While it didn't start out in my head this way, if you want to have a good idea of how it looks, think of the Vaygr battlecruiser from HW2, with three over-under particle cannon in a 'knife' like bow. Then four low, but long, heatsink 'wings' that run 1/2 the length of the hull, starting just past the mid-point and extending just a bit aft of the engine nozzle. Unlike the HW design, this is more for killing of dropships and ASF swarms than taking on other warships, although that triple HvyNPPC bay does tend to make quite a few true warships hesitate. Can double up fairly well as a fast deep raider as well. Cannot perform direct Ortillery attacks, although it has excellent look-down capabilities to help with ground assaults.
NOTE: MegaMek screwed up again, as that should read as 240 tons of ELRM15 ammo. Don't know why it shows that error. Its 30t per each of the eight LRM bays.
Salamis Patrol Frigate
Mass: 275,000 tons
Technology Base: Inner Sphere (Experimental)
Introduced: 3145
Mass: 275,000
Battle Value: 63,140
Tech Rating/Availability: E/X-X-X-F
Cost: 15,048,595,000 C-bills
Fuel: 5,000 tons (12,500)
Safe Thrust: 5
Maximum Thrust: 8
Sail Integrity: 4
KF Drive Integrity: 7
Heat Sinks: 506 (1012)
Structural Integrity: 50
Armor
Nose: 32
Fore Sides: 26/26
Aft Sides: 23/23
Aft: 20
Cargo
Bay 1: Fighter (48) 6 Doors
Bay 2: Small Craft (3) 1 Door
Bay 3: Cargo (10100.0 tons) 1 Door
Ammunition:
1,440 rounds of Extended LRM 15 ammunition (8 tons),
210 rounds of Piranha ammunition (80 tons),
12,800 rounds of LB 5-X Cluster ammunition (960 tons),
180 rounds of Heavy SCC ammunition (360 tons)
Dropship Capacity: 2
Grav Decks: 2 (50 m, 50 m)
Escape Pods: 0
Life Boats: 32
Crew: 32 officers, 90 enlisted/non-rated, 69 gunners, 111 bay personnel
Notes: Equipped with
lithium-fusion battery system
1 Mobile Hyperpulse Generators (Mobile HPG)
1 Satellite Imager [Infrared Imager]
1 Satellite Imager [High-Resolution (Hi-Res) Imager]
1 Satellite Imager [Look-Down Radar]
1 Satellite Imager [Hyperspectral Imager]
1 Naval Comm-Scanner Suite (Large)
200 tons of improved ferro-aluminum armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (942 Heat)
3 Naval PPC (Heavy) 675 45(450) 45(450) 45(450) 45(450) Capital PPC
1 Sub-Capital Missile Launcher (Piranha) 9 3(30) 3(30) 3(30) 0(0) Sub-Capital Missile
Piranha Ammo (15 shots)
8 ER PPC 120 8(80) 8(80) 8(80) 0(0) PPC
3 Extended LRM 15 24 3(27) 3(27) 3(27) 3(27) LRM
Extended LRM 15 Ammo (180 shots)
6 Large VSP Laser 60 6(60) 4(42) 0(0) 0(0) Pulse Laser
4 Laser AMS 28 1(12) 0(0) 0(0) 0(0) AMS
6 LB 5-X AC 6 3(30) 3(30) 3(30) 0(0) LBX AC
LB 5-X Cluster Ammo (1600 shots)
2 TSEMP Cannon 20 0(0) 0(0) 0(0) 0(0) Misc
FRS/FLS (390 Heat)
3 Sub-Capital Laser (SCL/1) 72 3(30) 3(30) 3(30) 0(0) Sub-Capital Laser
1 Sub-Capital Cannon (Heavy) 42 7(70) 7(70) 0(0) 0(0) Sub-Capital Cannon
Heavy SCC Ammo (30 shots)
2 Sub-Capital Missile Launcher (Piranha) 18 6(60) 6(60) 6(60) 0(0) Sub-Capital Missile
Piranha Ammo (30 shots)
8 ER PPC 120 8(80) 8(80) 8(80) 0(0) PPC
3 Extended LRM 15 24 3(27) 3(27) 3(27) 3(27) LRM
Extended LRM 15 Ammo (180 shots)
6 Large VSP Laser 60 6(60) 4(42) 0(0) 0(0) Pulse Laser
4 Laser AMS 28 1(12) 0(0) 0(0) 0(0) AMS
6 LB 5-X AC 6 3(30) 3(30) 3(30) 0(0) LBX AC
LB 5-X Cluster Ammo (1600 shots)
2 TSEMP Cannon 20 0(0) 0(0) 0(0) 0(0) Misc
RBS/LBS (408 Heat)
2 Sub-Capital Laser (SCL/1) 48 2(20) 2(20) 2(20) 0(0) Sub-Capital Laser
2 Sub-Capital Cannon (Heavy) 84 14(140) 14(140) 0(0) 0(0) Sub-Capital Cannon
Heavy SCC Ammo (60 shots)
2 Sub-Capital Missile Launcher (Piranha) 18 6(60) 6(60) 6(60) 0(0) Sub-Capital Missile
Piranha Ammo (30 shots)
8 ER PPC 120 8(80) 8(80) 8(80) 0(0) PPC
3 Extended LRM 15 24 3(27) 3(27) 3(27) 3(27) LRM
Extended LRM 15 Ammo (180 shots)
6 Large VSP Laser 60 6(60) 4(42) 0(0) 0(0) Pulse Laser
4 Laser AMS 28 1(12) 0(0) 0(0) 0(0) AMS
6 LB 5-X AC 6 3(30) 3(30) 3(30) 0(0) LBX AC
LB 5-X Cluster Ammo (1600 shots)
2 TSEMP Cannon 20 0(0) 0(0) 0(0) 0(0) Misc
ARS/ALS (300 Heat)
1 Sub-Capital Laser (SCL/1) 24 1(10) 1(10) 1(10) 0(0) Sub-Capital Laser
2 Sub-Capital Missile Launcher (Piranha) 18 6(60) 6(60) 6(60) 0(0) Sub-Capital Missile
Piranha Ammo (30 shots)
8 ER PPC 120 8(80) 8(80) 8(80) 0(0) PPC
3 Extended LRM 15 24 3(27) 3(27) 3(27) 3(27) LRM
Extended LRM 15 Ammo (180 shots)
6 Large VSP Laser 60 6(60) 4(42) 0(0) 0(0) Pulse Laser
4 Laser AMS 28 1(12) 0(0) 0(0) 0(0) AMS
6 LB 5-X AC 6 3(30) 3(30) 3(30) 0(0) LBX AC
LB 5-X Cluster Ammo (1600 shots)
2 TSEMP Cannon 20 0(0) 0(0) 0(0) 0(0) Misc
Aft (267 Heat)
1 Sub-Capital Missile Launcher (Piranha) 9 3(30) 3(30) 3(30) 0(0) Sub-Capital Missile
Piranha Ammo (15 shots)
8 ER PPC 120 8(80) 8(80) 8(80) 0(0) PPC
3 Extended LRM 15 24 3(27) 3(27) 3(27) 3(27) LRM
Extended LRM 15 Ammo (180 shots)
6 Large VSP Laser 60 6(60) 4(42) 0(0) 0(0) Pulse Laser
4 Laser AMS 28 1(12) 0(0) 0(0) 0(0) AMS
6 LB 5-X AC 6 3(30) 3(30) 3(30) 0(0) LBX AC
LB 5-X Cluster Ammo (1600 shots)
2 TSEMP Cannon 20 0(0) 0(0) 0(0) 0(0) Misc