Author Topic: The Crazy Hits Thread - Reborn!  (Read 219762 times)

Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #930 on: 15 July 2019, 19:16:45 »
I don't think that Victor is going to walk it off.
Code: [Select]
Weapon Attack Phase
-------------------

Weapons fire for Marauder MAD-3D (Sigismund)
    PPC at Victor VTR-9B (Pirates); needs 5, rolls 5 : hits  CT (critical)
        Victor VTR-9B (Pirates) takes 10 damage to CT (critical).
            14 Armor remaining.
            Critical hit on CT. Roll is 12; 3 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Standard Gyro.
            CRITICAL HIT on Engine.


    Medium Laser at Victor VTR-9B (Pirates); needs 7, rolls 9 : hits  RA
        Victor VTR-9B (Pirates) takes 5 damage to RA.
             SECTION DESTROYED.
        2 damage transfers to RT.
            Critical hit on RA. Roll is 2; no effect.
        Victor VTR-9B (Pirates) takes 2 damage to RT.
             SECTION DESTROYED.
            Critical hit on RT. Roll is 10; 2 locations.
            CRITICAL HIT on Heat Sink.
            CRITICAL HIT on AC/20 Ammo (0).


Weapons fire for Victor VTR-9B (Pirates)
    Medium Laser at Talos TLS-1B #2 (Wrangler); needs 8, rolls 3 : misses


    SRM 4 at Talos TLS-1B #2 (Wrangler); needs 8, rolls 2 : misses


Weapons fire for Blackjack BJ-1 (Pirates)
    AC/2 at Talos TLS-1B #2 (Wrangler); needs 7, rolls 11 : hits  LA
        Talos TLS-1B #2 (Wrangler) takes 2 damage to LA.
            3 Armor remaining.


    AC/2 at Talos TLS-1B #2 (Wrangler); needs 7, rolls 6 : misses


    Medium Laser at Talos TLS-1B #2 (Wrangler); , the shot is an automatic miss (Target out of range), rolls 4 : misses


Weapons fire for Atlas AS7-D (Pirates)
    LRM 20 at Marauder MAD-3D (Sigismund); needs 10, rolls 12 : 12 missile(s) hit (using Left Side table).

        Marauder MAD-3D (Sigismund) takes 5 damage to RT.
            12 Armor remaining.

        Marauder MAD-3D (Sigismund) takes 5 damage to LA.
            6 Armor remaining.

        Marauder MAD-3D (Sigismund) takes 2 damage to LT.
            15 Armor remaining.


    SRM 6 at Marauder MAD-3D (Sigismund); , the shot is an automatic miss (Target out of range), rolls 6 : misses


Weapons fire for Talos TLS-1B #2 (Wrangler)
    AC/10 at Victor VTR-9B (Pirates); needs 7, rolls 7 : hits  LT
        Victor VTR-9B (Pirates) takes 10 damage to LT.
             7 Internal Structure remaining.
            Critical hit on LT. Roll is 5; no effect.


    SRM 6 at Victor VTR-9B (Pirates); needs 9, rolls 11 : 4 missile(s) hit.

        Victor VTR-9B (Pirates) takes 2 damage to RT.
        2 damage transfers to CT.
        Victor VTR-9B (Pirates) takes 2 damage to CT.
            12 Armor remaining.

        Victor VTR-9B (Pirates) takes 2 damage to RL.
             SECTION DESTROYED.
        1 damage transfers to RT.
            Critical hit on RL. Roll is 8; 1 location.
            CRITICAL HIT on Upper Leg.
        Victor VTR-9B (Pirates) takes 1 damage to RT.
        1 damage transfers to CT.
        Victor VTR-9B (Pirates) takes 1 damage to CT.
            11 Armor remaining.

        Victor VTR-9B (Pirates) takes 2 damage to RT.
        2 damage transfers to CT.
        Victor VTR-9B (Pirates) takes 2 damage to CT.
            9 Armor remaining.

        Victor VTR-9B (Pirates) takes 2 damage to RL.
        2 damage transfers to RT.
        Victor VTR-9B (Pirates) takes 2 damage to RT.
        2 damage transfers to CT.
        Victor VTR-9B (Pirates) takes 2 damage to CT.
            7 Armor remaining.




