Author Topic: The Crazy Hits Thread - Reborn!  (Read 218802 times)

Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #780 on: 21 September 2016, 21:39:15 »
That's why you take out some serious insurance on stuff you own.  #P
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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Southernskies

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Re: The Crazy Hits Thread - Reborn!
« Reply #781 on: 30 September 2016, 07:02:02 »
Round 1...
Quote
Physical attacks for Ostscout OTT-7J (Draconis Combine)
    Kick (Right leg) at Javelin JVN-10N (Fiona's Furies - Succession Wars); needs 6, rolls 12 :  - Direct Blow - hits (using Right Side Punch table) RT
        Javelin JVN-10N (Fiona's Furies - Succession Wars) takes 9 damage to RT.
            Armor destroyed.
             6 Internal Structure remaining.
            Critical hit on RT. Roll is (7+3) = 10; 1 location.
            CRITICAL HIT on SRM 6 Ammo (15).
            *** SRM 6 Ammo EXPLODES!  180 DAMAGE! ***
                >Javelin JVN-10N (Fiona's Furies - Succession Wars) suffers catastrophic damage, but the autoeject system was engaged.
            
Javelin JVN-10N (Fiona's Furies - Succession Wars) must make a piloting skill check (landing in rough).
            Needs 8 [7 (ejecting) + 1 (automatic ejection) + 0 (landing in rough)], rolls 7 : fails.

                    The pilot ejects safely!
        *** Javelin JVN-10N (Fiona's Furies - Succession Wars) DESTROYED by ejection! ***
                Javelin JVN-10N (Fiona's Furies - Succession Wars) takes 180 damage to RT.
                     SECTION DESTROYED.
        LIMB BLOWN OFF Right Arm blown off.
                174 damage transfers to CT.
                    Critical hit on RT.         Roll is (7+4) = 11;         2 locations.
                    CRITICAL HIT on +SRM 6.
                    CRITICAL HIT on +SRM 6.
                Javelin JVN-10N (Fiona's Furies - Succession Wars) takes 174 damage to CT.
                     SECTION DESTROYED.

                    Critical hit on CT.         Roll is (7+4) = 11;         2 locations.
                    CRITICAL HIT on Engine.
                    CRITICAL HIT on Engine.

                Ammo explosion damages nearby units.

                Start Secondary Damage Report.
                Hex 0418: terrain takes 9 damage.
                Locust LCT-1V (Fiona's Furies - Succession Wars) is hit for 9 damage!
                Locust LCT-1V (Fiona's Furies - Succession Wars) takes 5 damage to RTR.
                    Armor destroyed.
                     2 Internal Structure remaining.
                    Critical hit on RT.         Roll is 11;         2 locations.
                    Location is empty, so criticals transfer to CT.
                    CRITICAL HIT on Medium Laser.
                    CRITICAL HIT on Standard Gyro.
                Locust LCT-1V (Fiona's Furies - Succession Wars) takes 4 damage to CTR.
                    Armor destroyed.
                     4 Internal Structure remaining.
                    Critical hit on CT.         Roll is 7;         no effect.

                Ostscout OTT-7J (Draconis Combine) is hit for 9 damage!
                Ostscout OTT-7J (Draconis Combine) takes 5 damage to CT.
                    7 Armor remaining.
                Ostscout OTT-7J (Draconis Combine) takes 4 damage to LT.
                    5 Armor remaining.

                Cicada CDA-2A (Draconis Combine) is hit for 9 damage!
                Cicada CDA-2A (Draconis Combine) takes 5 damage to LL.
                    1 Armor remaining.
                Cicada CDA-2A (Draconis Combine) takes 4 damage to LA.
                    0 Armor remaining.


                End Secondary Damage Report.

        Pilot of Javelin JVN-10N (Fiona's Furies - Succession Wars) "Lieutenant SG De Nguyen-Khoa" has ejected, so no damage is dealt!

Southernskies

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Re: The Crazy Hits Thread - Reborn!
« Reply #782 on: 02 October 2016, 03:53:04 »
Aimed 2 medium lasers at the head, yet the point blank LRMs do the job.   O0

Quote
Weapons fire for Longbow LGB-7Q (Fiona's Furies - Succession Wars)
    Medium Laser at Marauder MAD-3R (Draconis Combine); needs 7, rolls 11 :  - Direct Blow - hits  RT
        Marauder MAD-3R (Draconis Combine) takes 6 damage to RT.
             SECTION DESTROYED.
LIMB BLOWN OFF Right Arm blown off.
            Critical hit on RT. Roll is (9+2) = 11; 2 locations.
            CRITICAL HIT on *AC/5.
            CRITICAL HIT on *AC/5.


    Medium Laser at Marauder MAD-3R (Draconis Combine); needs 7, rolls 5 : misses


    LRM 20 at Marauder MAD-3R (Draconis Combine); needs 5, rolls 7 : 20 missile(s) hit.

        Marauder MAD-3R (Draconis Combine) takes 5 damage to HD.
            0 Armor remaining.

        Pilot of Marauder MAD-3R (Draconis Combine) "Go Kothandaraman" takes 1 damage (3 total hits).

        Marauder MAD-3R (Draconis Combine) takes 5 damage to LL.
            5 Armor remaining.

        Marauder MAD-3R (Draconis Combine) takes 5 damage to CT.
            14 Armor remaining.

        Marauder MAD-3R (Draconis Combine) takes 5 damage to LT.
            12 Armor remaining.


    LRM 5 at Marauder MAD-3R (Draconis Combine); needs 5, rolls 9 :  - Direct Blow - 3 missile(s) hit (w/ +2 bonus).

        Marauder MAD-3R (Draconis Combine) takes 3 damage to LA.
            2 Armor remaining.


    LRM 5 at Marauder MAD-3R (Draconis Combine); needs 5, rolls 7 : 3 missile(s) hit.

        Marauder MAD-3R (Draconis Combine) takes 3 damage to HD.
             SECTION DESTROYED.
*** Marauder MAD-3R (Draconis Combine) DESTROYED by damage! ***
        >Marauder MAD-3R (Draconis Combine) suffers catastrophic damage, but the autoeject system was engaged.
    
Marauder MAD-3R (Draconis Combine) must make a piloting skill check (landing in clear terrain).
    Needs 9 [4 (ejecting) + 3 (pilot unconscious) + 1 (automatic ejection) + 3 (Head Internal Structure Damage) - 2 (landing in clear terrain)], rolls 7 : fails.

        Pilot of MechWarrior Go Kothandaraman (Draconis Combine) "Go Kothandaraman" takes 1 damage (4 total hits).

        Pilot of MechWarrior Go Kothandaraman (Draconis Combine) "Go Kothandaraman" takes 2 damage, killing the pilot (6 total hits).
            Critical hit on HD. Roll is 4; no effect.

        Pilot of Marauder MAD-3R (Draconis Combine) "Go Kothandaraman" is already dead, so no damage is dealt!

Vampire_Seraphin

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Re: The Crazy Hits Thread - Reborn!
« Reply #783 on: 04 October 2016, 17:22:54 »
MM this is ridiculous.  >:(

Quote
Weapon Attack Phase
-------------------

Weapons fire for Hermes II HER-2S (Marik Militia)
    Flamer at Mechanized Tracked Platoon (Rifle) (Fourth Tikonov Republican Guard); needs 9, rolls 8 : misses


Weapons fire for Motorized MG Galatean Support Wheels (Fourth Tikonov Republican Guard)
    Machine Gun (Portable) at Crusader CRD-3R #2 (The Infamous Dust); needs 8, rolls 10 : 23 troopers hit, causing 13 damage.
        Crusader CRD-3R #2 (The Infamous Dust) takes 2 damage to LA.
            18 Armor remaining.

        Crusader CRD-3R #2 (The Infamous Dust) takes 2 damage to RA.
            18 Armor remaining.

        Crusader CRD-3R #2 (The Infamous Dust) takes 2 damage to RT.
            22 Armor remaining.

        Crusader CRD-3R #2 (The Infamous Dust) takes 2 damage to RT.
            20 Armor remaining.

        Crusader CRD-3R #2 (The Infamous Dust) takes 2 damage to LT.
            22 Armor remaining.

        Crusader CRD-3R #2 (The Infamous Dust) takes 2 damage to CT.
            31 Armor remaining.

        Crusader CRD-3R #2 (The Infamous Dust) takes 1 damage to CT.
            30 Armor remaining.


Weapons fire for Grasshopper GHR-5H #3 (The Infamous Dust)
    LRM 5 at Motorized MG Galatean Support Wheels (Fourth Tikonov Republican Guard); needs 6, rolls 10 :  - Direct Blow - 5 missile(s)  hits  MEN
        Missile weapon against infantry, damage reduced from 5 to 7
        Infantry platoon caught in the open!!!  Damage doubled.
        Motorized MG Galatean Support Wheels (Fourth Tikonov Republican Guard) takes 14 damage to MEN.
            14 men alive


    Large Laser at Motorized MG Galatean Support Wheels (Fourth Tikonov Republican Guard); needs 6, rolls 11 :  - Direct Blow - hits  MEN
        Ballistic cluster weapon against infantry,  damage reduced from 8 to 2
        Infantry platoon caught in the open!!!  Damage doubled.
        Motorized MG Galatean Support Wheels (Fourth Tikonov Republican Guard) takes 4 damage to MEN.
            10 men alive


    Medium Laser at Motorized MG Galatean Support Wheels (Fourth Tikonov Republican Guard); needs 8, rolls 7 : misses


    Medium Laser at Motorized MG Galatean Support Wheels (Fourth Tikonov Republican Guard); needs 8, rolls 10 : hits  MEN
        Direct fire weapon against infantry,  damage reduced from 4 to 1
        Infantry platoon caught in the open!!!  Damage doubled.
        Motorized MG Galatean Support Wheels (Fourth Tikonov Republican Guard) takes 2 damage to MEN.
            8 men alive


    Medium Laser at Motorized MG Galatean Support Wheels (Fourth Tikonov Republican Guard); needs 8, rolls 6 : misses


    Medium Laser at Motorized MG Galatean Support Wheels (Fourth Tikonov Republican Guard); needs 8, rolls 8 :  - Glancing Blow - hits  MEN
        Direct fire weapon against infantry,  damage reduced from 4 to 1
        Motorized MG Galatean Support Wheels (Fourth Tikonov Republican Guard) suffers no damage.


