras have ER-PPCs, which can take out a cockpit in a single hit.  I would think, were I designing the test, that 'Mechs without Gauss Rifles, ER PPCs, or UAC/20s would be best, because they reduce the impact of sheer random lucky hits, and force the winner to earn victory through superior piloting and gunnery, rather than rolling boxcars at just the right time.

I'm seeing a trend (well nigh a trope) in Clan-themed fiction that much of the dramatic impetus comes from the central character's failure at a crucial juncture (usually the Trial of Position) and subsequent existence on the margins of the Clans' regimented society.  In Fall From Glory, Andery Kerensky failed his test to remain on active duty.  In Way of the Clans, a Jade Falcon fails his Trial of Position.  Tears of Blood follows the experience of a Blood Spirit ristar who fails a crucial test and is washed out, finding redemption as a ProtoMech pilot.    In Whispering Death, a Nova Cat is unfairly banished into the Bandit Caste.  Whereas most of the Warrior Caste followed a cookie-cutter existence of sibko -> Warrior -> either death/glory or solahma, the square pegs are the ones that seem to catch the authors' interest most often.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 28 February 2015, 14:50:14
I'm seeing a trend (well nigh a trope) in Clan-themed fiction that much of the dramatic impetus comes from the central character's failure at a crucial juncture (usually the Trial of Position) and subsequent existence on the margins of the Clans' regimented society.  In Fall From Glory, Andery Kerensky failed his test to remain on active duty.  In Way of the Clans, a Jade Falcon fails his Trial of Position.  Tears of Blood follows the experience of a Blood Spirit ristar who fails a crucial test and is washed out, finding redemption as a ProtoMech pilot.    In Whispering Death, a Nova Cat is unfairly banished into the Bandit Caste.  Whereas most of the Warrior Caste followed a cookie-cutter existence of sibko -> Warrior -> either death/glory or solahma, the square pegs are the ones that seem to catch the authors' interest most often.
Just to mention another prominent Clan character: Nova Cat warrior George from the German-only Bear Cycle (http://www.sarna.net/wiki/Bear_Cycle) of novels has his Trial of Position overrun by bandits while the trial is ongoing. In the chaos he destroys one enemy, unsure what is wrong with his ToP, before witnessing the opening cinematics of the MechWarrior 2 game (https://www.youtube.com/watch?v=-X3GD0UnBCk) and having his own 'Mech destroyed in the explosion of Alpha Assault (George's callsign is Gamma Cadet). As the only surviving cadet, he is ultimately considered to have (barely) passed his ToP for destroying one bandit outside of the actual trial. Apparently this decision only came after a lot of debate, and George is merely assigned a Jenner IIC in the aftermath instead of a frontline OmniMech.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 01 March 2015, 12:51:13
----- Seven Years Later -----

Date: July 2, 3024

Location: Marshall

Title: Seven Years' Bad Luck

Author: Philip A. Lee

Type: Short Story

Synopsis:  Sonja, now an infantry Star Captain, serves as coregn (XO) of the 131st Phalanx Cluster - a second line conventional infantry unit in Nu Galaxy, assigned to defend Viper holdings on Marshall.  Cluster commander Star Colonel Violet has indicated Sonja will eventually replace her as Cluster commander.  She reports to the parade ground as ordered to welcome a new Cluster to the garrison - the Viper Fusiliers.  The Fusiliers' commander approaches and introduces herself as Star Colonel Tanya Mercer.  Tanya smiles superficially and greets her "Little Sib," but later tells her she would rather have died in the Molting than be assigned infantry duty. 

Unable to restrain her hurt curiosity, Sonja demands to know if Tanya rigged the Molting to face Sonja.  Tanya responds that Sonja simply did not have what it takes to be a Steel Viper.  She clarifies that had Sonja been a true Warrior, she would have let Tanya flunk out of training long before the Molting, and would not have had to face her at that point.  She said the handlers purposefully matched them against each other to punish Sonja for helping Tanya during the sibko years.

Stung by Tanya's comments, Sonja recalls all the trials she has won over the past seven years, and resolves to test her MechWarrior skills in a simulator run.  She replays the Battle Cobra fight from her Molting, but loses six times in a row.  She decides the problem is not a lack of skill or practice, but the fact that she could not bring herself to shoot her own twin.  Dejected, she powers down the simulator and once again exits the MechWarrior's world.

Notes:  By 3060, the 131st Phalanx Cluster was as a Regular/Reliable part of Nu Galaxy, where it continued to safeguard Marshall (though it was, at the time of Field Manual: Warden Clans' writing, recently defeated by the Fifth Scorpion Cuirassiers on Marshall.  Its insignia is a black disc with a snake slithering from beneath a Greek helmet emblazoned with the number 131.  By 3067, per Field Manual: Update, Nu Galaxy successfully fought off Fire Mandrill and Goliath Scorpion attacks on Marshall, and was recognized as a semi-frontline Galaxy.  The 131st had been transferred to Grant's Station, and is upgraded to Veteran status.  In August 3072, the survivors of Nu's two clusters (presumably including elements of the 131st) holed up in Station Zebra while the rest of the Viper holdings onworld were wiped out by bandits armed with Star League technology.  The Nu survivors take part in the attack against the Blood Spirits on Tokasha in September 3074.  Nu joined with Beta Galaxy to crush the Spirits' Omicron Galaxy.  By February 3076, however, the 131st was ashes along with the rest of the Annihilated Steel Vipers.

The Viper Fusiliers, circa 3060, are an Elite/Fanatical unit from Beta Galaxy.  Their insignia is a pennant blowing in the wind, bearing the Steel Viper Clan insignia.  The Fusiliers fought Capellan Warrior House Ijori on Goat Path, and then was posted to Marshall when the Vipers were forced out of the Inner Sphere by the Jade Falcons.  They defeated the Falcons' Second Velites in early 3069, but a rematch later in the year ended in disaster, when the Falcons used artillery to smash most of the Cluster, leaving only a Binary to retreat in disgrace.

Field Manual: Warden Clans notes that the Vipers use infantry troops to guard facilities and maintain order.  These units are exclusively Trueborn.

Given her natural talent, Sonja seems to have done relatively well for herself over the titular "Seven Years' Bad Luck" since her failed Molting.  Still, she's seen as lower than dirt by Tanya (who perhaps feels uneasy and disgusted by the "what might have been" picture Sonja presents).  Sonja notes that only constant readiness has kept the 131st Phalanx from being disbanded by the Clan command, and is disappointed at how often it is bid away when there is fighting among the five Clans sharing Marshall. 

If infantry units are routinely bid away, I wonder how they ensure there are enough berths for failed MechWarriors in the Phalanx Clusters.  There are only 1,875 soldiers in the entire 131st Phalanx (5 Trinaries - 15 Stars - 75 Points - 25 troops per Point).  If they aren't dying at the requisite rate, where do the rest of the second chancers go?  There are only eight Phalanx Clusters in the Touman, circa 3060, implying 15,000 conventional infantry slots.  If they aren't being regularly bid into combat, do they just age out?  Into what?  Solahma duty?  They'are already infantry.  Perhaps on those rare occasions when the local commander is desperate enough to bid infantry, they die gloriously in great numbers, freeing up slots for fresh washouts.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Scotty on 01 March 2015, 14:10:45
Your math doesn't quite add up.  5 Trinaries is 15 Stars, not 25, and with 125 troops per Star you have a total of 1875 infantry in the cluster.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 01 March 2015, 19:29:50
Dog eat dog world of Clan civilization.  Thanks Nick.  #P
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 02 March 2015, 10:27:40
----- The Following Day -----

Date: July 3, 3024

Location: Marshall

Title: Seven Years' Bad Luck

Author: Philip A. Lee

Type: Short Story

Synopsis:  Sonja reports to the crowded Steel Viper Command Post, and finds that Tanya has convened the command staff to address an inbound Cloud Cobra raiding force which has requested safcon.  Tanya scoffs at Sonja's suggestion that the two Viper clusters might not be sufficient to repulse the Cobras, saying the Cobras do not pose a credible threat.

Cloud Cobra Star Colonel Adalmar Spaatz of the 214th Cobra Fangs Cluster opens a channel and declares a Trial of Possession against Steel Viper Genetics Research Facility Alpha.  Tanya accepts the batchall and directs the Cobras to proceed to Constrictor Range, near the Morten Plains. 

Star Colonel Violet asks Tanya about the operational status of her just-arrived Cluster, and Tanya informs her only two Trinaries are combat ready.  She bristles when Sonja suggests she will need infantry support to counter Spaatz's aerospace fighters.  Sonja asks that she not bid away the entire 131st.  Violet concurs, noting that the Vipers need to retain the genetics facility.  She recalls it is where both Tanya and Sonja were decanted.

Following the batchall, Sonja seeks an audience with Chief Geneticist Jose at the research facility.  He accepts the meeting, but warns her that it could lead to their execution for violating the ban on inter-caste fraternization.  He recalls working on the creation of her sibko, and tells Sonja the only difference between her and Tanya is a radioisotopic marker they inserted to differentiate the two.  She asks why they are so different in personalty, and Jose references "nature vs. nurture."  He says he's been following her career and had high hopes that the two would eventually become Khan and saKhan.  He blames the Sandsea handlers for nurturing the rivalry between the twins and for pitting them against each other in the Molting.  He expresses confidence in her future success, and tells her to leave and prepare for the coming trial.

Notes: The 214th Cobra Fangs (the "Black Sheep") are the largest aerospace unit in the Clans - an Elite/Reliable Cluster with a reputation for massive strafing attacks in its formative years.  Appropriately, Spaatz is one of the Cobra's Aerospace pilot phenotype bloodnames.  By 3067, it is 100% operational and stationed on Homer.  They come through the Wars of Reaving at 90% strength, circa 3085, one of only four Cloud Cobra aerospace clusters to survive.

It's interesting that the Cobras would be after the entire genetics research facility.  Without an enclave on Marshall, how would the Cobras maintain it?  Would they just bundle up the staff, data, and equipment and move it back to Homer?  Or would the next step be to challenge what remained of the Viper garrison for the entire civilian enclave?

I'm somewhat surprised that Violet thinks Tanya or Sonja would have any emotional attachment to their birthplace.  The Clans training program seems designed to eliminate emotional attachments, and to inculcate a healthy disdain for other castes, including the Scientists.  Sonja's aware that the scientists intentionally tried to pit her against Tanya in the sibko, so one would think she'd be prejudiced against them from the outset.

With a ban on inter-caste fraternization in place, one wonders how information flows from one caste to another in the Steel Vipers.  How did the twins pick up information about Civilian Caste superstitions?  Are there Scientist Caste workers at Sandsea who gather and disseminate data on Warrior performance?  It would make sense, but how does that square with a death-penalty ban on contact?  Likewise, are the Technicians similarly isolated from the Warriors?  How do the Merchants know what to buy/sell if they aren't in contact with the consuming and producing Castes?  The Steel Vipers are said to have their own unique interpretation of The Clan Way, which leads to a pure Trueborn touman and a general policy of isolationism - not just from the rest of the Clans, apparently, but between castes within the Clan as well. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 02 March 2015, 19:11:14
Regarding the Skylar/Vicente discrepancy in "High Value Target," author Philip Lee replied that fact checking missed the reference to Vicente being on Janos' council in 2991.  He offered this explanation:

Quote from: Philip A. Lee
Vicente is a cousin of Reinhard and Skylar Orloff, and his father (who I believe is unnamed?) still had some political pull but was removed from the line of succession due to estrangement or some unforgivable slight. In the story, you might notice that the characters all refer to the head of the duchy as "Duke Orloff," not "Earl Orloff."From Orloffian perspective, an earl can't head up a duchy: it'd be called the "Earldom of Orloff" if that were the case. So Reinhard and Skylar style themselves as "Duke," much to the nobility's dismay, and Vicente's father, technically an earl under Reinhard despite the estrangement, still has the Captain-General's ear, and thus so does his son—hence why he was invited to dine with Janos Marik in 2991. A lot of legitimate dukes in the FWL don't take kindly to Reinhard's arrogance for using the title, so when Reinhard is killed by a Maskirovka assassination (which was designed to give the CCAF leverage for the attacks on Tsinghai and a failed thrust into the Duchy of Orloff) and Skylar the buffoon takes over the duchy as "Duke," Reinhard's enemies seize their chance to exert political pressure on the duchy and get  "Duke" Skylar stripped from political power (or assassinated by rivals, perhaps?). Then Vicente's father is installed as the proper "Earl of Orloff."
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 03 March 2015, 11:45:33
----- The Following Day -----

Date: July 4, 3024

Location: Marshall

Title: Seven Years' Bad Luck

Author: Philip A. Lee

Type: Short Story

Synopsis:  On the Constrictor Firing Range, Sonja awaits the order to join the battle with the rest of her Trinary in an Indra.  Out on the field, Sonja can see that Tanya's uninspired tactics are getting the Vipers massacred by successive waves of aerospace strafing attacks.  Tanya, commanding from a Crossbow, initially  refuses to call Sonja's Trinary into the battle, but relents after Sonja offers to exploit holes in the Cobras' ground lines and use flak guns to clear the skies, then taunts her that her placement of her personal pride over the good of the Clan will prevent her from ever ascending to Galaxy Commander. 

While the Viper 'Mechs fruitlessly pursue the more mobile Cobra ground forces and continue to fall prey to airstrikes, Sonja's Trinary sets up field guns and begins to smash Cobra OmniFighters out of the skies, while the rest of the infantry and armor push forward in support of the Fusiliers' OmniMechs.  They shoot down a Batu point, then engage a quartet of Bashkirs and Avars.  The Avars strafe their position, followed by another pair of Batus.  Even with her Trinary being cut down around her, Sonja feels a sense of triumph, because these fighters have been diverted away from Tanya's 'Mechs.  She races over to a still functional field gun, surrounded by the bodies of its crew, jumps into the gunner's seat, blasts away at an incoming Avar before being knocked unconscious. 

Notes: Sonja's final attack, for me, recalled the opening scene from Firefly, where Mal Reynolds fights his way to an anti-aircraft platform and knocks out an Alliance fighter, barely getting out of the rig before the crippled fighter smashes into it in an all-consuming fireball.  This is the first time we've seen field guns or infantry support vehicles in use by Clan forces in the fiction.  Previously, unarmored Clan infantry were shown simply as cannon fodder, equipped with small arms and thrown into combat in the hopes they can die gloriously.  The use of LB-X autocannon flak definitely makes these infantry a serious threat to aerospace units.

The Field Manual: Warden Clans section on Cloud Cobra battle tactics reveals that their standard doctrine is to use superior numbers of aerospace fighters and assault ships to soften up enemies.  They then use artillery on enemy formations, and finally move in with swift 'Mechs to crush the last resistance.  Per the Cobra TO&E, the 214th Cobra Fang Cluster has four Trinaries of aerospace fighters and one of fast Medium/Light OmniMechs.  Interestingly, the Cobra doctrine would seem to run counter to the main Clan focus on one-on-one duels.  Is that only reserved for 'Mechs, while units outside of one's own weight class are fair game for massed attacks?  (I can't recall ever having seen a Clan MechWarrior issue a challenge against a BattleArmor point, or vice versa, and the Cobras don't seem to be taking the time to pick exclusive targets to duel from among Sonja's three field gun points.)

Despite the carnage wrought on her troops, Sonja's glee at having distracted the Cobras reflects a deeply ingrained belief that 'Mechs are worth far more than individual infantry lives, and that the second chancers' only real value is to be meatshields for the frontline hardware.  In her view, victory in battle will earn her and her troops a tiny slice of the glory they were denied in the Molting, and allow them to realize the only remaining outlet for pride and accomplishment remaining to them - achieving a battlefield victory for the Clan as a whole. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Decoy on 03 March 2015, 12:06:49
There's a reason why clans like the Snow Ravens and the Cloud Cobras are among the smaller clans. If you run contrary to the Clan system, you will be nudged into a position of irrelevance. Between safcon and the ability to choose the battlefield even on offense , if one is willing to make the concessions to do so. I imagine if the Steel Vipers played their cards better in bidding this scenario, there would have been a way to whittle it down so that they need only have fought the 214th's 'mech trinary.

Also since you didn't mention it, the 214th is a shout out to VMA-214, a United States Marine squadron that was formed in WWII as VMF-214 under the command of Greg "Pappy" Boyington, a medal of honor winner.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 04 March 2015, 14:10:02
----- Eleven Days Later -----

Date: July 15, 3024

Location: Marshall

Title: Seven Years' Bad Luck

Author: Philip A. Lee

Type: Short Story

Synopsis: Kept in the dark by Tanya following the conclusion of the Trial (a narrow Steel Viper victory), Sonja resolves to take matters into her own hands.  Bursting into the command center unannounced, she finds Tanya, Violet, and the newly arrived Galaxy Commander Ahmed Zalman, head of Beta Galaxy.  Tanya tells her infantry Star Captains are not welcome in the Trial strategic review.  Tanya apologizes to Zalman for Sonja's outburst, saying her sibkin is upset about her Trinary's poor performance.  When Zalman asked why Tanya broke her bid and called in an inferior infantry unit, when she clearly had the ground battle well in hand (crediting Tanya for Sonja's tactics), Tanya says she just wanted to give the poor infantry some experience.  Zalman tells her not to worry about the casualties, since they were "only infantry."

Outraged, Sonja confronts the two, demanding to know how Tanya dares claim Sonja's strategies as her own, and even standing up to Zalman for his having maligned the honor of the 131st.  Zalman responds that he doesn't care about who did what in the Trial.  He explains that leaving the genetics facility under-garrisoned was a ploy by the Viper saKhan to draw out Cobra raiders, leaving Cobra targets of opportunity vulnerable to punitive Trials launched by Beta Galaxy.  Tanya tells Sonja she could have won the Trial without Sonja or her infantry.  Sonja tells Tanya she is only where she is because of a lucky shot in the Molting.  When Tanya asks how Sonja dares to presume to be her equal, Sonja needles her by asking about the Sanra Mercer question from the test in 3007, subtly reminding Tanya of her inferior performance and discipline throughout sibko. 

Goaded into a fury, Tanya challenges Sonja to a Trial of Grievance.  Sonja accepts, secretly delighted at having successfully maneuvered Tanya into challenging her, since Tanya would have been well within her rights to refuse if Sonja had issued the challenge.  Zalman initially refuses to allow Sonja to pilot a 'Mech in the Trial, since she is not a Molted MechWarrior, but Tanya (always aggressive) threatens him with a Trial of Grievance, which would render his command of Beta Galaxy vulnerable to Trials of Position if he were to lose.  He relents, and decrees that the twins must use identical 'Mechs, and mandates that Sonja, being long out of practice, have one week to train.  Tanya chooses the Battle Cobra B - the same configuration they used in the Molting. 

Later, in the cockpit of her Battle Cobra, Sonja weeps with joy at being back in a BattleMech - finally given a chance to live up to the legacy of her genemother - Sanra Mercer.  Realizing she will never again be able to pilot a 'Mech, she spends the whole first day in the cockpit, eating and sleeping while in the command couch.  The following morning, she decides to make her own luck, and cuts her hair to match Tanya's exactly - once again becoming a mirror image of her more successful twin.

Notes: Zalman's explanation that the Cobra attack on Marshall was a strategic ploy by the saKhan opens up numerous questions.  Why would there need to be a justification for the Vipers to launch punitive Trials against the Cloud Cobras?  I don't recall any other Clan ever needing a reason to declare a Trial other than that the other party existed, was ready at hand, and had something the attacking Clan wanted.  Perhaps, in 3024, Clans felt some need to justify their Trials.  Presumably an unprovoked Trial (or a pattern of them) could trigger grudge Trials that drift away from the Clans' focus on conservation of resources and begin to cross the line into waste (like the ongoing - at this time - heavy Trialing between the Burrocks and the Blood Spirits).

Based on the picture from Invading Clans, Sanra was a brunette, so the blonde twins can't be exact copies of her.  The Jade Falcons made entire sibkos out of a single  set of gene parents' giftake.  I would presume, from the particular attention Sonja and Tanya are getting, that they were in a mixed sibko with sibkin from different pairings, rather than a troop of 101 Sanra Mercer genemother offspring.  Otherwise, what would make the girls special other than the random embryo split?

Zalman's disdain towards the infantry can be understood in the context that they're a second line Nu Galaxy Cluster comprised of second chancers.  Notably, his Beta Galaxy doesn't have any Phalanx Clusters - just Tanya's Viper Fusiliers, two Striker Clusters, a Battle Cluster, a Guards Cluster, and a Newt training Trinary (circa 3061).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Decoy on 04 March 2015, 16:03:57
It's a single set of geneparents, not just one individual. EG one of the things that got Aidan Pryde's sibko special attention was that the genefather, Ramon Matlov was Ter Roshak's best friend and they resembled him greatly. As far as justification goes, everyone likes to have it.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: drakensis on 04 March 2015, 16:26:47
The Golden Century ended 2930 so it's hardly recent past.

Any raid seems to have knock on effects with the losing Clan needing to replace whatever they lost and striking at others to do so. Being the one to 'start' such a chain could disrupt alliances in the Grand Council and only a few clans ignore this in the Political Century. The Cloud Cobras are one of the exceptions which looks like biting them in the tail this time.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 05 March 2015, 21:36:33
----- One Week Later -----

Date: July 22, 3024

Location: Marshall

Title: Seven Years' Bad Luck

Author: Philip A. Lee

Type: Short Story

Synopsis:  After a week of training, Sonja takes her Battle Cobra into the Pit - a circular crater, several hundred meters wide, dug into the ground with enough room to hold a Point-on-Point Trial of Grievance.  She resolves that, win or lose, she needs to make this battle worthy of the Remembrance.  Both women exchange hits as the Trial commences, and continue to deal damage in roughly equal measure.  This continues until both 'Mechs are simultaneously disabled. 

As her 'Mech collapses, Sonja is sure she's lost once again, but then sees Tanya's 'Mech is down as well.  She climbs from her cockpit and sees Tanya doing the same - the Trial is still on.  They fight hand to hand, still arguing about who should have won the initial Molting.  Tanya pledges that once she wins, she will use her influence to ruin Sonja's career by having her assigned to the worst backwater possible.  Enraged, Sonja launches herself at "Big Sib" with renewed fury, and soon finds herself kneeling atop Tanya, her hands locked around her twin's throat.  Tanya continues to mock Sonja for being too weak to seize victory. 

Sonja realizes her only fault was in letting Tanya cheat in the first place, and not allowing her to wash out.  She rationalizes that if she had, she would have won her Molting and been on her way to a Khanship by now.  Tears begin to rain from her eyes as she squeezes the life out of her sibkin.

Having won the Trial, she looks at the lifeless body of her Big Sib and wonders if it was worth it.  She muses that even during her seven year stint as an infantry trooper, she found some comfort knowing that her twin was making a life for herself as a prestigious MechWarrior, and now even that is gone. 

Unless...

Notes:  The Steel Vipers favor the Pit as a Trial setting, because the high walls make it impossible for any combatant to forfeit by leaving the circle.  I recall from the Jade Phoenix trilogy that Trials in regular circles sometimes end when one combatant accidentally goes outside the circle.  The Vipers appear to disapprove of Trials that result in accidental forfeiture, and prefer a clean takedown by one party or the other.  I wonder to what extent the FASA design concept of Circle of Equals (with defined borders) was influenced by the map-based game rules that dictate that combatants which move off the edge of the map are removed from the engagement?

Circa 3000, the Steel Viper Khan is Royce Chapman, and the saKhan is from the Breen bloodhouse.  By 3048, the Khan is Natalie Breen, and the saKhan is Perigard Zalman.  As far as I know, we have no data on who was Khan between Royce and Natalie.  Given all the talk about "being on track for Khanship," I wonder if Sonja ends up becoming Khan for a period in the late 3030s/early 3040s.  Or is that sort of talk just standard shorthand in the Clans for being a ristar?

Interestingly, neither of the women took a personal sidearm into the cockpit - a standard practice for Inner Sphere MechWarriors, but something apparently unheard of for Clan Warriors (especially since, usually, once the 'Mech goes down, they become bondsmen, rather than fighting to the death). 

Sonja's hope that this battle enters the Remembrance begs the question - what is the criteria for getting in?  There must be innumerable Trials taking place throughout Clan space - are they all chronicled?  Just the unusual ones?  If someone later becomes a great leader, do they go back and add chronicles of earlier battles to the Remembrance to show his/her progression to glory?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Decoy on 05 March 2015, 21:48:35
It's all up to the Loremaster as they are the ones who handle the remembrance.

As far as being on track for Khanship, several Clans have additional prerequisites for nomination, in addition to merely holding a bloodname. Technically, an infantry grunt may be considered as Khan as long as he has a bloodname. Needless to say, political support factors heavily into it. However, the Snow Ravens are not likely to nominate someone who doesn't have the honors they require and is from a bloodhouse they do not control. Before the Invasion, Nadia Winson's rise to Khanship of the Ghost Bears was seen as near miraculous as the Ghost Bears tend only to elect Khans from the Jorgensson or Tseng blood house.

Anyrate, Tanya's position as commander of an elite frontline cluster descended from an influential Khan and possibly with a prestigious blood heritage would indicate that she was being put into a position to be considered as a potential Khan.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 06 March 2015, 12:30:56
----- Six Days Later -----

Date: July 28, 3024

Location: Marshall

Title: Seven Years' Bad Luck

Author: Philip A. Lee

Type: Short Story

Synopsis: Star Captain Clive Moffat brings offworld transfer orders to Star Colonel Tanya Mercer of the Viper Fusiliers...or so he thinks.  Sonja switched codex bracelets with Tanya after winning the Trial, and rather than go back to her "second-chancer" life, she decided to use her identical appearance to take Tanya's place.  Ever the strategic planner, Sonja has spent the last few days learning every detail of Tanya's life, and the troops under her command.  She is still working out how to circumvent the encryption protocols on Tanya's Crossbow, and regrets having to assume Tanya's brusque mannerisms, but she considers it a small price to pay for her new exalted status.

As she opens Tanya's codex file to review it again, she notices the header has changed, indicating that Tanya was implanted with a radioisotopic marker to distinguish her from her twin, Sonja, along with a notation that the information was put in by Chief Geneticist Jose (Crick) in 2996.  Simultaneously worried that Jose figured out the switch and gratified that he seems to want her deception to succeed (having hacked the records to cover her tracks), "Tanya" resolves to issue Jose additional work credits by way of thanks. 

With the deception complete, Sonja ceases to exist, and "Tanya" Mercer prepares to move on to greater glory in the Steel Viper Clan.

Notes:  With the same fighting skill as Tanya (just slightly less luck) and vastly superior strategic and tactical skills, Sonja seems well positioned to become a ristar in the Steel Vipers.  Given the repeated mentions of expectations that she should be on her way to the Khanship, I would say it's a good bet that "Tanya Mercer" preceded Natalie Breen as Steel Viper Khan.  Natalie Breen became Steel Viper saKhan "at a young age" according to Era Report: 3052.  If she was born in 3014, she'd be 25 in 3039, which would be an appropriately young age to become Khan, but not implausible in the youth-oriented culture of the Clans.  Sonja is 28 in 3024 (born in 2996).  It wouldn't be unreasonable for her to achieve Khan status by 3030, giving her a nine year Khanship.

Scientists in the Clan often pick names of famous historical scientists to recognize special accomplishments.  Chief Geneticist Jose goes by the Science Name of Crick.  Appropriately, Francis Harry Compton Crick, OM, FRS was a British molecular biologist, biophysicist, and neuroscientist, most noted for being a co-discoverer of the structure of the DNA molecule in 1953 with James Watson.

I must admit that I really enjoy "long form" BattleTech fiction, which revisits the same characters across a span of decades.  The BattleTech fiction ur-example is, of course, Heir to the Dragon, but we've also had it in Fall From Grace, the unfinished ClanGrunder trilogy (of which we only have Fall From Glory in English), Blaine Pardoe's Son of Blake series, and now Seven Years' Bad Luck, which is an excellent example.  I particularly enjoyed the "happy" ending, where the sympathetic protagonist essentially discards the characteristics seen as positive by readers in favor of Tanya-esque traits that lead to greater success in the Clans - ruthlessness, deception, arrogance, and deadly ambition.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Decoy on 06 March 2015, 13:29:36
If it makes the ending happier for you, "Tanya" Mercer was likely the last generation of Vipers "untainted" by the Innersphere. If her genetic material received the "all clear" she may have progeny among the Coyotes, who claimed the Mercer bloodhouse after the War of Reavings.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 12 March 2015, 09:50:31
----- Ten Years After the Beginning of the Second Succession War -----

Date: 2840

Location: Draconis Combine

Title: DCS Galedon II

Author: Nick Marsala

Type: Sourcebook (BattleCorps Ship Profile)

Synopsis:  This Ship Profile takes a look at the DCS Galedon II, which operated under the command of Cho-sho Greg Hossu from 2840 until its destruction over Hesperus in 2853.  Hossu had previously commanded a Baron-class destroyer, until it was crippled repulsing a Lyran raid on New Caledonia in 2840. 

The ship is escorted by three Achilles-class assault DropShips and one Mammoth, along with the Samarkand's own complement of 72 fighters (homegrown Combine fighters of all weight classes).  According to the scenario, this consisted of 18 Slayers, 12 Lightnings, 12 Shilones, 12 Sabres, and 18 Sholagars.

Notes:  This ship profile is a companion piece to author Nick Marsala's two-part scenario "Tactics of Desperation," which pits the last Combine WarShips against the LCS Invincible in the Hesperus system in 2853.

This profile states that the Galedon II was the last Samarkand circa 2840.  However, the Samarkand entry in TRO: 3075 says one ship, the DCS Togura, survived to 3075 as a museum piece orbiting New Samarkand.  Perhaps the Togura had already been crippled and removed from active duty by 2840, leaving the Galedon II as the sole Samarkand in active service at that time.

The Galedon II's battlegroup consisted of the Baron-class DCS Yedo, the Vigilant-class DCS Wyrm, the Vigilant-class DCS Pacheco, the Bonaventure-class DCS Tamura, and the Bonaventure-class DCS Georgia.  With one carrier, one destroyer, and four corvettes, the Kurita battlegroup was no match for the massively armed and armored Tharkad-class LCS Invincible, but was able to seize the system's recharge stations and rebuff numerous Lyran attempts to retake the system without WarShips.

For Hossu, the promotion from Baron to Samarkand was a massive upgrade in every respect, since the Samarkand has more weapons, more armor, and is even faster than the under-engined Baron he commanded from 2818 to 2840.

Interestingly, while Greg Hossu and Lewis Gohmann have Draconis Combine Admiralty ranks (Cho-sho:Commodore and Dai-i:Lt. Commander, the gunnery master and fighter wing commander are both called Sho-sa (Major), rather than the Admiralty rank equivalent of Dai-i (Lt. Commander).  I'd guess that's an oversight, but the correct use of Dai-i for security chief Gohmann may indicate it was intentional. 

The officer profiles include some revealing "sign of the times" tidbits - the DCMS supply network was starting to come unraveled at this point due to the ongoing economic raids, and Dai-i Gormann uses his ISF contacts to get better supplies and equipment for his troops.  Also, the Combine caste system at this point regards technicians as "lowly," so they haven't yet become prized assets (vital to maintain ancient LosTech gizmos), as they are in the Third Succession War, when a raid is as likely to be for technicians as for water or parts.

Looking at Handbook: House Steiner, the Galedon II under Hossu spent 13 years wiping out Lyran shipping (both WarShips and merchant JumpShips) in a series of roughly 38 engagements prior to its doom in 2853.  During this period, the Lyran government was fractured and demoralized.  Archon Marcus Steiner died of meningitis on Loric in 2843, leaving his wife Melissa Nin in charge for five months.  She was deposed by Claudius Steiner, who disbanded the Estates General and instituted a reign of terror on Tharkad (including using LosTech medical equipment on prisoners in a chamber of horrors within the Royal Palace).  During his reign, LCAF operations ground to a halt, exposing the Commonwealth to Combine attacks until he died in 2849.  A triumvirate regency took charge until the child heir, Elizabeth Steiner, came of age in 2859.  So Hossu and his fleet had fairly easy pickings on the Commonwealth front, and were able to strike at industrial targets deep within Steiner territory. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 12 March 2015, 10:04:53
Woah, i didn't know the Lyrans were in that bad of shape. I'm surprised someone didn't depose Claudius sooner.

Thanks you for shedding light with these ship profiles, Mendrugo!
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 13 March 2015, 05:40:40
Real credit goes to Craig Reed and Nick Marsala - the actual authors. 

I must say, doing my research, I was surprised that so little text was given to Claudius' reign.  The original Steiner sourcebook had more detail, noting he was a prime example of latent depressive tendencies that run through the Steiner bloodline, and that he took delight in perverting LosTech medical equipment as torture devices. 

Tharkad wasn't raided during the Succession Wars, and its universities were intact.  He reigned from 2843 to 2849.  Given 110-year lifespans, people born in 2766 were only in their 70s.  How, then, had the doctors at Tharkad's most advanced hospitals forgotten how Claudius' medical doohickeys worked?  It seems a bit early, yet, for such items to be LosTech (unless, perhaps, they were some sort of cutting edge gadgets salvaged/looted from annexed Hegemony worlds, and were unfamiliar to Lyran medicos).  Since traditional medical tools would presumably be easy to puzzle out, these may have had truly exotic effects:

Claudius:  "Und zo, Herr Zschmidt, today ve are goink to use this device to resekvence your DNA into somezink...marzupial, ja?"
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 13 March 2015, 13:38:30
----- 76 Years After the Founding of the Marian Hegemony -----

Date: 2996

Location: Marian Hegemony

Title: The Ghosts of Spartacus

Author: Christopher Purnell

Type: Sourcebook (BattleCorps Unit Digest)

Synopsis:  This Unit Digest takes the form of a report to Imperator Gaius O'Reilly about a pirate group named the Ghosts of Spartacus, under the leadership of Melissa Wen - a gladiatrix who led a slave revolt on Baccalieu in 2995, capturing weapons and DropShips, then joining with other pirate bands to form a battalion-strength unit.  They continue to support rebel slaves on Baccalieu with weapons and propaganda, and seek to spread their revolution to other Marian worlds. 

The ex-slaves were mostly either taken from League or Canopian worlds, or were the children of Marian slaves.  They are receiving covert military aid from the Rim Commonality, which provides aerospace support.  The notable personalities include an escaped gladiator (abducted from Lesnovo in 2993), an FWL fighter pilot, a bastard-born plebian Protestant convert, an abused Wiccan former child slave with bloodlust for vengeance, and an embedded IrTech entertainment war correspondent/propagandist.

Notes:  Imperator Gaius O'Reilly is apparently the son of Hegemony founder Johann Sebastian O'Reilly, and the father of Marius (who is 10 in 2996, and assumes the throne in 3009).  The Periphery sourcebook notes that Marius began attempting to make peace with the Magistracy of Canopus in 3009, but also notes that he views expansions as the key to the Hegemony's survival.  Oddly enough, Marius' bio notes he was born on Andurien.  So what the heck was Gaius (or at least Gaius's pregnant wife) doing way over there in 2986?

Previous accounts have painted the Marians as piratical aggressors in the conflicts with the Magistracy and FWL border worlds.  This account puts a more nuanced spin on that, suggesting that the Marians were retaliating against neighboring states that were sponsoring slave revolts and trying to bring down the Marian social order.  It's quite possible that this whole endeavor ends in fire and blood, especially given the special rules that indicate what happens when key personnel die, and the fact that the slave revolt is a distant footnote in Marian history by the time Marius' rule is chronicled in the Periphery sourcebook. 

The Marian Hegemony's insignia has gotten decidedly more hostile over the years.  The initial logo was a Roman carrying a standard and a scepter.  The second version was an armored centurion with face in shadow and a purple mohawk crest.  The third changed the crest to a spike and made the armor's inhabitant a zombie.  By this progression, the dark age version should have tentacles, wings, and a fondness for shoggoth.  Oddly enough, the flag's progression towards the dark side was the inverse of the state, which was moving from being a cosplaying bandit kingdom to a major Periphery power.

As with Christopher Purnell's other BattleTech works, he conspicuously works religion into this setup - establishing one leading character as a gentle Protestant who identifies with the plight of the slaves, and another as a vengeance-obsessed Wiccan, while other characters place side bets on how long it will be before the two start sleeping together.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 13 March 2015, 21:34:02
----- Seventeen Years Later -----

Date: 3013

Location: Taurian Concordat

Title: Hawke's Horde

Author: Jason Schmetzer

Type: Sourcebook (BattleCorps Unit Digest)

Synopsis: This Unit Digest is a companion piece to Jason Schmetzer's scenario, Unleash the Horde (http://bg.battletech.com/forums/index.php/topic,27831.msg752931.html#msg752931).  The unit is a corporate mercenary-turned-pirate band that launched resource raids on Taurian worlds between 3012 and 3014, operating with impunity from an abandoned training base on the island of Little Idaho on Laconis.    The Horde consists of a battered 'Mech lance, a former mercenary cavalry company that joined the Horde after their officers were arrested for embezzlement, a mish-mash armor group with captured Taurian militia equipment, a former FWL commander, and a mix of CCAF and AFFS deserters as crew, resulting in friendly fire incidents, and a special operations team comprised of hardened prisoners freed during a raid on Samantha.

Aside from the Capellan/Davion divide, the character profiles show massive internal divisions in the pirate group.  Commander Charley Hawke rules through fear and intimidation.  Cavalry commander Sera Bly is looking for an opportunity to break her command free of the Horde.  The group also includes Hawke's lover, who is cheating on him, an undercover TDF agent, a bloodthirsty Vedette commander, and a sadistic torturer reveling in the lack of inhibition that comes with piracy.

According to the scenario, the TDF failed to stop the Horde when it raided Landsmark in early 3013, but found and defeated the Horde at their Little Idaho base in 3014, and executed Charley Hawke in 3015.  (It occurs to me that the image from the cover (unpostable due to Unseen presence) of FASA's "Record Sheets Volume 5 - Vehicles," which shows a convoy of Bulldogs driving past the wrecked carcass of a pirate Griffin, could well depict the takedown of Hawke's Griffin in 3014.)

Notes:  At this point in history, the Concordat is ruled by Zarantha Calderon (who will not be succeeded by her son, Thomas, until 3017).  Zarantha was primarily known for giving huge tax breaks to Aramis Dunn's Far Looker movement, which advocated for expanding the Concordat's frontiers through a new wave of colonization.  This tracks with the note in the Unite Digest that the Horde seized a DropShip filled with colonization supplies during a raid on Brisbane. 

Laconis has been written up as a "lush, rich world of lightly forested plains and extensive mineral deposits.  The capital, Barkston, is a heavily fortified (gun emplacements and minefields) bluewater port home to large aquaculture vessels and petrochemical refineries. 

The Horde is a typical example of Periphery pirate bands.  Mercenaries who have disgraced themselves in the Inner Sphere and are no longer able to get contracts (thanks to ComStar's Mercenary Review Board rating system) often flee to the Periphery hoping to start over.  There, they begin the slide down to piracy, first scrounging for legitimate jobs and then taking raiding contracts for Bandit Kings. 

Few have bounced back from a Periphery decline, though Wilson's Hussars (of all commands) did manage a comeback after being abandoned by their employer, the Oberon Confederation, in the Outworlds Alliance while en-route back from a failed raid on the Taurian Concordat.  (The Longbow Mountain raid is one of the more jawdropping elements of the Mercenaries' Handbook, given the distances involved.  My guess is that Hendrik Grimm III dispatched the Hussars on the raid mostly as a perverse joke on the Hussars, rather than a real resource raid, and probably had them ride along with an archaeological team attempting to retrace the path of the Minnesota Tribe (as described in Interstellar Expeditions), given the routing through the Outworlds Alliance and on into the Concordat.  I can't imagine Grimm allocating one of his scarce JumpShips for a 2+ year round trip to the Concordat and back.)  Steele's Eagles (an OpFor for the Black Widows in More Tales of the Black Widow) also returned to the Inner Sphere after a tour of duty in the Periphery, as did Camacho's Caballeros (after a contract on Crotch New Horizons).  Far more commands end up turning pirate if they retain transport, or simply "dead merc" if they are stranded on a place like Antallos.

The Horde's Zeus pilot is Danielle Radcliffe.  I can't help but wonder if that's an in-joke reference to Harry Potter actor Daniel Radcliffe?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Decoy on 14 March 2015, 00:15:18
(whisper whisper) 3012 and 3014. I don't think anyone was raiding the Taurian worlds....unless there's something going on I don't know about.... ><

Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 14 March 2015, 13:49:26
----- Meanwhile, on the Game World -----

Date: 3013

Location: Solaris VII

Title: Gilgamesh Stables

Author: Jason Schmetzer

Type: Sourcebook (BattleCorps Stable Report)

Synopsis: This Stable Report profiles Gilgamesh Stables, a moderately successful Marik-aligned stable founded in 3010, which managed to get two fighters into the top 20 in both 3010 and 3012.  The stable was bankrolled by former FWL shipping magnate Hector Riviera, who sold his business for billions and moved to Solaris City to "enjoy the good life."  As of 3013, Gilgamesh had 29 MechWarriors and 18 'Mechs. 

Notes: Gilgamesh wasn't mentioned in the 3050-era Solaris VII boxed set list of major stables, so (per the boilerplate at the front of all the BattleCorps exclusives) it may have ceased to exist soon after this profile was written.  The character notes hint at the seeds of the successful stable's probable downfall - an increasing number of disgruntled MechWarriors buying out their contracts; run-ins with the Solaris City Police Department and possible links to the local Mafia; and a simplistic and camera-unfriendly arena strategy of standing behind partial cover and mashing down on the firing button, rather than trying crowd-pleasing, showboating maneuvers. 

Mafia deals and disgruntled MechWarriors are par for the course, but failing to put on a good show is one of the worst sins imaginable on Solaris VII.  The profile notes that Rivera brought in trainers with military backgrounds to bring his gladiators' skills up to par.  Thus, they use tactics that would make sense on a battlefield, but not in an arena.  They're basically fielding fixed gun emplacements in these battles, and run the risk of getting flanked by not maneuvering.  Granted, you don't need to worry about artillery in Solaris VII's arenas, but you do need to do something more than just stand there and shoot if you want to win the crowd.

Looking at the Random Assignment Table for Gilgamesh, I see several units with maximum engagement ranges of 270 meters.  Woe be unto the Hunchback, Jenner, Stinger, or Commando pilot that faces any foe with medium or long-range weapons.   
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 15 March 2015, 13:58:20
----- Two Months into the Galtor Campaign -----

Date: July 29, 3025

Location: Galtor III

Title: Life and Death in the Big City

Author: Cory Glaberson

Type: Scenario

Synopsis:  As the battle for Galtor III rages on, the 5th Galedon Regulars launches a multi-pronged attack against the planetary capital, New Derry, attacking in five columns of two companies each.  Four of the companies bogged down among industrial ruins on the north side, but the fifth penetrated the outer defenses undetected and hit the supply depot and field command center in Elliot Park.  The park is defended by elements of the 12th Vegan Rangers and the Lone Wolf Regiment.

The scenario gives the AFFS HQ unit 24 unarmed/unarmored vehicles, a JagerMech, an Ostsol, a Thunderbolt, an Archer, an Awesome, a Victor, 2 Orions, an Assassin, a Spider, a Wasp, a Stinger, two Vedettes, two Goblins, two Pack Rats, two Skulkers, two Long Toms, one Sniper, the Leopard DropShip "Marion Davies," and 100 points of mines.

Against this, the 5th Galedon Regulars column consists of a Victor, Charger, Orion, Marauder, Thunderbolt, Catapult, Ostroc, 3 Dragons, Warhammer, Rifleman, 2 Grasshoppers, JagerMech, 3 Griffins, 4 Panthers, Wasp, 2 Wolverines, 3 Jenners, 2 Snipers, 4 Thunderbirds, 2 Lightnings, and 4 Sabres.

All told, the Davion side defends with roughly 950 tons of equipment, against an attacking force with 1,550 tons of ground equipment and ten aerospace fighters.  The odds are evened, somewhat, if/when the Davion player rolls a 5 or a 6 (checked each turn), bringing reinforcements into play.  A roll of 5 brings in 2 Sabres and 4 Sparrowhawks, while a roll of 6 brings in 2 Hellcats, 2 Stukas, and 2 Sparrowhawks.

The Davion side gets victory points for destroying enemy units.  The Kurita side gets a plethora of scoring opportunities, in addition to the standard points for killing enemy units.  They get bonus points for each support vehicle lance they destroy, for taking out the DropShip, and for killing Sir William Dobson, the Davion commander.  The scenario ends when one side is completely destroyed, or when the Kurita side exits all of its forces off the map after destroying either all the vehicles or half the vehicles and the DropShip.

Notes:  The support vehicle lances aren't fleshed out in BattleForce.  Looking through TRO: Vehicle Annex, they probably mostly consisted of Skoda "Growler" Service Utility Trucks (1 ton, 6/9, 1 point of BAR 2 armor on each facing), or equivalent vehicles, if you want to play it out in Alpha Strike or BattleTech rules.  (Other support vehicles aren't viable candidates, because they have weapons and/or BAR 10 armor).

The fact that the AFFS forces were relying on scouts and aerial reconnaissance indicates that the orbital paths were still hotly contested, or that the DCMS had full orbital control, preventing the AFFS from putting surveillance satellites up over New Derry.  (We know surveillance satellites were in use in this era, because Hawke's Horde launched a raid to prevent the TDF from putting a satellite in orbit to find the pirate base in 3012.)

Strategically, the DCMS should use its early aerospace superiority to pile on Sir William Dobson's lance, since it's a huge point payoff for taking it out.  The artillery should hammer the DropShip, because unlike the support vehicles, it won't be fleeing.  Once those targets are down, send your fast moving units to take out three support vehicle groups, then fall back and win on points - hopefully before the Davion air cover shows up.

The Davion side should bunch up as much as possible and form a wall between the attacking forces and the support units.  The heavy volume of firepower could either bring down the Combine fighter group if they try for the high-point-value targets (which should be huddling under the main battlegroup's umbrella of protection), or keep them back (waiting for the ground forces to engage and distract the AFFS defenders) until friendly air support can arrive.  Make sure your ground forces deploy to keep the DCMS forces away from your support vehicles. 

The Lone Wolves are an interesting unit in BattleTech's history.  They played a major role in the Galtor Campaign, but then dropped off the radar until being featured in a Jihad-era Mercenary Update.  It's a unique regiment in that it's a framework for smaller mercenary groups that have banded together to be able to take on contracts that none of them would be able to handle alone.  While many mercenary groups have been formed out of amalgamations of smaller units, they tend to merge into a unified command, rather than continuing to retain their own discrete identities within the larger framework. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 16 March 2015, 15:16:46
----- One Day Later? -----

Date: July 30, 3025?

Location: Buckminster

Title: No Profit in Dying

Author: Cory Glaberson, L. Ross Babcock III, Kevin Stein, Tara Gallagher

Type: Scenario (BattleForce)

Synopsis:  During a disastrous raid into Combine space, the Osaka Mercenary Legion calls for a retreat after losing one battalion and taking heavy damage to the remaining two.  The Legion's goal is to get as many units as possible to its DropShips and offworld, while the Combine wants to inflict maximum casualties.  The Legion's command group and DropShips set up on the western edge of the map, while the survivors of the Legion's Daisho and Do-Maru battalions start within four hexes of the eastern edge of the map. 

The Combine force may hold six units off the map and drop them from orbit during the scenario. 

The Osaka player scores points for destroying Sworder units, while the Sworders get points for any Legion unit destroyed or left stranded without transport, counting those as captured.

Using the BattleForce->BattleTech conversion tables (Steiner) in Volume I of the Atlas of the Fourth Succession War, the Osaka Mercenary Legion has the following TO&E:

Daisho Battalion HQ: Crusader, Catapult, Quickdraw, Archer
Katana Company: Assassin, 3 Phoenix Hawks, Centurion, 2 Whitworths, Trebuchet, Catapult, Shadow Hawk, 2 Javelins
Wakizashi Company: Phoenix Hawk, Hatchetman, Wolverine, Spider
Tanto Company: Locust, Spider, 2 Commandos, 2 Cicadas, Stinger, Wasp

Do-Maru Battalion HQ: Thunderbolt, Archer, Shadow Hawk, Quickdraw
Kabuto Company: 2 Victors, 3 Zeuses, 2 Banshee (S), Marauder, Warhammer, 2 Orions, Awesome
Do Company: 2 Cicadas, Stinger, Wasp
Kote Company: 2 Wasps, Javelin, Stinger, Locust, Spider, 2 Commandos
Sode Air Company: 2 Centurions, 2 Lightnings, 2 Eagles

Regimental HQ: Warhammer, 2 Orions, Awesome, Phoenix Hawk, Hatchetman, Wolverine, Spider
Yari Artillery Battery:  2 Pack Rats, 2 Skulkers, 2 Long Toms
Transport Group: 3 Leopard DropShips (Regimental HQ), 3 Union DropShips (Do-Maru Battalion), 1 Overlord DropShip (Dasiho Battalion). 

The unit is also described as having support vehicles that have already evacuated offworld. 

The players are given 700 points to construct the 2nd Sword of Light.  However, the NAIS Atlas helpfully provides a full BattleForce listing, showing the 2nd as having a total point score of 912 (though, granted, the 4th War TO&E ignores the fluff that the Sword of Light regiments are typically outfitted with a fourth battalion).  Taking out the Regimental Battlegroup and Support Battalion (since the Sworders are executing a combat drop, rather than defending a fixed position), that drops the point score down to about 648, which is in the ballpark.

Using the conversion tables:

1st Battalion HQ: Dragon, Warhammer, Rifleman, Grasshopper
Alpha Company: 2 Dragons, 3 Grasshoppers, JagerMech, 2 Griffin, Panther, Thunderbolt, Catapult, Ostroc
Bravo Company: 3 Wasps, Stinger, Spider, 2 Panthers, Jenner, Dragon, 2 Griffins, JagerMech
Charlie Company: 4 Trebuchets, Griffin, 2 Panthers, Wasp, Crusader, Dragon, Catapult, Thunderbolt

2nd Battalion HQ: Thunderbolt, Catapult, Ostroc, Dragon
Alpha Company: 3 Dragons, 2 Grasshoppers, 2 JagerMechs, 2 Griffins, Thunderbolt, Catapult, Ostroc
Bravo Company: 3 Wasps, Stinger, Spider, 4 Panthers, Jenner, 2 Locusts
Charlie Company: 3 Griffins, 2 Wolverines, 6 Panthers, Wasp

3rd Battalion HQ: Dragon, Grasshopper, JagerMech, Griffin
Alpha Company: Crusader, 3 Dragons, 2 Grasshoppers, 3 Catapults, 3 Thunderbolts
Bravo Company: Whitworth, 2 Javelins, Stinger, 4 Wasps, 2 Stingers, 2 Spiders
Charlie Company: 3 Hunchbacks, Rifleman, Stinger, Griffin, Wolverine, 2 Panthers, Scorpion, Phoenix Hawk, Whitworth

Notes:  While most of the scenarios presented in BattleForce are fairly generic, "No Profit in Dying" pits the previously (and subsequently) unknown Osaka Mercenary Legion against the 2nd Sword of Light.  Since early BattleTech products were generally assumed to take place in/around 3025, and this features a fighting withdrawal by the Legion following a failed raid, that would place the action on the 2nd's garrison posting of Buckminster.  (It can't be before 3025, because the Legion has a then-new Hatchetman, per the conversion tables.)

The Osaka Mercenary Legion is an interesting "fish out of water."  It carries a heavy Japanese cultural theme, with this engagement focused on the Dasiho and Do-Maru Battalions and their Katana, Wakizashi, Tanto, Kabuto, Do, Kote, and Sode Companies.  Despite the Combine's near monopoly on Japanese culture, these are mercenaries attacking the Combine. 

Looking through the planetary fluff files, I find there is a city named Osaka on Minowa II (in the Benjamin Military District), where the most prestigious local sports franchise is the Osaka Lightning.  Benjamin itself hosts the Osaka Fields proving grounds.  My pet theory is that the Osaka Mercenary Legion consists of a group of MechWarriors that trained at the Osaka Fields and decided to form a mercenary unit.  (Alternatively, they may hail from the Lyran world of New Kyoto, which is one of the few ethnic-Japanese worlds outside the Combine.)

I would presume that the canon outcome was that the Legion got smashed by the 2nd Sword of Light and that very few of its forces made it off Benjamin.  This would account for a regiment-sized Elite 'Mech regiment not appearing on any TO&E rosters in the 3025-era House books or thereafter. 

The Legion is fairly fast, on average, so the 4-hex head start should be sufficient for many of them to get to the DropShips.  Kabuto Company and the Battalion HQ lances aren't so lucky, being heavy and slow.  I would advise the Legion player to deploy his heavies as a rear guard, spreading out to tie up the Combine (with aerospace and artillery support), while the lighter elements fall back to the DropShips.  Keep the Regimental HQ forces close in to the DropShips to protect them in case the Combine successfully drops its six 'Mechs nearby. 

For the Combine, the most important target is those DropShips.  If you can take them out, all the Legion's ground troops are doomed.  Bundle your fastest units (your 5/8/5, 6/9/6, and 8/12/8 'Mechs)  into a strikeforce and try to beat the Legion's forces to the DropShips.  Take advantage of the ability to drop units.  Pick out six heavies (Grasshoppers will do nicely) and have them drop as close to the Legion's DropShips as possible, with the mission of taking out the Overlord first, and then working their way down through the Unions then the Leopards.  Hopefully, by the time the desperate Regimental HQ manages to take them out, your speedsters will have arrived on the scene and can mop up the remaining droppers.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 16 March 2015, 15:56:06
Where is this scenario, Life and Death in the Big City, from?  The main book for Battleforce?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 16 March 2015, 22:32:23
Life and Death in the Big City is from "The Galtor Campaign" scenario pack.

No Profit in Dying is in the BattleForce rulebook (1st Edition) on p. 58.  (p. 60 of the PDF)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: trboturtle on 16 March 2015, 22:40:54
It also could be the Osaka Mercenary Legion is originally from Ozawa, in the Federated Suns (Addicks PDZ, Draconis March). There is a population of Japanese decent there, and they really don't like the Combine (The Combine nuked it during the Sucessor War, and there's still areas on-planet that are a no-go).

Craig
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 17 March 2015, 01:06:25
----- Two Days Later? -----

Date: August 1, 3025?

Location: Galatea

Title: Mercenary's Star

Author: William H. Keith, Jr.

Type: Novel

Synopsis:  Six months after relocating the Gray Death Legion to Galatea to look for work, money is running out.  Grayson is finding his Green reinforced Lance unable to compete against other experienced mercenary commands ranging from company to regimental size.  The Legion ran out of the C-Bills in mid-July, and has been paying its 186 troops (infantry, techs, administrative staff, ship crew, pilots, and MechWarriors) in promissory notes. 

Grayson's only contract offer is from Devic Erudin, who represents Verthandi's Revolutionary Council, and needs help fighting House Kurita.  Over water and lugen coladas, he tells Grayson and Renfred Tor the domestic rebellion was crushed when the Combine brought in BattleMechs, and he was sent to Galatea to hire mercenaries and buy guns, radios, and other equipment to equip a popular uprising against hundreds of 'Mechs from one complete and three partial Combine regiments.  The contract he offers is for the Legion to train cadres of Verthandian rebels in anti-Mech infantry tactics so they can support the main rebel army of armed AgroMechs.  Desipte his misgivings, Grayson takes the deal, because the alternative is breaking up the Legion and letting his staff seek employment with other mercenary outfits onworld.

As the Legion prepares to embark, Galaport representative Lt. Murcheson signs off on Grayson's manifest, and notes that Legion techs are painting over the Phobos' identification marks, indicating they're going on a covert mission.  Sergeant Ramage reports that the boarding is going well, but says the troops are nervous about the assignment.  Lori Kalmar, Grayson's XO, returns from the ComStar office to report the money from the sale of smuggled Verthandian vanadium has successfully been transferred into the ComStar holding account, so the rebels have the funds to hire the Legion.  Grayson muses wistfully that his brief romance with Lori on Trellwan has cooled, and Lori has become distant. 

Lt. Murcheson's aide, Syneson Lon, is a spy assigned to monitor Galatea, and he has been scrutinizing the Legion for weeks, though he remains unaware of the details of their contract.  He continues to surveil the activity on the DropPad, hoping to learn where they're bound.  His binoculars allow him to pick up Grayson's last statement by lipreading: "Either we starve on Galatea or we're stranded on Verthandi."  Payday!

In the Phobos, Grayson briefs his command team - JumpShip captain Renfred Tor, DropShip pilot Ilse Martinez, infantry commander Ramage, MechWarriors Lori Kalmar, Davis McCall, Delmar Clay, Hassan Ali Khaled, Piter Debrowski, and Jaleg Yorulis, and fighter pilots Jeffrie Sherman and Sue Ellen Klein.  Grayson goes over the contract - they're to be in-system 900 hours (about a week of transit and 30 days on the surface) doing cadre duty.  For this, they'll be paid 750,000 C-Bills.  Delmar Clay does the math and complains that it works out to only 4,000 C-Bills per person, minus expenses.  (It's about $40,000 (2014) - minus expenses - per person.)

Notes:  The date of August 1, 3025 for this story is a rough guess based on backtracking the book's internal chronology from the dates of the Verthandi scenarios in the Gray Death Legion scenario pack. 

It appears that Morgan Kell's 3010 housecleaning on Galatea (from "Not the Way the Smart Money Bets") hasn't noticeably improved Galaport, since Grayson notes that the only way to cut through bureaucratic red tape was to bribe port officials.

Interestingly, Grayson muses that the term "Lostech" refers not to pieces of advanced technology that can no longer be manufactured, or even fully understood, but refers to worlds that have technologically regressed more than average in the Inner Sphere.  This seems to more or less correspond to the Federated Suns' term of 'Outback' for its low-tech, regressed worlds.

Erudin explains that there was a major Kurita offensive at Dahlgren, which forced the Commonwealth to cede a number of border systems after LCAF forces were pushed offworld.  Grayson recalls that Carlyle's Commandos fought in that campaign, and had to withdraw offworld after being flanked by a Sword of Light regiment.  Here we have another case where William H. Keith's exquisitely detailed universe-building failed to receive follow-through in subsequent products.  Handbook: House Steiner's historical maps shows that Verthandi fell to the Combine in the 2nd Succession War, and no historical maps show any system named Dahlgren, putting it into the ranks of Drune II and the Erit Cluster as unmapped Keith creations.

A reasonable handwaving of the situation could be that the maps show border changes from the start of the war to the end, and the Lyrans may have reconquered Verthandi early in the Third Succession War, then lost it again in 3015.  As far as Dahlgren goes, it could be the name of a world in any one of the systems that were lost to the Combine.  The Commonwealth lost three groups of worlds in the 3rd War - members of the "contested pocket" around Buckminster and Port Moseby, and the buffer of worlds around Tamar, plus Csesztreg up near the Periphery border.  Buckminster became a Prefecture capital in 3005, so it and the worlds around it can't have been part of the 3015 Dahlgren cessation, meaning Dahlgren was probably up near Tamar or Csesztreg.  The only reason I can think of to cede worlds after losing a completely different world would be that the entire Lyran border defense strategy for those worlds depended on the now lost world.  Therefore, Dahlgren was probably not a colony world, but was a military outpost and staging ground, similar to the Davion outpost of Dragon's Field in the Capellan March.  With it overrun by the Sword of Light and its military infrastructure wrecked, the LCAF may have judged itself unable to reach those worlds to defend them.  (Erudin notes that Verthandi had been totally reliant on the Lyrans for military support.)

Worlds ceded by the Commonwealth as part of the 3015 Dahlgren treaty appear to include Csesztreg (held by the Lyrans at the start of the 3rd Succession War), Harvest, New Caledonia, Verthandi, and possibly Kirchbach (held by the Combine at the start of the 3rd War [conquered in 2840], but reconquered by the Lyrans in 2885).  The House Kurita sourcebook section on the Rasalhague District (p. 97) says that Kirchbach is the seat of a separatist movement where rumors abound of movements sympathetic to the neighboring Lyran Commonwealth (which would be consistent with having been under the Dragon's thumb for only a decade).  The section notes that troops from New Caledonia, Csesztreg, and Harvest are assigned to the opposite end of Combine space, because they are suspected of being disloyal.  Harvest Meat Lettuce is known as a prized delicacy on Tharkad (implying a recently existing trade relationship).

Prices are fairly high at Galaport, even at a dive like Marauder Bill's.  An ice water costs 3.25 kroner, while a lugen colada costs 2.25 kroners.  Circa 3025, that works out to $34.82 and $24.10 (in 2014 dollars), respectively.  No wonder Grayson's money from Trellwan went so fast.  (In 3025, 1 kroner = $5.50 in 1984 dollars, or $10.71 in 2014 dollars)

These chapters introduced WorkMechs for the first time, mentioning AgroMechs and LoaderMechs.  It would take another twenty years for those units to get game stats in TRO: Vehicle Annex.

Had the Lone Wolves not been heavily engaged on Galtor III at this very moment, it sounds like they would have been a perfect match for the nascent Gray Death Legion.  The GDL could have joined up as an autonomous command within the Wolves' framework and used that support structure to gain much needed experience while participating in contracts.  It was just Grayson's bad luck to be on Galatea looking for work while the Wolves were offworld under contract.

Pure vanadium goes for about $100/ounce today (which works out to 10.28 C-Bills/ounce circa 3025), implying that Erudin smuggled about three tons off Verthandi to earn 1 million C-bills.  I hope Grayson was wearing gloves when he determined the vanadium was malleable, since it's highly toxic in its pure form.  So you'd need about 4.5 tons of pure vanadium to buy one LCT-1V Locust, or 30 tons to buy an AS7-D Atlas.  I hope Grayson isn't planning on taking any battlefield losses, since the Legion's cut of 1 million C-bills will pretty much just cover salaries, not leaving anything to increase the Legion's capital assets.

Hassan Ali Khaled is introduced as a member of the Saurimat ("Quick Death"), the legendary ninja/Hashshashin-style martial brotherhood.  He addresses Grayson as "Kolarasi" and says Grayson has his bond, and that he will follow where Grayson leads.  William Keith left Khaled's background mysterious, but more detail came out in Interstellar Players, which revealed that Khaled is the last survivor of a heretical Saurimat sect which had moved away from temple guardianship to being assassins for hire.  The mainline brotherhood descended on their fortress and killed all but one recent recruit, whom they sent into exile in the desert, to serve as a warning to all of the folly of such heresy.  The message seems to have been pretty well lost on Grayson, who sees Hassan and thinks "Cool, my own creepy ninja/assassin!"

Davis McCall's primary character definition at this point is that he's from Caledonia and speaks with a heavy Scottish brogue.  The TVTropes page for "Violent Glaswegian" actually mentions BattleTech as the main Tabletop Game example.  "In BattleTech, this trope is in full force with planets such as Caledonia and Northwind being among the planets settled by Scots."  The trope page notes that a Scottish accent is a literary shorthand for conveying bravery, due to the Scots' reputation as being fierce fighters.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 17 March 2015, 04:14:49
"Use Martinez" is of course a frequent OCR misreading of the DropShip captain's real name "Ilse Martinez".
(I'm assuming it's an OCR problem because similar stuff - "rn" becoming "m" etc. - frequently creeps up in the BC PDFs. Guess the original files were paper-based, as was the norm for manuscripts in the eighties.)

As for planets, Keith did a lot of background homework here. Duke Ricol's writeup in BattleTechnology #0102 expands a little on the topic:
"The de facto lord of 14 worlds within the Rasalhague Military District [...], from Kufstein's World to the twilight barrens of The Edge, he maintains his capital and ducal court at Alexis on Rodigo, barely 20 parsecs from the Lyran border [...].
"In 2785 General Henri Ricol became the first Duke of Rodigo, and for more than two centuries after that, the Ricol domain was restricted to the world of Rodigo. It has only been within the past 30 years that 13 worlds formerly belonging to Steiner - some of the Tamar Pact worlds - and ceded to House Kurita in three separate campaigns, have been placed under the administrative jurisdiction of the Duchy of Rodigo."
Verthandi is later expressly named as "one of the seven Tamar Pact worlds ceded to House Kurita by House Steiner in 3015" and yet later it is mentioned that "Verthandi's near-independence has raised hopes among the resistance forces on all of the old Pact worlds. New Caledonia, [...] Basiliano and Dahlgren as well. [...] At least one mercenary regiment has been hired and stationed on Auric II (Harvest), and [...] several mercenary companies are scheduled to be deployed within coming weeks to Basiliano and others of the former Tamar Pact worlds now controlled by the Draconis Combine."
Yet later: "All of the Tamar Pact worlds within Kurita domains are habitable without the need for special suits or equipment, and all possess cities where numerous recreational facilities and services may be enjoyed."
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 17 March 2015, 05:48:00
You are correct - I've been using PDFs of the novels (when available), which were offered on BattleCorps for a few years before being removed.  Fortunately, PDF downloads aren't like the Amazon Kindle, where Amazon reached out and deleted certain books off people's readers after the fact, so I've still got them.  Thanks for the correction on Ilse's name.

The claim of Tamar Pact world habitability has since been contradicted by canon accounts, rendering the original citation non-canon.  Masters and Minions detailed Csesztreg as a world where inhabitants need to live in climate controlled domes.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 17 March 2015, 05:56:27
Bah - you can live without a special suit or equipment in those climate-controlled domes so all is good. No conflicting information. Nothing to see, move on.  ;)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 18 March 2015, 05:26:39
----- Three Days Later -----

Date: August 4, 3025

Location: Udibi

Title: Pawns of Crystal, Board of Stone

Author: Dale L. Kemper, Blaine Lee Pardoe, Anthony Pryor, and John Theison

Type: Scenario

Synopsis: Sorenson's Sabres is assigned to raid an AFFS supply depot on Udibi, near the city of Bouville.  Surrounded by Davion forces when promised support failed to arrive, the Combine raiders, under Lt. Cedrick Sveinson, nonetheless seized supplies and successfully broke out of the encirclement and retreated offworld with minimal losses.  Takashi Kurita blamed the lack of support on a communications breakdown, executed a pair of innocent subordinates, and awarded the Sabres a Distinguished Unit citation.  In actuality, the raid was a diversion intended to draw AFFS attention away from Galtor III.

The scenario itself pits Sorenson's Sabres' Medium Lance (Longbow, Rifleman, Trebuchet 7K, Stinger) against elements of Kurtland's Company of the 3rd Ceti Hussars (Warhammer, 2 Riflemen, Archer, Phoenix Hawk, Wolverine, Wasp).  The Sabres attempt to escape off the north or south map edge with as many supply counters as possible by the end of turn eight, scoring one point per 'Mech and one point per cargo container.

Notes:  When the Sorenson's Sabres scenario pack was published, the exact date of the Galtor Campaign hadn't been fixed.  The Galtor Campaign scenario pack didn't even give that information - just that it was some time in 3025.  The Historical: Turning Points - Galtor sourcebook has it beginning on May 18.  It's retroactively odd, therefore, that House Kurita would launch a diversionary raid on Udibi to "cover the real Kurita attack on Galtor III," since 1) the AFFS was already well aware of the Kurita attack, and 2) the AFFS wanted the DCMS to attack Galtor, and had created a false Star League depot there as bait for an ambush, so they were unlikely to draw off units required for the ambush to respond to the raid on Udibi.  This makes more sense as a DCMS attempt to tie down potential AFFS reinforcements, to ensure they could not be dispatched to support the Davion troops on Galtor III without sacrificing other targets along the border.

The establishing narrative, "In the Dragon's Lair" is almost unique, because it shows a Takashi Kurita at rest, rather than his usual mode of raging at his Generals, his son, or his spymaster.  He is playing chess with his favorite concubine, Mara (apparently having great trust in his screening process, despite the assassination of a previous Coordinator by a Lyran agent code-named "Snow Fire," who infiltrated the palace as a concubine), using crystal pieces on a marble/onyx board.  He muses that the Succession Wars are a game he plays with Hanse Davion and Katrina Steiner every day, and he regards his BattleMechs and MechWarriors to be expendable pawns in the game. 

The presence of a concubine reflects the fact that, while Jasmine is Theodore's mother, she is still only his official Consort, and not his wife.  Takashi apparently marries Jasmine sometime between 3019 and 3033, though Mara's presence at the chess game may indicate the marriage was between 3025 and 3033.  (At which point, given the tenets of the Dictum Honorarium, Mara was probably promptly executed by ISF agents.)

The narrative is definitely a winking meta-shout out to the players, since treating war as a game is pretty much what BattleTech is all about, both as a FASA "beer'n'pretzels" giant robot shoot-em-up game, and on the battlefield, where combat is (circa 3025) conducted according to informal rules of engagement that make it less of a knock-down, drag out fight for survival, and more of a battle of maneuver - in essence, more of a game.  (Some of the background material in the sourcebooks indicates that battles were often interrupted for mutually agreed "time outs," during which combatants could cool down, undertake field repairs, and recover/treat the wounded.  The Clans, of course, completely ritualize combat.)

The author clearly hadn't seen the art for many of the 'Mechs when he wrote this scenario.  He notes that "each 'Mech with hands (i.e. all but the Rifleman) may carry one supply counter for each functional arm."  Going by the visuals, the Stinger has one available hand (since the Medium Laser is occupying the other one), the Trebuchet's right arm is a missile launcher, not a hand, and neither the Rifleman nor the Longbow even have lower arm actuators, let alone hand actuators.  Short of assigning UrbanMechs, Goliaths, or Scorpions to the job, this is just about the worst possible configuration for a "smash'n'grab" operation.  At best, going by current rules covering picking things up, the Sabres could get three cargo containers (two, if you rule that the Stinger's laser precludes grabbing supplies with that hand), for a maximum score of 7 (Defender Marginal Victory). 

You can compensate for this by ruling that the Sabre 'Mechs are equipped with cargo nets to hold up to two supply containers per 'Mech.  The extra carrying capacity (giving the Rifleman the ability to carry cargo) is sufficiently offset by the fact that the Trebuchet and the Stinger have to spend time loading the other two 'Mechs, slowing down their departure from the depot if they want to be fully loaded.  (Though, if you follow the Total Warfare rules from p. 261 to the letter, you need friendly infantry and three turns of immobility to strap on cargo or put it in slings, so the Sabres have pretty much lost by default if they use the Total Warfare ruleset.) 

An alternative workaround would be to rule that the Longbow has been fitted with two cargo hoists, and the Trebuchet has been fitted with one, while the Stinger can clip its hand-carried Medium Laser to its arm and use both hands, Macross style.

From a tactical point of view, the Sabre lance has to move either nine hexes north or nine hexes south to escape by the end of Turn 8 - two or three turns of running (depending on how much you have to turn), given the Longbow and Rifleman's top speed of 6.  There are enough multi-level buildings that, if you move quickly, the forces arrayed on the north won't be able to support the forces on the south end.  Determine which side of the map has the weakest defense, and, once loaded, charge full speed towards it.  Take maximum advantage of movement modifiers and cover, and don't worry too much about making your own to-hit numbers better.  You score no points for taking out the Ceti Hussars.  With luck, your armor will hold for the two turns you're exposed to enemy fire (you exit in the movement phase of turn three, so there's no shooting).

For the Hussars, anchor the northern end with two Riflemen and an Archer, and defend the southern side with the Warhammer, Wolverine, Phoenix Hawk, and Wasp.  If Sabres move north, the fast southern units can pursue and hopefully get in some back-shots.  If the Sabres move south, the fast units can move to intercept, while the Archer provides LRM barrages in support, and the Riflemen try to get close enough to open up with their arm guns.  It's going to be very hard, given 3025-era equipment, to strike a killing blow in the 2-3 turns you'll have to take shots.  Your best bet, I would think, would be to try to goad the Sabres' player into standing and fighting it out, giving you time to move in and catch them in a crossfire.  Perhaps let the air out of his tires, or take the last slice of pizza, then laugh about it.  Otherwise, you're just going to mar the paintjobs while the supplies walk off right past you.

Alternatively, if players agree to use the grabbing rules, you could use your Phoenix Hawk, Wasp, and Wolverine as a "capture the flag" squad and either try to grapple the fleeing Sabres to hold them in place for your big guns to kill, or grab the supplies out of their hands/lift hoists.  If this option is used, you should concentrate the slower units' weapon fire on the Stinger and the Trebuchet, letting the speedsters take care of the slower Rifleman and Longbow.

Looking at the Field Manual special abilities, there's nothing here to help the Ceti Hussars.  "At the beginning of the game, the [Hussars] player must designate a command unit. As long as the command unit remains in play, the Third receives a -3 Initiative penalty."  The Fifth Sword of Light's special unit ability circa 3058 (tech upgrades) isn't applicable to the Sabres in this engagement.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 18 March 2015, 11:39:42
Mendrugo, are you going to mix in the Starter book: Sword and Dragon?  Sorenson are also cover in there, it may fix some discrepancies that are popping up in your reviews.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 18 March 2015, 12:26:06
Mendrugo, are you going to mix in the Starter book: Sword and Dragon?  Sorenson are also cover in there, it may fix some discrepancies that are popping up in your reviews.

Sword and Dragon isn't a remake of the Sorenson's Sabres and Fox's Teeth books, it's a sequel set in 3048-3049.  If you check the Master Index, you can see the full list of what I plan to cover (through Surrender Your Dreams in 3156)

The discrepancies are easily explainable as "early installment weirdness," but one of my goals is to attempt to reconcile what's in the early material with the main canon timeline to the extent possible.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 18 March 2015, 22:47:37
----- That Same Day, on Galtor -----

Date: August 4, 3025

Location: Galtor III

Title: Galtorian Nights

Author: Geoff Swift

Type: Track

Synopsis:  The Galtor campaign is going poorly for the AFFS forces.  New Wuhan city fell on August 4 five days after New Derry barely withstood a significant assault.  The Twelfth Vegan Rangers moved quickly to rescue two trapped AFFS regiments in the aftermath of New Wuhan's fall, successfully evacuating Johnson's Battalion from their own Alpha Regiment, then executing a nighttime drop on the Seventeenth Benjamin Regulars' position to break the 33rd Avalon Hussars loose.

This scenario pits elements of the Twelfth Vegan Rangers and 33rd Avalon Hussars against the Seventeenth Benjamin Regulars.  The Benjamin Regulars must try to break themselves loose as they turn from trappers to trapped.

Historically, the Seventeenth escaped the AFFS ambush and retreated to defensive positions in New Wuhan City.  Due to his failure to crush the 33rd, however, Warlord Yoriyoshi was removed from joint command, leaving Warlord Grieg Samsonov in total command of all DCMS forces on Galtor.  His first command decision was to rotate in additional, more experienced DCMS formations as reinforcements.

Notes:  The 33rd's unit bonus (cancelling enemy initiative bonuses) doesn't really apply, but the Vegan Rangers will be in hog heaven, since this is a night fight with moonless conditions, and their unit bonus gives them +2 initiative and allows them to ignore the +2 To-Hit penalty for night fighting.  The AFFS goal is to prevent the 17th from escaping, so deploy your forces in two parallel lines of battle, with your longer-range units in the back.  This will allow you to bring fire on the attackers as they approach, but will give you a second chance to pound any fast movers that manage to get past the front line.

The 17th will have a 3/2 numerical advantage for the first 10 turns, until the Hussars arrive and even things up.  However, enemy fire will be far more accurate than yours, because of the Rangers' night fighting expertise.  To even the odds, use your ability to pick one unit per lance from any RAT to grab as many Warhammers as you can get ahold of.  The Warhammer is the only availabe 3025-era 'Mech to feature a built-in searchlight, which you can use to illuminate enemy forces for your attacks, eliminating night-fighting penalties.  (Vulcans would be even better, moving 6/9/6, but they don't appear on the Galtor III RAT). 

Have your Warhammers light up selected targets, concentrate the whole regiment's fire, and move through any gap that opens up at best speed.  At any cost, you want to be off the board before turn 10, when you lose your numbers advantage.  With luck, the searchlights will let you take full advantage of your numerical superiority and let you punch through the Rangers' lines.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 19 March 2015, 00:33:25
----- That Same Busy Day, on Pencader -----

Date: August 4, 3025

Location: Pencader

Title: Straw Man

Author: James Swallow

Type: Short Story

Synopsis:  The Lyran world of Pencader is wracked by a civil war between Marik-backed rebels and mercenaries working for the ruling noble families.  Thus far, the Commonwealth government on distant Tharkad has avoided taking sides.

At the Riga Point Forward Operations Outpost, the Ideon Irregulars mercenary outfit is battling with rebel militia troops for control of the Oxide Desert.  The sounds of combat are distantly audible to recently Dispossessed MechWarrior Nathan Beyda, who resides in the outpost stockade, cashiered and placed under arrest.  Through his cell window, he can see technicians hard at work in the evening darkness carving salvageable armor and other components from the gutted wreck of his Panther.

Exhausted, Beyda sleeps and dreams, once again seeing the battle that cost him his 'Mech - seeing himself line up his particle cannon targeting reticle on his Lance leader's Griffin and pull the trigger.

Notes:  Circa 3025, House Marik seems to be paying a lot more attention to the Lyran border than the Commonwealth is.  The League has just raided Dixie (hunting for LosTech), and is backing a revolt on Pencader.  The Lyrans' military attention, from what we see, is primarily focused on the Combine at this point (using the FedCom alliance - despite the impostor's attempt to derail it - to coordinate joint strikes against Kurita holdings).  Several Lyran worlds are even noted as being major trading hubs for merchants entering and returning from the League as commerce picks up.

Since the 2940s, the Free Worlds League has been using so-called "Liberation Units."  The first SAFE-created groups were trained on Callison and Shiloh, and consisted of 50-100 Dispossessed MechWarriors.  They received weapons, and were encouraged to wreak havoc on targeted worlds with acts of sabotage and terrorism in support of subsequent invasion by line units.  The Callison units fomented the rise of independent rebel groups on Lyran worlds.  Six new units were created, and proved a bane to the Commonwealth, adding assassinations, demolitions, and small-scale 'Mech operations. 

The Pencader situation would seem to be yet another successful Liberation Unit operation at work, with Marik agents having armed, trained, and supported rebels, and acted further to wipe out planetary infrastructure with sabotage.  (Throughout "Straw Man," locals are noted as relying on dim bioluminescent lamps - which may be the result of a collapsed electrical grid, or may be that the local ecology makes biolume cheaper than electrical.)

Both Pencader and neighboring Poulsbo have been described as "forgotten" by the Lyran central government.  With no garrison, no political oversight, and no development support, the Lyran worlds down by the Circinus Federation/Marik border are pretty much on their own - indicating that the Lyrans have their own "Outback" problem, like the Federated Suns. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 19 March 2015, 06:04:23
Man, that sounds bad.  Trashing the infrastructure will cost who ever is the victors significantly to rebuild try keep locals from fighting each other once the claim to world is done.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 19 March 2015, 23:00:52
----- The Following Day -----

Date: August 5, 3025

Location: Pencader

Title: Straw Man

Author: James Swallow

Type: Short Story

Synopsis:  Still in the dark of night, imprisoned MechWarrior Nathan Beyda is awakened by the sound of a crippled Provider-class transport plane crashing into the Riga Point Forward Operations Outpost's makeshift runway.  After the shockwave of the impact passes, Beyda notices that his cell's electromagnetic door lock has gone offline and the door is ajar.

Venturing outside, he helps Ideon Irregulars technical specialist Lisle Rix right her toppled jeep and report for salvage/retrieval duty at the crash site.  While most of the plane's cargo is ruined in the flames, an olive-drab pod broke away before impact and deployed drogue chutes, enabling it to survive intact.  As Rix inspects the pod's contents, Major Travis confronts Beyda about being out of his cell, then drops it and assigns him to pilot the SHD-2H Shadow Hawk in the pod to a safer part of the field away from the fire, since her other available pilot, Sunderland, appears to have been killed when the plane hit the barracks.  Beyda finds Rix already in the cockpit's rumble seat, performing systems maintenance.

By dawn, the extent of the destruction is evident.  Major Travis tells Beyda and Rix the Provider was shot down en-route from Duskport to Towerlund City, carrying luxury items for Lord Baron Simon UrFayne.  The Shadow Hawk was a battle-gift from Simon's older brother, and Simon has told the Ideon Irregulars they must deliver it to him intact or have their contract voided and bond forfeit.  She orders Beyda to walk the damaged Shadow Hawk through the Oxide Desert to Towerlund City, but warns him its jump jets are barely functional, the missile racks are dry, and the autocannon has only a few shots.  When Beyda refuses, Travis tells him the nobles wanted him flogged and then executed for his crime, and says if he does this job, he'll be free to get offworld and start over.  To Rix's horror, Travis assigns her to join Beyda for the trip to provide technical support and make repairs en-route.

By High Sun, the Beyda and Rix have crossed the Denner River, leaving allied territory.  They encounter a rebel patrol (identified by a crude hammer symbol hastily painted over a faded House Marik eagle) attacking a refugee convoy.  Weapons malfunctioning, Beyda kicks a hovercraft out of his way and charges the Locust leading the patrol, taking it out when the intermittently functioning autocannon comes on-line.  Rix asks Beyda if he's going to help the refugees, but he says he's done enough for them, and pilots the Shadow Hawk on towards Towerlund City.  The refugees, led by a man named Old Garris, decide to follow the Shadow Hawk's tracks towards the northern city-states.

At nightfall, Rix and Beyda take a break to dine on rations (dried fish, protein-slab meat-synth, and lima beans).  Rix notices small glitters of light representing aerospace engagements in low orbit and streaks of red-orange as crude thruster-guided meteorites disappear over the horizon to the north.  Beyda tells Rix the Pencader is divided into ducal fiefs, which, since 3000, have broken down into factional warfare and anarchy, with barons and dukes hiring small mercenary cadres to carry out their ill-planned campaigns, while the Free Worlds League covertly backs commoner rebels, who have been oppressed for centuries.  He says the fighting will continue until the last C-bill is gone, at which point the mercenaries will leave the world to rot.

Their conversation is interrupted by the arrival of the refugees, led by Old Garris.  He says they were impressed that someone actually stopped to help such people as they, and tells them the refugee column will be accompanying them to Towerlund, with the understanding that Beyda will not be obligated to defend them.  Beyda and Rix move on towards Towerlund with the refugee caravan following in their rigs, on into the night. 

Notes:  The Provider air transport isn't statted anywhere, but is probably functionally identical to the Federated Suns' FB-335 Longhaul Cargo Aircraft.  It's described as having a delta shape, with cargo pods attached to its underside.

People often call the 3025-era BattleTech's "Mad Max" period, but I think no other BattleCorps story has really captured that tone as well as Straw Man.  This is Morgan Kell's nightmare scenario he foresees for all of the Inner Sphere in "Not the Way the Smart Money Bets," with mercenaries facilitating the gradual grinding down of society in pursuit of C-Bills until nothing is left. 

The income inequality that drives the rebellion is demonstrated in the cargo bill of lading.  In addition to the princely battle-gift of a Shadow Hawk, the downed Provider was carrying opera holovids, Kuritan silks, fine art, and exotic cuisine (Harvest Meat Lettuces?  Tharkan Berry-Apples?  Stomach's Joy?).  All this imported at great expense across the breadth of the Commonwealth after being smuggled across the Combine border, rather than the money being used to repair the infrastructure or address the issues that turned citizens into rebels.  The nobles and their servants live in splendor in walled city-states, traveling between them by air, while the general populace scrabbles for existence among ruined settlements in the wastes. 

The situation on Pencader has some interesting parallels on the other side of the Commonwealth/League border - Angell II features a wealthy nobility making a good living on the backs of impoverished "drones" who have to spend most of their miserable existence trying to find and purify water.  The Marik sourcebook notes that several Lyran raids on Angell II received support from rebellious drones.  (Of course, the rebels don't look like they spend much time researching comparative socio-political systems at the local ComStar HPG station libraries, so they're probably unaware that League membership would only mean the names of those at the top of the heap would change.)

Looking at the historical maps, Pencader remains a Lyran holding until the re-formation of the Free Worlds League, becoming a League world circa 3145. 

The local nobility is portrayed as universally militarily incompetent, at least from the Ideon Irregulars' point of view.  Essentially a whole planet of Lyran social generals.  (What world's Hogarth from, again?)  With enough money to foot the bill for imported luxuries and 'Mechs, you'd think some of the noble families would have bought their heirs slots at the Nagelring or Sanglamore to actually give them some training in military tactics and strategy.

I've recently been reading David Drake's "Hammer's Slammers" series, and the musings in its first volume on the role of mercenaries in destroying interstellar society and ruining planetary economies are very similar to what comes out of the conversation between Beyda and Rix.

At this point in the story, the full details of Beyda's Dispossession haven't been revealed - only that his Panther was brought down by friendly fire, that he targeted his Lance commander's Griffin, and that the planetary nobles wanted Beyda flogged and executed at swordpoint.  The circumstances don't seem to have been widely disseminated, however.  Rix initially assumes that Beyda is a foul criminal, and is stunned when he moves to help the refugees instead of just hiding from the rebel patrol until it finished.  At this point, she's still trying to reconcile what she's heard with what she's seen.

The meteorite bombardment isn't the first in BattleTech's history.  During the Marik Civil War of 3014, the mining colonies on Sackville supported Anton, while the main world supported Janos.  For weeks, until Loyalist troops arrived in-system, the miners used the mass accelerators to bombard Sackville's cities with a hail of metallic meteorites.  (You don't suppose, ten years later, that any of those miners might have found themselves dragooned into Liberation Units to atone for their earlier disloyalty?)

The mention of the unit losing its bond implies that the Ideon Irregulars were contracted through ComStar's Mercenary Review Board, probably on Galatea.  It's truly telling how unappealing the Green-as-Grass Gray Death Legion is at this point if it can't even get a contract to join in a piddling civil war like Pencader's.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 20 March 2015, 11:48:40
----- The Following Day -----

Date: August 6, 3025

Location: Pencader

Title: Straw Man

Author: James Swallow

Type: Short Story

Synopsis:  Daylight brings fresh carnage as Beyda and Rix pilot the Shadow Hawk through the devastation of  ruined villages, gutted graffiti-covered buildings, mass graves, bodies hung from lampposts, and funeral pyres.  Rix is horrified at the butchery of civilians, having joined the Ideon Irregulars on the assumption that she'd be protected by the informal honor code of the Third Succession War.  Beyda points out that the rebels don't have a code of honor, and use violence and terror to cow the populace.  Beyda blames the nobles for talking about a clean war of maneuver while creating sufficient social inequality to spark a bloody rebellion.

By the time they reach the outskirts of Towerlund City, Rix has gotten the Shadow Hawk's systems more or less back on line.  Towerlund is surrounded by a thick curtain of granite which provides a natural wall.  A six-lane traffic tunnel once served as the main city entrance, but "geo-mag" charges have been used to bring the tunnel roof down.  The only other option is to attempt to enter via the city's skybridge, which crosses the narrow crevasses formed by sheer mountains. 

As they approach the southern end of the skybridge, they observe that it has been fortified with strategically placed hulks of wrecked vehicles, and is occupied by rebel troops - light tanks, two Stingers, and a Wasp.  The rebels identify themselves as the Skull Brigade Freemen and, seeing UrFayne's crest on the Shadow Hawk, tell Beyda the bridge is closed to him.  Beyda considers the odds in a battle, while Rix protests that the refugee column is sheltering in the ravine right under the bridge, and could be hurt if there's a fight.  Rix suggests an alternate plan, and sabotages the laser firing circuitry to bolster her argument.

They explain the plan to the refugees, who embrace it enthusiastically.  They find the vehicle tunnel has a passage wide enough for people to pass single file, and head into the besieged city under cover of darkness, packs full of pipe bombs and Molotov cocktails.

Beyda drifts off alone in the cockpit of the Shadow Hawk.  In his dreams, he relives his final battle in his Panther.  Instead of a crazed Griffin, shooting wildly into his lance, he sees Rix's face when he trains his particle cannon on it and pulls the trigger.

Notes:  The Kentares Massacre gets special attention for being an genocidal campaign waged against largely defenseless civilians, primarily because of its one-sidedness and brutality.  This made it stand out in a period when worlds were routinely being rendered uninhabitable with nuclear, chemical, and biological weapons.  By 3025, many conflicts are just small resource raids, and conducted to intentionally avoid causing damage.  However, massive destruction is still fairly commonplace: 

- The ISF's plan to push Trellwan into their camp involved unleashing a "bandit" attack lance on the city of Sarghad with instructions to cause as much destruction as possible. 

- Federated Suns "Johnnie Teams" trained pro-FedSuns partisans on Galtor III and helped them lead a bloody uprising against Kuritan rule in 3022 - cities were razed, forests burned, and whole communities were wiped away.  Over 35% of the population died, and 25% of the survivors were left homeless. 

- The capital city of Mallory's World had to be moved in 3016 because of the original site's devastation. 

- In 3017, while "on loan" to the Lyran Commonwealth, Redjack Ryan's pirate force was ordered to garrison Fianna.  They sacked the cities, enslaved the populace, and destroyed many industries, including a fusion power plant, which poisoned half the planet's atmosphere, killing millions. 

Thus, I side with Beyda in feeling that Rix should have known better about the reality of warfare.  (Though that last example is less warfare than putting a Kyotan Armor Bear to guard the henhouse.)

I'm curious as to exactly what a "geo-mag charge" is.  "Geomagnetic?"  "Geological-Magma?"  It certainly seems to have been effective - probably driven right past the UrFayne Bulldog guarding the tunnel and detonated inside by suicide bombers.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 20 March 2015, 12:43:54
----- The Following Day -----

Date: August 7, 3025

Location: Pencader

Title: Straw Man

Author: James Swallow

Type: Short Story

Synopsis:  At dawn, the Skull Brigade Freemen demand that Beyda surrender the Shadow Hawk.  Beyda weighs his options - fight or flight, and chooses to fight.  Rix calls in on the Ideon Irregulars' frequency and reports she's in position on the north side of the tower.  She tells him to target one of the bridge towers with his autocannon.  Rather than just punching a hole through the ferrocrete, the impact sends the entire building up in a massive fireball, flattening the smaller buildings around it.  Rix has him blast two other targets, with similar results, and informs Beyda the refugees rigged their explosives to those buildings during the night. 

Beyda opens a channel to the rebels holding the bridge, and informs them he's armed with experimental high-explosive shells.  He orders them to stand down and let him pass.  The panicked rebels agree, and withdraw.

As Old Garris and the refugees deal with the Skull Brigade (now prisoners), Beyda and Rix work their way through the pass - traversing narrow, rock-choked canyons towards the caldera where Towerlund City awaits.  Beyda congratulates Rix on her deception.  He opens up to her about why he was in the stockade - a noble had been assigned as his Lance commander, but panicked in combat and began firing wildly at all targets, including his own Lance.  He'd already taken out Beyda's two lancemates by the time Beyda killed him with a PPC shot to his Griffin's cockpit.

Beyda begins to declare "Mission Accomplished" as they emerge into the caldera where Towerlund City lies, but are struck dumb by the scene awaiting them.  The City-State of Towerlund the Greater, seat of His Honored Lord Baron Simon UrFayne, is broken, burning ruins, shattered by the meteor strikes they saw two nights earlier.  Rix is brought to tears by the pointless waste. 

Beyda, however, realizes that with the city's destruction, Major Travis will assume he's been killed as well.  Neither the nobles nor the Mercenary Review Board will be looking for him.  With a personal tech and a more-or-less functional Shadow Hawk, he suggests to Rix that they see where their "deceased" status can take them.

Notes: Interestingly, Beyda worries about having an arrest warrant or censure placed on his head by the Merc Guild.  The ComStar sourcebook notes that while there was a Mercenaries Guild operating between 2956 and 2968, it broke up due to covert political sabotage by Comstar, which did not want competition for its own Mercenary Review Board.  As of 3025, only a few scattered Guild Hiring Halls remain as a vestige of the short-lived guild.  My guess is that he's referring to the Mercenary Review Board, which essentially functions as a mercenaries' guild at this point.

This is, quite honestly, one of my favorite BattleCorps stories, not only because the atmospherics perfectly capture the "Mad Max" core of the 3025-era setting, but  because of the illustrative debate between Beyda the jaded mercenary and Rix the optimistic tech.  I could have stood to see a sequel or three to this story, which ended on a solid hook.  Regrettably, this appears to be Mr. Swallow's only BattleTech work (he's also done Warhammer 40K and Star Trek fiction).

Given the demonstrated potential of using meteorites as weapons of mass destruction (orchestrated by the Liberation Units, using the rebels for deniability to prevent in-kind retaliation against League worlds), I wouldn't be surprised if the civil war on Pencader ended with the complete destruction of every city state and the world's effective degeneration into an Antallos-style wasteland. 

The only other mention of Pencader in BattleTech products is that the 2nd regiment of the Knights of St. Cameron was deployed there from Buena in 3028 to guard against Marik adventurism during Operation GOTTERDAMMERUNG.  The assignment of chivalric "defend the poor" mercenaries would seem to indicate that the Lyran government had decided to officially back the rebels by then, recognizing whatever shamble of a government they were able to throw together after scouring the nobility off the planet with a barrage of meteors.  (Beyda notes that rival rebel groups are fighting each other as well as the nobles.)  Since Pencader wasn't attacked in the 4th Succession War, the 2nd Knights probably spent most of their tour there hunting down bandits like the Skull Brigade and others who committed war crimes during the rebellion, and providing the nascent government with sufficient security to begin rebuilding.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 20 March 2015, 13:58:25
- In 3017, while "on loan" to the Lyran Commonwealth, Redjack Ryan's pirate force was ordered to garrison Fianna.  They sacked the cities, enslaved the populace, and destroyed many industries, including a fusion power plant, which poisoned half the planet's atmosphere, killing millions. 

Thus, I side with Beyda in feeling that Rix should have known better about the reality of warfare.  (Though that last example is less warfare than putting a Kyotan Armor Bear to guard the henhouse.)
If you want to read Ryan's side of the Fianna Massacre story, may I refer you to the perpetrator's flashback narration in my BC story Trial of Faith. It's not quite so all black and white, and besides, in this one case at least the guy who pulled the trigger had bounty hunters on his tail for pretty much the rest of his life. :)

Ironically, factchecking shot down the reactor being responsible, even though I had essentially just quoted previous canon and deliberately kept the details vague (because it didn't make too much sense). In the final version, it was a stockpile of SL era chemical weapons, with a damaged reactor somehow "exacerbating" the problem.

Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 23 March 2015, 08:19:11
If you want to read Ryan's side of the Fianna Massacre story, may I refer you to the perpetrator's flashback narration in my BC story Trial of Faith. It's not quite so all black and white, and besides, in this one case at least the guy who pulled the trigger had bounty hunters on his tail for pretty much the rest of his life. :)

Ironically, factchecking shot down the reactor being responsible, even though I had essentially just quoted previous canon and deliberately kept the details vague (because it didn't make too much sense). In the final version, it was a stockpile of SL era chemical weapons, with a damaged reactor somehow "exacerbating" the problem.

Cool.  Thanks for the insight.  I recall thinking when I referenced it that the whole discussion of fusion reactors being incapable of destroying/contaminating the surrounding area in relation to the Tharkad City catastrophe rendered the Redjack Ryan reference invalid.

I'm on vacation in Budapest at the moment.  New reviews coming Thursday.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 25 March 2015, 21:46:04
----- Three Days Later -----

Date: August 10, 3025

Location: Galatea Zenith Jump Point

Title: Mercenary's Star

Author: William H. Keith, Jr.

Type: Novel

Synopsis:  After a nine day transit, the Phobos reaches Galatea's zenith jump point, where it docks with the Invidious.  As the ship counts down to jump, Grayson finds Lori Kalmar in the observation lounge.  She shows signs of strain, and confesses to Grayson that she's worried about going back in to combat.  Grayson surmises it's due to her near-death experience on Trellwan, when he was fighting at the starport.

Grayson is saddened by the fact that since the battle, Lori has been distant.  She earlier asked him for time to sort things out.

The ship jumps.

Notes:  While the GDL took only nine days to reach the jump point, Galatea's writeup in Handbook: House Steiner indicates the standard transit time to jump point is 12.01 days.  This implies that the Phobos made the trip to the zenith point at 1.33 Gs.  No wonder Lori looks frazzled.  Otherwise, there's good continuity between Mercenary's Star and the Handbook - there's a recharge station at the zenith jump point, so it makes the most sense for the Invidious to be waiting there.

Interestingly, while the ComStar sourcebook describes the Mercenary's Guild as short-lived and defunct by 2968, the Handbook entry for Galatea says "the down-and-out and Dispossessed could find work under the auspices of the Mercenary's Guild and the ComStar Review Board - at least until the rise of Outreach in the 3030s."  To me, this implies that the Mercenary's Guild was still an active organization (at least on Galatea) in 3025, particularly in light of Beyda's reference to it in "Straw Man."  The author of the ComStar sourcebook (a font of conflicting disinformation, if ever there was one, given the Blakist "monkey warfare" editing) may have intentionally tried to downplay the role of the Guild vis-a-vis its Mercenary Review Board.

This scene establishes the "new normal" for the cooled relationship between Grayson and Lori, likely due to the psychological trauma she experienced during the fighting on Trellwan, when her Locust was set on fire while Grayson was battling kilometers away at the spaceport, and wasn't immediately available to come to her aid.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Kit deSummersville on 25 March 2015, 21:55:43
Greyson looks like Woody Harrelson with a wicked hairpiece in that picture.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 25 March 2015, 22:55:55
----- Instantaneously -----

Date: August 10, 3025

Location: GDLS Invidious - Gallwen System

Title: Mercenary's Star

Author: William H. Keith, Jr.

Type: Novel

Synopsis:  Lori's confession of her fear is interrupted mid-sentence by the Invidious' hyperspace jump from Galatea to Gallwen, en-route to the Norn system, where Verthandi awaits. 

Grayson asks her if it's the fire, recalling her parents died in a fire on Sigurd.  She answers that she has disturbing dreams and can't sleep, due to worry that she won't be able to function in combat.  Grayson gives her a pep talk, telling her she's got the necessary training to get the job done, and that he needs her as his XO.

Back in her own quarters, Lori admits to herself that she's not afraid of combat, but is afraid of her feelings for Grayson.

Notes: While most place references in BattleTech are exclusively to colony worlds, Keith regularly named and referenced the stars as well.  On most starmaps, the systems are marked according to the most prominent colony in the system.  Thus, the Sol system is marked "Terra," while the Norn system is marked "Verthandi."  (Other examples include "2112-8845 A" for Augustine, "Alpha Draconis" for Thuban, "Alpha Ursae Majoris" for Dubhe, "Xi Ursae Majoris" for Alula Australis, "Gamma Cygni" for Sador, "Beta Pegasi" for Scheat, "Delta Taurus" for Shiloh, "NSC E 4-008-332" for Alcyone, "EC-EY-4189" for Boltin, "Gamma 2-Sagittarius" for Alnasl, "Zeta Sagittarius" for Ascella, "Pan" for Arcadia, "Helios" for Circe, "Rodina" for Strana Mechty, "Epsilon Pegasus" for Columbus, "Vaj" for Crevidia, "Tuath" for Dagda, "Din Quan" for Gan Singh, "KA-418" for Garrote, "Ember" for Ovan, and "Orpheus/Eurydice" for Weisau.)  For the most part, star names aren't referenced in BattleTech, since fighting takes place on planetary surfaces or in low orbit around inhabited worlds.

Given Keith's preference for naming stars, it's possible that Gallwen could either be an uncharted, uninhabited star system, or it could be the official star name for Alkalurops or Nusakan.

The Lori-Grayson relationship is being built-up more than it seemed to be in "Decision at Thunder Rift."  Granted, Grayson and Lori became close during the training montage chapter and the first few operations as the Trellwan Light Lancers, but he was shacking up with Mara Stannic and emotionally committed to her until he learned that Chief Minister Stannic, her father, was in cahoots with the Red Duke.  I don't recall any real romance between Grayson and Lori during the interval between her breaking him out of jail and the final battle at Thunder Rift.  It makes me wonder if the GDL series was originally contracted as a trilogy, or if two more books were ordered after the success of "Decision at Thunder Rift," forcing Keith to retroactively insert an off-camera relationship between Grayson and Lori on Trellwan.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 26 March 2015, 04:08:09
----- Two Days Later -----

Date: August 12, 3025

Location: Galtor III

Title: Vegans to the Rescue

Author: Cory Glaberson

Type: Scenario

Synopsis:  Armed with tofurkey and kale, vegans sent from the future by Interconnectedness Unlimited and the Illuminati try in vain to improve the menu at the palace on New Avalon and prevent Hanse Davion's fatal heart attack in 3052, in an effort to prevent the FedCom Civil War.  Wait...what?  Oh, this scenario is about Vegans, not vegans.  Never mind.

After eight days of heavy fighting against the Combine forces on Galtor III, the 12th Vegan Rangers (with the remnants of the 33rd Avalon Hussars in support) make a final push to smash the Kurita line, trying to break through and isolate the 17th and 11th Benjamin Regulars from each other. 

Using the NAIS Atlas conversion tables, the 12th Vegan Rangers field the following roster:

Regimental BattleGroup:  Cyclops, 2 Awesomes, 2 Victors, 2 Atlases, 2 Orions, JagerMech, Ostsol, Thunderbolt, Archer

Air Squadron: 2 Stukas, 2 Sparrowhawks

Bragg's Battalion: Victor, 2 Awesomes, 3 Orions, Marauder, Warhammer, 4 Crusaders, 2 Archers, 3 Dervishes, 2 Griffins, Wolverine, 3 QuickdrawJagerMech, 2 Whitworths, 4 Dervishes, 2 Enforcers, 2 Assassins, 2 Trebuchets,  2 Whitworths, 2 Shadow Hawk

McCullough's Battalion: Awesome, Victor, 2 Orions, 2 Ostrocs, 2 Riflemen, 2 Crusaders, 3 JagerMechs, 2 Griffins, Wolverine, 3 Quickdraws, Dervish, 5 Assassins, Spider, Wasp, 3 Stingers, 6 Locusts, 2 Ostscouts, 2 Hatchetmen

Against this, the DCMS fields:

17th Benjamin Regulars

Regimental BattleGroup: BattleMaster, Atlas, 2 Chargers, Stalker, Victor, Orion, Marauder, Crusader, Dragon, Catapult, Thunderbolt, 2 Panthers, Jenner, Wasp

Air Squadron: 4 Slayers, 2 Thunderbirds, 2 Sholagars

Elazar's Battalion: 2 Dragons, 2 Grasshoppers, JagerMech, 2 Griffins, 3 Marauders, Orion, 2 Panthers, Wasp, Warhammer, Rifleman

Sharon's Battalion: Thunderbolt, Catapult, Ostroc, Dragon, 6 Panthers, 2 Jenners, 3 Wasps, Griffin

11th Benjamin Regulars

Regimental BattleGroup: 2 Panthers, Jenner, Wasp

Holgarth's Battalion: 2 Scorpions, 4 Hunchbacks, 2 Phoenix Hawks, 3 Whitworths, Thunderbolt, Catapult, Ostroc, 2 Dragons, 2 Griffins, 4 Panthers, WaspGrasshopper, JagerMech, Wolverine, 3 Jenners, Rifleman, 2 Stingers, 2 Locusts, 2 Javelins

With lucky dice rolls, the following reinforcements appear at the northern map edge:

11th Benjamin Regulars

Swift's Battalion: 2 Panthers, 4 Jenners, 5 Wasps, 4 Hunchbacks, 2 Riflemen, 4 Stingers, Wolverine, 2 Spiders

De Alba's Battalion: 3 Wolverines, 5 Jenners, 3 Griffins, 12 Panthers, 7 Wasps, 3 Stingers, 2 Spiders, 2 Locusts, Whitworth, 2 Javelins

Air Squadron: 2 Slayers, 2 Sholagars

17th Benjamin Regulars

Sharon's Battalion: 4 Grasshoppers, 3 Griffins, 4 Panthers, Wolverine

Gonen's Battalion: 3 Marauders, Orion, 3 Dragons, Warhammer, Rifleman, Grasshopper, 2 Thunderbolts, 2 Catapults, Ostroc, Crusader, 6 Wasps, 3 Stingers, 2 Spiders, 6 Panthers, 2 Jenners, 2 Locusts, Whitworth, 2 Javelins

The AFFS forces' goal is to break through the Kurita lines and exit as many units off the northern edge of the map.  The engagement ends when either all Vegan units have exited off the northern edge of the map, or when Vegan losses exceed 15 units.

This battle takes place on a moonless night.

Notes:  For the AFFS forces, I would recommend putting your assault and heavy units at the front of a narrow wedge, with the light and mediums clustered behind.  Move north together at the pace of the Assaults until you engage the Kurita line.  If the Kuritans have formed a wide line to cover lots of ground, use your assault wedge to punch through and keep going.  If they've massed ahead of your wedge, have your heavies dig in and engage, while your lights/mediums divert to bypass the Kuritan forces on the flanks.  If the DCMS forces divert troops to run your troops down, their blocking forces will be weakened, and you can smash through and keep advancing, if they don't, you'll have lots of units making it off the northern edge.  Avoid engagement whenever possible by keeping distance, and using woods and terrain to block LOS.  The night conditions help a lot.  Use your air squadron to tie up the superior DCMS air squadron, so it can't be used for opportunity attacks against your light lances.

Whatever you do, don't split up and make a run for the northern border.  You'll get spread out and your lights will be intercepted, strafed, and chewed up, leaving your assaults and heavies outgunned when they reach the fully intact Kuritan lines.  Even when you use the recommended flanking maneuver, keep units of similar speed together so they can mass firepower against enemy fighter attacks.  A unit off on its own is just begging to get swarmed by fighters.  Nonetheless, keep moving north at best speed, because you want to get as close to the northern border as possible before too many DCMS reinforcements arrive.

For the DCMS side, you want to slow down the AFFS advance as much as possible.  Put a plug of your heavy and assault units at the river crossing to hold the ford - either forcing the AFFS troops to fight through, or to slow down during a river crossing.  Put your light and fast medium units in the woods behind, positioned to engage any units that break through.  Once the forward assault units go down fighting, pull your medium and light forces back to the northern map and link up with newly arrived reinforcements to reform the block - again concentrating the less maneuverable heavies/assaults at the ford, while the light/medium units fan out to counter breakthrough attempts. 

Your air squadron is going to be key.  To win, you need to knock out 15 Vegan units before any Davion troops cross the northern map edge, so send your fighters against light Vegan lances, scoring easy kills against the lightly armored targets.  The enemy has four fighters to oppose you, but you start with eight, and the reinforcement table makes it likely you'll get another four on turn 1 or 2.

When your reinforcements arrive, send the heavies to map chokepoints, and move fast lights/mediums up to join the current position of the mobile screening forces.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 26 March 2015, 06:28:23
Lordy Lordy that a busy battlefield.  Was this meant to be played all at once or in fragments?  I can see couple weeks (when you have free time i mean) of playing this thing.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 26 March 2015, 06:49:03
Lordy Lordy that a busy battlefield.  Was this meant to be played all at once or in fragments?  I can see couple weeks (when you have free time i mean) of playing this thing.

It's a BattleForce (1st edition) scenario, so you move lances as single units, pitting 25 AFFS unit markers against 16 DCMS units, plus 31 potential DCMS reinforcement unit markers.  It's huge, but it ends as soon as the AFFS takes 15 casualties (though it's not clear to me if that means as soon as 15 'Mechs/fighters go down, or as soon as 15 lances are wiped out).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 26 March 2015, 08:27:18
----- Five Weeks After the Collapse of Operation DOPPLEGANGER -----

Date: August 12, 3025

Location: New Avalon

Title: The Sword and the Dagger

Author: Ardath Mayhar

Type: Novel

Synopsis:  In the aftermath of the failure of Operation DOPPLEGANGER, Hanse freed and reinstated the government officials imprisoned by the impostor and had MIIO and the DMI root out the network of Capellan informants within the Palace and the AFFS.  Hanse personally fires Cleery as Maitre at the summer palace, appointing Fani Littek in his place.  Hanse dispatched Ardan to oversee the reconquest of Redfield, which he accomplished with minimal Davion losses. 

Shortly after Ardan's return, he attends a fancy dress ball at Hanse's invitation, wearing a brand new dress uniform.  Though he disdains the overly elaborate dress uniform, he is stunned by how good Sep looks in her ball gown, along with jewelry provided by the Lyran ambassador.  Jarlik and Reflett also present.  To the assembled room full of guards and palace staff, Hanse introduces the three as his rescuers.  He tells those assembled that he wanted to thank each of them, privately, for their roles in restoring his rule and purging the conspiracy.  He asks them to keep the details of the plot and its unraveling secret.

Hanse explains to the group that Maximilian Liao conspired with advisors from other Houses to replace him with a false Hanse Davion, who would gradually alter FedSuns policies to further their goals.  He says the conspirators took a man of Hanse's build and coloring and wiped his mind clean.  They obtained holographs of him in every possible place and activity and put the man through extensive plastic surgery.  They re-educated his brain with accelerated techniques so he would believe himself to truly be Hanse.  Agents in the palace and at the NAIS replaced all Hanse's official medical records, retinal scans, DNA, blood type, etc. with those of the impostor's.

Hanse adds that the conspirators kept the impostor in stasis after the surgery, and allowed Ardan Sortek to see him so that Ardan could be accused of treachery and further discredit the real Hanse.  He says Ardan's argument (at the start of the book) with Hanse was triggered by vicious rumors aimed at Ardan's ears. 

Hanse personally thanks Jarlik, Septarian, Ardan, and Reflett for saving him on Argyle, Denek for making travel arrangements (guests of the conspiracy stay at the New Avalon Ramada Inn  :D) and getting them into the palace, Maylor Efflinger for assisting them in the palace, and Kolek and Prillie Efflinger (newlyweds) for their assistance in information gathering and disguise.  He appoints Kolek as his personal staff liaison for Steiner interests. 

He says NAIS scientists have assured him the technology for body transformation will be closely monitored in the future.  He announces that he regards the impostor as an innocent victim, and has provided a pension for his care and rehabilitation in a quiet and remote place.

Hanse concludes his speech by saying "[Maximilian] Liao has been most troublesome of late, but if I were him, I'd watch my back."

Notes:  I'm not sure why Ardan is so upset with how "ostentatious" his dress uniform appears.  Looking at various images, there appear to be three different dress uniforms in use in the AFFS.  There's a simple white tunic with orange epaulets, an olive drab 20th-century style uniform, and a blue dress uniform with a golden sunburst on the chest.  My guess is that Ardan is accustomed to the olive drab or white version, and feels the blue/gold sunburst variant is too "blinged out" for his comfort.

While this initially reads like the end of an episode of Scooby Doo ("And, like, the Genecaste were just Old Man Jenkins and Ma McGillicutty in rubber masks trying to get at the oil under the Indian graveyard.") as Hanse attempts to explain the plot, there are a number of elements therein that ended up having a massive impact on the Inner Sphere. 

First off, how exactly is the Federated Suns going to control the technology for body doubling?  He as much as admitted it was just really good plastic surgery, and needed to be abetted by having agents on the inside.  And if he's talking about the mind-wiping device, both that and the body-doubling technology seem to have gotten plenty of use in following decades.  (Rhonda's Irregulars features Marcos Shake, an amnesiac pilot who's a dead ringer for an unscarred Thomas Marik.  My personal theory is that he was a discarded prototype for doubling Thomas Marik - mindwiped and surgically altered, but for whatever reason the personality implant didn't take, forcing ComStar to do a quick'n'dirty second try - covering the haste with massive scarring and no mindwipe - to get "Thomas Marik" back to Atreus before Duncan Marik could consolidate power.)  Hanse's pledge is very quickly thrown out the window when his new mother-in-law, Katrina Steiner, selects Jeana Clay to be surgically (though not mentally) altered to be a body double for Melissa, so she can covertly get knocked up by Hanse on New Avalon.  I do suppose it's possible that Justin Allard and Alex Mallory had numerous sub-objectives when they infiltrated the Capellan Confederation, including the destruction of the mind-wiping technology, though the Intelligence Operations Handbook indicates the Maskirovka still has the Neural Interrogation Computer circa 3055. 

Hanse's description of FedSuns meddling in FWL affairs as "vicious rumors" targeted at Ardan also seems to be a bit of a handwave.  By entering into the Federated Commonwealth alliance treaty, the Federated Suns explicitly aligned itself against the Free Worlds League under the "enemy of my friend is my enemy" principle.  Heck, FWL mercenaries attacked the FedSuns world of Demeter as recently as 3022 (in "Hornet's Nest"), so striking back by screwing with the League's economy is only fair, given the difficulty of launching retaliatory raids across Capellan territory.  At worst, it could be considered long-delayed payback for House Marik's throwing the FedSuns economy into a massive depression during the Age of War (as detailed in "Fall From Grace").

Hanse's warning at the end was also a major plot hook leading into the Warrior Trilogy, in which Hanse gets his revenge on Maximilian Liao by launching the Fourth Succession War. 

The impostor shows up again during Ilsa Bick's serialized novel "Descent," as well as making a cameo in Warrior: Coupe that shatters Maximilian's sanity.

Hanse leaves the identity of the conspirators vague, simply saying it was orchestrated by "other...Houses."  The Kapteyn Accords states (Marik, Liao, and Kurita) were clearly all aware of what was going on.  House Hasek may also have been involved, though Michael's interests would have best been served by Hanse's swift demise, rather than through policy changes, so he was probably involved in a supporting role to facilitate the switch, rather than being the impostor's controller. 

The whole "let Ardan see the impostor to...um...discredit him and by extension discredit the real Hanse" is still somewhat hard to swallow, since the plot would likely have succeeded if Ardan had died as a Pink tree trophy in the swamp.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 26 March 2015, 13:57:25
Hanse's description of FedSuns meddling in FWL affairs as "vicious rumors" targeted at Ardan also seems to be a bit of a handwave.
If anyone needs confirmation that this meddling indeed happened (beyond Sortek's complaints in The Sword and the Dagger), ComStar is discussing Davion financial suport for insurgents in the FWL as matter of fact between themselves, namely between Primus Tiepolo and Precentor Waterly, in the prologue to Warrior: En Garde.
I guess Hanse just can't openly admit to his more nefarious operations.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 27 March 2015, 12:37:07
----- Six Days Later -----

Date: August 18, 3025

Location: Hongqiao

Title: Guerrilla Warfare

Author: Michael T. Herbert

Type: Scenario

Synopsis:  Political dissent against Regulan rule has been growing since 3003, and erupted into an armed insurgency when Regulus raised its tax levies in 3023.  Regulan High Command sent in reinforcements to support the pro-Regulan planetary government's militia, using terror tactics against population centers while fruitlessly sending conventional forces on patrols through the world's steamy jungles, where they were constantly subjected to ambush.  High Command tactics did not change to become more effective until 3025. 

In this scenario, a lance from the Rolling Thunder company is on patrol in the Xinhuai River Valley when it comes under attack by forces belonging to the guerrilla Third Route Army. 

The accompanying fiction, "Rumble in the Jungle," adds some character development to the Rolling Thunder warriors, painting Lt. Francis Canny as a green by-the-book academy-fresh Lance commander who fails to take advice from Sgt. Anton Karlevski, who is getting tired of pulling Canny's fat out of the fire.

The Regulan lance consists of an Ostsol, Ostroc, Shadow Hawk, and Wolverine-M.  The Third Route Army force consists of a Wolverine-M, Phoenix Hawk, Jenner, Assassin, and five initially hidden infantry platoons.  The winner is the one that completely destroys the foe's force.  Any outcome that leaves any of the opposition alive results in a draw.

All clear hexes are Light Woods, all Light Woods hexes are Heavy Woods.

Historically, the guerrilla force lacked sufficient firepower to overwhelm the Regulan patrol, and faded back into the jungle.

Notes:  The Regulan force outweighs the guerrillas, but only by 60 tons (not counting the infantry), so as soon as one 'Mech goes down, Rolling Thunder is on equal footing.  Since you position yourself first, plant your Lance in the heavy woods on the northwestern corner of the map, back to back.  You won't be able to see to shoot almost anything unless it's right on top of you, and only two of your four units have jump jets.  I would strongly suggest using your energy weapons to either clear the surrounding light woods hexes or set them on fire (which has the same result, eventually).  With luck, the spreading flames will take care of any infantry lurking in the underbrush, and the guerrilla jumpers will be looking at rough terrain (forcing a PSR if they try to jump into it).  If the dice hate you, you'll be close enough to the edge to retreat and deny the guerrillas a victory.

The Third Route Army gets to set up second.  Have your infantry surround the Ost- 'Mechs (the Shadow Hawk and Wolverine can jump), and position your jumpers to be able to reach point blank range with the targets.  Jump in and mass your fire on one Rolling Thunder target at a time, then jump back into the woods to cool off.  The movement modifiers you get for your jump, plus the tree cover should make it much harder for the Rolling Thunder units to strike you.  If your units are dropping right and left, just jump one off the map and salvage a draw.

The House Marik sourcebook describes Regulus' ruling Cameron-Jones family as "supremely venal," and notes that the Principality never fully recovered from the "Scourge of Death" scandal and economic losses in the 2550s.

Amusingly, the "Home Defense Act" that many provinces use to justify keeping their frontline forces in their districts also largely prevents any other provincial forces or federal League forces from being sent in to assist with an internal Regulan matter. 

Like "Ideal War," this scenario seems to be a reference to battlefield conditions during the Vietnam War.  (No idea what author Michael Herbert's background is, but a mechanized patrol being ambushed by guerrillas while going through a steaming jungle seems like an intentional reference in that direction.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 27 March 2015, 13:36:48
I loved that scenario book, specially for how it was written and how rich characters were. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 28 March 2015, 01:02:11
----- Two Days Later -----

Date: August 20, 3025

Location: New Avalon

Title: The Sword and the Dagger

Author: Ardath Mayhar

Type: Novel

Synopsis:  Ardan is watching Candent Septarian put her Warhammer through its paces at the royal palace's training Gauntlet.  He is amazed by her precision marksmanship, and resolves to work to bring his own skills up in his newly restored Victor.

Hanse approaches in his BattleMaster, telling Ardan that, since the 'Mech saved his reign, he feels the need to sharpen his skills again, since "you never know when you'll need them."

As Hanse enters the Gauntlet, Ardan asks Hanse if he's willing to be a godfather to Ardan's newly born nephew (his sister Fesla's son).  Hanse accepts, saying he can never have too many Sorteks in his entourage, and invites Ardan to join him in the Gauntlet.  Grinning, Ardan follows his childhood friend. 

Notes: Hanse gets his wish for more Sorteks in the form of Ardan's cousin Bishop, who is 15 at this point.  Bishop goes on to lead the First Davion Guards during Operation BULLDOG, and dies in 3063.  Other Sorteks of note include Ardan's son (with Candent, presumably) - Connor, and a grandson, Justin, who commanded the First Davion Guards as part of the Swordsworn.

The Gauntlet makes a reappearance in the Warrior Trilogy and again in the Blood of Kerensky trilogy, where the now elderly Hanse and company relive their youthful exploits.  Hanse's comment about needing to freshen his skills indicates he probably hasn't taken the field in the BattleMaster since the Halstead Station debacle in 3013, when Ardan had to shoot Hanse's 'Mech in the back to bring him to his senses and prevent him from launching a suicide charge into the heart of the DCMS line in an attempt to save his fiance, Dana.  Hanse's comment here about "never knowing when you'll need it" is, of course, foreshadowing for his having to ride the BattleMaster into combat in 3029 to fight off the ComStar raid on the New Avalon Institute of Science.

This scene closes out "The Sword and the Dagger," - BattleTech's version of "The Man in the Iron Mask."  For all its problems, this novel fleshed out the plot points that set a number of major story elements in motion.    Operation DOPPLEGANGER's use of body doubling both triggered Hanse's revenge-based Operation RAT and the 4th Succession War and inspired ComStar (which assuredly knew everything about the plot, and probably had ROM grab the specs for the process from the Capellans) to use it to double Thomas Marik - eventually leading to the Jihad.  It also charted the development of the Hanse-Melissa relationship, which underpinned the Federated Commonwealth treaty, and showed the Kapteyn Accord states actually collaborating (one of the few times they worked together against the Federated Commonwealth).  It also essentially confirmed Michael Hasek-Davion's collaboration with House Liao.  The existence of off-map staging and supply worlds (like Dragon's Field) was referenced in the FedCom Civil War sourcebook.

On the other hand, the presence of sapient aliens in the Inner Sphere was dropped and never referenced again (Far Country not withstanding), as was (for the most part) the use of cryogenics during JumpShip transit.  Likewise, we never again see a roof-launched "air car."

Plot-wise, the bit where Ardan sees the duplicate in a cryo-tube on Stein's Folly still doesn't make any sense at all.  Ardan wasn't originally supposed to be on Stein's Folly (he left on his own accord), and capturing him was a fairly random action.  There's no way the Capellans could have intentionally planned his capture so they could let him see the impostor.  Furthermore, their goals would have been substantially advanced by just letting Ardan die, rather than arranging an elaborate shadow-dance to discredit him.  One would also have thought that the conspiracy insiders at the palace could have reprogrammed the Prince's BattleMaster at the same time they were substituting all of the medical records.  All it would have taken would be for Hanse to assign a conspiracy-aligned technician to perform maintenance on his 'Mech.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 28 March 2015, 05:46:02
----- Five Days Later -----

Date: August 25, 3025

Location: Marduk

Title: Decision at Marduk

Author: Cory Glaberson

Type: Scenario (BattleForce)

Synopsis:  As part of the larger Kuritan strategy, Moroushi's independent assault battalion had occupied Marduk in the early days of the Galtor campaign, with the goal of blocking AFFS reinforcements bound for Galtor III.  Three months into the campaign, the 33rd Avalon Hussars and supporting units from the Robinson and Dahar DMMs launched an attack to liberate Marduk.  Moroushi's Battalion massed at the projected landing zone to overrun the liberation force. 

Rather than landing, disembarking, and attacking, however, the 33rd executed a hot drop directly atop Moroushi's lines, unnerving the troops and causing them to retreat (all Combine units check for disruption on Turn 1, and may not fire or spot if disrupted).  The scenario continues until one side is destroyed.  No retreat is allowed.

Moroushi's Independent Assault Battalion (per the NAIS Atlas conversion tables)

Battalion Headquarters: Griffin, Wolverine, 2 Panthers, 4 Trebuchets
Air Squadron: 2 Thunderbirds, 2 Sabres
Transport: DCS Electrophore (Union DropShip)
1st Company: Dragon, 3 Grasshoppers, JagerMech, 2 Griffins, Panther, Scorpion, Hunchback, Phoenix Hawk, Whitworth
2nd Company: 2 Whitworths, 4 Javelins, 2 Stingers, Wolverine, 3 Jenners
3rd Company: 3 Hunchbacks, Rifleman, Stinger, Scorpion, Phoenix Hawk, Whitworth, 4 Trebuchets
Support Company: 2 Vedettes, 2 Goblins, 2 Rommels, Manticore, Pike, 2 Demolishers, 2 Von Luckner
(the NAIS vehicle tables are generic across all factions, so I'd question the Rommels and Pike, since at this point the Rommel is a fairly recent Lyran innovation and the Pike is manufactured only in the Magistracy of Canopus - a long way to import such a mediocre fire support tank.  I'd suggest swapping in a low-tech variant Tokugawa for the Pike and Bulldogs for the Rommels).

Meade's Battalion, 33rd Avalon Hussars

Battalion Headquarters: Griffin, Wolverine, 2 Quickdraws
1st Company: Cyclops, Victor, 2 Awesomes, Atlas, Marauder, Orion, Warhammer, Ostroc, Rifleman, Crusader, JagerMech
2nd Company: 2 Hatchetmen, 4 Assassins, 2 Stingers, 2 Wasps, Stinger, Valkyrie
3rd Company: 2 Trebuchets, 2 Whitworths, 2 Dervishes, 2 Shadow Hawks, 2 Wasps, Stinger, Valkyrie

Ground Assault Air Squadron: 6 Sabres
(This seems a bit underweight for a "ground assault" unit - light fighters are generally used for fast intercepts of other fighters, while heavy fighters are better for ground assaults, since the targets aren't fast enough to evade your attacks)

Robinson Draconis March Militia

Shubert's Battalion, Rosen's Company:  2 Trebuchets, 4 Whitworths, 4 Dervishes, 2 Shadow Hawks

Dahar Draconis March Militia

Pope's Battalion, Harshaw's Company: Cyclops, Victor, Awesome, Atlas, Ostroc, Rifleman, Crusader, JagerMech, 2 Phoenix Hawks, 2 Hatchetmen

Notes:  Given how the mechanics of interstellar warfare have been subsequently developed, the Marduk "blockade" of Galtor III doesn't work.  Not only could reinforcements stage on either Harpster or Deshler, but they could use uninhabited systems to reach Galtor III.  They could even use the Marduk system's jump points for transit, since there's no need to actually touch down on Marduk itself.

The real reason for this AFFS assault on Marduk was likely the need to reclaim the vital Norse BattleMech Works in the Tillerbee Jungle.  Marduk has been heavily contested, with the "Twelfth Battle of Marduk" fought around 3023.  The factories could produce replacement Griffins and Wolverines (aka "reinforcements") for the AFFS troops on Galtor III. 

The existence of Moroushi's Independent Assault Battalion raises some interesting questions about the DCMS TO&E.  While no independent battalions are listed in the House Kurita sourcebook, they clearly exist - not just Moroushi's, but also Duke Ricol's household troops engaged on Verthandi, and probably others.  My guess is that Moroushi is a Combine noble who maintains a private army.  As long as each noble maintains the force out of their own finances, doesn't grow it beyond a certain size, consents to ISF scrutiny, and deploys it per the commands of the DCMS high command or at least the local District Warlord, the Coordinator is probably in favor of such formations.  (Not only that, but such "noble regiments" could serve as a way to surprise enemies with forces not on the official TO&Es, like the Ghost Regiments in the War of 3039 - though with those the yakuza provided the manpower while the DCMS provided the equipment, with help from ComStar.)

Strangely, for an independent assault battalion, the Kuritan forces only have transport sufficient for a company.  The absence of the rest of its transports is probably explained by the fact that they're parked too far away to be involved in the battle, with the AFFS forces having elected to drop right on top of where the Electrophore was located.  (Having DropShips parked too close together creates a problem of dead-fire zones between them, into which the ships' gunners won't fire for fear of hitting friendly ships, per "The Price of Glory.")

This is a straight-up set-piece deathmatch.  The AFFS side is likely to be scattered by the drop, but the Combine's disruption should give it the time it needs to regroup and use its superior numbers.  If possible, the AFFS player should try to keep the fight away from the Electrophore, since its heavy firepower could tip the balance.

The Combine troops should deploy in a tight group around the Electrophore.  Use it as a firebase, with your fire support units in the rear ranks and close-in fighters in the fore, and make any AFFS units entering your kill zone feel like they're putting their faces into a blender.  By massing your troops, those that fail the disruption check can be supported by those that succeed.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 28 March 2015, 12:44:18
Ah yes, private armies. Another example is the Amphigean Light Assault Group, which (ooc because different writers wrote different writeups independently and unawares of each other) has a rather curious background - they were apparently raised as something of a corporate security force, then became mercenaries but apparently weren't registered with the Review Board; instead, they were hired out within the Combine only. And there's another, apocryphal corporate terror force, the Dark Wing from the first MechWarrior computer game.

It would seem House Kurita, even before the Death to Mercenaries verdict, would not allow local merc units to be created which could be hired by outsiders. If a merc unit was created in the Combine it would remain within the combine.
Duke Ricol's personal army even had DCMS officers assigned (iirc Narimasa Asano tells Yorinaga Kurita that he was going to be assigned to Duke Ricol's force) even though they were entirely private ventures, as shown by the Shrapnel story Dance of Vengeance. Guess Ricol's noble charter included some sort of military exchange rights with the DCMS.

So, bottom line, yes this seems a very likely explanation for the existence of Moroushi's Independent Assault Battalion - some sort of semi-private noble army with strong DCMS ties/leashes.

Btw this goes to show just how short the military lists in the Housebooks fall of the actual number of 'Mech units. They apparently totally ignored noble houshold armies, private security forces, and mercs who weren't directly contracted by the state discussed.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Failure16 on 28 March 2015, 13:31:46

Ground Assault Air Squadron: 6 Sabres
(This seems a bit underweight for a "ground assault" unit - light fighters are generally used for fast intercepts of other fighters, while heavy fighters are better for ground assaults, since the targets aren't fast enough to evade your attacks)



This is a straight-up set-piece deathmatch.  The AFFS side is likely to be scattered by the drop, but the Combine's disruption should give it the time it needs to regroup and use its superior numbers.  If possible, the AFFS player should try to keep the fight away from the Electrophore, since its heavy firepower could tip the balance.

The Combine troops should deploy in a tight group around the Electrophore.  Use it as a firebase, with your fire support units in the rear ranks and close-in fighters in the fore, and make any AFFS units entering your kill zone feel like they're putting their faces into a blender.  By massing your troops, those that fail the disruption check can be supported by those that succeed.

Remember back in the days this was written, the rules for CAS ordnance-loads were based around available thrust, meaning that light ASFs were kings (even if they didn't always return to base after the sortie, given how BF1 worked).  And DropShips, again in BF1, tended to get slaughtered by 'Mechs when caught on the ground.

I love this thread, by the way, and am always keen to see your insights.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 28 March 2015, 14:51:01
Remember back in the days this was written, the rules for CAS ordnance-loads were based around available thrust, meaning that light ASFs were kings (even if they didn't always return to base after the sortie, given how BF1 worked).  And DropShips, again in BF1, tended to get slaughtered by 'Mechs when caught on the ground.

I love this thread, by the way, and am always keen to see your insights.

Good point.  I'd only been thinking about strafing attacks, rather than bomb loads. 

I'm glad you're enjoying the thread.  I always welcome reader (and author) input, since it's fun to hear other points of view, battlefield strategies, and information that I may have overlooked.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 28 March 2015, 16:54:47
----- One Week Later -----

Date: September 1, 3025

Location: Galtor III

Title: The Final Push - Part 1

Author: Cory Glaberson

Type: Scenario (BattleForce)

Synopsis: In a final attempt to finish off the AFFS forces on Galtor III, the First Amphigean Light Assault Group hammers the remnants of the Raman Draconis March Militia, executing an orbital drop on their positions.

Historically, the outgunned Raman DMM was wiped out to the last man.  Its primary goal is to deal as much damage as possible to the Amphigean LAG, giving other AFFS units a better chance in subsequent scenarios. 

The rosters consist of:

Raman Draconis March Militia

Finnegan's Battalion
Battalion HQ: 2 Phoenix Hawks
1st Company: 2 Enforcers, 2 Assassins, 2 Whitworths, Dervish
2nd Company: 3 Locusts, Ostscout, Assassin
3rd Company: 2 Wasps, Stinger, Valkyrie, 2 Phoenix Hawks, 3 Hatchetmen

MacNeill's Battalion
Battalion HQ: Quickdraw, JagerMech, Griffin, Dervish
1st Company: 2 Assassins, 2 Spiders, 2 Wasps, 2 Stingers, 3 Locusts, Ostscout
2nd Company: 3 Wasps, 2 Stingers, Valkyrie, Assassin, Spider, 3 Locusts
3rd Company: 2 Hatchetmen, 3 Assassins, 3 Stingers, Phoenix Hawk, 2 Ostscouts, Spider, Wasp

Air Squadron: 2 Sparrowhawks

First Amphigean Light Assault Group

Regimental BattleGroup: BattleMaster, Atlas, Charger, Stalker, Victor, Charger, 2 Orions, 4 Marauders
Rocket Company: 3 Crusaders, 3 Dragons, 3 Catapults, 3 Thunderbolts

Ophiuchus' Battalion
Battalion HQ: Thunderbolt, Catapult, Ostroc, Dragon
1st Company: Victor, Charger, Orion, Marauder, 2 Dragons, 2 Warhammers, 2 Riflemen, 2 Grasshoppers
2nd Company: 2 Grasshoppers, 2 Griffins, 3 Panthers, 2 Wolverines, 3 Jenners
3rd Company: 3 Hunchbacks, Rifleman, Stinger, Scorpion, Phoenix Hawk, Whitworth, 2 Panthers, Jenner, Wasp

Pollux's Battalion
Battalion HQ: Crusader, Dragon, Catapult, Thunderbolt
1st Company: 3 Marauders, Orion, 2 Dragons, Grasshopper, JagerMech, Griffin, Thunderbolt, Catapult, Ostroc
2nd Company: 3 Hunchbacks, Rifleman, 2 Stingers, Scorpion, Phoenix Hawk, Whitworth, 2 Wasps, Spider
3rd Company: Wolverine, 3 Jenners, Griffin, 2 Panthers, 3 Wasps, Stinger, Spider

Themistocles' Battalion
Battalion HQ: Dragon, Warhammer, Rifleman, Grasshopper, BattleMaster, Atlas, Charger, Stalker
1st Company: 2 Dragons, Grasshopper, JagerMech, Griffin, Thunderbolt, Catapult, Ostroc
2nd Company: 8 Trebuchets
3rd Company: 2 Hunchbacks, Rifleman, Stinger, 2 Panthers, 2 Locusts

Notes:  As Frabby stated, the Amphigean Light Assault Group has two separate origin stories.  Cory Glaberson fleshed the LAG out as being corporate mercenaries - originally just the security force (the Amphigean Security Group - formed in 2811) for the spherewide food corporation known as Amphigean Agriculture, Inc.  The security force grew large and powerful enough that the agricorp began hiring them out as mercenaries by the early 2900s.  The Draconis Combine approached the company about forming new regiments under long-term contract to the Combine.  Their insignia was a bugle on a gold rimmed blue field.  They were listed on the House Kurita sourcebook's 3025 TO&E, which did not differentiate between DCMS and mercenary units. 

When Jim Musser, Donna Ippolito, and Boy F . Petersen, Jr. wrote the 20 Year Update, they dropped the other mercenaries from the TO&E, but still listed the LAG, indicating that it had transitioned to being a House unit instead of a mercenary force.  This was maintained in Objective Raids.  When Loren Coleman wrote Field Manual: Draconis Combine, he gave them a new logo (the armored shark) and only described their Clan War escapades, with no reference to their origins.  One easy workaround for the change is that the LAG had no good options when Coordinator Takashi Kurita issued his "Death to Mercenaries" edict.  While other mercenary commands could just book for Galatea and find a new contract, the Combine stood to lose badly needed fairly loyal units.  Most likely, the DCMS arranged with Amphigean Agriculture, Inc. to purchase the units outright and turn them into House forces.  This would explain why the units are listed as Questionable in the 3049, 3053, and 3058 writeups.

The LAG should lead with its Heavy and Assault units, because of their durability.  Have the missile units form a second rank, and use light/fast/jumping units to flank the enemy forces.  Don't be too eager for your light/medium units to mix it up with the enemy, because you want to minimize your losses.  Armor can be fixed, units can't be replaced in these linked scenarios.  Always try to double/triple team the outnumbered enemy, and pit units against foes at least one weight-class lighter.  If any of your heavier units start coming close to losing armor, pull them back.  There's no time limit, so you can take your time demolishing the DMM in a conservative fashion. 

Conversely, the DMM should try to inflict as much damage as possible.  Gang up on a few units, and try to put your targets out of commission rather than just inflicting armor damage across a wide swath of the enemy line.  Your main advantage is maneuverability.  Keep trying to flank the Combine line - pitting your main body against just a small section of the Combine line, then dancing away as the heavier Combine forces try to close. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 29 March 2015, 02:28:19
----- Later That Same Day  -----

Date: September 1, 3025

Location: Galtor III

Title: The Final Push - Part 2

Author: Cory Glaberson

Type: Scenario (BattleForce)

Synopsis:  After steamrolling the Raman DMM, the 1st Amphigean Light Assault Group slams into the 12th Vegan Rangers' line, making one final attempt to seize the real SLDF depot. 

The LAG brings whatever survived the previous scenario.  Six lances are set aside as "flanking forces," and are allowed to enter on a 2D6 roll of 5 or 6 on the reinforcement table.  On a roll of 11 or 12, elements from Chaldrean's Battalion and Saxton's Battalion from the 2nd Amphigean LAG also join in the fun (albeit limited by the number of victory points scored in the previous scenario + 100).

The LAG enters on the western side of the map, and its goal is to exit as many units as possible off the eastern side of the map.

To stop them, the 12th Vegan Rangers deploy the following:

Regimental Battlegroup: Awesome, Victor, Orion, Quickdraw, JagerMech, Griffin, Dervish
Air Squadron: 3 Eagles, 4 Hellcats, 4 Sparrowhawks

Bragg's Battalion
Battalion HQ: Griffin, Wolverine, 2 Quickdraws
1st Company:  2 Awesomes, Victor, 3 Orions, Marauder, Warhammer
2nd Company: 2 Crusaders, Archer, Dervish, 2 Whitworths, 2 Dervishes
3rd Company: 2 Trebuchets, 2 Whitworths 2 Dervishes, 2 Shadow Hawks,2 Enforcers, 2 Assassins

McCullough's Battalion
Battalion HQ: Griffin, Wolverine, 2 Quickdraws
1st Company: Quickdraw, 3 JagerMechs, Griffin, Dervish, Ostroc, 2 Riflemen, 2 Crusaders, Ostroc
2nd Company: Quickdraw, JagerMech, Griffin, Dervish, 6 Locusts, 2 Ostscouts
3rd Company: 3 Assassins, Spider, Wasp, Stinger, Hatchetman, Stinger

Hover Recovery Company: 3 Condors, 3 Falcons, 6 J. Edgars
Tracked Company: 2 Demolishers, 2 Von Luckners, 2 Rommels, Manticore, Pike, 2 Vedettes, 2 Goblins

AFFS Stragglers: 3 Wasps, 2 Stingers, Valkyrie, Assassin, Spider, 2 Phoenix Hawks, 2 Hatchetmen

Off-Board Artillery: 3 Snipers

The scenario ends when either all LAG lances move off the eastern edge of the board, or when combined DCMS and AFFS casualties exceed 20 lances.

Historically, the Vegan Rangers repulsed the LAG's assault, but LAG withdrew in good order, denying the Vegans the opportunity to destroy them.

Notes: The Vegan Rangers want to cause as many casualties as possible to hit the 20 Lance target before LAG units begin moving off the edge.  Since losses from both sides count, send your light mobile forces right into the teeth of the enemy heavies.  Focus your fire on one unit at a time to bring it down, and accept the heavy casualties as progress towards the goal of 21.  Use your slower, heavier forces as blockers to stop the LAG from breaking through.  Your air lances should be massed to take out any LAG lance that gets close to the eastern edge.

The LAG should initially hang back, hoping both to roll reinforcements and to draw in the Vegans' light units, if the AFFS player is feeling aggressive.  There's no time limit, and you don't want your troops to be halfway down the map when reinforcements arrive on the western edge, too far away to assist.  Having surprise reinforcements show up and immediately be able to engage the surprised (and likely flanked) AFFS skirmishers would be lovely.  Once you have a critical mass of reinforcements (if the dice gods are generous), have your assault units lead a flying wedge into what's left of the AFFS line, with your fast units following in tow.  Once the AFFS force commits to a defensive position, have your fastest units break laterally (possibly in two directions, if you have enough) and go for the eastern edge.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 29 March 2015, 06:24:23
----- Later That Same Day  -----

Date: September 1, 3025

Location: Galtor III

Title: The Final Push - Part 3

Author: Cory Glaberson

Type: Scenario (BattleForce)

Synopsis: In actuality, the LAG's assault on the 12th Vegan Rangers was a diversionary tactic to enable the 7th Sword of Light's Kismet Battalion to raid the real Star League warehouse.  The Sworders are joined by any LAG lances that made it through the Ranger lines.

The warehouse is defended by Johnston's Battalion of the 12th Vegan Rangers and Jenkins' Battalion of the Bremond Draconis March Militia.  The AFFS player can buy additional lances from the Bremond DMM using victory points scored in earlier scenarios, plus 100 more granted in this scenario.

At the scenario's end (which occurs when all of one side is wiped out), the side that has a unit on the warehouse gets 50 bonus points.

The fixed rosters are as follows:

7th Sword of Light, Kismet Battalion

Battalion HQ: BattleMaster, Atlas, Charger, Stalker, 3 Marauders, Orion
1st Company: 3 Dragons, Warhammer, Rifleman, Grasshopper, 2 Thunderbolts, 2 Catapults, Ostroc, Crusader
2nd Company: 3 Dragons, 2 Grasshoppers, JagerMech, Griffin, Warhammer, Rifleman, Crusader, Catapult, Thunderbolt
3rd Company: 2 Hunchbacks, Rifleman, 2 Stingers, Wolverine, 3 Jenners, Whitworth, 2 Javelins

12th Vegan Rangers, Johnston's Battalion

Battalion HQ: Trebuchet, Whitworth, Dervish, Shadow Hawk
1st Company: Marauder, Awesome, Orion, Warhammer, Ostroc, Rifleman, Crusader, 2 JagerMechs, Ostsol, Thunderbolt, Archer
2nd Company: 2 Quickdraws, 2 JagerMechs, 2 Griffins, 2 Dervishes
3rd Company: 2 Phoenix Hawks, 2 Hatchetmen, 4 Ostscouts

Bremond DMM

Battalion HQ: Hatchetman, 2 Assassins, Stinger
1st Company: 2 Awesomes, 2 Victors, 2 Orions, Cyclops, Atlas, Ostroc, Rifleman, Crusader, JagerMech
2nd Company: 2 Crusaders, Archer, 5 Dervishes, 4 Whitworths
3rd Company: 3 Phoenix Hawks, 3 Hatchetmen, 2 Ostscouts, Griffin, Wolverine, 2 Quickdraws

Support Units

22nd Special Air Squadron: 4 Eagles, 2 Stukas, 2 Hellcats, 4 Sparrowhawks
Artillery Spotters: 2 Rommels, Manticore, Pike, 2 Demolishers, 2 Von Luckners, 4 Pack Rats, 4 Skulkers
Off Board Artillery: 3 Snipers

Notes:  For the AFFS side, I would assess how many LAG forces got through in Scenario 2, and buy extra DMM forces to at least reach force parity (ideally to get about a 10% edge).  You need points to win the linked scenarios, so spend your points wisely and save as many as you can.  No need to burn them all to set up a curb-stomp final battle.

You have artillery assets in this battle.  Depending on your assessment of the Combine forces, I would try to booby trap them.  Put some light troops to guard the bunker entrance, and let yourself get pushed off the entrance.  Once the Combine forces dig in around the bunker, you can stand back and pile on with artillery.  You get 50 points for holding the bunker when the scenario ends, but the scenario only ends when one side is completely wiped out, so point-wise, you only need to be sure to take the bunker back while there's still a Sworder or LAG unit on the field, so that the scenario won't end with your victorious forces standing on the edge of the bunker entrance hex, but not getting the points on a technicality.  (This advice comes from a training scenario in The Crescent Hawks' Revenge, where you need to be occupying a target area by the end of the timed scenario - but the enemy forces occupying the target zone get reinforced as soon as they're destroyed, so if you take it immediately, you'll be overwhelmed by waves of reinforcements before the timer expires.  The solution is to wait until a minute or two before the timer expires and then attack, letting the scenario end before reinforcements arrive.  Takeaway: Take the objective just before the end, and punish anyone who takes it early.)

For the Combine, it's going to be hard to win the battle straight out, so your goal is to win the overall campaign on points.  You've had the advantage in the first two portions, so if you scored lots of points there, do what you can to score as many points in this scenario, with the goal of maintaining point superiority by the end of the scenario.  If you can psych-out the AFFS player into burning victory points on additional DMM forces, all the better.  As noted above, taking the warehouse is a psychological victory, but will tie you down and make you vulnerable to artillery attacks if you take it too early.  If the battle goes your way (against the odds), wait until you're mopping up the AFFS survivors to take the warehouse.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 29 March 2015, 07:15:34
----- A Few Hours Earlier  -----

Date: September 1, 3025

Location: Galtor III

Title: Hopelessly Outmatched

Author: Geoff Swift

Type: Track

Synopsis:  Author Geoff Swift revisits the "Final Push" battles in Track form in Historical Turning Points - Galtor.  The 17th Benjamin Regulars and 5th Galedon Regulars trapped the Raman DMM and prevented the Bremond DMM from reinforcing them.  With the Raman DMM pinned, Warlord Yoriyoshi had the First Amphigean LAG drop right on top of the Raman DMM.

Whereas the BattleForce scenario just had the LAG forces rolling over the outgunned DMM on open terrain, this puts the battle on the edge of a coastal cliff, with any unit moving off the south or east edge considered destroyed from falling into the sea.

The 17th Regulars block the north and west edges, containing the Raman DMM until the LAG troops begin dropping on Turn 10.  The DMM's goal is to get at least four units off the board (on the north or west side) who aren't under forced withdrawal.  The DCMS forces win by preventing that.

Historically, a few DMM units got away, but the LAG managed to destroy most of the unit, then pivot to attack the main FedSuns lines, distracting AFFS commander Margrave Douglass while the Sword of Light captured the Star League depot.

Notes:  The sides are even for the first ten turns, so that's the DMM's window to extract.  Since it's a 2x2 mapboard at least, it should be easy enough for the DMM forces to mass and drive directly for the safe edge.  Breakthrough scenarios are notoriously hard for the defender to win, especially if the escapees have equal strength and jump jets.  In my experience, if you roll on the light RATs for your troops, you should be easily able to get four units off the edge of the map.  To keep the DCMS from scoring extra points, and cancelling out the point advantage, you need to get more than half your units off.  Don't worry about shooting the Combine forces too much - use cover and speed to get off.  Split your forces into lance-size packets and move them towards separate exit zones - forcing the defenders to split their focus and opening holes where nimble troops may be able to slip past without taking fire.

For the DCMS forces, this is going to be tough.  If you have the numbers, form up to three lines of defense along your perimeter.  Move up to engage the DMM troops, keeping about five hexes between each line.  Moving forward will help shrink your perimeter and close up the holes.  If someone jumps over the front rank, the second rank can try to take it out.  If that doesn't work, you've got the rear ranks.  (Put faster units in the rear, so they can break off and pursue if a fast unit does get through.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 29 March 2015, 10:48:04
----- Around Midnight That Same Day (Simultaneously With The Final Push Part 3)  -----

Date: September 1, 3025

Location: Galtor III

Title: In the Bear's Den

Author: Geoff Swift

Type: Track

Synopsis:  The Track begins with the 7th Sword of Light battalion in control of the Star League depot, with up to a battalion deployed in and around the 64-square hex depot.  Three times their number of AFFS forces attempt to break into the bunker and reach the center by Turn 6, led by the Bremond DMM command lance which has entered through a hidden rear entrance and will appear on the map inside the bunker on Turn 4.

If AFFS forces occupy the hexes in the center by turn six and stay there without moving for two turns, they disarm the explosives, and the huge numbers of AFFS forces can then mop up.  If they fail, the bunker explodes on Turn 8.

Historically, Jenkins' lance seized the detonator in time and saved the depot, but were subsequently killed by the Sworders before the rest of the AFFS forces stormed in and wiped out the DCMS battalion to the last man.  The balance of power in the Galtor Campaign further shifted with the long-delayed arrival of the Robinson and Clovis DMMs.

Notes:  The change from BattleForce to standard BattleTech scale necessitates some substantial layout changes in the battle.  The original scenario called for an "Overlord" marker to be placed in one hex to represent a Heavy building - the entrance to the warehouse.  The Track describes it as an 8-hex by 8-hex 3-level Fortress, with a two-hex wide doorway.

The Track actually makes, in my opinion, for a more engaging battle, given the time limit and closer quarters.  The BattleForce scenario, by contrast, is just a set piece battle with control of the depot relegated to a technical issue of point scoring, largely irrelevant to the overall battle.

A lot depends on the scale of the engagement.  If (for whatever reason) you scale up the engagement to full size, the bunker will be wall to wall Sworders, and there's really no conceivable way the AFFS will be able to push through the narrow doors and mob the center before turn 8.  A more realistic scale might be AFFS battalion vs. Combine company, or even AFFS company vs. Combine lance.  The smaller the engagement gets, the easier it will be for the AFFS.  I think two AFFS companies vs. two Combine lances would be the best mix for standard BattleTech, while Alpha Strike would allow you to easily do battalion vs. company.

For the Combine, make a wall of steel around the target zone, and keep feeding bodies into the mix until you run out.  Put your two heaviest in front of the doors to block the way once they're breached (to block reinforcements), while the rest need to be in position to stop Jenkins' command lance.  You really only need to focus on Jenkins' lance from Turn 4 to Turn 6.  If they aren't in position by Turn 6, they've lost, and they'll be at ground zero when the bombs go off on Turn 8.  If you've achieved that goal, take off running and see if your faster units can clear the blast zone by then.  If they can't, just enjoy shooting up the poor, doomed AFFS scum.

For the AFFS, you can't rely on Jenkins' lance.  Send all available forces to the doorway and blast through, then use push or charge attacks to clear any blockers out of the way and race for the target zone.

The arrival of AFFS reinforcements was supposedly because the blockade at Marduk was lifted.  More realistically (given the timing), it was because the real Hanse was back in charge and one of the impostor's command decisions had been to withhold reinforcements.  To me, the whole "Marduk blockade" story smacks of MIIO/DMI misinformation to cover up the DOPPLEGANGER crisis, just as the NAIS Atlas of the Fourth Succession War contains text saying Michael Hasek-Davion died a hero while trying to negotiate peace with House Liao, rather than having sold out the FedSuns for his own personal gain.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: skiltao on 29 March 2015, 19:38:33
Given how the mechanics of interstellar warfare have been subsequently developed, the Marduk "blockade" of Galtor III doesn't work.  Not only could reinforcements stage on either Harpster or Deshler, but they could use uninhabited systems to reach Galtor III.  They could even use the Marduk system's jump points for transit, since there's no need to actually touch down on Marduk itself.

Harpster and Deshler might be too out of the way if speed were important, and transiting uninhabited systems may be considered riskier than retaking Marduk. I think you're right that groundside facilities are somehow important to staging a relief force, though; that could easily rule out other options without having to invoke the 'Mech factory.

Quote
The existence of Moroushi's Independent Assault Battalion raises some interesting questions about the DCMS TO&E.  While no independent battalions are listed in the House Kurita sourcebook, they clearly exist - not just Moroushi's, but also Duke Ricol's household troops engaged on Verthandi, and probably others.  My guess is that Moroushi is a Combine noble who maintains a private army. 

There was one full Kuritan regiment deployed to Verthandi plus elements of three more - four regiments is too large a force to all be considered Duke Ricol's "household" troops. However, I notice that the old House Kurita sourcebook has a Duke Ricol commanding the 7 DCMS regiments of the Kirchbach prefecture, and that the prefecture's capital is the homeworld of the 17th Rasalhague Regulars. This regiment (like Summer's 17th Skye Rangers) is undoubtedly the Duke's "household" regiment.

The Duke is cunning and ambitious, and the loyalty of all Rasalhague Regulars is suspect; it makes sense that he would try to raise troops loyal to him personally. The Shrapnel story does say he raises a company of personal troops for his private use. I presume the company is separate from the 17th, though there's no sign one way or the other.

If Ricol only raises a company, then it probably takes a District Warlord to raise a battalion, and I don't see any sign that Muroushi's battalion is the personal troop of a Warlord.

So I doubt that the Assault Battalion is a noble's private force. "Independent" more likely refers to it being a "free-floating" unit (not tied to a specific district), or to it operating without a parent regiment or (like Davion's "Fox's Teeth" company) away from its parent regiment. It might also be a merc battalion, or even one of the units Hendrik Grimm hires out.

Quote
As long as each noble maintains the force out of their own finances, doesn't grow it beyond a certain size, consents to ISF scrutiny, and deploys it per the commands of the DCMS high command or at least the local District Warlord, the Coordinator is probably in favor of such formations.  (Not only that, but such "noble regiments" could serve as a way to surprise enemies with forces not on the official TO&Es, like the Ghost Regiments in the War of 3039 - though with those the yakuza provided the manpower while the DCMS provided the equipment, with help from ComStar.)

That sounds an awful lot like the Night Stalker regiments. From what the House Kurita sourcebook says, I wouldn't be surprised if individual battalions were being pulled away from the unit.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 29 March 2015, 20:23:12
Harpster and Deshler might be too out of the way if speed were important, and transiting uninhabited systems may be considered riskier than retaking Marduk. I think you're right that groundside facilities are somehow important to staging a relief force, though; that could easily rule out other options without having to invoke the 'Mech factory.

Looking at the starmap (see attachment), it's no faster to go through Marduk to Galtor than to go through Deshler from McComb.  It took three months for the AFFS to hit Marduk to liberate it, and that was for a world with an ultra-valuable LosTech BattleMech factory.  By contrast, it only took the AFFS two months (estimated) to plan and execute the liberation of Stein's Folly - an underdeveloped world of no particular strategic importance.  As I've stated, I think the real justification for invading Marduk was to get the factory back, and the story of Marduk's occupation preventing AFFS reinforcements from reaching Galtor III just a convenient cover story for the false Hanse Davion having tried to sabotage the Galtor Campaign.

This further raises the question - what the heck was Duke Aaron Sandoval doing in 3025?  The House Davion sourcebook says he eschews politics to focus on running the Draconis March...but I see no evidence of him actually running the Draconis March.  Having Hanse go "asleep at the switch" at the start of the Galtor Campaign shouldn't have mattered if he had a competent, hands on Field Marshal of the Draconis March running the show.  For such a major operation, Sortek should have been an integral player, but not only is he a no-show, but he seems to be sitting on his hands waiting for orders from New Avalon. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: skiltao on 29 March 2015, 20:51:59
If Marduk wasn't a choke point, then yeah, your "cover story" explanation is perfect. Do we know that reinforcements were coming through McComb though, or are you merely speculating because it's close? (In any case, the old fiction doesn't always assume that the 2D map accurately represents the 3D distance between worlds, so I'm not sure we should either.)

Can't say where The Duke was; but since Galtor was Hanse's baby, Sandoval might've had other operations in motion elsewhere on the border.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 29 March 2015, 21:38:23
We don't know that reinforcements were coming through McComb, but it's the logical path to Galtor III either through Marduk or Deshler.  The only place Marduk's a chokepoint is trying to come in from the west (Breed -> Marduk -> Galtor III).  Breed -> Royal -> McComb -> Deshler -> Galtor III takes longer, but not the three months that clearing out Marduk took.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 30 March 2015, 13:44:41
----- Ten Days Later  -----

Date: September 11, 3025

Location: Galtor III

Title: Dahar No More

Author: Geoff Swift

Type: Track

Synopsis:  Warlord Grieg Samsonov has been laying siege to the city of New Derry for six weeks.  With the Sword of Light's failure to seize the Star League depot, Warlord Samsonov has refocused his remaining forces on taking New Derry, hoping to overwhelm and destroy the AFFS forces there and shift the strategic balance. 

The 2nd Amphigean Light Assault Group and the 8th Galedon Regulars outnumber the defending Dahar DMM, Galtor Irregulars, and Lone Wolves by 5:2, and large sections of the city are on fire.  One third of the DCMS forces emerge in the center of New Derry through the sewers.  Historically, the DMM and Irregulars fought to the last man, while the Lone Wolves fought their way to their DropShips and blasted their way offworld after AFFS General Sir William Dobson went down fighting.

If you want to be historically accurate, rather than rolling on the RAT, the Lone Wolves have the following composition:

The Committee:  Cyclops, Victor, Awesome, Atlas, Ostroc, Rifleman, 3 Crusaders, JagerMech, Archer, Dervish

Hakim's Company: 2 Enforcers, 2 Assassins, Phoenix Hawk, Hatchetman, 2 Ostscouts, 4 Valkyries, 2 Vedettes, 2 Goblins, 2 Pack Rats, 2 Skulkers

Negef's Company: Awesome, Victor, 2 Orions, Hatchetman, 2 Assassins, Stinger, Trebuchet, Whitworth, Dervish, Shadow Hawk, 2 Rommels, Manticore, Pike, Condor, Falcon, 2 J. Edgars

Force for Galaxy Freedom: 6 Phoenix Hawks, 6 Hatchetmen

Independence: 2 Demolishers, 2 Von Luckners, 2 Vedettes, 2 Goblins

Albrot's Company: Griffin, Wolverine, 2 Quickdraws, 2 Enforcers, 2 Assassins

Company of Wolves: 2 Rommels, Manticore, Pike, 3 Locusts, Ostscout

Crowned Seraph: Awesome, Victor, 2 Orions, JagerMech, Ostsol, Thunderbolt, Archer, Griffin, Wolverine, 2 Quickdraws, 2 Wasps, Stinger, Valkyrie

God's Judgement: 3 Locusts, Ostscout, Assassin, Spider, Wasp, Stinger

Lords of the Sword: 2 Griffins, Wolverine, 3 Quickdraws, JagerMech, 3 Dervishes, Phoenix Hawk, Hatchetman, 2 Ostscouts, 2 Enforcers, 2 Assassins, 2 Whitworths

Sword of Moses: 2 Rommels, Manticore, Pike, Condor, Falcon, 2 J. Edgars, 2 Pack Rats, 2 Skulkers, 2 Demolishers, 2 Von Luckners

Brothers of Israel: Assassin, Spider, Wasp, Stinger

Memorialists: 2 Wasps, Stinger, Valkyrie

The Elected Ones: Phoenix Hawk, Hatchetman, 2 Ostscouts

Black November: Trebuchet, Whitworth, Dervish, Shadow Hawk

Golden Rays: 2 Whitworths, 2 Dervishes

John "Big Booty" Stetson's Company: 4 Valkyries, 2 Pack Rats, 2 Skulkers

Freedom Fighters: MG Motorized Platoon, Rifle Motorized Platoon, Laser Foot Platoon, SRM Foot Platoon

Notes:  There's no chance of the AFFS side winning this battle, so the main focus is on getting the Lone Wolves away, firing at targets of opportunity (which may include the Dahar DMM on a roll of 9+, indicating they object to their mercenaries cutting and running).  Given that objective, optimal Lone Wolf component units to field would include John "Big Booty" Stetson's Company, the Memorialists, Brothers of Israel, the Elected Ones, and/or God's Justice.  (Given the relatively slow speed of the Hatchetman, it's less optimal, but how can you resist deploying the "Force for Galaxy Freedom?")  The DMM should be represented by Sir William Dobson's Awesome, along with a Victor and two Orions.  Have the DMM run interference for the retreating Wolves, and target the LAG commander, Chu-sa Saxton, who should be canonically fielding a Grasshopper, per the NAIS conversion table of his H3 lance.

The Lone Wolves are unique in a number of ways.  They include some of the few overtly Judeo-Christian religious units in the BattleTech canon (outside of the Cloud Cobra cloisters), going by naming conventions.  They also drop out of sight after this campaign, not reappearing until an engagement in the Outworlds Alliance in 3063.  One wonders what they were doing all that time.  My guess is that they were laying low in the Periphery (perhaps even fighting in the Chainlane Isles or similar Periphery hot spots), since cutting and running during the battle of New Derry would have been a major black mark for their ComStar Mercenary Review Board rating and/or with the Mercenary's Guild.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 30 March 2015, 16:14:10
I'd rather wager the Lone Wolves, for pretty much the reasons you stated, didn't appear as such for a long time but instead lived on as a wispy miniature merc guild/cartel, and only hired out through their smaller lance- or company sized subunits. They were a very loose bunch to begin with, and it's easy to imagine that after Galtor III they existed primarily as a buying syndicate on Galatea.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 31 March 2015, 13:24:33
----- The Following Day  -----

Date: September 12, 3025

Location: Galtor III

Title: Citations of Respect

Author: Jason Hansa

Type: Short Story

Synopsis: In the pre-dawn darkness of September 12, Seymour's Battalion of the Raman Draconis March Militia battles Elazar's Battalion and Gonen's Battalion of the 17th Benjamin Regulars on Galtor III's McGraw Plains.  AFFS MechWarrior Bernard Domingo pilots his Quickdraw alongside his wife Annabelle's Blackjack, and count themselves lucky to break contact with Tai-sa Elazar's rare LosTech Guillotine.

Elazar himself is happy to let the pair go, respecting their fighting spirit - much greater than the rest of the DMM rabble his battalion crushed during the two hour battle.  His musing turns to rage as yet another AFFS 'Mech, a Wasp, is annihilated by fighter-dropped bombs before it can engage in honorable battle.  Even worse, it represents yet another "kill-steal" by the Draconis Combine Admiralty.

Elazar and his fellow Tai-sa, Gonen, commiserate over the fact that the relentless airstrikes have robbed them of their rightful glory, denying them any kills to compensate for their light casualties.  They both feel that the fighter pilots have stolen their honor.

After a 20 kilometer chase, Bernard, Annabelle, and a Hunchback pilot named Michaels - the last three survivors of Seymour's Battalion - find themselves backed up against the shore of the Innersea, with whole companies blocking their retreat on either flank.   Tai-sas Elazar and Gonen salute them on their valor.  Desperate, Bernard challenges Elazar to single combat - if he wins, they go free, but they surrender peacefully if he loses.  Elazar accepts, telling Bernard he brings honor on himself and his unit.

Before the duel can begin, Bernard spots a quartet of Combine fighters approaching out of the rising sun.  He accuses Elazar of treachery and attacks.  Elazar commands the fighters to break off their attack, but the Air Wing pilots ignore both him and Gonen, and swiftly destroy all three AFFS 'Mechs.  Elazar recognizes that he'd romanticized the situation, imagining himself as a modern-day reincarnation of the ancient samurai.  Together with Gonen, he vows to preserve the memory of Bernard's honorable actions.

Notes:  "Citations of Respect" is a lovely expansion of a small passage in Cory Glaberson's "The Galtor Campaign."

Quote
The main Kurita attack had scattered Finnegan's Battalion, then swung right to trap Seymour's Battalion against the sea.  Two hours later...no word came from Seymour's Battalion.  No reliable reports on the destruction of Seymour's Battalion exist.  Kurita records are frustratingly sparse, and none of Seymour's MechWarriors survived.
 