Victor VTR-9B (Pirates) must make 4 piloting skill roll(s) (gyro hit; leg/foot actuator hit; leg destroyed; 20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (leg destroyed); automatically fails.
    Victor VTR-9B (Pirates) falls on its left side, suffering 8 damage.
        Victor VTR-9B (Pirates) takes 5 damage to LL.
             11 Internal Structure remaining.
            Critical hit on LL. Roll is 4; no effect.
        Victor VTR-9B (Pirates) takes 3 damage to LT.
             4 Internal Structure remaining.
            Critical hit on LT. Roll is 3; no effect.

Pilot of Victor VTR-9B (Pirates) "Ndungu Juta" must roll 15 to avoid damage; rolls 5 : fails.
        Pilot of Victor VTR-9B (Pirates) "Ndungu Juta" takes 1 damage (2 total hits).
        Pilot of Victor VTR-9B (Pirates) "Ndungu Juta" needs a 5 to stay conscious.  Rolls 2 : blacks out.
No VICTORY for you!
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
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Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #931 on: 05 August 2019, 20:48:43 »
Fresh Wolverine meets murky demise!

Code: [Select]
Wolverine WVR-6K (Wrangler) must make a piloting skill check while moving in hex 1011 (running & turning on pavement).
Needs 5 [6 (Base piloting skill) - 1 (running & turning on pavement)], rolls 4 : falls.
Wolverine WVR-6K (Wrangler) falls 0 level(s) into hex 1011
    Wolverine WVR-6K (Wrangler) falls on its left side, suffering 6 damage.
        Wolverine WVR-6K (Wrangler) takes 5 damage to HD.
            4 Armor remaining.

        Pilot of Wolverine WVR-6K (Wrangler) "Plata Aileen" takes 1 damage (1 total hits).
        Pilot of Wolverine WVR-6K (Wrangler) "Plata Aileen" needs a 3 to stay conscious.  Rolls 5 : successful!
        Wolverine WVR-6K (Wrangler) takes 1 damage to LA.
            12 Armor remaining.

Pilot of Wolverine WVR-6K (Wrangler) "Plata Aileen" must roll 5 to avoid damage; rolls 6 : succeeds.

    Skids into Building #1173618776 in hex 1111.
        Light Standard Building #1173618776 absorbs 6 points of damage.
            4 CF remaining.
        Wolverine WVR-6K (Wrangler) takes 6 damage to CT.
            19 Armor remaining.

Building #1173618776 in Hex 1111 is entered and has unknown basement, rolls 4: Single (normal fall) basement.
Basement of Building #1173618776 in Hex 1111 collapses.
    Wolverine WVR-6K (Wrangler) falls on its left side, suffering 12 damage.
        Wolverine WVR-6K (Wrangler) takes 5 damage to LA.
            7 Armor remaining.
        Wolverine WVR-6K (Wrangler) takes 5 damage to LT.
            15 Armor remaining.
        Wolverine WVR-6K (Wrangler) takes 2 damage to CT.
            17 Armor remaining.

Pilot of Wolverine WVR-6K (Wrangler) "Plata Aileen" must roll 6 to avoid damage; rolls 5 : fails.
        Pilot of Wolverine WVR-6K (Wrangler) "Plata Aileen" takes 1 damage (2 total hits).
        Pilot of Wolverine WVR-6K (Wrangler) "Plata Aileen" needs a 5 to stay conscious.  Rolls 8 : successful!

    Wolverine WVR-6K (Wrangler) suffers 0 damage from the skid.

    Skid ends.

Mongoose MON-67 (Pirates) must make a piloting skill check while moving in hex 0616 (running & turning on pavement).
Needs 5 [5 (Base piloting skill) + 0 (running & turning on pavement)], rolls 12 : succeeds.