Weapons fire for Motorized Infantry Dark Caste Bandits (Fourth Tikonov Republican Guard)
    Rifle (Bolt-Action) at Crusader CRD-3R #2 (The Infamous Dust); needs 5, rolls 5 :  - Glancing Blow - 8 troopers hit, causing 3 damage.
        Crusader CRD-3R #2 (The Infamous Dust) takes 2 damage to CT.
            28 Armor remaining.

        Crusader CRD-3R #2 (The Infamous Dust) takes 1 damage to HD.
            8 Armor remaining.

        Pilot of Crusader CRD-3R #2 (The Infamous Dust) "Hauptmann Mads Erga" takes 1 damage (1 total hits).
        
Pilot of Crusader CRD-3R #2 (The Infamous Dust) "Hauptmann Mads Erga" needs a 3 to stay conscious.  Rolls 2 : blacks out.


Weapons fire for Crusader CRD-3R #2 (The Infamous Dust)
    SRM 6 at Motorized Infantry Dark Caste Bandits (Fourth Tikonov Republican Guard); needs 6, rolls 5 : misses


    SRM 6 at Motorized Infantry Dark Caste Bandits (Fourth Tikonov Republican Guard); needs 6, rolls 6 :  - Glancing Blow - 6 missile(s) hit
hits  MEN
        Missile weapon against infantry, damage reduced from 12 to 3
        Infantry platoon caught in the open!!!  Damage doubled.
        Motorized Infantry Dark Caste Bandits (Fourth Tikonov Republican Guard) takes 2 damage to MEN.
            23 men alive


    Machine Gun at Motorized Infantry Dark Caste Bandits (Fourth Tikonov Republican Guard); needs 6, rolls 5 : misses

    Machine Gun at Motorized Infantry Dark Caste Bandits (Fourth Tikonov Republican Guard); needs 6, rolls 5 : misses

Weapons fire for Mechanized Wheeled Platoon (LRM) (Fourth Tikonov Republican Guard)
    LRM Launcher (FarShot) at Grasshopper GHR-5H #3 (The Infamous Dust); needs 7, rolls 10 :  - Direct Blow - 13 troopers hit (using Left Side Partial cover (left side vertical) table), causing 7 damage.
        Grasshopper GHR-5H #3 suffers no damage. (LL behind cover)
            Medium Standard Building #1179187391 blocks the shot and takes 2 points of damage.

        Grasshopper GHR-5H #3 suffers no damage. (LT behind cover)
            Medium Standard Building #1179187391 blocks the shot and takes 2 points of damage.

        Grasshopper GHR-5H #3 suffers no damage. (LL behind cover)
            Medium Standard Building #1179187391 blocks the shot and takes 2 points of damage.

        Grasshopper GHR-5H #3 suffers no damage. (LA behind cover)
            Medium Standard Building #1179187391 blocks the shot and takes 1 points of damage.


Weapons fire for Blackjack BJ-1 (The Infamous Dust)
    AC/2 at Mechanized Wheeled Platoon (LRM) (Fourth Tikonov Republican Guard); needs 6, rolls 10 :  - Direct Blow - hits  MEN
        Ballistic cluster weapon against infantry,  damage reduced from 3 to 4
        Infantry platoon caught in the open!!!  Damage doubled.
        Mechanized Wheeled Platoon (LRM) (Fourth Tikonov Republican Guard) takes 8 damage to MEN.
            8 men alive


    AC/2 at Mechanized Wheeled Platoon (LRM) (Fourth Tikonov Republican Guard); needs 6, rolls 3 : misses


    Medium Laser at Mechanized Wheeled Platoon (LRM) (Fourth Tikonov Republican Guard); needs 8, rolls 9 : hits  MEN
        Direct fire weapon against infantry,  damage reduced from 5 to 2
        Infantry platoon caught in the open!!!  Damage doubled.
        Mechanized Wheeled Platoon (LRM) (Fourth Tikonov Republican Guard) takes 4 damage to MEN.
            4 men alive


    Medium Laser at Mechanized Wheeled Platoon (LRM) (Fourth Tikonov Republican Guard); needs 8, rolls 6 : misses


    Medium Laser at Mechanized Wheeled Platoon (LRM) (Fourth Tikonov Republican Guard); needs 8, rolls 5 : misses


Weapons fire for Shadow Hawk SHD-2H (The Infamous Dust)
    LRM 5 at Mechanized Wheeled Platoon (LRM) (Fourth Tikonov Republican Guard); needs 5, rolls 7 : 5 missile(s)  hits  (using Left Side table) MEN
        Missile weapon against infantry, damage reduced from 5 to 2
        Infantry platoon caught in the open!!!  Damage doubled.
        Mechanized Wheeled Platoon (LRM) (Fourth Tikonov Republican Guard) takes 4 damage to MEN.
             PLATOON KILLED,
*** Mechanized Wheeled Platoon (LRM) (Fourth Tikonov Republican Guard) DESTROYED by damage! ***


    AC/5 at Mechanized Wheeled Platoon (LRM) (Fourth Tikonov Republican Guard); needs 7, rolls 5 : misses


    Medium Laser at Mechanized Wheeled Platoon (LRM) (Fourth Tikonov Republican Guard); needs 9, rolls 4 : misses


    SRM 2 at Mechanized Wheeled Platoon (LRM) (Fourth Tikonov Republican Guard); needs 9, rolls 10 : 2 missile(s) hit
hits  (using Left Side table) MEN
        Missile weapon against infantry, damage reduced from 4 to 2
        Mechanized Wheeled Platoon (LRM) (Fourth Tikonov Republican Guard) takes 2 damage to MEN.


Weapons fire for Mechanized Tracked Platoon (Rifle) (Fourth Tikonov Republican Guard)
    Auto-Rifle at Hermes II HER-2S (Marik Militia); needs 8, rolls 11 :  - Direct Blow - 23 troopers hit (using Rear table), causing 12 damage.
        Hermes II HER-2S (Marik Militia) takes 2 damage to RA.
            9 Armor remaining.

        Hermes II HER-2S (Marik Militia) takes 2 damage to LTR.
            3 Armor remaining.

        Hermes II HER-2S (Marik Militia) takes 2 damage to RTR.
            3 Armor remaining.

        Hermes II HER-2S (Marik Militia) takes 2 damage to RL.
            12 Armor remaining.

        Hermes II HER-2S (Marik Militia) takes 2 damage to LTR.
            1 Armor remaining.

        Hermes II HER-2S (Marik Militia) takes 2 damage to LTR (critical).
            Armor destroyed.
             9 Internal Structure remaining.
            Critical hit on LT. Roll is (11+1) = 12; 2 locations.
            CRITICAL HIT on Heat Sink.
            CRITICAL HIT on AC/5 Ammo (20).
            *** AC/5 Ammo EXPLODES!  100 DAMAGE! ***
                >Hermes II HER-2S (Marik Militia) suffers catastrophic damage, but the autoeject system was engaged.
            
Hermes II HER-2S (Marik Militia) must make a piloting skill check (landing in clear terrain).
            Needs 3 [4 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 5 : succeeds.
                    The pilot ejects safely!
        *** Hermes II HER-2S (Marik Militia) DESTROYED by ejection! ***
                Hermes II HER-2S (Marik Militia) takes 100 damage to LT.
                     SECTION DESTROYED.
        LIMB BLOWN OFF Left Arm blown off.
                91 damage transfers to CT.
                    Critical hit on LT.         Roll is (5+4) = 9;         1 location.
                    Location has no more hittable critical slots.
                Hermes II HER-2S (Marik Militia) takes 91 damage to CT.
                     SECTION DESTROYED.
                Hermes II HER-2S (Marik Militia) has taken 6 engine hits this phase.
                Checking for engine explosion on 10, roll is 6.
                Engine safety systems remain in place.

                    Critical hit on CT.         Roll is (5+4) = 9;         1 location.
                    CRITICAL HIT on Engine.

        Pilot of Hermes II HER-2S (Marik Militia) "Ivano Tarducci" has ejected, so no damage is dealt!

            Critical hit on LT. Roll is (5+1) = 6; no effect.




BLOODWOLF

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Re: The Crazy Hits Thread - Reborn!
« Reply #784 on: 04 October 2016, 20:01:58 »
You always did tell me you had no luck......so glad I dont make myself play with TACs no thanks.

Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #785 on: 10 October 2016, 21:03:09 »
Not sign of good things to come. One shotted first round...
Code: [Select]
Blackjack BJ2-OB (Wrangler) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 1 (20+ damage)); needs 5, rolls 3 : falls.
    Blackjack BJ2-OB (Wrangler) falls on its left side, suffering 5 damage.
        Blackjack BJ2-OB (Wrangler) takes 5 damage to RA.
            Armor destroyed.
             7 Internal Structure remaining.
            Critical hit on RA. Roll is 11; 2 locations.
            CRITICAL HIT on LRM 10 Artemis-capable Ammo (12).
            *** LRM 10 Artemis-capable Ammo EXPLODES!  120 DAMAGE! ***
                >Blackjack BJ2-OB (Wrangler) suffers catastrophic damage, but the autoeject system was engaged.
           
Blackjack BJ2-OB (Wrangler) must make a piloting skill check (landing in clear terrain).
            Needs 8 [4 (ejecting) + 5 (Mech is prone) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 12 : succeeds.
                    The pilot ejects safely!
        *** Blackjack BJ2-OB (Wrangler) DESTROYED by ejection! ***
                Blackjack BJ2-OB (Wrangler) takes 120 damage to RA.
                     SECTION DESTROYED.
                113 damage transfers to RT.
                    Critical hit on RA.         Roll is 9;         1 location.
                    CRITICAL HIT on Artemis IV FCS.
                Blackjack BJ2-OB (Wrangler) takes 113 damage to RT.
                     SECTION DESTROYED.
                101 damage transfers to CT.
                    Critical hit on RT.         Roll is 7;         no effect.
                Blackjack BJ2-OB (Wrangler) takes 101 damage to CT.
                     SECTION DESTROYED.
                    Critical hit on CT.         Roll is 5;         no effect.