This represents only half of "Citations of Respect," which picks up again in 3062 as a historian looks into the mysterious lack of records about the destruction of Seymour's Battalion. 

Elazar and Gonen's characterization nicely showcases the inter-service rivalry between the ground forces of the Draconis Combine Mustered Soldiery and the pilots of the Draconis Combine Admiralty.  According to the House Kurita sourcebook, rivalry between the DCMS and the Admiralty is intense, because each branch believes it is the most important element in the Combine.  Though the Coordinator fosters the rivalry in the name of improved morale and performance, it has also led to internecine violence.  As seen in the story, all fighter pilots are under the authority of the Admiralty and do not take orders from DCMS officers, creating significant resentment in the Combine. 

I found it odd that Elazar would consider the "romanticized modern day samurai" ethos to be passe in 3025, only to find it reawakened in himself by Bernard's challenge.  The Military Coordination Office publishes a monthly tactics manual called "Wisdom of the Samurai."  Students in all military academies learn the ways of the samurai, and students are expected to live up to the impossible standards of honor and duty.  Some Kurita officers go so far as to put haiku in their uniforms to please opposing generals if captured, hearkening back to a comparable samurai tradition in ancient Japan. 

Perhaps Elazar was just burned out on the whole samurai ethos.  After having samurai ideals pounded into him at the academy, he may have become harshly disillusioned after seeing how poorly the reality of life in the DCMS during the late Third Succession War corresponded to those ideals, especially with schemers like Grieg Samsonov rising to positions of power and authority.

Elazar's hunger for an honorable one-on-one duel shows just how much Combine culture influenced the Clans.  Aleksandr Kerensky came of age during the Hidden War of honor duels between "ronin" and SLDF gunslingers - one that the SLDF endorsed wholeheartedly. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 01 April 2015, 21:32:49
----- Two Weeks Later  -----

Date: September 27, 3025

Location: Galtor III

Title: Stand of Defiance

Author: Geoff Swift

Type: Track

Synopsis: This Track covers the final battle of the Galtor campaign.  Freshly reinforced by the 4th Crucis Lancers, the Bremond, Clovis, and Robinson DMMs surround and engage the Combine task force, which has recently been weakened by the betrayal of Benjamin Warlord Yoriyoshi, who withdrew his 17th and 6th Benjamin Regulars rather than using them to flank the AFFS forces.  Thus, Samsonov ordered the 2nd Amphigean and 8th Galedon to flee, while one battalion of the 2nd Galedon Regulars guarded his headquarters. 

In this battle, Samsonov's command company awaits extraction while Leftenant-General Tallman led his Bremond DMM command company and one lance of the Crucis Lancers to kill the Dieron Warlord.  Samsonov pilots an Atlas.  Tallman pilots a Thunderbolt.

Both sides aim to destroy the entire opposing force and kill the enemy commander.  On turn 15, a Leopard will land and attempt to extract Samsonov.  Historically, only Samsonov and one member of his command lance survived to escape. 

Notes: The House Kurita sourcebook names gives Yoriyoshi's first name as "Ukita," while the Galtor Campaign names him "Syovo."   Historical Turning Points: Galtor confirms that Syovo is his first name.

The House Kurita sourcebook refers to Benjamin District Warlord Yoriyoshi as "treasonous" and having "disgraced himself."  It attributes Yoriyoshi's betrayal of Dieron District Warlord Grieg Samsonov to his having allowed mercenaries to load onto DropShips ahead of Benjamin District forces.  It also notes that Yoriyoshi and Samsonov first butted heads during a joint operation on Mara, when Yoriyoshi disobeyed the Coordinator's battle plan to seize an opportunity that presented itself.  Although Yoriyoshi's gambit was successful, Samsonov reported him to the Coordinator for disobedience, and was aghast when the Coordinator instead praised Yoriyoshi's accomplishments.

The Galtor Campaign sourcebook explains that Yoriyoshi was apolectic when Samsonov was named joint commander of the Galtor operation, since the world clearly lay purely within the Benjamin District's zone of responsibility.  He was further incensed when three Galedon Regular regiments were added to the campaign, when only two Benjamin Regular regiments were included.  Both Warlords were more focused on personal career advancement than finding the Star League depot.  Yoriyoshi's failed push on the real depot cost him his position in the campaign, ceding full control of operation to Samsonov.  The final straw for Yoriyoshi came when the Combine was rotating forces offplanet, and Samsonov gave priority to to his own 5th Galedon Regulars and the 1st Amphigean Light Assault Group.  Yoriyoshi correctly assessed that Samsonov intended him and his 17th Benjamin Regulars to be obliterated in the fighting, rather than moved offworld for refitting.

To get his revenge, Yoriyoshi presented Samsonov with a brilliant plan to trap the AFFS forces onplanet.  In actuality, once Samsonov committed his forces, Yoriyoshi loaded the Benjamin forces into their DropShips, but instead of dropping them onto the Davion forces, they burned for the jump point and departed the system, leaving Samsonov at the mercy of the AFFS forces.  Yoriyoshi underwent review by the Assembly of the Grand Inquisitor, and was then transferred to court in Luthien, accompanied by his entire family, to serve as a staff officer.  His chief aide, Brigadier General Djoran Belarguz, was issued the Honor of Wakizashi, which is presented to officers who demonstrate personal honor at the expense of loyalty to House Kurita.  Recipients are expected to commit seppuku upon reciept of the the medal.  Yoriyoshi was replaced as Benjamin District Warlord by Hirushi Shotugama in October, 3025.

Given the Track setup, there's no cover (all woods hexes are Level 1 and provide no cover for 'Mechs), and swampy terrain slows movement.  The Assault 'Mechs of the Dieron Regulars aren't going to be terribly spry.  The Combine player should put the Warlord as far back as possible, and position the rest of the Company as a steel wall.  Concentrate your fire and burn down the AFFS forces, prioritizing any with LRMs or other long range weaponry that could threaten the Warlord.

The AFFS side should make taking down Samsonov a priority, but you've got 15 turns before his ride shows up, so there's no need to rush blindly into the Combine lines gunning for the Warlord.  Keep Tallman's Thunderbolt well back to avoid giving the Combine side points if she goes down.  Concentrate your fire and start picking off the Combine 'Mechs one by one.  You should be pretty accurate, since they won't be moving much.  If you decide to close with the Combine line, stay out of kicking/punching range (they'll be heavier and will come out ahead), but use your close range weaponry on them while designating Samsonov as a secondary target with LRMs.  Around Turn 10, if the Combine ranks have been sufficiently thinned, make a push to break through and send everyone you have left at Samsonov. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 02 April 2015, 11:09:44
----- Three Days Later -----

Date: September 30, 3025 [See Notes]

Location: Baxter?

Title: The Dragon’s Last Stand

Author: Joe Judt

Type: Graphic Novel (BattleTech – Blackthorne Publishing)

Synopsis:  The Dispossessed troops of the 7th Battalion eat beans as they watch the pre-dawn fighting between House Kurita and House Steiner forces rage across canyon-carved badlands.  The group includes Quinton, Han, Lt. Maximillon, and Antonio.  As they bemoan the loss of their family ‘Mechs, a courier comes with new orders – report to Field Marshal Chiba at Toho Base by 0500.  Chiba orders them to execute a banzai charge against the Lyran lines.

Sneaking through a cavern network, the squad surprises and massacres a group of Lyran perimeter scouts.  Coming out the other end of the tunnel, they find a camouflaged Lyran field repair base, where two Thunderbolts, a Locust, and a Scorpion are being prepared for an attack.  The 7th Battalion Dispossessed squad attacks, using the element of surprise to capture the 'Mechs.  Once mounted up, they scatter the Lyran infantry and take out the other Thunderbolt, though the Scorpion is crippled in the process.  As a Lyran Von Luckner moves to keep the Combine troops from advancing (lest they threaten the LCAF's "Tycho Base" ammo dump), the rest of the banzai charge troops come pouring out of the tunnel.

The victorious troops of 7th Battalion triumphantly return to Toho Base, but are told by Field Marshal Chiba that he signed their death declarations as soon as they left to lead the banzai charge.  He informs them that the only honorable solution is for them to commit seppuku.  The squad is given until the morning to meditate, but they decide to light out on their own with the ‘Mechs and become mercenaries.  However, as the squad races for their ‘Mechs that night, floodlights snap on, and they are confronted by Qunton, who has bought into the “death with honor” plan and orders guards to kill the traitors.

Quinton is too late, however, and Lt. Maximillon had already made it into the (now repaired) Scorpion.  He holds off the guards long enough for the others to mount up in the Locust and the Thunderbolt, knocking Quinton out and taking him with them.  As they flee, they engage DCMS tanks and aerospace fighters, which strafe the Scorpion, killing Lt. Maxmillon.

Notes: The Blackthorne BattleTech comics are, unlike the FASA-produced “The Spider and the Wolf,” generally regarded as non-canon.  Nonetheless, they do feature our favorite giant mecha and Successor States, so we’ll see where we can squeeze them into the continuity.  Date-wise, this can’t take place any earlier than June 5, 3025 (the publication date of TRO: 3025).  The Hatchetman entry in that publication says that the Hatchetman entered service in the LCAF in 3023, but has only been used in one engagement as of 3025, when the 4th Proserpina Hussars fought the 26th Lyran Guards in a raid on Sevren, and the Hatchetman proved its worth in a large industrial complex.    In this story, a Hatchetman is shot to pieces in a desert battle.

Chiba is referred to alternately as Commander, Field Marshall, and CEO.  The fact that he’s ordering his men into suicide charges and ordering them to kill themselves when the Lyrans fail to oblige, to me, marks this unit as being part of the Legion of Vega – probably the 2nd or 14th, both based on Vega circa 3025.  (The fact that Chiba refers to the unit as “Lancers Legion” is also suggestive, given the use of the term “Legion”)  As we’ve seen previously, the Legion of Vega is a modern re-incarnation of the Chain Gang units, where the troops are considered disposable for the glory of the Coordinator.  While Theodore is doing what he can to reform such practices on Marfik, he doesn't appear to be involved in the day-to-day operations of the other two Legion regiments on Vega until he goes to their rescue during the 4th Succession War.  The term "7th Battalion" doesn't make sense in the context of the 3 battalion = 1 regiment structure inherited from the Star League, but could work if you consider the "Legion of Vega" as a three-regiment brigade, which would give it 9 battalions (thereby implying that the 7th battalion is part of the 14th Legion, if they're numbered sequentially).

If the Lancers Legion is on a raid, the world of Baxter is just over the border from Vega.  Baxter's sourcebook write-up describes it as a giant, desolate wasteland, where the inhabitants live in modified caves carved into the sides of the planet’s many mountains and canyons.  That seems to fit the depiction of the world in the graphic novel perfectly.

The tale also shows the attitudes held towards the Dispossessed in the Combine, which is very close to the role filled by solahma infantry in the Clans - if you can't pilot a 'Mech anymore, grab a shotgun and charge an enemy strongpoint so you can go out with just a smidgen of honor/glory.  Both groups (dispossessed and solahma) inspire revulsion in active MechWarriors, primarily because they represent possible fates - either getting old without achieving GLORY!!!!! or losing the irreplaceable piece of heirloom technology on which not just your own, but your entire House's social status may hinge.  Other MechWarriors would as soon not have a constant visual reminder that such a fate awaits them too, and thus degrade and dehumanize them, and seek opportunities to get rid of them.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 04 April 2015, 03:27:40
----- The Following Day -----

Date: October 1, 3025

Location: Baxter?

Title: The Dragon’s Last Stand

Author: Joe Judt

Type: Graphic Novel (BattleTech – Blackthorne Publishing)

Synopsis:  The following day, the group of ex-DCMS renegades comes across Lyran and Combine ‘Mechs (from the “Lancers Legion”) skirmishing in the desert.  They attack, defeating the Lyran ‘Mechs and rescuing the Kuritans, who greet them warily and take them back to their base camp. 

Quinton tells the unit commander he and his comrades are former Steiner soldiers (explaining why they're piloting the captured LCAF 'Mechs), but says their families are part of House Kurita, and they want to return to their heritage.  The unit commander suspects they’re hiding something, and plans to watch them closely.

At a bar-tent labeled the “Bloodied Stump,” Quinton and Han are toasted for having defeated the Lyrans.  One man tells them Commander Chiba is coming for an inspection.  They race outside to tell Antonio, who has just found Steiner tracking devices on their captured ‘Mechs, which will lead the Lyrans back to the Kurita base. 

Moments later, Steiner aerospace fighters begin strafing the camp.  Quinton, Han, and Antonio mount their ‘Mechs and engage incoming Steiner ‘Mechs (two Griffins, a Crusader, and a Zeus), holding them off while the Lancers Legion pilots run for their ‘Mechs.  All three of the Lyran 'Mechs the group captured in the previous day's suicide charge are destroyed in the fighting, and Antonio and Quinton are killed.  Han survives, but is horrified to realize that he’s once more Dispossessed.

Notes:  There's a bit of an art error at one point - just as Captain Humphrey says he'll need to keep his weapons trained on Quinton, Han, and Antonio because they're in "Steiner 'Mechs."  The Thunderbolt in question, however, has a Kurita dragon prominently emblazoned on the chest.  Some of the other continuity bits are a bit questionable - the Scorpion loses a leg during the fight to leave Toho Base, yet the three surviving escapees appear to have been able to perform effective field repairs.

Given the intrigue element of BattleTech, it's entirely possible that one side could arrange an ambush and have their own forces massacred to prove the bona fides of infiltrators.  (Such as Justin Xiang taking out nominally AFFS-aligned MechWarriors on Solaris VII to get in good with Max Liao.)

There's an odd comment that I can't figure out.  They're talking about having pushed the Lyrans back and are setting up the new Toho Base at the current location (which is now just a tent camp).  Quinton asks if it's wise for Chiba to come out to the front in person, since they're still under fire, and the Lancers Legion trooper responds "Only if you think House Marik is dangerous."  Sooo...huh.  Its almost as though the writer was under the impression that all five Houses were fighting over control of a single planet, implying that the new location for Toho Base is close to the Marik control zone.  (Or the writer just forgot they were fighting House Steiner.)

It's fairly clear that Blackthorne got a license to make BattleTech comics (they appear to have scooped up licenses to make limited runs of black & white comics for huge numbers of popular intellectual properties, including G.I. Joe, Star Wars, Transformers, Rambo, Robotech, etc.), and had access to some of the source material (visual references for the 'Mechs, at least, in TRO:3025, and the Tales of the Black Widow scenario pack), but I would doubt that FASA was closely involved in reviewing the storylines for continuity.  At the time, FASA was a standout in the industry for its high quality color art in its sourcebooks and the incredible level of detail it layered into the universe.  Whereas the Steiner infantry at least kind of have the right helmets, the Kuritan forces are universally off model compared to what's shown in the House Kurita sourcebook.

Interestingly, around the same time, DC put out a two issue "Robotech Defenders" comic (which was advertised as three issues, but it was compressed to two after the first issue sold terribly.)  Totally unconnected to the Harmony Gold storyline, it featured largely Dougram designs (no veritechs or destroids) containing the minds of aliens from a long dead civilization, battling blue-skinned lifeforce vampires calling themselves the Robotech Masters.  So if you ever want to see what BattleTech would look like with aliens...
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 04 April 2015, 23:18:44
----- Three Weeks Later -----

Date: October 21, 3025

Location: Verthandi

Title: Mercenary's Star

Author: William H. Keith

Type: Novel

Synopsis: After 70 days in transit, the Invidious arrives at the Verthandi system's zenith jump point.  Tor continues to express reservations about Grayson's plan to sneak onto Verthandi aboard the Phobos, which has been repainted to appear as a Combine Union-class DropShip, hoping the local garrison will attribute the unexpected arrival to poor scheduling.  As the Phobos uncouples from the Invidious and begins its in-system burn, Tor transmits a radio signal to Verthandi informing the Combine garrison that the DCS Phobos is inbound.

On Verthandi, in the capital city of Regis, Governor-General Masayoshi Nagumo rejects an amnesty proposal from First Councilman Olav Haraldssen of the Council of Academicians - Verthandi's ruling body before the Combine conquest.  Haraldssen argues the rebels will never lay down their arms without guarantees they won't be summarily slaughtered.  Nagumo comes down in favor of summary slaughter, and tells Haraldssen to crush the rebellion and maintain the Pax Draconis using any means necessary, up to and including eradication of all native life on the planet.  He warns Haraldssen that if he fails, he'll have his BattleMech legions dismantle Regis University, shoot every third person, and send the entire Council of Academicians and their families to Luthien in chains as slaves.  Haraldssen acknowledges the order and slinks away.

Nagumo then discusses the guerrilla situation with Colonel Valdis Kevlavic, receiving his report on the annihilation of Mountain Vista.  Kevlavic assesses the operation as a success, but Nagumo is convinced that the rebellion will only end when all the Verthandian rebels are dead.  He notes that harrassing attacks from the rebels have actually increased since the destruction of Mountain Vista.  He suggests that it may be feasible to exterminate the entire Verthandian populace and import a new, loyal population. 

Nagumo also tells Kevlavic to prepare to intercept the Phobos.  He expects its unexpected arrival is simply a Procurement snafu, but believes it would be better to verify it by having a DCMS force meet the DropShip when it touches down, just in case it turns out to be a freelance raider or support for the rebels.

Notes:  As with many of the plot points in William Keith's early Gray Death Legion novels, the existence of instantaneous interstellar communications via HPGs would seem to argue against such a ploy being possible.  If the Combine forces on Verthandi could just send an inquiry to DCMS Prefecture HQ on Kirchbach to verify the scheduling issue, they could then blast the Phobos into nothingness well away from the planet.  Granted, you don't have much of a story then, but as we've seen in the whole Dark Age setting, the presence or absence of interstellar communications is a huge strategic factor.  Letting your plan hinge on enemy incompetence works fine if you're fighting Cobra, but it's pretty risky when you're betting your entire new command on it.

Nagumo's uniform is described as "the severe, utilitarian black of a high-ranking officer of the Draconis Combine."  As with other early Keith books, this is contradicted by the House Kurita sourcebook, which indicates that all Combine officers wear the white uniform with red striping.  Of note, Nagumo's uniform bears kana symbols spelling out "Kurita" and "Duke Ricol," which would imply that he's part of Duke Ricol's household forces, which are subservient to the will of the Coordinator.

Nagumo's attitude towards the Verthandian natives as expendable may go a long way towards explaining the large number of worlds that dropped off the Combine maps.  Other Great Houses lost worlds when WMDs were used with reckless abandon in the First Succession War (and the Second, to a lesser extent).  Historically, though, most of the fighting took place outside the Combine's Star League-era borders, since the Combine was on the march and expanding for most of the Succession Wars.  The Combine may just have depopulated worlds which were no longer of use to them.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 07 April 2015, 21:12:36
----- Four Days Later -----

Date: October 25, 3025

Location: Verthandi

Title: Mercenary's Star

Author: William H. Keith

Type: Novel

Synopsis:  As the Phobos approaches Verthandi, Grayson finds himself having to calm his fighter pilots - Sue Ellen Klein and Jeffrie Sherman - who assumed they'd be used exclusively for ground support, and are leery at the prospect of having to escort the Phobos though a Combine blockade if the ruse fails.  The effort isn't entirely successful, and Phobos captain Ilse Martinez warns that there's a risk the fighter pilots could defect mid-battle to the Combine side.

Unfortunately for the Legion, a courier JumpShip materalizes at the nadir jump point and transmits a message from the spy on Galatea to the DCMS base on Verthandi.  At the Combine Base on Verthandi-Alpha, Captain Powell warns Fleet Admiral Isoru Kodo that the Phobos' recognition codes are two years out of date, and sensors show the DropShip as being underweight.  Kodo dismisses Powell's concerns and tells her to leave him alone.  Powell shortly thereafter receives the courier's report - confirming her suspicions.  She orders a pair of Shilones to intercept the ship, hoping that visual inspection will verify its falsity without forcing her to violate either the Admiral's orders or the chain of command.

As the Shilone patrol approaches, the Phobos identifies itself as the DropShip Li Tao, operating off of the JumpShip Chi Lung.  The Combine pilots order the ship to proceed to Verthandi-Alpha for inspection, and Grayson spots the Leopard-class DCS Xao approaching as well.  When the ships come close enough, they penetrate the ruse at the same time as Captain Powell passes the courier's report to Kodo.

The Phobos breaks away and makes a run for Verthandi, launching its Chippewas for defense.  An intense dogfight breaks out, and the Phobos takes damage while Sherman's fighter is crippled.   Klein breaks away to try to help him, leaving the Phobos defenseless.  Desperate, Captain Martinez plunges the Phobos towards the rebel rendezvous point.  A combine Slayer crashes into the Phobos, tearing open its fuel tanks.  As Sherman's Chippewa begins to burn up on re-entry, Klein vaporizes its cockpit to prevent his suffering, then drifts, emotionally shattered.

On Verthandi, Colonel Kevlavic and his lance board the DCS Xao, and receive a report that a company of Galleons has boarded the DCS Subotai.  The two ships expect to rendezvous at the Phobos' landing site in 20 minutes.  They anticipate the crew to be dead in the crash, but want to prevent rebels from gaining any useful salvage.

At a coastal area called Hunter's Point, rebel commander Tollen Brasednewic follows his guide, Li Chin to the Phobos' landing site.  Seeing the Combine insignia on the DropShip hull, he assumes it was shot down by anti-Combine forces, but doesn't know by whom.  As the rebels charge the survivors (which they assume to be a Combine crew), Grayson and his men confer - worrying that the local rebel cells won't believe them to be friendlies, since they're 200 kilometers from the intended landing site.  The Legion troops drop into trenches dug into the sand, leaving Grayson standing alone out on the beach.  The confused rebels squeeze off a few shots, then halt in confusion.  Grayson introduces Devic Erudin - their Verthandian employer.  After some discussion, Brasednewic is convinced Grayson and the Legion are friends.

The Legionnaires and the rebels frantically unload the 'Mechs and supplies from the Phobos until two Combine Slayers approach, conducting a search pattern.  They spot the Legion's 'Mechs and dive to attack.  McCall's Rifleman takes one out, but sensors detect the DCS Xao bringing ground forces.  Grayson asks Brasednewic to commit his forces to support the Legion.

Kevlavic's lance - a Marauder, Orion, and two Stingers - engages the Legion's 'Mechs.  After a fierce firefight, during which McCall's Rifleman goes down under an unexpected Slayer strafing run, the surprised Kuritan lance begins to withdraw towards the Xao, but halts when another Combine DropShip arrives carrying Galleon tanks.  Grayson is worried, but the advancing armor column is rocked by explosions as the rebels join the fray, tossing Molotov cocktails from fast moving swamp skimmers.  The surviving Galleons and 'Mechs retreat. The rebels cheer their unexpected victory, and Grayson congratulates Lori on successfully making it through the battle without freezing up, as she'd earlier feared.

Back at Regis, Colonel Kevlavic reports his failure to Governor General Nagumo, attributing his defeat to the involvement of Verthandian guerrillas, and to the delayed arrival of the DCS Subotai with the support forces.  Nagumo directs Kevlavic to take his regiment and hunt the mercenaries down, taking care not to underestimate them.

At Hunter's Point, Ilse Martinez is agahst at Grayson's suggestion that the Phobos be rigged as a bluewater steamship and sailed 500 km across the Azure Sea to Ostafjord, where it can hide at the village of Westlee, since it can't be effectively defended on the beach.  Ilse agrees, reluctantly, and asks for Khaled to accompany the Phobos for protection.

Grayson and Brasednewic agree that Devic Erudin will go to rebel HQ at Fox Island by skimmer, with the wounded, while Grayson and his troops follow the rebels through the jungle, via logging trails.  Grayson also takes time to discipline McCall for having been too busy watching the ground battle to notice incoming fighters.  He assigns him to the Phobos, to help re-rig the fusion engine to produce steam.

Notes:  The unit structure terminology clearly hadn't been established yet.  As part of Klein and Sherman's backstory, Keith says they'd been part of an LCAF AeroSpace Fighter wing that tangled with two squadrons of Slayers, and went mercenary after they emerged as the sole survivors.  Per Total Warfare, a wing is 36 fighters and a squadron is six fighters, so 12 Combine fighters managed to take out 34 Lyran ones.  It's not as though it was heavy fighters taking out light ones, either, since the pair fly heavy Chippewas.

Ilse sports a tattoo of blue wings over her eyes, reflecting popular styles in her native Free Worlds League.  Forehead tattoos featured heavily in the House Marik sourcebook (particularly with Janos' big honkin' Marik Eagle on his forehead), but the cultural element wasn't really spotlighted in subsequent works. 

The courier ship confirms my earlier supposition that author William Keith did not factor the existence of ComStar's HPG network into his early works at all.  Somewhat ironic, since a ComStar Precentor was his lead villain in The Price of Glory.  From "Not the Way the Smart Money Bets," we know Galatea has a HPG.  So does this mean Verthandi isn't on ComStar's grid in 3025?

It's nice to see the Combine forces acting competently.  Redirecting the ship to the airless moon, searching it, offloading the cargo and bringing it to Verthandi on Combine ships would be a perfect counter to any potential raider, and keep the rebels from smuggling in weapons or other offworld support.  It's also made clear that there are deep philosophical differences regarding the proper use of support forces - combined arms vs. pure 'Mech.  The odd thing is that there doesn't seem to be any official DCMS policy on this - leaving it up to each commander how they configure their forces.

Brainwashing seems to be a reasonably common tactic.  Rebel commander Brasednewic worries that Erudin could be a "brain-channeled" mole for the Combine, hoping to infiltrate the rebels.  So the Word of Blake didn't originate the techniques for making unwilling double agents.

Between the accent and alleged tinkering ability, it's clear Keith intended McCall as a direct shout-out to Star Trek's Scotty.  Given that this was written only a year or so after Star Trek IV: The Voyage Home came out, McCall's reaction to being asked to reconfigure the Phobos seems modeled on Scotty's reaction on being asked to refit the Klingon Bird of Prey to accommodate whales.

The entry onto Verthandi is one of the major battle sequences from Mercenary's Star, showcasing both space and ground combat.  It serves to establish the Combine forces as well equipped but riven by internal discord, and lets Grayson demonstrate tactical acumen in an important early victory for the nascent Legion, while also cementing the unit's ties to the rebels.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Decoy on 07 April 2015, 21:21:20
LCAF Wing = 18 fighters
DCMS Wing = 36 fighters

Still bad for the Commonwealth, but not too bad, depending on the makeup of the wing.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 08 April 2015, 06:41:42
I still call it amazing.  Its been years since i read the Gray Death Novels.  The creativity in them still gets me.  Who would have thought of rigging a dropship as a steam ship?  Given what been discuss about buoyancy of Dropships, this setup would make sense given how poor of resources the rebels have. 

William H. Keith was great writer for his time, his style sometimes threw me off not knowing when anything was happening, but i think I've been spoiled by later books that specify when and where things are happening.

Thanks for writing this up, Mendrugo!
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 08 April 2015, 06:48:31
We know from Ardath Mayhar's essay about writing The Sword and the Dagger that the early authors got boxed sets of the game. And we know from Tales of the Black Widow Company that these were apparently Battledroids, not BattleTech 2nd Ed. boxed sets (because the first incarnations of the Super Wasp and Super Griffin were obviously built conforming to Battledroids construction rules).

I mention this because Battledroids did mention the five Successor States, but did not (as far as I recall) mention ComStar at all.

Keith was heavily involved in fleshing out the BT universe. It is conceivable that he even played a part in creating ComStar for BattleTech in the first place, as, like you said, the plot of The Price of Glory heavily relies on such a powerful techno church pulling the strings behind the scenes.

That said, we've often been told that ComStar messages can take weeks to arrive, depending on how many relay HPGs they pass through (and how much money you're prepared to pay). To a degree, courier JumpShips always made sense and my impression is that they always existed, even if marginalized by HPGs.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 10 April 2015, 23:11:10
----- The Same Day -----

Date: October 25, 3025

Location: Verthandi

Title: Blockade Runner

Author: William H. Keith, Jr.

Type: Scenario

Synopsis:  This AeroTech scenario pits the Phobos and its two Chippewa escorts against Admiral Kodo's blockade.  The Kuritan force consists of the Leopard-class DCS Xao, the Leopard-class DCS Subotai, four SL-17 Shilone fighters, and four SL-15 Slayer fighters.  The blockading forces have the Xao and two Shilones in space (the patrol sent out by Captain Powell), 2 Slayers in planetary orbit, 2 Slayers on the ground, 1 Shilone on the moon, and one Shilone in lunar orbit.

The Combine player wins by preventing the Phobos from landing on Verthandi (whether by destroying it, capturing it, or otherwise preventing it from landing.)

The Combine force is initially not on alert, and believes the Phobos to be the Li Tao, a mercenary supply ship with equipment for the Verthandi garrison.  The Combine player rolls a 2D6 once per turn, and get suspicious on a 10+.  The Combine player may not launch the planet or moon-based forces to intercept the Phobos until that time, and is limited to sending two already spaceborne fighters to escort the "Li Tao" to the base on Verthandi-Alpha.  If the Phobos deviates from a course towards Verthandi-Alpha, the Combine immediately becomes suspicious and may scramble everything.

Historically, the Combine force sent Patrol One-Nine (aka "Flight One-Niner") to escort the Phobos.  It consisted of the Xao's two Shilones, piloted by Lt. Kestrel Syrnan and his wingman, Smetnov, and was burned down by the Phobos before they could do any damage.  The Xao then engaged briefly before whipping around Verthandi - giving the Phobos time to deploy its Chippewas.  The Slayers in Verthandi's orbit then engaged the Chippewas, using the Slayers on the surface to flank the Legion craft, crippling one Chippewa, but losing a Slayer in return.  The remaining three Slayers then made two strafing runs on the Phobos (losing another Slayer in the process), with the Xao joining in the second attack.  The Phobos destroyed a third Slayer as they entered the atmosphere, but it had been on an intercept course and crashed into the Phobos' hull, rupturing fuel tanks.  The DCS Subotai and the Shilones based at Verthandi-Alpha were not able to join the battle in time.

Notes:  The Phobos is identified as a 3,200 ton "converted freight-haul shell" with 3/5 thrust/overthrust, 6 'Mech bays, 2 fighter bays, Armor of Nose/Right/Left/Fuselage/Engine:80/80/80/140/40, 4 LRM-20s, 8 Medium Lasers, and 1 Large Laser.  By contrast, a 3,500 ton Buccaneer has the same movement profile, armor of 50/40/40/64/30, 1 LRM-5, 1 Large Laser, 6 Medium Lasers, and 2 Small Lasers.  All things considered, the Phobos has significantly better armor and firepower than the nearest equivalent commercial DropShip.  Heck, the Phobos even has more armor and guns than the 11,200 ton Mule or a 52,000 ton Mammoth.  My guess is that whatever class the Phobos is, it's preferred by smugglers who may have to survive a firefight with customs officials if things go south (though granted, it's "converted," and probably has as much in common with an unarmed stock freight haul shell as the Millennium Falcon has with a stock YT-100 freighter).  Tor and his brothers were, after all, smugglers in the FWL before backing the losing side of the Anton/Janos civil war and having to flee to the Periphery.

The Legion player should carry the ruse as far as possible, and then make a run for it either as soon as the Combine player gets a 10+, or as soon as they see a large enough hole open up in the Combine defenses for them to make a break for it.  The random element prevents any advisory opinions on when that might be. 

For the Combine player, I would recommend assigning the Slayers to the escort role, because their weaponry is primarily close-ranged, whereas the  Shilones have LRM-20s and Large Lasers - enabling them to engage from further away.  Since you're prohibited from "approaching or following" the Phobos until the alert is sounded, I would advise moving to keep the Leopard and its two Shilone escorts directly between the Phobos and its direct vector to Verthandi at all times.  ("Keep your distance.  Just don't look like you're keeping your distance.")  I would also advise having the Shilone in lunar orbit break away immediately and join the Leopard group.  When the Phobos comes barreling towards Verthandi, you'll only have a few turns to shoot it before it hits the atmosphere, so you want maximum concentration of firepower for those few turns to burn through its extra-thick armor.  Plus, by already being in intercept position, you won't have to come in on a high velocity pass and waste time looping around the planet as you decelerate.

While the GDL novels lack dates, the tie-in scenarios from the Gray Death Legion scenario pack helpfully fill in that data, so from this scenario, we can date the Legion's arrival on Verthandi to October 25, 3025.  The scenario fluff also dates the beginning of the Verthandian revolt to mid-3023, and clarifies that Verthandi was part of a fief belonging to Duke Hassid Alexander Ricol - a "minor lord" in the Combine.

Several elements of the blockade running engagement seem to be influenced by Star Wars.  The Phobos is a converted freighter used for smuggling (Phobos = Millennium Falcon), the "friendly supply ship" is using older codes, which are still accepted (Phobos = Shuttle Tyderium).

The Combine lost three of the four Slayers listed in the Combine TO&E for the space engagement, but were able to bring another two Slayers to attack the Legion at Hunter's Point, so it doesn't appear that the Combine put 100% of its aerospace assets into the blockade.  This is actually not terribly surprising, given the exceedingly poor level of internal coordination shown between various elements of the Combine forces thus far.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 11 April 2015, 12:48:52
Hmm, would a Danai/Trojan DropShip be good ship to use for the Phobos ?  Trojan is a converted armed version of the civilian version of the Union.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 11 April 2015, 13:35:45
Jihad Secrets: The Blake Documents expressly spelled out that the Phobos was a Danais modified to Trojan specs; the Phobos is even mentioned in the writeup as an example for Trojans trying to mimick Unions.

Bit of trivia on the sidelines: While the Phobos was positively confirmed to have been converted to a proper Trojan, its sister ship Deimos was noted to be unable to carry fighters (more precisely, the Phobos was said to be the only vessel capable of carrying them). So while both ships may have been Danais-class cargo vessels initially, and both were converted into armed vessels, they weren't converted to the same configuration and the Deimos was not a straight Trojan conversion. (Both the Danais and its Trojan variant have two small craft bays.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 11 April 2015, 23:50:33
----- Two Days Later -----

Date: October 27, 3025

Location: Verthandi

Title: Mercenary's Star

Author: William H. Keith

Type: Novel

Synopsis: Grayson and crew spent the 26th repairing their BattleMechs, unloading supplies and equipment from the Phobos, and rigging the DropShip for operations on the Azure Sea.  The sun had already set again and a storm was rising by the time it set sail for the Skraelingas River, where it could hide from surveillance satellites at a cove in Ostafjord. 

As the Phobos set sail, the Legion troops and rebels moved off overland along logging trails through 400 kilometers of the Silvan Basin's jungles to the Verthandian Revolutionary Council's secret base.  On the morning of the 27th, they arrived at Fox Island - a large wedge of solid ground at the confluence of a pair of rivers flowing from the foot of the Bluesward Plateau, dominated by Gunnar Ericksson's Fox Island Plantation. 

To hide the 'Mechs from Kuritan patrols and satellites, the rebels (given advance notice by Devic Erudin), are erecting buildings - the work still concealed by lingering rainclouds.  The rebel leadership greets Grayson warmly.  They consist of Gunnar Ericksson, who plays the role of a Loyalist landowner while providing a base of operations to the rebels, General James "Jungle Jim" Thorvald, an ex-member of the Council of Academicians now commanding a rebel army in the area north of the Bluesward, Carlotta Helgameyer - current member of the Council of Academicians and rebel spy in Regis, Dr. Karl Olssen, commander of a rebel band in the eastern Vrieshaven District, and Devic Erudin.

The rebels tell Grayson they have a large army, weapons, and popular support, but lack specialized training or equipment.  Grayson explains his contract with Erudin was to provide two months of training in anti-'Mech warfare.  Helgameyer complains that Grayson's actions at Hunter's Cape have breached the contract, on the grounds that the revolutionary council cannot afford to pay the Legion to engage in combat.  Grayson says they were just defending themselves, and will not charge the Council for it, though he does ask if the Legion can obtain repairs at the Council's machine shops.  The council members quibble about whether the battle damage qualifies as "routine resupply and maintenance," but eventually concede.

Having set the terms of the contract, the rebels lead the Legion to caves beneath the northern end of Fox Island, where the Ericksson 'Mech factory is hidden, and where metal ores block satellite and other scans.  The exhausted Legionnaires set up barracks there and get some much needed sleep.

Notes: Erudin notes that the rebels have been fighting Kuritan soldiers on Verthandi for nearly ten years, which contradicts the notation in "Blockade Runner" that the revolt started in 3023.  The justification given for the revolt is that the Kuritan government is stripping the world bare - carrying jute, rubber, garlbean, cotton, coffee, cacao, kevla, bananas, sugarcane, grovacas, rice, and blueleaf offworld, and returning with more DCMS garrison troops.  According to the establishing text, the Kuritan mercantilism has resulted in economic collapse, and many plantations have been abandoned and fallen into ruin.  This is consistent with the portrayal of Combine economic policies as described in The Galtor Campaign - turning subjugated worlds into starving ghettos where a conquered populace will have to spend all their efforts focusing on survival, with no resources left over for resistance.  The Combine cares more about control than growth, and sustainability is not a serious concern.

I think this, more than anything else, is what establishes the Draconis Combine as the primary "black hat" faction of the 3025 setting.  Based on House Kurita's philosophies, a total victory by the Combine would result, long term, in an Inner Sphere of ecologically devastated, uninhabitable worlds, where subhuman drones scrabble for survival in poisoned landscapes.  A few islands of prosperity may remain, where scheming lords compose haiku, engage in honor duels, and cultivate bonsai amid exquisite teak and jade palaces (all those resources looted from other worlds has to go somewhere), but Combine culture (as depicted in 3025-era materials) would be a dead end for human society.  This is the message that Morgan Kell hammered home in "Not the Way the Smart Money Bets," forecasting that the Succession Wars would result in the collapse of society (as seen on Pencader in "Straw Man").

Keith focused a lot on the strategic importance of surveillance satellites in this book.  The current ruleset makes them useful, but vulnerable to electronic countermeasures.  Those were in short supply in 3025, so satellites should have been even more useful.  One wonders, then, about the ubiquity of "recon" 'Mechs such as the Ostscout, Locust, Wasp, Stinger, etc.  In an environment with satellites, what's the point of having slightly faster outriders on the ground?  They're useful for maneuver, but not really for reconnaissance.  (Heck, even scouts on hover-skimmers can cover more ground more unobtrusively than an Ostscout.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 12 April 2015, 06:26:21
----- The Next Day -----

Date: October 28, 3025

Location: Verthandi

Title: Mercenary's Star

Author: William H. Keith

Type: Novel

Synopsis:  Grayson assesses the rebel base in the underground cavern - a 50-meter high chamber with 'Mech simulators, 'Mech repair cradles, eight 60-ton quad-legged LoggerMechs, six other assorted AgroMechs, a Stinger, a Dervish, two Phoenix Hawks, a Warhammer, two Wasps, and a Locust.  The AgroMechs are equipped with jury-rigged autocannons and machine guns.

At this point, the Gray Death Legion's primary mission is to train the rebels.  Grayson meets and assesses the Free Verthandi Rangers, a mix of grizzled veterans and raw recruits, some as young as twelve.  Grayson notes Dr. Karl Olssen's 15-year old son, Harriman, among them.  Grayson is leery of being able to train the Rangers into a coherent fighting force within the two months specified by the contract.  After a few weeks of intensive training, they'll be able to maneuver, but he's worried they'll be slaughtered if they go into battle without the years of academy and field experience they opponents enjoy.

Meanwhile, out at sea, Ilse Martinez continues to push the Phobos across the Azure Sea through choppy seas and driving rain.  Noticing Tech Groton vomiting on the deck, she orders him to schedule a full scrub down of all decks after they make landfall and curses her current situation.

In the cave, Sergeant Ramage takes charge of training the three squads of Ranger trainees designated for training as an elite anti-'Mech commando force.  He demonstrates a satchel charge - eight kilograms of C-90 plastique, four detonators, and a fuse igniter with a six second delay.  He scales the leg of a moving Stinger and jams a demonstration charge into its exposed knee joint to showcase a "kneecapping" maneuver.

Having instilled the trainees with confidence, Ramage then takes Grayson aside and expresses concern that such confidence will almost certainly get them killed.  Elsewhere in the cave, Grayson sees Lori Kalmar chewing out a 'Mech pilot trainee who has managed to get the two front legs of a LoggerMech tangled.  Ramage and Grayson discuss their situation - with the damage to the Phobos, they won't be able to leave for months, if at all, and there's a very real chance that Governor General Nagumo could wipe out the rebels in that timeframe.  The only way for the Legion to survive is to help ensure that the rebels are victorious.

Notes: Mercenary's Star introduced both AgroMechs and the concept of adding jury-rigged weaponry to them.  This has been used several other times in BattleTech fiction (a Historical: War of 3039 sidebar noted the successful use of the Grommet-class AgroMech against Combine forces, a farmgirl (Callie from "Camacho's Caballeros") uses a Linesman to stampede a herd of aurochs into pirates, and Periphery farmers on Randall's Regret try to use AgroMechs to fend off a bandit, and end up getting ripped apart by an UrbanMech), most prominently in the early years of the Dark Age setting, when rival Republic of the Sphere factionettes relied heavily on retrofitted WorkMechs.  As far as I'm aware, we've never gotten official statistics on the 60-ton "boxcar shaped" LoggerMechs, which are distinct from the humanoid 70-ton LM Lumberjack and 30-ton ED-X Crosscut designs.  My guess is they're centered on an open-topped cargo bay that can hold cut logs, with mechanical manipulator arms for cutting logs and lift hoists for maneuvering them into the cargo bay. 

Keith apparently changed his backstory for Carlyle's Commandos between "Decision at Thunder Rift" and "Mercenary's Star."  Whereas numerous references implied the Commandos were an independent lance-sized unit of the LCAF at the time they were assigned to Trellwan, Grayson's recollections here explicitly described as an independent BattleMech mercenary company. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 13 April 2015, 10:21:04
Isn't Mercenary unit generally referred to as Mercenary Company as in business not necessary size of a force?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 13 April 2015, 11:15:16
----- Five Days Later -----

Date: November 2, 3025 [See Notes]

Location: Sturtevant

Title: The Hungry Dogs

Author: Jack Herman

Type: Graphic Novel

Synopsis:  The story opens as a 2nd Crucis Lancers' Valkyrie and Vindicator take down a Capellan Dervish, then shoot down its reconnaissance ship.  The Vindicator pilot, Corporal Nazarine Lugosi, worries that this spy mission may mean another war is coming.  At the 2nd's temporary operational HQ on the world of Sturtevant, in the Capellan March, Commander Tremens discusses Lugosi with his command staff, expressing concern that the recent loss of her family's heirloom Griffin may have left her with psychological issues, despite her having captured a Capellan Vindicator as a replacement.

Commander Tremens assigns her to command Abel Company (explicitly not promoting her from Corporal), which is the "last stop for every loser, weakling, troublemaker, and problem child in the entire regiment."  In the Abel Company locker room, Cyrill welcomes Spono - a violent, mustachioed Valkyrie pilot.  Spono demands that Cyrill, also a Valkyrie pilot, give all of his spare parts to him to keep his ride fully operational.  When Cyrill objects, Spono beats him until Nash arrives on the scene and beats Spono senseless - defending his friend Cyrill. 

Lugosi calls the company to attention and gives them an inspection and pep talk.  The inspection is interrupted by a combat alert, summoning officers to the briefing area.  Miller's Marauders is in the process of capturing the Capellan mining colony on Tibolt.  The 2nd Crucis Lancers has been directed to provide limited covert assistance to help the mercenaries overcome the Capellan Hussars' defense of Refinery City.  Tremens asks for a lance to volunteer to insert into the mountains to hit isolated Capellan 'Mech units that are moving from outlying settlements to reinforce the Hussars.  Lugosi volunteers Abel Company's Dog Lance, then returns to the barracks to tell them to load up and be ready to depart in ten minutes. 

Notes:  Confusingly, the establishing narrative describes the date as "Along the Cappellan [sic] border in the year 3015.  (3025 currently.)"  There are any number of ways to interpret that, including that this is a story set in 3015, while the "now" of the BattleTech universe is 3025, or that a flashback event took place in 3015, but the rest of the story is in 3025.  Arguing against the 3015 timeframe is one character's musing that "perhaps another war is in the offing," since the 3rd Succession War was still going strong in 3015, but had just ended (with the conclusion of the Galtor Campaign) in 3025.  The final element arguing for a 3025 timeframe is the presence of a Hatchetman in one of the panels, since that design didn't make its battlefield debut until 3025, and would have been an anachronism in 3015. 

As is typical for a BlackThorne comic, the 'Mechs are on model, but the personnel don't come anywhere close to matching the uniforms pictured in the House sourcebooks.  Clearly, the comics and the sourcebooks were in parallel development.  The Crucis Lancers commander wears a long flowing robe, while Lugosi wears a jazzercise leotard and tights (all she needs is legwarmers).  Even the dress uniforms are...unusually colored.  If Ardan objected to his Davion Brigade of Guards dress uniform, imagine what he'd have thought of the Crucis Lancers' pink uniforms with yellow piping.

For all its claims of moral superiority, some AFFS units don't seem much different than the Legions of Vega. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 13 April 2015, 11:23:50
Isn't Mercenary unit generally referred to as Mercenary Company as in business not necessary size of a force?

I suppose from a combined arms perspective, Carlyle's Commandos qualified as a combined arms company, with one 'Mech lance, one armor lance, and four infantry platoons.  But having a Leopard to carry all that around implies that "Lance" was their defining structural parameter.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 14 April 2015, 12:29:24
----- The Same Day -----

Date: November 2, 3025

Location: Sian

Title: The Hungry Dogs

Author: Jack Herman

Type: Graphic Novel

Synopsis:  On Sian, a representative from Ceres Metals meets with the Capellan Minister of Economics to discuss the situation on Tibolt.  The Economics Minister hedges on earlier promises to grant Ceres Metals exclusive mining rights to the world, and tells the Ceres Metals representative access will be granted as soon as the Chancellor gives approval.  The Ceres Metals representative storms out, expressing doubt that the Confederation still controls Tibolt and threatening to do business with whoever does. 

The Minister presses a switch to open a secret passage, takes a candle, and proceeds down a musty stone corridor to a military command center, and informs Strategic Military Director Pavel Ridzik of Ceres Metals' ultimatum.  Ridzik (referred to here as "Colonel Ridzil") dismisses the corporate threat, saying the real problem is that Miller's Marauders are on the verge of overrunning Refinery City.  The Minister wonders why House Davion would dare to attack Tibolt, when the planet offers nothing of vital importance.  Ridzik speculates that the Federated Suns want a new war after years of relative peace, or are testing the CCAF's resolve.

Notes:  Sporting a pink flowing robe, skullcap, massive triple-pronged collar, and (blink...blink) blue skin, it appears the Minister of Economy for the Confederation is...Ming the Merciless?  That would go a long way towards explaining FASAnomics.  >:D 

Skin aside (either a coloring error or the colorist assuming the BattleTech universe had humanoid aliens), I guess the "Ming" ensemble isn't technically too fashion forward for the Confederation, given some of the other styles showcased in the House Liao sourcebook (see below).  Per the House Liao sourcebook, there isn't a "Ministry of Economy" per se.  The closest equivalent (for the purposes of this scene) would be the Ministry of Resources, which oversees mining.  However, that Ministry is headquartered on Sarna.  The Ministry headquartered on Sian is the Ministry of Information Standards, which has nothing to do with the natural resources Ceres Metals is seeking. 

Perhaps "Minister of Economy" is a liaison position that comes with a really ludicrous outfit, a jar of skin dye, and responsibility for being yelled at by greedy tycoons.  I can see the Minister of Resources creating such a position so he doesn't have to deal with such headaches.  "Ming" also refers to the "Minister of Geology," which is another portfolio that would fall under Ministry of Resources jurisdiction.  I shudder to think what sort of outfit/dye combination that guy had to put up with. :)  (In more realistic terms, the "Minister of Geology" and "Minister of Economy" are probably functional titles for assorted Deputy Ministers of Resources, depending on what portfolios they cover.)

The Ceres Metals representative isn't named, but is more than likely Duke Kingston Rivoli.  He's said to enjoy friendly personal relations with the Chancellor and his family.  Without such connections, I can't think threatening a Capellan minister would be a healthy pastime.  Then again, since the guy on the receiving end of the tirade isn't actually a "real" Minister, but effectively an ombudsman in a clown suit, perhaps such bluster is expected.

The use of a candle-lit secret passage when there's no real need for such is odd, but does lay the groundwork for there being a network of secret passages and hidden command bunkers within the Capellan royal palace.  This becomes highly relevant when the palace is obliterated by orbital bombardment during the Jihad, but Sun-Tzu manages to get into a safety bunker in time and survives to lead his people against the Blakist scourge.

Based on Minister Ming's commentary, Tibolt is on the border between the Federated Suns and the Capellan Confederation, and control has been disputed.  The Confederation settled the world and established it as a mining colony, but the Federated Suns is now attacking. 

It seems odd that Ridzik would refer to recent years as being "relatively peaceful" on the Capellan/FedSuns front.  3025 has seen heavy fighting for Redfield and Stein's Folly.  The AFFS attacked Epsilon Eridani and Fletcher in 3024.  Marshigama's Legionnaires raided New Aragon in 3024.  McCarron's Long March took place from 3022 - 3023.  That being said, Chancellor Maximilian met with Duke Michael Hasek-Davion in 3022 and negotiated an effective cessation of hostilities out of the Capellan March, so that's probably what Ridzik's concerned about - he wonders if Duke Michael is planning to break his word and end the peace.  Ridzik may also be worried that the strike on Tibolt is part of Hanse Davion's plan to get revenge on the Confederation for Operation DOPPLEGANGER.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 22 April 2015, 04:35:39
Just a quick note - reviews will return this weekend after the delegation for which I'm the control officer is successfully wheels-up and back to D.C.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: skiltao on 22 April 2015, 13:40:57
Continuing to enjoy your insights (and clown suited ombudsmen), Mendrugo. :) And best of luck for your delegation!

Quinton asks if it's wise for Chiba to come out to the front in person, since they're still under fire, and the Lancers Legion trooper responds "Only if you think House Marik is dangerous." 

Probably a sarcastic rejoinder in the vein of "do pigs fly?" and "is the sky blue."

Nagumo's uniform is described as "the severe, utilitarian black of a high-ranking officer of the Draconis Combine."  As with other early Keith books, this is contradicted by the House Kurita sourcebook, which indicates that all Combine officers wear the white uniform with red striping.  Of note, Nagumo's uniform bears kana symbols spelling out "Kurita" and "Duke Ricol," which would imply that he's part of Duke Ricol's household forces, which are subservient to the will of the Coordinator.

 ???
From House Kurita: The Draconis Combine pdf (FASA 1620, emphasis mine):

"The basic color for the senior officer’s uniform is black, and
it follows the same design as the officer’s service branch. For
example, an Infantry General wears a black standard Kurita
infantry uniform. Unlike uniforms of the other Successor States,
Kurita uniforms have few trappings. Medals and decorations are
worn only on the dress uniform.
The chief component of the senior officer’s uniform is the
high-collared black tunic. On each shoulder are the black-on-red
dragon symbol of the Draconis Combine and gold katakana
symbols describing House Kurita and the officer’s Military District
Warlord
. These are the only touches of color on the uniform
besides the rank insignia, which is worn on the uniform’s left
collar."

So does this mean Verthandi isn't on ComStar's grid in 3025?

That seems reasonable. Both it and Trell are relatively small and peripheral; I wouldn't be surprised if other such worlds also lack HPGs.

Quote
The entry onto Verthandi is one of the major battle sequences from Mercenary's Star, showcasing both space and ground combat. 

Ties in very well with 1st edition AeroTech.

Jihad Secrets: The Blake Documents expressly spelled out that the Phobos was a Danais modified to Trojan specs; the Phobos is even mentioned in the writeup as an example for Trojans trying to mimick Unions.

From what I remember of the novel, both the Phobos and the Deimos were stripped down Unions. (The stats cited by Mendrugo bear that out pretty clearly.) It's weird that a later sourcebook would turn the concept of "demilitarized Union" into a whole separate class of ships.

Erudin notes that the rebels have been fighting Kuritan soldiers on Verthandi for nearly ten years, which contradicts the notation in "Blockade Runner" that the revolt started in 3023. 

Those particular rebels might predate the current revolt.

Quote
I think this, more than anything else, is what establishes the Draconis Combine as the primary "black hat" faction of the 3025 setting.  Based on House Kurita's philosophies, a total victory by the Combine would result, long term, in an Inner Sphere of ecologically devastated, uninhabitable worlds, where subhuman drones scrabble for survival in poisoned landscapes.
<snip>
This is the message that Morgan Kell hammered home in "Not the Way the Smart Money Bets," forecasting that the Succession Wars would result in the collapse of society (as seen on Pencader in "Straw Man").

Very interesting thought.

Quote
In an environment with satellites, what's the point of having slightly faster outriders on the ground? 

Well, as we're seen with Keith and HPGs, the fact that a technology exists doesn't mean that it's being used to its utmost. (Plus the usual arguments: there's things you can see from the ground that you can't from orbit, a ground-based recon unit can act on intelligence immediately, and hovercraft may be faster than 'Mechs but they can't go everywhere a 'Mech can.)

Keith apparently changed his backstory for Carlyle's Commandos between "Decision at Thunder Rift" and "Mercenary's Star."  Whereas numerous references implied the Commandos were an independent lance-sized unit of the LCAF at the time they were assigned to Trellwan, Grayson's recollections here explicitly described as an independent BattleMech mercenary company.

Expanded, but not contradicted: the Commandos were an LCAF lance on Trellwan, and a mercenary unit when he was a child. Given that Grayson also refers to his unit (both the House lance and the merc unit) as "the regiment," I doubt that "company" or "regiment" were meant as explicit force sizes.

I suppose from a combined arms perspective, Carlyle's Commandos qualified as a combined arms company, with one 'Mech lance, one armor lance, and four infantry platoons.  But having a Leopard to carry all that around implies that "Lance" was their defining structural parameter.

On the other hand, when the Gray Death Legion had two companies of 'Mechs, it was always referred to as "combined arms regiment" rather than a short battalion.

Arguing against the 3015 timeframe is one character's musing that "perhaps another war is in the offing," since the 3rd Succession War was still going strong in 3015, but had just ended (with the conclusion of the Galtor Campaign) in 3025. 

I'm pretty sure the 3rd War wasn't recognized to have "ended" until the 4th war actually started, and the term "Succession War" shouldn't prevent major conflicts along a single border from being described as wars in their own right. At the very least there's the Marik Civil War, and IIRC the Dragoons' conflict with the Combine was referred to as a "private war."

It seems odd that Ridzik would refer to recent years as being "relatively peaceful" on the Capellan/FedSuns front.  3025 has seen heavy fighting for Redfield and Stein's Folly.  The AFFS attacked Epsilon Eridani and Fletcher in 3024.  Marshigama's Legionnaires raided New Aragon in 3024.  McCarron's Long March took place from 3022 - 3023.  That being said, Chancellor Maximilian met with Duke Michael Hasek-Davion in 3022

McCarron's Long March (which might not stir up the border) is the only major action there; the rest of it probably does qualify as "relatively peaceful."
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 22 April 2015, 16:16:01
From what I remember of the novel, both the Phobos and the Deimos were stripped down Unions. (The stats cited by Mendrugo bear that out pretty clearly.) It's weird that a later sourcebook would turn the concept of "demilitarized Union" into a whole separate class of ships.
Nope, both ships were initially explicitly described as mere freighters; in Decision at Thunder Rift Renfred Tor and Lori Kalmar independently of each other narrate how the ships were waylaid in a transit system and crudely upgraded with bolted-on weapons. In Mercenary's Star, painting the Phobos up as a fake Union more or less was what got the Kurita spy's attention on Galatea in the first place.

AeroTech gave us the Verthandi breakthrough scenario with additional stats for those so far unnamed freighters "outwardly resembling" a Union, including 3200 tons of mass. This stat block was then finally named as the Trojan variant of the Danais cargo ship twenty years later.

Expanded, but not contradicted: the Commandos were an LCAF lance on Trellwan, and a mercenary unit when he was a child. Given that Grayson also refers to his unit (both the House lance and the merc unit) as "the regiment," I doubt that "company" or "regiment" were meant as explicit force sizes.

On the other hand, when the Gray Death Legion had two companies of 'Mechs, it was always referred to as "combined arms regiment" rather than a short battalion.
Again, different sources attributed to Keith are inconsistent. The first book leaves the question open with implications Carlyle's Commandos were a Steiner house unit, while the second and later books looking back explicitly call them mercs. Herb Beas made a canonical FASA two-step ruling as explained here (http://bg.battletech.com/forums/ask-the-lead-developers/conflicting-info-on-carlyle%27s-commandos/).

I'm pretty sure the 3rd War wasn't recognized to have "ended" until the 4th war actually started, and the term "Succession War" shouldn't prevent major conflicts along a single border from being described as wars in their own right. At the very least there's the Marik Civil War, and IIRC the Dragoons' conflict with the Combine was referred to as a "private war."
The end of the 3rd SW was arbitrarily, but nevertheless canonically noted down as the year 3025 even though nothing special happened in that year.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: BrokenMnemonic on 23 April 2015, 03:50:18
That seems reasonable. Both it and Trell are relatively small and peripheral; I wouldn't be surprised if other such worlds also lack HPGs.
Trell seems to be an insignificant world in the 3020s, but according to the maps in Handbook: House Steiner, Trell I was the administrative capital of the Trellshire province of the Tamar Pact from at least 2822 through til 3025. It seems unlikely that one of the two/three provincial capitals of the Tamar Pact - the others being Tamar and Camlann in 2822, Tamar and Orkney in 2864, and Tamar in 3025 - would lack an HPG, because that would make it very difficult for it to effectively administrate anything offworld.

The 3030 map of the Commonwealth doesn't show administrative capitals below the major province level, although Trell I is still in the Trellshire region, but by the end of the War of 3039 the region had been reorganised along the March model and Trell I doesn't seem to have any particular significance. Given the rather impoverished appearance Trell I seems to have in the first Gray Death Legion novel, and the relative lack of defenders apparently assigned to it, I'd suggest that either it's role as an administrative capital/need for an HPG is either simply highlighting Keith not taking HPG communications into account, or as an alternative possibility, Trell I lost it's HPG at some point in the Third Succession War and staggered on as an administrative capital until it was replaced during the restructuring of the Commonwealth following the aliance with the Federated Suns, possibly because nobody cared enough to restructure the Trellshire region because of higher priorities elsewhere, like Tamar being on the front lines and the fairly determined efforts by the Combine to annex chunks of the Federation of Skye with all it's industrial manufacturing.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: skiltao on 23 April 2015, 22:03:00
according to the maps in Handbook: House Steiner, Trell I was the administrative capital of the Trellshire province of the Tamar Pact from at least 2822 through til 3025.

Then that book is in error. The Atlas in the back of House Steiner: The Lyran Commonwealth (FASA 1621) says Twycross (with a class B station) is the capital of Trellshire in 3025. You may be right that Trell I used to have an HPG, but that kind of loss fits first two succession wars better than the third.

Nope, both ships were initially explicitly described as mere freighters; in Decision at Thunder Rift Renfred Tor and Lori Kalmar independently of each other narrate how the ships were waylaid in a transit system and crudely upgraded with bolted-on weapons. In Mercenary's Star, painting the Phobos up as a fake Union more or less was what got the Kurita spy's attention on Galatea in the first place.
<snip>
3200 tons of mass. This stat block was then finally named as the Trojan variant of the Danais cargo ship twenty years later.

Removing equipment without replacing it could easily leave a ship lighter than it started; and a demilitarized Union could easily serve as a freighter and then have weapons bolted back on. That tells us nothing, whereas Mercenary's Star shows pretty explicitly that its only the lack of weapons which distinguishes the Phobos' hull from a Union's hull. If the Phobos were a different class entirely, we should expect expert observers to note obvious structural differences, like the arc of its hull, placement of bay doors, size and placement of thrusters, and so on.

"What was odd about that vessel?
There! It was difficult to see in the orange-dim light of Norn, but the vessel was rotating slightly, and the play of shadow against the hull cried out to Nagumo's experienced eye. That DropShip was no Union class. The particle projection cannons normally mounted on bow and flanks were missing. Paint had been artfully applied to imitate the weapons' shadows, but now that the ship had rolled, the angle of light made the disguise less convincing. There should be autocannons, too, but the vessel had none."


I could believe that there's a class whose hull resembles the Union's close enough to fool trained observers, but it strains credulity to think such a class (the Danais) doesn't somehow originate with the Union.

(Also: they didn't paint the ship as a fake Union until after they lifted off from Galatea.)

Quote
AeroTech gave us the Verthandi breakthrough scenario with additional stats for those so far unnamed freighters "outwardly resembling" a Union,

My copy of AeroTech has four scenarios ("Close, But No cigar," "Scramble for Your Life," "Scenario Three" and "Scenario Four"), none of which mention Verthandi or include ship stats.

Quote
Again, different sources attributed to Keith are inconsistent.

Keith could refer to the unit as a lance, company and regiment within a single paragraph and remain consistent, depending on what exactly each term refers to. The Lance could refer to the 'Mech Lance; the company to a combined arms company comprising the 'Mech Lance plus infantry; and regiment to whatever House regiment the lance was detached from, to whatever merc regiment it used to belong to, or as an abstract ideal unrelated to size.

Quote
The first book leaves the question open with implications Carlyle's Commandos were a Steiner house unit, while the second and later books looking back explicitly call them mercs. Herb Beas made a canonical FASA two-step ruling as explained here (http://bg.battletech.com/forums/ask-the-lead-developers/conflicting-info-on-carlyle%27s-commandos/).

The Commandos are referred to as a Commonwealth garrison lance, have a Steiner fist painted on their dropship (with the unit's patches on the 'Mech doors), their next duty station is Tharkad, and they've apparently served on Tharkad before - the implications are pretty unambiguous. Since Mercenary's Star only refers to them as mercs in Grayson's childhood, Herb's "two-step" there is superfluous; it also breaks continuity with Keith's use of "combined arms [unit size]."

Quote
The end of the 3rd SW was arbitrarily, but nevertheless canonically noted down as the year 3025 even though nothing special happened in that year.

Apologies, I phrased that poorly. What I mean is that historians would have been chosen the year 3025 only in retrospect, and that soldiers serving in and around 3025 wouldn't think the war over yet.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: BrokenMnemonic on 24 April 2015, 01:27:45
Then that book is in error. The Atlas in the back of House Steiner: The Lyran Commonwealth (FASA 1621) says Twycross (with a class B station) is the capital of Trellshire in 3025. You may be right that Trell I used to have an HPG, but that kind of loss fits first two succession wars better than the third.
Canonically, new trumps old, and Handbook: House Steiner is the more recent of the two publications. It may be worth posing an Ask The Writer question to confirm which is correct, but the default should be the later publication unless errata has been raised to confirm otherwise.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 24 April 2015, 04:07:22
From House Kurita: The Draconis Combine pdf (FASA 1620, emphasis mine):

"The basic color for the senior officer’s uniform is black, and
it follows the same design as the officer’s service branch. For
example, an Infantry General wears a black standard Kurita
infantry uniform. Unlike uniforms of the other Successor States,
Kurita uniforms have few trappings. Medals and decorations are
worn only on the dress uniform.
The chief component of the senior officer’s uniform is the
high-collared black tunic. On each shoulder are the black-on-red
dragon symbol of the Draconis Combine and gold katakana
symbols describing House Kurita and the officer’s Military District
Warlord
. These are the only touches of color on the uniform
besides the rank insignia, which is worn on the uniform’s left
collar."

Thanks for the clarification.  Looking into it, I see that my mistaken impression was that the dress uniform (the white with red accents) was the main uniform - reinforced by the fact that until yesterday, the black senior uniform had never been visually depicted - just the dress whites.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 24 April 2015, 05:38:18
Removing equipment without replacing it could easily leave a ship lighter than it started; and a demilitarized Union could easily serve as a freighter and then have weapons bolted back on. That tells us nothing, whereas Mercenary's Star shows pretty explicitly that its only the lack of weapons which distinguishes the Phobos' hull from a Union's hull.
Yet the Phobos and Deimos are consistently described as refitted cargo haulers in the novels. Granted, this does not rule out the freighters having been stripped-down Unions in the first place, and later publications frequently refer to Union-class ships named Phobos and Deimos.
But it has now been canonically established that the original Phobos at least was a Danais refitted to Trojan stats, and it is heavily implied that its sister ship Deimos was of the same class.
Insofar as later on (since the Sirius campaign) Union-class DropShips going by these names show up, with the armament and carrying capacity to confirm they're proper Unions, I conclude the GDL eventually retired the original ships and replaced them with proper Unions.

If the Phobos were a different class entirely, we should expect expert observers to note obvious structural differences, like the arc of its hull, placement of bay doors, size and placement of thrusters, and so on.

"What was odd about that vessel?
There! It was difficult to see in the orange-dim light of Norn, but the vessel was rotating slightly, and the play of shadow against the hull cried out to Nagumo's experienced eye. That DropShip was no Union class. The particle projection cannons normally mounted on bow and flanks were missing. Paint had been artfully applied to imitate the weapons' shadows, but now that the ship had rolled, the angle of light made the disguise less convincing. There should be autocannons, too, but the vessel had none."


I could believe that there's a class whose hull resembles the Union's close enough to fool trained observers, but it strains credulity to think such a class (the Danais) doesn't somehow originate with the Union.

(Also: they didn't paint the ship as a fake Union until after they lifted off from Galatea.)
This has all been adressed. May I refer you to the writeup for the Danais/Trojan classes in Jihad Secrets: The Blake Documents. I think it does even mention that the Danais class was based on the venerable Union.

My copy of AeroTech has four scenarios ("Close, But No cigar," "Scramble for Your Life," "Scenario Three" and "Scenario Four"), none of which mention Verthandi or include ship stats.
Whoops. Looks like another change in the German edition then. The same scenario (Blockade Runner) is found in the Gray Death Legion scenario pack though. It describes the Phobos as "Outwardly, the Phobos is similar to a Union Class DropShip. In fact, she is a converted freight-haul shell with the following stats:"
It goes on to list a 3200 ton DropShip with a 630 ton engine and 250 tons of fuel.

Keith could refer to the unit as a lance, company and regiment within a single paragraph and remain consistent, depending on what exactly each term refers to. The Lance could refer to the 'Mech Lance; the company to a combined arms company comprising the 'Mech Lance plus infantry; and regiment to whatever House regiment the lance was detached from, to whatever merc regiment it used to belong to, or as an abstract ideal unrelated to size.

The Commandos are referred to as a Commonwealth garrison lance, have a Steiner fist painted on their dropship (with the unit's patches on the 'Mech doors), their next duty station is Tharkad, and they've apparently served on Tharkad before - the implications are pretty unambiguous. Since Mercenary's Star only refers to them as mercs in Grayson's childhood, Herb's "two-step" there is superfluous; it also breaks continuity with Keith's use of "combined arms [unit size]."
Neither the unit's size nor composition nor allegiance of Carlyle's Commandos is clearly given in the available source material. Even with Keith's name on it, the descriptions change a lot. I feel this is a moot point though as we have a canonical ruling/clarification on the matter. And it works for me.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: skiltao on 24 April 2015, 12:26:05
I do not have The Blake Documents - if "based on" means they're built on the same hull, that's perfect, but it doesn't explain why pirates would bother reconfiguring one specifically to match a catalogued variant, rather than simply bolting whatever weapons were at hand into whatever spots were convenient.

In any case, I'm not contesting the canonicity of things. My interest is in how well it all fits.

Whoops. Looks like another change in the German edition then.

Interesting! PM sent.

It may be worth posing an Ask The Writer question to confirm which is correct.

True; I'll have to leave that to someone else, though.

Thanks for the clarification.  Looking into it, I see that my mistaken impression was that the dress uniform (the white with red accents) was the main uniform - reinforced by the fact that until yesterday, the black senior uniform had never been visually depicted - just the dress whites.

You're welcome. If someone asked me what the Drac uniform looked like, the dress uniform is what comes to my mind too.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: skiltao on 20 June 2015, 19:41:47
I knew the capital of Trellshire had already been asked about (http://bg.battletech.com/forums/ask-the-lead-developers/what-was-the-capital-of-the-lyran-trellshire-province/)!  O0

Quote from: old House Liao sourcebook, page 70
Most recently, the Commandos have been involved in raids on Redfield and Stein's Folly.

Found this recently while going through the old Liao book, it's undoubtedly referring to the actions in The Sword and the Dagger. I wonder if the novel describes those actions more like viking raids than like acts of conquest.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 15 July 2015, 06:56:02
Are we going to get more reviews?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 15 July 2015, 07:07:07
Why, yes, we are.  Closing out of a Post is always time consuming, but in this case I had to be the control officer for about 15 people in the six weeks prior to having to prepare my house for packing out (6,200 lbs of our junk just went on the van this morning).  I've barely had time to breathe for the last few months, but now I find myself with a long weekend in an empty house before returning stateside, and all my Btech fiction (except the comics) living comfortably on my hard drive.  I'll be making up for lost time in a big way this summer.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 17 July 2015, 01:17:00
Date: November 6, 3025

Location: Verthandi

Title: Mercenary's Star

Author: William H. Keith, Jr.

Type: Novel

Synopsis:  In his office at Regis University, Governor General Nagumo interviews captured Gray Death Legion pilot Sue Ellen Klein.  He treats her like an honored guest, attempting to win her allegiance, and plays on her affection for her deceased wingman/lover.  He invites her to join his command in the service of House Kurita. 

In an internal monologue, Nagumo recounts that Klein has been under observation by Dr. Janson Vlade, one of House Ricol's psychiatric specialists on the local interrogation team.  Following the interview, Nagumo consults with Vlade, who diagnoses her as being lonely, afraid, and vulnerable.  He suggests giving her time to get her bearings, and suggests assigning Captain Vincent Mills - a member of the local squadron, to establish an emotional bond with her.  Vlade cautions that traditional interrogation methods have a high risk of driving her into a catatonic state.

Meanwhile, in the village of Westlee, Hasan Khaled supervises the arrival of the Phobos, which has completed its improvised oceanic voyage.  His vigil is interrupted by a nearby engagement between a patrolling Kuritan Wasp and local guerrillas.  Almost effortlessly, Khaled's Stinger disables the Wasp and he kills the enemy pilot with a precision blow to the cockpit, preventing it from transmitting the news of the Phobos' arrival.

Notes:  Interestingly, Khaled's internal monologue includes the line "his [Saurimat] brothers would kill him now, if they met him face to face.  Per the Interstellar Players write-up of the Saurimat, all of Khaled's "brothers" belonged to a rogue offshoot of the Saurimat that served as assassins for hire, rather than temple guards (the role maintained by the main Saurimat body).  The traditionalist Saurimat forces wiped out the assassins, leaving only one (Khaled) alive.  So, is Khaled referring to the Saurimat temple guards as his "brothers," or is he suggesting that were they still alive, his assassin brethren would kill him?

These are character-building scenes - defining Nagumo as a scheming manipulator accustomed to using people to achieve his goals, and establishing Khaled as a highly skilled killer with a mysterious background.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 18 July 2015, 14:42:50
Date: November 18, 3025

Location: Conroe

Title: Devastating Encounter

Authors: Dale L. Kemper, Blaine Lee Pardoe, Anthony Pryor, and John Theison

Type: Scenario

Synopsis:  During a renewed Combine offensive into the Federated Suns, the 5th Sword of Light occupied a portion of the Davion world of Conroe.  After a pro-Davion resistance group destroyed a supply depot, the ISF ordered a lance of Sorenson's Sabres to round up one hundred civilians for a mass execution.

Much to the Sabres' surprise, the Red Thunder resistance group broke up the execution when they attacked with a Devastator-class super tank with infantry support.  Not only did Red Thunder stop the executions, but it punched a hole in the Combine lines, sufficiently compromising the DCMS position that the 5th Sword of Light was forced to retreat offworld.  The ISF blamed the debacle on a breach of regimental communications, and executed two technicians. 

This scenario pits an Archer, a Hermes III, and a Wasp against a Foot Flamer Platoon, a Foot Laser Platoon, a Foot SRM Platoon, and a Foot Machine Gun Platoon, working in support of a lone Devastator tank.  Scenario rules allow infantry platoons to ride on the Devastator's chassis, though they cannot fire while so deployed, and loses one trooper each time the Devastator fires any of its weapons.

Notes:  The Devastator is described as a "third generation Demolisher variant" that uses a fusion engine to add an SRM-6, three Small Lasers, and a Flamer to the standard twin AC/20s.  The scenario describes it as being used mainly in the defense forces of affluent planets within the Inner Sphere.  Looking at the image of the four-tread Demolisher from CamoSpecs (below), it has additional laser barrels and pintle-mount weapons on the turret, so I'd guess that illustration served as the basis for the Devastator's loadout.  (In other media, the four-tread Demolisher has been referred to as an early prototype version - probably to go along with the Demolisher model that came out for BattleDroids to go with the two 'Mech models.)

In terms of battlefield efficacy, this tank is strictly an urban combatant, or possibly for use attacking fixed positions that can't run away.  None of its weapons have a range longer than 9 hexes, and much of its new weaponry tops out at 3 hexes.  To its advantage, in this scenario, it's fighting in a broom closet - an urban environment with lots of buildings limited to one mapsheet.  Still, with such limited mobility (3/5), it's going to have a hard time bringing its arsenal to bear on the more nimble Kuritan 'Mechs. 

For the Sabres, I would recommend maneuvering the 6/9 Hermes III to engage the Devastator with its Large Lasers beyond the 9-hex effective range of the tank's weapons, while the 6/9/6 Wasp also remains outside the kill zone and spots for the Archer.  Pound the Devastator until it succumbs to the Motive Hits Table and grinds to a halt, then pick off the MP 1 infantry at your leisure.  (This scenario was designed well before the Motive Hits Table, so it wasn't as vulnerable to being pillboxed in the original ruleset)

For Red Thunder, the best chance of victory is to charge the Archer - trying to corner it in the small battle zone.  If you can use buildings to cover your approach, you can hope to gun down the Archer once you back it into a corner or press it into trying to run past you.  (I recall losing an Archer to a similarly aggressive Hunchback, so it can work)

Once the Archer is down, use the infantry to secure chokepoints leading to the Devastator's position.  The Hermes III is the next most important target, since its lasers can hit without your being able to respond.  Use buildings to deny it a direct line of sight, and force it to come into your range to engage.  All you need to do is take out one enemy 'Mech and either denude the armor on one section of an enemy 'Mech or crit a weapon system on the other two. 

Given the significant Kuritan mobility advantage, you'll need to take maximum advantage of the initial ambush.  The Kuritan 'Mechs set up on the paved map section amid buildings, and then the Davion player deploys the Devastator in a warehouse and puts the infantry wherever he wants.  If you deploy your infantry platoons to surround the thinly armored Hermes III in such a way that it can't run away the first turn, you may be able to do the necessary armor damage or even get a kill, while simultaneously removing a significant threat.  Then you just have to overrun the Archer and then get lucky when the Wasp has to come in alone to try to take out the Devastator within its effective range.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 19 July 2015, 13:25:54
Date: November 13, 3025

Location: Verthandi

Title: Mercenary's Star

Author: William H. Keith, Jr.

Type: Novel

Synopsis:  Despite the good news of the Phobos' safe arrival, Grayson still has to deal with General Thorvald's demand that Grayson have the "Free Verthandi Rangers" ready to launch an offensive against Governor General Nagumo's forces within three days.  He'd be more comfortable with six years.  Thorvald argues that most of the "kids" have been fighting Kuritan occupation forces for ten years.

Thorvald tells Grayson his November 25th offensive will end the war once and for all by attacking Nagumo's HQ on the walled campus of Regis University.  He believes that if the rebels can take and hold the University for a few hours, the "bluecoat" loyalists will switch sides to the rebels, and the average people will rise up en masse.  He says the assault force will be able to breach the walls by using underground tunnels, and will be guided by agents on the inside, with a distraction provided by a fire set on the northern perimeter.

Grayson expresses doubts that the trainees will be able to successfully navigate the savannah in the dark, but Thorvald rejects Grayson's advice, and says that the GDL will remain encamped at Fox Island (so that the rebels don't have to pay combat bonuses).

Notes:  Grayson is in a good position to know what he's talking about when it comes to leading insufficiently trained troops on a complicated assault.  Grayson only had about one month to train his Trell militia before attacking the bandits at the Castle.  The first attack went well, but the second was ambushed and repulsed with heavy casualties. 

Thorvald is effectively portrayed as suffering from delusions of grandeur regarding the outcome of the operation.  Being of Lyran descent, he's got solid "social general" credentials - winning battles on paper while getting his teeth kicked in by Combine regulars who, for some reason, don't give him the proper respect due his position.  I'm somewhat unclear how Thorvald has maintained this level of unawareness of logistics and tactical realities despite having run a guerrilla band for ten years.  If this were year one of the Combine occupation, I could accept this characterization more readily. 

One possible explanation is that the arrival of the GDL has given him excessive confidence in the impact of a few weeks of training on the battlefield efficacy of his weaponized AgroMech corps.  Many of the factionette commanders in the 3130s had similar illusions of their battlefield efficacy, but that was after generations of disarmament and relative peace, not a decade of constant warfare.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Failure16 on 26 July 2015, 12:03:06
Great reviews, and I and glad you are still maintaining them.  As a point of order, though, the Devastator was designed by Dale Kemper and got a full TRO write-up in BattleTechnology.  The color-plate you have was from MW1ed, though, not CamoSpecs (while I wish that book had utilized MW1ed color-plate art, it still stands as one of my favorite books).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: five_corparty on 02 October 2015, 22:18:21

As the briefing commences, an aide announces the arrival of the Field Marshal of the AFFS, and in walks the mysterious red-head – Hanse Davion.

Notes:  Interestingly, Dana describes Hanse as being the Prince of the Federated Suns and her liege, as well as being “the Field Marshal,” the only one in the AFFS. 

This isn’t quite accurate, as I understand it.  The First Prince holds the rank of “Supreme Marshal of the AFFS,” while the Prince’s Champion has the role of Marshal of the Armies. Herb Beas has confirmed that the official date of Ian Davion's death is October 21, 3013, rather than the November 21, 3013 date presented in HTP: Mallory's World.  This allows the original chronology of Irreplaceable to remain unchanged.

I'm sorry I missed your review!  Catching up.  :)
When I had conflicting info, I took the best choice I could.  The old HB:HD lists "Marshal of the AFFS" as the final rank, though in the TOE it's listed as Supreme Marshal.  I think I checked another reference (old 4th SW book?  not sure) and went with this one, which looks like I might have made the wrong call.  When I wrote this ( '06 through '07) I was in Korea and not everything was on PDF, but I thought by using "of the" made it clear he was the only one.  my bad.  :-[
Some other notes-
I deliberately left Dana's world vague- Lord knows those royal families are big enough that they can have members all over.
The band (local music mentioned in the dating scenes) and the hotels come from the HB:HD; there's a scene of the Deneb Commander chewing out a tanker.  That's in reference to the hunter battle from the TRO:3026 original version, it's gone in later versions.
The name of the vampires (2nd or 3rd) was driven by the sourcebook and me taking my best guess on what it was called.  I can't remember, but I think I decided the TOE was probably the Typo.  The choice of unit was deliberate: it was a free-floating regiment that was overstrength on fighters and no one had used it before, so I could MAUL it and not mess with canon.
same with Dana's unit; the 10th because the HB:HD described it as having recently been mauled (and because I always had a warm spot for the commander's death in the 4th SW and decided to give him a moment in the sun) and the NIC that comes in to rescue them was quite simple: using the vampires to keep the prince on world (by their heavy Aerospace support) I had to find a unit powerful enough to punch through THAT wall.
Deliberately put in the info about the hand-me-down Mechs: the Hussar is vague in TRO 3039 when the last ones went out of service, so I had to make a point of mentioning it was one of the last ones.  but I wanted the Hussar because it was FAST, unique, and had a big gun.  Cassie is, also, a commander in the FM:FS book.  Not sure if she makes it through the CW and then Jihad.  ;)
Let's see, what else?  There's a scientific group that does factchecking for authors; I shot them a note about tracers in alien atmospheres.  The scientist that wrote me back said (essentially) "there's so many different types of chemicals used in tracers and so many different atmospheres that the only thing I can tell you is anything you write can be backed up by science!"  so, I went with a dulling effect.
and, the only REAL continuity issue this story creates (one that can't be pointed at with continuity problems in the source documents) is with ardan's story to young Melissa in "sword and dragon."  If I was ever asked (never have been) I would have claimed that Ardan would never have told her at such a young age about halstead and went with a much simpler, cleaner story.  I didn't have sword and dragon until late in the continuity cycle and at THAT point to work around it would have required me to re-write the whole damn thing.   :)  Yes, Ardan is REAL young, but reading those old HBs, you get the feeling they'll take applicants as young as 16, so a 20 year-old on the line isn't too much of a stretch.
It's never been canonized, but if I was ever asked, I've always thought "Swann's cavaliers" is one of the merc units distracting the Dracs while the AFFS recharges.  Oh, and don't get me started on how long I stared at those jump tables to make sure the recharge times matched up with the timeline of the operation.  :P
all I can think of for now, great work!!  O0
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 03 October 2015, 06:39:03
Glad you liked the review.  I loved your story - it really adds a lot of depth to Hanse's character.  Thanks also for your "behind the scenes" peek above.

More reviews coming shortly.  The moving company delivers my reference material (and 6,000 lbs of other household goods) on Monday.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Kojak on 03 October 2015, 07:56:14
Have you finally returned from Tajikstan, then?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 03 October 2015, 08:12:44
Have you finally returned from Tajikstan, then?

Yep - in DC for a two year tour in the Communication and Information Policy office.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: five_corparty on 30 December 2015, 00:57:45

I found it odd that Elazar would consider the "romanticized modern day samurai" ethos to be passe in 3025, only to find it reawakened in himself by Bernard's challenge.  The Military Coordination Office publishes a monthly tactics manual called "Wisdom of the Samurai."  Students in all military academies learn the ways of the samurai, and students are expected to live up to the impossible standards of honor and duty.  Some Kurita officers go so far as to put haiku in their uniforms to please opposing generals if captured, hearkening back to a comparable samurai tradition in ancient Japan. 

Perhaps Elazar was just burned out on the whole samurai ethos.  After having samurai ideals pounded into him at the academy, he may have become harshly disillusioned after seeing how poorly the reality of life in the DCMS during the late Third Succession War corresponded to those ideals, especially with schemers like Grieg Samsonov rising to positions of power and authority.

Elazar's hunger for an honorable one-on-one duel shows just how much Combine culture influenced the Clans.  Aleksandr Kerensky came of age during the Hidden War of honor duels between "ronin" and SLDF gunslingers - one that the SLDF endorsed wholeheartedly.

you more or less hit the nail on the head.  He is burned out and disillusioned from years of war, and was both hungry for the duel, but able to recognize WHY he was so hungry for it.  This was my first published story; I would have emphasized his war-weariness more if I wrote it today.  but, overall, I'm happy with it.  ;)

A point to note, for what it's worth, when I was trying to figure out if this was a viable story, I was figuring on the ground-to-air loads being the older-style, AS1 rules, in which light fighters could LOAD up on bombs and tear the crap out of B-Mechs.  "Modern" rules make this story a bit implausible (I make it a point to try and make every story re-creatable on the battlefield, if anyone was so inclined) but by old-school Aerospace rules, Seymor's Battalion never stood a chance.  ;)
PS: I see you're in DC now; if you ever swing down to Richmond, there's a store in Midlothian (a subarb) that we play battletech every other saturday at.  if you're ever in the Richmond area (whether on Saturday or not) shoot me a message, let's grab a beer or something!  O0
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 12 January 2016, 15:57:07
PS: I see you're in DC now; if you ever swing down to Richmond, there's a store in Midlothian (a subarb) that we play battletech every other saturday at.  if you're ever in the Richmond area (whether on Saturday or not) shoot me a message, let's grab a beer or something!  O0

Will do!  I've been signal dark on the reviews for quite a while - the work to get the house in order seems never ending, but the end is in sight (I'll finally be nailing up my wife's art on the walls tonight, if all goes as planned), and I plan to begin my daily reviews again ASAP.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 12 January 2016, 18:06:39
Looking forwards to seeing your review, Mendrugo!  You've been sorely missed!
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 19 June 2016, 12:47:01
Date: November 17, 3025

Location: Verthandi

Title: Mercenary's Star

Author: William H. Keith, Jr.

Type: Novel

Synopsis:  General Thorvald's resistance column runs into problems as it proceeds through the jungles towards Regis for the planned assault.  His inexperienced MechWarriors keep getting stuck and panicking.  Per Thorvad's orders, the experienced Gray Death Legion troops remained at the resistance base (both so the resistance council wouldn't be on the hook for combat pay and so the Legion wouldn't steal the General's glory). 

Grayson is concerned for his Free Verthandi Ranger trainees, however, and decides to defy orders and join the fight on their behalf.  They knock out a sentry and head off after the resistance column. 

At 0210, the Free Verthandi Rangers slowly approach Regis through a sheltered canyon, though the AgroMechs have a tough time negotiating the rough, boulder and pit strewn terrain.  Thorvald had sent a message to the resistance forces in Regis to delay the diversionary attack until 0200, with the main attack to commence at 0245.  Unfortunately, the resistance didn't get the message and the warehouse fire went off per the original schedule.  Worse, the arsonists were captured, and they break under interrogation, putting the Regis garrison on yellow alert in preparation for the attack.

Tricked by the transmission of the "all clear" signal (given up under interrogation), Thorvald orders his company to attack from the north of the walled capital city, right into the teeth of a regiment of DCMS combined arms forces, which lights up the rebels with flares and rips into them.  Thorvald orders his surviving troops to disengage, but the green troops panic.  Thorvald tries to turn the tide with his Warhammer, but is massively outgunned.

Ten kilometers away, the Legion's six 'Mechs hear the explosions and realize the Rangers have run into trouble.  They charge towards the battle, picking up a few scattered Rangers along the way.  In an effort to break the rebels free of the trap, the Legion hits the Combine flank, carving a hole in their line. 

Thorvald thanks Grayson for the rescue and relinquishes command of the Rangers to him.  He orders the surviving Rangers to withdraw, and takes the blame for the disaster.  To atone, he sacrifices himself to buy the Rangers and Legion time to withdraw through the Legion salient.  It takes a quarter of an hour for Grayson to organize the retreat, and they have to execute a fighting withdrawal, with the Legion holding the DCMS forces back.  As the Combine masses for a final charge, Thorvald distracts them, allowing the Legion to make their getaway.  His 'Mech detonates as the Legion slips into the jungle.

Afterwards, Nagumo accuses Colonel Kevlavic of cowardice, and blames him for the loss of four 'Mech lances, and the failure to destroy the main enemy body.  He orders the Colonel to find and destroy the rebels within the next four weeks, so the insurgency can be decisively ended by the time Duke Hassid Ricol arrives for his inspection tour.  As Kevlavic departs, Nagumo begins arrangements for a backup plan, calling for Captain Mills, from his personal guard force.

Back at Fox Island, the shattered Verthandi Rangers are greeted by the Revolutionary Council, which worries that Grayson will abandon them now that their cause appears lost.  Grayson swears that he will stand by them.  He then consults with Sergeant Ramage to assess the damage and work out a new plan.

That night, the Legion meets to discuss their options, now that they face four Kurita regiments with a single demi-company and the remnants of the Rangers.  Grayson proposes launching a guerrilla war, raiding the scattered Combine forces for the supplies they need.  Jaleg Yorulis makes a counter proposal to either go over to the Kurita forces, arguing that a guerrilla war is a suicide mission.  Grayson swears the Legion will never work for the Combine, and faces Yorulis down.  Reluctantly, the Legion members agree to Grayson's proposal.

Notes:  The structure of the Regis attack is very similar to Grayson's previous experience on Trellwan.  There, the plucky, just-trained rag-tag force launches a major attack against the enemy, only to walk into a trap and barely escape, taking heavy losses in the process.  Following the battle, Grayson and the survivors do soul searching about the cause, and ultimately vow to soldier on. 

Narrative tropes aside, however, this battle sequence is the first time in BattleTech fiction that we saw armed WorkMechs go into combat - something that would form the basis for a significant chunk of the first wave of MechWarrior: Dark Age armies.  Alas, we've never gotten official statistics for the quad LoggerMech or the PickerMech (spry and angular, with long jointed arms sporting jury-rigged machine guns), and the Gray Death Legion scenario pack didn't cover this fight.

The timescale of the battle seemed somewhat odd to me as I read through.  In many cases, things seemed to happen too quickly.  The Legion's strike at the Combine flank takes enough 'Mechs down in rapid succession through ammunition explosions and precision shooting (despite Grayson having, per the scenario pack, a gunnery score of 6 during the Verthandi campaign - Kai Allard-Liao he ain't).  However, on the flip side, Torvald's Warhammer is already heavily damaged by the time Grayson and company arrive, and is still fighting fifteen minutes later.

This leads me to conclude that the DCMS troops assigned to Verthandi must have been the greenest troops available with equipment that wasn't good enough to be used on Chain Gang raids at the start of the Second Succession War.  Otherwise, I can't see how eight regiments of pre-warned DCMS combined arms forces could possibly take so long to massacre a company of 'Mechs and probably two companies of hover tanks and a battalion of infantry.  (Assuming at least 8-to-1 odds, not to mention heavy fire from emplacements on the walls of Regis.)  Even the cover of darkness isn't much of an excuse, given the use of flares to illuminate the battlefield.  It's a very dramatic scene, but the odds, as laid out, make the Combine forces look like they graduated from Stormtrooper marksmanship academy.

Keith handles the aftermath well, showing both sides working to come up with new plans.  The dispirited Revolutionary Council members begin blaming each other, and are fearful of trusting the hired guns, while the planetary governor begins issuing "do or die" orders to his military commander.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 19 June 2016, 13:59:00
Nice to see u in the saddle again, Mendrugo.
Been ages since i read this particular chapter in the Death's history.  I forgot how desperate the times were for the unit in this book.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 19 June 2016, 14:17:48
I'm laid over in Tacna, Peru for the weekend with nothing on my agenda, so I thought it would be great to get back into the blogs.  I've also done entries for the Age of War and Star League threads, as part of my catch-up agenda.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 19 June 2016, 14:52:36
The DCMS troops on Verthandi are a bit of a mystery. My guess is that they're only a handful of actual DCMS with a ton of militia, low-level conventional mercenaries, and most importantly Ricol house troops - with the lines between these a bit blurred.
I expect the bulk of these troops would be infantry, with only relatively few 'Mechs in between them (and preciously few vehicles, which aren't mentioned at all in the novel beyond a bunch of Galleons right at the start when the DropShip crashed) - good for garrisoning such a planet but a bit out of their depth against a 'Mech
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Scotty on 28 June 2016, 14:25:47
Combat in BattleTech's actual game system happens blisteringly fast.  Stupidly fast, one might say.  A company of tanks engaging another formation of enemy tanks in the real world can last anywhere from five minutes until one side breaks off, to several hours.  A game that lasts several 'real' hours in BattleTech's timescale has gone for over a thousand turns.

The Battle of 73 Easting, a decisive armor engagement if ever such a thing happened, took nearly six hours.  That's over two thousand BattleTech turns, and it was as one sided as tank battles can even be at the scales involved, and doesn't take into account that the sheer lethality of an MBT engagement is orders of magnitudes higher than a comparable BattleTech encounter.

Part of this is that combat units in BattleTech don't generally suffer from lost ground speed due to broken terrain, or rather that 'broken terrain' in tabletop terms is significantly harder to come by.  A 'Mech may be able to sustain a ground speed of 80+ kph and will be able to sustain that speed regardless of interruptions or combat.  If it stops for one turn, it's right back up to 80+ kph the next turn if it needs to go somewhere.  That's not how real vehicles work.  Cruising speed is for cruising; sustained periods of low-variability speed.  Rapid accelerations and decelerations increase travel time significantly, and this effect is exacerbated by the relative importance (or lack thereof) BattleTech places on concealed firing positions and slow, measured advances.

BattleTech battles take as long as they do in sourcebooks because that's what comparable real life battles take, and the units involved operate in similar fashion to real life units.  BattleTech battles on the tabletop go by a 10x time compression because it's impossible to have a position where you can shoot and the enemy can't shoot back, and the necessary counters to that situation (moving slowly to minimize being caught out of cover, long flanking maneuvers) are not required to exist.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 28 June 2016, 14:37:09
I agree that the battles described in fiction shouldn't be held strictly to the board game's timescale.  However, it just seemed odd to me that the Warhammer was described as critically damaged and nearly destroyed after taking a hard hit in the early stages of the battle, and then for it still to be blazing away 30 minutes later, when it's illuminated by flares and surrounded by hostile forces.  Especially when the GDL is shown taking out pristine Combine 'Mechs with one-shot-kills, implying a fragility against 'Mech-grade weapons fire not borne out by the Warhammer's survival.

Plot armor for dramatic purposes is the most plausible scenario.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Scotty on 28 June 2016, 14:42:43
I agree, in this case (though I think that the DC 'Mechs' vulnerability should be the plot trope invoked here), but I think that's an important thing to remember when viewing battles through the lens of BattleTechtm: The Board Game of Armored Combat.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 30 June 2016, 12:15:55
Date: November 20, 3025 [See Notes]

Location: Verthandi

Title: Mercenary's Star

Author: William H. Keith, Jr.

Type: Novel

Synopsis:  Grayson's unified rebel/mercenary strikeforce faces its first test with an ambush of a Combine patrol in the Bluesward jungle basin.  Using a crippled rebel Dervish as bait (putting it out in clear view of Combine satellites on a cloudless morning), they draw in a patrol consisting of a scout hovercraft equipped as a minesweeper, a Stinger, a Jenner, a Trebuchet, a Centurion, and six open-topped troop transport hovercraft packed with infantry.

Once the trailing 'Mechs reach the ambush point, Grayson's team triggers tow mines, causing five-kilo satchels of TNT rigged to trees (far enough off the road to avoid detection by the forward scout) to be flung towards the road.  The Centurion and Trebuchet go down hard and are swarmed by anti-'Mech infantry with additional satchel charges.  To the north, staccato explosions signal the blocking of the road ahead of the patrol with additional trees, trapping the hovercraft.  Infantry fire slaughters the Combine troops in the open-topped carriers as the point 'Mechs struggle to clear a path back to the ambush site.

The DCMS survivors of the ambush begin to charge into the jungle.  Grayson and his rebel counterpart, Colonel Tollen Brasednewic, kill the officer in charge of the squad nearest them, and the DCMS troops scatter.  The sound of gunfire attracts the damaged, but still functional, Combine Centurion, and Grayson retreats upslope.

The Legion 'Mechs arrive to finish off their Combine counterparts, as the infantry continue their slaughter of the Combine troops.  The Centurion and the Jenner flee, while the legless Trebuchet and a Stinger surrender.  The rebels cheer their victory.

Notes:  It isn't clear how much time elapsed between the failed attack on Regis and the start of Grayson's new guerrilla campaign.  The chronology of the Verthandi campaign is largely determined by the scenario pack, which puts the arrival on October 25 and a mission to rescue Verthandian prisoners on December 4, 3025, so the initial stages have to be wedged in between those dates.  The rebels concealed a 'Mech in the forest and waited until a clear morning to uncover it and use it as bait, implying at least a few days in between.  Most likely, it was intended as a week or more, but the dates from the scenario pack don't allow for that.

The shattering defeat at Regis wiped out any confidence the rebel troops may have had in their own abilities and chances for success, and made them willing to place their trust in the young mercenary commander who pulled them out of the encirclement.  Yet, Grayson was wise to retain their Colonel Brasednewic as their official "commander" so that their existing command structure could be leveraged without having to waste additional weeks integrating the two units - during which morale would have dropped to (or below) critical levels.  Getting them "back on the horse," so to speak, in short order is critical to restoring their morale and operational effectiveness with this small unit action. 

The troop transport hovercraft have never been statted, but are each equipped with a pintle-mounted 'Mech grade weapon mounted behind the armored driver's cab - either a heavy machine gun or a medium laser.

Keith frequently uses very lightly armored hovercraft as the primary auxiliaries for 'Mech forces in his works, which fits the BattleTech aesthetic of the time and demonstrates why 'Mechs are the kings of the battlefield. 

Looking at it in a larger context, the occupation of Verthandi is clearly being run on a tight budget, considering that fully enclosed armored personnel carriers, Maxim hover transports, and the Combine's own Age of War-era Chi-ha heavy APC design offer far superior protection.  Duke Ricol must be an adherent of the adage "Life is cheap, BattleMechs are expensive."

Tow mines are something we haven't ever seen game rules for.  Perhaps they could be simulated by being rigged into a forest hex and going off when a target unit enters the targeted hex adjacent to the woods.  Be a nasty surprise for any unit that used LRM fire or infantry sappers to clear a path of buried mines, only to still get hit laterally.

The Combine satellite network is described as being fairly thin, in terms of coverage.  Rather than a network of geostationary satellites capable of continuous monitoring, they have mobile satellites in orbit that make passes over wide areas.  The far more efficient tactic would be to put a lot more satellites in the sky and assign extra personnel to monitor them, but perhaps the satellites, circa 3025, represent a scarce, borderline LosTech, resource that is only available in limited quantities.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 03 July 2016, 23:41:35
Date: November 21, 3025

Location: Verthandi

Title: Mercenary's Star

Author: William H. Keith, Jr.

Type: Novel

Synopsis: Dr. Vlade's psychological campaign to extract information from captured Legion aerojock Sue Ellen Klein has reached the point of an ongoing romantic liaison with DCMS Captain Vincent Mills, hoping to elicit intel through pillow talk.  This night, it succeeds, as Klein mentions Gunnar Ericksson to her beloved Vincent. 

The Captain leaves to report, unaware that Dr. Vlade's microphones have already relayed the name to Governor-General Nagumo, who has correlated Ericksson's holdings with Fox Island and begun preparations for an attack.  He also orders Klein relocated from Mills' quarters to the dungeons under the Tower.

Meanwhile, back at Fox Island, Revolutionary Council member Carlotta Helgameyer and Colonel Tollen Brasednewic discuss Grayson Carlyle following their own romantic tryst.  They discuss the success of the previous day's raid - two captured 'Mechs and salvaged components from three troop transports, with 22 DCMS troops killed and 36 captured, against two killed and five wounded on the rebel side.  Tollen admits that Grayson is a better field commander than he is, but grates at the loss of control and the expansion of the war effort to the general populace.  He tells Carlotta the main body of the rebel forces will lead a raid in force against the Kurita garrison at Scandiahelm the following day.

Simultaneously, Lori Carlyle wakes from a nightmare about Grayson Carlyle.  Unable to sleep, she goes to the 'Mech bays to re-check her Locust's readiness.

Notes:  The conversation between Carlotta and Tollen makes it clear why the Verthandian rebel movement hasn't had a great deal of success in the ten years since it began.  The "old families" controlled most of the world's wealth and resources, and are accustomed to having full control of their world.  The Kuritans took that away when they annexed Verthandi in 3015, but the old families leading the revolution continued to exert strong control over the operations, despite their utter lack of experience in such matters.  There is clearly resentment among the descendants of "latecomers," such as Tollen, and a substantial rift between the two groups (old money vs. new), to the point that Carlotta and Tollen's love affair has had to be hidden to avoid political fallout.

Interestingly, despite Tollen's resentment of the "old families" and their elitism, he's the one gritting his teeth at the idea of Grayson taking charge and running things professionally.  He acknowledges that Grayson is the commander they need, but worries about what will happen if the Legion wins their war for them, or if Grayson and company refuse to leave after their objective is achieved. 

Dr. Vlade's campaign of "soft persuasion" bears fruit in this chapter.  I like this scene because it continues to present the Combine garrison on Verthandi as competent and innovative, capable of presenting a legitimate threat to the Legion and the rebels - a requirement of a serious adversarial force in literature. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 04 July 2016, 11:39:10
Date: November 22, 3025

Location: Verthandi

Title: Mercenary's Star

Author: William H. Keith, Jr.

Type: Novel

Synopsis: An hour before sunrise, Grayson leads a Verthandian guerrilla strikeforce along forest trails and logging roads towards the Kurita watch station at Perres Point, overlooking the village of Scandiahelm.  The attack group includes sixteen rebel 'Mechs, six Legion 'Mechs, and five hundred infantry riding on hovercraft and swamp skimmers.

Left behind at the Fox Island base are the rebel tracked and wheeled vehicles, being too slow to keep up.  Jaleg Yorulis, the Legion member who advocated seeking terms with the Combine, is also benched for the mission.

Notes: This small segment gives us the clearest picture of the rebel assets so far.  In addition to the 22 'Mechs that went out on the raid, they mention that others are too damaged, and are still in the underground repair bay.  I'd put total potential strength of the rebels at a light battalion, though most of that is PickerMechs and LoggerMechs with machine guns.  They also have sufficient "swamp skimmers" and hovercraft to carry 500 infantry.  Depending on whether they are closer to Hover APC size (one squad per vehicle) or Maxim size (one platoon per vehicle), that's 18 to 72 vehicles.  I'd think the latter would be more reasonable for poorly equipped rebels, so two battalions.  They probably have another battalion of Galleons and other wheeled/tracked vehicles.  At peak, then, the rebels have an understrength 'Mech battalion, a vehicle regiment, and probably two regiments of infantry. 

Best estimates are that they're facing one 'Mech regiment and about two-thousand Combine, Ricol, and Loyalist "Blue" troops, which outnumber them four-to-one, not even counting the DCA fighter wing on Verthandi-Alpha. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 04 July 2016, 12:17:38
Date: November 23, 3025

Location: Verthandi

Title: Mercenary's Star

Author: William H. Keith, Jr.

Type: Novel

Synopsis: At dawn, having traveled a full day, the rebels hit the station, catching the sixty-man garrison at breakfast - capturing a lance of 'Mechs from the Third Strike Regiment's Second Battalion (Company C) undamaged.  While the rebels loot the station, a delegation arrives from Scandiahelm, led by Chief Proctor Jorgenson.  He gives Grayson pictures of the massacre of Mountain Vista, and warns that by attacking this base, Grayson has placed Scandiahelm in danger of sharing its fate.

Grayson tells the delegation the rebels will leave within the hour - shocking the villagers, who thought the rebels would assume responsibility for their protection.  Grayson tells the villagers they can surrender, run, or fight, and advocates for the latter - offering the villagers their pick of the surplus weapons from the station that won't fit aboard the rebel transports. 

When the villagers protest that the small arms won't be any use against BattleMechs, Grayson pledges to keep Nagumo's limited supply of 'Mechs busy, and promises that the guns will be quite useful against the Kuritan infantry.  He encourages them to rally support from neighboring villages, and points out that there is no way the Kuritan garrison of one 'Mech regiment and a few thousand soldiers could hold the world if all two hundred thousand Verthandians rose up as those in the Vrieshaven district have done.  Grayson offers to send a cadre team to train the villagers in anti-'Mech tactics.

Grayson tells Colonel Tollen Brasednewic the villagers are willing to fight, and asks him to assign some of his veterans to begin the training and stiffen the villagers.  Tollen agrees to assign a few hundred troops, and establish a secondary rebel command center in nearby caves.

Tollen is worried about the potential cost of raising the civilian populace against the Combine, noting that he was born in Scandiahelm, and that his father and brother joined the Loyalists after his mother was killed in a rebel attack.  He explains that many of the Loyalists see the Kuritan occupation as a chance to break the political and economic stranglehold the Old Families exerted over the planet, and that arming and training the civilians could greatly intensify what is, for all intents and purposes, a civil war.

Meanwhile, back at Fox Island, the Union DropShip Xao drops the commandos of Draconis Elite Strike Team (DEST) 4 from low orbit onto the rebel-held plantation.  They swiftly and efficiently kill any who resist and take the surviving members of the Rebel Council prisoner.  Gunnar Ericksson is killed.  The DEST commander signals Colonel Kevlavic that the rebel base is secured, and that the way is open for Kevlavic's 'Mech company to proceed overland to the site.

As darkness falls, the victorious rebel column halts for the night en-route back to Fox Island.  During the evening watch, Grayson notices a burst of static on the radio scanners, and thinks he sees a brief glow of false dawn to the east, but dismisses it as a figment of his imagination.

Notes: I really enjoyed the extra layers of complexity Keith added to the Verthandian struggle.  Rather than just being a conflict between the evil Combine occupation force and the heroic rebels, Keith sketches out a conflict between the descendants of the colony's founders and the descendants of later arrivals, who found themselves politically disenfranchised and cut out of most economic opportunity.  The fact that certain elements of the population regarded the Combine, of all factions, as liberators speaks to how oppressive and corrupt the Old Families' regime was before the world was ceded to House Kurita. 

I also like this element because it shows that, rather than the Successor States being culturally and politically in lockstep with their ruling House, they are fairly loose coalitions of worlds with their own diverse local political issues, and the central governments have to expend a substantial amount of blood and treasure to keep their sprawling star empires from flying apart.

This chapter represents the first appearance of DEST in the BattleTech fiction (not chronologically, but in terms of publication date, since DEST 1 appears in "Fall Down Seven Times, Get Up Eight"), and this scene does an excellent job of defining DEST lethality. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 04 July 2016, 21:43:52
Pretty eye opening stuff.  Maybe i missed it, but is this Third Strike Regiment that Gray's people pouched from Combine occupier's outpost improvised formation?  Sounds more like a Star League left over merc unit than Combine regiment unit.  I know naming practices haven't really were established by time Keith wrote this gem of a book.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 04 July 2016, 23:11:59
The 'Mech regiment assigned to garrison Verthandi is the Third Strike Regiment.  It appears to be a House Ricol-funded and operated unit, rather than a formal part of the DCMS.

A Star League unit would have the designation "Striker" rather than "Strike," however.  The numbering indicates that House Ricol has (or has had in the past) at least two other Strike Regiments, and an unknown number of other regiments with which to guard and expand their holdings.

References to the size of the Combine garrison are vastly inconsistent throughout the early material.  Grayson estimates there is a single 'Mech regiment on Verthandi, but the Gray Death Legion scenario pack puts the number at four House Kurita 'Mech regiments - an incredible amount of force to allocate to holding an agricultural world of 200,000 people circa 3025.  Thus, I'd say the estimate in Mercenary's Star is more accurate.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 05 July 2016, 06:30:06
Given how this was arguably the first novels ever written, i can see Mr. Williams making mistake or three by our view point from the future.  I do wonder if his first Portrayal of his improvised mech regiment being so heavy man power and combined arms is better echoing of how tough times were in this bleek setting Third Succession War. Where Mechs were rare and incredibly power robotic vehicles of destruction, where lance of them would be accompanied by battalion worth of infantry.
Man power is cheap in comparison, but BattleMechs were the Kings of the Battlefield, thus symbol to be feared.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 05 July 2016, 08:14:14
Date: November 24, 3025

Location: Verthandi

Title: Mercenary's Star

Author: William H. Keith, Jr.

Type: Novel

Synopsis: The rebel column mounts up at dawn and resumes their trek to the Fox Island base.  Five kilometers from the perimeter, they encounter the mortally wounded Jaleg Yorulis, covered in blood and dirt.  Before dying, he warns the Legion that the Combine is waiting in ambush at the base, and that the rebel 'Mechs, technicians, and council leaders have been seized and sent south.

Grayson decides not to try to spring the trap and fight his way back into Fox Island.  Instead, he informs his Free Verthandi Rangers of the disaster and orders them to move out through the deep jungle towards the village of Westlee. 

They follow a route northwest to the Azure Coast above Ostafjord, which passes within one kilometer of the Fox Island base.  Whenever his troops lag behind, Grayson encourages them to greater speed, warning that the Combine could be in hot pursuit and overtake them at any moment. 

Just past noon, Grayson's fears are realized, as a Combine lance attacks the rear of the rebel column.  The Panther, Phoenix Hawk, Archer, and Colonel Kevlavic's Marauder seem more than a match for two rebel LoggerMechs and Grayson's Shadow Hawk.  However, Grayson manages to get the drop on the Phoenix Hawk and one of the LoggerMechs becomes entangled with the Archer.  Surprised by the ferocity of the counterattack, the three remaining Kurita 'Mechs withdraw, allowing Grayson and the surviving LoggerMech to rejoin the rebel column.

Later, Governor Nagumo accepts Kevlavic's apologies for letting the rebels escape once again, and denies the Colonel's request for a court-martial.  Kevlavic suggests figuring out where the rebels are headed, and intercepting them along their line of march via DropShip, but the satellite scans are unable to penetrate the blue-green jungle canopy.  Nagumo orders Kevlavic to search the jungle for the rebels and the Legion DropShip with greatly increased patrols between Regis and the Azure Coast.

Notes: Nagumo is clearly a soft touch by Kuritan administrator standards.  Other stories from this era have had Combine governors ordering street merchants skinned alive and their families sold into slavery for failing to have a vending permit, and Nagumo is highly understanding about Kevlavic's repeated failure to bring down the mercenary commander.

We have no hard statistics on the quad LoggerMechs other than that they're 60 tons and have the ability to cut and haul lumber, but from the battle description here, they have "paper thin hulls" which are penetrated by a Large Laser and a PPC hit - so either they have less than 8 armor per torso location, or they have BAR 6 armor (allowing penetration without the whole section being denuded).  The destroyed LoggerMech takes a total of 40 damage to the torso (a PPC hit from the Panther, two PPC hits from the Marauder, and two Medium Laser hits from the Marauder), causing critical hits that make smoke and flame jet from the interior.  Physical attacks from the Panther and Archer finish it off.

Playing around with Heavy Metal Pro, I've come up with a design that seems to fit these parameters (paper thin armor, yet still able to take some big hits before going down), slow and poorly armed with jury rigged machine guns, used for cutting trees to make forest roads and harvest lumber, able to load trees into the boxcar-like cargo bay on its back and drag additional logs behind it with a chain.

I've posted the resulting stats in the Fan Designs board:  http://bg.battletech.com/forums/index.php?topic=53478.0
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 05 July 2016, 09:04:43
Given how this was arguably the first novels ever written, i can see Mr. Keith making mistake or three by our view point from the future.  I do wonder if his first portrayal of his improvised 'Mech regiment being so heavy man power and combined arms is better echoing of how tough times were in this bleak setting Third Succession War. Where 'Mechs were rare and incredibly power robotic vehicles of destruction, where lance of them would be accompanied by battalion worth of infantry.
Man power is cheap in comparison, but BattleMechs were the Kings of the Battlefield, thus symbol to be feared.

I wouldn't count William Keith's descriptions as mistakes.  The original concept for BattleTech was somewhat similar to Ogre, if you're familiar with that Steve Jackson game system.  Each side would have a few "champion" units that stood head and shoulders above everything else on the battlefield, and they are escorted by swarms of lesser units which serve supporting roles, hoping to tip the balance in favor of their "champion."

There's a scene in Warrior: En Garde where two Assault 'Mechs  face off, and everyone gasps in awe at such a rare sight, and stand back to give them room. 

Keith was one of the key drivers in developing the details of BattleTech's early setting and mood.  There were some things he put in that weren't carried forward by other writers once the sourcebooks came out and started settling the more concrete details of the universe, but that doesn't mean they aren't canon - just tucked away somewhere quiet, un-noted by ComStar and the other in-universe sourcebook authors.  (House Mailai's Erit Cluster, for example)

As far as the Combine garrison being heavy on manpower, I think that's accurate.  Various sourcebooks state that the role of 'Mechs is to seize territory, leaving it to infantry to hold it.  A garrison unit on Verthandi should be largely infantry-based.  The Atlas of the 4th Succession War gives numbers indicating that 'Mech regiments would sometimes be accompanied by more than a dozen conventional support regiments.  Tikonov had 80 regiments of planetary militia (tanks and infantry) and a deep space interdiction fighter wing supporting the CCAF 'Mech regiments stationed there.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 05 July 2016, 09:35:08
Very happy to see this project continue!

This chapter represents the first appearance of DEST in the BattleTech fiction (not chronologically, but in terms of publication date, since DEST 1 appears in "Fall Down Seven Times, Get Up Eight"), and this scene does an excellent job of defining DEST lethality.
It may be worth noting that the numbering seems odd. Fall Down Seven Times, Get Up Eight gave us the first two DEST teams, numbered One and Two. Far Country, set almost 600 years later, features DEST 6654. This seems to suggest eleven DEST teams on average are put on missions per year. The one in the book, curiously, is DEST number 4. Maybe the numbering isn't counting individual teams or missions after all.

Notes: Nagumo is clearly a soft touch by Kuritan administrator standards.  Other stories from this era have had Combine governors ordering street merchants skinned alive and their families sold into slavery for failing to have a vending permit, and Nagumo is highly understanding about Kevlavic's repeated failure to bring down the mercenary commander.
Disagree. This is the same Nagumo who had a village burnt to the ground with its inhabitants at the beginning of the book just to prove a point, and it's suggested that it was his heavy-handed attempts to put down the insurrection that fanned the flames to the point where the rebels hired the GDL.
Look at Nagumo's situation: He needs results, or Ricol will have his head - quite literally. And Kevlavic is the most competent officer Nagumo has, apparently. Nagumo desperately needs Kevlavic and cannot really do anything beyond throwing a few threats in his direction. Kevlavic probably knows this.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 05 July 2016, 10:57:05
Date: November 26, 3025

Location: Verthandi

Title: Mercenary's Star

Author: William H. Keith, Jr.

Type: Novel

Synopsis: Following an all-day and all-night march covering 1,000 kilometers, the exhausted and demoralized Free Verthandi Rangers arrive at the fishing village of Westlee on the shores of Ostafjord, where the Legion DropShip Phobos has been hiding.  Two PickerMechs and three hover transports had to be abandoned en route due to equipment failure.

At a staff meeting, the Legion MechWarriors join Captain Ilse Martinez, Sergeant Ramage, and Rolf Montido and Collin Dace representing the Free Verthandi Rangers.  Assessing their losses, they note that while most of the army is intact, they lack technical crews and the entire Revolutionary Council, leaving the Legion without a paying client. 

Escape offworld is not an option until the Phobos gets a refit, and the only facilities capable are at the Kurita-controlled Regisport shipyards.  The Legion will not be able to rendezvous with the Invidious when it returns to Verthandi in five days.  They discuss the possibility of hijacking a Kuritan ship to make the linkup at the jump point, but McCall objects to leaving the Verthandians to face the Combine alone.

Montido and Dace offer to help the Legion capture a ship and escape, but acknowledge that without the mercenaries, the Rangers are done for. 

Grayson says that money is a secondary concern, and that he has to live with himself, first and foremost.  He calls for a show of hands for staying or going, and gets unanimous (albeit sometimes reluctant) support for staying. 

With that settled, Grayson outlines an ambitious plan to go beyond just hitting Kuritan outposts and patrols with the Verthandi Rangers.  He wants to create jungle camps to train and arm locals to fight the Combine on their own, mobilizing as much of the populace as possible and working to bring the Loyalist "Blues" over to the side of the rebellion.  He also says he'll need to get a message to the Invidious when it arrives, launching a gambit to bring the conflict to the attention of bigger players in the Succession Wars.

Notes: Upon arrival in the Verthandi system, Grayson and the Invidious' captain, Renfred Tor, agreed that the JumpShip would return to the zenith jump point 900 hours after they parted ways and listen for the Legion's beacon transmission.  If today marks the T-120 hour mark, they've been on Verthandi 780 hours (32.5 standard days).  The scenario pack dates the in-system arrival to October 25, making the Westlee arrival November 26.  The chronology gets a bit confusing during this period due to the fact that local days on Verthandi are longer than standard days (4 local days = 5 standard days).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 05 July 2016, 11:11:00
It may be worth noting that the numbering seems odd. Fall Down Seven Times, Get Up Eight gave us the first two DEST teams, numbered One and Two. Far Country, set almost 600 years later, features DEST 6654. This seems to suggest eleven DEST teams on average are put on missions per year. The one in the book, curiously, is DEST number 4. Maybe the numbering isn't counting individual teams or missions after all.

I'd been assuming that the DEST numbering was like the 'Mech regiments - carried on unless and until the unit is wiped out and stricken from the rolls, with new troops being assigned to replace losses due to death or retirement.  That line of reasoning would imply that DEST 4 has had a long, storied, and successful history, whereas DEST 6654 was a newly created team without any history.  (Which might explain why they thought it was a good idea to have infantry engage BattleMechs in an open field with minimal cover.)  One might imagine that the DEST churn rate was pretty high during the shadow war between the ISF and O5P during Roweena Kurita's era, with questions of loyalty resulting in large numbers of teams being disbanded and their numbers retired.

Disagree. This is the same Nagumo who had a village burnt to the ground with its inhabitants at the beginning of the book just to prove a point, and it's suggested that it was his heavy-handed attempts to put down the insurrection that fanned the flames to the point where the rebels hired the GDL.

Look at Nagumo's situation: He needs results, or Ricol will have his head - quite literally. And Kevlavic is the most competent officer Nagumo has, apparently. Nagumo desperately needs Kevlavic and cannot really do anything beyond throwing a few threats in his direction. Kevlavic probably knows this.

Conceded.  Keith clearly wanted to portray Nagumo as a rational pragmatist who has had stringent quotas and tight deadlines placed on him, and has been trying to satisfy his superiors without any real concern for the lives of the local inhabitants, but treats his own troops with professional respect.  I'd been setting my BattleTech villain-o-meter benchmark at Romano Liao, who would have had Kevlavic's guts for garters after his first failure.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 05 July 2016, 12:20:27
Date: December 1, 3025

Location: Verthandi

Title: Mercenary's Star

Author: William H. Keith, Jr.

Type: Novel

Synopsis: To contact the Invidious, the Legion will need to seize control of a facility capable of deep space transmissions - in this case a Verthandian Loyalist base along the Basin Rim.  (Using the Phobos' transmitter would risk giving away its position.)

While the Free Verthandi Rangers distract the garrison's light 'Mech company with a frontal feint, Sergeant Ramage leads a ten-man commando team to penetrate to the com base's command center, neutralizing the Kurita soldiers and officers inside without alerting the 'Mech garrison.

Ramage uses the console to locate the Invidious, which has arrived at the zenith jump point on schedule.  He patches Lori into the communications system from her Locust, and she transmits a message from a recording tape aboard her 'Mech, sending the full status update and Grayson's secret plan for "recognition".  Ramage compresses the message into a fiftieth of a second "zipsqueal" and sends it to the Invidious.

It takes 11 minutes for the message to reach the jump point, but Ramage's team doesn't have that long to wait, as Loyalist guards begin battering at the command center doors, while a Panther on guard blasts the roof off the building.

Ramage calls Grayson for help as the Kuritan forces try to fight their way into the command center.  The Panther's hand smashes through the ceiling, but is abruptly withdrawn as Grayson's Shadow Hawk arrives to decapitate the smaller 'Mech.  Ramage and his surviving commandos extract and board a transport skimmer.  The Rangers flee back into the jungle, leaving four Loyalist 'Mechs and six support vehicles out of commission.

Notes: The Third Strike Regiment's 'Mechs seem to be scattered throughout the Combine installations in the basin in company and lance-sized detachments.  While that helps them respond quickly to local uprisings, it also leaves them vulnerable to the Rangers, who can concentrate their limited assets and achieve local superiority.

Presumably, the Combine's interest in retaining Verthandi as an economic resource is what prevents the DCMS from defoliating wide swaths of the jungle to strip away the protective canopy and expose the rebels to detection with the satellites.  However, this is the same DCMS that blasted nerve gas into the planetary atmosphere on Mallory's World as a parting gift when forced to retreat.  Are Verthandi's blue sava and garlbean exports really worth heavy losses in irreplaceable LosTech equipment, circa 3025?

The "future of the 80s" motif is on full display here, with Lori carrying a recorded transmission on a reel-to-reel tape.  ("Now this Locust was only driven on Sundays by a MechWarrior with a crippling fear of fire, and comes with a cassette deck and stereo sound.")

Per the Legion timetable, this message was to be sent out 900 hours after the Legion arrived in-system, making this 37.5 standard days after the October 25 drop off - midday on December 1 if we count October 25 as day 1.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 05 July 2016, 15:45:03
Date: December 2, 3025

Location: Verthandi

Title: Mercenary's Star

Author: William H. Keith, Jr.

Type: Novel

Synopsis: The day after the com-center raid, Nagumo visits the "Special Branch" offices/torture chambers in the lower levels of what had been the Regis University archives, increasingly concerned about growing rebel activity across the planet, with reports of previously unknown rebel groups hitting Loyalist and Kurita outposts in the Bluesward, Vrieshaven, and Scandiahelm districts, taking out ten 'Mechs in the week since the destruction of the Fox Island base, and students have been protesting in the streets of Regis.

At Room Six, Nagumo meets with Dr. Vlade and his staff, who have broken Revolutionary Council member Carlotta Helgameyer through use of a neural whip.  Vlade reports she's revealed names of University of Regis faculty and members of the Council of Academicians who have been assisting the rebels, along with prominent members of the planetary government.

Notes: Once again, Hyperpulse Generators don't enter into the plot when they would seem to be central tools.  Nagumo dispatches a courier to Galatea to alert his spies that the Invidous might be returning there.  So...Verthandi doesn't have an HPG?  Not even a Class D message drop?  The ComStar sourcebook indicates that ComStar had re-connected all the worlds of the Inner Sphere to the HPG network by the 1st or 2nd Succession War, and had been pushing out to reconnect the Periphery as well.  Not having coverage on Trell I or Verthandi in 3024-3025 seems like a major gap.

Interestingly, Nagumo comments on the lack of marks on Carlotta's body from the neural whip, yet Duke Harrison Bradford's bio in House Steiner notes that he has an ugly scar running down the whole left side of his face, the mark of a lash from a neural whip.  I guess the whipper in Bradford's case must have been using it to hit as hard as a regular whip, not just touching it to the victim, as in Carlotta's case.

Checking TechManual, the neural whip is listed as having been invented by the Combine in 2215, doing 0.09 points of BattleTech damage per blow (which is, I guess, what Bradford got in the face).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 05 July 2016, 21:42:05
Date: December 3, 3025

Location: Verthandi

Title: Mercenary's Star

Author: William H. Keith, Jr.

Type: Novel

Synopsis: At 2:10 AM, aboard the Phobos, Lori awakens from a recurring nightmare about her parents dying in a fire on Sigurd and her Locust roasting after Grayson hit her with an inferno missile on Trellwan.  She finds Grayson reviewing reports on the growing rebellion, worrying about how to coordinate the efforts of independent groups that are striking on their own and then requesting support when they find themselves outmatched.

Lori attempts to confess her feelings to Grayson - that she loves him, but is held back by her nightmares associating him with her fear of fire.  Distracted by other concerns, he tells her to go back to sleep to be rested for the day's march back to Fox Island.

Later that morning, Nagumo watches Regis burn.  Using Carlotta Helgameyer's information, Combine troops arrested 117 of Verthandi's leading citizens the previous night and began executions at dawn, beginning with Chief Academician Haraldssen.  In response, students and citizens rioted, battling the 2nd and 3rd battalions of the Light Dragon Infantry, while the 1st Battalion kept an eye on the Regis Blues (the Loyalist militia guarding the capital).  Nagumo had ordered BattleMech forces to support the infantry, firing indiscriminately into the mob.  Nagumo's men arrested hundreds more University instructors and disarmed the Regis Blues.

That evening, after a much faster march back from Westlee to Fox Island (presumably using just BattleMechs and skimmers), Grayson and Ramage discuss the status of Fox Island.  They find the buildings burned and leveled and the technical bays stripped, but decide that the Combine will never expect them to reoccupy the site, and set up an advance base camp there. 

They unearth and relocate the land mines left by the Combine, bury the dead left there by the DEST attackers, move their 'Mechs into the still intact caves, and begin planning their next attack.

Notes:  In Lori's dream, she describes Sigurd as a stark and bleak wasteland covered with spires of ice and mounds of snow under a midnight blue sky - a world of frozen seas and towering glaciers.  This fits perfectly with the description of Sigurd in Godt Bytte, and is probably what author Kevin Killiany based his description upon. 

The only problem comes when the Sigurd description gets further fleshed out in "The Price of Glory" adding rocky mountains and other non-ice terrain features, creating a canon discontinuity (in Godt Bytte, as you'll recall, Jarnfolk traders arrange a deal bringing Botany Bay industrial sand to Sigurd because of the ice-world's utter lack of mineral resources).  Plus, the description of her house being made of logs, handmade bricks, and clay contrasts with the lack of soil that is a key plot point in Godt Bytte.  We've learned elsewhere that the soldiers who burned her village and killed her family were government troops putting down a revolt in which her parents were involved.

In this chapter, we learn that Duke Ricol's explicit instructions were to leave the University of Regis alone to preserve the illusion of self-government and normalcy.  Now that the university is ablaze, its teachers arrested or executed, and its students dead in the streets or actively fighting for the rebels, the best Nagumo can hope for is to present Duke Ricol with a secure enclave in the walled capital.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 05 July 2016, 22:39:38
Date: December 4, 3025

Location: Verthandi

Title: Mercenary's Star

Author: William H. Keith, Jr.

Type: Novel

Synopsis: Five kilometers northeast of Regis, a column of Combine infantry and a BattleMech lance escorts fifty women from Regis to Regisport to be taken offworld.  Phoenix Hawk pilot Rodney Pallonby muses that, despite the official explanation that they are to be hostages against further rebellion, they are probably destined for brothels on Luthien and other Combine worlds.

MagRes sensors detect movement, and the 'Mech lance goes on alert.  They are soon confronted by Grayson's Shadow Hawk, which closes rapidly to physical attack range with the second Combine Phoenix Hawk.  The Combine forces move to support their comrade, and are taken unawares by a second rebel force hitting them from behind. 

With the 'Mech lance drawn away from the prisoners, rebel infantry moves in on hovercraft to rescue them, gunning down the Kuritan troops.  The Kuritans have just enough time to call for help before they are destroyed.

Grayson receives word that two lances have been dispatched from Regis towards his position, but the rebels have positioned a second ambush force to deal with reinforcements, and Strike Two manages to delay the reinforcements for twenty minutes before breaking off, plenty of time for Strike One to get the prisoners to safety and scavenge the downed Kurita 'Mechs.

Back at the Fox Island camp, the rebels discover that one of the rescued women is their former aerospace pilot, Sue Ellen Klein, who is haggard and traumatized by her experiences since revealing Ericksson's name.  She confesses to betraying the Legion.  Grayson attempts to comfort her.

Also among the rescued captives is Janice Taylor, a history teacher at Regis University.  Her family was arrested along with her, and most were marched off in chains to work at the mines earlier that morning.  He offers to try to rescue the people there.

She tells Grayson his rebels have become popular heroes, and says that the people of Regis might join him, if given half a chance, and that those sent to the mines for resisting the Combine certainly will support the rebels if freed.

Notes:  Slavery has a long history in the Draconis Combine.  At the time of the rise of House Kurita, several New Samarkand city-states permitted strictly regulated slavery.

Nihongi Von Rohrs sold his mother's youngest sister, Lenore Kurita, into slavery in 2421.  She lived as the property of a "noble" ruler of a Periphery world for 15 years until he killed her for sport. 

The Combine maintained large slave camps on Richmond until they were attacked and liberated by the Minnesota Tribe.

On worlds where corporations run their holdings as private fiefdoms, the families of those convicted of lawbreaking may be sold into slavery to work in the mines or staff brothels. 

Unproductives receive no salary for their work and are housed and fed in slave-like conditions.

The Legion of Vega, created in 3011, includes MechWarriors captured in the Periphery and sold as slaves to the Legion.

Jaime Wolf, when negotiating with Federated Suns officials on Quentin while under contract to the Draconis Combine, feels the need to promise that the cities occupied will not be subjected to slave gangs or forced labor.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 06 July 2016, 08:47:09
Date: December 4, 3025

Location: Verthandi

Title: First Mission

Author: William H. Keith, Jr.

Type: Scenario

Synopsis: The Gray Death Legion scenario pack presents the liberation of the slaves as a scenario in "First Mission."  As a setup, the "Daring Rescue" textbox (presented as an excerpt from a book by Janice Taylor's book "Echoes of the Past") recounts that Nagumo rounded up the intellectuals, doctors, teachers, students, and historians to eliminate the potential for trouble presented by the University of Regis.  The older men and women were shot on the spot, while the young men were chained together and marched to the mines.  Fifty young women were tied together and marched north to the DropPort.

The scenario pits a Kuritan Light Recon Lance (2 Phoenix Hawks, 1 Wasp, 1 Stinger) and five squads of ground troops against Strike One (Carlyle's Shadow Hawk, Kalmar's Locust, and 2 Stingers).  The Legion may add up to 80 tons of armored vehicles, but the Kuritans then get to add an additional 10 infantry squads (4-man SRM infantry groups).  The Legion player gets to secretly place his troops after the Combine player has set up.  The Kuritan player also places ten markers to represent groups of five slaves.

The Kuritans score 5 points for destroying Carlyle's Shadow Hawk, 3 for each Stinger, and (oddly) no points for Lori's Locust.  Each slave squad that exits the north of the map counts two points, but each group rescued costs one point.

The rebels score 1 point for each slave group rescued, 5 points for Rodney Pallonby's Phoenix Hawk, and 3 for each other 'Mech, but loses 1 for each prisoner group killed or moving off the map to the DropShip, and loses 3 for each rebel 'Mech destroyed.

Slaves move one hex per turn, and may be moved by any player that has a unit adjacent to them (so they essentially have to be escorted off).  'Mechs with hands can carry prisoners, but cannot fight or run.

Notes:  The ease or difficulty of how this scenario plays out really depends on how each force is configured.  In the base case with no armored vehicles and no infantry reinforcements, Grayson's force is outgunned by the Kuritan escorts (the 2 Stingers balance the Wasp and Stinger, but Lori's Locust isn't a match for the second Phoenix Hawk, and Pallonby's Phoenix Hawk has greater mobility and better firepower than Carlyle's Shadow Hawk - just worse heat management.)

The key to the engagement is that the prisoners won't move unless escorted.  If the Shadow Hawk begins by raining LRMs and long range autocannon fire on the five escort squads, the 4-man groups suffer heavy casualties in short order, leaving the four 'Mechs with a choice of either moving at 1 hex per turn (giving up their defensive movement bonuses) or leaving the prisoners in place while they move to engage Grayson.

The other rebel 'Mechs can be positioned near Grayson in ambush mode - hopefully allowing massed fire on rear arcs to balance the greater enemy strength. 

In the base case, the Kuritans' best option would be to cluster the prisoners around the infantry so that one squad could keep up to seven prisoner groups moving.  (Move the infantry last so that they can move forward to re-establish position at the center of each group).  Making two groups of five prisoners, with 2 or 3 infantry at the core, would add redundancy in the case of a squad's annihilation, and give some more concentrated firepower in case a light 'Mech came probing. 

Use the 'Mechs as a fast response group to engage any 'Mechs that try to approach the infantry/slave clusters.  Concentrate fire to bring them down.  Don't worry too much about long range harassing fire from Grayson - if you keep your 'Mechs moving, he won't be very accurate (Gunnery 6, per the scenario pack).  Rush him if he's the only target, but I'd recommend you stay at medium-to-long range so he can't bring his Medium Laser or SRMs (or punches/kicks) into play - just answer his LRM-5 and AC/5 with your two Large Lasers.  You come out ahead, probably forcing him to break off or call up his ambushers as reserves.  If anybody picks up a slave, they will only be able to walk, so massed fire will end their career quickly.  (If you really want to save the slaves, jet over to the rescuer and kick their legs off).

The dynamic changes drastically if the Legion adds armored vehicles.  Yes, the Combine gets an extra 10 SRM squads, but the rules offer no restrictions whatsoever on the number or configuration of the vehicles - just an 80 ton limit.

For the Legion, I'd recommend a Maxim Heavy Transport Hovercraft (50 tons), backed by three wheeled APCs.  (The Wheeled variants are as fast as the Tracked and have the most armor.  The Hover variants are faster, but very thin skinned).  The Maxim's LRMs can wreak havoc with the infantry escorts from well out of their response range, while the machine guns will end the fight quickly once it closes.  The Wheeled APCs each add two turret-mounted MGs to clear out the infantry.  Such an armor lance could carry 8 of the 10 prisoner groups in one trip - picking them up, racing to a friendly edge, offloading, then going back for more - with none of the "escort the prisoners one hex per turn" nonsense.

In this case, bait the 'Mechs to charge Grayson as outlined above, with the other 'Mechs lying in wait, but have the armor hidden on the other side of the map.  When the 'Mechs are drawn off, swoop in at the infantry at full speed and massacre them with your machine guns.  With the MG bonus against infantry in the open, one shot should put down an entire 4-man squad, and you're bringing nine MGs up against 15 infantry squads.  Two passes (three, if the dice don't like you) should be sufficient.  Then, it's just a matter of using Grayson's   'Mechs to hold off the Combine escorts while the transports get the slaves to safety (moving them to the edge, offloading them, and directing them to move off the board, so you don't lose the use of the APC).

As an alternative strategy, since it will take about 30 turns for the slaves to march off under escort, focus your vehicle picks on 'Mech killing tanks, and wipe out the Kuritan lance.  Once the 'Mechs are down, you can pick off the infantry escorts from long range at your leisure.  Adding a Demolisher or two Hetzers to the ambush group would be a good way to quickly put down the enemy 'Mechs. 

Or, for a fun alternative, field 16 5-ton hovercraft.  It's too early, chronologically, to put Savannah Masters into play, but the 5-ton Skimmer (from MechWarrior 1st Edition) fits the bill - moving a ludicrous 18/27, it packs a front mounted small laser and a rear-mounted flamer, with 3 armor on the front, 2 on each side, and 1 on the back, it can generally withstand a lucky SRM hit.  When a swarm of 16 descend, they should be able to wipe out the majority of the Combine escorts in a single pass, and then return to go after each of the Combine 'Mechs in turn like a school of barracuda.

Faced with such min/maxing, the Kuritan infantry should immediately shoot the prisoners.  Both sides lose one point for them being dead, so it balances out, rendering them point-neutral.  Then just focus on killing Grayson and the two Stingers, and pull your surviving 'Mechs out to salvage a victory on points.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: skiltao on 06 July 2016, 16:54:32
The ComStar sourcebook indicates that ComStar had re-connected all the worlds of the Inner Sphere to the HPG network by the 1st or 2nd Succession War

I don't think that's true. At least, I've not yet found any remarks to that effect.

It does say that by 2857 the network had been strengthened and expanded enough that they had to increase the First Circuit (primary relays around Terra) from six to ten stations. If the load was 10/6ths of what they had in 2802 (less than either 40% or 50% of the Star League's full network) then that implies reconnection to less than 80% of the Inner Sphere, not to mention ignoring worlds too trivial or too late to have been part of the Star League network; and efforts to expand may have slowed considerably as ComStar's influence waned over the next century and a half.

Supposing the courier is for some reason going to directly to Galatea himself instead of to the nearest HPG station, perhaps he could move quickly by changing ships instead of waiting for an empty collar; he'd be likely to beat any Legion DropShip to Galatea, and (depending on timing of HPG relays) can potentially even beat an HPG message.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 06 July 2016, 17:38:59
The command circuit could work for the courier, but the Invidious itself is implied to have somehow returned to Galatea by December 4, based on its placement in the book.  Since it took months for it to reach Verthandi in the first place, I've estimated the Galatea scenes can't be earlier than March 3026.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 06 July 2016, 19:31:48
I don't think that's true. At least, I've not yet found any remarks to that effect.

Sorry - the source was not the ComStar sourcebook.  It was MechWarrior 1st Edition, p. 130:  "There are well over 50 'A' stations scattered throughout the Inner Sphere.  In addition, there are stations capable of transmission and reception over a 20- to 30-light-year span.  These are the 'B' stations located at every inhabited world in the Inner Sphere, except the independent worlds of Butte Hold, Redmond, Unuk al Hay, Santander, Oberon, and New Silesia."

If that description was accurate, then both Trellwan and Verthandi should have HPG stations.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: skiltao on 06 July 2016, 23:52:29
MechWarrior 1st edition only counts 450 "inhabited worlds" in the Inner Sphere, though. Trellwan and Verthandi may not be populous enough to be counted in that number.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: David CGB on 07 July 2016, 00:07:49
MechWarrior 1st edition only counts 450 "inhabited worlds" in the Inner Sphere, though. Trellwan and Verthandi may not be populous enough to be counted in that number.
ya not enough cash, not enough people to educate "brainwash" to join comstar
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 07 July 2016, 00:17:37
Date: December 10, 3025

Location: Cimeron

Title: A Train to Catch

Author: Dale L. Kemper, Blaine Lee Pardoe, Anthony Pryor, and John Theison

Type: Scenario

Synopsis:  During a Fifth Sword of Light raid on Cimeron, Sorenson's Sabres capture a Davion officer.  Interrogation reveals that planetary garrison commander General Arthur Hamburg has been wounded, and is being transported by bullet train to a hospital several hundred kilometers behind the lines, in the city of Clemens.  Two lances of the Sabres circle into the AFFS rear area and attempt to take out the train in the Braun Highlands, which is being defended by two lances of Grinder Company, under Captain Bran Yors.

Historically, the Sabres had a hard fight, but succeeded in crippling the train, killing General Hamburg and dealing a severe blow to Davion morale.

The Sabres deploy a Marauder, Rifleman (with a balky autocannon), Trebuchet, Stinger, Archer, Phoenix Hawk LAM, Hermes III, and Wasp

Grinder Company consists of an Archer, Warhammer, Griffin, Stinger (with bad jump jets), Enforcer, Phoenix Hawk (with a bum left arm), Cicada, and Wasp.

Notes:  The scenario includes surprisingly detailed rules for bullet train crashes.  Hitting any train car for 12 or more damage or standing in the path of the train causes it to derail.  (15D6 damage for the direct impact, 6D6 damage if a derailing car hits a 'Mech). 

The Sabres win the scenario by destroying the train.  If the Combine player really wants it, the presence of a Phoenix Hawk LAM makes it pretty much a given - switch to AirMech mode and pop down right in front of the train when it arrives on turn 3, and mission accomplished.  Withdraw and raise a cup of sake to the memory of Moretti.

Per the scenario guidelines, the only way for Grinder Company to win is to get the train through intact and lose less than three 'Mechs for every one Sabre unit that goes down.  As noted above, the Sabres can almost automatically kill the train, so their only real hope is to cause heavy casualties to the Sabres to knock it down to a marginal victory.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 07 July 2016, 00:34:13
MechWarrior 1st edition only counts 450 "inhabited worlds" in the Inner Sphere, though. Trellwan and Verthandi may not be populous enough to be counted in that number.

What page is that on?  Page 4 says 1,500 were settled during the First Exodus, and an additional 750 were settled by 2700 (p. 6), giving us 2,250, rather than 450.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: skiltao on 07 July 2016, 01:13:54
It's the total you get from adding up each House. The Davion entry is explicit about there being a difference between "actively settled" and total occupied, though not about what exactly that distinction *is*.

Federated Suns - 110 (page 112): "There are presently about 110 star systems actively settled under its aegis, nearly double the number of worlds controlled at the beginning of the Succession Wars. In addition, uncounted other worlds are claimed and exploited by Davion forces."

Lyran Commonwealth - 90 (page 115): "The Lyran Commonwealth currently rules about 90 worlds in the northwest quadrant of the Inner Sphere."

Capellan Confederation - less than 40 (page 118): Though the Confederation presently controls less than 40 settled worlds, it has a complex political structure to match its undiminished dreams of power.

Draconis Combine - 100 (page 121): "At present, it consists of approximately 100 worlds.

Free Worlds League - 110 (page 125): "Today, the Free Worlds League consists of approximately 110 worlds, divided into nearly 80 smaller principalities, ranging in size from the tiny Duchy of New Assam (consisting of a single continent on Tiber IV) to the Principality of Andurien, which spans four worlds and controls parts of five others."

And then ComStar of course controls Terra.

Edit, more food for thought:
-MW1e says the Lyrans "rule" 90 worlds, and the House Steiner book mentions how little governance there is on many worlds (fourth page of the Culture and Arts section);
-MW1e says the Suns have 110 "actively settled" worlds, and the House Davion book talks continually about how underdeveloped the realm is;
-MW1e says the Capellans "control" "less than 40" worlds, and (ignoring the Chesterton worlds) the House Liao book has exactly 40 significantly populated worlds in its Atlas.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 07 July 2016, 06:24:00
Fair enough, though those numbers have been supplanted by later source material, whereas the numbers in the intro are pretty consistent with the official numbers today (newer sources trump old).

I haven't seen any newer sources saying ComStar hasn't nearly completely restored HPGs to every Inner Sphere system, though.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 07 July 2016, 09:02:09
Goes to show just how arbitrarily systems are placed/not placed on maps. To quote myself over in the "Unmapped, lost or misnamed systems and planets" thread,

- The HB:Liao states the CC as of 3025 has 217 systems with an average of two populated worlds in them (426 worlds in the 217 systems); similarly, the Duchy of Fenestere mentioned in HB:Davion (FS?) encompasses 18 planets in (only) 5 systems.

- The HB:Steiner states that the LC spans "over 300 planets" (likely meaning "systems" from the context). It goes on to say that "for every inhabited planet, at least five to ten others are either uninhabited, inhospitable, or with populations too small or private to be recognized".

And that's before any deliberate obfuscation by ComStar (e.g. Hidden Five, Haddings) or any of the Houses (e.g. Hamlin, Ral, Dragon's Field) - all in the 3025 era.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 07 July 2016, 09:23:02
Date: December 16, 3025

Location: Luthien

Title: Wolves on the Border

Author: Robert Charrette

Type: Novel

Synopsis:  Coordinator Takashi Kurita meets with his senior council in the Black Room, a highly secure room for discussing top secret plans.  This is the first meeting for newly appointed Warlord of Benjamin Hirushi Shotugama, who replaced Warlord Yoriyoshi.  Takashi notes that his cousin, Marcus Kurita, who would normally be in attendance as the Chief of Strategies, is uncharacteristically absent.  Grieg Samsonov (Galedon), Vasily Cherenkoff (Dieron), Kester Hsiun Chi (Pesht), and ISF Director Subhash Indrahar round out the council.  If the Warlord of Rasalhague is present, he doesn't have a speaking role.

ISF Director Subhash Indrahar reports that the Federated Suns and Lyran Commonwealth are sharing technological data and coordinating military operations.  He speculates that Hanse Davion secretly agreed to Katrina Steiner's peace proposal in 3020.

Subhash then reports that propaganda efforts have convinced the Combine's populace that the Galtor Campaign was a victory, despite the actual facts of the situation.  Warlord Grieg Samsonov denies any responsibility for the defeat, placing the blame on Yoriyoshi.

Takashi orders the Fifth Sword of Light to be transferred to Dieron to raid throughout the corridor of worlds linking the Federated Suns to Terra, hoping to cut off contact between House Davion and House Steiner.

Grieg Samsonov raises the issue of Wolf's Dragoons, warning that they have sent an officer to Galatea to entertain recruiting agents from other employers.  He worries that this indicates the Dragoons do not intend to renew their contract with the Combine, leaving the border with the Federated Suns vulnerable.

Takashi acknowledges that the Combine lacks units with the Dragoons' fast-strike capability, and proclaims that a new unit will be formed to work alongside the Dragoons and learn their methods, under the command of current liaison officer Minobu Tetsuhara.  As a compensation to Samsonov, who clearly had his own plan to present, he asks the warlord to appoint a new liaison officer to replace Tetsuhara.

He also orders Subhash to see what can be done to persuade the Dragoons to stay in service to the Combine, and to arrange insurance in case they do decide to leave. 

Throughout the meeting, the Warlords attempt to show their accomplishments in the best light while undercutting and demeaning each other.  Takashi watches the byplay carefully to ensure that each of them is able to keep the others off balance and focused on their rivalry, so that none may feel strong enough to challenge the Coordinator.

Notes:  The strongest parts of both Wolves on the Border and Heir to the Dragon are the complex picture Robert Charrette paints of internal Combine politics. 

The overthrow of the Kurita dynasty by the Von Rohrs usurpers must have resonated down through the generations after the Kurita restoration, instilling paranoia at nearly a genetic level.  (Of course, with his father dead at the hands of one of his own guards and himself having narrowly survived at least two assassination attempts, perhaps a high level of paranoia is justified.)  In the Dark Age timeline, we see the consequences of having a weak Coordinator and Warlords with unchecked ambitions.

While it can be argued that Takashi values the Dragoons' services, disapproves of Samsonov's earlier efforts to take control of the mercenaries, and wants the warlord to restrain himself when dealing with them in the future, his aside to Subhash Indrahar to "arrange insurance" in the event they leave the Combine's service indicates he's not opposed to having them neutralized if they choose to no longer fight for the Combine.

Marcus Kurita's unexplained absence may be some foreshadowing of his scheme to keep Franklin Sakamoto (now about five or six years old) hidden as a substitute heir to the Coordinatorship. 

In this meeting, we also get a sense that Takashi isn't placing much faith in the support offered by House Liao or House Marik, his erstwhile allies against Houses Davion and Steiner.  Marik isn't even mentioned, and Liao support is projected to mainly take the form of intrigue.  (Oddly, there's no explicit mention of the Capellans' recent gambit to replace Hanse Davion with an impostor, which the Combine ambassador to Tharkad seemed to be aware of.)

I'm surprised that Takashi and Subhash can't confirm the FedCom alliance at this fairly late date.  Isn't Sharilar Mori feeding any intel back to the Order of the Five Pillars?  Or is the O5P sitting on that intel for their own purposes?  (See, this is what makes Combine politics so much fun...)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 07 July 2016, 10:08:39
Date: November 2, 3025

Location: New Syrtis

Title: The Hungry Dogs

Author: Jack Herman

Type: Graphic Novel

Synopsis: At his palatial estate on New Syrtis, Duke Michael Hasek-Davion discusses the Tibolt situation with his aide, Fencik.  He says he hopes the fighting on Tibolt will force New Avalon to focus on the Capellan front, rather than prioritizing the Draconis front. 

Fencik warns that escalating the fighting on Tibolt could risk his relationship with the Capellans and could anger Hanse Davion enough to make him arrest Michael's son, Morgan, who currently serves on Hanse's household guard.

Michael says that he knows secrets he's kept even from Fencik, that Tibolt has the "stuff of destiny" on it. 

The scene ends with a collared large cat (tiger-sized) growling, and Hasek ordering Fencik to feed it.

Notes:  New Syrtis is looking unusually temperate, with deciduous trees and lush, green outdoor gardens.  (Of course, we have a scene in the Warrior Trilogy where Duke Hasek looks out his window at the surrounding red-rock desert, so it's clear the final climate of New Syrtis wasn't set in stone in these early works.)  This could be in the equatorial belt, but certainly isn't anywhere near the capital city of Saso.

It's odd that Michael would want Hanse's attention to return to the Capellan March, since he appears to want little to no interference in how he runs his treasonous operations on the Capellan border.  The reference to a relationship with the Capellans indicates that senior staff in Hasek's retinue are aware of his treasonous dealings with House Liao, and their deal to keep the border as quiet as possible.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 07 July 2016, 10:33:23
Warlord of the Rasalhague District as of 3025 was Ivan Sorenson - following his rescue of Takashi from the stricken DropShip in 3019 during Marcus Kurita's latest assassination attempt which also saw Marcus subsequently "promoted" to Luthien, to keep him on a short leash.

The Concord of Kapteyn was signed in 3022, and Kurita explicitly used the thread of the FedCom alliance (intel obtained through "leaks" in ComStar) to bring in Marik and Liao. So everybody is aware of the FedCom alliance as such. Perhaps the unprecedented level of technological and industrial cooperation that will lead to a merger of Houses Davion and Steiner is what threw them off.

I like how you're also including the graphic novels!  O0
The "prioritizing" of the Capellan march over the Draconis march that Duke Hasek-Davion wants may be monetary rather than militarily. On the other hand, more military attention also just boils down to more troops being put under his command as march lord.
Oh, and regarding the level to which Hasek-Davion's staff was aware of his dealings, look no further than Count Anton Vitios, whom Michael Hasek-Davion fully informs about his plans in Warrior: Riposte.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 07 July 2016, 10:54:40
Date: November 16, 3025

Location: Tibolt

Title: The Hungry Dogs

Author: Jack Herman

Type: Graphic Novel

Synopsis: Abel Company of the 2nd Crucis Lancers arrives in the Tibolt system at pirate point in orbit.  The unit is under the command of Corporal Nazerine Lugosi (a recent transfer from the 8th Crucis Lancers).  Their DropShip detaches from the JumpShip and burns towards the planet, blasting its way past Capellan Transgressors with the help of its two Corsair aerospace fighters. 

Notes:  The artists clearly had canon reference material to work from.  The Scout-class JumpShip is accurate and uses its sail appropriately.  The Corsairs are straight out of TRO: 3025 (and Dougram Fang of the Sun...) and the Capellan fighters are somewhat recognizable as Transgressors.  The neurohelmets are also accurate to the BattleTech aesthetic.

The AFFS DropShip is another matter.  Capable of carrying a whole 'Mech company and two fighters, it appears to be an aerodyne counterpart to the Union.

Hyperspace travel is psychadelic, looking very Kirby-esque.  One might expect the Dread Dormammu to pop up and try to hitch a ride.  It also appears to take physical time during transit, much to the discomfort of Lugosi, who suffers from Transit Disorientation Syndrome ("TDS" aka "jumpsickness").  Perhaps what's seen in the panel is what people with TDS experience, while most spaceborne humans experience no perceptible sensory input. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 07 July 2016, 11:00:47
Wow, that artist really drew Warlords on ugly side (aside from Coordinator Kurita), Subhash died in 3057, he looks like old man already in 3025!

Isn't it bit early for Sharilar Mori to start feeding anything, she must have just joined ComStar if as yet to join.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 07 July 2016, 11:20:07
The artist drew Takashi hideous, too.  The picture I used is from the cover of the Succession Wars boxed set.

Sharilar's an Adept as of September 3026, per "Wolves on the Border," meaning she's already gone through her period as an Acolyte, which usually lasts between 1 and 25 years (promotion takes place when a supervisor decides it is warranted, or automatically after 25 years).  Her bio in Era Report: 3052 says she joined ComStar at age 14, in 3011.

Hmmm.  Then who is the "Sharilar" Florimel is talking to in 3019 in "Heir to the Dragon"?  I'd been under the impression that O5P assigned "Jukurensha Sharilar" to infiltrate ComStar between 3019 and 3025, since she's still serving O5P in 3019.  On page 210, Constance "arches her brows" after hearing Sharilar Mori's name as Precentor Dieron, mentally noting that it "puts a different cast on the situation."  Why would Charrette namecheck a Sharilar connected to Constance earlier if Mori is a different person?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 07 July 2016, 14:04:56
Date: November 17, 3025

Location: Tibolt

Title: The Black Sheep

Author: Jack Herman

Type: Graphic Novel

Synopsis:  The Third Regiment of McCarron's Armored Cavalry, a Capellan-contracted mercenary unit, slogs through a pre-dawn blizzard to reinforce Refinery City, which is under attack by Miller's Marauders, a mercenary force under contract to the Federated Suns.  Unbeknownst to them, Abel Company from the 2nd Crucis Lancers has landed across their line of march, and is preparing an ambush.

The ambush goes well, and the lighter 'Mechs of Abel Company are able to shatter the MAC force.  Without reinforcements, the city falls to Miller's Marauders.  Abel Company relocates to Refinery City, and gets word from a Miller's Marauders officer that more Capellan units are inbound, and that they're planning to leave before the fresh CCAF troops arrive.

Notes:  Tibolt is not a pleasant world - introduced as "a tiny, worthless ball of rock somewhere outside the Capellan border in the Periphery."  (Say, wonder if the Aurigans trade there...)  Its atmosphere is described as sulfurous, with constant fog and rain (though these scenes mostly depict snow), limiting visibility to less than ten meters even under optimal conditions.  Several mining colonies feed their ore output back to Refinery City, where it's processed for export.

I continue to wonder just what source material BlackThorne was given as reference - clearly TRO:3025 and probably the manual from either BattleDroids or BattleTech 2nd Edition.  Several times, characters express misgivings about the risk that their actions will lead to war with the Capellan Confederation.  Circa 3025, war with the Capellan Confederation is a given, since the Third Succession War is well into its second century. 

Interestingly, the Capellan Flag shown is the Confederation's original insignia, rather than the triangle-and-sword that generally serves in the modern era. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 07 July 2016, 15:19:33
Date: November 17, 3025

Location: New Avalon

Title: The Black Sheep

Author: Jack Herman

Type: Graphic Novel

Synopsis:  In the ornately decorated throne room of the Davion Palace on New Avalon, Hanse Davion receives a messenger with news that Michael Hasek-Davion has ordered Miller's Marauders to Tibolt, risking retaliation from the Capellan Confederation.  Hanse orders the Crucis Lancers to full alert, and tells the messenger to deny involvement through diplomatic channels.  He swears to deal with Duke Michael "permanently."

En route to a meeting with his generals in the courtyard, Hanse stops by the room where Morgan Hasek-Davion, Michael's son, is sleeping.  He strokes Morgan's forehead and ponders whether he should put him in the dungeon or send his head to New Syrtis on a platter if Morgan is involved in his father's schemes, though he notes that he owes Morgan his life. 

Notes: Wow.  This scene is about a weird as it gets, visually - right up there with the "Spider and the Wolf" version of Aleksandr Kerensky with a full head of hair and an eyepatch.  Clearly, the reference material BlackThorne was working off did not include any hint at what Hanse looked like, so (again), they went back to the Flash Gordon well - flowing high-collared capes, bare arms with wristbands, etc.  Artist Stan Timmons seems to be attempting to emulate Jack Kirby's work on Doctor Strange.

I don't recall any accounts where Morgan saved Hanse's life - anyone else?  Morgan wasn't involved at all in the recent swap of Hanse with a Capellan doppleganger - a scheme which Michael worked to facilitate. 

The Davion sourcebooks note that Hanse and Michael fought a hidden war for control of the Federated Suns after Ian's death, involving both political maneuvering and assassins.  We don't have any real details on specific shenanigans during this struggle, but Michael probably didn't leave any hard evidence of his involvement, preventing Hanse from moving against the politically popular March Lord.  After outright assassination attempts, it's odd that sending mercenaries to beat on a Capellan world would be the trigger for Hanse swearing to put a permanent end to his brother-in-law.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 07 July 2016, 16:18:22
Date: November 18, 3025

Location: Tibolt

Title: The Black Sheep

Author: Jack Herman

Type: Graphic Novel

Synopsis: An odd-looking class of JumpShip (identical to one seen in "Spider and the Wolf") arrives in the Tibolt system and deploys the Overlord-class archaeological vessel Holocroft, which lands at Refinery City.  A drilling rig (perhaps a Corx Mobile Tunnel Miner or something equivalent) offloads and, within hours, helps the archaeological team break through into a vault filled with pristine BattleMechs. 

However, in orbit, at least four Union DropShips carry elements of the Northwind Highlanders towards Tibolt, with orders to put the planet to the torch if necessary to stop the Federated Suns from looting the planet.

Notes:  The 'Mechs shown in the cache are a JagerMech, Charger, Atlas, Crusader, and Archer, plus one I don't recognize with a large faceplate and spiked shoulder pauldrons.  The presence of the JagerMech would seem to indicate this is an old SLDF or post-Succession Wars cache, since the JagerMech only debuted in 2774 - during the Civil War, so Taurians and Canopians active in this area wouldn't have had access to the design to cache it during the secret build-up prior to the Periphery Uprising.  Likewise, the 2755-created Atlas was still pretty much an SLDF-only 'Mech during the Civil War.

I can't imagine why the SLDF would feel the need to cache 'Mechs way out in the rimward Periphery during or after the Star League Civil War, when their primary focus would have been on the worlds of the Terran Hegemony.  Perhaps Tibolt was intended to serve as a training/staging ground for Taurian and Canopian volunteers who wanted to fight for the League against Amaris - much like Circinus IV over on the Lyran/League periphery border.  (So this cache could be in the geographical counterpart to the Cavern of the Skull on New St. Andrews or the training complex on Circinus).

Once again, the Capellan DropShips carrying the Northwind Highlanders are emblazoned with the original Capellan insignia, dropped centuries ago and only reappearing as the insignia of the Dynasty Guard.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 07 July 2016, 21:39:11
Date: November 18, 3025 [See Notes]

Location: New Syrtis

Title: The Black Sheep

Author: Jack Herman

Type: Graphic Novel

Synopsis: Duke Michael Hasek-Davion and Fencik continue their conversation about Tibolt.  Fencik wants to know more about what's going on there, and worries that deploying troops there will risk war with the Confederation.  Michael assures him there will be no war, then shrugs nonchalantly and admits he's not sure of that. 

Fencik guesses Duke Michael is after a BattleMech cache on Tibolt, but Michael responds that he's thinking too small, and that he's really after a secret that lies on Tibolt.  He is counting on the Capellans being distracted by the 'Mech cache long enough for his agents to seize the real prize.

Notes:  I've put this as the following day in the chronology, because it takes place the next issue and is interwoven with events that appear to happen a day after the first Tibolt actions it was interwoven with, but it very much looks like it is a continuation of the conversation from the previous issue, so November 17 would also work perfectly well for this scene.

We'll never know what Michael's prize is, because the BattleForce comic series was cancelled before the publication of the third issue.  Most likely, it had to have been LosTech - perhaps a memory core or some other bit of Star League technology that Michael thought would give him an edge.

Michael's not shown in the Warrior Trilogy using any particularly special technology, except for one scene during which he uses a hidden transmitter to send classified intelligence data to the Capellan ambassador using an ultra-compressed zipsqueal that was only audible to the ambassador's dog, and to the ambassador's special recording equipment.  Perhaps that was LosTech, perhaps not, but we just saw the Gray Death Legion using encrypted zipsqueals on Verthandi, so that doesn't seem to be the LosTech we're looking for.

A Department of Mega-Engineering database?  Clan Wolverine?  Any are equally valid possibilities.

Between issue #1 and issue #2, the letterer and penciler got their wires crossed on which character was Michael Hasek-Davion, and which was Fencik.  In this scene, Michael is now the Fabio-esque fop, and Fencik is the bestubbled man with short hair.  Both stand in marked contrast to the official portrait of the dark-haired man with a small rat-tail braid.  (Though the giant mop of lustrous, flowing hair would explain where Morgan Hasek-Davion got his locks, with the red hair coming from his Davion mother.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 07 July 2016, 22:16:23
Date: December 18, 3025

Location: Calloway VI

Title: Big Mac Attack

Author: Michael T. Herbert

Type: Scenario

Synopsis:  House Liao raided Marik worlds throughout 3025, and House Marik arranged retaliatory raids into Capellan space to recover stolen military supplies and steal as many PPCs as possible. 

The First Regulan Hussars interrupted a 2nd MAC raid on Calloway VI, cutting the Capellan mercenaries off from their DropShips and encircling the raiders.  The MAC managed to break through the encirclement and extract with heavy losses.

This scenario recreates a portion of the breakout, as elements of the Regulan Hussars' Rolling Thunder company attempt to keep the survivors of the Johnston's Jaguars company from escaping with the rest of the MAC. 

The Jaguars win by escaping off the southern edge of the map by the end of turn 12, scoring 2 points for each 'Mech to do so.  Four or more 'Mechs escaping results in a victory.  Otherwise, it's a draw (3 escape) or Rolling Thunder wins (2 or less escape). 

The Jaguars deploy a Crusader, Centurion, Phoenix Hawk, Catapult, Quickdraw, and Griffin.  To stop them, Rolling Thunder deploys an Awesome, an Archer, a Warhammer, a Firestarter, an Ostsol, an Ostroc, a Shadow Hawk, and a Wolverine M.

Notes:  The House Liao sourcebook entry on McCarron's Armored Cavalry notes that, following some R&R to recover from their "Long March" campaign, the regiments of the "Big MAC" are back to patrolling the Confederation's borders, looking for a fight.  This is borne out by the 3rd MAC being engaged on Tibolt and the 2nd MAC on Calloway VI in late 3025.  MAC elements also participated in the Stein's Folly invasion at the start of 3025. 

It's odd that the CCAF would continue a whole year of raids against the Free Worlds League, when they're supposedly allied under the Kapteyn Accords.  This is referenced, noting that Max used mercenaries for the raids so he could disavow it later, but ComStar's Mercenary Review Board would have the records to show the MAC was under Capellan contract, so that doesn't really wash. 

I imagine it was raids like this that Janos Marik had in mind when he responded to Max Liao's pleas for help against the Davion invasion of the 4th Succession War with a shipment of highly...questionable...military supplies.  (Hilariously itemized in Historical: Brush Wars.  The Hanse and Melissa inflatable dolls were a nice touch...)

It's always hard for a defending force to stop a breakthrough attempt, especially when the unit breaking through is mostly jump capable.  For Rolling Thunder, I'd recommend deploying as far north on the southern map as possible (lining up along the edge) and then racing north to seize the high ground on the two ridges.  You should get one round of firing at them as they come at you, and then you can turn around and pursue them towards your side of the board, getting plenty of back shot opportunities.  Trying to establish a defensive line further back won't help - they'll be screened from your shots by the ridges until they're right on top of you, and can jump over if you form a "long wall," Lyran-style. 

