Author Topic: The Crazy Hits Thread - Reborn!  (Read 217543 times)

BATTLEMASTER

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Re: The Crazy Hits Thread - Reborn!
« Reply #1110 on: 24 August 2022, 20:04:06 »
A pirate Sabre was shot down over the Drac opfor and crashed into an unsuspecting Crusader, probably decapitating it with a wing or something  ;D  And it killed another bandit pilot on the ground who was shot down.

Quote
Crusader CRD-3R (Draconis Combine Primary Opfor) must roll a 2 or lower to avoid 105 damage, rolls a 5: hit by crash!
        Crusader CRD-3R (Draconis Combine Primary Opfor) takes 5 damage to RT.
        Needs 7+ to destroy Searchlight, rolls 11.
        Searchlight destroyed!
            19 Armor remaining.
        Crusader CRD-3R (Draconis Combine Primary Opfor) takes 5 damage to HD.
            4 Armor remaining.

        Pilot of Crusader CRD-3R (Draconis Combine Primary Opfor) "Sadie Holbrook" takes 1 damage (1 total hits).
        Pilot of Crusader CRD-3R (Draconis Combine Primary Opfor) "Sadie Holbrook" needs a 3 to stay conscious. Rolls 11 : successful!
        Crusader CRD-3R (Draconis Combine Primary Opfor) takes 5 damage to LA.
            15 Armor remaining.
        Crusader CRD-3R (Draconis Combine Primary Opfor) takes 5 damage to LT.
            19 Armor remaining.
        Crusader CRD-3R (Draconis Combine Primary Opfor) takes 5 damage to RT.
            14 Armor remaining.
        Crusader CRD-3R (Draconis Combine Primary Opfor) takes 5 damage to CT.
            28 Armor remaining.
        Crusader CRD-3R (Draconis Combine Primary Opfor) takes 5 damage to LA.
            10 Armor remaining.
        Crusader CRD-3R (Draconis Combine Primary Opfor) takes 5 damage to RT.
            9 Armor remaining.
        Crusader CRD-3R (Draconis Combine Primary Opfor) takes 5 damage to HD.
            Armor destroyed.
             2 Internal Structure remaining.
            Critical hit on HD. Roll is 8; no effect.

        Pilot of Crusader CRD-3R (Draconis Combine Primary Opfor) "Sadie Holbrook" takes 1 damage (2 total hits).
        Pilot of Crusader CRD-3R (Draconis Combine Primary Opfor) "Sadie Holbrook" needs a 5 to stay conscious. Rolls 9 : successful!
        Crusader CRD-3R (Draconis Combine Primary Opfor) takes 5 damage to RA.
            15 Armor remaining.
        Crusader CRD-3R (Draconis Combine Primary Opfor) takes 5 damage to RA.
            10 Armor remaining.
        Crusader CRD-3R (Draconis Combine Primary Opfor) takes 5 damage to LT.
            14 Armor remaining.
        Crusader CRD-3R (Draconis Combine Primary Opfor) takes 5 damage to RT.
            4 Armor remaining.
        Crusader CRD-3R (Draconis Combine Primary Opfor) takes 5 damage to LA.
            5 Armor remaining.
        Crusader CRD-3R (Draconis Combine Primary Opfor) takes 5 damage to LA.
            0 Armor remaining.
        Crusader CRD-3R (Draconis Combine Primary Opfor) takes 5 damage to HD.
             SECTION DESTROYED.
 *** Crusader CRD-3R (Draconis Combine Primary Opfor) DESTROYED by damage! ***
         >Crusader CRD-3R (Draconis Combine Primary Opfor) suffers catastrophic damage, but the autoeject system was engaged.
    
 Crusader CRD-3R (Draconis Combine Primary Opfor) must make a piloting skill check (landing in clear terrain).
    Needs 8 [6 (ejecting) + 1 (automatic ejection) + 3 (Head Internal Structure Damage) - 2 (landing in clear terrain)], rolls 8 : succeeds.
            The pilot ejects safely!

        Pilot of Pilot Sadie Holbrook (Draconis Combine Primary Opfor) "Sadie Holbrook" takes 3 damage (5 total hits).
            Critical hit on HD. Roll is 11; 2 locations.
            CRITICAL HIT on Sensors.
            CRITICAL HIT on Life Support.

         Pilot of Crusader CRD-3R (Draconis Combine Primary Opfor) "Sadie Holbrook" has ejected, so no damage is dealt!
        Crusader CRD-3R (Draconis Combine Primary Opfor) takes 5 damage to RT.
            Armor destroyed.
             14 Internal Structure remaining.
            Critical hit on RT. Roll is 3; no effect.
        Crusader CRD-3R (Draconis Combine Primary Opfor) takes 5 damage to CT.
            23 Armor remaining.
        Crusader CRD-3R (Draconis Combine Primary Opfor) takes 5 damage to HD.

         Pilot of Crusader CRD-3R (Draconis Combine Primary Opfor) "Sadie Holbrook" has ejected, so no damage is dealt!
        Crusader CRD-3R (Draconis Combine Primary Opfor) takes 5 damage to LA.
             5 Internal Structure remaining.
            Critical hit on LA. Roll is 4; no effect.
        Crusader CRD-3R (Draconis Combine Primary Opfor) takes 5 damage to HD.

         Pilot of Crusader CRD-3R (Draconis Combine Primary Opfor) "Sadie Holbrook" has ejected, so no damage is dealt!
    
 Pilot Ketika Lone (Unknown Hostiles) must roll a 3 or lower to avoid 105 damage, rolls a 6: hit by crash!
        Infantry platoon caught in the open!!! Damage doubled.
        Pilot Ketika Lone (Unknown Hostiles) takes 10 damage to MEN.
             PLATOON KILLED,
 *** Pilot Ketika Lone (Unknown Hostiles) DESTROYED by damage! ***
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pokefan548

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Re: The Crazy Hits Thread - Reborn!
« Reply #1111 on: 25 August 2022, 02:39:53 »
Clearly a pirate of Drac origin. The best way to go down is by taking someone with you!
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Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #1112 on: 07 September 2022, 19:39:17 »
The hardway to get those pecky Clan infantry!

Code: [Select]
Weapons fire for Clan Heavy Jump Infantry Heavy Infantry Point #5 (Evil GM)
     Laser Rifle (Mauser IIC IAS) at Spector SPR-5F (Lunaya);  needs 9, rolls 8 : misses

 Weapons fire for Marauder MAD-3D (G�tterd�mmerung) #2 (Sigismund)
    ER Large Laser at Hex 1204 of Building #70001 (Collapse), the shot is an automatic miss (attacker sprinted), rolls 6 : misses
    Gauss Rifle at Hex 1204 of Building #70001 (Collapse), the shot is an automatic miss (attacker sprinted), rolls 10 : misses

 Weapons fire for Grasshopper GHR-5N (Roddy) #2 (Wrangler)
    Medium Laser at Hex 0806 of Building #70001 (Collapse), the shot is an automatic hit (Targeting adjacent building.), rolls 5 : hits.

        Hardened Building Building #70001 absorbs 5 points of damage.
            115 CF remaining.
            Clan Heavy Jump Infantry Heavy Infantry Point #5 (Evil GM) receives no damage.

    Medium Laser at Hex 0806 of Building #70001 (Collapse), the shot is an automatic hit (Targeting adjacent building.), rolls 6 : hits.

        Hardened Building Building #70001 absorbs 5 points of damage.
            110 CF remaining.
            Clan Heavy Jump Infantry Heavy Infantry Point #5 (Evil GM) receives no damage.