Mongoose MON-67 (Pirates) must make a piloting skill check while moving in hex 0614 (running & turning on pavement).
Needs 6 [5 (Base piloting skill) + 1 (running & turning on pavement)], rolls 3 : falls.
Mongoose MON-67 (Pirates) falls 0 level(s) into hex 0614
    Mongoose MON-67 (Pirates) falls on its front, suffering 3 damage.
        Mongoose MON-67 (Pirates) takes 3 damage to LT.
             3 Internal Structure remaining.
            Critical hit on LT. Roll is 7; no effect.

Pilot of Mongoose MON-67 (Pirates) "Patricie Ivanic" must roll 6 to avoid damage; rolls 11 : succeeds.
    Skids into hex 0613.
    Skids into hex 0612.
    Mongoose MON-67 (Pirates) suffers 4 damage from the skid.
        Mongoose MON-67 (Pirates) takes 4 damage to LT.
             SECTION DESTROYED.
LIMB BLOWN OFF Left Arm blown off.
        1 damage transfers to CT.
            Critical hit on LT. Roll is 8; 1 location.
            Location is empty, so criticals transfer to CT.
            CRITICAL HIT on Engine.
        Mongoose MON-67 (Pirates) takes 1 damage to CT.
            11 Armor remaining.
    Skid ends.

Phoenix Hawk LAM PHX-HK2 (Lunaya) must make a piloting skill check while moving in hex 1309 (running & turning on pavement).
Needs 4 [5 (Base piloting skill) - 1 (running & turning on pavement)], rolls 8 : succeeds.

Building #1173618776 collapses due to damage.
*** Wolverine WVR-6K (Wrangler) DESTROYED by Crushed under building rubble! ***
    Wolverine WVR-6K (Wrangler) is hit by falling debris for 0 damage.

The Mech fell into a hole, but there rules what happens when building collapses and displaced me into the basement wall!!!
« Last Edit: 05 August 2019, 20:58:37 by Wrangler »
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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Deadborder

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Re: The Crazy Hits Thread - Reborn!
« Reply #932 on: 06 August 2019, 06:22:17 »
The LAM was the only one unharmed. There is no justice in the world
Author of BattleCorps stories Grand Theft Agro and Zero Signal



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Simon Landmine

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Re: The Crazy Hits Thread - Reborn!
« Reply #933 on: 03 September 2019, 18:41:50 »
I'm not sure whether it counts as a Crazy Hit, given that none of my crew could take any of the credit, but this happened ...

Code: [Select]
Weapons fire for UrbanMech UM-R60 ID:1 (Sn)
    AC/10 at Hatchetman HCT-3F ID:17 (Simon); needs 6, rolls 2 : THE DAMN THING EXPLODES;
            *** AC/10 EXPLODES!  10 DAMAGE! ***
                >UrbanMech UM-R60 ID:1 (Sn) suffers catastrophic damage, but the autoeject system was engaged.
           
UrbanMech UM-R60 ID:1 (Sn) must make a piloting skill check (landing in clear terrain).
            Needs 4 [5 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 7 : succeeds.
                    The pilot ejects safely!
        *** UrbanMech UM-R60 ID:1 (Sn) DESTROYED by ejection! ***
                UrbanMech UM-R60 ID:1 (Sn) takes 10 damage to RA.
                     SECTION DESTROYED.
                5 damage transfers to RT.
                    Critical hit on RA.         Roll is (11+1) = 12;         2 locations.
                    CRITICAL HIT on Upper Arm.
                    CRITICAL HIT on Shoulder.
                UrbanMech UM-R60 ID:1 (Sn) takes 5 damage to RT.
                     2 Internal Structure remaining.
                    Critical hit on RT.         Roll is (10+1) = 11;         2 locations.
                    CRITICAL HIT on AC/10 Ammo (8).
                    *** AC/10 Ammo EXPLODES!  80 DAMAGE! ***
                        UrbanMech UM-R60 ID:1 (Sn) takes 80 damage to RT.
                             SECTION DESTROYED.
                        78 damage transfers to CT.
                            Critical hit on RT.                 Roll is (8+4) = 12;                 2 locations.
                            CRITICAL HIT on Heat Sink.
                            CRITICAL HIT on Heat Sink.
                        UrbanMech UM-R60 ID:1 (Sn) takes 78 damage to CT.
                             SECTION DESTROYED.
                        UrbanMech UM-R60 ID:1 (Sn) has taken 6 engine hits this phase.
                        Checking for engine explosion on 10, roll is 10.
                        ***The safety systems on the engine fail catastrophically resulting in a cascading engine failure!