For the Jaguars, your goal is to get five of your seven 'Mechs off the southern edge.  Move your slowest units (4/6/4) straight down the eastern edge of the maps, using the hills to screen your advance.  Have the faster units escort the slower ones, responding to flanking maneuvers by the attackers.  Once you reach the southern map, go for broke and run all units at full speed towards the goal line.  Maximize your defensive modifiers, and trust in your armor.  You don't care about killing the FWL troops, so prioritize movement bonuses over better to-hit targets.  If necessary, designate two of the slowest as Omega units to hold off pursuit, since you win a total victory if you get five off, so the sixth and seventh lance members are expendable.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Decoy on 08 July 2016, 00:42:21
It's a matter of how much the contracts are on public record. I would expect that most contracts held by the Comstar Mercenary Board or MRBC are only made public when there's a dispute.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 08 July 2016, 02:01:58
Marik fought an entire campaign of conquest against Liao as late as 3028, as per The Price of Glory (http://www.sarna.net/wiki/The_Price_of_Glory), with mercenaries (the Gray Death Legion) the spearhead but ducal and federal forces behind them to capture entire star systems. Context implies that Sirius V was only the last of a series of systems taken; the GDL had been on the campaign for a year already as of 3028.
Apocryphally (German novel Karma (http://www.sarna.net/wiki/Karma)), Sadurni was captured from Liao by the FWL a few years prior to 3028 in a deliberate attempt to obtain Capellan citizens and press them into service for SAFE. Again, context suggests this was only relatively recently ago, quite probably after the Concord of Kapteyn was signed.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 08 July 2016, 06:07:07
What book does this scenario come from? The MAC one?  I didn't think Rolling Thunder cross pollinated to another book.  I love the Thunder.  :D
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 08 July 2016, 06:09:38
What book does this scenario come from? The MAC one?  I didn't think Rolling Thunder cross pollinated to another book.  I love the Thunder.  :D

It's from the Rolling Thunder book.  The MAC book's scenarios are all a linked campaign against the AFFS Fortress Bourgogne.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 08 July 2016, 13:25:54
Date: December 24, 3025

Location: Verthandi

Title: Mercenary's Star

Author: William H. Keith, Jr.

Type: Novel

Synopsis:  Duke Hassid Ricol has finally arrived for his inspection tour of Verthandi, and he is not pleased with Nagumo's handling of the situation.  Nagumo explains that the rebels have complete control of the jungles, and patrols that go in rarely come back out.  He says the Gray Death Legion has proven to be expert at guerrilla warfare.

Upon hearing that the Legion is involved, Ricol advises Nagumo to focus his efforts on finding and killing Grayson Death Carlyle, on the assumption that he is the driving force behind the rebellion, and that it will collapse without his leadership.  Nagumo protests that it seems impossible to find Grayson, with attacks happening all over the Bluesward.  Ricol suggests attacking Fox Island, guessing (correctly) that the rebels may have re-established a maintenance facility in the caves.

Ricol tells Nagumo that he must return to Luthien in two months, and plans to evaluate the military operations on Verthandi during his stay.  Any that fail to measure up will be...replaced.  He orders Nagumo to meet with his staff and present an operational plan to stage a surprise assault against Fox Island the following day.

Notes:  This scene is an excellent example for how Keith's villains are different from many seen in the BattleTech universe - such as Romano Liao.  Whereas Romano would be ordering mass executions of the commanders who had failed her (and Kali would be erecting pyramids of severed heads), Ricol assesses the situation, accepts Nagumo's report that current tactics are ineffective, and recommends a new strategy based on his prior experience against the OpFor.  The GDL books are far more about a duel of strategies between competing military professionals than a "pulp hero vs. the knuckle dragging/foppishly incompetent/mustache twirling-damsel distressing forces of evil" scenario.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 08 July 2016, 23:41:30
Date: December 25, 3025

Location: Verthandi

Title: Mercenary's Star

Author: William H. Keith, Jr.

Type: Novel

Synopsis: Nagumo has done as Ricol ordered, and a Combine 'Mech company is now inbound for Fox Island on a repeat visit.

Grayson decides to take advantage of the Combine probe by launching his own strike against the Kurita-controlled airstrip that serves as the home base for the remaining Combine aerospace fighters - all of which are currently on station above Fox Island.  He takes six BattleMechs, 15 hover transports, 24 skimmers, and nearly 200 infantry. 

When the aerospace fighters return to base for refueling, Grayson orders the attack to commence.  The Legion 'Mechs smash the fighters on the tarmac, then withdraw.  However, Grayson sees with horror that the rebel hovercraft and infantry have launched an unauthorized assault on one of Regis' gates, trying to force their way into the city.  He sees Loyalist militia and Kurita reinforcements approaching, and orders the rebels to withdraw.  The comply, leaving many bodies of troops from both sides in their wake.

Grayson orders his 'Mechs to cover the retreat, but in the ensuing firefight, the rebel forces get scattered.  One of the Legion 'Mechs, Piter Debrowski's Stinger, is disabled and crushed by a Kurita Crusader.

After a long hike back to Fox Island, they find the rebel ambush party has been successful in repelling the Kurita company with the help of Ramage's booby traps, and a follow-up ambush cost the Kuritans even more of their 'Mechs.

Grayson angrily blames Brasednewic for Piter Dobrowski's death, and the rebel Colonel complains that Grayson has no right to tell him how to persecute the war.  He blames Grayson for spoiling his chance to rescue Carlotta Helgameyer (the captured rebel council member who was Brasednewic's lover).  Remembering Carlotta, Brasednewic breaks down and abandons his challenge to Grayson's leadership.

Notes:  By this point in the campaign for Verthandi, all the remaining Combine fighters have been redeployed from the Verthandi-Alpha lunar base to a newly constructed field airstrip, probably for faster response time to rebel raids. 

Doing the division, the rebel "hover transports" seem to be capable of holding about two squads of seven men each, so they're probably something approximating Heavy Hover APCs, which can carry a platoon each.  With a specific name-check for the "skimmer" class of hovercraft, it seems my suggestion to field 16 skimmers would be a viable, in-character option for the Legion.

Grayson has also evidently built a substantial intelligence network while training and equipping the rebel bands.  He was informed about the inbound Kuritan column by Verthandian spies in sufficient time to lay an ambush and perfectly time his counterstroke. 

It's interesting to see Combine troops falling victim to the psychological pressures of fighting guerrillas in the jungle.  Their time at the Combine academies was supposed to toughen them to the point of being the ultimate samurai warriors, incapable of fear.  The reality seems to imply that the university training does not always live up to its fearsome reputation.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Scotty on 09 July 2016, 20:33:51
Combat Manual: Kurita (which admittedly came out just this morning) makes specific mention that while all samurai are warriors in the service of the DCMS and DCA, not all warriors in the service of the DCMS and DCA are samurai.  The implication is that only (or with few exceptions) MechWarriors in line regiments, particularly those in the elite formations like the Sword of Light, Ryuken, Otomo, and other similarly prestigious units are considered to be truly samurai, for which following bushido is expected and not merely strongly encouraged.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 10 July 2016, 11:17:21
Date: December 26, 3025

Location: Verthandi

Title: Mercenary's Star

Author: William H. Keith, Jr.

Type: Novel

Synopsis:  Awakened before dawn by her recurring nightmare about Grayson burning her alive, Lori Kalmar attempts to come to grip with her conflicted emotions.  She reflects glumly on the bitter irony that every trooper in the Legion, except Grayson, appears to consider her "the Captain's woman."  She notes that her situation is better than that of recently rescued Sue Ellen Klein, whose love interest died in the initial landing on Verthandi. 

As she muses, she notices Verthandian historian Janice Taylor and Grayson taking a romantic pre-dawn stroll.  After Lori sees Grayson kissing Janice, he notices her in the darkness, and calls out to her.  Lori, seething with even more conflicted emotions, responds coldly, and returns to the women's barracks, trying to figure out if it is jealousy or self hatred she feels most.

Notes:  Having established Lori and Grayson as a fairly solid couple by the end of "Decision at Thunder Rift," author William Keith appears to have felt that he needed to hit the reset button on the relationship so that it could develop more slowly throughout the remainder of the trilogy.  (I'm not aware if the GDL series was originally intended as a single book and got expanded to a trilogy after the first sold well, or if it was always planned as a trilogy.)  The method for doing so has been to give Lori recurring nightmares about her family being burned alive on Sigurd and herself being burned alive in her 'Mech's cockpit, keying off the incident on Trellwan when Grayson fired an inferno missile at her Locust, resulting in her pulling away from Grayson and unilaterally ending the relationship that began on Trellwan. 

This brings up the question of what sort of support staff typical mercenary units bring with them on missions, or have at home base between missions.  The GDL is understandably short of a wide range of specialists, being new and poor, but what about more established or larger formations?  Beyond the technicians, logistics specialists, and field medics, can mercenary units afford psychological counselors for post-traumatic stress disorder?  Are there treatment centers on Galatea?  On Verthandi, did any of the University of Regis staff rescued from the mines come from the Psych department faculty?

The unit that seems to have the most diverse collection of support staff to date has been Victor Milan's "Camacho's Caballeros," which at least has a chaplain who can lend an ear to people experiencing emotional problems.  I would think, given all the stresses the troops go through in the field, that some sort of mental health assets would be absolutely necessary to keep a merc unit from ending up like Wilson's Hussars (perennially drunk and/or strung out on drugs).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 11 July 2016, 16:28:25
Date: December 31, 3025

Location: Terra

Title: House Liao - The Capellan Confederation

Author: Rick David Stuart

Type: Sourcebook

Synopsis: In early 3023 or late 3022, the ComStar Archives tasked research teams with a three year project to generate comprehensive reports on the Successor States and nearby kingdoms in the Periphery.  Most of these were published at the end of 3025 (the Davion book was delayed until March 3028).  The Project Leader for House Liao Documentation was Demi Precentor Adal Corvin.  Given the density and size of this sourcebook, I'll go through and note highlights of the various sections.

History

The history section chronicles the formation of the Confederation largely as a narrative involving three worlds - Liao, Capella, and Tikonov.  The emergence of Elias Liao as an anti-materialist anarchist heading a terrorist organization led to his eventual flight from Terra and settlement of the planet Cynthiana, later named Liao in his honor.  He was followed by his son, Victor, who announced Liao's independence from the Terran Alliance by decapitating its ambassador and sending his head back to Terra in a jar.  Victor's daughter Irenna expanded Liao holdings greatly through marriage, eventually forming the Liao Republic. 

The Tikonov Union was ruled by the "Council of Four" - a Tetrarchy.  It became the Tikonov Grand Union when it established the Chesterton Trade Worlds as a protectorate.  They fought several losing battles against encroaching foreign powers, including the Terran Hegemony, Marlette Association, and Crucis Pact, as well as border wars with the Sarna Supremacy.

The Capellan Republic was founded by House Aris along neo-classical Greek lines, and became a center of learning and prosperity in the tumultuous times after the Outer Reaches Rebellion, though they clashed repeatedly with the militaristic and expansionist Sarna Supremacy, culminating the disastrous Capellan-Supremacy War, whch brought the warring parties into contact with the Liao Republic as it asserted protectorate status over worlds wishing to break away from the Capellans.  Faced with increasingly strong territorial challenges from House Davion's Crucis Pact, House McKenna's Terran Hegemony, and House Marik's Free Worlds League, House Aris tried repeatedly to form a strong enough regional government to secure its members' safety, but failed.

With a Davion "peacekeeping" force at their doorstep, the leaders of the founding Confederation states agreed to band together in the face of their common enemy under Franco Liao.  This brought together the Tikonov Grand Union, Duchy of Liao, Capellan Hegemony, Sarna Supremacy, St. Ives Mercantile Association, and Sian Commonwealth.  After demonstrating their resolve by wiping out Capella's capital city, Capella Prime, to get at the Davion troops occupying it, the new Confederation was able to stabilize its borders with House Davion.  They soon came under attack by House Marik in a series of escalating battles that ultimately led to massive civilian casualties on Tintavel, and the signing of the Ares Conventions, which formally ushered in the Age of War.  The Confederation's most notorious leader of the pre-Star League era was Kalvin Liao, a sadist who married and murdered a sequence of wives, burned the poor and crippled alive, and killed ten percent of the members of the House of Scions.  It was his policies that first turned the Confederation into a police state.

The Confederation enjoyed 150 years of peace and prosperity under the Star League, but joined in the "Third Hidden War" in 2760 when the "Chesterton Liberation Battalion" punctuated its demands for the return of the Chesterton worlds with a nuclear explosion on Demeter, followed by widespread separatist attacks on Davion holdings in the Chesterton province.

During the First Succession War, Chancellor Barbara Liao made headlines by suspending adherence to the Ares Conventions.  The Capellans captured territory from the weakened Federated Suns, but lost ground to the Free Worlds League after its main battle fleet was shattered at Calloway VI.

The Second Succession War was marked by gains against the FWL during the period when it was interdicted by ComStar, but sustained losses as the resurgent Federated Suns retook what it lost in the First Succession War and then some.  These gains were ratified by Chancellor Dainmar Liao when he sued for peace after nearly dying in an AFFS raid on St. Ives while he was there.

The Third Succession war was characterized first by the elastic defense model and a narrow focus on minimizing resources expended, though even this limited system began to grind to a halt under the pressure of heavy raiding by both the Free Worlds League and Federated Suns, spearheaded by a proliferation of mercenary commands.  The CCAF became synonymous with "disaster" during the Third War due to incidents like the Great Lee Turkey Shoot.  Maximilian Liao brought new hope when he executed a palace coup against his father, and relied far more on intrigue to undercut his enemies (though he was not above using McCarron's Armored Cavalry to execute its "Long March" deep raid into the Federated Suns).  He threw the Free Worlds League into decades of internal strife by backing Anton Marik against his brother Janos, and attempted to do the same in the Federated Suns by replacing Hanse Davion with a brainwashed body double and making side deals with Hanse's ambitious brother-in-law, Michael Hasek-Davion.  He also worked with ComStar and House Kurita to pressure House Marik to join with them in the Concord of Kapteyn to counter-balance the alliance between the Federated Suns and the Lyran Commonwealth.

Sociopolitical Structure

The report lays out the structure of the Capellan government as split between the Profectorate (the advisory body that elects Chancellors - a rubber stamp for the Liao heir, in practice), the Chancellor (a ruler for life with effectively unlimited power), the House of Scions (a "House of Lords" style parliamentary house with little real power). 

Administratively, the Commonality is divided into Five Commonalities.  Each Commonality is further divided into Duchies of 6+ worlds, Warrens of 1+ systems with multiple inhabited worlds, and Demesnes of individual star systems.

The report details the legal system, which promotes centralized authority and the subordination of the individual to the needs of the state, and lists protections for individual rights in the Capellan Concordat, though these are commonly violated by the Capellan state.

Religion and Philosophy

The religion section notes that the State tends to leave organized religions alone unless they prove troublesome, at which point an object lesson may be called for.  Much more focus is given to the Korvin Doctrine (central authority is required to guide Greater Humanity, and what better authority than the Celestial Wisdom?), the Sarna Mandate (only elites are fit to rule, and they should have absolute power over non-elites), and the Lorix Order (MechWarriors are the highest form of life, and should be exalted and given unlimited authority as long as they remain loyal to the Confederation and Chancellor).

This section also notes the extent to which Capellan citizens are indoctrinated with these philosophies throughout life with Philosophical Examinars (thought police), Courts of Philosophical Inquiry (the Inquisition), and the Ranks of the Dedicated ("Hitler-youth" style groups who inform on their parents).

The Capellan Military

This section notes that there are support structures in the Capellan Military, but only gives significant details to the Capellan Armed Forces (the front line ground troops).  The CCAF consists of Line Regiments, Home Guard Regiments, Mercenaries, Warrior House Regiments, the Death Commandos, and planetary militia.

Intelligence gathering and special operations is the province of the Maskirovka, under Madame Chandra Ling.

This section showcases new BattleMechs - the RVN-1X Raven and the CTF-1X Cataphract, and lists BattleMech production sites, as well as providing a TO&E for the CCAF.

Culture and Arts

While noting that the Confederation is a "modern police state" where individual rights are subordinated to the state, Adal Corvin acknowledges that individual citizens actually have decent personal comfort and opportunities for social mobility.

Capellan society is made up of castes - Directorship (bureaucrats), Intelligentsia (scientists/technicians), Supporters (teachers, business owners, merchants), Artists (entertainers, painters, etc.), Entitled (doctors), Commonality (laborers), Servitors (slaves and prisoners of war).

Socio-Economics

The Capellan economy is presented as a closed system hamstrung by central planning as directed by the Chancellor and his Ministry Planning Committee's Four Year Plans.  Trade with other states is minimal.  Per the chart in this section, House Liao has direct control over 18.5% of the Confederation's wealth.  (Astonishingly, House Liao also comprises 2.5% of the population, putting even Hanse "Five Kids Should Do It" Davion to shame).

Corporate profiles list major weapons manufacturers, with one state-owned bank and a medical supply firm for variety.

The sourcebook concludes with profiles of key personalities and worlds in the Confederation, a family tree for House Liao, and a starmap.

Notes:

History 

While the ComStar text takes the official line that Elias Liao was a terrorist, it's notable that his primary targets were either political figures in the Alliance government or scientists/technicians.  The fact that the Alliance (an increasingly corrupt and sinister organization divided between the literally warring Liberal and Expansionist camps) appears to have tacitly supported the overthrow of Elias' Hong Kong Free State by the Offshore Chinese Republic (aka Taiwan?) would go a long way toward explaining his desire to work "outside the system" for political and societal change...with micro-fusion grenades.  One might almost suspect that he was getting support from the Liberals to run down a "hit list" of Expansionist officials.  The bombing of Beijing's financial district that ultimately galvanized the Chinese government to support an attack against his stronghold was not claimed by Elias' New World Disciples, and did not fit his previous MO or target profile - making it probable that it was executed by Terran Alliance agents with the goal of swinging public opinion against Elias.

There's some confusion in the text about whether Victor is Elias' son or grandson.  Most of the references in this report call him grandson, but one passage calls him "son."  Handbook: House Liao refers to Victor as Elias' son, and edits Elias' son Rufus (listed in the family tree) out of existence.

It's notable that the report gives almost no details on the actions of the CCAF during the Reunification War.  Presumably they would have been called on to support the invasions of the Taurian Concordat and Magistracy of Canopus, but the only mention of the event is that Ursula Liao attempted to charge a "cattle car" tax on SLDF troops wishing to transit Capellan space. 

Likewise, the Star League civil war is also glossed over, with the notation that Barbara Liao approved of Kerensky's struggle, but withheld support because the Federated Suns and Free Worlds League were already doing so, and she didn't want to help out her hated neighbors.  This makes Barbara look very petty, but also exposes Adal Corvin as a purveyor of falsehoods, since the FWL sourcebook notes that Kenyon Marik went out of his way to hinder the SLDF during the war.

Sociopolitical Structure

The report takes the time to describe the various elements of the Capellan government in great detail, but almost universally concludes that most of whatever power or ability to check/balance the Chancellor they once had has long since been stripped away. 

Despite the presence of a blue-skinned official in a Ming the Merciless outfit serving as Minister of Economy in the BlackThorne comic, the official source puts the Ministry of Trade and Exchange in charge of the economy.  (In a similar example, I recall one pro-Capellan member of these boards back around 2005 giving himself the title of Capellan Minister of Information and peppering his posts with snippets of pro-Capellan propaganda.  He was horrified when I pointed out that the Ministry of Social Education does propaganda, while the Ministry of Information sets standards for weights, measures, and timekeeping.) 

Interestingly this section names the L-Bill the "Yeng," rather than the "yuan" used in later publications.

The Ministry of Development is headquartered on Sirius, and was probably wiped out when the domed city of Tiantan was destroyed in 3027.

The organizational structure is among the most confusing of the Successor States.  Commonalities and Duchies are marked on the map at the rear of the book, but it's anyone's guess which worlds are part of which Warren, especially as a Warren and Demesne could completely overlap.  Circa 3025, the Confederation has 5 Commonalities, 43 Duchies, X Warrens, and 210 Demenses, with a total of 400 inhabited planets.  The map shows that the 6+ worlds/duchy is the exception, rather than the rule - a testament to territory loss and colony die-off since the Duchy borders were set.

Interestingly, the core principle of state-centrism and individual subordination came not from the militaristic Sarns or the corrupt Tetrarchs of Tikonov, but from the free-wheeling St. Ives Mercantile Association, founded by refugees from Singapore, and was adapted by Franco Liao long before Kalvin was credited with using it to form a proper police state.

Religion and Philosophy

The section on Thought Control is probably what turns people off most about the Confederation.  It seems to draw heavily on the worst aspects of various 20th century totalitarian movements, including Nazi Germany and the Soviet Union (with a heavy dose of George Orwell's 1984 leavened throughout).  Unfortunately, none of these elements have ever appeared in any Capellan fiction, with the Maskirovka serving as the catch-all organization for societal policing.  (Perhaps the writers didn't want to just re-write Orwell with the serial numbers filed off.)

The Capellan Military

One of the major omissions in this section is the lack of data about the Confederation Reserve Cavalry, which appears on the TO&E, but doesn't get a write-up.  The description of the manufacturing facilities is pretty bare bones - giving "Efficiency" scores unlinked to any sort of game mechanics, and listing total production numbers without indicating what is produced where.  We'd have to wait for Objective Raids for some of that data, and even that wasn't fully illuminating (with the Tikonov entry apparently lost during the editing process). 

The CC industries are capable of producing 400 new 'Mechs per year - an indication that combat losses are at least that high in a typical year, since the Confederation has gradually been getting weaker.  In later products, the writers have preferred to avoid hard numbers like this, so they don't constrain the universe's development.

The TO&E and industry table indicate that Sirius is a lot more important to the Confederation than later source material made it out to be.  With a major 'Mech factory there garrisoned by four 'Mech battalions, and being the headquarters for the Ministry of Development (the highest funded ministry), how did the battalion-sized Gray Death Legion manage to conquer it just a few years later?

Culture and Arts

It's instructional to look at how the Capellan castes stack up against the other main caste-based society in BattleTech - the Clans:

Directorship = Merchant?  (who handles Clan bureaucracy?)
Intelligentsia = Scientist and Technician Caste (merged)
Supporters = Merchant Caste
Artists = Laborer subcaste
Entitled = Scientist subcaste
Commonality = Laborer caste
Servitors = Bondsmen and/or Laborer caste

The math never really worked out for me vis-a-vis the Servitors.  They are supposedly the largest single caste in the Confederation.  However, children of Servitors aren't servitors, and can qualify for citizenship normally.  POWs are eligible for citizenship after five years of Servitorhood, and non-military types are eligible after ten years (in theory, though rarely in practice).  People become servitors after their planet is conquered by the Confederation, or when captured in battle...or if they are colossal screwups and fail basic civics courses (Beavis would be a Servitor).  The problem is, during the whole of the Third Succession War, the Capellan Confederation only conquered and kept one world.  Are that many kids flunking civics?

Socio-Economics

The section opens with a Soviet-era joke about a single 100-ton nail filling that month's quota, and draws heavily on the various negatives that afflicted the centrally planned Soviet economy (BattleTech is the "future of the 80s" after all).  Oddly, after six pages of "everything's falling apart" narratives, Adal Corvin concludes that the Confederation is economically sound - just held back by centralized control and the needs of the war effort.

Overall

The House Liao sourcebook, along with the other House and Periphery sourcebooks, were key parts of what made FASA's early days so famed for the unparalleled richness of their worldbuilding.  What other game systems of the time gave this much detail to their factions?  Even though there are internal inconsistencies, you have to realize that FASA put out all the House sourcebooks in one year.  The true wonder is that there aren't more discrepancies between the different writers than there were.  Looking at the credits page, this seems to have been a largely lone-wolf writing project by Mr. Stuart, whereas Boy F. Petersen led a much larger team in the development of the Davion, Steiner, and Kurita books (explaining why they have a much more consistent format and structure).

Since the target audience for the products was tail-end-of-the-cold-war Westerners, elements that mirror centrally planned communist bloc societies and governments were clearly intended to set up the Capellans as "the bad guys," but for all that, many people like the scrappy "we'll do it on our own, thanks" attitude, the underdog mentality, and stand-out examples of exemplary badassery (Victor Liao's decapitation of the Terran Ambassador, for example).

I'm on my second copy of the book (the first having had the pages fall out when the binding failed after much loving use), and that's only because Warner Doles, Ray Arrastia, Stuart Elle, and Remy van Vliet scanned it and made it available as a free download on this site as part of the HAT project.  HAT's off to them.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: BrokenMnemonic on 12 July 2016, 02:31:56
The formation of the Tikonov Union and the Tikonov Grand Union are a bit messy, particularly as it isn't clear if the Tikonov Union reorganized itself into the three-province organization and then, in 2243, became the Tikonov Grand Union, or whether that reorganization took place in 2243 simultaneously with the Grand Union forming. The Tikonov Union did have three provincial capitals though, and from the detail on the war between the Terran Hegemony and the Tikonov Grand Union, it appears that the three provinces of the Tikonov Union were the original Tikonov Union, the Chesteron Trade League/Trade Federation, and the Chisholm Protectorate - although the Chisholm Protectorate appears to have been administered from Hamal, rather than Chisholm. The Tikonov Union's wars weren't always losing affairs - it captured half a dozen leftover Terran Alliance worlds, and the Chesterton Trade League made some early gains against the Federated Suns during the early years of the FedSuns history.

One of the things that I've been curious about since Handbook: House Liao came out is the Sian Commonwealth - it's not mentioned in any detail in Handbook: House Liao, beyond the mention of the name on the maps, and it's completely absent from the original House Liao book. Later products gave us the name of the Sian Commonwealth's local brigade, but not much else, although the Commonwealth would've seemed well-positioned to be one of the early antagonists against the Free Worlds League.

From what I can tell, other than the units contributed to the formation of the Star League Defence Force in the years immediately before the Reunification War, the CCAF played no part in the Reunification War - there doesn't seem to be a single Capellan unit listed in any of the combat tables or in the text, other than some detail on the Freebooter War, IIRC.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 12 July 2016, 04:36:06
Yeah, I'd meant to note the conspicuous absence of Sian from the history section.  It is mentioned once as the Sian Commonwealth and once as the Sian Supremacy (probably a result of the author confusing it with Sarna).

I noted Tikonov's wars as "losing" because it ultimately lost Chesterton to the Davions prior to the Confederation's formation, and because the Hegemony was able to push its borders back to the point that the Star League sourcebook listed Tikonov itself as a jointly administered world.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 12 July 2016, 12:58:57
The old Houses were rich with interesting stories and events.  I like it better than the handbook despite the mistakes in canon in it.  Handbook seem little lacking for something to me, not it was badly written or anything.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 12 July 2016, 15:18:43
Date: December 31, 3025

Location: Terra

Title: House Kurita - The Draconis Combine

Author: Boy F. Peterson, Jr., Tara Gallagher, Todd Huettel, Donna Ippolito, John Theisen, Robert Wells

Type: Sourcebook

Synopsis: Part of the ComStar Archives' effort to compile a definitive history of the Successor States, the Draconis Combine report was created by a team headed by Gillian Sorenson-Hague.  As with my review of the Liao sourcebook, I will summarize the highlights of the major sections.

History

The History section opens with a highly detailed account of the rise of the Terran Alliance, creation of the Kearny-Fuchida hyperdrive, Exodus period, Outer Reaches Rebellion, and Demarcation Declaration. 

It chronicles the rise of Shiro Kurita in the city-state of Yamashiro on the colony world of New Samarkand.  He first became lord of Yamashiro, then of New Samarkand, then of an interstellar state titled the Alliance of Galedon, all with the constant backing of his brother, Urizen.  All who opposed the brothers were quickly found dead, enabling them to rule through intimidation. 

In 2311, Shiro invited all the major political leaders from the "northeast" of the Inner Sphere to attend a summit meeting, and called a vote to support his proposal for interstellar cooperation.  Less than half voted in favor of his measure.  The rest were executed by Shiro's guards, and Shiro began a war of conquest against their homeworlds which lasted through his death in 2348, and included the invasion of the Principality of Rasalhague in 2330.  (Major combat operations in the Principality ended in 2367, but it did not formally surrender its independence until 2510).

The Combine dove into the Age of War with unrestrained glee, especially once it captured the technology for BattleMechs.  House Kurita, however, was sidelined for most of this era.  In 2421, Nihongi von Rohrs (the bastard offspring of Marika Kurita and her stablehand lover) engineered a military coup against Coordinator Parker Kurita, sending most surviving members of House Kurita into exile, and selling his mother's sister Lenore into slavery.

To secure his rule, Nihongi nationalized corporations and mercantile organizations and placed his cronies in command.  Protests were dealt with harshly, executing the troublemakers and their entire extended families, with torture and executions becoming a daily occurrence.  This continued for 89 years under Nihongi, Kozo, Yama, and Kruger von Rohrs.

In 2508, Martin McAllister, illegitimate grandson of Oma Kurita, engineered the imprisonment of Coordinator Yama von Rohrs and his replacement with Kruger, who was grateful to Martin for his assistance.  In 2510, Rasalhague governor Blaine Sorenson (Martin's secret father-in-law) sent Rasalhague forces to attack the Combine, pulling DCMS troops to the border regions, and leaving the way open for Martin, now in command of the Household Guard, to wipe out the entire Von Rohrs line and seize control.  His daughter, Siriwan, married Warren Kurita (a descendant of one of the exiles), and restored the Kurita name to the Coordinatorship.

The Combine joined the Star League under Hehiro Kurita, Siriwan's son, and waged a devastating campaign against the Outworlds Alliance and Rim Worlds Republic during the Reunification War.

The Combine moved its capital to Luthien during the Star League era.  Under Urizen II, Combine citizens were indoctrinated with cultural elements appropriated from Japan's imperial era, leading to the adoption of a samurai/bushido ethos by Combine MechWarriors, and a dueling culture that led to the "First Hidden War" - a series of duels between Combine "ronin" and SLDF garrison troops.  Urizen II's efforts did not go over well in the Arkab worlds, where the Muslim population objected to the imposition of Japanese culture, and the Internal Security Force was empowered to deal with the unrest.

During the Star League Civil War, Coordinators Takiro and Minoru Kurita stayed neutral in an ultimately futile effort to save the lives of Drago Kurita and his family - held hostage on Terra by Stefan Amaris.  When the SLDF began massing in the New Samarkand system after the dissolution of the Star League council, Minoru stockpiled supplies and waited.  Once the SLDF departed on its exodus, Minoru declared himself the new First Lord, and kicked off the First Succession War.

The DCMS struck first at the Lyran Commonwealth, but, disappointed in the lack of honor from fighting such an incompetent foe, soon switched focus to the Federated Suns, and shattered its border defenses, pouring through the Draconis March into the lightly defended Crucis March.  When Minoru died to sniper fire on Kentares IV, his son Jinjiro ordered his troops to kill everyone on the planet - one of the most infamous massacres in history due to the fact that it wasn't carried out using any weapons of mass destruction.  News of the atrocity demoralized the DCMS and re-energized the AFFS, leading to widespread territorial losses by the Combine on the Davion front.

The Combine kicked off the Second Succession War by sending suicide units of condemned criminals and brainwashed prisoners on "Chain Gang" attacks in barely functional equipment to disrupt rebuilding efforts in the Lyran Commonwealth and Federated Suns.  It realized gains against the Lyrans, but stalemated on the Federated Suns front by the time resource constraints forced the "Marathon Offensive" to grind to a halt.

The Third Succession War raged for decades, with continued stalemate on the Davion front and steady but costly gains on the Lyran front.  At its outset, the Combine was riven by a shadow war between Roweena Kurita's People's Reconstruction Effort (PRE) and Miyogi Kurita's loyalists.  The ISF split their loyalty, and more than a thousand died in a war of assassinations, ending with Miyogi's victory and the dissolution of the PRE. 

Another "behind the scenes" catastrophe was narrowly averted when Coordinator Hugai Kurita agreed to allow his sister Necess to return to her life in ComStar after the Primus threatened a communications interdiction (and the destruction of Imperial City by ComStar-contracted mercenaries in orbit).

In the latter years of the Third War, the AFFS began to make strong advances against the Combine.  Coordinator Takashi Kurita ordered reforms to counter new Davion tactics, fostering a sense of competition between his military commanders to improve performance.  This offered some successes, but backfired on Galtor when the rivalry led his warlords to undercut each other's efforts, leading to the loss of the world and the LosTech cache discovered there.

Pillar of Gold

The Combine's sociopolitical structure describes the Coordinator as a single symbol who represents the Dragon, and whom they can serve, and who serves the whole of Combine society in turn.  The Coordinator's will is implemented by the nobles, who serve at court and live according to the mandates of the Dictum Honorarium, while enjoying great wealth and privilege.

The Combine government is top down, with the Coordinator making all major decisions for implementation by military district commanders, working through district governors and planetary chairmen, who enjoy sufficient autonomy to enact local laws to address unique planetary conditions, but must not contravene the wishes of the Coordinator. 

The bureaucratic details of implementing policy and keeping things running fall to the Ministry of Interior (a catch-all that includes the all-powerful Bureau of Bureaucracy), Ministry of War (an efficient organization that meets the needs of the Arm of the Dragon), Ministry of the Treasury (economy, trade, and working conditions), Ministry of Justice (law enforcement and courts), and the Ministry of the Court (supporting the administrative and logistical needs of the nobles at the Royal Court).  The Internal Security Force does not officially exist, so it exists as a separate but unspoken-of ministerial-type organization.

This bureaucracy knits together the five military districts - Rasalhague, Pesht, Galedon, Benjamin, and Dieron.  These districts are, in turn, broken up into Prefectures.

Pillar of Ivory

In the section on Religion and Philosophy, the report indicates that Combine beliefs center on Purity (from independence) and Harmony (in support of House Kurita).  Official dictates on philosophy are laid out in the Dictum Honorarium, updated by the Keeper of the House Honor, and enforced by agents of the Order of the Five Pillars (O5P).  It lays out strict guidelines for all aspects of life, including the proper way to conduct vendettas so as not to endanger either Purity or Harmony.

There are five classes (castes, for all intents and purposes) in Combine society.  Nobles (leadership), Warriors, the Middle Class (merchants, moneylenders, and manufacturers), Workers (pulling 16-hour shifts), and Unproductives (refugees, forced labor gangs, marginalized minorities, beggars, criminals, rejects, and assassins).

Organized religions are only tolerated on a regional basis, with Christianity rooted in Rasalhague, and Islam on the Azami worlds.  Bizarre cults occasionally gain popularity among the Middle Class and the Unproductives, but they are snuffed out by the ISF if they become too influential.

Pillar of Steel

This section gives an overview of the typical structure of the Combine's forces, and gives details on the various brigades that bring it to an active strength of 80 'Mech regiments:  Sword of Light, District Regulars, Arkab Legions, Prosperpina Hussars, Legion of Vega, Night Stalkers, Sun Zhang Academy Cadre, An Ting Legion, and Altenmarkt Militia.  It also profiles key weapons industries, academies, and awards.

Pillar of Teak

The section on daily life and culture emphasizes that Combine life is based on veneration of family, militarism and xenophobia.  Kuritan education is noted for its focus on indoctrination and rote memorization.

Artistic expression is reserved for members of the nobility, and then only if it emulates ancient Japanese styles.  Most Combine citizens (except the Unproductives) have their needs met, and are content with their station in life, drab though it may be.

Pillar of Jade

Combine worlds are generally resource-poor, and the Combine encourages populations to grow until the planet can barely sustain their numbers. 

Under the Combine's "controlled-market capitalism," noble families own industries, but they set policies according to the Coordinator's wishes, and the Combine bureaucracy controls access to raw materials.  As long as production quotas are met, noble CEOs run their company towns as private fiefdoms, exercising total control over the lives of their workers. 

Any industry that makes military supplies is directly overseen by the Arm of the Dragon.

Personalities

This section of the report profiles prominent members of House Kurita (Takashi, Jasmine, Theodore, Mies), the District Warlords (Samsonov, Hsiun Chi, Shotugama, Sorensen, and Cherenkoff), and a few others.

A Brief Atlas

The Atlas profiles the District Capitals, Prefecture capitals, and other key worlds of each of the Military Districts.

Notes:

History

It's clear that this was the first of the House sourcebooks published, since it uses the first twenty pages of the History section to tell the general history of the BattleTech universe, whereas the later House Liao sourcebook takes those events as given and delves more into how House Liao was involved in them. 

Another sign that the writing in this text was done in the early days are a few left-behind references to "battledroids," which was the term used for BattleMechs until Lucasfilm's "cease and desist" letter arrived.

Astoundingly, the House Kurita sourcebook's history section is silent on the matter of the so-called "Second Hidden War" (aka the "War of Davion Succession").  One would think that a Kuritan war to secure succession rights to the First Princeship of the Federated Suns that ultimately had to be put down by SLDF intervention would have rated some notice by Gillian Sorenson-Hague.  All I can speculate is that the conflict in question hadn't yet been plotted when this book went to print.

Pillar of Gold

There appear to be two parallel governmental chains of command in the Combine.  The most prominent is the military one, with the District Warlords reporting to the Coordinator and issuing orders to their military command staffs beneath them.  However, the Warlords serve double duty as the Dukes of their Districts, and also issue commands to the Prefecture and Planetary administrators. 

According to this source material, nobles enjoy great wealth and privilege, but do not seem to have been intended to play a major role outside of the court in Imperial City.  In the fiction, however, we've seen a number of highly influential Combine nobles who used their wealth to raise private armies (Hassid Ricol's troops used on Trellwan and Verthandi; Chandresekhar Kurita's anti-Blakist mercenary coalition; etc.)

The description of the bureaucracy is clearly intended to emulate/parody the excessive bureaucracy for which Japan was noted in the 20th century, which had developed into a highly stratified, bloated organization with its own internal caste system.

Pillar of Ivory

The class-based social system has many direct parallels to that of the Clans, which should have made it easier for the Smoke Jaguars and Nova Cats to assimilate captured Combine worlds, but ultimately failed to.

Unproductives = Dark Caste
Workers = Labor Caste
Middle Class = Merchant Caste
Warriors/Nobles = Warrior Caste

Interestingly, there really isn't a Scientist/Technician analogue in Combine society, and it shows.  Their "Noius Archipelagus Institute of Science" is just a front for laundering discoveries stolen by Combine spies in the New Avalon Institute of Science, and the veneration of the Warrior over those who make the weapons seems to indicate that the Combine is the least technologically advanced of the Successor States.  Even the resource-strapped Capellans managed to debut two new 'Mech designs around 3025, while the FedCom was producing "freezer" heat sinks and triple strength myomer.  It's been noted that Combine scientists worked for years to copy the Hatchetman but couldn't get the engineering right on the big metal club.  When a Combine scientist managed to build a suit of heavy Battle Armor (the Kanazuchi), the Coordinator made him test it by getting inside and being shot by a 'Mech grade laser.  He survived, but with severe injuries.

Life in the Unproductives is portrayed as almost a fate worse than death.  Subject to being rounded up as slave labor for press gangs, used for medical experimentation, made to work without protection in toxic environments, executed at the whim of the local administrator, and living in sub-standard slums without access to food, medicine, or proper shelter.  It's no surprise that anyone relegated to the Unproductive class would seek out a gang for protection and support, making the yakuza a central part of Unproductive existence.  Given how prominently the yakuza feature in "Heir to the Dragon" and the "Blood of Kerensky" trilogy, it's surprising that they weren't fleshed out more in this sourcebook.  I guess Boy Peterson and his team didn't really think much about that aspect at this early stage, leaving Charrette and Stackpole to fill in the blank slate later.

Pillar of Steel

This section set the model for most of the other House sourcebooks, and added in elements that later became core parts of the Field Manual series, including the assignation of "specialties" to different regimental formations.  Insignia for many of the units listed were lacking, so it's great that the just-released Kurita Combat Manual fills in many of those gaps.

Pillar of Teak

The note about Combine education is also a direct reference to Japanese educational practices, written at a time when people in the target audience were routinely reading that Japanese students were substantially outperforming U.S. students on standardized testing.  The description of Combine education as not supporting innovation and creativity also feeds into the Combine's technological shortcomings (outlined above).

Pillar of Jade

The description of the Combine's economic practices is quite possibly what motivates Lyran and Davion players to fight as strongly as possible against the Dragon.  It seems designed to turn worlds into gray anthills, where haggard workers shuffle from squalid tenements to backbreaking factory shifts, then wait in long lines to use ration coupons to redeem a can of Stomach's Joy, then return to their concrete box for a few hours of sleep before repeating.  Only the nobles live lives involving any semblance of creature comforts or freedom.

We saw the effects of the "corporate fiefdom" on the Combine world of Kawabe in William Keith's "Where Lies the Honor," in which a corporate noble has a worker fired, and then has him arrested when he tries to make a living as an unlicensed street vendor.  The Unproductive is sentenced to be flayed, while his wife and children are to be sold into slavery.  This is an extreme example, and results in the power-mad boss being killed by his own disgusted security detail, but it probably isn't that far outside the Combine norms.

Personalities

The highlight of the personalities section, for me, was the interplay of the warlords, who were continually set against each other by Takashi.  (Well, that and the profile picture of Theodore Kurita's ridiculous mustache circa 3025.) 

I thought it was odd, however, that the profile template included a section labeled "Special Skills/Powers:" which seems more germane to a super-hero role playing supplement, and not an in-character historical report.  Also, "powers?"  Yes, Subhash Indrahar is noted to have "developed his ki power beyond the tenth degree," allowing him to manipulate others to his will, but that's the only entry that even remotely qualifies as a "power," and subsequent developer statements have clarified that early references to ki masters being "able to throw a person across the room without touching them" were just hyperbole, and not an actual 'thing' in BattleTech (just as Phantom 'Mech Ability was largely walked back/handwaved).

So, does this indicate BattleTech planned to have more mysticism/psychic abilities than it ended up having?

A Brief Atlas

The writeups do a good job of giving a "slice of life" description of key Combine worlds.  There are some internal inconsistencies (Luthien noted as having been a low population farming world until it became the capital, yet noted earlier as being one of the regional mini-powers that controlled several neighboring worlds in the early part of the History section, for example.)

In every other book, the ComStar First Circuit council member is also the Ambassador to their respective Successor State.  So, what did Most Exalted Ambassador/Precentor Luthien Tayless Gromminger do to get booted off of the First Circuit in favor of Precentor Dieron Myndo Waterly?  (My personal theory is that Michael Stackpole may have found the name Tayless Gromminger too unwieldy for a major character in the Warrior Trilogy, and went page flipping for an alternative.)

Overall

The House Kurita sourcebook was the first of the "universe building" faction sourcebooks from FASA for BattleTech, and it shows strongly in the structure.  Nearly 20 pages are dedicated to Terran Alliance shenanigans before we get to Kurita.  Not that this is bad - it had to go somewhere, and nobody was going to buy "Liberals and Expansionists - The Terran Alliance."  (Well, okay, I would, but...)

The fact that Boy F. Peterson was backed up by a substantial writing team paid excellent dividends.  Every section has a great amount of detail, with fun infoboxes adding context.  The Draconis Combine is "Imperial Japan in SPAAAAAACE," but these guys did a great job in making sure it referenced a large number of Japanese cultural trends and conventional stereotypes to make it recognizable as such to a general audience that didn't already have season tickets to the local kabuki theater troupe.  I think it's largely on the strength of the writing for this sourcebook that House Kurita became the primary antagonist in the BattleTech universe prior to the introduction of the Clans. 

I would have liked more details about the proto-states that became part of the Combine.  We get some description of the Principality of Rasalhague and the Ozawa Mercantile Association, but where did the 1,000+ political leaders who attended the Council of One come from?  What did the political map of the time look like?  Later products have answered some of these questions, but others remain.  (For example - the Dieron Federation.  In this book, Dieron is listed as a major world that controlled several nearby systems.  The House Marik book briefly namechecks it as the Dieron Federation, and notes that the newly formed Terran Hegemony considered it such an existential threat that it negotiated a non-aggression pact with the FWL to ensure breathing room to assimilate it.  However, Handbook: House Kurita just says the Dieron Federation was, at most, a two-world statelet that was briefly absorbed by the Draconis Combine before being forcibly annexed by the Terran Hegemony.)

I think more of these questions could have been addressed if the opening of the book hadn't had to do double duty and serve as a Terran Alliance history book as well.  As it was, events that proved pivotal to the Combine got somewhat short shrift: the War of Davion Succession, the Reunification War, and the Age of War (all the text herein is focused on the von Rohrs usurpation).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 12 July 2016, 16:22:05
Another sign that the writing in this text was done in the early days are a few left-behind references to "battledroids," which was the term used for BattleMechs until Lucasfilm's "cease and desist" letter arrived.
As far as I was told, there was never a C&D letter. Lucasfilm had "Droid" trademarked, and Weisman and Babcock hoped to publish a Battledroids game in the Star Wars setting. This fell through - they didn't make a deal with Lucasfilm after all, and at that point they renamed Battledroids to BattleTech (possibly to avoid a C&D letter).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: BrokenMnemonic on 13 July 2016, 02:12:55
I'm really glad that Handbook: House Kurita included both a map of the Rasalhague Principality as-was and some more specific detail on the Dieron Federation. One of the things I've always been interested in is the plethora of small statelets that existed after the Terran Alliance contracted, and the region later occupied by the Draconis Combine seemed to be a really fertile ground for being seeded with little groupings of worlds based around the half-dozen or so minor regional powers Shiro Kurita either successfully cozened or conquered.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 13 July 2016, 07:31:04
I'm really glad that Handbook: House Kurita included both a map of the Rasalhague Principality as-was and some more specific detail on the Dieron Federation. One of the things I've always been interested in is the plethora of small statelets that existed after the Terran Alliance contracted, and the region later occupied by the Draconis Combine seemed to be a really fertile ground for being seeded with little groupings of worlds based around the half-dozen or so minor regional powers Shiro Kurita either successfully cozened or conquered.

The map of the Combine at the founding (when it switched from the Alliance of Galedon to the Draconis Combine) was great (and matched one sourcebook description of the Combine as "a sinister octopus, stretching it tentacles across the stars").  However, I would desperately have loved to see a map that showed the territories claimed by the pre-Combine states other than Rasalhague.  What systems were held by the Ozawa Mercantile Association?  By the Azami Brotherhood?  By the Dieron Federation and its fellow mini-powers?

I made my own version (nowhere close to canon, since several of the powers shown here didn't exist simultaneously) based on available information supplemented by best guesses, but I'd love to see an official version.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 13 July 2016, 19:16:54
I'm really glad your doing a review of the old House Books, Mendrugo.  It's nice see them analyzed and reviewed.
They had their hickups but they certainly set the stage and bedrock alot our setting was made from. Flawed or not.

DC's book makes life as unproductive certainly make things very stark.  I hate see how occupied worlds defeated  and conquered would deal with Combine's with its crushing governorship of former freedom enjoyed worlds.  Given how nasty it sounds to be average person in the combine, i can see why Draconis March was written up as starch haters of the Combine. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: BrokenMnemonic on 14 July 2016, 02:11:49
The map of the Combine at the founding (when it switched from the Alliance of Galedon to the Draconis Combine) was great (and matched one sourcebook description of the Combine as "a sinister octopus, stretching it tentacles across the stars").  However, I would desperately have loved to see a map that showed the territories claimed by the pre-Combine states other than Rasalhague.  What systems were held by the Ozawa Mercantile Association?  By the Azami Brotherhood?  By the Dieron Federation and its fellow mini-powers?

I made my own version (nowhere close to canon, since several of the powers shown here didn't exist simultaneously) based on available information supplemented by best guesses, but I'd love to see an official version.
I'd love to have a high-quality copy of that map, if you've got one available? One where I could read the system names...

I'd also love to know more about various proto-realms that were out there. I know they are of minimal interest in game terms, but in historical terms, I think they'd be absolutely fascinating to see. I'd hoped that Handbook: House Davion would show us some mini-statelets out in what became the outback/Outer March. I suspect that a lot of the states were disjointed - there's mention in House Liao about how the Capellan Hegemony struggled with the fact that the worlds it had influence over gave it a border that was in no-way contiguous - so I can definitely see some of the proto states being two or three systems scattered 15-20 light years apart from each other with independent worlds or other factions scattered inside.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 15 July 2016, 09:33:15
The full sized version is too large to upload as an attachment.  PM me with your e-mail, and I'll send it to you that way.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: skiltao on 15 July 2016, 22:10:44
Your comparison of the credits, and the different focuses, of each book is interesting; I'd noticed some carryover from MW1e to the Marik book, but I hadn't considered how things change between the others.

I'll second that thanks to Warner and the HAT project. You're not kidding about the binding on these.


HOUSE LIAO

On villainy: the book describes Max Liao as a canny and successful manipulator; given how the Confederation was constructed as a "bad guy" society, I wonder if Max is "Mad" while Hanse isn't only because Max governs a paranoid tyranny and Hanse doesn't - that is, that Max is a "there but for the grace of God go I" mirror for Hanse. Also, I was surprised by how cartoonishly House Liao plunders and hoards currency - it's trite, but rationalized a bit as playing into their manipulations.

On the Blue Mingister of Economy: I suppose the Ministry of Development and the Ministry of Trade and Exchange could have been headed by a single "Minister of Economy" at some point; unfortunately, the gorgeous color plates in this book depict neither Ministers nor Andorans.

Most of these were published at the end of 3025 (the Davion book was delayed until March 3028). 

Clarification: is that an inferrence from dates/events in each book? I know the Marik book (page 71) has a picture dated "3026" - if the Davion book dates to 3028, then maybe the series is meant to have been spread evenly over the period.

Quote
Corporate profiles list major weapons manufacturers, with one state-owned bank and a medical supply firm for variety.

Also Ceres Metals, which is always an interesting corporation, and which the text sets up as a counterweight to the Liao family.

Quote
Barbara Liao approved of Kerensky's struggle, but withheld support because the Federated Suns and Free Worlds League were already doing so, and she didn't want to help out her hated neighbors.  This makes Barbara look very petty, but also exposes Adal Corvin as a purveyor of falsehoods, since the FWL sourcebook notes that Kenyon Marik went out of his way to hinder the SLDF during the war.

It may not be a falsehood. Kenyon himself was obstructive, but (especially before Resolution 288) he may not have had the power to prevent the FWL at large from providing support to the SLDF.

Quote
Circa 3025, the Confederation has 5 Commonalities, 43 Duchies, X Warrens, and 210 Demenses, with a total of 400 inhabited planets.  The map shows that the 6+ worlds/duchy is the exception, rather than the rule

Clarification: 210 Demesnes and 400 worlds is what you get by subtracting the Chesterton worlds from the text's claim of 426 planets in 217 worlds, right? (It's been a year since I counted, so I don't remember for sure.)

It's tough to reconcile the claim of 30 Duchies, 37 independent Fiefdoms, and 72 Warrens from the text with the 43 divisions shown on the map. Maybe some of the divisions shown are Warrens instead of Duchies, or are comprised entirely of independent fiefdoms outside of any Duchy. That, plus counting groups of five stars as "half a dozen," would help bring the Duchies in line with the text. (I don't think this was intentional, but I notice that official Capellan time uses 20 hours per day instead of 24, which sets a precedent for using units of 5 where everyone else would use units of 6.)

Quote
The TO&E and industry table indicate that Sirius is a lot more important to the Confederation than later source material made it out to be.  With a major 'Mech factory there garrisoned by four 'Mech battalions, and being the headquarters for the Ministry of Development (the highest funded ministry), how did the battalion-sized Gray Death Legion manage to conquer it just a few years later?

The Liao book is inconsistent about whether that factory was on Sirius or Styk; when TR:3050 came around, I think FASA split the difference and put it on Nanking. As for the Ministry, considering what they do, their operations may be fairly decentralized.

I count only three battalions there. None of them have good morale, the Lothar's Fusiliers' battalion is mostly bugs, and presumably the Confederation Reserve battalion is poorer than regiments with write-ups. I guess the third, strongest battalion - Justine's Grenadiers - either broke quickly or had been transferred out beforehand.

Quote
The math never really worked out for me vis-a-vis the Servitors. <snip> during the whole of the Third Succession War, the Capellan Confederation only conquered and kept one world.  Are that many kids flunking civics?

I presume that single world is merely the net change from the beginning of the 3rdSW to the outbreak of the 4th - surely the Capellans aren't waiting a century to declare people servitors? You'd have to look instead at border worlds getting traded repeatedly back and forth.

Also, in addition to the other methods, the courts can strip you of citizenship for trumped-up crimes. (Like you said earlier, societal policing doesn't get much screentime.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 17 July 2016, 21:28:34
I've scanned a picture of the Minister of Economics.  It's not an accidental coloring, either, since "Pavel Ridzil" is in normal flesh tones in the same panel, and the Minister's coloring is consistently blue in his two close-ups.  It seems clear that the writers/letterers either briefly skimmed a packet of information (I would guess MechWarrior 1st Edition and TRO:3025) and, lacking visual references for background characters, drew heavily on Flash Gordon for inspiration.

As far as currency hoarding, the L-Bill is the weakest of the currencies.  I would guess that they routinely have to use hard currency and precious metal reserves to buy up L-Bills in order to prop up the exchange rate, and to cover their balance of payments, since they don't really export much that their trading partners want, leaving them with a substantial trade deficit with the FWL and Combine (there was no trade at all, really, pre-Kapteyn).

As for the dating, the foreword for the Davion book is specifically dated "3028," so we know its date of publication.  Thanks for the date info on the Marik book.  Due to its fragility, I'd been working off the digital version, which lacks images.  I'll revise the date for the Marik book to 3026.  In the foreword for the Marik book, the author thanks the authors of the Steiner, Kurita, and Liao books for their notes, and looks forward to getting notes from the Davion team, implying that the Davion book was still a work in progress.  The Liao book military TO&E describes 3025 deployments as "current," indicating a 3025 publication date.

The Marik book says Kenyon had a personal hatred of Kerensky, and formally banned either Rim Worlds or SLDF forces from entering the FWL during the civil war.  When Kerensky ignored him, he amassed a strike force and moved against Kerensky's staging area.  The only thing that prevented a fight from breaking out was that Kerensky's armada had already moved on to Carver V by the time the FWL force arrived.  If Adal Corvin says that Barbara Liao refrained from helping Kerensky because her rival Kenyon was already helping and she didn't want to be in lockstep with him, Adal Corvin is lying.

210 Demenses is what I get from there being 210 systems on the map, and each Demense corresponding to a star system.  I was not counting the hereditary Demenses for systems lost to the FWL and FedSuns.

Ceres Metals is supposedly a sphere-wide trading cartel, but I lumped them in with the weapons industries because they make Vindicators, which are the backbone of the CCAF.

For Sirius circa 3025, I'm seeing on Sirius: Lothar's Fusiliers 2nd Battalion, 3rd Confederation Reserve Cavalry 1st Battalion, Justine's Grenadiers 2nd Battalion, and Kerr's Intruders 3rd Battalion

In order for the math to work out on the Servitors being the largest caste, since no entire worlds had been Servitor-ized and held, the Confederation would have had to allocate vast amounts of interstellar transportation resources to grabbing people from conquered or raided worlds and shipping them back to the Confederation as Servitors.  I can see this being done on a limited scale - with locals grabbed at gunpoint during raids, used as labor to load booty aboard the DropShips, then becoming booty themselves.  (Other sourcebooks make derogatory references to "Capellan slavers," so this seems to be an actual "thing").  However, since Servitors are a non-renewable resource, the CC would have to be abducting millions of civilians to make Servitors the largest caste.

Re: the consignment of delinquents to the Servitor caste.  Even that doesn't seem to be very common.  "Sassy" Cassie Suthorn of Camacho's Caballeros originally hailed from the Confederation.  When we first meet her, she's a juvenile delinquent who's been running with street gangs.  Perfect fodder for Servitorization, right?  Wrong.  She's been pressed into service in a penal battalion under Maskirovka supervision.  Giving home-grown Servitors guns doesn't seem to fit the Capellan ethos, and they certainly wouldn't want to arm captured Feddies or Leaguers, so it appears that route of filling the Servitor ranks doesn't fit actual practices as described in the fiction. 

The courts seem to work fine for routine matters.  It's only when nobles are involved that the impartiality of the justice system breaks down.  They operate according to the official state philosophy - that nobles (and MechWarriors) are better than common folk, and that their needs should come first.  In a legal dispute, the noble beats the commoner, regardless of the merits of the claim, due to this philosophy.  That being said, there is the opportunity for mobility between the castes, and particularly good Warriors can become nobles, while particularly successful merchants can buy patents of nobility.  How much justice can you afford?  I haven't seen any references to people being stripped of citizenship on trumped up charges.  (Shot in the back of the head on suspicion of treason after the Maskirovka comes crashing through the door at 3:00 AM, sure...)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 17 July 2016, 22:49:34
Date: December 31, 3025

Location: Terra

Title: House Steiner - The Lyran Commonwealth

Author: Boy F. Peterson, Jr.

Type: Sourcebook

Synopsis: The introduction to this report, written by Gerald Steiner-Nelson of the ComStar Archives, clarifies that the First Circuit commissioned the reports on the Successor States to serve as textbooks for the education of ComStar Acolytes.

History:

With only a page to summarize the Exodus, the book almost immediately turns to the founders of the Lyran proto-states.  Ian McQuiston was a successful trader who was elected President of Skye, and formed the Federation of Skye in 2299.  His estranged former business partner, Seth Marsden, broke away and eventually turned his own trading company, Donegal Freights and Goods, into the Protectorate of Donegal in 2313 (the year before the Terran Alliance became the Terran Hegemony).  The Tamar family also had a shipping company, but they leveraged agricultural output and bandit-hunting expertise to found the Tamar Pact in 2235.  The leaders of the three states met on Arcturus in 2239 and founded the Lyran Commonwealth, ruled by a council of eight Archons (essentially cabinet ministers) under the leadership of a ninth Archon Basilleus.  House Cameron's Terran Hegemony recognized the new state in 2341.  However, corruption and infighting about who was to be the Archon Basilleus allowed Robert Marsden to depose and arrest his fellow Archons and seize sole power - exposing their corruption and gaining the backing of the new Estates General.

The Lyran Commonwealth had previously dealt with minor Kurita border raids, and accidentally invaded the Free Worlds League in 2395, but the Age of War formally began for them with a Kurita invasion in 2407.  Barely stopping the Kuritans on Morningside, the Lyrans elected to move their government deeper to the interior, changing the capital from Arcturus to Tharkad by year's end.  The following year, the Lyrans counterattacked, smashing the Combine staging base on Vega.

Archon Alistair Marsden married Katherine Steiner, and when he died, she reverted to her maiden name and passed it on to her children.  She appointed those who opposed her to prestigious positions in command of military posts on the border.  By 2414, most were dead or captured in Age of War fighting.

Hard pressed by the Draconis Combine and Free Worlds League, in 2455 the Archon dispatched a commando team under Colonel Simon Kelswa to the the Terran Hegemony BattleMech factory on Hesperus II to steal their cutting edge technology.  By 2459, the first generation of Lyran 'Mechs had stopped the Marik advance cold, crushing Captain-General Geralk Marik underfoot.  When the other Successor States (except the Capellans) stole the tech from the Lyrans, the Commonwealth launched their "Long March" campaign (2463-2468) to seize as many worlds as possible before their foes reached technological parity.

Mysticism obsessed Margaret Olsen married Steven Steiner as the Dukes of Tamar and Skye were seeking to expand their power.  She became Archon when he died in 2501.  Her madness allowed the ambitious dukes to expand their own power, and they supported her against efforts by Robert Steiner (illegitimate child of Steven's sister) to overthrow her, leading to a brief civil war and the appointment of new ruling families for Tamar and Skye (Kelswa and Lestrade, respectively).

In 2558, the Lyran Commonwealth agreed to join the Star League, and spent the Reunification War fighting to bring the Rim Worlds Republic into the alliance.  The Archon's absence emboldened renegade members of the Estates General to kidnap her son, with tragic consequences.

The Commonwealth economy boomed under the Star League, and only avoided a permanent merger with the Terran Hegemony under common rule by a single vote in the Estates General.  The Lyrans gave no official support to the SLDF during the Star League Civil War, but did not hinder it either.  When Kerensky's forces left on their Exodus, the Lyrans recruited heavily among former RWR military commands and prepared for war.

The LCAF fared poorly in the First Succession War, tricked and outmaneuvered on the Kurita front, and subject to devastating raids against key shipyards and manufacturing facilities on the Marik front.  Resulting shortages forced the LCAF to commandeer most of the merchant shipping fleet, isolating outlying worlds and leaving some to starvation.

The Lyran government invested heavily in reconstruction after the war, but this effort suffered setbacks due to growing Combine raids.  During the Second Succession War, Kurita attacks met with limited resistance, while Archon Claudius Steiner focused on eliminating his political opponents after overthrowing Archon Melissa Nin, wife of deceased Archon Marcus Steiner.  Though primarily obsessed with torturing his domestic foes, Claudius did take the time to order the assassination of Coordinator Yoguchi Kurita by an LIC agent codenamed Snow Fire, after Combine forces destroyed the 4th Royal Guards on Caledonia. 

His death shortly after giving the order left his heir, Elizabeth, underage, and a Triumvirate served as regents for the next decade until her majority.  The final WarShip battle of the Succession Wars was fought over Hesperus II, ending with the destruction of what was left of the active duty Lyran and Combine WarShip fleets.

Following the end of the Second Succession War, Archon Elizabeth Steiner hired a large number of mercenary commands to bolster the LCAF.  These were key in blunting a Combine drive into the Federation of Skye at the outset of the Third War.  Nonetheless, the Commonwealth lost ground on both fronts, and counteroffensives usually ended in disaster.  Short on manpower, the Lyrans were forced to resort to conscription to launch Operation FREEDOM in 2913, which Archon Eric Steiner died leading in 2914.

Building on a fairly successful strategy of making Tamar look vulnerable, then trapping the invading Kuritans with rapidly arriving reinforcements, Alessandro Steiner created multiple zones of "concentrated weakness" across the Commonwealth.  This left him deeply unpopular with the citizens living in these zones, and a disastrous "Deep Raid" into the Free Worlds League cost him the confidence of his military commanders.  After House Marik successfully launched some deep raids of its own, Alessandro's niece, Katrina, overthrew him with the support of the Estates General in 3007.

In 3020, Katrina Steiner issued a Sphere-wide "Peace Proposal."  She received a positive response from House Davion, resulting in the signing of the Federated Commonwealth treaty in 3022.  LCAF performance greatly improved due to the technology transfer and presence of AFFS military advisers.

Sociopolitical Structure:

The Archon of the Lyran Commonwealth has the ability to exercise absolute power, but usually works through the Commonwealth Council and Estates General except in crisis conditions. 

The Commonwealth Council consists of eight key advisers, including the Dukes of Tamar and Skye.  They review and revise all Estates General legislation before it is sent to the Archon for signature.

It is relatively common for Lyrans to have noble titles, with grants being given to any who significantly boost the Lyran economy.  Nobles higher than Barons are, however, banned from serving in the Estates General, to which populous and developed worlds send representatives.  As of 3007, there were 305 members to represent 420+ systems.

Their laws are reviewed by the Commonwealth Judiciary (a system of planetary courts overseen by provincial and Commonwealth Supreme Courts), and implemented by a vast civil service.

Religion and Philosophy:

This section of the report notes that the Lyran state is the most tolerant of different forms of faith, and details Judaism, 50+ flavors of Christianity, traditional Islam on Dar-es-Salaam, Black Muslim faith in the Coventry and Trellshire provinces, Hindusim on Chahar, New India and 50 other worlds, Buddhism on New Kyoto and Kwangchowwang, the One Star Faith, Suk Requiem, and the Worshippers of the Great Delphi.  It also lists a number of Lyran myths and legends, mostly originating since the fall of the Star League.

Military Forces:

The section on the military acknowledges the problems caused by social generals, and the focus on sheer mass.  It fields 75 'Mech regiments (just five less than the Combine).  It mentions the Infantry Corps, Artillery Corps, Combat Engineer Corps, and Supply Service, but lacks details on any units except those in the BattleMech Corps.  (Many are profiled, not in this section, but in sidebars scattered throughout the History section.)

This section also details major weapons manufacturers, academies, and awards.

Culture and Arts:

This section outlines the decline in Commonwealth education standards during the Succession Wars and the current government's efforts to rebuild capacity through investment.  It also provides detail on the Commonwealth's media, governments (mostly planetary-level democracies, with a substantial minority preferring anarchy), and a very libertarian attitude towards crime, with some worlds establishing "Free Zones" where "you pays your money and you takes your chances" and all crime is legal.

Socioeconomics:

The report details government support for business, stock exchanges, reserve banks, and the Lyrans' ultimate goals of achieving economic domination of the the Inner Sphere.  It also details planetary-level social welfare programs, consumer goods, and LosTech's role in society.  It also profiles a number of major corporations, both military and civilian.

Personalities:

This section profiles Katrina Steiner and key members of the royal family, military, nobility, and business community.

A Brief Atlas:

This section profiles 30 of the Commonwealth's 400+ systems, with information about leaders, climate, flag, and history.

Notes:

History:

From the descriptions of the battle actions on the Combine and Free Worlds fronts during the Age of War, the Ares Conventions held little sway there.  The Lyrans dropped neutron bombs on a Kuritan strongpoint on Caldrea.  Geralk Marik killed huge numbers of Lyran civilians on Bella and Loric.

The sidebar on Margaret Olsen's belief in reincarnation pretty clearly indicates she believes she's a reincarnation of actress Shirley MacLaine, as well as an Egyptian priestess and a swordsman under King Louis XIII.  MacLaine's book about reincarnation is titled "Out on a Limb" and Olsen's book on the same subject is titled "Once Again Out On That Limb."

Sociopolitical Structure:

The discussion of the peace proposal is very demonstrative of the biases of the author, Gerald Steiner-Nelson.  When she sent out her peace proposal, Janos Marik suggested marrying Melissa to his heir (Thomas) and consolidating currencies.  Steiner-Nelson gloats that Katrina did not bother responding.  Likewise, Maximilian Liao offered to marry his son Tormano to Melissa, and asked for a joint offensive against the Free Worlds League, as well as a voice on the Commonwealth Council.  Calling House Liao "oily" and "a prolific breed," Steiner-Nelson calls Katrina's rejection wise.

But look at what Hanse proposed - Marriage of himself to Melissa.  The FedCom treaty merged the currencies.  House Davion got a voice on the Commonwealth Council.  And House Steiner committed to a joint offensive against their common enemy, the Combine.  The only difference was a FedSuns proposal for technology exchange, removal of trade tariffs and immigration restrictions, release each other's prisoners, and share intelligence.

Personally, I think the primary difference is that Hanse has those bedroom eyes.  Heck, he made a pass at Katrina during the negotiations...after they'd agreed to him marrying her pre-teen daughter.

The extra page count in the Lyran book (since they didn't have to give up 20 pages to chronicle the Terran Alliance era), really gave Boy F. Peterson the chance to delve deep into internal Lyran politics, while the equivalent section of his Combine book just glossed over these dealings.  That presents far more opportunities for player character advancement in the Lyran state than in the Combine one, making it a more appealing place for RPG mercenary units to call home.

Religion and Philosophy:

The Lyrans are repeatedly noted as being tolerant of a wide variety of faiths, though there is an obvious tendency for various faiths to segregate themselves planet-by-planet, rather than having communities of mixed faiths on its worlds. 

Military Forces:

The Military Forces section adequately explains the typical loadout of a frontline 'Mech unit, and where the major LCAF forces are based in 3025.  However, the descriptions of what constitutes a typical planetary militia, and how large/where deployed the conventional and aerospace forces are tend to be somewhat sparse and vague.  Militias are listed as "regiments of armor, infantry, and artillery."  So...one combined arms force per planet?  More than one?  Multiple independent armor, infantry, and artillery regiments?  While the Kurita book largely ignored the mercenary commands, the Lyran book has great sidebars profiling many of the merc regiments, as well as the House regulars.

Culture and Arts:

Of note, Tharkad University's scientific departments are noted for specializing in history, with a focus on re-acquiring LosTech.  I wonder how many Interstellar Expeditions personnel and associated "dig gypsies" are TU alumni? 

Starkly contrasting with the Combine book (which, as previously stated, had to give up 20 pages for Terran Alliance history), the Lyran book is chock full of detail, with a massive number of fun plot hooks squeezed into each page.  (By comparison, I don't know how much mileage one can get from the Kurita book's excerpts from the Dictum Honorarium.)  Traveling minstrels (who are actually the Archon's informants), the Steinharts soap opera, Theras and Her Red Deltas in a battle of the bands with the Tharkan Boys Choir (not really, but imagine the fun.  Hogarth would go.)

The section notes that most Lyran worlds are democracies, which may explain why the Democracy Now movement had such strong support in the 3070s.  I was surprised to see that roughly 40 worlds are listed as having "anarchy" as their official government type, and having it described as "surprisingly workable."  It certainly didn't seem that way on Pencader in 3025 (from "Straw Man").

This section stays strongly in character with the report's premise of being a primer for ComStar acolytes, commenting on the difficulty of dealing with educated Lyrans who are unimpressed with ComStar technology, and do not regard them as "wizards," as is common in other Successor States.  Gerald Steiner-Nelson advocates for ComStar taking corrective measures before the Lyrans manage to surpass ComStar's technological edge.

Socioeconomics:

The corporate profiles are far more detailed than any in previous books (Balance sheets, Stock Market symbols, subsidiaries, etc.).  Aside from DefHes, though, we've seen little to no presence of these firms in the fiction, and that's a shame.  (I recall playing Crescent Hawks' Inception - my gateway product - and thrilling to the stock performance of Nashsan Diversified vs. Baker Pharmaceuticals).  Nashsan in particular is rife with role playing campaign potential - anti-Archon political leanings, shady dealings with the Malthus crime family, underhanded business tactics,, a mysterious source of ultra-sophisticated computer equipment, and the "Black Guards" - an in-house security division of corporate ninjas.  Nashsan Diversified could be transplanted whole into Shadowrun with only minimal modifications.  There are just so many little details an enterprising game master could use to ground players in the setting, and provide interesting adventure hooks.

One item of note in the "exports" section is that Lyran "interplanetary communications equipment" is in demand for its high quality, though it lags behind ComStar's.  I presume this is for planet-to-planet within the same system, since ComStar still had exclusive control of HPGs, and the Black Boxes were still a top secret Lyran asset.

Personalities:

Katrina's Steiner's bio is very detailed, with substantial space devoted to her mysterious disappearance on Poulsbo in 3006 and reappearance the following year (ultimately leading to her overthrow of Alessandro). 

Melissa's entry mentions her close, personal friendship with both Misha Auburn and Egan Telosa (the son of her personal chef, who later becomes the Chief Visionary of the One Star Faith just in time for Kerensky's children to return and utterly invalidate their entire belief system).  His story also argues for either the strong role of bitter irony in the BattleTech universe, or the potential that people with certain genetic traits, when exposed to hyperspace travel, can have accurate visions of the future.  In 3032, he predicted the arrival of Kerensky's fleets in the Elyssian Fields (17 years before they arrived).

The format here also lists "Special Skills/Powers," despite the general non-applicability of "powers" in the BattleTech universe.  The only one that seems to come close is Harrison Bradford's claim to be "able to woo any woman so she can refuse him nothing."  (Okay, champ, there's Malvina Hazen.  Go strut yer stuff!)  I wonder what Hogarth's "powers" would be?

A Brief Atlas:

Despite the map showing 400+ systems, the intro says that the Commonwealth has "more than 300 planets."  I would guess that the maps were completed long after the writing was done (due to the mismatch), or that the author was too busy writing the text to count all the dots on the map.  The world entries are evocative, and the headers give not only noble rulers, but also political leaders, and indications of what the local government looks like.

Ulthar Everston is listed as the ComStar representative on Tharkad.  This means that the theory of "the ComStar representative closest to Terra is the senior First Circuit member" to explain why Myndo Waterly is a First Circuit regular while Tayless Gromminger is stuck polishing the HPG on Luthien doesn't hold up, since Precentor Dane Alknaur on Skye would be the First Circuit rep in that case.   Tayless should, in truth, be on the First Circuit, but must have been edged out by the very ambitious and skilled Waterly.

Overall:

The voice of Steiner-Nelson as the "viewpoint of ComStar" comes through in this book much more strongly than in any of the other House books, and we learn a lot about the shadowy organization through the biases he lets into his commentary (though many of these biases may come from the "Steiner" part of "Steiner-Nelson," rather than from the Blessed Order.

This is one of my favorite of the original House books.  Huge amounts of detail, lots of plot hooks, hints at things that soon became major plot points, and a healthy dose of information about ComStar, to be gleaned from the tone and subtext of Gerald Steiner-Nelson's commentary.  It's just too bad that most of the focus of the fiction in this era was only on royal court drama on Tharkad, with scant attention paid to other domestic settings. 

Some of the setting information seems counterintuitive, though.  Having "Free Zones" designated on planets where crime is legal, in an effort to reduce crime on the rest of the planet, seems self defeating.  That just gives gangs a place to consolidate their power, stage robberies into the lawful zones, and hide out after a raid.  It's like you're encouraging pirates to settle on your world by giving them a base of operations. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: skiltao on 18 July 2016, 02:59:04
I've scanned a picture of the Minister of Economics. 

Thanks!

Hoarding to prop up their exchange rate: that fits.

Book dates: cool.

Demenses: cool.

Adal Corvin only says "House Marik," not Kenyon specifically, nor does he specify what form the comfort and aid took; and while it isn't clear whether "House Marik" refers to the actual members of House Marik or to the FWL in general, it is part of a statement about the actions of a state not coinciding with the desires of the ruler.

Ceres Metals: as important as their 'Mech production is, the corporate profile decided to emphasize all their other activities; the corporation comes off more like Nashan Diversified than Irian or Defiance. I understand you lumping it in with the others though. The 'Mech production is what's most prominent in later sources, and your summaries have only so much room for detail on any one topic.

Sirius: hah, okay, that's what I get for trusting keyword search. (My pdf puts the Kerr's battalion on " irius" [sic]).

Servitor worlds: Brighton is a known slave world (pages 110 and 150). I think Tigress (awarded to Laurel in the 2980s) and Texlos (per the Brighton entry, the fate of that commonality was decided in 2998) make good candidates for occupied worlds; Texlos, as well as Betelgeuse, is described as an important source of "manpower." Worlds which rebel against the Confederation may also qualify for servitorization.

Sassie Cassie: I don't follow. If Cassie hasn't failed her citizenship test, if she isn't subversive, if she has no assets worth seizing, and if a noble or the Diem aren't in need of slave labor, then no, she doesn't seem like a natural candidate for servitorization. The Commonality caste mostly lives at or below the poverty line, so I don't see how a poor streetrat having citizenship tells us anything about servitors.

Stripping of Citizenship on Trumped Up Charges: if the Diem wants to declare a segment of the population guilty of something which can be punished with Servitorship, he seems to be able to do that.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 18 July 2016, 04:51:53
In order to gain citizenship, kids have to demonstrate their commitment to the state by carrying out a public service project.  The example given is that the obligation can be fulfilled by service in the Capellan Star Scouts.  If Cassie has been running with gangs on the streets and has been caught, I doubt she ever completed her service obligation or passed the citizenship course at school. 

Thus, she's a great prospect for being made a Servitor once caught, but instead, she's given a gun and assigned to a penal battalion.  So I don't know what, then, would make a teen into a Servitor, since Cassie seems to have checked all the boxes for failing to obtain citizenship without suffering the consequences.

Corvin may not be intentionally lying about the Star League Civil War, but since the Marik book came out afterwards, perhaps he went on "conventional wisdom" and didn't have access to the Marik research team's notes on Kenyon's anti-Kerensky actions.

Servitors and prisoners are two distinct categories.  Servitors have some rights, and can become Citizens after 5 to 10 years of service.  Prisoners at Brazen Heart and the other prison worlds are already Citizens, usually those who have engaged in anti-government political activity ore are associated with dissident factions.  They usually have no option for parole, but are simply worked to death in conditions not dissimilar to those experienced by a Combine Unproductive.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: skiltao on 18 July 2016, 07:36:27
If Cassie were caught recently she'd be in a probationary period to be followed by retesting; if she were caught earlier she could've completed her service and become a citizen already; or it could be that the Capellans train their Servitors to be cannon fodder since (separate from the free education provided to citizens) "Civilian militia style training, however, is required everywhere beginning at age 16."

Servitors are "essentially slave labor" and "the typical Servitor can expect to remain in bondage for life," much like Capellan prisoners. I agree that not all prisoners are Servitors, and not all Servitors are prisoners; but given that the book discusses prison planets under the "Loss of Citizenship" header, it seems reasonable to assume that much of their population has, in fact, lost their Citizenship (which defines them as Servitors).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 18 July 2016, 09:35:12
Date: April 3024

Location: Irurzun

Title: Burning Purpose

Author: Peter Fokos

Type: Computer Game

Synopsis:  Having been forced into exile by his family's political rivals after attackers bearing a winged skull crest wiped out his family and framed them for the attack, Gideon Braver Vandenberg arrives on Irurzun, hoping to find clues that will lead him to the attackers and the stolen Chalice of Herne.

He asks the bartender at the spaceport what he knows, and the man replies that the only skull insignia he can think of is the Gray Death Legion, famed for their battles with Duke Ricol. 

The News Net is headlined with a story about Gideon's flight from Ander's Moon, noting that Jarris McBrin has used his new position as advisor to the senior council to have it charge Gideon with conspiracy and crimes against the state.

Notes:  I'd never played the original MechWarrior game (my family were Mac lovers, and so we lacked the right equipment when it came out).  I was familiar with its role as a 'Mech combat simulator that was pretty good for its time, but really knew next to nothing about its story.  When I found a full playthrough posted on YouTube, I decided to dive in and find out what I'd missed. 

In stark contrast to some of the later computer games (SNES MechWarrior and MechWarrior 3050, I'm lookin' at you...not to mention MechAssault), the story elements are actually quite well written and fit nicely into the BattleTech universe.  With limited memory, primitive hardware, and VGA graphics at best, the game had to rely on the writing, rather than the visuals, to carry the storyline.  Author Peter Fokos created a very noir-ish tale with political conspiracies, gangsters, exotic super-spies, and even a cameo from the Black Widow.

The dates and locations of some storyline events change with every play-through, so the dates I'm giving are the ones which appeared in the YouTube playthrough, though I've tweaked them in some instances based on actual calculations of non-command circuit travel times, and the need to wrap up the storyline before the 4th Succession War starts.

The effort to cross-promote William Keith's Gray Death Legion novels shows that FASA and Activision were working very closely together on the game, but the dates given in the Gray Death Legion scenario pack make the bartender's statement something of an anachronism, since the Gray Death Legion hadn't yet formed or directly confronted Duke Ricol as of April 3024.  (That happens in November 3024).  The Grave Walkers would have been a more fitting reference for the bartender to make, but, of course, nobody was writing novels about their adventures.

The formal charges against Gideon are problematic from a storyline point of view - even if he returns the Chalice of Herne, that doesn't prove his innocence.  Could he be appointed Duke until those charges are resolved?  If the senior council has issued an arrest warrant for Gideon, doesn't that mean that they've already reneged on the deal to give him five years to find the Chalice?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 18 July 2016, 10:03:51
Date: July 3024

Location: Irurzun

Title: Seek Out Grig, If You Dare

Author: Peter Fokos

Type: Computer Game

Synopsis:  Three months after arriving on Irurzun, Gideon is still asking around for clues about the winged skull pirates.  The bartender still has no clue, but he says a man named Grig Griez would be sure to know if it's a crest used by pirates operating in the Davion/Kurita region.  The bartender cautions that asking Grig for information may be dangerous.

Notes:  During the time between his arrival in May and getting this information in July, Gideon had time to take a mercenary contract with his Jenner.

I wonder why Gideon, given his time pressure, is using so few of the resources available.  Yes, there's an arrest warrant out for him, but it's a FedSuns arrest warrant, and he's in the Draconis Combine.  Granted, the local Friendly Persuaders aren't likely to give him the time of day, but what about the Mercenaries' Guild (through which he's presumably getting his contracts, since he hasn't hung out a shingle on Galatea)?  What about ComStar?  Do they only handle communications, or can people pay to look up information on their systems?  What about local offices of the Voice of the Dragon?  Perhaps their archives have information about raids by winged-skull pirates.

Gideon's exclusive practice of asking around in bars would seem to indicate that he's taking the loss of his family and title hard, and is self medicating with alcohol, rather than exploring options for more efficient information gathering.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 18 July 2016, 10:22:33
Date: September 3024

Location: Land's End

Title: On Grig's Trail

Author: Peter Fokos

Type: Computer Game

Synopsis:  Gideon travels to the Combine world of Land's End and pays a bartender to set up a meeting with one of Grig Griez's henchmen.  At the meeting, the man (described as "rude, grim, and bearded") speaks with Gideon at length before deciding to trust him with the information that Griez can be found on Delacruz.

Notes:  "Your Princess is in Another Castle."  Gideon gets a solid lead plumbing the depths of the Combine's underworld.  The game describes Land's End as a "desolate rock on the Periphery" with a population of 123 million.  It's not far from Antallos and Rezak's Hole (though Vance Rezak is still a rank and file trooper with the DCMS in 3024...so is that world just "The Hole" at this juncture?)

After all the setup of the henchman as having "barely contained wildness," the potential to "explode into violence at any moment" and use his Mauser & Gray M-27 needle pistol and vibroblade, the payoff is that "after a long interview, he finally gives in." 

I was half expecting the guy to tell Gideon "excuse me" once or twice during the conversation and casually disembowel someone at a neighboring table, or at least throw Gideon through the front window of the bar.  It's like setting up  a scene with Buford "Mad Dog" Tannen and having him just smile and tip his hat.

If MechWarrior 1's out-of-cockpit sequences were to be remade with modern technology (such as the engine HBS used for their Shadowrun games), this would be an excellent opportunity for a bar brawl, and to watch this guy demonstrate to relative newbie Gideon the carnage that could be wrought with a vibroblade and needler combo.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 18 July 2016, 10:53:55
Date: October 3024

Location: Delacruz

Title: Deal With Griez

Author: Peter Fokos

Type: Computer Game

Synopsis:  Gideon meets with Griez, who shows him the insignia he's looking for, and promises to provide him information about it if Gideon agrees to courier a package to Griez's agent on Dustball, sealed to Gideon's body under a pseudo-flesh bandage.  Gideon agrees.

Notes:  Following the game's clues puts Gideon on a whistle-stop tour of the Inner Sphere, but also eats up an inordinate amount of time (which is precious, given the five year time limit).  It also brings up some questions about just how wide a net any minor group can cast in the era of very limited transportation assets.

Griez seems to operate primarily out near the Outworlds Alliance, which would make sense, given the potential for cross border raiding and offloading the stolen merchandise on Antallos.  However, he's credited with knowing all about pirate activity along the entire 250+ light year length of the Kurita/Davion border, and also has "agents" on Dustball (which would seem to imply ties to the Malthus crime family).

I can see why he'd want someone else to courier a package to Dustball, since the trip takes so long.  It just seems strange that any criminal group would have the resources to be more than a regional power.  Not to mention, it's later revealed he's got corporate ties to Matabushi - how does that fit in with the yakuza's "federation of gangs" that controls allocation of territory and resolution of inter-clan disputes in the Combine?

It's not impossible for forces to be on deep raids way out of their usual territories.  The Combine nuked Helm in the FWL.  The FWL raided Coventry.  House Davion raided Hesperus II.  Heck, the Oberon Confederation once contracted Wilson's Hussars to raid the Taurian Concordat (all the way on the other side of the Inner Sphere), then abandoned them in the Outworlds Alliance on the way back.  (Though I have to believe that was Grimm's sick sense of humor at play, rather than any expectation of a big haul from Longbow Mountain.) 

It just seems odd that, with JumpShips being as scarce as they are in 3025, raiders would choose to go on one raid in a 6-9 month period by traveling far away and then returning to home base, rather than doing five or six raids on nearby targets in the same period.  (Granted, it's possible that a particularly juicy or poorly guarded target might justify the long trip, or that pirate resources can't keep up with a high tempo of raids, so they need the long interludes to get their spit-and-bailing-wire 'Mechs into fighting shape)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 18 July 2016, 11:51:01
Date: March 3025

Location: Dustball

Title: Delivery on Dustball

Author: Peter Fokos

Type: Computer Game

Synopsis:  While traversing the entire length of the Draconis Combine with a package of contraband glued to his stomach, Gideon caches up on the news.  A report dated November 1, 3024 notes that anti-Combine rebels on Verthandi are making significant advances with the rumored support of the Gray Death Legion. 

On Albiero, the Combine mining firm Matabushi Incorporated's CEO, Duke Ishi Tahiro, announces the creation of an "elite team of specialists" to serve as troubleshooters for problems that may arise throughout the organization. 

Back on Ander's Moon, the Senior Council has to deal with a huge budget deficit, while the McBrin clan lobbies for relaxation of environmental laws.  The McBrins also host a meeting to build support for their new business policies, though Vandenberg supporters (including several major companies) refuse to attend, declaring the meeting a "rubber stamp committee" for the McBrins' organized takeover of the economy.

When Gideon finally arrives on Dustball, he is met by a man named Brown, who removes the pseudo-flesh, then pulls a laser pistol and tells Gideon Griez gave him orders to kill the young mercenary.  The laser is, however, no match for Gideon's kung fu style, and Gideon is only wounded in the arm.  At that moment, the contraband pouch explodes to release poison gas, forcing both Gideon and Brown to flee outside. 

Furious that Griez tried to kill him along with Gideon, Brown tells Gideon that Griez didn't want him to know about the smuggling JumpShip Stone Arrow.

Asking around at the nearest bar, Gideon find out that the Stone Arrow has made port at Dustball before, and is captained by Willard Puritan, aka "Kangaroo Jack."  The bartender has heard that Willard has a brother named Wendall who serves with Smithson's Chinese Bandits on Lesnovo.

Notes:  Sooooooo much plot armor...  If Grig just wanted Gideon dead, why not kill him on Delacruz, or smear contact poison on the inside of the synthflesh so he'd die in transit?  If he wanted Brown dead (for entirely separate reasons), why not put C8 into the packet instead of poison gas?  Why not contract the Malthus family and put out a hit?

Does Brown actually not know anything about the Dark Wing?  Why not give Gideon the full readout on them, rather than just a cryptic mention of a JumpShip name.

Gideon goes into full Bruce Lee mode, with "muscles honed for battle" allowing him to knock the laser pistol aside with a spinning "Dragon Whips Tail" kick.  Again, the game's bread and butter is the 'Mech simulator, but the out-of-cockpit action could have supported mini-fighting games all by themselves.

The news reports lay a lot of narrative pipe, setting up the Dark Wing's cover as "roving troubleshooters" for Matabushi and explaining the sinister motivations of Clan McBrin (We want more money, which we can exchange for goods and services.  Bwa ha ha ha ha!)

The date of November 1, 3024 for the GDL leading the Verthandian rebels to victory is more than a year too early, given that the events described better match the December 3025 - March 3026 timeframe.  (The GDL scenario pack puts the prisoner rescue mission on December 4, 3025, and dates the arrival of the GDL in the Norn system to October 25, 3025).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 18 July 2016, 12:19:24
Date: June 3025

Location: Lesnovo

Title: Brotherly Love, Or Lack Thereof

Author: Peter Fokos

Type: Computer Game

Synopsis:  Gideon tracks down Wendall Puritan on Lesnovo, where he pilots an SCP-1N Scorpion for the mercenary unit.  He and Gideon talk shop about 'Mechs for a while, then Gideon raises the issue of his brother, Willard.  Wendall hates his brother, and, figuring Gideon for an assassin, directs him to Okefenokee. 

On the walk back from the Bandits' compound, Gideon passes through a run down industrial center, past a vehicle lot where ten Saladin tanks are parked.  A sniper fires a gyroslug, narrowly missing Gideon as the tank platoon's guards return fire. 

Notes:  The location the game gives you for Wendall Puritan varies each playthrough.  Since the Chinese Bandits are, per canon, based on Lesnovo in 3025, it makes the most sense to use that as the location for the writeup.

Puritan's Scorpion is somewhat unique.  It has a PPC and SRM-6, but the author clearly wanted to do something with the weapon-like projections on the sides that are functional in the Dougram - Fang of the Sun show, but aren't used in the BattleTech conversion.  Fokos describes them as a SperryBrowning machine gun and twin auto-load heavy mortars.  Puritan notes that he's made a lot of modifications, and describes his 'Mech as "one of the last of her kind."  Per the TRO:3025 readout, we know this is because the design is terrible, with a well-deserved poor reputation.

The attack near the tanks is an opportunity for the player to do the wrong thing (if Gideon starts shooting back, he gets targeted and killed - the attacker was after the FWL troops, not Gideon).  My guess is that it was an effort to showcase the internal conflicts that were the FWL's primary personality trait in the early days. A news report from the following day identifies the tanks as belonging to the 5th Armored Rangers.  My guess is that it's part of the Lesnovo Static Defense Unit (the planetary garrison).

The distances involved make suspension of disbelief hard to manage when it comes to the Stone Arrow's routes.  It brought the Dark Wing across the Combine/FedSuns border to Ander's Moon.  It regularly smuggles goods across the FedSuns/Combine border, and makes port calls on the Lyran/Combine border (at Dustball)...and visits Okefenokee on the Taurian/FedSuns border often enough for Kangaroo Jack to have a woman there.  Whom he sees once every decade? 

In the Black Thorns books, the JumpShip captain makes a good point that running a ship is expensive, and she has to leave Jeremiah and his crew so she can get paying work hauling cargo when the Black Thorns aren't making raids.  (Hey, Jeremiah - I got a shipment of those red speedos you like...)  How is Kangaroo Jack making any money on these long-haul routes?  Does Grig/Matabushi just have him on retainer?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 18 July 2016, 14:02:47
Date: August 15, 3017

Location: Solaris VII

Title: Story of the Legend-Killer

Author: Randall N. Bills

Type: Short Story

Synopsis:  In the second-to-last round of the Solaris Championship finals, Gray Noton takes his Rifleman into battle against Hoftsteder's Victor in a battle fought in the Steiner Coliseum. 

Gray keeps the battle at long range, playing to the Rifleman's strengths and the Victor's lack of long-range weaponry.  As the warrior from Fitzhugh Stables launches his assault 'Mech into the air on its jump jets, hoping to close to effective range, Gray tracks it and cripples its leg with amazingly accurate laser and autocannon fire, causing the limb to collapse when the Victor lands.

Gray reflects that he's been constantly underestimated, even after winning the championship and the name "Legend-Killer" in the 3016 championships. 

As he walks off the arena floor, Gray muses "Wait 'till my other Rifleman is ready.  Then I'll really own this world."

Notes:  A background note on the Rifleman design follows, noting that the RFL-3N went into widespread production for the SLDF.  It notes that Noton won championships from 3016-3022, reigning as undefeated champion for seven years. 

Amusingly, it also references rumors (raised here in the design forums from time to time) that Noton's "Legend-Killer" Rifleman must have been substantially modified, and perhaps upgraded with LosTech, in order for him to consistently win against 'Mechs that should have been able to easily defeat a standard RFL-3N.

Gray's internal monologue would seem to support this theory, since he anticipates his "other Rifleman" will have superior performance to the standard 3N he uses to beat Hoftsteder.

Given the Rifleman-3N's design flaws, the best upgrades Noton would be able to give, assuming access to LosTech, would be double heat sinks (the 3N overheats at the drop of a hat), ER Large Lasers in place of the regular Large Lasers, an XL engine (same speed but more weight available for the upgraded weapons), and Ultra-5 autocannons.  It would be very easy to underestimate the Rifleman, assuming it will have paper thin armor and overheating problems.  (It would also be easy to underestimate the Rifleman if you'd ever fought variants like the ones deployed by House Marik - four AC/5s with four shots of ammo.)

It's interesting that the championships are already at the final stages so early in the season - August 3017.  The Solaris VII boxed set indicates that the dates for the events can move around from year to year, but that they're usually held in the latter part of the year.  3017 must have been a year for unusual scheduling. 

Gray Noton is a major character from Warrior: En Garde, and even plays the role of mentor for Justian Xiang-Allard as he enters the games and earns his own place in Valhalla.  This short story introduces the idea that he previously served as a mercenary in the Periphery, where he was rumored to have found a LosTech cache.

This piece was written by Randall Bills for the MechWarrior Online website, and it has been confirmed to be canon fiction.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 18 July 2016, 15:13:54
Grig Griez is portrayed as an underworld kingpin of considerable power. The weird part is not the amount of control or knowledge he has (given that he works with Matabushi and their Dark Wing corporate hitmen as well as Kangaroo Jack who is a smuggler across at least three interstellar realms) - the weird part is that Gideon can meet him face-to-face after only a few months, especially when Griez could and should have used middle men. I think it's quite clear that Griez had something special in mind for Gideon that involved getting killed on Dustball, hence the courier mission.

Wendall Puritan, Kangaroo Jack's brother, is an extended cameo for a notable Scorpion pilot from TRO:3025.
While the gyroslug carbine didn't seem to make much sense, I had the distinct impression that the attack was in fact targeted at Gideon and simply didn't cause much of a ruckus because the news falsely figured it was aimed at the Saladin garages of the local FWL garrison (kind of the inverted mirror image argument of what you propose).

As for the locations in the MechWarrior game, some are randomized but not all, and there's always only a small number of candidates (between 2 and 4) for the exact world in question. I played the game several times on PC and noted down the worlds. Land's End is set as the place where Gideon is tipped off to Griez's whereabouts, as is Dustball as the destination of his courier mission. Lesnovo makes sense to assume due to other canonical information, and the MIIO raid against Matabushi invariably takes place on their established HQ world of Albiero.

I've covered the different possible locales to the best of my abilities in the game's writeup on Sarna (http://www.sarna.net/wiki/MechWarrior_(1989_Video_Game)). Edit: Turns out I misremembered; I simply left the exact world open wherever it isn't a specific location.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 18 July 2016, 15:38:50
I had not realized that Wendall was a Notable Pilot.  Cool, thanks Frabby.

I'm still not sure about the Lesnovo attacker.  He fires another two shots after Gideon takes cover, but it's not specified what he's shooting at.  (He hits brick.)  From a storyline perspective, it makes sense that Gideon is the target, heightening the sense of danger.  However, if Gideon tries to shoot back, he gets killed, whereas if he runs, he lives.  To me, this implies that the attacker may not have been trying to get Gideon until/unless he becomes a threat by opening fire.  The scene is vaguely enough written for either viewpoint to be argued. 

Still, having the resources to call a hit in on Gideon on Lesnovo would imply an astounding foreknowledge of Gideon's movements and the ability to arrange assassination attempts all the way on the other side of the Inner Sphere.  Grig Griez may be a top notch smuggler in the Outworlds/FedSuns/Combine tri-corner area, but what pull does he have way out in Lesnovo?  Is there an InterGang in the Inner Sphere, with various gangs trading favors?  (There is an over-arching Yakuza organization, headed by the boss-of-bosses, in the Combine, but they seem to be a special case.  The various Capellan tongs and organized crime groups in the other Successor States go after each other on a regular basis.)

Griez's plan to have Gideon carry a capsule of poison gas all the way to Dustball and then have him killed by laser pistol, followed by having the killer die by the poison gas, seems way too convoluted.  Brown must have betrayed him somehow, and Griez must have some sort of "Saw" mentality for putting people in ironic deathtraps.  Any proper villain would note several key failures per the Evil Overlord checklist.  (The 'barely restrained violence' guy should have just decapitated Gideon on Land's End.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 19 July 2016, 12:17:34
Date: December 12, 2850

Location: Luthien

Title: Karma

Author: Chris Hartford

Type: Short Story

Synopsis:  Coordinator Yoguchi Kurita returns to Luthien aboard his Leopard DropShip, accompanied by his command lancemates Karl Pettersen, Hachiko Osaki, and Jackson O'Connell.  The close comrades banter during the rough landing, mentioning Roweena Kurita and her People's Reconstruction Effort power base, and other aspects of court intrigue and power politics.  When one of his aides cautions him against unbuckling before the ship has landed, he laughs it off, saying that the kami that kept him from dying on Tishomingo would not kill him just as he returns to safety in Imperial City.

Roweena Kurita greets her older brother as his lance's battered 'Mechs arrive at the Imperial Palace, making a stark contrast behind her elaborate dress and rigid adherence to protocol, while Yoguchi and his lancemates are scruffy, bruised, and stained.  The Coordinator thanks Roweena for the timely arrival of her troops on Tishomingo. 

Yoguchi sees ISF Director Malcom Katsuyori watching, and thinks back to his lancemates' gossip that Roweena is sleeping with him.  He berates her for having usurped the power of the Coordinator instead of supporting the proper chain of succession, and questions her loyalty, and that of the ISF.  He instructs her to summon the High Command to plan a retaliatory strike against House Davion.

In Unity Palace, Yoguchi is greeted by his favorite courtesan, Snow Fire, whom he obtained at a Rasalhague ukiyo in 2848.  Over drinks, they discuss Roweena's activities during the months he was trapped on Tishomingo.

Once Yoguchi falls asleep, Snow Fire, aka "Denise" fetches a polymer knife and a unit insignia from the Fourth Royal Guards, and raises her knife to murder the sleeping Coordinator in retaliation for his son's annihilation of the 4th, per orders from "mother."

Notes:  On the ship, Yoguchi refers to Tsingtao, but this is probably a typo, since he was trapped on Tishomingo.  (Tsingtao is a Capellan world.)

The Snow Fire legend has had numerous versions, but this (being prose fiction, rather than a sourcebook) appears to be the definitive account. 

The Combine, embarrassed, put out the story that Yoguchi was killed while heroically fighting a team of assassins.  House Davion tried to take credit, with the story that she was assisted by a Davion agent codenamed "The Footman," but he/she doesn't make an appearance here, unless he was the head of the ISF.

Laurent Infomedia, a Free Worlds League publisher of popular conspiracy-theory books, put out a new edition in 3067 alleging that Snow Fire was a SAFE agent who put the 4th Guards patch on Yoguchi as a means of misdirection.  (So...motive is long-delayed retaliation for Helm, maybe?)  Since Denise thinks of her dead true love who was a soldier in the 4th Guards, the alleged SAFE ties (also mentioned in Handbook: House Marik) are clearly hokum.

The timeline for Snow Fire's mission in "Karma" doesn't exactly match the various accounts.  Here, she appears to have caught the Coordinator's eye immediately and become his lover in 2848, whereas official accounts suggest she was brought to Imperial Palace by a member of Yoguchi's staff and gradually worked her way up to increased prominence and the Coordinator's personal attentions.

What's nice about this story is that it takes the time, in seven short pages, to build Yoguchi's character.  He has friends and foes, has to deal with palace intrigue, matters of state, family politics, and personal feelings. 

He's definitely not set up as a villain whose death we should celebrate.  He recognizes that his son Hugai (the one who wiped out the 4th Guards and forced its captured commander to beat his own younger brother to death, unaware who it was he was fighting) is a monster, and feels for the millions of Combine civilians on Tishomingo who died to keep him from being captured by the Federated Suns. 

Even Snow Fire acknowledges that he's not a bad guy, but carries out her orders as instructed.  In fact, all things considered, Yoguchi is a much better ruler than Denise's own Archon (who gave her the "kill" order), the recently deceased Claudius Steiner, who is rumored to have been poisoned by his own family members when they couldn't stand his fondness for torturing people with LosTech medical devices any more.  (Today, we're going to try out this device we call...Mister Thingy!)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 19 July 2016, 12:58:13
Date: October 8, 2855

Location: Tukayyid

Title: Lady of Steel

Author: Alan Brudage

Type: Short Story

Synopsis:  Chu-i Henrietta Nashur of the First An Ting Legion attends a briefing from Sho-sa Donal Oyelami, a veteran officer with many years of experience on the Davion front, who is now commanding the Combine invasion of the valuable Lyran agricultural world of Tukayyid. 

With the defending Tenth Lyran Guard scattered into small units hiding across the face of the planet, Oyelami orders some of his troops to split off into recon lances and patrol overlapping corridors, while the rest of the invasion force moves deeper into the Lyran Commonwealth interior. 

Henrietta's commander, Tai-i Giam Nichols, informs her that her lance will begin its sweep in the region around Ollalu.  Henrietta is eager to be done with the mopping up, so she can face real opposition on the field of battle once more.

Notes:  The 1st An Ting is a cypher, with Field Manual: DCMS noting that the First was disbanded and its equipment was reallocated to other units late in the Second Succession War.  The An Ting Legions overall were formed during the rebuilding period after the First Succession War, so the Second War is pretty much it for the First Legion.

Tukayyid itself was colonized by the Azami, but there's no concrete evidence that it was ever formally a part of the Azami Brotherhood, and it didn't become part of the Combine at the same time the rest of the Azami worlds were annexed.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 19 July 2016, 13:37:17
Date: October 31, 2855

Location: Tukayyid

Title: Lady of Steel

Author: Alan Brudage

Type: Short Story

Synopsis:  After three weeks of fruitless patrols, Henrietta's Tetsuko lance (Henrietta's Hunchback, Durant's Panther, Stakis' Panther, and Zataki's Jenner) is bored and frustrated.  At a forward position in the vicinity of Devil's Bath, they track a Lyran company through the geyser fields.  Zataki's Jenner finds a Lyran Locust, but is disabled by enemy fire from another two lances as he takes it out.

Henrietta radios in the contact report and requests backup, but Company Command reports it is bogged down with infantry at Kozice Ranch Station, and unable to assist.  Henrietta's lance fights well, but they are clearly outgunned as the 10th Guards' commander, Colonel Dak Rylski, joins the fray in his Warhammer.  A warrior born, Henrietta attacks the heavy 'Mech and manages to deal it severe damage before an internal explosion destroys her Hunchback and sends her ejection couch pinwheeling through a geyser of boiling mud.  With Durant and Zataki already down, Stakis cannot stand against the firepower of the entire Lyran force, and soon succumbs.

Notes:  Internal monologues during the battle scenes allow us to delve into Henrietta's backstory.  She's descended from an SLDF MechWarrior who defected to the Combine and was assigned to the 2nd Sword of Light.  Her assignment to the An Ting Legion would be considered dishonorable if she were a samurai of long-standing lineage, but as a relative newcomer to the Combine, and a woman to boot, she is grateful for the opportunity to prove herself.

Not all the SLDF defectors were so lucky.  "Broken Blade" notes that many of the SLDF defectors had their equipment seized and given to troops considered more loyal.  (Aside note - "Broken Blade" introduced the "18th Algedi Regulars" - a DCMS formation that hasn't appeared before or since in any source material.  The 1st Succession War book finally solved the issue, noting the regimental nickname of the 18th Dieron Regulars as the "Algedi Regulars."  This nicely sidesteps the problem of trying to fit a whole 18+ regiment-strong Regulars brigade into the Combine history, as well as eliminating the implication that the Combine planned to form an Algedi Military District.)

The fun of this story, of course, is seeing Lyrans and Kuritans battle in the same locales where ComStar and the Clans will decide the fate of the Inner Sphere in just under 200 years.

Stakis is revealed to be at least 80 years old, noting (just before dying) that he's been piloting his Panther for sixty years, and took part in the seizure of Hegemony worlds.  He describes himself as "an aged warrior of no worthy lineage."

The question this raises is, who in the Combine had "worthy lineages" at the start of the First Succession War?  Very few would have had the opportunity to prove themselves in battle, and those that went into the "ronin" dueling circuit were officially disavowed by the DCMS (but paid handsomely under the table).  Aside from troops that took part in the 2nd Hidden War (the War of Davion Succession), the DCMS consisted of nobles who used their influence to join the military and a few aces who demonstrated unusual ability. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 19 July 2016, 14:38:19
Date: December 2, 2855

Location: Tukayyid

Title: Lady of Steel

Author: Alan Brudage

Type: Short Story

Synopsis:  Henrietta awakens at a Critical Care Unit in Kelly Springs on the Combine world of Tukayyid, in the Rasalhague Military District.  Her Tai-i, Giam Nichols, informs her that Zataki survived, but the rest of her lance is dead, and her left arm and leg have been replaced by "plastic and metal monstrosities."  She considers that she has truly become a "Lady of Steel" now.

He informs her, however, that her sacrifice delayed Colonel Rylski long enough for DCMS reinforcements to capture him, contributing to the ultimate Lyran defeat.  Henrietta tells him that there is no higher honor than doing one's duty.

Notes:  It's interesting that Tai-i Nichols says that Colonel Rylski has been captured and "will soon be enjoying the hospitality of the ISF."  This takes place more than a month after the battle at Devil's Bath, and Henrietta has presumably been in a coma (or at least heavily medicated) getting her arm and leg replaced by prosthetics.  Is the First An Ting Legion having to wait for an ISF interrogation team to be dispatched to the front?  You'd think they'd be part of the standard package that goes out with troops in the field, to conduct battlefield interrogations while the information is still fresh.

It sounds like Henrietta got a Type IV prosthetic arm and leg (since it's a mix of plastic and metal), because Type II and III are just plastic.  Type I is a peg leg or hook hand.  This is the same sort of advanced prosthetic that Justin Xiang and Candace Liao got - clearly not yet LosTech in an era when some people still have living memory of the Star League.  If she did actually get a Type IV, she'll be able to continue to fight in the last decade of the Second Succession War and the opening years of the Third.  If she sticks with the 1st An Ting, though, she's likely to be sidelined when the unit is disbanded and its remaining equipment transferred to other units.  Given her aggressive nature, it's likely she'd be one of the casualties in the Legion's final fight, screaming a battle cry as she led the charge.

The Combine certainly has a genius for inspiring outsiders to go to great lengths to demonstrate loyalty.  In the Capellan Confederation, and outsider can gain status with a sufficiently large payment to the government.  In the Combine, it must be earned every second of every day, and outsiders must demonstrate twice the fervor as the native born, to overcome the deficiencies of their origins.  And that goes double for women.  We also saw this in "The Face of the Enemy," where a Rasalhagian family is obsessed with having their son enter the DCMS to uphold their family honor.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 19 July 2016, 15:27:24
Date: May 3, 2895

Location: Sabik

Title: Family Honor

Author: Dylan Birtolo

Type: Short Story

Synopsis:  Chu-i Isamu Nakamura worries about his son, Jinichi, who had defected to the Lyran Commonwealth from the Draconis Combine years earlier.  He regularly checks ComStar casualty lists to see if he's been reported killed.

An alarm blares, and Isamu scrambles to his family 'Mech, a Flashman, and joins Shield Company to defend the storage warehouses.  He commands a lance consisting of his Flashman, Keler's Jenner, Akumi's Spider, and Morgan's Dragon.  They engage the attackers - three Griffins and a Champion.  Despite an order from Shield Company's commander to retreat, Isamu succeeds in rallying his lance and destroying the attackers.

After the battle, his company commander disciplines Isamu for defying his direct order.  Isamu justifies it on the grounds that his actions saved the warehouse.  His tai-i responds that word of his victory has spread, and he is being reassigned to the front lines immediately, to lead a diversionary raid on La Blon.  The ISF will leak information about the raid to the Lyrans, allowing them to gather forces on La Blon, pulling garrison troops away from the real target, Sabik.

Recognizing it as a suicide mission assigned as punishment for disobeying orders, Isamu accepts - embracing death.

Notes:  This scenario seemed absolutely nuts the first time I saw it, but this is how they roll in the Combine.  (In the first Blackthorne comic, dispossessed troops are sent out on a suicidal human wave attack against a Lyran forward base.  When four have the audacity to not only fail to die, but to conquer the base and return to the Combine lines with four captured 'Mechs, they are informed that they were listed as dead ahead of the assault, and will now have to die by firing squad to ensure that they do not dishonor their commander for having put inaccurate information in the records.)

Throwing away troops is a long-standing Combine tradition.  The Chain-gang soldiers were expected to die to slightly delay reconstruction, and the Legions of Vega are described as prisons full of death row inmates who have been issued BattleMechs to die in.

Now decades into the Third Succession War, designs featured in Technical Readout 2750 are becoming vanishingly rare, occasioning comment when one makes an appearance on the battlefield.  Also, the presence of spare parts is now making otherwise worthless planets valuable targets for raids.

We also see that ComStar's News Service offers access to news feeds that people can access on planetary data networks, since Isamu is searching CNS casualty reports on his terminal at the DCMS garrison base.

Under what circumstances, therefore, does ComStar send a courier to recite messages verbally?  When do they deliver messages in vacuum sealed capsules?  When do they send verigraphs (and are those physically couriered or just transmitted and recreated at the receiving end)?  When are HPG messages delivered to your home terminal like e-mail or a text message on your personal comm unit? 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 19 July 2016, 15:48:52
Date: May 12, 2895

Location: La Blon

Title: Family Honor

Author: Dylan Birtolo

Type: Short Story

Synopsis:  Nakamura and his lancemates walk across the ocean floor towards the shore of Elise island.  Coming ashore, they attack a Lyran coastal watchpost in the foothills of the Carbondale Mountains, bringing a Jenner, Catapult, Panther, and Flashman to the party.  They destroy the Griffins stationed there and continue to advance on the capital.

Lyran reinforcements are hot-dropped nearby, led by a Zeus, and the battle resumes.  The new Lyran lance is defeated, but not before destroying the rest of Nakamura's lancemates, and doing heavy damage to the Flashman.

As two more lances of assault 'Mechs arrive and order him to stand down, Nakamura charges to the attack, seeking to bring honor to his family once more.

Notes:  "'Til shade is gone, 'til water is gone, to spit in Sightblinder's eye on the last day!"  The Combine has questionable resource management practices, but they can leverage honor to inspire utter fanaticism.  On the down side, the fanatical warriors we've seen tend to forget all their academy training and resort to screaming and charging.  On the up side, that works more often than you'd think.

This tactic is in line with one featured in MechWarrior 2: Mercenaries - Combine troops stage a diversionary raid against a world, hoping to lure the enemy's reserves there so they cannot respond to the real raid.  The FedCom mercenary liaison in the game describes it as a common Combine trick.  One question, though - did Nakamura and company make enough noise to draw in the Lyrans as hoped?  They seem to have touched down and died within a day of first contact with the Lyran garrison.  An ideal tactic for such a raid would be to establish an operating base in a remote area, then execute several hit and fade attacks against soft targets.  Making a beeline for the capital just got Nakamura and company intercepted and terminated, albeit with an impressive body count by the end.

Nakamura must have used pirate points, since he's managed to get from Sabik to La Blon in just nine days, implying there was a charged JumpShip standing by at a pirate point (standard transit time in Sabik is 43 days, so without a pirate point he'd still be outbound, and transit time in La Blon is 9 days) and used a pirate point at the Lyran end as well.  The nine day interval, then, can be explained by the need for the ship to recharge and for the rest of the suicide squad to be assembled.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 20 July 2016, 03:33:02
Date: 2786

Location: Brownsville

Title: I'm Not Dead Yet

Author: Michael Miller

Type: Adventure Seed

Synopsis: In 2786, the Capellan Confederation inserted a Maskirovka team to link up with anti-government rebel groups, provide support for attacks against loyalist military units, and spark a general uprising that would give the Confederation a pretext for annexing the world in the name of "liberation." 

Notes:  This adventure seed from "Touring the Stars: Brownsville" details the staggering obstacles that the hapless player character Maskirovka team faces, ranging from a well armed and experienced militia, rebels more suited to raging in online forums than taking to the streets, and a left-over pro-Amaris government proven highly effective in suppressing insurgency.  From all appearances, it would make a great setting for an A Time of War campaign.  (The look on the players' faces when they receive boxes containing the heads of their rebel allies packed in salt...priceless!)

Historically, the insurgency gambit was an utter failure, and the Capellans were forced to retreat.  They returned in 2789 with WarShips, and that proved a far more effective argument for "peaceful transition of governmental authority," particularly once Capellan Soyals began smashing moons apart with mass drivers.

We've seen the Great Houses use a variety of gambits for annexing Hegemony worlds, including outright invasion, suborning political leaders (Wyatt changed sides several times in this period under the fickle House Roark), backing rebel movements, or offering protection against the other Houses.  That must have made things easier for the Lyrans and Davions, given the standard operating procedure of the Combine, as demonstrated on Helm.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: SCC on 20 July 2016, 04:06:14
Sorry for the late reply but something I really need to add here
Notes:  Honestly, I’m with Akuma here.  An enemy pilot of great skill has just exposed himself in the process of wiping out an entire company of your army, and you fail to eliminate him as a threat?  What about your giri to the Combine, Tetsuhara?  Or if not to the Combine, at least to your fellow soldiers whom this enemy will go on to kill.

The Archer pilot is, of course, Jaime Wolf.  Tetsuhara’s decision to spare his life will have massive consequences for the course of history for the entire Inner Sphere.
While leaving him be is not really the right course of action, killing would be far, far worse. Apart from pissing off the Dragoons it's actually illegal, doing so would expose you to civil murder charges at the very minimum.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 20 July 2016, 05:03:01
Date: March 18, 2785

Location: Bolan

Title: Falling into Fire

Author: Herbert A. Beas II

Type: Sourcebook Fiction

Synopsis:  Sixth Bolan Defenders commander Colonel Salam Tutt tracks the collapse of the FWL defense perimeter from the Overwatch (formerly the SLDF planetary command center), two weeks into the Lyran invasion.  The 101st regiment is wiped out by firebombs and artillery as they attempted to defend the city of Calcutta.  He orders the FWLS Talwar, one of the two FWLN destroyers still active in the system, to target the Lyran DropShips near Calcutta, hoping to delay the Lyran advance on the capital city of Mumbai.

Leutnant-General Richard Johonson von Eilenburg opens a communication channel to demand Tutt's surrender.  He says that the Lyran "peacekeeping force" is there to destroy the Free Worlds League's weapons stockpiles at the Overwatch before they can be used against the Commonwealth.  He offers to treat the FWLM personnel according to the terms of the Ares Conventions, but threatens to obliterate the Overwatch from orbit if they refuse.  Tutt cuts off communications and orders his staff to evacuate to either outbound transports or disaster shelters. 

Having received Tutt's Omega Protocol orders, Force Commander Faisal Hasheem evacuates offworld with the rest of the Defenders, and watches Bolan recede in his viewport aboard his escaping DropShip, with the FWLS Talwar and FWLS Turk covering the Defenders' escape.  Omega Protocol authorizes the Overwatch garrison to unleash its nuclear arsenal to execute a scorched earth strategy, denying the Lyrans any gain from their conquest.  Hasheem worries that the same scene will soon be played out across the Inner Sphere.

Notes:  The First Succession War sourcebook notes that the Lyrans launched Operation ELBOW JOINT on March 7, 2785, to eliminate the Bolan Thumb, a deep salient into the Lyran Commonwealth carved out by a highly successful League offensive during the Age of War and locked in by the Star League peace treaties.  The sourcebook notes that the Lyrans were actually justified in their pre-emptive assault against the weapons stockpiles on Bolan, since Kenyon Marik was planning to use them to invade Lyran worlds adjacent to the thumb, widening the salient.  Only Kenyon's prioritizing Terran Hegemony worlds delayed the Bolan offensive long enough for the Lyrans to get in the first blow.

The sourcebook notes that the Overwatch launched its nukes against Lyran positions.  The Lyrans retreated at top speed and launched their own nuclear ordnance from the orbiting WarShips to destroy the Overwatch.  Only one battalion of the 6th Defenders escaped (with five League battalions from the 6th and 10th Bolan Defenders wiped out in the fighting and nuclear blasts), while the Lyrans lost four battalions.  Civilian casualties were estimated as high as eight million.  The Talwar and the Turk were destroyed covering the escape.

The Bolan garrison consisted of the Veteran/Fanatical 6th Bolan Defenders (The Bodhisattvas) and the Regular/Fanatical 10th Bolan Defenders (The Four Horsemen). 

It's interesting that the forces on Bolan feel like they are responsible for "crossing the line" vis-a-vis the use of weapons of mass destruction.  The Amaris forces unleashed torrents of WMDs during the Star League Civil War, both to clear out SLDF holdouts in the initial coup, and as part of Operation TRIPWIRE, designed to slow and weaken the SLDF forces liberating Hegemony worlds.  Sure, it's a first in the House-on-House warfare in the post-Star League era, but Capellan nationalists detonated a nuke on a Federated Suns world shortly before the Star League civil war, so Bolan isn't exactly a "first" within living memory.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 20 July 2016, 05:13:10
Sorry for the late reply but something I really need to add hereWhile leaving him be is not really the right course of action, killing would be far, far worse. Apart from pissing off the Dragoons it's actually illegal, doing so would expose you to civil murder charges at the very minimum.

Can you clarify the legal basis for this?  The Dragoons are engaged in an invasion of a Combine world.  If my guess about the identity of the attackers in "Painting the Town" is correct, they also tried to capture the Coordinator's heir, Theodore.  Jaime has just killed dozens of DCMS armor crewmen, and is momentarily overheated and unable to defend himself, but is nonetheless actively engaged in hostilities against the Combine.  What Combine court would bring civil murder charges against any Combine soldier who slew Jaime, a Lyran mercenary?

The Dragoons might well be pissed, but they're Clanners, and dying gloriously in battle is sort of their thing.  They really got pissed when Anton arrested Joshua and had him killed, but that wasn't battle, that was betrayal.  They also went Feral when Wayne Waco killed Jaime Wolf in one-on-one combat, but that also wasn't an honorable fight - it was a sneak attack that betrayed the Dragoons' trust in the conduct of the TempTown mercs.  The 2nd Sword of Light, had it killed Jaime, would have been engaged in a straight up fight that the Dragoons initiated, so really, no harm no foul.  (And the fact that Jaime would have been defenseless during the killing wouldn't have been known to the Dragoons, since there weren't any nearby, and the BattleROMs would have been destroyed or captured by the Sworders.)

Natasha might have taken command (due to her bloodname), or one of the other colonels, but the Dragoon mission was to recon all the Successor States, so they would have held to the mission and gotten a contract with the Kuritans in any event, despite the death of their commander.  (They worked for the Lyrans after losing huge numbers of troops on Hesperus II during their Cattle Raiding campaign).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: SCC on 20 July 2016, 06:03:20
Can you clarify the legal basis for this?  The Dragoons are engaged in an invasion of a Combine world.  If my guess about the identity of the attackers in "A Cover of Paint" is correct, they also tried to capture the Coordinator's heir, Theodore.  Jaime has just killed dozens of DCMS armor crewmen, and is momentarily overheated and unable to defend himself, but is nonetheless actively engaged in hostilities against the Combine.  What Combine court would bring civil murder charges against any Combine soldier who slew Jaime, a Lyran mercenary?
Jamie is defenseless and unable to act and in fact could not even refuse to surrender, and technically THAT battle is over. Note that civil charges are the lowest level of punishment he could face, performing that act could well be a war crime. For another example of this sort of thing, look at how the feud between the Dragoons and Wacco Rangers started, or rather the C* hearing on the events that started it.

The Dragoons might well be pissed, but they're Clanners, and dying gloriously in battle is sort of their thing.  They really got pissed when Anton arrested Joshua and had him killed, but that wasn't battle, that was betrayal.  They also went Feral when Wayne Waco killed Jaime Wolf in one-on-one combat, but that also wasn't an honorable fight - it was a sneak attack that betrayed the Dragoons' trust in the conduct of the TempTown mercs.  The 2nd Sword of Light, had it killed Jaime, would have been engaged in a straight up fight that the Dragoons initiated, so really, no harm no foul.  (And the fact that Jaime would have been defenseless during the killing wouldn't have been known to the Dragoons, since there weren't any nearby, and the BattleROMs would have been destroyed or captured by the Sworders.)
Except that he wouldn't be dying in battle, this would be similar to shooting someone passed out on the sidewalk, armed or not they are not a threat to you

Natasha might have taken command (due to her bloodname), or one of the other colonels, but the Dragoon mission was to recon all the Successor States, so they would have held to the mission and gotten a contract with the Kuritans in any event, despite the death of their commander.  (They worked for the Lyrans after losing huge numbers of troops on Hesperus II during their Cattle Raiding campaign).
Weren't the Dragoons under contract to the LC at this time? Wasn't that the reason they where raiding the planet?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 20 July 2016, 06:09:18
Date: March 11, 2793

Location: Binyang

Title: Pressure Play

Author: Herbert A. Beas II

Type: Sourcebook Fiction

Synopsis:  Sergeant Kacey Kadar pilots his Cyrano along with the rest of his VTOL flight to scout a Lyran landing zone for the FWL garrison.  They identify two lances of Lyran armor and BattleMechs, but begin taking heavy fire.  They call in artillery strikes in response. 

Based on Kadar's report, the firebase in Silong Village assigns Senior Lieutenant Cala al-Biden's Anvil Lance to join Hammer Lance and intercept the incoming Lyran column.  The League forces are confident in their ability to crush the Lyran raiders, until substantial Lyran reinforcements arrive.

Aboard the LCS Vidar Eisenboot, in high orbit, Haumptmann Neva Romante and Kommandant-General Aric Hasseldorf monitor the battle in their holotank.  Lyran fighters wipe out the artillery battery at Silong, but take care to limit collateral damage so as not to scare the Leaguers into ordering another Omega Protocol scorched earth operation.

Notes:  The battle is between the 13th Bolan Defenders and the 16th Donegal Guards.  The Lyrans also bring the 9th Donegal Guards to the fight. 

The story serves as an introduction to the abstract combat system portion of Interstellar Operations, which allows players to run planetary conquest campaigns.  It effectively demonstrates the importance of reconnaissance, since the Lyrans (with their "god's eye" view from orbit) are able to draw the Silong garrison away from the artillery, letting air units destroy the batteries. 

One wonders, though, why the Free Worlds League forces don't have satellites, DropShips, or fighters of their own in orbit to coordinate the battle through a planetary defense center.  Looking at Field Manual SLDF, it seems there weren't any SLDF units garrisoned on Binyang - ergo no legacy military infrastructure to seize.  Though, oddly, there weren't any units assigned to Bolan either - or any of the Bolan Thumb worlds - according to FM:SLDF.  The 418th Mechanized Infantry Division does not appear at all in Field Manual: SLDF.  When was the 418th assigned to Bolan?  It must have been removed and disbanded at some point before the publication of FM:SLDF. 

This early in the First Succession War, both sides are deploying lots of units from TRO:2750 - the Ripper, Cyrano, Rhino, Fury, and even some Ymirs pulled out of mothballs by the Lyrans for the offensive.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 20 July 2016, 06:23:06
Jamie is defenseless and unable to act and in fact could not even refuse to surrender, and technically THAT battle is over. Note that civil charges are the lowest level of punishment he could face, performing that act could well be a war crime. For another example of this sort of thing, look at how the feud between the Dragoons and Wacco Rangers started, or rather the C* hearing on the events that started it.

This is the same Draconis Combine that doesn't accept surrender.  The Dictum Honorarium indicates that any enemies cowardly enough to surrender should be executed.  In fact, most of the section regarding military conduct in the Dictum Honorarium indicates that any and all who oppose the Combine's glorious destiny should be shuffled off the mortal coil as expeditiously as possible.  Their ability to fight back is somewhat irrelevant, as demonstrated on Kentares.  I can guarantee that there would have been zero repercussions if Tetsuhara had greased Jaime. 

As far as the Waco feud, the Dragoons didn't take it that seriously, until it was too late.  John Waco was dumb, hoping for some glory by stopping Zeta Battalion with his recon lance, and then he was unlucky enough to take cover under a log just before a Dragoon 'Mech stepped on it.  Wayne assumed the Dragoons did it on purpose, and swore his "death oath," but never generated much of an emotional response, other than mockery, from the Dragoons.  (Until the TempTown massacre, by which point Wayne was too dead to care.)

Except that he wouldn't be dying in battle, this would be similar to shooting someone passed out on the sidewalk, armed or not they are not a threat to you.

More akin to seeing a guy with a loaded uzi and a bloody chainsaw lying passed out on the sidewalk surrounded by the bodies of several of your friends.  He's clearly done bad stuff and has the potential to do more bad stuff.  If you approach him and try to take him gently into custody, there's a non-zero chance he could wake up and do more bad stuff to you.  Smoke 'im.  (You can't call the cops in this example - you are the cops.)

Weren't the Dragoons under contract to the LC at this time? Wasn't that the reason they where raiding the planet?

Correct.  My point was that even if the Combine had killed Jaime Wolf in combat, the Dragoons still would most likely have taken a contract with the Combine, to carry out their orders from the Clan Council to recon the Successor States.  There wouldn't have been a feud because Dragoon personnel had died fighting the Combine, even if that personnel was Jaime.  The Dragoons always had contract clauses that prohibited them from fighting their previous employer, so they were always in the position of taking combat losses from their next employer.  They lost plenty of troops fighting the Capellans while under Davion contract, they took catastrophic losses while fighting League forces (though much of that was from Anton's betrayal), and took heavy losses fighting the Lyrans while working for House Marik.  They played the role of mercenaries to the hilt, and accepted deaths as part of doing businesses.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 20 July 2016, 08:03:14
Minor point, but by this time the Dragoons had already done their final resupply run. Kerlin Ward had changed their mission to read "prepare the IS for a Clan invasion", and the Dragoons burned their bridges by purging all navigational data from their JumpShips that could serve to reach the Clan homeworlds. The rank and file weren't informed of this, but the Clan officer corps knew.

I reckon the Dragoons would still have gone to work for the Combine though. Their Lyran contract was remarkably short, as Jaime Wolf himself observes, but the reason is never elaborated upon. Some speculated the Lyrans may have tried to company store the Dragoons, or otherwise their shrewd business acumen didn't integrate well with the Clanners' feelings of honor.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 20 July 2016, 08:57:31
Jaime may have figured that the Lyrans and the Dracs were in line to bear the brunt of a Clan invasion.  It only took him three years to assess that the Lyran social generals were unfit to face the Clan threat.  With orders to prep the Inner Sphere to repulse a Clan invasion, he may have been in a hurry to get to the Combine, which had an honor code, warrior culture, and caste system similar to that of the Clans.  (In fact, Star League-era Combine dueling culture appears to have greatly influenced the Clan Trial system).  He may have figured that the Combine would represent the best material to forge an anti-Clan shield for the Inner Sphere, believing the hype about Combine honor (before Samsonov proved him wrong).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 20 July 2016, 09:59:54
Date: May 11, 2811

Location: Poulsbo

Title: Cutting Losses

Author: Herbert A. Beas II

Type: Sourcebook Fiction

Synopsis:  Colonel Raymond Hempstead, commander of the famed Stealths mercenary regiment, directs the defense of Poulsbo's capital city from the front lines in the Suquamish Badlands, his battered Flashman supported by Leutnant Carson's Lynx and Elisa O'Leary's Phoenix Hawk.

The Lyran mercenaries draw the League forces into a twisting maze of canyons, losing them for a bit while they stop at a concealed forward staging area, guarded by Kommandant Vera Kelly and Leutnant Hector Fadden, to repair and rearm, but find it lacking supplies.

Kelly reports that the Stealths fighters have launched a major air raid towards the Marik-held spaceports in the city of Bangor, for an overwhelming attack against the League transports.

Notes:  In one of the more inspired Lyran gambits of the First Succession War, the elite and highly mobile Stealths mercenary force was assigned to Poulsbo on R&R, while the LIC made it look like the planetary garrison consisted solely of militia.  When the League attacked with a reinforced regiment, the Stealths faked a retreat by sending their DropShips burning toward the jump point (with most of the FWL space assets in pursuit), and let the League seize Bangor as their base of operations.  Once the FWL air cover was drawn away from Poulsbo, the Stealths' aerospace assets, which had been hidden in mining bases in the moons and asteroids, returned to Poulsbo and smashed the grounded League transports.

Roughly two decades into the First Succession War, the exhaustion of supplies is clearly shown in this story.  Heavily damaged units are kept in the field because armor and munitions supplies are low. 

This is the first time we've had an appearance in the fiction by the famed Stealths, the ancestors of the modern-era Stealthy Tigers.  (The LCAF disbanded the Stealths in 2812 to serve as a training cadre, passing their skills and strategies on to the next generation of Lyran troops.)  While the majority of Lyran commands are famed for their weight and lack of maneuverability, the Stealths are heavy on highly mobile jumpers, like the Phoenix Hawk, Griffin, and Lynx.  They do have some heavier stuff, like a Zeus and Flashman, but I would suspect the average movement profile is 5/8/5.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 20 July 2016, 10:44:31
Date: May 14, 2811

Location: Marik

Title: Cutting Losses

Author: Herbert A. Beas II

Type: Sourcebook Fiction

Synopsis:  Captain-General Thaddeus Marik is enraged when he receives a report that his invasion force on Poulsbo has been shattered by the Stealths.  His mood does not improve when Colonel Bryce McLelland informs him that SAFE thought the Stealths were posted on the Combine border.  Marik says that, given the outcome, Poulsbo appears to have been a trap. 

Having lost confidence in SAFE's ability to provide accurate intelligence, he worries that there are similar traps waiting on all the Lyran worlds he'd planned to invade.  He looks at the star map and grimaces at the Bolan Thumb region, most of its worlds either colored blue to show Lyran conquest or having been so heavily damaged as to be on the path to uninhabitability.

He suggests to Colonel McLelland that perhaps it would be better to send nukes instead of 'Mechs, if the Lyrans have prepared ambushes.  The Colonel responds that earlier FWL deployments of WMDs in the Bolan Thumb actually led to the loss of hearts and minds among the previously fanatically pro-League citizens of the Thumb.

The Captain-General decides to call off the planned invasion, and instead has the units that were to have joined the offensive take up defensive positions and focus on preventing any Lyrans from invading League space.  He orders the remaining Bolan Defenders regiments to join the defense of Acrux, carrying substantial nuclear arsenals.  He intends to have the Bolan Thumb and Bolan Defenders go out with a bang.

Notes:  The First Succession War book clarifies that the 8th and 12th Bolan Defenders, and the 32nd Marik Militia successfully repulsed the 19th Lyran Regulars and the 20th Skye Rangers on Acrux in 2809-2810, but were wiped out in 2811, when the 9th and 16th Donegal Guards joined the assault.  Thaddeus' orders regarding tactical and strategic munitions do not seem to have been carried out, because the fighting on Acrux was concluded without any additional Bolan Defenders joining the garrison, and without the use of WMDs, at least per the table on p. 71 of the First Succession War report.

SAFE does seem to be really bad at its job.  The Steiner-Nelson Report (House Steiner - The Lyran Commonwealth) indicates that the Stealths were transferred from the Combine front to the League front in 2788, hitting Sirius, Graham IV, and Oliver in 2790, and spending the next decade attacking and raiding Marik worlds.  Unless they were transferred back to the Kuritan front between 2800 and 2810 (not outside the realm of possibility - that period isn't described by the Steiner-Nelson report), SAFE is operating on data that is now 23 years old.  (Granted, the Marik worlds listed are close to the Kurita front and far from Poulsbo, but those were hit 21 years ago - still not looking good for SAFE).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 20 July 2016, 12:33:23
Date: May 11, 2788

Location: Helm

Title: Ghost Rain

Author: Chris Hartford

Type: Sourcebook Fiction

Synopsis:  In the city of Freeport, Rowan Keeler's Orion dodges bomb blasts as enemy fighters bombard the city.  Company command reports that Fort Albert has been nuked.  Rowan is stunned when the enemy fighters are ID'd as Combine Slayers instead of the Lyran Chippewas she'd expected.

When Charlie Company regroups at the ruins of Government House, they speculate that the Kurita taskforce has come to Helm in search of the same Star League cache that Kenyon Marik had earlier sought, without success.  Without any recon assets, they anticipate a heavy raid while the Combine searches for the cache, but can't be sure of the enemy's strength.  They plan to link up with Baker battalion (redeploying from Port Wayland) and the planetary militia to defend Freeport, while Alpha and Gamma battalions assault the Combine LZ at Durandel, leaving the LZ at Helmdown alone for the time being.

Notes:  In the nadir era of the late Third Succession War, the constant refrain was that the Successor States had fallen far from what capabilities they had before the Succession Wars.  In my recent reviews of the First Succession War fiction, we see again and again massive intelligence failures, units with no air support, no satellite networks, no recon assets, and no planetary sensor networks capable of detecting and identifying units in orbit.  Perhaps Fort Albert had such equipment, and it's now radioactive and on fire, but it doesn't seem like the troops on Helm have it much better in 2788 than their descendants have during the Gray Death Legion battles in 3028. 

The First Succession War should have been a period when all sorts of cutting edge technologies that the Houses have been working on (and stealing from the SLDF) get unveiled and thrown at the enemy.  Sure, everyone mobilized their warship fleets and did a lot of infrastructure damage before the big mutual annihilation-fests at Cholame and Hesperus, as well as tossing around WMD like they were going out of style, but I would have expected the massive buildups of the late Star League era to have resulted in every world having communication and sensor satellites, Bastion-class battle stations, ground relays with multiple redundancies, vast underground storehouses of arms and equipment, and surface-to-orbit defense batteries.  This is why I placed the BlackThorne comic about the BioMech (armored and cybernetically enhanced megafauna trained to follow orders) in the 1st Succession War, because it smacked of exactly the sort of cutting edge (though not necessarily well thought our or beyond prototype stage) technology that the Houses should have been throwing at each other in the early stages.

So, where is this stuff?  Sure, the Hegemony worlds had it, along with the drone fleets that proved their undoing, and much of that was based on proprietary Terran Hegemony technology.  Bolan had some satellites and surface-to-orbit guns at the Overwatch command center, but that's a SLDF facility, not something built by the League.  Bastions, commsats, etc. would have been generally available to the Great Houses. 

My guess is that all the Houses, as they bulked up their armies, may have paid lip service to the idea that these forces were "for defense," but really intended them to be the vanguard of a conquering force.  Just as the French military poured the bulk of its defense budget into the Maginot Line because it anticipated a defensive campaign, the House Lords seem to have poured all their resources into WarShips and 'Mech regiments, with little attention given to planetary defense infrastructure, because they all, in their heart of hearts, assumed that any war that broke out would be fought exclusively on enemy territory as their righteous ranks smashed through the cowardly and inept lines of enemy troops.  Plus, money spent on bunkers and surface-to-orbit batteries adds maintenance expense, but doesn't add shiny new systems to your empire.

Also, the Periphery states had invested heavily in fixed planetary defenses in the Reunification War, and they still lost when fighting against the mobile forces of the new SLDF.  Entire RWR planets were turned into "hedgehogs" with bunkers, depots, artillery emplacements, etc., but they all fell in the end, though it took 20 years for the SLDF/LCAF to get through them all. 

I wonder, though.  Did the Star League's restrictions on member state military size take into account fixed defenses?  If not, it would have been very easy for the Great Houses to boost the number of trained troops by building space defense systems and listing the troops (who'd be, just by happenstance, cross-trained as MechWarriors or Aerospace pilots) as SDS facility staff.  (Janitorial Corps)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 20 July 2016, 12:54:13
Date: May 19, 2788

Location: Helm

Title: Ghost Rain

Author: Chris Hartford

Type: Sourcebook Fiction

Synopsis:  On the shores of the Yehudan Sea, Charlie company engages advancing Combine 'Mech forces.  Charlie Six - Ana Julian's Hoplite - goes down as a Warhammer and Bombardier double team it, and then they, and a Panther, turn their attentions to Rowan's Orion.  Rowan takes out the Panther as it attempts to flank her, and is joined by Lieutenant Harrison's Marauder as the battle continues to rage.

Notes:  The plan for the two FWL battalions to overrun the Durandel LZ appears to have failed, if Combine forces are now moving against Freeport in strength.  (Either that, or they came from the Helmdown LZ). 

This is a straightforward combat scene, though we still get some worldbuilding with a note that Ana Julian's Oriente accent sounds "musical" to Rowan.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 20 July 2016, 14:22:17
Date: May 26, 2788

Location: Helm

Title: Ghost Rain

Author: Chris Hartford

Type: Sourcebook Fiction

Synopsis: At Point Epsilon, an FWLM field camp 350 km southwest of Durandel, Rowan chokes down rations as she watches Stanic's briefing.  A second Combine regiment surprised the two League battalions and destroyed them.  Charlie Company barely survived the retreat from Freeport, and Captain Stanic is now the commander of what's left of the militia. 

The Combine has dug in at several major settlements, and nuked the rest.  They are searching records for clues about the cache, and using mass executions to pressure the civilians into revealing its whereabouts.

The nine surviving MechWarriors have no chance of liberating Helm or saving the civilians, but their recon notes that only a single Combine company is guarding the Durandel LZ, and they decide to mount a revenge raid. 

Notes:  Per my earlier point, had the FWL been properly prepared, there would have been concealed fallback positions, supply caches, pre-deployed remote sensors, etc.  The original writeups noted there was a huge SDLF aerospace fighter base facility in the asteroid belt.  Where are its fighters?  It may have been incidents like this which incentivized the League member states to push through the Home Defense act, which limits how much of their regional forces may be deployed outside their home territory, because it certainly seems as though the Stewart Commonwealth should have had more forces arrayed to defend Helm, especially if they suspected there was a SLDF depot there, somewhere.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 20 July 2016, 14:59:57
Date: May 28, 2788

Location: Helm

Title: Ghost Rain

Author: Chris Hartford

Type: Sourcebook Fiction

Synopsis:  Charlie Company takes the Combine garrison in Durandel by surprise and wipes out a lance, but the Combine responds by nuking Freeport as an object lesson to the insurgents.  Feeling vengeful, Rowan executes a Combine MechWarrior rather than taking her prisoner.  The rest of her group reports the Dracs are withdrawing to their DropShip. 

The FWLM forces hold in Durandel for hours, expecting a counterattack, but then see the glorious sight of lots of DropShips burning for orbit, and know that the Dracs are leaving.  Victory!

...or not.  Abord the DCS Honor of Pesht, Tai-sho Olav Nansen informs the Coordinator that his troops have been unable to find the cache.  The Coordinator suggests that Nansen "chastise" the target.  Nansen issues orders to execute Ghost Rain protocols.  As the DropShip fleet ascends, they fire a volley of cobalt-salted nuclear tipped missiles, which is followed by a massive bombardment by the orbiting WarShip fleet.

On the ground Rowan Keeler is tossed around in her Orion's cockpit, suffering broken bones before the ejection system blasts her free. 

Notes:  Combine code-names are so poetic.  Rather than House Marik's businesslike "Omega Protocol," we have the Ghost Rain protocol.  (Their prisons are also named thusly - Castle of Unheard Screams, Pain Mountain, Lotus Blossom Correctional Facility, etc.)

There's a slight discrepancy in the sourcebook write-up, which says that the insurgents hit Freeport, rather than Durandel.  Perhaps insurgents hit Freeport at the same time as Rowan's group hit Durandel.

The sourcebook indicates that two destroyers accompanied the two regiments of the Combine strike force.  Nansen is shown having a real-time conversation with Coordinator Minoru Kurita "aboard his distant ship."  It's not specified in the text, but it's implied that the Coordinator was at one of the jump points aboard his personal WarShip, with K-F drive primed to jump out if a FWL flotilla came calling.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 20 July 2016, 15:24:28
Date: March 24, 2826

Location: Atreus

Title: Ghost Rain

Author: Chris Hartford

Type: Sourcebook Fiction

Synopsis: A ComStar News Bureau crew interviews Rowan Keeler, now in her sixties, for a documentary about Helm.  She was six when the Star League Civil War began, and nineteen when it ended, a Terran-ancestry civilian living on Helm where her grandfather had constructed the Nagayan Mountain storage facility for the SLDF.  She recalls how her boyfriend was conscripted into the 4th Marik Militia and died in the Capellan attack on Anegasaki, and that she was inducted into the Helm militia.

She tells the story of the Combine invasion of Helm and the "Ghost Rain" they unleashed upon their departure.  Tears running down her face, she recounts that millions died, but she's not sure how many.  Freeport and Port Wayland were turned into irradiated ruins, and the Yehudan sea drained away, leaving salt flats. 

She estimates that only ten million died in the nuclear strikes and bombardments, while another sixty million died in the winters that followed, without infrastructure to survive.  The survivors faced cold and starvation, and ended up killing each other to stay alive, fighting for scraps. 

She says she knows she should argue for peace, but she can't.  She wants vengeance, to make the Combine suffer as Helm's people did.

Notes:  The sourcebook estimates Helm's total casualties at 90 million.  By comparison, only 52 million died in the Kentares Massacre. 

I can understand Captain-General Kenyon Marik and the central government on Atreus being slow to respond, focused as they were on the wars against the Capellans and the Lyrans.  But what excuse does the government of the Stewart Commonwealth have?  If any Successor State should have been able to send relief missions quickly, it would have been the Free Worlds League, since each province has its own government, own budget, and own resources.  The other Stewart worlds hadn't been hit - just Helm.  What the blazes was the Stewart Commonwealth government doing if it ignored the conditions on Helm for three years before restoring order?

The First Succession War notes that the Stewart Dragoons' Helm Cuirassiers regiment had been sent to Calloway VI, where they intercepted the Capellan's Task Force Devlin, and contributed to the shattering of the Capellan WarShip fleet.  But there's no data on what the rest of the Dragoons were doing in the First Succession War, and no indication that the FWL had stripped away civilian ships for the war effort that early in the conflict. 

Appropriately, the Stewart Confederacy (the Stewart Commonwealth's predecessor government) was annexed forcibly into the Free Worlds League because its people didn't much care for the authoritarian government, which made the trains run on time, but at a fearsome cost to society.  It appears that the government hasn't improved since then, though their commitment to the trains being on time seems to have fallen by the wayside. 

This interview is something of a programming coup for the ComStar News Bureau, which was just formed about a year earlier.  It probably didn't win them many viewers in the Combine, though, what with the call for the Combine's people to suffer.  (Of course, when you consider the living conditions of the Unproductives, it looks like the Coordinator has already graciously fulfilled Rowan's request.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 20 July 2016, 18:12:54
Amazing update, Mendrugo!  Covering so much of the First Succession War's opening stories and harsh fighting of the War.  I was so surprised it was the Draconis Combine doing a deep raid into the Free Worlds League of all places.

Brutal fighting of Bolan area was also a interesting conflict campaign.   It's nice read about the Stealth's in action as well.  Maybe we will see in the future a novel featuring these actions as flash back story-novels as much i rather look ahead to future beyond the Dark Age.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Scotty on 20 July 2016, 19:33:55
Testsuhara's refusal to kill Jaime Wolf while Wolf was helpless was one of mutual respect.  There was no issuance of surrender, nor was there any indication Wolf would have accepted such.  Tetsuhara allowed Wolf to live in recognition of his extraordinary skill.  Remember Minoru Kurita's example: he invaded the Federated Suns in earnest during the 1st SW because it was the most worthy adversary.  The pursuit (and recognition of) a worthy adversary is one of the most honorable things for a samurai to undertake.

Takashi's abuse of bushido as his own personal insult/feud generation engine is not the norm, nor should it be considered such.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 20 July 2016, 20:01:56
I understand Tetsuhara's motivations - he wanted to live by the code of bushido and test his skills only against the best of the best, at their best.  But from a purely pragmatic point of view (I align myself with the Capellans, after all), smoking Jaime right then and there would have been the best move for the Combine, at least in the short term.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Scotty on 20 July 2016, 21:26:18
Well, not killing Jaime led directly to the formation of the Ryuken, which lent significant help to Theodore's attempt to revitalize the DCMS.  It also led directly to Takashi's death via the fued with Jaime (even if not at Jaime's hand), which could be argued to be the most positive thing that happened to the DCMS in centuries. ^-^
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 21 July 2016, 03:59:42
But if, as we've conjectured, the Dragoons would have worked for the Combine in any event, the Ryuken were still a possibility.  Theodore's reforms were not dependent on the Dragoons. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 21 July 2016, 04:25:44
We're veering off-topic here. But I'll say that the formation of the Ryuken was on Takashi's direct orders when he realized that Samsonov had eroded the Combine's relationship with the Dragoons beyond the point where they could reasonably be expected to renew their contract. That had nothing at all to do with Theodore.
Also, while the Ryuken are five regiments to mirror the Dragoons, such experiments weren't too uncommon as shown by Yorinaga Kurita's mirror-image unit to the Kell Honds, the Genyosha.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 21 July 2016, 10:26:18
Date: May 21, 3017

Location: Shoreham

Title: Because It Matters

Author: Jason Schmetzer

Type: Short Story

Synopsis:  At the Irina Petrovskaya Memorial Training Grounds, the cadets of Echo Lance are assigned to engage with another cadet lance in a simulator battle.  For the two cadet lance leaders, it will serve as a final exam - with graduation and posting to a line regiment for the winner, and additional time in training for the loser.  Echo is headed by Cadet Leftenant Amanda Pushkin, whom Cadet Helmar Armstrong is covertly romancing.  Echo Lance is rounded out by Aubrey Keenan and Bennett Shotugama.  Their rival lance is commanded by Cadet Leftentant Andre Horace, a cadet of noble descent reviled by Echo Lance for his elitist attitude.

In the simulation, Echo Lance is assigned 'Mechs that mimic a standard DCMS lance - Panther, Hunchback, Clint, and Dragon.  Horace's lance is a Spider, Commando, Trebuchet, and Catapult.  Armstrong grouses about being in a slow Panther, feeling more comfortable in his usual Commando

Echo Lance overcomes their unfamiliarity with their rides and outmaneuvers Horace's lance, scoring a victory with a successful flanking attack.  After the exercise, Leftenant Egan debriefs the cadets, and Pushkin attributes her success to her lancemates' skills.  When the discussion turns to why Horace's lance did not withdraw when the battle turned against them, Pushkin says she would have done the same, because holding in place and dying while trying to win fit the objectives of the exercise.

Armstrong realizes that the point of the exercise was to be in a situation where the lives of the unit members matter less than the mission, to have something worth dying for.  He wonders how he will perform in a year, when it is his turn for such an exercise.

Notes:  These sorts of exercises have been referenced before in the BattleTech universe - their own "Kobiyashi Maru" exam to see how the cadet reacts to an unwinnable exercise.  The Nagelring calls their version the "La Mancha" scenario, and the only one to ever beat it is Victor Steiner-Davion (improving on the tactics Kai Allard-Liao used to score a draw).

And yet, I have to question the philosophy behind this exam in the resource-starved era of 3017, when "Life is Cheap, but BattleMechs are expensive."  All the source material from the late Third Succession War era indicates that standard practice is not to fight to the death, but to negotiate cease fires for repairs to be conducted mid battle, for battles to stop when one side senses they are losing ground, and to negotiate terms - ransom, peaceful withdrawal, etc. in order to preserve the irreplaceable BattleMech assets in hopes of getting the upper hand in a future engagement. 

Granted, the cadets make frequent references to getting posted on the Combine border to see some "anti-Snake" action, so perhaps these cadets are of the "Snake Stomper" mentality, looking to settle ancient grudges with the Combine, rather than the mercenary mindset outlined above.  A key part of Theodore Kurita's reforms was getting the DCMS troops to abandon the "fight to the death and die in place" mentality in favor of a more flexible "back off, and we'll get 'em tomorrow when we're on better ground" mindset.  Likewise, the "fight to the death regardless of the odds" tactic is described as "Hopeless Battle Syndrome" and is described as having hamstrung the CCAF in the wake of the 4th Succession War.  Given that context, it almost seems like Lt. Egan is rewarding the cadets for embracing Hopeless Battle Syndrome.  (Which is very much in keeping with the attitude of the Snake Stompers when fighting the 2nd Sword of Light - one runs up to a Drac 'Mech, hugs it, and detonates his fusion reactor, taking out both machines.)

The "Snake Lance" is a pretty standard layout for a Combine lance, especially given the Panther and Dragon.  The "stock lance" confuses me - the Catapult is a Capellan mainstay, the Trebuchet is a Marik alternative to the Archer, and the Commando is a Lyran favorite.  Does the "stock lance" mirror any of the plastic Lance Packs?  Otherwise, I would have expected more emphasis on AFFS designs like the Valkyrie, Centurion, and JagerMech, since those are far more likely what the cadets will be piloting once they are assigned to a line regiment, and Armstrong points out that the cadets develop an affinity for certain rides through familiarity.  Shoreham may well be where many Snake Stompers trained (though the merc unit takes anybody with a grudge against the Dracs).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 21 July 2016, 15:38:25
Date: April 4, 3017

Location: New Roland

Title: Forsaken

Author: Alan Brundage

Type: Short Story

Synopsis: Kyril Anvar and Hikaru Xu's mercenary lance, the Strange Warriors, serves as the garrison for Mikken's Outpost, a small mining town.  At a restaurant called the Orange Dancing Bear, they meet with Ashna Jordan, the New Roland government's mercenary liaison. 

Jordan notes that Anvar's contract authorizes him to go on raids, and she assigns his unit to make an intelligence gathering raid on the abandoned world of Ildanet, which may now serve as a secret Free Worlds League research post.  Despite misgivings (the last "raid" she sent him on cost his unit half his men), the promise of several months of transit at full combat pay, followed by a simple smash and grab operation, is sufficient to earn Anvar's agreement.

Anvar briefs the rest of his lance - Sarise Kwan, Joyce Michaels, Cole Declan, and Theodore Djeerdsma - all deserters from the FWL who'd backed Anton during the civil war and fled afterwards - on the operation.  He notes that, as mercs, they provide "plausible deniability" for the Confederation in case the operation goes poorly.

Notes:  Anton's rebellion scattered a large number of the losing side's survivors across the Inner Sphere.  Renfred Tor backed Anton and had to flee all the way out to the Oberon Confederation after the Dragoons ended the revolt. 

This is 3017 - five years before the Kapteyn Accords.  Janos already really, really hates Max Liao for corrupting Anton and backing his coup attempt, causing the civil war and the death of his brother.  Is a raid on a research installation going to make the FWL hate House Liao any more intensely?  I guess it might be advantageous for them to pretend to be pirate raiders who stumbled across the facility, so SAFE won't know what the Maskirovka does or doesn't know. 

I really like stories about the small, Wilson's Hussars-style units that make up the dregs of the Inner Sphere mercenary trade.  You always hear that most merc units disband within the first year, but most of the page count is spent on the long-lasting fancy regiment+ units. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 21 July 2016, 15:56:08
Date: May 21, 3017

Location: Borgan's Rift

Title: Forsaken

Author: Alan Brundage

Type: Short Story

Synopsis: Aboard the Strange Warriors' DropShip, Stellara Warrior, Anvar finds his troops acting fidgety during the long, covert voyage.  DropShip Captain Joyce Michaels reports the ship is ready for action.

In the 'Mech bay, he looks at the unit's rides - a Cicada, a Griffin, a Hunchback, and his own Orion - one of the Free Worlds League's signature 'Mechs.  Despite having backed Anton before fleeing into exile, he still considers himself a League patriot, and ponders the morality of raiding a League installation.  Ultimately, he decides that keeping to his contract is the only honorable thing to do, otherwise he and his command are just bandits.

Notes:  Most of the bandit kings and pirate bands of the Periphery started out as House military units or mercenaries that went rogue, turned bandit "temporarily" until the next gig came up, and then ultimately degenerated into piracy.  (Though, in one notable case, a MechWarrior turned pirate after being assigned to a haunted Marauder and going mad)

Antallos, Astrokaszy, and the Tortuga Domains serve as havens for mercenaries interested in alternative revenue streams.

Many mercenaries work for the highest bidder, but there are a number of commands who either have factional alignment or have picked out a Successor State as their arch enemy.  The Waco Rangers will never work for any House that hires Wolf's Dragoons.  The Snake Stompers will only take contracts to fight House Kurita.  The Kell Hounds really only ever work for the Federated Commonwealth.  So, Anvar is in good company with his reservations, but since he lacks a verigraph from the Chancellor saying "Deny this man nothing," he has to go against his patriotic impulses.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 21 July 2016, 16:27:50
Date: August 11, 3017

Location: Ildlandet

Title: Forsaken

Author: Alan Brundage

Type: Short Story

Synopsis: Anvar and his troops arrive at Ildlandet, a volcanic wasteland abandoned after a meteor strike, and land in the ruins of Mroz City, the colony's capital.

A trio of 'Mechs ambush them in the city streets, but the Strange Warriors take the Shadow Hawk and two Phoenix Hawks down.  The mercenaries' Hunchback comes out of the fight somewhat worse for wear. 

As they approach the target zone, hidden weapon emplacements pop up, but do only marginal damage before being destroyed.  Anvar exits his 'Mech and enters the League research station.  Inside, he kills a pair of guards and a scientist, then demands that two young assistants give him their data.  One complies, and he then knocks her unconscious.  The other runs, but Anvar shoots him in the leg. 

Taking the data, along with all the other data crystals in the room, Anvar exits to find his Orion toppled and the Cicada mangled.  Djeerdsma informs him that they've been attacked by a Marauder and a Thunderbolt.  Anvar gives him the data and sends him back to the DropShip, while he powers up the Orion and goes to assist Sarise's Hunchback against the new foes.  He damages the Thunderbolt's leg enough to break contact, and they race back to the DropShip.

When Anvar arrives, however, he sees the Hunchback destroyed on the tarmac, and finds the DropShip Stellara Warrior targeting him.  Ashna Jordan, who accompanied the unit on this mission as liaison, informs him that his people are dead, and that she's accepted a better offer to betray the Confederation.  The ship takes off without him, and as the two heavy 'Mechs converge on him, he hears her mocking salute "The Peace of Blake be with you."

Notes:  A very nice twist ending.  I did not see that coming, and especially not the ComStar angle (not in 3017, at least).  This would imply that Ashna Jordan had been paid off by ComStar as part of Operation HOLY SHROUD II, a late Third Succession War effort to quash technological advancement and restore mankind's trajectory into a low-tech dark age from which ComStar could uplift the survivors...under their benevolent guidance, of course.

I was surprised that there were so few people at the research station, and that the guards were able to be caught by surprise despite the noise and vibration of approaching 'Mechs.  Wouldn't the Hawks have radioed in a warning?

Ildlandet was a world that disappeared from the maps between the end of the 2nd Succession War and the end of the Third, per the maps in Handbook: House Marik.  This story fleshes out that disappearance as being the result of an asteroidal impact.  The Lyrans also lost a world to a massive planetkilling impact during the Succession Wars, and several more worlds took heavy damage or were wiped out altogether once the Word of Blake began using its planet-killing mass driver weapon during the Jihad.

In fact, it may have been that the scientists were researching the aftermath of the asteroid impact.  ComStar may have wanted their notes in support of the construction of their planet-killer technology - using the data to gauge how large a rock at what velocity would be needed to achieve the desired result.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 21 July 2016, 17:54:30
Naa... I think you're reading too much into the asteroid context here. Erinyes was commissioned by one "Kernoff", then not a ComGuard or ROM operative (or at least not openly), in the 3040s, and even that seems too early (and remains unexplained after I pointed it out) vis-a-vis Herb Beas' "Jihad explained" postings on how, when and why the WoB army was created.
As of 3017, even ComStar has long since stopped building WarShips and isn't aware of the upcoming Clan threat.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Jaim Magnus on 21 July 2016, 18:21:16
The intent here was to go after high tech freezers (double heatsinks) and PPC schematics and research. It's possible there was other research going on, but probably nothing to do with asteroid weapons. I included Ildlandet because it was a fun description of an abandoned world I'd been wanting to use for some time.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 22 July 2016, 04:57:54
Date: 2789

Location: Lone Star

Title: Who Wants to Tell the Coordinator?

Author: Michael Miller

Type: Adventure Seed

Synopsis:  As the Terran Hegemony began to fall apart in the aftermath of the Star League Civil War, Lone Star attempted to hold together the worlds in its region.  This drew the attention of the Draconis Combine, which sent an invasion force.  The Adventure Seed provides background information to play out the conflict between the DCMS raiders and the planetary militia, which primarily consisted of vintage Mackies, as well as information about the saboteurs subsequently sent to deploy bio agents in the polar ice caps after the Mackies mop the floor with the pride of the Combine.

Notes:  The Mackie was heavily used by Hegemony planetary militias, in an upgraded variant with an AC/20, two PPCs, and two medium lasers.  It just about doubles the firepower of the original Mackie, and has 19 tons of armor.  The Mackie entry that describes this upgrade notes that Kerensky could only find about 100 to take with him on the Exodus.  Lone Star was probably hoarding the rest.  The title of the Adventure Seed refers to the discussions among the Combine commanders regarding informing Minoru Kurita that his troops were repulsed by militia.  The one who drew the sort straw was never seen again.

The Combine bioweapon targets the genetically engineered flora that were used to tame the planet's climate and make it habitable.  The plague eliminated the biological air filtering infrastructure, forcing the planetary government to surrender to the Combine when they arrived and offered air filters in exchange for subservience.  When Lyran raiders later destroyed the atmospheric processors, the planet was pretty much done for.   

The Combine seems to have done the most work with bioweapons in the Inner Sphere (Word of Blake aside - and their bioweapon lab that had a planetary extinction 'whoopsie' was hidden in the Combine.), given that the Plague of Galedon was stored in a bunker in the Combine.  The Combine's technological specialty seems to be bioengineering.  They created all manner of bioweapons and plagues, attempted to create a "BioMech" (which appears to be a living creature operating a cybernetic exoskeleton), and modified a peaceful aquatic species into a murderous berserker monster that escaped into the sewers of Solaris City.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 22 July 2016, 05:20:53
Date: 2811

Location: Lone Star

Title: You Can't Fight If You're Thirsty

Author: Michael Miller

Type: Adventure Seed

Synopsis:  By 2811, the only thing of value left on Brownsville is a factory for water filters.  The Free Worlds League, which has lost all of its own factories, seeks to either capture or destroy the ones on Brownsville.  This Adventure seed sets up a League/Capellan battle for the water filters, adding in wrinkles such as a much larger planetary militia than SAFE expected (because...y'know...SAFE...) and the League's efforts to slip a "boomer" (a freighter converted to launch nuclear ordinance and sterilize worlds that can't be taken with conventional forces) through the orbital defenses. 

Notes:  The first wave of Touring the Stars products has had a heavy focus on worlds that went down in the First Succession War - a nice tie-in to the First Succession War sourcebook.  While the stakes for battles in 3025 may revolve around "If we lose, the enemy will capture a family of technicians!  Nooooooo!" the stakes in the First War revolve around planetary-scale nuclear armageddon if the defenders drop the ball. 

Looking at Handbook: House Marik, we see that the League wasn't completely bereft of water filtration equipment, since Curtiss Hydroponics "built up significant stockpiles of equipment and resources in advance of the Succession Wars" and survived all three Succession Wars intact. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 22 July 2016, 05:37:48
Date: 2825

Location: Lone Star

Title: Satan's Mallet

Author: Michael Miller

Type: Adventure Seed

Synopsis:  Damage done during the Star League Civil War and the First Succession War destroyed the stationkeeping driver that kept the moon, Vespa, in a stable orbit.  Fifty years after the drive failed, the moon is beginning to graze the atmosphere, and will soon slam into the planet.  Thus, opportunistic looters descend on the dying world in hopes of making off with any remaining treasures before the impact.  Of course, there's not enough to go around, and this Adventure Seed sets the stage for running battles over museums and banks, encounters with groups of desperate survivors, plunging temperatures, and meteor showers by orbital debris knocked down by the erratic moon.

Notes:  The name of the moon, Vespa, is a reference to the movie Spaceballs (where the hero "Lone Star" rescues Princess Vespa from Dark Helmet.)  This adds new context to the name of the city of Swartzhof.  (Use the Schwartz, Lone Star!  Use the Schwartz!)  There's another cinematic reference, with Ice Station Zebra on the southern polar cap, and a literary one to "Lucifer's Hammer" - a story about the Earth being hit by an asteroid.

The setting is an excellent post apocalyptic battleground that gives a great excuse for getting into the scavenger-mentality of the Succession Wars - and this was back in the early years, when there was still some excellent stuff to be looted, rather than going on raids to steal lake water.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 22 July 2016, 07:37:16
The intent here was to go after high tech freezers (double heatsinks) and PPC schematics and research. It's possible there was other research going on, but probably nothing to do with asteroid weapons. I included Ildlandet because it was a fun description of an abandoned world I'd been wanting to use for some time.

Cool.  I hadn't realized that the FWL had much of an R&D operation going on in 3017 (though they did have interesting tech nobody else had - ranging from the DarkScan system that negated all night-fighting penalties, to the Rifleman variant with 4 AC/5s and almost no ammo).  I was wondering why they would have located a research center on such a remote location with almost no security, but perhaps earlier efforts on Atreus or other central worlds had fallen victim to Operation HOLY SHROUD II, so they were trying to see if isolation would work better.

It makes sense that the FWL would have been working to get Freezers, since they're pound for pound the most effective technology to upgrade 'Mech capabilities, and PPC research would address the League's chronic lack of those weapons.  (Though - was it because they couldn't produce enough to meet normal demand, or because they used so many with all those Awesomes?)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 22 July 2016, 22:10:37
Date: 3018-11

Location: Dis

Title: Snake Eyes

Author: Glen L. Mitchell

Type: Short Story

Synopsis:  Captain Martha K. Stanchek is a member of Force Seven, a combined arms regiment under contract with House Steiner, conducting hit-and-run raids into Combine space.  After ten months of raiding, they hit Dis, an uninhabited system with a white dwarf star suitable for rapid recharging, making it useful for interstellar transit.  Force Seven's assignment is to take out a data center on an inner-system moon that serves as the main traffic control node, along with the associated shipyards and drydocks. 

Martha pilots "Steel Goblin," an antique Phoenix Hawk.  Her lancemates include Turk (Jenner), Tompkins (Whitworth), and Descarz (Clint).  As their JumpShip enters the system roughly three hours from the target, sensors register twelve Combine military JumpShips massing in the station, apparently staging for an assault of their own.  Regardless, they go ahead with the op.

On the moon, the Combine garrison outnumbers Force Seven two to one.  Tompkins dies and Descarz is grievously burned when a laser penetrates her cockpit.  Force Seven retreats to its DropShip, which then burns for the JumpShip.  The Lyran task force which of which Force Seven was part is likewise in full retreat.  As a result of the brief engagement, Force Seven took 34% casualties

Notes:  The use of uninhabited systems to stage covert assaults isn't new.  The first Draconis Elite Strike Teams used uninhabited systems during their attempts to steal BattleMech technology.  Having an uninhabited system with infrastructure for facilitating rapid transit is also an established tactic - the Federated Suns has a network of recharge stations in uninhabited worlds to help troops reinforce neighboring PDZs without using major commercial jump points.  There's certainly no reason that only the Federated Suns would use that tactic.  However, one key difference is that the Federated Suns uses recharge stations while the Combine uses lunar domes.  This has the advantage of making the control centers more defensible, and there may be recharging facilities as well, since it mentions dry docks. 