        Pilot of Blackjack BJ2-OB (Wrangler) "Shelia Salim" has ejected, so no damage is dealt!

            Location has no more hittable critical slots.

Pilot of Blackjack BJ2-OB (Wrangler) "Shelia Salim" must roll 5 to avoid damage; rolls 6 : succeeds.
« Last Edit: 10 October 2016, 21:09:44 by Wrangler »
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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Downslide

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Re: The Crazy Hits Thread - Reborn!
« Reply #786 on: 19 October 2016, 14:14:38 »
Puny little Scout Meks and their "Tap-dance" kicking...

Quote
Physical Attack Phase
-------------------

Physical attacks for Wasp WSP-1A (Capellan Confederation)
    Kick (Right leg) at Panther PNT-9R (Anderson's Able Company); needs 7, rolls 9 : hits (using Right Side Kick table) RL
        Panther PNT-9R (Anderson's Able Company) takes 4 damage to RL.
            8 Armor remaining.


Physical attacks for Stinger STG-3R (Capellan Confederation)
    Kick (Right leg) at Panther PNT-9R (Anderson's Able Company); needs 5, rolls 6 : hits (using Punch table) RA
        Panther PNT-9R (Anderson's Able Company) takes 4 damage to RA.
            6 Armor remaining.


Physical attacks for Spider SDR-5V #2 (Capellan Confederation)
    Kick (Right leg) at Panther PNT-9R (Anderson's Able Company); needs 6, rolls 9 :  - Direct Blow - hits (using Rear Kick table) LL
        Panther PNT-9R (Anderson's Able Company) takes 7 damage to LL.
            5 Armor remaining.


Physical attacks for Wasp WSP-1L (Capellan Confederation)
    Kick (Right leg) at Panther PNT-9R (Anderson's Able Company); needs 5, rolls 6 : hits (using Punch table) CT
        Panther PNT-9R (Anderson's Able Company) takes 4 damage to CT.
            10 Armor remaining.


Physical attacks for Panther PNT-9R (Anderson's Able Company)
    Punch (Left Arm) at Stinger STG-3R (Capellan Confederation); needs 5, rolls 11 :  - Direct Blow - hits (using Kick table) RL
        Stinger STG-3R (Capellan Confederation) takes 6 damage to RL.
            Armor destroyed.
             3 Internal Structure remaining.
            Critical hit on RL. Roll is (12+2) = 14;LIMB BLOWN OFF Right Leg blown off.


Panther PNT-9R (Anderson's Able Company) must make 4 piloting skill roll(s) (was kicked; was kicked; was kicked; was kicked).
The base target is 3 [3 (Base piloting skill)].
    Roll #1, (3 (Base piloting skill) + 0 (was kicked) + 1 (weight class modifier +1) + 0 (was kicked) + 0 (was kicked) + 0 (was kicked)); needs 4, rolls 8 : succeeds.
    Roll #2, (3 (Base piloting skill) + 0 (was kicked) + 1 (weight class modifier +1) + 0 (was kicked) + 0 (was kicked) + 0 (was kicked)); needs 4, rolls 9 : succeeds.
    Roll #3, (3 (Base piloting skill) + 0 (was kicked) + 1 (weight class modifier +1) + 0 (was kicked) + 0 (was kicked) + 0 (was kicked)); needs 4, rolls 8 : succeeds.
    Roll #4, (3 (Base piloting skill) + 0 (was kicked) + 1 (weight class modifier +1) + 0 (was kicked) + 0 (was kicked) + 0 (was kicked)); needs 4, rolls 6 : succeeds.

Stinger STG-3R (Capellan Confederation) must make 1 piloting skill roll(s) (leg destroyed).
The base target is 11 [5 (Base piloting skill) + 2 (Right Leg Hip Actuator destroyed) + 1 (Right Leg Upper Leg Actuator destroyed) + 1 (Right Leg Lower Leg Actuator destroyed) + 1 (Right Leg Foot Actuator destroyed) + 1 (cramped cockpit)].
    Roll #1, (leg destroyed); automatically fails.
    Stinger STG-3R (Capellan Confederation) falls on its right side, suffering 2 damage.
        Stinger STG-3R (Capellan Confederation) takes 2 damage to LL.
            3 Armor remaining.

Pilot of Stinger STG-3R (Capellan Confederation) "Mary Ciuffo" must roll 16 to avoid damage; rolls 6 : fails.
        Pilot of Stinger STG-3R (Capellan Confederation) "Mary Ciuffo" takes 1 damage (1 total hits).
        
Pilot of Stinger STG-3R (Capellan Confederation) "Mary Ciuffo" needs a 3 to stay conscious.  Rolls 7 : successful!

Panther was surrounded, with the Stinger in front of him, and elevation level higher (hence the punch to the legs).
Everyman thinks meanly of himself for not having been a soldier. - Samuel Johnson

Yes, combat really is a hurtful, deadly thing. 

Sir Chaos

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Re: The Crazy Hits Thread - Reborn!
« Reply #787 on: 21 October 2016, 18:46:14 »
That's why you take out some serious insurance on stuff you own.  #P

You don´t want to know what kind of premium an insurance company asks of the typical merc outfit.
"Artillery adds dignity to what would otherwise be a vulgar brawl."
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- Inscription on cannon barrel, 18th century

Southernskies

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Re: The Crazy Hits Thread - Reborn!
« Reply #788 on: 16 November 2016, 07:02:25 »
Not even the chance to pull the ejection handle...

Quote
Weapons fire for Manticore Heavy Tank (Standard) (Pirate)
    PPC at Grasshopper GHR-5H (Solaris VII Challenge); needs 5, rolls 8 :  - Direct Blow - hits  (using Right Side table) HD
        Grasshopper GHR-5H (Solaris VII Challenge) takes 11 damage to HD.
            Armor destroyed.
             1 Internal Structure remaining.
            Critical hit on HD. Roll is (12+3) = 15;HEAD BLOWN OFF Head blown off.

*** Grasshopper GHR-5H (Solaris VII Challenge) DESTROYED by pilot death! ***

        Pilot of Grasshopper GHR-5H (Solaris VII Challenge) "Lieutenant JG Dominika Behle" is already dead, so no damage is dealt!

Hammer

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Re: The Crazy Hits Thread - Reborn!
« Reply #789 on: 16 November 2016, 23:48:16 »
Coming soon to MegaMek....

Code: [Select]
Weapon Attack Phase
-------------------

Weapons fire for Improved Heavy Large Laser Turret (W/ Targetting) (Quad) ID:1 (HammersHome)
    Improved Heavy Large Laser at Hellstar (Standard) ID:2 (HammersHome); needs 6, rolls 4 : misses


    Improved Heavy Large Laser at Hellstar (Standard) ID:2 (HammersHome); needs 6, rolls 9 : hits  LA
        Hellstar (Standard) ID:2 (HammersHome) takes 16 damage to LA.
            16 Armor remaining.


    Improved Heavy Large Laser at Hellstar (Standard) ID:2 (HammersHome); needs 6, rolls 8 : hits  LL
        Hellstar (Standard) ID:2 (HammersHome) takes 16 damage to LL.
            24 Armor remaining.


    Improved Heavy Large Laser at Hellstar (Standard) ID:2 (HammersHome); needs 6, rolls 5 : misses




Hellstar (Standard) ID:2 (HammersHome) must make 1 piloting skill roll(s) (20+ damage).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 1 (20+ damage)); needs 5, rolls 5 : succeeds.


The gun emplacement folder will be growing to around 800 different combinations.

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Archer_Wirth

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Re: The Crazy Hits Thread - Reborn!
« Reply #790 on: 26 November 2016, 17:36:48 »
So I've posted up a couple of cool matches (cool to me) I've had recently and was told to bring it here.

So here is one I am particularly fond of:


OK, if you guys enjoy reading MegaMek logs, you must read this one. My Awesome 8Q started off missing a lot of shots, but then it just started firing on all cylinders. I mean it was PPC to the CT after PPC to the CT. Just one after another. I'll highlight those rounds for your reading pleasure. Oh and the Warhammer did some cool stuff too.

I highlighted my shots in yellow and the opponents one kill in green. Oh and there's some stuff going on before, my buddies were playing before I got in. lol - ignore that.

The log with the Awesome starts on page 18, and the first highlighted part is on page 27

https://drive.google.com/open?id=0B102ISTF6oWyanlQdm51Slg0WEU

Enjoy!  ;D
Col. Archer Wirth
25th Whiskey Rangers
Mercenary Wizards

Archer_Wirth

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Re: The Crazy Hits Thread - Reborn!
« Reply #791 on: 27 November 2016, 01:26:12 »
More goodness against a bot. I was testing out a new Liao lance, and my buddy gave me a bot with 4 assaults. I'll admit, near the end, after the first DFA, the enemy was just chasing me around and not firing, no idea why, cause they'd certainly not had any issues firing at me before.

My lance consisted of a Ti Ts'ang, a Dola, Raven and a Victor. The enemy was an Atlas, a Titan, another Victor and I frankly forget what the other assault was.

Unfortunately, I lost my Ti Ts'ang right as I was about to hatchet a prone Atlas, which definitely turned the tide, which believe it or not, was not entirely in their favor.

I then had to run around with the Raven and Dola until the Raven went down and I didn't have a laser arm on the Dola. So I had to get creative:

Physical Attack Phase
-------------------

Physical attacks for Dola DOL-1A1 (Archer)
    Attempting death from above on Atlas II AS7-D-H2 (Princess); needs 4, rolls 7 : hits.
        Defender takes 9 damage  (using Punch table).
        Atlas II AS7-D-H2 (Princess) takes 5 damage to RT.
        5 damage transfers to CT.
        Atlas II AS7-D-H2 (Princess) takes 5 damage to CT.
            30 Armor remaining.
        Atlas II AS7-D-H2 (Princess) takes 4 damage to LA.
            9 Armor remaining.
    Atlas II AS7-D-H2 (Princess) is displaced into hex 1710, violating stacking with Titan TIA-2D-BT (Princess).
        Titan TIA-2D-BT (Princess) is unable to step out of the domino effect!
    Titan TIA-2D-BT (Princess) is displaced into hex 1610.
        Attacker takes 6 damage.
        Dola DOL-1A1 (Archer) takes 5 damage to RL.
            6 Armor remaining.
        Dola DOL-1A1 (Archer) takes 1 damage to LL.
            4 Armor remaining.

