Author Topic: Cheapest ‘Decent’ Warship  (Read 1000 times)

Daryk

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Re: Cheapest ‘Decent’ Warship
« Reply #30 on: 20 February 2024, 04:16:52 »
Thank you, kind sir! :)

AlphaMirage

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Re: Cheapest ‘Decent’ Warship
« Reply #31 on: 20 February 2024, 23:15:50 »
If you want a decent idea of flotilla options vs a common Warship I attached an excel I came up with using the generic rules in Campaign Ops. Most of the dropships are canon enough and the adjustments are sensible (as much as I love using Small Craft and Fighters the Vengeance just doesn't need them, it needs cargo!)

Interesting observations I've found, PWS Missile Ships are cheap to acquire but expensive to maintain and surprisingly long legged if you can keep them stocked with ammo. The Vengeance is a very short ranged vessel which is good when you need to break something fast but not for persistence patrols. The Titan's tour of duty is actually a pretty reasonable one for an interstellar empire, and Warship endurance is pretty fantastic.

My model Lola 1, even shrunk down, is still able to theoretically cruise around for almost 2 years without resupply, under peacetime conditions of course. When running at max everything that extra storage might be life or death but it definitely makes for some useful gunboat diplomacy. Still during times of war it definitely helps to have plenty of supplies afloat that can be brought in to aid your ground forces so there's probably a Battalion of ground pounder gear that can be transferred on its small craft somewhere in its voluminous cargo bays.

Andras

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Re: Cheapest ‘Decent’ Warship
« Reply #32 on: 22 February 2024, 21:07:57 »
Naval Laser mod Fox at 240kt, replace the NAC10s with more NL45/55 pairs, and another battery in the broadsides for 8 double pairs of NL 45/55 (1 quad per arc)

backed up by 8 barracuda tubes, 32 AMS, 16 LgPulse, 48 medium pulse, 24 fighters, 4 small craft, 12k cargo. 106 armor per arc.

forgoing LF batteries for cost savings, and only 2 drop collars= 6.2billion per ship.



But for only 8.6billion per copy you can have a 650kt Light Cruiser running 4/6,
Taking out the LF batts reduces price from 14.6b to 8.6b.

Code: [Select]
Class/Model/Name: Brooklyn Lt Cruiser
Tech: Inner Sphere
Ship Cost: $8,606,735,124.00
Magazine Cost: $24,920,000.00
BV2: 97,655

Mass: 650,000
K-F Drive System: Compact
Power Plant: Maneuvering Drive
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Lamellor Ferro-Carbide
Armament:
30 Naval AC 20
24 Capital Launcher Barracuda
10 Capital Launcher White Shark
24 Subcapital Laser 3
24 Laser Large Pulse (IS)
48 AMS (IS)

Equipment: Mass
Drive: 156,000.00
Thrust
Safe: 4
Maximum: 6
Controls: 1,625.00
K-F Hyperdrive: Compact (14 Integrity) 294,125.00
Jump Sail: (5 Integrity) 63.00
Structural Integrity: 90 58,500.00
Total Heat Sinks: 1653(3306) Double 1,050.00
Fuel & Fuel Pumps: 17250 points 7,038.00
Fire Control Computers: 0.00
Armor: 1224 pts Lamellor Ferro-Carbide 1,170.00
Fore: 204
Fore-Left/Right: 204/204
Aft-Left/Right: 204/204
Aft: 204

Dropship Capacity: 2 2,000.00
Grav Decks:
Small: 2 100.00

Life Boats: 50 350.00

Crew And Passengers:
46 Officers in 2nd Class Quarters 322.00
129 Crew in Steerage Quarters 645.00
92 Gunners and Others in Steerage Quarters 460.00
150 Bay Personnel 0.00
150 Steerage Passengers 750.00 (bay pers in quarters)

Fighters: 24 w 6 doors
Small Craft: 6 w 6 doors,
Cargo: 24,500 with 3 doors
Battle Armor: 48