The story text refers to the Combine fleet as "war ships," but since the Draconis Combine Admiralty only has regular JumpShips in 3018, I presume that's a reference to military JumpShips. 

The ostensible reason for setting up a transit hub in Dis is because of the rapid recharge time, due to the white dwarf star.  Looking at Pandora, a B7V cool blue-white dwarf star, its recharge time is 158 hours - approximately 6.5 days.  Not a huge speed advantage, but certainly better than the 210 hours you'd have at a cool red giant.  However, the stars with great recharging time tend to have terrible transit times (Pandora's transit time is 1,642 hours: 68 days).  The ships must be either be using pirate points (the Lyran strike force enters only three hours from the target moon), or the moon orbits an outer planet, and ships must jump in near the planet's orbit. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: VhenRa on 22 July 2016, 22:35:27
After House Marik successfully launched some deep raids of its own, Alessandro's niece, Katrina, overthrew him with the support of the Estates General in 3007.

Deep raids of their own? I see your talent for understatement is quite British. Those FWL Deep Raids... hit Coventry. That deep strike, well, struck me. How long would that FWL force have been out of contact with home on that?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 23 July 2016, 04:27:00
I loved the quotes from the Coventry Citizens Regiment:

"Confirming Warbook!  Unit identity confirmed as Third Battalion, Fourth Regulan Hussars-"

"Fourth who!?"

"That's a Marik outfit!  Christ, what the hell is going on here!  How did a Marik unit get he-"
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 23 July 2016, 05:02:59
Date: 3019-06

Location: Dis

Title: Snake Eyes

Author: Glen L. Mitchell

Type: Short Story

Synopsis:  Force Seven, having lost a third of its personnel, retreats to Stanion's World to refit and rebuild.  Ten days after Force Seven's arrival, bandits attack with six 'Mechs, a swarm of skimmers, and infantry.  During the fight, Descarz takes another cockpit hit (she must have the "Laser Magnet" perk) and dies, but the bandits are defeated.  When Martha opens up the cockpit, she sees Descarz's "lucky charm" hanging from the ceiling - dice with single pips on each face. 

Notes:  Given the description of Stanion's World as "as far from the Marik and Kurita border as possible," it's probably in the Main Street Theater, out on the Periphery border.  Whereas they described the repairs as taking only ten days, the transit out that far would have taken about seven months.  In theory, the facilities aboard the DropShip should have been able to take care of the repairs during the transit. 

It's not clear why they went out the back end of beyond to conduct their refit.  Perhaps the LCAF assigned them there to guard against bandits.  Wouldn't Galatea have been a closer and more appropriate venue for conducting repairs and recruiting new troops.  They complain that they have to fabricate many of their own parts, because most can't be found on the planet.  Also, where are they going to get new personnel on a small off-map agricultural world?  They mention that their Commonwealth contract had six months more to run during the Dis operation, and the transit to Stanion's World would have run out the clock on that - unless the time in transit doesn't count against the time in service. 

My guess is that the author didn't give any thought to interstellar transit times, and assumed more or less instantaneous transit to Stanion's World (though, if there is instantaneous interstellar transit, what's the point of having a system like Dis to coordinate local transit?

"A Time of War" actually has a trait to cover Descarz - "Unlucky," which works as the inverse of Edge, allowing the GM to reroll dice that come out in the character's favor.  The trait description notes that "Gamemasters should be careful not to abuse this Trait, especially when the outcome of a roll could mean the difference between life and death for the character," but short story authors are under no such compunction.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 23 July 2016, 06:34:52
Date: September 27, 3022

Location: Penobscot

Title: The David Ambush

Author: William H. Keith, Jr.

Type: Short Story

Synopsis:  Marik raiders under Colonel Marcus Galliani attack Penobscot City, which is garrisoned by Varrick's Vandals, a small but skilled mercenary force under Colonel Charles Varrick.  Lieutenant David Fletcher commands a recon lance consisting of his Panther, Brad Finnegan's UrbanMech, Paula Mason's Wasp, and Fred Jurgens' Stinger.  Already damaged from earlier fighting, they made a stand in the heart of the city, on Droman Avenue, preparing an ambush.

The first Marik unit to enter their kill zone is an AS7-D Atlas.  Despite the overwhelming firepower and armor of the huge assault 'Mech, Fletcher's lance attacks.  After several exchanges of fire, the recon lance is hurting, but manages to stagger the Atlas.  Fletcher uses this opportunity to order his troops to jump away and break contact.  Jurgens' Stinger is damaged, and has trouble, but the pilot insist he can handle it. 

The Atlas pursues, smashing through buildings.  The recon lance rallies and flanks the wounded assault 'Mech, bringing it down, though the Atlas takes out the UrbanMech by falling on it.  Heavily damaged, the recon lance is forced to withdraw as more Marik 'Mechs arrive.  The Vandals eventually concede the city, though they do take out 14 Marik 'Mechs, including Colonel Marcus Galliani, the Atlas pilot, leaving his command in disarray. 

The Vandals continue a guerrilla campaign in the forests and mountains until a Lyran relief force arrives in November, forcing the Marik regiment to make a hasty retreat.

Emotionally shattered by the campaign, Fletcher resigns from the Vandals in May 3023, blaming himself for firing the shot that toppled the Atlas onto the UrbanMech.  As of 3026, Fletcher is on Galatea, looking for work.

Notes:  Penobscot is described as being the common name for Tremaine IV (implying that the local star is named Tremaine).  William Keith liked to use this convention - Verthandi is actually Norn II, for example.  The capital, Penobscot City, lies on the shores of Penobscot Bay.

Sooooooo...  A recon lance...with an UrbanMech...  Moving on...  Slowly... (Though, notably, the abstract combat resolution system in the Mercenary's Handbook gives all light 'Mechs a bonus to completing recon missions, regardless of speed.)

The focus of this battle is the matchup of the biggest, baddest 'Mech (circa 3022) and a light recon lance.  This is a callback to the TRO:3025 Atlas entry, which posits that an Atlas could defeat an entire battalion of Stingers singlehandedly. 

The track record for recon lances laying ambushes isn't great.  John Waco's recon lance tried to hold a pass against Zeta Battalion, with predictably fatal results.  It makes sense for the UrbanMech to be laying a trap, but the rest should be using their mobility to make flanking attacks against the Marik column and relay information on the Marik advance back to regimental HQ, so that the Vandals can route their own heavies and assaults to intercept their League counterparts.  To a certain extent, the Vandals' tactics reflect the Late Third Succession War preference for set piece battles and (as we saw in the training exercise) dying in place rather than retreating.  This is why the idea of fighting a mobile battle, not being tied to any fixed lines, was considered so revolutionary to the Inner Sphere forces during the Clan invasion. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Sharpnel on 23 July 2016, 06:52:08
Deep raids of their own? I see your talent for understatement is quite British. Those FWL Deep Raids... hit Coventry. That deep strike, well, struck me. How long would that FWL force have been out of contact with home on that?
3-4 months, minimum, and that's just on the way to Coventry.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 23 July 2016, 07:23:21
Date: September 27, 3022

Location: Penobscot

Title: Hide and Seek

Author: William H. Keith, Jr.

Type: Scenario

Synopsis:  Colonel Marcus Galliani (Atlas - P3/G2) pushes into the heart of Penobscot City, hoping to flush its mercenary defenders and send them running into the rest of his lance, which has circled around.  David Fletcher's recon lance consists of his Panther (P4/G3), an UrbanMech (P4/G3), a Wasp (P4/G3), and a Stinger (P3/G3).  The recon lance may begin the scenario as hidden units.

The recon lance wins if it takes out the Atlas.  Colonel Galliani wins if he can take out two of the Vandals. 

Notes:  Plugging the stats into HeavyMetal, we find that it's a pretty even matchup using Battle Value, with the Atlas having a score of 2,336, while the recon lance comes in at  2,234. 

At the time this was written, the ruleset consisted of BattleTech 2nd Edition and CityTech, so this scenario introduces hidden unit rules.  It doesn't include the ability for hidden units to fire while the enemy unit is moving.

The scenario also includes a lot of restrictions governing how the Atlas has to move.  It enters in hex 0114, may only walk down the hexes designated Droman Avenue, and wins if it reaches hex 0810 without being attacked at all.  It may move freely once the fight starts, but the first time it is fired upon, it must turn to face its attacker if fired on from the rear. 

Frankly, the rules allow for a very easy recon lance victory.  If they set up the ambush around the entry hex, the Atlas will be forced to stop in the first hex.  If the recon 'Mechs survive the firing phase, they can just push the Atlas off the board, it is considered destroyed.

If you're actually trying for a real fight, the recon lance should use their jump jets to jump into the Atlas' rear arc whenever they win the initiative, and jump back behind the cover of buildings whenever they lose initiative, taking kicks whenever they can get into the rear, right, or left arcs.  (You don't want to ever give the Atlas a chance to kick you back).

Galliani should keep his back to a building to prevent rear attacks and trust in armor to keep the 'Mech going while it relies on accuracy to land as many shots as possible.  You may be able to run down the UrbanMech, but it will still be able to hop from street to street, while the Atlas will have to go around or through, so watch out for it being used as bait to draw you into an exposed position.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 23 July 2016, 10:34:20
About the warship comment. I found the reference is more about services a ship is in service of.  Jumpship is military service. Dropships usually are more referred as "warship " before resurrection actual warships.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 23 July 2016, 11:41:13
Date: October 16, 3023

Location: Tancredi IV

Title: Deadly Ambition

Author: Dennis Greene

Type: Short Story

Synopsis: Shadow Lance, an element of the Black Gorgons (a mercenary unit under contract to House Kurita), is inbound towards Tancredi IV.  After a five week transit aboard the Leopard-class DropShip Le'pard, David "Shadow" Deth and his lance members, Sergeant Amthor, Brian Liggman, and Brenda Gealgood, have been ordered by Captain Blackthorne to seize water purification equipment.  This is a punishment assignment, after Deth embarassed Blackthorne in front of the Kurita liaison on Capra by capturing six 'Mechs without firing a shot, rather than letting senior officers take the credit and glory. 

After briefing his fractious and insubordinate lance on the mission, Deth dismisses them.  He remains to talk with Wilma Jenkins, the Le'pard's captain.  He wonders why his lance has been sent so far for something as trivial as a water pump, noting that it would have been possible just to buy one, rather than dispatching 'Mechs to steal one.

Anticipating only light resistance (two 'Mechs at most), they are under orders to execute a combat drop to gain practice.  The drop is on target, but Liggman's Phoenix Hawk suffers a power failure and descends too quickly.  Deth adjusts his Shadow Hawk's descent trajectory and catches up to Liggman.  Grabbing hold, he stabilizes the Phoenix Hawk and helps it land safely, though the Phoenix Hawk's leg bends backwards during the hard landing. 

The lance regroups and advance on the waterworks.  The two guards, a Shadow Hawk and a Griffin, move up to engage Shadow Lance.  Suspecting an ambush, Deth has his lance scan before moving in.  They detect three additional contacts rising from concealment behind them - a Thunderbolt, a Shadow Hawk, and a Marauder, and a concealed turret rises from a hill.  The Marauder pilot introduces himself as the infamous "Bounty Hunter." 

Shadow Lance activates an ECM module to jam the Bounty Hunter's communications, and they charge the hill.  Infantry with inferno launchers emerge and attack, but are cut down by Amthor's Shadow Hawk while Deth cores the Thunderbolt's cockpit with his Shadow Hawk's lasers. 

As the Bounty Hunter presses his attack against Deth, Brenda Gealgood refuses to engage, fearing she will be killed.  Deth threatens to fire on her himself if she doesn't join the fight.  As this drama unfolds, a Schrek emerges from the waterworks.  Deth orders Brenda to fight the tank, which she does, albeit with minimal accuracy or impact.

Desperate, Deth offers the Bounty Hunters a 950,000 C-Bill bribe for a cease fire.  The Griffin from the waterworks responds affirmatively, and warns them about a minefield on the road.  The Bounty Hunter threatens to kill the traitorous Griffin, and jumps after him.  Unfortunately for the Bounty Hunter, his jets fail in mid-arc, and the 'Mech crashes to the ground (knocking the Griffin over in the process).  The remaining two Bounty Hunter 'Mechs surrender, and they salvage the Shadow Hawk and the Bounty Hunter's Marauder.  There is blood all over the crushed cockpit, but no sign of the Bounty Hunter's body.  They find the traitorous Griffin pilot unconscious, and dispossessed with the destruction of his 'Mech. 

Deth learns from the captives that a bounty of six hundred thousand C-Bills had been placed on his lance, with an extra two hundred thousand for Deth's body.  Captain Blackthorne had posted the bounty, and assigned Brenda to back up the assassins.  With no reason to return to the Black Gorgons, Deth and his men maroon Brenda on a habitable planetoid and form a new mercenary lance - Death's Shadows. 

Notes:  Wow.  The Bounty Hunter is given such a fearsome reputation, but he gets his head handed to him in most of his early appearances.  He beats Natasha Kerensky...off camera...and steals her Marauder.  He shows up again on Le Blanc in 3025, and on Benet III in 3027, both times piloting a standard, non-jumping Marauder.  However, on Le Blanc, his ambush of the Black Widow company fails, and on Benet III, he's been betrayed, and makes a temporary alliance with Natasha for mutual survival.  In none of these scenarios does he come across as the nightmarish ultimate warrior who dominated the Succession Wars.  This iteration of BattleTech's Dread Pirate Roberts gets replaced by Michi Noketsuna by 3028.  Vic Travers takes over in 3030, and "Walt Urizeman" takes over in 3067. 

A bounty of 600,000 C-Bills seems a bit low, considering that the Thunderbolt alone has a market value of 5.4 million C-Bills.  Why didn't Brenda just poison the others on the DropShip?  If you're posting bounties with your employer liaison in attendance, you can't really claim you're being terribly covert about the process or be trying to achieve plausible deniability. 

There's a mention in passing that the Bounty Hunter hired his supporting crew from Hendrik.  Presumably, this refers to Hendrik Grimm of the Oberon Confederation, who made a deal with the Lyran Commonwealth to send troops to garrison Trellwan.  This would indicate that Grimm is making extra cash on the side by hiring out his troops.  Still, if it puts a 4 million C-Bill Griffin at risk for a potential 100,000 C-Bill payout (with months and months of transit involved as well - since Tancredi IV lies halfway across the Inner Sphere from Oberon VI).  Perhaps this particular mook was originally from the Oberon Guards, but was picked up on Galatea or Le Blanc. 

One other point of interest from this story is the modifications made to Deth's Shadow Hawk.  On the surface, it sounds a lot like a standard "Shadow Hawk-K" refit, with a PPC replacing the AC/5, but Deth mentions having rigged up a modular weapon system.  This sounds a lot like the Mercury's quick release laser system, and a precursor to OmniMech pods.  He mentions that he'd like to provide his innovations to the Lyran Commonwealth or, if Michael Hasek-Davon is removed from the picture, to House Davion. 

(There's substantial confusion about what the 'Mechs are.  In the body of the text, Deth's "SCR-1A Screaming Hawk" described as a Shadow Hawk, with a note that it has some similarities to the Shadow Hawk LAM.  In the design readout, the Screaming Hawk is listed at 55 tons (like a Shadow Hawk), but described as being based on the versatile Phoenix Hawk LAM.  (Additional confusion results from the lance names - it's described as Shadow Lance, but Deth's callsign is "Hawk One," implying it may have been intended to be "Hawk Lance.")
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 23 July 2016, 11:44:02
About the warship comment. I found the reference is more about services a ship is in service of.  Jumpship is military service. Dropships usually are more referred as "warship " before resurrection actual warships.

You have a point, but this passage mentioned they were recharging, so that has to be JumpShips.  (When this was written, TRO:2750 hadn't yet come out, so the authors weren't really thinking about combat JumpShips with transit drives). 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 23 July 2016, 12:39:37
Date: October 16, 3023

Location: Tancredi IV

Title: Deth Meets Death

Author: Dennis Greene

Type: Scenario

Synopsis:  In this companion scenario to "Deadly Ambition," Shadow Lance is ambushed by the Bounty Hunter and his Oberon bandits. 

Shadow Lance:
Screaming Hawk (P3/G2)
Phoenix Hawk (P6/G4) (starts with ten damage to each leg)
Shadow Hawk K (P4/G4)
Phoenix Hawk (P4/G8) (Brenda)

Bounty Hunter:
Marauder (P4/G3) (Remove AC/5, add 4 jump jets, a rear-firing Medium Laser, and four heat sinks.  The JJs fail on a 4 or less on 2D6 each time they are used).
Shadow Hawk (P4/G5)
Thunderbolt (P5/G4)
Shadow Hawk (P5/G5)
Griffin-M1 (P5/G6)  (Marven Plak - highly amenable to bribery)
Schrek (P5/G5)
Gun Emplacement (G5) (2 Large Lasers, 1 LRM 20)
Infantry Platoon (SRM - Inferno)

The playing field is vast, by scenario standards, featuring a 4x2 map setup, so there's plenty of room to maneuver.  Deth's lance wins if it takes out the Marauder and the Thunderbolt.  After two Bounty Hunter 'Mechs are taken down, the rest roll a 1d6 once per turn (once per unit).  On a 6, it surrenders.  The entire road is mined with 20 point mines that do 10 to each leg when they go off.  Each road hex may explode three times.  As soon as one of the Shadow Lance 'Mechs is destroyed, Brenda's Phoenix Hawk goes over to the Bounty Hunter side.  The Bounty Hunter side automatically loses if it destroys Brenda's 'Mech.

Notes:  How you play this scenario depends on how much advance knowledge the players have of the various traitor triggers.  If the Deth player knows about the special victory conditions applicable to Brenda, then it's a simple matter to abuse it.  Hang back with the other three and send Brenda in unsupported to knock out the bunker (her terrible gunnery will be mitigated by the immobile unit bonus and, surprise surprise, the bunker won't shoot back).  While the Bounty Hunter and his mooks are chasing Deth and company, force Brenda to massacre the Schrek and the infantry as well, then throw her at the Bounty Hunter's group.  The rest of Shadow Lance should concentrate their fire on the Bandit Shadow Hawks, which have less armor and can't jump very far for dodging bonuses.  Once those two are down, the rest of the bandits start checking for cease fire, so you can try to play keep away with the Marauder and Thunderbolt until the fight goes out of them.

The tactics remain largely the same if you don't know that one of your lance is a turncoat, but instead of sending her in to kill off the support troops, you should have your lance stay as far from the bunker as possible (out of sight, out of range, etc. - a definitely possibility on this large board) and concentrate your fire while moving as much as possible.  The Bandit gunnery is horrid, so they shouldn't connect much. 

For the Bounty Hunter, I'd recommend standing still near the bunker.  You have LRMs and PPCs.  Force Deth to come to you, and minimize your to-hit penalties.  With massed firepower thrown down range any time any of the Shadow Lance loyalists show their heads, you should start to see some critical hits in short order.  If they rush you, you've got them (with the infantry firepower added in).  If they send in Brenda, pull the infantry back inside the waterworks building and have the rest of your forces move away from her at top speed, always moving back towards the rest of Shadow Lance.  Unless it provides a massive tactical advantage, the Bounty Hunter should never fire off his jump jets - too much risk of catastrophic failure. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: trboturtle on 23 July 2016, 15:23:08
Pulling from Battletechology?

Craig
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 23 July 2016, 15:53:16
I'm including the comics, BattleTechnology, the video games, and any other BattleTech storyline from an official licensee.  (No fanfic, but everything else is fair game)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: BrokenMnemonic on 23 July 2016, 16:53:21
Tancredi is a bit of an odd world. In Historical: Reunification War, it's depicted in 2581 as an Outworlds Alliance system, and described in the text as a lightly-populated world that had long wavered in allegience between the FedSuns and the Outworlds Alliance. According to the House handbooks, Tancredi IV was the capital world of the Draconis March of the Federated Suns up until 2533, when Alexander Davion chased down Laura Davion and her remaining forces there towards the end of the Davion Civil War; according to Field Reports 2765: Federated Suns, Tancredi was the home of the Tancredi War College from the early 2500s onwards, a college that developed a reputation good enough to rival Albion and NAMA; it was also home to the Tancredi Warriors Brigade, who Alexander renamed the Tancredi Loyalists because of their loyalty to him during the Civil War. The Loyalists continued to serve with distinction in the AFFS thereafter, with their manning drawn almost entirely from Tancredi War College graduates.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 23 July 2016, 17:26:29
Date: January 2, 3026

Location: Towne

Title: After the Big Boys

Author: Dale L. Kemper, Blaine Lee Pardoe, Anthony Pryor, and John Theison

Type: Scenario

Synopsis: In early 3026, the 5th Sword of Light laid siege to the city of Barwa, which was defended by a massive Long Tom artillery piece.  Rather than risk heavy casualties in a frontal assault against the gun and its escorts, Daniel Sorenson baited the cannon into wasting ammunition for ten hours, then broadcast a message declaring his intent to have fighters bomb the city, followed by an assault with a full battalion. 

The defenders panicked, and pulled the irreplaceable mobile Long Tom out of the city to be relocated to the city of Cathica.  Unfortunately for the AFFS, Sorenson had anticipated this move and had sent Sorenson's Sabres' Pursuit Lance around to set an ambush for the cannon on the Cathica road. 

The Sabres attack the Long Tom convoy with an Archer (missing substantial amounts of armor), a Phoenix Hawk LAM, a Hermes III, a Wasp, and a Stinger. 

The 3rd Davion Garrison Force (the "Emerald Marauders") sends a Catapult, Jenner, Locust, and Spider to escort the Mobile Long Tom, which is accompanied by three J-27 Ordnance Transports.  The Sabres win by destroying every AFFS unit except the artillery.  If the artillery is destroyed, the Sabres can only achieve a marginal victory.  The AFFS wins a decisive victory by moving the Long Tom off the north edge of the map. 

Historically, the Sabres successfully captured the Long Tom.

Notes:  This was clearly written in parallel with TRO:3025.  Interestingly, it refers to that book as "Technical Manual 3025," either suggesting a typo, or that the series was originally intended to be named "Technical Manual," rather than "Technical Readout."   

As with the earlier attack on the train, the presence of a LAM makes it pretty much impossible for the Emerald Marauders to score a decisive victory, since the P-Hawk LAM can easily use AirMech mode to drop in right next to the Long Tom and use close-attacks and kicks to render it immobile, or destroy it. 

The J-27 Ordnance Transports will explode and cause splash damage if shot.  If either side is careless, it's always worth taking a shot to see if you can get some free hits - especially since the damage is 2D6 to one random location, and the potential victims are either Light 'Mechs or a heavily damaged Heavy. 

For the Sabres, if the J-27s come anywhere near you, blow them to smithereens the first chance you get.  The last thing you need is a wheeled bomb driving into your midst.  Don't worry about the Long Tom escaping on its own.  You have a LAM and it moves 3 at flank speed and has to stay on the road.  Its main gun is silenced while in transit, so it just has four machine guns for self defense.  Focus instead on swarming the Catapult, then turning your attentions on the Emerald Marauder Light 'Mechs.  They'll be hard to catch, given their mobility, but you need to kill them all to win.

The Emerald Marauders realistically have little chance to score a victory, but they can deny the Combine the capture.  If the Sabres are sloppy, you may be able to get the odds in your favor by detonating a J-27 near one or more attackers.  You can't count on that, however, so what you want to do is keep your Light 'Mechs moving at top speed, using the terrain to screen you from the Sabres.  If you can dodge them long enough, the Sabres will be forced to destroy the slowly escaping Long Tom to prevent your victory.  While the Lights jump and hide, keep the Catapult close the Long Tom, with the 5/8 J-27s positioned to be able to race in and get next to any enemy 'Mech that approaches.  If the Sabres hang back, empty your LRM racks into them - especially that thin-skinned damaged Archer.  If the Sabres rush in, send in the J-27 bombs, unleash your lasers, and don't be afraid to kick (13 points per kick).  Also keep your Lights close enough to join the main fray while the Catapult is still functioning, forcing the Sabres to split their focus or get hit by rear attacks.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 23 July 2016, 18:35:17
Date: January 10, 3026

Location: Liao

Title: Think Like a Liao

Author: Susan Putney

Type: Short Story

Synopsis: House Liao presides over a New Year's celebration on Liao, welcoming the Year of the Tiger.  Maximilian Laio is joined by his wife Elizabeth, his daughters Candace and Romano, and his son Tormana (see notes).  A parade has been going past in review since noon, featuring BattleMechs in the colors of House LuSann, Eridani stallions, and block-long paper dragons.  Tormana is eager to be away from the pomp and circumstance, and be back in the field with the First Ariana Fusiliers.  One of the things making him eager to be away is the presence of his father, the Chancellor, who took the time to present him with an itemized list of his shortcomings when the family gathered on New Year's Eve.

Following the parade, much to Tormana's disgruntlement, the royal family staffs a reception line at the Liao palace, with the elite of the Confederation passing in review in holiday costumes.  Tormana is dressed as a "Japanese corporate warrior of the 21st century," (a bathrobe, obi, and katana).  Tormana manages to deeply offend Michael Hasek-Davion's personal representative, industrialist Edgar Bentley, by accusing the FedSuns mercenaries "Sharp's Cavaliers" of atrocities (staking civilians to the ground and stepping on them with BattleMechs) and cowardice.  Romano explains that Bentley's son commands Sharp's second regiment, the Stompers. 

Tormana attempts to slip out of the reception before Candace makes him dance, but he is accosted by Maskirovka Director Chandra Ling, who chides him for trying to escape, since he's the most eligible bachelor on the planet.  Tormana dismisses that claim, noting he's a disinherited younger son and a Mandrinn exiled from his holdings.  His tone grows harder as he asserts that he isn't a bachelor either - he still considers himself married to Hanya No Cha.  Ling sighs, and comments how strange it was that she just "disappeared."  She warns him that his father, the Chancellor, wants a son who knows his place, rather than one who criticizes his policies and insults his guests.  She informs him that Max plans to reconcile and appoint him the Duke of Bandora. 

Tormana rejects the entreaty, saying he will neither reject his wife nor sweet-talk war criminals.  He angrily declares that he has no stomach for Liao-style politics and scheming.  He much prefers the straight-forward honest life in the military, and takes pride in being a good officer and taking care of his men.  Ling warns that this offer is his last chance, but Tormana does not relent, and storms out of the reception.

Notes: In this story, as in many other early references to the character, Max Liao's son is called Tormana.  The last reference to "Tormana Liao" is in the 3056-dated "Hot Spots" book.  The earliest reference to "Tormano Liao" is on December 19, 3055, in "Assumption of Risk," so 3055-3056 seems to be around when the official spelling changed.  I have no idea whether this was a conscious editorial decision or a typo that propagated, like the Kaznejov -> Kaznejoy change.

It appears that the Chinese Lunar Calendar undergoes some significant changes after the departure from Terra.  Using a calculation tool to look up 3026, it would be the Year of the Pig on Earth (and that not until February 10, not January 10), but it's the Year of the Tiger on Liao.  So, would worlds that no longer look to Terra still use the Terran lunar calendar?  They still use the Terran Julian calendar, but the Year of the Tiger won't be until 3030 on Earth.  (The Federated Suns still seems to go according to the Terran Lunar calendar, since they name Operation RAT after 3028 being the Year of the Rat.)  (Most likely, Michael Stackpole did a better job of working the math out than Susan Putney, but there's still the possibility that the Liaos decided to re-do the calendar to reflect the lunar phases on Liao, Sian, or Capella - which would be consistent with their Liao-centric cosmology.)  It's also interesting that the New Year's parties have a strong element of Halloween, assuming the costumes are part of the holiday, rather than it just being a costume party in honor of the holiday.

This is a magnificent character portrait of Tormana/o Liao, and Susan Putney does a fantastic job of setting up the basis for the father/son conflict.  Max, of course, is no stranger to generational conflict, having orchestrated the coup that overthrew his own father and brought him to the Chancellorship.  One might suspect that Max may be paranoid that his son could be plotting to follow in his footsteps.  Tormana may prefer a simple military life now, but he certainly grows into his Liao heritage of scheming and manipulation through his work with Free Capella, though it all blows up in his face when he tries his manipulations on Peter Steiner-Davion and Kai Allard-Liao.  He regains his stride when he becomes an advisor to Katrina Steiner, but is generally outdone at every turn by Sun-Tzu. 

Hanya No Cha is rescued from Brazen Heart by the Federated Suns during the 4th Succession War, and is reunited with Tormano/a after his surrender.  They had a close relationship with Hanse Davion, and established homes on New Avalon, Liao, St. Ives, and Brazen Heart.  Hanya helped Tormano/a set up a network of agents in the Capellan Confederation to undermine Romano's regime (Free Capella).  They have two children - a boy and a girl - and she is very active in social causes championed by Melissa Steiner-Davion.  She became depressed and inconsolable after Melissa was assassinated.  The 20 Year Update's description of Brazen Heart as her homeworld, and noting that they went back and built a vacation home there, becomes somewhat odd in the context of the writeup in Handbook: House Liao, which describes it as the moon of Brighton with a breathable atmosphere, but no nutritive plant life, and home to a major prison facility, whose influential prisoners spent their lives mining copper by hand.

Chandra Ling is, I feel, a character that was severely underutilized.  Whereas Subhash Indrahar and Quintus Allard got a lot of page time in the Warrior Trilogy, Chandra Ling gets cut out of all the key intelligence operations by Max's "crisis team" of Alexei Malenkov (MIIO agent Alex Mallory), Justin Xiang (Davion mole Justin Allard), and Tsen Shang (Romano's puppet).  I can appreciate that Michael Stackpole already had Subhash Indrahar to work with in the Warrior Trilogy, and didn't want to just repeat his scenes with Subhash-in-a-dress, but this scene hints at the potential her character had.  This is, in fact, her only speaking scene in the entire BattleTech canon. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 24 July 2016, 02:14:25
I seem to recall a few cameos of Chandra Ling with a speaking role in the Warrior trilogy, but that aside you're spot on.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 24 July 2016, 06:41:09
I seem to recall a few cameos of Chandra Ling with a speaking role in the Warrior trilogy, but that aside you're spot on.

You are correct - She gets two scenes in Riposte (October 15, 3027 and February 29, 3028), one where she authorizes the creation of the "crisis team" that reports directly to her, and one where they discuss the upcoming Davion-Steiner nuptials.  Still, she's much more of a mover and shaker in "Think Like a Liao," whereas in "Riposte," she just seems exhausted and stressed.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 24 July 2016, 08:46:32
Date: January 12, 3026

Location: Poulsbo

Title: Sniper

Author: Jason Schmetzer

Type: Short Story

Synopsis:  In a dive bar in the city of Caramel, the Rusty Trigger, the waitress and bartender argue over the source for a lingering ozone smell.  It turns out to be coming from Private "Sniper" Jones, who's been sitting there quietly drinking Glengarry Black Label whiskey until a pair of Halsten's Brigade MPs come to bring him to the Colonel.  Sergeant Petty welcomes Jones back to the depot where his tank, "Headhunter," is parked.  Jones personally thinks of the tank as "Hell," and morosely wonders if the technicians managed to hose all of his former driver's remains out, killed during a clash the previous week with the Marik Militia forces that have been raiding Poulsbo for the last month.  Petty tells him to move out in ten minutes, with orders to target the Marik Militia commander.

Halsten's Brigade's Hammer Battalion, under Major Tucker Sears, moves to intercept a Marik Militia probe.  On "Headhunter," Sergeant Petty commands, Sniper mans the guns, and Private Delacroix is the new driver.  Hammer Battalion consists of one company of Schreks (Headhunter Company) and two companies of Demolishers (Granite and Echo Companies).  A medium Marik Militia lance attacks, and Headhunter takes out a Griffin and a Hermes II.  Delacroix is unsettled by a quirk of the tank, which redirects most of the fusion plant's power to the guns when they fire, cutting power to the drive train to a bare minimum until the system resets.  The Demolishers take out the rest of the FWL force.

The tanks halt at a field camp for the night.  Petty, Jones, and Delacroix sleep in Headhunter.  Jones still sees afterimages from the retina burns left by looking at the PPC shots during the battle.  He ponders that Halsten's promotion of Jones as "Sniper" has been overplayed for public relations, and notes that he's only put all three PPC shots through a 'Mech cockpit once - most of the time he just hits with one.

Major Sears congratulates Jones on his gunnery in they day's engagement, and asks him to go out with Headhunter and three other Schreks to scout the Marik Militia's defensive perimeter, identifying the optimal attack vector for Hammer Battalion the following morning.

Notes:  The title character in "Sniper" comes from Technical Readout 3026's Schrek entry, which notes that Private Frederick "Sniper" Jones never fails to pick out enemy commanders that kill them with a triple PPC shot to the head.  He first appeared in Dragon Magazine #114 (in the "Running Guns" article by Margaret Weis and Kevin Stein - October 1986) when the Schrek entry was reprinted there as part of a FASA effort to promote the upcoming TRO:3026 (copyright 1987).  Interestingly, the entries in Dragon Magazine are slightly longer and more detailed than the final versions in the Technical Readout.  The Dragon Magazine article makes Frederick less impressive, noting that he got a head hit with his PPC on the enemy commander three times, rather than "never failed to hit the head with all three PPCs," a significantly harder feat.

Actually, the Hetzer entry in "Running Guns" is even more divergent - with a tale that two bored Capellan commanders on the world of Exit slaved all their Hetzers to robotic drone controls, programmed autonomous algorithms, gave them live ammunition, and sent them out to battle each other for their amusement.  A Marik raiding force dropped right into the middle of the exercises, and were swarmed under.  Their last message warned of a planet crawling with berserk Hetzers.  The final TRO entry changes the setting from "Exit" to "Barras" and eliminates the robotics, just having live-crewed Hetzers destroying a Marik raiding force while on field maneuvers.

Halsten's Brigade is an interesting all-armor mercenary brigade that brings significant firepower to the battlefield and enjoys an excellent reputation, but gets ignored by ComStar and other sourcebook authors in favor of the flashier 'Mech regiments.  Still, while many 'Mech units are wiped out in the Civil War and the Jihad, Halsten's Brigade is still around by 3145, by which time it's working for the Venaria planetary government. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 24 July 2016, 12:34:46
That would have been cool is the robotic controls had remained.  So the world Exit dont exist?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 24 July 2016, 14:03:13
That would have been cool is the robotic controls had remained.  So the world Exit dont exist?

There are now rules for drone controls for vehicles (and even for 'Mechs), so the drone Hetzers could be done for real. 

There is no world of Exit.  As I noted, that came from the "preview" article that appeared in Dragon Magazine - Margaret Weis probably wasn't working from an official map when she named "Exit."  By the time the final version came out in TRO:3026, FASA had done a lot more work to formalize the official starmap, and they changed it to Barras, which does fit, since it's on the Capellan/FWL border.  (If they'd wanted to be closer to the original version, though, they could have set it on Exedor, which is also on the League border.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 24 July 2016, 15:16:09
Date: January 13, 3026

Location: Poulsbo

Title: Sniper

Author: Jason Schmetzer

Type: Short Story

Synopsis:  In the pre-dawn darkness, Jones' Schrek platoon moves towards the Marik lines.  A Wasp on picket duty approaches, but Jones cores it with his PPCs.  Advancing to a viewpoint, they find a Marik Union DropShip sitting in some defensive works that Marik Militia 'Mechs are in the process of constructing, only 500 meters away.  The DropShip shoots out a warning flare, and the 'Mechs turn towards the tank as the DropShip launches a spread of missiles.  Jones fires a triple PPC blast back and yells at the driver, Delacroix, to retreat.  Incoming fire from the Mariks destroys one of the Schreks, filling the platoon frequency with the crew's death screams.

Petty radios in a report that a Union is anchoring the Marik siege line against Caramel.  The other Schreks fall to enemy fire, with a Phoenix Hawk in hot pursuit.  Jones expertly brackets the 'Mech with two PPC shots - it dodges, but that lines it up perfectly for Jones' trademark headshot.  The "Headhunter" speeds back to friendly lines leaving the headless wreck of the Marik 'Mech behind. 

Colonel Halsten takes the report directly from Jones, shutting down Petty's attempt to contribute. He identifies the Union's location as a strongpoint, and orders his commanders to destroy it.  Major Sears doubts Hammer Battalion can break the strongpoint, and suggests Major Haughton's cavalry battalion would be a better choice.  Colonel Halsten orders both battalions to go in.  Haughton protests that the Union is LosTech, and Halsten retorts "I want it lost, gentlemen."

Having been awake for 20 hours, Jones heads for his rack.  Petty complains that the report to Halsten should have gone through her, but Jones points out that the Colonel asked him directly.  They sleep in tents next to the tank.  He has a nightmare about the Phoenix Hawk destroying Headhunter and crushing him underfoot.

Notes:  Throughout "Sniper," Jason Schmetzer has portrayed Jones as bearing a significant psychological burden.  It's a nice take on the character, who was pretty much defined in TRO:3026 by his exceptional lethality.  It's actually rare, in the tabletop game, for enemy pilots to die.  Much more commonly, the 'Mechs suffer catastrophic system failures, and the MechWarrior ejects.  In such a context, having a gift for burning out cockpits means Sniper is directly responsible for a lot more deaths that the average tank gunner. 

It's interesting that Haughton refers to the Union as LosTech and is horrified at the idea of destroying it.  DropShips and JumpShips indicates the Union is only "Uncommon" circa 3025, with every Successor State having a shipyard making new ones. 

It seems odd that the heavy tanks would be sent to scout the Marik positions.  Why not the cavalry battalion, with fast hovercraft?  Those would be more likely to be able to break contact and return.

Of note, the Union is described as sitting atop the defensive works formerly occupied by Halsten's Brigade, implying that the Brigade has been losing ground against the Marik Militia, with the League troops steadily pushing forward, though the lines are still hours away from downtown Caramel.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 24 July 2016, 16:00:13
Date: January 14, 3026

Location: Poulsbo

Title: Sniper

Author: Jason Schmetzer

Type: Short Story

Synopsis:  Haughton's Striker Battalion - Saladins, Condors, and Drillsons - lead the way, with the remnants of Hammer Battalion following behind.  When they reach the Marik strongpoint, one of the Marik lances chases after Striker Battalion.  A Condor platoon engages a Clint.  Hammer Battalion pushes in through the valley towards the Union, and opens fire on the DropShip's laser-scarred hull, destroying a missile launcher. 

A second lance of Marik 'Mechs emerges from the Union, consisting of an Orion, a Warhammer, and two Crusaders. The Demolishers start taking hits from the return fire, and one explodes.  Jones takes out a Crusader's leg and hits its missile magazine as it falls.  The three remaining 'Mechs turn their attention to the "Headhunter" in unison.  Petty calls for help, and a full company of Saladins swarms in to make a run at the Orion and the Warhammer, distracting them. 

With Jones keeping the Marik 'Mechs suppressed, sixteen Demolishers push forward to attack the Union from short range.  Before they can even reach the Union, however, Jones opens the company channel and orders all the remaining Schreks to combine their fire on the Union. 

After the battle, techs pry Jones out of the burnt-out corpse of "Headhunter."  His final shot at the Union caused the capacitors to arc and backfire into the tank - frying Delacroix and Petty, but leaving Jones alive in the insulated turret.  The Marik forces have surrendered, ending the Marik Militia invasion of Poulsbo.  Colonel Halsten offers Jones some leave, noting that the unit is standing down and getting ready to participate in some large scale wargames near Terra in 3027.  Halsten plans to sell the captured 'Mechs for enough money to buy new tanks and hire new crews.  Halsten promises Jones a new tank and a new crew.

Jones responds that he needs a rest, and knows that he'll have a nightmare about the DropShip that night.

Notes:  This is a great look at the high-turnover life in an armor brigade.  In the tabletop rules, if the internal structure on any side is eliminated, the tank is destroyed and the crew is dead.  Only the Puma, to my knowledge, has an ejection system for the crew.  Seeing so many of his fellow tankers die in every battle must be at least partially contributing to Jones' fatalism. 

Jones destroys the Union, as ordered, but he actually does so after the Marik forces have already begun surrendering.  They could have captured the Union instead.  At 160 million C-Bills, it could have enabled them to buy 44 new Schreks. 

The 3027 exercises are, of course, the Operation THOR '27 maneuvers that provided cover for positioning Lyran troops to launch Operation GOTTERDAMMERUNG in 3028. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 24 July 2016, 18:11:22
Date: January 18, 3026

Location: Quinn [See Notes]

Title: The Valley of Tears

Author: Dale L. Kemper, Blaine Lee Pardoe, Anthony Pryor, and John Theison

Type: Scenario

Synopsis: During the fighting on the Davion world of Quinn, the Combine faked a retreat to draw the Davion forces out of position, then sent the 36th Dieron Regulars into the Westham Valley, where Davion civilians had sought refuge, slaughtering them all.  Sorenson's Sabres was guarding the Regulars' flanks, and were investigating the killing fields when the valley's garrison - the mercenary Swann's Cavaliers, returned bent on breaking through to stop the Regulars from continuing their grisly slaughter.

The Sabres deploy a Marauder, Warhammer, Phoenix Hawk, Longbow, Rifleman, Trebuchet 7K, Stinger, and a Samurai aerospace fighter. 

The opposition is Martin's Company of Swann's Cavaliers - a Wolverine, two Locusts, a Stinger, an Archer, a Crusader, a Shadow Hawk, a Rifleman, a Thunderbolt, a Scorpion, an Ostroc, and a Warhammer

The Cavaliers score points for destroying Sabre 'Mechs (more points for heavier ones, and increasing points the longer the scenario goes) and for getting their units off the Sabres' edge of the board to pursue the Regulars (more points for heavier units, with decreasing points the longer the scenario goes).

The scenario is finished at the end of turn eight.  Turns 1-2 are fought in the late afternoon/early evening.  Turns 3-5 are at dusk for a +1 penalty to hit, and turns 6-8 are at night, with all to-hit rolls at +2.

Notes:  Quinn could be interpreted as a misspelling of Quentin, since the spelling is similar, and the Sabres' next scenario is less than a month later on Quentin.

Swann's Cavaliers were first featured in Mercenaries Supplemental I.  After serving the Federated Suns since the Second Succession War, the Cavaliers transferred to the Free Worlds League in 3026, so this must have been one of their last contracts in the Suns.  (Getting suckered and letting their civilian charges get slaughtered may have come up during the contract renewal negotiations...)  If you want to use special abilities, the Cavaliers have the ability for 2/3 of their units to use Off-Map movement, though this makes the scenario too easy, given the points awarded for exiting off the enemy side of the map - hard to stop them if they're going around you.

The time progression is very rapid, moving from "late afternoon" to "night" in six turns...one minute.  Either the sun sets very, very quickly on Quinn/Quentin, or the engagement is intended to be more abstract - more or less along the BattleForce time scale, rather than the BatteTech Total Warfare timescale. 

For the Sabres, you want to keep your troops intact, and keep the Cavaliers from crossing off the board, or at least delay them as long as possible.  Since you're fighting in a broom closet, with five lances taking the field on one map, you can't really evade the numerically superior Cavaliers.  Aside from the Phoenix Hawk and Stinger, your units aren't terrifically mobile, so I'd recommend putting your five slow 'Mechs towards the center and having the P-Hawk and Stinger act as your mobile reserve.  Concentrate your fire on any unit trying to break through, and shift to meet probes.  Since the enemy scores points for destroying your units, pull heavily damaged ones back, so that the enemy will need to expose themselves to heavy counter fire if they go after the wounded one. 

For the Cavaliers, for both story and point reasons, you want to break through, not try to destroy the Sabres in detail.  Rather than just sending your troops running towards the target edge as quickly as possible (which will make your units strung out and vulnerable to getting fed into the meat grinder without support), have the heavy guys take the lead, with the faster units keeping pace and guarding the flanks.  If the Sabres mass to stop you, have the jumpers go right over them while the non-jumpers go around.  Concentrate your fire on the easiest to hit (and the most damaged), since you're going for kills.   
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 25 July 2016, 06:01:15
Date: January 21, 3026

Location: Kali (Algol System)

Title: Think Like a Liao

Author: Susan Putney

Type: Short Story

Synopsis: Tormana Liao leaves Warex Base in his Vindicator, heading out onto the mining world of Kali, in the Algol system.  He's told his staff he's going on a patrol to check the booby traps at the entrance to the canyon where the base is located, but his actual destination is to make a rendezvous with an unknown individual who slipped a note under his door implying a connection to his wife's dissident group. 

He travels sixty kilometers west of the base through a maze of canyons.  He suspects a trap, and decides to approach the rendezvous point from the south, rather than the east.  When he arrives at the rendezvous, an abandoned mine for radioactive ores, his Vindicator freezes up.  Another Vindicator arrives, and the pilot informs him that he's switched off Tormana's 'Mech, thanks to sabotage performed by Sheila Po, Tormana's personal technician.  The man informs Tormana he's been sent to replace Tormana, having been surgically altered into a perfect copy by order of the Chancellor, who wants a more dutiful son, one who thinks like a Liao.  The doppleganger, who replaced a trooper named MacLean, says he'll be rewarded for his service with a Dukedom on Bandora.

Shocked by the allegations of his father's plan to replace him, Tormana asks MacLean if the MechWarriors at the old mine are with him.  MacLean laughs and prepares to kill Tormana, but is interrupted when one of the Davion MechWarriors at the mine accidentally makes a transmission in the open.  With MacLean checking out the potential threat, Tormana opens his control panel and looks for signs of sabotage, but finds nothing obvious.  MacLean returns and reports there are 21 raiders at the mine with the insignia of the Crucis Lancers, now headed for Warex Base.  Tormana suspects they're actually members of Sharp's Stompers, in disguise.  MacLean worries they'll destroy Warex Base - since that will place his own survival at risk, he asks Tormana if he has any ideas for how to get ahead of them and warn the base.

Tormana promises to help if his 'Mech's sabotage is undone.  MacLean tells him how, but warns him that Sheila Po will kill him if he doesn't give the correct pass phrase upon returning.  The two Tormanas link their cockpits together with a fiber optic cable so they can communicate without being monitored, agree on a truce against the Stompers, and set off in pursuit.  They ascend the Dragon Wall - a ridge that serves as a main transport artery running all the way through the canyon region. 

Tormana tries to bribe MacLean - offering his ComStar account passwords in exchange for the Maskirovka recognition passwords.  He notes that he has enough money put aside to buy a couple of planets, or finance a private army.  They agree to exchange information after the Davion threat is dealt with.  They reach a good point to ambush the Davion column, and, as agreed, exchange the passwords. 

When the Stompers arrive, MacLean fires his PPC to trigger a booby trap.  Gas settled in the canyon ignites into a wave of blue flame - Kali's Torch - putting the Davion raiders to flight.  Tormana fires his laser at the cliff under MacLean's Vindicator, causing the ridge to collapse and throw the impostor down amid a hail of volcanic boulders.  The Capellan booby trap trips as well, collapsing the floor of the canyon beneath the Stompers and crushing them in the debris. 

Tormana descends to check on the impostor's 'Mech.  He opens the cockpit and finds MacLean's dead body inside, along with the heavily wounded impostor.  He shoots the man wearing his face, and tells him he won because he thought like a Liao, and cheated on the truce. 

Notes:  This is a great story that ties into many other elements of BattleTech storylines.  Clearly, after using the doppleganger technology to create a surgical double for Hanse, Maximilian thought it would be a great idea to replace his disappointing son with another double.  Chandra Ling's warning at the party was really a subtle notification that if he didn't reconcile with his father and become a dutiful son, he'd be replaced with a copy who would.  This technology goes on to wreak massive havoc on the Inner Sphere, as Thomas Marik is replaced by a surgical double while the original organizes a secret army.

The seeds of Free Capella are planted on Kali.  We know that Tormana has enough money to finance a small army - which is exactly what Free Capella becomes.  His father's attempt to kill and replace him, with the full cooperation of the Maskirovka, would explain Tormana's willingness to work against his family's regime.  He also begins to see the value in scheming and manipulation, rather than just being straightforward and honorable.  Plus, he can do what he wants without Maskirovka interference, since they (and Max) will think he's the impostor.  He apparently carries off the charade for another three years, until being captured in the early stages of Operation RAT, during the Fourth Succession War.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 25 July 2016, 07:12:06
Wow, what a forgotten jem of a story.  I didn't know that Tormana was attacked by his how replacement!
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 25 July 2016, 08:25:35
Wow, what a forgotten jem of a story.  I didn't know that Tormana was attacked by his own replacement!

This story, and the examples of Hanse Davion and Thomas Marik being doubled, raises the question of how widespread was the doubling technique?  How many dopplegangers were running around wearing someone else's face in the years following the Fourth Succession War?  Melissa's research into the subject brought up an instance when a key Star League policy advisor suddenly began acting strangely, and issuing damaging policy pronouncements - and the equipment is described as recovered LosTech, rather than a new technique. 

What are the odds that members of the Star League government were doubled from time to time?  And was it the foes of House Cameron doing the doubling, or House Cameron itself pulling the strings?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: VhenRa on 25 July 2016, 14:40:59
Halsten's Brigade is an interesting all-armor mercenary brigade that brings significant firepower to the battlefield and enjoys an excellent reputation, but gets ignored by ComStar and other sourcebook authors in favor of the flashier 'Mech regiments.  Still, while many 'Mech units are wiped out in the Civil War and the Jihad, Halsten's Brigade is still around by 3145, by which time it's working for the Venaria planetary government.

Slight question. Where is that them still around in the 3140s from? Just curious.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 25 July 2016, 14:44:08
TRO:3145 - Steiner.  They took the Venaria contract in 3142.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: VhenRa on 25 July 2016, 15:00:31
TRO:3145 - Steiner.  They took the Venaria contract in 3142.

Much appreciated.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 25 July 2016, 19:15:44
Date: February 13, 3026

Location: Quentin

Title: Raid on Hell

Author: Dale L. Kemper, Blaine Lee Pardoe, Anthony Pryor, and John Theison

Type: Scenario

Synopsis: Sorenson's Sabres' pursuit lance, under Lieutenant Utsonomiya, raid Quentin in an attempt to secure it as a staging world for further strikes into the Federated Suns.  The temperatures on Quentin exceed 400 degrees Fahrenheit, doubling all heat for Light 'Mechs, and tripling it for Medium and Heavy 'Mechs, in addition to adding two heat every turn.  This is no problem for the Wasp and Hermes III, but severely crimps the style of the Phoenix Hawk LAM and Utsonomiya's Archer.

The AFFS garrison base is defended by Captain Pauling, with a Locust, Stinger, Wasp, Ostscout, and a Valkyrie.  Their base is represented by five light buildings.  The Sabres score one point for each 'Mech destroyed and another for each building captured, with a time limit of eight turns. 

Notes: Quentin is described here as being too hot for anything but Light 'Mechs to function.  That is certainly an argument that the previous scenario, which had no such limits, was intended to be set on Quinn, rather than Quentin, intentionally (despite Quinn not making it to the official maps.)  In Wolves on the Border, Quentin is described as being hot, but not to the point that 'Mechs couldn't function.  Of course, that was Quentin IV.  It was noted that there were settlements on the much hotter Quentin III, so perhaps "Raid on Hell" takes place on the inner planet, rather than the system's primary settlement, on Quentin IV.

The scenario plays out on a single map, so it's difficult to get out of range.  For the Sabres, I would recommend keeping a close eye on your heat, and trying to swarm enemy 'Mechs with physical attacks.  The Archer can't really play this game, though, so it should remain stock still and lob the occasional LRM volley when its heat allows.  Keep the LAM in AirMech mode hopping from building to building, and position your 'Mechs to pummel any AFFS 'Mechs that try to reclaim them.

For the AFFS forces, I would recommend using your speed and better heat efficiency to full effect.  Don't worry about keeping the buildings for most of the scenario - just keep running at top speed, and try to knock out any target of opportunity.  Don't jump, because the heat is crippling.  Pull back any units that get heavily damaged, to deny the Sabres the kill point.  Try to circle back to the buildings around turn six, and then race in and reclaim as many as possible - hopefully having drawn the Sabres too far away to recapture them before the end of turn eight.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 26 July 2016, 06:03:15
Date: February 15, 3026

Location: Marduk

Title: Cossack Raid

Author: S. Craig Harris

Type: Scenario

Synopsis:  During a Combine invasion of the Federated Suns planet of Marduk, the 12th Vegan Rangers leads the defense against the 5th Sword of Light, supported by lesser mercenary commands.  When Vegan intel reveals the location of a major Sword supply dump, elements of Khorsakov's Cossacks and the Wild Geese are dispatched to destroy it.

The 5th Sword of Light garrison at the dump consists of a Marauder, Warhammer, 2 Thunderbolts, 2 Panthers, 2 Riflemen, Enforcer, Valkyrie, Phoenix Hawk, and Wasp, as well as seven hexes of vibrabombs, two Sniper artillery pieces, and three platoons of infantry.

The Cossacks include a Warhammer, Marauder, BattleMaster, Awesome, and Archer.  The Wild Geese add a Phoenix Hawk, Trebuchet, Javelin, Jenner, and two Phoenix Hawk LAMs. 

The battlefield is a 24 x 48 hex playing field - albeit one where one hex = 1 kilometer rather than 30 meters, so you'd need to make it 800 x 1600 hexes (47 BattleTech mapsheets vertically by 107 horizontally), with three hills and a lake.  This is a straight-up fight, with victory going to the last side standing.  Historically, the Cossacks and Geese smashed the Combine garrison and took out the supply dump.  The Sun Zhang Academy began using the scenario as an exercise to train cadets as of January 1, 3027. 

Notes:  I'm not sure how the scenario's author intended this to be played out - perhaps with the BattleForce ruleset?  This seems excessive for a simple company on company engagement, and unplayable unless you've got a few dozen mapsheet sets and an available basketball court. 

Neither Khorsakov's Cossacks nor the Wild Geese had previously appeared in BattleTech sourcebooks, but both graduated into official canon in the Field Manual series.  However, when they were made official, the Cossacks' origin was re-written as having been under a long term contract on Tikonov to defend the Earthwerks factory there, so their use as Davion mercenaries fighting House Kurita doesn't mesh with canon.  Likewise, the Wild Geese were inserted as long-term Federated Suns mercs who frequently operated in false colors, yet in this scenario they're referred to as Lyran mercenaries on loan.  Probably the best way to insert this into canon would be to have the "Cossacks" actually be the Wild Geese in disguise - painted as a Capellan/Corporate mercenary unit to confuse the ISF. 

Optional rules for the scenario give percentage chances for the Combine lances to be absent from the base when it is attacked, and adds a chance for another lance (Warhammer, Jenner, Panther, Awesome) to return at a random point during the engagement, seeking resupply. 

If you want to use special abilities, the Cossacks and Wild Geese get initiative bonuses, while the Sworders' FM special ability isn't applicable (Clan-tech upgrades).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 26 July 2016, 07:16:52
Mendrugo , where is this scenario coming from?  If it looks unplayable, the knowning the name of the source would help us readers to puzzle it out better.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 26 July 2016, 07:56:07
All the sources are listed in the index - this comes from BattleTechnology #13
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 26 July 2016, 09:22:45
Date: February 3026

Location: Okenfenokee

Title: Kangaroo Jack's Last Jump

Author: Peter Fokos

Type: Computer Game

Synopsis:  An eight month transit brings Gideon Vandenberg from Lesnovo in the Free Worlds League to the Federated Suns outback world of Okefenokee, in search of the JumpShip Stone Arrow and its captain, Willard "Kangaroo Jack" Puritan.

During the long transit, Gideon notes a few interesting items about Ander's Moon in the newsfeeds, including a personal message from Jordan Rowe, on Ander's Moon, who sends birthday greetings, and an article announcing the McBrin family's creation of DW Financials, a financial services firm.

On Okefenokee, the bartender says Kangaroo Jack "comes in now and then" and recommends Gideon talk to a man in the corner for more information.  The man introduces himself as Kearney, an MIIO agent assigned by Quintus Allard to investigate the situation on Ander's Moon.  He tells Gideon that Kangaroo Jack was hired by a dissident ISF faction to transport a rogue unit of Wolf's Dragoons - the Black Widows - to Ander's Moon, false flagged in Dark Wing colors.  He gives Gideon an address, and says to meet Kangaroo Jack there in an hour.

Gideon finds an empty office park at the address.  In the office, Kangaroo Jack lies dead behind his desk, having recently been shot by a needler.  Gideon sees a shadow of a man with a rifle and hears a gun click, and responds with his Mydron auto-pistol, dodging the assassin's fire and putting him down with a full magazine to the torso.

The following day's newspaper attributes the killings to a local gangland war, and notes that both Kangaroo Jack and an assassin known as Grim Jim were found dead, with evidence implying that an unknown third party was involved.  The owner of the office complex is also missing, and authorities suspect he is involved.

Following up on Kearny's information, Gideon asks Jordan Rowe about the Black Widows.  Rowe says his MIIO sources indicate the Widows are based out of Proserpina for raids into Davion space, having just finished R&R on An Ting.

Notes:  "DW Financials" is, of course, a front for Matabushi's "Dark Wing" troubleshooter squad.  The naming convention is right out of a 1966 Batman Riddler episode...but given how prominently Wolf's Dragoons are flying the Kerensky flag, I suppose the people of the Inner Sphere are the type that don't make such connections very well.

I have a hard time figuring out the motivations of Jordan Rowe.  At the denoument of the storyline, he's revealed to have been in cahoots with the McBrin clan to depose the Vandenbergs...so why did he give Gideon a Jenner and some starting cash, and help him start his search for the Dark Wing? 

Perhaps he felt a bullet to the brainpan would have been too obvious, risking the exposure of his and the McBrins' connections to the Combine corporation and its mercenaries? 

Or did he hope that by fleeing offworld, Gideon could both look guilty and have a good chance of getting himself killed, whereas if Gideon stayed on Ander's Moon, he could try to sway the council and public opinion to his side, and assume the Dukedom even without the Chalice of Herne.  (Strange women, lying around in ponds, distributing chalices, is not a proper basis for a system of government.)

Again, if the game were remade today, there would be quite a few opportunities for X-COM style tactical combat scenarios outside of the BattleMech cockpit, or perhaps something along the lines of Fallout 1 or 2.  The fight with Grim Jim would be a nice bit of a running gun battle through the empty office park.

I can't help but suspect "Grim Jim" is the "barely restrained violence" gatekeeper for Grig Griez on Land's End.  He wasn't named in the Land's End encounter text, but he's introduced as "a grim, bearded man" with a Mauser & Gray M-27 needle pistol on his thigh, so "Grim Jim" fits - both in demeanor and choice of weapon.  If that's the case, though, why wouldn't there have been text of Gideon recognizing him after shooting him dead? 

One wonders why Gideon is following up on Kearny's lead, given that Kearny's info led him to an ambush.  Does he think Kearny got whacked, too?  He seemed, to me, to be just a little too eager to introduce himself as an MIIO operative.  Sure, FBI officers are expected to pull out badges, but I'd correlated MIIO more with the CIA, in terms of perferring to stay under cover in the field. 

I could also nitpick about young master Gideon getting recognized all over the place, but the Federated Suns sourcebook indicates the Suns has only fifty dukedoms, on average, so the potential heir to one of the fifty peerages would probably have a greater chance of recognition, even on a backwater dive like Okenfenokee.

The last time we saw the Black Widow Company, they were raiding Le Blanc, facing off against the Bounty Hunter in hopes of grabbing some technicians.  Their location changes every play-through, cycling through a number of Kurita border worlds.  Proserpina seemed the most likely of the various options, since it's close enough to Barlow's End and New Mendham, where the Dragoons are operating in September 3026 (around the time Gideon could get there, according to my chronology).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 26 July 2016, 09:28:38
Didn't some of the elements of the MW1 game, where this is from get sprinkled into canon just little bit?

I still laugh at the Dark Wing name, i keeping thinking of Dark Wing Duck when i see it.  ;D
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 26 July 2016, 09:43:42
The MW1 game drew heavily on the available source material (Matabushi, the Black Widows, MIIO, ISF, Wendall Puritan and his Scorpion, Quintus Allard, etc.), but the only reference to MW1 came in The Crescent Hawks' Revenge, where Gideon meets his fiery end fighting the Clans, with the Crescent Hawks arriving too late to save him. 

The Crescent Hawks are canon (though their official unit history may not exactly reflect the events of the two games), so there's a case to be made that the Blazing Aces are likewise canon (through the transitive property of cutscenes?), but that won't be official unless/until they get a sourcebook writeup, or at least a shout out in the novels (which is how Jason Youngblood first appeared in canon - a passing reference in the pages of the Blood of Kerensky trilogy). 

As far as the Dark Wing name goes, I don't see it as a problem in a universe where "The Fighting Intellectuals" or "Johnny Mace, 'Mech Ace" are valid monikers.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 27 July 2016, 16:04:17
Date: March 3026 [See Notes]

Location: Terra

Title: House Marik - The Free Worlds League

Author: Richard K. Meyer, Walter H. Hunt, C.R. Green

Type: Sourcebook

Synopsis:  This is ComStar's fourth report on the Successor States, intended as an educational primer for new Acolytes joining the Blessed Order. 

History:

The report outlines the rise to power of the founding families of the League.  Charles Marik served as the Terran Alliance senator representing the mining world of Marik until it declared independence in 2238, at which point he became the head of state.  He used political arm-twisting, threats, and bribes to secure a constitution with a strong executive, made alliances with three neighboring worlds, and then conquered 16 more to found the Marik Commonwealth.

Tomas Allison was also an Alliance Senator, representing Oriente, and also became the leader of Oriente after independence.  Unlike Marik, Allison managed to form a 20-world alliance, the Federation of Oriente, without military action.

House Selaj formed the Principality of Regulus by leveraging their five-world trading empire into a larger political unit by appealing to clients' self interest. 

George Humphreys of New Delos brokered negotiations between Raju Selaj, Detlev Marik, and Tomas Allison to sign the Treaty of Marik, forming the Free Worlds League in 2271.  The League expanded peacefully until 2293, when they annexed the Stewart Commonality (also referenced as the Stewart Confederacy) by force.  When the Terran Hegemony emerged, the League signed a non-aggression agreement with James McKenna, enabling the Hegemony to focus on "liberating" the worlds of the Dieron Federation without worrying about a flank attack.

The League seized Andurien and four other systems from the Capellan Confederation between 2366 and 2369, and warred with the Capellans over control.  The fighting was used to justify the appointment of a Captain-General - Peter Marik - to deal with the crisis.  His leadership brought victory, but also massive destruction, leading the League to join with the Confederation and other states to sign the Ares Conventions.  The Lyrans attempted to seize Dieudonne in 2416, and fighting continued on both fronts for the duration of the Age of War.  An attempt to appoint a House Selaj representative as Captain-General coincided with disastrous setbacks, so League citizens came to only trust House Marik in that role.

An internal coup overthrew Carlos Marik when he, in the depths of paranoia, prepared to invade the Terran Hegemony and seize Terra.  The Director General of the Hegemony chose not to retaliate for the attempted invasion, but instead signed a peace treaty - creating the foundation of trust that would result, nearly a century later, in the FWL and the Hegemony jointly founding the Star League. 

The FWL joined the Lyrans to subdue the Rim Worlds Republic, and orchestrated the battle to defeat the Magistracy of Canopus entirely according to the Ares Conventions. 

While other states had fairly peaceful Star League experiences, the League was wracked with terrorist attacks (House Selaj fled into exile after it was revealed they'd tried to wipe out the Marik line with their Scourge of Death organization) and civil war, as the paranoid Elise Marik battled her brother Oliver for control of the League.

Elise's son Bertram proved a great leader, but his offspring, Ewan and Kenyon were ill suited for diplomacy.  Ewan alienated the other Star League council members, and Kenyon worked to hinder Kerensky's efforts during the Star League Civil War and practically leapt at the chance to get into the First Succession War, during which he prioritized the Terran Hegemony, then the Capellan Confederation, with the Lyran front receiving the fewest resources after a massive fleet engagement in the Hesperus system cost the League most of its WarShip fleet.

Charles Marik rebuilt as well as possible, but apparent ComStar manipulation led him into war against the Lyran Commonwealth.  He grew to suspect that ComStar was manipulating the Successor States by leaking communiques, and destroyed the Oriente HPG station, where his sister (a ComStar Adept) was stationed.  Primus Toyama placed the League under interdiction for two years, as a result, allowing the other four Successor States to attack and plunder at will.

The League lurched through the 3rd Succession War from one major operation to the next - Operation RED ROVER, Operation KILLING STROKE, etc.  The provincial governments grew tired of the constant aggression, however, and pushed through the Home Defense Act, allowing them to withhold a percentage of their levies from the League for defense of their own worlds. 

Janos Marik came to power in 2991, calling for unity, then commanded an offensive against the Lyrans, while placing his brother, Anton, in charge of a similar thrust at the Capellans.  Both offensives bogged down, and Janos became increasingly isolated and morose.  Instead of unity, he found himself under attack by Anton, with the backing of Wolf's Dragoons.  He defeated his brother, whose rebellion collapsed after his death at the hands of the vengeful Wolf's Dragoons (whom he'd betrayed), but was emotionally spent thereafter. 

In 3022, Janos joined the Capellans and the Combine in the Concord of Kapteyn to counterbalance the threat of the Federated Commonwealth.

Sociopolitical Structure:

This section describes the role of parliament, the League Council (nine governmental ministers), the Captain-General, and the impact of Resolution 288 (the "continuing crisis" decree granting the Captain-General special "emergency" powers).  It also gives thumbnail sketches of the 3025-state of the Marik Commonwealth, Protectorate, Principality of Regulus, Duchy of Orloff, Duchy of Andurien, Duchy of Oriente, Stewart Commonaltiy, Silver Hawks, Sirian Concordance, Border Protectorate, Abbey District, Rim Commonality, Principality of Gibson, Regulan Free States, Duchy of Graham-Marik, Duchy of Tamarind, and the Ohren and Zion Provinces.

The report describes government departments - Defense, Foreign Affairs, Trade, Taxation, Intelligence, Energy, Communications, and Justice, and concludes with an analysis of the various forms of planetary government. 

Religion and Philosophy

This section covers the major trends in League public thought - entrepreneurship = good; bionics = bad.  There are also sections on the Way of Arme (a self abnegation cult), and the major religions - Judiasm, Christianity, Islam, Hinduism, and Buddhism.

The Free Worlds Military 

This section of the report itemizes the current assets of the FWLM - 60 'Mech regiments, 700 conventional regiments, 50 JumpShips, and 150 DropShips.  It also details the command structure for these forces (divided between the Captain-General/LCCC and the provinces).  Key regiments get write ups, as do training academies (all the way down to the Hero Training Institute) and weapons manufacturers.  Output is the most detailed as well, manufacturing 500 'Mechs per year (with a full breakdown of production by type and location).

Culture and Arts

This section of the report describes the League's attempts to recover LosTech, its major universities, art forms, legal system, and leisure activities.  It also gives a description of SAFE and it's predecessor organization, the National Intelligence Agency. 

Socio-Economics

This section of the report describes the FWL's lightly regulated economy as second only to the Lyrans', but notes the problems caused by the disruptions of the Succession Wars.  Major corporations are profiled - including a fair number of non-military firms.  Trade is also addressed, noting what is traded, with whom, and which worlds serve as official ports of entry on each border.

Personalities:

This section of the report profiles Janos Marik, his mistress Bronwen Rafsani, his sons Duggan, Duncan, Paul, and Thomas, his daughters Therese and Kristen, head of the Marik Commonwealth parliamentary caucus Shane "Lefty" Eastwick, Parliamentary Speaker Hector Stewart, Minister of Taxation Olwine Greenwald, Duke of Oriente Christopher Halas, freshman MP Li Weaver, Earl Vicente Orloff, Dame Catherine Humphreys, IrTech President Sigmund Hughes, High Point Trader President Corey Chang, and successful LosTech prospector Pedro Ellingsen. 

A Brief Atlas

This section of the report profiles key worlds from many of the League's provinces: 

Marik Commonwealth:  Atreus, Angell II, Marik, New Olympia
Abbey District:  Maxwell
Duchy of Andurien: Andurien, Lopez
Border Protectorate: Alula Australis
Principality of Gibson: Gibson
Mosiro Archipelago: Mosiro
Duchy of Oriente:  Calloway VI, Oriente
The Protectorate: New Delos, Nova Roma
Principality of Regulus: Regulus
Rim Commonality:  Lesnovo
Silver Hawks: Amity, Shiloh
Sirian Concordat (written as Concordance elsewhere in the report): Procyon
Duchy of Tamarind: Simpson Desert, Tamarind
Unaffiliated: Camlann, Claybrooke, Dalton, Eleusis, Irian, Kendall, Oliver, Tellman's Mistake, Trellisane

Notes:  Authors Richard Meyer and Walter Hunt, who'd also collaborated on the scenario packs "Tales of the Black Widow" and "The Fox's Teeth," and the MechWarrior (1st Edition) Role Playing Game, join with C.R. Green, who also worked on the Federated Suns sourcebook, to bring us the definitive ComStar Archives report on House Marik's holdings. 

Interestingly, Meyer and Hunt are listed separately from Green in the credits, under the heading "Adventure Architects."  Doing a bit of digging, it appears that the "Architects" were a writing collective that worked on a number of game industry projects.  Their members included Walter Hunt and Richard Meyer, as well as Mark Bloom, Lisa Hunt, Christine Ivey, Evan Jamieson, and Bill Scammell.  Walter Hunt's website doesn't list his "Adventure Architects" credits, but he does note that he started writing in 1985, so the FASA projects would have been some of his first work. 

In-universe, the work is credited to George Ninetrees.  In his introduction, Ninetrees refers to Janos as being 68 years old.  Janos was born in 2957, mathematically implying a 3025 publication date.  However, as noted earlier in this thread, one of the pictures in the book has a caption indicating it's from 3026.  Since some of the mercenary contracts expire as early as May 3026, this would have had to come out before that, or the book would have stale info at the time of publication.  March 3026, then, seems like a good compromise date for accommodating the picture without getting too out of date.

History:  Like the Steiner sourcebook, the Marik report only spends one page on early history and gets right into the origins of the founding families. 

There are some internal inconsistencies - the main text refers to the Stewart Commonality, while the sidebar about David Genovese refers to it as the Stewart Confederacy.  References in the Periphery sourcebook call the people who fled Stewart after the defeat "confederates," implying that Confederacy is the official name.  However, it could be the case that it was called the Confederacy under David Genovese, and was renamed as a Commonality after his beheading.  The Stewart refugees scattered across the Inner Sphere, with some ending up in the Rim Worlds Republic and others settling on New St. Andrews. 

Of note, the whole "Fall From Grace" storyline with Rhean Marik was inserted into a large hole in the History section - which skips past the end of Marion Marik's reign in 2598 to Ward Marik's, which began in 2635.  I can just imagine Chris Hartford looking over the family tree chart on the back of the foldout map and deciding to craft Rhean's untold story in the model of "Heir to the Dragon," telling the story of the early days of the Star League and internal Marik politics along the way. 

Looking over Elise Marik's section of the History, I see a lot of parallels with Romano Liao.  She took her father's death poorly, and used it as a justification to unleash SAFE on her military and society in an ever-widening purge that sent tens of thousands of "traitors" either to prison or into exile, and placed government officials under constant surveillance, and enabled the government to expropriate private holdings.  Her reign arguably ended better than Romano's did - she was overthrown by Parliament and placed under house arrest, but rescued by her son Bertram, who succeeded her as Captain-General, as she was too far gone into madness to resume her duties.

The authors did a great job on the history section, with plenty of sidebars and throw-away references to elaborate political schemes, dire betrayals, and behind-the-scenes manipulations.  The League has always been portrayed as the most internally fractious of the Successor States, and the History section contains a vast amount of material that could be mined to generate rationales for conflict.   

Sociopolitical Structure:

This is certainly the most detailed account of a bureaucracy in the Successor State books.  Any players wanting to take "bold action" in the FWL in 3025 had best prepare to fill out some forms.

Religion and Philosophy

I never really got the "anti-bionic" bias element.  Here, it says that the FWL pioneered the technology, and that Type V (myomer) implants are common for MechWarriors and nearly indistinguishable form the real thing.  It also notes that the technology existed for functional organ replacement and even the frontal lobes of the brain.  The resentment came out of ethical concerns about having an enhanced pituitary gland and about the fact that the technology was only available to the wealthy.

But, during the Star League, weren't most people fairly wealthy?  How would anyone know someone else got a bionic brain? 

Don't get me wrong - it works as a societal quirk and can create some extra obstacles for players to surmount - plus it was the reason for the Thomas Marik switch - ComStar was worried people wouldn't accept a heavily bionic Thomas Marik as Captain-General, especially since his ancestor Gerald Marik had faced attempts to claim he was no longer human (and therefore unfit to be Captain-General) because of his cybernetic implants. 

It just seems like 1) nobody would notice unless it was pointed out to them and 2) wouldn't impoverished League hillbillies have greater concerns than telling someone with an ocular implant "We don't like yer kind 'round these here parts."

The irony is pretty sweet, though, that the anti-bionic League bigots were awash in Manei Domini before and during the Jihad. 

The Free Worlds Military

Far more than any of the other Successor State sourcebooks, the FWL book goes into exhaustive detail on the strength of its military.  This may have come from the authors' work on the MechWarrior RPG and the scenarios - where details are welcomed.  The League, circa 3025, has 60 'Mech regiments and 700 conventional regiments.  60% of the 'Mechs and 50% of the conventional forces are provincial. 

Beyond that, it provides full production statistics for every 'Mech type - how many per year, where, etc. 

This sort of information was solid gold for anyone trying to pull together a grand strategic campaign, but was probably a nightmare for fact-checkers in the days before text-search and for authors.  The fans' love of these sorts of numbers led to the Objective Raids sourcebook and the follow-up Objectives series, but the fact that there's no way to reconcile the Inner Sphere economy with logic means that hard numbers just raise uncomfortable questions that can't be answered without resorting to "a wizard did it," so official policy has become "we don't publish those numbers - or even track them internally - there are enough produced to meet the needs of the story."

I understand where they're coming from, but having this trove of data in the FWL book and not in the others made me gnash my teeth in despair when trying to set up that campaign. 

Culture and Arts

Granted, SAFE is a civilian agency, rather than a military one, but it still felt jarring to have its profile in "Culture and Arts" rather than, say, the Sociopolitical Structure. 

SAFE's acronym is described as "based on an old saying in an ancient Terran language, but its meaning has now been lost."  I'm guessing the authors had something (probably something rude) in mind, but it's remained a mystery to this day.  (Though, if push comes to shove, an argument can be made for it standing for Semper Aquilae Fidelis Est - rough Latin for "Always Faithful to the Eagle."  Since the NIA was disbanded for plotting against House Marik, having that as the motto would pretty clearly set forth the new spy agency's mandate.)

NIA was portrayed as being highly effective and dangerous in "Fall From Grace," "The Spider Dances," and "A Dish Served Cold," whereas SAFE - due in part to the restrictions placed on it after NIA got too powerful to control - has been portrayed as inept and clueless.

Socio-Economics

Again, the authors' background in creating the MechWarrior RPG is evident.  They give specifics on locales and practices that make this sourcebook very useful to game masters wanting to insert the players into an established setting.  They even provide a price list of the type you'd find in the RPG supplementary material.  This is the bread and butter of this sort of campaign source material, and it was good to see all the Handbooks adopting such elements as a model when the series was updated.

Personalities:

The personalities section is far more diverse than in many other House sourcebooks - in addition to Janos and his often fratricidal brood, there are power brokers of various stature in parliament, government ministers, provincial nobles (great and small), titans of industry, and Pedro - a LosTech prospector whose ship came in. 

These guys provide so many hooks for pulling players into compromising or deadly (or both) situations.  The only really sad thing is that no authors really took the bait and did anything with these hooks outside of sourcebooks.  If you know where to look, you can find all sorts of events involving these characters, especially once the survivors (sorry Duncan and Duggan) start taking sides for or against Thomas during the Jihad.

A Brief Atlas

This is pretty standard - but the authors clearly had a lot of fun building these worlds.  Kendall, where people live in abandoned giant beehives.  A world named after dessert.  A desert wasteland full of religious aescetics, etc.

Sometimes, through, the focus on quirky bits came at the cost of hard data.  If you look at the Regulus writeup, you see that it tells nothing about the climate or terrain - but spends a paragraph on the theatrical stylings of John "Icepick" Mellon.  It's clear that this was aimed at the RPG crowd, not the crew that wants to know what sort of terrain mapsheets to use when besieging the capital city (the name of which is also absent from the writeup.)  Fortunately, subsequent writeups have addressed these shortcomings.

We also get into a similar situation with that of Tayless Gromminger.  On Atreus, Precentor Pedragor Aliz is the ComStar ambassador, but we never hear him speak in any of Stackpole's Warrior or Blood of Kerensky novels.  In fact, no FWL representative ever makes an appearance at those scenes - it's just the Ambassadors to Tharkad, New Avalon, Dieron, and (on occasion) Sian arguing with the Primus.  Precentor Atreus, if there, never joins the conversation.  And yet, he's the guy who personally recruited Thomas Marik into ComStar.  Some of the later authors picked up on this conspicuous absence as well, and there's a "corrupted message fragment" in Historical: Brush Wars that indicates he was part of the Blakist cabal even before the schism, and up to his neck plotting and scheming.

Overall Assessment

House Marik - The Free Worlds League - is one of the standout gems of the early FASA sourcebooks.  It was written by some fairly ingenious guys with a background in developing RPG material, so they gave numbers where they knew the fans wanted numbers, they seeded adventure hooks throughout every page, and they really got down into the nitty gritty of the League's internal political struggles.

There's a very heavy focus on the Mariks (understandable in a document called "House Marik"), but that means that the unique character of the provinces is given short shrift.  You could fill pages and pages about these provinces, but most get a slim paragraph, leaving out a lot of the details about Oriente, Regulus, Mosiro, etc. and not giving us more than a bare bones sense that they exist and may or may not oppose the Captain-General. 

Later sourcebooks have done a lot to flesh out these provinces, but I wish there had been more done in this book so that the portrait of the League as an internally divided state with the Captain-General desperately working to keep provincial powers from rising up, breaking away, or running roughshod over their neighbors would be more complete.

I'm very glad that we got a stream of stories from BattleCorps where a stable of creative authors worked to flesh out these blank slates, making the League's canvas more vibrant (before, of course, it gets torn to shreds and thrown out the window into traffic during the Jihad).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 27 July 2016, 22:57:09
House books were among my favorite items of the sourcebooks that were published, no matter how flawed sometimes they were.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Kojak on 28 July 2016, 00:12:10
I always liked the notion, proposed by someone on the forums long ago, that the name comes from Tomas Marik selling Parliament on the idea of a successor agency to the NIA with the line of "Hey, better SAFE than sorry!"
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 28 July 2016, 10:54:27
Date: March 2, 3026 [See Notes]

Location: Galatea

Title: Mercenary's Star

Author: William H. Keith Jr.

Type: Novel

Synopsis:  One of Duke Ricol's agents, disguised in the flowing robes of a trader, watches the DropShip Deimos land at Galaport, just as Duke Ricol's courier had warned several days earlier.

Once off the Deimos, Renfred Tor meets with Lyran Ambassador-at-Large Salvor Steiner-Reese.  The Ambassador rejects Tor's plea to send Commonwealth troops to fight on Verthandi - aghast at the idea of involving House Steiner in an interstellar war with the Draconis Combine for a handful of starving rebels on a world given to the Combine by treaty a decade ago. 

Tor shows the Ambassador his vanadium samples from Verthandi, and suggests that the Combine may be mining that and other valuable metals from the world.  He suggests that Lyran fleet maneuvers could be arranged with the Galatean Military Charge d'Affaires, and that a show of force might be enough to turn the tide on the planet.  The Ambassador brusquely tells him he doesn't know what he's talking about.

As Tor despairs he's failed in his mission, three assassins rush them, firing 10 mm slugs from Calaveri automatic pistols.  Two shots punch through Tor's sample case and throw him against a wall.  All three assassins then turn towards the Ambassador.  Tor, however, isn't out of the fight, and he kills all three with his own pistol, dropping three with six shots.  Tor shows the Ambassador how the vanadium in the case stopped the bullets.

Ambassador Steiner-Reese assumes the assassins were after him, and apologizes to Tor, but the captain points out that they went for him first, and convinces the Ambassador that they were afraid the Commonwealth would discover how valuable Verthandi could be.  The Ambassador invites Tor back to the Embassy to discuss the matter further.

Notes:  This scene comes from Chapter 28, immediately following the Chapter 27 scene where Nagumo arrests hundreds of dissidents and closes the University of Regis.  It comprises the first half of Chapter 28, and the second half has Grayson setting up its advance base camp at its old digs.  The implication would be that the two scenes are more or less simultaneous.  However, Renfred Tor and the Invidious were physically in the Norn system in early December, and since JumpShips can't use command circuits, it would take four months to get to Galatea the old fashioned way - one jump at a time.  Thus, the Galatea scenes can't be running in parallel with the scenes with which they share Chapter 28.

As with "Decision at Thunder Rift," the existence of HPGs would eliminate half the intrigue in the story.  There'd be no need for the revolutionaries to smuggle a person to Galatea - they could secure the contract through ComStar via HPG.  They could report on the mining operations and Combine atrocities.  And, per the passage in MechWarrior 1st Edition, all but a few named worlds in the Inner Sphere have been reconnected to the HPG grid, implying that Verthandi has an HPG, but that neither the revolutionaries nor Ricol are using it.

There are several possible ways to handwave it.  Perhaps the Combine has set up checkpoints preventing anyone but authorized Combine personnel from approaching the HPG Compound.  Perhaps Nagumo and Ricol don't trust ComStar not to read and/or manipulate their messages, and prefer to use their own couriers to ensure communications security.  As someone who's been involved in high level plotting for years (Ricol was "Ruby" in the cabal that tried to assassinate Takashi Kurita), he'd have more reason than most to be paranoid about leaks.

The last time we checked in with local politics on Galatea, in 3010 ("Not the Way the Smart Money Bets"), the senior Lyran government official appeared to be the garrison commander, General Volmer.  He caused no end of problems because he felt nobody from Tharkad was watching, and that they couldn't do anything to him in any event.  Volmer, of course, was replaced, but I wonder if Salvor Steiner-Reese was chosen to be Ambassador-at-large on Galatea because his name alone sent the message that Tharkad was watching.

There's a recurring theme in the early fiction (here, the BlackThorne comics) where people warn against certain actions on the grounds that they might start a war.  To me, this seems like the writers have missed the essential nature of the BattleTech universe - there's no war to "start," because the Third Succession War hasn't finished yet.  I could see them getting worried about an action inviting a reprisal raid or other form of retaliation, but I don't think you can declare a new war against the same foe with which you're currently fighting a war.  It's kinda binary that way.

As usual, when diplomatic personnel are involved, I remain aghast at the utter lack of security around these official envoys of the government.  Clearly, the security standards for 21st century diplomatic protective services are not standard for the neo-feudalism of the Successor States.  When U.S. ambassadors are outside the Embassy, they always have security details with them.  Not only does Steiner-Reese not have any security at all, but they both run off, leaving the dead men in a heap, so they won't be there when the Galaport constabulary arrive.  Tor notes that shootings like this are commonplace...so why no security detail?!!  (Yes, from a dramatic standpoint it lets Tor be the hero, but...) 

So, was General Volmer the Galatean Military Charge d'Affaires in 3010, with the authority to request fleet maneuvers?  Looking at the Lyran rank system, General corresponds with Theater of Operation commanders, also giving them the title Margrave.  In 3026, General Jack Sphire is the Margrave of Ryde Theater, but I suspect General Volmer was Margrave of Ryde Theater in 3010, though why the HQ of Ryde Theater would be on Galatea instead of Ryde is unanswered. 

Perhaps in 3010, it was the Galatea Theater, and Volmer's disgrace resulted in the Theater HQ moving to Ryde for a fresh start, since they'd be going to the Margrave, rather than the Galatean Military Charge d'Affaires, if they wanted fleet maneuvers and the Margrave was onworld. 

(Though, technically, Charge d'Affaires is generally a term for an officer who is filling in for an absent superior or in a temporarily vacant position - with the title conveying that the person has the authority of the position, but has not actually filled it.  Thus, the Military Charge d'Affaires might be standing in for General Sphire while he's off fighting or consulting on Tharkad.)

Looking at General Sphire's profile in the Lyran Commonwealth sourcebook, it seems he's a native of Ryde (an argument for his having moved the HQ to his homeworld), and he was appointed in 3015, which fits a chronology where Volmer was one of his predecessors in the role.  He despises politics and will go out of his way to avoid meeting a politician.  That sounds like exactly the kind of person Katrina would appoint to replace the highly political (and highly corrupt) Volmer. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Kojak on 28 July 2016, 21:04:46
As usual, when diplomatic personnel are involved, I remain aghast at the utter lack of security around these official envoys of the government.  Clearly, the security standards for 21st century diplomatic protective services are not standard for the neo-feudalism of the Successor States.  When U.S. ambassadors are outside the Embassy, they always have security details with them.  Not only does Steiner-Reese not have any security at all, but they both run off, leaving the dead men in a heap, so they won't be there when the Galaport constabulary arrive.  Tor notes that shootings like this are commonplace...so why no security detail?!!  (Yes, from a dramatic standpoint it lets Tor be the hero, but...) 

Do you remember the scene(s) in Unforgiven, when Richard Harris' character had his monologue about how "the majesty of royalty" would prevent an assassin from actually carrying out their attack? I suspect that after several centuries of extant feudal royalty in the Inner Sphere, the aristocracy has internalized a similar concept.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 28 July 2016, 22:43:59
Assassination seems to be a major element of statecraft in the Successor States, though. 

- Hanse and Michael fought a "war of assassins" for control of the Federated Suns after Ian's death. 
- The Saurimat, Thuggee, Nekekami, Santander's Killers, and JarnFolk are professional assassins (a subset of the JarnFolk, at least). 
- The Combine has codified the "art of vendetta" for assassinating each other within the strictures of the Dictum Honorarium. 
- The Death Commandos and Draconis Elite Strike Teams are both skilled at assassinations. 
- Duke Ricol was part of a plot to assassinate Takashi Kurita - and that was attempt #7.  (I think he was approaching #19 by the time Subhash Indrahar tried to have him put down, and then took his own life.)
- Takashi's own father was assassinated by one of his Otomo guards. 
- ComStar assassinated huge numbers of scientists during the HOLY SHROUD operations. 
- The Word of Blake brainwashed a guy and sent him to a conference to mass-assassinate (massassinate?) their foes. 
- The Word of Blake also poisoned Morgan Hasek-Davion, and then the ones who arranged that were blown up in a car bombing.
- The Dancing Joker famously assassinated Melissa Steiner-Davion, Ryan Steiner, and Omi Kurita. 
- Victor Steiner-Davion died at the hands of assassins (leading to my favorite Daoshen Liao line - "stab the body a few times, just to make sure.")
- Duncan Marik set off a bomb to kill off Janos, Duggan, and Thomas to clear his path to the Captain-Generalcy.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: VhenRa on 29 July 2016, 07:41:14
- Takashi's own father was assassinated by one of his Otomo guards. 

That one myself interests me. In Handbook: House Kurita, they point out said guard... was a personal aide of Takashi Kurita.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 14 August 2016, 07:25:09
Date: March 26, 3026

Location: Mosiro

Title: A Cover of Paint

Author: Christopher Purnell

Type: Short Story (BattleCorps)

Synopsis:  Killian's Commandos (last seen on New Capetown in "Dingane's Day," also by Christopher Purnell) ambushes elements of the Third Defenders of Andurien where the Qallabat road cuts through the dunes of the Northern Painted Desert.  The mercenaries' 'Mechs are painted in "hasty coats of Liao green."  Andurien 'Mechs pursue Lt. Luys Claessens' recon lance into the ambush, and Lt. Miho Sadamori's strike lance takes them out.  The rest of the heavy Andurien company approaches, supported by six Galleons, forcing the Commando 'Mechs to retreat toward their DropShip, the Bogan.

During the withdrawal, Captain Killian contacts them and informs them that survivors of the ambushed medium lance have linked up with a heavy lance and a lance of Ontos heavy tanks, with another lance trying to cut the Commandos off from their DropShip.  He orders Sadamori's battered lance to flank the Ontos platoon while his Command Lance engages them directly at a cliff formation known as the Scorpion's Nest.  The Commandos engage the tanks, turning the tide with the use of inferno rounds and massed PPC fire.

To delay the Defenders of Andurien's pursuit, the mercenaries shatter a natural arch over the canyon entrance, then disperse through the maze of canyons that constitutes the Scorpion's Nest and return safely to the Bogan.  Back at the DropShip, Captain Killian confirms the successful completion of their contract - distract a company of Andurien troops from field exercises and do some damage.  Luys Claessens guesses their employer is House Davion, but Killian responds that the information is classified.

Several hours later, outbound on the DropShip, Luys angrily storms into the ship's mess with news reports from Mosiro.  He accuses Killian of having turned the unit into pirates - pulling the Defenders of Andurien away from guard duty at the winter estate of Tarak ben Aden, MP from Andurien, allowing a lone Vindicator to breach the walls and kill him.  Miho notes that Ben-Aden was an isolationist involved in a feud with Duke Halas of Oriente, who had accused Ben-Aden of trying to assassinate him previously.  Killian responds that the contract was bonded and negotiated through ComStar channels, with all indications being that House Liao raided the world.

The crew continues to speculate on the identity and motivations of their employer, but Killian remains tight lipped.  Miho notes that Ben-Aden had favored peace on the Andurien/Capellan border, and suspects Dame Catherine Humphreys might have been behind the assassination - eliminating a domestic political critic, increasing anti-Liao sentiment in the Duchy of Andurien, and pointing suspicion at her rival - Duke Halas of Oriente. 

Notes:  Mosiro's profile in the Free Worlds League sourcebook indicates it's an oligarchy, whose parliamentary representative Beatrice "Bloodhound" Rincius votes with the "Opposition" bloc in parliament, aligned with Andurien and Regulus.  It has a chemical industry which is reliant on imports of rare earths from Alula Australis.

The dominant religion is the Black Muslim faith (created by black Americans and Africans), per the section on religion.  The Mosiro planetary writeup, however, says that the people of Mosiro are primarily Arabic and Islamic in origin, which would seem to be an internal continuity issue.

It's interesting that the "false flag" camo used is "Liao green."  Field Manual Capellan Confederation notes that the CCAF ceremonial uniform is a light blue-gray jersey and pants trimmed with what is commonly called "Liao green," so that seems to be a specific hue used in dress uniforms.  But on 'Mechs?  Several units use "Liao green" as highlights, but only House Ma-Tsu Kai uses Liao green as a base, with ivory and gold highlights.  Thus, it would seem the mercenaries are attempting to impersonate Warrior House Ma-Tsu Kai.  This would make sense, since circa 3025, Ma-Tsu Kai (or Matsukai, as ComStar initially wrote it) was based on Bithinia, on the Marik border, about three jumps away.

The Third Defenders of Andurien, under Lieutenant General Menlo Drews, is the only one profiled in the Marik sourcebook - it is a rabid supporter of Catherine Humphreys and an opponent of Janos Marik.  The regiment is based on Shiro III, but seems to have elements deployed on other worlds, such as Mosiro.

The heavy armor element consists of four Ontos tanks.  Killian initially refers to them correctly as a lance.  Later, they refer to them as a platoon, which (thankfully for the Commandos) is inaccurate.  In the FWLM, a platoon consists of 10-15 vehicles, which would have utterly destroyed the Commandos.  (The Anduriens probably did have a platoon of vehicles - 6 Galleons + 4 Ontos = 10 vehicles = 1 platoon).

Tarak ben-Aden comes from the "Manner" section of Christopher Halas' profile, noting that "For the last several months, [Halas] has been engaged win a running feud with MP Tarak ben-Aden of Andurien, an ardent isolationist whom Halas once called "a spineless coward" on the floor of Parliament.  Halas believes that ben-Aden was behind a recent assassination attempt made against him."  Given Miko's speculation, one wonders if Catherine Humphreys wasn't behind that assassination attempt as well.  She is described as having "one of the most Machiavellian minds in the Free Worlds League." 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 14 August 2016, 07:40:21
Is the Andurien CO really spelled Menio Drews? Because he's spelled Menlo Drews in other canonical sources, and Menko Drews (http://www.sarna.net/wiki/Menlo_Drews) in an extended cameo in the apocryphal German novel Karma (http://www.sarna.net/wiki/Karma).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 14 August 2016, 07:43:30
Is the Andurien CO really spelled Menio Drews? Because he's spelled Menlo Drews in other canonical sources, and Menko Drews (http://www.sarna.net/wiki/Menlo_Drews) in an extended cameo in the apocryphal German novel Karma (http://www.sarna.net/wiki/Karma).

I was working off the OCR'd PDF - "l"->"i" is a known OCR issue.  I'll fix it above.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 17 August 2016, 13:02:17
Date: April, 3028

Location: Terra

Title: The Periphery (Part 1)

Author: Rick David Stuart

Type: Sourcebook

Synopsis:  The foreword from ComStar Archives' Periphery Project Editor Precentor Alisha Nevine indicates that thousands of ROM agents worked for six years to gather the data for this report, implying that the project began around 3022.  The defining event of 3022 was the signing of the Federated Commonwealth Treaty - marking a turning point in the waning years of the Third Succession War, and necessitating a comprehensive review. 

History:  The Periphery history section opens with the most comprehensive account yet of the 2011 assassination of Oleg Tikonov by Mustafa Khemar Rhasori, and the ensuing Second Soviet Civil War - leading to the rise of the Terran Alliance in 2086.  It notes the Alliance's harsh suppression of separatists and heavy taxation as it spent massive amounts on scientific research.  This paid off in 2102 with the validation of Kearny-Fuchida hyperspace theory and the Deimos Project's successful interstellar jump in 2108.  While 600+ worlds were colonized in a 120 light year radius by 2235, many Colonial Terran Governors used their appointments to impose crippling taxes and to enforce strict societal controls (which were especially chafing on populations that had left Terra to live according to their own cultural preferences).  In 2236, the planet Freedom declared independence from the Alliance, and the Expansionist government sent troops to put it down.  The campaign lasted 18 months, and involved more than one million troops, as more than fifty other worlds joined Freedom in the Outer Reaches Rebellion.  Five years after the rebellion’s end, Terran voters put the Liberal Party into power, which immediately issued the Demarcation Declaration, cutting ties with any colony world more than 30 light-years from Terra.

Samantha Calderon, seeing her trading business imperiled by the rise of piracy and the collapse of financial markets, used her assets to finance a fleet of 25 Aquilla-class JumpShips  and 2,300 colonists to establish a new deep-range colony in the unexplored Hyades Cluster, where several survey ships had ventured, but none had returned.  Losing two ships as they penetrated a massive asteroid field, they found eight gravitationally linked stars with 37 planets (10 of which were suitable for colonization) orbiting among them.  The Calderon Expedition first settled on Taurus in 2253.

Hector Worthington Rowe, a rebel veteran from Alexandria, led his Theban Legion to massacre the Terran Alliance garrison on Lucianca, using JumpShips seized from Skye Freight and Goods.  Branded as war criminals, Rowe’s Theban Legion fled for the Dark Nebula, raiding fringe worlds for food, parts, livestock, and women.  They safely traversed the nebula and settled on the world of Apollo on the far side, establishing the Rim Worlds Republic in 2250.  Rowe’s Theban fighters and women who married them were given citizenship, those with technical skills were given special privileges, and the rest were consigned to slavery/servitor status and used for cheap labor. 

Wars among the emerging Inner Sphere proto-states and rising Great Houses created multiple waves of refugees, many of whom fled to new homes in the Periphery.  The increasingly prosperous Calderon Expedition absorbed refugees encountered on Diefenbaker, and formally founded the Taurian Concordat in 2335, adding other independent refugee colonies to the Calderon Expedition’s holdings.  The Taurians rescued 15,000 civilians (seized as cheap labor from the Sarna Supremacy world of Bell) from a Davion labor camp on the world of Tentativa, and grew paranoid about the intentions of the Federated Suns as a result.  The Concordat also came under attack by AFFS troops, who mistook a Taurian colony for a Capellan staging base.  This led to a series of naval battles along the Taurian/Suns border for two years, but Davion attention soon returned to the Capellan front.

Rowe’s Rim Worlds Republic also made mutual defense pacts with neighboring refugee colonies, and founded new worlds as a buffer zone between the Republic core worlds and the expanding Draconis Combine and Tamar Pact.  First Consul Maxwell Rowe negotiated a peace treaty with Kevin Tamar, but found himself overthrown by his daughter, who had freed the Helots (descendants of slaves) and proclaimed herself First Consul in his absence.  Under her leadership, the RWR established several worlds as “hedgehogs” – fortified firebases designed to slow the advance of any aggressor.  Her son Michael Durant expanded the Republic to 23 systems and established trade treaties with the Combine, Commonwealth, Terran Hegemony and even the Free Worlds League, offering to export cheap labor in exchange for technology.

During the Age of War, the Capellan Confederation fought the Taurian Concordat for twenty years (2397-2417) over control of three border systems.  Because of Capellan atrocities committed in the early part of this conflict, the Concordat refused to sign the Ares Conventions.  The Concordat obtained ‘Mech blueprints from Capellan and Marik defectors.  Both the Combine and Commonwealth sought the Rim Worlds’ alliance in the Age of War, but First Consul Heather Durant chose to remain neutral.  Lady Terens Amaris went to Apollo in 2451 with her husband, David Chi Wong – Ambassador of the Terran Hegemony to the Rim Worlds Republic.  Heather and Terens apparently became lovers, and Heather granted Terens citizenship and appointed her as her heir (having no children of her own).  Terens Amaris became First Consul of the Rim Worlds Republic in 2463.

Retired AFFS officer Julius Avellar retired to the independent colony world of Alpheratz in 2413 and wrote editorials against military adventurism and in favor of diplomacy.  His writings first spread through the interstellar academic community, and then the general populace.  The Omniss sect endorsed his pacifist creed and relocated from Hsien to Alpheratz to live in a non-technological society.

Captain Kossandra Centrella, an officer in the Defenders of Andurien, was abandoned with two lances during a raid on Highspire.  Her command managed to escape offworld, and she became a national hero upon her return to the Free Worlds League, but remained disillusioned with the League’s incompetence.  Gathering a hundred other disgruntled troops into a “Black Brotherhood,” they captured Davion transports and fled into the Periphery, eventually setting on the world of Canopus.  In 2530, she negotiated security arrangements with disaffected governments on League and Capellan border worlds, adding 36 worlds to her Magistracy of Canopus by 2548.

With the formation of the Star League, the new central government sought to bring the four major Periphery states into the League as well, by force if necessary.  A navigational error by a Taurian naval squadron led to a the “Malagrotta Incident” in 2573, leading the Federated Suns to call for war against their Periphery neighbor.  Shortly thereafter, rebels calling themselves the Rim Republican Army (RRA) liberated political prisoners from the Efrimal Long prison and demanded a withdrawal of foreign forces from Apollo.  The revolt was focused on First Consul Gregory Amaris, whose government was seen as being too subservient to the Terran Hegemony and whose taxes were too high.  The Fifth Amaris Fusiliers and the Amaris Republican Guard were repulsed by RRA infantry, but an artillery barrage leveled the Efrimal Long complex and the Amaris loyalists killed all survivors.  In the Outworlds Alliance, the Draconis Combine dispatched troops to “protect” the Outworlders from “pirates” armed with BattleMechs, which never actually materialized.  On Santiago, the 17th Galedon Regulars killed a young child and triggered a clash between an outraged mob and the Combine soldiers, resulting in the Santiago Massacre.  This triggered riots on dozens of other Periphery worlds, and hardened the Taurian and Magistracy resolve.  When “carrot and stick” trade restrictions proved fruitless, First Lord Ian Cameron issued the Pollux Proclamation in 2575, declaring war on the Periphery states in the name of reunification.

In the Concordat, the early war was characterized by intense naval actions, with the outgunned Taurian fleet nonetheless winning several major victories.  As the League continued to pour additional ships into the theater, however, the increasingly desperate Taurians resorted to ramming the League vessels with fire-ships (rigged to explode on impact).  Once the Taurian navy was beaten back, landings commenced.  The Taurian ground forces fought with reckless abandon and had support from major fortifications, making the League increasingly reliant on orbital bombardment and weapons of mass destruction. 

The invasion of the Outworlds Alliance was spearheaded by General Amos Forlough with the enthusiastic support of House Kurita.  Seeking to hamper the Combine, Lawrence Davion agreed to a proposal by the Outworlds Alliance to grant the Suns several of its worlds as “protectorates” in exchange for covert support against the SLDF.  In 2581, Davion sent three regiments of “volunteers” from his Household Guards under Colonel Elias Pitcairn to slow the SLDF advance.  The Pitcairn Legion badly upset Forlough’s timetable and led to increasingly brutal tactics by the SLDF and Combine units – driving thousands of volunteers to the Outworlds Alliance Military.  After the Day of Vengeance attack in 2583, where Forlough’s Fifth Corps was shattered by a joint Outworlds/Pitcairn attack that sought vengeance for Forlough’s atrocities on Cerberus, Forlough fell back and regrouped.  Before he could resume the offensive, he was transferred to the Taurian front in 2584, and a peace treaty was negotiated in 2585.

The Magistracy campaign was fought strictly according to the Ares Conventions, and the early naval engagements were characterized by daring raids and elaborate maneuvers which delayed the Marik advance substantially until the Magistracy fleet was finally cornered and eliminated.  Early Canopian victories had been won due to the FWL forces being overly aggressive.  Marion Marik restructured her plans to focus on a slow, steady, but inexorable advance.  As a result, the Magestrix surrendered to Ian Marik in 2584. 

In 2575, rebels fighting under the banner of the outlawed Rift Republican Army formed a provisional government and rose in revolt against House Amaris on Apollo, defeating the Fourth Amaris Dragoons and bringing the Seventh Amaris Legionnaires and Eighth Amaris Fusiliers to the rebel cause.  First Consul Gregory Amaris retreated to his fortified estate and called for Star League help.  Loyalists fought rebels for six years before LCAF and Star League forces launched their campaign to help their erstwhile ally against the Rim Provisional Government.  The fighting continued until 2596, with Lyran forces slowly fighting through large numbers of rebel tanks, infantry, and “hedgehog” fortifications, costing the life of Archon Viola Steiner-Dinesen in the process. 

Following the war, House Centrella’s Magistracy recovered quickly and experienced an economic boom as a result of Star League membership.  The Taurian Concordat suffered a succession crisis, and popular antagonism towards anyone seen to be collaborating with the Star League occupation forces.  Occupation troops were ultimately withdrawn in 2605.  The League began using Periphery worlds as proving grounds for new BattleMech designs, and large numbers of opportunistic Inner Sphere colonists moved to the Territorial States seeking profit.  A military junta assassinated Gregory Amaris in 2599, but fell apart into infighting in 2604, allowing Richard Amaris to reclaim his role as President.  Garrison troops left the Outworlds Alliance in 2607, and Rodigo Avellar arranged Most Favored Nation trading status with both the Federated Suns and the Draconis Combine. 

In 2650, Tadeo Amaris began expanding his military forces substantially, turning entire worlds into armed camps.  The LCAF responded with public maneuvers on the border world of Black Earth, with Star League support, forcing Tadeo to stand his forces down.  The incident led Michael Cameron to begin a massive R&D program to improve SLDF military equipment, and paid for it by levying new tax measures on the Territorial States. 

In 2717, Stefan Amaris was born.  President Cynthia Amaris groomed him for leadership with tales of politics and power, and the potential for tragedy resulting from the struggle for power.  Around this time, the Star League High Council reinstated discriminatory policies toward the periphery – banning Periphery citizens from Star League government jobs, requiring passports to cross interstellar borders, raising tariffs against Periphery-made products, and raising taxes on all Periphery goods by 10%. 

Since 2650, the Rim Royal Army had been secretly investing most of House Amaris’ revenues into building up an unmatchable BattleMech force with which to crush any attempt at rebellion, and training troops within the confines of the Star League troop strength restrictions by putting huge numbers of recruits through three years of advanced military training, then releasing them as reservists.  By 2766, the RRA had the men and materiel to field 300 BattleMech regiments and 100 conventional regiments. 

After First Lord Simon Cameron’s death in 2571, Stefan Amaris spent five years on Terra becoming Richard Cameron’s confidante and mentor.  Under Stefan’s guidance, Richard developed into a narcissistic monster who alienated all of House Cameron’s supporters and considered Stefan his one true friend.  In 2762, Richard disbanded the High Council and announced his intention to rule by decree.  His Taxation Edict of 2763 placed crippling new taxes on the Territorial States, and many refused to comply with the new levies, forcing Aleksandr Kerensky to deploy large numbers of SLDF troops to the Periphery to enforce the law and keep the peace. 

Starting in 2764, the Magistracy of Canopus began hiring as many mercenaries as it could afford, while the Taurian Concordat used dozens of secret production centers to make ‘Mechs and other war materiel.  In 2765, Nicoletta Cameron permitted 17 Taurian worlds to secede from the Star League – trying to legally classify it as an internal Taurian matter.  Richard dispatched large numbers of League troops to the Taurian border to contain the rebellion, and replaced them with Amaris household troops to garrison the Terran Hegemony.  On Christmas morning, 2765, Stefan Amaris executed Richard Cameron and all known members of House Cameron, and seized control of the Terran Hegemony.  The civil war between Kerensky and Amaris lasted until 2779.  Kerensky departed with the SLDF, and the Rim Worlds Republic gradually broke into dozens of tiny Bandit Kingdoms – barbarous worlds with slavery-based economies.

The economies of the Periphery worlds, intentionally tied to Inner Sphere manufacturers by vital trade links to discourage rebellion, began to collapse as trade died during the Star League Civil War and the First Succession War.  Worlds that succeed in rebuilding their industrial base become targets for raids by their neighbors.  Outright war is rare – the Outworlds Alliance maintains a steadfast pacifism throughout the Succession Wars, never fighting a battle.  The Magistracy and the Concordat fight a very brief border war in 2813, but remain out of the Succession Wars thereafter. 

Bandit kingdoms sprung up on Oberon VI and Santander V under charismatic renegade military commanders, and refugees settle the Lothian League.  The Marian Hegemony forms around the remnants of the Alphard Trading Corporation.  The Free Worlds League occupied the Circinus Federation during the Second Succession War, but aside from that, the ongoing conflicts among the Great Houses did not directly affect the Periphery.  The Outworlds Alliance earned peace by playing the Combine off against the Federated Suns.

New philosophies arose in the Periphery during the Succession Wars.  The Concordat-based Far Lookers focus on further expansion and colonization.  The Rim Worlds-based Inheritors believe they will inherit the Inner Sphere after the great houses smash each other into extinction.  Pan Humanists focus on healing and teaching in the service of universal brotherhood.  The Omniss reject technology and science. 

Taurian Concordat:

--Sociopolitical Structure:  House Calderon holds the hereditary role of Protector of the Realm.  The Privy Council is the cabinet, with representatives from each Taurian governmental department – Ministry of Defense, Exchequer, Ministry of the Interior (internal security), Ministry of Education, Ministry of Trade and Colonization, and Concordat Courts.  Planets can form their own governments, answerable to the central government.  All citizens must serve four years in some military capacity.  The Concordat fears House Liao wants to use them in their wars against House Davion, and fear that the Davions want to annex Taurian worlds.  Canopians are informal allies.  The Taurians have an exchange program with the Outworlders to train aerospace pilots.  Taurus is suspicious of ComStar’s motives. 

--Religion and Philosophy:  The official state religion is Deism, but all faiths are tolerated.  Far Lookers and Inheritors are both present and active, with the Far Lookers driving an aggressive colonization program.

--Military Forces:  The Taurian Defense Force has twelve BattleMech regiments in four Guard Corps, with the Concordat Constabulary for internal security/planetary militia.  A navy of 117 DropShips and JumpShips is split into four fleets (these are presumably exclusively Assault DropShips and fighter carriers, since the Transport and Service Division is in charge of transporting troops).  This section profiles the Taurian Guard, Taurian Velites, Concordat Commandos, Concordat Jaegers, Red Chasseurs, Gordon’s Armored Cavalry, Concordat Cuirassiers, Hyades Light Infantry, Longwood’s Bluecoats, Pleiades Hussars, Taurian Lancers, Bannockburn’s Bandits, and the Special Asteroid Support Force.  Despite the book’s publication date of 3028, the deployment table is as of 3025.  The weapon industry section profiles Taurus Territorial Industries, Vandenberg Mechanized Industries, and Pinard Protectorates Limited.

--Culture and the Arts:   The Concordat has high literacy levels and a strong university system.  The government doesn’t censor the media, and provides free medical care, pensions, and a living allowance. 

--Socioeconomics:  The government is hands off in its management of the economy.  This section profiles Taurus Majoris Mining.

--Personalities:  Protector Thomas Calderon is profiled, with special attention to his paranoia about the Inner Sphere, particularly about House Davion.

--A Brief Atlas:  This section profiles Taurus, New Vandenberg, Celeano, Mirfak, Brisbane, Brinton, New Ganymede, Sterope, and Ishtar.

The Magistracy of Canopus:

--Sociopolitical Structure:  The Magestrix is chosen by a 2/3 majority of the Canopian Central Committee (parliament) after nomination by the Electors (who are, they would like you to know, quite open to bribes), which she presides over, along with the Royal Court, Crimson Council, and the Canopian Judiciary.  The nobility is split between the Froness (descendants of the founders), Durachi (merchant princes), and Girin (recognized for having provided exceptional service to the state).  These three factions are too busy battling each other to plot against the Magestrix.  Citizenship is open to any person desiring freedom, in exchange for military service, teaching, or donating land or other resources to the war effort.  The Magistracy resents the Free Worlds League for its seizure of Canopian worlds, and has broken off diplomatic ties.  They generally ignore the Capellans, regard the Taurians as friends, and is trying to ally with the Federated Suns and Lyran Commonwealth.  The Magistracy appreciates ComStar’s services, but resists its attempts to influence internal policies.  The Magestrix hopes the Free Worlds League will break apart and give the Magistracy the opportunity to reclaim its lost worlds.  She has been plotting for this with Duchess Catherine Humphreys of Andurien since 3017.  In these negotiations, she claims to offer “newly discovered wealth beyond the edge of charted space.”

--Religion and Philosophy:  The Magistracy is tolerant of all religions and philosophies.  Many Canopians embrace the beliefs of the New Hedons – Eat, Drink, and Be Merry.  There is strict separation of church and state, and no religious official may serve in government.

--Military Forces:  The Canopian military is small, and consists of a mix of professional troops, militias, and mercenaries.  Officers buy their ranks, and anti-male discrimination is prevalent.  The Magistracy Navy has less than 48 DropShips and less than 24 JumpShips, supplemented by merchant vessels operating as privateers.  They have fewer than 100 aerospace fighters, which are assigned to the fleet.  Unit profiles cover the Magistracy Royal Guards, the Chasseurs a Cheval, the Canopian Fusiliers, Cassandra’s Volunteers, the Canopian Highlanders, Harcourt’s Destructors, Hudsenn’s Red Devils, and Ramilie’s Raiders.  Majesty Metals and Manufacturing is also profiled.  The military has few resources, and its troops are poorly trained – with manuals targeted at the reading level of a twelve year old, and needing to be downgraded.

--Culture and the Arts:   Most Canopians don’t go beyond elementary school, and there are only two universities.  Nonetheless, they do produce skilled doctors, often better than those found in the Inner Sphere.  The entertainment industry is a shadow of its former self due to the lack of tourism.  Canopian artists focus on writing and painting.

--Socioeconomics:  The economy is stagnant, with an undiversified economy based on now-shuttered entertainment industries.  The government has banned imported Inner Sphere technologies.  Profiles include Canopus Delights Limited and Magliss Spirits.

--Personalities:  Magestrix Kyalla Centrella is profiled, having been elected to the position in 3012.  She has the special skill/power to brew Ancient Potions of Mind Control.  Her daughter Emma (looking somewhat like a Picasso painting in Jim Nelson’s sketch) hates Kyalla for having executed her father, and is working to overthrow her mother at the earliest opportunity. 

--A Brief Atlas:  Canopus IV, New Abilene, Luxen, Hardcore, Thraxa, Cate’s Hold, Wildwood, and Vixen are profiled.

The Outworlds Alliance:

--Sociopolitical Structure:  While House Avellar holds hereditary executive power, all legislation must be unanimously approved by the Executive Parliament, with one representative for every ten inhabited planets (four members circa 3025).  Planetary governments are also run by parliaments, with strong courts of appeal.  A civilian Military Review Board controls all military funding, as a safeguard against a military dictatorship.  The primary focus of this structure appears to be protect of the people from government overreach.  The Outworlds Alliance has improved ties with House Davion, while relations with the Combine are cautious – but House Avellar takes care to keep a strict balance between the two to avoid giving the Combine a pretext for another invasion.  The OA has good ties with the Taurian Concordat, and trains their fighter pilots.  ComStar is welcomed by the Alliance government, but the uneducated populace looks on ComStar representatives as wizards, and avoids them whenever possible. 

--Religion and Philosophy:  As with the other Periphery states, all religions and creeds are fully tolerated here, but the low population density has led separate communities to isolate themselves in homogenous communities, rather than multicultural/multifaith blendings.  The anti-technology Omniss creed predominates (over 60% at its height).  Another 30% are Gregorians, who practice polygamy in an effort to outpace the destructive effects of interstellar warfare through having enormous families.

--Military Forces:  According to the text, the Outworlds Alliance didn’t have a military until the 2800s.  Just House Avellar’s household guards.  Volunteers fought in the Reunification War, but the OA let the SLDF handle all military duties during the Star League era.  The Alliance Military Corps was formed in the 2800s, focuses primarily on aerospace fighters, and its charter bans the use of mercenaries.  Circa 3025, the AMC has 240 aerospace fighters, 12 JumpShips, and 24 DropShips.  Ground forces consist of two ‘Mech regiments, one regiment of armor, and one of motorized infantry.  The Avellar Guards, Alliance Borderers, Alliance Grenadiers, and First Alliance Air Regiment are profiled, as are Alliance Defenders Limited, Lushann Industrials Limited, and United Outworlders Corporation.

--Culture and the Arts:   Daily life focuses around low-tech, labor-intensive farming.  Education is limited, with just one university.  Technicians and scientists have been relegated to second class status.  Most would be considered impoverished by Inner Sphere standards.

--Socioeconomics:  The Outworlds Alliance never rebuilt its heavy industry after the Reunification War, and lacks modern technology.  Barter is common.  Alliance Industries Diversified is profiled as the only OA concern to survive the Reunification War.

--Personalities:  Neil Avellar II is profiled, having been president since 3015.  He wants to duck his responsibilities, marry, have a child, and abdicate in favor of that child as soon as they can take over. 

--A Brief Atlas:  The atlas profiles Alpheratz, Sevon, Ramora, Lushann, Dante, Quantraine, and Dormandaine.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 17 August 2016, 13:05:59
Date: April, 3028

Location: Terra

Title: The Periphery (Part 2)

Author: Rick David Stuart

Type: Sourcebook

Periphery Independents:  This section provides thumbnail profiles of just some of the independent Periphery states. 

--Astrokaszy:  Founded in 2892 by the Crimson Reapers mercenary unit, the world is divided among various warring Caliphates, ruled by descendants of the mercenaries.  Arabic in culture and ethnicity, the economy is based on hunting and farms/mines worked by slaves.  The Shervanis Caliphate is the largest and most powerful, ruled by the descendant of the Crimson Reapers’ commander.  All that remains of the Crimson Reapers assets are two Clints and a Warhammer.

--Barony of Strang:  The Barony of Strang is an armed camp filled with paranoid Amaris loyalists, and ruled by the descendants of Gunthar “Vampire” von Strang – one of Amaris’ most brutal lieutenants.  Like the Reunification War-era Rim Worlds buffer worlds, this world is a “hedgehog” world bristling with fortifications manned and maintained by the 20,000 inhabitants. 

--Elysian Fields: Colonized by pacifist Inheritors, they are a protectorate of the Oberon Confederation.  It is noted that Nyserta has hosted numerous clandestine meetings between Oberon and Inner Sphere representatives.

--Fiefdom of Randis:  Home to a pseudo-religious order of Knights Templar, they focus on perfection of chivalrous BattleMech combat.  With less than a company of ‘Mechs, new MechWarrior recruits are put through highly strenuous induction rituals for candidates trying to join the Brotherhood of Randis. 

--Franklin Fiefs:  Fifty-five feudal kingdoms share this one world, where roughly a battalion of ‘Mechs serves the petty kings in ritual combat, including ‘Mech jousts. 

--Herotitus: Colonized by New Hedonists, they focus on the enjoyment of earthly pleasures.  Casinos, brothels, restaurants, taverns, etc.

--Illyrian Palatinate:  Founded in the 24th century, this four-world alliance has a trading fleet and an economy based on trading, scavenging for LosTech, and hosting gladiatorial games. 

--The Lothian League:  Settled in 2691 by refugees from the Taurian Concordat, the state lost its JumpShips and industry in 2933 when renegade mercenaries raided the worlds, and exports copper and iron ores to the Magistracy of Canopus and Taurian Concordat to keep the economy going. 

--The Mica Majority:  Settled in the 2600s as a mining/penal colony for the Draconis Combine, the Mica Majority consists of three mineral-rich worlds lacking atmospheres, where miners in habitat domes extract wealth, then travel to a station at the Jump Point to trade their wares to Outworlds Alliance and Federated Suns merchants. 

—New St. Andrews:  Settled by Scots-Irish refugees who fled Somerset during Kerensky’s conquest of the Rim Worlds Republic, the Brannigan, MacGregor, Sterling, and Stewart clans built a culture based on farming and herding (and no small amount of sheep-rustling).  Growing populations and dwindling resources have led to inter-clan warfare.

--Niops Association:  Descended from staff at an isolated research station, it was bolstered by Capellan refugees at the end of the First Succession War.  The social order striated, with the descendants of the scientists at the top, and the descendants of the refugees forming an uneducated laborer underclass.

--Port Krin:  Once a prosperous trading world, Antallos was shattered by repeated attacks during the Succession Wars, and devolved into warring city states surrounded by toxic wastelands where down and out mercenaries and crazed bandit gangs battle for supremacy.  The most powerful city state, Port Krin, makes its money off the slave trade, primarily serving the Combine market.

Bandit Kingdoms:

—Belt Pirates:  Settled by Rim Worlds’ refugees after the Reunification War, pirates based there have maintained a steady stream of raids on the Lyran Commonwealth and Draconis Combine, using ships made in the system.  The main settlement is on Novo Cressidas.  Circa 3025, it’s led by Morgan Fletcher.

--Circinus Federation:  Founded by the Black Warriors mercenary unit in 2770, Zacharaiah Cirion and his descendants supported the resource-poor colony by raiding Free Worlds League planets – later bolstering the colony with Lyran farmers who arrived as refugees in 2785.  The farmers provide plausible deniability, claiming Circinus is just an agricultural colony, while the Black Warriors stage from the world in secret.  This system continued even despite a period of occupation by FWL forces during the Second Succession War.  The state is growing, having claimed eight new colony worlds between 2990 and 3020.

--Marian Hegemony:  Founded by Johann Sebastian O’Reilly after he found a germanium storehouse worth 50 billion C-Bills on Alphard in 2920.  He sold the germanium and used the money to hire ‘Mech units and found a colony on Alphard along the lines of the Roman Empire.  The Hegemony has been expanding to the point where it clashes with its neighbors.  The entry profiles Alphard and Imperator Marius O’Reilly, who has put a stop to raids on his neighbors and has tried to build diplomatic ties to the Magistracy of Canopus and the Circinus Federation.

--Morgraine's Valkyriate:  Consisting of five ice worlds ruled by Dominatrix Maria Morgraine, a minimal population supports a brutal all-female pirate band which broke away from the male-dominated Oberon Confederation after Maria’s lover, Redjack Ryan, was exiled by Grimm.  Maria hopes to link up with Ryan, but as yet doesn’t know his whereabouts.

--Oberon Confederation:  Founded three generations ago by Hendrik Grimm I (commander of the 65th Lyran Regulars), the Confederation grew from just raiding Lyran and Combine worlds for parts and electronics to developing a domestic industry and becoming self sufficient.  Described as the closest thing in the Periphery to a “miniature successor state,” the Confederation’s alliance has been courted by both the Lyrans and Dracs, but remains cautiously neutral. 

--Pirates of Butte Hold:  Founded in 3018, following Redjack Ryan’s exile by Hendrik Grimm, Ryan’s Rebels stage brutal raids against the Lyrans, Combine, and Oberon Confederation, taking numerous high-ranking hostages to dissuade his foes from retaliatory raids.

--Santander's World:  Founded in 3019 by Helmar Valasek, a renegade Davion officer, Santander V hosts a band of vicious pirates who, instead of raiding, take assassin contracts, carry out terrorist attacks for money, and kidnap people for ransom. (Based on the sidebar advertisement, he also engages in a touch of mail fraud.) Valasek is profiled, noting his legendary escapes from the authorities, and his short stature and weight of over 300 pounds.  He enjoys the obscene tortures to which he subjects his prisoners.

--Tortuga Dominions:  Settled by AFFS troops gone renegade during the Reunification War, it had expanded to six worlds by the early 2700s.  Pirates based here, using 15 JumpShips, raid the Federated Suns and Taurian Concordat.  Dame Paula “Lady Death” Trevaline has ruled the Council of the Damned as Senior Mate since 3015.

Notes:  Introduced as the "sixth in the series of ComStar source books dealing with the cultures of the Human Sphere," this text contains a sidebar dated 3028.  Since the Davion sourcebook (#5) is dated 3028, the Periphery sourcebook must have come out afterwards.  In-universe, the author is Precentor Alisha Nevine of the ComStar Archives on Terra.  While other House sourcebooks were team efforts, for the most part, Rick David Stuart seems to have been free reign to work on his own developing both House Liao and The Periphery - explaining the significant differences in format those two books have compared to the Kurita, Davion, and Steiner ones.  Perhaps anticipating that the lone-wolf writing effort could engender some canonicity conflicts (especially with these major sourcebooks being largely developed in parallel), the editor's note argues that hostility from locals and destruction of records forced researchers to be guided by the spirit of the Blessed Blake in reconstructing facts - effectively handwaving any contradictory information that cropped up.  (And boy, howdy, did it crop up...)

Rick Stuart's other work includes House Liao: The Capellan Confederation, and elements of Technical Readout: 3026, as well as products for the FASA Star Trek RPG (Regula 1 Orbital Station Deckplans, The Federation sourcebook, Decision at Midnight, Conflict of Interests, Graduation Exercise, and the Klingon Intelligence Briefing), the WEG Star Wars RPG (Galladinium's Fantastic Technology, Galaxy Guide 10: Bounty Hunters, and Galaxy Guide 11: Criminal Organizations).  As such, his space opera chops are strong and he's a good world builder.  (Given the focus of his Star Trek/Star Wars work - bounty hunters, criminal organizations, Klingons - he seems to gravitate towards fleshing out the "bad guy" factions, which makes him well suited to chronicle the Capellans and the bandit kingdoms of the Periphery.)

The art varies in quality throughout the book, which is to be expected with ten people listed in the Illustrations credits.  Jeff Laubenstein’s cover, featuring a skull peering out of the faceplate of an Oberon Confederation flight suit, is a nice change of pace from the comparatively bland House sourcebook covers that just featured the faction emblem on a starfield.  By contrast, however, Tim Bradstreet's picture of starships on page nine seems totally mismatched with the BattleTech style - better suited for a Robotech Invid sourcebook (see attachment), and his character sketches are so misshapen, one of the close-ups looks like someone took a Hobbs Takooma and put it in a cooling vest (see attachment).  (Bradstreet went on to do a lot of work for FASA, White Wolf, Steve Jackson Games, Marvel, and D.C. – born in 1967, he did this around the age of 20, and has substantially improved since then).

History:  As in his Liao sourcebook, Stuart has some fun chronicling the strife taking place within the Terran Alliance - noting regressive financial quotas to raise money for scientific research (which may have been one of the reasons Elias Liao targeted scientists and technicians for assassination by his New World Disciples).  The Alliance Parliament sent ParaCavalry Divisions to suppress a Separatist movement in Brazil and neighboring countries, killing 80,000 - 100,000 unarmed Separatist protesters in a single raid.  When settling New Earth, the Alliance government sent 50 prisoners along with the other 450 colonists to serve as slave labor for the colony.  The Terran Alliance, as depicted by Stuart, is basically the Terran Overlord Government (TOG) from Renegade Legion, which itself was a thinly veiled homage to the Galactic Empire from Star Wars. 

In another similarity with the Liao sourcebook, Stuart focuses heavily on the pre-Age of War era and on space battles therein.  Taking place prior to the technological bifurcation between DropShip and JumpShip, this era had huge (and energy-inefficient) ships designed to both jump from system to system, and to travel into planetary orbit.  In the Liao book, “hastily armed Liao merchantmen” executed an orbital bombardment of Capella Prime, and the rebels on Freedom fortify Jefferson City to withstand “all but the most intense orbital bombardment,” so the technology for ortillery seems to be established by the time of the Outer Reaches Rebellion.  Rebel merchant ships outmaneuver the Alliance’s cruiser squadrons and ram transports, killing ten percent of the ground troops at the jump points.  This, of course, begs the question – if the Alliance could have used orbital bombardment, why didn’t it do so to wipe out rebel strongholds?  The Alliance used conventional artillery to flatten Jefferson City in any event, so they weren’t trying to minimize property damage.

Post-rebellion traders seem to have had substantially larger trade route territories than I would have suspected for such a relatively primitive technological era.  Samantha Calderon is noted to be from Aix-la-Chapelle, and running a terraforming concern based on Vega – both worlds in what would become the Draconis Combine.  However, her merchantmen come under attack by Marik Commonwealth-backed pirates.  Given the timing, this would seem to be during or shortly after Charles Marik’s campaign to annex 16 worlds into the Commonwealth by force, so the Calderon ships were probably the ones far from home, since Marik’s “letter of marque” wouldn’t have had much force on the other side of the Federation of Skye.

The Hyades Nebula, as described, definitely falls into the realm of “space opera” rather than “science fiction.”  A dense sphere of asteroid fields completely surrounding a system with ten stars?  Based on my admittedly limited understanding of stellar geography, when asteroid belts fail to coalesce into planetoids, it’s because there are competing gravitational forces that counteract the natural tendency towards accretion.  If ten suns are pulling the asteroids inwards, what’s pulling them outwards?  By comparison, the Oort cloud at the edges of the Sol system is kept from flying off into space or being sucked into the sun by the equilibrium between centrifugal force and the sun’s gravity – their own mutual gravitational attraction isn’t sufficient to drive accretion, because the oort cloud bodies are generally spread far apart.  This wouldn’t be the case in a super-dense asteroid field of the type described by Stuart.  Also, the centrifugal forces that generally affect planetary systems should have the asteroids in a ring/belt, rather than a protective sphere.  Later authors writing about Taurus have tried to handwave this by noting that the asteroids are actually a belt, but that the SLDF couldn’t just bypass it and go straight for the planets because of numerous Taurian Defense Force bases in the field, which could be used as staging points for flank attacks or commerce raiders.  This explanation, however, doesn’t explain how the Calderon Expedition lost two Aquillas going through the asteroids when they could have come in from above or below the plane of the elliptic.  Also, radiation would likely be a severe issue.  The Algol system has four suns, but they’re written to be quite distant from the inhabited planets in the system (Algol and Kali), appearing as pinpoint dots in the sky.  If these suns are close enough for the planets to regularly change which sun they’re orbiting, wouldn’t the surfaces be as baked and sterile as Mercury?

The history section states that the Rim Worlds Republic supported the Lyran “Operation PROMETHEUS” raid on Hesperus II to gain BattleMech blueprints.  This has since been revealed as a falsehood – the Lyran ship used by the team to extract was falsely flagged in Rim Worlds colors.  Then-line developer Herb Beas explained that the RWR’s heavy reliance on conventional vehicles during the Reunification War didn’t make any sense if they’d obtained the technology at the same time as the Lyrans did.  Interestingly, the same passage names the RWR’s intelligence agency “AsRoc,” while the “Liberation of Terra” calls it the Krypteia.  Christopher Purnell’s “The Dark Night of the Soul” references AsRoc kill squads operating in the Philippines during the Amaris occupation, so both AsRoc and the Krypteia appear to have existed in parallel in the RWR, but their relationship has never been clarified.  My guess is that Chris Hartford and Christopher Trossen assumed that they were in “blank slate” territory when fleshing out the details of the RWR in “Liberation of Terra,” since the Periphery sourcebook lacked a full faction write-up for the dead nation, and hadn’t noticed it being named in passing in the History section.

Another major canon divergence is the note that Consuelo Cameron was appointed “Second Lord” (vice-president) of the Star League in 2663, and in that capacity, presided over a session during First Lord Cameron’s illness.  It has been noted that if there actually were a rotating “Second Lord” position, then there should have been no question of succession after the elimination of House Cameron – whoever last had the role of Second Lord would become the new First Lord, and the Succession Wars wouldn’t have taken place.  Since those are somewhat integral to the setting, the reference to “Second Lord” has been deemed non-canon.

There’s a note that, as part of his charm offensive with Richard Cameron, Stefan Amaris “rechristened the capital of the Rim Worlds as Terra Prime.”  I had always taken that to mean that Apollo -> Terra Prime.  However, in Steven Mohan’s “Memories of Rain,” Terra Prime is given as the name of the capital city of Apollo during the Reunification War.  I think Mr. Mohan may have interpreted the line differently than I did, because canonically (now) we have Amaris renaming the city of Terra Prime…Terra Prime.  Or we have the name of the planet changed to match the name of the capital city?  (The latter isn’t unprecedented – the capital city of Capella was Capella Prime, before it got flattened from orbit – but it’s the reverse of how it’s usually done.)

A quoted piece of Taurian propaganda claims Richard Cameron maintained an incestuous relationship with his two sisters in exchange for giving them a stipend to live on.  Paired with a note that Richard had appointed his pet cat Fluffy as Court Chamberlain, it could be discounted.  However, it appears that the propagandists were actually telling the truth, based on notes in “Liberation of Terra” and other clues, which suggest that Richard impregnated one of his sisters, and the resulting child, Jessica Cameron, was sent to live under an assumed name in Moscow – becoming Jes Cole (future bride of Nicholas Kerensky).

Overall, the history section feels somewhat lopsided.  There’s a huge amount of detail in the Outer Reaches Rebellion, Age of War, Reunification War, and Star League era sections, but the Succession Wars rate less than six pages, and many of those have large illustrations.  I personally would have loved some data on exactly how the Rim Worlds broke down – what short-lived states rose and fell before the 3025-era setting gave us the Oberon Confederation, Elyssian Fields, and Morgraine’s Valkyriate?  The 1st Edition MechWarrior RPG book put the number of active bandit kingdoms in the Periphery around 60 circa 3025.  That seems like something that could have been further developed, rather than focusing exclusively on the fact that the three major surviving Periphery states largely kept to themselves for 300 years.  Go where the action is.  Likewise, the lack of detail when chronicling the Reunification War and the Periphery Uprising meant there wasn’t a lot to work with in some areas until we got Historical: Reunification War and Historical: Liberation of Terra. 

Taurian Concordat:

The Concordat is clearly being set up in this work as the future hero of the Periphery.  With a professional military, focus on education, expansionist mindset to create new colonies, high standard of living, and generous social programs, it’s Space Canada.  As such, it attracted a lot of fans who, justifiably, could point towards its accomplishments and say that it was doing everything better than the other Periphery states, and even better than most Successor States.  The writers, however, decided to be cruel and have repeatedly trashed the Concordat as history unfolded over the next 50 years.  Crazy Protectors.  Secession and civil war with the Calderon Protectorate.  Assassinations.  Subordination to the Capellan Confederation under the Trinity Alliance.  A misguided war to retake worlds from the Federated Suns.  The loss of Taurus to asteroid bombardment by the Blakists. 

The numbers for fleet sizes are nice, but “117 DropShips and JumpShips” still leaves a lot of ambiguity when trying to put together a grand strategic naval campaign, since the two classes aren’t interchangeable.  The breakdown for the Magistracy of Canopus is more detailed, and puts the DropShip to JumpShip ratio at 2-to-1, so 39 JumpShips and 78 DropShips works out perfectly in that respect.

In a major slip-up, they forgot to create an insignia for the Taurian Concordat.  Today’s familiar red-horned bull is nowhere to be seen.  At the opening of the section, there’s a guy with facial tattoos standing in front of the image of a zombie Viking with a stone warhammer against a red oval field, but that’s the Taurian Velites’ insignia, not the Concordat one.  It’s possible that the silver horned shield on a larger blue shield (see attachment) was intended to be the Concordat insignia, but it isn’t seen elsewhere.

The Magistracy of Canopus:

There seems to have been a failure of communication with the art department, since the Canopian section shows a woman sitting on a throne made out of a stylized Magistracy insignia, but House Centrella is described in the text as having African heritage, so the Caucasian woman with the brass bikini and towering bouffant is clearly not the Magestrix. 

The religious aspect is one of the major changes that the Magistracy underwent in future write-ups, with a greater focus on worship of the Hellenic pantheon, and local flavors of the Wiccan faith.

There’s something of a disconnect between the constant refrain in the military section that the Magistracy military is small, trashed, and illiterate, and needs time to train and rebuild – given the statements in the history section that the Magistracy pretty much sat out the Succession Wars, and just had to face Free Worlds League incursions and pirate raids.  It hasn’t had a full war since the year-long war with the Taurians, and that was in the First Succession War, and only involved a few planets.  So why is the Magistracy so weak?  There are also some oddities, given its supposed technological decline – Wildwood, a wine-making wilderness world with a population of just 5,000, is protected by numerous rings of armed and armored orbital satellites.  It’s noted as the major agricultural world of the Magistracy.  How much grain and wine can 5,000 people make?  How much would they have to export to pay for one battlesat in 3025, let alone a Reagan-class space defense network’s worth?  Heck, Terra in 3058 didn’t have more than a few Damocles-class satellites for orbital defense, and Wildwood has thousands?

Some passages describe Canopus’ famed entertainment industry, and others make it sound like the party ended three centuries ago, and everyone just keeps coming to work at the deserted casinos.  So much page space was devoted to talking about the glorious entertainment industry in the rest of the book, that it’s jarring to read that in 3025 it’s stagnant and lacking customers.  Fortunately, later writers gave it a post-Helm core boom and restored its entertainment industry to full vigor.  The individual planetary write-ups don’t concur with the “stagnant” moniker, noting that Hardcore can serve ten million guests annually, and that its film industry produces hundreds of “full-feature erotic epics” quarterly.  Kooken’s Pleasure Pit eat your heart out.

The promise of “riches from beyond the Periphery” has been an enduring mystery for the Canopians since the beginning, as has their sudden vault from “12th grade reading level” to a nation that can field cyborg super-agents in the Ebon Directorate.  My personal theory is that the answer to both mysteries is Clan Wolverine, particularly given the existence of a smashed Wolverine base on a world not far from the Canopian border with the Deep Periphery.  It’s destroyed and abandoned circa 3095.  What was its status in 3017?

The Outworlds Alliance: 

Once again, the opening art seems to have nothing to do with the following section.  Who is this white haired guy in a pink tunic and gold sash?  He’s not Neil Avellar (pictured on p. 118).  Is it, perhaps, Julius Avellar – the nation’s founder?  Also, no Outworlds Alliance insignia.  (Though we do have the odd looking one from the Succession Wars board game – see attachment - that had to serve until we got the flaming ball later on.)

The OA is established as the most democratic of the major interstellar powers, with elected parliaments that have true veto powers over the hereditary executive.  However, the widespread lack of education would seem to severely undercut the utility of this system.  Without any solid understanding of the issues at hand, or really any knowledge of anything beyond their sheep herd and the 100 kilometers around their place of birth, plus a healthy strain of isolationism and superstition, how likely is any given Outworlder to be able to accurately assess which candidate best represents his/her personal best interests?  On a more local level, with one planetary parliamentarian per 10,000 people, there’s a bit more of a connection to be made, and perhaps those representatives are the ones who communicate the specific needs up to the Executive Parliament, but this isn’t made explicit in the Sociopolitics section. 

The Alliance ‘Mech forces are described as being mostly Wasps and Stingers, along with “an assortment of medium and heavy ‘Mechs produced on Alpheratz.”  The problem is that none of the corporate profiles mention anything but the light bug ‘Mechs.  Since Objective Raids just updated the corporate profiles, we don’t get any info there, either.  TRO:3058 partially corrected this, noting the Merlin was in production in the OA, but that still leaves the Medium ‘Mechs produced here unknown. 

The writeup, overall, gives a very strong “Little House on the Periphery” vibe for the Outworlds Alliance.  The description of 90% of the OA industry being razed by the SLDF during the Reunification War doesn’t make much sense, because the Pitcairn Legion kept Forlough from advancing his campaign very far, and after Forlough transferred to the Taurian front, there was a year long period of truce, followed by successful peace talks.  When did all this razing take place?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 17 August 2016, 13:07:21
Date: April, 3028

Location: Terra

Title: The Periphery (Part 3)

Author: Rick David Stuart

Type: Sourcebook

Periphery Independents:

The independents set a pattern of being a historical Terran setting transplanted wholesale into the Periphery in the “X…IN…SPAAAACE” trope.  This is clearly done because they’re trying to cover a lot of territory with just a page or two devoted to each one.  Lacking the space to fully flesh it out, the “x in space” trope allows the writer to evoke the feel of an established setting without having to spell it out for the reader in any great detail.

Astrokaszy is fairly explicitly “Arabian Nights…IN…SPAAAAACE”  I wish that we’d been given some data on the other rival Caliphates, since the Astrokaszy tech level doesn’t support a lot of offworld conflicts.  Later fiction has introduced the rival Rashier and Rajirr Caliphates

The Barony of Strang is, effectively, North Korea…IN…SPAAAAACE!  Armed, paranoid, and isolationist.  One of the great disappointments for me in the Historical: Liberation of Terra books is that the legendary Gunthar “Vampire” von Strang was completely left out of the proceedings.  I was looking forward to the North America campaign, expecting a sidebar, at least, on the final defeat of the 18th Amaris Chasseurs as they tried to flee offworld via the La Guardia Spaceport, or some details of how ol’ “Vampire” earned his fangs with the torment and suffering of the New Yorkers and other North Americans under his jackbooted heel.  Nothing.  Zip.  Nada.  Which is especially disappointing given how much fun the writers of the Jade Falcon sourcebook had with the character and his backstory – utterly paranoid about the Star League…and then Kerensky’s descendants actually do come calling.  (I adored the bit where people said the dangling corpse of the last von Strang fell from the pole on the same day the Falcons lost at Tukayyid, and people swore they could hear his laughter in the wind.)  Von Strang’s world is the basic template for the dozens of other RWR loyalists who spent a century or so trying to put the realm back together, but got swatted down by the LCAF every time.

Given the notes on Nyserta, it seems that the Lyrans must have used Nyserta to negotiate the Trellwan garrison deal with the Oberon Confederation, while Duke Ricol may also have met with some of Grimm’s lieutenants there as well as part of his plan to use the garrison deal for his own advantage.  The pacifism of the Inheritor population is somewhat belied by the sidebar, which has a farmer poison a member of Roger’s Ravagers (Lyran mercenaries circa 3006) and use his ‘Mech as a flowerpot.  A true pacifist would have fed the mercenary and let him go on about his business.

The Brotherhood of Randis has a lot of interesting trappings, but most of the sidebar focuses on the elaborate induction ritual, rather than any of their actual training.  Several subsequent authors have rather pointedly addressed this – having a Smoke Jaguar exile take over and give them real warrior training to replace their prior rituals, which amounted to little more than “brutal hazing.”  Even more lore was added by the Interstellar Players books, which posits that these “Knights Templar” are actually guarding treasures removed from the Vatican before the Amaris occupation forces could loot them.

The Franklin Fiefs are, of course, “Medieval Europe/RenFaire…IN…SPAAAAAACE”  No need to venture to the California Nebula for your next D&D campaign – just bring along a properly inoculated branth to ride, a ComStar adept in a robe with some flashy techno-doodads, and some Elementals in shining armor, and you’re good to go.

Herotitus is “Las Vegas…IN…SPAAAAACE!”  An interesting concept, but somewhat redundant with the Magistracy of Canopus next door.  In one of the worse scenes from “Star Lord,” the characters travel to Herotitus in the 3050s and find the casinos closed and nothing happening there because, with all the other places in the universe to go, a group of puritanical types moved to Herotitus and have pressured the government to clean up local morals.  Party time seems to have resumed by the 3100s, however, as Herotitus has formally joined the Capellan Confederation – which by then has a Centrella-Liao ruling family which isn’t big on imposing strict morality on its citizens.)  Not a good sign for your novel when you take your characters to an inherently interesting setting and they comment out loud that it’s boring.  Your readers will, too.

The Illyrian Palatinate is underserved, I feel, by the writeup.  The sidebar portrays them as bureaucratic and officious, with a massively corrupt society based on bribery.  The writeup, however, has no mention of that at all, and instead focuses on LosTech prospecting and gladiatorial death games.  Hands up who would have rather had a sidebar about either of those instead of corrupt traffic cops?  Where did these LosTech depots come from, in any event?  The Palatinate was founded before the Star League and hasn’t had societal collapse, as far as we know.  Did the SLDF establish a staging outpost there during the subdual of the Rim Worlds and forget to clean it out for the Exodus?  (Having started so early – why do they have such a small population of only 190,000 split between four worlds?)  Are the Circinus Federation raids so brutal?  With so many unanswered questions, the existence of white-space on the page is hard to excuse.

The Lothian League is similarly undeveloped.  Seven icy worlds?  Not a single temperate world in the region?  Nothing that could be terraformed?  Given their location, I can see them trading with the Free Worlds League and the Illyrian Palatinate.  But exporting something as basic as copper all the way to the friggin’ Taurian Concordat?!!!  Also, how is this realm even able to keep in communication.  It has no ComStar facilities.  They lost their JumpShips.  How was that not the end for the political organization that tied the seven worlds together?  They’re stranded unless someone stumbles across them.  They must have contracts with interstellar trading cartels, which call on the Lothian worlds on a regular schedule, but that should have been made explicit in the writeup.  Plus, why were Taurian patriots fleeing arrest by the Star League in 2691?  The History section for that period puts the Concordat under Jentarra Calderon, who was suffering from a slow-acting poisoning attempt that impaired her ability to rule.  She’d been previously working for a revamped industrial base, enhanced military, more space exploration, and improved foreign relations.  Did the Lothians poison her, then flee?  Why would “Taurian patriots” have been opposed to any of her policies?

The Mica Majority is explicitly “The Klondike…IN…SPAAACE!” with a sidebar titled “Friday Night at Black Minsky’s.”  Lots of frozen mining boomtown atmosphere and opportunities for claim jumping, outlaws, and frontier justice.  Unfortunately, the only time any author has used this setting was by mistake.  Dan Duval’s “The Pirate Hunt” focuses on a joint expedition by Raven Alliance (Snow Raven/Outworlds Alliance) troops to hunt down pirates on Mica V.  However, rather than pressurized climate domes, drab and barren wastelands perpetually covered with ice and snow, ravaged by meteor showers, etc., they check out a pastoral wooden barn at a farmstead on a lush meadow.  The author explained on BattleCorps that the story had been pitched and written at a convention, without factcheckers or sourcebooks.  He really wanted to focus on the Raven Alliance aspect, and just chose a world near the OA that seemed not too far away, not realizing that just about any other world in the region would have been a more viable setting.

New St. Andrews really confuses me.  It’s clearly “Highlanders…IN…SPAAAAAAACE!”  (just the Scottish mountain clans, not the immortal sword dudes), and that’s all well and good.  However, the writeup spends a page and a half on a non-sequitur featuring miserable, ill-equipped troops fighting through a ruined city, intercut with what appears to be a Draconis Combine version of a Lyran social general boasting about how the rebels will soon be crushed.  This is a nice juxtaposition, but nothing in the writeup indicates that these scenes have anything to do with New St. Andrews.  The clansmen are more likely to have lochaber axes and shillelaghs than wire-guided missiles or ‘Mechs, and there is no way I’ll buy the Draconis Combine sending an expeditionary force across both the Lyran Commonwealth and Free Worlds League to establish a presence on New St. Andrews.  I’d assume that this world was originally intended to be on the outskirts of the Draconis Combine, near Antallos, but the main writeup places it near the Circinus Federation.  Since only one person has writing credits, I just can’t grasp where Rick Stuart was trying to take us with the sidebar.  You can’t even argue that it’s set on Somerset where the clans’ ancestors faced a Combine invasion during the Reunification War, because the title is “The New St. Andrews Rebellion.” 

Niops is treated pretty harshly in this writeup, but gets a much rosier treatment in later texts.  I can’t help but wonder if the ComStar Archives researchers resented a group that could be seen as technological rivals.  They describe the technocrats as “a cold-blooded aristocracy” who satisfy their own “petty desires” while working towards their “Master Purpose” with religious fervor.  Pot, meet Kettle.  The sidebar featuring a quiz show where a hapless laborer competes to win education for his offspring is a puzzle, because it features detailed trivia about obscure Inner Sphere politics and history.  Niops lacks an HPG.  Where are they getting their news?  They explicitly want to be forgotten by the rest of the galaxy.  Electrocuting Horace Quimberly when he gets questions wrong amusingly evokes the scene at the opening of Ghostbusters, but my guess is that much of this section is actually ComStar propaganda to demonize their technological rivals.

Antallos is “Mad Max…IN…SPAAAAAACE!”  You want mohawks, fashions that trend towards leather and spikes, wasteland zone gangs, and the lure of LosTech?  Booyah!  Royalty and Rogues and Turning Points: Antallos have substantially fleshed out the wastelands, with dozens of named city-states and the introduction of various rival bandit gangs, up to and including renegade Smoke Jaguars. 

Bandit Kingdoms:

The Belt Pirates are interesting in that they make their own ships – a rarity indeed in a LosTech era.  Circa 3025, they’re led by the swarthy Morgan Fletcher.  Semi-problematically, circa 3050, they’re still led by a very young-seeming swarthy Morgan Fletcher.  Either Morgan is very young in 3025 and very well preserved circa 3050 (cyber-eye not withstanding), or the woman leading the Belt Pirates in 3050 is Morgan Fletcher II, this one’s daughter.  It’s odd that the Belt Pirates are noted to have been raiding the Lyrans and Dracs since the end of the Reunification War.  You’d think the SLDF would have put a quick end to that, especially since Novo Cressidas was an official stop (the last one, alas) on Simon Cameron’s itinerary.  Most likely, the writeup should have said the inhabitants began raiding Lyran and Drac worlds once the Succession Wars began.

The timing for the Circinus Federation’s origin doesn’t compute.  In 2770, Kerensky’s SLDF forces were just starting to invade the Rim Worlds Republic.  They used Circinus as a major training and staging point.  There’s no way some renegade FWL mercenaries could just “show up” and start using it as a staging base for raids at that point, given the vast amount of SLDF traffic in the system.  2795 would seem to work better as a founding date, because Kerensky’s off on his exodus, Circinus is abandoned, and the Black Warriors have had time to get freaked out by the First Succession War and flee.

The Marian Hegemony is “The Roman Empire…IN…SPAAAAAACE”  The iconography of the Marians has gotten substantially more cartoonish and aggressive over time.  The banner shown here features a roman legionnaire holding a standard and a scepter.  Then, suddenly, in the late 3050s, it shifts to a blue armored dark knight with crest.  By the 3060s, the armor is covered with spikes and the inhabitant is a green-skinned corpse/zombie.  Its outlook has also changed – from the bandit kingdom seeking peace with its neighbors to a regional powerhouse conquering first the Lothian League, then the Illyrian Palatinate, and taking it on the chin from the Blakists during the Jihad, but continuing to fight on nonetheless.

Maria Morgraine gets her happy ending in 3028 (chronicled in Chris Hussey’s “Unholy Union”), joining her holdings to Ryan’s Rebels to form the Greater Valkyriate and have at least two kids – Suzie and Kenny – both pirate scum in the proud tradition of their forebears.  Despite her stringent desire to plot the downfall of the Oberon Confederation with Ryan, there was no territorial change at all between 3028 and 3050, when the Clans came down on them all. 

The Oberon Confederation is portrayed as the toughest of the Bandit Kingdoms.  William Keith certainly saw its potential, and made it a key plot point in Decision at Thunder Rift, and noted that Lori Kalmar’s homeworld of Sigurd – a Confederation member – had developed a strong military and dealt with a domestic insurgency (of which her parents were a part).  It certainly has the most dramatic faction symbol – a baleful lizard eye.  Kevin Killiany clarified how the Confederation moved from bandit kingdom to regional powerhouse – citing the influence of traders from the JarnFolk and the Hanseatic League, which provided the necessary technology and capital to knit the independent worlds of the Confederation into a state unified by strong trade ties.  Prior to the traders’ arrival, Sigurd was a small mining colony that had no military and saw a representative from Circinus maybe once a year.  Fifty years later, Sigurd is a thriving colony with a military and a diversified economy.  (The portrayals of Oberon are also somewhat varied – Kevin Killiany shows Oberon VI as having a modern and sparkling clean trade center, while Chris Hussey’s portrayal of Hendrik Grimm’s “Grimfort” HQ evokes Jabba’s palace.)

The sidebars on Redjack Ryan show him to be a sadist who enjoys torture, murder, and rape.  He’s a space pirate in the classic sense.  The “Incident Near Butte Hold,” though evocative, demonstrates that Rick Stuart was working without a clear sense of how BattleTech’s K-F drives worked (a common issue with early source material).  A passenger on the Demeter Empress says her JumpShip was “driven off-course into the Periphery by an ion storm.”  Stuart clearly wanted to take pure pirate imagery and add BattleTech trappings, but just adding “into the Periphery” and “ion” doesn’t make it a fit for BattleTech, which has a well-defined aesthetic.  This account has an “ion storm” starting in one system and carrying a ship across interstellar distances to the Butte Hold system, and continuing there for a while before subsiding.  Besides, misjumps are usually caused by gravitational interference in the K-F field.  Plus, the description of Ryan’s “huge, battlescarred” JumpShip “vectoring in alongside us” is unlikely, given the limited thrust available from a JumpShip.  It’s a scene that would fit into Star Trek without question, but doesn’t belong in BattleTech.

It’s a shame more wasn’t done with Helmar Valasek.  His forces are featured in one Black Widow scenario trying to steal lake water, and then a BattleTroops scenario defending against the Clans.  True to his reputation for spectacular escapes, he sent out a flunky in his ‘Mech to draw the Clanners in for an honor duel, then detonated several DropShips filled with explosives, annihilating the Clan force and managing to escape, never to be seen again.  He gets the cover of Shrapnel in all his rotund glory, but isn’t featured in any of the stories inside.  Having a network of hired killers on the fringe of Combine space opens up all sorts of possibilities.  You could even get into a war of assassins if you brought the JarnFolk into play before the Clans show up to wipe Santander’s Killers off the map.  I could see some very interesting adventures with a character who’s a survivor from Santander’s Killers picking off Clan troops behind Occupation Zone lines.  If the Dark Caste could do it (in “Whispering Death”), why not a professional assassin?

The Tortuga Dominions are “Pirates of the Caribbean…IN…SPAAAAACE!”  Jeff Kautz’s “Opportunity” introduces us to the future “Lady Death” in 3008, back when she was young barmaid “Peanut McGee.”  Moniker-wise, she’s traded up.  Steve Mohan’s “The Bitter Taste of Hope” and Geoff Swift’s “Historical Turning Points: Tortuga” flesh the world out still more, but most of the action down here takes place off camera in sourcebooks.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 18 August 2016, 05:44:09
Whoa. Big entry there in three parts. Two minor points:

The founding of the Oberon Confederation is complicated. In any case, it wasn't created by Hendrik Grimm III's grandfather (presumably, there were a few Grimms in between that weren't named "Hendrik").

We have no indication that Kenny Ryan was born to Maria Morgraine. For that matter, I don't even think it's spelled out anywhere that he was RedJack's son, and it has been proposed that he may have been meant to be RedJack proper.
It's spelled out in Ghost of Winter that Susie Morgraine-Ryan was orphaned in the Clan Invasion so it's implied RedJack Ryan died then, at the latest.

Generally, much information in the Periphery book doesn't jive particularly well with later information, but as usual this can be explained away by author fiat, ComStar obfuscation, or error.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 18 August 2016, 08:18:45
The founding of the Oberon Confederation is complicated. In any case, it wasn't created by Hendrik Grimm III's grandfather (presumably, there were a few Grimms in between that weren't named "Hendrik").

The ComStar report explicitly spells out a Grandfather->Father->Son relationship for Hendrik Grimm I, II, and III, noting that Grimm III is taking seriously his running of the state that his grandfather founded as a parody of a government, and his father ran brutally.  This may have been subsequently retconned.  There is the potential for the Grimms to have lived Star League era lifespans, if they traded plunder for advanced medical tech from the Hanseatic League.

We have no indication that Kenny Ryan was born to Maria Morgraine. For that matter, I don't even think it's spelled out anywhere that he was RedJack's son, and it has been proposed that he may have been meant to be RedJack proper.
It's spelled out in Ghost of Winter that Susie Morgraine-Ryan was orphaned in the Clan Invasion so it's implied RedJack Ryan died then, at the latest.

I hadn't realized Kenny was illegitimate, but it makes sense that there would be at least one bastard Ryan out there, given Redjack's fondness for rape.  I don't think Redjack was pretending to be Kenny, though.  Phelan refers to Kenny as considering himself a chip off the old block, implying he's trying to be like his father, Redjack.  I believe Ryan's Rebels' main body was wiped out in a fight on Gotterdammerung, so that's presumably where both Maria and Redjack bought the farm.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 18 August 2016, 08:49:12
The timeline for House Grimm and the Oberon Confederation is an interesting topic that probably requires an in-depth exegesis that would be off-topic for this thread. I'll just scratch the surface a bit here. (If you want go deeper, I suggest you open a new thread in the Periphery section. I wouldn't want to derail this excellent thread.)

I recall that the sources say Hendrik's grandfather formed the OC "as a mockery of a state" (though he would in fact have re-formed it, as it originally sprang up in or shortly after 2773 but faded away without ever clearly ceasing to exist). It does not, by contrast, say that Hendrik Grimm (I) was that grandfather.
Hendrik Grimm (I) fled to Oberon in or around 2855. By that time, the OC existed for over a century as a political entity, at least on paper. Star League medical tech or no, I find it very hard to believe this Grimm could be the grandfather of Hendrik Grimm III.

There's also an inception date of 3015 3012 for the OC floating around on the internet, but I haven't been able to confirm that date in canon. It apparently originated in some fansite and disseminated throughout the community from there, to the point where I get the impression even the writers based their texts on the 3015 3012 date.

As for RedJack Ryan, he's not mentioned at all in the Clan Invasion and might well have died prior to 3049. Maria Morgraine meanwhile took her battalion of Ryan's Rebels to a suicidal last stand, buying her daughter time to escape. If the Clans had caught Ryan I'd expect some sort of boasting or at least a newscast to that effect but nothing has been forthcoming.
(There's that weird fact that the HPG grid in that periphery region went dark in 3045 already, which ComStar speculated might have to do with inter-pirate wars... perhaps Ryan did go after Grimm after all and got killed dead.)

Edit: 3012, not 3015.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 18 August 2016, 09:07:44
The dates are an absolute mess in a lot of the early fiction.  TRO:3025 recounts a raid carried out by Redjack Ryan in the early 2900s.

Not sure where 3015 comes from.  The Periphery book says Grimm III took over in 3012.

Ryan definitively died in the Clan invasion - we just don't know where.  My guess would be Gotterdammerung, with Maria.  Touring the Stars: Butte Hold says that "Clan Jade Falcon destroyed nearly all of [Redjack's scattered forces] that was left on the other worlds of the Greater Valkyriate, bringing the terror of Redjack Ryan's rule to an end."  There was no organized opposition when Clan Wolf landed on Butte Hold, suggesting Ryan wasn't home at the time.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Skyth on 18 August 2016, 12:42:02
Finally caught up.  Will say I've been enjoying this thread.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 18 August 2016, 13:12:53
Finally caught up.  Will say I've been enjoying this thread.

Glad to hear it. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: skiltao on 18 August 2016, 14:14:24
Lots of inspiring material in this book. The potential connection between the Magistracy and the Minnesota Tribe, how the Barony of Strang went out in the Clan Invasion, and how Nyserta ties into the GDL plots are especially neat. (It's also amusing to view Redjack's wacky chronology as a case of Redjac! Redjac! Redjac! (http://memory-alpha.wikia.com/wiki/Redjac) ;D)

there is no way I’ll buy the Draconis Combine sending an expeditionary force across both the Lyran Commonwealth and Free Worlds League to establish a presence on New St. Andrews.
<snip>
Having started so early – why do they have such a small population of only 190,000 split between four worlds?
<snip>
Seven icy worlds?  Not a single temperate world in the region?  Nothing that could be terraformed?  Given their location, I can see them trading with the Free Worlds League and the Illyrian Palatinate.  But exporting something as basic as copper all the way to the friggin’ Taurian Concordat?!!!  Also, how is this realm even able to keep in communication.  It has no ComStar facilities.  They lost their JumpShips.  How was that not the end for the political organization that tied the seven worlds together?  They’re stranded unless someone stumbles across them.  They must have contracts with interstellar trading cartels, which call on the Lothian worlds on a regular schedule, but that should have been made explicit in the writeup.
<snip>
Niops lacks an HPG.  Where are they getting their news?  They explicitly want to be forgotten by the rest of the galaxy.

The old books sometimes treat the Inner Sphere as being sphere-shaped instead of disc-shaped so, for instance, New St Andrews could indeed be near the Kurita-Steiner border. Alternatively, since the excerpt is from a novel published in 3002, the New St Andrewsian author might have found it inconvenient to vilify (say) the Lyrans, and so substituted an historically inaccurate villain (the Dracs).

I've found that highly populated worlds become geometrically less common (http://skiltao.blogspot.com/2016/05/fwl-3025-population-density.html) the further you get from Terra, which may imply terraforming was geometrically less common as well. Small populations may very well be the norm for "habitable" worlds--especially ones relying on Merchants and Mules for trade.

Independent freighters are known to ply the forgotten worlds of the periphery. No doubt some of them keep regular routes. It's not as swift or consistent as ComStar HPG service, but would suffice to keep many worlds relatively up to date on some Inner Sphere news.

Quote
It’s odd that the Belt Pirates are noted to have been raiding the Lyrans and Dracs since the end of the Reunification War.
<snip>
In 2770, Kerensky’s SLDF forces were just starting to invade the Rim Worlds Republic.  They used Circinus as a major training and staging point.  There’s no way some renegade FWL mercenaries could just “show up” and start using it as a staging base for raids

I'd be greatly amused if Kenyon outlawed the Black Warriors for supporting Kerensky, and if that's how & why they ended up on Circinus raiding the FWL. Speaking broadly, though, I think it's nice that the SLDF isn't omnipotent, especially at its fringes. Privateering during the Star League shouldn't be the sole domain of false-flagged House ships.

Quote
The “Incident Near Butte Hold,” though evocative, demonstrates that Rick Stuart was working without a clear sense of how BattleTech’s K-F drives worked (a common issue with early source material).  A passenger on the Demeter Empress says her JumpShip was “driven off-course into the Periphery by an ion storm.”  Stuart clearly wanted to take pure pirate imagery and add BattleTech trappings, but just adding “into the Periphery” and “ion” doesn’t make it a fit for BattleTech, which has a well-defined aesthetic.  This account has an “ion storm” starting in one system and carrying a ship across interstellar distances to the Butte Hold system, and continuing there for a while before subsiding.  Besides, misjumps are usually caused by gravitational interference in the K-F field.  Plus, the description of Ryan’s “huge, battlescarred” JumpShip “vectoring in alongside us” is unlikely, given the limited thrust available from a JumpShip.  It’s a scene that would fit into Star Trek without question, but doesn’t belong in BattleTech.

Drive controller damage, not gravity, is what causes a ship to misjump to the wrong system; an Invader is not less maneuverable than a damaged Merchant; and moving to dock is well within BattleTech's aesthetic. The use of Star Trek's "ion storm" trope might be a little questionable, but it is the kind of thing which might damage a KF drive system or interfere with a forming KF field; and navigation wouldn't be interesting if there weren't some element of unpredictability.

“Second Lord” position, then there should have been no question of succession after the elimination of House Cameron – whoever last had the role of Second Lord would become the new First Lord

That's never been a convincing argument. Being hereditary ruler of the Hegemony carries with it certain duties in the High Council--not vice versa.

Quote
How much grain and wine can 5,000 people make?  How much would they have to export to pay for one battlesat in 3025, let alone a Reagan-class space defense network’s worth?

Conversely, how much tourism would be needed to maintain Leopard-sized or fighter-sized satellites which survive untouched from before the Star League fell?

Quote
There’s something of a disconnect between the constant refrain in the military section that the Magistracy military is small, trashed, and illiterate, and needs time to train and rebuild – given the statements in the history section that the Magistracy pretty much sat out the Succession Wars, and just had to face Free Worlds League incursions and pirate raids.  It hasn’t had a full war since the year-long war with the Taurians, and that was in the First Succession War, and only involved a few planets.  So why is the Magistracy so weak?

Don't underrate House incursions and pirate raids (plus occasional spats with the Taurians); the loss of a single regiment (over several unlucky years, or in a single bad raid) is proportionately a much bigger deal for the Magistracy than for, say, the Lyrans or the Dracs. I suspect the need to train and rebuild comes from how the Magestrix pledged ten 'Mech regiments to support Dame Humphreys, when there's hints that the Magistracy's actual strength is closer to six.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 18 August 2016, 15:10:44
Regarding the "Ion Storm" mentioned in the "Incident near Butte Hold" testimony, keep in mind that this is a testimony from a passenger, i.e. a person who may not be very proficient in spacefaring terminology or procedures. Personally, I've handwaved this as taking a catchall phrase for desaster that may have been picked up from the crew at face value and repeating it because a crewman said it (when in reality it was either a snarky remark among the crew or a codephrase used to keep the passengers from panicking).