    Dola DOL-1A1 (Archer) is displaced into hex 1809.

Dola DOL-1A1 (Archer) must make 1 piloting skill roll(s) (executed death from above).
The base target is 3 [3 (Base piloting skill)].
    Roll #1, (3 (Base piloting skill) + 4 (executed death from above)); needs 7, rolls 10 : succeeds.

Titan TIA-2D-BT (Princess) must make 1 piloting skill roll(s) (domino effect).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 0 (domino effect)); needs 5, rolls 6 : succeeds.

Atlas II AS7-D-H2 (Princess) must make 1 piloting skill roll(s) (hit by death from above).
The base target is 6 [5 (Base piloting skill) + 1 (Right Leg Lower Leg Actuator destroyed)].
    Roll #1, (5 (Base piloting skill) + 1 (Right Leg Lower Leg Actuator destroyed) + 2 (hit by death from above)); needs 8, rolls 4 : falls.
    Atlas II AS7-D-H2 (Princess) falls on its rear, suffering 10 damage.
        Atlas II AS7-D-H2 (Princess) takes 5 damage to LTR.
            Armor destroyed.
             18 Internal Structure remaining.
            Critical hit on LT. Roll is 11; 2 locations.
            CRITICAL HIT on SRM 6.
            CRITICAL HIT on SRM 6 Ammo (11).
            *** SRM 6 Ammo EXPLODES!  132 DAMAGE! ***
                Atlas II AS7-D-H2 (Princess) takes 132 damage to LT.
                     SECTION DESTROYED.
        LIMB BLOWN OFF Left Arm blown off.
                    remaining 114 damage prevented by CASE.
                    Critical hit on LT.         Roll is 6;         no effect.

        Pilot of Atlas II AS7-D-H2 (Princess) "Renan Pikman" takes 2 damage (5 total hits).
       
Pilot of Atlas II AS7-D-H2 (Princess) "Renan Pikman" needs a 10 to stay conscious.  Rolls 11 : successful!
       
Pilot of Atlas II AS7-D-H2 (Princess) "Renan Pikman" needs a 11 to stay conscious.  Rolls 5 : blacks out.

        Atlas II AS7-D-H2 (Princess) takes 5 damage to LTR.
        5 damage transfers to CTR.
        Atlas II AS7-D-H2 (Princess) takes 5 damage to CTR.
            Armor destroyed.
             30 Internal Structure remaining.
            Critical hit on CT. Roll is 5; no effect.

Pilot of Atlas II AS7-D-H2 (Princess) "Renan Pikman" must roll 8 to avoid damage; rolls 10 : succeeds.

And then a few turns later after running around due to losing initiative:

Physical attacks for Dola DOL-1A1 (Archer)
    Attempting death from above on Atlas II AS7-D-H2 (Princess); needs -2, rolls 10 : hits.
        Defender takes 9 damage  (using Rear table).
        Atlas II AS7-D-H2 (Princess) takes 5 damage to LTR.
        5 damage transfers to CTR.
        Atlas II AS7-D-H2 (Princess) takes 5 damage to CTR.
             25 Internal Structure remaining.
            Critical hit on CT. Roll is 9; 1 location.
            CRITICAL HIT on Engine.
        Atlas II AS7-D-H2 (Princess) takes 4 damage to LA.
        4 damage transfers to LTR.
        Atlas II AS7-D-H2 (Princess) takes 4 damage to LTR.
        4 damage transfers to CTR.
        Atlas II AS7-D-H2 (Princess) takes 4 damage to CTR.
             21 Internal Structure remaining.
            Critical hit on CT. Roll is 12; 3 locations.
            CRITICAL HIT on Standard Gyro.
            CRITICAL HIT on Standard Gyro.
            CRITICAL HIT on Engine.
*** Atlas II AS7-D-H2 (Princess) DESTROYED by engine destruction! ***
    Atlas II AS7-D-H2 (Princess) is displaced into hex 1809.
        Attacker takes 6 damage.
        Dola DOL-1A1 (Archer) takes 5 damage to LL.
            Armor destroyed.
             6 Internal Structure remaining.
            Critical hit on LL. Roll is 10; 2 locations.
            CRITICAL HIT on Lower Leg.
            CRITICAL HIT on Foot.
        Dola DOL-1A1 (Archer) takes 1 damage to LL.
             5 Internal Structure remaining.
            Critical hit on LL. Roll is 7; no effect.

    Dola DOL-1A1 (Archer) is displaced into hex 1710.

Dola DOL-1A1 (Archer) must make 3 piloting skill roll(s) (leg/foot actuator hit; leg/foot actuator hit; executed death from above).
The base target is 3 [3 (Base piloting skill)].
    Roll #1, (3 (Base piloting skill) + 1 (leg/foot actuator hit) + 1 (leg/foot actuator hit) + 4 (executed death from above)); needs 9, rolls 12 : succeeds.
    Roll #2, (3 (Base piloting skill) + 1 (leg/foot actuator hit) + 1 (leg/foot actuator hit) + 4 (executed death from above)); needs 9, rolls 3 : falls.
    Dola DOL-1A1 (Archer) falls on its left side, suffering 3 damage.
        Dola DOL-1A1 (Archer) takes 3 damage to RL.
            3 Armor remaining.

Pilot of Dola DOL-1A1 (Archer) "Nicholas McLeod" must roll 9 to avoid damage; rolls 6 : fails.
        Pilot of Dola DOL-1A1 (Archer) "Nicholas McLeod" takes 1 damage (1 total hits).
       
Pilot of Dola DOL-1A1 (Archer) "Nicholas McLeod" needs a 3 to stay conscious.  Rolls 9 : successful!

The game was glitchy, so I kept doing DFA's until I couldn't stand anymore. However, that first DFA that messed up that Atlas was legit, because they were firing at me still.  ;D
« Last Edit: 27 November 2016, 01:27:45 by Archer_Wirth »
Col. Archer Wirth
25th Whiskey Rangers
Mercenary Wizards

Foxx Ital

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Re: The Crazy Hits Thread - Reborn!
« Reply #792 on: 15 December 2016, 21:13:10 »
Steve was hiding in a lake and i had to wait 3 turns so i Could DFA his sensor ghost,yay magscan!

Physical attacks for Arcas (Standard) (Foxx)
    Attempting death from above on Thor II (Grand Summoner) C (Restless); needs 7, rolls 8 : hits.
        Defender takes 10 damage  (using Left Side Punch table).
        ???? (????) takes ???? damage to ????.
            ???? Armor remaining.
            Possible breach on ????. Roll is ????: Breach! ???? ???? BREACHED
*** ???? (????) DESTROYED by ????! ***
*** ???? (????) Pilot Drowned! ***

        Pilot of ???? (????) "????" is already dead, so no damage is dealt!
        ???? (????) takes ???? damage to ????.
            ???? Armor remaining.
            Possible breach on ????. Roll is ????: no breach.

???? (????) must make a piloting skill check (????).
Needs ???? [????], rolls ???? : falls.
    ???? (????) falls on its ????, suffering ???? damage.
        ???? (????) takes ???? damage to ????.
            ???? Armor remaining.
            Possible breach on ????. Roll is ????: no breach.

Pilot of ???? (????) "????" must roll ???? to avoid damage; rolls ???? : succeeds.
    ???? (????) is displaced into hex ????.
        Attacker takes 13 damage.
        Arcas (Standard) (Foxx) takes 5 damage to LL.
            25 Armor remaining.
        Arcas (Standard) (Foxx) takes 5 damage to LL.
            20 Armor remaining.
        Arcas (Standard) (Foxx) takes 3 damage to LL.
            17 Armor remaining.
Clan Ghost Bear:  We may not like you, but you're not bothering us, so you may exist.
 If your BA tactics can't be described as shenanigans, you're probably doing it wrong. ^-^ -Weirdo
 <Kojak> Yeah, there's definitely a learning curve with BA, But once you learn how to use 'em well they're addictive,heck, just look at what happened to Foxx ;-)
<Steve_Restless> its YOU who I shouldn't underestimate. I could give you a broom handle and I'd find you sitting on top of the enemy stormcrow, smug surat grin on your face

Archer_Wirth

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Re: The Crazy Hits Thread - Reborn!
« Reply #793 on: 15 December 2016, 22:04:29 »
Steve was hiding in a lake and i had to wait 3 turns so i Could DFA his sensor ghost,yay magscan!

Physical attacks for Arcas (Standard) (Foxx)
    Attempting death from above on Thor II (Grand Summoner) C (Restless); needs 7, rolls 8 : hits.
        Defender takes 10 damage  (using Left Side Punch table).
        ???? (????) takes ???? damage to ????.
            ???? Armor remaining.
            Possible breach on ????. Roll is ????: Breach! ???? ???? BREACHED
*** ???? (????) DESTROYED by ????! ***
*** ???? (????) Pilot Drowned! ***

        Pilot of ???? (????) "????" is already dead, so no damage is dealt!
        ???? (????) takes ???? damage to ????.
            ???? Armor remaining.
            Possible breach on ????. Roll is ????: no breach.

???? (????) must make a piloting skill check (????).
Needs ???? [????], rolls ???? : falls.
    ???? (????) falls on its ????, suffering ???? damage.
        ???? (????) takes ???? damage to ????.
            ???? Armor remaining.
            Possible breach on ????. Roll is ????: no breach.

Pilot of ???? (????) "????" must roll ???? to avoid damage; rolls ???? : succeeds.
    ???? (????) is displaced into hex ????.
        Attacker takes 13 damage.
        Arcas (Standard) (Foxx) takes 5 damage to LL.
            25 Armor remaining.
        Arcas (Standard) (Foxx) takes 5 damage to LL.
            20 Armor remaining.
        Arcas (Standard) (Foxx) takes 3 damage to LL.
            17 Armor remaining.