    Medium Laser at Hex 0806 of Building #70001 (Collapse), the shot is an automatic hit (Targeting adjacent building.), rolls 3 : hits.

        Hardened Building Building #70001 absorbs 5 points of damage.
            105 CF remaining.
            Clan Heavy Jump Infantry Heavy Infantry Point #5 (Evil GM) receives no damage.

    Large Pulse Laser at Hex 0806 of Building #70001 (Collapse), the shot is an automatic hit (Targeting adjacent building.), rolls 8 : hits.

        Hardened Building Building #70001 absorbs 9 points of damage.
            96 CF remaining.
            Clan Heavy Jump Infantry Heavy Infantry Point #5 (Evil GM) receives no damage.

    Medium Laser at Hex 0806 of Building #70001 (Collapse), the shot is an automatic hit (Targeting adjacent building.), rolls 2 : hits.

        Hardened Building Building #70001 absorbs 5 points of damage.
            91 CF remaining.
            Clan Heavy Jump Infantry Heavy Infantry Point #5 (Evil GM) receives no damage.

    Large Pulse Laser at Hex 0806 of Building #70001 (Collapse), the shot is an automatic hit (Targeting adjacent building.), rolls 7 : hits.

        Hardened Building Building #70001 absorbs 9 points of damage.
            82 CF remaining.
            Clan Heavy Jump Infantry Heavy Infantry Point #5 (Evil GM) receives no damage.

    Medium Laser at Hex 0806 of Building #70001 (Collapse), the shot is an automatic hit (Targeting adjacent building.), rolls 6 : hits.

        Hardened Building Building #70001 absorbs 5 points of damage.
            77 CF remaining.
            Clan Heavy Jump Infantry Heavy Infantry Point #5 (Evil GM) receives no damage.

 Weapons fire for Ryoken (Stormcrow) Prime CK-1 #2 (Wrangler)
    Streak SRM 6 at Hex 1204 of Building #70001 (Collapse) needs 1, rolls 9 : 6 missile(s) hit.

        Hardened Building Building #70001 absorbs 12 points of damage.
            83 CF remaining.
            Clan Heavy Jump Infantry Heavy Infantry Point #7 (Evil GM) receives no damage.

    Streak SRM 6 at Hex 1204 of Building #70001 (Collapse) needs 1, rolls 11 : 6 missile(s) hit.

        Hardened Building Building #70001 absorbs 12 points of damage.
            71 CF remaining.
            Clan Heavy Jump Infantry Heavy Infantry Point #7 (Evil GM) receives no damage.

    ER Medium Laser at Hex 1204 of Building #70001 (Collapse) needs 1, rolls 4 : hits.

        Hardened Building Building #70001 absorbs 7 points of damage.
            64 CF remaining.
            Clan Heavy Jump Infantry Heavy Infantry Point #7 (Evil GM) receives no damage.

    ER Medium Laser at Hex 1204 of Building #70001 (Collapse) needs 1, rolls 6 : hits.

        Hardened Building Building #70001 absorbs 7 points of damage.
            57 CF remaining.
            Clan Heavy Jump Infantry Heavy Infantry Point #7 (Evil GM) receives no damage.

    ER Medium Laser at Hex 1204 of Building #70001 (Collapse) needs 1, rolls 9 : hits.

        Hardened Building Building #70001 absorbs 7 points of damage.
            50 CF remaining.
            Clan Heavy Jump Infantry Heavy Infantry Point #7 (Evil GM) receives no damage.

 Weapons fire for Clan Heavy Jump Infantry Heavy Infantry Point #7 (Evil GM)
     Laser Rifle (Mauser IIC IAS) at Grand Dragon DRG-5K-CK #2 (Wrangler);  needs 6, rolls 5 : misses

 Weapons fire for Grand Dragon DRG-5K-CK #2 (Wrangler)
    Medium Laser at Hex 1204 of Building #70001 (Collapse) needs 3, rolls 8 : hits.

        Hardened Building Building #70001 absorbs 5 points of damage.
            45 CF remaining.
            Clan Heavy Jump Infantry Heavy Infantry Point #7 (Evil GM) receives no damage.

    Medium Laser at Hex 1204 of Building #70001 (Collapse) needs 3, rolls 8 : hits.

        Hardened Building Building #70001 absorbs 5 points of damage.
            40 CF remaining.
            Clan Heavy Jump Infantry Heavy Infantry Point #7 (Evil GM) receives no damage.

    Medium Laser at Hex 1204 of Building #70001 (Collapse) needs 3, rolls 8 : hits.

        Hardened Building Building #70001 absorbs 5 points of damage.
            35 CF remaining.
            Clan Heavy Jump Infantry Heavy Infantry Point #7 (Evil GM) receives no damage.

    Medium Laser at Hex 1204 of Building #70001 (Collapse) needs 3, rolls 5 : hits.

        Hardened Building Building #70001 absorbs 5 points of damage.
            30 CF remaining.
            Clan Heavy Jump Infantry Heavy Infantry Point #7 (Evil GM) receives no damage.

    Medium Laser at Hex 1204 of Building #70001 (Collapse) needs 3, rolls 5 : hits.

        Hardened Building Building #70001 absorbs 5 points of damage.
            25 CF remaining.
            Clan Heavy Jump Infantry Heavy Infantry Point #7 (Evil GM) receives no damage.

 Weapons fire for Masakari (Warhawk) C (Lunaya)
    ER PPC at Hex 1204 of Building #70001 (Collapse) needs 0, rolls 10 : hits.

        Hardened Building Building #70001 absorbs 15 points of damage.
            10 CF remaining.
            Clan Heavy Jump Infantry Heavy Infantry Point #7 (Evil GM) receives no damage.

    ER PPC at Hex 1204 of Building #70001 (Collapse) needs 0, rolls 8 : hits.

        Hardened Building Building #70001 absorbs 15 points of damage.
            0 CF remaining.
         BUILDING DESTROYED
            Clan Heavy Jump Infantry Heavy Infantry Point #7 (Evil GM) receives no damage.

    Large Pulse Laser at Hex 1204 of Building #70001 (Collapse) needs -2, rolls 6 : hits.

        Hardened Building Building #70001 absorbs 10 points of damage.
            0 CF remaining.
            Clan Heavy Jump Infantry Heavy Infantry Point #7 (Evil GM) receives no damage.

 Weapons fire for Clan Heavy Jump Infantry Heavy Infantry Point #8 (Evil GM)
     Laser Rifle (Mauser IIC IAS) at Grasshopper GHR-5N (Roddy) #2 (Wrangler);  needs 8, rolls 3 : misses

 Weapons fire for Spector SPR-5F (Lunaya)
    Large Laser at Hex 0806 of Building #70001 (Collapse), the shot is an automatic hit (Targeting adjacent building.), rolls 7 : hits.

        Hardened Building Building #70001 absorbs 8 points of damage.
            69 CF remaining.
            Clan Heavy Jump Infantry Heavy Infantry Point #5 (Evil GM) receives no damage.

    Medium Laser at Hex 0806 of Building #70001 (Collapse), the shot is an automatic hit (Targeting adjacent building.), rolls 5 : hits.

        Hardened Building Building #70001 absorbs 5 points of damage.
            64 CF remaining.
            Clan Heavy Jump Infantry Heavy Infantry Point #5 (Evil GM) receives no damage.

    Medium Laser at Hex 0806 of Building #70001 (Collapse), the shot is an automatic hit (Targeting adjacent building.), rolls 8 : hits.

        Hardened Building Building #70001 absorbs 5 points of damage.
            59 CF remaining.
            Clan Heavy Jump Infantry Heavy Infantry Point #5 (Evil GM) receives no damage.

