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BattleMechs / Rakshasa 75 ton Mech made acceptable thanks to the miracles of modern technology
« Last post by wesharrisb on Today at 14:12:39 »The problem with the original RAKSHASA was fairly simple, it couldn't properly alpha strike without overheating to the point of silliness and its ammo had a habit of going up when you looked at it funny.
we Solved the ammo problem with case 2 We solved the overheating problem with light Ppc's, we solved the issue with lrm's by converting the lrm racks to mml racks. we increase the number of lasers by one 3 ermls and a single medium X pulse laser to back it up .
We sold the engine problem by using a light fusion engine, and we made sure to keep the mech speed As simple as the RAKSHASAs Original speed by using masc as well as a supercharger.
we Solved the ammo problem with case 2 We solved the overheating problem with light Ppc's, we solved the issue with lrm's by converting the lrm racks to mml racks. we increase the number of lasers by one 3 ermls and a single medium X pulse laser to back it up .
We sold the engine problem by using a light fusion engine, and we made sure to keep the mech speed As simple as the RAKSHASAs Original speed by using masc as well as a supercharger.
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RAKSHASA RAK-mk-ii
Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-F-E
Production Year: 3132
Dry Cost: 20,363,875 C-Bills
Total Cost: 20,450,875 C-Bills
Battle Value: 2,128
Chassis: Endo-Steel
Power Plant: 300 Light Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h (108.0 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: Standard Armor
Armament:
2 Light PPCs
2 MML-9s
1 Medium X-Pulse Laser
3 ER Medium Lasers
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
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Internal Structure: Endo-Steel 114 points 4.00
Internal Locations: 1 HD, 1 CT, 4 LA, 4 RA, 2 LL, 2 RL
Engine: Light Fusion Engine 300 14.50
Walking MP: 4
Running MP: 6 (10)
Jumping MP: 0
Heat Sinks: Double Heat Sink 14(28) 4.00
Heat Sink Locations: 1 LA, 1 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 224 14.00
CASE II Locations: 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 23 35
Center Torso (rear) 10
L/R Torso 16 25
L/R Torso (rear) 7
L/R Arm 12 22
L/R Leg 16 31
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium X-Pulse Laser CT 6 1 2.00
MML-9 RT 5 5 6.00
Supercharger RT 0 1 1.50
MML-9 LT 5 5 6.00
ER Medium Laser LT 5 1 1.00
MASC LT - 4 4.00
Light PPC RA 5 2 3.00
ER Medium Laser RA 5 1 1.00
Light PPC LA 5 2 3.00
ER Medium Laser LA 5 1 1.00
@MML-9 (LRM) (26) RT - 2 2.00
@MML-9 (SRM) (11) RT - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 21
6 4 4 2 0 3 1 Structure: 4
Special Abilities: CASEII, SRCH, ES, SEAL, SOA, IF 1