Shitty way to go.
Col. Archer Wirth
25th Whiskey Rangers
Mercenary Wizards

Twin_81

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Re: The Crazy Hits Thread - Reborn!
« Reply #794 on: 02 January 2017, 14:30:20 »
Not technically a hit, but I'm playing an AtB campaign now, it's been 8 game years already and I check personnel market every week. Never ever seen anyone with a natural aptitude. Today I captured a Green(!) clanner mechwarrior with Natural Aptitude: Gunnery. Didn't see prisoners with skills before.

gyedid

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Re: The Crazy Hits Thread - Reborn!
« Reply #795 on: 12 January 2017, 12:46:54 »
My first log posting...

This was my first test of a scenario set in the Empires Aflame universe, where the Exodus doesn't happen thanks to the assassination of Aleksandr Kerensky.  Instead, the remaining SLDF, now commanded by Aaron DeChavilier, set about re-establishing the Terran Hegemony.
This means, though, that they must re-take all the Hegemony worlds already seized by the Houses.  And one House Lord, Kenyon Marik, won't be parted from his newly-claimed prizes so easily.  In fact, the continued presence of the SLDF--and of Kerensky scions--drives him over the edge and he actually takes the field.  In this setting, it's supposed to be the last mistake he ever makes.

According to the alternate timelime in the EA adventure, Kenyon buys the farm in 2789, dispatched by none other than the (elder) son of the man he so despised, a man who, in another time and place, would have become the first ilKhan of the Clans.

Well, it seems Princess had other ideas...that man isn't supposed to be here...

Quote

Initiative Phase for Round #3
-------------------
gyedid rolls a 4[4+0].
Princess rolls a 5[5+0].

The turn order for movement is:
  gyedid, Princess, gyedid, Princess, gyedid, Princess, gyedid, Princess

Wind direction is Southwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
  Fog level is None.
gyedid: 11745 BV remaining (from 11795 initially) 0 BV fled
Princess: 8497 BV remaining (from 8497 initially) 0 BV fled

Targeting Phase
-------------------

Movement Phase
-------------------

Offboard Attack Phase
-------------------

Weapon Attack Phase
-------------------
Weapons fire for Orion ON1-K (Kerensky) (gyedid)
    Gauss Rifle at Orion KENYON-EA (Princess); needs 9, rolls 4 : misses


Weapons fire for Atlas II De Chavilier-EA (gyedid)
    LRM 20 at Orion KENYON-EA (Princess); needs 9, rolls 8 : misses


    Gauss Rifle at Orion KENYON-EA (Princess); needs 9, rolls 7 : misses


Weapons fire for Shootist ST-8A (gyedid)
    ER Large Laser at Orion KENYON-EA (Princess); needs 10, rolls 5 : misses


Weapons fire for Guillotine GLT-3Nb[Royal] (gyedid)
    PPC at Orion KENYON-EA (Princess); needs 10, rolls 5 : misses


Weapons fire for Orion KENYON-EA (Princess)
    LB 10-X AC at Orion ON1-K (Kerensky) (gyedid); needs 9, rolls 10 : hits  HD
        Orion ON1-K (Kerensky) (gyedid) takes 10 damage to HD.
            Armor destroyed, 2 Internal Structure remaining
            Critical hit on HD. Roll is 9; 1 location.
            CRITICAL HIT on Standard Cockpit.

*** Orion ON1-K (Kerensky) (gyedid) DESTROYED by pilot death! ***

        Pilot of Orion ON1-K (Kerensky) (gyedid) "Nicky_K" is already dead, so no damage is dealt!


    LRM 15 (Artemis-capable ammo) at Orion ON1-K (Kerensky) (gyedid); needs 9, rolls 4 : misses


Things did not go according to script.

Kenyon eventually gets taken out, but not in a way that would kill him outright:

Quote
Initiative Phase for Round #8
-------------------
gyedid rolls a 6[6+0].
Princess rolls a 7[7+0].

The turn order for movement is:
  gyedid, Princess, gyedid, Princess, gyedid, Princess, Princess

Wind direction is Southwest.  Wind strength is Calm.  The weather is Clear.  Visibility is Daylight.
  Fog level is None.
gyedid: 7327 BV remaining (from 11795 initially) 0 BV fled
Princess: 6493 BV remaining (from 8497 initially) 0 BV fled

Targeting Phase
-------------------

Movement Phase
-------------------

Victor VTR-9B (Princess) must make a piloting skill check (getting up).
Needs 5 [4 (Base piloting skill) + 1 (Left Leg Lower Leg Actuator destroyed) + 0 (getting up)], rolls 8 : succeeds.

Offboard Attack Phase
-------------------

Weapon Attack Phase
-------------------
Weapons fire for Atlas II De Chavilier-EA (gyedid)
    Large Laser at Victor VTR-9B (Princess); needs 5, rolls 8 : hits  RL
        Victor VTR-9B (Princess) takes 8 damage to RL.
            Armor destroyed, 15 Internal Structure remaining
            Critical hit on RL. Roll is 7; no effect.


    LRM 20 at Victor VTR-9B (Princess); needs 4, rolls 4 : 12 missile(s) hit.

        Victor VTR-9B (Princess) takes 5 damage to CT.
            25 Armor remaining.

        Victor VTR-9B (Princess) takes 5 damage to LL.
             7 Internal Structure remaining
            Critical hit on LL. Roll is 9; 1 location.
            CRITICAL HIT on Jump Jet.

        Victor VTR-9B (Princess) takes 2 damage to CT.
            23 Armor remaining.


    SRM 6 at Victor VTR-9B (Princess); needs 5, rolls 4 : misses


    Gauss Rifle at Victor VTR-9B (Princess); needs 3, rolls 9 : hits  RA
        Victor VTR-9B (Princess) takes 15 damage to RA.
            Armor destroyed, 8 Internal Structure remaining
            Critical hit on RA. Roll is 6; no effect.


Weapons fire for Awesome AWS-8Q (Princess)
    PPC at Atlas II De Chavilier-EA (gyedid); needs 7, rolls 8 : hits  RT
        Atlas II De Chavilier-EA (gyedid) takes 10 damage to RT.
            10 Armor remaining.


    PPC at Atlas II De Chavilier-EA (gyedid); needs 7, rolls 10 : hits  RT
        Atlas II De Chavilier-EA (gyedid) takes 10 damage to RT.
            0 Armor remaining.


Weapons fire for Shootist ST-8A (gyedid)
    AC/20 at Orion KENYON-EA (Princess); needs 2, rolls 10 : hits  CT
        Orion KENYON-EA (Princess) takes 20 damage to CT.
             SECTION DESTROYED,
*** Orion KENYON-EA (Princess) DESTROYED by damage! ***
            Critical hit on CT. Roll is 6; no effect.

Finally on turn 14, it all comes down to 2 'Mechs:  a mangled SLDF/TSDF Guillotine and a nearly-pristine FWL Awesome. Watch the Guillotine pull out an improbable-but-still-Pyrrhic victory!

Quote
Physical Attack Phase
-------------------

Physical attacks for Guillotine GLT-3Nb[Royal] (gyedid)
    Attempting death from above on Awesome AWS-8Q (Princess); needs 7, rolls 9 : hits.
        Defender takes 21 damage  (using Punch table).
        Awesome AWS-8Q (Princess) takes 5 damage to HD.
            4 Armor remaining.

        Pilot of Awesome AWS-8Q (Princess) "Beverly Mckee" takes 1 damage.       
Pilot of Awesome AWS-8Q (Princess) "Beverly Mckee" needs a 3 to stay conscious.  Rolls 7 : successful!
        Awesome AWS-8Q (Princess) takes 5 damage to HD.
            Armor destroyed, 2 Internal Structure remaining
            Critical hit on HD. Roll is 5; no effect.

        Pilot of Awesome AWS-8Q (Princess) "Beverly Mckee" takes 1 damage.       
Pilot of Awesome AWS-8Q (Princess) "Beverly Mckee" needs a 5 to stay conscious.  Rolls 11 : successful!
        Awesome AWS-8Q (Princess) takes 5 damage to RA.
            19 Armor remaining.
        Awesome AWS-8Q (Princess) takes 5 damage to HD.
             SECTION DESTROYED,
*** Awesome AWS-8Q (Princess) DESTROYED by damage! ***
            Critical hit on HD. Roll is 3; no effect.

        Pilot of Awesome AWS-8Q (Princess) "Beverly Mckee" is already dead, so no damage is dealt!
        Awesome AWS-8Q (Princess) takes 1 damage to LA.
            23 Armor remaining.
    Awesome AWS-8Q (Princess) is displaced into hex 1717.
        Attacker takes 14 damage.
        Guillotine GLT-3Nb[Royal] (gyedid) takes 5 damage to LL.
            12 Armor remaining.
        Guillotine GLT-3Nb[Royal] (gyedid) takes 5 damage to LL.
            7 Armor remaining.
        Guillotine GLT-3Nb[Royal] (gyedid) takes 4 damage to LL.
            3 Armor remaining.

    Guillotine GLT-3Nb[Royal] (gyedid) is displaced into hex 1716.

Guillotine GLT-3Nb[Royal] (gyedid) must make 1 piloting skill roll(s) (executed death from above).
The base target is 4 [4 (Base piloting skill)].
    Roll #1, (4 (Base piloting skill) + 4 (executed death from above)); needs 8, rolls 10 : succeeds.


Not the start the Terran Supremacy was supposed to have.  Who's going to be Protector-General now?
And the biggest irony?  Even in this alternate outcome of an alternate universe, Nicholas STILL gets taken out by a headshot!  ;D

I'm scaling things up to include a medium trooper lance and fire lance for each side.

cheers,

Gabe
So, now I'm imagining people boxing up Overlords for loading as cargo.  "Nope, totally not a DropShip.  Everyone knows you can't fit a DropShip in a WarShip!  It's...a ten thousand ton box of marshmallows!  Yeah.  For the Heavy Guards big annual smores party."
--Arkansas Warrior, on the possibility of carrying Dropships as cargo in Warship cargo bays.