    Small Laser at Hex 0806 of Building #70001 (Collapse), the shot is an automatic hit (Targeting adjacent building.), rolls 4 : hits.
        Hardened Building Building #70001 absorbs 3 points of damage.
            56 CF remaining.
            Clan Heavy Jump Infantry Heavy Infantry Point #5 (Evil GM) receives no damage.

 Weapons fire for Clan Heavy Jump Infantry Heavy Infantry Point #9 (Evil GM)
     Laser Rifle (Mauser IIC IAS) at Spector SPR-5F (Lunaya);  needs 8, rolls 7 : misses

Building #70001 collapses due to damage.
    Clan Heavy Jump Infantry Heavy Infantry Point #7 (Evil GM) is hit by falling debris for [b]648 damage.[/b]
        Infantry armor changes [b]damage from 648 to 324.[/b]
        Clan Heavy Jump Infantry Heavy Infantry Point #7 (Evil GM) takes [b]324 damage to MEN.[/b]
             PLATOON KILLED,
 *** Clan Heavy Jump Infantry Heavy Infantry Point #7 (Evil GM) DESTROYED by damage! ***
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Greatclub

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Re: The Crazy Hits Thread - Reborn!
« Reply #1113 on: 20 September 2022, 01:59:46 »
Pitiful little 800 bv bug mercilessly takes out a 1900bv untouched banshee in one turn.

The new spider was easily one of the most dangerous units in the RecGuides.

mighty midget

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Re: The Crazy Hits Thread - Reborn!
« Reply #1114 on: 10 October 2022, 03:45:55 »
A truly ridiculous chain of events... Black Knight completely surrounded by ~7 lights & mediums then things go all Stackpole...

Code: [Select]
Weapons fire for Shadow Cat Prime (Republic of the Sphere Primary Opfor)
    Gauss Rifle at Black Knight BL-6-KNT (Federated Suns Allied Mech Reinforcements);  needs 5, rolls 7 : hits  CT
        Black Knight BL-6-KNT (Federated Suns Allied Mech Reinforcements) takes 15 damage to CT.
             2 Internal Structure remaining.
            Critical hit on CT. Roll is (9+2) = 11; 2 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.
*** Black Knight BL-6-KNT (Federated Suns Allied Mech Reinforcements) DESTROYED by engine destruction! ***


    ER Medium Laser at Black Knight BL-6-KNT (Federated Suns Allied Mech Reinforcements);  needs 3, rolls 7 : hits  CT
        Black Knight BL-6-KNT (Federated Suns Allied Mech Reinforcements) takes 7 damage to CT.
             SECTION DESTROYED.
        Black Knight BL-6-KNT (Federated Suns Allied Mech Reinforcements) has taken 5 engine hits this phase.
        Checking for engine explosion on 10, roll is 10.
        ***The safety systems on the engine fail catastrophically resulting in a cascading engine failure!

        Start Secondary Damage Report.
        >Black Knight BL-6-KNT (Federated Suns Allied Mech Reinforcements) suffers catastrophic damage, but the autoeject system was engaged.
   
Black Knight BL-6-KNT (Federated Suns Allied Mech Reinforcements) must make a piloting skill check (landing in clear terrain).
    Needs 10 [6 (ejecting) + 5 (Mech is prone) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 10 : succeeds.
        Fire at 4355 was started due to an engine explosion!
            Fire started in hex 4355.
        Hex 4355: terrain takes 300 damage.
        Hex 4154: terrain takes 15 damage.
        Hex 4055: terrain takes 7 damage.
        Hex 4054: terrain takes 7 damage.
        Hex 4056: terrain takes 7 damage.
        Tarantula ZPH-4A (Republic of the Sphere Primary Opfor) is hit for 7 damage!
        Tarantula ZPH-4A (Republic of the Sphere Primary Opfor) takes 5 damage to LT.
        Needs 7+ to destroy Searchlight, rolls 10.
        Searchlight destroyed!
            3 Armor remaining.
        Tarantula ZPH-4A (Republic of the Sphere Primary Opfor) takes 2 damage to RT.
            6 Armor remaining.

        Mercury MCY-97 (Republic of the Sphere Primary Opfor) is hit for 15 damage!
        Mercury MCY-97 (Republic of the Sphere Primary Opfor) takes 5 damage to RT.
        Needs 7+ to destroy Searchlight, rolls 3.
            1 Armor remaining.
        Mercury MCY-97 (Republic of the Sphere Primary Opfor) takes 5 damage to CT (critical).
        Needs 7+ to destroy Searchlight, rolls 6.
            1 Armor remaining.
            Critical hit on CT. Roll is 7; no effect.
        Mercury MCY-97 (Republic of the Sphere Primary Opfor) takes 5 damage to LA.
            0 Armor remaining.

        Ocelot (Standard) (Republic of the Sphere Primary Opfor) is hit for 30 damage!
        Ocelot (Standard) (Republic of the Sphere Primary Opfor) takes 5 damage to LL.
            11 Armor remaining.
        Ocelot (Standard) (Republic of the Sphere Primary Opfor) takes 5 damage to RT.
        Needs 7+ to destroy Searchlight, rolls 11.
        Searchlight destroyed!
            7 Armor remaining.
        Ocelot (Standard) (Republic of the Sphere Primary Opfor) takes 5 damage to LA.
            7 Armor remaining.
        Ocelot (Standard) (Republic of the Sphere Primary Opfor) takes 5 damage to LL.
            6 Armor remaining.
        Ocelot (Standard) (Republic of the Sphere Primary Opfor) takes 5 damage to LL.
            1 Armor remaining.
        Ocelot (Standard) (Republic of the Sphere Primary Opfor) takes 5 damage to RL.
            11 Armor remaining.

        Shadow Cat Prime (Republic of the Sphere Primary Opfor) is hit for 30 damage!
        Shadow Cat Prime (Republic of the Sphere Primary Opfor) takes 5 damage to LL.
            13 Armor remaining.
        Shadow Cat Prime (Republic of the Sphere Primary Opfor) takes 5 damage to RA.
            5 Armor remaining.
        Shadow Cat Prime (Republic of the Sphere Primary Opfor) takes 5 damage to CT.
        Needs 7+ to destroy Searchlight, rolls 3.
            15 Armor remaining.
        Shadow Cat Prime (Republic of the Sphere Primary Opfor) takes 5 damage to LL.
            8 Armor remaining.
        Shadow Cat Prime (Republic of the Sphere Primary Opfor) takes 5 damage to LT.
        Needs 7+ to destroy Searchlight, rolls 5.
            13 Armor remaining.
        Shadow Cat Prime (Republic of the Sphere Primary Opfor) takes 5 damage to LT.
        Needs 7+ to destroy Searchlight, rolls 9.
        Searchlight destroyed!
            8 Armor remaining.

        Scarabus SCB-9A (Republic of the Sphere Primary Opfor) is hit for 30 damage!
        Scarabus SCB-9A (Republic of the Sphere Primary Opfor) takes 5 damage to LT.
            5 Armor remaining.
        Scarabus SCB-9A (Republic of the Sphere Primary Opfor) takes 5 damage to CT.
            7 Armor remaining.
        Scarabus SCB-9A (Republic of the Sphere Primary Opfor) takes 5 damage to RL.
            8 Armor remaining.
        Scarabus SCB-9A (Republic of the Sphere Primary Opfor) takes 5 damage to CT.
            2 Armor remaining.
        Scarabus SCB-9A (Republic of the Sphere Primary Opfor) takes 5 damage to CT.
            Armor destroyed.
             7 Internal Structure remaining.
            Critical hit on CT. Roll is 4; no effect.
        Scarabus SCB-9A (Republic of the Sphere Primary Opfor) takes 5 damage to RT.
            5 Armor remaining.