                        Start Secondary Damage Report.
                        Light Standard Building #665798500 absorbs 1 points of damage.
                            14 CF remaining.
                        Light Standard Building #1769117081 absorbs 3 points of damage.
                            12 CF remaining.
                        Medium Standard Building #335849793 absorbs 1 points of damage.
                            39 CF remaining.
                        Medium Standard Building #824813607 absorbs 3 points of damage.
                            37 CF remaining.
                        Light Standard Building #1551008401 absorbs 1 points of damage.
                            14 CF remaining.
                        Fire at 1525 was started due to an engine explosion!
                            Fire started in hex 1525.
                        Hex 1522: terrain takes 1 damage.
                        Hex 1622: terrain takes 1 damage.
                        Hex 1823: terrain takes 1 damage.
                        Hex 1824: terrain takes 1 damage.
                        Hex 1226: terrain takes 1 damage.
                        Hunchback HBK-4G ID:3 (Ju) is hit for 6 damage!
                        Hunchback HBK-4G ID:3 (Ju) takes 5 damage to RTR.
                            Armor destroyed.
                             11 Internal Structure remaining.
                            Critical hit on RT.                 Roll is 8;                 no effect.
                        Hunchback HBK-4G ID:3 (Ju) takes 1 damage to RA.
                            10 Armor remaining.

                        Jump Squad (SRM) ID:9 (Sn) is hit for 3 damage!
                        Infantry is hit by area-effect artillery!!! Damage doubled.
                        Infantry platoon caught in the open!!!  Damage doubled.
                        Jump Squad (SRM) ID:9 (Sn) takes 12 damage to MEN.
                             SQUAD KILLED,
                *** Jump Squad (SRM) ID:9 (Sn) DESTROYED by damage! ***

                        Hatchetman HCT-3F ID:17 (Simon) is hit for 1 damage!
                        Hatchetman HCT-3F ID:17 (Simon) takes 1 damage to CT.
                            13 Armor remaining.


                        End Secondary Damage Report.
                            Critical hit on CT.                 Roll is (4+4) = 8;                 no effect.

                        Ammo explosion damages nearby units.

                        Start Secondary Damage Report.
                        Hunchback HBK-4G ID:3 (Ju) is hit for 4 damage!
                        Hunchback HBK-4G ID:3 (Ju) takes 4 damage to LL.
                            16 Armor remaining.


                        End Secondary Damage Report.

                Pilot of UrbanMech UM-R60 ID:1 (Sn) "Livana Ruvelas" has ejected, so no damage is dealt!

                    Location has no more hittable critical slots.

Or, for the TL:DR version - Princess attempts to double-tap with an UrbanMech's AC/10, and the AC/10 explodes. The explosion sets off the next eight rounds. The blast from the exploding ammo cores the 'mech ... and triggers a Stackpole, which immolates an unfortunate squad of friendly Jump Infantry who were standing too close, as well as peeling some of the back armour from the friendly Hunchback, as well as pinging some shrapnel off my Hatchetman.

There was also this, a couple of rounds earlier, which my forces could at least do some bragging for ...

Code: [Select]
Weapons fire for Hatchetman HCT-3F ID:17 (Simon)
    Medium Laser at Stinger STG-3R ID:4 (Sc); needs 8, rolls 12 :  - Direct Blow - hits  CT
        Stinger STG-3R ID:4 (Sc) takes 7 damage to CT.
            Armor destroyed.
             5 Internal Structure remaining.
            Critical hit on CT. Roll is (9+2) = 11; 2 locations.
            CRITICAL HIT on Standard Gyro.
            CRITICAL HIT on Machine Gun Ammo (196).
            *** Machine Gun Ammo EXPLODES!  392 DAMAGE! ***
                >Stinger STG-3R ID:4 (Sc) suffers catastrophic damage, but the autoeject system was engaged.
           