TERRAN SUPREMACY DEFENSE FORCE.  For when you want to send the SLDF, but couldn't afford the whole kit and kaboodle.

Southernskies

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Re: The Crazy Hits Thread - Reborn!
« Reply #796 on: 12 February 2017, 06:50:46 »
Building fell on him...

Quote
Dive Bomb at Hex: 1008 (Bomb); needs 9, rolls 5 : misses the intended hex 1008.
    Cluster Bomb scatters to hex 0606!
        Hex 0606: terrain takes 10 damage.
        Hex 0605: terrain takes 10 damage.
        Hex 0706: terrain takes 10 damage.
        Hex 0707: terrain takes 10 damage.
        Hex 0507: terrain takes 10 damage.


Building #876812154 collapses due to heavy load.
    Crockett CRK-5003-0 (Fiona's Furies - Succession Wars) is hit by falling debris for 9 damage.
        Crockett CRK-5003-0 (Fiona's Furies - Succession Wars) takes 5 damage to CT.
            30 Armor remaining.
        Crockett CRK-5003-0 (Fiona's Furies - Succession Wars) takes 4 damage to LA.
            24 Armor remaining.

Crockett CRK-5003-0 (Fiona's Furies - Succession Wars) falls 1 level(s) into hex 0711
    Crockett CRK-5003-0 (Fiona's Furies - Succession Wars) falls on its right side, suffering 25 damage.
        Crockett CRK-5003-0 (Fiona's Furies - Succession Wars) takes 5 damage to RT (critical).
            15 Armor remaining.
            Critical hit on RT. Roll is 11; 2 locations.
            CRITICAL HIT on AC/10 Ammo (10).
            *** AC/10 Ammo EXPLODES!  100 DAMAGE! ***
                >Crockett CRK-5003-0 (Fiona's Furies - Succession Wars) suffers catastrophic damage, but the autoeject system was engaged.
            
Crockett CRK-5003-0 (Fiona's Furies - Succession Wars) must make a piloting skill check (High-G).
            Needs 14 [5 (ejecting) + 5 (Mech is prone) + 1 (automatic ejection) + 1 (landing in a building) + 2 (High-G)], rolls 4 : fails.

                Pilot of MechWarrior Lieutenant JG Sasha Forbes (Fiona's Furies - Succession Wars) "Lieutenant JG Sasha Forbes" takes 5 damage (5 total hits).
                    The pilot ejects safely!
        *** Crockett CRK-5003-0 (Fiona's Furies - Succession Wars) DESTROYED by ejection! ***
                Crockett CRK-5003-0 (Fiona's Furies - Succession Wars) takes 100 damage to RT.
                     SECTION DESTROYED.
        LIMB BLOWN OFF Right Arm blown off.
                82 damage transfers to CT.
                    Critical hit on RT.         Roll is (7+4) = 11;         2 locations.
                    CRITICAL HIT on Heat Sink.
                    CRITICAL HIT on SRM 6 Ammo (15).
                    *** SRM 6 Ammo EXPLODES!  180 DAMAGE! ***
                        Crockett CRK-5003-0 (Fiona's Furies - Succession Wars) takes 180 damage to RT.
                        180 damage transfers to CT.
                        Crockett CRK-5003-0 (Fiona's Furies - Succession Wars) takes 180 damage to CT.
                             SECTION DESTROYED.
                            Critical hit on CT.                 Roll is (8+4) = 12;                 2 locations.
                            CRITICAL HIT on Engine.
                            CRITICAL HIT on Engine.

                        Ammo explosion damages nearby units.

                        Start Secondary Damage Report.
                        Heavy Standard Building #876812154 absorbs 9 points of damage.
                        Medium Standard Building #1636125138 absorbs 9 points of damage.
                        Hex 0711: terrain takes 18 damage.
                        Hex 0710: terrain takes 9 damage.
                        Hex 0811: terrain takes 9 damage.
                        Hex 0712: terrain takes 9 damage.
                        Hex 0611: terrain takes 9 damage.
                        Hunchback HBK-4G (Fiona's Furies - Succession Wars) is hit for 9 damage!
                        Hunchback HBK-4G (Fiona's Furies - Succession Wars) takes 5 damage to RT.
                            15 Armor remaining.
                        Hunchback HBK-4G (Fiona's Furies - Succession Wars) takes 4 damage to LL.
                            16 Armor remaining.


                        End Secondary Damage Report.

                Pilot of Crockett CRK-5003-0 (Fiona's Furies - Succession Wars) "Lieutenant JG Sasha Forbes" has ejected, so no damage is dealt!

                Crockett CRK-5003-0 (Fiona's Furies - Succession Wars) takes 82 damage to CT.

                Ammo explosion damages nearby units.

                Start Secondary Damage Report.
                Heavy Standard Building #876812154 absorbs 5 points of damage.
                Medium Standard Building #1636125138 absorbs 5 points of damage.
                Hex 0711: terrain takes 10 damage.
                Hex 0710: terrain takes 5 damage.
                Hex 0811: terrain takes 5 damage.
                Hex 0712: terrain takes 5 damage.
                Hex 0611: terrain takes 5 damage.
                Hunchback HBK-4G (Fiona's Furies - Succession Wars) is hit for 5 damage!
                Hunchback HBK-4G (Fiona's Furies - Succession Wars) takes 5 damage to LA.
                    11 Armor remaining.


                End Secondary Damage Report.

        Pilot of Crockett CRK-5003-0 (Fiona's Furies - Succession Wars) "Lieutenant JG Sasha Forbes" has ejected, so no damage is dealt!

            Location has no more hittable critical slots.
        Crockett CRK-5003-0 (Fiona's Furies - Succession Wars) takes 5 damage to RA.
        5 damage transfers to RT.
        Crockett CRK-5003-0 (Fiona's Furies - Succession Wars) takes 5 damage to RT.
        5 damage transfers to CT.
        Crockett CRK-5003-0 (Fiona's Furies - Succession Wars) takes 5 damage to CT.
        Crockett CRK-5003-0 (Fiona's Furies - Succession Wars) takes 5 damage to RL.
            31 Armor remaining.
        Crockett CRK-5003-0 (Fiona's Furies - Succession Wars) takes 5 damage to RA.
        5 damage transfers to RT.
        Crockett CRK-5003-0 (Fiona's Furies - Succession Wars) takes 5 damage to RT.
        5 damage transfers to CT.
        Crockett CRK-5003-0 (Fiona's Furies - Succession Wars) takes 5 damage to CT.
        Crockett CRK-5003-0 (Fiona's Furies - Succession Wars) takes 5 damage to RA.
        5 damage transfers to RT.
        Crockett CRK-5003-0 (Fiona's Furies - Succession Wars) takes 5 damage to RT.
        5 damage transfers to CT.
        Crockett CRK-5003-0 (Fiona's Furies - Succession Wars) takes 5 damage to CT.

Pilot of Crockett CRK-5003-0 (Fiona's Furies - Succession Wars) "Lieutenant JG Sasha Forbes" must roll 5 to avoid damage; rolls 9 : succeeds.

Simon Landmine

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  • Enthusiastic mapmaker
Re: The Crazy Hits Thread - Reborn!
« Reply #797 on: 12 February 2017, 10:12:42 »
This Locust pilot isn't going to have to buy his own beer for a while ...

Code: [Select]
Physical attacks for Locust LCT-1V ID:4 (Simon)
    Kick (Left leg) at Warhammer WHM-6R ID:10 (Brawler) ID:10; needs 4, rolls 11 :  - Direct Blow - hits (using Rear Kick table) RL
        Warhammer WHM-6R ID:10 (Brawler) takes 6 damage to RL.
            Armor destroyed.
             14 Internal Structure remaining.
            Critical hit on RL. Roll is (10+3) = 13; 3 locations.
            CRITICAL HIT on Lower Leg.
            CRITICAL HIT on Heat Sink.
            CRITICAL HIT on Upper Leg.


Warhammer WHM-6R ID:10 (Brawler) must make 3 piloting skill roll(s) (leg/foot actuator hit; leg/foot actuator hit; was kicked).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (leg/foot actuator hit) + 1 (leg/foot actuator hit) + 0 (was kicked)); needs 7, rolls 10 : succeeds.
    Roll #2, (5 (Base piloting skill) + 1 (leg/foot actuator hit) + 1 (leg/foot actuator hit) + 0 (was kicked)); needs 7, rolls 2 : falls.
    Warhammer WHM-6R ID:10 (Brawler) falls on its rear, suffering 7 damage.
        Warhammer WHM-6R ID:10 (Brawler) takes 5 damage to LTR.
            0 Armor remaining.
        Warhammer WHM-6R ID:10 (Brawler) takes 2 damage to CTR.
            3 Armor remaining.

Pilot of Warhammer WHM-6R ID:10 (Brawler) "Djote Muraguri" must roll 7 to avoid damage; rolls 9 : succeeds.

(The following round, the (already fairly dented) Warhammer failed to stand, and got hit by a Marauder's PPC (removing the right leg), AC/5 and Medium Laser, 16 LRMs from an Archer, 4 SRMs and a Medium Laser from a Wolverine ... and the Locust's Medium Laser. The pilot abandoned what was left of his mech, and the battle was over ...)
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

Southernskies

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Re: The Crazy Hits Thread - Reborn!
« Reply #798 on: 17 February 2017, 07:38:53 »
Dateline: May 15, 3028

A strange new mech appears on the battlefield.  While attempting to capture it:

Quote
eapons fire for Thunderbolt TDR-5S #2 (Fiona's Furies - Succession Wars)
    LRM 15 at Raven RVN-1X (Capellan Confederation (Reinforcements)); needs 6, rolls 7 : 9 missile(s) hit.

        Raven RVN-1X (Capellan Confederation (Reinforcements)) takes 5 damage to LA.
             1 Internal Structure remaining.
            Critical hit on LA. Roll is 3; no effect.