        Locust LCT-3V (Republic of the Sphere Primary Opfor) is hit for 30 damage!
        Locust LCT-3V (Republic of the Sphere Primary Opfor) takes 5 damage to CT.
        Needs 7+ to destroy Searchlight, rolls 6.
            5 Armor remaining.
        Locust LCT-3V (Republic of the Sphere Primary Opfor) takes 5 damage to RT.
        Needs 7+ to destroy Searchlight, rolls 5.
            1 Armor remaining.
        Locust LCT-3V (Republic of the Sphere Primary Opfor) takes 5 damage to LT.
        Needs 7+ to destroy Searchlight, rolls 11.
        Searchlight destroyed!
            1 Armor remaining.
        Locust LCT-3V (Republic of the Sphere Primary Opfor) takes 5 damage to LL.
            1 Armor remaining.
        Locust LCT-3V (Republic of the Sphere Primary Opfor) takes 5 damage to CT.
            0 Armor remaining.
        Locust LCT-3V (Republic of the Sphere Primary Opfor) takes 5 damage to RT.
            Armor destroyed.
             1 Internal Structure remaining.
            Critical hit on RT. Roll is 8; no effect.

        Raptor RTX1-OE (Republic of the Sphere Primary Opfor) is hit for 30 damage!
        Raptor RTX1-OE (Republic of the Sphere Primary Opfor) takes 5 damage to RT.
        Needs 7+ to destroy Searchlight, rolls 8.
        Searchlight destroyed!
            2 Armor remaining.
        Raptor RTX1-OE (Republic of the Sphere Primary Opfor) takes 5 damage to RT.
            Armor destroyed.
             3 Internal Structure remaining.
            Critical hit on RT. Roll is 8; no effect.
        Raptor RTX1-OE (Republic of the Sphere Primary Opfor) takes 5 damage to RT.
             SECTION DESTROYED.
LIMB BLOWN OFF Right Arm blown off.
        2 damage transfers to CT.
            Critical hit on RT. Roll is 9; 1 location.
            CRITICAL HIT on +MRM 10.
*** Raptor RTX1-OE (Republic of the Sphere Primary Opfor) DESTROYED by engine destruction! ***
        Raptor RTX1-OE (Republic of the Sphere Primary Opfor) takes 2 damage to CT.
            6 Armor remaining.
        Raptor RTX1-OE (Republic of the Sphere Primary Opfor) takes 5 damage to LT.
            Armor destroyed.
             5 Internal Structure remaining.
            Critical hit on LT. Roll is 9; 1 location.
            CRITICAL HIT on MRM 10 Ammo (18).
            *** MRM 10 Ammo EXPLODES! 180 DAMAGE! ***
        Pilot of Raptor RTX1-OE (Republic of the Sphere Primary Opfor) "Lou Hestnes" takes 2 damage (2 total hits).

                >Raptor RTX1-OE (Republic of the Sphere Primary Opfor) suffers catastrophic damage, but the autoeject system was engaged.
           
Raptor RTX1-OE (Republic of the Sphere Primary Opfor) must make a piloting skill check (landing in light woods).
            Needs 8 [5 (ejecting) + 1 (automatic ejection) + 2 (landing in light woods)], rolls 3 : fails.

                Pilot of Raptor RTX1-OE (Republic of the Sphere Primary Opfor) "Lou Hestnes" takes 2 damage (4 total hits).
                    The pilot ejects safely!
                Raptor RTX1-OE (Republic of the Sphere Primary Opfor) takes 180 damage to LT.
                     SECTION DESTROYED.
        LIMB BLOWN OFF Left Arm blown off.
                175 damage transfers to CT.
                    Critical hit on LT.         Roll is (6+4) = 10;         1 location.
                    CRITICAL HIT on MRM 10 Ammo (24).
                    *** MRM 10 Ammo EXPLODES! 240 DAMAGE! ***
                Pilot of Raptor RTX1-OE (Republic of the Sphere Primary Opfor) "Lou Hestnes" has ejected, so no damage is dealt!

                        Raptor RTX1-OE (Republic of the Sphere Primary Opfor) takes 240 damage to LT.
                        240 damage transfers to CT.
                        Raptor RTX1-OE (Republic of the Sphere Primary Opfor) has taken 6 engine hits this phase.
                        Checking for engine explosion on 10, roll is 5.
                        Engine safety systems remain in place.
                        Raptor RTX1-OE (Republic of the Sphere Primary Opfor) takes 240 damage to CT.
                             SECTION DESTROYED.

                            Critical hit on CT.                 Roll is (6+4) = 10;                 1 location.
                            CRITICAL HIT on Engine.

                         Ammo explosion damages nearby units.

                        Start Secondary Damage Report.
                        Hex 4154: terrain takes 12 damage.
                        Hex 4355: terrain takes 12 damage.
                        Ocelot (Standard) (Republic of the Sphere Primary Opfor) is hit for 12 damage!
                        Ocelot (Standard) (Republic of the Sphere Primary Opfor) takes 5 damage to LA.
                            2 Armor remaining.
                        Ocelot (Standard) (Republic of the Sphere Primary Opfor) takes 5 damage to CT.
                            11 Armor remaining.
                        Ocelot (Standard) (Republic of the Sphere Primary Opfor) takes 2 damage to RT.
                            5 Armor remaining.

                        Scarabus SCB-9A (Republic of the Sphere Primary Opfor) is hit for 12 damage!
                        Scarabus SCB-9A (Republic of the Sphere Primary Opfor) takes 5 damage to RA.
                            4 Armor remaining.
                        Scarabus SCB-9A (Republic of the Sphere Primary Opfor) takes 5 damage to RA.
                            Armor destroyed.
                             4 Internal Structure remaining.
                            Critical hit on RA.                 Roll is 7;                 no effect.
                        Scarabus SCB-9A (Republic of the Sphere Primary Opfor) takes 2 damage to RT.
                            3 Armor remaining.

                        Black Knight BL-6-KNT (Federated Suns Allied Mech Reinforcements) is hit for 12 damage!
                        Black Knight BL-6-KNT (Federated Suns Allied Mech Reinforcements) takes 5 damage to RL.
                            8 Armor remaining.
                        Black Knight BL-6-KNT (Federated Suns Allied Mech Reinforcements) takes 5 damage to LL.
                            9 Armor remaining.
                        Black Knight BL-6-KNT (Federated Suns Allied Mech Reinforcements) takes 2 damage to LTR.
                             10 Internal Structure remaining.
                            Critical hit on LT.                 Roll is 8;                 no effect.


                        End Secondary Damage Report.

                Raptor RTX1-OE (Republic of the Sphere Primary Opfor) takes 175 damage to CT.


                 Ammo explosion damages nearby units.

                Start Secondary Damage Report.
                Hex 4154: terrain takes 9 damage.
                Hex 4355: terrain takes 9 damage.
                Ocelot (Standard) (Republic of the Sphere Primary Opfor) is hit for 9 damage!
                Ocelot (Standard) (Republic of the Sphere Primary Opfor) takes 5 damage to CT.
                    6 Armor remaining.
                Ocelot (Standard) (Republic of the Sphere Primary Opfor) takes 4 damage to CT.
                    2 Armor remaining.

                Scarabus SCB-9A (Republic of the Sphere Primary Opfor) is hit for 9 damage!
                Scarabus SCB-9A (Republic of the Sphere Primary Opfor) takes 5 damage to RL.
                    3 Armor remaining.
                Scarabus SCB-9A (Republic of the Sphere Primary Opfor) takes 4 damage to LTR.
                    0 Armor remaining.

