Looking back over the configs, the D has something kinda odd. That RAC 2. That's a mid-long range plinker. Yeah, it does have the option 1,2,4, or 6 heat on demand, so long as the ammo holds out. The Bombast already gives you a 7-12 heat window for the TSM.
It kinda reminds me of the Rokurokubi and the Shiro, with their plinky little AC's on melee builds. It just feels weird.
What can I say the Skinwalker is quite inspiration, but I did not use TSM (a bit too temperamental for my taste).
The trick to using TSM is to sit down and make a list of what weapon combos produce what heat.
Then you build a reference table that lets you quickly tailor your attack pattern based on your current heat, movement and are you getting to the Magic 9 or just trying to stay there. The No-Dachi NDA-2KO is a wonderful trainer in the use of TSM. Between the ER medium, mplas, flamer and splas, you can bump your heat by 5, 4, 3, or 2 points. There are more efficient ways to build that fine adjustment into your heat, but this is the best stock configuration. Until Princess brings Flamers, infernos and plasma, you can pretty much activate and maintain TSM at will.
given that the 2nd use of the interface cockpit tech was on a hell's horse unit, it is possible they invented it and clan wolf obtained the plans directly.
First being WoB Gestalt, right?
what i find interesting is that the Word of Blake was apprently very interested in protomechs, going so far to convert a number of captured ones to work with VDNI equipped Manei Domini pilots. (seen on Necromo during the Jihad but implied to have been deployed elsewhere as well.) which honestly suggests that the Machina Domini system itself might have been heavily influenced by clan protomech technology.
I guess Necromo has become cannon now.