        Raven RVN-1X (Capellan Confederation (Reinforcements)) takes 4 damage to LT.
            Armor destroyed.
             5 Internal Structure remaining.
            Critical hit on LT. Roll is 10; 1 location.
            CRITICAL HIT on SRM 6 Ammo (13).
            *** SRM 6 Ammo EXPLODES!  156 DAMAGE! ***
                >Raven RVN-1X (Capellan Confederation (Reinforcements)) suffers catastrophic damage, but the autoeject system was engaged.
            
Raven RVN-1X (Capellan Confederation (Reinforcements)) must make a piloting skill check (High-G).
            Needs 6 [5 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain) + 2 (High-G)], rolls 7 : succeeds.
                    The pilot ejects safely!
        *** Raven RVN-1X (Capellan Confederation (Reinforcements)) DESTROYED by ejection! ***
                Raven RVN-1X (Capellan Confederation (Reinforcements)) takes 156 damage to LT.
                     SECTION DESTROYED.
        LIMB BLOWN OFF Left Arm blown off.
                151 damage transfers to CT.
                    Critical hit on LT.         Roll is (12+4) = 16;         3 locations.
                    CRITICAL HIT on Electronic Warfare Equipment.
                    CRITICAL HIT on Electronic Warfare Equipment.
                    CRITICAL HIT on Electronic Warfare Equipment.
                Raven RVN-1X (Capellan Confederation (Reinforcements)) takes 151 damage to CT.
                     SECTION DESTROYED.

                    Critical hit on CT.         Roll is (7+4) = 11;         2 locations.
                    CRITICAL HIT on Engine.
                    CRITICAL HIT on Engine.

                Ammo explosion damages nearby units.

                Start Secondary Damage Report.
                Victor VTR-9B (Fiona's Furies - Succession Wars) is hit for 7 damage!
                Victor VTR-9B (Fiona's Furies - Succession Wars) takes 5 damage to LT.
                    15 Armor remaining.
                Victor VTR-9B (Fiona's Furies - Succession Wars) takes 2 damage to RT.
                    13 Armor remaining.

                Stinger STG-3G (Capellan Confederation (Reinforcements)) is hit for 7 damage!
                Stinger STG-3G (Capellan Confederation (Reinforcements)) takes 5 damage to HD.
                    1 Armor remaining.

                Pilot of Stinger STG-3G (Capellan Confederation (Reinforcements)) "Andrew Jessup" takes 1 damage (1 total hits).
                
Pilot of Stinger STG-3G (Capellan Confederation (Reinforcements)) "Andrew Jessup" needs a 3 to stay conscious.  Rolls 10 : successful!
                Stinger STG-3G (Capellan Confederation (Reinforcements)) takes 2 damage to LT.
                    5 Armor remaining.

                MechWarrior Jerry Zhai (Capellan Confederation (Reinforcements)) is hit for 15 damage!
                Infantry is hit by area-effect artillery!!! Damage doubled.
                Infantry platoon caught in the open!!!  Damage doubled.
                MechWarrior Jerry Zhai (Capellan Confederation (Reinforcements)) takes 20 damage to MEN.
                     PLATOON KILLED,
        *** MechWarrior Jerry Zhai (Capellan Confederation (Reinforcements)) DESTROYED by damage! ***
                Infantry is hit by area-effect artillery!!! Damage doubled.
                MechWarrior Jerry Zhai (Capellan Confederation (Reinforcements)) takes 10 damage to MEN.
                Infantry is hit by area-effect artillery!!! Damage doubled.
                MechWarrior Jerry Zhai (Capellan Confederation (Reinforcements)) takes 10 damage to MEN.


                End Secondary Damage Report.

        Pilot of Raven RVN-1X (Capellan Confederation (Reinforcements)) "Dawn Maldonado" has ejected, so no damage is dealt!

Fear Factory

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  • Designing the Enemy
Re: The Crazy Hits Thread - Reborn!
« Reply #799 on: 27 February 2017, 21:14:31 »
This made me way too happy!   :D


Physical Attack Phase
-------------------

Physical attacks for Huron Warrior HUR-WO-R1M (FearFactory)
    Kick (Right leg) at Snake SNK-1X (Princess); needs 3, rolls 5 : hits (using Punch table) HD
        Snake SNK-1X (Princess) takes 10 damage to HD.
            Armor destroyed.
             1 Internal Structure remaining.
            Critical hit on HD. Roll is 4; no effect.

        Pilot of Snake SNK-1X (Princess) "Dominika Ferguson" takes 1 damage (1 total hits).
        
Pilot of Snake SNK-1X (Princess) "Dominika Ferguson" needs a 3 to stay conscious.  Rolls 8 : successful!


Physical attacks for Snake SNK-1X (Princess)
    Punch (Left Arm) at Huron Warrior HUR-WO-R1M (FearFactory); needs 7, rolls 10 : hits (using Kick table) RL
        Huron Warrior HUR-WO-R1M (FearFactory) takes 5 damage to RL.
            10 Armor remaining.


Snake SNK-1X (Princess) must make 1 piloting skill roll(s) (was kicked).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 0 (was kicked)); needs 5, rolls 4 : falls.
    Snake SNK-1X (Princess) falls on its front, suffering 2 damage.
        Snake SNK-1X (Princess) takes 2 damage to LT.
            9 Armor remaining.
            Possible breach on LT. Roll is 11: Breach! Snake SNK-1X LT BREACHED
 Snake SNK-1X LA BREACHED
 Snake SNK-1X HD BREACHED
*** Snake SNK-1X (Princess) DESTROYED by hull breach! ***
*** Snake SNK-1X (Princess) Pilot Drowned! ***

Pilot of Snake SNK-1X (Princess) "Dominika Ferguson" must roll 5 to avoid damage; rolls 7 : succeeds.
The conflict is pure - The truth devised - The future secured - The enemy designed
Maj. Isaac "Litany" Van Houten, Lone Wolves, The Former 66th "Litany Against Fear" Company

BlueThing

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Re: The Crazy Hits Thread - Reborn!
« Reply #800 on: 05 April 2017, 09:13:57 »
In this battle, the dice were good for Princess:

Code: [Select]
    AC/5 at Phoenix Hawk PXH-1D #2 (Chupacabras); needs 9, rolls 10 : hits  CT (critical)
        Phoenix Hawk PXH-1D #2 (Chupacabras) takes 5 damage to CT (critical).
            18 Armor remaining.
            Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on Standard Gyro.

Code: [Select]
    Machine Gun at Crab CRB-20 (Chupacabras); needs 6, rolls 11 : hits  (using Rear table) CTR (critical)
        Crab CRB-20 (Chupacabras) takes 2 damage to CTR (critical).
            5 Armor remaining.
            Critical hit on CT. Roll is 11; 2 locations.
            CRITICAL HIT on Standard Gyro.
            CRITICAL HIT on Engine.

Other than that, it was a quick and easy battle.  I took zero structure damage with an engine and two gyro hits from TACs.  I keep debating turning those off.  This may be the impetus to do so!

Simon Landmine

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  • Enthusiastic mapmaker
Re: The Crazy Hits Thread - Reborn!
« Reply #801 on: 17 April 2017, 08:53:12 »
After all the recent love for the Scorpion Light Tank, I decided to idle away a few minutes marching a (very slow) daft Clan-tech assault mech of my own devising (inspired by the MAC-II Monster) across a map at a slightly higher BV of Scorpions, in a spin-off of the traditional Scorpions' Nest scenario. I'm going to have to retry with more tanks, as it wasn't entirely fair. The simplest tactic for the mech turned out to be "park tank, punt tank into endzone, rinse, repeat" - and with four LB-10X, it's a pretty effective tank-parker.

Although this happened ...

Code: [Select]
    ER Medium Laser at Scorpion Light Tank (Standard) ID:9 (Princess); needs 2, rolls 9 :  - Direct Blow - hits  TU
        Scorpion Light Tank (Standard) ID:9 (Princess) takes 9 damage to TU.
            Armor destroyed.
             SECTION DESTROYED.
*** Scorpion Light Tank (Standard) ID:9 (Princess) DESTROYED by damage! ***
            Critical hit on TU. Roll is (9+2) = 11; Ammunition Hit!
*** Half Machine Gun Ammo EXPLODES!  198 DAMAGE! ***
*** AC/5 Ammo EXPLODES!  90 DAMAGE! ***
        Scorpion Light Tank (Standard) ID:9 (Princess) takes 288 damage to TU.

        Ammo explosion damages nearby units.

        Start Secondary Damage Report.
        Scorpion Light Tank (Standard) ID:5 (Princess) is hit for 14 damage!
        Scorpion Light Tank (Standard) ID:5 (Princess) takes 5 damage to LS (critical).
            5 Armor remaining.
            Critical hit on LS. Roll is 7; Engine destroyed.  Immobile.
        Scorpion Light Tank (Standard) ID:5 (Princess) takes 5 damage to LS.
            0 Armor remaining.
        Scorpion Light Tank (Standard) ID:5 (Princess) takes 4 damage to LS.
             SECTION DESTROYED.
            Chance for motive system damage. Roll is 9; (w/ +2 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.
            Critical hit on LS. Roll is 6; Fuel Tank Hit (Vehicle Explodes).

        Scorpion Light Tank (Standard) ID:6 (Princess) is hit for 14 damage!
        Scorpion Light Tank (Standard) ID:6 (Princess) takes 5 damage to RR.
            5 Armor remaining.
            Chance for motive system damage. Roll is 6; (w/ +2 bonus)
             Minor damage, +1 to driving skill rolls.
        Scorpion Light Tank (Standard) ID:6 (Princess) takes 5 damage to RR.
            0 Armor remaining.
            Chance for motive system damage. Roll is 9; (w/ +2 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.
        Scorpion Light Tank (Standard) ID:6 (Princess) takes 4 damage to RR.
             SECTION DESTROYED.
*** Scorpion Light Tank (Standard) ID:6 (Princess) DESTROYED by damage! ***
            Chance for motive system damage. Roll is 7; (w/ +2 bonus)
             Minor damage, +1 to driving skill rolls.
            Critical hit on RR. Roll is 6; Engine destroyed.  Immobile.