Stinger STG-3R ID:4 (Sc) must make a piloting skill check (landing in clear terrain).
            Needs 4 [5 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 4 : succeeds.
                    The pilot ejects safely!
        *** Stinger STG-3R ID:4 (Sc) DESTROYED by ejection! ***
                Stinger STG-3R ID:4 (Sc) takes 392 damage to CT.
                     SECTION DESTROYED.
                Stinger STG-3R ID:4 (Sc) has taken 6 engine hits this phase.
                Checking for engine explosion on 10, roll is 5.
                Engine safety systems remain in place.

                    Critical hit on CT.         Roll is (3+4) = 7;         no effect.

                Ammo explosion damages nearby units.

                Start Secondary Damage Report.
                Medium Standard Building #1966489146 absorbs 19 points of damage.
                    21 CF remaining.
                Light Standard Building #1058200280 absorbs 19 points of damage.
                    0 CF remaining.
                 BUILDING DESTROYED
                Hex 2125: terrain takes 19 damage.
                Warrior Attack Helicopter H-7 ID:5 (Sc) is hit for 39 damage!
                Warrior Attack Helicopter H-7 ID:5 (Sc) takes 5 damage to FR.
                    1 Armor remaining.
                Warrior Attack Helicopter H-7 ID:5 (Sc) takes 5 damage to FR.
                    Armor destroyed.
                     SECTION DESTROYED.
        *** Warrior Attack Helicopter H-7 ID:5 (Sc) DESTROYED by damage! ***
                    Critical hit on FR.         Roll is 6;         Copilot injured!
                Warrior Attack Helicopter H-7 ID:5 (Sc) takes 5 damage to FR.
                Warrior Attack Helicopter H-7 ID:5 (Sc) takes 1 damage to RO.
                    1 Armor remaining.
                     Rotor damaged!
                Warrior Attack Helicopter H-7 ID:5 (Sc) takes 1 damage to RO.
                    0 Armor remaining.
                     Rotor damaged!
                Warrior Attack Helicopter H-7 ID:5 (Sc) takes 5 damage to RS.
                    0 Armor remaining.
                Warrior Attack Helicopter H-7 ID:5 (Sc) takes 5 damage to FR.
                Warrior Attack Helicopter H-7 ID:5 (Sc) takes 4 damage to FR.

                Hatchetman HCT-3F ID:17 (Simon) is hit for 19 damage!
                Hatchetman HCT-3F ID:17 (Simon) takes 5 damage to RT.
                    9 Armor remaining.
                Hatchetman HCT-3F ID:17 (Simon) takes 5 damage to LT.
                    9 Armor remaining.
                Hatchetman HCT-3F ID:17 (Simon) takes 5 damage to RA.
                    3 Armor remaining.
                Hatchetman HCT-3F ID:17 (Simon) takes 4 damage to LT.
                    5 Armor remaining.


                End Secondary Damage Report.

        Pilot of Stinger STG-3R ID:4 (Sc) "Keenan Bane" has ejected, so no damage is dealt!

... as the Hatchetman's medium laser sets off the Stinger's MG ammo ... and the resulting explosion knocks their allied Warrior H-7 out of the air, too.

(The other Warrior was literally punched out of the sky by an Archer in the final round. Battlefists are an AA weapon, if the VTOL is next to you.)
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

CranstonSnord

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Re: The Crazy Hits Thread - Reborn!
« Reply #934 on: 08 September 2019, 19:43:40 »
Had this happen tonight. Turn 5:
Code: [Select]
Weapons fire for Vindicator VND-5L (Princess)
    Medium Pulse Laser at Whitworth WTH-1H (redstar); needs 4, rolls 11 : hits  LA
        Whitworth WTH-1H (redstar) takes 6 damage to LA.
            6 Armor remaining.


    Medium Pulse Laser at Whitworth WTH-1H (redstar); needs 4, rolls 12 : hits  CT (critical)
        Whitworth WTH-1H (redstar) takes 6 damage to CT (critical).
            4 Armor remaining.
            Critical hit on CT. Roll is 7; no effect.