                Black Knight BL-6-KNT (Federated Suns Allied Mech Reinforcements) is hit for 9 damage!
                Black Knight BL-6-KNT (Federated Suns Allied Mech Reinforcements) takes 5 damage to RL.
                    3 Armor remaining.
                Black Knight BL-6-KNT (Federated Suns Allied Mech Reinforcements) takes 4 damage to RA.
                     SECTION DESTROYED.
                1 damage transfers to RTR.
                    Critical hit on RA.         Roll is 10;         1 location.
                    CRITICAL HIT on +Medium Laser.
                Black Knight BL-6-KNT (Federated Suns Allied Mech Reinforcements) takes 1 damage to RTR.
                    1 Armor remaining.


                End Secondary Damage Report.

        Raptor RTX1-OE (Republic of the Sphere Primary Opfor) takes 5 damage to RT.
        5 damage transfers to CT.
        Raptor RTX1-OE (Republic of the Sphere Primary Opfor) takes 5 damage to CT.

        Raptor RTX1-OE (Republic of the Sphere Primary Opfor) takes 5 damage to LT.
        5 damage transfers to CT.
        Raptor RTX1-OE (Republic of the Sphere Primary Opfor) takes 5 damage to CT.


        Osiris OSR-3D (Republic of the Sphere Primary Opfor) is hit for 30 damage!
        Osiris OSR-3D (Republic of the Sphere Primary Opfor) takes 5 damage to LA.
            3 Armor remaining.
        Osiris OSR-3D (Republic of the Sphere Primary Opfor) takes 5 damage to RL.
            6 Armor remaining.
        Osiris OSR-3D (Republic of the Sphere Primary Opfor) takes 5 damage to RT.
        Needs 7+ to destroy Searchlight, rolls 9.
        Searchlight destroyed!
            3 Armor remaining.
        Osiris OSR-3D (Republic of the Sphere Primary Opfor) takes 5 damage to CT.
            5 Armor remaining.
        Osiris OSR-3D (Republic of the Sphere Primary Opfor) takes 5 damage to RT.
            Armor destroyed.
             5 Internal Structure remaining.
            Critical hit on RT. Roll is 2; no effect.
        Osiris OSR-3D (Republic of the Sphere Primary Opfor) takes 5 damage to LL.
            6 Armor remaining.


        End Secondary Damage Report.
            Critical hit on CT. Roll is (5+1) = 6; no effect.
« Last Edit: 10 October 2022, 03:48:29 by mighty midget »
Slavish adherance to formal ritual is a sign that one has nothing better to think about.

ShivanReaper

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Re: The Crazy Hits Thread - Reborn!
« Reply #1115 on: 26 October 2022, 23:16:54 »
Doing a contract out in the Oberon Confederation, have a lance of Urbies (R90, 2xR60s, R60L) get stuck doing a hold the line in some rolling hills.  They deploy in a small stand of light woods to see what is trying to break through.  Once the enemy is sighted, it doesn't look good for the poor urbies, as an Archer, Catapult, Orion and Crusader head their way.  Determined to sell themselves dearly, the Urbies join the battle.
Round 1
Weapons fire for UrbanMech UM-R60L Mk II (Reaper's Harbringers)
    AC/20 at Crusader CRD-3R (Oberon Confederation);  needs 5, rolls 7 : hits  HD
        Crusader CRD-3R (Oberon Confederation) takes 20 damage to HD.
            Armor destroyed.
             SECTION DESTROYED.
*** Crusader CRD-3R (Oberon Confederation) DESTROYED by damage! ***

Shaken, the enemy press on, until the SuburbanMech sets off the Orion's LRM ammo on round 7.  Figuring this would be a good time to pull back, the Archer and Catapult make a run for it, but the trashcan of doom had other ideas.

Round 8
Weapons fire for UrbanMech UM-R60L Mk II (Reaper's Harbringers)
    AC/20 at Catapult CPLT-C1 (Oberon Confederation);  needs 6, rolls 9 : hits  HD
        Catapult CPLT-C1 (Oberon Confederation) takes 20 damage to HD.
             SECTION DESTROYED.
*** Catapult CPLT-C1 (Oberon Confederation) DESTROYED by damage! ***

Round 9
Weapons fire for UrbanMech UM-R60L Mk II (Reaper's Harbringers)
    AC/20 at Archer ARC-2R (Oberon Confederation);  needs 7, rolls 7 : hits  HD
        Archer ARC-2R (Oberon Confederation) takes 20 damage to HD.
            Armor destroyed.
             SECTION DESTROYED.
*** Archer ARC-2R (Oberon Confederation) DESTROYED by damage! ***
            Critical hit on HD. Roll is 12;HEAD BLOWN OFF Head blown off.

Now I just need to figure out how to reward the gal for her awesome shooting.

Greatclub

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Re: The Crazy Hits Thread - Reborn!
« Reply #1116 on: 27 October 2022, 00:21:42 »
Just... damn, that was a heck of a second shot fired in the game.

Headshots are one thing, but damn.

Rince Wind

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Re: The Crazy Hits Thread - Reborn!
« Reply #1117 on: 27 October 2022, 05:17:53 »

Now I just need to figure out how to reward the gal for her awesome shooting.

Give her one of the new mechs? On the other hand, she is very good with an AC20...

Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #1118 on: 02 November 2022, 19:55:04 »
Why TDR-5S Thunderbolt is a bomb.

Code: [Select]
  ER Medium Laser at Thunderbolt TDR-5S (The GM);  needs 7, rolls 8 : hits  LA
        Thunderbolt TDR-5S (The GM) takes 7 damage to LA.
            Armor destroyed.
             4 Internal Structure remaining.
            Critical hit on LA. Roll is 8; 1 location.
            CRITICAL HIT on Machine Gun Ammo (198).
            *** Machine Gun Ammo EXPLODES! 396 DAMAGE! ***
        Pilot of Thunderbolt TDR-5S (The GM) "Mahima Trilochana" takes 2 damage (2 total hits).
        Pilot of Thunderbolt TDR-5S (The GM) "Mahima Trilochana" needs a 3 to stay conscious. Rolls 4 : successful!
        Pilot of Thunderbolt TDR-5S (The GM) "Mahima Trilochana" needs a 5 to stay conscious. Rolls 6 : successful!

                 >Thunderbolt TDR-5S (The GM) suffers catastrophic damage, but the autoeject system was engaged.
            
 Thunderbolt TDR-5S (The GM) must make a piloting skill check (landing in heavy woods).
            Needs 9 [5 (ejecting) + 1 (automatic ejection) + 3 (landing in heavy woods)], rolls 5 : fails.

                Pilot of Thunderbolt TDR-5S (The GM) "Mahima Trilochana" takes 2 damage (4 total hits).
                Pilot of Thunderbolt TDR-5S (The GM) "Mahima Trilochana" needs a 7 to stay conscious. Rolls 8 : successful!
                Pilot of Thunderbolt TDR-5S (The GM) "Mahima Trilochana" needs a 10 to stay conscious. Rolls 10 : successful!
                    The pilot ejects safely!
         *** Thunderbolt TDR-5S (The GM) DESTROYED by ejection! ***
                Thunderbolt TDR-5S (The GM) takes 396 damage to LA.
                     SECTION DESTROYED.
                392 damage transfers to LT.
                    Critical hit on LA.         Roll is 11;         2 locations.
                    CRITICAL HIT on +Machine Gun.
                    CRITICAL HIT on +Machine Gun.
                Thunderbolt TDR-5S (The GM) takes 392 damage to LT.
                     SECTION DESTROYED.
                387 damage transfers to CT.
                    Critical hit on LT.         Roll is 4;         no effect.
                Thunderbolt TDR-5S (The GM) takes 387 damage to CT.
                     SECTION DESTROYED.