The more interesting question is how do you intercept a JumpShip, as is implied happened here? Shouldn't be possible, but it shouldn't be possible to track jumping vessels to their destination either yet it frequently happens...
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: skiltao on 18 August 2016, 15:51:58
Seems simple. The ship misjumped into a system where Ryan's Rebels were known to operate, and someone saw them arrive. A pirate JumpShip might've been close to where they arrived, or were told where they were and jumped in close.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 18 August 2016, 16:57:16
Seems simple. The ship misjumped into a system where Ryan's Rebels were known to operate, and someone saw them arrive. A pirate JumpShip might've been close to where they arrived, or were told where they were and jumped in close.

The problem is they were only there for a few hours before Ryan showed up, so Ryan would have had to be near the Butte Hold jump point in the first place.  Also, the ion storm is described as a continuous event that hit the JumpShip in one system, carried it to another, and continued there for a while before abating.  Had Rick Stuart phrased it your way, that would have been fine, but as written, it is a mismatch for the BattleTech aesthetic.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Skyth on 18 August 2016, 18:23:12
Electrical issues that caused arcing making the passenger believe it might be 'ion' storm?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: skiltao on 18 August 2016, 21:52:38
The storm's result is described, but the storm itself is not. Under the BattleTech aesthetic, the storm should "end" for the ship as soon as it jumps--which is consistent with how the passage is written--and the storm's interference makes their destination coordinates drift--also consistent with the BattleTech aesthetic.

(If the storm had followed them into the new system, and lasted there for an undefined period, then Ryan has an undefined period of extra time to show up.)

Ryan would have had to be near the Butte Hold jump point in the first place

Of all the places he could be, that seems like one of the likeliest.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 19 August 2016, 08:20:04
I'd think it more likely that he'd be out raiding, or lording it over his goons at Raider's Roost down on the planet, munching on Butte Bricks.  Hanging out at a jump point hoping for prey to wander in by mistake seems more passive than I'd attribute to his character traits as outlined in the sidebar.  He's a hunter, not a fisherman.  It's 6.19 days to the jump point, though it's possible his ship was at a pirate point around Butte Hold, fully charged, and once they detected the Demeter Empress' arrival, they shuttled up to the ship and jumped adjacent to the crippled passenger liner.

The relevant text is as follows: "Once we knew for certain that the ion storm had driven us off-course into the Periphery, [we] knew it was only a matter of time.  Sure enough, not five hours after the storm ended and our repairs had begun, a huge JumpShip vectored in alongside us."

So, the storm drove them off course and left them in the Butte Hold system.  Five hours after the storm ended, Ryan arrived. 

We know from the tale of Blanc's Coyotes that a damaged guidance system can result in jumping to the wrong system.  I could see being hit by some sort of electromagnetic burst that fried that portion of their computer, resulting in a mistargeted jump that left them in Butte Hold instead of their intended destination.  But why would the crew have jumped without checking for damaged components? 

Through creative interpretation, you can argue that they got hit by the "ion storm" and jumped without realizing the computer had been fried (perhaps the surge came just as the jump was being initiated?)  Then, they arrived, checked their charts, and realized it's Butte Hold. They tried to repair the computer and recharge the drive, but got pounced on by Ryan's Rebels executing an in-system jump from an orbital pirate point.  My main issue is that Rick Stuart was trying too hard to use imagery from Treasure Island-style pirate tales, and failed to make the events sound like they could fit into the BattleTech universe's unique aesthetic. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: skiltao on 20 August 2016, 13:07:34
I mostly agree with your main point--Stuart's imagery doesn't promote a BattleTech interpretation over the Star Trek interpretation, and is likely a holdover from his work on other properties. A periphery sourcebook seems like an ideal place to outline navigational hazards customized to BattleTech's aesthetic.

That said, the reason I disagree on the details is because of BattleTech's aesthetic:

Butte Hold isn't the only system near Butte Hold--Redjack presumably passes through several on his way to and from targets. He could have paused to oversee repairs of his own (not necessarily related to the ion storm); to link up with an allied DropShip or JumpShip; to take a breather between jumps to relax, strategize or handle personnel or administrative issues; or he could have been recharging his own drive when the Demeter Princess arrived nearby (because BT ships all aim for the same points) or rushed the last bit of charging when he saw them arrive.

I suspect you're right that the storm damaged the Demeter Empress during its jump, or jumped to halt continuing damage; but JumpShip crews can't be perfect at discovering and remedying damage, or else JumpShips would never be lost.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: VhenRa on 22 August 2016, 21:36:28
The Brotherhood of Randis has a lot of interesting trappings, but most of the sidebar focuses on the elaborate induction ritual, rather than any of their actual training.  Several subsequent authors have rather pointedly addressed this – having a Smoke Jaguar exile take over and give them real warrior training to replace their prior rituals, which amounted to little more than “brutal hazing.”  Even more lore was added by the Interstellar Players books, which posits that these “Knights Templar” are actually guarding treasures removed from the Vatican before the Amaris occupation forces could loot them.

Isn't that the Society of St. Andreas over out past the former RWR?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 22 August 2016, 21:51:34
Yup - though the Society of St. Andreas is, per the Interstellar Expeditions map, out past the Marian Hegemony - too far rimward to be considered "beyond the RWR."  If the "canon rumors" are to be believed, the Society took some of the treasures, and the Brotherhood of Randis took the rest.  (Sort of a "not all eggs in one basket" plan).  It could certainly be, however, that the canon rumor is wrong, and that the actions of the Society of St. Andreas were mis-attributed to the Brotherhood of Randis.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 23 August 2016, 11:24:19
Date: March, 3028

Location: Terra

Title: House Davion – The Federated Suns (Part 1)

Authors:   Boy F. Peterson, Jr, C.R. Green, J. Andrew Keith

Type:   Sourcebook

Synopsis:   This sourcebook is introduced as the work of Anastasia Marcus.  Of interest, she notes the possibility that she is a descendant of Stefan Amaris.  She seeks to provide her ComStar readership with the truth about House Davion, and how its actions often fail to live up to the ideals enshrined in its propaganda.

-History:   New Avalon was colonized by Western European settlers in 2213, ruled by Terran Alliance-appointed Colonial Governors.  In 2231 Alliance Fleet Rear-Admiral Emil Varnay became Governor General of New Avalon.  In 2237, during the Outer Reaches Rebellion, the Terran Alliance increased production quotas on loyal worlds.  This caused famine on New Avalon, and the colonists rose up to reclaim their harvest in the Grain Rebellion, taking heavy losses as Varnay ordered Colonial Marines to fire into the mob.  Varnay resigned and returned to Terra, but the Alliance never sent a replacement, leaving New Avalon to chart its own fate.

The Avalonians formed a Provincial Government under militia leader Colonel Jason Hasek and held a Constitutional Convention.  Hasek became the first Prime Minister, then retired after a one year term.  Development of the non-self-sufficient colony was hampered by short term limits, an uninformed electorate, and the rise of neo-feudalism.  Newly rich industrialists amassed private armies and provoked civil unrest and violence.  Jason Hasek came out of retirement and tried to use the planetary militia to rein in the nobles, but was killed in a battle with House Jorgensson.  The remaining militia senior commanders, Colonel Adam Davion and Colonel Nathan DuVall, merged their families’ private armies with the militia and proved victorious in a five year civil war against the other First Families, negotiating the creation of a First Family-dominated oligarchy with the Second Covenant, with a life term for the Prime Minister.  Nathan DuVall became Prime Minister in 2280, and passed the position to his son Martin when he died, establishing a tradition of hereditary leadership.

Following the Second Covenant, New Avalon expanded its influence by building JumpShips and establishing trade ties in the region.  The Davion and DuVall families intermarried, and after Martin DuVall died childless, the First Families passed the Prime Ministership to his nephew, Lucien Davion.

When The Terran Hegemony replaced the Terran Alliance in 2314, and Director General McKenna began a campaign to reclaim the independent colonies abandoned by the Demarcation Declaration, Prime Minister Lucien Davion contacted the other worlds of the Crucis Reach to negotiate a mutual defense pact.  A conference in 2317 brought together delegations from 23 worlds, and after three months of negotiations, 20 agreed to sign the Crucis Pact to form the Federated Suns as a mutual defense and trade union under the rule of a High Council and a President.

The Commander of Muskegon joined his six worlds to the Federated Suns by signing the Crucis Pact in 2318, but this brought the Suns into a territorial dispute with the Chesterton Trade League, a protectorate of the Tikonov Union, because two worlds over which Muskegon claimed dominion had defected to the League.  The Federated Suns lost the ensuing war, as well as others with the Capellan Hegemony and the St. Ives Mercantile Association.  Charles Davion succeeded Lucien amidst a torrent of military setbacks.  Charles strengthened the central government under his rule and formed a standing army (the Federated Peacekeeping Forces) to replace the ad-hoc expeditionary forces that had been mustered to meet emerging threats.  Lucien’s son Reynard inherited a strong alliance unified around New Avalon. 

Reynard lauched a major offensive against the Tikonov Union in 2344, and fought back a Capellan counterattack in 2363.  The Federated Suns invaded the nascent Capellan Confederation in 2366, as Reynard refused to recognize the new government.

Insanity hampered the rule of Etien Davion, prior to his suicide in 2378.  The realm recovered under his brother Paul, who strengthened the bureaucracy at the cost of High Council power.  Marie Davion took over in 2385, and passed a law making Davion succession mandatory.  The Federated Suns entered the Age of War in 2399, when Capellan forces used orbital bombardment to wipe out 75% of the population of Novaya Zemlya.  Edmund Davion ruled capriciously, and passed laws exempting members of House Davion from having to obey any rules.  The economy groaned under heavy taxes and wasteful spending.  Edmund sent his cousin Simon Davion to attend the Ares Convention conference.  When Edmund died in 2415, his brother Edward took over and ordered the execution of Simon, who was protected by anti-Edward officers.  Edward used secret police to bolster his rule, but was unprepared for Simon’s return.  At a meeting of the High Council, Simon took a gun from a guard and killed Edward, whose massive unpopularity paved the way for Simon to become president, with the aid of the November Conspiracy among High Council members.

Simon reformed the Federated Suns government into five Principalities (Capellan, Terran, Draconis, Crucis, and Outer), with the Crucis March leader being the First Prince, but all five Princes being supreme within their demesne and co-equal in power.  Simon spent the next 40 years overseeing the reorganization.

The Terran Hegemony’s “Tybalt Campaign” seized a swath of worlds from the Terran March between 2431 and 2439, and their new BattleMechs stopped Federated Suns counterattacks cold.  James Davion continued the fighting on the Capellan and Combine borders, but left the Terran front alone.  In 2511, with the Davion heir, Alexander, a minor, his aunt Cassandra Varnay-Davion assumed the regency co-equally with her sister Laura.  Cassandra and Laura soon began fighting over power, erupting into a full civil war.  Alexander escaped, rallied loyalist troops, and defeated both of his aunts’ forces, finally ending the Davion Civil War in 2537, with help from the United Hindu Collective.  After putting down a rebellious general in 2540, Alexander fully consolidated his power.  He delayed joining the new Star League, however, until he had finished repairing the damage from the civil war, which included the elimination of the co-equal Prince structure in favor of a single First Prince.  The Federated Suns joined the League in 2567. 

The Federated Suns enjoyed a century of peace until the War of Davion Succession, when House Kurita demanded that the eldest child of Mary Davion-Kurita and Soto Kurita, Vincent, be the next First Prince, using forged documents to repudiate Mary’s renunciation of her rights and those of her offspring.  Fighting lasted from 2725 to 2730, until SLDF forces implemented Operation SMOTHER to stop the fighting.  First Prince Joseph Davion died on Royal, leaving Richard Davion in charge.  Traumatized and having lost faith in the Star League, Richard began a covert military build-up.  Another border war raged with the Capellan Confederation from 2760 to 2762, codenamed Operation LACE CURTAIN.

John Davion refused to assist Kerensky in the Star League Civil War, saying he did not recognize Kerensky’s right to the throne, and claiming he needed his House troops to defend the Federated Suns.  The lengthy peacetime had left the AFFS large, but short on transport assets and prone to regional loyalties and inter-service rivalry that precluded effective cooperation.

In the First Succession War, the AFFS prepared for an offensive against the Capellan Confederation, and was blindsided by a strong Combine push that shattered the Draconis March defenses and brought Combine raiders within striking distance of New Avalon itself.  A massive fleet action at Cholame in 2790 resulted in the near total destruction of both the main Federated Suns and Draconis Combine WarShip fleets.  Anti-oriental prejudice surged on worlds due to fear of the Combine advance.  The 2796 Kentares Massacre, however, provided a rallying point that simultaneously re-energized the Federated Suns and demoralized the Combine, enabling the AFFS to mostly roll back the Combine advance to the original border by 2818.  Restored AFFS victories gave Prince Paul Davion the confidence to reject a peace proposal from Capellan Chancellor Ilsa Liao, who offered to recognize his First Lordship in exchange for recognition of Capellan rights to the Chesterton worlds.

In the Second Succession War, the AFFS fended off the Kuritan Chain Gang attacks and a major DCMS incursion (having broken the communication encryption) and focused on the Capellans, seeking to reclaim worlds lost in the First Succession War.  Early fighting on Orbisonia claimed the life of the Capellan Chancellor.  It was during this war that House Hasek first assumed the title of Duke of New Syrtis, following a heroic action on Demeter by Colonel Damien Hasek.  Prince Paul became obsessed with seizing Tikonov, but repeated invasions failed to break the world’s defenses, though the High Kremlin planetary command center did fall to General H.R. “Howler” Greer in 2833.  Paul shifted his attention to the Combine front and orchestrated a major invasion in 2840.  In 2849, the AFFS unknowingly trapped Coordinator Yoguchi Kurita when they invaded Tishomingo.  He managed to escape several months later, but was assassinated by a Lyran deep cover operative, Snow Fire, on the night he returned to Luthien.  The new Coordinator, Miyogi, launched a marathon offensive against the Federated Suns, pushing the border back as far as Robinson.  Pressure on the Liao front abruptly dropped off, however, when the feckless Dainmar Liao became Chancellor.  Fearing to face the whole might of the AFFS alone, the Kuritans ceased offensive operations.

The Federated Suns launched into the Third Succession War with Operation PENDRAGON, which delivered solid gains against House Kurita until it ended with Prince Carl Davion’s death on David in 2876.  Princess Melissa Davion developed regimental combat team tactics and focused on combined arms to create a “Model Army” by 2890.  The RCTs enabled the AFFS to liberate the former Draconis March capital world of Robinson in 2892.  Joseph Davion negotiated a 25 year armistice on the Capellan front and promoted the rise of MechWarrior Brotherhoods, which enjoyed a privileged status above the law, and often clashed with the Soldiery of the New Avalon Catholic Church.  In 2930, Operation ROLAND’s HORN broke the armistice and made significant gains against House Liao.  Peter Davion tried to undercut the power of feudal MechWarrior families by promoting the prestige of the aerospace arm as Knights of the Void – notable for their smashing success in the Great Lee Turkey Shoot.  Disgruntled MechWarriors formed a cabal and assassinated Peter, but they were savagely crushed by Prince Andrew.  The internal purge weakened the AFFS, and left it on the defensive for decades.  Ian “The Hound” Davion took over in 2999 and launched new offensives, but was undercut by interference from George Hasek and his son, Michael Hasek-Davion.  Ian died on Mallory’s World in 3013, leaving his younger brother Hanse in charge – who’d had prior experience leading troops on the Capellan front, and had narrowly survived an assassination attempt that may have been orchestrated by Michael Hasek-Davion – Hanse’s brother-in-law via his older, illegitimate, sister, Marie.  Hanse’s first action was to seize Star League era technical books from Halstead Station and use them as the foundation of the New Avalon Institute of Science.  Hanse hired a large number of mercenary units and sent them against the Capellans, provoking Max Liao to send McCarron’s Armored Cavalry on their “Long March” campaign through the Federated Suns in retaliation in 3022.  Hanse also signed a Federated-Commonwealth Alliance Document in 3022, and subsequently collaborated with the Lyran Commonwealth against House Kurita.  The alliance is planned to be consolidated by a marriage between Hanse Davion and Melissa Steiner.

-Sociopolitical Structure:   The Federated Suns is a feudal structure, with Knights administering land grants, Barons administering important cities or sections of continents, Counts ruling continents, moons, and lesser planets, Marquesses are usually Ducal heirs who rule a world as a stepping stone to ascending to the Ducal seat, and 100-120 Dukes rule star clusters that correspond with the assorted regional alliances that signed the Crucis Pact and joined the Federated Suns as distinct political entities.  The First Prince has supreme executive power, serves as the Supreme Marshal of the AFFS, and oversees the Ministry of Ways and Means and Ministry of Administrative Services.  Three months out of the year, roughly 1/3 of the Dukes come to New Avalon to participate in the Royal Court.  The 100-member High Council is just a rubber stamp.  The real policy is made by the Privy Council – composed of the top generals of the AFFS and the heads of the Ministries of Ways and Means, Education, Crucis March, Capellan March, Draconis March, Foreign Relations, and Administrative Services, and Intelligence, Investigations, and Operations.

Planetary governments do not follow any set structure, and are free to determine their own form, in collaboration with the local nobility.  When a new world is conquered, a Military Governor is assigned to oversee the creation of a representative government.  For some worlds, the transition can last generations. 

The Federated Suns has worsening relations with the Free Worlds League, due to its alliance with the League’s enemy, the Lyran Commonwealth.  Relations with House Liao and House Kurita are at historic lows, following Max’s attempt to substitute a double for Hanse, and the formation of the anti-FedCom Kapteyn alliance.  Ties to the Lyran Commonwealth are accelerating as the date of the wedding approaches.  ComStar is wary of House Davion’s efforts to recover LosTech, especially Hanse’s stated desire that construction work done at HPG compounds use at least 50% local labor.  ComStar assumes that all such “local labor” would be trained MIIO agents.  MIIO is profiled, with a note that Quintus Allard, Count of Bristol and Coordinator of the Counter-Intelligence Division is likely to be promoted to Minister of Intelligence in the near future.

Marcus notes that the nobles of the Federated Suns focus on managing their lands and fortunes, while the commoners on those holdings focus their attentions and energy far more on the Federated Suns as a whole than on local issues on their planet or in their city.  Marcus describes the Federated Suns’ greatest sociopolitical weakness as the divide between rich and poor – the “golden worlds” of the core and the impoverished “outback worlds”.

-Religion:   The Federated Suns does not restrict religion.  Buddhism, Christianity, Islam, Judiasim, and Hinduism are all present, as is the Unfinished Book Movement, which seeks to include and record the beliefs of all faiths.  ComStar views the Unfinished Book as a competitor for recruits who are seeking a spiritual purpose in life.  Buddhism was the focus of a wave of anti-Oriental prejudice during the First Succession War, and the effects of the Purge continue to linger.  Christianity dominates, but there is an ongoing schism between the Roman Catholic Church and New Avalon Catholic Church, which broke away during the Star League Civil War and failed to reconcile afterwards.  Azami in the Federated Suns are regarded with suspicion, due to the pro-Combine actions of the Arkab Legions, fielded by Azami communities in the Combine.  Judaism is centered on Robinson, and plays a prominent role in the culture and politics of the Draconis March.  Hinduism is centered on the formerly autonomous United Hindu Collective, which joined the Federated Suns in 2540. 
 
-Military Forces:   This section details the AFFS, with a High Command overseeing the March Regional Commands, with Combat Theaters and Polymorphous Defense Zones (PDZs) at the next level below.  (The Crucis March uses the older Combat Regions, rather than the PDZs).  The First Prince controls Transportation and Resupply Command, which controls resources for all units.  The Department of Military Education handles recruitment and education, while the Department of the Army and the Navy handle advanced training.  The Department of Military Justice enforces military laws in the AFFS.  The Department of Military Relations provides liaisons to mercenary units.  The Department of Military Administration handles payroll, medical care, and inter-departmental coordination.  The Department of Military Intelligence is the military counterpart to the MIIO – liaison work between the two is handled by MI7.

The structure and composition of a typical Regimental Combat Team is given a significant amount of detail, with both the types of assets to expect and the naming conventions therein, and the structure of aerospace, armor, and infantry unit support outlined as well.  Regional rivalries are noted as being one of the biggest challenges for the AFFS to overcome.

The section profiles the Davion Brigade of Guards, Avalon Hussars, Syrtis Fusiliers, Deneb Light Cavalry, Crucis Lancers, Ceti Hussars. Chisholm’s Raiders, Robinson Rangers, New Ivaarsen Chasseurs, Argyle Lancers, Kestrel Grenadiers, Aragon Borderers, Capellan Dragoons, Kittery Borderers, Federated Suns Armored Cavalry, March Militias, the NAIS Training Cadre, and the Albion Training Cadre, as well as the assorted mercenaries under contract.  It also profiles weapons industries such as Norse BattleMech Works, Cal-Boeing of Dorwinion, Corean Enterprises, Achernar BattleMechs, Kallon Weapon Industries, Independence Weaponry, Jalastar Aerospace, Lycomb-Davion Introtech, Jhonston Industries, Wangker Aerospace, and Aldis Industries.  Profiled academies include Albion, the NAIS College of Military Sciences, Warrior’s Hall, Robinson Battle Academy, Sakhara, the Armstrong Fight Academy, Point Barrow Military Academy, War College of Goshen, Kilbourne Academy, and the Filtvelt Military Academy.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 23 August 2016, 11:27:47
Date: March, 3028

Location: Terra

Title: House Davion – The Federated Suns (Part 2)

Authors:   Boy F. Peterson, Jr, C.R. Green, J. Andrew Keith

Type:   Sourcebook

-Education, Culture, and Arts:   The Federated Suns attempts to address the poor education in the Outback with vagabond schools – ten itinerant space-based schools that bring 12 and 13-year-olds to the JumpShips for nine months of intensive education.  Several higher educational facilities are profiled, with the centerpiece being the New Avalon Institute of Science. 

The “Arts” section notes that most artists that achieve fame make their way to New Avalon in search of patronage from the Royal Court.  Entertainment broadcasts and live acts are handled by Federated Independent Broadcasters, Three Houses Entertainment, and New Avalon Publishers.  Most of the Federated Suns’ social problems revolve around the dichotomy between rich core worlds and the desperately poor Outback worlds.  ComStar regards the Federated Suns as an existential threat, given the potential the NAIS represents for LosTech recovery and an erosion of the worshipful respect ComStar gets from other Successor States.

-Socioeconomics:   The Federated Suns’ government is generally lasseiz-faire about the economy, preferring a non-interventionist model, with exceptions to correct market failures (such as when profit-minded shipping firms stop all service to a world dependent on imported food and medicine), and when firms try to engage in pursuits that could give military advantage to the Federated Suns’ enemies. 

The section profiles Federated-Boeing Interstellar and Interconnectedness Unlimited in detail, with thumbnail sketches of Cerulean Waters, Apple Computers Interstellar, Kimball’s Aquaculture, Basantapur Fine Metals, Mendham Electronics, McRae Quik Construct, O’Keefre Importers-Exporters, Rander Communications Equipment, Inc., Federated News Services, Palymyra Petrochemicals, New Syrtis Shipyards, New Valencia Agriculture Company, White Swan Trans-Stellar, General Motors of Kathil, Vinson Pharmaceuticals, Green Star Emergency Services, Federated Arbitrators and Judges, Melcher Meat Animals, NAIS Information Network, and Galax Launch Systems and Satellites.

The Federated Suns trades raw materials to the Free Worlds League and Lyran Commonwealth, and supply food to the Draconis Combine and Capellan Confederation, on a limited basis, in addition to smuggling goods via the Outworlds Alliance and Magistracy of Canopus into and out of their belligerent neighbors.

-Personalities:   The section profles Hanse Davion, Michael Hasek-Davion, Aaron Sandoval, Ardan Sortek, Marie Laura Davion, Yvonne Davion, Nelitha Green-Davion, Ivan Tevanol, Ran Felsner, Stephen Davion, Olivia Fenlon, and Joan Davion.

-Brief Atlas:   This section profiles New Avalon, New Syrtis, Robinson, Kesai IV, Galax, Mallory’s World, Gulkana, Kathil, Redfield, Okefenokee, Parma, Ozawa, Marduk, Elidere IV, Brundage, Hyalite, Jaipur, Tancredi IV, Rochester, Lackland, Hobbs, Kittery, Great Gorge, Caph, Hoff, Baxley, Zolfo, Greeley, Manteno, and Cogdell. 

Notes:   So Anastasia Marcus is potentially a descendant of Stefan Amaris?  There are several very interesting implications here.  In the novel “Star Lord,” a former ComStar archivist determined that he was the descendant of Stefan Amaris, and parlayed that into a crazed scheme to build a base in the Periphery (on New St. Andrews), recruit pirates and mercenaries to his cause, and pit the Successor States and Clans against each other with false-flagged attacks, weakening them to the point when he could lead his forces to Terra and establish a new Amaris Empire.  In the book, he’s established as the descendant of Shera Moray and her son Andew.  Shera was impregnated by Amaris while working in his palace, and fled offworld to freedom after giving birth on Altair.  Amaris wanted them both dead, to avoid any succession crises with challengers to his legitimate descendants. 

The book spends a whole page on Amaris, and clarifies that Anastasia does not know if she is descended from Amaris or not.  She claims that Amaris had maternal cousins named Siever, Wong, Chan, and Marcus, and that anyone with those names fled the Rim Worlds for fear of being associated with Stefan the Usurper.  More alarming is her claim that the SLDF slaughtered everyone in the Rim Worlds Republic named Amaris.  When would this have taken place?  Kerensky didn’t order the death of Amaris and his immediate family until after seeing the grisly scene in the throne room, where Richard and the rest of the Camerons had been moldering for years.  Did the order to exterminate the Amarises go out to the SLDF garrison in the Rim Worlds at that point?  Also interesting is Marcus’ reliance on genealogical records.  The University of New Samarkand’s medical school had Amaris’ corpse for nearly 80 years, doing unspecified experiments on it.  Surely they must have recorded its DNA.  Why did Anastasia not go to the university and compare her own DNA against their files on Amaris?

It’s unclear whether the main villain in Star Lord is Anastasia Marcus’ son, however.  She alternately claims to, perhaps, be descended from Stefan himself or one of Stefan’s cousins (or Stefan with one of his cousins?), but asserts that “no conclusive link can be found between Amaris and anyone still living.”  If that is the official statement she's entered into the ComStar Archives, what’s the story behind the Archives document that fell into the hands of Stefan Amaris VII during the Blakist schism, showing him irrefutable genetic proof that he’s the descendant of Stefan Amaris?  My guess is that Anastasia did, in fact, cross-check herself against the records on New Samarkand and got a positive hit, but, fearful of the consequences, buried the information in the archives and submitted a false report in 3028.  The sealed genetic report from New Samarkand was unearthed by Blakist cabalists and was provided to Stefan Amaris VII in the 3053 – 3056 timeframe.  After getting the document, the researcher renames himself Stefan Amaris VII, and identifies the Usurper as Stefan Amaris I.  Does that mean that there were six guys named Stefan Amaris in the family line?  You’d think that name would be downright unpopular in many quarters.  Or is he counting Andrew as Stefan Amaris II, making himself the seventh male descendant of Shera’s line?

-History:   The section on the history of House Davion notes a strong tendency towards militarism, and says the family served the Alliance for two centuries, with members fighting in nearly all the brushfire wars and peace-keeping actions.  Since Elias Liao’s stronghold was wiped out by Alliance tanks, and a sidebar notes that “family members of military men like Robert Davion were frequent targets of terrorist assassination attempts,” one wonders just how far back the Davion/Liao conflict goes?  Were any members of House Davion bombed by the New World Disciples?  Did a Davion tank commander gun down Elias’ wife and daughters?

It appears that the continents of New Avalon were renamed at some point.  An early reference to fighting among the First Families references a battle at Owen’s Ford on Southcont.  The planetary writeup establishes the continental names as New Scotland (perhaps Northcont originally?), Brunswick (Eastcont?), Albion (Westcont?), Rostock (Southcont?), and the New Hebrides islands.

Named First Families include:  Davion, DuVall, Fabier, Lockhart, Cartwright, Bulow, Marsin, Jorgensson, Varnay, and Hasek.  During the First Families’ war, they were split into three main factions.

Interestingly, Anastasia Marcus writes that Simon Davion negotiated with the Lyrans for BattleMech data, and that the Lyrans wanted to provide all the Hegemony’s neighbors with the technology to contain House Cameron’s ambitions.  The Davion sourcebook claims that the Federated Suns purchased the plans at a steep price.  In actuality, per “Nothing Ventured,” while a payment was made, the Lyrans did not want to give up the technology to the Combine, Free Worlds League, or Capellan Confederation.  They only released it to the Davions because their negotiator was compromised by Davion intelligence agents.

The exceedingly brief section on the Reunification War says only that it lasted 20 years because of the difficulty in arranging supply lines and the fact that the foes hid from the invaders.  None of this is consistent with the more detailed accounts, which cite fanatical Taurian resistance (human wave charges with satchel bombs, ramming with fire ships, holding out in hardened fortresses to the last soldier, surrounding ‘Mechs with crowds of civilians to immobilize them for artillery strikes, etc.).  For someone who claims she takes the Periphery point of view, Anastasia Marcus doesn’t give the Taurians much credit.  (To be fair, it could be argued that she’s referring to the Pitcairn Legion in the Outworlds Alliance, which was famously difficult for Forlough to pin down).

The sidebar about the Vandalia monitor lizard includes an intriguing note – that the lizards are being kept at a preserve on a ComStar-held world 100 parsecs rimward of Lyran space, more than 730 light years from Terra.  Using the Lyran border as a reference is odd, since “rimward” is “south” on the Inner Sphere map.  Why not reference the FWL border?  The fact that they’re in talks with the Magistracy of Canopus about transplanting it there makes it likely the ComStar base is out beyond the Magistracy.   Hmmmm – it says local predators were chowing down on them.  Did they try to establish a colony of these things on McEvedy’s Folly?  Or is the Monitor project just a cover for covert ComStar dealings with the Minnesota Tribe, whose baseworld is also in about the right location?

It’s not mentioned here, but the trigger for the 2760 border war was the Chesterton Liberation Battalion’s nuking of a BattleMech factory on Demeter, which was the culmination of a campaign of dozens of terrorist attacks against Davion holdings in the former Chesterton worlds.  While the House Liao report doesn’t mention any consequences other than angry words and a failed attempt to send the matter to the Star League Council for mediation, the House Davion report indicates the AFFS invaded Tsamma, Wei, and Redfield, conquering Redfield.

There’s an oddity in the sidebar on the letter from Minoru Kurita to Jinjiro.  Anastasia Marcus claims that the letter “passed through ComStar on June 4, 2774.”  That date is eleven years before ComStar existed.  Granted, it may have passed through the SLCOMMNET or the civilian Starlight Communications network, and been incorporated into ComStar archives when the new organization assimilated the remaining assets of the two earlier organizations, but as written, the statement is factually incorrect.  Thus, this raises the possibility that the insertion of a line about Richard Cameron indicating that John Davion should succeed him as First Lord could be either truthful, or could have been an artificial insertion by ComStar, in fulfilment of their secret agenda.

Anastasia Marcus’ report is generally thorough, but has a tendency to go off on odd side tangents that don’t really fit the goal of the project as being a history of House Davion and the Federated Suns.  The one page sidebar on the Vandalia Monitor Lizard, for example, is great world building and sets up the universe, but it would properly belong in the ComStar sourcebook, since it has nothing to do with the Federated Suns or House Davion.  This was the fifth book in the series, and the line developers probably weren’t sure how much demand there would be for universe setting books beyond the five houses, so – just as they used the History section of the first book – House Kurita – to tell the story of the Terran Alliance in great detail, they used the History section of the last one to add in some tidbits about Stefan Amaris and ComStar. 

-Sociopolitical Structure:   The fact that Dukedoms correspond with the historically linked clusters indicates that the United Hindu Collective would be one Duchy, the Muskegon worlds another, the Chesterton worlds another, etc.  With about 100-120 Dukes, the average size of a Duchy would be five worlds, more or less.  This begs the question – the McBrin and Vandenberg clans trade off control of the title of Duke on Ander’s Moon.  Does that imply that, in addition to Ander’s Moon, the holder of the Chalice of Herne also rules over several other worlds as well?  Or is “Duke of Ander’s Moon” just a local title, with no bearing on the overall feudal structure of the Federated Suns? 

Named Ducal Seats in this reporrt include House Brazeau (Tancredi); House Chalex (Okefenokee); House Cheel (Hoff); House Dasarick (Manteno); House Davion (New Avalon, New Aberdeen; Bristol; Victoria; Streator), House DeBrinton (Dothan); House DeBurke (Gurnet); House Devries (Ozawa); House Dewers (?); House Dryden (Grosvenor), House Estevez (Andalusia, circa 2518), House Evans (?); House FaCrimeia (Talon); House Falkers (?);  House Farh (Adrian); House Fenlon (Chesterton), House Feruc (Jaipur); House Fulgess (Delavan, circa 2317); House Garibaldi (Parma); House Getherton (circa 3009), House Gustafuson (Caph); House Hasek (New Syrtis, circa 2829), House Ivanick (Quentin), House Kincaid (Bremond); House McCorkendale (Galax), House Miller (Mallory’s World); House Rastkel (Marduk, circa 3001), House Rethers (Hobbs); House Salos (Gulkana); House Sandoval (Robinson), House Simons (circa 2999), House Stephenson (New Ivaarsen), House Tagart (circa 2987), House Talbot (Redfield); House Talos (Covington); House Thymus (Lothair); House Timons (circa 2955), House Trives (Kasai); House Vandrag (?), House VanLees (Kathil), House Wilzon (Zolfo);   

House Davion is famously widespread through the nobility, with one commentator complaining “you can’t go anywhere without tripping over a Davion these days.”  Members of House Davion control at least five separate duchies.

In the section on relations with the Periphery, the Taurian Concordat isn’t mentioned at all.  Likewise, the Concordat isn’t mentioned in the Reunification War section.  The first 3025 poster map created by FASA didn’t show the Concordat or the Magistracy of Canopus – just six worlds for the Outworlds Alliance and one world for Circinus, plus the coreward Bandit Kingdoms.  I wonder if the authors of the Davion sourcebook weren’t working off such a map, implying that the Taurians and Canopians were late creations by FASA.  This would be consistent with Marcus’ claim that the Reunification War lasted 20 years because the SLDF had a hard time finding the Periphery forces.  It’s strange that the various authors seem to have been working off of different sets of common source material.  It may be the case that the “Adventure Associates” created the Magistracy of Canopus for the House Marik sourcebook, and Rick Stuart made up the Taurian Concordat for the Periphery book – both new additions to the existing canon that, therefore, couldn’t be referenced by the team working in parallel on the Davion book. 

-Religion:   In the aftermath of the Star League Civil War, the New Avalon Catholic Church misinterpreted a garbled communique from the Vatican to assume the Church on New Avalon was to assume control of the entire Catholic Church (the actual instruction had been along the lines of “take care of things on your own until we get through the current crisis.”) and did not take well to the reassertion of authority by the Vatican following the liberation of Terra.  When striking off on their own, they apparently de-canonized large numbers of Terran popes.  In 2796, Pope Clement XX of the New Avalon Catholic Church issued a decree against racism.  However, the Pope tortured and killed by the Amaris forces was Pope Clement XXVII, implying that at least the Vatican’s Clements XX – XXVII were stricken from the New Avalon records.  As of 1774, we’re up to Clement XIV.  In a non-binding BattleChat, Herb Beas said the reset in the numbering was a result of the schism.

The anti-Buddhist purge is a clear shout-out to the internment of Japanese-American citizens in the Western U.S. during World War II.  As such, it becomes somewhat hard to justify in the multi-ethnic universe of the Inner Sphere.  In-universe, it was probably because the official Kurita policy was to steep their warriors in the philosophies of Zen Buddhism, Confucianism, and Bushido. 

The United Hindu Collective was interesting, for being an independent state during the Age of War.  Its worlds weren’t all listed, and, unfortunately, they were completely left out of Handbook: House Davion.  Fortunately, the Era Digest: Age of War made up for this oversight with an entire faction profile and starmap, though a full Field Manual-style writeup for the Messengers of Shiva would also have been nice.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 23 August 2016, 11:31:42
Date: March, 3028

Location: Terra

Title: House Davion – The Federated Suns (Part 3)

Authors:   Boy F. Peterson, Jr, C.R. Green, J. Andrew Keith

Type:   Sourcebook

-Military Forces:   Despite all the reputed “efficiencies” of the hyper-professional AFFS, having 100% of all supply requests run through New Avalon would seem to be a significant bottleneck for such a large army.  As described, you couldn’t even realize any efficiency gains by scaling up the bureaucracy to deal with the flood of requests, because this structure is implicitly an anti-mutiny control mechanism designed to cripple any units that seem disloyal or actually go rogue, and that means that the requests all have to go over Hanse Davion’s desk.  Now, it may be the case that the default is for the requests to all be granted unless Hanse steps in and identifies units that should be stiffed for political reasons, and perhaps analysts could review requests and see if they raise any red flags (not in combat, stockpiling supplies above need…planning revolt?), which could then identify requests to be brought to Hanse.  Even worse, this system presumably uses HPGs for transmission, exposing all AFFS maneuvers and readiness levels to ComStar scrutiny, and bringing the entire resupply logistics network to a crashing halt if/when ComStar imposes an interdiction, even if Black Boxes are used.  During the post-4th War period when the Federated Suns was interdicted, I wonder if local commanders were informed (via JumpShip pony express or Black Box) that they were free to exercise local autonomy regarding matters of resupply?

The sections outlining the structure of AFFS units and RCTs is really excellent.  It doesn’t hamstring players, but gives them sufficient data to field a definitively Davion force that is easy to tell apart from Kurita or Liao foes.  By contrast, we have no idea how House Kurita deploys support forces, with which tanks, or in what ratios.  (All we know is that they think the Tokugawa is the best tank in 3025 – we’ll have to take their word for it, because we’ve only ever seen stats for the 3058 upgrade).  Since Kurita was the first House sourcebook in the series, and Davion was the last, it seems clear the teams working on them learned what kind of information was more useful as the series went on. 

You can’t help but be amused by the claim that AFFS dress uniforms are “simple, yet elegant” when the example, standing there with a pained grin, is wearing a navy blue jumpsuit with a golden sunburst monstrosity covering the shoulder and half the torso.  I wonder if that thing is bulletproof?  Ardan even comments at one point in The Sword and the Dagger that he hates the dress uniform.

The Davion Brigade of Guards has a tradition of giving the writers fits, leading to multiple references to “2nd Davion Heavy Guards,” and the like, when the numbered Davion Guards units are totally discrete from the Light/Heavy/Assault formations.

The description of the Syrtis Fusiliers as being the former private army of House Hasek that was purged of disloyal troops and made a regular army unit during the late Age of War period clashes somewhat with the note in the History section that House Hasek only received a ducal appointment to New Syrtis during the Second Succession War.

The Planetary Guards are described as infantry scout units, intended to identify enemy forces for attack by front line forces.  However, the Chisholm’s Raiders section indicates that the Colorado Planetary Guard had an entire regiment of ‘Mechs (albeit rickety ones).  Colorado has a population of 1.3 billion people, but the PGU was described as “a collection of senior citizens, reservists, and young children,” begging the question of how a planet that couldn’t contribute able bodied people to the Planetary Guard out of a 1.3 billion populace could field ‘Mechs worth hundreds of millions of C-Bills – enough to be converted into a Light RCT.  Were they running Verthandi-style weaponized Industrial ‘Mechs?  (It’s a mining world, so MiningMechs would fit…)  Likewise, the Aragon Borderers (2 ‘Mech Battalions and one vehicle battalion) was the New Aragon Planetary Guard Unit.  All Planetary Guards can’t be of similar size, or the AFFS would have an additional 500+ regiments of ‘Mechs to call on – more than they had at their First Succession War peak.

The Syrtis Fusiliers, Capellan Dragoons, and New Ivaarsen Chasseurs entries indicate that it is common (though very expensive) for nobles to amass substantial private armies.  With 100-120 Dukes in the Federated Suns, I would love some indication of whether Houses Stephenson, Hasek, and VanLees were outliers, or typical, and thus whether there should be 50-100 additional ‘Mech regiments present in the Federated Suns, but not on the AFFS rolls. 

The mercenary logos and names are awash in references – Team Banzai’s logo is a direct grab from the movie, the Fighting Urakhai bear the White Hand of Saruman as their standard, and Wylie’s Coyotes insignia is a cartoon coyote.

The weapons factory profiles aren’t as detailed as the Free Worlds League readout, but do note that the Corean Enterprises factory on New Avalon can make 130 Valkyries per year.  Independence Weaponry also gets hard production numbers – 20 Victors and Marauders per year, only five Atlases per year, with an indication that the Star League-era output capacity was double that.

The story of the Battle Academy of Robinson has some gaps.  Destroyed in the First Succession War, its ComStar profile indicates rebuilding didn’t start until 3020 “after years of disuse and war damage,” with the first class of officers just graduating in 3028.  So…..how did Robinson Rangers train there during the 2nd Succession War at the Duke of Robinson’s expense?  And how did Aaron Sandoval train there in the 2980s?  You could handwave it and say that the Sandovals paid for a massive upgrade in the 3020s, requiring a multi-year suspension of curriculum while the complex was renovated, but that would have needed to be more explicitly stated.

-Education, Culture, and Arts:   The Vagabond schools are a neat idea, but clearly represent a drop in the bucket – with only ten schools, you’re only reaching 5,000 students per year, putting them in space on decommissioned JumpShips.  Given the expense of maintaining space-borne facilities, how many more ground-based schools could have been built for the same level of funding?  The focus on having prestigious centers of higher education when there aren’t even comprehensive primary and secondary education systems is, unfortunately, a real-world problem as well in developing countries.  The problem in the Federated Suns seems to be a lack of teachers.  This fits with the “technicians are military assets who are captured, ransomed, and hoarded” ethos of the early scenario packs, but by investing resources in teacher training colleges, you could begin to address the shortfall in just a few years.  If the government truly holds with a free market approach, and colonies are facing existential crises due to a lack of education, then the central government should be willing to pay for something as basic as teacher training, especially when they’ve apparently sunk huge sums into infrastructure construction that goes forward even when they know there are no teachers to fill the schools, resulting in empty buildings and continued illiteracy and backwardness on Outback worlds.

It’s interesting that Anastasia Marcus credits the staff at the NAIS with “helping to unmask the imposter” that House Liao planted to replace Hanse Davion, since their evidence actually bolstered the fake’s credentials and threw doubt on the real Hanse’s identity (Liao conspirators had gotten into the NAIS labs and put the duplicate’s genetic records into Hanse’s official archived records, just in case somebody did a genetic analysis).  It was the duplicate’s failure to power up the BattleMaster that proved the truth.  Did ComStar just assume the NAIS was responsible for exposing the duplicate, or was that false information intentionally leaked to ComStar?

-Socioeconomics:   The Federated Suns is noted for having the largest merchant fleet in the Inner Sphere, but that these firms are “barely enough” to keep the realm fed.  This implies that a significant number of worlds continue to rely on imported food for their very existence.  Has the technology for hydroponic domes become LosTech?  In 3013, thousands died on the world of Jesup when their food supplier abruptly changed routes, leaving them cut off.  (Why nobody thought to get on the HPG and give a shout, and why Jesup’s High Council representative didn’t notice aren’t brought up.)

It’s surprising that the Free Worlds League and the Lyran Commonwealth have stripped their worlds of raw materials, and are importing them from the Federated Suns.  FASAnomics apparently held that either those two heavily industrialized economies had rapaciously devoured raw materials during the Star League era, leaving their worlds hollowed out husks (which is exactly how Metals of the Earth’s use of deep core mining technologies left many Combine worlds), or that the technologies needed to mine hard-to-access raw materials were now LosTech.  Logically, it should have been easy for a government with the resources of a Successor State to launch new asteroid-mining ventures, or to set up new mining colonies in uninhabited systems (under domes) more economically than shipping raw ore across the entire Inner Sphere.  And yet, we have the Lothian League selling copper to the Taurian Concordat.  Cost-benefit analysis seems to also be LosTech…

The highly detailed writeup for Federated Boeing almost seems like it was intended to provide the basis for a Shadowrun, with details on internal family politics, security procedures, product lines, and a new stealth DropShip class – the “Trojan.”  No such design ever emerged, so perhaps the McCorkendale squabbling sank it, or some highly motivated mercenaries (or ROM agents) managed to slip in and steal the plans and prototype.  The other detailed profile, for Interconnectedness Unlimited, is an extended in-joke reference to Dirk Gently’s Holistic Detective Agency – a Douglas Adams novel about a detective investigating a mystery involving time travel.  (One of IU’s divisions is “D. Gently’s Detective and Information Agency” run by Dirk Gently IX – named for his ancestor who lived “a thousand years ago.”  Ah, for the days when a pop-culture shout-out wasn’t treated as copyright infringement…)  Later authors picked up on this in Interstellar Players and suggested that Interconnectedness Unlimited was experimenting with time travel (which might explain why the date for Ian Davion’s death keeps shifting around…)  Interestingly, CEO Elric von Steffelbus (a mysterious man with an unknown point of origin) married Verena Bannson, and may have been an ancestor of Jacob Bannson (of Bannson’s Raiders fame).  This has led to the speculation that when things fell apart for Jacob in the Dark Age and his bid for power with Bannson’s Raiders failed, leading Jacob to disappear, he actually used IU’s secret time travel equipment to go back to 2971 and found IU, in effect becoming his own grandfather.  (Alas, the line developers have categorically stated that there is no time travel in the BattleTech universe, so we won’t get “An MWDA Yankee in Prince Ian’s Court”).

Other pop culture references include the fact that Apple Computers Interstellar makes personal computers on the planet Macintosh (Apple’s dominant product at the time this sourcebook was written).  Even funnier – the original name of Macintosh was Drekos.  The Mac was the first personal computer in wide distribution (sorry, Xerox) to use a mouse and a graphic user interface, replacing the text-based operating systems used on IBM computers of the era.  (So Macintosh replaced Drekos…Drek OS, with “drek” being slang for garbage and OS standing for Operating System).  The planetary flag is more than likely the rainbow Apple logo from the 1980s.

Palymyra Petrochemicals is an oddity – not only did the spelling get eventually retconned from Palymyra to Palmyra, but they provide orbiting fuel refineries to poor outback clients.  Why would anyone want to refine fuel in orbit?  You use extra fuel to carry the unprocessed petrochemicals up to an orbital facility, process it, and then carry it back to the surface?  What’s wrong with processing it on the surface?

-Personalities: The “Personality” section is extremely Davion-centric, recalling the quip from earlier in the book that “You can’t move around here without tripping over a Davion.”  The thing of it is, aside from Hanse, Michael, and Ardan, none of these characters got any page time or significantly affected the storyline at all.  It seems like many of these characters should have had a leading role in internal FedSuns politics, but they are all no-shows in the Warrior Trilogy and the Sword and the Dagger.  My guess would be that FASA’s writing and development processes were highly accelerated around the time these were coming out, resulting in significant chunks of the sourcebooks being incomplete at the time Michael Stackpole was working on the Warrior Trilogy, requiring him to make up his own stable of characters.  The Davion sourcebook has a copyright date of 1988, as does Warrior: En Garde.  One of the oft expressed frustrations with FASA in the late 1980s was that they moved the universe ahead too quickly.  The sourcebooks had just come out, the novels had just upended everything, and then, practically before there was time to take it in (1989), a slim “20 Year Update” moves everything ahead and the first trilogy’s surviving main characters now have young adult kids and the Clans are invading.  A lot of people wanted to spend more time delving into the post 4th Succession War landscape.  Fortunately, we eventually got the War of 3039 and Brush Wars Historicals to fill in this period, at least partially. 

In the Sword and the Dagger, Hanse bemoans the fact that he has no close friends other than Ardan.  What, then, happened to Sharon Byran, Vivian Sawl, and Kincaid Fessul?  ComStar also notes “when among close friends, the Prince relaxes,” suggesting that Hanse was just having a rough day when he told Ardan that he was his only friend.   His bio also indicates he became the Military Governor of New Aragon in 3011, just three years after Wolf’s Dragoons took it from House Liao (squashing John Waco in the process).

Michael Hasek-Davion is noted to have once headed the MIIO’s “Bureau of Investigations.”  This was probably the “Bureau of Internal Investigations.”  Little did FASA know that they were unconsciously echoing the acts of the FBI’s Robert Hanssen by having Hasek use his position in a counter-espionage division to facilitate espionage. 

The art really failed the narrative in the Aaron Sandoval entry, with the man described as “so attractive that [women] make advances to him,” and the art rather utterly failing to make that case, unless standards for attractiveness have changed substantially by 3025.  Despite having lost both legs at the age of 23, he was able to have three children and pilot a BattleMech.  (Hey, if you’re a Ducal heir, you can afford those Type V prosthetics).  Despite being one of the top three people in the FedSuns power structure, commanding the crucial Draconis March, Aaron is completely left out of the fiction, which is totally focused on the Hanse-Michael dynamic.  Even the 4th Succession War, where the Combine pounded his March, focuses mostly on the Dragoon fight with the Combine, rather than what the Robinson Rangers and other Draconis March forces were doing.  The Sandovals only really come to prominence in the Civil War era, when Yvonne hooks up with Duke Sandoval and they have some generational differences of opinion about the wisdom of invading the Combine and waking the Dragon.

One of the real oddities here is that Morgan Hasek-Davion isn’t profiled, or even mentioned in the profiles of his parents (Michael and Marie).  He’s being kept on New Avalon as a hostage against Michael’s good behavior, is a major character in both the Warrior Trilogy and the Clan Invasion-era fiction, and even appears briefly in the BattleForce comic book, which was published in November 1987.  Instead, we get a profile of Yvonne Davion, the Prince’s Champion…for about five minutes, until Ardan assumes that role.  Likewise, we get a full profile of the angry Stephen Davion who has a grudge against the Davions and is a confidante of Marie Hasek-Davion - potential there, but no follow-up.  If there had been more fiction (novels or Shrapnel-style short story anthologies) in the interwar period, perhaps more authors would have picked up these characters and used the plot hooks they provide, but the line moved ahead to the Clan Invasion era just a year later, leaving all these potential stories behind.

-Brief Atlas:   Another argument that Michael Stackpole wrote the Warrior Trilogy without the benefit of the final manuscript of the Davion sourcebook is that there’s a scene where Michael Hasek-Davion sits in his palace on New Syrtis and watches troops assembling in the red-rock desert.  The sourcebook writeup portrays New Syrtis as an arctic world, with liquid water only at the equator, that’s definitely not the view he should have had from Saso (where his palace is underground, in any event).

The authors had entirely too much fun with acronyms, noting that Galax was terraformed by the Star League’s Climate Restructuring and Adjusting Project (CRAP).

Gulkana provides an interesting conundrum – it’s a majority Hindu world well outside the borders of the United Hindu Collective.  The Hinduism section notes that Hindus make up a strong and vigorous portion of the population, and have spread out beyond the UHC to almost all parts of the Federated Suns.  The question is, to what extent does the Maharaja of the UHC territories feel responsible for the welfare of Hindus outside the UHC borders?  Duke Salos of Gulkana apparently is apathetic, but it would be interesting to see a scene between Salos and the Maharaja of Basanatapur regarding the situation on Gulkana during the 3028 session of the Royal Court on New Avalon.  There’s also the question of why Jaipur has its own Duke (Jhenna Feruc) when Jaipur is a junior member of the United Hindu Collective, and it was earlier stated that the Dukedoms generally correspond to pre-existing political structures, meaning Jaipur should be under the rule of the Duke of Basantapur (where the UHC was headquartered under the Maharaja).

Interestingly, despite Redfield having only been under Capellan control for less than a year (3024-3025), it’s under the rule of a Military Governor circa 3028.  Presumably the previous government was massacred, and unable to resume its duties after liberation, but there shouldn’t have been too much indoctrination in just that short amount of time under Capellan rule that would preclude the formation of a new government.  Kittery, seized in 3005, also has a Military Governor.  The justification for having a Military Governor is clearer here, since Kittery was Capellan for centuries and hosts the Kittery Tong insurrectionist guerillas.  Less so for Redfield, which had been under the Federated Suns banner since 2864.

In the Parma entry, there’s a mention of the “Ace High” continent on the nearby world of “Gambler.”  Unfortunately, that continent name makes much less sense when other sources give the world’s name as “Gambier.” 

Caph’s entry notes that its highest native lifeform is insect, because ComStar somehow didn’t account for the native dinosaurs.  To be fair, this may have been during the period when they thought the dinos were extinct, and hadn’t yet discovered the surviving population on the inaccessible Steam continent. 

Baxley is an interesting case – an Outback Davion world that worships ComStar.  I still have trouble believing that the planetary flag is essentially the ComStar insignia wearing a robe.  (The robe also follows the “Spider and the Wolf” tradition of having odd symbols on the forehead of the hood.  These have never, to my knowledge, been explained.  Are they secret symbols denoting branch and grade?  Why not just use Greek symbols and Roman numerals?  A penchant for inscrutability for its own sake?  Conrad Toyama took that organization into some deeply weird places.)

Overall:  As the last in the core five-book House sourcebook series, it is clear that the writing team refined their technique over the course, with members having worked on some of the previous books.  Due to the parallel development process, a lot of key FedSuns-related elements that should have featured prominently in such a report are completely absent (Taurian Concordat?  Morgan Hasek-Davion?).  Due to the fact that no fighting really took place on FedSuns territory until the Civil War, few of the hooks presented here get any pagetime in future fiction – all of the action is happening elsewhere in the Inner Sphere for the next 40 years.

As a profile of the most powerful House, it was refreshing that the authorial voice was that of a Periphery immigrant from the Outworlds Alliance with ancestral ties to the Rim Worlds Republic, who would naturally be deeply skeptical of a state that looks strikingly similar to House Cameron’s Terran Hegemony, both culturally and politically. 

It’s a solid profile of what House Davion and the people of the Federated Suns have gone through to get where they are, and sets the stage for the Warrior Trilogy and the Fourth Succession War quite well.  There are some substantial gaps in the story, such as the Reunification War, that could have been addressed by giving page space to that instead of to random sidebars on Vandalia Monitor Lizards, but this was probably due to certain areas being “no go” zones until other authors (Rick Stuart, for example) worked out the details for the forthcoming Star League and Periphery sourcebooks.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: VhenRa on 23 August 2016, 22:39:25
Gulkana came up a few more times over the next few decades of material, where it details how the planet suffered a military backed coup, followed by a brutal dictatorship led by the coup leader pretending to be democracy and a local civil war from memory. Including the coup leader exiling the ducal family.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 25 August 2016, 06:24:25
I always liked the entry for Aaron Sandoval (this older one, not the one during the civil war).  His background story as a tanker was pretty cool, he lost his legs stopping a Combine BattleMech attack his (future) wife's tank.  His father was desperate to find Aaron, because after death of his older bothers.  His father finally realize how much he meant to him.  It was bit story locked in there if you read into it, be nice Battlecorp novel someone really wanted to do one.   I was amazed he ended up in a BattleMech, but he chose to be vehicle commander first.  Frankly i thought it was more endearing he was Tank Commander.

Thanks again, Mendrugo
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 26 August 2016, 13:46:21
Date: October 4, 3028

Location: Terra

Title: The Star League

Author: Boy F. Petersen, Jr.

Type: Sourcebook

Synopsis:  In universe, the Star League report is brought to us by “Research Team Maximus” (Adept XIX-delta Nonda Toolippi, Adept XV-sigma Merle Jimmus, and Adept I-omega George Spelvin), which had been working on the report since 3018. 

-History:  The History section opens with a description of the Soviet Civil War and the formation of the Western Alliance, which the United States of America was forced to join by a European and developing nation boycott of their products.  The Western Alliance became the Terran Alliance in 2086, with more than 120 nations and 80 percent of the world’s population under its banner, though regressive taxation and burdensome regulations aggravated a widening gap between rich and poor members.  The Alliance founded the first extrasolar colony in 2116 on New Earth, and by 2235, there were more than 600 colonies.

The Expansionist party dominated Terran politics from the early part of the 22nd century, and freely used the Alliance military to put down unrest in rebellious member states, while the Liberals were “saints with horns,” becoming more radical and adopting Expansionist tactics.  When the Outer Reaches Rebellion erupted in 2236, the Expansionists treated it as they had the Terran member state insurrections and sent the Colonial Marines to restore order.  After 18 months of fighting, the Marines withdrew in defeat, unable to manage the logistics of interstellar warfare.  The Liberal coalition took power in the next election cycle and issued the Demarcation Declaration, shrinking Terran control to just colonies within 30 light years, and giving the rest their independence.  The Expansionists reclaimed control in 2242, but without a firm mandate, and control switched back and forth between Liberals and Expansionists for the next 60 years, until the hardball backroom politics evolved into open warfare in 2315. 

Fleet Admiral James McKenna ordered the Alliance Global Militia to stop the fighting, and used the threat of orbital bombardment from the fleet to get the factions’ attention.  He announced the elimination of the corrupt Terran Alliance government and the formation of a new Terran Hegemony.  Expansionist and Liberal holdouts were blasted from orbit or rooted out by Colonial Marines.   McKenna was elected the Director-General of the Hegemony in 2316 to serve “until his death or voluntary retirement.”  McKenna ruled with a High Council, Planetary Governors, and a Hegemony Congress.  Political parties were outlawed.

McKenna first ensured that the Terran Alliance colonies all signed onto the Hegemony charter, then moved to reclaim the abandoned colonies beyond the 30-light year line of demarcation.  The First Campaign of Persuasion claimed 40 worlds between 2316-2317, the Second Campaign in 2320 took worlds from Terra Firma to Nanking, and the Third Campaign in 2335-2338 pushed into the Federation of Skye.  During the battles for Galatea and Syrma, James McKenna’s son, Konrad, led the fleet into disaster, forcing his father to strip him of his command, and ending the possibility of a McKenna dynasty.

To replace McKenna when he died in 2338, the High Council nominated Michael Cameron, James McKenna’s distant cousin, based on his personal merits.  Cameron’s first focus was on scientific research.  He also strengthened government regulation of business activities to uphold morality and promoted socialism in the Hegemony colonies, where appropriate.  He also recognized outstanding individuals with noble titles.  His daughter, Margaret, succeeded Michael and strengthened the Hegemony Armed Forces by instituting mandatory militia service requirements and overseeing the development of the first Aegis-class cruisers and WorkMechs.

Brian Cameron also boosted military spending out of fear of Kurita aggression, and ordered all Combine border worlds to be equipped with massive fortifications, later called Castles Brian.  He also introduced legislation making the position of Director-General hereditary for House Cameron.  Her younger sister, Judith, succeeded him after he was gored to death by a bull on Elbar in 2403, and had Castles Brian built on the Capellan and Free Worlds League borders at the outset of the Age of War.

During the Age of War, the HAF defended Lyons against a Kurita invasion in 2407 and a Liao strike on Terra Firma in 2409.  Richard Cameron seized Kentares and Cartago from the Federated Suns in 2431.  Jacob Cameron launched the Tybalt Campaign (2435-2440) to seize worlds from the Federated Suns and Capellan Confederation.  In 2439, while recovering from a poisoning attempt, he oversaw the deployment of the first BattleMech (though the R&D to create it caused an economic recession and shortages of basic goods), which were field tested in 2443 against Kuritan tanks on Styx. 

Jacob’s aggression and lavish military spending, followed by Thedore Cameron’s decadent lifestyle and disrespect for Terran history and people, and Elizabeth Cameron’s self-involved apathy, led to steadily diminishing public support for House Cameron as Director-General.  Deborah Cameron spent her reign repairing the damage, and began working as a mediator to end the Age of War, though the Royal Defenders of the Hegemony (HAF warriors who opposed peace) ultimately assassinated Deborah’s son Joseph, bringing Ian to power in 2549 after he put down a military coup attempt.

In 2551, Ian led negotiations to end the Third Andurien War between the Capellans and the Free Worlds League, which served as a stepping stone to bring Albert Marik and Terrence Liao into a new interstellar government, the Star League.  By 2569, all six major Houses had signed, and the Star League was officially born in 2571.

The capital was the newly built Court of the Star League in Unity City, and the Hegemony’s High Council became the First Lord’s Advisors.  A new bureaucracy was created, the Bureau of Star League Affairs, and the First Lord appointed 75% of its personnel.  Elements of each member state’s military were merged into a unified command structure, clustered around “Royal” divisions from the Hegemony Armed Forces.  These forces were forged into a unified structure and given a post-Age of War purpose by provoking the Reunification War with the Periphery states, formally declaring war in 2578 after a Taurian fleet smashed a Davion flotilla at Tentativa. 

The Taurian war was fought without the Ares Conventions, which the Taurians never signed.  The Taurians poisoned water supplies on Robsart, bombed a base on Pierce, and used scorched earth tactics on Weippe.  SLDF General Amos “Baby Killer” Forlough caused starvation with his own scorched earth tactics and planetary blockades, sacked and pillaged worlds, and massacred civilians.  His tactics forced the outgunned Taurian forces to engage, and in the open battles, they were soundly defeated.  In the Outworlds Alliance, the Pitcairn Legion battled SLDF forces on Sevon, Budingen, and Tellman IV.  Throughout the rest of the Alliance worlds occupied by the SLDF and DCMS forces, the frustrated attackers executed 10% of the civilian population on a dozen worlds (a total of 12 million people), put planets to the torch, and destroyed property.  Despite early setbacks, the Free Worlds League smashed the Canopian navy in 2853, captured Canopus in 2854, and ended resistance by 2858, keeping casualties and property damage to a minimum.  In the RWR, Amaris loyalists withdrew and established a defensive cordon, leaving anti-Amaris rebels with mostly conventional weapons to dominate Republic worlds.  A joint Lyran/FWL/Combine task force fought the rebels on Amaris’ behalf, hunting down the last of them by 2596.

In the post-war peace, Nicholas Cameron had to deal with Leonard Kurita’s drunken and crazed behavior, which brought the League and the Combine to the brink of war after Leonard threw a bottle at the First Lord and stabbed one of his guards, Tanya Kerensky.  The crisis passed when the Kurita family informed the League that Leonard had “mysteriously died.”  Technology advanced, with terraforming techniques opening up 1,000 new worlds, nearly self-aware computer systems, a league-wide currency (the Star League dollar), and a new interstellar communications technology using hyperpulse generators.

Following Tadeo Amaris’ military build-up, Michael Cameron launched demonstration maneuvers on the border to cow Tadeo, and furthered it with the Council Edict of 2650, placing a hard limit on the size of member-state militaries.  This led indirectly to the First Hidden War, where mustered-out Combine MechWarriors began to seek honor duels as ronin, challenging each other and, increasingly, SLDF garrison troops (with under-the-table backing from Urizen Kurita II).  The SLDF created the Gunslinger Program to make their MechWarriors competitive.

In 2690, First Lord Jonathan Cameron began a massive investment in military technology, resulting in significant improvements in weapons technology and space defense systems combining drone spacecraft with surface-to-orbit weapons batteries.  It later turned out he’d been having prophetic dreams of the League’s downfall.

In 2722, the Star League passed Council Directive 41, which removed the Colonial Governors which had enforced Star League laws in the Territorial States, and opened the worlds up to predatory activities by Inner Sphere corporations.

The Second Hidden War erupted in 2725, when Coordinator Takiro Kurita grew tired of waiting for the Star League to rule on the matter of his grandson Vincent’s claim to the throne of the Federated Suns, and invaded Marduk, followed by a push towards New Avalon.  The AFFS retaliated with a deep strike into the Combine.  At the same time, the Free Worlds League was rocked by a civil war between members of the Marik family.  Jonathan declared that an internal matter, and sent SDLF troops to the Combine/Suns border to end the fighting with Operation SMOTHER.  Once the fighting stopped, Jonathan ruled in favor of House Davion, ending Kurita claims on the title of First Prince. 

Simon Cameron attempted to impose a strict chivalric moral code on the Star League, and suspended SDS development in favor of new Castles Brian in the Periphery states, where the impact of Directive 41 had led to negative outcomes for quality of life and increased unrest.  The Third Hidden War erupted in 2741, when the great Houses began covertly sponsoring attacks against each other’s industries to gain competitive advantage, blaming the raids on “energetic bandits.”  Simon ordered the SLDF to shoot to kill when encountering “bandits” starting in 2744.  Simon died during a goodwill tour of the Inner Sphere, killed by a malfunctioning “Digger 500” mining robot, leaving his three children orphaned, and his eldest, Richard, the heir.  The Council Lords appointed SLDF Commanding General Aleksandr Kerensky his regent.

Stefan Amaris, seeking vengeance for what he saw as House Cameron’s unwillingness to reward, or even acknowledge, House Amaris’ centuries of loyal service, decided to embark on a campaign to win Richard’s trust, and then to corrupt him.  Meanwhile, their power unchecked, the Council Lords passed new taxes on the Periphery in 2752, inciting many worlds to open revolt, with many terrorist attacks directed at SLDF garrisons.  Kerensky responded by strengthening the garrisons with troops transferred from the Hegemony and other Great House states. The Periphery governments began to covertly finance underground resistance movements (except for House Amaris, which already had thriving secret army programs in the Deep Periphery, and was making a show of professing loyalty by hunting down any “terrorist” caught in its borders).

On Stefan’s birthday, in 2755, Richard announced he would knight Amaris and ordered all SLDF troops withdrawn from the Rim Worlds Republic.  Kerensky attempted to build a relationship with Richard by inviting him to attend Operation PERSUASIVE FORCE in 2757, a massive wargame intended to identify SLDF strengths and weaknesses in preparation for potential Periphery deployment.  Unfortunately for Aleksandr, Richard was fully in Stefan’s sway, and the agents of House Amaris were likewise watching the exercise and taking notes on identified SLDF vulnerabilities.

In 2762, Richard Cameron turned 18 and issued Executive Order 156, demanding the House Lords disarm all militaries and private armies in their borders.  The Council flatly rejected Richard’s mandate, and, enraged, he disbanded the Star League Council.  Ruling by decree, he put even heavier taxes on the Periphery in 2763.  Richard also authorized RWR troops to garrison Hegemony worlds in 2764.  In 2765, Taurian rebels (the “Taurian Freedom Army”) on 17 worlds rose up and attacked SLDF garrisons, and inspired revolts on hundreds of other worlds, where rebels used arms cached secretly over the preceding five years.  Rebels initially used light or ad hoc weapons and suicide attacks, but a month later, entire divisions of BattleMechs arrived from bases in the Deep Periphery to spearhead the Periphery Uprising.  The Castles Brian built there proved no help to the overwhelmed SLDF garrisons, as the rebels had brought sufficient nuclear ordnance to reduce them to glowing rubble, wiping out more than 50 SLDF divisions by the end of 2765.  With the Periphery garrisons shattered, Kerensky relocated 60% of the SLDF units from the Terran Hegemony to the Periphery, bringing in RWR forces to provide security in their absence.  Fighting in the Periphery ultimately cost the SDLF 140 Divisions, leaving only 10 to cover the Hegemony. 

On December 27, 2766, Stefan Amaris killed Richard Cameron and unleashed his forces against the remaining eight SLDF divisions in the Hegemony, leaving only a few alive.  His forces then gathered together all 79 members of the Cameron line, and killed them all in the Throne Room, which was subsequently sealed, all but ending the Cameron line and establishing the Amaris Empire.

Kerensky learned of the coup in January 2767, and halted the campaign to crush the Periphery rebels.  He consolidated his remaining troops and they moved en masse to the Rim Worlds Republic in August, which they conquered and used as a base of operations.  By 2772, the SLDF had completed its preparations, and threw 150 divisions into the campaign to liberate the Hegemony, which was defended by more than 40 divisions, plus the SDS armadas and Castles Brian.  Five years of brutal warfare ensued, ravaging the planets as the Amaris Empire and SLDF forces battled for control.  By 2777, the SLDF was in position to attack Terra itself, with 932 ships in the first wave.  Fighting didn’t conclude until September 2779, when Amaris finally surrendered to General Kerensky. 

The Council Lords reconvened on October 10, 2780, but could only agree on the appointment of Jerome Blake as Minister of Communications and the removal of Kerensky’s title of Protector.  He refused an offer by General DeChavilier to support a military coup to overthrow the Star League Council.  However, after ten months of deliberations, the leaders of the Great Houses gave up and disbanded the Star League Council in 2781.  They returned to their capitals and began mobilizing for war.  By 2783, several SLDF units had defected to House militaries.  Kerensky announced Operation EXODUS in February 2784.  By October 12, a fleet of 1,349 transport JumpShips and 402 WarShips had arrived in New Samarkand.  They left on November 5, and were last seen above Gutara V, in the Periphery.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 26 August 2016, 13:47:54
Date: October 4, 3028

Location: Terra

Title: The Star League (Part 2)

Author: Boy F. Petersen, Jr.

Type: Sourcebook

-Sociopolitical Structure:  The First Lord was the commander in chief of the SLDF, controlled the flow of currency, and controlled access to Star League-developed technologies.  The Lords of the six member states spent May-June and September-October on Terra, receiving reports and discussing policies.  Periphery representatives were only invited to attend sessions dealing with Periphery-related issues.  The Star League government included the Department of Administration, Department of Social Relations, Department of Economic Relations, Department of Revenue, Department of Education and Information, and Department of the Attorney General.

-Star League Defense Forces:  This section reports that, at its peak, the SLDF had nearly 100 million soldiers in 15,000 regiments, and an equal number of JumpShips, DropShips, and WarShips.  It profiles Commanders Shandra Noruff-Cameron, Dangmar Lee, Nicholas Kinnol, Killian Squarn-Turk, David Peterson, Ikolor Fredasa, Rebecca Fedladral, and Aleksandr Kerensky.  It details recruiting tactics at thousands of centers across the Inner Sphere, and briefly profiles the War Academy of Mars, the Military Academy of Aphros, Sandhurst, the Combat College of New Earth, Flight Academy of Graham, Fleet School of Keid, University of Proserpina, Saint Cyr, Frunze, Malinovsky BattleMech and Tank Academy, Naval Academy (Japan), West Point, and Annapolis.

The section also lists major Star League producers of ‘Mechs, fighters, WarShips, and armor, and describes the general profile of a “standard” SLDF Base, from small forts and supply depots up to Castles Brian and secret bases, and lists various Armies, Corps, Divisions, etc. in the SLDF TO&E, and profiles the Martial Olympiad.

-Socioeconomics:  This section argues that the creation of the Star League was actually motivated by a desire to gain advantageous trade deals to source raw materials, which had become depleted in the Hegemony, forcing Hegemony manufacturers to compete on the basis of superior quality, rather than high volume production and lower prices.  Hegemony firms such as Ceres Metals, Di Tron Heavy Industries, Ulsop Robotics, Dukempic Foods, Mitchell Vehicles Interstellar, QUO Medical Technologies, Holden Planetary Engineers, the Nirasaki Computers Collective, Krester’s Ship Construction, and New Earth Trading Company are profiled.

-Society: The people of the Hegemony venerated the Terran-based religions and rejected new faiths from external colonies.  The treasures and temples of the major religions were sacked during the Amaris coup, and their replacements lack the grandeur of the originals.  The educational system gave most citizens 14 years of formal education.  The Golden Ten universities are profiled, including: University of Thorin, Caph Institute of Technology, Universities of Puget Sound States, Academies of Keid, University of Mars, New Earth University, James McKenna University, College of Talitha, University of Lambrecht, and Addicks University.  Artists were revered, and easily found wealthy patrons to bankroll their living expenses while they created cutting edge artwork.  There was some class conflict, such as between urban and rural (with rural types looking down on urbanites), and between civilians and military, or spacers and planet-dwellers, but it generally didn’t extend beyond snubs.

-Atlas of the Terran Hegemony:  The Atlas profiles Bryant, Caph, Carver V, Dieron, Graham IV, Helen, Keid, Mars, Murchison, New Earth, Nusakan, Oliver, Ozawa, Sabik, Sirius, Terra, Venus, and Zebebelgenubi.  The general format is to describe what made it special during the Hegemony period, what the Amaris occupation forces did to damage or destroy it, and what’s left today.

Notes:  This was written before the various Greek designators were defined in the ComStar sourcebook, but looking at that table, Nonda was in Intelligence (non-ROM), Merle was Public Relations, and George was Research.  Oddly, none of the researchers are Tau, which is “Historian/Archivist.”  Given the fact that the Roman numerals indicate time-in-grade, George was either a late addition to the team in 3027, or he was assisting them while still an Acolyte.  (Another coffee run to JavaPulse Generator?!  Blessed Blake!!!)  They appear to have served as coordinators and editors, since they credit the work of 250 historians, researchers, writers, and editors.  (By comparison, the Periphery research team had thousands of ROM agents feeding it information, and the Liao book team only took three years for their report).  One of the researchers, R. R. Andrews, is shown in 3024 posing in his vintage SLDF dress uniform, a crown, and, incongruously, a poster of Miss Ningpo signed “To the Taurian Velites, I Love You Guys!”

As much as any other early author, Boy F. Petersen Jr. defined the BattleTech universe.  He was part of the writing team on House Kurita, House Davion, the Mercenary’s Handbook, the 20 Year Update, Clan Jade Falcon, and Clan Wolf, and did the entire House Steiner, Star League, and NAIS Atlas of the 4th Succession War books on his own.  He also wrote elements of Technical Readout 3025, Technical Readout 3050, Technical Readout 2750, and the Fourth Succession War scenario pack, and did several products for FASA’s Renegade Legion, Star Trek, and Shadowrun lines.  With so many of these coming out in the 1987-1989 timeframe, he must have spent those years utterly immersed in creating the universe’s lore and writing his fingers to the bone.  Searches on Google turn up just game sourcebooks under that name – leading to some speculation in various forums that Boy F. Peterson (sometimes written Petersen) Jr. is a pen name.

-History:  The USSR split into seven new states.  The Democratic Republic of European Russia is Ukraine, Belarus, Moldova, and bordering regions of Russia.  The People’s Union of Kazakh is Kazakhstan.  The Islamic Republic of Turkmen is Turkmenistan.  The Soviet Socialist Republic is probably Western Russia (Moscow, St. Petersburg, and the surrounding regions).  The Democracy of Yakut is in central Siberia, around Yakutsk, and may extend through western Siberia.  The Magadan Socialist Republic is on the Pacific Coast of Siberia.  That leaves the “Confederation of Free Orient Peoples.”  That’s likely to be southern Siberia, on the Mongolian and Chinese border.  This split doesn’t identify where Kyrgyzstan, Tajikistan, Uzbekistan, Georgia, Armenia, Azerbaijan, Dagestan, or Chechnya might have ended up.  Dagestan and Chechnya might have gone into the Islamic Republic of Turkmen, as might Uzbekistan, Tajikistan, Azerbaijan, and Kyrgyzstan, but given real-world tensions between the Central Asian states, it’s hard to see them being willing to cede control to a regime based in Turkmenistan (where the leader once had a massive rotating gold statue of himself in the center of the capital).  The truly amazing bit about the formation of the Western Alliance is that North and South Korea reunified around 2021 into a bloc aligned with China, and that the whole Asian Co-Prosperity Sphere joined the Western Alliance en-masse in 2024.

Given the description of the Liberals as having adopted Expansionist tactics, that indicates they resorted to using force.  Being a minority opposition party, it’s doubtful that they could order the Alliance Global Militia to attack Expansionist-aligned countries directly.  My strong suspicion is that they covertly financed terrorist groups, like Elias Liao’s New World Disciples, to strike at Expansionist politicians.

The section describing McKenna’s naval tactics during his campaigns of persuasion notes that the Hegemony navy had some technological shortcomings – they had space superiority fighters, but those couldn’t function in an atmosphere (like the Starfury from Babylon-5), and their atmospheric fighters couldn’t go into space.  We still have rules for creating conventional atmospheric fighters, but the space-only fighters have never seen the light of day.  It’s also mentioned that this lack of a flexible Aerospace Fighter left the DropShips unprotected during atmospheric entry, during which they suffered heavy losses from atmospheric fighter attacks.  The first modern DropShip didn’t enter service until 2496, so these early 2300s “DropShips” must have been just converted cargo shuttles.

From the description of the Thorizer in the “Military Oddities of the HAF” section, it sounds very much like an early WiGE, though it’s shown as a hovercraft/fightercraft hybrid (sort of a Land-Air-Vehicle) in TRO: Boondoggles instead.

The sidebar on joint-ownership of worlds indicates that the Hegemony government feared running out of raw materials, and entered into agreements for “shared world” status with other states – using advanced terraforming to transform marginal worlds for mutual benefit.  Scarcity of raw materials is a common theme in the BattleTech universe.  This implies either that the great houses are incredibly inefficient at harvesting the resources of their asteroid belts and other planetary bodies, or are, instead, incredibly efficient, having stripped entire systems bare of accessible minerals within two centuries of occupation?  Leading to the question – what did they do with all those resources, which would have caused the inhabited planets to which they were shipped to grow significantly more massive?  The Kurita sourcebooks description of “deep core mining” to hollow out entire worlds would seem to argue in favor of the “incredibly efficient” theory, but that still doesn’t answer the question of where all this stuff went after being manufactured.

The section on the Ares Conventions notes that “only two of the Periphery realms would sign the accords.  For the other two, the Age of War would be business as usual.”  This statement ignores the fact that the Magistracy of Canopus and the Outworlds Alliance hadn’t yet been founded when the Ares Conventions were formed.  When a later author realized this, it was reconned to indicate that the “ten nations” invited included the Principality of Rasalhague (which signed) and the United Hindu Collective (which abstained).

Unity City has been identified as being on the western side of Puget Sound, a bit northwest of the modern town of Gorst.  From Wikipedia, Gorst is described as “an unincorporated community at the head of Sinclair Inlet in Kitsap County, Washington, United States. Gorst, located on the shores of Puget Sound, is primarily a town consisting of stores, auto dealerships, espresso stands, and the county's only strip club (now closed).  Population 524.”  Still, given the state of Unity City circa 3028 (burned down, fell over, then sank into the swamp), Gorst still has a leg up on it in 2016.

A small throwaway line in the section on the formation of the SLDF is that Ian Cameron negotiated the right to recruit common citizens for SLDF military service.  To me, this implies that during the Age of War, with so few outlets for conflict, and the allure of piloting a BattleMech, most militaries of the Great Houses restricted military service to a privileged noble class.  Commoners might be allowed to become cannon fodder infantry or to work in the rear with the gear, but most of the Great Houses probably required anyone wanting a field command to have substantial familial political clout, and a long history of loyal service.  (Or, in the Lyran sector, just gobs of money would do.)

The editors note the difference between accounts of the Santiago Massacre in the Kurita, Periphery, and Star League books, which differ significantly in major details.  For the true story, you need to go to Kevin Killiany’s “What I Remember Most”

There’s an oddity in the section on the Malagrotta Crisis.  When five Taurian WarShips misjumped into the Malagrotta system, the miners on the moon of Fontana “issued several distress calls to the Federated Suns.”  Since there had been an agreement that “neither state would establish a military presence in the system,” how did the miners send a distress call to a FedSuns fleet base in another system…decades before the invention of HPGs?  (I suppose the best way would have been a radio message to a FedSuns ship at one of the jump points, which then would have jumped out to go for help, but as written, it seems like the author forgot about the lack of interstellar communications during the Reunification War.

I was just watching Firefly last night, and the parallels between the Taurian/SLDF conflict and the Central/Independent fight are vivid.  Heck, the Taurians are the original browncoats.

The explanation that the RWR couldn’t have taken part in Operation PROMETHEUS because the Star League sourcebook says that “The Rim Worlders had few ‘Mechs or MechWarriors,” that doesn’t necessarily track.  The RWR clearly did have its own ‘Mech factories – one was the center for a labor strike prior to the RRA anti-Amaris revolt.  I would think that House Amaris would have made sure its prestigious BattleMech units were the most loyal, meaning that the Amaris Loyalist forces would have had most of the RWR’s BattleMechs, while the rebel Provisional Rim Republic forces would have had mostly conventional vehicles. 

The description of the SDS development makes a couple of references to the 1980s.  The description of the Terran SDS as the “Reagan”-class system is a shout out to President Ronald Reagan’s Strategic Defense Initiative (SDI), which envisioned a nuclear deterrent system involving both space-based and ground-based interceptors that could intercept and destroy large numbers of intercontinental ballistic missiles, giving the side that deployed it the potential to launch an un-answerable first strike in a nuclear war, thereby neutralizing the doctrine of mutually assured destruction.  (Side note – I grew up in Los Alamos, NM in the 1970s and 1980s, and a lot of SDI money flowed there for various projects.  Once we went out to see the arrival of a generator the size of a barn that was going to be used to try to develop a surface-to-orbit laser, but the cold war ended before the project got very far.)  The M-5 drone was named “Caspar,” which (from what I’ve read on various boards over the years) is often interpreted as a reference to “Casper the Friendly Ghost” by people who don’t recall that the Secretary of Defense in charge of SDI development was Caspar Weinberger. 

Once Catalyst sourcebooks came out with full descriptions of the drone SDS equipment, the question was raised as to what, exactly, was the egg-shaped thingy bristling with weapons and featuring a large viewscreen showing the words “HALT,” featured on p. 61, since it had been visually superseded by the new art in Liberation of Terra.  Various answers were suggested, the most plausible being that it was either a warning buoy to alert ships they were entering controlled space, or a political cartoon from the era, not intended to be a realistic depiction of the actual hardware.  The “HALT” display would certainly seem to argue for the latter, given how close you’d have to be to read the message, and given that radio communications would be far more reasonable.

Jonathan Cameron’s letters ultimately revealed that he had dreams showing “Terra scarred and mutilated,” “foreign flags on Earth’s soil,” “Terra dimmed and no longer the bright beacon of the Human race.”  He was also tormented by insomnia, anxiety attacks, and mild epileptic seizures (during which he had his visions).  Prophetic visions are a minor, but recurring element of BattleTech fiction.  A common thread among them is that they seem to be linked to specific bloodlines (implying a genetic component), and only manifest after interstellar travel is discovered (none of the pre-KF sidebars or sourcebook entries mention any prophecies).  Rituals (like the Nova Cats’ and Coyotes’) designed to evoke meaningful visions routinely fail, implying that the ritual itself isn’t involved.  My personal theory is that certain individuals with the right genetic makeup can, after exposure to hyperspace travel, experience prophetic dreams.  We know that a subset of humans is negatively affected by K/F drive travel, getting nausea and other symptoms of “jump sickness.”  Why some, and not others?  Genetics, most likely.  Thus, if K-F affects people differently and demonstrably generates nausea, why not have the ability to impart prophetic visions on an even smaller subset?  The sidebar on “Declining Tourism” noted that, for no discernable reason, interstellar tourism dropped off by 50% between 2744 and 2745, leading some sociologists to postulate that “people could sense the impending collapse of the Star League.”  People wealthy enough to engage in interstellar tourism are likely to be heavy users of K-F travel.  Perhaps with such major events in the offing, large numbers of people were able to sense something – not a full prophetic vision – but some sort of predictive sense of impending doom that put them off planning trips.  The Cult of the Saints Cameron has anecdotal accounts that, if true, further argue that prophetic visions are possible in the BattleTech universe, albeit through an as yet unexplained mechanism.  The Nova Cats’ beliefs may be dismissed by others as superstition, but the game mechanics for stock Nova Cat characters give them Sixth Sense as a package trait, implying that there’s something there for real.

Kerensky’s actions during the regency period indicate a complete inability to delegate, and a very limited pool of talent at the upper echelons of the SLDF.  When Rebecca Fetladral retired, she told the Council Aleksandr Kerenky was the only person qualified to become the next SLDF leader.  If that wasn’t just hyperbole, that raises questions about why there weren’t multiple qualified candidates to do the job.  Why weren’t more senior commanders being groomed for the role?  If Kerensky had dropped dead of a heart attack, who would have led?  Kerensky seems to have spent a large amount of time on inspections and reforms as Commanding General, but when appointed as Regent, for some reason felt it was important to continue his inspections of fortifications and SDS systems.  His reforms and streamlining of the SLDF command structure meant that there weren’t enough people to do all the bureaucratic tasks of running the military.  To keep from having to pay for a few dozen extra salaries, Kerensky ended up “signing entire stacks of unread documents.”  Clearly, Kerensky did not take his job as Regent seriously – or he would have secured at least an administrative staff to review all the Council documents, give him concise summaries, and keep tabs on Council activities.  As Regent, he had the authority to have BLSA staff assigned to him for this purpose, but it was more important to make sure everything was spit spot at SDS missile battery XLF73345-Alpha Ten.  This tendency to assume full responsibility for military operations and to fail to groom successors or delegate authority was also one of the causal factors that caused the Star League-in-Exile to shatter upon his death, with no clearly designated successor.  (Nicholas undercutting him with his own schemes certainly didn’t help, but Aleksandr was definitely focused on military operations and efficiency at the expense of significantly more important duties to Richard, the League, and his family in Moscow.)

Going back to the Anastasia Marcus’ claim that Kerensky ordered the extermination of every individual named Amaris in the Rim Worlds Republic, the “Team Maximus” researchers mention no such atrocity, noting that the execution of 100 POWs at Gutui Junction was the worst incident of the occupation of the Rim Worlds.  In 2779, after seeing the carnage in the Throne Room, where the bodies of House Cameron still lay, Kerensky ordered the immediate execution of Amaris, his family, and his aides.  There is no indication, however, that he got on the HPG and ordered SLDF garrison forces in the RWR to kill all of Amaris’ family there as well.

I think the reason Gunthar “Vampire” Von Strang was left out of the Liberation of Terra Historical is that the authors used the Star League sourcebook as their primary source, and its page on the North America battles doesn’t mention Von Strang.  His nefarious deeds were spelled out in the Jade Falcon sourcebook, and I can understand them not having recalled it as a source.  The Star League sourcebook just lists New York as a “secondary invasion site” to pin down Amaris’ reserves and keep them away from the fighting around Unity City.

Team Maximus’ ten years of research failed to uncover any hint of Kerensky’s secret family, since it notes “[Historians] have maintained that Kerensky realized his age and lack of heirs meant an overthrow would only have delayed the inevitable.”  As we’ve seen in “The Shot Heard Around the Sphere,” had he stayed, things would have turned out quite differently and the Succession Wars would not have taken place.

The closing sidebar on the aftermath section notes that five missions to find the Exodus fleet failed, losing the trail 100 light years past Gutara V.  It mentions that people have speculated on SLDF ties to the Minnesota Tribe, Clinton’s Cutthroats, Wolf’s Dragoons, the Vandenberg White Wings, and the Disappearing Battleship of Merope.  The thing is, this report was, I believe, commissioned by the First Circuit for the purposes of educating new Acolytes.  If ComStar is well aware that the White Wings were ComGuard forces, that the Disappearing Battleship of Merope was “disappeared” by ComStar (by the White Wings themselves), and if the ComStar cabal had ties to the Minnesota Tribe and/or Clinton’s Cutthroats, why would these have been presented as “mysteries”?  If they assumed there might be a chance for this document to leak to Inner Sphere intelligence agencies, it would have been perhaps better not to mention those at all.  Many of the Acolytes reading this will go on to gain security clearances within ComStar, and will learn the truth.  All this does is prime them to distrust the crew down in Archives.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 26 August 2016, 13:49:41
Date: October 4, 3028

Location: Terra

Title: The Star League (Part 3)

Author: Boy F. Petersen, Jr.

Type: Sourcebook

-Sociopolitical Structure:  In an odd note, the High Council section notes that Lords were expected to “bring their annual contributions to the Star League’s coffers with them to the autumn session.”  My mental image is the Coordinator straggling into the Council chambers, puffing and grunting, dragging a giant sack of money behind him.  With HPGs enabling interstellar banking, wouldn’t it make the most sense to handle member-state contributions as electronic account transfers?

The Star League Council scenes in “Fall From Grace” belie that assertion that Periphery representatives were routinely barred from Council meetings unless the Periphery was under discussion.  House Centralla’s representative was present at most, if not all, of the sessions Rhean Marik attended.  The sourcebook also claims that Bureau of Star League Affairs appointed bureaucrats to serve as Periphery Administrators, who represented the Periphery states on the High Council when appropriate, and could veto any laws passed by the Periphery state governments.  This doesn’t jibe with “Fall From Grace” at all, which shows the representatives of House Calderon, Amaris, Avellar, and Centrella present on Terra and speaking/voting at Council meetings.  One way to reconcile this is to assume that the bureaucrats were soon supplanted by the Periphery heads of state, who were given the title of “Periphery Administrator” in addition to their Head of State rank of Magestrix, Protector, or President.

-Star League Defense Forces:  The Star League sourcebook is credited as the work of one author – Boy F. Petersen.  However, there are some striking internal inconsistencies that, therefore, cannot be explained as the work of separate authors not being on the same page.  The Communications Command description notes that “the portable HPG was developed just a few years before the Star League was formed.”  Since the non-portable HPG was developed a few decades after the Star League was formed, that statement about the portable HPGs can’t be true.  Having portable HPGs invented just a few years before the Star League fell would make far more sense.  The existence of portable HPGs is canon – many WarShips have such equipment.  However, this raises the questions 1) what happened to them all?  Used by ComStar to rebuild the communications network?  Taken away in the Exodus?  Destroyed in the Succession Wars?  Also, “Bloodright” established that HPGs could be used as devastating but impractical weapons.   If you had portable generators that could have similar effects on the battlefield, that might go a long way towards removing the “impractical “ label. 

-Socioeconomics:  The Socioeconomics section repeats the claims from other portions that the Terran Hegemony’s industrial base was such a prodigious consumer of raw materials that it effectively ran out, and had to make deals to import them from other states.  According to some statements in this book, they strip mined entire Periphery worlds, with the implication that they rendered whole planets down to their core elements and hauled them off to factories in the Inner Sphere.  I don’t really know what to believe.  On the one hand, that seems like a level of hyperbole that clashes with BattleTech’s alignment with the “harder” side of the hard/soft Science Fiction spectrum.  On the other hand, we have other accounts recording that the Department of Mega Engineering (DoME) built cities inside hollowed out asteroids, and other massive-scale operations; and we also have accounts of the Combine using “Deep Core Mining” technologies to turn worlds into swiss-cheesed husks, riddled with endless labyrinthine tunnels.  If the Hegemony worlds were stripped bare, however, how is there any industry or even life on those worlds by 3028?  If the Star League, with its advanced technologies, didn’t find the remaining resources to be commercially exploitable, how would companies without LosTech be able to get anything to work with?  Per Boy F. Peterson’s other works, the Lyrans and Free Worlds League are likewise resource-depleted circa 3025, yet mining and manufacturing continue unabated in the 3050s and beyond.  I can accept that certain minerals (such as germanium – a key element for K-F drive construction) are rare and valuable, and deposits of those may have been exhausted, but I still can’t wrap my head around a situation where it makes sense to export common materials like copper across the Inner Sphere.

The paragraph on Ulsop Robotics’ “Bright Star” automated scout JumpShip always intrigued me.  It was supposed to map star systems without a crew onboard – to extend range and cost efficiency.  However, it malfunctioned and went off on its own after launch in 2545, and was last seen over New Samarkand.   After reading this, I’d assumed it was a plot hook that could be used as a vector for revealing the location of the Clan Homeworlds.  (Explorer Corps team finds this ship bopping around at random in the Deep Periphery, boards it while it recharges, downloads the logs, and finds charts of the Kerensky cluster).  It’s also interesting to note that it made combat robots, including a tank-like Giant Guardian (was that the thing lurking in the basement of the FWL’s atomics bunker in the Kell Hound scenario?) and the “vaguely humanoid” Swift Guardian, which provided factory security.  The security robot from the MechWarrior RPG book is of a different design, because it’s a hover vehicle.  (The “drones” used for target practice in Crescent Hawk’s Inception training scenarios are probably old Swift Guardians).

-Society:  The portion on education makes it sound like Camerons merely supported having an educated populace.  However, reading between the lines, a substantial portion of the curriculum was cultural indoctrination, with special mandatory courses focused on the glories of the Star League and its member states, and the teaching materials written by members of the Cameron family.  All the member states except the Combine adopted this “Universal Curriculum,” which may explain why one of the Periphery book sidebars has a quote from someone who has been made sick and tired of the Camerons due to the official veneration mandated throughout every school day.  I have had Russian language instructors recount that there was a portrait of Lenin as a boy sitting under a tree at the front of all of their textbooks.  One wonders to what extent the Camerons’ pro-League curriculum tried to create a Cameron cult of personality.

A passing reference in the “Arts” section suggests that the authors viewed the Star League essentially as a “Jetsons” style technological utopia, since “most jobs consisted of pushing buttons.” 

-Atlas of the Terran Hegemony:  A common theme in the Atlas is the wanton destruction unleashed by the Amaris occupation forces.  The MechWarrior Dark Age planetary profiles on the WizKids INN site would use this same formula in the early 2000s, just swapping in Blakists for Amaris troops.  Caph is corrected from the House Davion entry, correctly showing that the highest level of native life was not insects, but lizards.  (Terrible thunder lizards!)  The Mars entry notes that six major mining companies still work the Martian soil.  So, then, what of the natural resource shortage?  Wasn’t Mars depleted like the rest of the Hegemony? 

The Sirius entry profiles Sirius VI.  The book was published in 1988.  The Price of Glory was published in October 1987, so it’s likely that William Keith and Boy Petersen worked up their descriptions of Sirius separately.  For many years, however, the FASA sourcebooks ignored Keith’s version – the Chaos March book updated only Sirius VI, without mentioning Keith’s Sirius V.

Overall:  The final entry in the seven-book universe-establishing series from FASA, the Star League provides excellent details on the formation of the Terran Hegemony and Star League, and brought an immense amount of detail into its portrayal of the rise and fall of the League.  Of equivalent length to the House books, it wasn’t under any obligation to cover the Succession Wars, and used that space to flesh out the Reunification War and the Star League Civil War – both of which had been merely glossed over in the House sourcebooks. 

The giant roster of SLDF units gives a good sense of its overwhelming might, but it lacked concrete information on the fleets, which is a significant oversight during an era when WarShip fleet actions were the primary strategic focus, with ground action in second place.  On the plus side, the information here created a great foundation for the Reunification War and Liberation of Terra Historicals. 

I’m still not convinced that across-the-board resource depletion is a viable explanation for the Hegemony’s diplomatic outreach.  The Hegemony worlds would either be hollowed out, or significantly enlarged by the importation of so many products manufactured from resources strip mined out of whole planets.  This is a minor quibble, at best, though.  Overall, this is one of my favorite sourcebooks, principally because it throws the current level of existence into sharp relief with that of the lost Star League, so players can understand what it means to be First Lord, why all the Successor Lords want it so much, and how far the Successor States have fallen through three centuries of war.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Decoy on 26 August 2016, 13:57:13
Re: Shot heard around the world, "Had he stayed" translates into "Had he been killed as a martyr and his death used to energize and unite a crumbling and bone-tired SLDF"
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 26 August 2016, 14:27:46
The thing is, Kerensky had a teenaged Cameron in his possession - not the most legitimate, but you work with what you've got.  Several of the Hegemony worlds put up a good fight to hold things together on their own, without the SLDF.  Had the main army stuck around, the Hegemony could have remained intact and rebuilt.  The Piranha Principle would have kept the Successor States from trying to take too much from the Hegemony. 

A Hegemony where the SLDF stayed would have been completely different from the Republic of the Sphere at the outset of the Dark Age.  There, the peacetime-atrophied Republic army was beset on all sides by foes that had been preparing for years to take advantage.  In 2780, the SLDF troops may have been tired, but they were also hardened veterans, and there were still an awful lot of them.  Revealing Jessica's parentage (perhaps concealing the father's identity) would assuage the Successor Lords who hated Kerensky personally, but could handle working with a Cameron.

If war seemed inevitable, Kerensky could have played the Houses off against each other - make a deal with the Lyrans and Feddies to throat-punch the Combine together to put it on its heels, then threatening the Liaos and Mariks with more of the same if they get out of line.

The SLDF didn't need to be re-energized by Kerensky's death.  It was Kerensky who needed to be re-energized.  His generals and troops were gung ho to rebuild the Hegemony and realize the fruits of their hard won victory.  Kerensky betrayed that by packing it in.   
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Decoy on 26 August 2016, 14:56:25
1) The incestuous bastard of Richard Cameron? Is that something you really think you want a CHANCE at getting out? Outrage at Danai's status is one of the few things listed that MIGHT topple Daoshen, to use an example on how dire the position is. Furthermore, Kerensky's gunshy about playing regent, and Jessica's in even worse position than Richard.

2) Have you read the bios for the various founding Khans? Multiply that by the full SLDF and there's not enough mental health professionals in the Innersphere to make that work. Most of them would have to be rotated out ASAP. 20ish years at the sharp end means a lot of blinkered judgement. Lots of people need a break there.

3) It's always easy to "Make a deal" it seems. What does the Hegemony have that the Federated Suns wants? Would the Hegemony allow what the Lyrans want? Also, one must bear in mind the dismal performance of the AFFS and the LCAF in the First Succession War. What happens when your preemptive throat punch fails miserably?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 26 August 2016, 15:16:33
The Alternate Reality shows that the SLDF had sufficient commanders and troops in good shape to preserve the Hegemony, so that holds true in the main timeline as well. 

The Exodus journey, execution of the mutineers on the Prinz Eugen, and sense of being stranded in the back end of beyond on marginal worlds can't have helped.  Being amidst trillions of their fellows on familiar ground would have helped some of the senior SLDF staff with issues work them out.

The LCAF got suckered by Combine mercs pretending to be RWR patriots, and denuded their Combine border to go fight off what they thought was another Republican resurgence.  The AFFS wasn't well equipped for a defensive campaign, because of the flaws in their Military Region structure.  That wouldn't apply to an offensive campaign.  With Hegemony support to form a common front, the Combine wouldn't be able to make a significant offensive move.

Bastardy hasn't stopped other Houses.  The Von Rohrs are descended from a bastard sired with a stablehand, and another illegitimate Kurita descendant was required to get the Kurita dynasty going again.  Sure, nobody much liked Richard, but if you can put a genetic test result forward and frame it as "Simon Cameron's granddaughter," you'd get a certain level of support from the get go.  Marie Davion was born on the wrong side of the sheets, and yet her husband was Hanse's heir until such time as Hanse had his own kids.

Jessica doesn't need Kerensky to play regent.  She's been running with the Moscow resistance for years (the first time we see her, she has someone else's blood on her face) and is tight with Nicholas, who has plans of his own.  Plus, the SLDF officer sent in to save Kerensky's family has already "adopted" her and given her identity cover.  She's got support from the SLDF, at least.  To a great extent, they were fighting for House Cameron.  The news that one survived, even if her ancestry is a trifle tainted, would go far.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Scotty on 26 August 2016, 19:35:17
The alternate reality is an alternate reality for a reason; it assumes or changes a number of things in order to make said AU a viable occurrence.  If it were not an AU, it'd be full of retcons by the dozen or hundred.  Using it, even its background which is treated as similar to the 'prime' events of the same period, is foolishly misguided at best and disingenuous at worst.

I'm growing to really dislike that product, if only because of the ammunition it provided to the group that thinks everything bad that happened after 2780 can be laid directly at the feet of Alexsandr Kerensky.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Kojak on 29 August 2016, 01:28:03
Regarding Adept Spelvin, I thought you might find this interesting: https://en.wikipedia.org/wiki/George_Spelvin
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 29 August 2016, 05:54:58
Regarding Adept Spelvin, I thought you might find this interesting: https://en.wikipedia.org/wiki/George_Spelvin

Very interesting.  If "George Spelvin" was a pseudonym, I wonder what the chances are that Thomas Marik was involved in writing the report on the alliance his ancestor helped found?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 02 September 2016, 09:51:37
Date: May 5, 3026

Location: Galatea

Title: Proprietary

Author: Stephan A. Frabartolo

Type: Short Story (BattleCorps)

Synopsis: Meeting covertly at Galaport, Mister Johnson and Mister Ling review a crate containing a prototype heat sink from a secret Federated Suns lab, recovered after the Black Widows sacked the Hoff research facility. 

Johnson notes that the Federated Suns lacks the resources to mass produce the "freezer" heat sinks, and has contracted with Lyran producers to make them.  He suggests that he could provide Mister Ling with a supply, for a very high price.  Johnson justifies the sale to Ling, a Capellan agent, on the grounds that the Capellans routinely battle the Free Worlds League and, as the League is a bitter foe of the Lyrans, the enemy of his enemy is his friend.

Notes:  This covert meeting is linked to an inconsistency created by several of the early scenario packs.  In the Tales of the Black Widow scenarios on Hoff, Natasha and company face off against a Super Wasp and Super Griffin equipped with prototype double heat sinks.  However, these were not in wide distribution with the FedCom during the 4th Succession War.  In fact, the only scenario that featured them was in a 4th Succession War BattlePack scenario that put them on a Capellan 'Mech. 

This covert meeting on Galatea replaces the "Huh?" with "Aha!".
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 02 September 2016, 10:21:11
Date: May, 3026

Location: Delacruz

Title: Revenge on Griez

Author: Peter Fokos

Type: Encounter (MechWarrior I)

Synopsis:  With Kangaroo Jack assassinated by Grim Jim and Jim himself not being too talkative, on account of being dead, Gideon has only Kearny's lead on Wolf's Dragoons being the culprits.  He asks his contact on Ander's Moon, Jordan Rowe, for information on their current whereabouts, and then takes a detour to take care of some long delayed payback.

Smuggler Grig Griez has now tried to have Gideon killed at least twice (three times if the shooting in the FWL was his doing), so Gideon journeys to Delacruz.  En route, he gets a message from Rowe about the Widows' location - Misery.

On the Combine world of Delacruz, Gideon is approached by a drunk who offers to help him confront Grig Griez when he oversees an outbound smuggling shipment that night.

Gideon lies in wait at the edge of a disused military DropPort until night falls, and sees Griez arrive with two bodyguards.  Gideon uses his gyroslug carbine to take out the bodyguards.  Griez first denies responsibility for the assassination attempts, then tries to bribe Gideon, and finally tries to shoot him with his dead guard's machine pistol.  Gideon ends the crime boss with two shots, then takes the body to the local Civilian Guidance Corps office to claim the bounty.

Notes:  Just how recognizable a figure is Gideon?  The story text indicates he's just walking down a street when the drunk wearing an eyepatch calls out and indicates he knows all about Gideon.  This raises a number of questions:

1) How was a drunk with one eye able to recognize Gideon?

2) How was the drunk so well informed about Mr. Griez's smuggling operations and arrival times?  Yes, he used to work for Griez, but that was years ago.

3) If Gideon was so conspicuous on Delacruz, and the Civilian Guidance Corps was being paid off, why didn't any candystripers see Gideon and introduce him to the business end of a combat shotgun?  They'd be fully justified, after all, since he's a citizen (and potential ducal heir) of an enemy state during a time of war.

It was probably just lazy writing, but one might suspect that one of Griez's lieutenants, perhaps even Mr. Brown from Dustball, used Gideon to bump off the boss and take control of the organization.  The "drunk with a sob story" may, in fact, have been an operative in Brown's employ.  Otherwise, the random drunk who just happens to know everything needed to serve the plot smacks of contrivance.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 02 September 2016, 14:08:22
This encounter - Grig Griez meeting his end at the hand of Gideon Braver and Gideon then even collecting the bounty on Griez's head - is purely optional. It doesn't have to be played to finish the game, and as such may or may not have happened (even when you assume the core points of the plot happened, this isn't a core point).

Also, the scene does (iirc) play out at any point in time when Gideon returns to wherever the game randomly placed Griez's hideout, so neither the time nor the place are easily determined.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 02 September 2016, 14:23:08
As I stated previously, the locations assigned are based on what took place in the YouTube "Let's Play" I got the text from, unless a canon source suggests a better alternative, and the dates are based on standard transit times between those locations. 

As Frabby notes, anyone seeking canon information from the MechWarrior I game should be aware that key details are randomized each playthrough.  The presence of the Civilian Guidance Corps, however, requires it to be a Combine world.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: VhenRa on 07 September 2016, 23:12:21
the Federated Suns has a network of recharge stations in uninhabited worlds to help troops reinforce neighboring PDZs without using major commercial jump points. 

Actually got a slight question. Where was this from?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 08 September 2016, 04:30:45
Actually got a slight question. Where was this from?

Field Manual: Federated Suns
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: VhenRa on 08 September 2016, 07:51:22
Field Manual: Federated Suns

Really? I can't seem to find it.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 08 September 2016, 11:46:55
I'm pretty sure it's in there.  Or perhaps Handbook: House Davion.  One other potential source is the FM:Mercs entry on the Wild Geese.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 08 September 2016, 19:39:55
Actually got a slight question. Where was this from?

Found it.  FedCom Civil War, p. 155.  "...though not secret, it is uncommon knowledge that centuries ago the Federated Suns set up recharge stations in systems directly connecting regional capitals and other significant systems."
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: VhenRa on 08 September 2016, 20:49:49
Found it.  FedCom Civil War, p. 155.  "...though not secret, it is uncommon knowledge that centuries ago the Federated Suns set up recharge stations in systems directly connecting regional capitals and other significant systems."

Found it. So thats in reference to a "Loyalist" unit jumping through one such system from Tikonov to Marlette. Something like 50 odd LYs between the two...
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 08 September 2016, 22:36:30
It would suck to be assign to that duty station.  In deep space, possibly no habital worlds
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: VhenRa on 09 September 2016, 04:44:16
It would suck to be assign to that duty station.  In deep space, possibly no habital worlds

Given its a recharge station, it probably has a decent grav-deck at least.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 09 September 2016, 07:19:16
This is probably why the crews in "The Sword and the Dagger" were so eager to break regs and help Ardan - everything else in their tour of duty would just be routine cargo transfer and troopships coming through.  Facilitating a hijacked ship's passage to save the First Prince is more action than the stations at Ral, Hamlin, or New Cleveland usually get.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 09 September 2016, 13:59:36
Date: April 12, 3026

Location: Ozawa

Title: The Ozawa Campaign - Day of the Dragon

Author:  Dale L. Kemper, Blaine Lee Pardoe, Anthony Pryor, and John Theison

Type: Scenario (Sorenson’s Sabres)

Synopsis:  In 3026, Palmer Conti sought to advance his political fortunes with an assault on the Federated Suns world of Ozawa.  Far from a sneak attack, the Federated Suns noted the build-up of DCMS forces on Markab, across the border, but AFFS reinforcements were delayed, and the planetary government went on the record as hoping for a negotiated truce that would spare them an invasion.

This was not to be, and Conti’s 5th Sword of Light spearheaded the invasion in April 3026, hoping to isolate the Saffel “Draconis March Sector” (aka the Addicks PDZ) from the rest of the Federated Suns.  The 5th targeted the Farow Junction urban center, battling Ozawa Urban Defense Brigade forces under General Lyle Harker.

The 5th used its superior firepower to occupy large sections of the city in the first day of the invasion, killing Governor John Seaforth in the process. 

The scenario pits the full Sorenson’s Sabres company against Lt. Sandra Drake’s Urban Defense Lance and Lt. Alan Thorgil’s Assault Lance, plus 2 AC/20 turrets, in a dense urban sector containing 8 light buildings, 20 medium buildings, 20 heavy buildings, and 12 hardened buildings.   The two sides are fighting for control of an industrial sector in the city’s northern sector.

Garrison forces:  Phoenix Hawk, 3 UrbanMechs, Stalker, Warhammer, Griffin, 2 turrets
Attacking forces:  Marauder, Warhammer, Samurai fighter, Phoenix Hawk, Longbow, Rifleman, Trebuchet, Stinger, Archer, Phoenix Hawk LAM, Hermes III, and Wasp.

The Sabres score 1 point for each Light ‘Mech they destroy, 2 for each Medium or gun emplacement, 3 for each Heavy or Assault.  There is a 10 turn time limit.  The Sabres need to score at least 10 points to win.  If not destroyed, the gun turrets are considered captured, and can be used in the next scenario.

Notes:  There’s some definite early installment weirdness going on here.  Per “FedCom Civil War,” the Federated Suns had chains of recharge stations in uninhabited systems between major worlds to allow covert redeployment of troops and keep region supplied even if major inhabited systems were blockaded.  Taking Ozawa would have just made the AFFS use those networks.  Plus, this was apparently written before Addicks had been identified as the PDZ HQ, and before the term ‘polymorphous defense zone’ (PDZ) had been coined.

Likewise, a lot of products that came out in 1986-1987 suggested that peace was the default status, and that many officials restrained themselves from taking actions that could lead to renewed warfare.   Governor Seaforth’s statement that he hopes for a “negotiated settlement” with the Combine seems a bit misplaced, given that Ozawa is only two jumps from Kentares IV.  This speaks to the attitude of exhaustion at the end of the Third Succession War.  The people of the Federated Suns no longer thought of themselves as one united nation (attack one of us, you attack all of us), but rather as autonomous members of an umbrella organization that provides mutual defense via the AFFS.  With the massive-scale full-front wars of the 1st and 2nd Succession Wars long over, the low-level raiding of the 3rd allowed worlds that hadn’t been attacked recently to consider themselves “at peace,” and to take steps to keep the central government or regional military commanders from doing anything to stir up trouble.  The presence of 'Mechs suggests that it is common for planetary garrisons to field them circa 3025, despite the description in the House Davion book that describes Planetary Guard Units as little more than local infantry used as scouts for heavier offworld forces.

The scoring system rewards the Davion forces for avoiding contact entirely.  I’d recommend that the Davion forces hole up inside hardened buildings and force the 5th to dig them out.  There’s not much room to run (this is a one-map scenario), but you can use the buildings for cover and use the jump jets to put the UrbanMechs, Griffin, and P-Hawk out of contact with the Sworders as much as possible.  You aren’t focusing on getting kills – just keeping your skins intact.  Keep the Stalker and Warhammer with the turrets to punish any Dracs that go for them, but don’t be afraid to pull back if you face overwhelming force.

The Sworders, on the other hand, are trying for as many kills as possible.  The preponderance of LRMs on the Sabres’ roster (they can put over 100 missiles in the air each turn) lends itself to having all the LRM-equipped units park themselves in one location and use the fast units (like the LAM) as spotters.  If the LAM gets a good vantage point, the turrets and other slow-movers could even be bombarded with no ability to respond.  If the initiative is with you, the UrbanMech trick of hopping one street over for cover won’t help, with the Samurai strafing and the LAM, Wasp, Stinger, and Phoenix Hawk keeping up with them.  Don’t expose yourself too much, though, since that will leave you weakened in the follow-up scenarios.  Armor and ammo will be replaced, but lost limbs and internal crits won’t be fixed, so pull back any unit that starts to get thin on armor, and ensure that nobody goes off alone (the wingmen can cover the retreat of the damaged unit).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 09 September 2016, 14:29:08
Date: April 22, 3026

Location: Ozawa

Title: The Ozawa Campaign - Swift Vengeance

Author:  Dale L. Kemper, Blaine Lee Pardoe, Anthony Pryor, and John Theison

Type: Scenario (Sorenson’s Sabres)

Synopsis:  Ten days after the initial Combine landings on Ozawa, the 3rd Crucis Lancers landed and counterattacked.  Though initially successful, their advance stalled until the surviving militia forces, which had fallen back to the hills to conduct guerilla strikes, hit the Combine occupation zone and cut many of their forces off from the main body.

The Sabres defend the northern industrial area, with fresh armor and ammo, but retain any critical hits or missing limbs from the first scenario. 

The 3rd Crucis Lancers bring the following:  Stalker, Warhammer, 2 Archers, Thunderbolt, Rifleman, Crusader, Wolverine, Locust, 2 Stingers, 2 Vedettes, 2 Hunters.  (If the Sabres got hammered in the first scenario, the tanks may be removed from the roster to balance the forces.)

Scoring is similar to the first scenario – rewarding the Sabres for how many kills they get by turn 8.  1 per tank, 2 per Light/Medium, 4 per Heavy/Assault.  They need at least 25 points to win.

Historically, the Sabres held the industrial zone, but territorial losses by other elements of the 5th left them in an untenable situation, forcing them to withdraw.

Notes:  More odd early terminology present in the writeup, which repeatedly uses the term “Federation” to refer to the AFFS units, rather than “Federated.” 

The Lancers are described as having surprised the Combine by executing a high-G approach to Ozawa from the jump point that reduced the transit time from days to hours.  Since the standard 1G transit time is 4.12 days, that would require at least a 4.3 G approach for about a day.  I think the surprise is that the AFFS troops were able to walk after a day at 4+ Gs, let alone fight.

The Sabres are in a tough position – if they want to win, they have to hunt down and destroy as 25 points worth of AFFS forces in just 8 turns, and to reach that number, they’ll need to bring down a number of Heavies and Assaults.  Their chances of doing so depend greatly on what the AFFS player does.

The optimal play for the AFFS side is to find a clearing (or make one by leveling buildings) and mass their forces there.  Sure, it invites strafing attacks, but the Samurai will likely just get one pass and then be flaming wreckage.  The AFFS force can then mass its firepower on any Sabre unit that wanders into the kill zone.  None should last long enough to do significant damage to any of the AFFS heavies, and those that do take severe damage can be rotated to the rear. 

If the AFFS force plays heavy defense, the Sabres don’t have much of a chance.  Since they deploy first, they can’t even arrange themselves in ambush formation inside hardened buildings.  (They can arrange themselves along the southern edge, where the AFFS forces enter, but that’s the long edge of the map, and it’s unlikely that the AFFS forces will just charge into any major troop concentrations.)  Perhaps use massed volleys of indirect LRMs aimed at the heavies to goad the AFFS player into charging the launchers’ position (covered by the AC/10 turrets, if you have them), but 8 turns isn’t very long, and they’ll be lucky to get one kill that way, let alone the six you need for victory.  Another option would be to charge in en masse, guns blazing, hoping to get enough kills before they go down, but this will doom you to absolute failure in the third scenario.  If the AFFS player turtles, the Sabres should just pull back and wait out the clock, angling for victory in the third round.

If the AFFS player moves to actively engage, the Sabres should use their superior mobility to get rear attacks – especially on the Rifleman, and strafe any columns moving along the streets. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 09 September 2016, 15:04:12
Date: April 23, 3026

Location: Ozawa

Title: The Ozawa Campaign - Lance and Sabre

Author:  Dale L. Kemper, Blaine Lee Pardoe, Anthony Pryor, and John Theison

Type: Scenario (Sorenson’s Sabres)

Synopsis:  The Sabres are assigned as a rear guard force at the Charkai power station, in a strategic mountain pass, hoping to buy time for the main body of the 5th Sword of Light to embark on their DropShips and escape offworld.  The Crucis Lancers pursuers are led by Morrow’s Company, which arrives piecemeal.  Historically, the Sabres held their positions until sundown, then withdrew to their own ship and joined the 5th’s retreat to the jump point. 

The Sabres have all the units that survived the previous scenario, with all damage and ammunition expended the same.  (Another argument for forfeiting Scenario 2 and just withdrawing.)

The Lancers consist of :
Light Lance (arrives Turn 1): Blackjack, Ostscout, Stinger, Wasp
Medium Lance: (arrives turn 2): Ostroc, 2 Crusaders, 1 Phoenix Hawk
Heavy Lance: (arrives turn 4): Marauder, Rifleman, Catapult, Archer
Command Lance: (arrives turn 6): Warhammer, Thunderbolt, Whitworth

Every turn, a 2d6 roll checks for a withdrawal order (less than or equal to the current turn number).  The Combine gets 1 point for each Sabre ‘Mech that withdraws off the northern edge after the recall order, and loses 1 for each Lancer ‘Mech that exits off the northern edge before that. 

Notes:  This is a “breakthrough” scenario on two maps (connected on the short edge).  The Sabres set up on the southern map, and the withdrawal edge is at the top of the northern map. 

For the Sabres, I’d recommend setting up at the top of the southern map and immediately withdrawing at full speed to the hills along the northern edge.  It will be a couple turns before even the Light Lance units catch up, so you can turn and run, rather than walking backwards.  If you attempt to make a stand on the southern map, the jumping ‘Mechs will just soar over you and break for the edge.  (I’ve learned the hard way that it’s nearly impossible to stop jumping ‘Mechs in a breakthrough scenario).   Once you’re in position, turn and face the Lancers.  Mass fire on them as they approach (the Ostscout will probably get through, but you can swat the bugs).  Use terrain as cover to keep distant foes from targeting your forces.  Remember – you not only have to keep the Lancers out, but you have to have your units survive to withdraw, too. 

Statistically, the recall order is likely to come by turn 7.  The Light Lance can reach that by turn 4 (turn 3 in the case of the Ostscout, turn 6 for the Blackjack).  It’ll take most of the Medium lance until Turn 8 to reach the finish line, so (unless you’re unlucky), they aren’t likely to score any points.  Ditto the Heavy lance (Turn 10), and the Command Lance (Turn 12).  The only way they can influence the point score is by picking off exposed Sabres with long range weapons, so keep your troops behind hills or otherwise out of sight and ready to bolt at the first opportunity.  Go prone if there’s not enough Level 2 terrain around.  Once the recall order comes, stand and (having positioned yourself correctly) walk off to score points.  Mass fire on any bugs that get near, but it’s okay if they get past, since (hopefully) you have more than four ‘Mechs left after the first two scenarios.  If the Light Lance gets through, you can still win by walking  single ‘Mech off.

For the Lancers, this is a hard one to win if the Sabres set up a defensive line at the very northern edge.  Your slow units won’t be able to do much more than hope for a lucky PPC shot as they lumber towards the distant goal line.  Your lights can cross without much difficulty – they should race forward (making use of cover and maximized movement mods) to get past before the Sabres fully establish their defensive line.  They lack the firepower to put much of a dent in the Sabres.  (You may want to have the Ostscout stick around, though, to spot for your Heavy lance’s LRM boats – hoping to knock out some of the lighter Sabres and deny them points).  Ideally, the Sabres will form a forward defensive line among the structures at the power plant on the southern map, and you can send the scouts zipping past while your heavies have their way with the overconfident Sworders, dropping enough that the points swing in your favor because more of your ‘Mechs made it off than theirs.

The time scale’s a bit of an issue – the setup says the arrival was staggered, with the main unit arriving “later in the day” and the battle lasting a full day.  Standard BattleTech timescales put one turn at 10 seconds, so that’s not much of a “staggered” arrival (20 seconds).  (The main board game isn’t well suited to fighting out epic stands, due to the tactical timescale vs. the strategic/cinematic one).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 09 September 2016, 15:47:26
Rough scenarios.  I wonder how different this be if they were using battlevalue or Points Value (for you Alpha Strikers).  I know there over arch story of main event already happened, your force needs succeed in least safeguarding things.  These forces are really out wack.

The Ozawa Campaign - Day of the Dragon one pretty difficult for the AFFS to succeed with that force.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 09 September 2016, 16:06:57
Date: June 1, 3026 [See notes]

Location: Canopus II

Title: A Sense of Foreboding

Author:  Pat Zircher

Type:  Graphic Novel (Blackthorne)

Synopsis:  At midnight, a sneaksuited commando sneaks aboard the MCS Faultless, kills a guard, and takes his uniform.  He hides in the ship’s laundry.  Twenty hours later, he’s still aboard as the ship reaches an Invader-class JumpShip, docks, and jumps six-trillion miles.

Notes:  This story is undated, but Kyalla Centrella is the Magestrix, and there aren’t active hostilities along the Canopian/FWL border, so it’s likely set before the 4th Succession War.  I've chosen June 1, 3026 arbitrarily.

Oddities…where to start.

Six trillion miles sounds like a nice big number.  Plugging in a li’l ol’ conversion factor, we see that the jump took the ship…1.02 light years.  Vakarel is 43.92 light years from Canopus (258 trillion miles).  So….where were they going?  Is there an uninhabited system with a recharge station (Davion-style) just one light year from Canopus? 

Likewise, the canon transit time from Canopus IV to a standard jump point is 14.94 days, suggesting that the JumpShip must have met the Faultless at a pirate point 20 hours out, since the sneaksuit guy would certainly be discovered under the dirty socks during a two week transit.  Oddly, however, the panels of the sneaksuit guy knifing a guard are overlayed on a picture of an Olympus-class recharge station hanging in close proximity to a planet and a belt of smaller moons, with the sun in the background.

Also, apparently in Canopian, “Danstun Porgha” means “Laundry Deposit.”  Not exactly Star League Standard English.

The Faultless launched from Canopus II, rather than IV.  Perhaps the Canopians have a staging base on II.  Canopus II seems to have at least 11 moons.  The area around the JumpShip is similarly busy, with at least 10 moons in close proximity.  Calculating a pirate point in that mess must have been a bear.

The appearance of the Union DropShip and the Invader JumpShip are spot-on, suggesting that the artist, Cesar Magsombol, either had DropShips & JumpShips or the MechWarrior RPG book for reference.  Cesar went on to have a substantial body of work as a background artist in animation, working on the BattleTech cartoon, King of the Hill, X-Men Evolution, Bob’s Burgers, and others.  Pat Zircher did a lot of work on major comic books in the 1990s, including Cable & Deadpool, New Warriors, and Thunderbolts.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 09 September 2016, 19:42:53
Date: May 17, 3026

Location:  Wei

Title: Gunship Simulator

Author: Thomas S. Gressman

Type: Scenario (BattleTechnology)

Synopsis:  Captain Alan Cameron and Lt. Scott Davis, attached to the 2nd Syrtis Fusiliers' 1st Battalion, piloted a pair of Wyvern-class VTOL gunships against elements of the Second Kearny Highlanders as they traversed a sheer-sided valley.  The VTOLs inflicted several casualties, and sufficiently disrupted the Highlanders that the outnumbered Fusiliers were able to withdraw following their raid on a 'Mech production facility.

The VTOLs have to hold the Liao 'Mechs 8 turns, but can shorten that duration by one turn for each 'Mech downed.  The Liao forces are suprised, and cannot fire on turn 1.  The Liao units have to make a friendly-fire check any time there is a friendly unit between them and the target, and run the risk of hitting their own side. 

The Liao lance consists of a 2/3 Victor, a 2/2 Shadow Hawk, a 1/1 Assassin, and a 1/1 Locust. 

The Davions win if at least one VTOL can withdraw after the time limit has expired.  The Liaos win if both VTOLs are destroyed prior to turn 8.

Notes:  This is one of the first published BattleTech works by Thomas S. Gressman, one of the lead authors for the Twilight of the Clans novel series.  He used this scenario to use his optional rules for VTOLs, which had not previously appeared in the game, but debut in this issue.  They allow VTOLs to conduct strafing runs and have chin turrets.  The ruleset is described as "a variant, not yet officially sanctioned."   

The VTOLs are (non canon) Wyverns (30 tons, 9/14, lasers and SRMs in the nose, with a small laser tail gun).  As written, the design is illegal, since it predated vehicle design rules and assumed that all 10 heat sinks could fit in the fusion engine.  It also uses fractional accounting, and assumes 24 shots/ton for the SRM-4, rather than 25.  The legal version (with 2.25 less tons of armor) comes in at a BV of 977.

One wonders exactly what the Syrtis Fusiliers were on Wei for in 3026.  No official source records a BattleMech factory there, but there are reports of a facility used to manufacture the UrbStryc-A nerve gas.  Was Duke Hasek-Davion shopping for Hanse's birthday present?

The only way to go for the VTOLs is to get max movement modifiers and keep their distance from the Liao forces - picking away at them with the Large Lasers.  A few lucky hits should take the Locust down, and then they can concentrate on the slow-moving Shadow Hawk.  With luck, both the Hawk and the Locust should be down by turn 6, and the VTOLs can withdraw.  Since the Liao 'Mechs have powerful short range weapons and unbelievably good gunnery scores, the Wyverns need to keep their distance at all costs.  Whenever possible, try to move to get the leading Liao 'Mechs to block the lines of fire from the others, making them risk friendly fire.

The Highlanders should use the Assassin to the maximum extent possible.  With great movement and a 1/1 gunnery, the Medium 'Mech has a pretty good chance of hitting the choppers, and just a bit of damage is enough to do serious harm.  The Locust also has the ability to hit, but lacks range and jump jets, so getting into firing range will require significantly more effort.  The Victor should just go prone, since the VTOLs (unless they're stupid) will never get within 9 hexes, and this variant lacks long range weapons.  The Shadow Hawk should stay still and try to land hits with the AC/5 and LRM-5.

The accompanying article introduces a number of new VTOLs (Goshawk, Iroquois, Ki-Rin, and Lifesaver), and claims only the AFFS, DCMS, and LCAF use VTOLs as part of their frontline forces, as do mercenary units.  (For some reason, the CCAF and FWLM don't use VTOLs in 3030).  This actually fits with the Ferret being a FedSuns design, while the Warrior is Lyran.  (Though the CCAF was apparently experimenting with one in 3025, and the FWL caught up by 3058.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 09 September 2016, 22:40:10
Date: June 10, 3026

Location: Errai

Title: The Red Forest

Author:  Dale L. Kemper, Blaine Lee Pardoe, Anthony Pryor, and John Theison

Type: Scenario (Sorenson’s Sabres)

Synopsis: During a combat landing on Errai, the Sabres' Medium Lance's Leopard DropShip crashes in the Red Forest, surrounded by Davion infantry.  They marched overland through heavy woods to rejoin the rest of the Sabres, pursued by infantry.

The Sabres have a damaged Longbow, Rifleman, Trebuchet, and Stinger.  The AFFS troops (the Errai Planetary Garrison Unit) has 12 platoons of foot infantry that deploy hidden and stay hidden when moving, until it opens fire.  Every hex is covered by heavy woods hexes.

The Sabres try to exit three of the four 'Mechs off the northern edge of the map by the end of turn 8 to win.  If they fail, the Davions win. 

Notes:  Yikes!  Given the timing, the Sabres went straight from Ozawa to Errai, about two jumps away.  And then whey they arrive, their pilot crashes them into a mountainside.  3026 is a pretty rough patch for the Sabres.

The Sabres have to move 14 hexes in 8 turns, with each move forward costing 3 MP.  While the Stinger won't have any problems jumping to freedom, the Trebuchet will move 2 hexes per turn, and the Rifleman and Longbow will move 2 hexes per turn, and 1 on rounds they have to turn to zig-zag.

The defender can designate 10 hexes as rough ground, forcing those who enter it to make a PSR at +3 or fall.  I would recommend putting them in a long row in the middle - where any units trying to traverse the map in a straight line will have to cross.  If any risk going through and fall, they'll lose a turn of MP getting back up, and won't stand a chance of making the 8 MP deadline.  If they detour around the edge, that costs them forward progress. 

Put half your infantry on the left flank, half on the right, and vector them towards the incoming 'Mechs once their path of advance is evident.  If you get troops in the same hex as a target, try to kneecap them to slow them down.  Your primary target should be the Rifleman - it's very slow and its rear is very thin.  You should also try to target the Longbow - which is massive, but lightly armored (due to the huge engine) and full of explosive ammo.

For the Sabres, this is another tough scenario.  The Stinger can get through without a problem, but the rest will be lucky to cross by turn 7.  Put the Rifleman and Longbow in columns where they can go straight across the map without having to turn.  This will allow them to move two hexes per turn and make it off by turn 7.  (Unfortunately, it also forecasts exactly where they're heading, so expect lots of infantry contact) 

One option would be to try to start fires as you go.  This will clear out the infantry, but runs the risk of heating your 'Mechs up to the point where they slow down.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 09 September 2016, 23:21:19
Date: June 15, 3026 [See notes]

Location: Vakarel

Title: A Sense of Foreboding

Author:  Pat Zircher

Type:  Graphic Novel (Blackthorne)

Synopsis: Upon arrival in the Vakarel system, the Magistracy commander, Major Akii-Bua, is informed that an unknown sentry in a House Centrella uniform has been spotted walking the corridors.  The Major calls out the guards, but it is too late.  The intruder kills the guard at the communications room and sends a message to Lord Corwan Walkner, identifying himself as Rene Gerant, and warning Corwan that a company of Canopian 'Mechs is inbound.  He is killed, much to Akii-Bua's displeasure, who wanted Sir Gerant (bannerman to House Walkner) alive.

The Major uses the open channel to demand Vakarel's surrender, promising that House Walkner will be given a Canopian landhold.  Walkner says he needs time to consider, and Akii-Bua gives him the four days it will take for his DropShip to land on the planet. 

Notes:  I'm placing this two weeks after the initial scene, because the Canopian Invader would have needed at least three jumps (two 7-day recharges) to reach Vakarel, having only gone 1.02 light years in the first jump.

In the Magistracy Armed Forces, a Major usually commands a Battalion, and sometimes even a regiment, making one wonder exactly why Akii-Bua is heading only a company.  Perhaps his chromosome count has resulted in less authority than is usually commensurate to his rank. 

Every trooper on the Faultless is male, an oddity in the female-dominated MAF.  The all-male revue crew loadout may suggest that none of the female MAF officers would consent to serve under him.  Their aesthetic style also runs heavily towards Flash Gordon (a common theme in the Blackthorne comics). 

Vakarel, based on the illustration, has at least 22 moons.  Cesar Magsombol sure did like drawing moons.

If I follow the chronology correctly, Rene Gerant must have penetrated the perimeter of the military starport on Canopus II, killed a guard wearing a House Centrella uniform, used that uniform to board the Faultless and spent 20 hours hiding in the laundry, and then started wandering the corridors, only to be spotted and reported just as the ship completes its final jump to Vakarel.  The Union isn't that large of a vessel - why wasn't he noticed earlier?  Did he spend the majority of the trip hiding under a pile of DRTs and tighty-whities in the Danstun Porgha, only to emerge and make a run for the comm center once the ship reached Vakarel? 

The FWL colony on Vakarel apparently has deep space communications equipment, which implies a certain level of technological advancement.  (If you'll recall, Grayson and the Gray Death Legion had to stage a raid to get access to a transmitter capable of reaching the jump point on Verthandi, so this isn't tech one just has lying around ubiquitously.)  However, they appear to lack scanners and early warning systems at the jump points.  Otherwise, why would they need a spy to warn them that a hostile ship was inbound?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 10 September 2016, 07:07:02
Date: June 16, 3026 [See notes]

Location: Vakarel

Title: A Sense of Foreboding

Author:  Pat Zircher

Type:  Graphic Novel (Blackthorne)

Synopsis:  Count Corwan Walkner, ruler of Vakarel, calls the world's leading nobles together to discuss what to do about the Canopian 'Mech company on approach.  Before any of the nobles can speak, Precentor Cirilo and two ROM agents burst into the room and demand to be present, noting that ComStar is considering establishing a permanent presence on Vakarel.  Count Walkner agrees to let them observe.

Major Torac (late of the Fusiliers of Oriente) argues that House Marik has no interest in defending a "blizzard-cursed ball of ice" like Vakarel, but advocates resistance out of loyalty to the Grand Duchy of Oriente.  Count Walkner notes that the Magistracy has been raiding the Free Worlds League for centuries, and says that Captain-General Janos Marik would send support if he knew about the planet's secret resources.  Baroness Sabell also votes to fight.  Lady Lyta, and Baron Lauron, and Baron Omervoff vote to yield.

Lieutenant Vaughn, commander of Bowman's Banshees mercenary force, announces his intention to surrender under the Ares Conventions, rather than fight the invaders, out of fear that the damage inflicted will exceed his pay for the contract.  He suggests Count Walkner accept Canopian rule.  Precentor Cirilio muses that he'll have to find a way to make use of Lt. Vaughn.

With the vote two for fighting and three for yielding, Count Walkner closes the meeting and retires to his private chambers to discuss matters with his wife, Countess Trista.  He worries that Major Torac will not abide by the vote, and will try to fight.  Trista worries that the Canopians have come seeking the valuable Qaere crystals which lie beneath Vakarel's surface.  He worries that House Marik will one day send forces to reclaim Vakarel, and then he'll be branded a traitor. 

Trista interprets the Count's worries about Torac as suspicion that the Canopians caused the disappearance of two planetologists between Watermael and Kanata.  She discounts that theory.

Their discussion is interrupted by the arrival of Lt. Vaughn, who informs them that he's changed his mind, and says the Banshees will fight the Canopian invaders, explaining that he didn't like feeling cowardly.  Count Walkner is convinced, but Trista remains suspicious of Vaughn, and resolves to summon the Count's household guards to the war room in the morning.

Notes:  The conference scene is undated, but I assume it would take at least a day to pull together the planet's ranking nobility for a conference.

The implication of Precentor Cirilo's statement is that there is no HPG on Vakarel, which conflicts with the MechWarrior RPG's statement that, circa 3025, ever inhabited world in the Inner Sphere had an HPG station (though perhaps that statement should only refer to "major worlds," since it appears low-population worlds like Trell I, Verthandi, and Vakarel don't have HPGs, and certainly remote mining colonies, military outposts, and the like wouldn't have their own HPG stations. 

The Precentor lacks the standard ComStar robes and cowl.  Most unusual, however, are his ROM security escorts - who have quivers of arrows strapped to their backs and are wearing hoods which give them pointy ears and dorsal fins on their heads.  I'm guessing Cesar Magsombol assumed there were aliens in BattleTech, or just decided to plonk a couple of Centaurians from Guardians of the Galaxy into the background for fun.  The BattleForce comic already featured a blue-skinned character.

The mercenaries are named as Bowman's Banshees in this issue, but renamed Langendorf's Lancers in the next.  The Lancers' duty station circa 3025 is Colfax, on the Lyran border near Dixie, so it's unlikely that they'd be on Vakarel, on the other side of the FWL.  The FWL sourcebook also lists the commander as Wayne Roland, not Lt. Vaughn.  It is possible that "Bowman's Banshees" is the name of two detached lances of Langendorf's Lancers, under the command of Lt. Vaughn.  The Lancers are a regiment in size, so they could split off sub-units on separate contracts.  The text describing Vaughn as the commander of Langendorf's Lancers may simply be a misstatement, while the intent was to name him as the commander of the Lancers' detachment on Vakarel.

The text referring to the Duchy of Oriente makes no sense whatsoever.  Vakarel is hundreds of light years from the nearest Oriente world (Milnerton), but only a couple of jumps from the Duchy of Andurien.  Major Torac's mention of loyalty to the Duchy of Oriente must refer only to his personal loyalty as a veteran of the Fusiliers, rather than any political connection of Vakarel to the Grand Duchy.

Given Dame Catherine Humphries' predilection for plotting and scheming in this era, I can't help but wonder if she had a hand in orchestrating this raid.  She may have meant it to fail, but make Count Walkner fear for his safety, and seek the protection of the (relatively) nearby Duchy of Andurien - allowing Humphries to spread her influence.  And if the world falls, then it still gets added to the Andurien-Canopian alliance, so Kyalla and Catherine win either way.

Without Bowman's Banshees, the Count implies the planet cannot be defended.  Yet, a background shot (with, again, a great many moons) also shows what appear to be three aerospace fighters on patrol.  Why not vector them towards the DropShip and see what happens?

The portly guy with the eyepatch technically isn't named, but I think he's intended to be Baron Omervoff.  The problem is that he calls Count Walkner by that name when he speaks.  I think there may have been some miscommunication between the artist and writer.

Trista's non-sequitur reference to missing planetologists implies that some key dialogue was cut for space, since it doesn't make any sense in the context of the rest of the conversation.  Count: "[Torac] may not quietly lay down his sword." Countess: "You mean, did the Canopians cause the disappearance of the planetologists?"  This causes the Count to go off on an expositional tangent about how great qaere crystals are. 

The implication is that some planetologists came, surveyed the world, found the qaere crystals, and then (since the world lacks an HPG) planned to return to...I dunno...Oriente? to report their find, but their ship disappeared between Watermael and Kanata.  Interestingly, both are very near the Duchy of Andurien's border.  Then again, perhaps Trista's sudden outburst was a Freudian slip revealing her involvement in their disappearance.

"Trista, how's the household budget doing?"
"I didn't kill those planetologists!"
"What?!"
"I mean, we're doing fine.  Especially with all those valuable qaere crystals which are all ours that nobody will ever know about now."
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 10 September 2016, 08:04:23
I vaguely remember this comic book issue (it was comic before graphic novel) and  i found it at the time the least Battletech-ish and arguably worse done of the comics from Blackthorne.  It was horrible, it wanted to be novel (i have no problem with that) but writers/artist was SO DAMN OFF from anything Battletech it wasn't funny. I bet they had their own story and just randomly picked factions and combat unit's out of a hat.  It was terrible.  :P
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 10 September 2016, 10:48:02
I'm using a mobile while traveling and can't check my sources. But I recall there were two equally viable merc units for Vaughn's unit - the Bowman Banshees are a sub-unit of the 21st Centauri Lancers. Or something like that.

About the aerospace fighters: It's said that Vakarel's turbulent atmosphere precludes the use of anything smaller than a DropShip.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 10 September 2016, 21:38:56
Date: June 17, 3026

Location: Vakarel

Title: A Sense of Foreboding

Author:  Pat Zircher

Type:  Graphic Novel (Blackthorne)

Synopsis: The next morning, in House Walkner's war room, Torac, the Count, and four troopers from his personal guard discuss the tactical situation.  Torac notes that the DropShip cannot conduct orbital bombardment, and will have to land to deploy its troops, but the perpetual Star Veil snowstorms encircling Vakarel will enable the Canopian vessel to enter the atmosphere unseen and land unopposed.  Interception in the atmosphere with fighters is impossible, since no vessel lighter than a DropShip can maintain control in the atmosphere.  Torac says they cannot expect help from the Duchy of Andurien, and the Fusiliers of Oriente are five jumps away, a journey of months.  He lists the assets of the household guard - two Hermes IIs, an Assassin, an Ostscout, and four Hunter tanks. 

Lady Vandveer takes command of the Hunters, Boddicker runs the Ostscout, and Torac tasks Captain Vandveer (Lady Vandveer's husband) with assembling an infantry commando unit with light environmental suits.  Torac will pilot the Assassin, and Baroness Sabell and one of her household MechWarriors will take the Hermes IIs.  Lt. Vaughn reports that his Orion and Centurion are ready to deploy, once minor repairs are completed, and the other four (one of which is a Vulcan) are in perfect condition.

Following the meeting, Precentor Cirilo meets with Lt. Vaughn.  Vaughn speculates that the Vakarel garrison may be able to defeat the Canopians, and warns Cirilo that he will not receive the promised three million C-Bills if Vaughn fails to survive the coming battle.  He advises Cirilo not to try any dirty tricks, then turns his attention to his crew.  He finds Sergeant Miranda and Tech Harleigh sparring, and orders them to put on light environment suits and go outside into the storm to finish the repairs on the Orion and Centurion.

While he works with Tech Harleigh on the repairs, Vaughn ponders why Cirilo wants to stop the Canopians from taking Vakrael, why he's asked for protection after the battle, and why ComStar is considering putting an HPG on Vakarel, when there are a dozen other worlds with better climates.

Captain Vandveer reports to the Count on his plans for the defense, and requests use of the armory's two Sniper artillery pieces.  Torac asks for the Count's supply of vibrobombs. 

As Sergeant Miranda reports to Vaughn on the status of second lance, the pair are attacked by an Ugmar, a predatory beast native to Vakarel.  Vaughn shoots it with his laser pistol, forcing it to retreat, but not before Miranda is wounded and suffering from exposure.  In the infirmary, Lady Lyta diagnoses her as suffering from cold shock, and isn't sure she'll be able to return to duty. 

Later, in the throne room, Barons Lauron and Omervoff return for an audience, and pledge themselves to support the planetary defense against the Canopians.  Baron Omervoff volunteers to pilot a Hermes II.  Precentor Cirilio applauds the Barons' pledge of support, and suggests that, if they win, ComStar could deploy weather control satellites to the world. 

Notes:  I can't quite imagine what sort of editorial process Blackthorne had when assigning jobs.  Some of the comics they made showed that the artists had official 'Mech art to work from.  This one shows that Cesar Magsombol had seen DropShips & Jumpships, but apparently did not receive Blackthorne's copy of TRO: 3025, so he went off on his own, rendering a pair of humanoid 'Mechs utterly unlike the Centurion and Orion they're meant to represent.  The listing off of the different types of 'Mechs indicates that Pat Zircher, at least, had a list of the TRO:3025 units, but for some reason Cesar wasn't in the loop on the source material. 

I'm utterly confused as to what is going on between Vaughn and Cirilo.  The Precentor seems to have asked Vaughn to step up and commit his forces to Vakarel's defense, and to serve as Cirilo's bodyguard after the battle.  Yet the subsequent dialogue suggests that Vaughn plans to pay Cirilo three million C-Bills once the battle is over, if he survives.  The word balloons can't be mixed up, because it shows Vaughn calling Cirilo Precentor and Cirilo calling Vaughn Lieutenant, but it seems like, aside from the honorifics, they should have had their dialogue swapped.

The explanation that the Canopians will be able to ground because it's impossible to send fighters up through the Star Veil remains a bit odd.  Why not send fighters to engage the Canopians in orbit, or far out towards the jump point?  The only thing I can think of is that Vakarel doesn't have any fighters, because the winds are too intense for them to be based on the planet, and they don't have any space-based launch/recovery platforms.  However, what, then, are we to make of several frames that show what appear to be somewhat off-model Corsair aerospace fighters?  Are those the Canopian fighter escorts?  Why are they flying escort two days away from planetfall? 

Pat Zircher ended up doing a fair amount of comic art in his career, and did artwork for other issues of the short-lived BattleTech comic.  I don't see any credits for writing, though, just pencils and inks.  This appears to be some of his earliest work in the industry, aside from some interior art for the Villains and Vigilantes RPG.   

Had someone slapped the title "Flash Gordon: A Sense of Foreboding" or "Buck Rogers: A Sense of Foreboding" on this, it would work about as well.  The art, by Cesar Magsombol, is noticeably better than in some of the other issues, but doesn't really match the BattleTech aesthetic that would be firmly defined by FASA's regular stable of artists.  Cesar is also credited with the lettering, and that has some problems.  It is riddled with typos and fragmented conversations that make it unclear exactly what's going on at times, and often the words are split in the middle, implying that insufficient space was left for the text.  Based on Cesar's name, I would hazard to guess that English may not have been his first language, which could account for some of the errors.

House Walkner's compound is definitely not set up to support 'Mech operations.  The mercenary 'Mechs are parked outside, in the permanent snowstorm, where wild predators are freely roaming (so, not even a security fence).  You can see in one frame that the 'Mechs have snow build-up.  Without regular maintenance and use, they'd be buried in short order.

The flag? of Vakarel, behind the Count's throne, shows a world with a ring around it in a triangle.  If it represents Vakarel, it suggests the presence of a ring in orbit around the planet.  That would explain all the "moons" seen in the sky - they're actually an orbiting asteroid belt (which may also account for Vakarel's wild weather, if they are of sufficient size to cause tidal fluctuations in the atmosphere, stirring it up constantly). 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 11 September 2016, 07:46:11
Date: June 19, 3026

Location: Vakarel

Title: A Sense of Foreboding

Author:  Pat Zircher

Type:  Graphic Novel (Blackthorne)

Synopsis:  Two days later, the Vakarel garrison is as prepared as it can be, and vows to fight for House Walkner and the Grand Duchy of Oriente.  Count Walkner is morally conflicted - is he fighting for his nation, or to retain control of a fortune in qaere crystals.  Countess Trisha reassures him that his motives are pure.  Their embrace is interrupted by the arrival of Baroness Sabell, with word that the Canopian DropShip has landed on the Plains of Astreus.

Notes:  It's even more explicit here that author Pat Zircher considered Vakarel to be politically aligned with the Duchy of Oriente, despite the acknowledgement that it's at least 140 light years away.  In addition to the formal "borders" of the FWL sub-states, I wonder to what extent each has a "sphere of influence" commanding a bloc of votes from non-member, but aligned worlds.  Presumably, since Vakarel is in no way a part of the Duchy of Oriente, its MP votes in a bloc in parliament with the Oriente delegation, and this is the focal point for the loyalty the Count is feeling.  He earlier noted that he was granted Vakarel as a holding by Janos Marik himself, and that all the other Dukes laughed at his being assigned to rule a desolate iceball on the edge of the League.  So...did he do something special to merit a planetary landhold despite being a mere Count, or was he being exiled from court with this assignment? 

The story ends on the cliffhanger of the Canopians' arrival, with a "To Be Continued" notation, picking up in issue #6.  The Canopians' arrival seems to be eliciting an unusual amount of concern, given that there can't be more than 12 'Mechs in the approaching vessel, and the defenders have six mercenary 'Mechs (including an Orion, a Centurion, and a Vulcan), four House Walkner 'Mechs, and four tanks.  The defenders would seem to have the numerical advantage.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 11 September 2016, 09:29:54
Date: June 19, 3026

Location: Vakarel

Title: The Nature of War

Author:  Pat Zircher

Type:  Graphic Novel (Blackthorne)

Synopsis:  Picking up where "A Sense of Foreboding" left off, a Canopian 'Mech company has just landed on Vakarel, and the forces sworn to House Walkner prepare to defend their landhold.  Featured characters are Royal Weaponmaster Sir Torac, Baron Omervoff (who has lost weight and grown hair and an eyeball since we last saw him), Baroness Sabell, Sir Boddicker, Lady Evreux, Captain Vandveer, Lieutenant Vaughn (now in charge of Langendorf's Lancers, rather than Bowman's Banshees), and his XO, Sergeant Miranda. 

ComStar Precentor Cirilio watches the defense preparations with his two ROM guards (who no longer sport pointy ears or dorsal fins on their heads), and muses that Weaponmaster Torac would be difficult to remove if he sought to interfere with ComStar's plans for Vakarel.

On the Plains of Astreus, the Union-class MCS Faultless lands and a MAF 'Mech company under the command of Major Akii-Bua disembarks.  The Canopian force includes Cicadas, Griffins, a JagerMech, and at least two Warhammers.  They advance on House Walkner's compound, at grid X161, Y42.

Sir Boddicker confronts a patrol of five Canopian 'Mechs, and goads them into chasing him into a field of 24 vibrobombs, which destroy four of the five Canopian 'Mechs.

Elsewhere, the Canopians' jump-capable 'Mechs (Griffins) encounter the Hunter tanks.  The Griffins jump to the attack, but missile fire from the Hunters takes down MechWarrior Bourke before the Canopian 'Mechs can finish off the vehicles.

Back at Walkner's compound, Baron Lauron reports that the MCS Faultless has withdrawn to orbit after depositing its 'Mechs onto the Plains of Astreus.  The surviving Canopian Cicada is pursuing Sir Boddicker's Ostscouts, but the Hunter squad under Lady Evreux was destroyed in the Canyon of Chaldis, with all crews killed.  Lady Lyta leaves to compose a requiem for Lady Evreux.  Count Walkner muses that nobody but himself, Countess Trista, and the two missing planetologists know about the qaere crystals, but worries that the Canopians could find them and use the resultant wealth to become a threat to all the League's border worlds.

Out in the field, the mercenaries engage the Canopian Warhammers without success, losing Winthrop to a PPC blast.  They try to catch the heavy 'Mechs in a crossfire, but it fails, and Dmitri goes down.  Elsewhere, a lone Canopian 'Mech (a JagerMech, apparently, since the pilot boasts of his arm-mounted Mydron Model C Autocannon, which is exclusive to the JagerMech circa 3025) spots an isolated Hermes II and attacks.  However, the 'Mech is empty - a decoy - and the attack brings the Canopian 'Mech right into the kill zone created by Captain Vandveer's Sniper artillery pieces.

Back at the Walkner compound, the Count receives reports of mounting casualties, and wishes that wars could be fought with miniatures (meta!).  As Akii-Bua's forces approach, he orders Trista to destroy the survey documents revealing the location of the qaere crystals. 

The Walkner household troops join up with the mercenaries at Parazon Pass, and move through to the Vale of Boreas, where they engage the surviving Canopian troops, outnumbering the attackers two-to-one.  The ensuing firefight lasts less than a minute, and decisively ends the Canopian invasion.

An hour later, Major Akii-Bua accepts Count Walkner's offer to renounce his allegiance to House Centrella and join House Walkner's guards.

Count Walkner and Sir Torac survey the still smoking battlefield at the Vale of Boreas, and estimate that about two million C-Bills worth of salvage can be recovered.  Walkner wishes that people could be rebuilt like 'Mechs. 

At the compound, Precentor Cirilo congratulates Vaughn on committing his 21st Centauri Lancers to the fight, in exchange for the three million C-Bills Cirilo promised.  Vaughn asks if the money has been transferred by ComStar, and Cirilo admits he's gone rogue, and isn't representing ComStar.  He takes Vaughn to Count Walkner, who asks the Precentor to send a message to Duke Halas, requesting a company of the Fusiliers of Oriente for added security.  Cirilo refuses, and says he learned about the qaere crystals from the chatty planetologists, who he killed to keep the secret to himself.  He says he's taking over the planet, and orders Vaughn to kill the Count. 

Cirilo, when doing his villain monologue, apparently forgot that it's not a good idea to cackle madly about defecting from ComStar while two ROM guards are standing behind you.  One shoots him in the back with a crossbow, and tells Count Walkner that Cirilo knew too much ever to leave the organization. 

Vaughn still wants his money, and threatens to kill Walkner if he doesn't deliver the three million.  Countess Trista comes up behind Vaughn with a counter-offer, punctuated by the flamer pistol she's pointing at him.  Vaughn surrenders, and the ROM agents take him into custody for collaborating with Cirilo. 

Later, Trista shows Count Walkner a qaere crystal, and says it's the only one they have.  She destroyed the survey documents as he asked, meaning only she and the Count know the crystals even exist.  Count Walkner, worried that knowledge of the crystals could turn Vakarel into a war-ravaged wasteland as competing factions fight for the resources there, concurs that they, and Vakarel, are better off if the crystals stay a buried secret.

Notes:  As you can see from the attachments, Cesar Magsombol does not appear to have been given any reference art for most of the 'Mechs in Pat Zircher's script.  His Union, Griffins, and Warhammers are recognizable, so he probably had reference art for the box set core 12, but not for units that debuted in TRO: 3025 and TRO:3026.  On the units he designed himself, he shows a preference for head-mounted turrets and humanoid forms.  Interestingly, the "Cicadas" evoke the silhouette of the much later Pack Hunter, and the "JagerMech" is similar to both the Canis and Predator, while the "Hunter" tanks are very close to the Clan Mithras.  I wonder if Plog intentionally drew those designs as a callback to Cesar's early work, or if it was just random coincidence.  Perhaps Cesar was just ahead of his time.  On the plus side, someone seems to have informed Cesar that BattleTech doesn't include aliens, so the ROM agents have normal helmets, rather than their cosplay gear.

It almost seems like either a significant amount of time went by between the writing of Issue 5 and Issue 6, or that Pat Zircher sent in his only copy of his manuscript to Blackthorne with #5 and then had to reconstruct many of the details from memory when writing Issue 6.  In #5, Vaughn is referred to as being the commander of Bowman's Banshees.  In #6, Vaughn is referred to as commander of the Langendorf Lancers, and as commander of a sub-unit of the 21st Centauri Lancers.  Members of his unit, however, as identified by the Canopians as "Banshees."  Likewise, the planning session in Issue #5 established that Lady Vandveer would command the Hunters, but now Lady Evreux has died running that unit.  Baron Omervoff went through a substantial physical transformation as well, losing the eyepatch and a lot of weight, and growing hair on the sides of his formerly bald head.

It seems like Count Walkner is extrapolating from the experience of the Marian Hegemony, which parlayed a fortune in germanium into the formation of an aggressive bandit kingdom on the FWL's flank.  He worries that the Magistracy might find the crystals before too long, apparently not recalling that the Magistracy controlled Vakarel for years before the FWL seized it during the Reunification War, and that the FWL didn't find anything there in four centuries of rule.

Myndo Waterly may have been on to something when she said Julian Tiepolo was too weak to head ComStar.  During his tenure, we had all sorts of instances where high-ranking ComStar officials organized rogue operations for their personal benefit, many of which backfired.  In addition to Cirilo's qaere crystal gambit, there's the killing of Joshua Wolf and the framing of the Gray Death Legion to remove them from their landhold on Helm.  (Not to mention Waterly's own free rein to scheme, and Sharilar Mori's infiltration of the Order.)  It seems that Tiepolo was, as accused, keeping too light a hand on the tiller, and leaving room for his subordinates to get up to no good.  (Assuming that these ops were truly "rogue" and not just deniable assets who got caught with their hands in the cookie jar.)

How, exactly, was Count Walkner expecting Precentor Cirilo to send a message to Duke Halas if ComStar is only considering, just now, putting a facility on Vakarel in the future?  Was there already an HPG station there on planet, and Cirilo was talking about a different kind of facility (Explorer Corps base, maybe)?  But if that's the case, why wouldn't a call for reinforcements have gone out to Duke Halas four days earlier?  Or was Cirilo supposed to take the message and then personally courier it to Halas (or at least courier it to the nearest FWL world with an HPG, and transmit it from there)?

Another background space shot shows, in addition to the ubiquitous moons, what appear to be a pair of orbital platforms, implying that Vakarel does indeed have somewhere it could have based aerospace fighters, again begging the question of why the Union wasn't engaged in space to try to bring it down before it reached the atmosphere.

Speaking of moons, if the "Star Veil" blocks the view from the ground so effectively, how are we able to see all those friggin' moons!?!!  Aaaurgh!  Brain imploding!  (Plus, why is Precentor Cirilo standing behind Count Walkner with a grin on his face in the panel after he's been crossbowed to death by a ROM guard?)

All in all, it seems like Pat Zircher had a decent enough story he wanted to tell, and used a lot of hooks into the main regional intrigue of the day - the Andurien-Magistracy maneuvers, the Duchy of Oriente, ComStar, battles for resources, neo-feudalism, 'Mechs, mercenaries, etc.  In broad terms and in many of the details, it works well enough as a BattleTech story.  However, the execution was somewhat uneven, with off-model characters and 'Mechs, confused dialogue given to the wrong people, people responding to missing exposition, some continuity errors (both visually, and the way the mercenary unit name changes three times and some characters change names between the two issues), and a visual aesthetic more suited to Flash Gordon than BattleTech.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 11 September 2016, 15:19:30
Date: July 1, 3026

Location: Markab

Title: Bitter Pursuit - The Rat Trap

Author:  Dale L. Kemper, Blaine Lee Pardoe, Anthony Pryor, and John Theison

Type: Scenario (Sorenson’s Sabres)

Synopsis:  The 5th Sword of Light attacked the 3rd Crucis Lancers on June 28, 3026 and, after three days of hard fighting, during which the Sworders enjoyed total air superiority, broke their lines and forced them to retreat to the north.  The Sabres engage the 3rd Crucis Lancers' rear guard in the Abadan Hills.

Orlon's Company, under Albert Benton, deploys damaged 'Mechs in the rear guard, including a Victor, Awesome, Archer, Locust, Shadow Hawk, Wolverine, Stinger, Phoenix Hawk, Panther, Firestarter, and Valkyrie.  Four of the defending 'Mechs may start in "rat trap" bunkers - foxholes in hills that allow them to start as hidden units and stage ambushes. 

The Sabres attack with their whole company - Marauder, Warhammer, Samurai fighter, Phoenix Hawk, Longbow, Rifleman, Trebuchet, Stinger, Archer, Phoenix Hawk LAM, Hermes III, and Wasp.

The units in the bunkers don't use the standard "Point-Blank Fire from Hidden Units" rule, but instead enjoy the opportunity to fire first and resolve the results before the target can fire, if they're still undetected.  The units lose their hidden status when enemies get within five hexes and has LOS to the bunker, and air units can spot the units as well. 

The Sabres win by wiping out the rear guard by the end of turn 10.  The Lancers win by being able to withdraw at least six 'Mechs on turn 10.  Any other outcome is a draw. 

Notes:  The 5th Sword of Light never got a rest in 3026.  Just three weeks after crashing during the invasion of Errai, they're joining the front lines of a major push against the 3rd Crucis Lancers (last fought on Ozawa in April).  It makes sense, though, since Elite units are so few and far between, you'd want to keep replacing their damaged equipment and getting the maximum use out of them, rather than rotating them off the lines for rest and repair.  It must be pretty grueling to serve in a Sworder regiment, despite the honor of the assignment. 

For Orion's Company, I'd recommend placing the Awesome, Archer, Panther, and Phoenix Hawk in the rat trap holes.  It doesn't make sense to put anything short-ranged in the holes, since surprise is lost when the enemy gets within 5 hexes.  Cluster them where they'll have line of sight to a target around medium range for their PPCs and Large Laser, and hope to nail at least one Sabre with a sneak attack.  Use the other fast movers to bounce around trading fire with with the Sabres.  Maximize movement and terrain modifiers to avoid taking casualties and draw them into the rat hole kill zone.  Since it's a campaign, focus on the end result and pull back units that are at risk of terminal damage.  They might be of more use in a later scenario.

For the Sabres, I'd recommend taking a leaf from the Lyrans and forming a "long wall."  You have nine rounds to sweep a 21 x 17 grid.  Form your ten ground troops into a line and advance together, with the slower ones at the center, and the faster ones on the flanks, keeping pace.  Have the LAM and the Samurai sweep overhead, looking for the rat holes.  Moving an average of five spaces per turn, you can sweep the entire board in six turns, and 8 turns at an average speed of 4, so you have the time to sweep the whole space.  When you flush a target, mass your fire and take it down, prioritizing any who try to rush your line and get into your rear area.  If they hide and run, you'll run them down before the time limit.  If they charge your lines, you'll get the stand-up fight you want, though it will cost you.  Taking it slow will give your fighters more time to spot the rat holes from the air, and the Long Wall formation will let you respond with massive force whenever a Lancer pops out of their rat hole to say hello.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 11 September 2016, 20:58:19
Date: July 2, 3026

Location: Markab

Title: Bitter Pursuit - Duel at Dalton

Author:  Dale L. Kemper, Blaine Lee Pardoe, Anthony Pryor, and John Theison

Type: Scenario (Sorenson’s Sabres)

Synopsis:  Having delayed the Sabres in the Abadan Hills, Orion's Company fell back north, and set up a roadblock at the farming town of Dalton, where they flooded the rice fields, preventing the Sabres from circumventing the blockade. 

There are 21 buildings on the northernmost of the two maps.  Orion's Company has whatever survived "The Rat Trap" in the condition it was when it exited the north end of the map, as well as 2 Vedettes, 2 Hunters, and Kemp's Reserve Lance - a Warhammer, a Catapult, a Hunchback, and a Panther.  The Sabres have whatever survived "The Rat Trap." 

The Sabres have until turn 12 to clear the enemy 'Mechs away from the road - which is the only dry ground, running from column 6 to column 12 - the rest of the map is depth 1 water.  The Crucis Lancers win by destroying more 'Mechs than the Sabres do by the end of turn 12.

Historically, the roadblock held for hours, and then the Lancers withdrew.  The Sabres regrouped and pursued within minutes.

Notes:  Strategies will depend on what survived the first scenario.  In general, I would recommend that the Crucis Lancers use the buildings for cover, filling the lead buildings first and firing from behind and inside, and then withdrawing as the buildings collapse under Sabre fire.  Try not to let your 'Mechs get killed - if they're getting thin, pull them back behind the lines to lend support fire.  Pick on the weakest, as well as any that try to wade around the flanks - if they fall in with a breached section, they'll flood and possibly be neutralized.

For the Sabres, you have to cover 34 hexes in 12 turns, and sweep the Lancers before you.  Your optimal tactics will depend on what you have left, and in what condition, following the first scenario.  To reach the end of the road, you need to average three spaces forward per turn.  Advance in unison, with the slow units moving up the middle and the faster ones zig-zagging alongside to get defensive bonuses.  Mass fire on enemy forces you encounter, prioritizing the 'Mechs (the tanks don't figure into the victory point equations).  Any of your 'Mechs in rough shape should hang back in a support role.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 12 September 2016, 10:57:01
Date: July 3, 3026

Location: Markab

Title: Bitter Pursuit - Orlon's Last Stand

Author:  Dale L. Kemper, Blaine Lee Pardoe, Anthony Pryor, and John Theison

Type: Scenario (Sorenson’s Sabres)

Synopsis:  After taking time on the evening of the 2nd to reload fresh ammo, the Sabres push forward against the Crucis Lancers' LZ on the morning of July 3, hoping to disrupt loading procedures long enough for the rest of the 5th Sword of Light to catch the Lancers on the ground.  Standing in their way, at the end of the Sarago Valley (20 km from the LZ) is the rear guards' final fallback position.

The Sabres field whatever they have left from the first two scenarios, as do the defenders.  Armor damage isn't repaired, but both sides have fresh ammo.  The defenders also get reinforcements - an Atlas, a Cyclops, a Stinger, and a Wasp.  The winner is the last one standing.

Notes:  This battle takes place at 0210 hours on July 3.  The scenario doesn't mention it (probably because it predates the relevant ruleset), but it would make sense for night combat modifiers to apply.

Taking the campaign as a whole, it would make the most sense for the Lancers to concede the first two scenarios outright, falling back to the Sarago Valley immediately and picking up a company of reserves along the way.  That way, they can meet the Sabres with a two-to-one numerical advantage and win a victory where it counts. 

That's one of the problems of doing campaigns in BattleTech - all too often, there's a strong incentive for the weaker side not to fight, but to pull back in the hopes of stacking the deck for a later scenario, meaning those games have set-up, but no actual fighting - wasting everyone's time.  I ran into this with the British Isles campaign in The Fall of Terra.

Assuming the Lancers player hasn't metagamed the campaign thusly, recommended tactics would be to mass your units with LRMs and other long-range support guns in the trees for cover, while units with only close-in guns hide behind the trees.  Put the Atlas and Cyclops front and center, since they'll have fresh armor and plenty of it, and let fly with everything you have at the Sabres.  If they respond in kind, continue the long-range duel until one side or another gains a measurable advantage.  If the Sabres are hitting more heavily, pull back behind the trees and make them come to you.  If you're winning, keep it up until they pull back, then send in your troops with close-range weaponry to mop up. 