    ER Medium Laser at Whitworth WTH-1H (redstar); needs 6, rolls 12 : hits  RT
        Whitworth WTH-1H (redstar) takes 5 damage to RT.
            2 Armor remaining.


    ER Medium Laser at Whitworth WTH-1H (redstar); needs 6, rolls 12 : hits  RA
        Whitworth WTH-1H (redstar) takes 5 damage to RA.
        5 damage transfers to RT.
        Whitworth WTH-1H (redstar) takes 5 damage to RT.
            Armor destroyed.
             7 Internal Structure remaining.
            Critical hit on RT. Roll is 5; no effect.


    Small Pulse Laser at Whitworth WTH-1H (redstar); needs 4, rolls 6 : hits  CT
        Whitworth WTH-1H (redstar) takes 3 damage to CT.
            1 Armor remaining.


    Small Laser at Whitworth WTH-1H (redstar); needs 6, rolls 8 : hits  CT
        Whitworth WTH-1H (redstar) takes 3 damage to CT.
            Armor destroyed.
             10 Internal Structure remaining.
            Critical hit on CT. Roll is 11; 2 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Standard Gyro.

Then turn 10:
Code: [Select]
Weapons fire for Deva C-DVA-OD Luminos (redstar)
    Heavy PPC at BattleMaster BLR-K3 (Princess); needs 12, rolls 12 : hits  (using Right Side table) HD
        BattleMaster BLR-K3 (Princess) takes 15 damage to HD.
            Armor destroyed.
             SECTION DESTROYED.
*** BattleMaster BLR-K3 (Princess) DESTROYED by damage! ***
            Critical hit on HD. Roll is 4; no effect.

        Pilot of BattleMaster BLR-K3 (Princess) "Yurii Enikolopov" is already dead, so no damage is dealt!


    ER Medium Laser at BattleMaster BLR-K3 (Princess); needs 12, rolls 12 : hits  (using Right Side table) RT
        BattleMaster BLR-K3 (Princess) takes 5 damage to RT.
            17 Armor remaining.


    ER Medium Laser at BattleMaster BLR-K3 (Princess); needs 12, rolls 5 : misses

The_Livewire

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    • The Livewire's Battletech Blog
Re: The Crazy Hits Thread - Reborn!
« Reply #935 on: 09 September 2019, 11:06:50 »
When the floating TAC hates you...

Code: [Select]
Weapons fire for Wolverine II WVR-7R (Hermit Actual)
    ER PPC at Emperor EMP-6A (Princess); needs 6, rolls 7 : hits  (using Rear table) HD
        Emperor EMP-6A (Princess) takes 10 damage to HD.
            Armor destroyed.
             2 Internal Structure remaining.
            Critical hit on HD. Roll is 11; 2 locations.
            CRITICAL HIT on Life Support.
            CRITICAL HIT on Sensors.

        Pilot of Emperor EMP-6A (Princess) "Féilim Robinson" takes 1 damage (1 total hits).
        Pilot of Emperor EMP-6A (Princess) "Féilim Robinson" needs a 3 to stay conscious.  Rolls 7 : successful!


    Medium X-Pulse Laser at Emperor EMP-6A (Princess); needs 4, rolls 7 :  - Direct Blow - hits  (using Rear table) LA
        Emperor EMP-6A (Princess) takes 7 damage to LA.
            23 Armor remaining.


    Streak SRM 6 at Emperor EMP-6A (Princess); needs 6, rolls 7 : 6 missile(s) hit (using Rear table).

        Emperor EMP-6A (Princess) takes 2 damage to RA.
            28 Armor remaining.

        Emperor EMP-6A (Princess) takes 2 damage to RTR.
            6 Armor remaining.

        Emperor EMP-6A (Princess) takes 2 damage to RL (critical).
            36 Armor remaining.
            Critical hit on RL. Roll is 10; 2 locations.
            CRITICAL HIT on Upper Leg.
            CRITICAL HIT on Jump Jet.

        Emperor EMP-6A (Princess) takes 2 damage to LL (critical).
            36 Armor remaining.
            Critical hit on LL. Roll is 9; 1 location.
            CRITICAL HIT on Foot.