                    Critical hit on CT.         Roll is 2;         no effect.
Give that lady a aspirin!
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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dgorsman

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Re: The Crazy Hits Thread - Reborn!
« Reply #1119 on: 05 November 2022, 16:32:29 »
Some days things get REALLY complicated.
Think about it.  It's what we do.
- The Society

Thunder LRMs: the gift that keeps on giving.  They're the glitter of the BattleTech universe.

wolfstorm

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Re: The Crazy Hits Thread - Reborn!
« Reply #1120 on: 05 November 2022, 17:26:02 »
Some recent ones that I saved.   oh.. and both mechs were pristine.




pokefan548

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Re: The Crazy Hits Thread - Reborn!
« Reply #1121 on: 10 November 2022, 14:43:26 »

Just getting five crits in a row is already a roughly 1.3% chance. Throw in burning clean through the avionics and damaging the pilot? Yeesh. With Control Rolls on 12s, this was pretty much the end of the dogfight. Unable to recover, the last remaining Sulla hit the ground hard after succumbing to random movement and ultimately stalling for several turns.

Another fat W for Society. Two Clan fighters down, and only one Bashkir forced into withdrawal.
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"Poke isn't a real person, he's just an algorithm programmed by CGL to try and get people to try the aerospace rules." - Phantasm
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Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #1122 on: 16 November 2022, 22:40:44 »
This militia Locust MechWarrior...we're never going see hear end of it.....with a kill mark on the side his cockpit no less.

"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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johnboyjjb

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Re: The Crazy Hits Thread - Reborn!
« Reply #1123 on: 05 December 2022, 13:23:26 »
Just another day ATB:
Code: [Select]
   Roll #1, (4 (Base piloting skill) + 1 (20+ damage)); needs 5, rolls 3 : falls.
    Lumberjack LM1/A BS #17 (BS Concepts) falls on its right side, suffering 6 damage.
        Lumberjack LM1/A BS #17 (BS Concepts) takes 5 damage to RL.
            23 Armor remaining.
        Lumberjack LM1/A BS #17 (BS Concepts) takes 1 damage to RT.
            8 Armor remaining.

Pilot of Lumberjack LM1/A BS #17 (BS Concepts) "Warrant Officer Renburgis Pether" must roll 5 to avoid damage; rolls 4 : fails.
        Pilot of Lumberjack LM1/A BS #17 (BS Concepts) "Warrant Officer Renburgis Pether" takes 1 damage (1 total hits).
        Pilot of Lumberjack LM1/A BS #17 (BS Concepts) "Warrant Officer Renburgis Pether" needs a 3 to stay conscious. Rolls 2 : blacks out.

dgorsman

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Re: The Crazy Hits Thread - Reborn!
« Reply #1124 on: 06 December 2022, 18:34:16 »
Ice Capades!

Code: [Select]
Orion ON1-V (Lyran Commonwealth Allied Mech Reinforcements) breaks through ice on a 6, rolls 6.
Orion ON1-V (Lyran Commonwealth Allied Mech Reinforcements) falls 2 level(s) into hex 0422
    Orion ON1-V (Lyran Commonwealth Allied Mech Reinforcements) falls on its left side, suffering 12 damage.
        Orion ON1-V (Lyran Commonwealth Allied Mech Reinforcements) takes 5 damage to RT.
        Needs 7+ to destroy Searchlight, rolls 8.
        Searchlight destroyed!
            15 Armor remaining.
            Possible breach on RT. Roll is 3: no breach.
        Orion ON1-V (Lyran Commonwealth Allied Mech Reinforcements) takes 5 damage to LL.
            15 Armor remaining.
            Possible breach on LL. Roll is 12: Breach! Orion ON1-V LL BREACHED
        Orion ON1-V (Lyran Commonwealth Allied Mech Reinforcements) takes 2 damage to LL.
            13 Armor remaining.

Pilot of Orion ON1-V (Lyran Commonwealth Allied Mech Reinforcements) "Helga Staier" must roll 1 to avoid damage; rolls 7 : succeeds.

...

Orion ON1-V (Lyran Commonwealth Allied Mech Reinforcements) must make a piloting skill check (getting up).
Needs 7 [5 (Base piloting skill) + 2 (Left Leg Hip Actuator destroyed) + 0 (getting up)], rolls 10 : succeeds.

Orion ON1-K (Lyran Commonwealth Allied Mech Reinforcements) breaks through ice on a 6, rolls 3.

Orion ON1-K (Lyran Commonwealth Allied Mech Reinforcements) breaks through ice on a 6, rolls 6.
Orion ON1-K (Lyran Commonwealth Allied Mech Reinforcements) falls 2 level(s) into hex 0624
    Orion ON1-K (Lyran Commonwealth Allied Mech Reinforcements) falls on its rear, suffering 12 damage.
        Orion ON1-K (Lyran Commonwealth Allied Mech Reinforcements) takes 5 damage to RA.
            19 Armor remaining.
            Possible breach on RA. Roll is 8: no breach.
        Orion ON1-K (Lyran Commonwealth Allied Mech Reinforcements) takes 5 damage to RL.
            27 Armor remaining.
            Possible breach on RL. Roll is 4: no breach.
        Orion ON1-K (Lyran Commonwealth Allied Mech Reinforcements) takes 2 damage to RL.
            25 Armor remaining.
            Possible breach on RL. Roll is 7: no breach.

Pilot of Orion ON1-K (Lyran Commonwealth Allied Mech Reinforcements) "Amadeo Marrecha" must roll 1 to avoid damage; rolls 7 : succeeds.


Shadow Hawk SHD-2H (Lyran Commonwealth Allied Mech Reinforcements) breaks through ice on a 6, rolls 6.
Shadow Hawk SHD-2H (Lyran Commonwealth Allied Mech Reinforcements) falls 2 level(s) into hex 0202
    Shadow Hawk SHD-2H (Lyran Commonwealth Allied Mech Reinforcements) falls on its left side, suffering 9 damage.
        Shadow Hawk SHD-2H (Lyran Commonwealth Allied Mech Reinforcements) takes 5 damage to RL.
            8 Armor remaining.
            Possible breach on RL. Roll is 9: no breach.
        Shadow Hawk SHD-2H (Lyran Commonwealth Allied Mech Reinforcements) takes 4 damage to CT.
            11 Armor remaining.
            Possible breach on CT. Roll is 3: no breach.

...

Orion ON1-K (Lyran Commonwealth Allied Mech Reinforcements) must make a piloting skill check (getting up).
Needs 6 [6 (Base piloting skill) + 0 (getting up)], rolls 10 : succeeds.

Orion ON1-K (Lyran Commonwealth Allied Mech Reinforcements) breaks through ice on a 6, rolls 2.