The same advice applies to the Sabres, though they won't enjoy the advantage of fresh Assault 'Mechs.  If the Lancers player metagamed and threw the first two scenarios, you're unlikely to succeed here.  If they fought to the last man, you'll probably be in rough shape, but have just an enemy lance plus some walking wounded to mop up.  Keep your distance from the Atlas - it looks impressive, but the 3025 version only has one weapon (the LRM-20) that can hit past 9 hexes.  The Cyclops is similarly short-ranged.  If you can keep your distance, you can wear them down and force them to advance from cover.

The two maps are scattered woods, so setting the enemy's cover on fire is also a good option.  Heat inefficiency in 3025 will force the enemy to bail out of their torched cover and into the open.  With a few lucky hits, you can deny them usable cover (though the smoke may create new concealment opportunities).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 13 September 2016, 09:41:30
Date: August 1, 3026

Title: Natasha Kerensky - Bio-Medical Report

Authors:  Tara Gallagher and James Lanighan

Type: Short Story (Shrapnel)

Synopsis:  The report consists of two parts - Misha Auburn's framing report, started in 3021 and submitted at some point in 3026, with her supervisor's comments thereupon, and the transcript of an interview Misha conducted with Natasha Kerensky on April 7, 3023.

Misha notes that few visual records of Natasha Kerensky exist, and that computer analysis suggests consistent bone structure, but periodic plastic surgery to alter her appearance.

Naturally, Natasha's medical history questionnaire lists parents, date, and place of birth as "unknown".  The blood sample taken disappeared from the lab shortly after it was taken.  The physical suggested a history of skin grafts and tooth replacement by a skilled practitioner.

In the interview, Natasha says her father was a MechWarrior and her mother was a biological engineer.  She claims her Warhammer has been constructed from salvage collected from dozens of other 'Mechs, and says she fights as a mercenary because she likes it and it keeps her young.

She claims the photos of her on the battlefield wearing skin-tight leather pants are posed publicity shots.  Misha comments on the lack of battlefield footage, noting that enemy gun cameras tend to get broken, which Natasha chalks up to battlefield misfortune.  Misha asks about her changing appearance over time, and Natasha says it's due to lights, makeup, and hairstyle.  She jokingly supports Misha's speculations about her identity by claiming that there are multiple Natasha Kerenskys out there, and perhaps she's not one of them.

Misha concludes that Natasha doesn't like to talk about her past, but does exhibit concern about youth and age.

Her supervisor commends Misha on getting the interview by pretending to be a schoolgirl doing an assignment, but concludes that the interview revealed nothing other than a woman using plastic surgery to preserve youthful good looks.

Notes:  The timing of Misha's interview with Natasha is somewhat suspect.  The Dragoons took a contract with the Combine in January 3023, and were assaulting Hoff in the Federated Suns by April 9, 3023.  Was Misha onboard a Dragoon DropShip burning towards Hoff when she interviewed Natasha?  I can't imagine the DCMS Professional Soldiery Liaison would have approved a Lyran noble riding shotgun. 

The date strongly suggests that the person Misha interviewed on the 7th was, in fact, not Natasha (who was 48 hours out from the Hoff campaign), but a body double supplied by Wolfnet to screw with Lyran intelligence.

The report further muddies the chronology by suggesting that Kerensky has worked for four of the five Successor States in the last 15 years (implying the intro was written in 3021) and worries about what the Lyrans will do if she leaves their employ, but cites a holograph taken in 3026, and an interview conducted after the Dragoons had already left in 3023.  The implication appears to be that Misha worked on the report starting in 3021, and failed to revise her Object statement prior to submitting, even though it had been overtaken by events.

The design philosophy of Shrapnel seems to have been that FASA had a pile of art they'd commissioned for various projects, and asked various writers to come up with stories to go along with them.  Tara Gallagher and James Lanigan seem to have latched onto the fact that no two pictures of Natasha Kerensky are even close to each other, and written a report indicating that this has been noticed and analyzed in-universe, as well.

Does the presence of scarring on Natasha's skin suggest anything about what sort of Clan medical technology the Dragoons brought with them?  A Clan doctor once told Anastasius Focht that they could have budded a new eye for him if they'd been on site shortly after the injury took place.  Can Clan doctors bud new teeth or make skin regrow? 

Her remarks about her parents and date and place of birth being "unknown" are both consistent with the Dragoons' need for secrecy, and perfectly in tune with Natasha's black humor.  After all, she wasn't "born," but decanted, and didn't have parents in the traditional sense.  Even if you did consider her decanting to be functionally equivalent to being born, the location and date are both unknown to the Inner Sphere.  Later profiles have confirmed she was born in 2973, making her 50 at the time of her interview with Misha.  Her comments that her mother was a biological engineer was probably a veiled reference to the Scientist Caste personnel who formulated Natasha's sibko. 

Misha is young at this point, and attempting to follow in the footsteps of her father, Thelos Auburn, who was the in-universe author of the Snord's Irregulars sourcebook/scenario pack, and who failed to learn the Irregulars' origins until he was on his deathbed, when they told him.  Like her father, she seems pretty easily misled.  She brought few facts, dates, or places to the interview, and seemed totally unaware that the Dragoons had shipped out for their new employers in the Combine more than a month previously.  I can well believe she was unaware that she was talking to an impostor.  (Not that the real Natasha would have said anything different.)

She'd been trying to get this interview for quite some time, apparently, and was so star-struck that she didn't do basic fact-checking.  She did, however, pick up the concern about aging, which would be a huge and constant concern for anyone raised in the youth-oriented culture of the Clans.

The mention in passing that enemy gun cameras get broken, leaving the combatants with very few records of Dragoon combat operations, suggests that the Dragoons use some sort of LosTech device to burn out enemy video-recorders - perhaps a low-level EMP designed to destructively jam surveillance equipment that isn't properly hardened?  They didn't win every battle, so they can't have taken out the cameras and recordings by sweeping battlefields after victories.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 13 September 2016, 13:45:01
Date: August 15, 3026

Location: An Ting

Title: Wolves on the Border

Author:  Robert N. Charrette

Type: Novel

Synopsis:  At Hoshon Mansion in Cerant, Jaime Wolf and Minobu Tetsuhara practice their kyudo.  They call each other brother, and salute their honor.  Minobu playfully insults Jaime's high-tech target-shooting bow, and demonstrates superior skill with his simple bamboo longbow, splitting Jaime's arrow and sinking his own deeper after focusing his ki

Jaime asks Minobu if the same preference for simplicity precludes focusing ki through the "dead hardware" of his new BattleMech, a DRG-1N Dragon.  Minobu responds that, like a samurai's sword, the BattleMech becomes a channel for a MechWarrior's ki, but he acknowledges that not all warriors are samurai, and not all samurai have 'Mechs well matched to them.

Minobu briefs Jaime on the formation of the Ryuken regiment - which has excellent equipment and plenty of supplies, but not yet sufficient MechWarriors to form the unit, since many of the recruits have to travel great distances, or lack sufficient experience to go into combat.  Minobu notes that the ISF must approve all requests to transfer into the Ryuken, and the ISF does not always agree with Tetsuhara about a warrior's qualifications, though he has found it easier to get approval for female recruits.  Minobu expects to have the first battalion ready in time for the planned September raid on Barlow's End.

Jaime and Minobu leave the mansion and walk to the Dragoon administrative building nearby.  There, Minobu sees Natasha Kerensky, Baxter Arbuthnot, Wilhelmina Korsht, and several other Dragoon officers outside, arguing, while a quartet of Civilian Guidance Corps officers waits at the end of the street.  Minobu and Jaime ask the officers to take their discussion indoors, for the sake of their reputation.  Natasha objects to Minobu's presence, since she has grievances with the Kuritans.  Jaime faces Natasha down and expresses trust in Minobu.

As they head inside, they are monitored by Jerry Akuma from a listening post in the Government Center.  He concludes that "matters are proceeding quite nicely," and laughs.

Notes:  This scene comes from the early BattleTech period, when there was substantially more weight placed on ki and things like the Phantom 'Mech Ability.  One source suggested that a ki master could throw an opponent across the room without touching them. 

Minobu's caveat implies that only a small fraction of the DCMS MechWarriors are 1) samurai capable of using ki 2) assigned to a 'Mech which matches their ki style enough for them to achieve oneness with their weapon.

Interestingly, despite the Dragon being the Combine's symbol, nobody seems to want to ride one, at least in Charrette's books.  Minobu clearly misses his Panther, Katana Kat, and Theodore was deeply disappointed to learn he was getting a Dragon (until he got upgraded to Aleksandr Kerensky's salvaged Orion).

Jerry Akuma's plan is clearly beginning to bear fruit, leading to Natasha's complaint that "the Snakes are doing us dirty."  His motivation is clearly to discredit and destroy Minobu due to personal animosity, and he is intentionally working at cross-purposes to Takashi Kurita's stated intent, which was to find a way to avoid losing the Dragoons' skills.  Takashi wanted to find a way to keep the Dragoons under contract indefinitely, having seen what the decline in theater strength that accompanies a Dragoon employer transition.  Akuma has interpreted that as a mandate to shatter the Dragoons as an independent command and force them into debt slavery as a subordinate unit of the DCMS.  The "company store" tactic has worked against many other independent mercenaries, so Jerry appears to have either thought it would work in this case, or that its failure would create a justification for the use of force against the Dragoons.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 13 September 2016, 14:39:28
Date: August 16, 3026

Location: An Ting

Title: Wolves on the Border

Author:  Robert N. Charrette

Type: Novel

Synopsis:  At Hoshon Mansion, Minobu Tetsuhara and his aide, Michi Noketsuna, discuss the future of the Ryuken privately, to avoid leaking their plans to ISF moles on the Ryuken command staff.  Minobu tells Michi that the Dragoons have accused Professional Soldiery Liaison (PSL) Jerry Akuma of being intentionally obstructionist and creating supply shortages.  Minobu worries that Natasha Kerensky might do something to escalate the situation. 

Michi speculates that Akuma is setting up a "company store" trap for the Dragoons, but Minobu notes that the traditional offer of alternative local sources at high prices has not been made.  Minobu also notes that shipments from Ceres Metals have been held up, subjected to new tariffs, and inspected and verified by PSL officers.  The Dragoons suspect the PSL officers are spies hoping to learn their secrets, and Minobu concurs.

Notes:  The Dragoons are best known for establishing commercial ties to General Motors to make the Marauder II and to Blackwell to make their support vehicles.  They also apparently have stock in Ceres Metals (the firm's weapons factories are generally associated with the Capellan Confederation, but it is noted to be a Sphere-spanning trading company as well).  Going local is a good way for well-heeled mercenaries to secure alternate supply lines, rather than relying solely on employers.  And, of course, the Dragoons have their ace-in-the-hole of the Periphery cache, though they can't go to that well too readily, since much of what's there is LosTech or ClanTech.

I wonder what percentage of a military plant's output is monopolized by the state's military, and what percentage is available to be sold on the open market.  Particularly after the FedCom treaty, could the weapons plants in the Federated Suns get permission to sell weapons to the Free Worlds League?  Or could Lyran firms sell to the Capellans?  What's the media reaction the first time a mercenary Hatchetman kills an AFFC or LCAF MechWarrior?  Perhaps the Dragoons only source from firms in aligned states - so from FWL and CC companies when in the DC, but from FS and LC firms when in the Suns. 

Having not set up a company store, Akuma is clearly just trying to starve the Dragoons of supplies - increasing their risk of taking casualties and other losses, and hoping to provoke a Natasha-style response to justify the seizure of their personnel and assets.  One wonders how much the Inner Sphere knows about what happened on New Delos?  If the Dragoons are, indeed, burning out recorders and trying to cover up details of their exploits, Akuma may truly not realize what he's stirring up.  Or, in his obsession with hurting Minobu, he may just not care.

Michi is very young and deferential in this scene, and despite Minobu's request that they work as friends and use first names when in private, he swears to still consider Tetsuhara his sensei.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 13 September 2016, 15:55:55
Date: August 20, 3026

Location: Verthandi

Title: Mercenary's Star

Author: William H. Keith, Jr.

Type: Novel

Synopsis: Following the Boxing Day fracas, the rebellion kicks into high gear.  A rough chronology of the first half of 3026 follows:

January, 3026: Duke Ricol leaves for his JumpShip and travels to Luthien, taking the remaining functional aerospace fighters and DEST-4 with him, thereby reducing the occupation force to the remnants of the 44th Line Regiment and Light Recon Regiment (100 'Mechs in total) and eight Loyalist "Regis Blue"  regiments, including the 'Mech-equipped Third Strike Regiment.

February-April, 3026:  Kurita garrisons pull back to Regis, a few mines in the southern desert, and scattered fire bases and supply depots guarding loyalist supply and communication lines.  Loyalists begin disappearing off the streets of Regis in broad daylight, only to have their heads reappear on the University steps later.  Grayson trains rebels in anti-Mech commando tactics, and trains the best to pilot captured Kurita 'Mechs.  The Free Verthandi Rangers swell to an army of tens of thousands.  (Renfred Tor meets with the Lyran ambassador on Galatea in March)

May-July, 3026:  Grayson reorganizes the Rangers into battalion-sized independent commands in the Silvan Forest, where they can be supplied by local plantation owners, and raiding Nagumo's supply depots.

August: Nagumo decides to use the supply depots to bait a trap for the Gray Death Legion.

Grayson leads a Free Verthandi Rangers raiding party through the woods, targeting a supply dump near the village of Blackjack.  Despite the growing momentum of the rebellion, Grayson remains suspicious that this new supply base in the Southern Highlands is a trap.

Grayson launches his attack with six 'Mechs, leaving McCall's Rifleman in reserve.  Aside from a quickly silenced machine gun, they meet no resistance, and assume the garrison has fled into the Vorma River swamps.

As they begin to gather up crates, missiles arc in and begin to explode around them, while Grayson's sensors pick up magnetic anomalies to the north and east - resolving into a quartet of Archers from the Third Strike Regiment, outmatching his Lights and Mediums, with more closing in from north, east, and south.  The only avenue of escape is to the west.  He recognizes the trap within the trap, and orders his troops to break out to the south, instead.

They charge past a Kuritan Crusader as a Marauder and Warhammer emerge from behind a ridge to the west.  The Rangers' combined firepower takes the Crusader down, leaving the trap behind and escaping into the inhospitable desert.  As they attempt to work their way back to the rendezvous point, they see smoke in the distance.  Clay speculates that it's the rebel hovercraft convoy that was to have carried the supplies. 

Grayson pushes his Shadow Hawk to its limits to reach the convoy, where Lori Kalmar had been on escort duty.  He finds her Locust crouched in cover, unable to move, and pinned down by the Third Strike's Recon lance.  Before Grayson can reach her, the Locust is destroyed by a Kuritan Griffin, and Lori ejects, landing amidst a heavy Kurita lance.  Under heavy fire, Grayson is forced to retreat, leaving Lori in Kuritan hands. 

Notes:  Author William Keith adheres to the standard action hero story structure, and we've arrived at the penultimate stage, when the villain adapts to the hero's thus-far successful strategies and deals him/her a stinging defeat, from which the hero must rally back still lacking full strength.

If Grayson suspected a trap, he probably should have brought along one of the local rebel battalions - setting up a strong external perimeter and trapping the trappers.  The lack of respect the rebels show Nagumo and his forces has translated into reckless overconfidence.  Grayson is admittedly not a "big picture" commander, but more of a tactical genius.  That's why he delegates command to various rebel battalion commanders and takes off to command individual raids in the field. 

The date isn't specified in the book, but the accompanying scenario from the GDL sourcebook places Nagumo's ambush on August 20, 3026. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 14 September 2016, 13:34:03
Date: August 20, 3026

Location: Verthandi

Title: Nagumo's Trap

Author: William H. Keith, Jr.

Type: Scenario (Gray Death Legion)

Synopsis: The Free Verthandian Rangers attack a supply depot with a strike team consisting of a Shadow Hawk, a Wolverine, a Rifleman, a Phoenix Hawk, a Stinger, a Wasp, and a Locust.  Lying in ambush are 'Mechs from the Third Strike Regiment:  Marauder, Warhammer, Crusader, 4 Archers, Phoenix Hawk, Griffin, Stinger, and two Wasps.

The Kuritans score 10 points for each kill, and lose five points for each casualty, with a 25 point bonus for bringing down Grayson.  The Rangers score 10 points for each enemy destroyed, 15 for each captured, and lose 10 for each casualty, and lose 25 if Grayson is lost.  The Rangers can also score 5 points for each supply crate removed from the board, and 10 for each 'Mech that exits off the same side as the majority of the other Ranger 'Mechs.

The Kuritas may optionally replace the Griffin, Phoenix Hawk, Stinger, and Wasp with four Sholagars, which enter on turn 8. 

Ending the scenario in positive territory, point-wise, is a victory.  50+ is a massive victory.

Notes:  The setup is provided as an excerpt from a history written in 3030 by former rebels Vertix Sonovarro and Mikhail Zhang.  They refer to the Kuritan forces as "blackjackets," which is odd since the Kuritan soldiers wear tan/brown uniforms, and the loyalists wear blue uniforms.  Perhaps they were referring to the color of officer uniforms in the DCMS, or perhaps House Ricol's household troops wore black uniforms.

Sometimes, the point-based reward systems for victory conditions can backfire.  As written, the GDL can get 70 points and declare a major victory on turn 1 by simply turning around and walking off the map edge en masse.  To better match the novel, the GDL units should at least be required to set up in the middle of the depot as the Kuritans come on around them. 

Assuming there actually is a fight, I would recommend that the GDL not worry about supplies (they can freely raid other depots) and concentrate on getting the heck out.  Form a flying wedge for Grayson and go top speed to the north or south edges (if you started in the middle - otherwise, just walk off and win turn 1).  Don't stop to fight much - you'll come out  worse in the point exchange. 

For the Kuritans, pour everything you have downrange at Grayson.  If he goes down, you create a 50 point differential that will be difficult for the GDL to make up.  If you get to physical attack range, kick or push him to make him fall, slowing his retreat.  He's the golden snitch of this particular scenario - if you get him, you win, pretty much.  Don't bother with the Sholagars.  There's no incentive for the GDL to stick around until turn 8, so you're sacrificing a scout lance for four ultralight fighters that will not arrive until after the battle is over.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 14 September 2016, 16:10:46
Date: August 21, 3026

Location: Verthandi

Title: Mercenary's Star

Author: William H. Keith, Jr.

Type: Novel

Synopsis:  The day after the Blackjack raid, a Loyalist deserter tells Grayson that Lori was taken to the University's Central Tower, where the Special Branch conducts torture and interrogations.

That evening, Grayson meets with Tollen Brasednewic, and informs him that he will launch a raid on the University to free the prisoners.  Brasednewic sympathizes with Grayson's desire to free Lori, but says he's not willing to risk his people on such a mission.  Grayson points out that Lori knows where the Phobos is hidden, exposing the rebels' only machine shop and other heavy equipment to destruction.

Brasednewic continues to refuse, saying it's a point of honor not to sacrifice the whole group for one person.  Grayson clarifies that the goal is either to free Lori, or kill her, to protect the location of the DropShip.  Brasednewic reveals that he's still carrying a grudge over Grayson's order to pull back from his attack on Regis in December.   He doubts any of the rebels would follow him if he asked.  He says he plans to take his remaining followers to the Uppsala Mountains to raid the Combine from there.

At the University Tower, Vlade and Nagumo discuss Lori's interrogation.  Vlade predicts that he can use Lori's fear of fire to extract information about the location of the Phobos.

Notes:  If the Phobos was such a key element to the campaign, I wonder why Grayson's people didn't orchestrate raids to seize 'Mech bays and supplies of equipment?  Surely, hitting a few industrial facilities could get them what they needed. 

And, if the Kuritan garrison is either holed up in Regis or spread out in penny packets at transportation and communication hubs and supply depots, why not mobilize all these battalions with tens of thousands of troops and start hammering them sequentially, wiping out the enemy forces with overwhelming force?

On the other side, how hard is it for the Kuritans to find a DropShip?  Can they not run MAD scans?  Have troops at depots/hubs try to tag rebel 'Mechs with tracking beacons and follow those back to the DropShip when it goes for repairs?  Have "defectors" infiltrate the Rangers and learn their deployments?  It seems like Nagumo and company just aren't trying anymore.

Brasednewic comes off as petty, having long since lost the sense of fun he had of being a noble rebel fighting the good fight, and been supplanted by professionals.  Still, if he's right, and the rebels won't listen to him, why can't Grayson just order the battalion commanders to take action directly?  The argument seems to be:

Grayson:  Tollen, I need you to get me some men for this attack.
Tollen:  They wouldn't listen to me.  They like you better.  I'm taking my ball and going home.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 14 September 2016, 16:43:56
Date: August 22, 3026

Location: Verthandi

Title: Mercenary's Star

Author: William H. Keith, Jr.

Type: Novel

Synopsis:  Under cover of night, Grayson's commando team (a 50-person mix of Verthandians and GDL veterans) prepare to move out from Fox Island to Regis.  Grayson speaks briefly with Sue Ellen Klein, who says she volunteered because Lori is her friend, too.

The Commandos reach Regis and enter through the old Ericksson AgroMech factory, which has service tunnels leading to the University courtyard.  They get inside without any trouble, but find the steel door at the far end welded shut.  Janice Taylor triggers explosives to blow it open.

The explosion startles Nagumo and sets off alarms.  Captain of the Guard Gordoyev reports hundreds of rebel troops (a slight exaggeration) have penetrated Level Two of the tower.  Nagumo orders the two thousand Kurita infantry troops to deploy to the courtyard.  Worried that he might be the target of the raid, he readies a laser pistol and summons his personal guard.

In the tower, Grayson and ten commandos spread out to search the underground levels, while the other 40 commandos attack a 'Mech maintenance area, and the Legion's 'Mechs attack the 'Mech factory from outside the walls, as a distraction. 

Alone, Grayson find the prison and, after dispatching the guards, begins opening cells full of Verthandian prisoners.  They grab weapons and key cards, and begin liberating more prisoners and fighting guards.  Sue Ellen joins Grayson, and tells him how to get to Room 6, the interrogation chamber, before running off on a personal vendetta.  Grayson finds the room and kills the guards.

Above, freed prisoners begin to reach Ramage's position.  Devic Erudin greets Ramage and thanks him for the rescue, then organizes the prisoners to escape through the tunnel to the Ericksson plant.  Booming noises announce the arrival of Combine 'Mechs out in the street.  Infantry presses the commandos hard, but the 'Mechs hold back.  A panicked message from the Legion 'Mechs indicates the Kuritan forces have circled around and are approaching the Ericksson factory from the outside, cutting off the planned escape route.

As the sun begins to rise, the Gray Death Legion 'Mechs emerge from the AgroMech tunnel into the courtyard, just ahead of the Kurita forces.  Bottlenecked by the narrow tunnel, the Kurita 'Mechs have to face Grayson's Marauder one on one, and several go down in succession.  Ramage reports that eight more have smashed through the main gates and are entering the courtyard.  Grayson collapses the tunnel, forcing the surviving Kuritans to retreat, then turns to face the enemies at the gate.

Facing certain death, Lori tells Grayson she loves him, and then climbs out of the Marauder, so Grayson can eject if need be.  The battle goes in the Legion's favor initially, until a Warhammer arrives.  The fighting grows more desperate.  Lori finds Sue Ellen Klein coming out of the tower, and Grayson realizes the whole building is on fire.

Just as it seems all is lost, Tollen Brasednewic bursts through the outer gates at the head of the entire Verthandian rebel army.  He'd changed his mind about retreating to Uppsala and rallied the confused and leaderless rebel bands.  As they enter the city, Verthandian citizens take the opportunity to rise up against the Combine.  Kurita and Loyalist troops begin retreating out of Regis.

Hours later, Kodo's two Leopard DropShips land at the spaceport 10 km north of Regis, where several Kuritan companies have formed a defense perimeter.

Notes:  For dramatic purposes, guards always seem to be incompetent and useless.  They're well armed, trained, and familiar with their duty posts, but they always go down like bowling pins when the heroes show up.  Having Sue Ellen Klein exact her revenge on Nagumo, the man who emotionally manipulated her to get at the rebel leaders, then consigned her to sexual slavery, is appropriate to the narrative.  Having her singlehandedly ninja through an entire detachment of the governor's security isn't supported by anything earlier in the book.  When Vic Milan wanted "Sassy Cassie" to do that sort of thing, he took the time to show her doing it in advance, so it fits with what we know about her character and capabilities.  That wasn't done here.

The rebel leadership seems to be particularly thin on the ground.  Despite having empowered local commanders to run their own battalions, none of them seem to have any idea what to do until Tollen comes riding in waving the "Let's hit Regis!" flag.  It speaks poorly of Grayson's training if they aren't able to exhibit any strategic leadership skills at this point.  As I noted above, Grayson is better at tactics than strategy.

Sprinkler systems are apparently LosTech - odd for a building that formerly housed a library.

The key development in all this is that Lori finally gets over her fear of fire, and learns to push past it to admit her love for Grayson, which he reciprocates.  Of course, this is about where they were at the end of "Decision at Thunder Rift," but there was a reset button on the relationship to allow us to have will they-won't they tension in this novel. 

Given the layout of the Marauder, I'm wondering if triggering the ejection command not only splits the canopy and causes it to fall away, but also causes the AC/5 to either retract or tip up so that the ejection seat won't slam into it 0.001 seconds into the flight.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 15 September 2016, 12:52:59
Date: August 22, 3026

Location: Scheat

Title: Drop Into Hell

Author: William H. Keith, Jr.

Type: Short Story (BattleTechnology)

Synopsis:  Captain Sinclair MacCray tells the story of his combat drop onto Scheat V during the Galahad '26 exercises.  He notes that the air is breathable but tainted, as is the water, with temperatures reaching 50 C at the equator.  The world supports a diverse array of native plants and animals.  Dozens of cities were wiped out during the Succession Wars, leaving only seven - living a ragged and marginal existence as a source of radioactives for House Kurita.  The locals call their world "Hell."

MacCray says that the Davion Forward Operations Group chose Scheat V as a good staging area for reserves and troop convoys.  Unfortunately, the DCMS has also made that assessment, and has stationed the 4th Proserpina Hussars there.

Second battalion of the Deneb Light Cavalry is assigned to drop onto Scheat V's southern hemisphere and seize key facilities to clear the way for the landing of three supporting regiments.  Captain MacCray, at the time, was in the Fire Lance of Company A - "Wiley's Wolverines."

The Combine attempts to intercept the nine Light Cavalry Unions with three Shilones.  Missile barrages from the fighters rock the descending ship and cause a fire in the 'Mech bay.  Still 100 kilometers above the surface, the eleven 'Mechs of Wiley's Wolverines (a twelfth remains stuck in the tube due to missile damage) are shot groundward at 6-Gs, still in protective cocoons, aiming for the deep-water saline lakes at the south pole, where the planet's major port and military facilities are located, at the southern edge of the Deep Desert.

Five minutes into the drop, MacCray's drop pod bursts open into five equal sections, providing additional targets for enemy fire, leaving the Crusader still ensconced in an ablative cocoon on an aluminum framework.  This, too, is jettisoned at the eight-minute mark, and the Crusader free-falls the remaining 15 kilometers, using a strap-on thrust pack to slow to a safe landing speed.  At the 5-km mark, a Shilone attacks the plummeting ‘Mechs.  To dodge the incoming attack, MacCray changes his angle of fall to minimize wind resistance and plummets towards the ground, falling a kilometer before resuming the spread-eagle position.   He lands in the sea, in shallow water (5 meters deep) not far from shore. 

Wiley’s Wolverines designated LZ is the Cerberus Complex spaceport, on the shores of the Styx River, 10 kilometers north of the Thanatos Sea.  Visual inspection of the horizon reveals only one settlement, at the mouth of the river by the sea, and Captain Wiley orders the company to head for it.  Once on the ground, MacCray sees that the Combine has flooded the region to change the coastline, and the settlement at the river mouth is, in fact, Cerberus.  The rest of the company is already there, engaged with the Proserpina Hussars.  MacCray intercepts a light DCMS lance trying to take the Wolverines from the rear. 

With the element of surprise lost, the Proserpina Hussars withdraw, leaving the Cerberus Complex under the control of the Deneb Light Cavalry. 

Notes:  William Keith described the Scheat system as having a variable M-class red giant star, with the sole colony on the marginally habitable Scheat V, just barely within the star's habitable zone, but still better than the other worlds in the system.  WizKids' Dark Age Atlas entry for Scheat calls it a G-class yellow subgiant, with nine planets, and a pleasant, water-rich agricultural colony on Scheat I.  Since the more-recent source prevails in canonicity conflicts, The M-Class star and Scheat V's status as the sole colony are voided.  It could be considered a mining colony supported by the agricultural output of Scheat I, with the heat provided by intense volcanic activity, rather than solar radiation.

Given the alternative offered of a much more pleasant life on Scheat I, likely only the Combine's severe restrictions on travel and other lower caste freedoms keeps the mining colony from being depopulated through mass emigration to Scheat I.  In fact, since Scheat I's write-up (circa 3130) does not mention Scheat V, it's entirely possible that "Hell" did succumb to a mass exodus once the Republic of the Sphere annexed the system in 3081.

I'm somewhat surprised that the Galahad '26 exercises  involved the invasion of the Combine's sovereign territory.  If the goal was to lull the Combine into thinking the Galahad '27 and '28 exercises were just threatless posturing, actually invading in '26 seems counterproductive.

The description of the drop sequence is very evocative of the opening sequence in Starship Troopers (the novel), right down to the radar-spoofing chaff and the capsule blowing apart into pieces (five, rather than eight).  The only major differences between the two drop sequences are that the ‘Mech pod doesn’t use parachutes to slow down (using thruster packs instead), and that the DropShip doesn’t shoot out dummy capsules to draw fire (understandable if they’re 20 tons each – that gets into orbital bombardment territory).  Many stylistic elements of BattleTech were inspired by Starship Troopers, to the extent that the Infiltrator II battle armor suit pictured in the Field Manual: Federated Suns color plates identifies the wearer as J. Rico (after Starship Troopers' main character, Johnny Rico).  The naming of units after their commanding officer with a nickname (Wiley’s Wolverines) is also similar (Rasczak’s Roughnecks, Blackie’s Blackguards), though that’s more a case of drawing on common real-world sources than BattleTech copying Starship Troopers.

MacCray is piloting a Crusader (65 tons) and describes his combined weight with the drop pod as 85+ tons, implying that the pod itself has a mass of slightly more than 20 tons.  Having the pod split apart into five sections is different than the release mechanism shown on the cover of Operation STILETTO, which shows the bottoms of the drop pods opening and releasing the ‘Mech inside (presumably firing retro-rockets simultaneously, so that the pod doesn’t continue to drop at the same rate as the ‘Mech.)  Those are Marik pods, however.  Perhaps the pods aren’t standardized across the successor states.  Marik pods may be bottom exit, while Davion pods may have five-segment blow-away panels.

The aftermath notes that the Wolverines held the spaceport for two days against repeated Kuritan attacks, until relief forces arrived.  The AFFS forces holding Scheat V were pulled back to blunt a Combine thrust at Xhosa VII.  The Deneb Light Cavalry assaulted Scheat V again in 3027, during the Galahad ’27 exercises, intending to test House Kurita’s resolve.  The lack of significant reserves appears to be one of the elements that kept borders from substantial change in the Third Succession War.  With primacy given to ‘Mech forces, their limited numbers meant that gains couldn’t be consolidated, because using their severely limited numbers for offensive operations leaves friendly worlds open to counterattack.  The irony is, of course, that the Galahad ’26 and Galahad ’27 exercises were designed to convince the Combine and Confederation of exactly this – that stalemate was inevitable – while in truth, Hanse Davion was setting in motion a massive offensive campaign to seize half the worlds of the Capellan Confederation.

A sidebar gives biographical information for Sinclair MacCray, noting that he’s the son of a Deneb Light Cavalry MechWarrior and one of the unit astechs, and served as an apprentice in the unit from the age of 10, getting two years of formal training at the Meistmorn Academy on Doneval II.  He inherited his father’s Crusader after the elder MacCray was KIA on Dobson in 3021, and assumed his father’s position in the regiment.  When John Wiley died in 3027, Sinclair was promoted to Captain and given command of the company.  Unlike the post-Helm core period when the armies of the Inner Sphere militaries were professionalized, this was the era of the MechWarrior family.  As long as you could keep your ‘Mech running, you had a home in the regiment, and a hereditary position.  Presumably this came with status and prestige (though Sinclair seems, even at the rank of Captain, to be standing night watches at a military barracks in Port Borea on Klathandu IV), and a landhold for his family, with incomes and attendants. 

Once the Crusader is destroyed, however, House Sinclair’s survivors will be relegated to the ranks of the dispossessed, who probably serve as infantry auxiliaries and do other scutwork in the hopes they’ll be able to claim a salvaged ‘Mech following a battle their unit’s involved in.  I wonder what sort of internal unit politics go on, deciding which dispossessed pilots get a ‘Mech, and dealing with claims by the MechWarriors who downed the unit and may want to assign it to their own family, as a hedge against becoming dispossessed themselves. 

The story is uncredited, but it is a featured element of the first issue of BattleTechnology, William Keith’s brainchild.  He did most of the work on issue 0101 and is listed as the Editor.  J. Andrew Keith (his brother), Dale L. Kemper, Nina Barton, and Thomas S. Gressman are credited for some of the features, leading me to suspect that all the content not credited is the work of William Keith.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 15 September 2016, 13:50:22
It may be worth noting that Scheat has since received a quite different description in another (canonical) source, the Dark Age: Republic Worlds (3130) atlas, that cannot be reconciled with the description from the story. So maybe we have to chalk it up as a simulator run in the Galahad exercises...
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: roosterboy on 15 September 2016, 14:03:28
It may be worth noting

♪ ♫ Someone didn't read the notes... ♬♩
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 15 September 2016, 14:05:52
The only two irreconcilable points are MacCray's description of the sun type and that Scheat V was the only inhabited planet.  If we chalk that up to an unreliable narrator (he notes that he only knows what he does about Scheat from his briefing, and the briefing materials may have been in error), the rest of the story can be reconciled with the 3130 writeup entry.  The goal of the operation was to take out the 4th Proserpina, and if they were on V instead of I, then that's where the Deneb Light Cavalry had to go.

A parallel may be Kali, in the Algol system.  Kali isn't mentioned in the main Algol writeup, but a BattleTech story takes place there in "Think Like a Liao," and the main writeup doesn't preclude its existence.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 15 September 2016, 14:22:38
♪ ♫ Someone didn't read the notes... ♬♩
D'oh - got distracted and somehow read over that part. Move on, nothing to see...
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 15 September 2016, 15:13:06
Date: August 22, 3026

Location: Scheat

Title: Deep Trouble

Author: William H. Keith, Jr.

Type: Scenario (BattleTechnology)

Synopsis:  When the DropShips of the Deneb Light Cavalry (DLC) were spotted burning towards Scheat V, the commander of the 4th Proserpina Hussars, Colonel Vidmer R. Hochstadter deployed four lances to the Tai Ch’ien factory complex on the edge of the flooded Lin Pao plains, where they ambushed ten DLC ‘Mechs that had dropped onto the site from orbit.  A fifth lance, under Lt. Andre Manurhin, was dispatched to prevent the DLC from being able to retreat to the sea, but it was intercepted by a mis-dropped DLC Crusader. 

The scenario pits a DLC Crusader (P4/G3) against a Proserpina Hussars lance – Panther (P4/G3 - Damaged); Stinger (P4/G3); Stinger (P3/G3 - Damaged); and Stinger (P3/G2).  The Crusader may begin as a hidden unit and make his first attack with damage resolved before the enemy can return fire. 

The entire map is flooded with Depth 1 water, with a Depth 3 river (the Styx) running through it.  This scenario predates the modern rules for these conditions, so it house-rules them.  Depth 1 movement costs 2 MPs (but no PSR).  Depth 2 costs 4 MPs.  Depth 3 restricts movement to 1 hex per turn.  Rather than jumping from water hexes being prohibited, it’s risky.  Each attempt requires a check (modified by piloting skill) to see if the submerged jets misfire or explode. 

The Hussars’ goal is to move to the middle of the two-map playing area from the east, then turn north and move off that edge of the map.  Getting all four off in good condition, without losing weapons, is a Major Victory.  Destroying the Crusader en route is a Decisive Victory.  The Crusader wins a major victory by preventing all four fully-armed ‘Mechs from moving off the board, and wins a Decisive victory if no more than two escape.  If one or fewer Combine ‘Mechs makes it off, it is a Spectacular Victory. 
 
Notes:  This scenario accompanies the “Drop Into Hell” story in BattleTechnology 0101, with the setup told from the Proserpina Hussars’ perspective.

A large number of relevant rules apply to this scenario, but didn’t exist at the time.  Applying them would make sense, but would vastly change the gameplay. 

Under the base ruleset, as presented by Keith, I would recommend that the Crusader be towards the northern side of the deployment area, right near the border between the two maps.  Ideally, once the enemy appears there, you can spring up and get a good back-shot, taking one or two down immediately.  Don’t emerge prematurely, or the enemy will scatter, and you’ll have no hope of running them down.

For the Combine, I would recommend sending the force in together, walking along the river, but halting on the east side of the map divide.  Have three of the ‘Mechs go prone, under water, so they can’t be shot, then have one go test the waters.  Once the Crusader emerges from hiding, hope your bait ‘Mech survives the opening volley (it probably won’t), and then have it flee for the safe edge.  Have your three stragglers stand up, move north, and then go prone again.  You won’t make much progress, but you’ll be invulnerable to harm, and the 4/6 Crusader isn’t exactly going to be catching up to kick you any time soon, so it will devolve into a frustrating (for him) slow-motion chase.  Do the same with the bait ‘Mech, if it survived and doesn’t have armor section breaches to deal with.  If it survived, but can’t go prone without flooding, risk jumping to get distance on the Crusader (though its LRMs are still going to hurt). 

Modern rules you may wish to apply include:  PSRs for every attempt to enter an underwater hex; flooding criticals; ban on underwater jumping; being able to fire energy weapons under water at reduced range and damage.

If these are applied, however, the Combine force is unlikely to make it.  Even with good pilots, the chances of missing a PSR and falling, given all the terrain they have to cross and the inability to jump, then breaching a torso section and getting critted-out due to flooding, will decimate your little force.  (I once tried to cross a river in the Fall of Terra campaign in the UK, and lost 2/3 of my units to getting stuck in the mud and/or falling and flooding.)  In this scenario, the Crusader should wait until the DCMS forces are about 2/3 of the way across the eastern map, then pop up and start plugging away at the targets.  The Stingers have such thin armor that spreading your shots around at them should breach armor sections and preclude them from submerging (because then they won’t score victory points, having flooded arms, etc.).  Stuck above the waterline and unable to jump, you can then mow them down at your leisure.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 16 September 2016, 06:32:44
I love reading these old scenarios, they give players some serious texture to their games i would think.  I wish they were considered to be actual canon thou.  If their from Battletechnology magazine, they aren't.

I keep thinking it be good to have a small quarterly publication.  Maybe the spotlight PDFs will do the job.  I did like magazine format better, but from what I understand some attempts in the past didn't work i guess.

Did magazine ever mention which Deneb Light Cavalry regiment that was featured in these scenarios?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 16 September 2016, 07:40:26
It doesn't specify, and the way it's written implies there's only one DLC.  However, it's probably the 4th Deneb Light Cavalry, which was already stationed in the Raman PDZ circa 3025 (though on Harrow's Sun, rather than Klathandu IV - perhaps they swapped duty stations with the 4th Crucis Lancers in 3026 and 3027).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 16 September 2016, 14:30:25
Part 1

Date: September 10, 3026 [See notes]

Title: Technical Readout: 3026 (Vehicles and Personal Equipment)

Authors: Kevin Stein and Sam Lewis (writing), Duane Loose and Steve Venters (art)

Type: Sourcebook (FASA)

Synopsis: This Technical Readout spotlights 40 conventional vehicles that share the battlefield with ‘Mechs, and also presents a supplemental section on personal equipment.

Ferret Light Scout VTOL: The Ferret was developed in 2904 to perform reconnaissance, troop transport, pilot recovery, indirect-fire spotting, and counter-insurgency operations.  It has minimal armor and armament (just a machine gun and some remote sensors).  The Battle History records that trying to use Ferrets as close-support gunships failed utterly in March 2915 on Tamar, but using them to find enemy logistical targets and to ferry infantry commando teams to them worked much better in August 2915, allowing the Lyran 54th Combined Arms Combat Team to fight the 4th Proserpina Hussars to a standstill and force them off Tamar by October 2915.  A notable Ferret pilot is Hatashi Williams, a guard at the New Avalon Institute of Science who was reassigned to combat duty on Quentin following a semi-drunken flying demonstration he gave to a terrified student.

Savannah Master Hovercraft: The Savannah Master is a new product (circa 3026) from S. L. Lewis, Incorporated, being issued to Steiner cavalry and recon units.  It has sufficient armor to take a solid hit to the front glacis, a Medium Laser for bite, and great ground speed.  It is built around an Omni 25 fusion engine, a cache of which Warrant Officer S. L. Lewis found in the Periphery.  The name comes from Lewis’ defeat of MechWarrior Savannah Johnson’s Locust during field trials.

Armored Personnel Carriers:   Light vehicles intended to get infantry squads to where they can do the most damage, this entry profiles wheeled, tracked, and hover variants, all of which have twin machine guns and a squad bay, with varying amounts of speed and armor.  The Battle History recounts an event on Garrison, where Katrina Steiner had withdrawn the main defense force, leaving only fifteen infantry companies to defend against a DCMS force of nearly two full battalions of elite ‘Mechs.  The Steiner infantry dug in and did severe damage when the overconfident Combine ‘Mechs charged into close range, throwing the Combine forces back in confusion after several lucky headshots.  The Steiner infantry used their APCs to pull back, and then to counterattack when the Combine ‘Mechs came back to survey the battle site.  The Lyran commander, General Godson, was quoted as ordering his men “Don’t fire ‘till you see the glow of their control panels!”

Guardian Fighter: Providing our first view of a conventional fighter in BattleTech, the Guardian was introduced by House Liao in 2831 to bolster their garrison units as a bomber and for ground-support fire.  Its battle history focuses on Sappho, where the 876th Air Support squadron used them to support guerrilla operations for six months after House Marik seized the world.  The notable pilot is Flight Officer Rachel Erika, who shows great promise in simulators.

Skulker Wheeled Scout Tank: Found all over the Inner Sphere, the old and outdated Skulker is nonetheless most commonly seen in the Draconis Combine.  Only recently have commanders begun mounting lasers on the car, usually in place of a tube antenna or machine gun mount.  During the 3025 Galtor Campaign, AFFS Major Baum tried to penetrate Combine lines and rescue captured Davion technicians using Skulkers seized from the 8th Galedon Regulars.  However, while the tanks looked the part, the Davion crews lacked the correct codes and passwords, and were discovered at the first roadblock.  The rescue convoy was wiped out, and Major Baum was taken prisoner along with the technicians.  Notable units include the Capellan “Matahari,” which uses a special engine baffler system to move quietly, and a Skulker crew in service to the 12th Star Guards that has completed more than 60 scouting missions.

Warrior H-7 Attack Helicopter: Introduced in 2950, Warriors are in use throughout the Inner Sphere and Periphery.  It has a light autocannon and short-range missiles, and can deploy remote sensors.  Most serve in garrison and airmobile infantry regiments as fire support.  The most notable action involving a Warrior was in 3021 on Kimball VI, in which the mercenary Law’s Flight drove off Wilson’s Hussars, who were contracted by Redjack Ryan to steal mining and ore processing equipment from bauxite mines on the world.  After achieving victory on Kimball VI in 3021, Nancy Laws and her unit were sent to Liezen on counter-insurgency duty.

Harasser Missile Platform: The Harasser Missile Platform was introduced in 2829 as a companion unit for the Galleon.  Swift movement and a double rack of short range missiles make it a potent skirmisher, but it suffers from light armor protection and must keep moving at all times.  Harassers secured a spectacular victory on Suzano in 3000, when Harassers with the 3rd and 5th Infantry Support Companies conducted a guerilla campaign against the Liao raiders that had wiped out the rest of the planetary garrison.  Marklin “Chevy” Chevalier commands an original 2829 Harasser, the “Aces and Eights,” as commander of the 5th Infantry Support Company on Suzano.

J. Edgar Light Hover Tank:   A product of the Alphard Trading Corporation, the J. Edgar mounted light weapons on a fast frame, but went out of production because buyers wanted more firepower.  The vehicle’s most famous battle was so long ago it has passed into legend, and suggests that a vehicle commander named Roebinood led his tank company against 30 heavier tanks, and used their speed to get within the minimum ranges of the heavier tanks.  The surviving tanks retreated to their LZ, and were destroyed when their own DropShip miscalculated and landed on them.  Various versions of the tale exist, and at the most extreme pit Roebinood’s tanks against 20 Atlases, 27 other ‘Mechs, and a giant mobile weapons platform.

Scorpion Light Tank:   A product of the Quikscell Company, this “budget tank” is small, inexpensive, and easy to repair, making it popular with poorer worlds, Bandit Kings, and Periphery pirates, who tend to use it in large numbers.  The battle history recounts a fight on Santander V, when Helmar Valasek used several platoons of stolen Scorpion tanks to ambush a punitive Kuritan strikeforce, resulting in high casualties on both sides.  House Kurita subsequently used the battle as the basis for its “Scorpion’s Nest” training exercise for new MechWarrior cadets.  Notable units include “Rummage Sale,” which served as a courier during the Battle of Halstead Station, and Jalex Schenker and Parson Smith, a pair of gamblers who operate the largest Scorpion supply and repair depot in the Inner Sphere, having won all their inventory at games of chance.

Sea Skimmer Hydrofoil:   The Sea Skimmer was custom-built by Skye Pleasure Craft Ltd. In 2867 for the Skye Militia’s 348th Reserve Detachment, otherwise known as the New Glasgow Yacht Club.  It relies on its blazing speed to bring its short-ranged missile batteries and machine guns to bear on foes.  The Sea Skimmers first saw combat in 2895 when a DCMS invasion force landed, and the 348th helped the Skye Militia regiments hold the city of Inverness in the Mantty River Delta.  After weeks of fighting, the 348th, under Commodore Lisa Miles, had lost 10 of its 12 Sea Skimmers, and was the only force standing between Inverness and a Kurita battalion.  The two Skimmers were outfitted with nuclear warheads and sent to destroy the dam holding back the Mantty River, wiping out the Kuritan force as the last of the New Glasgow Yacht Club vanished in a nuclear fireball.

Karnov UR Transport:   A heavy lift helicopter sold by the New Earth Trading Company, it is in widespread use by all militaries for supply and logistics missions.  In 3012, the Hsien Hotheads raided Loongana on a House Steiner contract, but the FWL garrison had mined their drop zone, stranding a light ‘Mech company there.  Colonel Hsien ordered his Karnovs to retrieve the crippled ‘Mechs.  Two of the four Karnovs were shot down by Marik infantry, but all twelve ‘Mechs were recovered.  However, when the two Karnovs went back for the downed Karnov crews, they were destroyed by a late-arriving Marik Rifleman.  Notable Pilot Manfred von Kalowski is part of the Irian garrison.  He paints his Karnov red and wears a leather flying helmet and jacket.

Notes:  No publication date is given, but there’s a blurb from the New Avalon Herald on the back cover, dated September 3, 3026.  Presumably the Herald got an advance review copy and published their glowing endorsement on September 3 – enough in advance for the published version to include it on the back cover.  I’m putting the date as September 10, 3026 – giving the editors a week to put the blurb on the final cover copy proof and get it into circulation.  The author isn’t named.  The revised version is framed as a Wolfnet publication, but this first edition is probably a product of “Fasan Press,” referenced in “Wolves on the Border” as a publisher of various military reports (FASA’s in-universe avatar).

This was BattleTech’s first “deep dive” into vehicles.  The game debuted with just the core 14 ‘Mechs, and a few vehicles were introduced in the MechWarrior RPG (the Vedette, Hunter, Demolisher, B2 Heavy Transport, Jeep, Skimmer, Air Car, Ground Speeder, and an assortment of robots (security, mining, and agricultural).  The earliest scenario packs predated CityTech’s rules for vehicles, so they made up their own (leading to some extremely fragile/abstract hover tanks in the Gray Death Legion scenarios on Trell I).  The overall impression I had of the early role of vehicles in BattleTech was that it was similar to Steve Jackson’s O.G.R.E. game – unable to really hurt the big guys except in massive numbers, but useful to counter the other guy’s support forces, and free up the big guys to go after each other.  The image of a Jeep with an SRM-2 on the rollbar plugging away at an oncoming Assault ‘Mech evokes one of the future flashbacks from “The Terminator,” and probably ends about the same way.

TRO: 3026 was a game changer, adding a welcome variety of vehicles to the BattleTech universe, and using the Battle History sections to clarify that conventional vehicles had been key players on the battlefields of the Succession Wars.

Ferret Light Scout VTOL: The Ferret is a great demonstrator of the argument that vehicles are often better in specialized roles than ‘Mechs.  With a 15/23 movement rate, it blows the Wasp, Stinger and other “recon” ‘Mechs out of the water in terms of the terrain it can negotiate and the ground it can cover.  With remote sensors capable of monitoring key chokepoints, it can cover a whole front in a large-scale campaign.  I used one as my personal vehicle in a Total Chaos campaign, initially intending it to just serve as a battlefield pilot recovery vehicle.  However, the motive hits table made hovercraft a very tempting target for its machine gun, and it racked up a significant number of enemy takedowns, with its tremendous speed and tactical insignificance sparing it from enemy fire.  With a Ferret on hand, the unit was able to easily achieve the “get person A to location B before deadline C” objectives without breaking a sweat, and the low BV didn’t significantly increase the OpFor’s capabilities.  Under the modern Total Warfare rules that require infantry carriers to hold an entire platoon, its role as a squad-carrier is outmoded, but still valid for AToW RPG missions. 

Savannah Master Hovercraft: The entry for the Savannah Master focuses mostly on the story of its creation, despite the fact that it would go on to be the bane of a many a MechWarrior’s existence in the years to come.  The Tactical Handbook even introduced a rule that vehicles had to move in groups of four, and do all movement before ‘Mechs, due to the then-dominant munchkin tactic of flooding the field with Savannah Masters in tonnage-balanced fights.  Essentially, it’s an up-armored Skimmer (from MechWarrior) that drops the speed and rear flamer, upgrades the nose Small Laser to a Medium, and adds enough armor to survive a lucky PPC hit.  It’s a winning combo, especially in the era that predated targeting computers, pulse lasers, and the ruinous motive damage chart for hovercraft.  The origin story also raises a number of interesting points.  S.L. Lewis is, of course, the in-universe avatar of author Sam Lewis (who also had the world of Slewis named for him).  It’s possible, but not ever specified, that businessman S.L. Lewis is also Professor-General Sam Lewis (another Sam Lewis avatar who makes a cameo as a background character in the Warrior Trilogy and is killed by Jade Falcons during the Clan Invasion), though it’s a bit of a jump to get a promotion from Warrant Officer to Professor-General in a span of three years.

Another question raised in the backstory regards the competing vehicle design from Defiance Industries – a 30-ton tracked tank that apparently mounted plenty of armor and medium lasers, and cost 800,000 C-Bills.  The competing design apparently never got past the prototype stage, since Defiance Industries has never produced a 30-ton tracked vehicle.  The closest is the Hunter, which is 35 tons and mounts an LRM-20.  The design specifications, in fact, very closely describe the Badger D (30 tons, tracked, 798,000 C-Bills to produce).  Defiance Industries probably just cloned the Badger-D, minus the omni-pod capabilities.  The Badger has a BV of 540, vs. the 215 for the Savannah Master, but the Badger does cost nearly ten times as much for only 2.5 times the efficacy.  The Locust, against which the prototypes were benchmarked, has a BV of 432 for 1.5 million.)

Another note that raised questions for years was the nature of the cargo that Lewis’ ship dumped to make room for the LosTech haul.  Given the scarcity of JumpShips and DropShips, what kind of sense did it make, people wondered, to use that limited cargo throughput capacity to haul “Botany Bay Industrial Sand”?  Well, we got our answer in Kevin Killiany’s “Godt Bytte,” which explained that JarnFolk traders had arranged a trading contract between Botany Bay and Sigurd to provide industrial sand for the purposes of both ice mining and construction material.  Looking at the star map, this implies that the LosTech cache was found in an uninhabited system between Last Chance and Sigurd (it’s a direct jump to Last Chance from Botany Bay).  One wonders, however, why the JarnFolk stopped making this cargo run, and appear to have turned it over to Lyran traders.  In Godt Bytte, we saw Hanseatic League traders also muscling in on the Oberon Confederation market – perhaps Mr. S.L. Lewis was actually working on a Hanseatic ship, rather than a Lyran one.

Armored Personnel Carriers:   As with the Ferret, the Total Warfare rule requiring infantry bays to be able to accommodate entire platoons makes the standard APC unusable in its primary role on the boardgame, since the 10-ton vehicles are only designed to hold squads.

General Godson’s quote “Don’t fire ‘till you see the glow of their control panels,” is probably a reference to the “whites of their eyes” order famously given at the Battle of Bunker Hill, during the American revolutionary war (though the Wiki on Bunker Hill indicates that the phrase, and variants thereof, originated with Gustavus Adolphus and was a widely used reminder to troops to conserve ammunition when using the low-accuracy weapons of the era).  In the BattleTech engagement, the commander probably wanted all his troops to wait until the Combine forces to get within short range, to maximize the surprise factor of so many shots actually hitting.  Opening fire further out would result in a lot of misses, and could prompt the Combine to simply stop advancing and engage the Lyran infantry from beyond their effective range.  (Another indication that the battle was in the dark, since Combine MechWarriors shouldn’t have been so stupid as to blunder into close range combat with Lyran infantry if they could see where they were deployed.)

In the Garrison battle, the 15 companies consisted of 1,260 troops.  To carry them all would have required 180 APCs.  While an individual APC’s two MGs won’t do much damage to a charging Combine ‘Mech, 180 of them could do some damage to the attacking 45 ‘Mechs.  The battle also appears to have taken place at night, because it doesn’t make sense for infantry to be looking for the “glow of their control panels” during the day.  Garrison is three jumps from the Combine border, implying that the DCMS force there was part of a deep raid against Garrison and at least one nearby world that was more important.  Looking at the map, the most important system within one jump of Garrison is Arcturus.

Guardian Fighter: I have never actually seen a Guardian fielded in my BattleTech experience.  With such paper-thin armor, a single shot from just about anything will bring it down, making it only useful if you have massive numerical superiority over your foes so they can’t spare an AC/5 to swat your 20-ton fighter out of the sky.  They certainly don’t seem to have had any ability to slow the onslaught of the AFFS during Operation RAT. 

Sappho is an interesting engagement.  Not appearing on the 3025 maps, it was added to the 1st and 2nd Succession War maps, but disappeared during the 3rd Succession War.  However, the “End of the First Succession War” map in Handbook: House Liao shows it as a Marik holding, as does the “End of the Second Succession War” map.  Liao must have taken it back briefly during the Second Succession War, then lost it again, because the Guardian was only invented during the Second war.  Hmmm – in fact, 2837-2838 was probably when House Liao recaptured Sappho and garrisoned it with Guardians, since that was during the ComStar-imposed blackout, when the Capellans made a lot of territorial gains against the interdicted FWL.  The action on Sappho would have been later, when the FWL waged a campaign to roll back Capellan advances made during the blackout.

Skulker Wheeled Scout Tank: The Skulker seems to be the descendant of the M8 Greyhound Scout Car.  Fitting with the general Combine disdain of vehicles, its systems are outdated and balky, it’s uncomfortable to operate, and DCMS planners would rather put more into the field as expendable assets than upgrade its capabilities with scarce technology.  It has more armor than most scout units, and its 7/11 movement will let it break contact with most ‘Mechs it encounters, but it remains completely outclassed by the AFFS Ferret in terms of information gathering capabilities and versatility.  Unless you had a crack gunner in the turret, I’d say the Ferret might even be able to take the Skulker in a fight, scoring hits on the motive damage table until the tires all blow out and leave it unable to move.

Warrior H-7 Attack Helicopter: Ton-for-ton, the Warrior H-7 is the most cost-efficient unit (lowest C-Bill-to-BV ratio) in the game of BattleTech.  While an AC/2 is normally nothing to be concerned about, having it mounted on a 10/15 VTOL in 3025 makes it a unit that can maintain position beyond the reach of most weaponry, and make sure it can’t be hit by anything that can reach out to it at that range.  A unit like Law’s Flight, when not tied down to protecting a fixed location, can pick away at the enemy without significant fear of effective retaliation, then withdraw to reload after chucking 45 rounds down-range.  Aerospace fighters or aggressive vehicles like the Savannah Master or Ferret would be needed to go after them.  In practical terms, however, their efficacy will be hampered by terrain (woods, hills, etc) and by the fact that most tabletop scenarios are on a fixed set of maps, rather than a rolling battleground (putting new maps down as the battle shifts), so despite their theoretical invulnerability, they end up fighting in a broom closet more often than not, and can’t make full use of their ability to strike from 20+ hexes away.  I find the SRMs to be somewhat pointless – once you reach the distance at which they’re effective, you’re close enough for the enemy to hit you back, and your 1.5 tons of armor isn’t going to stop much incoming fire.

Harasser Missile Platform:   The Harasser is basically a light Pegasus that sacrifices armor protection and the laser to cram two SRM-6s onto a 25-ton 10/15 frame.  The result is a spectacularly effective vehicle-killer, since the wave of SRMs it can fire is perfect for saturating the Motive Damage table.  I’ve never really understood why it’s assumed to be a good partner to the Galleon, which only moves 6/9 and has a popgun weapon array.  The Galleons can’t keep up with the Harassers and couldn’t contribute much if they did.  Better just to go with an all-Harrasser force, even though the hovertanks are 200,000 C-Bills more expensive.  “Aces and Eights” is a reference to the so-called “Dead Man’s Hand” at poker – the cards supposedly held by gunfighter Wild Bill Hickok when he was murdered in 1876. 

J. Edgar Light Hover Tank: The J. Edgar entry is a massive pop-culture in-joke.  The tank itself is a reference to FBI director J. Edgar Hoover.  (J. Edgar Hover/Hoover…)  Roebinhood and his tank company are, of course, Robin Hood and his merry men. 

Capabilities-wise, it’s fast, can take some solid hits and keep going, and is an effective vehicle-killer with a pair of SRM-2s for motive crit-seeking.  Interestingly, the “giant mobile weapons platform” from the Battle History legend was a complete mystery at the time TRO: 3026 was published, because nothing in the rules or lore suggested such things even existed.  Decades later, however, we might well suspect that the stories were referencing a Rattler-class mobile structure, which certainly qualifies as a “giant mobile weapons platform” in my book. 

Later sources have indicated the J. Edgar was first built in 2722, so it isn’t even all that old, by BattleTech standards (the rhetoric in the entry makes it sound like the design should be fielding Primitive-rules equipment).  Given the era, the tanks involved were likely Rhinos, LRM-Carriers, Marksman self-propelled artillery pieces, and/or Long Tom Mobile Artillery pieces.  With their speed, night modifiers, and minimum range modifiers, it is conceivable that 12 J. Edgars could take out 30 fire-support vehicles.  The fact that one side was said to have deployed a mobile weapons platform implies that the battle took place during the Star League Civil War or Periphery Uprising, possibly with Periphery rebels (“Roebinood” would be consistent with outlaws stickin’ it to the man) attacking an SLDF occupation force which had a Rattler at their fort.

Scorpion Light Tank:   The Scorpion is touted as the “standard tank,” with other units benchmarked against it as to “How many Scorpions do you think that ‘Mech’s worth?”  Its supposed advantage of low cost makes much less sense once you consider that the Savannah Master is 3.5 times cheaper and harder to hit.  The only way this type of unit makes sense is when you consider the amount of technical skill and infrastructure required to keep a fancy fusion-powered unit like the Savannah Master running, despite the low purchase price.  This is why the Scorpion is popular on Outback, Periphery, and Pirate worlds – when it breaks, you can fix just about any problems with twine and cut up plastic bottles. 

No cargo capacity is listed, but it’s noted that they’re used as transports and as couriers.  The famous courier on Halstead Station, “Rummage Sale,” was likely a courier for the DCMS, since it’s participated in “all the battles” and never got damaged, and since a Scorpion is far more likely to be part of a militia than a front-line RCT.  The top speed of 65 kph makes it a pretty pokey courier, but since most of the settlements on Halstead Station are underground, and connected by subterranean tunnels, perhaps the maximum safe speed in the tunnels is around what the Scorpion can reach, making a faster unit unnecessary.

Sea Skimmer Hydrofoil:   This is the kind of war story that Lyran social generals dream about.  Having an excuse to have yacht parties every week for 28 years, and then going out as big damn heroes.  It’s unclear from the entry, however, whether Skye Pleasure Craft, Ltd. ever made any more Sea Skimmers and, if so, who might be fielding them.  The circumstances on Skye that led to their construction seem pretty unique, and unlikely to be replicated elsewhere.

The armament on the boats is somewhat questionable.  Yes, it’s supposed to provide infantry support, but the machine guns have such short ranges that it’s doubtful that the Sea Skimmers would be able to effectively engage enemy infantry unless they’re right at the shoreline.  Once it gets close enough to an enemy combat unit to use its machine guns, it’ll be close enough for enemy attacks to start hitting back, despite the speed, and its 2.5 tons of armor won’t repel much incoming fire.  An AC/5 would let it hit from a safe distance.

It appears the Ares Conventions were in effect on Skye in 2895, when it was noted that the Inverness garrison commander decided to violate the rules of warfare by using a nuclear device to destroy the Kurita forces.  Despite these supposed “rules,” Inverness was still in possession of two 1 kiloton warheads.  Presumably, then, around 2900, large numbers of LCAF militia garrisons (and presumably front-line forces) had a stash of “just in case” nukes.

Karnov UR Transport: Manfred von Kalowski is a reference to Manfred von Richthofen, the German “Red Baron” of World War I.

The write-up presents the source of the craft as a mystery, but later accounts have clarified that the VTOLs are produced at NETC’s factory on New Earth.

The Hsien Hotheads (referred to in this write-up as “Hsien’s Hotheads”) were formed by the Twohy family (displaced rulers of the world of Hsien) after the fall of the Star League, and the House continues to run the mercenary unit in 3025 and beyond.  This entry names the Hotheads’ commander “Colonel Hsien.”  This is probably a mistake by Fasan Press, since the reference should have been to Colonel Twohy.  The account is also somewhat specious, in terms of BattleTech rules, because the ‘Mechs probably exceed the weight limit of the 30-ton VTOLs.  (A five-ounce bird cannot carry a one-pound coconut!)  Unless someone can point me to a ruleset where a unit can carry well beyond their normal load limit at the cost of airspeed.  The minefield rescue incident is strongly evocative of the use of the Mavellic VTOL (see attachment) in Dougram: Fang of the Sun, where they’re used to deploy and recover the mecha (much the same as VTOLs are used to deploy Jaegers in Pacific Rim).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 16 September 2016, 15:25:42
This was BattleTech’s first “deep dive” into vehicles.  The game debuted with just the core 14 ‘Mechs, and a few vehicles were introduced in the MechWarrior RPG (the Vedette, Hunter, Demolisher, B2 Heavy Transport, Jeep, Skimmer, Air Car, Ground Speeder, and an assortment of robots (security, mining, and agricultural).  The earliest scenario packs predated CityTech’s rules for vehicles, so they made up their own (leading to some extremely fragile/abstract hover tanks in the Gray Death Legion scenarios on Trell I).
Well, there's also Battledroids that featured very different (but interesting) vehicle rules and gave us generic jeeps armed with either MGs or SRM-2, and the classic tank trio (all with identical armor coverage under Bd rules):

Re: Industrial Sand and the Godt Bytte story, the Jarnfolk trader protagonists know that their deal will be up as soon as Botany Bay and Sigurd realize that each is paying top dollar for the other's waste product, with the merchants in the middle making an almost unfair fortune. I guess they milked the cash cow best they could while it lasted, but never expected this trade run to be available forever.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 16 September 2016, 15:31:59
But that's the point - traders were still hauling Botany Bay Industrial Sand to Sigurd in 3021, so the trade contract must still be in force, yet the Jarnfolk have vanished from general knowledge of the Inner Sphere (pushed out by Hanseatic competition?)

Maybe House Mailai of the Erit Cluster took over the sand-for-water deliveries, since that's certainly in their area of operations.

I've never seen a copy of the BattleDroids rulebook.  Thanks for the info on the three Gen1 tanks.  Were there any illustrations?  Did the BattleDroids Hunter look like the one on Vakarel?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 17 September 2016, 00:38:11
I've never seen a copy of the BattleDroids rulebook.  Thanks for the info on the three Gen1 tanks.  Were there any illustrations?  Did the BattleDroids Hunter look like the one on Vakarel?
Check the Sarna article on Battledroids, namely the gallery at the bottom. There's an image of the cutout sheet with the iconography for the tanks. It's rather bland, unfortunately, and the same quality as the old CityTech 1st Ed paper cutouts. The Battledroids rulebook has only very few pictures in it, and the only one with a tank is a b/w version of the cutout.
More details in a mail I just sent you.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 19 September 2016, 13:52:17
Part 2

Date: September 10, 3026

Title: Technical Readout: 3026 (Vehicles and Personal Equipment)

Authors: Kevin Stein and Sam Lewis (writing), Duane Loose and Steve Venters (art)

Type: Sourcebook (FASA)

Synopsis:

Hunter Light Support Tank: The Hunter is a cheap fire-support vehicle that is a steady seller for Defiance Industries, and found across the Inner Sphere.  It mounts a Zippo flamer in the rear to set fires to deter pursuers, and to serve as a cookfire for the vehicle crew.  In combat on Halstead Station, two Hunter units on opposite sides elected to settle matters with a fistfight between Sejanus Aelia and Losinja Harama instead of a missile duel – both commanders knocked each other out simultaneously.  In a separate engagement on Halstead Station, Davion Hunters under Commander Jeff Dahl used cover and their relatively rapid movement to convince a large group of damaged Kuritan ‘Mechs they were surrounded, tricking them into surrendering.     

Pegasus Scout Hover Tank:   The Pegasus is widely used across the Inner Sphere, and is the most popular reconnaissance vehicle ever produced, having been in production since the early years of the First Succession War.  Per the specs, it can detect enemy vehicles and troops up to 30 km away.  A Kuritan Pegasus once successfully scouted a Tamar Jaegers staging point on Tamar and discovered its target – Memmingen.  The forewarned DCMS had three regiments waiting for the Jaegers, severely damaging them before they managed to retreat to the Commonwealth.  The crew of the “Lazy Jane” attempted to incite a popular revolt on the Liao world of Renown, but it fizzled out and most of the crew was captured.  The pilot, Tim Larson, managed to use the Pegasus to raid the planetary governor’s keep, rescue his crewmates, and bombard the building, then remain in hiding for two months until extraction.

Saladin Assault Hover Tank: The Saladin is part of the Saracen/Scimitar/Saladin trio from Scarborough Ltd., and is centered around a massive Scarborough Original 20 autocannon, described as a 200 mm autocannon.  In a battle on Lesnovo, Marian Hegemony privateer Emerson Winchester used five Saladins to attack a ‘Mech parts depot, wiping out the Locust and Stinger on guard.  Provincial Marik forces, however, managed to seize the Marian DropShip in a marine action at the jump point, recovering the parts and executing the pirates.  The profiled “Notable Crew” is Johann Eggar, Stanislov Cherenkov, and Joe Smith, who have survived losing 34 vehicles in combat, including 22 Saladins.  They name all their vehicles “Bertha.” 

Saracen Medium Hover Tank:   The Saracen is a cheap, versatile hovercraft that predominates in the Free Worlds League, but is also found throughout the Inner Sphere.  It mounts an LRM-10 and three SRM-2s in the turret, and has sufficient armor all around to prevent even the heaviest gun from killing the tank in one shot.  In fighting on Hoff, Davion Saracens demonstrated the versatility of their missile loadout to drive off Kurita invaders.  On Pella II, Marik raiders used the two lances of Saracens to screen a retreat towards their DropShip, 100 km and 36 hours away.  One of the vehicles in that retreat was “the Loch Ness Monster,” which had two SRMs left upon reaching the Overlord.

Scimitar Medium Hover Tank:   The Scimitar is a variant of the Saracen, replacing the long-range missile racks and one of the SRM launchers with an AC/5.  Scimitars served Marik forces well at the conclusion of an eight-month battle on Pella II, shattering Liao forces attempting to overrun what they thought were just Saracens (with LRMs) at a supply dump, and forcing them to retreat offworld.  On Phalan, a Lyran crew in a Scimitar named “Who’s Next?” held off a DCMS ‘Mech lance, earning the McKennsy Ground-Pounder’s Medal. 

Striker Light Tank:   The Striker Light Tank is a wheeled missile platform manufactured in the Federated Suns.  Though similar to the FWL-made Saracen, its wheeled chassis allowed a cheaper per-unit price.  The Battle History focuses on a unit of DCMS Strikers that used their LRMs to pin down four light Davion ‘Mech lances and force them to withdraw from their LZs.  The most famous Striker pilots are “Wild Bill” Knutson and “Psycho” Moll, who drove into an enemy DropShip and crippled it from with missile fire from within, then escaped and called in artillery fire to eliminate the enemy vessel.

Engineering Vehicle:   The Engineering Vehicle can dig trenches, clear roads, and make bridges, using a variety of attachments – scoops, bulldozer blades, cutters, and trenchers.  The Battle History focuses on the 2978 battle of Loric, when the 12th Star Guards had broken through FWL lines to relieve the Eridani Light Horse, but were halted at a river.  The Guards’ engineering vehicles, part of its “El Magnifico” engineering unit, built a ford by preparing the river bottom for ‘Mech crossing. 

Hetzer Wheeled Assault Gun:   A mainstay of the Capellan Confederation and Periphery customers, the Hetzer cuts costs by eliminating a turret and using a wheeled chassis.  The result is a powerful weapon mounted on what crews refer to as a “rolling coffin,” and many units use Hetzer assignments as penal duty.  Hetzers did defeat a superior force on Barras, when a Marik ‘Mech company dropped into the middle of a Hetzer battalion’s field training exercise.  Notable Pilot Anjin Smith has lived through 15 engagements and destroyed four companies of enemy forces. 

Goblin Medium Tank: The Goblin served in the Star League era, and is a favorite of House Davion.  It has an integrated infantry squad bay, along with a Large Laser and Machine Gun.  The tank is intended to operate in a four-vehicle unit, with the squads in each comprising a single infantry platoon.  On Weisau, a large Goblin force was cut off and hid the tanks in the hills while the infantry conducted reconnaissance.  They captured a long-range communications station, and sent an SOS to Davion DropShips still in the system, which picked them up the next day.  Notable Pilot Lt. Nicholas Vigilante’s infantry squad located a hidden Kurita Long Tom, and called Vigilante and his tank, the “Hornet’s Nest,” for support.  Vigilante dismounted and led his infantry to destroy the gun and its crew.

’MechBuster Fighter: Billed as the Combine’s answer to its dwindling AeroSpace assets, it appears to be a failure.  Introduced in 3023, its limited stock of consumables and lack of VSTOL capability have restricted its utility, and the manufacturer, Wakizashi, has announced plans to convert the production line to make Shilones. 

In battle, a quartet of Combine ‘MechBusters struck down a Winfield’s Brigade recon lance on Sevren in 3024, but had to ditch their planes and punch out after Lyran forces overran their airbase.  Notable pilot Mike Sthal flies “Backstabber,” but hopes to salvage a ‘Mech and then defect from the Combine. 

Notes: 

Hunter Light Support Tank:   Some of Fasan Press’ claims in the Hunter entry are a bit absurd, such as the use of the Zippo flamer to cook meals.  As was pointed out in a subsequent volume (TRO: 3039, I believe), the temperatures involved would cook not only the bacon but the crew and the surrounding terrain.  Unless they were herding beefalo into the aft of the tank and then lighting off the flamer for a short burst, there’s no way that statement is correct.  The “Zippo” flamer is a reference to a brand of cigarette lighters that was heavily favored by American military personnel in WWII, Korea, and Vietnam.  The M132 Armored Flamethrower was nicknamed the “Zippo”.

I’m not sure about the claim that the damaged ‘Mechs would have turned the tide for the Combine at the Battle of Halstead Station.  The arrival of the fresh and enraged New Ivaarsen Chasseurs forced the Combine forces into a defensive posture, and allowed the Davion troops to break loose.  Would an extra company of Combine ‘Mechs have mattered at that point?  Perhaps the analysts argued that the AFFS position would have been critically weakened prior to the arrival of the Chasseurs, leaving nobody to rescue by the time they arrived. 

Per later write-ups, the Hunter was introduced in 2937, making its presence in “Broken Blade” on Hesperus II at the dawn of the First Succession War an anachronism.  The odd looking “Hunter” seen on Vakarel in BlackThorne BattleTech #6 is said to have missiles, but the silhouette looks nothing like Duane Loose’s art.  It’s possible that the “Broken Blade” and Vakarel Hunters aren’t “Hunter Light Support Tanks,” but are instead “HNT-3R Hunter” tanks (a BattleDroids-vintage support vehicle).

With sufficient armor to survive a few good hits and a 5/8 movement rate, the Hunter is far more robust than the more heavily armed but slow, and thin-skinned LRM-Carrier.  I’ll always go with three Hunters vs. 1 LRM-Carrier, just because I can actually get more than one shot off before the enemy smokes the launcher.  The flamer can be useful in starting fires to get a defensive smokescreen – very useful if you’re trying to set up indirect fire, but it’s rare that enemy infantry is going to be able to sneak up on a 5/8 tank.

Pegasus Scout Hover Tank:   Per the historical maps, Memmingen was still Lyran at the end of the 2nd Succession War, so the incident with the Pegasus would have had to take place after its fall to the Combine during the 3rd Succession War.  (This fits, since the Tamar Jagers were created towards the start of the 3rd Succession War.)  I wonder how the Pegasus crew discovered the Tamar Jagers’ destination just from observing their staging grounds.  I suppose with a ton of space allocated to “sensors,” they could have tapped into local communications frequencies.

The “Lazy Jane” crew members sound a lot like Liberation Unit agents, which are FWL agents tasked with creating and supporting rebellions on enemy worlds.  The first wave of these teams hit Lyran targets in the 2940s, and the FWL expanded the program.  It only makes sense they’d try it against the Capellans as well, but apparently not quite so successfully as on the Lyran front.  (The Maskirovka was probably a lot better than the Molehunters at quashing insurgents.)  The Mask, of course, has its own version in the Zhan zheng de guang, but I don’t recall ever reading about them being deployed against the FWL – just the Chaos March and the Federated Suns/Commonwealth.

Saladin Assault Hover Tank:   Often referred to as a “Hover Hetzer,” the Saladin is one of the most popular of the original hover vehicles, because it mates the unmatched stopping power of the AC/20 with a carrier than can move 8/12, compensating for the core weakness of the AC/20 – its limited range.  Other AC/20 carriers are generally slow (4/6 or 3/5) and have difficulty bringing their big gun to bear on more nimble targets.  The Saladin gives pilots the opportunity to close to short range almost at will, and even whip around the target for a back-shot.  Despite all these advantages, the Saladin saw less play than it should have, because Ral Partha never made a mini for it (or the other Scarborough designs), so players needed to proxy it if they wanted one on the table.  Iron Wind Metals has since rectified this.

Lesnovo is part of the FWL’s “Rim Commonality,” one of the League provinces that doesn’t have a standing army detailed in any of the FWL sourcebooks (House Marik: The Free Worlds League; Handbook: House Marik; of Field Manual: Free Worlds League).  However, since those publications primarily focus on ‘Mech forces, the Saladin entry may support the idea that the Rim Commonality may maintain a standing military consisting of AeroSpace and/or conventional forces.  The marine boarding action at the jump point would suggest they have some rapid-response JumpShip/Assault DropShip assets.  Another question might be – what were the 8th Orloff Grenadiers doing during this raid?  I would guess the raid took place in the 2950s (Marian Hegemony founded 2920, Saladin designed 2942, and Scarborough still hungry for promotional footage), prior to the Orloff Grenadiers’ assignment there.  (The ease which with the Marian forces swatted aside the garrison may have prompted the reassignment of front line forces there.)

Saracen Medium Hover Tank:   Much is made of the Saracen’s versatility, but it’s functionally just a hover-variant of the Striker Light Tank.  I personally find it lacks sufficient firepower to justify deploying, especially when the Harasser and Pegasus deliver superior close-in firepower.  In a pinch, it can provide indirect fire-support that can defend itself against vehicles that try to overrun its position and quickly redeploy to adjust to a shifting front.

The identities of the forces fighting on Hoff aren’t specified, but since the Saracens fought on the side of the world’s defenders, against an invading force, it’s almost certainly Davion Saracens vs. Kurita invaders, since Hoff has been a Davion world for almost all of its existence.  The most recent Kurita/Davion fight on Hoff was when Wolf’s Dragoons raided Hoff shortly after beginning their contract with House Kurita.

On Pella II, I’m confused about the logistics of the raid.  Why did it take the Loch Ness and its lancemates 36 hours to traverse 100 kilometers?  Even an UrbanMech can go 100 km in five hours at a walk.  I understand that the Saracens were waiting for the enemy to attack, hammering them, and then falling back to the next defensive line, and it may have taken the Capellans some time to organize for a further advance.  But what was in the FWL convoy that the Saracens were screening that it took the Overlord 36 hours to issue the “all loaded, c’mon home” order?  Since the Loch Ness Monster had fired 49 rounds of SRM ammo during the 36 hour retreat, that means it saw at least 17 rounds of close-range combat.  I have a hard time believing that the Saracens had the armor to survive that many rounds of SRM-range combat, unless the Capellans were just rolling spitballs down their autocannon barrels.  What were they pursuing with?  UrbanMechs?  Stunned snails?

Scimitar Medium Hover Tank: The Scimitar reduces its minimum range penalties compared to the Saracen, but has to drop both its armor and firepower to do so, as well as giving up indirect fire capability.  It is, however, able to hit the same mid-range targets with both SRMs and AC, compared to the Saracen’s “either/or” weapon loadout.  Since the Saracen had the ability to pull back rapidly and keep attackers out of minimum range, the Scimitar really only performs better in situations where it has to defend a fixed position, and why are you using hovercraft to do that in the first place, rather than tracked or wheeled vehicles?

Pella II is referenced once more, but it seems to be from a completely different battle.  The Saracens were engaged in an FWL raid on Pella II that resulted in the League force’s retreat from the world.  The Scimitar engagement mentions an eight-month campaign that wore down the Capellan defenders and forced them to retreat offworld.  Since the CCAF was surprised by the Scimitar (expecting only Saracens), this Pella II campaign probably took place a few years after the first one.  Both probably took place in the 2940s, a few years apart.  Given the fact that Pella II remains a Capellan holding on the map at the end of the 3rd Succession War, we can assume that this was one of those rare worlds that the Capellans (pre-Sun Tzu) lost and then retook.

Striker Light Tank:   With its manufacturer located in the Federated Suns and the Strikers becoming a mainstay of the AFFS following its introduction in 3006, I was surprised that the Battle History focused on a Striker force serving as part of the DCMS garrison on Styx. 

The Striker bears a number of striking similarities to the Saracen – with essentially the same weapons package (just a SRM-6 instead of three SRM-2s).  The efficiencies of the hover-vehicle design at lower weights mean that the Saracen is both faster than the Striker and mounts more armor.  The Striker proves more durable when the motive-damage table is factored in, however.

Engineering Vehicle: The Engineering Vehicle is another unit which did not get a Ral Partha miniature after the publication of TRO:3026 (and which still hasn’t gotten one from Iron Wind Metals).  It’s a nice concept, but the ruleset at the time did not translate its equipment into practical battlefield effects, making it something you’d set up a scenario around as an objective to destroy or defend.  It readily invited house-rules, however.  My group allowed any unit that included an Engineering Vehicle to do a certain amount of prep-work on the battlefield in advance – allowing units to start “hidden” even in clear terrain, providing improved positions for vehicles and infantry, and, with the release of the McCarron’s Armored Cavalry book, digging ‘Mech pit traps.  Reading this entry, I realize they could also have been put to use firming ground – making it so a select number of hexes that would ordinarily be muddy/swampy and force PSRs and “stuck” checks would be traversable as normal. 

Hetzer Wheeled Assault Gun:   The Hetzer entry pretty much defined Quikscell’s modus operandii – make it cheap, let the crew worry about any problems that crop up.  The design itself is a literal translation of the German Jagdpanzer 38, popularly known as the Hetzer in the post-war period.

The Hetzer is a popular tank with newer players, who gravitate to the huge honkin’ gun.  However, in practice, the Hetzer often fails to live up to its “tank killer” reputation.  Most other tanks (except the Scorpion) have at least 20 armor on any given facing, so the Hetzer can’t one-shot kill anything but light hovercraft and the so-called “budget tank.”  By contrast, units firing back with SRMs have multiple chances to blow out tires on the motive critical hits table, or can use Inferno loads, which are proven vehicle killers under some rulesets. 

The lack of a turret is pointed out as causing problems during urban battles, when the tank might be surprised from the side or rear.  In truth, the main drawback is that, once the 30 armor on the front glacis get thinned out, the Hetzer can’t turn to present fresh armor while continuing to plug away with its cannon. 

The Hetzer was one of the units previewed in Dragon Magazine promo for TRO:3026 ("Running Guns" in issue #114, by Margaret Weis and Kevin Stein), with a slightly altered Battle History.  In the original tale, the Hetzers had been outfitted with robotic drone control systems, and the bored commander on the world of Exit was actually using them to play a real-life wargame against a fellow commander remotely, using drone vehicle armies.  The Marik troops dropped into the middle of the scrum, and were immediately swarmed by drone Hetzers, which the Marik troops described as having “gone berserk.”

Goblin Medium Tank: The Goblin is another TRO:3026 vehicle that requires re-design after the rules change that precludes the use of individual infantry squads.  The 3058 upgrade (Goblin IFV) adds a full platoon to its assets, accordingly. 

The Weisau battle is yet another showcase for the importance of having surface-to-space communications capabilities be endemic through any units going on raids, so that the logistics of pick-ups and other maneuvers can be coordinated.  This is why command units like the Atlas and Cyclops are so prized – they have long-range communications suites integrated into their onboard assets.  I wonder what the protocols are for people using ComStar stations to send messages containing locally valuable tactical information?  Could the Davion crew on Weisau have sent an undercover detachment to the local HPG station and paid for a message to be beamed to Davion DropShips still in the system?  ComStar is, after all, a communications company.  They take both messages for HPG transmission and for delivery via courier, so would ComStar accept a commission to beam tactical information with military applications to a ship in the system?  Would accepting the request, or denying it, be the greater violation of neutrality?

The image drawn for the entry doesn’t seem to exactly correspond with the design specs.  The Large Laser is evident, as is the Machine Gun, but there are eight holes (2x4) on the left side of the turret that imply, when it was drawn, that a pair of SRM-4s were intended to provide additional short-range firepower.  The Goblin miniature from IWM has the missile tubes, but in a different configuration (reflecting the 3058 upgrade’s SRM-6), so no miniature has ever been made of the original Goblin tank.

’MechBuster Fighter:   The fact that the ‘MechBuster is billed as the answer to dwindling Aerospace assets in 3023 implies that the Combine’s Inseki and Inseki II (45-ton conventional fighters manufactured by the Combine during the Star League and First Succession War) have gone out of production by the Third Succession War.

I wonder who the sources for the data in this report are, and what is the intended audience?  If this is a confidential report intended for military brass, that’s one thing, but the blurb on the back cover seems to indicate this is in wide release for the public.  That being the case, the allegation that DCMS pilot Mike Sthal “is waiting for the day he can capture an intact ‘Mech and desert from the Combine” probably resulted in Mr. Sthal being forcibly “outprocessed” through the turbines of “Backstabber” by the “Bureau of Substitution” within 24 hours of its publication.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 19 September 2016, 14:25:51
Nice review! The battle histories from the earier books always made it more interesting and fun to read.
Im surprised u didnt review the old TRO3025.  Battle history from the that book was look as closely in the individual reviews.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 19 September 2016, 14:33:49
Nice review! The battle histories from the earier books always made it more interesting and fun to read.
Im surprised u didnt review the old TRO3025.  Battle history from the that book was look as closely in the individual reviews.

I did review it, but not in much detail.  I've been considering going back and giving it and DropShips and JumpShips a treatment similar to TRO:3026.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 20 September 2016, 13:35:37
Part 3

Date: September 10, 3026

Title: Technical Readout: 3026 (Vehicles and Personal Equipment)

Authors: Kevin Stein and Sam Lewis (writing), Duane Loose and Steve Venters (art)

Type: Sourcebook (FASA)

Synopsis:

Condor Heavy Hover Tank: The Condor is used by armies throughout the Inner Sphere, serving as the tip of the spear for second line units.  They played a key role on Loric in 2978, when the 34th Provisional Dixie Armored Regiment’s 3rd Battalion supported the 12th Star Guards’ advance against Digger Pass to relieve the Eridani Light Horse (the same battle mentioned in the Engineering Vehicle entry).  It took four months to break through Digger Pass, and the Condor battalion penetrated only 10 kilometers before running into Marik reserves at the Duren River.  Undaunted by the destruction of the bridge, the Condors crossed the river and smashed the Marik reserves, establishing and holding a bridgehead for the three days the Engineering Vehicles needed to build a bridge.  The Notable Crew is the Dobson family (Michael, Michelle, Jonathan, and Dysan), which owns and operates one of the Condors that fought on Loric.

Drillson Heavy Hover Tank: The Drillson was introduced in 3025 for the LCAF to supplement regular ‘Mech forces.  The Battle History tells the story of Davion forces on Almach which trapped Liao raiders in a swamp using their Drillsons.  When the Capellans set the swamp on fire, the Drillsons were still able to navigate through the smoke and take out the Liao ‘Mechs by ramming them blindly, then converging on the crash site, a tactic developed by Bernard “Banzai” Simon. 

Maxim Heavy Hover Transport:   The Maxim transport can carry a full platoon of infantry and their support weapons, while providing covering fire at a variety of ranges.  It is present in all armies, but predominates in the LCAF.  On Dixie, the planetary garrison once used 27 Maxims to transport an entire infantry regiment to defend the city of Indruston.  The infantry and their support weapons inflicted damage, but they were overrun, and only support fire from the Maxims forced the ‘Mechs to retreat.  On New Wessex, a Maxim codenamed “Trojan” was used as a decoy to convince the DCMS that the city of Hallanan had been abandoned by the infantry regiment there, which was actually lying in wait for the Combine.

Planetlifter Air Transport: The Planetlifter is a heavy transport aircraft with VSTOL capability generally assigned to planetary garrisons to aid in shifting combat assets as needed for population control, countering raids, and concentrating forces.  The Planetlifter can carry 70 tons of cargo, with a modular bay that can accommodate even a prone BattleMech.  On Autumn Wind, in 3002, Lyran raiders under the command of a social general attempted to execute an orbital drop against three industrial complexes.  The garrison commander, Colonel Joseph Yetti, used his three Planetlifters to ferry the 751st jump infantry regiment to hit each of the thee Lyran lances in sequence, using several battalions of planetary militia to slow the second and third.  They managed to cripple the raiders’ DropShip as well, forcing the surviving Lyrans to surrender.

Vedette Medium Tank:   The Vedette is a product of New Earth Trading Company, and is considered a “typical” tank.  It mounts an AC/5 and a machine gun, and boasts exceptional speed for a medium tracked vehicle, and uses ComStar-made communications and tracking systems, developed for NETC in exchange for food.  On Merak, in the FWL, a civil war pitted several companies of Vedettes (and some other vehicles) against an equal number of ‘Mechs (mostly 50-tonners) in a heavy urban environment.  The tanks were completely wiped out due to the ‘Mechs’ superior mobility and firepower.  Notable Vehicles include Ronald Harrison III and Rich Watson, Davion tankers who made a suicidal lone attack against an enemy Overlord on the Marik world of Castor, and Walter Leba and William Sirjamers, who penetrated enemy lines during a battle on Holt and were promoted to become academy instructors thereafter.

Bulldog Medium Tank: The Bulldog mounts a large laser, along with short-range missile racks and a machine gun.  A “standard” tank like the Vedette, it hasn’t distinguished itself from its competitors, leading to lackluster sales.  On Rio, a Davion Bulldog battalion stumbled into the bivouac for the invading Liao armor regiment, and vaporized the command post.  Liao forces pursued the Bulldogs in a disorganized mob, and the Davion tanks were able to destroy the light pursuit units that caught up to them.  The Liao forces were able to herd the Davion tanks into a box canyon, destroying the AFFS battalion when it ran out of SRM ammunition.  Notables include “Spot,” a Bulldog commanded by Kurita General Franz Hamlin that has survived 200 engagements without serious damage, and Major Cameron Burke, the commander of the Bulldog battalion on Rio.

Hi-Scout Drone Carrier: The Hi-Scout is a lower-cost alternative intended to replace increasingly scarce Light ‘Mechs as scouts.  Nearly all the Successor States use Hi-Scout Drone Carriers to patrol for raiders and provide battlefield communications and detection.  The command unit has sensors that can detect enemies in a 60 kilometer radius itself, and can extend its scanning range via its hover and tracked drones, which have 10km and 20 km scanning radii respectively.  The command unit can carry six drones, and mounts an SRM-2 for defense against infantry.  House Kurita used a Hi-Scout during a raid on an unspecified Davion planet to determine that they had landed on the wrong hemisphere.  Brandon X, a pirate in Redjack Ryan’s band, supposedly destroyed twelve infantry platoons with his SRM-2 rack during two weeks behind enemy lines.

LRM/SRM Carrier: Designed to provide cheap and effective fire support, the LRM Carrier and SRM Carrier are found in every army of the Inner Sphere.  Cheap and effective, their thin skins result in battlefield lifespans measured in seconds.  House Liao is a heavy user of missile carriers.  When House Davion raided St. Ives, CCAF infantry baited an entire Davion armor regiment into a pass where emplaced SRM carriers wiped out the entire column in three salvoes.  During a raid on the Marik world of Harsefeld, CCAF LRM-Carriers bombarded Marik emplacements and forced the commander to surrender.  Notable pilot John Hunt commands a mixed battalion of SRM and LRM carriers, while Commander “Good Times” Orlonzo commands a missile carrier battery in the mercenary Kenski’s Raiders.

Manticore Heavy Tank:   The Manticore is a tank design commonly fielded by the LCAF and DCMS, but also appears with the other three Successor States.  It mounts a variety of weapon systems, thanks to its fusion power plant, including a PPC, a Medium Laser, an LRM-10, and an SRM-6, protected by an impressive 11 tons of armor.  On Morningside, LCAF Manticores engaged invading DCMS BattleMechs, leading to heavy losses on both sides before DCMS forces overran the Lyran positions.  However, due to the damage sustained, the Kuritan commander ordered a withdrawal offworld.  The tank known as “Lone Star” is used as a “super heavy recon unit.”  The tank called “Lady Jane” is on display in the NAIS War Museum as the first Manticore confirmed to have killed an Atlas.

Pike Support Vehicle:   The Pike is one of the few military exports of the Magistracy of Canopus.  It was commissioned by the Magestrix in 2987 to earn hard currency for her impoverished realm.  It is billed as a cheaper alternative to Sniper or Long Tom artillery.  Three AC/2s in the turret are backed by two short-range missile racks for close-in protection.  ComStar was the first customer, using them to garrison HPG stations on worlds at risk from bandit raids.  Helmar Valasek kept running across the ComStar hyperpulse generator during water and parts raids, forcing ComStar to recapture it from him over and over.  They eventually stationed Pikes there, which succeeded in fending off Valasek’s raid.  Kenski’s Raiders used a Pike during a defensive action on Holt, taking out a medium ‘Mech.

Monitor Naval Vessel: The Monitor Naval Vessel is intended as a river patrol vessel to combat smugglers and insurgents.  NavHull makes the Monitor as a kit, and exports them to customers, who then mount it on a locally produced engine and power system.  It has two AC/20s in a turret and three SRM-2s, as well as a berth for a squad of jump infantry.  In mid-3025, on Verthandi, a Kurita Monitor named Vengeance docked at Port Gaspin was seized by rebels led by Frances Marrion, a former art student from Regis University and used to attack Kurita troops for the next three months, driving the Kurita forces out of the riverlands.  They were killed in late 3025 when the Combine brought in four fresh ‘Mech regiments and twelve regiments of support troops to put down the rebellion.  They set up a supply depot as bait and used ‘Mechs hidden under water to destroy the Swamp Fox when it came to attack the supplies.

Notes:

Condor Heavy Hover Tank:   The “Variants” section of the Condor entry notes that many commanders feel the tank is under-gunned, and I have to agree.   With three 5-point guns and a machine gun, it doesn’t have the hitting power I’d want from a 50-ton vehicle.  Granted, most other 50 ton vehicles don’t move 8/12, but the Condor’s armament is outclassed by many of the lighter hovercraft, because puts too much tonnage into its engine and not enough into its payload. 

Dixie has come down a long ways in terms of martial prowess.  In the 2900s, it was apparently sending out tank regiments to support LCAF task forces on the FWL border.  In 3016, it was a major military supply depot and staging ground that was hit hard by Wolf’s Dragoons, but the garrison gave them a good fight of it.  By 3025, however, Dixie was barely able to cobble together a scratch militia to delay a Free Worlds League force seeking a LosTech cache, and succeeded primarily based on deception and maneuver, rather than brute force.

The author was having a bit of fun with the Communications System, naming it the “TharHes Kr-A P/comm”.  Presumably, Red Devil Industries didn’t put the best unit into their budget hovertank design.

Drillson Heavy Hover Tank: The Drillson is all-around a better tank than the Condor.  They’re both 50 tons, but the Drillson manages to be faster (9/14 instead of 8/12), better armored (7 tons instead of 6), and better armed.  This is achieved by using a fusion engine, saving weight by putting the heat sinks inside the engine and not needing a power amplifier. 

Machine guns are a staple on many of the 3026 designs, including on hovercraft.  Hovercraft would be good anti-infantry units – being able to sweep in, blast apart a straggling platoon, then zip back behind cover as other platoons struggle to respond. 

I suppose it’s an artifact of the strengthening FedCom alliance that after touting the Drillson as the latest development for the Lyran military, the Battle History focuses on Davion forces using it.

Maxim Heavy Hover Transport:   Since Ral Partha never made APC miniatures, the Maxim got the most play in any scenario involving transported infantry, at least in my neck of the woods.  Its 3-ton infantry bay means that it is unaffected by the “full platoon” rule, and continues to serve under the modern ruleset.

The entry introduced the concept of infantry having support weapons.  The support weapons were given stats at the end of the TRO – but didn’t do a significant amount of damage.  Most have maximum ranges between 3 and 7 hexes (with some reaching out to 10 hexes), and do 1 or 2 points of damage.  These are a far cry from modern ruleset equipment like the AC/10 field gun and other support weapons that can give an infantry platoon some real teeth.

It has an eclectic hodge podge of weaponry, some turret mounted, some pointed in all directions.  It’s clearly intended for self-defense, rather than to be used offensively.  It might have made more sense to turret-mount the LRMs and have the machine guns cover the sides and back, since then the support fire could be more intense, and you’d still have adequate anti-infantry coverage on the flanks. 

Its speed is sufficient to keep pace with other hovercraft, and outrun most ‘Mechs.  It has sufficient armor to take a major hit on any facing and keep running.

The engagement on Dixie must have taken place prior to 3016, when the LCAF still had a major garrison on the world, using it as a depot and staging ground.  There certainly weren’t any fleets of Maxims or infantry regiments around to oppose the Marik task force that came calling in 3025. 

New Wessex was a Lyran world during the Star League era, but it ended up in Combine hands at the end of the First Succession War.  Thus, the Maxim action with “Trojan” was probably during the First Succession War, during the Combine conquest.  (The MUL introduction date is 2689, so this fits the timeline.)  I’m somewhat confused, though, how the sight of one platoon-level transport leaving  Hallanan convinced the Combine forces that the entire LCAF infantry regiment had departed.

Planetlifter Air Transport: The Planetlifter is interesting for introducing the idea that a 50 ton plane can carry 70 tons of cargo.  Thus, perhaps the Karnovs could be used, as described, to haul ‘Mechs in slings – just lowering the speed to recalculate the movement rate based on the new total weight vs. the engine rating.  That would imply that, when fully loaded, a 4/6 Planetlifter could only fly 2/3.

The story of the Autumn Wind raid indicates the kind of foolishness typical of Lyran social generals.  Splitting his forces in the face of superior enemy strength, for example.  It’s unclear what the status of Cassion’s Commandos was in 3002.  It’s not listed as being a sub-element of a front-line LCAF command, but would a mercenary company consent to having a Lyran noble placed in operational command on a raid?  It may have been an independent company within the LCAF – not unlike Carlyle’s Commandos.  The naming similarity suggests that perhaps there was a larger pool of independent commands, all with the moniker “Commandos,” used for minor raids, garrisoning backwater worlds, and otherwise handling jobs that are too small to bother a major unit with, and too unimportant to waste money hiring a mercenary to handle.

Vedette Medium Tank: The Vedette entry includes a number of oddities.  First off, we have the AFFS attack on the FWL world of Castor – a rare event during the Succession Wars, due to the Capellan Confederation lying between them.  The Vedette was only introduced in 2943, so it can’t have taken place during the ComStar interdiction of the 2nd Succession War (the last time the AFFS entered League space in force).  Since Castor is so close to the Lyran border, perhaps the Davion Vedette was part of a force sent to support Lyran efforts as part of the FedCom treaty. 

There was a major fracas on Holt in December 3014, involving the Stewart Dragoons’ Home Guard, the Headhunters, the 2nd Ducal Guard, and the 5th Regulan Hussars.  The “somehow getting behind the lines” escapade must have taken place here, with the Vedette crew being on the loyalist side, since I doubt any rebels (even clever ones) would get academy postings.

Unfortunately, looking at Historical: Brush Wars, there isn’t any Anton/Janos Civil War battle recorded for Merak, despite that civil war being the only one in the FWL post-dating the Vedette’s introduction.  The 23rd Marik Militia sat the war out there quietly, per the deployment tables.  It is possible, though, that elements of the Merak Static Defense Unit (which would have had vehicles, but not ‘Mechs) declared for Anton and went up against the 23rd Militia.  Since the Merak SDU wasn’t a frontline force, it wouldn’t have been listed on the deployment table. 

Looking at the RAT in Brush Wars for the FWL during Anton’s revolt, the primary FWLM 50-tonners would have been Hunchbacks and Trebuchets.  In close-quarter urban combat, the Trebuchets would be at something of a disadvantage, due to the minimum range modifiers on their main guns, but if paired with the [i Hunchbacks[/i], they could use indirect fire quite effectively.  The Hunchback, on the other hand, would dominate the streets in an urban slugfest.  In a one-on-one battle, the Hunchback could take a large number of hits from the Vedette’s AC/5 without even risking armor penetration, while one hit from the Hunchback’s main gun would completely strip away the armor on any facing of the Vedette, and the follow-up with the lasers would finish the job, granting the Hunchback the ability to one-shot the Vedette that the tank certainly cannot match.  No wonder the battle was a curbstomp for the ‘Mechs.  If they tried to keep their distance from the Hunchbacks, they got pounded by the Trebuchets.  Try to close, and the Hunchback has them for lunch.

I recall a battle I ran in college pitting a company of Vedettes against a lone Awesome.  The Vedettes approached in a column as the Awesome backed through concealing terrain.  The one-two-three punch of the Awesome’s PPCs kept killing Vedettes every time they came into range, and their return fire did little more than mar the Assault ‘Mech’s paint job.  If you want a fast 50-ton tank, get a Drillson or a Condor.  The Vedette is fundamentally trying to be something it’s not suited to be (it’s the Charger of the vehicle world), and would be a much stronger design if it slowed down and added some more firepower.

Finally, we get to the bizarre statement that ComStar provided the NETC with top-of-the-line targeting/tracking and communications system designs in exchange for…”food and supplies.”  I realize that, at the time, ComStar was being portrayed as cloistered techno-monks, and that the medieval European monasteries had, historically, provided their preserved knowledge to local rulers in exchange for food and supplies.  But ComStar controls Terra.  Farming is not LosTech to them.  They are fantastically rich, thanks to their provision of exclusive communications services, and can afford to buy their own supplies with C-Bills, rather than resorting to barter.  The story of this barter may have been a cover for something under the table, such as providing the then secret ComGuards with production runs of Vedettes to supplement the cached LosTech vehicles stored on Terra.

Bulldog Medium Tank:   Looking at Rio’s battle history, the battle in question could have happened at any point from the Second Succession War onwards.  The world itself was heavily nuked in 2806 during fighting between the Combine and Confederation, forcing much of the population to flee.  Most likely, the battle took place during the Confederation’s 2980 offensive, when they sent a large Aerospace fleet to conquer the world, but were driven off by AFFS aerospace forces.  The tank regiment was probably slipped in to secure the LZ, and when the Liao fleet was defeated, the AFFS was able to bring in reinforcements and crush the Liao ground forces.

I’m rather surprised that a DCMS general (Tai-sho) commands a Bulldog as his personal ride, given the disdain felt by the ‘Mech-centric DCMS against conventional armor.  Tai-shos command armies above the regimental level.  Perhaps, given the tank’s survival of 200 engagements, General Hamlin feels it brings luck, and uses it as a personal talisman when going into battle. 

Compared to the Vedette, the Bulldog has slightly more armor and significantly more firepower than the Vedette.  With greater speed and slightly longer range, a Vedette (given adequate room to maneuver) could hang out in the 16-18-hex “sweet spot” and blast an enemy Bulldog to rubble without risking return fire, but in any circumstances that allow a Bulldog to engage the Vedette at effective range, the more popular tank will be defeated every time.

Hi-Scout Drone Carrier:   The Hi-Scout is an interesting support vehicle that, when TRO:3026 was released, lacked both a miniature and any rules that made its capabilities useful on the tactical scale.  In my experience, people really wanted to use this machine, but couldn’t figure out how, except as a capture/kill/protect objective for a scenario.  The drones, of course, could race around and discover hidden units by moving over them.  When advanced electronics were developed, we wanted to mount these on the drones and go to town, but the drones’ minimal payload space made it impossible to put Guardian ECM (which would prevent remote operation in any event), Active Probes, or C3 slaves on them.  The NapFind had some utility as an 8-point buzz-bomb when executing charges, but you’d have better returns from a Large Laser. 

It is only when playing BattleForce or a similarly large-scale strategic game that the Hi-Scout comes into its own.  The Hi-Scout can only carry six drones itself, but the writeup implies that it can hook into a planetwide network of drones .  With enough drones scattered around key portions of the world, a commander could have real-time knowledge of enemy movements, even in a campaign that uses double-blind/fog of war rules, and a swarm of unobtrusive drones would be more robust than an orbital satellite or orbiting DropShip, which could be spotted and shot down.  The Hi-Scout is definitely more able to blend into the ground clutter.

This raises the question – why in the world didn’t Duke Ricol provide his troops on Verthandi with one of these babies to find the rebel base?  A few weeks of sweeping the sylvan jungle basin with PathTracks, and they’d have Grayson and company pinpointed.

The entry provides the caveat that “nearly all” the Successor States use the Hi-Scout, which was introduced in 3000 by a Lyran defense contractor on Inarcs.  I would take it as a given that the Lyrans use them, and we have the Battle History account to confirm their use by the Combine.  Redjack Ryan probably stole his from the Lyrans.  The FWL is a prime candidate to be the “odd man out” of not using the Hi-Scout, since League merchants are reportedly reluctant to buy Lyran merchandise.  The FedCom alliance would certainly result in the FedSuns having access.  The CapCon is another candidate for not getting to use these, again because of the FedCom alliance, and the Lyrans being reluctant to sell to the enemy of their new ally.  (That, of course, begs the question to how House Kurita got them, but…)

LRM/SRM Carrier: The LRM carrier is an excellent support unit.  It can deliver heavy firepower against enemy forces while, ideally, front-line combatants (‘Mechs or tanks) give the enemy something else to worry about while missiles rain on their heads.  The SRM Carrier, on the other hand, is only useful if you want your crews to die.  Just as thin-skinned as the LRM-carrier, the SRM-carrier by design needs to be at knife-fighting distances with the enemy.  Sure, it can do a lot of damage with that first hit, but unless it is enjoying an ambush setup or concealing terrain allowing it to get into range, it will be targeted and blown apart well before it can get close enough to fire.  Even in ambush scenarios, unless it kills or cripples its foe in the first volley, it will almost certainly be made a priority target and eliminated before it can get off a second shot.  It has four tons of ammunition and can, theoretically, fire six full volleys, but it’s unlikely to get off more than one.  Thus, it would make a lot more sense to make the SRM-carrier into a Rocket Launcher carrier – with one-shot and better range.  It fires its load and then withdraws to reload.  With no remaining guns, it’s not a high priority target, and can live to fight in another battle. 

My guess is that the St. Ives raid described here took place between 3015 and 3020, during a particularly intense bout of raiding by Davion forces against the Confederation.  The 2861 attack that trapped Dainmar Liao in his palace didn’t feature any such Capellan victories.

The attack on Harsefeld was described as using Capellan LRM-5 Carriers.  While the stats given show an LRM-Carrier with three LRM-20s, this one would presumably have 12 LRM-5s.  The LRM carrier pictured in the entry, just by counting the holes and dividing lines, seems to have an LRM-10, LRM-5, two LRM-2s, an LRM-13, an LRM-14, an LRM-11, and an LRM-3.  It adds up to 60, but it clearly doesn’t mount three discrete LRM-20 units. 

Manticore Heavy Tank:   The Manticore is just all-around a great tank.  It can put some serious hurt on enemies at long range with the PPC and LRM-10, but can still defend itself at close range, with the SRMs and Medium Laser.  There just isn’t any truly “safe” range at which you can engage one of these, and with 42 armor on the front glacis, it can shrug off a number of major hits before having to fall back.  The SRMs are great against vehicles as well.

I’m not surprised that a Manticore managed to take out an Atlas.  If the tank stayed at long range, the Assault ‘Mech would actually be outgunned by the PPC/LRM-10 combo, vs its LRM-20, and the PPC could have kept firing long after the Atlas’ LRM ammo was depleted.    I would seriously question the assertion that a Manticore cannot engage a Demolisher or Behemoth.  The Demolisher has twin AC/20s.  If the Manticore can stay at range, it can turn the Demolisher into Swiss cheese with its PPC and not risk return fire.  Likewise, the Manticore is always going to be able to dictate the range of the engagement with the 2/3 Behemoth.  Sure, the Behemoth has four LRM-5 racks, but if the Manticore can stay at 16-18 hexes, it can weather those hits and respond with LRM-10 and PPC shots.  Four rounds of combat, assuming solid hits each round, will blow through the Behemoth’s 46 points of front armor (where the LRMs are mounted), while the Manticore will be able to use its turret to give the Behemoth fresh armor to look at the whole time.

The Manticore was featured in my first Chronological Review, though that turned out to be an anachronism, since it was introduced in 2668, and the scenario was set in 2366 (well, they got the number of 6’s right, at least…)

Pike Support Vehicle:   Kenski’s Raiders were also mentioned in the LRM/SRM Carrier entry.  Here, they’re noted as “one of the largest vehicle users in the Inner Sphere.”  It sounds like they’re more or less equivalent to Halsten’s Brigade, but fielding Pikes and Missile Carriers, rather than Demolishers and Schreks.  The last major fight on Holt was in December 3014, during the Anton/Janos civil war.  Holt was also raided in 3018, when Cranston Snord came in force to get his collection back from the League forces that had raided his museum on Clinton.  They aren’t mentioned in that battle description, but may have been present to support the 27th Marik Militia.

The proposal that the Pike could stand in for a Thumper or Long Tom isn’t too credible – those have many times greater range and deal area-of-effect damage.  Like the artillery, however, the Pike is useful in taking out fixed fortifications from beyond their effective firing range…as long as the defending forces don’t have artillery or their own AC/2s, at which point this poorly armed support tank just has to give up and go home.  With modern rulesets, flak rounds and other specialty munitions make it more useful, but it’s all too likely that an enemy will have sufficient armor to weather the pellet storm this vehicle throws down-range and close the distance before suffering significant damage.  Pikes need to be deployed in at least Lance numbers, with a dedicated screening force out front to keep the enemies at distance. 

The description of the HPG being “moved” around the planet to keep it safe from raiders seems unlikely, when you consider the size of these things.  Not only the dish, but the equipment (valued at roughly a billion C-bills) is a massive piece of machinery.  I would hazard to guess that, on this unnamed Kurita world near the Periphery (Valasek’s stomping grounds), ComStar hadn’t built a full HPG station, but was instead sending and receiving messages with a LosTech portable HPG unit they’d broken out of storage.  Those could, reportedly, be put on the back of a truck and used for interstellar communications while units were out in the field.  The world isn’t named, but Jarett, Thule, and Damian are all within one jump of Santander V.  We have a Black Widow scenario noting an attack on Thule by Valasek’s forces, so that’s probably the strongest candidate for the Pike action.  (You’ll recall that, given the location and timing, the “Black Widow” company that fought Valasek’s forces on Thule was probably impostors, since the actual Widows were down on the Davion border around that time – too far to redeploy unless a command circuit was set up expressly for that purpose.)

Monitor Naval Vessel:   The “Notable Vehicle” section is an extended homage to Francis Marion, who was referred to as “The Swamp Fox” for his guerrilla tactics in South Carolina during the American Revolutionary War. 

This is one of the few sourcebook references to tie into the events of the Gray Death Legion novels.  It places the start of the rebellion in mid-3025, and claims the DCMS sent 16 fresh regiments to crush the rebels at the end of 3025.  In actuality, the fighting had been ongoing at a low level since 3015, and was escalated in October 3025 with the arrival of the Gray Death Legion.  Far from bringing in fresh troops at the end of 3025, Ricol came alone on an inspection tour and then left, taking the best troops with him to preserve them as assets in case the rebels won.  In this case, the reporters at Fasan Press seem to have bought into the legend, rather than the actual events. 

Alternatively, since this supposedly took place in the early months of the rebellion, Frances Marrion and her Swamp Fox may have been active between September and December 3015, instead of 3025, making it a typo instead of a canon discontinuity.  I could see a larger Combine contingent coming in back then, and the rebellion going into a less active mode with the arrival of heavy Combine reinforcements.

The name and turret design are clear homages to the first U.S. ironclad warship, the USS Monitor.  The illustration only shows one cannon, however, rather than the two listed in the entry. 

The miniature from Iron Wind Metals and the dock/spaceport mapset have allowed me to field these in play.  They’re somewhat thin-skinned for a 75-tonner, and rather slow.  The Sea Skimmers in the engagement had to keep their distance (their own armament similarly short-ranged, putting them in harm’s way), but the Neptunes had a field day sinking these guys with torpedoes.  They are unable to respond when enemies hit from beyond 9 hexes, and can’t come ashore to close the distance.  As such, they’re best used on rivers where heavy trees near the waterline prevent long range attacks, or for attacking fortified harbors where the enemy turrets and emplacements aren’t going to be running away.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 21 September 2016, 11:28:13
Part 4

Date: September 10, 3026

Title: Technical Readout: 3026 (Vehicles and Personal Equipment)

Authors: Kevin Stein and Sam Lewis (writing), Duane Loose and Steve Venters (art)

Type: Sourcebook (FASA)

Synopsis:

Demolisher Heavy Tank:   The Demolisher Heavy Tank was the first heavy tank made by Aldis Industries and remains its most popular.  Conceived in the early days of the Succession Wars, its mission was to create a ‘Mech killer that poorer worlds could afford.  The first version had four treads, but was soon supplanted by the more compact Demolisher Mk II (not to be confused with the much later Demolisher II), which solved some heat management and power problems present in the original design.  Early in the First Succession War, two lances of unidentified invaders attacked a storehouse on Kessel, which was guarded by a unit of Kurita Demolishers, which savaged the attackers, and forced the few survivors to retreat.  A Marik Demolisher named “Hildegarde” has survived 27 engagements…though its crew has died every time.  The current crew has made it through two engagements without dying, but their comrades are placing bets on how long they’ll last.

Partisan Heavy Tank: The Partisan Heavy tank is billed as a vehicular anti-aircraft platform, firing flak shells from its autocannon and using special targeting systems for better anti-air performance.  Two machine guns provide protection from infantry threats on the ground.  During the Galtor Campaign, Davion Partisans under the command of Larry Vigilante (who set them to automatically target and fire against the Combine fighters) shredded a Shilone flight attempting to eliminate the AFFS forces guarding a storehouse complex.  Richard Hall was a gunner on a Partisan who killed five Combine ‘Mechs in the Battle of Halstead Station.

Schrek PPC Carrier:   The Schrek provides long-range heavy fire support, using a fusion engine to power three turret-mounted PPCs.  Its body and turret are designed for defilade fire.  Despite its raw power, it is vulnerable if enemies get inside its minimum range.  Butte Hold was once attacked by Redjack Ryan’s enemies, who set up a campsite on the edge of a major city.  The city garrison set up dug-in positions for their five Schreks and took apart the attackers’ forces over the course of a 30 minute battle.  A notable pilot is Frederick “Sniper” Jones of Halsten’s Brigade, who has never failed to pick out an enemy commander and kill him with a triple PPC shot to the head.

SturmFeur Heavy Tank: The SturmFeur is a massive missle-carrier that debuted in 3018 designed for indirect fire support.  A Sturmfeur detachment under Alan Gilmore took part in the successful defense of Hesperus II against a Marik raid, sending the raiders retreating to their DropShip within minutes of making contact.  Commander Jillian Haldemen-Smith commands a unit of SturmFeurs attached to Miller’s Marauders.

Ontos Heavy Tank:   The Ontos was modeled by Grumman Amalgamated on an obscure 20th century tank design the design team manager saw in a reference book.  It mounts eight medium lasers and four LRM-5s, making it a threat at all ranges.  Its slow speed relegates it to a defensive role.  During a Liao attack on the Marik world of Myrvoll in 3000, the Capellan motorized infantry battalion destroyed a water purification plant and a repair facility.  Marik forces, forewarned by SAFE agents that the next target was a mining facility, set up an ambush with 18 Ontos tanks, and wiped out the Liao infantry, then counterattacked against their landing zones, from which the Liao DropShips barely escaped.  John Strange is the pilot of “Lover’s Kiss,” an Ontos in service to House Kurita.  He is known for placing all eight laser shots in the same location of a target ‘Mech.

Behemoth Heavy Tank:   Introduced in 2952 by Aldis Industries under contract to House Davion, the 100-ton Behemoth was intended to have main guns capable of downing a light ‘Mech, with sufficient support weapons to deal with swarms of smaller units.  The Behemoth mounts twin AC/10s as its anti-‘Mech guns, and has a dizzying array of LRMs, SRMs, and Machine Guns pointing in all directions, protected by 13 tons of armor.  All this firepower and armor comes at the cost of mobility, with a top speed of 32 kph.  During a Steiner raid into Kurita space, a lone Behemoth, “Mama’s Boy,” separated from its strike group, found and attacked a Kurita fuel depot being guarded by a Kurita Spider.  Unable to keep pace with the light ‘Mech, the Behemoth crew ignored it and opened fire on the base, destroying most of it and creating a protective smokescreen.  For two hours, through the smoke and fire the Behemoth and Spider battled until a misjudged jump placed the Spider in position for the Behemoth to blow its legs off.  The crew of the tank became media heroes in the Lyran Commonwealth.  Moore’s Bandits’ “Shamblin’ Ace” has proven itself in three battles so far.

Neptune Submarine:   The Neptune was introduced in 2950 by Galtor Naval yards, giving commanders torpedoes for underwater attacks and a laser for engaging surface targets.  House Davion uses the Neptune extensively to protect its underwater command and control facilities.  During a Kurita attack on New Ivaarsen in 3021, the Neptune-class “Bowfin” easily repulsed ‘Mechs sent by the 5th Galedon Regulars to destroy the offshore AFFS command post.  Later in the battle, the Bowfin took casualties when it attacked a dummy Combine supply depot.

Electronic Suits:   Sneak suits, circa 3025, are increasingly rare as the technology to make them is on the verge of becoming LosTech.  Various versions can screen wearers from electronic sensors, from thermal sensors, or from visual detection, and the stealth capabilities can be merged into unified suits.  With all the stealth technology in one package, it costs 28,000 C-Bills per suit.  The sneak capabilities are integrated into light environment suits, so they presumably have sealed environments and air supplies.

Rechargers:   To recharge depleted power cells, troops can use kinetic, fossil fuel, solar, and fusion rechargers, though the latter is extremely rare outside of front-line military units.

Remote Sensors:   Remote sensors can be of several types – radar, motion detection, heat, trip lines, and seismic.  A central monitoring station can track input from up to 15 sensors.

Exoskeletons:   Exoskeletons can enable wearers to lift up to 20 tons, and include Light Exoskeletons (doubles regular strength); Industrial Exoskeletons (triples regular strength); and Heavy Industrial Exoskeletons (a stripped-down ‘Mech, in practice, that can lift up to 2 tons).  Exoskeletons can be environmentally sealed, or rigged for zero-g operations. 

Communicators: Communicators in the BattleTech universe are fairly sophisticated, using line-of-sight laser transmission, low-frequency over-the-horizon channels, secure encryption, microwave transmissions, and both visual and “zipsqueal” high speed data transmissions.  They range in size from the MicroCommunicator, to the Personal Communicator, and Long-Range Personal Communicator.  Field Communications Kits are used to coordinate unit communications, and is man-portable (as a backpack).  Basic kits can manage 40 channels, while Level I kits can manage 60.  A rare Advanced Kit can operate 200 channels and provide communications with DropShips in orbit.  Five men are required to carry/operate it.)

Artificial Limbs:   31st century medical technology can provide a variety of replacement limbs, from simple hooks to ones that perform like the original.  Type I limbs are primitive – hook hands and peg legs.  Type II limbs are mechanical claws or legs with springs.  Type III limbs are flesh-colored plastic and enable wearers to perform all operations possible with a natural limb, but slower.  Type IV limbs are metal, but function exactly as normal limbs without speed reduction.  Type V are made of myomers, and both look and function like normal limbs.  Type VI is LosTech, involving the regeneration of the missing limb, and was still experimental when the Star League collapsed.

Personal Equipment: This section basically functions as the “MechWarrior Companion” for the 1st Edition RPG, with stats and descriptions for ablative/flak vests/body suits; starlight scopes; sniper scopes; basic field kits; deluxe field kits; environmental bubbles; personal environ bag; personal medkits; fine clothing; personal equipment repair kits; disguise/forgery kits; and recording equipment.

Weapons: This section provides details on a number of infantry support weapons, with descriptions and statistics for use both with the MechWarrior RPG and as BattleTech units.  It notes that even the most rudimentary industrial capacity allows a planet to manufacture basic small arms and other infantry weapons.  The support weapons featured include:  Medium Recoilless Rifle; Heavy Recoilless Rifle; Heavy Flamer; Light Mortars; Heavy Mortars; Portable Machine Guns; Semi-Portable Machine Guns; Support Machine Guns; Man-Pack Particle Cannons; Semi-Portable Particle Cannons; Semi-Portable Lasers; and Semi Portable Heavy Lasers.  These usually require a crew of 2-3 to operate, though some can be managed by one person, and the Semi-Portable Particle Cannon requires a crew of 10.

Featured personal weapons include needlers, pistols, pulse lasers, lasers, sub-machine guns, rifles, gyrojets, grenades, grenade launchers, light anti-vehicle weapons, a dart gun, a heavy SRM launcher, a portable rocket launcher, a recoilless light rifle, a flamer pistol, a paint gun, a mini-stun stick, and a vibro-dagger.  It also includes charts for using these weapons against battlefield units.

Notes:

Demolisher Heavy Tank:   A significant amount of text is devoted to explaining the visual differences between the original Demolisher art (with four treads) and the current version (with two treads).  This is because Ral Partha made a Demolisher mini as part of the Battledroids line, along with the Hunter Missile Tank, Pegasus Hover Tank, Striker Armored Car, and Vedette Tank.  The MechWarrior RPG book’s color plates used the same art as the Battledroids minis.  This entry was an attempt to retcon the two separate miniatures.  (You can still buy the old Demolisher model from Iron Wind Metals for $27.50).  I don’t know for sure, but I’d guess one of the reasons they redid the model was that the scaling was way off, with the four-tread Demolisher looking like it massed about twice as much as a ‘Mech.

Like the Hetzer, the Demolisher is a popular vehicle with new players, who focus on “TWO big honkin’ guns” and fail to note the slow speed and limited range.  These guys are great when you are able to fight in a broom closet, or when the enemy is forced to defend a fixed target.  In a mobile battle, these guys will get slaughtered by any unit with medium-to-long range weapons.  (I know this from experience – I fielded one in a battle against a Phoenix Hawk, and the other player announced, on turn one, that the battle was effectively over, then proceeded to demonstrate that principle in fact, tagging the tank with the Large Laser from beyond the AC/20s’ effective range and moving back whenever the Demolisher advanced).

This entry claims unknown attackers hit the Combine world of Kessel early in the First Succession War.  The First Succession War sourcebook shows Kessel as a Lyran holding throughout that conflict, but notes that the Combine raided it in 2819, reducing the 8th Skye Rangers from 100% effectiveness to 55%.  Current canon has the Demolisher introduced in 2823, in any event, with the world falling to the Combine at the very tail end of the Second Succession War during a major push against Skye.  Thus, it would be far more appropriate for the statement giving the timeframe to say “Early in the third war” instead of “Early in the first war.”  No spice mines here in any era, of course, unless you count “A Long Time Ago…”

The notable crew section is a reference to the “Crew Killed” critical hit result.  I recall an early battle where I had several tanks in the field, and one got immobilized, while another got “Crew Killed” due to a lucky critical.  After some discussion, we decided it was allowable for the crew of the immobilized tank to pop the hatches and walk the eight hexes across the board to get in the other tank and get it back into the fight. 

Partisan Heavy Tank:   The Partisan entry introduced a number of concepts that could not be realized at the time, but later became formally enshrined in the modern ruleset.  These included the use of special flak rounds for greater anti-aircraft hitting power, and getting bonuses to hit aircraft due to a “Quirk” from the targeting system.  One innovation that I haven’t seen rules for is the tactic of linking the Partisans together and setting them on “automatic” for the purposes of targeting and firing.  We do have rules for automated turrets, though, which Vigilante effectively turned the Partisans into.

Lacking a Ral Partha mini, the unit never got much play on my tables in college.  It seems like an odd omission, given that the other 80-ton tanks (Demolisher and Schrek) got minis pretty quickly.

Schrek PPC Carrier:   I’ve hit upon something odd, here.  The MUL has the Demolisher introduced in 2823, and the Schrek in 2813…yet this entry says the Schrek was introduced ten years after the Demolisher and represented a solution to the Demolisher’s overheating problems.  Could it be that the Mk I Demolisher (the one with four treads and the heating problems) was introduced in 2803, with the Mk II Demolisher coming out 20 years later?  The Schrek entry does specifically mention the four-tread Demolisher model.  Otherwise, the chronology seems flipped.

“Sniper” Jones has gotten his story told in Jason Schmetzer’s “Sniper,” and will be back for more in “Panzer” and “Hard Steel.”  He notes in “Sniper” that the story about “always getting the enemy commander with three shots to the head” is just a public relations statement spread around by the CO of Halsten’s Brigade, implying that perhaps a significant number of the anecdotal accounts of battle performance and notable pilots herein must be taken with a grain of salt when assessing their veracity.  Jones and the Schrek were one of the featured units in “Running Guns.” 

It’s obviously unclear who the “unknown attackers” were that tried to raid Butte Hold.  Probably one of the innumerable pirate bands operating in the old Rim Worlds shatter zone.  It might have been a punitive raid by the Oberon Confederation against the renegade Redjack, but Grimm would be more likely to have sent a heavier force in, and to wait until he knew Ryan was on the world.  He didn’t care about the world’s resources – he wanted personal revenge on Redjack.  The description of there being a “major city” on Butte Hold is somewhat specious, since even in the more enlightened 3130s, there are only a little more than 200,000 people on the whole planet.  The map in Touring the Stars identifies the capital of Raider’s Roost and six other named settlements, none of which have populations greater than 1,000,000, per the key. 

SturmFeur Heavy Tank: I don’t have much personal experience with the Sturmfeur which, like many other TRO:3026 designs, was passed over by Ral Partha.  It’s big, slow, heavily armored, but only mounts two LRM-20s.  I suppose it’s a good unit to have if you’re out there on your own without a screening force, but on the whole, if I had 250 tons to field, I’d rather have four LRM Carriers than three SturmFeurs (240 LRMs vs. 120).  The enemy has a much greater chance of being dead before they can start pounding on me from inside my minimum range, and unless the SturmFeur has friends who can save it, once an enemy gets into close range, the armor will only delay the inevitable.

The attack on Hesperus apparently was such a catastrophe that it’s not counted among the various “Battles of Hesperus II.”  It certainly wasn’t the major push executed by Wolf’s Dragoons in 3019 while under Marik contract.  One wonders, though, why Hesperus II was getting LRM tanks imported from Trellshire Heavy Industries when they already make their own Hunters at the Defiance Industries plant right on Hesperus?

One section of the SturmFeur entry notes that a number of the units shipped to the Federated Suns for testing went missing.  The notable pilot section indicates that the tanks recently acquired by Miller’s Marauders (mercs in FedSuns employ) were acquired through shady means.  Looks like a pretty simple mystery to resolve.  The only question is whether the Marauders stole the tanks, or whether they are being “tested” by the mercs with AFFS approval.

Ontos Heavy Tank: The original M50 Ontos, referenced in the entry, was a 20-ton air-transportable tank killer with six M40 Recoilless Rifles, plus a 30 caliber machine gun for anti-infantry use.  It was in service from 1956 to 1969.  The entry describes the Ontos Heavy Tank as a “copy” of the obscure 20th century vehicle, but the selling factor for the original Ontos was its light weight (so it didn’t bog down in places where heavier tanks would get stuck) and ability to be airmobile (again, due to the light weight).  The only visual similarities are the multiple barrels on each side of the turret, but the Partisan actually looks more like the M50 than the Marik design does.

The date of the Myrvoll battle is suspect.  The planet disappeared from the maps during the Second Succession War.  It is possible that, when the main colony there failed, it was maintained as a minor mining outpost, with the repair facility and water purification plant there to support the small mining contingent.  It would make a lot more sense if the battle took place between 2832 and 2864, because the FWL captured it from the Capellans in the First Succession War, and it was gone from the maps by the end of the 2nd.   It can’t be earlier than 2832, because that’s when the Ontos was first deployed. 

(As a caveat, despite the world being “killed” in the Age of War, the FWL continued to garrison Tintavel throughout the Star League era, and Liao forces were apparently willing to put up with the harsh environment on the depopulated world of New Dallas during the Second Succession War, when they tried to use it as a base and ended up being driven off by a Federated Suns expeditionary force.)

There may be only one Ontos in service with the DCMS circa 3026, since John Strange is introduced as the gunner of the Kurita Ontos.  Given their general disdain for tanks, I can imagine that the Combine wouldn’t put much effort into importing them from across the Inner Sphere, when they can produce sufficient numbers domestically.

Behemoth Heavy Tank: The MUL gives the Behemoth an introduction date of 2952, which is consistent with the design phase starting in 2947 and a five year design process.  What doesn’t fit is that this entry says the Behemoth predated the Demolisher and Schrek, both of which, per the MUL, debuted in the early 2800s, nearly a century and a half earlier. 

Moore’s Bandits got a full writeup as Kurita mercenaries in the original BattleForce rulebook, but they’ve never appeared in any of the House TO&E charts or in a Field Manual product.  BattleForce bills them as one of the most capable mercenary units serving the Combine.  Were they destroyed prior to the 4th Succession War?  Or did they go rogue and (unsuccessfully) fulfill their mandate to take on the Oberon Confederation after Takashi Kurita issued his “Death to Mercenaries” edict?

I generally find the Behemoth too slow to use effectively.  Unless the scenario forces a close-quarters engagement, enemies that have any medium-to-long range weapons will stay out of the SRMs’ effective firing range, leaving the tank with just four LRM-5s and two AC/10s.  Respectable enough armament, but the lack of speed means that any enemy with LRMs of their own, an AC/5 or AC/2, or a PPC will be able to engage the Behemoth as a big pile of armor with just four LRM-5s.  A Schrek will beat a Behemoth every time, except in ambush.  Heck, a Pike will beat a Behemoth every time.

Neptune Submarine: I’m coming to realize that ambushes centered around fake supply depots are standard DCMS tactical maneuvers.  We’ve seen such ambushes against the Gray Death Legion, Frances Marrion’s “Swamp Fox,” and against the “Bowfin.”  While Capellans generally enjoy the reputation as “the sneaky ones,” it’s telling that the Combine fields a Mobile HQ with concealed weaponry for use in ambushes.  This doesn’t really sync with the Combine’s rhetoric about honorable combat between warriors, but there’s a deep underlying current of ‘ends-justifies-the-means’ pragmatism in Combine culture, as well.

Without UMUs, sending ‘Mechs on extended underwater hikes never ends well.  As I mentioned previously, I once tried to move a ComGuard force across a river bottom in one of the British Isles campaign scenarios from “Fall of Terra,” and lost most of my forces to hull breaches and flooding after they failed PSRs trying to slog through the river bottom muck.  Having a Neptune peppering you with LRTs while doing that would be a nightmare scenario for any ‘Mech. 

Interestingly, the Combine should have far more Neptunes in service than the Federated Suns, circa 3026.  Production started on Galtor in 2950, but the Federated Suns didn’t liberate the world until 3022.  This raises the question – how did the Davions have a Neptune guarding New Ivaarsen in 3021?  That seems like a difficult item to smuggle offworld.

I once put a Neptune in the water against several points of Undine BattleArmor, and the torpedoes took a fearsome toll on the li’l guys, but the lack of aquatic units was pretty limiting for the first few decades of BattleTech.  I’ve heard it rumored that after releasing AeroTech and CityTech, the guys at FASA were apparently discussing the feasibility of an “AquaTech” expansion, but decided against it – just throwing in a few naval vehicles into TRO:3026 instead.  (This would probably be along the same lines of thinking that led Steve Jackson Games to roll out a “Boat Wars” expansion for their “Car Wars” line.)  After a long gap with no new naval units to use, the Handbook series and the support vehicle TRO introduced a lovely array of carriers, transports, cruisers, battleships, destroyers, patrol craft, submarines, minisubs, and the like.  (Even an underwater mobile structure that looks like the kind of secret villain lair favored by bad guy factions in 1980s cartoons and select Bond villains)  We even have the bluewater mercenary group Kraken Unleashed.

Electronic Suits: The sneaksuits as presented here help wearers get past remote sensors undetected.  One wonders, though, how they deal with the audio sensors that were featured in Duke Ricol’s security perimeter on Trell I in “Decision at Thunder Rift”?  Does the ECM suit detect the passive sensor and feed it background noise?  The sneaksuits get a lot of use in the fiction when the writers want to have stealth ninjas dropping from the ceiling and making off with LosTech or killing enemy commanders in the heart of their own fortresses.

Rechargers:   It would be fun to have a scene on an Outback world showing someone frantically pedaling a bicycle connected to a kinetic recharger, hoping to give his antique laser carbine one more shot before the bandits reach the homestead.  There’s no scale in the illustrations, but if it’s comparable to the other three units, the fusion recharger is easily man-portable.  The implication given by the name, however, is that there’s an active fusion reactor inside the boxes.  Is this something like a Class 1 Fusion Engine?  Despite the rarity, it only costs 5,000 C-Bills. 

Remote Sensors:   The Ferret and Warrior H-7 are allocated tonnage to carry and drop remote sensors, and here they are.  Presumably, the ECM suit would detect the motion, radar, and seismic sensors and feed them false data, while it could theoretically also spoof trip-line sensors that rely on light beams.  IR suits are needed to evade heat sensors.  More primitive trip line sensors can’t be fooled by sneaksuits, so most groups would be better off with strings tied to tin cans (or to mines), though being careful and having a sharp knife for defusing those still works.

Exoskeletons:   I think the captions on the exoskeletons were switched, since the “Heavy Industrial Exoskeleton” looks less robust than the regular Industrial Exoskeleton (which is clearly a stand-in for Ripley’s boss-battle exoskeleton from Aliens).  There’s a disconnect between the introduction, which says exoskeletons can lift up to 20 tons, and the entry for the Heavy Industrial Exoskeleton, which posits a load limit of 2 tons.  Perhaps the “20” is just a typo, or perhaps there are other, heavier, classes of exoskeleton out there.  I’d go with 2 tons being the cap, since I can’t see a single human-scale exosuit giving anyone the ability to free-lift a Locust.

Communicators:   I once put together a spreadsheet of BattleTech gear with costs, weights, and estimated volume (trying to generate a random loot system for what might be on a cargo DropShip that player pirates could attack), and calculated that the most valuable cargo, by far, in terms of value per weight, was microcommunicators.  At 200 C-bills per gram, a one-ton crate of the things could retail for 181,437,000 C-Bills (reinforced Locust regiment, anyone?).  Given the low availability of throughput due to JumpShip scarcity, this is the sort of cargo merchants should be trying to ship, rather than Botany Bay Industrial Sand.  (This calculation was a holdover from a misspent youth conducting courier missions in the Commodore 64 version of Autoduel).  By comparison Long-Range Personal Communicators go for 0.2 C-Bills per gram, and pure platinum goes for 6.6 C-bills per gram.

Artificial Limbs: This section of TRO:3026 raises some questions about one of the major plot points of the Warrior Trilogy.  Justin Xiang loses his arm and wonders if he’ll ever pilot a ‘Mech again, but is given a breakthrough prototype prosthesis, courtesy of Hanse Davion and the New Avalon Institute of Science.  However, while the NAIS is touting their arm as the best thing ever, that means that Justin got a Type IV (granted, one with a holdout laser inside), rather than the readily available (just expensive) Type V myomer arm.  Aaron Sandoval had his legs severed, yet managed to get replacement limbs and piloted a ‘Mech just fine. 

Whenever we’ve seen characters with prostheses, they’re almost universally Type IV – fully functional, yet clearly metal.  The Free Worlds League is highly prejudiced against people with prostheses, and this prompted ComStar to sequester Thomas Marik and replace him after he’d been ‘borged up to save his life after the bombing.  Wouldn’t ComStar have had access to plastic surgeons and Type V myomer replacements, which “look and act exactly like the original”?  Heck, there were Manei Domini infiltration agents who showed no signs of augmentation whatsoever (until their arms split open and knives shot out).  The Clans also use a lot of Type IV prostheses, despite their demonstrated expertise in Type VI (as when a Clan medtech suggests he could have regrown Anastasius Focht’s missing eye if he’d been there at the time it was shot out).

Personal Equipment:   The MechWarrior 1st Edition RPG primarily focused on weapons, so TRO:3026 helpfully expanded the equipment list with key things like armor, hostile environment gear; field kits; and weapon scopes.  This whole section, having long since been folded into the RPG books, was replaced by “lost designs” when TRO:3026 was reissued in a “revised” edition.

Weapons:   The art makes the Semi-Portable Particle Gun look like just a big rifle, begging the question of how it requires 10 men.  The art in the MechWarrior Companion addressed this, showing it as a towering gun platform on treads.  I’ve always been a fan of this version of the Man-Pack PPC, because it could make an infantry platoon capable of inflicting 28 points of damage on an enemy ‘Mech at a range of 7 hexes.  A Locust, by comparison, can dish out 5 points at 9 hexes, and 9 at 3 hexes.  I’ve run scenarios where Clan BattleArmor has to face off against DEST commandos armed with Man Packs, and it doesn’t end well for the armored guys (though the DEST casualties are usually ruinous, too).

Hilariously, the table that indicates what it would take to inflict 1 point of BattleTech damage on an enemy ‘Mech using a variety of personal weapons includes such weapons as shotguns and hold-out pistols.  Using these rules, a series of very lucky rolls could allow a farmer with a shotgun to deal 1 damage and, through a “critical” result on the hit locations table, take out an Assault ‘Mech.  Certainly, the fiction hasn’t given people with hunting rifles much of a chance, such as when the soft lead bullet fired at a Marauder simply smeared against the armored cockpit in Mercenary’s Star.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: skiltao on 24 September 2016, 14:37:29
I'm enjoying the review, as always! I can't possibly call out every joke I laughed at, or observation that was interesting, but here's some standouts:

The text referring to the Duchy of Oriente makes no sense whatsoever.  Vakarel is hundreds of light years from the nearest Oriente world (Milnerton)

And Vakarel isn't the only one. MW1e claims the worlds of Lefarge, Pollux and Fletcher as part of the Duchy of Oriente.

Dixie has come down a long ways in terms of martial prowess.  In the 2900s, it was apparently sending out tank regiments to support LCAF task forces on the FWL border.  In 3016, it was a major military supply depot and staging ground that was hit hard by Wolf’s Dragoons, but the garrison gave them a good fight of it.  By 3025, however, Dixie was barely able to cobble together a scratch militia to delay a Free Worlds League force seeking a LosTech cache, and succeeded primarily based on deception and maneuver, rather than brute force.

Well, it could be that Dixie has a tank contingent of consistent size and skill, which is sometimes at home and sometimes afield.

Quote
The author was having a bit of fun with the Communications System, naming it the “TharHes Kr-A P/comm”.  Presumably, Red Devil Industries didn’t put the best unit into their budget hovertank design.

I love these bits.

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the bizarre statement that ComStar provided the NETC with top-of-the-line targeting/tracking and communications system designs in exchange for…”food and supplies.” 

Well, NETC is primarily a trade cartel. A quid-pro-quo arrangement might be cheaper than cash payments for both parties, and wouldn't tie operating capital up in endless back-and-forth payments.

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perhaps there was a larger pool of independent commands, all with the moniker “Commandos,” used for minor raids, garrisoning backwater worlds, and otherwise handling jobs that are too small to bother a major unit with

This is a really intriguing notion.

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The description of the HPG being “moved” around the planet to keep it safe from raiders seems unlikely, when you consider the size of these things.  Not only the dish, but the equipment (valued at roughly a billion C-bills) is a massive piece of machinery. 

I don't know. I've seen 100-ft windmill blades being trucked down the highway, and I understand objects larger than that get shipped. Moving an HPG wouldn't be a quick or easy undertaking, obviously, but I think the difficulty of it plays into that story.

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claims the DCMS sent 16 fresh regiments to crush the rebels at the end of 3025.  In actuality, the fighting had been ongoing at a low level since 3015, and was escalated in October 3025 with the arrival of the Gray Death Legion. 

This is tricky; the Silvan Basin falling into rebel hands marks this incident as concurrent with Grayson's campaign... I *think* what happens is that the rebellion escalates (perhaps *because* of the Swamp Fox) from small-scale to full-scale in mid-3025 (chapter 16 of Mercenary's Star notes that "anti-Combine violence had increased in Regis over the past year or two"), which precipitates the arrival of Kuritan 'Mech regiments, which in turn precipitates the hiring of the GDL.

the readily available (just expensive) Type V myomer arm

I believe the MW1e availability ratings go
C - Common (limb types I and II)
U - Unusual (limb type III)
R - Rare (limb type IV and V)
N - Not Available (limb type VI)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 24 September 2016, 16:38:04
This is tricky; the Silvan Basin falling into rebel hands marks this incident as concurrent with Grayson's campaign... I *think* what happens is that the rebellion escalates (perhaps *because* of the Swamp Fox) from small-scale to full-scale in mid-3025 (chapter 16 of Mercenary's Star notes that "anti-Combine violence had increased in Regis over the past year or two"), which precipitates the arrival of Kuritan 'Mech regiments, which in turn precipitates the hiring of the GDL.

I'd be fine with the Swamp Fox operating in the Sylvan Basin during Grayson's campaign, but the arrival of vast numbers of Kurita troops to put down the uprising just doesn't jibe with the events of Mercenary's Star at all.  I could see the rebellion gaining steam early on (when the transition was new and memory of being a Lyran world was within just a few years), and then being brutally crushed, having to go underground.  Years later, the Combine has gotten lax, and a bit fatigued by the Verthandi situation, and Ricol makes the decision not to throw good troops after bad for the sake of garlbeans.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: skiltao on 24 September 2016, 19:44:55
the arrival of vast numbers of Kurita troops to put down the uprising just doesn't jibe with the events of Mercenary's Star at all.

That's the thing, though. When they're talking on Galatea in chapter two, the Verthandi rep says that the arrival of Drac 'Mechs is what finally made the rebel council send someone to Galatea. So the deployment of Drac 'Mechs to Verthandi ought to be fairly recent.

Related thought: the Kurita regiments might not be there to put down the uprising - maybe Ricol was planning to use Verthandi as a staging base.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 24 September 2016, 20:13:47
But the Monitor entry says the Drac troops came at the end of 3025, while the GDL was hired in July 3025.  Ricol shows up at the end of 3025, but doesn't bring any reinforcements, and then takes the best troops with him when he leaves in January.

Plus, Marrion is stated to have seized the Swamp Fox shortly after the rebellion started.  Mercenary's Star says the revolt started in 3015.

The way I see it

Mid-3015: rebellion starts
Fall 3015: rebellion overwhelms Kurita garrison, trapping them in Regis
Late 3015: reinforcements drive rebels back into hiding in the jungles
3015 - 3025: rebellion continues at low level, having lost many assets in late 3015.  Things get gradually worse every year
3025: Rebels realize they can't win alone, and send Eruddin to Galatea
Oct 3025: GDL arrives
Nov: Rebels shattered, GDL takes charge
Dec: Rebels notch wins against Combine
3026:  Ricol takes away air support and DEST.  GDL bleeds Combine garrison and grows rebel forces
September 3026: Ambush spurs GDL counterattack on Regis - Combine garrison routs and flees to spaceport
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 24 September 2016, 22:44:43
Date: June 5, 3025

Title: Technical Readout: 3025

Author: Blaine Lee Pardoe, Boy F. Petersen, Jr., Anthony Pryor, Dale L. Kemper, and Shaun Duncan (writing); Duane Loose and David R. Detrick (interior art); Dana Knutson (cover art)

Type: Sourcebook (FASA)

Synopsis:  This sourcebook is introduced in an “in-universe” fashion as “the latest in a series of reference books describing the equipment and material of war in the Inner Sphere.”  It covers 55 different ‘Mech classes, as well as LAMs, AeroSpace Fighters, DropShips, and a few vehicles.  Every entry contains an Overview, giving the design’s purpose and history, a rundown of the design’s Capabilities, a Battle History detailing notable actions in which the design was involved, a brief description of Variants, and profies of notable ‘Mechs and MechWarriors.

Locust: Introduced in 2499, the Locust was one of the most common BattleMechs of the Age of War and the Star League.  It serves as a fast recon vehicle and quick strike vehicle.  Due to their fragility, they are usually deployed in groups of three, to attack as a pack.  During the First Succession War, AFFS General Kessem sent 20 Locusts and other fast movers to attack a weak point in the Kurita lines on Ludwig.  They penetrated (with heavy losses) and forced the DCMS to dispatch troops to the rear area to hunt them down, delaying Ludwig’s fall for months.  In 3020, the 10th Marik Militia proved their value battling through the streets of the city of Rolso, massacring infantry hiding in buildings.  On Royal, Locusts with the 8th Deneb Light Cavalry rampaged through the Combine’s rear area, but an entire battalion of 10th Deneb Light Cavalry Locusts was lost when ambushed by Heavy and Assault Combine ‘Mechs.  Helmar Valasek attacked the Kurita world of Porthos in 3024, using the Locust’s speed to seize supplies and escape before the garrison could react.  Lt. Martha Maveries pilots her Locust, “The Stomper,” in the 32nd Lyran Guard.  The name comes from her successful physical attacks against small hovercraft during the Battle of Shull on Alexandria.  George McPhearson, with the Capellan March Militia, pilots “Wanda’s Wonder,” which is named for his sister who died on Hoan. 

Wasp: Introduced in 2471, the Wasp was the first recon ‘Mech to be mass produced for the Terran military.  Too lightly armed and armored for battle, it serves as a scout.  Early models had a design flaw, discovered during the Reunification War on Imbros III.  When Wasp pilots tried to “jump-kick,” they found that repeated use of the tactic caused the lower leg assemblies to rip away upon impact.  Field refits solved the problem by 2610.  In 2772, loyalist SLDF forces attacked Amaris positions on Cylene IV to cover the landing of the main SLDF liberation force, allowing the planet to be taken in four days.  In April, 2796, Oshika’s Recon Lance used its Wasps to systematically butcher more civilians than any other Kurita unit.  House Davion put a price on the lance members’ heads, and they were all dead by 2801.  Ross Malone, of McGee’s Cutthroats (Kurita mercenaries), is one of the best trackers in the Successor States with his Wasp, “Nightshroud.”  Jody Okigama and her Wasp, “Dobber III,” are known for being able to run backwards while firing at pursuing oes.

Stinger: The Stinger is the second mass-produced recon ‘Mech, after the Wasp.  In addition to scouting, it is also used as a training ‘Mech at academies, replacing the TRC-4B Chameleon.  It almost never overheats, but pilots complain that the cockpit is cramped.  In 3019, at the “Battle of Markerson” on Fallon II, DCMS Captain Mercer Ravannion attempted to demonstrate the power of a “swarm” attack by leading six Wasps and Stingers against McKinnon’s Raiders’ recon lance.  All of Ravannion’s force was destroyed, and his theory of swarm tactics was discredited.  In 3021, The Black Widow Company raided Doneval II and battled cadets from the Meistmorn MechWarrior Academy, who rallied to save a disabled classmate from “Gentleman” Johnny Clavell’s pursuing Wasp.  Former DCMS MechWarrior Scope Kinugau defected to the Magistracy of Canopus and is in charge of training MechWarriors as scouts.  Bors Sillader of the 1st Ceti Hussars has had nine Stingers shot out from under him, and now pilots the “Lots-O-Luck XII.” 

Commando:  Introduced in 2463, the prototype Commando is more heavily armed that most scout ‘Mechs.  The modern version debuted in 2466 and became a Lyran Commonwealth mainstay.  While its arsenal of 10 SRMs and a Medium Laser make it a threat, its thin armor limits it to hit and run tactics.  In 3011, elements of Winfield’s Guards on Sevren were caught in a mountain pass by a Kurita artillery bombardment.  Lewan and Cynth Tulmani survived, but their Commandos were crippled, and barely functional.  Traveling at night, they made it to a Lyran-held city where the 2nd Donegal Guards were mustering, and provided local terrain information, serving as scouts.  Bono Duganmare, of the 22nd Skye Rangers, is responsible for training new warriors in his Commando, “The Death’s Knell.”  Seychelle Miladue, of the 14th Lyran Guards, paints her Commando sea-green and frequently uses water for cover when scouting.

Javelin:  Introduced in 2751, the Javelin became a Davion favorite in its recon lances during the First Succession War.  It has twin SRM-6 racks and enough ammunition for a sustained engagement.  It suffers a +1 penalty on PSRs when running through woods, rough terrain, or rubble, due to a forward leaning center of gravity.  In 2796, a lance of Javelins from the 2nd Crucis Lancers attacked Kurita forces from behind during the fighting on Kentares IV.  In 3002, 4th Deneb Light Cavalry Javelins, including “Wildman” Bill Wilkes and his Javelin “Hi, There!” ambushed Kurita forces on Cylene II by hiding under water at Waterhole Number Nine, forcing the survivors to evacuate offworld.  Sir Androch Meister of New Sharon is distantly related to House Steiner, and is serving in Winfield’s Brigade, having secured his position on the strength of his family connections.

Spider:  Designed in 2650 as a commando unit for the SLDF, the Spider is a lightweight recon/attack ‘Mech, with ample firepower and the ability to operate for extended periods without support.  It has unmatched jumping capability, but lacks a pilot escape system.  Few Spiders remained in the Inner Sphere after the Exodus, and the Free Worlds League ended up with the majority after finding a bunker of them on Keystone.  In 2934, the Marik Militia attacked the Deneb Light Cavalry on Styk.  Marik Spiders disrupted the Cavalry’s defenses around the city of Devonshire, enabling them to loot it for supplies.  In 2970, the 12th Star Guards raided LaBlon with Spiders, hitting a Kurita supply dump from the rear.  House Davion had scrapped the last of their Spiders, and attacked a Marik repair depot on Sirius in 3000 to capture five Spiders.  Wolf’s Dragoons are rumored to field a lance of Spiders.  Jeremy L. Loois is a Dispossessed pilot assigned a Spider by Jaime Wolf.  Rhoda Stillson serves in the Draconis March Militia, in a bright red Spider.  Andrew J. Silverstein II serves in Narhal’s Raiders with a battered Spider – a consequence of his recklessness.

UrbanMech:  Introuced during the Star League era as an effective light ‘Mech for city-fighting, the UrbanMech remains common in city garrisons and defense units.  Armless and unable to defend itself in hand-to-hand combat in some configurations, it nonetheless has heavier armor than most light ‘Mechs, and impressive firepower from its Imperator-B autocannon.  During the Star League, it was used to suppress urban guerrillas and hostile light ‘Mechs.  Most were destroyed fighting for control of urban centers as the League collapsed, and the majority of those left are in Liao space, where they serve in fortified cities along the Davion and Marik borders.  In the 3020s, UrbanMechs delayed Regulan Hussar raiders during their attack on the storehouses at the Carver IV city of Fort Lyons, giving time for reinforcements to arrive and drive the Marik forces off with only a fraction of the plunder they’d hoped for; Marik UrbanMechs on Angell II deployed in open country to battle unidentified raiders, where they were blasted apart by long range missile fire; and Davion forces used an UrbanMech lance to destroy a Kurita terrorist squad.  Gordon Stuart pilots “Gallant” in a Chesterton Reserves’ urban defense lance.  Patricia Wellseley of “Kurita’s St. Ives Armored Cavalry” beat back a Davion raiding party at New Kolis, on Lapida II.

Valkyrie: Debuting in 2787, the Valkyrie is exclusive to the Federated Suns.  It serves as a heavy scout, with twice the armor of a Wasp or Stinger, and is found in almost every front-line AFFS regiment.  In the First Battle for Galtor, the Syrtis Fusiliers held back a three-month offensive by the Proserpina Hussars using a significant number of Valkyries.  On Dobson, the following year, Valkyries smashed a major DCMS supply depo, then fought their way back to friendly lines.  Valkyries worked as scout hunters during the Siege of Sarna.  Karl Krugar accomplished several deep penetration missions on Dobson.  Anne Simpson served 20 years as a Tech after being Dispossessed, and was rewarded with a new Valkyrie, which she named “Victory.”

Firestarter: Introduced in 2550, the Firestarter is included in most ‘Mech regiments, where it serves as a mobile incendiary ‘Mech.  Its primary role is to set fires for tactical advantage.  It also serves well as a scout, with superior speed and armor.  During the Succession Wars, Firestarters carried out scorched earth missions.  At the outset of the First Succession War, in 2789, the 2nd Lyran Guard on Port Moseby used Firestarters to burn a forest McGavin’s and Johiro’s Regiments (the Night Stalkers) were advancing through, forcing them to retreat, though they returned later that year and wiped out the Second.  It was noted as the first major battle where Firestarters were used for that purpose.  They also command Wasps and Stingers in fast raiding groups.  A scout version nicknamed the “Mirage” (FS9-M) was prototyped, but only a few were built before the “Night of Rage” destroyed the manufacturing plant and most of New Glasgow (Skye’s capital) into desert waste.  Jenna “Hecate” Umbra captured a Firestarter (one damaged during a raid on Imbros) while serving with the Oberon Confederation’s 12th Red Claw infantry unit, and now serves as Hendrik Grimm’s “mistress of flames.”  William Sanderson, of Hansen’s Roughriders, was given a Firestarter after his Warhammer was destroyed, and pilots it recklessly in the hopes of capturing a heavier ‘Mech.

Jenner:  The Jenner debuted in 2784 as a guerrilla fighter, and served primarily in Kurita forces (being manufactured on Ozawa and Luthien).  It has excellent mobility and firepower, but lacks arms for physical attacks.  Waves of Jenners swept through cities on Kentares IV to carry out the extermination of the populace.  In the Second Succession War, the Jenner distinguished itself as a rear-area raider, but many were captured, and by 2845 all the other Successor States had some.  In 2847, the Davion Heavy Guards used false-flagged captured Jenners to destroy the Diplan Mechyards on Ozawa, and the Luthien factory was sabotaged in 2848, ending Jenner production.  James Green led death squads into the capital city of Kentares IV.  His Jenner is still in service, piloted by his descendant, Hugo Green.  Karl Torchenski was the first AFFS MechWarrior to capture a Jenner, in 2837.  He died soon thereafter on Benet III.  Grace “Cat” Shiro serves in the Rasalhague Regulars, and has survived numerous encounters with heavier ‘Mechs.

Ostscout:  The Ostscout is a dedicated scouting ‘Mech, with sophisticated sensor arrays and terrific overland speed.  During the Rebellion of 3010, Janos Marik used Ostscouts to gain information on rebel forces.  In 2950, the Combine used Ostscouts to hunt down a band of Helmar Valasek’s raiders on Thule.  In 3001, AFFS Ostscouts surveyed Kasai IV for a rumored SLDF parts depot.  In 3021, a Combine Ostscout lance dropped onto New Ivaarsen and spent five weeks mapping the terrain and evading pursuit, paving the way for an invasion.  In 3024, Chesterton Reserves MechWarrior Mary “Hopscotch” Finn traveled 1,000 km in ten hours behind enemy lines on Demeter, evading Smithson’s Chinese Bandits, to support a Capellan counterattack.  Igor Minski serves in Hendrik Grimm’s personal guard, after having deserted from the Davion Guards in 2994.  Steven Graham serves in Wolf’s Dragoons’ Special Recon Group, and prefers to jump from rooftop to rooftop when in cities.

Panther: The Panther debuted in 2739 as a fire support vehicle for recon units, and it first served during the Periphery Uprising (in a prototype version that had a Large Laser instead of a PPC).  In 2759, at the Battle of St. John, it was clear the Large Laser was too weak as a main gun, and the design was upgraded to mount a PPC.  With the factory on Alshain nearly invulnerable to attack in the depths of a mountain, the Combine fields most of the Panthers now in the field.  Many MechWarriors use their Panthers for city fighting, where they conduct ambushes and “muggings” on dark streets, earning the nickname of “Alley Cat.”  The Second Legion of Vega attacked Quentin during the First Succession War, mauling the 42nd Avalon Hussars and forcing them to retreat from the only major city and spaceport on Quentin.  When the 42nd regrouped and counterattacked, the Panthers under Captain Ted “Red Beard” Henry held them off long enough for the 2nd Legion to withdraw.  Melinda Carlyle pilots “Tooth-Puller” in Hansen’s Roughriders, and always seeks out enemy Panther pilots to duel.  Colonel Richard Ahrmram uses his family ‘Mech, “Lord Yama” when commanding the 3rd Proserpina Hussars in the field.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 24 September 2016, 22:45:56
Date: June 5, 3025

Title: Technical Readout: 3025

Author: Blaine Lee Pardoe, Boy F. Petersen, Jr., Anthony Pryor, Dale L. Kemper, and Shaun Duncan (writing); Duane Loose and David R. Detrick (interior art); Dana Knutson (cover art)

Type: Sourcebook (FASA)

Notes:  I did a very short review of TRO:3025 previously, but upon reflection, find it is worth doing a deep dive, since there are small stories being told in each entry, and it was through these abbreviated slices of life/death that most of the early fans first experienced the scope of the BattleTech universe.

The date of in-universe publication isn’t indicated in the original edition, but the Revised edition adds a datestamp of June 5, 3025.  The fact that there’s a blurb from the New Avalon Herald on the back cover dated July 15, 3025 indicates that the FASA version we held in our hands was a second printing of the June 5 report.

The authors of the report aren’t specified in the original edition, but the 3058 Revised edition clarifies it’s a product of ComStar Publishing, edited by Adept XVII-sigma David Keith.  It’s noted as “the latest in a series” of reference books on war materiel, and focuses on the BattleMech.  DropShips & JumpShips (also a ComStar publication) was the first in that series, released in May 3025.   The ComStar sourcebook clarifies that “sigma” is Public Relations.  The fact that the lead on the project is a ‘sigma’ PR flack, rather than a ‘tau’ historian, may explain why so many gross errors crept into the anecdotes.  They do give the caveat that “not all information is verifiable in this age of near-constant warfare and deteriorating technology,” but c’mon…placing a Reunification War battle on a world one jump from Terra and an Amaris vs. Kerensky battle on a world lying four jumps beyond the Hegemony, on the Combine/FedSuns border?  Keith could have gone down the hall and check with, oh, I dunno, the ComStar Cartographic Corps?

Locust: The Locust’s design was originally based on the Ostall from the Crusher Joe anime, which was a much smaller (roughly 4 meters tall) mecha.  I wonder if the use of the Ostall as the Locust inspired the naming of the other ‘Ost’ ‘Mechs in BattleTech – Ostscout, Ostroc, Ostsol, and Ostwar – as an homage?  The borrowed art results in there being three barrels on each of the Locust’s wing-stubs, in addition to the underbelly laser turret.  The standard LCT-1V just has that be a Machine Gun, making the other two barrels on each pod purely cosmetic?

The entry shows the Locusts excelling as rear-area raiders and recon units, making them far more useful in BattleForce than in standard BattleTech play. 

Some of the battle accounts are, in historical context, a bit wonky.  The battle of Ludwig is described as a holding action during the First Succession War, trying to slow the Combine’s advance towards New Avalon.  The only problem with this is that Ludwig was a Combine world prior to the start of the First Succession War, garrisoned by the 30th Galedon Regulars.  By the end of the First War, the 30th had moved off to Harpster, and been replaced by the 5th and 11th Benjamin Regulars.  General Kessem was probably leading an AFFS offensive that briefly took and held Ludwig for several months until being forced off (the AFFS’ deteriorating military situation probably denied Kessem the reinforcements he’d been counting on).

I was surprised to read that there was a small Kurita garrison on Porthos in 3024, since that world is part of the Elyssian Fields, an Oberon Confederation protectorate.  I wonder if allowing the presence of that garrison was part of the deal one of Grimm’s underlings struck with Duke Ricol?  Perhaps the raid by Valasek was part of that bandit lord’s efforts to clean up the mess, by tipping Valasek off about it and allowing him to raid its supplies.

The bit about attacking the city of Shull on Alexandria ties in nicely with Cranson Snord’s Irregulars, which notes that the LCAF launched a campaign to liberate the world from the Combine in late 3020.  “The Stomper” was probably a part of that liberation taskforce during the seven-month campaign.

There’s evidence of confusion over the various factions in the George McPhearson entry.  He serves in the Capellan March Militia (a Federated Suns unit) but is noted to be “respected and well-known throughout the Free Worlds League.”  I guess when you spend your days killing a lot of Capellans, you get some fans in the League.

Wasp: The Wasp is, of course, an import from Macross, where it was called a VF-1S Valkyrie (in Battloid mode).  BattleTech and Harmony Gold aside, the rights surrounding the Veritech were legendarily confused and litigious.  Hasbro got the right to slap the Autobot symbol on the transforming version, naming it Jetfire, but Harmony Gold got the exclusive rights to show it on TV, leading to a notation in the Transformers G1 cartoon writer’s guide not to use Jetfire in any scripts, and to the character being redesigned and renamed Skyfire when they did use it.  On the other hand, when Matchbox tried to make a transforming Veritech as a tie-in to the show, Hasbro’s rights got in the way, and the transforming mechanism had to be disabled before the Matchbox Veritech could hit store shelves.   

“Jump-kicking” seems to be an alternate term for “Death From Above” attacks.  Wasps executing DFAs prior to 2610 should track whether or not they’ve ever executed one successfully before, and if so, have a Quirk resulting in automatic “Limb Blown Off” critical results for both legs.  It’s interesting that DFA attacks didn’t gain popularity until well into the Reunification War.  You’d think more pilots would have experimented with the tactic during the Age of War. 

The next question, of course, is why there was a “Battle of Imbros III” in March, 2580, since that world was deep inside the Terran Hegemony.  Not exactly an active combat zone.  Was the nascent SLDF conducting field exercises there to get member state levies used to working together?  The Periphery realms certainly weren’t counter-invading the Hegemony.  Using DFAs during wargames seems like it would risk an unacceptable number of friendly-fire casualties among the SLDF participants.

There’s a lot of this going around in the Wasp entry.  Why would Loyalist SLDF forces have attacked Cylene IV in 2772 when they should have been massing for the liberation of the Hegemony?  Cylene is four jumps from the Terran Hegemony border, lying on the FedSuns/Combine border region.  Plus, later write-ups have identified the inhabited world as Cylene II.  What were Amaris troops doing on IV?

Oshika’s lance got an early start on the atrocities on Kentares in April 2796, since the Coordinator wasn’t killed until September of that year.  Various dates for the Massacre have been given within a range around the actual dates. 

Stinger:  The Stinger is modeled on Macross’ VF-1A Valkyrie, in Battloid mode. 

Several elements from this write-up found their way into other products.  The Battle of Markerson on Fallon II takes place in 3023, not 3019, based on other accounts and the internal chronology of McKinnon’s Raiders (the Fox’s Teeth).  It was the basis for a scenario in the “Fox’s Teeth” scenario book.  The Black Widow raid on Doneval II became a scenario in the Tales of the Black Widow Company scenario book, and was also adapted into an issue of the BlackThorne BattleTech comic line.  However, since the Dragoons were still under contract to House Steiner in 3021, the more likely date is 3024.