        Emperor EMP-6A (Princess) takes 2 damage to RL.
            34 Armor remaining.

        Emperor EMP-6A (Princess) takes 2 damage to LA.
            21 Armor remaining.

"hi, RNG will cripple your mech, and bake you, and leave just enough of your sensor suite to see the next turn coming..."
Alamo - When you care enough to send the very best.

And Purifiers *still* suck.

Now doing battletech blogging
https://livewire2112.blogspot.com/search/label/Battletech

Wrangler

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  • Dang it!
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Re: The Crazy Hits Thread - Reborn!
« Reply #936 on: 23 September 2019, 20:30:05 »
(Trebuchet Pilot) "I can get away! Yes i can.....wait...he hit my last ammo in my bin??!!?  OMG Everyone shooting me, so many bullets!"

Code: [Select]
Weapon Attack Phase
-------------------
Weapons fire for Trebuchet TBT-5N #2 (Loyalist)
    Medium Laser at Phoenix Hawk LAM PHX-HK2 (Lunaya); needs 7, rolls 7 : hits  RT
        Phoenix Hawk LAM PHX-HK2 (Lunaya) takes 5 damage to RT.
             5 Internal Structure remaining.
            Critical hit on RT. Roll is 8; 1 location.
            CRITICAL HIT on +Large Laser.
    Medium Laser at Phoenix Hawk LAM PHX-HK2 (Lunaya); needs 7, rolls 7 : hits  LT
        Phoenix Hawk LAM PHX-HK2 (Lunaya) takes 5 damage to LT.
            11 Armor remaining.
    LRM 15 at Condor Heavy Hover Tank (Standard) #4 (Rebels); needs 9, rolls 6 : misses
Weapons fire for Banshee BNC-3S (Reinesblatt) (Lunaya)
    Large Laser at Trebuchet TBT-5N #2 (Loyalist); needs 7, rolls 5 : misses
    AC/10 at Trebuchet TBT-5N #2 (Loyalist); needs 7, rolls 7 : hits  LA
        Trebuchet TBT-5N #2 (Loyalist) takes 10 damage to LA.
        10 damage transfers to LT.
        Trebuchet TBT-5N #2 (Loyalist) takes 10 damage to LT.
             SECTION DESTROYED.
        6 damage transfers to CT.
            Critical hit on LT. Roll is 8; 1 location.
            CRITICAL HIT on LRM 15 Ammo (1).
            *** LRM 15 Ammo EXPLODES!  15 DAMAGE! ***
                >Trebuchet TBT-5N #2 (Loyalist) suffers catastrophic damage, but the autoeject system was engaged.
Code: [Select]
           
Trebuchet TBT-5N #2 (Loyalist) must make a piloting skill check (landing off the board).
            Needs 4 [5 (ejecting) + 1 (automatic ejection) - 2 (landing off the board)], rolls 6 : succeeds.
                    The pilot ejects safely and lands far from the battle!
        *** Trebuchet TBT-5N #2 (Loyalist) DESTROYED by ejection! ***
                Trebuchet TBT-5N #2 (Loyalist) takes 15 damage to LT.
                15 damage transfers to CT.
                Trebuchet TBT-5N #2 (Loyalist) takes 15 damage to CT.
                     1 Internal Structure remaining.
                    Critical hit on CT.         Roll is 6;         no effect.
        Pilot of Trebuchet TBT-5N #2 (Loyalist) "Saleema bin Hilal" has ejected, so no damage is dealt!
        Trebuchet TBT-5N #2 (Loyalist) takes 6 damage to CT.
            1 Armor remaining.
    LRM 10 at Trebuchet TBT-5N #2 (Loyalist); needs 7, rolls 2 : misses