Grasshopper GHR-5H (Lyran Commonwealth Allied Mech Reinforcements) jumps onto ice, breaking through on a 4+, rolls 6.
Grasshopper GHR-5H (Lyran Commonwealth Allied Mech Reinforcements) falls 3 level(s) into hex 1323
    Grasshopper GHR-5H (Lyran Commonwealth Allied Mech Reinforcements) falls on its rear, suffering 14 damage.
        Grasshopper GHR-5H (Lyran Commonwealth Allied Mech Reinforcements) takes 5 damage to RTR.
        Needs 7+ to destroy Searchlight, rolls 5.
            5 Armor remaining.
            Possible breach on RT. Roll is 8: no breach.
        Grasshopper GHR-5H (Lyran Commonwealth Allied Mech Reinforcements) takes 5 damage to CTR.
        Needs 7+ to destroy Searchlight, rolls 2.
            8 Armor remaining.
            Possible breach on CT. Roll is 11: Breach! Grasshopper GHR-5H CT BREACHED
*** Grasshopper GHR-5H (Lyran Commonwealth Allied Mech Reinforcements) DESTROYED by hull breach! ***

Think about it.  It's what we do.
- The Society

Thunder LRMs: the gift that keeps on giving.  They're the glitter of the BattleTech universe.

dgorsman

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Re: The Crazy Hits Thread - Reborn!
« Reply #1125 on: 23 December 2022, 18:34:34 »
Code: [Select]
Hussar HSR-200-D (Tech) must make a piloting skill check while moving from hex 1125 to hex 1126 (entering Depth 1 Water).Oh oh...

Code: [Select]
Needs 3 [4 (Base piloting skill) - 1 (entering Depth 1 Water)], rolls 2 : falls.Seriously!?!

Code: [Select]
Hussar HSR-200-D (Tech) falls 0 level(s) into hex 1126
    Hussar HSR-200-D (Tech) falls on its left side, suffering 1 damage.
Greaaaat...

Code: [Select]
Hussar HSR-200-D (Tech) takes 1 damage to CT.
Possible breach on CT.
Oh no...

Code: [Select]
Roll is 9: no breach. :popcorn:
Think about it.  It's what we do.
- The Society

Thunder LRMs: the gift that keeps on giving.  They're the glitter of the BattleTech universe.

pokefan548

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Re: The Crazy Hits Thread - Reborn!
« Reply #1126 on: 04 January 2023, 09:54:18 »

I heard you like engine hits? I think my Elementals are trying to impress me...
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Southernskies

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Re: The Crazy Hits Thread - Reborn!
« Reply #1127 on: 05 January 2023, 03:42:02 »
Where's the kaboom?  There was supposed to be a planet-shattering kaboom!

Derkylos

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Re: The Crazy Hits Thread - Reborn!
« Reply #1128 on: 19 January 2023, 16:06:16 »
First turn of the game:
Code: [Select]
Movement Phase
-------------------

 Phoenix Hawk PXH-1 (Federated Suns) must make a piloting skill check (entering Depth 1 Water).
Needs 8 [6 (Base piloting skill) + 3 (Storm) - 1 (entering Depth 1 Water)], rolls 9 : succeeds.

 Vulcan VL-5T (Federated Suns) must make a piloting skill check while moving from hex 1903 to hex 1904 (entering Depth 1 Water).
Needs 9 [7 (Base piloting skill) + 3 (Storm) - 1 (entering Depth 1 Water)], rolls 8 : falls.
 Vulcan VL-5T (Federated Suns) falls 1 level(s) into hex 1904
     Vulcan VL-5T (Federated Suns) falls on its front, suffering 3 damage.
        Vulcan VL-5T (Federated Suns) takes 3 damage to RT.
            9 Armor remaining.
            Possible breach on RT. Roll is 6: no breach.

 Pilot of Vulcan VL-5T (Federated Suns) "Samya Mirza" must roll 9 to avoid damage; rolls 5 : fails.
        Pilot of Vulcan VL-5T (Federated Suns) "Samya Mirza" takes 1 damage (1 total hits).
        Pilot of Vulcan VL-5T (Federated Suns) "Samya Mirza" needs a 3 to stay conscious.  Rolls 4 : successful!


 Samya Mirza ejects from a Vulcan VL-5T (Federated Suns).
   
 Vulcan VL-5T (Federated Suns) must make a piloting skill check (Really Bad Weather).
    Needs 17 [7 (ejecting) + 5 (Mech is prone) + 2 (landing in light woods) + 3 (Really Bad Weather)], rolls 7 : fails.

        Pilot of Vulcan VL-5T (Federated Suns) "Samya Mirza" takes 5 damage, killing the pilot (6 total hits).
 *** Vulcan VL-5T (Federated Suns) DESTROYED by pilot death! ***

Seems the AI decided getting up was too much work, but bailing out into a storm seemed like a good idea...

Edit: a few turns later, and the Phoenix Hawk follows suit:
Code: [Select]
Phoenix Hawk PXH-1 (Federated Suns) must make a piloting skill check while moving from hex 1917 to hex 1918 (entering Depth 1 Water).
Needs 8 [6 (Base piloting skill) + 3 (Storm) - 1 (entering Depth 1 Water)], rolls 8 : succeeds.


 Phoenix Hawk PXH-1 (Federated Suns) must make a piloting skill check while moving from hex 1918 to hex 1919 (entering Depth 1 Water).
Needs 8 [6 (Base piloting skill) + 3 (Storm) - 1 (entering Depth 1 Water)], rolls 2 : falls.
 Phoenix Hawk PXH-1 (Federated Suns) falls 0 level(s) into hex 1919
     Phoenix Hawk PXH-1 (Federated Suns) falls on its left side, suffering 2 damage.
        Phoenix Hawk PXH-1 (Federated Suns) takes 2 damage to LA.
            8 Armor remaining.
            Possible breach on LA. Roll is 6: no breach.

 Pilot of Phoenix Hawk PXH-1 (Federated Suns) "I-mei Fa" must roll 8 to avoid damage; rolls 10 : succeeds.


 I-mei Fa ejects from a Phoenix Hawk PXH-1 (Federated Suns).
   
 Phoenix Hawk PXH-1 (Federated Suns) must make a piloting skill check (Really Bad Weather).
    Needs 13 [6 (ejecting) + 5 (Mech is prone) - 1 (landing in water) + 3 (Really Bad Weather)], rolls 6 : fails.

        Pilot of Phoenix Hawk PXH-1 (Federated Suns) "I-mei Fa" takes 3 damage (3 total hits).
        Pilot of Phoenix Hawk PXH-1 (Federated Suns) "I-mei Fa" needs a 3 to stay conscious.  Rolls 6 : successful!
        Pilot of Phoenix Hawk PXH-1 (Federated Suns) "I-mei Fa" needs a 5 to stay conscious.  Rolls 6 : successful!
        Pilot of Phoenix Hawk PXH-1 (Federated Suns) "I-mei Fa" needs a 7 to stay conscious.  Rolls 6 : blacks out.
            The pilot ejects safely!
 *** Phoenix Hawk PXH-1 (Federated Suns) DESTROYED by ejection! ***

...why do they keep wading into water if they know they're likely to fall over, yet refuse to try and stand up once they do? >.<
« Last Edit: 19 January 2023, 16:11:11 by Derkylos »

MoleMan

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Re: The Crazy Hits Thread - Reborn!
« Reply #1129 on: 22 January 2023, 10:00:20 »

I heard you like engine hits? I think my Elementals are trying to impress me...
17 damage!  :o

pokefan548

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Re: The Crazy Hits Thread - Reborn!
« Reply #1130 on: 22 January 2023, 10:42:28 »
17 damage!  :o
Direct Blow rules.
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dgorsman

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Re: The Crazy Hits Thread - Reborn!
« Reply #1131 on: 01 February 2023, 13:37:48 »
Here's something you don't see everyday:

Code: [Select]
Crosscut ED-X4X LoggerMech (Taurian Concordat Opfor Irregulars) gains 0 heat, sinks 0 heat and is now at 40 heat.
Crosscut ED-X4X LoggerMech (Taurian Concordat Opfor Irregulars) has no pilot active to attempt override; remains shut down.
Crosscut ED-X4X LoggerMech (Taurian Concordat Opfor Irregulars) needs a 12+ to avoid ammo explosion, rolls 10 : fails to avoid explosion.
    Luckily, there is no ammo to explode.
Crosscut ED-X4X LoggerMech (Taurian Concordat Opfor Irregulars) needs a 10 to avoid pilot damage, rolls a 9,  fails and takes a hit!
        Pilot of Crosscut ED-X4X LoggerMech (Taurian Concordat Opfor Irregulars) "Petronella Landgre" takes 1 damage, killing the pilot (6 total hits).
*** Crosscut ED-X4X LoggerMech (Taurian Concordat Opfor Irregulars) DESTROYED by pilot death! ***
*** Crosscut ED-X4X LoggerMech (Taurian Concordat Opfor Irregulars) PILOT BAKES TO DEATH! ***
Crosscut ED-X4X LoggerMech (Taurian Concordat Opfor Irregulars) needs an 8 to avoid system failure, rolls a 3, fails and takes a critical hit.            CRITICAL HIT on Engine.
        Crosscut ED-X4X LoggerMech (Taurian Concordat Opfor Irregulars) has taken 1 engine hits this phase.
        Checking for engine explosion on 10, roll is 7.
        Engine safety systems remain in place.

Decided to hang out in the middle of a fire for several rounds, until the MP loss made it impossible to leave.
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dgorsman

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Re: The Crazy Hits Thread - Reborn!
« Reply #1132 on: 01 February 2023, 13:42:57 »
... and I love it when a plan comes together!

Code: [Select]
Physical attacks for Grasshopper GHR-5H (Findlay's Rifles)
    Pushing Ostroc OSR-2C (Taurian Concordat Primary Opfor); needs 7, rolls 7 : succeeds: target is pushed into hex 1329.

Ostroc OSR-2C (Taurian Concordat Primary Opfor) must make a piloting skill check (entering Depth 2 Water).
Needs Automatic Failure [Pilot dead], rolls 11 : falls.
    Ostroc OSR-2C (Taurian Concordat Primary Opfor) falls on its rear, suffering 3 damage.
        Ostroc OSR-2C (Taurian Concordat Primary Opfor) takes 3 damage to RL.
            10 Armor remaining.
            Possible breach on RL. Roll is 6: no breach.

Pilot of Ostroc OSR-2C (Taurian Concordat Primary Opfor) "Bastião Rosado" must roll 0 to avoid damage; rolls 6 : succeeds.

    Ostroc OSR-2C (Taurian Concordat Primary Opfor) is displaced into hex 1329.
 Ostroc OSR-2C HD BREACHED
*** Ostroc OSR-2C (Taurian Concordat Primary Opfor) DESTROYED by hull breach! ***
*** Ostroc OSR-2C (Taurian Concordat Primary Opfor) Pilot Drowned! ***
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BayouDeputy

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Re: The Crazy Hits Thread - Reborn!
« Reply #1133 on: 11 March 2023, 17:40:42 »
Had this happen during a Mega Mek stream today. All I can say is wow!
https://www.twitch.tv/videos/1762482907



MOD NOTE:
With permission added PDF of Game Log for some light reading.
« Last Edit: 11 March 2023, 18:27:35 by Hammer »

pokefan548

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Re: The Crazy Hits Thread - Reborn!
« Reply #1134 on: 11 March 2023, 22:41:15 »
Had this happen during a Mega Mek stream today. All I can say is wow!
https://www.twitch.tv/videos/1762482907
Christ on toast, that is equal parts beautiful and terrifying.
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"Poke isn't a real person, he's just an algorithm programmed by CGL to try and get people to try the aerospace rules." - Phantasm
"I want to plant the meat eating trees and the meat growing trees on the same planet! Watch that plant on plant violence!" - Sawtooth
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Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #1135 on: 05 April 2023, 22:01:40 »
Soo...infantry in vehicle did not like what was coming and they received.

Code: [Select]

 Weapons fire for Nightstar NSR-9J-CK (Tr4dem4rk)
     Gauss Rifle at Maxim Heavy Hover Transport (Anti-Infantry) #5 (The GM);  needs 6, rolls 8 : hits  (using Left Side table) LS
        Maxim Heavy Hover Transport (Anti-Infantry) #5 (The GM) takes 15 damage to LS.
        Needs 7+ to destroy Searchlight, rolls 4.
            8 Armor remaining.

     Gauss Rifle at Maxim Heavy Hover Transport (Anti-Infantry) #5 (The GM);  needs 6, rolls 9 : hits  (using Left Side table) RR
        Maxim Heavy Hover Transport (Anti-Infantry) #5 (The GM) takes 15 damage to RR.
            1 Armor remaining.

     ER PPC at Maxim Heavy Hover Transport (Anti-Infantry) #5 (The GM);  needs 6, rolls 11 : hits  (using Left Side table) LS
        Maxim Heavy Hover Transport (Anti-Infantry) #5 (The GM) takes 10 damage to LS.
        Needs 7+ to destroy Searchlight, rolls 10.
        Searchlight destroyed!
            Armor destroyed.
             3 Internal Structure remaining.
            Critical hit on LS. Roll is 6; Cargo/Infantry Hit!
        Foot Platoon (MG) #2 (The GM) takes 10 damage to MEN.
            18 men alive

     ER Large Laser at Maxim Heavy Hover Transport (Anti-Infantry) #5 (The GM);  needs 4, rolls 8 : hits  (using Left Side table) LS
        Maxim Heavy Hover Transport (Anti-Infantry) #5 (The GM) takes 10 damage to LS.
             SECTION DESTROYED.
 *** Maxim Heavy Hover Transport (Anti-Infantry) #5 (The GM) DESTROYED by damage! ***
            Critical hit on LS. Roll is 6; Machine Gun malfunctions.

To say I and my fellow players were laughing at the results and finding it interesting that infantry survivors managed to walk away.
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dgorsman

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Re: The Crazy Hits Thread - Reborn!
« Reply #1136 on: 12 April 2023, 21:01:20 »
Today's version of insanity.   :screw_loose:

As a Pursuit scenario, this is definitely going to call for staggered entry.
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BATTLEMASTER

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Re: The Crazy Hits Thread - Reborn!
« Reply #1137 on: 04 May 2023, 20:13:27 »
I can't seem to copy-paste reports from the game instantly anymore, so I'll just describe what happened:  A Penetrator and a couple tanks got caught in a fuel tank explosion while defending a dropship port.  The Penetrator suffered somewhere between 180 and 200 points of damage and failed a 12 required for a PSR to keep from falling.  All its torso armor was stripped and it was missing an arm - no head hits at all, though!
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dgorsman

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Re: The Crazy Hits Thread - Reborn!
« Reply #1138 on: 05 May 2023, 11:58:19 »
I can't seem to copy-paste reports from the game instantly anymore, so I'll just describe what happened:  A Penetrator and a couple tanks got caught in a fuel tank explosion while defending a dropship port.  The Penetrator suffered somewhere between 180 and 200 points of damage and failed a 12 required for a PSR to keep from falling.  All its torso armor was stripped and it was missing an arm - no head hits at all, though!

Go to the ...\logs folder and open the gamelog.html file, you can copy from there.
Think about it.  It's what we do.
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dgorsman

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Re: The Crazy Hits Thread - Reborn!
« Reply #1139 on: 05 May 2023, 12:00:56 »
Some days I just wonder how the Princess calculations lead to this being a tactically superior position.

Oh, and by the by - Clan conventional infantry is nasty.   xp
Think about it.  It's what we do.
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Thunder LRMs: the gift that keeps on giving.  They're the glitter of the BattleTech universe.