# Weapons Loc Heat Damage Range Mass
6 Naval AC 20 FR 360 1200 (120-C) Long-C 15,000.00
6 Naval AC 20 FL 360 1200 (120-C) Long-C 15,000.00
3 Naval AC 20 RBS 180 600 (60-C) Long-C 7,500.00
3 Naval AC 20 LBS 180 600 (60-C) Long-C 7,500.00
6 Naval AC 20 AR 360 1200 (120-C) Long-C 15,000.00
6 Naval AC 20 AL 360 1200 (120-C) Long-C 15,000.00
6 Capital Launcher Barracuda FR 60 120 (12-C) Extreme-C 540.00
6 Capital Launcher Barracuda FL 60 120 (12-C) Extreme-C 540.00
6 Capital Launcher Barracuda AR 60 120 (12-C) Extreme-C 540.00
6 Capital Launcher Barracuda AL 60 120 (12-C) Extreme-C 540.00
5 Capital Launcher White Shark RBS 75 150 (15-C) Extreme-C 600.00
5 Capital Launcher White Shark LBS 75 150 (15-C) Extreme-C 600.00
4 Subcapital Laser 3 Nose 128 120 (12-C) Medium-C 1,000.00
4 Subcapital Laser 3 FR 128 120 (12-C) Medium-C 1,000.00
4 Subcapital Laser 3 FL 128 120 (12-C) Medium-C 1,000.00
4 Subcapital Laser 3 AR 128 120 (12-C) Medium-C 1,000.00
4 Subcapital Laser 3 AL 128 120 (12-C) Medium-C 1,000.00
4 Subcapital Laser 3 Aft 128 120 (12-C) Medium-C 1,000.00
4 Laser Large Pulse (IS) Nose 40 36 (3.6-C) Medium 28.00
4 Laser Large Pulse (IS) FR 40 36 (3.6-C) Medium 28.00
4 Laser Large Pulse (IS) FL 40 36 (3.6-C) Medium 28.00
4 Laser Large Pulse (IS) AR 40 36 (3.6-C) Medium 28.00
4 Laser Large Pulse (IS) AL 40 36 (3.6-C) Medium 28.00
4 Laser Large Pulse (IS) Aft 40 36 (3.6-C) Medium 28.00
12 AMS (IS) Nose 12 36 (3.6-C) PDS 6.00
12 AMS (IS) RBS 12 36 (3.6-C) PDS 6.00
12 AMS (IS) LBS 12 36 (3.6-C) PDS 6.00
12 AMS (IS) Aft 12 36 (3.6-C) PDS 6.00

Ammo Rounds Mass
Naval AC 20 Ammo 900 360.00
Capital Launcher Barracuda Ammo 240 7,200.00
Capital Launcher White Shark Ammo 100 4,000.00
AMS (IS) Ammo 3168 264.00

Sufficient DHS for all weapons plus 30 extra for additional AMS shots.

Granted the fighters and small craft will add to the total cost.


For a hair under 4b, you get a 105kt gunboat with a pair of NAC25s upfront to basically confetti anything in its own weight class.

Code: [Select]
Class/Model/Name: CEC DP100 Gunboat
Tech: Inner Sphere
Ship Cost: $3,976,333,604.00
Magazine Cost: $5,380,000.00
BV2: 26,830

Mass: 105,000
K-F Drive System: Compact
Power Plant: Maneuvering Drive
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Lamellor Ferro-Carbide
Armament:
32 AMS (IS)
30 Laser Large Pulse (IS)
6 Capital Launcher Barracuda
2 Capital Launcher Killer Whale
2 Naval AC 25

Fighters:12
Small Craft: 4
Infantry Platoons: 4
Cargo: 4,000

Equipment: Mass
Drive: 25,200.00
Thrust
Safe: 4
Maximum: 6
Controls: 263.00
K-F Hyperdrive: Compact (4 Integrity) 47,513.00
Jump Sail: (3 Integrity) 36.00
Structural Integrity: 90 9,450.00
Total Heat Sinks: 301(602) Double 32.00
Fuel & Fuel Pumps: 30000 points 3,060.00
Fire Control Computers: 0.00
Armor: 319 pts Lamellor Ferro-Carbide 189.00
Fore: 54
Fore-Left/Right: 53/53
Aft-Left/Right: 53/53
Aft: 53

Dropship Capacity: 1 1,000.00
Grav Decks:
Small: 1 50.00
Medium: 0.00
Large: 0.00
Escape Pods: 0 0.00
Life Boats: 15 105.00

Crew And Passengers:
14 Officers in 2nd Class Quarters 98.00
52 Crew in Steerage Quarters 260.00
15 Gunners and Others in Steerage Quarters 75.00
156 Bay Personnel 0.00

# Weapons Loc Heat Damage Range Mass
8 AMS (IS) Nose 8 24 (2.4-C) PDS 4.00
8 AMS (IS) RBS 8 24 (2.4-C) PDS 4.00
8 AMS (IS) LBS 8 24 (2.4-C) PDS 4.00
8 AMS (IS) Aft 8 24 (2.4-C) PDS 4.00
5 Laser Large Pulse (IS) Nose 50 45 (4.5-C) Medium 35.00
5 Laser Large Pulse (IS) FR 50 45 (4.5-C) Medium 35.00
5 Laser Large Pulse (IS) FL 50 45 (4.5-C) Medium 35.00
5 Laser Large Pulse (IS) AR 50 45 (4.5-C) Medium 35.00
5 Laser Large Pulse (IS) AL 50 45 (4.5-C) Medium 35.00
5 Laser Large Pulse (IS) Aft 50 45 (4.5-C) Medium 35.00
3 Capital Launcher Barracuda Nose 30 60 (6-C) Extreme-C 270.00
3 Capital Launcher Barracuda Aft 30 60 (6-C) Extreme-C 270.00
2 Capital Launcher Killer Whale Nose 40 80 (8-C) Extreme-C 300.00
2 Naval AC 25 Nose 170 500 (50-C) Long-C 6,000.00

Ammo Rounds Mass
AMS (IS) Ammo 1440 120.00
Capital Launcher Barracuda Ammo 60 1,800.00
Capital Launcher Killer Whale Ammo 20 1,000.00
Naval AC 25 Ammo 100 60.00


« Last Edit: 22 February 2024, 21:22:24 by Andras »

 

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