Several accounts have referenced MechWarriors having Sphere-wide fame.  I wonder how true that is?  I mean, Justin Xiang achieved it, but only as a Solaris VII champion.  Are there so few MechWarriors that stand-outs can become celebrities?  Or are there media conglomerates dedicated to taking their exploits and making vast amount of propaganda out of them, turning them into household names?  Or do the warriors themselves just keep up with this sort of “rep” media, while the majority of the population doesn’t care.  (There was that one ukiyo courtesan who was both clueless and unimpressed by the namedropping her date was doing to impress her.  “Wolfster goons?”)

In the 3025 era, “speed is armor” is a viable philosophy, but loses its efficacy when fighting elite gunners.  However, in the 3050s and beyond, with genetically engineered warriors, targeting computers, pulse lasers, etc., swarm tactics just leave a wreckage-cluttered battlefield.  The increased accuracy and firepower have left units in the Wasp and Stinger’s niche, of moderately maneuverable scouts, well behind.   Ravannion also loses style points for trying to claim six light ‘Mechs constitutes a horde.  Put a Cluster of Fire Falcons in the field, and we’ll talk ‘horde.’ 

How does Bors Sillader keep getting new Stingers, when he’s evidenced no ability to dodge whatsoever?  Not only has he lost nine Stingers, but the numbering convention suggests he lost two other ‘Mechs as well.  Unless his sacrifice resulted in successful mission completion, he shouldn’t be issued new rides, and the term “he always manages to find” new Stingers implies he’s a better scrounger than a MechWarrior.

Commando:  The introduction date of 2463 puts the Commando R&D right in the middle of the Free Worlds League’s efforts to acquire BattleMech technology by suborning Lyran technicians on Alarion.  While the Lyrans’ clone of the Mackie and their own Ymir are long gone, the Commando continues to be a mainstay of Lyran scout forces.  It seems odd, though, that the Lyrans would award special commendations to scouts who perform beyond the call of duty, given that standard Lyran doctrine is to form a “long wall” with the heaviest machines available and advance in unison, flushing out enemies as they go, rather than sending out scouts and trying to maneuver their ponderous Assault-class ‘Mechs to take advantage of rapidly changing tactical information.  Thomas Hogarth, the quintessential Lyran social general, has remarked that he finds the 80-ton Zeus a bit light, but workable as a scout.  He probably wouldn’t even deign to move aside if a Commando crossed his path.

The Notable MechWarrior entry for Bono Duganmare notes his expertise in training new recruits for the 22nd Skye Rangers, and says he may be tapped to be the commandant of the first Commonwealth Military Academy on Tharkad.  The implication I get from reading this passage is that the Commonwealth doesn’t yet have an academy, but each unit handles recruitment and training on their own, internal to the unit.  While this fits with the “MechWarrior Family” structure and the general breakdown of capabilities, it doesn’t match what came later.  Raw cadets are not usually assigned to front line regiments – those highly competitive berths are reserved for graduates from the Sanglamore, Nagelring, and other Lyran academies.  The author may have just meant he was going to run the Nagelring, rather than starting an academy from scratch, but that’s the suggestion I’m hearing.

Sevren seems to have gone back and forth between the Commonwealth and the Combine during the Third Succession War.  It was under Combine control as of 2912, and was one of the worlds liberated by the Commonwealth during Operation FREEDOM in 3024, but the 3011 account of Kurita forces burning down the capital city and Lyran scouts having local knowledge makes it seem like the LCAF recovered Sevren, at least for a while.  It sounds like the 2nd Donegal was unable to hold onto the world in 3011, despite the scouts’ assistance, forcing it to be retaken in 3024.  (The 3011 battle can’t have actually taken place in 2911 – though that would fit the chronology of Sevren’s loss – because Winfield’s Guards weren’t formed until 2992, under Alessandro Steiner.)  Interestingly, while a major Kurita thrust was taking Sevren in 3011, the LCAF was making its own thrust into the Free Worlds League, ostensibly to root out and destroy a cache of nuclear warheads (and, in Snord’s case, to steal anything that wasn’t nailed down.)

Performance-wise, it’s an excellent vehicle-killer, with all those SRMs, but the author is right to call out its thin armor.  I once had one trying to spot for some LRM carriers, and a pair of Warhammers hit it with four PPCs.  The first shot took the left arm clean off, the second took the right arm off, too, and the last two neatly cored the center torso (taking out the rear CT armor, too, so there was daylight shining through).

Javelin: The Javelin entry introduced the concept of design quirks having actual battlefield effect in-game.  Many of the other entries had language that suggested performance modifiers, but no mechanics to realize them.  To address this, Mike Speca wrote an article in Dragon Magazine #166 called “Tricks of the Trade” introducing unofficial rules modifiers to represent each ‘Mech’s quirks, as noted in their entry.

The description of the fighting on Kentares IV in 2796 perfectly matches the established chronology, so kudos for that.  The ambush must have taken place during the fighting before the Coordinator’s death and the ensuring massacre which began in September.

It’s interesting that the entry on Sir Meister of New Sharon says he “forced himself into” Winfield’s Brigade, implying that he wouldn’t have been good enough to make the cut if he hadn’t leveraged substantial political clout (owing to him being related to House Steiner).  However, the actual entry says he’s proven himself to have excellent skills and is being considered for a deserved promotion to lance leader, which is not the usual course for “social general” types.  (MechWarrior: Tactical Command features just such a Social General in Winfield’s Brigade.)

The Javelin is, like the Commando, an excellent anti-vehicle barrage vehicle.  In a matchup between a Javelin and a Pegasus, the Peggy’s hoverskirts will be swiss-cheesed long before the Javelin’s systems start fail.  Its major weakness is that it will be tied to supply lines, and is unsuitable for extended operations as a behind-the-lines raider.  The Fire Javelin variant addresses this, swapping in a laser arsenal in place of the missile racks, and boosting the armor protection.

Spider:  Kudos to Anthony Pryor, author of the Wolf’s Dragoons sourcebook.  I went through the rosters, and there are exactly four Spiders on the Dragoon TO&E, per the reference in TRO:3025.  The Dragoon Spiders are Sergeant Adreana Campbell (Alpha Regiment, KIA on Misery); Sergeant Ariel Myslavski (Beta Regiment, KIA on Misery); Mary Jenkins (Delta Regiment, KIA on Misery); and Sergeant Reubin Haas (Epsilon Regiment, KIA on Harrow’s Sun).  Perhaps the synchronization of the two books wasn’t intentional, though, since Jeremy L. Loois isn’t listed on the Dragoon roster.  (Or, given the apparent high fatality rate in the Dragoon Spider ranks, perhaps Loois died and was replaced before the Dragoon split with the Combine.)  The idea of a Dispossessed Inner Sphere MechWarrior being brought into the Dragoons and given a ‘Mech doesn’t jibe with what we now know of the Dragoons.  Having a mysterious past…perhaps he’s a member of the Watch sent to liaise with the Dragoons, and ComStar noticed he had no background data (which would be consistent with someone operating with a cover identity). 

The Spider takes the speed of the Locust and mates it with incomparable jumping capability.  With a laser-based arsenal, this, far more than the Locust, is suited for rear-area raids.  Overheating is the main limiting factor at play, since an Alpha Strike after an 8-hex jump will put the Spider at 4 heat.  A few rounds in a row of doing that will force the Spider to back it off for a round or two to cool down.

The Marik attack on Davion-held Styk in 2934 is intriguing.  I’d initially assumed that the authors got the factions confused (there are an unusual number of Marik-on-Davion battles in TRO:3025), but looking at the House Liao sourcebook, it notes that House Davion launched attacks across the entire Capellan March in 2930, and Merlin Liao ordered his troops to fall back rather than lose ‘Mechs.  House Marik, sensing that the Confederation was on its last legs, attacked Hsien in 2934.  It could be that the 2930 offensive and the CCAF’s conservative tactics allowed the AFFS to occupy Styk in 2930, making it a Marik target in 2934.  It’s possible that the Marik raid on Styk and the Deneb Light Cavalry’s resultant loss of supplies made it possible for the CCAF to recover Styk under Tarlak or Ingrid Liao.  Regarding the 3000 Davion raid on Marik-held Sirius, the House Marik book notes that the FWL captured Sirius in 2901.  Liao control must have been a post-3000 event.  The Liao sourcebook notes fighting there in 3014, so perhaps that’s when Liao recaptured it, or at least Sirius V.  It’s possible that House Liao managed to seize Sirius V in 3014, while leaving the Free Worlds League in control of the comparatively minor colonies on Sirius VI and VI-a.  That would explain why the House Marik book makes reference to Primus Grise executing a coup on Sirius in 3022, while the House Liao book notes Sirius as the headquarters for a Capellan ministry, and the location of a Capellan ‘Mech production facility circa 3025. 

The description of there not being an ejection seat, and that the pilot is required to climb down and “use the lower hatch” to exit begs the question…where exactly is the “lower hatch”?  Looking at the illustration, there seems to be a hatch-like door (or at least a corrugated panel) directly under the center torso laser mount.  Did the author intend to suggest that there’s an access ladder leading down through the neck, through the center torso, and out that door?  Wouldn’t that require the pilot to go right through the area occupied by the lasers, the gyroscope, the fusion engines, and the jump jets?  Given the relative size of the guy running past in the foreground, there just doesn’t seem to be enough room for all that.  (Unless, as in the BattleTech animated series, certain ‘Mechs have TARDIS attributes and are larger on the inside.  Wibbly-wobbly, timey-wimey, LosTech).

UrbanMech:  Despite noting that the “armless” version of the UrbanMech is ineffective and rare due to combat losses, that’s the one pictured in the entry and the one that we’ve all come to associate exclusively with the UrbanMech design.  The stats and record sheets are for the version with arms (which, I imagine, resembles a somewhat more cylindrical Fireball). 

I don’t recall “urban guerrillas” being a major issue for the Star League until the Periphery Uprising broke out.  If Urbies were being sent out there to put down Taurian and Canopian revolutionaries, would there have truly been that many left in the Hegemony to defend cities?  Mass deployment out towards the rimward regions may explain why so many ended up in the Capellan Confederation – spread out to secure supply lines for troops assaulting the rimward border of the Hegemony. 

The reference to them being placed in fortified cities on the Capellan borders implies that the kind of ferrocrete walls studded with gun towers featured in the Tikonov battles in the 4th Succession War NAIS Atlas were standard practice in the Confederation. 

The “recent” battle on Angell II when bandits attacked was probably the 3019 Lyran raid mentioned in the House Marik sourcebook, during which the lower classes (called “drones” by the elites) rose up and aided the invaders, seeking to redress the serious disparity between haves and have-nots on this water-poor world.

I don’t quite know what do to with a reference to a unit of the St. Ives Armored Cavalry defending Lapida II under the control of House Kurita.  Lapida is a Combine border world, so it should be a Kurita unit defending it.  Perhaps as a side agreement of the Kapteyn Accords, the three signatories agreed to military exchanges.  Thus, a St. Ives Armored Cavalry unit could have been present on Lapida II to learn from the Combine and assist it in the field, just as Davion advisors went to the LCAF. 

Valkyrie:  The “First Battle of Galtor” actually began in 2787, when the AFFS forces onworld held out against the Combine until 2792.  However, it appears that this entry is referring to the AFFS liberation of Galtor in 3022, with the Second Battle of Galtor taking place in 3025, when the DCMS re-invaded.  This chronology would make the battle on Dobson in 3023 (the pilot referenced from that battle is referred to in the present tense, so he’s probably not a veteran of the First Succession War.

The “Siege of Sarna” does not appear to have taken place in the First Succession War.  Marik forces made a major push (“a path twelve parsecs wide”) towards Sarna, but never reached it, and Davion forces spent that war on the defensive.  The AFFS went on the offensive again in the 2nd Succession War, and, while I haven’t found any specific references to an attack on Sarna, the mass destruction of factories and the like was primarily done in the 1st and 2nd Succession Wars, with limited raids to capture the remaining facilities in the 3rd.  The Sarna entry in the Liao sourcebook notes that Sarna’s factories have been largely bombed out of existence, so it appears to have been hit hard during the “destroy everything” phase – making it likely that the Siege of Sarna took place in the 2nd war. 

Firestarter:  There’s a lot of interest in the Firestarter entry.  It debuted in 2550, but apparently wasn’t deployed to start fires until 2789.  So, what were all those Firestarters doing for 200+ years?  I can appreciate that the SLDF would, as a matter of principle, prefer not to burn down the real estate they were defending, but then why build something with that capacity in any event?  We saw in “When the Bears Left” that the SLDF used its Firestarters as scouts, and we know that the RWR designed its own incendiary unit (the Ignis tank) rather than use Firestarters for that role, so the question remains – why weren’t the Firestarters used for strategic/tactical fire-setting during the Periphery Uprising and the Star League Civil War?

The presence of the two Night Stalkers regiments on Port Moseby in 2789 is somewhat incongruous, since the unit wasn’t formed until 3020.  The author must have just picked unit names out of a hat, rather than referencing the Combine sourcebook (which, to be fair, may not yet have gone to print at the time this was written.)  The First Succession War sourcebook puts the 8th Donegal Guards on Port Moseby at the start of the war, and still there at the end, albeit down to 34% strength.  The incident was referenced in the House Steiner sourcebook, noting that the 2nd Lyran Guards defeated “Kurita forces” on Port Morseby, but are now defunct.  The First Succession War sourcebook lists the 2nd Lyran as starting the war on Radostov and being defeated by the 14th Bolan Defenders there in 2791, then defeating the Herzberg Planetary Militia in 2801, and the 33rd Marik Militia and 9th Bolan Defenders on Finsterwalde in 2803, being disbanded after that costly victory (due to tactical chemical and nuclear strikes against the 2nd’s landing sites).  The Kurita sourcebook indicates Port Moseby fell to the Combine during the early months of the Third Succession War, in 2866 (long after the 2nd was dead and gone, and long before the Night Stalkers were formed). 

Given the massive contradictions between established canon and ComStar’s account of the Firestarter’s “first” use on Port Moseby in 2789, I have to believe that ComStar made up the entire battle.  (My purpose in nitpicking these details is not to call out the authors, who were working off still nebulous source material, but to try to come up with some sort of explanation for how such egregiously wrong details could be published by ComStar.)  ComStar should have had accurate records of the events, since the ComStar news network was created at the outset of the First Succession War, and their records should still be intact, since, with few exceptions, no ComStar facilities were attacked during the Succession Wars, and the Archives division on Terra should certainly have had all the ComStar News files fully intact.  Knowing what we now know about ComStar, I can only suppose that ROM had the editor insert massively, demonstrably untrue information into various parts of the book, with the goal of noting which reviewers took umbrage and pointed out the logical and historical fallacies therein…and then kill them as part of Operation HOLY SHROUD – ensuring that ComStar controlled both technology and historical knowledge, and could use information control to shape perceptions and twist facts to their own purposes.

The so-called “Night of Rage” that wiped out the capital city of Skye is another question mark.  Per the House Steiner sourcebook, House Kurita attacked Skye in force for the first time in 2893, with five ‘Mech regiments and 19 support regiments.  The Kurita forces were stopped cold at the battle of Bannockburn Bogs while trying to advance on the capital of New Glasgow, and never came that close to the capital again, finally withdrawing in 2894.  The chronology’s a bit vague between various sources, since the Sea Skimmer writeup places the Combine invasion in 2895.  Nonetheless, neither Inverness nor New Glasgow fell to the Combine regiments, so when was the Night of Rage?  It ended Argile Technologies’ ability to make the new FS9-M “Mirage” variant.  TRO: 3039 clarifies that the Mirage debuted in 2983, and the Argile factory and most of New Glasgow were destroyed in 2894. 

The description of New Glasgow being turned into a desert wasteland seems incompatible with the description of a Lyran victory at the Bannockburn Bogs, and the halt of the Combine advance on New Glasgow.  My only guess is that, after being halted, the Combine took out its frustration by lobbing a nuke at New Glasgow from orbit (which would go a long way towards explaining why the Lyrans were so willing to use their own nukes against the Combine near Inverness during the Skye campaign…or perhaps the Combine retaliated with a nuke against New Glasgow after their forces were wiped out by the Sea Skimmer nukes/flood – one reason why their use was so rare in the Third Succession War – all sides had them, but refrained from using them unless the other guys went first).  I can’t think of another weapon system capable of reducing New Glasgow to a scorched desert without ground forces being there (to burn the city down block by block).

I think the same author who did the Wasp did the Firestarter, because Imbros III seems to be the “go to” world for their battles.  It seems passing unlikely for the Oberon Confederation to be sending raiders as far afield as Imbros III, a world just over one jump from Terra.  Of course, this is the same Oberon Confederation that, per the Mercenary’s Handbook, dispatched Wilson’s Hussars to raid…the Taurian Concordat, but had the JumpShip carrying them take the long way around, through the Outworlds Alliance (stranding the Hussars in the OA on the way back).  I guess Grimm didn’t need that JumpShip for a couple of years.  I mean, there’s “deep penetration scouting missions,” and then there’s full-on “Lost Patrol.”

Jenner:  In TRO: 3055, the Jenner IIC writeup claims the design’s provenance is a mystery, because the Jenner was created after Kerensky’s forces left on the Exodus.  However, this writeup gives the first production run date as September 2784, while Kerensky’s Exodus didn’t leave until November 2784, giving SLDF supply officers six weeks to, effectively, steal some first-run Jenners from Ozawa and ship them to New Samarkand.  In “Betrayal of Ideals,” we see a Jenner fighting on Barbados, so we know Kerensky’s fleet had at least one.  Thus, the mystery of the Jenner IIC is solved. 

Amusingly, more recent sourcebooks have shown that the Federated Suns seized Ozawa from the Terran Hegemony in 2783.  So the AFFS let Diplan Mechyards complete a contract for a new ‘Mech design being built on a planet they controlled, and which were subsequently used to attack the Federated Suns and massacre the population of Kentares.  Was Diplan able to hide their manufacturing of the design and their shipping of them offworld?  Did the AFFS garrison simply not ask why dozens of Kurita freighters were landing empty and taking off full?

Ostscout: This was another 3025 ‘Mech with a description begging for special game rules to reflect its capabilities in a period predating the Beagle Active Probe. 

I’m not sure what the Kurita Ostscouts were doing on Thule in 2950, but they weren’t hunting down Helmar Valasek’s forces, since he didn’t set up shop on Santander V until 3019.  (He wasn’t even born until 2979).

Smithson’s Chinese Bandits must have had a pretty rough time in 3024.  They were apparently in Davion service since at least 3022, but went back to Marik service by 3025.  This account says they have three regiments staging on Demeter, whereas they only have one regiment in 3025, per the Marik sourcebook writeup.  So, apparently ol’ “Hopscotch” gathered enough intel to enable the CCAF forces to wipe out at least two regiments of veteran mercs and put the surviving third regiment to flight.  Pretty nice payback against a force that had dared to raid Sian in 3022 under contract to House Davion.

The reference to “The Rebellion of 3010” involving Janos Marik may be a misdated reference to Anton’s 3014-3015 revolt, or perhaps there was another rebellion in 3010.  The Marik sourcebook includes a reference to a letter Janos wrote to his father, Stephan Marik, complaining about his unit’s orders to suppress rebellions, crush revolts, and oppress its fellow citizens.  Based on that, there was probably always a rebellion going on somewhere in the Free Worlds League, so the “Rebellion of 3010” reference can probably stand as a discrete event from Anton’s revolt a few years later.

There is a Captain Stephen Graham on the roster of the Special Recon Group in Wolf’s Dragoons, but he pilots a Locust, while his lancemate Serena Vanderwerff pilots the company’s lone Ostscout.  I’m not sure how much roof-to-roof hopping Graham is able to do in a Locust. :)  He’s referred to as just “MechWarrior” in this writeup, while the post-4th Succession War-dated Wolf’s Dragoons sourcebook shows his rank as Captain, implying a promotion.  My guess is that his reckless roof hopping got his Ostscout damaged, so Jaime gave him a Locust to force him to knock it off, and gave Serena the Ostscout. 

Panther:  Many of the descriptions in this entry fly in the face of the game mechanics.  A speed of 4/6 does not qualify the Panther to be called “fleet footed.”  Also, having a main gun with minimum-range penalties would seem to be counterproductive when engaging in close-quarters city fighting. 

The Kurita attack on Quentin is said to have happened at the same time as the invasion of Kentares IV, so from around mid-2796 to early 2797.  The problem is, the Legion of Vega wasn’t formed until 3011, as a modern recreation of the Chain Gang units.  There’s no way any unit like the Legion would get brand new equipment, in any event.  The First Succession War sourcebook puts the 3rd Amphigean Light Assault Group on Quentin at the end of the war.  The 42nd Avalon Hussars are listed as having started the war on New Mendham, and having been destroyed during the war (apparently by the 23rd Galedon Regulars).  I would presume, then, that the 3rd Amphigean was the unit that got new Panthers and attacked Quentin, rather than the anachronistic 2nd Legion of Vega.  It’s not specified whether the 42nd was destroyed on New Mendham, or elsewhere – just that they started there and were gone by war’s end.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 25 September 2016, 14:22:31
About the Panther and close range combat, remember that the early -8Z models had an (albeit inefficient) large laser, one more extra heat sink and an extra ton of armor.

Regarding its speed, well, yeah. It never ceases to amaze me how the Draconis Combine would look down on medium 'Mechs, preferring clear-cut roles for their light and heavy 'Mechs instead... and then get it backwards with their two signature 'Mechs where the light scout arguably outguns the brawler and their heavy trooper actually outpaces the scout.
 :crazy2:
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 26 September 2016, 07:08:58
Despite the the booboos made by the authors, this book's battle history and other details really made it really good book to get into feel of the genre when there were so few source books at the time.  Sometimes i think i like fluff more than game itself, but i love game as well.  :D

Thank you taking the time doing this Mendrugo!
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 26 September 2016, 15:46:21
Date: June 5, 3025
 
Title: Technical Readout: 3025
 
Author: Blaine Lee Pardoe, Boy F. Petersen, Jr., Anthony Pryor, Dale L. Kemper, and Shaun Duncan (writing); Duane Loose and David R. Detrick (interior art); Dana Knutson (cover art)
 
Type: Sourcebook (FASA)
 
Synopsis:
 
Assassin: Pitched to the Star League as a competitor to the Wasp and Stinger, the Assassin combines firepower, armor, and speed.  It first took the field on Rochelle in 2980, during fighting between Houses Marik and Steiner, and House Marik subsequently used entire lances of Assassins for rear-area raiding.  The Amphigean Light Assault Group used their Assassins on Sevren in 2990, raiding cities and supply bases for weeks, but eventually ran out of ammunition and were mostly destroyed by the 15th Lyran Guards.  Assassins also were reported running out of ammunition on Saffel, Cylene, and Wheel.  Only House Liao lacks Assassins at present.  Kryloon Hyperten, of the Galedon Regulars, spent eight months dodging Steiner units on Wheel.  Dale Sandstrom served in the Fifth Regulan Hussars as a Dispossessed infantryman, but was able to rebuild a scavenged Assassin he came across, the “DarkDeath,” and is now a freelance bounty hunter.
 
Cicada: Designed as a light recon ‘Mech, the Cicada put the Locust’s speed into a chassis twice as heavy, with more armor and weaponry.  Raids on the Bryant facilities led to every House fielding Cicadas after the fall of the Star League.  In 2930, the Galedon Regulars used Cicadas to hold back the Davion advance on the Xhosa VII city of Tar for several days, in a battle compared to the Alamo.  On Oriente, the Fusiliers of Oriente’s Fifth Brigade deployed Cicadas on the shores of Lake Mirrorshade, but were overwhelmed by the Northwind Highlanders.  In 3000, the 32nd Lyran Guards used Cicadas as rear-area raiders on Kobe, capturing the DCMS command staff.  Alcatraz Jason gained a reputation as a rear-area raider in service with the Fusiliers of Oriente’s Fifth Brigade.  Arnold J. Thurd II also served on Oriente, but was transferred to the 4th Defenders of Andurien.  John David John serves in the 7th Crucis Lancers, where he earned distinction defending Kasai against House Kurita. 
 
Clint:   Introduced in 2507, the Clint served as a recon unit/lower-end medium ‘Mech.  Andoran Industries cut corners on the design, making it difficult to modify or repair.  It has an autocannon, but lacks sufficient ammunition for a prolonged engagement.  Houses Davion and Liao field most of the Clints still in service.  During the First Succession War, Liao forces sent Clints to secure Bell’s water supplies.  The entry states that House Marik’s Pesht Regulars captured Liao Clints during fighting on Teng and Ingersoll, but these captured units have been mostly sidelined due to lack of parts.  At least one Clint served with the Arcturan Guards in the urban fighting on Alexandria and Ryde.  Redjack Ryan is rumored to have several Clints.  Janos Arthur Denton II pilots the lone LCAF Clint in the Arcturan Guards.  James Wallace pilots his family’s Clint in the St. Ives Armored Cavalry, and recently took heavy damage on Ward.  Fletcher Raymond pilots a Clint in the 5th Crucis Lancers which was captured on Bell.  He distinguished himself at the battle for Tarusan on Suul. 
 
Hermes II: Introduced in 2798, the Hermes II serves the Free Worlds League as a heavy scout, performing well in urban and forested terrain, relying on its flamer to cover retreats.  It can communicate with orbiting ships or satellites and send zipsqueal compressed data transmissions.  The factories for the Hermes II at Irian are destroyed circa 3025, but Irian hopes to have them functional again by 3028.  In 3011, Hermes IIs sent to Lyran border worlds identified an LCAF staging ground on Denebola V, blunting the Lyran offensive.  Janos DeVille, of the Fusiliers of Oriente, supported Janos in the Anton/Janos civil war, and founded the Dark Shadows scout battalion.  Zahn “The Dreamer” Vinge , of the 4th Defenders of Andurien, calls his ‘Mech Plato.
 
Vulcan: The Vulcan was introduced late in the Star League Civil War to serve as a strong anti-infantry ‘Mech, and was delivered to the SLDF during the initial landings on Terra.  The Vulcan was produced by MatherTechno on Northwind until months of bombing destroyed it during the First Succession War.  House Liao lost most of its Vulcans when Sappho fell to House Marik in the Second Succession War.  Davion Vulcans led the counterattack against Kurita garrisons on Kentares IV, burning them out of the cities of Amishton and Davisbury.  House Kurita used Vulcans in 3020 to destroy Davion aerospace fighter bases on Dobson, paving the way for the DCMS to advance on Galtor.  AFFS MechWarrior Richard Timms is dying and has no heir to whom he can pass his pristine Vulcan.  Sondra Stoverston pilots “Bloodlust” in the Arcturan Guards, where she has developed a reputation for wiping out enemy infantry platoons.  Wormmel Hide was ejected from the Fusiliers of Oriente, and now works for Redjack Ryan.
 
Whitworth: The Whitworth was introduced in 2610 as a slow, well-armed scout.  Its prototype loadout of SRMs was swapped for LRMs to discourage pilots from engaging at close range.  The modern design has good long-range firepower, but its slow speed requires it to be accompanied by support elements.  Houses Davion and Kurita field most of the remaining Whitworths, using them for reconnaissance and fire support.  Gavro Kent of the 5th Syrtis Fusiliers and Marco Halman of the 2nd Dieron Regulars have established a legendary feud during the battles for Bergman’s Planet.  Kent and Halman were both cadets at the Sun Zhang Military Academy, and served together in the Rasalhague Regulars against House Davion and the Bandits of Obadiah.  In 3026, Halman and Kent were ordered to raze the village of Morik on Elidere IV.  Kent refused and defected to House Davion, beginning the feud.
 
Blackjack: The Blackjack was designed for the Star League as an anti-insurgency and fire-support ‘Mech.  It performed anti-insurgency duties reasonably well, but lacked the firepower to provide effective fire-support unless present in lance or company levels to provide massed fire.  Houses Liao and Davion have most of the surviving Blackjacks.  In 3022, DCMS Captain Mercer Ravannion tried to use swarms of small ‘Mechs to overwhelm the defenders on Xhosa VII.  Ravannion’s Wasps and Stingers were shattered on the Plain of Swords by the local Draconis March Militia, which included Blackjacks.  Ravannion was killed the following year by McKinnon’s Raiders on Fallon II.  As of 3025, Michael Ubodo, the leader of the DMM elements on Xhosa VII, serves in the Deneb Light Cavalry with his Blackjack, “The Arrow.”
 
Hatchetman:   A new ‘Mech chassis designed by Dr. B. Banzai to provide covering fire, it entered service in 3023.  Its average speed is sufficient to cover the retreat of friendly forces out of a city, whereupon it re-enters the city to ambush pursuing enemy ‘Mechs.  It mounts an integral hand-held club, but reviewers complained about its light armor and general frailty.  A unique ejection system detaches the entire head assembly as an escape pod.  As of 3025, the Hatchetman has only had one engagement – when the 4th Proserpina Hussars raided Sevren, and were repulsed by the 26th Lyran Guards’ Hatchetman battalion.  Helimar Senton, of the 26th Lyran Guards, is the first Hatchetman pilot to achieve a battlefield kill.  Malgathwan Selfrana scored three kills during the fighting on Sevren at the Svren industrial complex, but her ‘Mech was disabled and its body was captured by the Draconis Combine.
 
Phoenix Hawk:   One of the most common ‘Mechs in the Inner Sphere, the Phoenix Hawk is a heavier version of the Stinger, from the same firm – Orguss Industries.  It serves in a scout role as the commander of recon lances, but has the armor and firepower to engage in sustained combat.  In the Blackrock Badlands of Ronel V, the Avalon Hussars and Galedon Regulars used their Phoenix Hawks to effectively navigate the harsh terrain.  Kurita Phoenix Hawk LAMs eventually flanked the AFFS unit, forcing them to retreat with heavy losses.  On Lee II, AFFS forces used Phoenix Hawks to dislodge heavier Capellan forces and facilitate the push to drive the Capellans off Lee.  Abrahim Ibn Faud pilots the “Moon Rising” in the Eridani Light Horse, and never fails to meet his koranic obligations.  David Kellam and his Phoenix Hawk “The Knife,” excels in reconnaissance, raiding, and terrorism, and he has killed at least two men in duels.
 
Vindicator: The Vindicator is intended to be a multi-role vehicle, to fill gaps in the CCAF’s TO&E as needed.  It debuted in 2826, in the interbellum between the First and Second Succession War.  Critics praise its main gun – a Smasher PPC – but complain that the rest of its performance is lackluster.  In 2832, it received its first deployment, to defend Tikonov.  The 23rd Chesterton Reserves and 2nd Kearny Highlanders.  The Vindicators threw the 2nd Ceti Hussars back from the hydroelectric plants at New Hoover, forcing the AFFS forces to withdraw.  Michael Jones and his Vindicator, “St. Ives’ Blues,” serve in the St. Ives Armored Cavalry.

Notes:
 
Assassin: Interestingly, later write-ups of the Assassin decry how awful a reputation it has, but this entry is positively glowing with praise.  The dates, as usual, are fairly wonky.  Not sure how a design pitched to the SLDF wasn’t fielded until 2980.  The Master Unit List gives its introduction date as 2676.  There may have been a battle on Rochelle in 2980, but it was by no means the Assassin’s debut.
 
The Amphigean Light Assault Group is referred to here as mercenaries, consistent with their writeup in the Galtor Campaign book.  The Combine Combat Manual has definitively clarified that the Amphigeans started out as mercenaries and then transitioned to be DCMS line units.   
 
One might almost suspect that as a result of the stress of his experience on Wheel, Kryloon has developed Hypertension.
 
The 7/11/7 movement profile puts the Assassin in the sweet spot of being able to get +4 defensive modifiers when it jumps, while only getting a +3 to its own targeting efforts.  The entry harps on the fact that its utility as a rear-area raider is hampered by its limited ammunition stores, and notes that many were destroyed when they ran out of ammo.  Unless it’s being pursued by Spiders or Ostscouts, though, it will almost always be able to break contact (getting the edge on faster hovercraft by using jump jets to bound over rough terrain and woods), so why where these guys trying to fight their way through enemy lines?  Just bounce over and speed on your merry way.  And if they’re being chased by an Ostscout, they have the same amount of firepower – 1 Medium Laser.
 
Cicada: A major CCAF offensive to take Oriente doesn’t really seem possible in the 3rd Succession War era of constant defeat and retreat.  I would surmise that the Northwind Highlanders were sent to Oriente during the ComStar interdiction that hamstrung the FWL for two years during the 2nd Succession War.  Capellan troops made great gains during that interval, and I could see them trying a decapitation strike against a major provincial capital. 

Arnold J. Thurd II is a name just begging for an heir, Arnold J. Thurd the Third.  Likewise, the Feddies have a guy literally named John John. 

The weird notation about malfunctioning heat sinks causing catastrophic overheating is odd, in terms of game mechanics, since a fully functional Cicada is incapable of generating more than 10 heat, even when running and firing its full arsenal.  Mike Speca’s “Tricks of the Trade” article didn’t suggest any modifiers, but perhaps, as a Quirk, a Cicada with defective heat sinks should treat them as “half-sinks,” giving it a heat dissipation capacity of 5 (so running and firing one laser maxes it out, and beyond that it generates waste heat).

I wonder if two writers co-wrote the Cicada entry, because there’s a severe disconnect between the Battle History and Notable MechWarrior sections.  The Battle History says Thurd and Jason served with the 32nd Lyran Guards against DCMS forces on Kobe.  Yet the Notable ‘Mechs and MechWarriors section says they served with the Fusiliers of Oriente on Oriente, and places the “behind the lines” maneuver on Oriente.  Given the many Marik-centric details provided regarding Alcatraz Jason and Arnold Thurd, I would suggest that the line identifying Jason and Thurd as the heroes of Kobe be stricken.

Chris Hartford began writing for BattleTech in 1993, and became the House Marik/FWL guru.  He’s written “A Dish Served Cold” (how the FWL got ‘Mechs); “Fall From Grace” (the story of Rhean Marik); “Ghost Rain” (the smashing of Helm); “The Blood Snow” (Duggan Marik meets his doom); Handbook: House Marik; and Field Manual: Free Worlds League, among other works.  He even got a dead world named for him in the FWL – Heart Fjord.  So it’s an amusing coincidence that the Cicada (generally seen as a Marik-aligned design) manufacturer was named HartfordCo five years before he joined the crew at FASA.  I wonder if he was an associate of one of the people on the writing team who put his name into the firm title, or if it’s just a coincidence.

This entry is wrong, however, in naming the Cicada as HartfordCo’s sole “battlefield technology” contribution, since they also manufactured the Von Luckner.  Oddly, while the Von Luckner entry says HartfordCo Industries produced the tank shortly after the Reunification War, the Cicada entry describes HartfordCo as a “manufacturer of fine communications and targeting systems.)  Did the editor mean to say “HartfordCo’s single contribution to BattleMech technology,” rather than “to battlefield technology”?
 
Clint:   The Clint appears to be another design with a history as off-the-rails as the Firestarter and Wasp.  Andoran Industries was certainly ahead of the curve taking orders from the Star League in 2507, 60+ years before the Star League existed.  The Master Unit List corrects this to 2608, making it a post-Reunification War design.

I’m surprised that the author kept harping on the design’s tendency to run out of ammunition.  20 shots seems sufficient for a standard BattleTech engagement.  It’s not like your typical AC/10 or AC/20 has even close to that many shots in any other design.  In fact, looking at all the other designs with AC/5s, 20 shots (one ton of ammo) is universal (except for the Rifleman, which splits one ton of ammo between two AC/5s).

The 13th Jonathan Lancers (aka the 13th Liao Lancers) was listed as the garrison for Bell at the start of the First Succession War.  The unit was destroyed by the end.  The First Succession War sourcebook doesn’t provide any details about how it died, but it was probably in the fighting that destroyed Andoran Industries and wiped out most of Bell’s industry, leaving only water as a resource.  Bell has been subsequently confirmed as the primary manufacturing site for the Clint.

The story of how the League got the Clints has a great number of inconsistencies.  First off…Marik’s Pesht Regulars?  Fighting the St. Ives Armored Cavalry?  On Teng? (which lies on the FedSuns/Liao border)  Ingersoll at least makes sense, being on the Marik border, but it’s somewhat out of the SIAC’s operational jurisdiction.  (This looks like a job for the Sarn Reserves!)

There really must have been almost nothing left on Bell for water to be its only remaining resource.  Its writeup give it an ‘Arid’ climate (at 28 C) and only 20% surface water, meaning it’s a big, bone-dry desert for the most part.  By 3079, however, it had rebounded to have a population of nearly half a billion.

Since Janos Arthur Denton is referred to in the present tense, the battles on Alexandria he took part in were probably the ones in 3020.  One might suspect that a towel, a babel fish, and a copy of the Hitchhiker’s Guide to the Galaxy might be found in Janos Arthur Denton’s cockpit.

I’m somewhat surprised that House Davion launched an attack against Ward, a world way out on the Capellans’ rimward border.  Perhaps they were trying a flanking attack to draw troops away from the Capellan March border.  Unidentified troops hit another world in that area, Larsha, in the prologue to Close Quarters, so just because that area doesn’t seem to border much but a few Periphery worlds, it’s not off the Great House radars. 

I’m even more surprised to hear about the battle for the city of Tarusan on Suul, since Suul doesn’t appear on any of ComStar’s cartographic corps products.  It’s probably a typo for Soul, which is a Combine world.  It must have been a bit of a deep raid, though, with Soul lying more than a jump beyond New Samarkand, out towards the Combine’s periphery border.

Based on Ardath Mayhar’s description of how she had to construct “The Sword and the Dagger” based on a folder of loose-leaf universe notes, I’m guessing that similarly ad-hoc source material folders were all some of these authors had to go on when writing things up. 
 
Hermes II:   According to the House Marik sourcebook, the Irian factories were damaged in 3014, during the Anton-Janos civil war, and that the damage was fixed by 3017.  Unless they got damaged again around 3025, the paragraph in which the author talks about the damage in the present tense was lifted verbatim out of a ten-year-old source.

It’s interesting that the Dark Shadows SAFE ‘Mech battalion was only formed after the Anton/Janos civil war.  Was the fear of the power of the Captain-General being undercut by an overly strong and independent intelligence agency (a holdover from the crises that brought down the FWL’s National Intelligence Agency in the early Star League era) such that they didn’t trust SAFE with ‘Mechs for centuries after the NIA was abolished?

Denebola is just one jump from Castor, where Snord’s Irregulars and the Kell Hounds hit in 3011, under Lyran contract, and not much further from Dieudonne (another Lyran target in 3011), so this account ties in well with those scenarios.  Most of those scenarios ended in at least local victories for the Lyrans (including losing a bunker full of nuclear weapons), but this entry chooses to classify the Lyran advance as “blunted” by the data. 

If Grayson had a Hermes II, he still probably would have had to seize the communication building on Verthandi, since his zipsqueal was targeted at a ship at the jump point, not in orbit, which seems to be the limit of the Hermes II’s range.  The entry notes that Dark Shadows commander Margarita Luhenson used a micro-satellite to transmit reports to her superiors.  I get how her transmissions got to the satellite.  I don’t get how the info moved from the satellite to SAFE.  Did it retransmit to a safehouse (a SAFE house?) on Denebola, where local agents then sent the data via ComStar HPG?  Did it beam it out to a “merchant ship” at the jump point?  If system-wide transmission equipment couldn’t fit in the Hermes II, could it fit in a “micro satellite”? 

The name of the Hermes II is wonderfully evocative – the numerals at the end implying the existence and extinction of a predecessor design.  The introduction to the First Succession War sourcebook explains the lack of a “new tech” section as the result of the general tearing down with WMDs, and said the period was not conducive to technological advance, but I’d think that would be exactly when a bunch of new cutting edge stuff would be fielded – things put together by black ops skunkworks during the Star League era and then prototyped and field tested during the First Succession War, when commanders were desperately seeking a new wonder weapon to throw into the meat grinder.  The rollout of the Hermes II is one such example, just as the Kurita development of a “biomech” is another.
 
Vulcan: If the SLDF needed an anti-infantry ‘Mech, why not employ the Firestarters that had been sitting around not setting fires for 200 years?  What about the Locust’s twin machine guns disqualified it for anti-infantry duty?

Per canon, Northwind saw heavy fighting during the First Succession War (reducing the two Northwind Highlander regiments there to 47% and 21% combat effectiveness), but did not fall to House Davion until 2841, in the Second Succession War.  Thus, the Davion bombings and seizure of the Vulcan stores at MatherTechno was apparently a resource raid, not a planetary invasion. 

The destruction of Davion air bases on Dobson as a measure to pave the way for a Combine advance on Galtor seems a bit premature in 3020, since the Combine didn’t lose Galtor to the Federated Suns until 3022.  My guess is that the strikes were to hamper Davion efforts to move against Galtor – the destroyed runways and support equipment making the world unsuitable as a staging base. 

Redjack Ryan plays a much larger role in the Technical Readouts than he ever did in the fiction.  My guess is that Ryan was listed as one of the core factions of the early BattleTech fiction (the ones shown on the color plate in MW1E).  Wormmel Hide joins Abel Karmak, Ivy Upsalom, Agnar “Satanson” Haggarty, and Pers Stromsky as named members of Ryan’s Rebels.
 
Whitworth: The Whitworth serves as the lowest tier of fire support (Whitworth -> Trebuchet/Catapult -> Archer -> Longbow), unless you count the LRM-5 equipped Locust.  At 40 tons, it lacks the toughness needed to be exposed to enemy fire for significant periods, and the mobility to keep up with a fluid battle or escape superior forces.  Some players refer to it as the “Whitworthless.”  There are very few situations where you’d rather have a Whitworth than a Trebuchet. 

The chronology is a bit off – the entry claims the SRM-equipped version (introduced in 2610) served throughout the Age of War (2398 – 2556).  Clearly, the author meant “served throughout the Star League era.”

The feud between the AFFS and DCMS Whitworth pilots is generally sustainable, except for having Gavro Kent serve in the 5th Syrtis Fusiliers “right across the border” from Halman’s 2nd Dieron Regulars.  The Syrtis Fusiliers garrison the Capellan March, rather than the Draconis March.  It would be far more consistent if Gavro Kent was in the Robinson Rangers, the Fusiliers’ Draconis March counterpart.  There’s also the question of why the Rasalhague Regulars were attacking Elidere IV, when their jurisdiction is on the Lyran border, and why the date of the battle is given as 3026 in a book published in mid-3025.  My guess is that the attack should have been in 3016, rather than 3026, giving the feud nine years to develop. 
 
Blackjack: The Blackjack is indispensable for taking out unsupported fixed defenses from beyond their ability to retaliate.  As pointed out in “Not the Way the Smart Money Bets,” the Blackjack actually outguns the much heavier JagerMech.  On the downside, it’s slow for a Medium, and tends to run hot (a trend horrifically amplified in the “upgraded” versions with LosTech). 

Ravannion seems to have actually brought a legitimate horde of Wasps and Stingers to Xhosa VII, since the two-company Draconis March Militia force of Blackjacks and Locusts is described as being outnumbered, implying at least a battalion of Wasps/Stingers.  The question is, why did Ravannion try again with only six the next time?  Was that all that remained after this fiasco?
 
Hatchetman:   I do have to admit the Hatchetman makes a good close-quarters street fighter, with jump jets for building hopping, plenty of close-range weapons, and sufficient ammunition.  The placement of the lasers does not take into account later rulesets for hatchets – namely that you cannot make a physical attack with a melee weapon held in a limb that just committed a ranged attack.  Thus, putting a laser in the same arm as the hatchet makes it possible only to do an either/or attack.  Also, this predated hatchet rules, so no tonnage nor crits were allocated, making the design presented technically hatchetless. 

The enigmatic Dr. B. Banzai is a direct reference to Buckaroo Banzai, NAIS research scientist and leader of Team Banzai.  I saw the advertisements in comics when it came out (Buckaroo Who?!), but did not see it in theaters, yet it appears to have made a massive impact on the BattleTech writing staff, to the point where they copied the logo for the mercenary unit, named the battalions after groups from the movie, and Stackpole even recreated a scene from the movie in Warrior: Riposte.  A more nuanced understanding of copyright law resulted in a substantial de-emphasizing of the group, followed by radical changes in name and MO during the Jihad.

The full-head ejection system was an innovation that prompted the substitution of a Hatchetman for Kai Allard-Liao’s signature Yen Lo Wang on Twycross, so he could rocket free with Dierdre as the explosives went off (and so Stackpole wouldn’t have to destroy Yen Lo Wang in the process). 
 
Phoenix Hawk:   The Phoenix Hawk serves excellently as a commander for mobile light ‘Mechs, since it can keep up with the Wasps and Stingers.  It runs fairly hot, though, so jumping and firing aren’t recommended on a regular basis. 

Abraham Ibn Faud is treated as a Notable MechWarrrior for his devotion to Islam.  I’d guess it’s because such public faith is uncommon in a mercenary unit like the Eridani Light Horse, whereas it would be expected in the Arkab Legions.
 
Vindicator: After reading this entry about the debut of the Vindicator on Tikonov during H.R. Howler Greer’s attempt to take it, I wanted to include the prototype version mentioned here in my BattleCorps Scenario – “Conquer the Kremlin,” but that was denied because there hadn’t ever been an official record sheet published for it at the time.  The movement and weapon loadout bear striking similarities to that of the Panther (4/6/4 and a PPC) and the Banshee (4/6 and a PPC, AC/5, and Small Laser). 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Skyth on 26 September 2016, 16:08:24
Interesting fact about the Hatchetman from TRO 3025...The design was 3 tons underweight...Which is the weight the hatchet 'should' be.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Hayden. on 26 September 2016, 21:13:14
The Amphigean Light Assault Group is referred to here as mercenaries, consistent with their writeup in the Galtor Campaign book.  The Combine Combat Manual has definitively clarified that the Amphigeans started out as mercenaries and then transitioned to be DCMS line units.

In CM: Kurita the Amphigeans could be described as a "reverse company store" as the Amphigean force is restructured from six main battalions into:

-Two regiments (1st LAG and 2nd LAG) that receive a perpetual contract and state supplies and equipment but are still staffed by Amphigean employees, and:

-Two additional battalions (3rd LAG and 4th LAG) under direct Amphigean control and supply and operating as traditional (albeit in a limited fashion) mercenaries.

-Later the 5th LAG and 7th LAG are formed as regiments along the lines of the DCMS-contracted 1st and 2nd, while a 6th LAG is formed along the same lines as the amphigean-operated Battalions.

I'd conclude that the Amphigean LAGs are not quite DCMS line units or traditional mercenaries, but instead occupy a middle ground.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 27 September 2016, 09:15:02
Interesting fact about the Hatchetman from TRO 3025...The design was 3 tons underweight...Which is the weight the hatchet 'should' be.

Huh - nice to know they took that into account, even though the rules for that hadn't existed yet. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 27 September 2016, 15:47:22
Date: June 5, 3025
 
Title: Technical Readout: 3025
 
Author: Blaine Lee Pardoe, Boy F. Petersen, Jr., Anthony Pryor, Dale L. Kemper, and Shaun Duncan (writing); Duane Loose and David R. Detrick (interior art); Dana Knutson (cover art)
 
Type: Sourcebook (FASA)
 
Synopsis:
 
Centurion:   Designed as a partner for Corean Enterprises’ Trebuchet, the Centurion was produced on Ramen II from 2801 to 2845.  On Hoff, Fadre Singh used his Centurion to lead a decisive Wolf’s Dragoons assault on Eridani Light Horse forces at Azure Stone Mesa.  For disobeying orders, Singh was reassigned to a frontier post and subsequently disappeared.  At the battle of New Mendham, Ian Grimm of the Illician Lancers singlehandedly destroyed a Marauder that had overheated. 
 
Enforcer:   Commissioned by House Davion in 2777, the Enforcer was conceived a barrage vehicle, using an autocannon supported by lasers, a configuration that serves it well in the tight confines of city fighting.  Enforcers harassed enemy forces when they marched through the city of Selby on New Avalon, buying AFFS forces time to regroup.  2nd Crucis Lancers Enforcers drove off enemy forces on Capra, during the First Succession War.  Enforcers established a perimeter on Tannil during the Second Succession War, then accompanied the assault force into the target city.  Colin McBurnham excels at city fighting in his Enforcer, the “Bannockburn.”  Sarah Nealson serves in the Davion Heavy Guards.
 
Hunchback:   Introduced in 2572, the Hunchback is popular in the armies of Houses Liao, Kurita, and Marik.  It excels at urban battles, and serves in medium and assault regiments.  In 3012, on Pike IV, Pasquesi’s Battalion attacked the city of Paramus and tore through the 42nd Armored Lightning Regiment’s defenses, with Hunchbacks leading the charge.  In 3021, on New Ivaarsen, the 5th Galedon Regulars stormed AFFS fortifications at the city of Twin Peaks.  The Galedon Hunchbacks were savaged by long range fire before they could bring their heavy guns to bear, and the charge faltered.  Isoroku Kurita, nephew of Takashi Kurita, serves as an instructor at the Sun Zhang Academy, and commands the first regiment of the Cadre.  He pilots “Murakumi” (Cloud-Gatherer), a Hunchback with which he has destroyed 22 enemy ‘Mechs in 30 engagements, most recently including the assault on the city of Barnstable at the Fourth Battle of Harrow’s Sun.    Shawn Phillips serves in the 15th Dracon at the helm of his “Swayback”-style Hunchback, “Retribution.”  He was adopted into the regiment when the unit was stationed on his homeworld, Lincoln V. 
 
Trebuchet: The Trebuchet (aka the “Trenchbucket”) was produced from 2780 to 2845 to support its lancemates with long-range bombardment and close-range fire support.  In 2787, at the Battle of Saffell, Trebuchets bombarded Kurita fortifications, forcing the defenders to flee.  The Regulan Hussars regularly form heavy fire lances containing an Archer, a Centurion, and two Trebuchets.  In 2880, Trebuchets helped House Kurita maintain its foothold on Suk II against a Steiner assault.  Raj Sing commands a fire lance in the 12th Star Guards, though his Trebuchet has seen better days.  Peter Chandler (of the Tiber Chandlers) pilots a House Chandler Trebuchet in the Regulan Hussars.  He destroyed an enemy Thunderbolt on Tellmann IV.  Wendy Chan serves with Richard’s Panzer Brigade.
 
Dervish: The Dervish was commissioned in 2520 and served throughout the Star League era in large numbers, providing fire support.  In 2796, the 17th Avalon Hussars sent most of the garrison to New Avalon, leaving a small guerilla force under Conrad Warrent equipped with Dervishes and Enforcers.  The 2nd Sword of Light landed unopposed, destroyed the capital and occupied the planet, then established a supply depot to support the advance.  Warrent’s guerrillas attached the depot, destroying more than 1,000 tons of ammunition and large stores of parts in the ten hours it took the Sword of Light to track down the “Whirling Dervishes.”  Hap “Madman” Carsburg is a conman who dresses eccentrically and suffers from wild mood swings.
 
Griffin: Entering service in 2492, the Griffin was considered a heavy ‘Mech at the time, but later reclassified as a medium.  One of the most common ‘Mechs in service, it provides long-range support to medium lances with an LRM-10 and PPC.  In 2967, Marion’s Highlanders assaulted the 2nd Regulan Hussars’ fortifications in the Ninth Battle of Holt, but their Griffins’ firepower was insufficient to breach the defenses, especially once the Hussars began singling them out for elimination.  In 3012, Wolf’s Dragoons battled House Marik forces in the ruined city of Shimgata, Shiro III’s capital with lances comprised mostly of Griffins.  Darvin “Dropkick” Webster, of Winfield’s Brigade, excels in Death-from-above attacks with his Griffin, “Hopalong.”  Pers Stromsky, one of Redjack Ryan’s pirates, survived nearly burning to death in his cockpit, and has extensive cybernetic implants.  He prefers to crush the cockpits of all the foes he defeats, to ensure the death of the MechWarrior inside.  Both Houses Kurita and Davion have placed bounties on him.
 
Scorpion:   The Scorpion was the first four-legged ‘Mech produced by the Brigadier Corporation’s Dr. David Harrison.  It serves most effectively as an infantry support vehicle.  It carries limited firepower and throws the pilot around as it moves, but can survive the loss of two of its four legs.  In 2925, the Fusiliers of Oriente sent Scorpions against the Liao Guards on Hassad, dominating the battlefield in the lowland swamps and forcing the Capellans to retreat.  In 2944, Kuritan Scorpions outmaneuvered the AFFS troops on Styx, where the Davion garrison consisted of bluewater boats on Lake Wio.  House Davion sent their Scorpions against Kurita forces on Royal, but they were wiped out by SRM infantry that got underneath the ‘Mechs.  Wendall Puritan II serves with Smithson’s Chinese Bandits, where he keeps his Scorpion in perfect condition.  Regent Ryal serves in the Pesht Regulars with a damaged Scorpion.
 
Shadow Hawk: The Shadow Hawk is a well-balanced multi-function recon/attack ‘Mech which received a redesign in 2550.  In 2920, the Legion of Vega attacked key Davon supply bases on Hoan with Shadow Hawk-Ks.  On Loric, in 2971, the Regulan Hussars battled the 12th Star Guards for control of the world’s water.  Lyran Shadow Hawks escorted couriers to relay commands, but the couriers’ legs seized up when they were intercepted, and House Steiner lost the battle of Diggers Pass.  The 7th Crucis Lancers used their Shadow Hawks on Lincoln and Moore in 3001 and 3010.  The Galedon Regulars used their Shadow Hawk-Ks in the battles for Alexandria and Baxter.  Sergei “Death’s Head” Vang is a training instructor at the Meistmorn Academy on Doneval II.  He has survived two combat encounters with the Black Widow.  Celeste Rio took out two League aerospace fighters while executing a combat drop with Hansen’s Roughriders on Shiloh.
 
Wolverine: The Kallon Industries Wolverine serves in medium and recon lances.  It often serves as a command vehicle, due to its Tek BattleCom.  The unit’s high speed results in weak armor, but gives the design extra versatility.  In 2986, Legion of Vega Wolverines battled the Deneb Light Cavalry on Bergman’s Planet, and used superior mass to overpower the lighter but more numerous enemies.  In 2932, Lyran Guard Wolverines under Lisa Morgan engaged three heavy assault companies led by Yuri Karlevski in his BattleMaster, the “Czar Peter.”  Morgan ordered her forces to attack, and shot their way free, killing Karlevski and taking his ‘Mech as salvage.  Lib Argust serves in the 4th Tau Ceti Rangers, and brings her “rudder-bat” skills to her work as a recon pilot. 
 
Notes:
 
Centurion:   From a weapons standpoint, the Centurion is a good match with the Trebuchet.  At long ranges, the Centurion can add its LRM-10 rack to the Trebuchet’s two LRM-15s.  Then, as enemies close, the Centurion takes the lead role, blasting away with its AC/10 and lasers, while the Trebuchet supports with its lasers.  Together, they can deliver significant firepower at any range.  The only downside is that, even together, half their armament is an either/or proposition.  I have found that a specialized long-range unit or a specialized short range unit can significantly outperform the Centurion/Trebuchet combo if it has the speed to reach its preferred range bracket.

Fadre Singh (spelled ‘Sing’ here) gets his moment in the sun set up here.  Further elaborated on in “Wolves on the Border” and the Wolf’s Dragoons sourcebook, Fadre Singh apparently joined the Dragoons’ ranks in 3020 (after the second supply run – implying he’s a fresh Freebirth from the Homeworlds) and disappeared after his de-facto exile by defecting to the Ryuken in 3023, to whom he revealed the secret escape plan the Dragoons would use to leave the Combine – putting their dependents at risk.

It’s not specified when the Illician Lancers fought on New Mendham, but given the location, it was probably during the 3022 AFFS offensive that resulted in the creation of the “Galtor Thumb.” 
 
Enforcer:   The description of the battle on New Avalon makes it sound like a major Combine invasion force landed there.  The First Succession War sourcebook clarifies that the DCMS launched some recon raids against the system to assess its defenses in late 2795.  The DCMS troops that hit Selby must have been recon raiders that somehow slipped through the AFFS defense screens and had to be intercepted by garrison forces on the surface. 

The recon raids appear to have been fairly punishing.  Garrison units that started and finished the war on New Avalon included the 1st Avalon Borderers (55%), 12th Avalon Hussars (62%), 2nd Albion Cadet Cadre (65%), 3rd New Avalon Military Academy Cadet Cadre (55%), and New Avalon CrMM (33%).  It’s not clear, though, to what extent these commands ended the war at reduced capacity because of battle damage, or because their gear was reallocated to units engaged in the counter-offensive.

The First Succession War sourcebook doesn’t mention an attack on Capra.  The 2nd Crucis Lancers started the war on Kestrel and ended up on Elbar, but their exploits during the war are unchronicled.  Any attack on Capra would probably have been early in the war, before the collapse of the Davion defenses in the Draconis March.  Their foes were probably the 1st Sword of Light, which began the war on Capra.

The author refers to McBurnham’s dialect as “Scotch Gaelic,” which is a common error for American authors (it should be “Scottish” or “Scots” unless referring to specific food products).  I recall reading a New Mutants letters page where a Scottish writer took Chris Claremont to task for a line of Rahne Sinclair’s dialogue, noting that unless she were referring to a bottle of crown royal whisky, the term “Scotch royalty” didn’t apply.
 
Hunchback:   Lincoln is mentioned in the Liao sourcebook as having been the site of a 3001 victory by Warrior Houses over Davion forces.  It’s not on the maps circa 3025, and its naming convention (Lincoln V) implies that it’s not a secondary world in another on-map system.  Lincoln may have been an outpost world without a significant civilian population, but that serves as a repair and resupply depot for units rotating off the front lines.  Tara Gallagher used the battle between Pasquesi’s Battalion and the 42nd Armored Lightning Regiment as the foundation for a story being told by mercs at a bar on the Davion R&R outpost of Rahway II in “Life in the Big City,” the sourcebook fiction intro for the CityTech rulebook.    Though the battle took place in 3012, per the Hunchback entry, some other mercs at the bar are whooping it up over a victory on Travis V, which the Stalker entry says happened in the summer of 3024, so the mercs discussing the Pike IV battle in that story are just rehashing a 12 year old battle.

Isoroku Kurita is Takashi’s nephew, and Theodore’s cousin.  He was apparently considered one of the major leaders of the Combine when FASA made the Succession Wars board game, making Isoroku one of the Combine leaders (one not that hard to bribe, actually).  He went on to have several cameos in the background of major events all the way through the Jihad.

Like the Hetzer and Demolisher, the Hunchback is built around the AC/20, and, like them, lacks the mobility to close with a faster foe.  This reality is pointed out in the account of the Combine debacle on New Ivaarsen, where the Hunchbacks are picked apart by long range fire well before they can get into range.  Nonetheless, when the Hunchback can get into close range, it can punch well above its weight.  I remember scoffing at my foe in a one-on-one Archer vs. Hunchback duel.  I kept launching missiles and walking backwards, but the Hunchback kept advancing, and then suddenly he was in under my minimum range penalty zone and taking chunks out of my torso with that big gun.  End result, a battered Hunchback and a cored Archer.
 
Trebuchet:   The First Succession War sourcebook clarifies that the Combine attacked Saffel with the Sixth Benjamin Regulars in April 2787, and battled the Blue Star Irregulars’ 21st Rim Worlds Regiment (under Davion contract) there.   They fell back intentionally to create an appearance of weakness, in preparation for the major DCMS assault which began on May 1, 2787.  Thus, the fact that the Kurita forces could not stand before the Trebuchets’ bombardment takes on a new light.  The new offensive engulfed Saffel, and the world ended the war deep inside Combine borders.

Source material indicates Suk II was frequently raided by the Draconis Combine during the Succession Wars, but I cannot find a reference to it being under Combine control – whereas this entry describes the battle as a Kurita garrison defending against a Lyran invasion. 

Peter Chandler’s brave actions on Tellman IV achieve heroic, nigh legendary status when you consider that he serves in the Regulan Hussars, defending the border against the Capellan Confederation, but went far beyond the call of duty and invaded the Outworlds Alliance, all the way on the other side of both the Confederation and the Federated Suns.  The Capellan Confederation doesn’t have any worlds that could be attributed to as typo versions of Tellman IV.  Corridan IV, in Lyran space, is a bit of a reach, but far more raidable than Tellman IV.   If this is “only what one should expect of a Chandler,” perhaps being a Chandler and being a Hogarth are pretty similar. 

The Trebuchet (aka the “Trenchbucket”) was produced from 2780 to 2845 to support its lancemates with long-range bombardment and close-range fire support.  In 2787, at the Battle of Saffel, Trebuchets bombarded Kurita fortifications.  The Regulan Hussars regularly form heavy fire lances containing an Archer, a Centurion, and two Trebuchets.  In 2880, Trebuchets helped House Kurita maintain its foothold on Suk II against a Steiner assault.  Raj Sing commands a fire lance in the 12th Star Guards, though his Trebuchet has seen better days.  Peter Chandler (of the Tiber Chandlers) pilots a House Chandler Trebuchet in the Regulan Hussars.  He destroyed an enemy Thunderbolt on Tellman IV.  Wendy Chan serves with Richard’s Panzer Brigade.

The fact that production ended in 2845, the same year as production for the Centurion ended, implies that the two were made at the same Corean Enterprises factory on Ramen II.  Ramen II has been identified as a Capellan world that fell to the Free Worlds League during the First Succession War and was abandoned during the Third Succession War.  The Capellans, then, are the most likely culprits to have destroyed the factories in 2845. 
 
Dervish:   The Whirling Dervishes’ destruction of the depot on New Rhodes III indirectly led to the Kentares Massacre, since the DCMS decided to set up a new depot there after the Dervishes wiped out the original on New Rhodes.

The author seems to have been working off a draft of the Inner Sphere history that suggests the Combine actually invaded New Avalon during the First Succession War.  The statement that New Rhodes III was one of the worlds on the way to New Avalon is technically true, but only for troops based in the Combine’s Ashio Prefecture.  The author seems to be implying, in this entry, that New Rhodes was much closer to New Avalon than it ended up being on the starmap.  (They may have been working off the very early, very abstract starmap that only shows a few dozen worlds.)

The First Succession War sourcebook clarifies that AFFS “peacekeepers” took control of New Rhodes III in 2784.  The new sourcebook says that Warrant’s command was comprised of elements of the “Chargers” battalion from the 10th Robinson Chevaliers, and says at least half of the reinforced company escaped to fight on.  It also corrects the date to 2789, rather than 2796 (which is when the Kentares Massacre took place – there needed to be time for the DCMS to set up the new depot on Kentares).  It’s also clarified that the DCMS unit involved was the 30th Dieron Regulars, rather than the 2nd Sword of Light.
 
Griffin:   The terminology in this entry led to a widespread perception in the fanbase that the first generation of ‘Mechs had a weight cap below 100 tons, resulting in smaller weight-class ranges at lower levels – making the 55-ton Griffin a Heavy ‘Mech .  Once new technologies facilitated the construction of heavier chasses, the weight class definitions changed and the Griffin was redesignated as a Medium ‘Mech.  The reference to the Griffin being originally designed as an assault ‘Mech further muddied the waters.  This also led to the creation of an apocryphal version of the first ‘Mech, the Mackie, weighing 50-tons, since it wouldn’t make sense for the Griffin to be noted as having been superseded by heavier vehicles later if there were heavier vehicles around before, too.  The introduction of the official 100-ton Mackie design in Tales of the Black Widow and TRO:3058 created a logical disconnect with the text in the Griffin entry.  The BattleTech line developer took the time to clarify that the Griffin had been filling roles that would later be assigned to heavier ‘Mechs, but that there had never been a cap below 100 tons on weight, and that the Mackie had been 100 tons from the start.

The Griffin is based on the Soltic H8 Roundfacer from Dougram: Fang of the Sun, and thus shares a number of design element similarities with other mecha from that anime – the Wolverine/Blockhead, the Shadow Hawk/Dougram, the Thunderbolt/Ironfoot, and the BattleMaster/Bigfoot.  (The Scorpion/Blizzard Gunner and Goliath/Crab Gunner are also from Fang of the Sun, but have a different aesthetic.)

Despite (apparently) at least ten battles on Holt during the Succession Wars, House Marik retained control of the world throughout the centuries.  Most would have been against the Capellan Confederation, but at least one involved Cranston Snord’s Irregulars. 

The attack on Shiro III in 3012 is one of the few missions that the Capellan Confederation sent the Dragoons on before transferring their contract to Anton Marik in 3014.  The destruction of the capital indicates that House Liao had given the Dragoons orders to cause more than usual levels of destruction.  This may account for why the Leaguers hate House Liao so much in “The Color of Sky,” since he sicced the Dragoons on them for a couple of years, and they trashed the joint.  (When I did that review, I noted that most sources had a long list of FWL attacks against the Capellans, and very few instances of Capellan strikes into League space).

I’m honestly surprised, though, that this Griffin vs. Griffin battle involving mostly punches and DFA attacks went for the Dragoons, given Clanners’ ingrained distaste for physical combat.  It seems that the Dragoons were, generally, able to drop nearly all Clan mannerisms, taboos, and ways of thinking nearly overnight, while retaining their warrior skills (none of which, save Natasha’s, were genetically enhanced).
 
Scorpion:   The Liao Guards were mostly destroyed during the First Succession War, but apparently at least one Liao Guards unit survived until 2925, when they fought on Hassad. 

The 2944 battle between AFFS and DCMS forces on Styx is interesting, because – as it’s a Kurita world – the presence of Davion bluewater vessels implies that the AFFS brought their own boats to the invasion.  Styx is, however, noted for having 79% of the world covered by water, so it would make sense for an invasion force to bring along some Rapier-class Patrol Destroyers (which, conveniently, have a date of introduction in 2943, and are noted as being able to travel in the hold of a Mammoth and be assembled on the target world).  The Rapier of 2943 would have presumably had 8 PPCs, 2 LRM-20s, 2 Long Toms (or Snipers), 2 LRT-20s, and 2 Large Lasers.  Looking at that arsenal, I’m stunned that the Scorpions managed to take them out.  (There probably weren’t more than two Rapiers, though, and probably at least a company of Scorpions).

As Frabby pointed out earlier, Notable MechWarrior Wendall Puritan II gets a cameo in the Activision MechWarrior game, selling out his estranged brother, Kangaroo Jack.

One of the problems with the adapted Blizzard Gunner is that the original Fang of the Sun design had more weapons than you can fit onto the 55-ton Scorpion under the BattleTech construction rules, leaving you with two side-mounted triple barrel…somethings…and a forward left torso barrel that also has no accompanying statistic.  I mean, the sucker looks like it should have an LRM-10, a PPC, a Medium Laser, an SRM-2, and some ‘Mech Mortars, at the very least.  Too much emphasis was put on speed, however, to allow those guns to be actualized.  The lack of jump pets also makes it hard for this unit to keep up with the other Fang of the Sun conversions.

The design has heat problems from the get-go, and it only gets worse (far worse) in the 3050 “upgrade.” 

Shadow Hawk:   The titular mecha from Dougram: Fang of the Sun, this design got some serious love in the write-up, though in practice, its “multi-function” arsenal of an SRM-2, LRM-5, AC/5, and Medium Laser means that it can mildly annoy an enemy at a variety of ranges.  When your average damage is roughly equivalent to that of a Charger, you’re undergunned.  The –K variant is so popular precisely because it yanks out the bulky AC/5 and replaces it with the harder-hitting PPC and enough heat sinks to use it. 

Sergei Vang gets a cameo in “Leave No Survivors” from Tales of the Black Widow, and in “Finals” from Blackthorne comics – both retellings of the same story (the one featured in the Stinger entry) of cadets facing elements of the Black Widow Company.  It appears that Vang did not really take the cadets up on their offer to join their lance (made in “Finals”), since he’s still teaching at Meistmorn.  Given the abysmal gunnery scores given to the supposedly nearly-graduated cadets in the “Leave No Survivors” scenario, he’s not much of a teacher, at least not for gunnery or piloting.

The 2971 battle on Loric appears to have been an overall success for the Regulan Hussars, owing to their success at Diggers Pass.  House Steiner (and the 12th Star Guard) counterattacked in 2976 (as chronicled in TRO:3026’s Condor and Engineering Vehicle entries).

The account of the Hoan battle in 2920 is questionable, since the OpFor, the Legion of Vega, wasn’t formed until 3011.  There also isn’t a world of Hoan, but there is one named Hean, so that’s probably a typo.

Wolverine: Based on the “Blockhead” from Fang of the Sun, the Wolverine has equal mobility to the Griffin, but focuses on short-to-medium ranges compared to the Griffin’s long range arsenal.  The claim, however, that the Wolverine is “one of the heaviest ‘Mechs to be equipped with jump jets” is a bold claim to make in a volume that also includes the 80-ton Victor and the 65-ton jumping Thunderbolt variant, not to mention the Quickdraw and Grasshopper. 

Once again, the Legion of Vega’s creation date of 3011 causes problems for a writeup – this one using it as the OpFor on Bergman’s Planet in 2986.  The fact that the Legion of Vega unit took no casualties in a week-long engagement means they weren’t the Legion of Vega.  Those guys have limited training and nearly wrecked equipment, in general. 

I’m always surprised when units with good jump capacity are described as “trapped.”  It’s well nigh impossible to stop a motivated unit with 5/8/5 movement to move past a blockade, unless you get some very lucky hits.  The Marauders would have been especially vulnerable to being bypassed, because once the Wolverines closed to point blank range, the PPC minimums would throw off aim.  I don’t see why Captain Morgan fought the Marauders instead of just fleeing and leaving the Marauders and the BattleMaster in the dust.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Skyth on 27 September 2016, 16:22:00
I always thought the Wolverine was based on the BioRoids from Southern Cross of Robotech.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Jaim Magnus on 27 September 2016, 16:52:51
I always thought the Wolverine was based on the BioRoids from Southern Cross of Robotech.

Nope. Neither Super Dimension Cavalry Southern Cross nor Mospeada provided inspiration for Battletech. Only Macross.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 27 September 2016, 21:26:24
Nope. Neither Super Dimension Cavalry Southern Cross nor Mospeada provided inspiration for Battletech. Only Macross.
Except that if you look at Wolf and the Spider graphic novel/scenario book. They used Southern Cross and Mospeada images for mechs.   Lancelot was the Ajax Helicopter vertech, Hornet was the Alpha Fighter.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: skiltao on 28 September 2016, 01:54:15
I've never checked the Battle Histories against a map of the Inner Sphere; amazing how kooky that all is.

The Spider variants are interesting. As written, they make little sense unless you know that an earlier version of the Spider (I forget which magazine) was 6/9/8 with four medium lasers.

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Despite noting that the “armless” version of the UrbanMech is ineffective and rare due to combat losses, that’s the one pictured in the entry

How do you distinguish between a shoulderless UrbanMech and one raising Rifleman-like arms?

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So, what were all those Firestarters doing for 200+ years?  I can appreciate that the SLDF would, as a matter of principle, prefer not to burn down the real estate they were defending, but then why build something with that capacity in any event?

One possibility is that the Firestarter was only purchased by House units, and therefore not in use by the periphery or SLDF.

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The so-called “Night of Rage” that wiped out the capital city of Skye is another question mark.  Per the House Steiner sourcebook, House Kurita attacked Skye in force for the first time in 2893

Quibble: 2893 is when House Kurita attempted to conquer those worlds, but it's not necessarily the first time they attacked in force. The Steiner book mentions FWL & DC raids against the Federation of Skye in 2791-2812, and later talks about how much the Commonwealth's industrial output had suffered. (Kurita's strike against Helm is a familiar precedent, and you'd think deep strikes against industrial worlds would be de rigueur for all parties in the First Succession War.)

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The Kurita attack on Quentin is said to have happened at the same time as the invasion of Kentares IV, so from around mid-2796 to early 2797.  The problem is, the Legion of Vega wasn’t formed until 3011

If the idea is to rationalize these incongruities, then one could view "legion" as a generic term. I remember, for instance, that either the Marik or Capellan book referred to the SLDF division headquartered on Sirius as "the mighty 'Mech legions of Sirius."

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Not sure how a design pitched to the SLDF wasn’t fielded until 2980.

Assassins were always pretty rare. Simple luck of the draw might be enough to keep them out of combat, especially since TR:3025's sample of 'Mech designs is biased towards ones which have survived to the present. If there were another 'Mech design (or several other 'Mech designs) built in the same numbers as the Assassin but which saw regular combat over the centuries, there'd be too few by 3025 for the TRO to mention them.

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Marik’s Pesht Regulars?  Fighting the St. Ives Armored Cavalry?  On Teng? (which lies on the FedSuns/Liao border)  Ingersoll at least makes sense, being on the Marik border, but it’s somewhat out of the SIAC’s operational jurisdiction. 

Perhaps they were staging out of Lapida. :D

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I wonder if two writers co-wrote the Cicada entry, because there’s a severe disconnect between the Battle History and Notable MechWarrior sections.

I suspect an editor went through and changed how many Notable Pilots were assigned to each faction; I wonder if some of the issues with battles and world locations can be chalked up to the same thing.

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According to the House Marik sourcebook, the Irian factories were damaged in 3014, during the Anton-Janos civil war, and that the damage was fixed by 3017.

Actually, the Marik book is confusing too. I think the repairs were delayed until recently due to a lack of skilled labor.

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I’d guess it’s because such public faith is uncommon in a mercenary unit like the Eridani Light Horse, whereas it would be expected in the Arkab Legions.

You'd think even the Arkab Legions would withdraw from a firefight before stopping to pray, but maybe they wouldn't. I feel like I've heard of pre-gunpowder battles where that happened.

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its naming convention (Lincoln V) implies that it’s not a secondary world in another on-map system.

Quibble: the fact that Norn II has a more familiar name (Verthandi) doesn't mean secondary worlds in the system would have earned alternate names also.

Interesting fact about the Hatchetman from TRO 3025...The design was 3 tons underweight...Which is the weight the hatchet 'should' be.

My copy puts the extra weight into heatsinks.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 28 September 2016, 05:12:08
How do you distinguish between a shoulderless UrbanMech and one raising Rifleman-like arms?

The entry describes how the armless UrbanMech is at a disadvantage because it's unable to punch.  I would, therefore, assume that the version with arms has the standard battlefists.  The version in the illustration clearly has nothing that could be construed as even Rifleman-like flipping arms. 

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One possibility is that the Firestarter was only purchased by House units, and therefore not in use by the periphery or SLDF.

Except there were huge numbers of Firestarters made at a time when severe caps were imposed on the size of House militaries.

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Quibble: 2893 is when House Kurita attempted to conquer those worlds, but it's not necessarily the first time they attacked in force. The Steiner book mentions FWL & DC raids against the Federation of Skye in 2791-2812, and later talks about how much the Commonwealth's industrial output had suffered. (Kurita's strike against Helm is a familiar precedent, and you'd think deep strikes against industrial worlds would be de rigueur for all parties in the First Succession War.)

TRO:3039 gives a date for the destruction of Argile Technologies that synchronizes with the invasion of Skye.  The Skye invasion was notable because it was the first time Skye had been invaded by the Draconis Combine.  After their defeat at Bannockburn Bogs, they never came so close to New Glasgow again.

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If the idea is to rationalize these incongruities, then one could view "legion" as a generic term. I remember, for instance, that either the Marik or Capellan book referred to the SLDF division headquartered on Sirius as "the mighty 'Mech legions of Sirius."

Yeah, but there are some cases where the author has clearly picked an anachronistic unit, like putting the Night Stalkers in the First Succession War, or Helmar Valasek in 2950.  My "go to" dodge for these errors are that ROM was intentionally seeding disinformation to see who else out there still had accurate historical data, so they could self-identify and be marked for possible elimination.

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Quibble: the fact that Norn II has a more familiar name (Verthandi) doesn't mean secondary worlds in the system would have earned alternate names also.

True, but usually systems either refer to worlds by individual names (Mercury, Venus, Terra, Mars, etc. instead of Sol I, Sol II, Sol III, Sol IV), or by numbers (Hesperus I, Hesperus II, Hesperus III, etc.), but not both.  (Mercury, Sol II, Terra, Sol IV?)  So a system named Lincoln V should be in the Lincoln system, rather than being the fifth out in, say, the Tikonov system.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Jaim Magnus on 28 September 2016, 06:59:46
Except that if you look at Wolf and the Spider graphic novel/scenario book. They used Southern Cross and Mospeada images for mechs.   Lancelot was the Ajax Helicopter vertech, Hornet was the Alpha Fighter.

A questionable source at best.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 28 September 2016, 14:31:54
Date: June 5, 3025
 
Title: Technical Readout: 3025
 
Author: Blaine Lee Pardoe, Boy F. Petersen, Jr., Anthony Pryor, Dale L. Kemper, and Shaun Duncan (writing); Duane Loose and David R. Detrick (interior art); Dana Knutson (cover art)
 
Type: Sourcebook (FASA)
 
Synopsis: 

Dragon:   Commissioned as a potential replacement for the aging 1R Shadow Hawk, it lost out to the 2H.  Despite this failure, Luthien Armor Works made the Dragon anyways, and used it to fill out the ranks of the DCMS from 2754 onwards.  Intended as a close-assault vehicle, it is usually held in reserve to exploit breaks in enemy lines.  In 3013, the 9th Rasalhague Regulars battled the 22nd Skye Rangers on Phalan for control of armor-grade diamond mines.  Repulsed by the heavier Rangers in their attempt to take the mines, the Regulars used their fast Dragons to hit the Rangers’ flank and seize a large supply of diamonds from the warehouses they were guarding.  Leon “The Orator” Gambetta pilots a Dragon in the 2nd Sword of Light.

Ostroc:   Produced in limited numbers by Ostmann Industrie on Terra from 2500-2700, the Ostroc was intended for urban defense and served in local defense garrisons in the Terran Hegemony.  Some were shipped to the Periphery during the Periphery Uprising.  In the mid-3020s, Kuritan Ostrocs serving in Pesht Regulars Urban Defense Lances were ordered to defend the city of Marbury, on Unity, against a raid by Helmar Valasek, and successfully forced Valasek’s forces out of the city.  In 3020, on Yance I, Davion Ostrocs supported a raiding party by shooting down Kurita LAMs and scout ‘Mechs.  In 3022, the Marik-employed Smithson’s Chinese Bandits raided Sian, but were pinned down by Ostrocs of the Chesterton Reserves in the city of Sylbari, and were forced to flee.  Thomas Reeves pilots an Ostroc in the Chesterton Reserves.  In his spare time, he leaks intelligence about Capellan military deployments to House Davion, enabling Davion raiders to hit Capellan weak points.  Paula Stilson pilots her Ostroc, “Heartbreaker,” in the Crucis March Militia.  David Levine, of the 22nd Avalon Hussars, has enhanced his Ostroc to have superior detection and communication capabilities.

Ostsol:   Designed by Ostmann Industrie in 2693 and produced by Kong Interstellar, he Ostsol was designed for independent operations where supply lines are tenuous or non-existent.  It excels as a guerrilla fighter or a hit-and-run supply raider.  It has sufficient speed to serve as a leader for recon and lightning lances, or to support heavier lances as their scout.  On Talon, the First Crucis Lancers battled the 12th Star Guards, who were unemployed and heavily damaged after a fight at New Boston, and had come to Talon to regroup and repair.  In 3011, Hendrik Grimm’s troops used rear-mounted lasers to destroy pursuing scout ‘Mechs while retreating from a failed raid on Sevren.  Lynn Woo serves along with her sister in the Seventh Sword of Light.  Charles LaPierre loves to gamble – which is good, since his battered Ostsol is missing most of its rear armor.

Quickdraw:   Introduced in 2779, the Quickdraw was intended as a replacement for the Rifleman, but the Succession Wars disrupted its planned distribution.  It has enormous firepower, along with the ability to bend its arms to the rear, and good speed and maneuverability.  It tends to avoid close combat, for fear of having its legs crippled.  In 3014, Anton Marik’s 4th Regulan Hussars dropped onto Nova Roma and engaged Janos Marik’s 9th Marik Militia.  The Regulan Quickdraws held the line until Wolf’s Dragoons arrived to force the loyalists to surrender.  In 3015, on Thorin, the Fifth Defenders of Andurien fought the Sixth Lyran Guards in Selathon City on Thorin.  In the close-quarters fighting, the Andurien Quickdraws were ambushed and heavily damaged.  Jack “Frownin’ Jack” Breslin pilots his Quickdraw, “Spare Parts Sally,” in the Fifth Arcturan Guards.  Ivy “Ladykiller” Upsalom commands a support lance in Ryan’s Rebels from her Quickdraw, the “IV-Four.”  She prefers to challenge female MechWarriors to personal combat, and has amassed more than 30 combat kills to date.

Rifleman:   The Rifleman was introduced in 2505 as a medium fire-support vehicle.  An enlarged version debuted in 2770, intended as a fire-support ‘Mech.  Its Garret D2j tracking system enables it to serve as an anti-aircraft platform.  The wing-shaped piece on top is the antenna for the communications system.  Most Successor States use the Rifleman for mobile overwatch and long-range bombardment.  It remains common on the Successor State battlefields, but House Davion has the most, including during battles on Ferris and Hoff.  Hezekiah Walden used Riflemen to defend the city of Polis on New Rhodes III during the First Succession War, helping to drive back the Kurita invasion.  Riflemen provided anti-air fire in the Third Battle of Harrow’s Sun during the siege of Mura.  John “Gentleman Johnny” Clavell pilots his Rifleman in the infamous Black Widow Company.

Catapult: The Catapult was produced in limited numbers between 2561 and 2563 for the Star League, intended as a second-line close-support vehicle.  Early models just had the LRMs, but current versions have four Medium Lasers for close support.  Most SLDF Catapults went with the Exodus, and the majority of the remainder were held by the Capellan Confederation, which controlled the world of Corey where they were made.  House Davion captured several on Ward in 2904.  The Catapults of the 15h Dracon held off Marik forces at the village of Transe on Hsien in 2934.  The 4th Skye Rangers lost their Catapults during a bandit raid on Deia, led by Redjack Ryan, in 2990.  House Kurita lost its sole Catapult on Hoff.  The only other in Kurita space serves with the mercenary Brion’s Legion.  Conan Davis pilots his father’s Catapult in the 15th Dracon, and has proven himself in the fighting on Gan Singh against House Marik.  Walter Finney pilots a Catapult in the 5th Syrtis Fusiliers.  He found his Catapult wrecked and abandoned on Galatia III, and piloted the repaired ‘Mech into battle in several campaigns, most recently on Breed.  Janice Abermann serves in the 21st Centauri Lancers.

Crusader:   The Crusader was the workhorse of the Star League, serving as a medium close-range combat vehicle on counter-insurgency and anti-aircraft missions.  It serves in every Successor State.  During the Star League era, Crusaders were armed with guided “Hawk” and “Phoenix” missiles, but now use crude, unguided missiles.  On Amity, the Skye Rangers used their Crusaders to raid a Regulan Hussars staging base, with heavy fighting at Kendrew’s Crossing.  On Bergman’s Planet, a Syrtis Fusiliers battalion held off a superior Kurita force for days, getting fresh missile loads via DropShip.  The Crucis Lancers repulsed Helmar Valasek’s “Death’s Head Raiders” during a water raid on Tancredi IV.  Miko Umcizi shows off his Zulu heritage in the paintjob for his Crusader, “Shaka,” which he pilots in the 5th Crucis Lancers.

Notes:
 
Dragon:   For a close-assault vehicle, the Dragon certainly has a lot of weapons with minimum-range penalties.  A third of its mass is devoted to the Vlar 300 fusion engine that gives it 5/8 movement, but it simply can’t do much once it gets where it’s going.  Physical attacks would seem to be its forte as a close-assault vehicle, but here again, it lacks battle fists.  The Combine rank and file seem to realize the design’s drawbacks – when Takashi Kurita gives Theodore a Dragon as a graduation gift, he reacts as if his dad bought him a Trabant (East German engineered car with two cylinders – poured smoke out of the exhaust when brand new, could be pushed faster than driven, etc.).  Yet these, apparently, made up the bulk of the DCMS in the Succession Wars.  The Grand Dragon variant gives it a bit more oomph, but at the cost of heat inefficiency.

As Frabby pointed out, the signature DCMS ‘Mechs seem to be confused about their roles.  The Light ‘Mech (Panther) is slow and packs a heavy weapon, and the Heavy ‘Mech (Dragon) is fast but lacks hitting power.

The Dragon’s “Battle History” section confirms that spy satellites are not LosTech – noting that Lyran picket satellites tracked the Rasalhague Regulars’ arrival.  The existence of satellites, given the LosTech nature of ECM circa 3025, makes me wonder why such great emphasis is placed on scout and recon ground units, when much larger areas could be scanned by whichever side has orbital control.  (Granted – the opening cinematic for MechCommander shows AFFC aerospace fighters shooting down all the Smoke Jaguar observation and communication satellites, so that’s probably standard operating practice, but then why didn’t the Rasalhague Regulars do that on Phalan?

I was also somewhat disappointed that, when Dragon Magazine was doing its “D.R.A.G.O.N. project” series of articles (spotlighting dragon-equivalent creatures/characters in other game systems, ranging from Paranoia to Car Wars) that the DRG-1N Dragon didn’t get included.  Perhaps FASA and TSR had some sort of falling out, since there was certainly room for BattleTech promotional articles in earlier issues.

Also, what sort of ‘Mech named “Dragon” lacks a head-mounted Flamer?  Honestly…  They even call the Dragon battalion “Burton’s Firebreathers,” so they know what dragons are all about.

Ostroc:   The Ost-series of ‘Mechs appear to have been tremendously confusing to the layout department (Tara Gallagher, Dana Knutson, Todd F. Marsh, and John Tyk).  The image for the Ostscout shows a ‘Mech with four large gun barrels sprouting from its chest, surrounding a central port.  Yet the stats only give it one Medium Laser.  The art for the Ostroc also features four torso-mounted laser barrels, as well as arms ending in quad-holed oblongs.  The stats show the torso lasers fine, but add an SRM-4 to the Right Torso that doesn’t appear on the design (but does appear on the miniature).  Then the Ostsol has a picture of a ‘Mech with spindly arms ending in what appear to be gun barrels, and no chest barrels, while the stats show four lasers forward, two lasers backwards. 

The issue appears to be that the art for the Ostscout and Ostsol was swapped.  I’m not sure what to make of the arms that look like they should each mount an SRM-4, compared to the design only fitting one into a torso mount.  I know that in a reprint of TRO:3025, they tried to fix things, but somewhat crudely.  They took the two art pages and swapped them, but didn’t redo the stats, so in the reprint, the Ostsol’s stat bloc appears next to the Ostscout and vice versa.  (Leading to my great surprise when a guy who’d filled out a record sheet for his Ostscout based on the stat bloc told me his Ostscout was unloading on me with two Large Lasers.  Sort of like hearing that an UrbanMech is going to run 12.)

The chest barrels are the primary design element adapted from the Regult Battlepods in Macross.  Since they have arms, head-mounted cockpits, and forward-jointed knees, the Ost-series (unlike the other anime imports) are truly original designs, rather than carbon copies of existing art.  (The Marauder, of course, is a much closer adaptation of the Glaug Officer’s Pod.)  The description, however, appears to have assumed it would be a straight-up copy of the Battlepod, since it claims it has short arms, and compares it to the Stalker and Marauder, whereas the ‘Mech pictured is humanoid with forward-bending knees.  The writeup also calls it “an effective medium ‘Mech,” implying that the designers originally intended it to be in the medium weight class, but perhaps bumped it up to the lower end of Heavy to balance the weight class distribution.

Santander’s Killers certainly don’t shy away from deep raids.  Unity is about seven or eight jumps from Santander V.  That’s a long way to go to raid a world with about 500 million inhabitants and no significant industries, circa 3025.

I understand that the target audience for this book is gamers who might want to use some of the Notable MechWarriors as NPCs or plot hooks in an RPG campaign.  But since the book is framed as a publicly available reference document, I find it flabbergasting that it identifies Thomas Reeves as a Davion agent in the Chesterton Reserves.  Why would ComStar compromise this MIIO mole, if they’re trying to maintain 1) the appearance of neutrality and 2) the pretense that they aren’t reading everyone’s mail? 

Imagine what could have changed re: the 4th Succession War if there had been a TRO: 3027 which noted: “Justin Xiang, estranged son of MIIO Director Quintus Allard, joined the Chancellor’s crisis team after winning the Solaris VII championship.  Unbeknownst to Maximilian, but knownst to us, he’s a deep cover Davion agent working to bring down the Confederation.  Just sayin’.” 

So, we have one account that Smithson’s Chinese bandits were working for House Marik in 3022, then that they lost two of their three regiments while working for House Davion in 3024, and are back under Marik contract in 3025.  This is not consistent with the House Marik sourcebook writeup that they contracted with House Marik in 2926 with two regiments, then reorganized to one after battlefield attrition thinned their ranks.  I would presume, then, that the unit faced by Mary “Hopscotch” Finn (from the Ostscout entry) on Demeter in 3024 wasn’t Smithson’s Chinese Bandits, but another regiment.  Perhaps the Wild Geese, Davion mercs well known for their routine impersonation of other units, were trying to muddy the waters by impersonating the Bandits?  Or it could have been the Redfield Renegades, which are the Demeter garrison circa 3025.

Ostsol:   I remain utterly confused about why the Star League Defense Force would be soliciting design proposals for a raider that didn’t need supply lines.  About 90% of the SLDF’s annual budget went towards creating, fortifying, and enhancing supply lines.  Caches everywhere.  Fleets of WarShips with more cargo bay space than you can shake a stick at.  A unit designed for guerrilla warfare is an anathema to the Star League’s core concept – they are THE MAN.  If someone is waging a guerrilla war, it will be their foes, not the SLDF.  Why, then, introduce a tool suited for warfare against THE MAN?

New Boston doesn’t appear on any starmap – not even the Star League era ones.  Perhaps it was one of the Federated Suns’ outpost worlds (like New Cleveland, from “The Sword and the Dagger”) that the CCAF had hired them to hit, and it went badly.  According to the unit’s history, it started out with the Capellan Confederation in the First Succession War, went over to the Draconis Combine in the 2nd Succession War, then moved to the Federated Suns in the Third Succession War, and went to the Lyrans in 2967, then back to the FedSuns in 3012, then back to the Lyrans in 3024.  The First Succession War puts the 12th Star Guard on Tianamon and Ashkum to start with, and on Tianamon and Farwell at the end (implying that their First Succession War campaign was a push from the Sarna Commonality into the Kathil Combat Region and on into the Markesan Combat Region – quite a ways “north” of Talon/Wernke.  My guess is that they hit New Boston at some point in the 2nd Succession War, got hammered and then shafted when the CC cancelled their contract, went to Talon (probably to try to score equipment from the Kallon plant there with which to rebuild), and got ambushed by the Crucis Lancers, then decided to strike out across the Federated Suns and join up with the Combine, so they could continue hitting the hated Davions (they started out with the mandate of defending a cluster of Capellan worlds).

Quickdraw:   I’ve never really liked the Quickdraw – its popgun weapons array (which is actually stronger pointing backwards) is a result of focusing too much on mobility in a Heavy ‘Mech.  Let scouts be scouts, and let the Heavies bring the guns to the party. 

If the Quickdraw was intended as a replacement for the Rifleman, why does it have a Garret communications system, but a Dynatec 2180 targeting system, when the Garret D2j found on the Rifleman is fluffed as the best for anti-aircraft work?  The manufacturers clearly had a supply contract with Garret, so why not get their targeting system at the same time you’re ordering communications gear?  The Rifleman also has long range guns – Large Lasers and AC/5s, while the Quickdraw has just the LRM-10 for long range firepower.  Not really the same range brackets as the Rifleman, so how is it intended to be a ‘replacement,’ per se?

I was surprised to see the Defenders of Andurien raiding Thorin, since you’d think Andurien forces would be exclusively used against the Capellans.  Perhaps because of the damage her troops suffered fighting on the Lyran world, Dame Catherine Humphries began invoking the Home Defense Act almost nonstop to prevent her Duchy of Andurien forces from being sent outside her borders.  She didn’t trust the LCCC not to throw her people into more ambushes.   The Quickdraw only has one weapon with minimum range issues, so it’s unclear why they were unable to effectively use the SRMs and Medium Lasers.  The Lyran recon lance that beat up the Quickdraws isn’t described in detail.  If Hogarth was involved, it was probably a quartet of Zeuses. 

The battle on Nova Roma was the setting for Steve Mohan’s “The Color of the Sky.”  It was also where Natasha Kerensky first encountered the Bounty Hunter, and lost her Marauder to him.  (3014-3015 was really not a good period for Natasha)

Rifleman: Heat management problems, Rifleman be thy name.  A full alpha strike by this “enhanced” design puts a stationary Rifleman at +16 heat.  It simply has too many weapons and not enough heat sinks to use them.  And that’s not to mention the whopping 2 points of rear side torso armor, and the 4 on the center rear torso.  Compared to the 3N model, perhaps the “4 AC/5 (OS)” variant seen in the Snord’s Irregulars scenarios isn’t so insane.  (I mean, yes, it is insane, but at least it doesn’t overheat…)  It claims “chronic overheating forced the addition of more heat sinks.”  Current construction rules don’t allow less than 10, which is what the 3N has.  The implication is that the 2N had four Large Lasers, less armor, and less than 10 heat sinks.  This is the kind of design you hook up to a coolant truck and have it operate as a stationary turret.

The outcome of the New Rhodes III campaign is a bit too rosy, since we know that the world fell to the Combine without a fight, per the Dervish entry.  The garrison was sent away, leaving only a small guerrilla force under Captain Conrad Warrent.  So who is Davion Garrison Commander Colonel Hezekiah Walden?  Or is the implication that the 17th Avalon Hussars left (except for Warrent and his guerrillas), but the planetary militia under Walden remained to defend Polis?  The Dervish entry says the 2nd Sword of Light found nothing to fight, and spent a week blowing off steam by trashing the capital before settling in to build a supply depot.  This account says they encountered active resistance in the mountain pass leading to Polis, and were driven back, with most of their equipment destroyed. 

The two accounts clearly contradict each other.  Per the First Succession War sourcebook, the Federated Suns counteroffensive never reached New Rhodes III, so Walden’s fight can’t have been part of the liberation “driving back the Kurita forces.”  All I can come up with is that perhaps the account of Colonel Walden’s band fighting the good fight and winning was FedSuns wartime propaganda, intended to bolster the spirits of the people, and a ComStar researcher took it for historical fact. 

The Third Battle of Harrow’s Sun took place during the reign of Coordinator Hohiro Kurita (2963-3004).  It is portrayed as a Kurita defense against a Davion offensive, but all the maps show it as a FedSuns holding at the end of the 2nd Succession War and at the end of the Third, so it must have fallen to the Combine in the Third War and then been recaptured (implying the Second Battle of Harrow’s Sun didn’t go so well for the Federated Suns).

The Rifleman is recognizable as the Raidar-X Destroid from Macross.  The “antenna” was a radar, and the guns were quad 78mm anti-aircraft guns (though some sources portray them as lasers).  Nearly all the adapted Destroids share identical leg structures (Rifleman, Warhammer, and Longbow, with the Archer being the exception).  Official RPG stats give the Destroid weight as 27 tons. 

Catapult: The “special military contract” with the SLDF must have been “special” indeed, having been signed 15+ years before the Star League existed.  It’s likely that the line should have read “special military contract with the Terran Hegemony.”  I wonder if the Hollis Incorporated plant on Corey was set up to produce exclusively for the Hegemony Armed Forces, like the Defiance Industries plant on Hesperus II, and that’s what made the “special military contract” special. 

The majority of the entry is devoted to describing how rare the Catapult is during the Succession Wars.  It’s especially odd that, just a few paragraphs after saying House Kurita has no Catapults left, it describes a special Kurita variant.  However, they’ve featured prominently in many scenarios, art, and fiction over the years, implying that there were additional production runs before the factories were flattened at the outset of the First Succession War.  (It notes that the Hollis Inc. factories were producing a new model and repair parts when they were destroyed.)  My guess is that there were additional production runs throughout the Star League era, but this entry for some reason chose to focus mostly on the late Age of War prototype run.

This is the second mention of the Syrtis Fusiliers being deployed against the Draconis Combine.  We’ve also seen past mentions of Duke Michael Hasek-Davion traveling to the Draconis March and giving orders to non-Fusilier units posted there.  Galatia III isn’t that far from where the Draconis March and Capellan March meet, but it’s still out of Michael’s jurisdiction.  I wonder if his focus on that region was due to his assumption that the doppelganger scheme would remove Hanse as a threat, and he was laying the groundwork to assert his authority over House Sandoval’s demesne. 

The pirate attack on Deia in 2990 that cost the Skye Rangers their Catapults has at least one problem:  Redjack Ryan was born in 2988.  Unless he was extremely precocious, he’d barely be walking at that point, let alone leading raids against the Skye Rangers.  Either the identity of the attackers is wrong, or the raid date is wrong.

I absolutely adore the Catapult.  In a Level 1 3025 game, you’ve got decent mobility, oodles of firepower at long range, and a pretty heavy gun battery up close as well, plus enough heat sinks to use a significant portion of the weapons if an enemy gets at the 6-hex “sweet spot” where the lasers are at +2 and the missiles are at +1.  The lack of hands hasn’t limited its physical attacks, since it can still deliver a solid 13-point kick.  In a “Fall of Terra” North American campaign game, one Catapult took two “sensors” criticals early on, eliminating its guns as a threat.  I turned my attention to other units, and was both stunned and enraged as the accursed zombie-‘Mech bounded through the snows, dodging my fire, lashing out with punishing kicks every round.  I think that one Catapult did more damage than the rest of the unit combined. 

Crusader: The Crusader is physically based on the VF-1A Armored Valkyrie Veritech (the model kit, at least) from Macross.  For some reason, though, the Ral Partha miniature that represented the Crusader changed the cockpit, so the “unicorn horn”/”cyclops eye” head shown in the illustration is replaced by a smaller, flatter cockpit.  The illustration has the “horn” pointing forward, suggesting it’s a gun, but the illustration on the cover of the “BattleTech Heavy Lance” boxed set basically puts a Stinger head on top, and angles the “horn” like an antenna.  Macross series art shows the Armored Valkyrie having more of a Wasp-style head, with antennae on the sides.  The “unicorn” Crusader was the default silhouette for the first generation of Record Sheets.

I would guess that the author mistook the Outworlds Alliance for Helmar Valasek’s domain, since Tancredi IV is a long, long way to go for water, starting on Santander V (especially since Tancredi IV only has 35% surface water).  This entry gives us the name of Valasek’s fighting force – the “Death’s Head Raiders.”  Other sources have named them “Santander’s Killers,” but since he runs a “murder for hire” business, the assassins might be “Santander’s Killers” while the water raiders/slavers could be the “Death’s Head Raiders.”  Alternatively, the raid could have been carried out by a bunch of mooks operating in the Outworlds Alliance/Federated Suns/Draconis Combine region calling themselves the “Death’s Head Raiders” with no actual connection to Helmar Valasek. 

If the Regulan Hussars were staging on Amity, they may have either been intending to raid Solaris VII (though there’s an unspoken agreement by both sides to leave it alone, for the most part), or jump twice and hit targets in Rahneshire. 

The Hawk SRMs and Phoenix LRMs may have been brand-names for missiles equipped to work with a LosTech Artemis IV system.  The loss of the ability to produce the Artemis-IV equipped missiles probably prompted users to tear out the now useless electronics package and put in some more armor or ammo.  The description of “modern”missiles as unguided is inaccurate (unless we’re talking about deadfire LRMs or Rockets), but they aren’t as accurate as the Artemis IV guided ones.

The Crusader entry is the first to name the Death From Above attack.  Other entries just call it “jump kicking.” 

The involvement of the Syrtis Fusiliers on Bergman’s Planet is yet another instance of Hasek-Davion’s troops being way, way out of their jurisdiction.  Something was going on, there, I am sure.  Perhaps their presence was related to Hanse’s oddball idea to grant Michael a planetary landhold in the Draconis March to try to split his attention away from the Capellan March and whatever other schemes he was working on there.  He may have sent a Syrtis Fusiliers regiment up to secure and defend his new holding, and use it as a staging ground for raids against the Combine (with which he didn’t have a “gentleman’s understanding” to keep the border quiet). 

I’m curious as to what constitutes “traditional Zulu style” as applied to the decoration of a Crusader.  Googling, I’ve found a wealth of beadwork (where different colors have different meanings), leopard skins, etc., but would be curious to see how that translates into ‘Mech art.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Skyth on 28 September 2016, 15:45:48
My copy puts the extra weight into heatsinks.

Oops...My bad.  I think what 15 year old me did was 'This mech is WAY oversinked and should have a 3 ton hatchet' and scratched off the 14 in TRO 3025 and put an 11 there :)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Evil Imperial on 28 September 2016, 20:36:17
RE: Regarding the Crusaders Missile Types

Hawk SRMs are just a brand of Streak SRM-2s, and the Phoenix LRMs, are just a brand name for Swarm LRMs.

http://bg.battletech.com/forums/index.php?topic=52821.0

I've been enjoying reading the fiction review since the beginning, really keep up the awesome work.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Kit deSummersville on 29 September 2016, 12:58:32
For the Rifleman and heat, with the current rules it works well against most ASF, unload the big guns when the fighter comes overhead, cool down as it turns around for a turn and repeat.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 29 September 2016, 13:36:53
Date: June 5, 3025
 
Title: Technical Readout: 3025
 
Author: Blaine Lee Pardoe, Boy F. Petersen, Jr., Anthony Pryor, Dale L. Kemper, and Shaun Duncan (writing); Duane Loose and David R. Detrick (interior art); Dana Knutson (cover art)
 
Type: Sourcebook (FASA)
 
Synopsis: 

JagerMech: Developed as an improvement on the 3N Rifleman, Kallon produced the JagerMech as a fire-support unit not quite so prone to overheating.  It uses the Garret D2j tracking system to great effect as an anti-aircraft platform.  JagerMechs use their light autocannon at long range to soften up enemies before lighter ‘Mechs move in to finish them off.  It is primarily fielded by Houses Davion and Liao, with Davion pairing it with the Rifleman design.  On Demeter, in 2993, Davion forces relied on the JagerMechs’ deep ammunition bins to keep fighting for two weeks while cut off from their supply base.  In 2890, on Teng, the Capellan Hussars encircled bandits in the Garton Hills north of the capital, but the bandits were able to rush the JagerMechs and escape, due to their weak short-range firepower.  Timothy Ingram serves in Smithson’s Chinese Bandits, and is dedicated to his regiment.  Donald Vincent survived the destruction of the Crimson Ace Dragoons on Tiber, and has since served in the households of various petty lords, though his temper often cuts his employment short.  Diana Cheung was awarded a JagerMech for her service as a Tech for the Davion Guards.

Thunderbolt:   Introduced in 2491, the Thunderbolt served as the core of assault lances in the Age of War, and was one of the first ‘Mechs designed for planetary assault.  It combines a large arsenal with heavy armor, but is prone to overheating.  In 2902, Helmar Valasek’s forces battled the 9th Sun Zhang Academy Cadre on Damian.  The cadets used the cooling waters of Lake Omenshoulter to fully utilize the Thunderbolts’ weaponry, and drove the bandits off empty handed.  In 3000, the Eridani Light Horse engaged the First Pesht Regulars on Benet III while scouting for a supply depot, and were forced to retreat, using Thunderbolts as a rear guard.  “Dashing” John MacAllister dresses in Napoleonic fashion and pilots his Thunderbolt, “Toujours L’Audace” in the Eridani Light Horse.  Clare Sarton serves in the 7th St. Ives Armored Cavalry in her Thunderbolt, “Wild One.”  Her actions at the Fourth Battle of Oasis 326 on Daniels forced Davion attackers to withdraw, though House Liao was nonetheless forced to abandon the world some weeks later.

Archer: Introduced in 2474, the Archer was produced in large numbers and remains in production.  Originally intended as an assault ‘Mech, it has also served as a city-buster and fire-support platform.  Its primary weapons are its missile racks, but it has lasers for close defense.  In 2931, on Chian, Suizo Ozawa gave his life to destroy raiders sent by Helmar Valasek to loot the Rallonsdown Starport.  Ted “Slim” Atkins serves in Waco Rangers with his Archer, “Six-Gun Slim.”  Ansel Graham, the Sixth Crucis March Militia, uses his Archer, “Archeron IX” to train new warriors.

Grasshopper: Introduced in 2780, the Grasshopper is a mobile close-range fighter designed to engage and destroy light and medium ‘Mechs.  With a mostly laser-based arsenal, it can operate far from supply lines.  Its jump jets let it flank enemies with ease.  It was designed for the SLDF, but the Civil War ended before it reached the front lines.  The Grasshopper made its battlefield debut in the First Succession War, when the 21st Centauri Lancers used them to fight Marik invaders on Lopez in 2786.  On Alphecca, the Arcturan Guards used a Grasshopper to repulse a raid by Redjack Ryan with death-from-above attacks.  On Soul, a Night Stalker Grasshopper engaged and destroyed a damaged BattleMaster, though nearly at the cost of his own ‘Mech.  Steven Greycloud, who defeated Ryan’s forces on Alphecca, has been nicknamed “Old Thrash’n’Blast” by his troops for his preference for physical attacks.  Timothy O’Neil has one of the first Grasshoppers ever produced.  Lysle “Death-From-Above” Martin serves in the 21st Centauri Lancers, and is an accomplished guerrilla fighter.

Warhammer: Introduced in 2515, the Warhammer serves as a mobile ‘Mech with heavy firepower.  It enjoys a reputation as one of the most dangerous and powerful ‘Mechs ever fielded, with twin PPCs and an array of support weapons.  In 2876, AFFS Warhammer/Rifleman lances with the Syrtis Fusiliers punched holes in Kurita lines on David and Mara.  In 2990, the 6th Defenders of Andurien attacked Teng, defeating Liao forces in the Alder Highlands.  In 3021, Natasha Kerensky led the Black Widow Company to victory against two battalions of the “20th Draconis” in Harlow’s Wood on New Wessex.  Harvey Calahan pilots his Warhammer in Richard’s Panzer Brigade.

Marauder:   Introduced in the early 2600s, the Marauder was intended to serve as a heavy attack/support ‘Mech.  Upgraded comm-gear enabled it to serve as a command vehicle.  It has special Valiant Lamellor armor, but its unique configuration leaves some parts exposed and vulnerable to enemy fire.  Produced in large numbers and hard to kill, this dangerous ‘Mech remains common.  In 2828, McCarron’s Armored Cavalry attacked House Marik on Pella II with a significant portion of House Liao’s Marauders, and smashed the Marik garrison.  However, the tactic failed on Graham VI, when Marik forces pinned the MAC Marauders down in a gorge near the city of Gijia and used long-range fire to inflict heavy losses.  The Bounty Hunter pilots a bright green Marauder decorated with credit symbols, and is infamous for his treachery.

Orion:   Introduced in 2570 as the first truly heavy ‘Mech, the Orion has led major offensives for five centuries.  It was considered the “ultimate BattleMech” during the Reunification War, and has excellent anti-aircraft capabilities.  The Free Worlds League is the only remaining producer.  In 2779, Aleksandr Kerensky completed the liberation of Earth by kicking down the gates of Amaris’ palace.  In 2787, Minoru Kurita ordered a regiment of Orions to poison the water supply of the largest city on Eblar, killing millions.  At the Tenth Battle of Hesperus II, Lyran Orions commanded by Katrina Steiner routed Kurita forces.  The 5th Defenders of Andurien is composed almost entirely of Orions.  Sylvan Greenspan pilots her Orion, “Phoenix,” in Wolf’s Dragoons.  Tomaso Kinchuhara commands a battalion of the First Regulan Hussars.  Yvonne Morticia is a member of Team Banzai, where she is also their DropShip pilot and commander of their JumpShip, the Nth Dimension.  Her Orion is named “Lurch.” 
 
Notes:

JagerMech:   The MUL has the JagerMech’s introduction date as 2774, whereas the design it was intended to supplant, the 3N Rifleman, debuted in 2770.  The heat problems from the 3N must have gotten massive negative feedback from troops in the field for Kallon to decide it needed to be supplanted.  Davion’s pairing of the JagerMech with the “older” Rifleman is technically true, but the age difference is a mere four years, since prior to 2770, the 2N and 1N Riflemen were smaller and ran even hotter.

The JagerMech does have a decent amount of ammunition, with 20 shots for each AC/5 and 22.5 shots for each AC/2.  In practical terms, though, that amounts to less than four minutes of sustained fire.  To have conserved their ammo for two weeks on Demeter, that means the JagerMechs were firing about six shots per day.  Since the engagement was in 2993, that fits the “low intensity warfare” typical of the waning years of the Third Succession War. 

The notation that the JagerMech is well regarded doesn’t match the reception it gets in “Not the Way the Smart Money Bets,” where the JagerMech is derided as being inferior to the much-lighter Blackjack.  It has the heat sinks to use its arsenal, but the damage it throws downfield isn’t sufficient to take out most foes.  Assault ‘Mechs have the armor to shrug it off while they close, and Light ‘Mechs will close fast enough to only suffer a round or two of incoming fire.  Its armor is sub-par for its weight class, making it even more vulnerable to return fire.  I find JagerMechs optimal when assaulting fixed defenses – such as Fort Bourgogne’s “Ring of Death.”  Hang back on the edge of the ring and plink away at the impotent bunkers until you crit them and they explode, while the rest of the force beats back the mobile units that come boiling out to kill the JagerMech.  Of course, you could just use observers and a few Long Toms behind the lines, too.

Given the location of Tiber, the “Crimson Ace Dragoons” were probably a merc unit working for the Lyran Commonwealth sent to raid the Earthwerks, Inc. plant here, though there is the possibility that they were hired by either the Duchy of New Assam or the Principality of Regulus, both of which make territorial claims on this world. 

The bandits on Teng in 2890 were specifically described as “privateers,” implying that they were authorized to pillage on behalf of another state.  There’s been an argument in another thread recently about whether or not any of the Successor States use privateers.  Given Teng’s location, I think it’s safe to say that the Federated Suns was issuing letters of marque during the Third Succession War.

Thunderbolt: The Thunderbolt is a conversion of the Dougram: Fang of the Sun “Ironfoot” mecha.

The text in this entry further supports the impression given by the Griffin entry that there was a low cap on early ‘Mech sizes, since it says “in its early years, it was also one of the heaviest assault ‘Mechs possible to produce.  As technology advanced, the Thunderbolt was superseded by larger heavy ‘Mechs.”  Again, this led to a fairly strong argument that the first ‘Mech, the Mackie, shouldn’t have weighed more than 50 tons – and an apocryphal Mackie of that weight was included in the files for HeavyMetal Pro, the official ‘Mech designer software. 

There is no “7th St. Ives Armored Cavalry” on the TO&E of the CCAF in this time period.  There were the Seventh Teng Hussars circa 2765, but they were obliterated in the Succession Wars.  The maps show that the Federated Suns conquered Daniels during the Second Succession War.  The reference to Sarton in the present tense suggests that House Liao raided Daniels in the late Third Succession War, probably in the early 3020s, since Sarton is described as “young.”  I would hazard to guess that the “7th SIAC” is the official designation for “Cochrane’s Goliaths,” based on the note that the unit’s primary BattleMechs are the Goliath and the Thunderbolt, and that it’s seventh in the list of SIAC units in the 3025 Liao sourcebook.  The other SIAC unit equipped with Thunderbolts has been relegated to deep interior defense, so it’s less likely they hit Daniels.

The Federated Suns must have lost control of Benet III for a period in the late Third Succession War.  The maps show FedSuns control of the Benet system from the end of the Second Succession War onwards, but the ELH raided it (unsuccessfully) to find a Combine supply base, and were ambushed by the 9th Pesht Regulars, which certainly sounds like it was on the Combine side of the border circa 3000, but must have been recaptured prior to the drafting of the 3025 map by the ComStar Cartographic Corps. 

Damian is certainly close enough to Santander V to be raided by Helmar Valasek, but 2902 is a bit early for the pirate, born in 2979 and turning to piracy in 3003, to be getting up to mischief.  Placing the raid in 3012 or 3022 would fit much better.

Valasek certainly seems to enjoy an outsized reputation with ComStar, having raided worlds all over the map and all over the timeline.  He simply disappeared after being run out of Santander V by the Clans.  It’d be fun if he discovered a LosTech (or Interconnectedness Unlimited prototype) time travel device – which would explain his disappearance and his anachronistic appearances in these accounts.  (It could also answer the mystery of what happened to the SLS Manassas.)

“Surrounded and with nowhere else to run, King Helmar Valasek activated the Manassas KF-core and vanished.  He woke to find himself in the past, driven by greed and avarice to pillage, burn, and plunder.  And so, Helmar finds himself jumping from world to world, striving to finally pull off a successful raid for once, and hoping, each time, that his next leap will be to somewhere water-rich and undefended.”

Archer: The Archer is an adaptation of the “Spartan” Destroid from Macross, one of the principal sources of the “Macross Missile Massacre” meme.  It weighs in at 29.4 tons, per the Robotech-wiki.  The Destroid had two 12-rocket missile launchers and a head-mounted anti-aircraft laser turret, as well as a defensive modular gun pod in the center torso.  The BattleTech adaptation turns the rocket launchers into LRM-20s and makes the head turret a pair of rear-mounted lasers, while adding a pair of lasers in the arms.

The cockpit is stated to be “below the center torso” in the forward jutting central “nose” located between the missile racks.  The Ral Partha miniature, however, places a three-windowed cockpit just in front of the top-mounted rear-pointing laser turret, which is consistent with the art in CamoSpecs.  Designs like this prompted the introduction of the center-torso mounted cockpit.

The Archer was an early favorite of the FASA writing staff.  It was Morgan Kell’s ride in his famous “Phantom ‘Mech” battles, and served as Cranston Snord’s and Jaime Wolf’s command vehicles, as well.  I don’t know if that’s just because it makes sense as a command vehicle – letting the boss stay behind the front lines while still being able to keep a hand in the action with indirect fire – or because of its role in the Robotech series on American television.  Everyone loves a good cloud of missiles.

Interestingly, Ozawa is said to have “overloaded” his lasers in an effort to cook off his ammunition, hoping to catch the last raider in the blast.  This is a departure from the established technique of using command console controls to cause the fusion engine to self-destruct.   (The so-called “Stackpole rule,” though the tactic first appeared in the pages of “Wolves on the Border,” during a Sword of Light/Snake Stomper battle, meaning it should more properly be called the “Charrette rule.”)

 Yet another entry on Helmar Valasek’s time travelin’ whistlestop tour of the Inner Sphere, the raid on Chian comes nearly a century too early.  3021, maybe?  Also “Chian” is probably a reference to the Combine world of Koping Chian, which is a bit of a long haul raid from Santander V, being just a few jumps from the Federated Suns/Combine border.  Aside from his chrono-hopping, Valasek seems to have achieved his reputation by striking at worlds where nobody would expect him to turn up.  However, nearly all of these accounts end with his forces repulsed and either leaving empty handed or dead.  The element of surprise seems to be overrated in his case.

We get a wildly different interpretation of the Waco Rangers in “Slim” Atkins’ profile.  Since Atkins is “one of the oldest MechWarriors on active duty” and has served throughout his career in the Waco Rangers, the implication is that he’s in his 70s or 80s, at least, and that the Waco Rangers have been around for at least 50 years.  It describes them a battalion-sized unit “believed to be full of misfits and drifters.”  The Mercenary’s Handbook, however, shows them to be a full regiment formed in 3007.  The “misfits and drifters” probably fits, since they only take people who will swear the Death Oath against Wolf’s Dragoons.

Grasshopper: The Grasshopper is, hands down, one of the best ‘Mechs in the 3025 era.  A large laser arsenal, the heat sinks to fire it all, and unusually high mobility for a high-end heavy ‘Mech makes for a dangerous package.  With a good pilot, DFAs can be devastating.

The First Succession War sourcebook names the Marik attackers on Lopez the 11th Atrean Dragoons, which went from 100% to 41% effective strength in the course of taking Lopez.  The book says the 21st Centauri Lancers also used their Grasshoppers to good effect against the 4th Marik Militia on Anegasaki in 2793.  The 21st Centauri Lancers were, at the time, a battalion of the 3rd Centauri Guards, which began the war on Bacum and ended on Cotocallao at 36% readiness (implying the Lancers came through, but the other two battalions bought it).

Alphecca is pretty deep into the Inner Sphere for Redjack Ryan to be raiding – way down in the Isle of Skye.  I would presume that the Arcturan Guards regiment that defeated the raid was the 20th, since they’re the only Arcturan regiment posted to that Theater (headquartered on Port Moseby).  The LCAF doesn’t headquarter any units on Alphecca circa 3025. 

The identity of the BattleMaster on Soul is unclear – it had no identification markings and was hostile, but was well within Combine territory.  It could have been a bandit, a Rabid Fox agent on an op-gone-bad, or perhaps a yakuza warrior trying to operate off the radar prior to the formation of the Ghost Regiments.

Warhammer: From the game’s inception through 3rd Edition, the Warhammer was the face of BattleTech – the ‘Mech on the box cover, and the personal ride of Natasha Kerensky.  While the “good guy” commanders got Archers, the more dangerous/antagonist characters got Warhammers (setting up the classic Archer vs. Warhammer duel of Morgan Kell vs. Yorinaga Kurita).  (Granted – Natasha is a “hero” character, but she beats up and nearly kills Gideon Vandenberg in his own “hero” narrative and leaves a body count a mile wide.)  The Dark Wing is led by a Warhammer in the Activision game, for example. 

The design is based on the Tomahawk Destroid from Macross.  The Robotech RPG materials give the mass as 31.3 tons.  The arm guns are particle beam guns, there are machine guns in the head, the gun clusters on the torsos are a laser, a machine gun, a grenade launcher, and a flamethrower, while the SRM-6 on the shoulder is an anti-aircraft missile pack.  The Destroid also has two rocket launchers in the torsos (the same as the Archer/Spartan).

Once again, we see the Syrtis Fusiliers fighting on the Combine border.  My guess is that the writers had only the units listed in the MechWarrior 1st Edition rosters (published in 1986, whereas the House sourcebooks came out in 1988) to work with, which would explain why Valasek, Ryan, and Grimm show up so much, and why we keep seeing references to the Syrtis Fusiliers in situations where the Robinson Rangers would fit better, since the MW1E Davion page lists only the Ceti Hussars, Crucis Lancers, and Syrtis Fusiliers. 

The St. Ives Commonality world of Teng once again gets hit by House Marik in this narrative.  It’s not impossible, given how thin the Confederation has gotten by 2990, but it’s still not a world I’d think of as being the first choice for a Marik raid.  It’s not that they couldn’t hit it, but that if they wanted to conquer it, supplying it would become problematic. 

The identity of the unit trashed by the Black Widows at Harlow’s Wood is unclear.  The “20th Draconis Regiment” doesn’t match any of the established nomenclature in the House Kurita sourcebook.  Since New Wessex is in the Dieron Military District, my guess is that it meant to refer to the 20th Dieron Regulars – a formation that hit Tamar in 2915, per the Kurita sourcebook, but was apparently disbanded prior to 3025.  Being torn apart by the Black Widows may have forced the unit to be stricken from the rolls between 3021 and 3025. 

Marauder: The Marauder was William Keith’s “go-to” ‘Mech for his villains throughout the Gray Death Legion trilogy, though Grayson ends up piloting one in “The Price of Glory.”  While not quite as hamstrung by heat as shown in “Decision at Thunder Rift” (fire…cool down for an hour…fire again…overheat from walking…get out and push…), they do tend to run fairly hot if you’re not careful. 

Problematically for the Battle History, McCarron’s Armored Cavalry wasn’t formed until 2930, and Marcus Barton wasn’t born until 2987, so just about everything in the story is an anachronism.  We’ll have to wait until the Second Succession War sourcebook to see if/how the attacks on Pella II and Graham VI are portrayed.  It could be that there was a CapCon merc force called “Barton’s Battalion” (despite being at regimental size), and ComStar confused it with Barton’s Regiment of the MAC, despite the two units being discrete and not existing simultaneously. 

The Marauder is an adaptation of the Glaug Officer’s Pod from Macross, though the laser barrels sticking off the nose aren’t statted – the guns are either in the arms or the huge-honkin’ AC/5 strapped to the roof.  The Robotech RPG identifies them as small-bore anti-personnel laser cannons.  The arm guns are “impact cannons” and the head gun is a long-range electron beam cannon.  Duane Loose’s art adds what looks like another gun barrel under the cockpit window, but it’s not represented in the stats.  There’s only one barrel in each arm in the art, so I’m guessing the snout barrels were intended to be where the Medium Lasers went.  Perhaps the nose gun was intended as a machine gun.  It’s not an exact copy of what’s on the screen (there are slight differences).  The Ral Partha BattleTech miniature is much closer to the Macross version than the TRO:3025 version, though its fuselage lacks the “snout” guns present on both pieces of art.

The Bounty Hunter is portrayed as though he should be one of the main characters in the BattleTech storyline.  He’s got backstory with the Black Widow, he’s brutal and callous, and dangerous, and highly mercenary – anything for a C-Bill.  Yet he only shows up in the fiction in a small part of Wolves on the Border and a scenario.  When I read his profile in the Wolf’s Dragoons sourcebook, I thought “Wow, he beat the Black Widow and stole her ‘Mech?  I’d love to see that story!  What will he do next?”  Apparently, the answer is “retire,” since he apparently Dread Pirate Roberts’d the identity to Michi Noketsuna to help him go after Grieg Samsonov. 

Orion: Yvonne Morticia’s notable pilot entry is a seething mass of pop-culture references.  She’s essentially Morticia Addams from the Addams Family (which ties into “Lurch” as well), but is also a member of Team Banzai.  Both the merc unit and jumpship name are references to the cult film “The Adventures of Buckaroo Banzai: Across the 8th Dimension.”

Aleksandr Kerensky’s Orion somehow ends up stripped and dumped on an asteroid, but is found by an O5P salvage team and gifted to Theodore Kurita, who works to exactingly restore it to its original specifications.  Alas, poor Theodore didn’t realize that (as we found later) Kerensky wasn’t piloting a stock Orion but, as a Gunslinger-program graduate, he was running a tricked-out version crammed with LosTech.

There’s a notation in the entry that House Marik has made a secret deal with Marius O’Reilly for spare parts in exchange for technician services.  It’s not clear which direction the transaction goes, but my guess is that the Mariks are supplying Orion parts in exchange for Tech services.  This implies both that House Marik is desperately short on techs circa 3025, and that Marius O’Reilly spent a significant amount of his germanium fortune recruiting techs (probably both to maintain his army and to create an industrial base for his new Roman Empire…IN…SPAAAAACE).

“Eblar” is probably a typo-version of Elbar, a shared border world which the Federated Suns annexed in 2784.  The First Succession War sourcebook notes that the Combine hit the 41st Avalon Hussars on Elbar with chemical attacks in 2787 – this would have been the same time as they poisoned the city’s water supply.  A Davion counterstrike hit in May 2788, putting the 8th Syrtis Fusiliers into the teeth of a Combine trap on Elbar and forcing them to retreat with heavy losses.  The sustained AFFS counteroffensive retook Elbar in 2805-06, led by the 2nd Crucis Lancers and 9th Syrtis Fusiliers.

The Mackie, Ymir, and other early Assault-class 'Mechs would be very surprised to hear that the Orion was the first truly heavy 'Mech.  Plenty of other 'Mechs appeared in the "Heavy" category prior to the Reunification War, so it's not even the first "Heavy" 'Mech in the 60-75 ton range.  My guess is that the same author wrote this and the Thunderbolt and Griffin entries, and was under the impression (or in world-building mode trying to create the impression) that 'Mech size caps had grown with technology.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 29 September 2016, 14:18:23
For the Rifleman and heat, with the current rules it works well against most ASF, unload the big guns when the fighter comes overhead, cool down as it turns around for a turn and repeat.

That's a good point, though I think its Garret D2j was the primary focus of its AA role, rather than its heat curve.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 30 September 2016, 13:23:57
Date: June 5, 3025
 
Title: Technical Readout: 3025
 
Author: Blaine Lee Pardoe, Boy F. Petersen, Jr., Anthony Pryor, Dale L. Kemper, and Shaun Duncan (writing); Duane Loose and David R. Detrick (interior art); Dana Knutson (cover art)
 
Type: Sourcebook (FASA)
 
Synopsis:  

Awesome:   Introduced in 2665 as a successor to the STR-2C Striker, it became the main heavy assault vehicle in the Successor States, with massed lances of them sent in to reduce enemy defenses.  With a triple PPC arsenal and heavy armor, it dominates the battlefields.  In 2928, the 5th Brigade of the Fusiliers of Oriente raided Solaris and swept aside the feeble Lyran garrison guarding storehouses there.  In the 3002 Third Battle of Harrow’s Sun, the Davion Heavy Guards’ Awesomes were outflanked by the 8th Sword of Light and 4th Proserpina Hussars, and were forced to fall back.  Giles “The Banger” Barners serves in Brion’s Legion with his Awesome, “Kwik Killer.”  Danielle Peterson serves in Chisholm’s Raiders in her Awesome, “Pretty Baby.”

Charger: Designed as a heavy scout when introduced in 2665, it moves at high speed but is nearly unarmed.  It was mothballed as a failure by the SLDF, but reactivated for the Succession Wars, where it is primarily used as a close-assault vehicle against enemy scouts, and as a garrison unit on low-tech worlds.  In 3023, Liao Chargers battled Steiner heavy ‘Mechs in the Surini Valley on Ellison IV.  Steiner Griffins and Wolverines used their superior range and maneuverability to outmaneuver and destroy the majority of the Liao ‘Mechs, forcing the CCAF to withdraw from the planet.  The Illician Lancers successfully used their Chargers to eliminate Kurita-backed insurgents on Galatia III, clearing them out in four weeks.  Terry Ford serves in the Illician Lancers with his Charger, “Number Seven,” and relies on lucky charms to keep him safe. 

Goliath:   The second of Brigadier’s quad ‘Mechs, the Goliath was rejected by the Star League Defense Force until prototypes sent to the Periphery showed promise, but large scale purchasing plans were disrupted by the Civil War.  The Goliath has a good deal of firepower and armor.  Unlike the Scorpion, the Goliath cannot move if a leg is disabled.  In 2910, on Sirius, a Marik Militia Goliath wiped out a Liao command post, forcing the CCAF to retreat.  In 2950, on Ryde, a Kurita and Steiner Goliath dueled for an hour before the Lyran pilot won.  Rebels seized an AFFS Goliath on Tsanna in 3003, but Davion forces eventually crushed its cockpit.  Warren Hestrus pilots his Goliath (the winner of the 2950 battle on Ryde) in the Lyran Guards.  Donna Rollson pilots her Goliath, “Davey,” in the Ozawa Informals mercenary lance, which patrols the Combine’s Periphery border. 

Victor:   Built for the Star League in 2510 as a support ‘Mech with jump capabilities, the earliest version had an anti-infantry arsenal of flamers and machine guns.  The HildCo plants making Victors were destroyed in the First Succession War.  The Victor is unusual for its jump capability, which lets it use its powerful autocannon.  House Kurita deployed many Victors in its Arterson Dark Horse Regiment, but it was disbanded after suffering heavy losses on the Davion border, in which AFFS forces claimed the Victors as salvage.  The Avalon Hussars used their salvaged Victors against the CCAF on Tsanna, Wei, and Redfield.  McGee’s Cutthroats deployed Victors for several months on Suk, enabling LCAF forces to salvage damaged ones lost by the mercenaries.  In 3001, the Regulan Hussars lost several Victors in the battle for the city of Shul on Berenson when they were overwhelmed by Liao infantry.  In 3012, on Wright, Victors from the Avalon Hussars wiped out Liao recon lances with jump attacks.  On the Kurita world of Ronel, in 3020, the Crucis Lancers lost an entire company of Victors when their DropShip was shot down by fighters.  Ramsey Donal, of the 12th Vegan Rangers, has had problems with his missile launcher since battling a Kurita Warhammer on Tripoli.  Tammie Holston, of the Regulan Hussars, destroyed was demoted despite her success in destroying Liao ‘Mechs on Wright.  Debbie Malgur commands a heavy recon lance for Helmar Valasek, using a Victor designed for anti-infantry work.

Zeus:   Designed at the start of the Age of War conflict with the Draconis Combine, the Zeus prototypes rolled off the factory floor in 2411, just in time to repulse the Draconis Combine’s first assault on Hesperus II.  The Zeus is intended to engage enemies at long range, relying on physical attacks to dispatch foes that get too close.  The 15th Lyran Guards used significant numbers of Zeus ‘Mechs for the first time against the 32nd Dieron Regulars to recapture Sakhalin, routing Combine Dragons and BattleMasters.  Sealth pilots his Zeus, “Skokomish,” in the 10th Skye Rangers, though he looks forward to returning to the simple life on his homeworld, where the populace is descended from a Native American tribe.

BattleMaster: First constructed for the Star League in 2830, the BattleMaster was intended to be the largest and most powerful ‘Mech ever fielded by the SLDF.  It was not produced in great numbers, but many are still functional despite 200 years of combat.  In 2920, on St. Andre, Marik, Liao, and Davion forces fought for control of refineries near the city of Malta, but Davion BattleMasters carried the day.  On Crossing, there were several BattleMaster vs. BattleMaster fights when the NAIS Cadet Cadre and the 2nd Sword of Light clashed.  The 3rd Ceti Hussars deployed modified BattleMasters when they attacked the Kurita-held world of Royal in 2998, but were smashed by strong Kurita resistance.  Thompson “Tommy” Dale pilots his BattleMaster, “Dark Death,” in the Davion Guards.  Jenny Circi pilots her BattleMaster, “The Hawk,” in the 3rd Proserpina Hussars.  Art Mitchell pilots his family BattleMaster in the 1st Brigade of the Fusiliers of Oriente. 

Stalker: Introduced in 2594 at the tail end of the Reunification War, the Stalker has been redesigned several times over the centuries.  They frequently lead major advances, used to blow holes in enemy lines.  Its heavy armor leads pilots to crash through buildings in urban warfare, flanking surprised foes.  The Stalker has been involved in most major engagements of the Succession Wars.  In 2787, on Saffel, Kurita Stalkers were forced to fall back before the superior long range fire from Archers and Trebuchets, but survived the attack and continued to fight from behind fortress walls.  In 3022, on Hoff, Zeta Battalion commander J. Elliot Jameson took on an Eridani Light Horse company single-handedly at Tarn Hill in the Johnson Sector, repulsing their advance.   Burrows’ Crashing Thunder Regiment used Stalkers to win a battle on Travis V in summer 3024, clearing new paths through the city for the rest of the regiment to advance.  Tiberius Sartini pilots his Stalker in the Avalon Hussars.

Cyclops:   Introduced in 2710 as a heavy assault vehicle, the Cyclops proved popular with headquarters formations due to its holographic Tacticon B-2000 battle computer and its ability to maintain planet-wide and orbital communications.  It is usually kept in the reserve in a coordinating role.  In 2796, the 22nd Avalon Hussars’ Cyclops ‘Mechs covered the unit’s retreat offworld, holding back an advancing Kurita battalion.  In 2801, Redjack Ryan’s troops struck out from Butte Hold to hit Alkalurops, engaging a cadre unit from the 32nd Lyran Guards.  The cadre commander, Brigadier Carson Enright, in his Cyclops “Archon’s Eye,” led the charge against the bandits after many were damaged by explosives hidden in a pass en route to the town of Allabad, forcing the survivors to flee back to their ships.  Lenny Markbright serves as a tactician in the Waco Rangers, with his Cyclops “Polyphemus.” 

Banshee:   The Banshee was introduced in the late 2400s as an ultra-heavy close-assault vehicle, serving alongside the Mackie and Emperor.  It was criticized for being undergunned and outclassed by the ‘Mechs being made by the Great Houses at the time.  It has heavy armor and strong physical attacks, but a limited array of ranged weapons.  Users complained that, in combat, it was routinely outperformed by units as light as the Rifleman.  Following a ten year production run, the Terran Hegemony relegated it to militias and second line units.  Those units which still use the Banshee deploy it in support roles.  House Steiner is working on a variant to improve its firepower by downsizing the engine.  Laurine White is field testing the redesigned Banshee-S for House Steiner.  “Baron” Abel Karmak pilots a Banshee for Redjack Ryan, but hopes to secure a “real” ‘Mech for himself while raiding House Kurita holdings, and maybe one day overthrow Ryan and take over Butte Hold for himself.

Atlas: The Atlas was designed to Aleksandr Kerensky’s specifications to ensure that the SLDF had the most powerful equipment in the Inner Sphere.  He wanted it to be as powerful, impenetrable, and ugly as possible.  The resulting aesthetic resulted in the ‘Mech being nicknamed “Death’s Head.”  It was the first ‘Mech to mount a Class 20 Autocannon, and features thick armor and a roomy cockpit.  A dish antenna gives it limited surface-to-space communications.  It was first used against Stefan Amaris, and took the lead in securing Terra’s spaceports to secure landing zones.  General DeChavilier spearheaded the final assault on Imperial City, knocking over the outer wall of the Imperial Palace, while Kerensky’s Orion attacked the gates.  2/3 of the SLDF personnel who refused to join him were Atlas pilots.  Rodney Van Kleven pilots his atlas, “Boar’s Head,” in the 6th Syrtis Fusiliers.  Warlord Vasily Cherenkoff uses his Atlas only in emergencies.  His troops joke that he’s too fat to pilot any other ‘Mech.

Notes:

Awesome:   This entry clarifies that the Third Battle of Harrow’s Sun took place in 3002 (which fits the chronology), and adds that the Fourth Battle of Harrow’s Sun took place in 3020. 

There are a number of references to Brion’s Legion in TRO:3025 which give the impression it is a House unit, rather than a mercenary force. 

The Awesome has pretty much unsurpassed long range firepower for 3025, and is one of the favorite assault ‘Mechs for that reason, especially since it has the heat sinks to use its arsenal.  Our forum’s own Frabby, however, after years of hearing about how much better the Awesome was than the Charger, wrote a scenario, “Twins,” that showcases a situation in which the Charger actually has the edge.

Charger:   Ellison IV never appears on any maps, though the 12th Star Guards  are listed as being garrisoned there circa 3025 in the House Steiner sourcebook.  Notably, however, that garrison station has changed to Corridan IV in the NAIS Atlas of the 4th Succession War, suggesting that Ellison IV = Corridan IV.  Why House Liao would be hitting a Lyran world up on the Combine/Lyran border, though…  Contractual obligations from the Kapteyn Accord? 

The Combine is said to feel that the Charger lacks the potential to justify experimental designs.  Boy, how attitudes changed once LosTech came into the picture.  The Combine not only upgraded the Charger to make it heavily armed, but they also dressed it in samurai armor for the extensive Hatamoto series.

Though the design is a FASA original, the shoulder baffles clearly draw inspiration from those on the “Fang of the Sun” Griffin/Roundfacer.

The popguns are just for show, really.  What you should do with this design is, as the name suggests, charge!  A successful charging attack over maximum distance will inflict 64 damage on the hapless target, with at most 10 points of bounceback damage to the Charger.  This sucker should live for physical combat.  While the armor’s a bit thin, there’s nothing inside to break, so you can really consider the internal structure as part of the armor.  It’s the original zombie ‘Mech.   

Goliath: The Goliath is based on the Crab Gunner from Dougram: Fang of the Sun.  Some of the Crab Gunners from the anime had fighting platforms for infantry mounted around the top deck, but that didn’t carry over to the BattleMech adaptation.

Odd that the entry for the Goliath doesn’t reference Cochrane’s Goliaths, given that it’s the largest collection of Goliaths in the Inner Sphere and it’s not in House Steiner, where most of the rest of the Goliaths are deployed. 

It’s pretty sure that “Tsanna” = “Tsamma”.  Pretty gutsy for the local nobles to launch a rebellion when their world is the HQ for the Tsamma Crucis March Militia. 

The battle on the “hot plains” of Sirius must refer to Sirius VI (equatorial temperature 33C), rather than Sirius V (-40C).  Sort of unusual for the planet closer to the local star to be that much colder, but…

Donna Rollson’s “Davey” is a reference to the syndicated claymation show called “Davey and Goliath,” which was produced by the United Lutheran Church from 1960 – 1974.  The show’s title, is, of course, a reference to the biblical story of David and Goliath.  (Lots of properties have gotten mileage out of such pairings – Disney’s Gargoyles cartoon pitted the head gargoyle, Goliath, against David Xanatos.)  If you wanted to stage your own version, you could pit a guy in Battle Armor with a “King David” light gauss rifle against a Goliath, and see if he managed to get in a magic-bullet floating crit to take out the gyro before the Goliath pilot stomped him into the dirt.  (Perhaps easier done when facing Donna, since the CT armor is almost gone already).

The Goliath is a decent enough long-range support platform, with LRMs and a PPC, but severely undergunned for an Assault ‘Mech.  I mean, the 65-ton Thunderbolt outguns it.  I once fought a battle between a Pegasus and a Goliath, and the Pegasus finally won (after expending all of its missiles on the thick armor, the laser finally drilled through the rear armor and touched off some ammo – the minimum range penalties and the Pegasus’ speed made it nigh impossible to hit.)

Victor:   The MUL updates the introduction date to 2508, instead of 2510.  Nonetheless, that’s still a bit early to be taking Star League contracts, so it was probably made for the Hegemony Armed Forces.  (Alas – given the existence of other early ‘Mechs named for historical leaders, like the Combine’s Von Rohrs, it would have been fun if this had been a Capellan design named for Victor Liao, who famously used a katana to decapitate a Terran Alliance representative, and sent his head back to Terra in a jar.)

Despite the framing statement that the Victor was a great prize in the First Succession War, the First Succession War sourcebook has no record of the Arterson Dark Horse Regiment.  It’s possible that it was created as a battlefield experiment during the war, and was disbanded after proving a failure (explaining why there’s no record of it on the start of war/end of war deployment tables). 

I sincerely doubt there have ever been Liao forces on Tsamma for the Avalon Hussars to battle, since that’s out towards the Outworlds Alliance.  The entry calls it Tsanna, but the more likely location is Tsingtao.  (Tsinghai’s also an option, but that’s over on the Marik border.)  Redfield and Wei both make sense.

There’s some confusion over who took out the Liao forces on Wright.  The Battle History gives credit to the Avalon Hussars, but the Notable MechWarriors section credits the Regulan Hussars.  Wright lies at the narrowest point in the Sian Commonality, so it could legitimately be either.  Since the previous paragraph in the Battle History references the Regulan Hussars taking Victor losses, then describes the “Avalon Hussars remaining Victors…” I would presume they were still meaning to refer to the Regulans, which would match the Notable MechWarrior section.

There’s an odd scene in Warrior: En Garde, when two Assault ‘Mechs, including a Victor, square off during a Kurita raid on Pacifica.  All the other fighting ceases, and everyone stands back to give the two big guys room.  Rather than acting like these guys are just a few tons heavier than the other ‘Mechs stomping around, people act as though a couple of Jaegers from Pacific Rim have just been dropped into their midst.  (EHRRRMAHGAWRD!  Two assault ‘Mechs fighting each other!!!!  That never happens!)  They might not have been so impressed had they been aware that the most recent combat action involving Adran Sortek’s Victor started and ended with him faceplanting it into a swamp then getting it shot out from under him.

I think my favorite game involving a Victor was shortly after the release of the McCarron’s Armored Cavalry sourcebook, which included rules for three-level deep pits with concealed covers.  In a battle where the other guy had a Victor, I fielded a much lighter force and had some ‘Mech traps prepped.  The Victor got in a good hit when it jumped to the level above where a Wasp was taking cover and its kick took the head clean off (Field Goal!), but I got my revenge when I had my Vindicator jump out into the open with its back turned to the Victor.  The pilot couldn’t resist, so he jumped behind the Vindicator to give it an AC/20 backrub.  Of course, he landed on and went right through the concealed pit cover the Vindicator had baited him towards, and was reduced to a mangled heap at the bottom of the pit from the falling damage.

Zeus: The design history given in this entry is absolutely insane.  An introduction date of 2411 would make it the first ‘Mech, before the Mackie in 2439.  Not to mention that Defiance Industries didn’t exist in 2411, and the First Battle of Hesperus II wasn’t until 2787.  Plus, how could it fight Dragons and BattleMasters in its first major engagement, if those weren’t built until 2754 and 2633 respectively?  Later sources have corrected the intro date to 2787, which retroactively makes the account of the prototypes’ use during the First Battle of Hesperus II and the composition of the OpFor in line with established canon. 

The First Succession War sourcebook puts the First Sakhalin Regulars on Sakhalin at the start and end of the war as a Medium regiment, and the 2nd Sakhalin Regulars joining it as a Light regiment.  Per the maps there, control never changed, so the statement about using it to “retake” Sakhalin is inaccurate.  The damage done to the Sakhalin Regulars, though, suggests it at least got raided.  The 15th Lyran Guards started on Mizar and ended the war on New Earth (implying a focus on the Free Worlds League front).  The 32nd Dieron Regulars started the war on Shitara and ended on Donenac (implying it was focused on the Davion front).  As such, I think at best we can say that a large number of first-run Zeus ‘Mechs may have been sent to Sakhalin to repulse a Combine raid, but the identities of the units involved are somewhat questionable.  More ROM disinformation?

The Skokomish are a Native American people based in the Pacific Northwest.  Looking over worlds with established Native American colonies, the Skokomish is not one of the named tribes (which primarily are southwestern or eastern woodlands tribes).  Tac Ceti II is listed as being exclusively populated by unnamed Native Americans, but it’s not shown on any map.  Syrma, however, is a Lyran world, and its writeup says that several anti-technology groups, including non-specified Native Americans, settled there and attempted to emulate the ways of their ancestors (though by 3130, the remaining “traditional” communities functioned as little more than tourist attractions).  Thus, I would speculate that Sealth is from Syrma, and that his great grandkids will be manning the souvenir stand under the flag of the Galatean League circa 3145.  (Syrma’s also right next to Skye, so it makes sense that if Sealth would be serving anywhere, it would be in the Skye Rangers.)

BattleMaster: The BattleMaster is an adaptation of the “Soltic HT128 Bigfoot” mecha from Dougram: Fang of the Sun.  Like many of the other imported mecha, it features a hand-held weapon and rear-firing lasers.  Like other Soltic “combat armor” units (Dougram/Shadow Hawk; Roundfacer/Griffin; Ironfoot/Thunderbolt; and Blockhead/Wolverine) it has distinctive armor baffles on its knee joints.  The Crab Gunner and Bilzzard Gunner gave us our Scorpion and Goliath, as well.  Two of the Dougram mecha were not imported as BattleMechs – though the Bushman did show up in a panel of the FASA comic “The Spider and the Wolf,” and the Mackerel may have inspired the rounded armor of the Peregrine/Horned Owl in TRO:3055.  All of the Fang of the Sun mecha appear in the DC Comics “Robotech Defenders,” a three-issue limited series that got even more limited and cut down to just two issues after the first issue tanked.  It has less than nothing to do with the Harmony Gold anime, which came out about a year later, despite the use of the Robotech name.

The introduction date of 2830 is a bit late for a unit supposedly commissioned by the SLDF, so later sources have corrected the introduction date to 2633. 

St. Andre is right at the narrowest point where the Sarna commonality meets the Tikonov Commonality circa 3025, so it makes sense for there to be a three-way battle there.  I’m surprised that NAIS cadets were issued BattleMasters, given their rarity.  I;m also surprised that the fight wasn’t decisive, since the NAIS force would be, by default, green, while the 2nd Sword of Light is elite. 

Since Royal is a landhold of House Stephenson (based on nearby New Ivaarsen), I’m surprised the 3rd Ceti Hussars went in to liberate it, rather than the New Ivaarsen Chasseurs.  The attack seems to have been successful, despite the failure of the BattleMaster variant, as Royal is back in Davion hands by 3025. 

I’ve never been terribly impressed with the BattleMaster.  For an 85-ton Assault ‘Mech, it just has one main gun (the PPC) and a bunch of support weapons, lacking the knockout punch that an AC/20 brings.  The flashbulb weapons array also causes it to overheat, making the SRM and Machine Gun ammo on board a serious liability if things get too hot.

Stalker: One of the most purely phallic ‘Mechs, the Stalker has been the butt of BattleTech jokes since its inception.  (The “Johnson Sector?”  ‘Nuff said.)

Burrows’ Crashing Thunder Regiment is featured in “Life in the Big City,” the sourcebook fiction from the CityTech rulebook.  It appears that the Stalker smashing through a building on the box cover of CityTech is the one from the Crashing Thunder.  Travis V is not shown on any map. 

The First Succession War sourcebook provides more details on the 2787 battle on Saffel, noting that the Combine attacked with the Sixth Benjamin Regulars, and faced off against the 21st Rim Worlds Regiment of the Blue Star Irregulars.  The Sixth was forced to retreat after ten days of sporadic fighting, part of Jinjiro Kurita’s plans to lull the AFFS into a sense of complacency.

The Stalker is designed with one set of long range guns (LRM 10s and Large Lasers) and one set of short-range guns (Medium lasers and SRM-6s).  Heat management is reasonable when pilots keep that in mind.  However, I have lost track of the number of times someone engaging a target at short/medium range throws in the Large Lasers as well, and then calculates the resulting heat bloom (which usually gets well into the “missiles cook off” territory).  This is a great unit for an experienced player, though, since it allows them to pick and choose which weapon mix is optimal based on range, but does cause frustration by having guns and lacking the heat sinks to fire them safely. 

Cyclops:   The variants section of the Cyclops entry notes that many pilots provide their Cyclops ‘Mechs with false armor head protectors, giving them the appearance of wearing a helmet.  This is the variant pictured in all sources.  I don’t believe art exists for an unhelmeted Cyclops.

The First Succession War seems a bit early in the timeline for Redjack Ryan to be raiding Alkalurops.  Since the profile of Brigadier Enright refers to him in the present tense, perhaps 3018 instead of 2801?

The description of the battle computer as “holographic” suggests it has a holotank that allows users to view the battlefield in real time (with satellite support handling communications to and from battlefield units).  Later sources have suggested that the “backpack” on the Cyclops can be detached and used as a field command center, conveying much the same benefits as a Mobile HQ.

Banshee:   I’m not sure what kind of service Abel Karmak provided Redjack Ryan, but the gift of a Banshee and a “barony” on Butte Hold (“All the Butte Bricks you can eat…”) is somewhat of a backhanded compliment to his efforts. 

The arsenal and movement profile of the Banshee is roughly comparable to that of the Vindicator, though the Banshee can’t jump.  It’s in the same boat as the Charger – too much engine, not enough payload.  The XL engine really made it possible for this sort of design philosophy to be realized.  The thing is, XL Engines were in production by 2579.  Why wouldn’t the Banshee have been upgraded then?  The Hegemony was still upgrading Mackies during the Star League era…

The Banshee entry casually namedrops the Mackie and the Emperor, giving a strong suggestion that the ‘Mechs in this TRO aren’t the only ones out there, and leaving the door open for oodles more to come out over the years.

As is the norm, and introduction date of “Late 2400s” makes it anachronistic for the manufacturer to be “Star League Weapons Research.”  Later sources have indicated the introduction date was 2475.  I would suggest that the manufacturer was actually HRAD (Hegemony Research and Development), the same guys that came up with the Mackie.

The Banshee-S turned the loser ‘Mech into a beast.  I recall that the Ral Partha mini came with two sets of arm pieces – one for the 3E, and a Warhammer-style PPC arm for the –S variant.  The upgraded S version was both visually more impressive and a lot more fun to field. 

Atlas: Another nickname for the design, based on the blobby PlasTech rendition, is “Fatlas” (which pairs well with the “Fatapult” from the same set). 

If the AC/20 was introduced in 2500, it’s unlikely that the Atlas was the first to mount one.  Perhaps “Class 20 Autocannon” is a brand name for the version made by the SLDF, and the Atlas was the first to mount one of those suckers. 

The Capabilities section brags that a lone Atlas could engage a battalion of Stingers and retire for repairs in an hour, with only Stinger still able to move.  People have used MegaMek to play that out – it never ends well for the Atlas. 

The slow speed of the Atlas is noted as a major drawback, and, given the Atlas’ generally short-ranged arsenal, that’s undeniably true.  This is why its Battle History of success stories is pretty much centered around a guy beating up an immobile wall.  Anything with guns that can hit beyond 9 hexes and a movement profile that can outrun a 3/5 Atlas is basically just facing an LRM-20.  Leading an advance against fixed defenses is where the Atlas excels, though (as I’ve noted previously), Blackjacks and JagerMechs can take those out from far away with AC/2s (except for the Mosquito Tower – 10 AC/2s in a turret – ouch!). 

Intriguingly, the Atlas entry notes that “some ‘Mechs might be taller and heavier.”  Unless there were more superheavies than the original Behemoth (“Amaris’ Folly”), I’m not sure what they’re talking about. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: VhenRa on 30 September 2016, 20:42:41
The Rifleman is recognizable as the Raidar-X Destroid from Macross.

Defender Destroid from Macross. Raidar-X is an invention of the Palladium Games Robotech RPG as far as I can tell.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 30 September 2016, 20:51:01
True enough.  I was going off what was on the toy package from the ExoSquad tie-in release in the mid 90s.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: skiltao on 01 October 2016, 22:34:41
Oops...My bad.  I think what 15 year old me did was 'This mech is WAY oversinked and should have a 3 ton hatchet' and scratched off the 14 in TRO 3025 and put an 11 there :)

Could be. I know I did that a bunch in my TROs too. :D

Except there were huge numbers of Firestarters made at a time when severe caps were imposed on the size of House militaries.

Those "huge" numbers would amount to less than three per House per year (so they were spread out), over a period which includes two Hidden Wars (so they may have seemed worthwhile), plus of course significant expansion of House armies from 2752 onward.

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TRO:3039 gives a date for the destruction of Argile Technologies that synchronizes with the invasion of Skye. 

Sure. I'm just pointing out that events of that caliber won't always line up with recorded attempts at conquest.

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Yeah, but there are some cases where the author has clearly picked an anachronistic unit, like putting the Night Stalkers in the First Succession War, or Helmar Valasek in 2950.  My "go to" dodge for these errors are that ROM was intentionally seeding disinformation to see who else out there still had accurate historical data, so they could self-identify and be marked for possible elimination.

True, but usually systems either refer to worlds by individual names (Mercury, Venus, Terra, Mars, etc. instead of Sol I, Sol II, Sol III, Sol IV), or by numbers (Hesperus I, Hesperus II, Hesperus III, etc.), but not both.  (Mercury, Sol II, Terra, Sol IV?)  So a system named Lincoln V should be in the Lincoln system, rather than being the fifth out in, say, the Tikonov system.

Fair points. I guess to my mind, it's less a question of whether a planet has a name, than whether that planet is important enough for foreign spacers to bother learning what that name is. I like to emphasize how fragmentary communication and record-keeping was (and still is) in the Successor States (and even within ComStar), since it seems to get downplayed so often.

The outcome of the New Rhodes III campaign is a bit too rosy, since we know that the world fell to the Combine without a fight, per the Dervish entry.  The garrison was sent away, leaving only a small guerrilla force under Captain Conrad Warrent.  So who is Davion Garrison Commander Colonel Hezekiah Walden?

The Rifleman entry specifies the third planet in the system, whereas the Dervish entry doesn't, so you could read it as two separate worlds.

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shooting down all the Smoke Jaguar observation and communication satellites, so that’s probably standard operating practice, but then why didn’t the Rasalhague Regulars do that on Phalan?

I suspect Phalan's "picket satellites" were watching the jump points and for system transits. If they were in orbit around Phalan, they may have been shot down, but at that point they were irrelevant to the story.

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The description, however, appears to have assumed it would be a straight-up copy of the Battlepod, since it claims it has short arms, and compares it to the Stalker and Marauder

To be fair, the Osts do have short arms.

I think the "walker pod" description may be referring to the torso design- the head is flush with the torso, and (looking at the Catapult's shoulders for contrast) how the limbs are attached... though, all of those elements were preserved from the Regult Battlepod, so maybe I have cause and effect reversed.

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since the book is framed as a publicly available reference document, I find it flabbergasting that it identifies Thomas Reeves as a Davion agent in the Chesterton Reserves.  Why would ComStar compromise this MIIO mole, if they’re trying to maintain 1) the appearance of neutrality and 2) the pretense that they aren’t reading everyone’s mail? 

ComStar didn't share information from their private archives with outsiders until Focht took over, so - since this document is for public consumption - they may have sourced it from from publicly available records, drunks in taverns, etc. The story about Captain Reeves could be a fabrication by a jealous rival, by Davion counter-intelligence, or a partly-true cover for Hasek's dealing with Liao.

I suppose we could also take the story at face value - the old FedSuns house book mentions how antagonistic the press can be, and a relationship with Fasan Press might give ComStar plausible deniability.

has served throughout his career in the Waco Rangers, the implication is that he’s in his 70s or 80s, at least, and that the Waco Rangers have been around for at least 50 years. 

Technically, he's served that long with his *lance*, so maybe his lance signed up with the Rangers as a group. (Though, as you've pointed out with other anachronisms, it's unlikely that the author was thinking that hard about the regiment's history.)

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Once again, we see the Syrtis Fusiliers fighting on the Combine border.  My guess is that the writers had only the units listed in the MechWarrior 1st Edition rosters (published in 1986, whereas the House sourcebooks came out in 1988) to work with, which would explain why Valasek, Ryan, and Grimm show up so much, and why we keep seeing references to the Syrtis Fusiliers

Oh hey, good call. (I had hoped the far-ranging bandits were moving along actual, discernable courses, but that seems even less likely now than it did before.)

Zeus: The design history given in this entry is absolutely insane.  An introduction date of 2411 would make it the first ‘Mech

Alas, the author seems to have mistaken the Lyran entrance to the Age of War for their entrance to the First Succession War.

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The Capabilities section brags that a lone Atlas could engage a battalion of Stingers and retire for repairs in an hour, with only Stinger still able to move.  People have used MegaMek to play that out – it never ends well for the Atlas. 
<snip>
Intriguingly, the Atlas entry notes that “some ‘Mechs might be taller and heavier.”  Unless there were more superheavies than the original Behemoth (“Amaris’ Folly”), I’m not sure what they’re talking about. 

I suspect that story was written with BattleDroids' quickplay rules in mind- they use an armor penetration system instead of hit points, which favors the Atlas more than the standard rules do.

Given the similarities between the Orion and the Atlas, I suspect they started out as a single 75-tonner and then got split into two 'Mechs. (Likewise, I wonder if the Grasshopper might have started as proposed Regult stats, and the Stalker as a proposed Tomahawk.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 02 October 2016, 11:49:04
Date: June 5, 3025
 
Title: Technical Readout: 3025
 
Author: Blaine Lee Pardoe, Boy F. Petersen, Jr., Anthony Pryor, Dale L. Kemper, and Shaun Duncan (writing); Duane Loose and David R. Detrick (interior art); Dana Knutson (cover art)
 
Type: Sourcebook (FASA)
 
Synopsis:  

Stinger LAM  Deployed in 2688 by LexaTech Industries to meet a SLDF design request for a ‘Mech that could fly and function as a light ground ‘Mech, the Stinger Land-Air Mech (LAM) has sufficient firepower and speed to function as a recon unit, though its light armor remained a weakness.  After the fall of the Star League, most Stinger LAMs ended up in Combine hands, where they were used as raiders and commandos.  In 2840, on Proserpina, the DCMS used eight LAMs to tie down elements of the Deneb Light Cavalry at the Battle for Hanser’s Ford.  In 2955, Stinger LAMs in the Arcturan Guards seized a supply cache from the city of Randersville on Shiloh during a raid.  In 3020, Hanse Davion recalled all AFFS LAMs to the Fulker Military Academy, where they received training for close support and deep raiding missions.  Analysts speculate they will be reassigned to the Davion Guards as elite raiders, and that the Combine is doing the same with its LAMs.  Harvard Willis serves in the Legion of Vega.  After his heroic actions at the Battle for Hoff, he was promoted to head Kurita’s LAM training program.  Simon Temmlin Rastler II pilots his family LAM in the Skye Rangers, but is accused of relying on luck and his father’s fame to get by.

Wasp LAM  Harvard Company pioneered the process to equip the Wasp design for LAM conversion after the success of the original Stinger LAM design.  A large number of Wasp LAMs left with the Exodus, with the remainder spread thinly through the Successor States.  Many Wasps were lost in the First Succession War.  In 2891, the LCAF destroyed a concentration of DCMS LAMs on Lablon, delaying Kurita’s offensive against that world by several months.  In 2943, House Liao raided Lee hoping to steal AFFS Wasp LAMs there, but were driven off by the forewarned garrison.  In 3017, Wasp LAMs with the Dieron Regulars repulsed a Davion invasion of Capra.  Sharon Dorsee is a veteran of the Dieron Regular LAM force on Capra, and is now assigned to the Pesht Regulars.  Mandrake Matherson is another veteran of Capra, still with the Dieron Regulars, whose LAM was recently refitted with LosTech armor recovered from a bunker on Galtor. 

Phoenix Hawk LAM  Allied Aerospace attempted to make LAM version of both the Shadow Hawk and the Phoenix Hawk, but determined that the 55-ton Shadow Hawk was too heavy for LAM conversion.  They succeeded with the Phoenix Hawk, releasing it in 2832, and was sold to the Star League Regular Army as the largest LAM ever manufactured.  House Marik has the most Phoenix Hawk LAMs, due to having discovered a depot on Bordon that contained the bulk of Allied Aerospace’s program.  In 2938, Leesa Dobbins pretended to be a fighter crippled in the orbital battle over Fletcher, and allowed Liao aerospace fighters to escort her to a Liao DropShip.  Instead of surrendering, she converted to ‘Mech mode and crippled the DropShip’s drive system.  In 2977, Davion PHK LAMs were used as recon units in the Turland Highlands on Tybalt.  In 3017, House Kurita raided Suk II with Phoenix Hawk LAMs, but the defenders used long range weapons to shoot them down, gaining a treasure trove of spare LAM parts.  Albert Amdecker was the sole survivor of the DCMS LAMs sent to Suk II, and now serves in the Sword of Light, commanding an Air Lance.  Howard Doodlebury commands the Tigershark Aerospace Lance in the 8th Syrtis Fusiliers.

Notes:

Stinger LAM  The Land-Air ‘Mechs are, of course, based on the iconic transforming mecha from Macross.  Hands up if you’ve ever painted a LAM up in the yellow/black/white scheme from Roy Fokker’s Veritech.  By default, Stinger LAMs would be the most commonly found in the Inner Sphere, since they’re the only ones still in production circa 3025. 

In 2840, ten years into the Second Succession War, the AFFS was on the warpath.  By 2841, they’d conquer Northwind and drive the Northwind Highlanders into exile.  A large AFFS taskforce would have just returned from looting and pillaging in the Free Worlds League during the 2837-2838 ComStar interdiction.  So it makes sense that they’re invading Proserpina in 2840.

With only one million people living on Shiloh, and the vast majority of them being anti-technology Exituri aescetics, one wonders why House Steiner keeps raiding Shiloh throughout the Succession Wars.  There’s simply not much there, yet Cranston Snord hit it in 3012 and here we have it being hit in 2955.  The military supply cache in Randersville clearly is not for local use, so the raids are probably because the FWLM uses it as a staging base for strikes against Commonwealth targets.  The Marik and Steiner sourcebooks recount its being invaded, raided, and conquered multiple times across the Second and Third Succession Wars.  The only thing of value on the world seems to be crystals mined from the desert, unless you consider Shilovian Seskratt on a stick to be a particular delicacy.

Interesting that the Legion of Vega was said to be at the Battle for Hoff in 3023.  The supporting text in the “Tales of the Black Widow Company” scenarios covering the Battle of Hoff only mentions the 17th Galedon Regulars.  By 3025, the Legion is back on Marfik and Vega.  I’m honestly surprised that anyone who’s failed badly enough to be consigned to the Legion of Vega would be promoted and transferred, but I guess the hope of salvation is what keeps the Legionnaires going.

Simon Temmlin Rastler II has all the makings of a classic Lyran social general – riding father’s coattails, successes based on luck, rather than skill, large family estate.  His life story was updated in TRO:3085 in the Mk I Stinger LAM entry, which notes that he was promoted to Hauptmann, and his heroic actions in the 4th Succession War and War of 3039 demonstrated real skill, not just luck.  However, he died fighting Clan Wolf in 3051. 

Wasp LAM  The note that General Kerensky took a large number of LAMs with him on the Exodus suggests that either the skies were swarming with LAMs in the initial stages of the Exodus Civil War, or that there are still rank upon rank of these things in Brian Caches, since Nicholas’ Clans had no use for ‘em. 

Lablon = La Blon, surely.  The destruction of the LAMs in 2891 seems to have set the Combine invasion back by years, not just months, because in “Family Honor,” we saw the Combine launch a suicide attack on La Blon four years later in 2895, and that only as a diversionary tactic to draw the garrison forces away from the real target, Sabik.

The 2943 Liao raid on Lee that was repulsed by Wasp LAMs wasn’t the “Great Lee Turkey Shoot,” which came a decade later, in 2953. 

The Mandrake Matherson entry, which mentions his LAM was refitted with “armor plating from a Star League bunker on Galtor,” strongly hints at the existence of Ferro Fibrous armor, prior to its introduction in TRO:2750.  Interestingly, however, construction rules forbid using Ferro Fibrous armor on a LAM, due to the complexity of the conversion equipment. 

TRO:3085 solves the mystery about Matherson’s illegal armor in its LAM section, noting that the sensational claims of armor refits were false, and that he’d simply made some cosmetic adjustments and minor weapon modifications.  He was killed in combat in the War of 3039. 

Phoenix Hawk LAM  2832 is a bit late to be delivering contracts to the Star League Regular Army.  TRO:3085 corrects in introduction date to 2701. 