        End Secondary Damage Report.
« Last Edit: 17 April 2017, 08:55:12 by Simon Landmine »
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

BlueThing

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  • Posts: 134
Re: The Crazy Hits Thread - Reborn!
« Reply #802 on: 28 April 2017, 14:00:31 »
So, uh, I haven't turned off TACs:

Code: [Select]
Weapons fire for J. Edgar Light Hover Tank (Standard) (Federated Suns)
    Medium Laser at Dragon DRG-1N-AC20 (Chupacabras); needs 10, rolls 10 : hits  CT (critical)
        Dragon DRG-1N-AC20 (Chupacabras) takes 5 damage to CT (critical).
            22 Armor remaining.
            Critical hit on CT. Roll is 12; 3 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.
*** Dragon DRG-1N-AC20 (Chupacabras) DESTROYED by engine destruction! ***

Ouch.  Double ouch.  Triple ouch.

This is the first time I've fielded that mech after customizing it.  This is an all vehicle OpFor and I was looking forward to running an AC20 to point blank range and pulling the trigger.

So, yeah.  Tacs are now turned off.  I've had enough super randomness!

Obvious

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Re: The Crazy Hits Thread - Reborn!
« Reply #803 on: 29 April 2017, 00:15:26 »
Or turn on floating TACs, so the TAC isn't always CT.  Technically more random, but it reduces the chance of gyro/engine hits from a TAC significantly.
It is better to be lucky than an idiot.

Random

  • Master Sergeant
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  • Posts: 329
Re: The Crazy Hits Thread - Reborn!
« Reply #804 on: 30 April 2017, 04:19:20 »
Yeah, love floating TAC's

BlueThing

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  • Posts: 134
Re: The Crazy Hits Thread - Reborn!
« Reply #805 on: 01 May 2017, 11:12:39 »
Or turn on floating TACs, so the TAC isn't always CT.  Technically more random, but it reduces the chance of gyro/engine hits from a TAC significantly.
I'll think about it, but I'm pretty annoyed with them right now.  :)

I'm in awe of the enemy Valkyrie pilot (skill 2/2) after being legged:

Code: [Select]
Valkyrie VLK-QA (Federated Suns (Reinforcements)) must make a piloting skill check (getting up).
Needs 7 [2 (Base piloting skill) + 5 (Left Leg destroyed) + 0 (getting up)], rolls 11 : succeeds.

Code: [Select]
Valkyrie VLK-QA (Federated Suns (Reinforcements)) must make 1 piloting skill roll(s) (was kicked).
The base target is 7 [2 (Base piloting skill) + 5 (Left Leg destroyed)].
    Roll #1, (2 (Base piloting skill) + 5 (Left Leg destroyed) + 0 (was kicked)); needs 7, rolls 7 : succeeds.

Code: [Select]
Valkyrie VLK-QA (Federated Suns (Reinforcements)) must make a piloting skill check (landing with damaged leg actuator or gyro).
Needs 7 [2 (Base piloting skill) + 5 (Left Leg destroyed) + 0 (landing with damaged leg actuator or gyro)], rolls 8 : succeeds.

Code: [Select]
Valkyrie VLK-QA (Federated Suns (Reinforcements)) must make a piloting skill check (landing with damaged leg actuator or gyro).
Needs 7 [2 (Base piloting skill) + 5 (Left Leg destroyed) + 0 (landing with damaged leg actuator or gyro)], rolls 11 : succeeds.

4 consecutive successful piloting skill rolls on one leg.  Since the mech only had the LRMs and was in close combat, I was more worried about getting the KO on its allies.  It lived 3 rounds. 

I was lucky enough to be able to capture the pilot, who was willing to defect.  I'm going to use him as part of the new lance I'm currently building up.  :D

Simon Landmine

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  • Enthusiastic mapmaker
Re: The Crazy Hits Thread - Reborn!
« Reply #806 on: 01 May 2017, 15:57:49 »
I'm in awe of the enemy Valkyrie pilot (skill 2/2) after being legged:

It's always frustrating when a Princess pilot manages to keep going on one leg, while my forces seem to have trouble walking across clear terrain ... damn those invisible giant banana skins.
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

BlueThing

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  • Posts: 134
Re: The Crazy Hits Thread - Reborn!
« Reply #807 on: 01 May 2017, 23:19:42 »
It's always frustrating when a Princess pilot manages to keep going on one leg, while my forces seem to have trouble walking across clear terrain ... damn those invisible giant banana skins.
Failed PSRs on things like pavement can occasionally be frustrating.

This was just hilarious to me, as the mech was hopping around in the woods unable to hit anything with the LRMs. It was kind of like Princess was doing a comedy routine. I laughed each time the PSR succeeded.  :)

BlueThing

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Re: The Crazy Hits Thread - Reborn!
« Reply #808 on: 02 May 2017, 09:55:41 »
Code: [Select]
Physical attacks for Phoenix Hawk PXH-1D #3 (Chupacabras)
    Kick (Left leg) at Crusader CRD-3R (Federated Suns); needs 3, rolls 2 : misses.

Phoenix Hawk PXH-1D #3 (Chupacabras) must make 1 piloting skill roll(s) (missed a kick).
The base target is 3 [3 (Base piloting skill)].
    Roll #1, (3 (Base piloting skill) + 0 (missed a kick)); needs 3, rolls 2 : falls.

1 in 1296 odds!  I am a winner!  :)

Battleclad

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Re: The Crazy Hits Thread - Reborn!
« Reply #809 on: 03 May 2017, 19:25:30 »

Mutual destruction is always amusing...

Code: [Select]
Weapons fire for Loki (Hellbringer) Prime (Threshold Strikers)
    ER PPC at Talon TLN-5W #2 (Clan Nova Cat); needs 2, rolls 6 :  - Direct Blow - hits  LT

        The wooded hex absorbs 2 damage.        Talon TLN-5W #2 (Clan Nova Cat) takes 14 damage to LT.
            Armor destroyed.
             6 Internal Structure remaining.
            Critical hit on LT. Roll is (10+3) = 13; 3 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.
*** Talon TLN-5W #2 (Clan Nova Cat) DESTROYED by engine destruction! ***


    ER PPC at Talon TLN-5W #2 (Clan Nova Cat); needs 2, rolls 5 :  - Direct Blow - hits  LT

        The wooded hex absorbs 2 damage.        Talon TLN-5W #2 (Clan Nova Cat) takes 14 damage to LT.
             SECTION DESTROYED.
LIMB BLOWN OFF Left Arm blown off.
        8 damage transfers to CT.
            Critical hit on LT. Roll is (9+3) = 12; 2 locations.
            Location has no more hittable critical slots.
        Talon TLN-5W #2 (Clan Nova Cat) takes 8 damage to CT.
            9 Armor remaining.


    ER Medium Laser at Talon TLN-5W #2 (Clan Nova Cat); needs 2, rolls 8 :  - Direct Blow - hits  LT

        The wooded hex absorbs 2 damage.        Talon TLN-5W #2 (Clan Nova Cat) takes 7 damage to LT.
        7 damage transfers to CT.
        Talon TLN-5W #2 (Clan Nova Cat) takes 7 damage to CT.
            2 Armor remaining.


    ER Medium Laser at Talon TLN-5W #2 (Clan Nova Cat); needs 2, rolls 6 :  - Direct Blow - hits  CT

        The wooded hex absorbs 2 damage.        Talon TLN-5W #2 (Clan Nova Cat) takes 6 damage to CT.
            Armor destroyed.
             7 Internal Structure remaining.
            Critical hit on CT. Roll is (4+2) = 6; no effect.


    ER Medium Laser at Talon TLN-5W #2 (Clan Nova Cat); needs 2, rolls 3 : hits  RL

        The wooded hex absorbs 2 damage.        Talon TLN-5W #2 (Clan Nova Cat) takes 5 damage to RL.
            11 Armor remaining.


    Streak SRM 6 at Talon TLN-5W #2 (Clan Nova Cat); needs 3, rolls 7 :  - Direct Blow - 6 missile(s) hit.


        The wooded hex absorbs 2 damage.        Talon TLN-5W #2 (Clan Nova Cat) suffers no damage.


        The wooded hex absorbs 2 damage.        Talon TLN-5W #2 (Clan Nova Cat) suffers no damage.


        The wooded hex absorbs 2 damage.        Talon TLN-5W #2 (Clan Nova Cat) suffers no damage.


        The wooded hex absorbs 2 damage.        Talon TLN-5W #2 (Clan Nova Cat) suffers no damage.


        The wooded hex absorbs 2 damage.        Talon TLN-5W #2 (Clan Nova Cat) suffers no damage.


        The wooded hex absorbs 2 damage.        Talon TLN-5W #2 (Clan Nova Cat) suffers no damage.


    Machine Gun at Talon TLN-5W #2 (Clan Nova Cat); needs 9, rolls 8 : misses
        Checking for accidental fire; needs 3 or below, rolls 8 : no fire..

    Machine Gun at Talon TLN-5W #2 (Clan Nova Cat); needs 9, rolls 6 : misses
        Checking for accidental fire; needs 3 or below, rolls 9 : no fire..

Weapons fire for Talon TLN-5W #2 (Clan Nova Cat)
    ER PPC at Loki (Hellbringer) Prime (Threshold Strikers); needs 6, rolls 9 :  - Direct Blow - hits  (using Right Side table) HD
        Loki (Hellbringer) Prime (Threshold Strikers) takes 11 damage to HD.
            Armor destroyed.
             SECTION DESTROYED.
*** Loki (Hellbringer) Prime (Threshold Strikers) DESTROYED by damage! ***
            Critical hit on HD. Roll is (9+3) = 12; 2 locations.
            CRITICAL HIT on Life Support.
            CRITICAL HIT on Life Support.

        Pilot of Loki (Hellbringer) Prime (Threshold Strikers) "Lt. Commander RuairĂ­ Heir" is already dead, so no damage is dealt!


    Medium Laser at Loki (Hellbringer) Prime (Threshold Strikers); needs 8, rolls 5 : misses


    Medium Laser at Loki (Hellbringer) Prime (Threshold Strikers); needs 8, rolls 7 : misses

 

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