The term “Star League Regular Army” is used in the Valkyrie, Grasshopper, and Atlas entries as well, while the term “Star League defense forces” is only used in the Rifleman entry, and then as a non-capitalized generic term, rather than the proper name: Star League Defense Force.  The Star League sourcebook clarified that the term “Regular Army” referred the army, while the SLDF is a blanket term for the army and navy and various other support commands. 

The battle for Fletcher appears to be over the original Fletcher, in the Free Worlds League, rather than the one in Liao space – both of which were colonized by the same family. 

Arguably the most famous Phoenix Hawk LAM in the BattleTech game is the one piloted by Jeremiah Youngblood.  Thought lost when Jeremiah disappeared during a raid on Pacifica (Chara IV) by DCMS troops in 3028, it was discovered by his son, Jason, hidden in a Star League depot.  The game box came with a mail-in offer – send the card with the name of the “hidden ‘Mech” and $5 to Infocom, and they’d send back a miniature of it.  I recall proudly sending in the card, then, after the mail was picked up, noticing that I’d forgotten to put the $5 check into the envelope, and frantically mailing out a follow-up letter with the check.  It seems to have worked, and a miniature (my first) arrived a few weeks later.  After a disastrous first attempt to assemble it with a hot glue gun, some proper superglue was acquired and my collection was commenced.

The miniature sculpt differed from the one then being offered by Ral Partha – the arms were separate pieces and bent to point forwards, rather than being one piece with the body and pointed down.  Also, the left leg and the wings had raised Crescent Hawk logos on them.  It also had a custom hexbase with a depression that exactly fit the LAM’s stand, rather than a hollow hexagon.  When Ral Partha updated its Phoenix Hawk LAM miniature, it used the new body and arms, but kept the original fighter piece, leading to LAMs with the Crescent Hawk insignia on the leg but not the wings.

Presumably because AirMech and Fighter modes would have been difficult to implement in a Real Time Strategy game, the Crescent Hawks’ Revenge game just had Jason piloting a stock Phoenix Hawk, despite his stated intention to take his father’s ‘Mech and use it to find him at the end of the “Crescent Hawks’ Inception” game. 

It’s interesting that they name the Shadow Hawk as the unsuccessful LAM conversion (setting the ceiling on LAMs at 50 tons), when the Crusader is arguably a better candidate (being originally visually designed as an armored Veritech, with the booster rockets on the back and the same sort of aerodynamic lines on the arms and legs.  The Shadow Hawk, on the other hand, was from Fang of the Sun, where the mecha were non-transformable and much more comfortable in their roles as walking tanks.  Likewise, the failed Scorpion LAM was based on a Fang of the Sun chassis.

Other FASA and Victor Musical Industries-designed ‘Mechs that certainly look like they were made with LAM conversion in mind include the Champion (it has wings instead of arms and what appear to be thruster pods on the rear torso…for a ‘Mech without Jump Jets), the Falconer (which shares the same torso design as the Champion), the Phoenix Hawk IIC (which has back thrusters and frickin’ wings sprouting out from its torso), the Vixen (which has the classic LAM/Veritech lines), and the Viper (which is pretty much a super-deformed fighter jet that’s grown arms and spindly chicken legs).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Decoy on 05 October 2016, 03:40:00
*sighs as he was going to post his deduction that Sealth's homeworld could've been Donegal for reasons....but a quick check of TRO 3039 reveals that Sealth's home world was Zavijava.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 05 October 2016, 03:59:04
Nice find, Decoy.  Thanks for clearing that up. 

The writers of the TRO: 3039 went out of their way to address many of the ambiguities from the early TROs.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 07 October 2016, 13:11:19
Date: June 5, 3025
 
Title: Technical Readout: 3025
 
Author: Blaine Lee Pardoe, Boy F. Petersen, Jr., Anthony Pryor, Dale L. Kemper, and Shaun Duncan (writing); Duane Loose and David R. Detrick (interior art); Dana Knutson (cover art)
 
Type: Sourcebook (FASA)
 
Synopsis:  

The TRO:3025 Aerospace fighter section presents three fighters for each Successor State – one light, one medium, one heavy.  These are supplemented by the six generic fighters from the AeroTech boxed set – the Sabre, Centurion, Lightning, Hellcat, Eagle, and Thunderbird.  I would presume these fighters were designed before the AeroTech ones, since the art for the TRO:3025 fighters appears in the boxed set, but without stats. 

Sparrowhawk: The Sparrowhawk, introduced in 2520, continued production through the fall of the Star League.  It is used as a first-response craft to engage enemy fighters.  House Davion appropriated the Sparrowhawk factories on Quentin in the First Succession War, but House Kurita subsequently bombed the plant out of existence.  In 2901, the 8th Sword of Light engaged a Davion task force in orbit over Errai, but were repulsed after the Davion Sparrowhawks drew off the fighter escorts, leaving the DropShips vulnerable to heavier Davion fighters.  In 2955, Davion Sparrowhawks outmaneuvered and outfought slower heavier Liao fighters in the eight-day “Great Lee Turkey Shoot,” leaving several dozen Liao aerospace fighters destroyed.  In 3019, Davion Sparrowhawks engaged Kurita Sparrowhawks in the Harrow’s Sun system.  The Kurita Sparrowhawks appear to be a copy of the Davion design, with a slightly different weapon package.  Robard Miller II was wounded in the Battle of Marquez, and now leads a wing of the Crucis March Militia.  His father accounted for over 40 kills at the Great Lee Turkey Shoot.  Canto Pete Williams serves in the 10th Deneb Light Cavalry, and has a lengthy combat history of battling Capellan fighters in the Algo I system. 

Corsair:   Introduced during the Star League Civil War to bolster SLDF forces in their fight against Stefan Amaris, the Corsair is designed for close-range assault, making it an excellent atmospheric fighter.  Most of the manufacturing plants were in Davion space after the fall of the Star League, but all factories were in ruins within five years of the war’s start.  Corsairs took part in the border battles that raged for Cylene between 2945 and 2953, supporting the Capellan March Militia invasion force.  In 2982, Corsairs destroyed the fighter escorts for a long-range Liao strike against Rio, forcing the DropShips to retreat.  In 3013, Corsairs used a Union disguised as a harmless derelict in the David system, launching from it and destroying the Kurita fighters that had thought to score an easy kill.  Dale Randolph Harrison was the mastermind of the subterfuge in the David system, and now serves in the Third Davion Guards.  Josh Wallace pilots his Corsair, “Winged Death,” in the Draconis March Militia.  Wilma Torrensilli was instrumental in defending the world of Bahr against a Liao attack.  She was promoted from the Bahr planetary garrison to the 3rd Crucis Lancers as a reward.

Stuka:   Introduced in 2530 from the Demeter-based Lycomb IntroTechnologies for the Star League armies, production ceased only when Liao forces bombed the plant in the First Succession War.  House Davion maintained a monopoly on production, so few were provided to other Great House armies.  When the 15th Sword of Light attacked Quentin for the first time in 2899, it was violently repulsed by Davion Stukas based there, ultimately leading to the formation’s dissolution.  In 2999, false information planted by House Davion led House Kurita to raid Kasai, believing it to be completely undefended, but they were actually hiding in an asteroid belt, and caught the Kurita fighters when they were low on ammunition and fuel.  A Davion Stuka captured by the DCMS in 3004 later appeared in service with Wolf’s Dragoons.  Karl Stephens pilots his Stuka, “Karl’s Krusher,” in the 1st Ceti Hussars.  Mark Allan participated in the 2999 ambush at Kasai, and now serves with the NAIS Training Cadre.  James Doogan pilots his Stuka, “Dark Death,” in Wolf’s Dragoons.  His kill record since joining the Dragoons is only considered “fair.” 

Sholagar: The Sholagar has served as House Kurita’s primary light fighter for much of the Succession Wars.  Its popularity has recently fallen due to structural flaws that make it instable in some planets’ atmospheres, making it safe to operate only in a vacuum.  Akiro Kurita, nephew of the Coordinator, died while patrolling the Skondia system in his Sholagar in 3002, prompting a review and rumors of a new light aerospace fighter to supplant it.  In 2989, Sholagars pursuing LCAF fighters broke up in Sevren’s upper atmosphere.  In 3011, at Arboris, Sholagars successfully protected Kurita DropShips on station in orbit from enemy attack.  Reggie “Hellraiser of Hesperus” Hotspurn and his fighter, “Daggerdisk,” have survived eleven raids on Hesperus II.  He commands the light fighters attached to the 3rd Pesht Regulars.  JoJo Faust and his fighter, “Amenders Die Hard,” serve in the 3rd Benjamin Regulars. 

Shilone:   The Shilone, known as “The Boomerang” by its pilots, serves as House Kurita’s primary medium fighter.  Its design has been unchanged since a structural problem was discovered in 2799 and corrected in 2802.  The fighter debuted in 2796, during the fighting for Kentares IV, when they helped Kurita DropShips punch through Davion interceptors and land unopposed.  In 2804, Shilones participating in the “First Battle of Barlow’s Folly” with the Third Dieron Regulars were caught on the ground while refueling and destroyed.  Arvin Chin and his fighter, “Deathspanner,” serve in the 5th Amphigean Light Assault Group, and is a top mercenary ace.  Sheila Utchakov commands the headquarters air lance of the 1st Sword of Light from her Leopard-CV carrier, “Hai Namb.”  She is responsible for the safety of all key command officers of the regiment, which is traditionally commanded by members of House Kurita. 

Slayer:   The Slayer predates the collapse of the Star League, and serves as an assault craft equally comfortable on offense or defense.  Heavily armed and armored, it has helped the Combine achieve orbital superiority in many conflicts.  Fielded against House Davion for the first time in 2786 at the Battle of Kasai, Kurita raiders targeting a supply depot were repulsed by stiff AFFS resistance, with only the Slayers scoring kills.  In the Fourth Battle of Harrow’s Sun, in 3020, McKinnon’s Raiders overran a Combine fighter base and rescued a captured AFFS pilot, who said he could pilot one of the captured Slayers.  The pilot volunteered to decoy another flight of Slayers as they returned to the overrun base, allowing McKinnon to destroy them.  The plot then went on to rejoin the fight for Harrow’s Sun, ultimately crashing his fighter into the hangar doors of an orbiting Kurita DropShip.  Hans Horshaw pilots his Slayer, “Death from Kboje,” in the 2nd Benjamin Regulars.  Dierdre O’Malluki pilots her Slayer, “Mother’s Gift,” in the 5th Sun Zhang Academy Cadre, and rotates out to support frontline units on the Davion border. 

Thrush: The Thrush serves in defensive garrisons and as DropShip escorts in the Capellan Confederation.  It has excellent speed, but minimal firepower, which serves to screen friendly forces or scout, but leaves it unable to effectively engage enemy fighters.  It has the same design flaw as the Sholagar, making it unstable in atmospheric flight.  In 2812, Thrushes escorting the 1st Kearny Highlanders in a raid on Demeter were unable to assist their charges when superior Davion fighters attacked the DropShip “Panohai.”  The entire 1st Kearny company was wiped out, and only one Thrust survived to rejoin the Panohai.  In 2786, a massed force of ten Thrushes overwhelmed a rogue ‘Mech lance on Sax.  “Smiling” Jack Winfield commands the 14th Sian Air Defense Squadron, and is in charge of the Sian Aerospace Training Command.  He is a veteran of the 2nd Capellan Hussars.  Uchita Tucker received bionic legs and a right arm after surviving the crash of her Thrush, “Juni Bell II.”  At the helm of a new Thrush, “Give’m Hell II,” she is called the Automaton of Destruction.  She has won 13 dogfight victories in her bionic state, including one where a piece of her bionic leg was torn off. 

Transit:   The Transit is House Liao’s primary medium fighter, mainly serving as a squadron command ship and providing close support for ground engagements.  Though it has decent armor and heavy firepower, pilots complain its profile and relatively slow speed make it a vulnerable target for heavier fighters.  In 3012, on New Berne, Transits were in the rear guard for McCarron’s Armored Cavalry ships, successfully holding back Davion ground forces while the DropShips loaded and departed.  In 3018, Transits in the 15th Defense Squadron on Carver V engaged four incoming DropShips.  In the orbital plane of Carver V’s three moons, the 15th engaged the Davion fighter escorts, which outmassed and outgunned the ten Liao fighters.  The Davions lost only one fighter and successfully raided the Liao storehouse on Carver V.  Seiji Smith pilots his Transit, “Usuali Wong,” as part of the Liao defense squadron on Kathil.  Giles Ashtibula pilots his Transit in the 4th Tau Ceti Rangers.

Transgressor: House Liao’s assault fighter, it escorts DropShips and is included in defense squadrons for particularly important planets.  Its heavy laser array and impressive speed make it popular with its pilots.  In 2992, Liao Transgressors won a 14 hour battle over Acala, enabling Liao reinforcements to reach the planet surface and reinforce the garrison.  The ground battle was lost nonetheless, but the Transgressors prevented Davion forces from pursuing the retreating survivors.  In 2998, at the Battle of Tybalt, the Transgressors of the 10th Defense Squadron destroyed the FSS Heraldic, when Captain Lyle Shumgawa rammed it and sent it tumbling towards Tybalt to burn up in the atmosphere.  Lucy D’Urban pilots her Transgressor, “Duelist,” in the 4th St. Ives Armored Cavalry.  She enjoys challenging opposing pilots to one-on-one dogfights, and has never lost.  Harry S. Yoshita, one of the Transgressor’s designers, pilots his Transgressor, “Harry One,” in the 6th Sian Defense Squadron.  He is trying to get his unit moved to the frontier. 

Cheetah: A variant of an older Star League design, the Cheetah is House Marik’s primary light fighter.  It serves well as a DropShip escort, swarming enemy fighters, and is often used for ground support as a bomber.  Limited fuel supplies keep it close to its mother ship, except for the reconnaissance variant, which removes its lasers for extra fuel tanks.  In 2828, on Xanthe III, Cheetahs engaged the Xanthe Resistance, which had armed itself with old Star League equipment.  They distinguished themselves bombing a resistance base at Green River.  In a battle against Steiner fighters over Rochelle II, Cheetahs used their superior maneuverability in the gravity well to drive away the LCAF forces.  In 2952, however, House Marik’s raid on Andorian V was wiped out by Liao Thunderbirds and Eagles, as the Cheetahs could not prevail against superior firepower.  Michael Pearce serves in the 1st Regulan Hussars, and has an ongoing feud with John “Mad Jack” Reynolds, a Steiner Stingray pilot, over their opposing religious philosophies (atheism vs. fanaticism).  Diane “Vixen” Virgil commands a 12-fighter mercenary aerospace squadron that has served in every successor state. 

Stingray: The Stingray is based on aerodynamic fighter models developed on late 20th century Earth, notably the forward-facing wings.  Both Houses Steiner and Marik produced the design, based on a Star League-era experimental model.  The nose-mounted PPC makes it unstable in atmospheric flight.  In 2905, in the Van Diemen system, Stingrays and Cheetahs engaged an invading Liao fleet at Van Diemen IV, destroying five DropShips before they could land, then served as ground support bombers, forcing House Liao to retreat.  In 2942, on Bella I, Marik and Steiner Stingrays clashed – with Steiner fighters successfully holding off the Marik squadron while the raid progressed.  John “Mad Jack” Reynolds pilots his Stingray, “Trust Jesus,” in the 11th Lyran Guards, and seeks out atheist Regulan Hussar pilot Michael Pearce whenever possible.  Maria Gutierrez is a Lieutenant Colonel with 22 kills to her name, but chafes at her current administrative role.  She is considering getting a voluntary demotion to return to the front lines.

Riever: The Riever is House Marik’s heavy fighter, with heavy armor, but only a moderate weapon payload.  It was designed during the Succession Wars, with the intent of being easy to maintain and keep in production as technology regressed.  Its primary role is to engage and destroy enemy fighters and DropShips.  In 2815, Marik Rievers were first deployed against House Steiner on Phecda III.  Design flaws became apparent, necessitating a slight redesign before they were again deployed in 2820 on Graham IV, where they put down a local rebellion sponsored by House Steiner, smashing rebel Hellcats over the North Kashak River Valley when the rebel attackers couldn’t breach the Rievers’ heavy armor.  Arthur Lohkamp is an instructor at the Marik Military Academy.  He is periodically recalled for combat duty. 

Seydlitz:   In 2504, the Star League called for a planetary defense fighter with great speed and light armor.  Shipil Company delivered the Seydlitz and put it into mass production on the world of Vance.  House Steiner seized most of the Seydlitzes when the Star League fell apart.  During the First Succession War, House Marik attacked the world of Megrez, but the Marik bombers were shattered by swarms of Seydlitzes, prolonging the battle of Megrez for three years.  The 10th Skye Rangers used their Seydlitzes to escort heavy fighter/bombers in a raid on Worrell.  In 3002, the Donegal Guards attacked Solaris VII (then under Marik control) and their Seydlitzes destroyed most of the Marik fighters on the ground at their Callow Mountains airstrip.  Donna Doolie pilots her Seydlitz, “Raider,” in the Donegal Guards.  Mark Jacobs scored fifteen kills in service with the 32nd Lyran Guards over Wheel, in 3014.  Doris Wichal destroyed two lances of Marik ‘Mechs from the Marik Militia’s Amber regiment while serving with the Arcturan Guards.  She now flies for the 6th Lyran Guards. 

Lucifer: The Lucifer was introduced in 2526, but recalled in 2528 due to structural problems.  It was produced in sufficient numbers to be the dominant medium fighter in Steiner space.  Pilots appreciate its heat dissipation capacity and firepower, but it is slow, and requires faster escorts to keep enemy fighters off its flanks.  In 2913, a Steiner Lucifer flight without escorts was crippled by Marik Militia fighters when it attacked Loric.  Steiner raiders using Lucifers attacked a 9th Regulan Hussars DropShip over Rochelle in 2945.  Lucifers guarding Saffell repelled a rare Liao raid in 2978.  A deep penetration reprisal raid on Bella I took massive internal damage from ammunition explosions and had to call off the attack.  Lucifers performed poorly in Thorin’s high winds when defending against a Kurita attack.  David Wordington, of Richard’s Panzer Brigade, once crippled a Union over Vega.  Lewellen Stewert serves in the Royal Guards, despite having been shot down in his Lucifer four times. 

Chippewa: Manufactured for the Star League, most Chippewas were recruited into the Lyran Commonwealth after the fall of the Lyran Commonwealth.  It serves as a front-line fighter, with both close-support and long-range fire capabilities.  House Steiner seized the Chippewa factory on Dell prior to the First Succession War, but the plant was destroyed by a Kurita raid.  In 2966, Lyran Chippewas used Lyons’ moon to hide and successfully ambushed a Kurita raiding party.  In 2987, House Steiner sent Chippewas on its “Deep Raid” to hit Ling, smashing the air defense units and clearing the way for the force’s ground units to destroy a BattleMech plant under construction there.  In 2991, a Marik retaliatory raid sent commandos to Wyatt to steal Chippewas for study, returning with four.  In 3012, during a Marik raid on Laiaka, a Steiner squadron was unexpectedly attacked by an Overlord and six heavy fighters, but Chippewa pilot Dan McCleary rammed the DropShip and crippled its engines, forcing it to crash on the planet below.  Hank McCleary is Dan’s son, and was the first recipient of the McCleary Award for Heroism for his actions over Alexandria with the Arcturan Guards.  Georgia Pitts flies her Chippewa, “Vulture,” in the 19th Lyran Guards. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 07 October 2016, 13:15:47
Date: June 5, 3025
 
Title: Technical Readout: 3025
 
Author: Blaine Lee Pardoe, Boy F. Petersen, Jr., Anthony Pryor, Dale L. Kemper, and Shaun Duncan (writing); Duane Loose and David R. Detrick (interior art); Dana Knutson (cover art)
 
Type: Sourcebook (FASA)

Notes:

Sparrowhawk: Though the Sparrowhawk shares some design elements with the Harpy and Siren fighters from Crusher Joe (the split-wing tips, the intake vents above/behind and to the sides of the cockpit, and the two forward pointing prongs) it’s significantly different from them in many ways as well, which is one of the reasons it was never put on the list of “Unseen.”  The Samurai is a far more obvious clone of the Harpy, and is featured prominently on the cover of the AeroTech boxed set. 

While the writeup praises the Sparrowhawk’s arsenal and armor plating, it doesn’t have much more than speed going for it.  As I noted in my review of the “Great Lee Turkey Shoot” scenario, the game mechanics should have led to massive casualties among the Sparrowhawks, rather than a rout of the Liao fighters.

Algo I = Algol, surely.  Marquez is not a mapped system.  It may be one of the Davion outpost worlds, like New Cleveland, Hamlin, Ral, and possibly New Boston. 

Corsair: Bahr does not appear on any maps.  One of the moons of Imbros III is named Behr, but that’s up on the Combine/Lyran border.  It’s interesting that Torrensilli was promoted from a Capellan March planetary garrison (probably a secondary world or habitable moon in a mapped system) to a Crucis March Militia. 

The Corsair’s design was also heavily influenced by the Siren from Crusher Joe, though it is more rounded, lacks the rear thruster cone, and only has one dorsal fin instead of two.  The Samurai (which was made into a Ral Partha miniature, but only given stats in the Fox’s Teeth scenario pack) is a direct copy of the Harpy fighter. 

Stuka: Both Karl Stephens and James “Dougie” Doogan are name-dropped by the self-absorbed DCMS aerojock in “And Then There Was the Time…” from the Shrapnel anthology.  The reference to Doogan’s “joining the Dragoons” implies he’s one of the rare outsiders adopted into the Dragoons.  He serves in LaSalle’s Company (“The Hunters”) of Delta Regiment’s Able Battalion, and joined the Home Guard after it was disbanded (following Misery). 

Looking through the rosters of the Dragoons, they’re light on aerospace assets compared to the “standard” ratio, which would place two fighters per company (giving the five regiments, plus roughly two battalions of independent commands and support forces, an “ideal” ratio of 100+ fighters, not counting any dedicated aerospace forces on Hephaestus).  I guess having a bunch of aerojock phenotypes with giant foreheads and tiny bodies would be a giveaway that something unusual was going on (though they do seem to have brought some Elemental phenotypes, based on the illustrations of the guards in “The Spider and the Wolf”). 

Including LAMs, I count 11 fighters in Alpha, 5 in Beta, 5 in Gamma, 7 in Delta, 7 in Epsilon, 2 in the Fire Support Group, 22 in the Orbital/Aerospace Operations Group, 4 in the Special Recon Group, and 6 in the Support Battalion, for a total of 69 (let’s assume I missed a LAM somewhere and round to 70).  That makes seven AeroSpace Stars, of which five are pure aerospace, and two are LAMs.  So, one Aerospace Cluster, and a LAM Binary, more or less, although scattered throughout the Dragoon regiments running air support, except for the OAG.   

Sholagar:   The poor Kurita pilots didn’t get the Sholagar’s replacement, the Sai, until 3048, and then the factory for it was overrun by the Clans, forcing them to fall back on the Sholagar again until they recaptured the plant in 3059.   

Reggie Hotspurn’s claim to have survived eleven raids on Hesperus II calls into question the number of “Battles of Hesperus II.”  By 3025, there had been thirteen “Battles of Hesperus II,” but there’s no way that Reggie was involved in any but the most recent (and those were Marik attacks).  It seems likely that minor raids against outlying storehouses aren’t counted, only serious invasion attempts. 

It appears that Sevren fell to the Combine in 2910, and the LCAF attacked several times to try to reclaim it, not succeeding until 3024.  The major push in 3011 nearly destroyed the 2nd Winfield’s Guards.  There appears to have been another attempt to reclaim it in 2989, though why the defeated LCAF forces would be fleeing into the atmosphere instead of out to their DropShips is a bit confusing, since it implies they were heading back to their ground-based landing areas. 

The 3011 Battle of Arboris is notable as an example of Kurita’s omnidirectional hostility and love of deep raids, since Arboris, at the time, was a Capellan world.  This was probably related to the Kuritan offensive against the Confederation that also saw clashes on the unmapped world of Lincoln between CCAF and DCMS forces.  It must have been difficult to tell the Sholagars apart from the Thrushes.

Shilone: The DCMS first hit Cussar (as Barlow’s Folly was then known) in 2787.  The Avalon Hussars fought for two weeks, then pulled out when news of the near total collapse of the Combine front arrived, leaving Michael Barlow behind to fight a guerrilla war that lasted until 2801.  The name changed as people in the border region began referring to it as such in respect for Barlow’s dedication and how he inspired the people of the world to continue fighting.  So, was the “First Battle of Barlow’s Folly” in 2804 the first fight there after the name change?  The First Succession War sourcebook notes that, by 2804, the Federated Suns counteroffensive was hitting Flushing, Batavia, Beecher, Barstow, Imbrial III, and Peabody.  The First War counteroffensives never reached Cussar/Barlow’s Folly, so the “First Battle of Barlow’s Folly” was probably a DCMS effort to suppress the first major rebel offensive following Barlow’s death in 2801. 

The 3rd Dieron Regulars started the First Succession War on Junction and ended on Marlowe’s Rift.  None of the Avalon Hussar regiments are noted as starting the war on Cussar, so one regiment must have been deployed there to support an intended AFFS offensive against the Combine, before everything went to pot.  The deployment tables show the 26th Robinson Chevaliers as Cussar’s garrison, noting them as destroyed by the war’s end.  The 2nd Arkab Legion was Cussar’s garrison circa 2821 (still listed as Cussar, so I’m not sure who’s calling 2804 the “First Battle of Barlow’s Folly.”  ComStar? 

Rather than being commanded by a member of House Kurita, the 1st Sword of Light is under the command of Ano Rentoshi in 3025.  Perhaps, had Theodore not spurned his father’s matchmaking efforts, he might have been put in command of that unit, rather than being relegated to the Legion of Vega. 

Arvin Chin serves with the 5th Amphigean Light Assault Group, but is noted for having served in every major Combine offensive between 3015 and 3025.  Does that mean he was detached from the LAG to support regulars?  Or was the LAG kept that busy, serving in a support role all over the border?  This entry confirms that the LAG came down on the “mercenary” side of its somewhat nebulous role as a quasi-House unit/quasi-corporate mercenary force circa 3025.

I tried to look up the meaning of “Hai Namb,” and it appears as part of the title of a “very sad Hindi song,” but putting it into Google translate for Hindi->English only returns “Is nmb.”  The song’s full title when translated, is “Why do your eyes nmb?” 

Slayer: Per the First Succession War sourcebook, Combine forces took control over Kesai IV in the “Great Hegemony Landgrab” in December 2786.  There wasn’t any fighting there during the First Succession War, since the main Combine offensive pushed in along a front that ran from Ozawa to Tishomingo, while Kesai IV is out towards the Outworlds Alliance border.  The AFFS counteroffensives pushed back across that same ground.  Kasai (aka Kesai IV) at the time was a “shared world” under Star League auspices, but the disappearance of Star League authority left it open to the Combine taking full control.  The story of the Combine forces being repulsed by Davion forces probably only referred to an early battle, as the world unquestionably fell to the Combine and stayed in Combine hands for the duration of the First Succession War. 

The 4th Battle of Harrow’s Sun is the setting for the “Fox’s Teeth” scenario “Cry Vengeance!”  This is the battle where Ross McKinnon dies in battle, leaving his son Ian in charge of the company for the first time.  Vengeance deals with ground action against the 12th Vegan Rangers (later clarified to be the Legion of Vega, since the 12th Vegan is a fanatically pro-FedSuns merc unit), so this account expands on the Fox’s Teeth’s exploits on Harrow’s Sun under its new commander. 

I’m pretty sure Hans Horshaw is one of the main characters in “And Then There Was the Time…” since that “Shrapnel” story indicates that the self-absorbed aerojock pilots a Slayer and at one point exclaims “Uff da!,” which would be in keeping with a name like Hans (implying Rasalhagian ancestry).  That story also name-drops other “notable pilots” from TRO:3025, so I’m guessing that the main character is also intended to be one, and Hans fits the bill. 

The note that a pilot from the 5th Sun Zhang Academy Cadre is regularly rotated out to line units on the front explains how a pilot from the 5th Amphigean LAG could take part in every major Combine offensive of the last decade – the DCMS transfers aerospace assets from garrison units to reinforce units mounting offensives.  Players wanting to reflect this should give defending units posted to interior Combine worlds little or no aerospace support.

Thrush: “Panohai” translates as “Opposition” in Malagasy. 

TRO:3025 was presumably part of the background materials provided to Ardath Mayhar to help her write “The Sword and the Dagger,” which was published in 1987.  (TRO:3025 was published in 1986).  Thus, Uchita Tucker became one of the early POV characters, taking part in the battle for Stein’s Folly.  She loses her bionic leg and scores her thirteenth kill during the Liao invasion, in which she commanded Dagger Squadron.  Though she’s last seen spinning off into space in her damaged fighter, she’s presumably recovered, since this entry refers to her in the present tense, and a Thrush is seen later strafing Davion troops on the ground during Ardan Sortek’s counter-invasion.  TRO:3039 later expands on Uchita’s character, noting her as part of the vicious Thuggee cult.  I wonder if Uchita was involved in the initiation ceremony for Kali Liao?  BattleTech Thuggees don’t seem to have a problem with bionics, judging from the Manei Kali during the Jihad. 

The 2786 Capellan “occupation” of Sax is a bit of a mystery, since Sax has remained in Capellan hands since its colonization, though losses during the Succession Wars moved it from being a rear-area world in the Andurien Commonality to a border world in the Sian Commonality.  The OpFor is described as a “renegade ‘Mech lance,” so perhaps local rebels decided to declare independence on the eve of the First Succession War, and a CCAF force was sent in to put it down. 

Designators such as the “14th Sian Air Defense Squadron” imply a massive aerospace defense force for Sian (84+ fighters), which would be appropriate for a Successor State capital world.  However, given the state of the CCAF, one wonders what percentage of those are Guardian conventional fighters.  Still, if Tikonov’s “Night Riders” totaled 70 aerospace fighters, Sian probably had at least as much (forcing Morgan Hasek-Davion to disguise his forces as the 4th Tau Ceti Rangers to be able to land safely and extract Justin Allard). 

Demeter fell to the Confederation in December 2795.  The AFFS launched its counteroffensive to recapture Demeter from the CCAF in December of 2809, and completed the reconquest by April 2810.  The First Succession War sourcebook noted that “the Suns would hold onto Demeter,” implying that the CCAF counterattacked.  Thus, a 2812 raid fits.  The First Kearny Highlanders are noted to have begun the war on Halloran V, just one jump from Demeter, and ended there as well, but down to 43% operational strength.  Oddly, no AFFS forces are noted to be stationed on Demeter at the war’s end.  You’d think, after spending so much effort to gain it, they’d leave a guard unit…  I guess with the Chancellor’s death during the final attempt to recapture the Chesterton-Demeter salient, the AFFS figured the fight had gone out of the CCAF and was comfortable reallocating its forces to the Combine front. 

Transit: New Berne isn’t a mapped system.  It may be one of House Davion’s outpost worlds that constitute a rapid-transit network linking key systems.  Those seem to have a semi-consistent naming convention of “New X,” such as “New Cleveland,” and possibly “New Boston” and “New Berne.” 

The House Liao sourcebook notes that Davion Transit fighters attacked Carver V in 3015 and 3018.  This entry says that Transits defended the world, but were overwhelmed by heavier Davion fighters (Stukas, most likely, unless they were older Thunderbirds.)  Carver V appears to have lost a moon between this entry and its WizKids writeup as Liberty, since that only lists two moons, while this entry claims three.  Only one moon is pictured in MechCommander 2, set on Carver V.

While the featured Thrush squadron was designated the “14th Sian Air Defense Squadron,” indicating a permanent base of operations, the Carver V garrison was designated the 15th Defense Squadron.  Does this imply that there were at least 14 other squadrons on Carver V?  Unlikely, since the 15th went up against the raiders alone.  More likely, the Capellan navy, such as it is, has a set number of fighter squadrons it assigns to bolster planetary militias and Home Guard units, naming them “Defense Squadrons” and numbering them. 

Seiji Smith’s fighter, “Usuali Wong,” may have been what inspired the author of the “Capellan Solution” novels and Field Manual: Capellan Confederation, Loren Coleman, to use a lot of phonetic Chinese puns to name unit commanders.  “Usually wrong” is also a fit appellation for the ComStar research, since it puts Smith as part of a Defense Squadron on Kathil…a solidly Davion world three jumps from the Liao border. 

Transgressor: How old is Harry Yoshita?  The Transgressor’s official date of introduction (from the MUL) is 2890.  He’d have to be at least 160 years old in 3025 to have been part of the design team.  Text from page 50 of the House Liao sourcebook indicates Transgressors first reached the battlefront in 2987, which would fit chronologically with Harry Yoshita’s profile. 

House Davion held Acala (spelled here as Alcala) at the start and end of the Third Succession War.  It appears that House Liao managed to retake it at least once during the Third War, however, since the battle in 2992 was a Liao defense against Davion invasion forces.  Many of the Liao combat records show them taking worlds, but being unable to hold them for long.

There’s an undercurrent of sexism in some of the fighter pilot profiles, with appearance being the first attribute described for many of the female pilots.  Lucy D’Urban is felt by many to be “too good looking to be a fighter pilot,” Sarah Nealson is “tall and beautiful,” Danielle Peterson is “blond and beautiful,” and Diane Virgil has “striking good looks.”  None of the male pilots are ever described as “handsome” or “too good looking to be a MechWarrior.”  Several BattleTech products directly address this issue.  The Atlas of the 4th Succession War notes that sexism in the DCMS led many women to become fighter pilots, instead of MechWarriors, because their smaller stature and faster reflexes gave them the edge they needed to prove themselves.  Christine Watkins, in “Fist and Falcon,” has a tendency to see sexism in the comments made by others.  The profile of Terra in Jihad Hot Spots: Terra notes that “racism, sexism, and other regrettable culture aspects of ancient Terran nations are markedly absent even in cultures that were once defined by them.”  By contrast, Cassie Suthorn encounters racism, ageism, sexism, cultural elitism, and insensitivity at the Rights of Towne Movement meetings in “Hearts of Chaos.” 

Cheetah:   I’m not sure exactly when Pearce and Reynolds could have gone to guns against each other, because the 1st Regulan Hussars haven’t been anywhere near Lyran territory for a good 10-15 years (since raiding Lyran border worlds during Alessandro’s “concentrated weakness” debacle).  Stationed on Regulus (a long way from Wyatt), I don’t see them clashing with the 11th Lyran Guards over and over, unless the FWL operates like the Combine, and transfers pilots from garrison units to support units up at the front.  The FWL’s “Home Defense Act” provisions would seem to put a damper on this practice, even if the LCCC wanted to do it, however. 

The references to the gravity well and bomb-carrying abilities are direct references to the AeroTech 1st Edition ruleset, where the map had gravity well rules for slingshotting around (or, if you’re unlucky, into) planetary bodies. 

The Free Worlds League took Xanthe III with the 18th Marik Militia in the early years of the First Succession War and held it thereafter.  It appears that the locals rose up and declared themselves independent at the outset of the 2nd Succession War using gear taken from an SLDF cache, and had to be forcibly put down.  FM: SLDF doesn’t indicate that any SLDF units were based there circa 2765, though, so this was probably a hidden storehouse intended to supply SLDF forces in the event a Canopian offensive cut them off from their regular supply lines.  The 48th Jump Infantry Division accidentally destroyed an orbital refueling station over Xanthe III while stationed in the Capellan Confederation, sending wreckage raining down on an inhabited lunar surface.  The cache might have been set up for the 48th, then sealed and left behind when they transferred to the Magistracy (much to Xanthe’s relief). 

I’m sort of at a loss to explain the 2952 Marik raid on “Andorian V” (almost certainly meant to be Andurien V).  No source ever mentions the Capellans being able to retake Andurien since they lost it in the First Succession War, but it appears that they managed to capture it, at least briefly, in the middle of the Third Succession War, and shattered at least one Marik retaliatory raid on the world.  Perhaps the League’s failure to defend Andurien led to the massive animosity of House Humphreys towards the central League government.  I note that the House Marik section on awards states “the provincial forces of the Duchy of Andurien have seldom seen combat action over the last 50-75 years,” which would imply that they did have heavy combat in 2950 – confirming a major Capellan incursion into Andurien space right around 2950. 

Stingray:   Again, having pilots from the 11th Lyran Guards and 1st Regulan Hussars engaged in a feud doesn’t seem plausible when the 1st is garrisoning Regulus and the 11th is on Wyatt.  The 1st Regulan was heavily engaged during Anton’s revolt hitting Avior, Tiber, McKenna, and Ling, but those aren’t anywhere near Wyatt.  Following Anton’s revolt, the 1st garrisoned Regulus, which would have taken a deep raid by the 11th to have the two meet.  My supposition is that the 1st Regulan encountered the 11th Lyran Guards when the 1st raided Lyran worlds to take advantage of Alessandro’s concentrated weakness strategy, and the two clashed repeatedly then.  But for the last 15 years, it’s been nothing but talk.  The fact that Reynolds’ superiors don’t approve of his fanaticism makes it unlikely that they’d approve a deep raid on his behalf. 

The CCAF conquered Van Diemen IV during the Second Succession War, when they took advantage of the ComStar interdiction.  They later lost it once the League’s communications were restored and it could launch a counteroffensive.  It’s interesting that the Capellan forces took the time to occupy the outer planets in the Van Diemen system.  We know nothing about any of the worlds except IV, but from the sounds of it, there must have been valuable mining operations on the outer worlds, if House Liao took the time to occupy them, and was able to extract trade concessions as the price for leaving. 

The 20th century designs that inspired the Stingray appear to have been the Russian Sukhoi Su-47 Berkut fighter (or its equivalent in a universe where the Soviet Union lasted until 2011), the Convair XB-53 medium bomber, and the Grumman X-29  (which also inspired the the G.I. Joe Conquest X-30).

Riever: The profile on Major Lohkamp would seem to be highly damaging to his political ambitions.  How are ComStar researchers going to get anyone to talk to them if they publish such damaging personal profiles describing people’s “secret ambitions” or roles as undercover operatives?  It works as a character profile for RPG use, but would never appear in a reputable journalistic publication, for fear of libel suits, if nothing else. 

The fact that Lohkamp gets called up for frontline service would seem to offer an avenue for Pearce, from the 1st Regulan Hussars, to be active around Wyatt, with a chance to run into Reynolds. 

House Marik conducted devastating border raids against Phecda in the opening years of the First Succession War, using orbital bombardment whenever possible.  The 16th Skye Rangers began the war there, but had moved to Wing by the war’s end.  The 2815 battle isn’t mentioned, though the First Succession War book notes that heavy raids by both sides had ravaged border systems.  The Phecda battle was probably one of those raids (though without WarShip support following the massive losses of the past decade). 

Graham IV was occupied by the Marik Guard in the 2793, when it was brought into the League along with Sirius, Procyon, and Pollux (a loose protectorate headed by Sirius and garrisoned by the Sirian Lancers).  The Lyrans hit the world with the Stealths in 2790.  Lyran and League representatives began negotiating a cease fire in 2820, but didn’t sign the Bella Accords until 2823.  Having the Lyrans sponsor a rebellion on Graham IV in 2820 probably didn’t help the negotiations.  (But neither did the FWL raid on Solaris VII in March).  Massive nuclear bombardment during the Star League Civil War had reduced the world to a radioactive cinder, with most of the population living in space habitats, so it’s not clear why the Lyrans coveted the former industrial world, since it only offered some minor mineral resources at that point.  The space habitats make Graham IV a major port of entry for traders circa 3025, but it’s not what made them attractive in 2820. 

Seydlitz:   2504 is somewhat early to be filling a Star League contract, so that should probably read “Terran Hegemony” or “Hegemony Armed Forces.”  The world of Vance is not mapped, so it’s probably a secondary planet in a named system – probably Skye, since that’s where Shipil Company has most of its operations. 

While this entry says the League invaded the Lyran world of Megrez in the First Succession War, the First Succession War sourcebook shows Megrez starting and finishing the war as a League world, garrisoned by the 25th Marik Militia.  The 25th ended the war at 47% strength.  I suppose it’s possible that the Lyrans invaded and established a foothold on Megrez, and it took three years for the 25th Marik Militia to push them off. 

That’s one heck of a deep raid for the 10th Skye Rangers, since Worrell is out by the Draconis Rift, a few jumps from Galedon.  (Perhaps the 10th was trying to match the FWL’s achievement of raiding the Outworlds Alliance.)

This entry yet again gets the attacker/defender mixed up on Solaris, which was attacked by the Free Worlds League in 3002, per the Solaris VII sourcebook (“Steiner forces roundly defeated a major Free Worlds invasion in September 3002.”)  The Donegal Guards were most likely relief forces that smashed the League’s forces in their zone of control on the surface. 

The “Amber” regiment of the Marik Militia is/was, I believe, the 21st Marik Militia.  Since the “Amber” regiment was disbanded in 3007, Doris Wichal’s actions would have been prior to that date. 

Lucifer: It’s interesting that Saffel – a world close to Terra – was in the Commonwealth circa 2978.  It was a Combine world for most of the Succession Wars, and ended up in Davion hands circa 3025.  That must have rankled the Combine to have a world so close to Dieron in Lyran hands. 

Bella I doesn’t seem like much of a candidate for a “deep penetration” raid, since it’s right on the Lyran/League border. 

Interestingly, the Lucifer doesn’t follow the standard Thrust/Overthrust ratios, listed as 5/7 instead of the traditional 5/8.  Not sure if this is a typo or an intentional attempt to reflect its reputation as “the Dragger.”  Looking at the arsenal, it really excels at strafing runs.

Chippewa: There’s a recurring theme in the Steiner fighter write-ups that implies that House Steiner acquired its fighters almost exclusively by recruiting SLDF personnel when the Star League fell.  The author seems to have not been aware of the Exodus or of the existence of member state armies, and suggests that the current arsenal came from active recruitment of SLDF pilots when central authority fell apart, and/or seizures from SLDF depots.  Such a scenario may be consistent with the Battledroids background, where no new war machines can be constructed, and states scavenge to keep the few remaining examples in the field.  (Under that version, Hesperus II was just a large parts storehouse.)  I’m guessing the Bowie Industries plant on Dell had an exclusive contract to supply the SLDF, since House Steiner had to “seize” it.  The world, itself, was a long-standing member of the Commonwealth, so I’m not sure why the Lyrans didn’t just sign a contract with it.  The front lines never came close to Dell during the First Succession War, but the attack is described as a raid, not an invasion, so that fits.  The garrison was the 23rd York Regulars, which was reduced to 36% strength by that raid. 

Unlike Bella, Ling is legitimately classed as a “Deep Raid,” being down in The Protectorate region.  I wonder why more wasn’t made of a new BattleMech factory being constructed in 2987.  ComStar was decidedly opposed to technological advancement, so rebuilding at the nadir of the Third Succession War would seem like a natural target for Operation HOLY SHROUD.  I wonder what prompted the Lyrans to go so far to hit a target not far from the Capellan/League border?  Did, perhaps, ComStar manipulate communications to leak information to the Lyrans about the new factories and frame them as both a threat and a vulnerable target of opportunity?  That way, the goals of HOLY SHROUD could be accomplished without ComStar having to get its hands dirty with a Blake’s Wrath strike team.

It’s somewhat surprising that the League didn’t obtain any captured or salvaged Chippewas until 2991.

The battle of Alexandria took place in late 3020 through mid-3021, so it took about eight or nine years for anyone to earn the McCleary award.  Since Dan didn’t “Miraborg” himself into an enemy ship, it appears that the reward isn’t intended to be awarded posthumously.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 07 October 2016, 21:34:37
Date: June 5, 3025
 
Title: Technical Readout: 3025
 
Author: Blaine Lee Pardoe, Boy F. Petersen, Jr., Anthony Pryor, Dale L. Kemper, and Shaun Duncan (writing); Duane Loose and David R. Detrick (interior art); Dana Knutson (cover art)
 
Type: Sourcebook (FASA)
 
Synopsis:  

Leopard:   The Leopard is the standard light transport used by the Successor States.  It was introduced in the early days of the Star League, shortly after the development of BattleMechs.  Blocky and angular, it earned the nickname “The Brick,” both for its appearance and its handling in atmosphere.  The later Leopard-CV is a dedicated fighter carrier, and has a more aerodynamic silhouette (but a more vulnerable tail section).  The Leopard is primary used by raiders, commandos, and bandits, with a preference for fast ‘Mechs.  Quarters are cramped and supplies are limited.  Initially accompanied by the company-sized Lion, only the Leopard remains of the early DropShips, due to its reliable design.  The “Teng” serves in the 4th McCarron’s Armored Cavalry under Captain Leeland Malbridge.  The “Hamilton” served with the elite Terran Guards during the Star League, and now serves in the 1st Regulan Hussars under Commander Ira Arkani, most recently evacuating seven ‘Mechs from Cavanaugh II after a disastrous raid.  The “Foxhound” serves in the Nightstalkers.

Union: Capable of carrying a full ‘Mech company, it is the standard medium DropShip, used for raiding parties and to support invasions.  The ship has significant firepower, but spartan crew quarters.  The engines are vulnerable, and several Liao Unions were shot down with engine hits during the invasion of Van Diemen IV.  Production of new Unions is extremely limited.  Unions debuted in the late history of the Star League, when they accompanied SLDF WarShips into battle.  It replaced the older Lion DropShip, and serves every Successor State and a few bandit kings.  “Sweet Chariot” serves in the St. Ives Armored Cavalry under Captain Lars Talbot, and has seen action from Ronel to Arboris.  “Red Eagle” serves under Captain Ilse Morrow in the Draconis Combine Admiralty, not attached to any specific ‘Mech unit.  The Red Eagle fought its way through heavy orbital resistance during the invasion of Hoan III in 2996. 

Overlord:   The Overlord is the largest combat vehicle remaining in the Successor States, 100 meters in length and rivaling the Star League’s star cruisers in size and firepower.  Crews deal with cramped conditions, foul air, and the breakdown of sophisticated Star League-era components.  Fewer are made each year.  Overlords are almost exclusively used for planetary invasions and major campaigns.  It frequently acts as a command center and supply vessel, but only very rarely as a raider.  In 3022, a Night Stalker battalion raided New Avalon itself, hoping to capture Hanse Davion at his winter palace.  They were driven off by a regiment of the Davion Guards.  In 2976, a Marik invasion lacking Overlords was repulsed when it tried to take the Ford system.  The “Running Fox” serves as Hanse Davion’s personal transport/command post when he is on campaign.  A third of its ‘Mech Bays have been reconfigured to serve this purpose, and provide more luxurious accommodations. 

Notes:   It’s somewhat surprising that TRO:3025 would contain write-ups for three DropShips, since it’s framed as “the latest in a series of reports on military hardware, this one focused on the BattleMech,” while the first in the series already covered DropShips in extensive detail (DropShips and JumpShips).  I can understand FASA wanting to make sure players had details on the three most common ‘Mech/fighter carriers all in one package (and this came out in 1986, while DS&JS came out in 1988), but it seems redundant from ComStar’s point of view, since, in-universe, DS&JS had just been published a few months prior. 

Leopard: The Leopard was introduced in 2537 – quite a while after ‘Mechs were introduced, yet before the Star League.  The writer’s bible at this point appears to have conflated the creation of the Star League with the start of the Age of War, or at least with the creation of the BattleMech.  The Lion wasn’t introduced until 2595 (though it would serve alongside Leopards until the creation of the Union in the early 2700s).

If the Leopard is not designed for extended operations, and quarters are cramped for 15 people aboard, how in the world was the Carlyle’s Commandos Leopard able to cram the entire surviving support staff on board when it evacuated from Trell I?  I can see cattle car conditions in the empty ‘Mech bays and heavily rationed food and water, sure, but was the ship able to produce sufficient oxygen for them all?

Visually, the Leopard is loosely based on the Minerva from Crusher Joe, though there are substantial differences.  The connection comes largely from the fact that existing plastic model kits for the Minerva were repackaged as a BattleTech Leopard.  The official version truncates the nose, but retains the protruding cockpit nub, and changes the mostly cylindrical body to have flat, sloping planes with large bay doors, which are absent from the Minerva.

(http://www.kernick.co.uk/ebay_images/kit05_leopard_box_sml.JPG)

Interestingly, the graphics guys at Infocom/Westwood apparently preferred the look of the Leopard CV for the Crescent Hawks’ Revenge – you can see in the screenshot that Jason and his four-‘Mech lance are apparently traveling to Lyons in a Leopard-CV, which has a completely different bay door arrangement, as well as the distinctive extended tail section.

(http://www.oldschoolapps.com/files/img/Battletech_Revenge_2.png)

Circa 3025, the 4th McCarron’s was “Leo’s Demons.” 

If the Hamilton was originally part of the elite “Terran Guards,” that implies it was part of the Hegemony Armed Forces, which became the Royal regiments of the SLDF.  Looking at the SLDF units that joined the FWLM, we don’t have any Royal units there.  However, the Hamilton serves now with the Regulan Hussars, and both the 166th Mechanized Infantry Division and 63rd Mechanized Infantry Division joined the FWLM as elements of the 6th and 7th Regulan Hussars, both of which are long gone by 3025.  I can see a Leopard serving in a Royal unit, then being transferred to a SLDF non-Royal unit when the Royals got new equipment, coming over to the Regulan Hussars, and then being transferred to the 1st when the 6th and/or 7th were struck from the rolls. 

The 166th MID (The Red Diamond Division) suffered terrorist attacks by Capellan agents before the Star League Civil War, so service with the Regulans makes sense.  Prior to the war, though, they were stationed in Davion space on Aucara.  During the war, they fought in the Fourth Army Group’s Fourth Army in Task Force Sun, seeing combat on New Rhodes III, Addicks, and Terra.  On Terra, they joined the landings in Afghanistan and then pushed into Iran and on to the Mediterranean.  The 63rd was stationed on Elidere IV, in Combine space, part of the XXIII corps, with which it fought on Yangtze.  There’s no record of the XXIII Corps being on Terra, so I’d hazard that the “Hamilton” was with the 166th, becoming the 6th Regulan Hussars.

The raid on Cavanaugh II can’t have been too recent.  The last recorded Marik invasion of Cavanaugh II was in 2952, when they were driven off by the Eridani Light Horse.  The Marik sourcebook notes that Marik and Steiner diplomats are currently (3025) meeting on Cavanaugh II to discuss further liberalization of trade along the border, so sending a raiding party into the middle of the talks would seem to be counterproductive. 

The note that it was able to haul nearly twice its normal complement suggested that DropShips weren’t limited to just what their ‘Mech bays could hold.  Loren Coleman would later use this as a plot point, having overstuffed Capellan DropShips surprise the Republic garrison on Liao after the Black Paladin’s betrayal.  Presumably the overstuffed conditions preclude the standard methods of rapid deployment or maintenance.

The description of the “Foxhound” is somewhat surprising, since, circa 3025, both Night Stalker regiments are posted far from the Davion border on Matamoras and Basiliano, not to mention that they’re very poorly regarded by the DCMS and the Coordinator for their reluctance to follow orders if they think they have a better idea.  Rewarding insubordination by giving them a brand new Leopard with “advanced weaponry and communication devices” seems highly out of character.  McGavin’s Regiment was still on Basiliano when the 4th Succession War broke out, and was forced to retreat.  Johiro’s Regiment wasn’t engaged, as far as I could tell, suggesting that the “Foxhound” may have been assigned to some of Johiro’s troops on detached assignment to raid the Davion border. 

Union: Hoan III is probably the same as Hean.  The spelling changes frequently from reference to reference, but most maps mark it as Hean, rather than Hoan.  (WizKids went with Hoan for its write-ups, FASA fluctuated between Hoan and Hean, and Catalyst has gone with Hean).

The downing of Liao Unions at Van Diemen IV is a reference to the 2905 invasion, which would be at least the second time House Liao invaded Van Diemen (first during the 2nd Succession War interdiction of House Marik, and again during the early years of the Third Succession War).

“From Ronel to Arboris” sounds like a wide swath, but the two systems are actually only three jumps apart.  It’s also odd that a unit of the St. Ives Armored Cavalry would be known for its actions up in the Tikonov Commonality theatre.  Why isn’t “Sweet Chariot” employed defending worlds “from Armaxa to Texlos”?

I can definitely see the utility of having independent DropShips to be assigned “as needed,” especially when there may be units without integral DropShip support – particularly mercenaries that are getting the “company store” treatment and will have to pay through the nose for DCA provided transport.  I’d imagine that most of the Combine’s assault DropShips are in the same category as the “Red Eagle,” and assigned to support assaults as needed. 

Overlord: Let’s evaluate the claim that the Overlord “rivals League star cruisers in size and firepower.”  Looking at the stats, the Overlord is 131.2 meters high, and has (BattleSpace stats) 18 points of firepower to hit something centered in its forward arc (hitting with both FL, FR, and N bays) and 22 points of nose armor.  The Vincent is 402 meters long, and has 8 points of firepower in the forward bays, and has 16 nose armor.  I’ve got to say, in a head-to-head shootout between an Overlord and a Vincent, I’d give the edge to the Overlord.  It also outclasses the Bug Eye and some of the other “lost design” corvettes.  Once you get into the destroyer range and above, however, the Overlord is rendered a juicy target.  The only WarShip it “rivals in size,” however, is the Bug Eye, at 129 meters.

The Night Stalkers haven’t ever gotten much page-time in the various fiction pieces – just a few small sourcebook write-ups.  However, in TRO: 3025, they were the “big damn heroes” of the Draconis Combine.  They get a custom Leopard designed to infuriate Hanse Davion, and they actually managed to pull off a raid on New Avalon which nearly captured or killed Hanse, just two years after their creation.  The raid would have probably taken place in very early 3022 (hitting the “winter” palace, after all), since by spring 3022, Hanse was on Terra hitting on Katrina Steiner and finalizing the Federated Commonwealth treaty.  The close call at his own palace probably reinforced his determination to secure a strong alliance to once and for all crush the Dragon.  (And then Max went and tried to replace him with a doppleganger, and the full fury of the FedCom came crashing down on the Confederation, instead.)

The Night Stalkers are noted to have received “private financing” to pull together two regiments of equipment manned by forcibly retired MechWarriors, along with academy washouts who failed to win placement into a DCMS line regiment (what, the Legion of Vega didn’t need fresh meat?).  I wonder exactly where that private financing came from?  Industry?  Nobles?  The Yakuza?  The Black Dragons/Council of Gems?  Perhaps the Stalkers are in poor regard with Takashi because he wonders the same thing I do – whose agenda are they really following?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 08 October 2016, 02:15:29
If the Leopard is not designed for extended operations, and quarters are cramped for 15 people aboard, how in the world was the Carlyle’s Commandos Leopard able to cram the entire surviving support staff on board when it evacuated from Trell I?  I can see cattle car conditions in the empty ‘Mech bays and heavily rationed food and water, sure, but was the ship able to produce sufficient oxygen for them all?
That's a problem/inconsistency that I've mentioned before: The classic DropShip trio are more or less pure deployment vehicles, but they're not very good transport vehicles and totally unsuitable as raiders (lacking comfort and life support facilities for the former and cargo space for the latter - seriously, a Union simply cannot carry home any booty and is often even hard-pressed to carry enough food and supplies for a one-way trip from the jump point to the planet so why would you take it as a raider unless it carries only half its 'Mech complement? Well granted the Black Thorns got away with loading a 13th 'Mech into the 'Mech bay of their Union, but special circumstances (otherwise known as "author fiat" and "poor factchecking") must have been involved, and in-universe there would have been problems involved that the novel glossed over.).

My understanding is that week- or month-long interstellar travel must instead have taken place on some sort of troop carrier DropShip or even in quarters on the JumpShip, and only upon arrival at the target world would (most of) the crew and MechWarriors embark on the deployment DropShips for combat operations.
(Much like the marines from Aliens aren't travelling on their confined Cheyenne dropship, only using it to drop into action with their APC.)

Although barely sufficient life support is explicitly mentioned for the Union, there are several examples in fiction where Unions and Leopards are hauling largish infantry contingents, sometimes even with vehicles, in addition to their 'Mechs. By means of exclusion I understood this to mean the aerospace fighter bays must have been converted into infantry bays, with some sort of upgrade for the life support.
Or they were ripped out for cargo space which was then filled with prefab housing (which in turn presumably comes with life support upgrades, water reprocessing, oxygen supplies, etc) as seen on the Triptych Soliloquy (http://www.sarna.net/wiki/Triptych_Soliloquy) in the Exodus Fleet.

If you consider the DropShips as pure deployment vehicles, ideally only from orbit to the surface, strained life support and overloading becomes less of a problem to explain/handwave. But that's clearly not what was happening during the Succession Wars era. Guess crew comfort was secondary to sheer haulage in that era.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 08 October 2016, 03:44:18
Date: June 5, 3025
 
Title: Technical Readout: 3025
 
Author: Blaine Lee Pardoe, Boy F. Petersen, Jr., Anthony Pryor, Dale L. Kemper, and Shaun Duncan (writing); Duane Loose and David R. Detrick (interior art); Dana Knutson (cover art)
 
Type: Sourcebook (FASA)
 
Synopsis:  

Swift Wind Scout Car: The Capellan Swift Wind is typical of scout cars found in the Inner Sphere.  It carries one scout who can report enemy numbers and positions, then use the sophisticated communication system to report back, or spot for artillery fire.  Drivers use a scaled-down neurohelmet, similar to Speeder racers, to help them control the fast vehicle.  The com system can handle data transmission, surface-to-air transmission to coordinate with telemetry from friendly fighter pilots (helping them strafe and bomb the right targets), and uplink with micro-satellites to relay messages planet-wide.  They can even communicate with JumpShips without relying on relay systems, and can eavesdrop on enemy communications.  The Federated Suns “Darter” and Lyran Commonwealth’s “Centipede” have similar capabilities.  The Combine’s “Skulker” lacks the dish antenna.  Mick Lewis serves in the 1st Brigade of the Fusiliers of Oriente.

Rommel/Patton Tanks:   The first attempt to create a new combat vehicle not based on a Star League design, the Rommel and Patton (which are just different weapon loadouts on the same chassis) are faster than the Demolisher, while still packing a punch.  These have a shorter silhouette than older tanks like the Demolisher, and mount autocannon and long range missiles.  The Rommel has heavier firepower, while the Patton has an anti-infantry flamer and more armor.  Standard practice is to fire in a hull-down position, so the body of the tank is not exposed to return fire, or to attack from elevated parking garages and basements.  Hansen’s Roughriders was chosen as the first unit to receive the new tanks for field testing.  Marik and Kurita spies are trying to obtain data on the tanks’ design, while the plans are being bartered to the Federated Suns in exchange for access to the New Avalon Institute of Science. 

Von Luckner Heavy Tank: Named after Count Felix von Luckner, the HartfordCo tank was introduced after the Reunification War to serve the Star League.  With an AC/20 and missile batteries, plus a machine gun and flamer, the tank can inflict heavy damage on any foe that challenges it, at any range, though it is highly ammo dependent.  The remaining Von Luckners serve throughout the Successor States, except House Liao, which stripped its for parts.  In 2859, House Kurita’s 3600th Heavy Armored Company used its Von Luckners to wipe out a light Davion company that had invaded Saffel.  In 2989, Lyran forces on Aubisson sacrificed their Von Luckners as a rear guard to enable them to regroup in the face of a strong Kurita advance.  In 3017, Redjack Ryan’s water raid on Icar was repulsed by Lyran Von Luckners.  Cromwell Jenkins commands his family Von Luckner for the Draconis Combine, and has supported several raids on Suk II.  Stephine Dawkins commands the 2007th Heavy Tank Group from her Von Luckner, which is still damaged from fighting on Hsien. 

Galleon Light Tank:   The Galleon light tank was produced on Free Worlds League planets to provide an infantry- and ‘Mech-support vehicle for the Star League.  Many served in Periphery garrisons until the exodus, and these ended up in Marik and Kurita hands.  It can outrun most ‘Mechs and has strong weapons, but weak armor.  On Kobe, House Steiner found itself outmaneuvered by Kurita Galleons in the lowlands of the Sounder Mountain Range, below Sounder’s Peak.  House Marik first deployed its Galleons in 2910 on Zion, pushing through the desert and assaulting Liao fortifications in the Gapston mountain area, breaching the walls and knocking out the Long Tom artillery.  House Davion Galleons inflicted heavy casualties on a Kurita raiding party on Ludwig in 2955, though most of the convoy was destroyed as well.  Wolf’s Dragoons maintains a platoon of Galleons, as does Richard’s Panzer Brigade.  House Liao is the only Successor State not to use the Galleon.  Shooman Wax pilots his Galleon, “Doris,” in the DCMS’ 1089th Light Armored Support Group, naming it after his sister, who died fighting on Alexandria.  Harley Tomis serves in the AFFS’ 5000th Mobile Tank Support Unit, a unit that served in the relief forces that liberated Kentares IV.

Packrat Long Range Patrol Vehicle: The Packrat Long Range Patrol Vehicle (LRPV) was designed as a mobile raider that could interdict both communications and supplies in enemy rear areas.  It was originally fusion-equipped, but most have been downgraded with internal combustion engines.  It can carry ten commandos if needed in its roomy storage bay.  It has a very powerful transmitter that can send and receive over great distances, and jam nearby transmissions.  In 2891, on Tannil, AFFS Packrats located Kurita raiders and allowed the AFFS to drive the Kurita Guards offworld for a while.  In 2944, on Carse, Steiner Packrats devastated the DCMS rear area, enabling a LCAF counteroffensive to drive the raiders offworld.  In 2990, on Lincoln, AFFS Packrats destroyed Liao aerospace fighters on the ground at their landing zone in Durban, giving the AFFS garrison air superiority and enabling them to drive off the Liao forces within hours.  Montgomery West serves in the LCAF’s 421st Long-Range Patrol Group, and once raided a Marik ‘Mech repair facility on Oliver.  Shormen Fielding commands “Mickey Rat” in the DCMS 2058th Deep Penetration Group.  He once drew off two AFFS companies on Quinten, letting Kurita raiders hit the underdefended cities of Troy and Birmingham. 

Mobile Long Tom Artillery:   The Mobile Long Tom is a powerful long range weapon system, dating from the Star League era.  It provides impressive fire support and defense, but is slow and vulnerable.  The last remnant of the Star League’s “main guardian defense system,” key cities on garrisoned worlds usually possess one.  It is usually assigned a dedicated guard force to protect against aerospace fighters and ‘Mechs.  In 2888, on Errai, AFFS Long Toms in the city of Trent held back Kurita raiders for six months before aerospace fighters destroyed them.  On Berenson, FWL forces used a Long Tom based in the city of Tromoth to bombard the city of Garth, initiating an artillery duel with a Liao Long Tom in Garth that lasted for a week before Marik commandos sabotaged the Liao gun, enabling Marik to take Garth.  In 3002, on Loric, LCAF forces used a Long Tom to drive Marik raiders away from the city of Treth.  John Cassion seves in the New Battle Creek Defense League on Kearny as a Long Tom fire crew leader.  Wendy Polanski is a firing officer in the FWL’s 3000th Rifleman Corps.  She destroyed ten ‘Mechs in four days during the defense of Pollux against enemy raids.

Boomerang Spotter Plane: The Boomerang is the Federated Suns’ variant of a typical spy plane of the type used by the Successor States.  The Lyrans call theirs the “Quick Dart,” while the Free Worlds League fields the “Chameleon,” which mounts a machine gun.  The unnamed Combine variant has three cameras, compared to the Boomerang’s two.  As satellites began to become scarce due to the decline in technology, aerial reconnaissance became an important part of the battlefield once more.  Fielded in 2888, it was the first dedicated aerial reconnaissance plane built in the Succession Wars, replacing civilian models.  It serves as a forward observer for artillery and ‘Mech units, sending telemetry via two auto-tracking cameras. 

Mobile Headquarters: The Mobile Headquarters serves as a nerve center for large scale operations.  Computer generated projections accurate down to the individual tree give commanders a sense of the action, aided by fusion power and sub-space communications.  The featured Mobile Headquarters unit is of the type used by the Star League throughout its 200-year history.  The trailer consists of the commander’s private quarters and a large map/communications room, centered on a TriHolo table with information from satellites, ‘Mech communications, and tracking devices.  Rare Star League computer systems can even make projections and offer tactical and strategic suggestions.  The communications officers can communicate with AeroSpace fighters, DropShips, JumpShips, and even break through electronic jamming, using a collapsible dish antenna.  Many Mobile HQs lack functional computers.  HQs are attractive targets for capture, so most units post ‘Mechs as guards.  Narhal’s Raiders motivates its troops by driving the HQ right into the middle of the battle.  House Kurita frequently uses HQs stripped of their command systems as bait for traps, with drop-down sides revealing heavy weapons.

Coolant Truck: Coolant trucks station themselves near battlefields and can hook up to overheated ‘Mechs for quick cooling.  The need for such units became evident during the Reunification War, where the cooler-running Periphery ‘Mechs wore SLDF forces down with heavy attacks.  The first coolant trucks were deployed to Cerberus in 2588, assisting SLDF ‘Mechs to fight in the desert.  The 135-K “Lifesaver” coolant truck is made by Buda Imperial Vehicles on the planet Buda, and uses liquid nitrogen to flush overheated ‘Mechs’ coolant systems.  It can also spray liquid oxygen as a fuel for its flamers, or switch over to “freezer” mode and hose ‘Mechs down with liquid nitrogen.  Coolant trucks slowly follow an advance, but are more frequently captured than attacked.  Succession War etiquette calls for ignoring ‘Mechs hooked up to a coolant truck as long as they do not fire. 

J-27 Ordnance Transport:   The J-27 Ordnance Transport transports ammunition from depots to rear area re-loading centers, serving the SLDF in large numbers.  The lack of protection and explosive cargo lead to most crews being forced to serve.  The Draconis Combine offers J-27 service to penal units as an alternative to the firing squad.  Most choose the squad.  The Capellans and Leaguers also use penal units to crew the transports.  On Les Halles, in 2880, Liao forces used the J-27 to supply its forces, and many were captured when House Marik captured the world.  Kurita fighters strafed and destroyed the supply convoys for the Davion Royal Militia in the Nestling Lowlands on Huan, allowing the Kurita forces to crush the Militia.  In 2080, on New Hessen, Liao’s 125th Deadmen Ordnance Carriers actually fought off Davion ‘Mechs that attacked a convoy, using makeshift launchers for the missiles they carried.  “Jumping” Jake Jackson III commands the 125th Deadmen.

Mobile Army Surgical Hospital: MASH units are present with every well-equipped regiment, close to the action.  They are rarely attacked, as they usually commit to serving the wounded from both sides.  Operating theaters are in the body of the vehicle, accessed by lowering hinged panels.  Temporary buildings can be erected using materials stored in the cargo bay.  They have diagnostic equipment, body fluid analyzers, x-ray machines, neuroscanners, recovery wards, automated robotic surgery tables, etc. – all overseen by triage officers, who can take control as needed.  In an emergency, surgeons can place patients in cryogenic freeze.  These sorts of MASH units were first fielded in the Age of War, though without the capabilities described above, which represent the Star League pinnacle.  The White Whales of the Free Worlds League are the largest, able to have seven surgeons operating simultaneously.  The smallest have only three.

BattleMech Repair Facility:   Once common throughout the Inner Sphere, the Succession Wars have destroyed many of these repair bases, leaving only a handful.  Those still fully functional are fortified, well-guarded, and have ample air cover.  They have sufficient bays to handle eight ‘Mechs at a time, with cranes, winches, myomer stringing systems, and landings for Techs.  The interior has room for an additional five ‘Mechs, brought in prone.  Parts are stored in other buildings.  Techs and their families live in underground quarters, to protect them from capture or assassination attempts.  LosTech tools are stored here.  Some have COMCore computers that can perform diagnostic work on damaged ‘Mechs.  On Morningside, LCAF forces left a repair base undefended to draw Kurita raiders in, then sprung a trap. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 08 October 2016, 03:46:04
Date: June 5, 3025
 
Title: Technical Readout: 3025
 
Author: Blaine Lee Pardoe, Boy F. Petersen, Jr., Anthony Pryor, Dale L. Kemper, and Shaun Duncan (writing); Duane Loose and David R. Detrick (interior art); Dana Knutson (cover art)
 
Type: Sourcebook (FASA)

Notes:  

Swift Wind Scout Car:   Despite the opening note that Swift Winds are only found in the Capellan Confederation, the notable scout is a Free Worlder.   Sigh.  (I’m a die-hard Capellan, and the writer’s bible for TRO:3025 and TRO:3026 appears to have included a mandate that “House Liao never wins.”)

The Swift Wind’s communications capabilities are far beyond just about any other unit in the game, and make it a “must have” unit for any Strategic Operations-level game involving conquest of a system.  Grayson had to go to ridiculous lengths to get ahold of a deep space transmitter on Verthandi.  It would have been much easier if he’d just had a Swift Wind on the roster.

At 10/15, the Swift Wind is much slower than a Skimmer (a one-man hovercraft favored by scouts – essentially an unarmored Savannah Master), but more than makes up for that with its communications suite. 

Interestingly, the only design we’ve seen for a “Centipede Scout Car” is a hover vehicle produced in 3054.  We still don’t have official stats for the 8-wheeled Lyran scout car mentioned here, though you can pretty much just take the Swift Wind stats and replicate them, I’d guess.  The FedSuns “Darter” is six-wheeled, rather than three (as referenced here), and is nearly twice the size of the Swift Wind and lacks the onboard electronics package, so perhaps the wheeled Centipede justifies its own stats as well.  The Combine Skulker is 2.5 times bigger, and more heavily armed (but also lacking the electronics).  We’ve never seen anything on the Free Worlds League’s primary scout car – perhaps they just use the Pegasus, or rely on Skimmers. 

Rommel/Patton Tanks: The reference to the height of the Demolisher is a meta-reference to the fact that the original Ral Partha Battledroids miniature was way out of scale with the ‘Mech miniatures, being far too tall, and necessitating a redesign for a much lower profile. 

It appears that only the Draconis Combine was able to successfully infiltrate the “Desert Knights” project and steal the plans, which were later used by the Free Rasalhague Republic to manufacture their Axel I and Axel II tanks (Rommel and Patton clones – “Axel” means “axe” in Swedenese…though it means “shoulder” in regular Swedish).  (Alternatively, the Lyrans may have given the FRR the designs to facilitate their transformation into a friendly buffer state.)  If only the Rasalhagians had decided to call their clones the Axl and the Slash instead of the Axel Mk I/Axel Mk II. :)

The Periphery sourcebook has the Taurians manufacturing Rommels in 3026.  With Hansen’s Roughriders deploying the tanks in the field for the first time in 3020 (we think, based on the estimated date of Bear Peters’ “The Race is Not to the Swift”), it’s possible, but this raises questions about the Taurian Ministry of Intelligence demonstrating a reach and sophistication far beyond what its reputation would suggest.  Or else ComStar stole the designs and supplied them to the Taurians just to mess with House Davion.

The tank names, of course, are references to Erwin Rommel and George Patton, who fought massive tank battles against each other in North Africa during World War II.  (Thus, also, the “Desert Knights” moniker for the R&D project, since their battles were in the desert between “armored” troops.)

The statement that the Rommel and Patton are the first new tanks since the Star League is nonsense.  They aren’t even the first new armored vehicles Defiance Industries has created since the fall of the Star League, since their Hunter debuted in 2937.  In fact, almost all the vehicles profiled in TRO:3025 and TRO:3026 are post-Star League designs, including the Demolisher that the Rommel/Patton are to supplant (intro date: 2823). 

Amusingly, since William Keith only had these works to reference (and official intro dates hadn’t been established), he describes the Helm cache as filled with “dozens of tanks, from Vedettes (2943) to Demolishers (2823).”  The “Ask the Writers” response to a question about this was that, no, nobody was sneaking into the Helm cache in the late 2900s to add more modern tanks, and that the designs therein should be ones that have introduction dates prior to 2770, such as the Von Luckner (2612).

Von Luckner Heavy Tank:   The Von Luckner is a massively superior vehicle to the 5-ton heavier Demolisher, if only because it has the LRM 10 that makes it possible to engage enemies at long range.  A Phoenix Hawk vs. a Demolisher is almost always an easy kill for the ‘Mech, which outranges and outmaneuvers the tank.  Against a Von Luckner, the P-Hawk would at least have to deal with incoming missile flights from the LRM-10, while it retaliated with its Large Laser.  Still gives the advantage to the ‘Mech, but at least it’s a fight, rather than an execution.

Despite their presence in very limited numbers, the bondsman garrison on Port Arthur certainly seems to have plenty of Von Luckners in the MechCommander game.  Being a Star League-era unit, perhaps the Jaguars broke supplies out from Brian Caches and brought them forward to fill out Provisional Garrison Clusters. 

Count Felix von Luckner is a rather colorful fellow, per his Wikipedia page.  He commanded a commerce raider from 1916 to 1917, but took great effort to accomplish his mission with minimal loss of life, and managed to escape from a Chilean POW camp by pretending to put on a Christmas play, though he was captured weeks later by New Zealander forces.  He was strong enough to bend coins with his bare hands, and rip phone books in half. 

Galleon Light Tank: The Galleon Light Tank is a direct import from Crusher Joe, right down to the name.  As such, it was the only BattleTech tank to be classified as “Unseen.”

(http://i.ebayimg.com/00/s/OTM5WDE1OTU=/z/NdQAAOSweWVXdGQe/$_1.JPG?set_id=880000500F)

Its combat profile pretty much matches the capabilities of the 3025 Wasp and Stinger, and so could be considered a tracked equivalent.  It lacks the armor to stand up against heavier tanks, however, and its popgun array of small lasers makes it little threat to other battlefield units.  Supposedly intended to operate in conjunction with the Harasser, these guys get both outgunned and outrun by the far superior hovertank. 

The Zion battle paragraph is massively confused.  Why would House Marik take control of a vast number of Galleons in the 2780s, own and operate the factories that make them, but not use them until 2910?  The first two sentences state that the battle is House Marik vs. House Liao, which makes sense, as Zion is on the Marik/Liao border.  However, the third sentence switches to “the Combine ‘Mechs” and conclude that the Galleons allowed “the Kurita ‘Mechs to finish the job.”  It’s like the writer forgot which faction was involved midway through the sentence.  Some of you have speculated that an editor went through the completed drafts and changed some faction references in search of balance, and that may be the case here. 

House Marik seems to have captured Zion at least twice by force (2832 and 2910) and then lost it, but finally gained long-term control after convincing a Vicente Sian-Marik, who was the regional Capellan administrator for Zion and four other worlds, to defect to the Free Worlds League, forming the Zion Province and Ohrensen Province.  The 2910 assault was the culmination of Operation RED ROVER, a massive FWLM raiding campaign.

I checked the Wolf’s Dragoon sourcebook, and while their Armored Support Platoons include almost every kind of vehicle from TRO: 3026, there aren’t any Galleons.  I guess the Galleon platoon was a failed experiment that was disbanded (or destroyed) long before the showdown at Misery.  Or, perhaps  ComStar mistook the Dragoon Badger (also 30 tons, moving 6/9) for the Galleon.  They have a fairly similar profile.  Thanks to its fusion engine, the Badger has twice the Galleon’s firepower and longer range, with the same speed and better armor, and the capacity to carry an infantry platoon. 

The naming convention for the two featured Galleon units – 1089th Light Armored Support Group and 5000th Mobile Tank Support Unit, suggest that (circa 3025) the Successor States maintain large numbers of tank and infantry units that they normally parcel out on garrison duty, but can call up and assign to task forces in support of front line ‘Mech units.  The AFFS was somewhat unique in 3025 for permanently assigning such forces to ‘Mech units in regimental combat teams, whereas other Houses just assigned them on an ad-hoc basis. 

The Battle(s) of Alexandria are a running theme in TRO:3025, mentioned seven times in all.  The campaign in question seems to be the one that began in December 3020 and ran for seven months, through mid-3021, though it could also refer to the separate battle which took place in 3024.  When entries reference the “Battles for Alexandria,” they’re probably encompassing both the 3020-3021 and 3024 campaigns. 

Packrat Long Range Patrol Vehicle: With a 120-rated fusion engine, this begs the question – what units were getting the Packrats’ engines?  A 120-rated engine would let a 20-tonner go 6/9 (Wasp/Stinger), so that’s probably what they were used for (though they also could have gone for Galleons.)  Despite the note that most have had their fusion engines removed, stats are only given for the fusion version.  An ICE conversion would likely drop the flamer (which wouldn’t have a fusion engine for power) and one ton of armor, to maintain the speed, missiles, and infantry carrying capacity. 

The Packrat’s jamming abilities were used to great effect against the Gray Death Legion on Helm.  The Packrats there were even referred to as Packrat ECM vehicles. 

The Kurita Guards are not a unit that has ever been profiled.  Assuming it’s not just a typo, it may have been a short-lived brigade that was created in the 2nd Succession War or early 3rd Succession War, and died out in the 3rd.  The Federated Suns are referred to as the defenders, but the Combine has been shown as the world’s ruler on all the interbellum maps, so the AFFS must have punched a salient up to Tannil in the late 2800s and then been forced off.  The FedSuns/Combine border seems to have been constantly in flux, even in the relatively “stable” duration of the Third Succession War. 

Lincoln seems to have been a prominent feature of whatever map the writers were using for both TRO: 3025 and the Davion and Liao sourcebooks.  The 7th Crucis Lancers were forced off Lincoln in 3001 and returned in 3010; Shawn Phillips, of the 15th Dracon, was orphaned by a Davion attack on his homeworld of Lincoln V; the Avalon Hussars attacked Lincoln in 2930; House Liao’s invasion of Lincoln was thwarted in 2990; and Kurita mercenaries (Daemian’s Destroyers) and the Dieron Regulars attacked Lincoln in 2802 and 2803.  Given attacks from both the Combine and Federated Suns, it would seem to be a Tikonov Commonality world (probably former Terran Hegemony, to boot), but it has never appeared on a map. 

“Mickey Rat” is an explicit reference to Mickey Mouse, calling it “some long-forgotten cartoon character of the 20th Century.”  Perhaps not so forgotten as ComStar seems to think, however.  In Close Quarters, Enrico Katsuyama tells Ninyu Kerai he has a half-meter tall statue of Mickey Mouse in his collection, and Ninyu doesn’t have to ask what that is.   

Quinten = Quentin.  It must have been Quentin IV, rather than III, since there’s nothing resembling a wilderness on that hot and toxic world.  My guess is that Mickey Rat was there when Wolf’s Dragoons hit Quentin in Wolves on the Border in 3023. 

Mobile Long Tom Artillery: The Long Tom’s impressive writeup conceals the fact that, at the time, the Long Tom was highly ineffectual, with just a 7-hex AOE burst.  The new rules giving it an extra ring of damage make it much more of a factor.  Just barely able to keep up with UrbanMechs (and with a miniature that doesn’t suffer turning well if you glue the central axis together), the Mobile Long Tom generally serves as a “thing to capture/defend” in a scenario, rather than an active participant in a dynamic battlefield.  If enemy forces are within firing range of a Long Tom, the defenders have screwed up.

The phrase “last remnant of the Star League’s main guardian defense system” is intriguing.  We know the Star League deployed the Reagan-class Space Defense System for Terra and lesser SDS grids for other Hegemony worlds, but did they also have a city-level Guardian Defense System (GDS) for major urban centers, consisting of mobile artillery (likely Thors and Marksmen) and other LosTech whizbangs?  We know they liked drones in the SDS – perhaps the “lost” component of the GDS was Security Robots (MW1E p. 50) – 6-ton 12/18 hovercraft with two small lasers in the turret and limited pattern recognition capability.  I would also guess that another “lost” GDS component would be Rattler-class mobile structures.

I’m not sure what makes them refer to Errai as a “lonely” world.  It’s got a population of more than 300 million, and has lots of casinos and nightclubs.  And mobsters…

The Garth/Tromoth battle on Berenson probably took place in either 2832 or 2840.  Since the Mariks are described as raiders, it was probably 2832, since the Mariks were the defenders in 2840, but the conquerors in 2832. 

Kearny, rather than being a planet in the Federated Suns, is actually a deep interior world of the Free Worlds League.  Not sure how John Cassion would have saved the life of Dr. Banzai all the way over there.  Perhaps Kittery was meant, rather than Kearny.

Boomerang Spotter Plane: William Keith used Boomerangs in both “The Price of Glory” and “The Dying Time.”  He generally worked hard to showcase the non-‘Mech elements on the battlefield, ranging from spotter planes to anti-‘Mech infantry to ECM vehicles to monorail trains. 

Iron Wind Metals introduced the Boomerang as one of its earliest “fan requested” web-store exclusives.  I got it along with the Monitor, Sea Skimmer, and Neptune.  The landing gear falls off if you look at it funny, but it’s a nice looking piece.  One of the early “Support Vehicles” before TRO:VA.  It makes a lot more sense to use one of these for artillery spotting than a ‘Mech, unless you’ve got hostile aerospace fighters in your vicinity.

Interestingly, the Boomerang’s movement is given in terms of BattleTech hexes – 13/20, rather than mapsheets, making it more of a VTOL than a conventional fighter. 

Mobile Headquarters: Another key unit that (until recently) lacked official game rules to reflect its benefit to the unit it controls, the Mobile HQ generally represents a target to be captured.  This is, in fact, its sole purpose in the MechCommander games, revealing parts of the map through the fog of war. 

The updated rules give units with Mobile HQs an initiative bonus.  In a Total Chaos game I participated in, our unit had a Mobile HQ, and used it to dominate the battlefield through consistent initiative wins.  This resulted in the HQ being aggressively targeted by the enemy, bringing it to an untimely end in a scenario when uncoordinated deployment left the HQ out on the flank, rather than safely in the middle of the company. 

In a meta-sense, tabletop games of BattleTech are being played out on the commanders’ Mobile HQ holotables (or, perhaps, jury-rigged mechanisms for representing the battlefield…such as paper maps and metal miniatures?)

The reference to HQs having “sub-space communications” seems like an accidental holdover from the writers who worked on FASA’s Star Trek RPG.  It may have been intended to refer to HPG transmissions – perhaps from the mobile SLDF units, but those would be “hyperspace” rather than “sub-space.” 

Coolant Truck: The planet “Buda” is not mapped.  Later sources have clarified that “Buda Imperial Vehicles” is located on Luthien. 

From the description of the coolant truck etiquette, I would expect to see these things racing around all over the battlefield.  I’ve never actually played a battle involving them, though.  (I’ve just used the miniatures as part of convoys.)  It sounds like you could get a lot of extra mileage out of a Rifleman, for example, by having a coolant truck standing by.  Fire all lasers, then call “time out” and cool down, then disconnect and open fire again.  This also evokes the early sourcebook references to entire battlefields calling for a general “time out” to perform search & rescue of downed pilots, cool down, and perform field repairs.  (Again – nothing I’ve ever seen done in a tabletop game.)

J-27 Ordnance Transport:   Another “big target” support unit, the miniature for the J-27 is spectacular, though the missiles are too big to fit into, say, a Catapult’s launchers (raising scale issues).  It comes with a towable Thumper artillery piece with either wheels for towing or legs for firing. 

The date of the “Deadmen” incident on New Hessen certainly isn’t 2080, but it has to be within the last 10-15 years.  The House Liao sourcebook lists Davion attacks on New Hessen in 3002 (Falkener’s Hussars), 2998 and 3007 (Deneb Light Cavalry).  Since the forces destroyed by the Deadmen were referred to as Davion rather than ‘mercenary,’ I would guess the 125th’s moment in the sun was in 3007, against the Deneb Light Cavalry (which were said to be performing poorly – an apt description for ‘Mechs that get destroyed by J-27s). 

House Steiner claims the moral high ground by not assigning prisoners to its J-27s, but they do use it as punishment duty for troops who “misbehave.”  Moreover, the LCAF did use penal units for ammo reloading during the Reunification War. 

Mobile Army Surgical Hospital: The MASH section includes a reference to the Korean War, a direct shout out to the show M*A*S*H.  I know that I, personally, did one of my MASH trucks up in olive drab with a 4077 on the side.  (The other’s in ambulance white).  Given Claudius Steiner’s obsession with misuse of medical equipment, I would hate to be around when the Archon’s personal meat wagon pulled up. 

MediQuick services mark their MASH units with twin yellow crosses, instead of a red cross.  If you look in the background of some scenes in the BattleTech animated series, you can see some MASH units marked thusly.  Their reputation is so bad that many warriors would rather die than get treated by them. 

The note that surgeons can do “emergency freeze” procedures for critical patients ties in with the reference to wounded AFFS troops being cryogenically suspended and sent to rear area planets for treatment in “The Sword and the Dagger.”  Later write-ups of the freezing process indicate that the procedure works, but the units are LosTech and in poor repair, making it a risky proposition to be frozen.  (Not that it stopped Sun-Tzu Liao or Devlin Stone). 

BattleMech Repair Facility: These large repair facilities are capable of handing a company at a time.  They’re pretty much the holy grail of any 3025-era merc unit or House regular.  Knock one over, and you’re set for life.  You could build a whole campaign around defending or assaulting one. 

In the various video games, these are portrayed as much smaller, single ‘Mech bays, with a limited stock of parts and (apparently) automated repair units.  They appear in the MechCommander game (implying perhaps that the automated single-‘Mech repair facilities are IIC versions).

BattleMech repair facilities mentioned in the fiction include: 
Alarion (aboard the Bowie orbital facility)
Blackjack (a small repair facility in the village of Orange)
Connaught (the remnants of Kong Interstellar Corporation)
Conroe (top notch repair facilities)
Glenmora (2nd tier)
Goshen (hit by McCarron's Armored Cavalry in 3023)
Grand Base (part of Pavel Ridzik's holdings)
Hall (South Harney)
Illyria (rumors of a lost Star League one as yet unfound)
Ironhold (one near Crash Camp)
Kaesong (repairs the Crescent Hawks en route to Luthien)
Marlette (pictured in Total Warfare)
Myrvoll (Destroyed in 3000)
Narellan (demolished in 2993)
Northwind (Cosara Weaponries)
Ohrensen (Fortress Gorndack, smashed by McCarron's Armored Cavalry in 3014)
Oliver (Brigadier Corporation facility under Warez; raided - current status unknown)
Pacifica (A chain of commercial repair facilities under the brand name "Mech-it-Lube")
Paris (at the SLDF's Fort McKittrick - probably destroyed in the Succession Wars)
Sirius (raided in 3000)
Solaris VII (a lance-capacity one for the Skye Tigers - also reference to another "main" one raided by House Marik in 2928, doing enough damage to put it out of commission for five years)
Tsitsang (in the city of Pealung - a facility capable of handling a lance)
Victoria (Star League-era repair facility)
Xanthe III (hit by Sung's Cuirassiers in 2668 - though that date is suspect, since it's in the middle of the "Good Years" of the Star League)
Yamarovka (a mammoth structure built by the Nova Cats after their Abjuration)
York (Blood Spirit main repair facility in Boques)

Since the Clans have the technology, I would assume they have plenty of repair facilities, and construct new ones all over their holdings. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 08 October 2016, 03:50:55
Sigh.  (I’m a die-hard Capellan, and the writer’s bible for TRO:3025 and TRO:3026 appears to have included a mandate that “House Liao never wins.”)
But isn't that exactly why us 3025 grognards love the Confederation, Comrade? It's an uphill struggle with real opportunity for achievement, as opposed to Davion or Dragoons where anything but a complete walkover of any opposing force is considered a shameful loss. ;)

The Periphery sourcebook has the Taurians manufacturing Rommels in 3026.  With Hansen’s Roughriders deploying the tanks in the field for the first time in 3020 (we think, based on the estimated date of Bear Peters’ “The Race is Not to the Swift”), it’s possible, but this raises questions about the Taurian Ministry of Intelligence demonstrating a reach and sophistication far beyond what its reputation would suggest.  Or else ComStar stole the designs and supplied them to the Taurians just to mess with House Davion.
Although I cannot check my sources right now, TPTB have repeatedly stated that this is a genuine reporting error and that the tank was never produced elsewhere. (Isn't this even mentioned in TRO3039?) It's not even a canon rumor. It's just plain wrong.

And while you're technically correct on the intro date of the Hunter, there's a BattleCorps story (Broken Blade) that has it anachronistically appear the Hunter in a prominent role in 2787.

The Packrat’s jamming abilities were used to great effect against the Gray Death Legion on Helm.  The Packrats there were even referred to as Packrat ECM vehicles.
I was under the impression that these were special ECM systems mounted on Packrat frames, not regular Packrats, given how effective they were. Probably a FWL equivalent to the Capellan ECM attempts on the Raven. A FWL ECM system features prominently in a Snord's Irregulars scenario so the FWL is no stranger to recovered ECM tech, though it doesn't get much pagecount (probably on account of the FWL being the forgotten stepchild of BT fiction until it is used to breed the militant WoB).

The Long Tom’s impressive writeup conceals the fact that, at the time, the Long Tom was highly ineffectual, with just a 7-hex AOE burst.  The new rules giving it an extra ring of damage make it much more of a factor.
Given the hype about 'Mechs ruling the battlefield, I feel that the newer artillery rules are way overpowered. The Long Tom outshines all other artillery systems to the point where it is almost the only artillery ever mentioned in fiction at all until the arrival of Arrow IV, which is a bit bland imho. Thumpers and Snipers are sadly ignored although the impression was given that the Long Tom is somewhat rare and valuable, and the least likely of all artillery systems to appear on a battlefield.

It may be worth mentioning that both the Long Tom and the Boomerang have had problems getting their stats correct for a long time, being extreme examples of vehicle construction each in their own regard.

The Repair Facility is... not really a unit writeup. It says even in the text that not two look alike and that they're usually pretty much pounded to scrap anyways. The whole paragraph is more airy fluff than anything else imho.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 08 October 2016, 09:05:07
The developers have given the Taurian Rommel as a pure error, and an example of why they consider Rick Stuart's Periphery book secondary canon.  I was just casting about for ways it could be true.

The Packrats on Helm could have been modified, since they're called Packrat ECM vehicles, rather than Packrat LRPVs.  However, the LRPV's write up says it can jam enemy transmissions, so it doesn't appear to have needed additional special equipment.

I included the repair facility because they are core tactical elements of MechWarrior 3, MechWarrior 4, and MechCommander.  One of the big ones appears in the Crescent Hawk's Revenge, as well (and possibly Inception, depending of what you make of the Mech-it-Lubes...).  While there are substantial variations, just as with Castles Brian, the one described could be considered a "baseline average" for such structures, while the Clan automated versions (equipped with COMCore IIC computers capable of carrying out diagnostics and repairs autonomously) on Port Arthur could be considered Clan standard.

I noted in the review of Broken Blade that the Hunter was an anachronism.  More recently, I've speculated that the "Broken Blade" Hunters were the Battledroids version, rather than the TRO: 3026 version.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: skiltao on 08 October 2016, 17:38:30
Lots of good bits in these sections. Can't call out everything, but I especially liked the crescent hawks' ship, and MediQuik units appearing in the animated series is clever and amazing and I'll have to look for them.

re: artillery effectiveness: the MW1e event table has artillery tubes often appearing in pairs. Partially overlapping the AoEs produces more impressive results.

re: units lacking official rules until recently: well, *I* certainly still think of Maximum Tech as a "recent" book, but with each passing decade I think fewer and fewer people agree. ;D

I’m not sure exactly when Pearce and Reynolds could have gone to guns against each other

No opinion on that, but I want to say that the combination of the name Reynolds with a God/no-God philosophical clash makes for a tantalizing parallel with Joss Whedon's Firefly.

Quote
I’m sort of at a loss to explain the 2952 Marik raid on “Andorian V” (almost certainly meant to be Andurien V). <snip> seldom seen combat action over the last 50-75 years,” which would imply that they did have heavy combat in 2950 – confirming a major Capellan incursion into Andurien space right around 2950. 

That's a good fit. The Andor/Andur thing has got me thinking that "Andoran Industries" might've had a facility somewhere in the highly populated area near Andurien (around Betelgeuse, Sigma Mare, Buenos Aires, Principia, Barras, Turin and Drozan).

If only the Rasalhagians had decided to call their clones the Axl and the Slash instead of the Axel Mk I/Axel Mk II. :)
<snip>
The statement that the Rommel and Patton are the first new tanks since the Star League is nonsense.

Heh. :) (I was wondering about the Slayer entry too.) The other tanks *might* be derived from Star League designs (your Battledroid Hunter theory could dovetail with that), but yeah, this seems like one of those bits with one foot in BattleDroids and one foot out. The "Desert Knights" bit is a really nice touch.

It is a bit perplexing that any of the Lyran-Taurian transplants weren't chalked up to Roughriders joining the Concordat.

Quote
Why would House Marik take control of a vast number of Galleons in the 2780s, own and operate the factories that make them, but not use them until 2910?
<snip>
perhaps ComStar mistook the Dragoon Badger (also 30 tons, moving 6/9) for the Galleon.

Well, the entry also says that Davion's Galleons are unremarkable because they aren't concentrated anywhere; so Marik could have had Galleons spread thinly (like most Houses do with Banshees and Chargers), with 2910 marking the first time they were used in a significant concentration. From the description in the Marik sourcebook, the Galleon wasn't a major part of Marik's tank forces until the Holt factory was rebuilt, shortly before the Battle of Zion.

The Badger connection is an intriguing thought.

The Repair Facility is... not really a unit writeup. It says even in the text that not two look alike and that they're usually pretty much pounded to scrap anyways. The whole paragraph is more airy fluff than anything else imho.

That's the point of half the units in the chapter, though. To flesh out the non-'Mech-battlin' parts of warfare.

Speaking of which, that entry mentions tool, cutting, joining, electrical, sensors, fusion and gyro kits - which are all described in MechWarrior 1st edition - and then also *emergency* kits, which aren't. What do you suppose those are for? Defusing live munitions?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 10 October 2016, 21:51:46
The entry giving Taurians the Rommel was circa 3025, and the Roughriders didn't join the Concordat until decades later, so they couldn't be a vector. 

I'd guess "emergency" kits are toolsets to work on BattleMech emergency systems - ejection seat, fusion plant heat warning override, ammunition ejection mechanisms, etc.

I was thinking of the ruleset from the hardback rulebooks.  Maximum Tech came out while I was in the Peace Corps, and I didn't play in graduate school, so I never used the rules therein (by the time I got back to playing, Total Warfare was out).  Showin' my geezerhood.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 10 October 2016, 21:57:34
Date: May 17, 3025
 
Title: DropShips and JumpShips
 
Author: Clare W. Hess; Art by Steve Venters (cover) and Dana Knutson (ship design and illustration)
 
Type: Sourcebook (FASA)
 
Synopsis:

Scout: The Scout is the smallest JumpShip in use today, able to carry a single DropShip.  A purely military vessel, it has a bay for a single shuttle or aerospace fighter.  The command decks are at the fore, and the engineering section is at the ship’s aft.  Between the two is the Kearny-Fuchida drive, a docking collar, and a 450 ton cargo bay.  Crew have access to excellent recreational facilities and a well-equipped medbay.  Lacking a grav deck, it can generate the effects by thrusting back and forth while at the jump point, but not while charging the drive.  The Quetzalcoatl serves House Liao, but replaces the docking collar with bays for 20 aerospace fighters, to provide fighter superiority at a system’s jump point.  It is still manufactured by Houses Marik, Steiner, and Kurita, and its Frequency is listed as “Uncommon.”

Merchant:   The Merchant is used by independent traders corporations, and mercenary units, and was designed for commercial haulage.  It has a rotating grav deck for crew to use while the ship is on station-keeping mode, and contains a lounge and recreation center.  Some ships use it for crew quarters.  The design’s original power converters are LosTech, and replacements take 10-20% longer to recharge the jump drive.  The design is particularly common in the Lyran Commonwealth.  Even outside the Commonwealth, its Frequency rating is “Common.”  It is still in production by House Kurita, Liao, and Steiner.

Invader: The Invader is the most common JumpShip operating in the Successor States (46%), still being manufactured by all five Successor States.  With three docking collars, it can economically carry a significant amount of cargo (including an onboard 1,000 ton capacity bay), and could, with the right DropShips, bring an entire regiment into battle.  It is more self-sufficient than most JumpShips, equipped with two automated hydroponic gardens for oxygen and fresh produce in the domes attached to the command module.  The domes can pivot to maintain an orientation perpendicular to the direction of thrust, allowing “down” to remain constant when the ship is underway, though these systems frequently break down, and can interfere with K-F field formation when fully extended.  Most carry a few particle cannons or lasers for meteor defense.

Star Lord: The second largest JumpShip ever constructed, the Star Lord is still produced by Houses Marik, Kurita, and Davion.  It uses special grappling systems to assist with docking, reeling in smaller ships with electromagnets.  It can carry 3,000 tons of cargo on board, in addition to what its DropShips may be carrying.  It is unusually spacious and luxurious.  Its small fusion power plant is capable of quick charging the K-F drive in only 48 hours.  Its Frequency rating is “Rare.” 

Monolith: The largest JumpShip class still in existence, the Monolith is produced by Houses Liao, Steiner, and Davion.  It has a capacity of nine DropShips and 7,000 tons of cargo, and serves exclusively as a military asset.  As such, it has fuel tanks to serve as a fleet supply ship, a large, well-equipped combat operations control center, and relatively heavy armor.  Its Frequency rating is “Rare.” 

Notes:   I’ve decided to go back to DropShips and JumpShips and do the kind of “deep dive” I did for TRO:3025 and TRO:3026, since this is, properly, the first in ComStar’s TRO series.  The book has a completely different format than the Technical Readout series, but appears to be the first in the series nonetheless. 

The cover art contains some of the best illustrations of space vessels shown in the game to that point, clearly illustrating the aesthetic and, as usual for FASA, sneaking in some little in-jokes. (If you turn the book sideways, you can see the name of the Overlord DropShip on its hull – “Knockout Dropper”).  We have Steve Venters to thank for that.  He also did the iconic Mad Cat and Elemental cover for the BattleTech Compendium and several other covers for FASA’s BattleTech, Shadowrun, and Star Trek, as well as art for Traveller, Twilight 2000 and 2300 AD.

The Invader entry actually gives a statistical breakdown of the number present in the Inner Sphere – something popular in early products, but which became something to avoid in later products as the specificity got in the way of plot advancement.  Doing the math, it appears that FASA intended there to be 920 Invaders in the Inner Sphere circa 3025, with 469 serving the military, 294 in merchant hands, and 157 in mercenary service.  Since the Union is the most common transport, let’s assume each Invader, on average, carries a single battalion.  That would give the Inner Sphere a combined carrying capacity of 156 regiments circa 3025 – plenty for the anemic size of ‘Mech TO&Es, but nowhere near enough to carry all the supporting infantry and armor units.  Since Merchants are also “Common,” we can guestimate them at 40% (800, with 320 in the Lyran Commonwealth and an average of 120 serving in each other Successor State – probably with fewer in the Confederation, more in the Federated Suns – though since “most are privately owned and operated” it wouldn’t be very common in the Successor State fleets, maybe 10%).  That leaves only 280 vessels to represent all other JumpShip classes. 

The Scout is “Uncommon,” and the Star Lord and Monolith are “Rare.”  The Monolith entry equates “Rare” with “several dozen,” so… 36 Monoliths – all House military (16 for the Combine, 8 for House Davion, 8 for House Marik, 2 for House Liao and 2 for House Steiner), and 40 Star Lords – 30 of which serve the Successor States, the rest are for MegaCorps and major mercenary groups (12 for House Marik and 18 split among the other Houses – 8 for Kurita (they make ‘em), 4 for Davion, 4 for Steiner, 2 for Liao).  That leaves 204 Scouts, which fits the “Uncommon” moniker. 

The House Marik sourcebook, thanks to the “Adventure Architects,” gave the FWL twelve independent fleets of JumpShips, with 3-6 JumpShips each, with a minimum combined carrying capacity of 10 DropShips and a maximum of 15.  That would (assuming an average of 4.5 JumpShips per fleet) give the FWLN 50 military JumpShips not attached to ground units.  These would presumably carry the bulk of the League’s Assault DropShips.  I would guess the other Successor States have similar Assault DropShip/Military JumpShip fleets, probably in similar quantities.  So that accounts for 250 JumpShips. 

So, I’m guesstimating FASA’s intended House military fleet strengths to be approximately:
Liao:  30 Scouts; 8 Merchants; 64 Invaders; 2 Star Lords; 2 Monoliths (Capacity: 267 DropShips – 1 Scout is the 0 DropShip-capacity Quetzalcoatl)
Marik: 36 Scouts; 12 Merchants; 75 Invaders; 12 Star Lords; 8 Monoliths (Capacity: 429 DropShips - 150 for the Assault fleets, 279 for ground force transport)
Steiner: 41 Scouts; 32 Merchants; 80 Invaders; 4 Star Lords; 2 Monoliths (Capacity: 387 DropShips)
Kurita: 46 Scouts; 12 Merchants; 110 Invaders; 8 Star Lords; 16 Monoliths (Capacity: 598 DropShips)
Davion: 51 Scouts; 16 Merchants; 140 Invaders; 4 Star Lords; 8 Monoliths (Capacity: 599 DropShips)
Mercenary: 157 Invaders; 5 Star Lords; (Capacity: 501 DropShips)
Merchant: 294 Invaders; 720 Merchants; 5 Star Lords (Capacity: 2,352 DropShips)

Since House Davion controls about 25% of the Inner Sphere circa 3025, let’s assume that 25% of the merchant ships are in Davion systems.  The mass-impressment of commercial ships in the Federated Suns would have increased Davion troop carrying capacity by 588 DropShips – nearly doubling Davion troop carrying capacity)

Of course, the estimated number of JumpShips was raised from 2,000 to 3,000 by the 3055 Mercenary’s Handbook (presumably accounting for either a surge of new production or the arrival of the Clan JumpShip fleets into the Occupation Zone), and then boosted to at least 20,000-30,000 by Strategic Operations (which clarified that the 2,000 figure only represented the 10% of captains who had taken the time to register their ship with ComStar, and that the real number was at least an order of magnitude greater).  The ratios may still apply, though.

Scout:   It makes sense that the Scout is a purely military ship, since the transit time is about the same, but it can only haul one DropShip of goods and/or paying passengers.

The Quetzalcoatl variant essentially transforms the Scout into a Vengeance fighter-carrier, albeit one limited to hitting jump points.  If pirate points are used, its fighters can be used in a planetary strike as well.  There’s no need to make the conversion, however, if you already have a Vengeance, since you could just dock it with the JumpShip as normal. 

Merchant: Trade was the lifeblood of the Star League, so it makes sense that there were so many Merchants.  Likewise, when the Successor States were targeting enemy JumpShips during the First and Second Succession Wars, they’d be more likely to target military ships for destruction, while settling for capturing or ignoring merchant vessels. 

The capacity for two docking collars is especially critical for Merchants, since the most cost efficient cargo DropShip, the Behemoth, takes up two collars.  I can’t really tell from the illustration in DS&JS, but it appears to put one docking collar on the dorsal hull and one on the ventral, with small craft bay doors on the sides.  That would seem to preclude a Behemoth hookup.  (Alternately, the collars could be on the far side, opposite the bay doors.) 

The illustration in TRO:3057 doesn’t help, unfortunately, showing a different configuration of bay doors, but no docking collars on the ventral surface.  Even the picture of the IWM miniature in their store shows just the cargo bay doors, not the docking collars.  Still, the lack of a dorsal docking collar in the 3057 art, and the need for it to be able to accommodate Behemoths, is a strong argument for it having two collars side by side on a single side of the hull, opposite the small craft bay doors.  If anyone has the miniature, I’d appreciate hearing what the docking collar configuration is on the sculpt.

Invader: I’ve asked in the forum, but there aren’t any statistics for how heavy/expensive hydroponic domes should be – they aren’t accounted for in the construction ruleset, despite being major structural elements of the ship. 

The anti-meteor defenses are “still useful for repelling boarding attacks,” but unless just a single fighter is buzzing you, it won’t be enough to stop a serious boarding attempt.  I think the best use would be to try to burn down any boarding shuttles/battle taxis inbound.  They certainly aren’t capable of living up to Renfred Tor’s boast that the weaponry on an Invader can burn down an incoming DropShip from 30,000 kilometers away.   

Star Lord: The description of a 48-hour minimum for quick charge doesn’t sound like much of a drawback, given that the current rules usually require at least 5 days to hot-charge the engines.  The only time you really save is by not having to extend and retract the sail.  It appears that the original intent was for ships to be able to quick-charge their drives in just a day, dramatically increasing speed (at a not insignificant risk, unless you had an elite crew). 

Able to carry six DropShips, it could carry up to two regiments into battle, or three Behemoths. 

Monolith: The Monolith is named the largest JumpShip “still in existence,” implying there were larger at one time.  This doesn’t square with the Star Lord’s claim to be the second largest ever created, putting the Monolith in the #1 slot, and leaving no room above.  It might have been a poorly worded reference to the vanished combat WarShips of the Star League, though. 

The Star League liked to send out entire Divisions at a time, the better to overawe their foes.  The Overlord and Monolith were both very late additions to the Star League, with the Monolith actually beginning production during the Star League Civil War.  I can imagine that SLDF planners would have envisioned great uses for a transport ship capable of hauling a Brigade (three regiments) aboard nine Overlords.  That way, you could move an entire Division with just three JumpShips and 27 DropShips.  Give ‘em a WarShip for escort, and you’ve got a Naval Transport Lance that can put a massive amount of force in one place, or split off and hit three separate targets with a Brigade each.  Unfortunately for them, Overlords were just entering service a decade before the Civil War broke out, and comments by one of the MechWarriors in “When the Bears Left” suggested he’d never seen one before (during Exodus preparations).  Sure, Monoliths are expensive, but the Star League was rolling in resources, so what did they care?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Kit deSummersville on 11 October 2016, 09:25:11
It seems odd that Houses Steiner and Liao would be producing the Monolith and only have a pair each while manufacturing it yet House Kurita has over a dozen and doesn't make any.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 11 October 2016, 09:51:44
The DS & JS TRO was obviously meant to cover the types still in regular production (the Tramp was produced only sporadically at the time), and comments like "largest" and "smallest" refer to that frame. The Explorer-class JumpShip, for example, is much smaller than the Scout and as small as JumpShips get under standard construction rules.

Almost all of these standard JumpShips have quirks (at least per fluff):

The Scout can recharge faster than others, and has a smaller emergence signature making it somewhat stealthy. The former ability isn't reflected in any rules, but in-universe goes a long way to make the design, um, less non-viable.

The Merchant, by contrast, takes considerably longer to recharge than others. Which raises the question of how such a small and slow ship could ever become so widespread.

The Invader is known for its command center. Which suits its martial name, but... really makes zero sense on what is a purely civilian vessel, the proverbial yardstick and the Volkswagen Beetle of JumpShips. Sidenote, I never understood how or why the original Liberty JumpShip had four hardpoints but the most prolific later designs had fewer.

The Star Lord has those grappling arms and is explicitly mentioned as a useful recovery vehicle. Since Tramp production was largely switched over to Star Lords I find it surprising that they are supposedly "rare". In any case, they are probably the best standard JumpShip out there. And they are definitely not the "second-largest JumpShip class ever constructed". Not in the face of the Monolith and Leviathan, neither of which is particularly secret. ComStar dropped the ball here.

The Monolith, touted "the largest jump-capable vessel" of ca. 3025, notably had its mass changed from originally 380,000 tons to 430,000 tons in later publications to account for changes in the construction rules. This is of course problematic when a Monolith like the Rubicon from Tactics of Duty is explicitly spelled out to mass 380,000 tons.
Wonder what "largest" refers to. The Newgrange, if you consider it a civilian JumpShip, eclipses the Monolith in both mass and length, and the latest XTRO (which I don't have) gave us Leviathan stats.

ComStar's claims about merely less than 50 Monoliths still existing in the armies of the Successor States are a blatant lie, or at least a half-truth. They clearly omit those Monoliths operated by merc units (hello Wolf's Dragoons) and if the class was really so rare then it wouldn't have been mentioned in the document, being clearly outnumbered by Tramps. Personally I'm convinced that ComStar maintained a substantial commercial JumpShip fleet and that Monoliths were present in that fleet in some number.

I've posted my bets for JumpShip type ratios across the IS in the forum's previous iteration but the thread was unfortunately lost in the forum crash. The numbers were something like this (for 30,000 vessels in existence):

46% = 13,800 Invader
30% = 9,000 Merchant
12% = 3,600 Scout
8%  = 2,400 Star Lord
2% = 600 Monolith (a smaller percentage arguably wouldn't have been covered in the book)
2% = 600 other (Tramp {numbers unknown but implicitly most numerous "other" class}, Explorer {ca. 20 known to exist}, Leviathan {at least 1 known to exist}, Uma {1 mentioned with the Explorer Corps in 3055}, and all those other unmentioned, obsolete, apocryphal or questionable classes including Quetzalcoatl, Liberty, Cameron, Royalty, and whatnot.)

Finally, the Large DropShip quirk. This is based on the fluff for the Behemoth (which is explicitly confirmed to possess this quirk in StratOps) and obsolete and since abandoned rules stating that all DropShips above 60,000 tons (then only the Behemoth) require a second hardpoint. The reasoning given in fluff was not that they technically needed two KF booms, but rather that they would block an adjacent hardpoint due to their size. They could still be carried on Scouts.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 11 October 2016, 09:57:19
It seems odd that Houses Steiner and Liao would be producing the Monolith and only have a pair each while manufacturing it yet House Kurita has over a dozen and doesn't make any.

I considered this - and the oddity of the Combine having the most without any manufacturing is explicitly noted in the writeup.  The entry says specifically that nearly half are in the Combine, with the fewest in the Commonwealth and Confederation.  The rate of manufacturing means that output probably doesn't really affect the number too much, and that the Lyrans and Confederation had the greatest losses in this class, while the Combine held onto their better.  The table of who manufactures what doesn't seem to have been well synched with the entry, which says the Federated Suns makes two vessels every three years, while (until recently) the Federated Suns made one every two years, but the factory has recently failed. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: skiltao on 11 October 2016, 16:22:22
I usually figure Merchants as 46% of what's left over after Invaders, Scouts as 46% of what's left over after them, and so on; based on the random tables in MW1e and comments in DS&JS, I refined that estimate (http://skiltao.blogspot.com/2015/06/jumpships-in-3025.html) to 540 Merchants, 225 Scouts, 160 Star Lords, 65 Monoliths, and 90 more obscure types.

I think an average of three collars per JumpShip (or a total of 6000 collars sphere-wide) is a good rule of thumb. The Crucis Lancers' assault on Tikonov used approximately that ratio, and I notice that DS&JS has about 3x as many DropShips being built as Jumpships ("30 to 45" DS is roughly 37.5, vs 12 JS + .5 Monoliths from the broken Marik line).

It's interesting that the Invader's percentages amount to a 1d6 table.

The KF drives in DS&JS mass 40ktons + 35ktons per collar (http://skiltao.blogspot.com/2014/09/summertime-space-travel.html). Interestingly, 1.5x 35ktons is 52.5 ktons (the mass of a Mammoth) and 1.5x (35+35) ktons is 105ktons (the mass of a Behemoth). If the size of a KF Drive were proportionate to the size of the DropShips it can carry, then a ship like the Leviathan could have seven or more collars while still being smaller than a Star Lord.

The entry giving Taurians the Rommel was circa 3025, and the Roughriders didn't join the Concordat until decades later, so they couldn't be a vector. 

Whoops! I meant Little Richard's Panzer Brigade. (I should've just said "those mercs mentioned in 3050's Hatchetman entry.")
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 12 October 2016, 18:20:02
Date: May 17, 3025
 
Title: DropShips and JumpShips
 
Author: Clare W. Hess; Art by Steve Venters (cover) and Dana Knutson (ship design and illustration)
 
Type: Sourcebook (FASA)
 
Synopsis:

Fury: The Fury carries four infantry platoons and eight light (50 tons or less) vehicles.  They are typically deployed in groups of three, following behind an Assault DropShip group, and escorted by at least one fighter carrier.  They normally operate in conjunction with Gazelle-class armor carriers.  Its frequency rating is “Uncommon.”  It is manufactured only by House Marik.

Gazelle: The Gazelle’s purpose is to transport an armor company, with a bay capable of holding 15 tanks and their crews.  Designed for the small vehicles typical of the 2500s, the bay had to be enlarged to accommodate larger tanks.  The bay arrangement can cause substantial delays for green crews trying to get their vehicles offloaded, so Gazelle captains usually work out a detailed offloading plan for maximum efficiency.  Gazelles normally operate on raids and invasions in battlegroups accompanying Fury troop carriers, fighter carriers, and assault ships.  Its frequency rating is “Uncommon.”  It is manufactured by Houses Marik and Davion.

Seeker: Introduced in 2815, the Seeker’s mission is to carry a combined arms scout battalion into hostile territory.  It carries four ‘Mechs and 48 light vehicles (or 64 light vehicles and no ‘Mechs), and their crews.  Intended to operate completely independently, it has been designed to be self-sufficient in terms of supplies, and to have multiple redundancies for key systems.  It lacks fighter bays, but a vehicle bay can be jury rigged to carry a pair of fighters, though they cannot be recovered via combat landings – the ships must exactly match velocities and vectors, taking two or three times longer than normal recovery operations.  It is manufactured by Houses Liao, Steiner, and Davion, but the frequency rating is “Rare.” 

Triumph: The Triumph, introduced in 2593, can carry a full armor battalion, and to rapidly unload its cargo once landed.  The ship has a tactical operations center to coordinate ground movement.  With some modifications, it can also transport ‘Mechs, aerospace fighters, conventional aircraft, and artillery.  Circa 3025, it is manufactured by Houses Kurita and Liao, with a “Rare” frequency rating.

Condor: Capable of delivering an infantry battalion (12 platoons + 20 vehicles and their crews – 336 personnel in all), the Condor can offload its troops one company at a time.  The Condor was introduced in 2801 and, circa 3025, is manufactured by Houses Marik and Kurita, with an “Uncommon” frequency rating.

Excalibur: The “Rare” Excalibur is manufactured by Houses Kurita, Liao, and Steiner, and is designed to carry a combined arms regiment (two tank battalions, one infantry battalion, and one ‘Mech company) into combat.  Its primary role is to deliver reinforcements to support active invasions or sieges, escorted by fighters and landing in secure zones. 

Notes:  

Fury: From the description, the Fury is usually deployed as part of a large combat group.  Three Furies, a Leopard CV, 2-4 Assault DropShips, and probably another three Gazelles and another escort Leopard CV.  12 DropShips (12 infantry platoons, 12 fighters, 24 light vehicles, 45 heavy vehicles) – delivering an infantry battalion, an armor battalion, and two companies of support vehicles and transports.  Given JumpShip availability, this would likely be delivered by a naval lance of four Invaders.  Since it is only made by House Marik, this sort of combined arms fleet is probably unique to the Free Worlds League. 

This would give a raid or planetary assault a variety of combined arms assets – mobile HQs, coolant trucks, MASH units, APCs, scout vehicles, ordnance transports, etc., plus three companies of heavy tanks.  I can see this coming in as the support crew for a ‘Mech battalion – letting them do the heavy hitting, having the heavy tanks secure the flanks, infantry secure and police whatever they’re hitting, and light vehicles perform scouting and specialist support.

Gazelle: Appropriately, the 75-ton Merkava was the heaviest armored vehicle design fielded prior to the Gazelle’s introduction in 2531.  It was most likely the debut of the Alacorn 30 years later in 2561 that prompted the expansion of the cargo bay to hold more of those 95-ton beauties, since I’m sure everyone wanted to get as many of those as possible onto the field.  (The final tonnage of the bay – 950 tons – suggests the metric for the expansion was to accommodate 10 95-ton tanks.  The original design probably topped out at 750 tons – just fine for bringing 10 Merkavas into play, or filling each bay to capacity with fifteen 50-ton tanks like the LTV-4 Hover Tank or the Turhan.)

The description of the ship’s vulnerability while offloading on the ground highlights one of the main advantages of ‘Mechs – they can be dropped from orbit without exposing the DropShip to hostile ground fire.  I would presume they’d try to hit an LZ that the Furies’ infantry had taken first and secured, so that they could unload peacefully, but the fact that the captains are so concerned about offloading speed indicates that their LZs come under fire regularly enough to be an existential question.

The drive system listed in the entry must be an upgrade over the original design, because it would be passing strange for it to be called the “Star League V95” in 2531, 50 years before there was a Star League.  I would surmise, then, that the redesign to carry heavier vehicles took place during the Star League era, and that it was carried out concurrent with a change to the drive system, replacing the Age of War original with the V95. 

Since it is only manufactured by Houses Marik and Davion, the pairing with Fury-class DropShips is only likely in Marik space, while House Davion probably uses them as its primary armor transport (it’s the only one they make) for its RCTs.  Since each carries just one company, a full RCT (with three regiments of combat vehicles) would need 27 of these DropShips.  Moreover – the Federated Suns doesn’t manufacture any dedicated infantry transports, so its five infantry regiments would need to either ride in converted Gazelles or Monarchs refitted as troop transports (the former is probably more likely, since the Monarch entry says they are only rarely hired out as troop ships, and their low speed and lack of armament would seem to preclude successful combat insertion maneuvers).  Essentially, any time a full RCT moves out, it’s accompanied by a vast fleet of Gazelles.  (The Condor and Triumph would, of course, be ideal for RCT deployment…but they’re all exclusively made by Kapteyn Accord signatories – aka the FedCom Revenge Society).

Seeker: With a late First Succession War introduction date, and being made only by Houses Liao, Steiner, and Davion, you wouldn’t expect House Kurita or House Marik to have any of these.  As a scout ship, its complement should reflect its mission – gather intel and survive to report back.  It would also be an excellent command ship for running Loki, Rabid Fox, or Maskirovka black ops missions.

I would expect typical loadouts to include (in addition to the standard 3025-era style of scout lance – 6/9/6 or better with primarily energy weapons – though in the Liao case they may assign some of their 1X prototype Ravens to such ships):
Lyran:  Hi-Scout Drone Carriers + Drones; Packrat LRPVs; Skimmers; Centipede Wheeled Scout Cars; a Mobile HQ to coordinate, Quick Dart spotter planes; and some Drillsons for fast muscle in a pinch.
Davion: Darter Scout Cars; Skimmers; Boomerang Spotter Planes; Ferret Light Scout VTOLs; a Mobile HQ; and Condors for emergency combat.
Liao: Swift Wind Scout Cars; Skimmers; Condors.

There would also be utility in adding microsatellites to the mix, and to including a selection of civilian ground vehicles of the type that would be found on the target planet, so scouts could use them to blend in more easily than, say, a 50-ton Condor flying the Federated Sunburst blasting along full-speed down Kalvin Liao Boulevard.

Triumph: Introduced in 2593, it seems clear that it was commissioned commissioned in response to the evident need for a large-capacity armor transport – a lesson learned from more than a decade of fighting in the Reunification War.  It’s only manufactured by Houses Kurita and Liao, circa 3025.  Oddly, it assumes that an armor battalion = 45 heavy vehicles + 8 light vehicles, while Field Manual: Capellan Confederation defines an armor battalion as 36 vehicles.  A better description, therefore, would be that the Triumph can carry a reinforced battalion (48 vehicles).  Field Manual: Draconis Combine notes that the DCMS just deploys armor in battalion strength (36 vehicles), and doesn’t use reinforced battalions.  This would mean that Combine Triumphs deploy only partly full.  FM: SLDF shows that armor companies there were also 36 vehicles, making the Triumph oversized for their needs.  The extra slots, of course, could be used by support vehicles, letting a SLDF formation field 36 Alacorns, and still demonstrate tactical flexibility with engineering vehicles, mobile HQs, scout vehicles, etc.

The 45 tank capacity would seem to best fit the FWLM’s “Squadron” formation, which consists of 30-45 tanks (2-3 companies).  This would suggest that the Free Worlds League pioneered the design for their own use, and shared it with other League member states during the “Good Years,” but lost the factories for it during the Succession Wars, leaving the remaining factories in Capellan and Combine space (with a bay not exactly suited to their TO&E).

While Gazelle crews are described as being afraid to touch down on the field for long – wanting to offload and then flee back up to the relative safety of orbit, the larger Triumph appears intended to land and rely on the firepower of their reinforced tank battalion to own the surrounding terrain.  The command center would suggest it is intended to serve as a command post for the campaign, and not just as a resource for rapid orbital redeployment, like the Gazelle.  This ship would probably be the dominant armor transport in the Inner Sphere if not for its rarity.  While the Gazelle is “Uncommon,” the Triumph is “Rare.” 

ComStar gives an estimate of 25,000 DropShips in service in 3025.  If “Rare” for JumpShips equates to “several dozen” out of 2,000 (2%), then it may proportionately equate to the same percentage of DropShips, suggesting FASA intended there to be around 500 Triumphs serving in the Inner Sphere.  That seems sufficient to provide Capellan Home Guard Regiments some mobility, as well as enabling the Combine to shift their armor battalions around in support of DCMS BattleMech offensives. 

In modern times, of course, the “ComStar was off by an order of magnitude” guidance from Strategic Operations probably applies to the DropShip estimates, bumping it up to 250,000 in the Inner Sphere, and, therefore, 5,000+ Triumphs. 

Condor:   Unlike the Triumph, which seems custom fit to FWL armor company sizes, the Condor is too small to accommodate the larger-than-usual FWL infantry battalions, which consist of 448 troops (four 112-man companies).  I would presume, therefore, that League Condors are modified with additional infantry bays.  (This is a minor change that involves swapping out 20 tons of cargo bay space for infantry accommodations.)

The 20 vehicles would presumably consist largely of APCs.  Traditional APCs (one squad per vehicle) would only provide mobility for five of the nine platoons, whereas using Maxims or Heavy APCs would enable the entire force to be mechanized, and still leave 11 slots (Kurita) or 4 slots (Marik) open for light support vehicles – scouts, engineering vehicles, MASH units, etc.

Interestingly, despite its heavy reliance on infantry in its RCTs, House Davion does not manufacture any dedicated troop carriers, except the rare combined-arms Seeker.  Unless they have a stockpile from the early Succession Wars, AFFS infantry would appear to deploy in modified Gazelles.  Likewise, Steiner and Liao infantry would need to use the rare Seeker or the rare Excalibur.

Excalibur: It would seem that the initial landings would be relegated to ‘Mech carriers, while the Excaliburs bring in command companies and headquarters security forces after the landing zone is secured, and, later in the campaign, be tasked with bringing in replacement personnel for armor, infantry, and ‘Mech losses. 

Lacking a manufacturing line for armor carriers, House Steiner appears to rely heavily on the Excalibur to transport its armor units in support of ‘Mech-led offensives.  Despite manufacturing the Triumph, House Kurita is noted as a heavy user. 

The capabilities of the Excalibur are somewhat confused throughout the entry.  One paragraph says each of four vehicle bays can carry 25 heavy vehicles, giving the ship a carrying capacity of 100.  However, the next paragraph refers back to “besides these two vehicle bays…”, raising the question of whether the capacity is 100 or 50.  It is also listed as having accommodations for 600 troops.  The statistics bloc, however, says it can only carry 20 light vehicles and 336 troops, an evident copy/paste error from the previous page’s Condor.  TRO:3057 clarifies that this version can carry 90 heavy vehicles in four bays, 12 ‘Mechs, and 12 infantry platoons (336 infantry).

Being rare, Excaliburs would probably only be risked on major invasion campaigns.  Thus, the ‘Mechs would deploy in the ubiquitous Unions and Overlords, with the Excalbur bringing up the rear with the regimental command company, and elements of the conventional support forces attached to the operation.  The Lyran Commonwealth sourcebook indicates that the LCAF typically forms Combat Teams for offensives, consisting of three regiments of armor, infantry, and artillery.  Lacking the Fury, Gazelle, Triumph, or Condor, the LCAF probably relies heavily on its limited stock of Excaliburs, meaning you can expect to see at least three Excaliburs accompanying every Lyran ‘Mech regiment that goes on the offensive.  This is a relatively compact package that probably gets an Invader of its own. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 13 October 2016, 00:57:27
You often see attacking forces bringing a 'Mech company and conventional support forces - mobile HQ, infantry, recon VTOLs. These all fit neatly on an Excalibur. Whenever the DropShip class isn't mentioned for combined arms deployments I assume Excalibur. Compare to the Kurita attack on Chara III in The Crescent Hawks' Revenge.

It makes a surprisingly good raider if you expect an unopposed landing.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 13 October 2016, 02:16:41
Agreed, having brought 'Mechs, a Mobile HQ, a Galleon, and (incongruously) Rommels to Lyons (we only see Kurita 'Mechs and infantry on Chara), yet they retreat to "the DropShip," a combined arms carrier can be inferred.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 13 October 2016, 03:08:50
Yes, I meant Lyons, not Chara. Kurita is even a noted user of the Excalibur, so it fits.

The Rommel can be explained by combat salvage, possibly even during the Lyons operation.
Thinking of it, it's kinda smart to bring techs and crews as "infantry" on an Excalibur in an "invasion raid" scenario (or however you'd call an extended raid that isn't hit-and-run so much as hit-and-stay-as-long-as-you-please-without-actually-conquering" - you roll over the enemy and capture their units to deploy against them. Makes the Excalibur a yet better baseship for such a raid or even smaller conquest operations, as it brings 'Mech bays but also room for all the bells and whistles - gantries, recovery vehicles, personnel - to make your invasion force self-sufficient and able to swelling their ranks through salvage.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 13 October 2016, 16:43:56
Date: May 17, 3025
 
Title: DropShips and JumpShips
 
Author: Clare W. Hess; Art by Steve Venters (cover) and Dana Knutson (ship design and illustration)
 
Type: Sourcebook (FASA)
 
Synopsis:

Leopard:   Introduced in 2537, the Leopard has served since the early days of the Star League, carrying a lance of BattleMechs and a pair of aerospace fighters into battle.  Its primary drive is the powerful Star League V84.  Its angular lines are due to it predating the technology required to forge curved armor plating.  If necessary, each fighter and ‘Mech bay can instead be used to hold up to eight light vehicles, with a combined weight of 150 tons.  It is intended to provide flexibility to unit supporting troops aboard larger ships – deploying reserves to plug holes in the line or executing strategic attacks during larger campaigns.  It is also a favored ship for raiders.  The Leopard is manufactured by Houses Marik, Steiner, and Davion, and has a frequency rating of “Uncommon.”

Union: Introduced in 2708, the Union is designed to take a company of ‘Mechs into battle, along with two fighters.  It has shown great utility on raids, as well as in support of major invasions.  Four drop chutes allow it to deploy its ‘Mechs from orbit a lance at a time.  It is described as having been designed and constructed at the same time as the Overlord.  Like the Invader, the Union is still manufactured by all the Successor States, and is an “Uncommon” sight in the Inner Sphere.

Overlord: The largest ‘Mech carrier of the Succession Wars, the Overlord can carry a full ‘Mech battalion plus a squadron of AeroSpace fighters.  Its rarity restricts it to being used in planetary assaults, positioned directly behind the Assault DropShips and fighters.  It prefers to drop its ‘Mechs from orbit, but if the defenders are able to contest that region, the ship can and will land and deploy its ‘Mechs on the ground (though that makes it vulnerable to attack from both air and ground units.)  If it has a secure landing zone, the Overlord generally serves as the command center and supply base for the invasion operations.  The Overlord is manufactured by Houses Kurita, Liao, and Steiner, but its frequency rating remains “Rare”.

Notes: A large amount of the flavor text in DropShips and JumpShips describes accommodations, quality of life issues, and internal layout.  It seems intended to provide a resource for gamemasters who want to have a detailed internal plan to work from when running boarding, hijacking, or stowaway scenarios.

Leopard: There are a number of problematic statements in this entry.  The argument that it was impossible to make curved armor plating for ships at the time the Leopard was introduced is disproved by the curved hull of the Manatee, introduced in 2449.  The Gazelle, introduced in 2531, also looks fairly curvy in its side-view. 

The use of the Star League V84 interplanetary drive in a 2537 design is anachronistic, since the Star League wasn’t formed until 2570.  (The Gazelle has the same problem, with a Star League V95 drive in 2531…though why an earlier design would have a later engine number is also confusing.)  Presumably it debuted with, say, an “HRAD VXX” interplanetary drive, and was later upgraded.  I would love to get a gander at the early writers’ bible, and see what dates it gives for the creation of the Star League.  My guess is it’s put around 2500, given all the anachronistic references in TRO: 3025 and DropShips and JumpShips. 

As Frabby earlier pointed out, the absence of any cargo space makes the Leopard’s utility as a lone raider dubious.  Where are they going to put what they take?  I would presume that any bandit raiding party would use at least a Merchant, and have the Leopard accompanied by a Buccaneer (what else would a self-respecting space pirate use?) to haul off the booty. 

The allowance of using a ‘Mech or fighter bay for light vehicles without any modifications begs the question of why it’s necessary to have vehicle bays at all?  Presumably it would take significantly longer to unload a bay filled with light vehicles (ranging from three 50-tonners to one 50-tonner and seven 10-ton APCs), but a standard light vehicle bay can only hold one, per standard rules.  It would seem to waste a lot of vertical space, but it’s more efficient than using dedicated vehicle bays.

Union: It’s odd that the writer would claim the Overlord was designed and constructed at the same time and by the same manufacturer as the Union, since the Union’s introduction date was 2708, and the Overlord’s introduction date is given on the next page as 2762.  If they were designed at the same time, why the 54-year gap?  Perhaps the original manufacturer did the design work for both simultaneously, and even made a prototype, but the SLDF rejected it – happy with its existing stockpiles of Dictators.  With tensions rising in the Periphery, I can see the SLDF wanting something with the Dictator’s carrying capacity, but also having integral fighter support, and deciding to order a production run of Overlords (asking the manufacturer to dust off the plans and go to work).

It’s never stated what company made the original Union design, just that the firm was responsible for both the Union and the Overlord.  Looking at the list of firms that make both the Union and Overlord in 3025, we see Matabushi Inc. on Avon and Earthwerks Ltd.  Matabushi is strongly linked with the Combine, but Earthwerks was founded on Terra in 2357.  I would presume, then, that the Terran branch of Earthwerks was the developer of the Union and Overlord in the 2700s. 

The deckplan illustration of the fighter bays shows two fighters lined up behind each other, apparently intended to use the same exit hatch.  The design specs, however, say it has two fighter bay doors, calling into question why both fighters in the illustration are using the same bay door. 

Overlord: Despite being introduced in 2762, it apparently did not reach many SLDF units before the Periphery Uprising in 2765 and the subsequent Star League Civil War.  An SLDF Firestarter pilot getting ready for the Exodus, in “When the Bears Left,” notes that he’s never seen an Overlord before the one that arrives to pick his battalion up. 

A picture of an Overlord appears on p. 44 of the Star League sourcebook in a section discussing the 2573 Malagrotta crisis, 91 years before it debuted.  That even predates the similar looking Dictator (2600).  Given the date, the only spheroids it could be are the Vulture, Pentagon, Jumbo, or Manatee - but none of those have the Overlord's distinct egg shape.  P. 91 shows six Overlords in formation preparing for the 2777 invasion of Terra, so the trooper in “When the Bears Left” was clearly not part of the Terran campaign.  The text notes that Kerensky used 60 unmanned Overlords to neutralize the Amaris battlestations guarding the jump points. 

The fighter bay illustration on the previous page, next to the Union, may actually be for the Overlord, since its six fighters share two bay doors, unlike the Union, where each fighter has its own bay door. 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: VhenRa on 13 October 2016, 19:23:49
Honestly, I have to wonder if those unmanned Overlords at Terra were in fact unfinished Overlords that the SLDF got their hands on during the long march to Terra.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 14 October 2016, 22:47:08
The description of the Leopard sounds like it's successor the Dark age era Aurora.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 15 October 2016, 14:04:23
Date: May 17, 3025
 
Title: DropShips and JumpShips
 
Author: Clare W. Hess; Art by Steve Venters (cover) and Dana Knutson (ship design and illustration)
 
Type: Sourcebook (FASA)
 
Synopsis:

Avenger: Introduced in 2816, the Avenger packs the firepower of a Union and the armor of an Overlord into a compact 1,400 ton frame.  In addition to its direct-fire weaponry, it is equipped with a 20-ton bomb bay for ground support missions.  Standard procedure is for an Avenger to punch through orbital defenses, locate a landing zone for the invasion force, use its bombs to flatten any obvious defenders in the vicinity, and then land and use its direct fire weapons to keep surviving enemies at bay until orbitally-dropped ‘Mechs and other combat DropShips can land and fully secure the LZ.  Only then do troop ships and cargo transports arrive.  At this point, the Avenger is either reassigned to take another LZ foothold, or put on standby in orbit.  The Avenger is still manufactured by Houses Liao, Steiner, and Davion (with Davion making the most), but its role at the tip of the spear results in a very high attrition rate, giving it a frequency rating of “Unique.”

Achilles: Designed to engage other DropShips and AeroSpace Fighters, the Achilles was introduced in 2582, making its debut during the Reunification War.  It typically leads planetary assaults or the aerospace defense forces engaging inbound DropShips.  It follows close behind a fighter screen, and picks off enemy fighters with concentrated firepower, or trades shots with enemy DropShips.  It carries two fighters aboard for escort duty, and also two S-7A Bus small craft, which can carry 10 troops each.  The Achilles has 30 marines, so it can send two thirds over for boarding actions while still retaining a detachment to protect against hostile incursions.  The Achilles is manufactured only by House Kurita, and has a frequency rating of “Unique.”

Intruder: Introduced in 2655, the Intruder is an assault DropShip designed to support raiding operations or attack hardened ground targets.  It is heavily armed and armored, and carries up to two fighters and ten heavy vehicles for support, as well as three platoons of marines.  To coordinate marine operations, the Intruder boasts a state-of-the-art command center, with com gear, combat computers, maps, and tactical intelligence displays.  It is frequently used on raids and for intelligence gathering, and is able to defend itself without support from other ships.  On planetary assault missions, the Intruder either uses its firepower and support forces to establish a secure landing zone for follow-on transports, or attacks enemy troop concentrations directly.  The Intruder is manufactured by House Marik, Kurita, and Steiner, and has a frequency rating of “Rare.”

Fortress: The best armed and armored DropShip still in operation in 3025, the Fortress is only committed to major invasion operations where it has ample support and escorts.  Introduced in 2613 as a heavy combined arms troop transport, the Fortress can deliver a ‘Mech company, a vehicle company, and an infantry company onto the battlefield.  Its arsenal is mostly oriented towards its aft, allowing it to be unleashed against enemy ground forces within range once it lands.  Even those that pull back will have to contend with the Long Tom III artillery piece mounted on a turret in the nose.  The current rarity of this vessel is due less to combat losses as to age and the unavailability of spare parts, which have led to computer and fire control system breakdowns.  Though originally intended to land first and secure the landing zone with its massive firepower, its rarity now relegates it to the second wave, once other ships have cleared the way.  It then serves as a secure base of operations and supply depot for the invading force.  The Fortress is no longer manufactured, circa 3025, leading to it having a frequency rating of “Unique.”

Notes:

Avenger: Introduced in 2816, the Avenger is a product of post-Star League engineering.  As such, I’m surprised that three separate Houses manufacture it.  I suppose espionage would be responsible for the design getting around, and the Successor States would still have the resources to build new shipyards during the First Succession War. 

This is why I disagree with the First Succession War sourcebook’s explanation for why it lacked a “new technology” section – that the widespread destruction precluded the combatants from designing and fielding new equipment.  The Avenger is an excellent counter-example.  The First War is exactly when the Successor States, which had all been having their R&D teams work overtime in secret to prepare, should have unleashed a flood of experimental new designs and weapon systems, hoping that their superweapons would carry the day against their rivals.  (The cyborg-megafauna “BioMech” is an example of what the Combine R&D department was working on, for example.)

Seatbelts are a must on this ride, as its 30 crew members have to handle it pulling high gee combat maneuvers like a fighter (7/11) without going flying all over the craft’s interior.  A fair amount of page space is given over to explaining how the ship’s layout functionally changes when under thrust, vs. when in a gravity well.

A “Unique” frequency of sighting implies less than “Rare,” which I earlier guesstimated at around 500 (given the FASA numbers provided).  So, perhaps 50 remaining functional copies of the Avenger in the Inner Sphere circa 3025?

Achilles: Unlike the Avenger, which looks like an upsized Thrush, the Achilles doesn’t seem equipped with the necessary aerodyne control surfaces required for operation in atmosphere, relegating it to space-only operations.  Since its mandate is space superiority, that’s not a severe drawback, but it means that enemy ships that drop down into the atmosphere can evade its guns.  It must have had a different small craft aboard at its inception, since the S-7A Bus didn’t debut until 2602.  ST-46 Shuttles (introduced in 2528) would seem likely.  The Bus is multi-functional – helping to resupply the Achilles from cargo ships, facilitating personnel transfer, and enabling boarding actions (albeit only against enemy ships that have already been knocked out of the fighting, unlike the later Battle Taxi that allows boarding of still-hostile ships). 

House Kurita has the most of these, and still manufactures them.  The remainder are spread thinly but evenly among the other Successor States.  If “Unique” approximates 50 (as I’ve previously surmised for the Avenger), then Kurita should have about 38, with 3 each in the other Successor State fleets.

Intruder: The Intruder is ideally suited to make use of the Scout DropShip when on lone-wolf reconnaissance missions.  The flavor text gives it 675 tons of cargo, but the statistics bloc gives it 725 tons.  Presumably, the 50 ton differential is space reserved for supplies, ammunition, etc.  It doesn’t appear to have dedicated vehicle bays, so deployment and loading will be somewhat slower than it would be on, say, a Gazelle. 

I’m trying to determine a rationale for why the Star League Defense Force would decide, fifty years into “the good years” that they needed a ship capable of solo insertion into hostile territory and good for raids.  The Star League didn’t have any notable foes at the time, occasional insurgencies and pirate groups (and the occasional psychotic Coordinator) notwithstanding.  SLDF doctrine wasn’t to conduct raids or lone-wolf intel gathering.  If they wanted intel, they sent a Bug Eye (introduced 2620) or had Star League Intelligence Corps special forces field teams infiltrate said planet (by definition a League member) and surveil the target region covertly.  If the League wanted reconnaissance in force, they’d dispatch a WarShip squadron with a Brigade of support troops.  The League didn’t raid its enemies.  It came, smashed, and stayed – putting up a Castle Brian or two if things looked tetchy with the indigs.

One possibility, therefore, is that the Intruder was originally designed by one of the Great Houses for its own military (which would have lacked Bug-Eyes), and the design was later licensed.  It makes an economical pirate hunter – able to fight its way through the bandits’ fighter screens, land next to their stronghold, and then destroy it with two heavy armor lances and three marine platoons.  The marine platoons could also be used for boarding pirate JumpShips and DropShips, though without any small craft, the Intruder would need to maneuver alongside and have the environment-suited marines spacewalk over to the enemy craft.

Another possibility is that the Star League wanted a ship capable of handling itself in a scrape on deep range exploration missions (numerous sources have indicated the Star League had an equivalent organization to the Explorer Corps, which built the base at Columbus).  Out in the Deep Periphery, there’d be plenty of uncharted colonies, holdouts from the Reunification War, and other unknown threats where some heavy armor and gung-ho marines could have come in handy.

With a frequency rating of “Rare,” I’d guess FASA intended roughly 500 to still be active circa 3025 – the most common type of assault DropShip. 

Fortress: I personally remain unimpressed with the supposedly devastating arsenal on the Fortress.  A besieging force with AC/2 carriers, LRM Carriers, and/or artillery pieces could ignore 95% of the Fortress’ weaponry.  Sure, you have to watch out for their combined arms battalion, but if that group is sitting back and defending the home base, it isn’t out marauding, so you’ve at least managed to pin it down and remove it as a mobile threat. 

Since the defending forces in the Reunification War were heavy users of artillery (at least in the Taurian and Rim Worlds fronts), I can see the Fortress emerging from the SLDF’s “lessons learned” process – with commanders wanting a mobile artillery platform that could land within range of enemy emplacements and be able to shrug off enemy hits while pounding the defenders to rubble.  Once armor started to get thin, the Fortress could take off and pull back for re-armoring while other units maintained the siege.  Mobile Long Toms were too slow, and too likely to be blown apart by a lucky enemy hit in an artillery duel.  The combined arms battalion with the Fortress could prevent the enemy mobile forces from trying to overrun the battery, and could, once the enemy fixed defenses were smashed, spearhead the investment of the enemy fortress. 

Heck, the intent may have been to have a mobile artillery battery – the slots for the armor company could have been intended to be filled by Mobile Long Toms – introduced in 2602 – giving the enemy a 13-gun salute while the ‘Mechs and infantry maintain the perimeter.

As with other “unique” ships, I would guess 50 or less remain circa 3025.  The largest known group of Fortress DropShips is House Steiner’s six-ship Elvidner squadron, which shattered the Second Sword of Light during the Fourth Succession War.  (Note: Though DropShips and JumpShips says it’s not being produced, TRO:3057 claims that “less than two dozen” were made between 2974 and 3027, implying production rate of about 0.43 per year, or less, during that period, with the last construction facility closed due to lack of parts in 3027.  Production resumed in 3030, thanks to NAIS help via the FedCom alliance.)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 15 October 2016, 14:18:32
It comes some 30 years early, but the Intruder strikes me as an ideal LAM carrier. Perhaps an early example of the concept later epitomized by the Hamilcar - some sort of space raider/boarding carrier. The bane of JumpShips.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: VhenRa on 15 October 2016, 23:34:43
Production resumed in 3030, thanks to NAIS help via the FedCom alliance.)

I don't know what TRO 3057 says... but 3057r says production resumed (in Lyran space) in 3022 with 20 built in the 6 years prior to the 4th Succession War. I believe you might have read production rate reducing as beginning again.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 16 October 2016, 02:30:21
Looks like they changed the narrative substantially between 3057 and 3057r.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: VhenRa on 16 October 2016, 09:29:26
How so? The text is exactly identical in TRO 3057 (now that I have looked it up).

Quote from: TRO 3057
The years between 2974 and 3027 saw the construction of less than two dozen Fortress Class vessels. In the early part of this century it appeared the Fortress would become extinct, as the last construction facility closed due to a lack of parts. However, the alliance between the Federated Suns and the Lyran Commonwealth allowed Semier Data Tron to resume production of the vessel. The firm secretly constructed twenty Fortresses for Archon Katrina Steiner in the six years before the Outbreak of the Fourth Succession War.

Text is identical between TRO 3057 and TRO 3057r.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 16 October 2016, 12:43:25
I think the issue I'm having is that I read the first part of that paragraph and then stopped, and there's a disconnect between the first paragraph and the last half.

The First part says "The years between 2974 and 3027 saw the construction of less than 24 Fortress Class vessels.  In the early part of this century, it appeared the Fortress would become extinct, as the last construction facility closed due to a lack of parts."

I didn't read the second part, which implies the construction (with FedSuns help) of 20 vessels between 3023 and 3028.

The question is, therefore, were just 3 Fortresses made by the factory that closed in 302X due to lack of parts between 2794 and 302X, with the other 20 coming from the secret factory on Tharkad using FedSuns parts?  Or were 23-ish made publicly, with an additional 20 being rolled out in secret in the run-up to the Fourth Succession War?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 16 October 2016, 12:44:17
Date: May 17, 3025
 
Title: DropShips and JumpShips
 
Author: Clare W. Hess; Art by Steve Venters (cover) and Dana Knutson (ship design and illustration)
 
Type: Sourcebook (FASA)
 
Synopsis:

Leopard CV: The Leopard CV is designed for space superiority operations, and is not intended to enter a planet’s atmosphere.  Capable of carrying six aerospace fighters, it deploys as part of the leading edge of any DropShip fleet, supporting its fighters with its arsenal of weapons.  Its goal is to disrupt defending aerospace formations and keep them busy while troop carriers sweep past and land on the target world.  It lacks a separate transit drive for maneuvering in a gravity well, so its internal decks are only configured so that “up” is towards the nose.  The Leopard CV is manufactured by Houses Marik, Steiner, and Davion (the same as manufacture the ‘Mech carrier variant), and has a frequency rating of “Rare.”

Vengeance: The largest fighter carrier in the Inner Sphere, the Vengeance, introduced in 2782, can carry 40 fighters and three small craft, and is able to launch eight fighters per minute.  Intended to serve as a mobile base of operations for a fighter wing, the Vengeance has separate launch and recovery decks.  With limited firepower and maneuverability, it is typically escorted by two assault DropShips and three transport DropShips, like the Union.  The Vengeance is manufactured by Houses Marik and Kurita, but is also noted as being in use by House Liao, which uses the CCS Omaha Beach as an invasion craft, using 43 small craft capable of carrying a single vehicle or infantry platoon to deliver a combined arms reinforced battalion onto an enemy planet.  Its Frequency rating is “Rare.”

Notes:

Leopard CV: This entry again makes the claim that the ship, introduced in 2581, looks different from the standard Leopard because of advances in armor curvature technology.  As noted previously, the Gazelle, introduced 50 years previously, demonstrated the ability for aerodynes to mount curved armor on hulls. 

The claim that the internal decks are oriented towards the nose makes the layout of the bay doors and the cockpit somewhat non-optimal.  The bay doors are wider than they are high, implying that the fighters are stored and launched at a 90 degree angle off of the vector of thrust.  (In practical terms, the pilots and bay personnel would be getting into their craft and working to launch with the thrust-generated gravity acting on them as though they were trying to stand on the walls of the room.)  If the internal decks were really oriented towards the nose, the bay doors should reflect that by being taller than they are wide.  Likewise, the cockpit seems designed for a pilot to sit in while strapped into an acceleration couch with the G forces pressing them backwards, but that would mean the bridge would have a perpendicular orientation to the rest of the decks on the ship.

It actually makes sense for this ship to have a Star League V84 drive, since it debuted towards the outset of the Reunification War.  It probably joined the Achilles at the forefront of Star League naval offensives into the Taurian and Canopian sectors.  (The Outworlds Alliance fighting didn’t feature much naval combat, and the majority of the Rim Worlds fleet seems to have remained loyal to House Amaris.)  It’s telling that neither of these ships are well suited for atmospheric operations, which gave the Taurians an opening to use conventional aircraft to strike landing zones, while the SLDF fighters remained up in orbit.

Vengeance: The Vengeance is an oddity – beginning production three years after the Star League was dissolved, it was probably commissioned by the SLDF during the civil war with the intention of replacing combat losses among the Titans and Leopard CVs, as well as giving WarShips the ability to carry an overwhelming number of fighters into battle – giving them better odds against the Amaris-controlled SDS drone fleets.  The Vengeance’s capacity more than doubles the Titan’s, making it an ideal accompaniment to a Star League WarShip, which still had plenty of fighters and pilots, but was beginning to run short of ships to carry them.  The question, then, is where the R&D was done, and where the construction was carried out. 

Since Houses Marik and Kurita ended up with the manufacturing capacity, it would appear that the R&D may have taken place outside of SLDF auspices, as part of a covert armament skunkworks R&D program.   With Kurita officially withholding aid to the SLDF because of the hostages held by Amaris on Terra, and with Kenyon Marik going so far as to assemble a fleet to attack an SLDF staging area (though the SLDF launched its invasion of the occupied Hegemony before Kenyon’s fleet got its marching orders), it seems doubtful they’d be willing to do any arms manufacturing for Kerensky’s forces.  Perhaps Houses Marik and Kurita collaborated on the design, with the intent of using it against whoever won the Amaris/Kerensky war, if necessary.  Neither of the worlds manufacturing the Vengeance were in the Hegemony – both were deep interior systems of the League and Combine, respectively.

I would imagine the Vengeance’s shining glory came during the First Succession War, when they accompanied FWL and DC WarShip fleets into battle and unleashed clouds of fighters against their enemies, who would be equipped with Leopard CVs or Titans scavenged from the SLDF, giving the League and the Combine a decisive advantage in the fighters/docking collar ratio.

This leaves House Liao as the only major power that doesn’t manufacture any dedicated fighter carriers.  It’s mentioned as fielding the Omaha Beach, but that’s probably a captured vessel.  The opening chapter of “The Sword and the Dagger” mentions Liao fighters deploying from modified freighters, with extra fuel tanks attached, to enable them to make the days-long system transit.  That appears to be the standard Liao modus operandi, since they lack the specialized carrier DropShips that would allow them to carry their fighters from the jump point to the planet.  This may also be why they converted at least one Scout into a fighter-carrier.  I would imagine that Tengo Aerospace turns out a number of Mules and Mammoths with cargo space given over to fighter bays, though probably without any of the specialized recovery and maintenance equipment found on dedicated carriers.

We’ve never seen stats on the kind of small craft that has a heavy vehicle bay or a full platoon compartment, ostensibly used by House Liao aboard the Omaha Beach.  None of the small craft described in DropShips and JumpShips is capable of those kinds of payloads, and not even the later Battle Taxi can handle carrying a tank.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 16 October 2016, 15:15:01
The Vengeance is an odd duck indeed. I believe there were no aerospace construction rules in place yet when we got DS & JS and TRO:2750, and getting rules later on required tweaks and changes to the published designs. You can clearly see that the Omaha Beach is a variant designed under a quite different ruleset, if any.

You cannot in good conscience call the Vengeance a carrier, as it is nowhere near capable of sustained operations - it can't really rearm or even refuel its fighter complement. It's a straight pure "fighter dispenser" deployment vehicle, much more so than a Union is a 'Mech deployment vehicle and not a self-contained base.

The "modified freighters" that deployed fighters to Stein's Folly were probably Quetzalcoatls. I never realized before that Liao has no domestic fighter carrier production. That suddenly makes the (otherwise harebrained) Quetzalcoatl a meaningful asset and explains why Liao would even consider crippling their precious JumpShips in this way.

CV variants of the Union and Overlord have been mentioned in canon, but not for any civilian DropShip class. Guess the Mule is too fragile and the Mammoth too expensive and/or useful on top of that. Why not use Behemoths straight away as spaceborne aerospace bases? Same reasons presumably, even if no refit is required.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 20 October 2016, 21:20:32
Date: May 17, 3025
 
Title: DropShips and JumpShips
 
Author: Clare W. Hess; Art by Steve Venters (cover) and Dana Knutson (ship design and illustration)
 
Type: Sourcebook (FASA)
 
Synopsis:

Buccaneer: Introduced in 2708, the Buccaneer was originally intended to serve as a BattleMech transport to replace the Lion Class DropShip, but lost out to the Union.  Instead, it was redesigned as a civilian cargo hauler, and gained great popularity due to its versatility.  Despite its civilian conversion, a Buccaneer can carry up to 96 light vehicles (160 if the tanks are low-slung and the bays are appropriately modified), though the bays are not designed for combat deployment.  Both the DCMS and AFFS, as well as some mercenary units, use combat variants with more weapons and armor at the cost of 30 tons of cargo space, though these variants are primarily intended to deliver supplies into combat zones, and as a vehicle transport (paired with a Fury to carry the crews).  The Buccaneer is manufactured by Houses Marik, Steiner, and Davion, and has a frequency rating of “Common.”

Mule: Introduced in 2737, the Mule’s uncomplicated design and substantial cargo capacity made it very popular with civilian shipping firms, and thus one of the most commonly seen ships in space.  The ship offers a number of creature comforts for the crew, including an onboard hydroponic garden, a lounge, and single-occupancy quarters.  Special rooms are set aside for uploading and analyzing market data from nearby worlds, and for conducting long-range negotiations with local merchants.  The Mule is manufactured by Houses Liao and Steiner, and has a frequency rating of “Common.”

Monarch: Introduced in 2759 as a luxury passenger liner (though below the standards of decadence set by the Princess class), the class has occasionally been used as a mercenary troop transport.  Passengers enjoy private staterooms, dining and entertainment facilities, saunas, exercise facilities, two gift shops, lounges, and a casino.  They are primarily seen on scheduled routes between major worlds.  The Monarch is manufactured by Houses Marik, Kurita, and Davion, and has a rating of “Common.” 

Mammoth: Introduced in 2808, at five times the mass of an Overlord, the Mammoth is the largest DropShip capable of landing on a planetary surface.  It can carry 40,000 tons of cargo on five main decks, and comes equipped with industrial Exoskeletons to help haul the loads.  In an unusual arrangement, the drives are externally mounted in detachable pods, each with its own small control room.  The ships have a frequency rating of “Uncommon,” and are primarily operated by major corporations and worlds dependent on high-volume trade links.  The Successor State armies use some for bulk haulage of hydrogen fuel.  The Mammoth is manufactured by Houses Marik, Liao, and Davion.

Behemoth: Introduced in 2782 as the largest DropShip ever made, the Behemoth is too large to land on a planet and occupies enough space for two vessels when docked with a DropShip.  It can carry 85,000 tons of cargo split among 20 bays.  The Behemoth is manufactured by Houses Marik, Kurita, and Steiner, and has a frequency rating of “Common.”

Notes:

Buccaneer: Once standardized construction rules were applied to the Buccaneer in TRO:3057, it became somewhat less overwhelming as a vehicle transport, maxing out at 72 light vehicles, rather than the 160 suggested by the description in DropShips & JumpShips. 

Only House Marik would probably “typically” pair the Buccaneer with a Fury to carry the crews for the vehicles in the cargo hold, since that’s a proprietary Marik design.  House Davion may send Seekers along with the necessary troops, while House Kurita sends Condors.  I understand that a lot of the major manufacturers sell to the mercenary market, but I would think there’d be a complete ban on sales to other Successor States (at least prior to the Federated Commonwealth treaty and the answering Kapteyn Accords).  Despite House Kurita not making the design, there must be so many out on the market (it is “Common,” after all) that they have a sufficient number to use as military transports. 

I would have to assume that Bandit Kings would also make extensive use of the design, both because combat DropShips have terrible cargo capacity, and because the name fits their identity so well.  It’s why the first bandit-constructed ‘Mech was called the Brigand, after all. 

Despite being a “Common” vessel, the ship has rarely ensnared the imagination of the BattleTech writers.  Named Buccaneers include Vance Rezak’s ‘Red Raider’ in HTP Antallos, the ‘Mercury’ in “Fortress of Lies,” the ‘Carlyton’ in “Bushido and the Bear,” and the ‘Reibach’ in “Proprietary.”  Several unnamed ones appearing in the fiction have been associated with pirate activity.  (Lotta false hits on that search, thanks to the Blakist ‘Mech of the same name.  Also, didja know that the Robinson Buccaneers are a baseball team?)

So, if “Unique” = 50, and “Rare” = 500 using FASA’s numbers, what could “Common” work out to?  The total number is estimated at 25,000, and there are 4 Common, 6 Uncommon, 7 Rare, and 3 Unique designs.  If my guesstimates of Unique = 50 and Rare = 500 are anywhere close, then Uncommon could be 1,500.  That would leave 12,350 for the Common vessels.  Split four ways, that leaves 3,000 per ship class, with 350 left over for assorted unrepresented ship classes. 

Common: 3,000
Uncommon: 1,500
Rare: 500
Unique: 50

Of course, with the explanation in Strategic Operations that the ComStar estimates were off by “at least an order of magnitude,” you can add an extra 0 to each level. 

Mule:   Perhaps coincidentally, the Mule debuted just two years before the start of the “Third Hidden War” of the Star League era, which was largely a series of covert, deniable strikes against the economic interests of neighboring states which could be blamed on pirates, while giving the “home team” an advantage in markets where they engaged in head-to-head competition.

Historical: Reunification War indicated that the Mule was intended as a replacement for the ubiquitous Terran-designed “Jumbo,” though the Jumbo could carry 20% more cargo than the Mule.  Despite only Steiner and Liao retaining manufacturing capabilities for this design, it is evidently very common in all Successor States. 

I like the bit of fluff about having dedicated equipment for analyzing markets and making trades.  The only issue is that, by the time you find out what’s in demand in the target system, you’re already in that system and it’s too late to go out and get what’s in demand if you don’t already have it in your hold.  It would make far more sense to be able to tap into ComStar data feeds with market information on a wide variety of other worlds, and use that data to inform purchasing.  Merchants could also use HPGs to arrange sales contracts before departing the origin system, both during the Star League (when they could use the services of Starlight Broadcasting Ltd.) and during the Succession Wars (using ComStar).  The existence of these systems, then, points to the absence of a tradition of forward planning (or, perhaps, extortionate rates charged by Starlight…though they would have to be ridiculously high to make five-day ahead planning competitive).

Monarch: I’m astounded that enough Monarchs got manufactured for the design to be considered “Common.”  The Star League sourcebook notes that interstellar tourism crashed in 2745, marking a 50% drop from 2744.  No reason was uncovered.  The wording of the passage implies that tourism didn’t rebound before the outbreak of the Star League civil war, so given the lack of demand and the glut of Princess DropShips and other competing passenger liners (running at 50% capacity), why/how would the Monarch have been such a commercial success?  Looking at the Princess writeup in Handbook: Major Periphery States, those are reserved for the ultra-rich, so perhaps there was a market for the more economical, down-market Monarch.

The Monarch has most notably been featured in Warrior: En Garde in the form of the Silver Eagle, aboard which Melissa Steiner was to covertly travel to New Avalon to visit her betrothed.  Notably, however, passengers on Monarchs should expect to spend significant amounts of time in microgravity, since they don’t have grav decks, and won’t be experiencing any Gs while docked with a JumpShip.  Unless the major passenger liners have command circuits set up along their primary routes to hand the ship off to another waiting, charged JumpShip, the accommodations would necessarily suffer.  Reflecting this, when Caleb Hasek-Sandoval-Davion traveled to Terra for Victor Steiner-Davion’s funeral, he traveled in luxury aboard a JumpShip, enjoying the accommodations on the ship’s grav deck, along with Danai Centrella-Liao. 

I wonder which is more common – using a JumpShip’s grav deck, or traveling on a passenger liner DropShip – for the idle rich of the Inner Sphere doing the Riviera circuit or going on a Nolan hunt?  Or do they stay aboard the Monarch during the in-system transit, and then transfer over to the JumpShip’s grav deck facilities during the recharging days?

Mammoth:   Another example of a design that debuted in the latter part of the First Succession War, when (ostensibly) most shipyards had been wiped out and industry had been shattered across the length and breadth of the Inner Sphere. 

Strangely, the profile of Krester’s Ship Construction in The Star League sourcebook indicates that Krester’s designed both the Behemoth and Mammoth in the mid-2600s, and put a Mammoth prototype into flight in 2658, and the prototypes were stolen under suspicious circumstances (suggesting that Krester’s organized the theft of their own prototypes to allow them to be sold on the open market…though the date given in 2650, eight years before the prototypes were manufactured).  That being the case, why would the Behemoth not have formally debuted until 2782 and the Mammoth until 2808?

The Master Unit List attempts to split the difference by listing the 2658 prototype separately from the 2808 “Standard” version, but there’s no text explaining the rationale.  If we’re going with the “most recent source is correct,” then TRO: 3057 (Revised) swings the introduction date to 2808, more or less invalidating the paragraphs on Krester’s Ship Construction in the Star League sourcebook. 

Behemoth: The Behemoth has the same irregularities regarding its introduction as the Mammoth, with DS&JS and TRO:3057 calling it 2782, and the Star League sourcebook calling it either 2658 or 2650. 

Interestingly, the Behemoth is House Kurita’s only domestically produced cargo vessel.  This probably explains why the Gray Death Legion was able to get as far as it did pretending to be a Union DropShip delivering cargo to Verthandi.  The Combine must have pressed military ships into use as cargo vessels, due to the unwieldy nature of the Behemoth (requiring a swarm of cargo-carrying small craft to shuttle the goods from orbit to the surface). 
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 21 October 2016, 06:16:20
Thanks again for highlighting such less visited part of the universe, Mendrugo!  I honestly wished CGL would have continued or resumed usage of frequency rating for other things now  like mech variants listed in Combat Manuals.  Its annoying to me their trying keep it wide opening says it's either faction mech or general.  Not how often you can lay you hands on the thing.
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Kit deSummersville on 21 October 2016, 07:25:06
Originally the MUL was going to have a rarity feature. Then it was seen how much work needed to be done and how few people were available to do so....
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 21 October 2016, 11:40:39
Rarity indicators were standard for products like this at the time, such as TSR's Monster Manuals.  One problem, as you can see, is that once specific numbers of unit X are codified as existing, future authors run the risk of over-using rare units.  The Catapult, as written, should have been vanishingly rare in 3025, but people liked the design and the aesthetic, and it became one of the flagship units (getting the PlasTech cover and also featured prominently on the Total Warfare cover).

You can more or less reverse engineer rarities out of the RATs from various factions and eras, but those don't always match up with the published fluff.  (Some from the depths of the Unseen era don't even list any of the classic designs, which were supposedly the most common in 3025.)

When I was compiling a database trying to model the 3025 forces of the Successor States and 17 clans, I went with as much canon data as possible, but there's still a lot of vagueness left out there (intentionally, to allow room for players to run units of their own creation).
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 21 October 2016, 12:20:59
When I was compiling a database trying to model the 3025 forces of the Successor States and 17 clans, I went with as much canon data as possible, but there's still a lot of vagueness left out there (intentionally, to allow room for players to run units of their own creation).
Have you checked how your tables hold up against the Xotl RAT tables?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 21 October 2016, 13:03:27
Have you checked how your tables hold up against the Xotl RAT tables?

XotI?
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Frabby on 21 October 2016, 13:39:42
XotI?
:)   Faction Assignment & Rarity Tables (http://bg.battletech.com/forums/index.php/topic,1219.0.html)
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Wrangler on 21 October 2016, 13:40:30
XotI?
3028-3050 Random Assignment & Rarity Tables - 11 Jan v9.1 (http://bg.battletech.com/forums/index.php?topic=1219.0) by Battletech Volunteer Xoti (http://bg.battletech.com/forums/index.php?action=profile;u=287).

Frabby typed too quickly for me! :D
Title: Re: Chronological BattleTech Fiction Review - The Succession Wars
Post by: Mendrugo on 21 October 2016, 13:54:43
Thanks for the clarification.  I haven't checked them against those.  I used the faction availability tables (modified by date) from Combat Operations and any available fluff, to customize random generation tables for each unit, and hand entered units for which 3025-era "phone book" lists were available.