Weapons fire for Phoenix Hawk LAM PHX-HK2 (Lunaya)
    Medium Laser at Trebuchet TBT-5N #2 (Loyalist); needs 7, rolls 12 : hits  LA
        Trebuchet TBT-5N #2 (Loyalist) takes 5 damage to LA.
        5 damage transfers to LT.
        Trebuchet TBT-5N #2 (Loyalist) takes 5 damage to LT.
        5 damage transfers to CT.
        Trebuchet TBT-5N #2 (Loyalist) takes 5 damage to CT.
            Armor destroyed.
             SECTION DESTROYED.
            Critical hit on CT. Roll is 8; 1 location.
            CRITICAL HIT on Engine.
    Machine Gun at Trebuchet TBT-5N #2 (Loyalist); needs 9, rolls 10 : hits  RL
        Trebuchet TBT-5N #2 (Loyalist) takes 2 damage to RL.
            7 Armor remaining.
    Large Laser at Trebuchet TBT-5N #2 (Loyalist); needs 7, rolls 6 : misses


Weapons fire for Grasshopper GHR-5N (Wrangler)
    PPC at Trebuchet TBT-5N #2 (Loyalist); needs 6, rolls 10 : hits  LA
        Trebuchet TBT-5N #2 (Loyalist) takes 10 damage to LA.
        10 damage transfers to LT.
        Trebuchet TBT-5N #2 (Loyalist) takes 10 damage to LT.
        10 damage transfers to CT.
        Trebuchet TBT-5N #2 (Loyalist) takes 10 damage to CT.
    Medium Laser at Trebuchet TBT-5N #2 (Loyalist); needs 8, rolls 4 : misses
    Medium Laser at Trebuchet TBT-5N #2 (Loyalist); needs 8, rolls 9 : hits  RA
        Trebuchet TBT-5N #2 (Loyalist) takes 5 damage to RA.
             1 Internal Structure remaining.
            Critical hit on RA. Roll is 5; no effect.
    Medium Laser at Trebuchet TBT-5N #2 (Loyalist); needs 8, rolls 8 : hits  CT (critical)
        Trebuchet TBT-5N #2 (Loyalist) takes 5 damage to CT (critical).


Weapons fire for Patton Tank (Standard) #2 (Rebels)
    LRM 5 at Trebuchet TBT-5N #2 (Loyalist); needs 6, rolls 8 : 4 missile(s) hit.
        Trebuchet TBT-5N #2 (Loyalist) takes 4 damage to CT.
    AC/10 at Trebuchet TBT-5N #2 (Loyalist); needs 8, rolls 10 : hits  CT
        Trebuchet TBT-5N #2 (Loyalist) takes 10 damage to CT.


Weapons fire for Patton Tank (Standard) #3 (Rebels)
    Small Laser at Trebuchet TBT-5N #2 (Loyalist); needs 9, rolls 4 : misses
    LRM 5 at Trebuchet TBT-5N #2 (Loyalist); needs 9, rolls 8 : misses
    AC/10 at Trebuchet TBT-5N #2 (Loyalist); needs 5, rolls 9 : hits  LT
        Trebuchet TBT-5N #2 (Loyalist) takes 10 damage to LT.
        10 damage transfers to CT.
        Trebuchet TBT-5N #2 (Loyalist) takes 10 damage to CT.


Weapons fire for Patton Tank (Standard) #4 (Rebels)
    Small Laser at Trebuchet TBT-5N #2 (Loyalist); needs 10, rolls 7 : misses
    LRM 5 at Trebuchet TBT-5N #2 (Loyalist); needs 10, rolls 8 : misses
    AC/10 at Trebuchet TBT-5N #2 (Loyalist); needs 6, rolls 8 : hits  RA
        Trebuchet TBT-5N #2 (Loyalist) takes 10 damage to RA.
             SECTION DESTROYED.
        9 damage transfers to RT.
            Critical hit on RA. Roll is 12;LIMB BLOWN OFF Right Arm blown off.
        Trebuchet TBT-5N #2 (Loyalist) takes 9 damage to RT.
            2 Armor remaining.


Weapons fire for Condor Heavy Hover Tank (Standard) #4 (Rebels)
    AC/5 at Trebuchet TBT-5N #2 (Loyalist); needs 6, rolls 8 : hits  LT
        Trebuchet TBT-5N #2 (Loyalist) takes 5 damage to LT.
        5 damage transfers to CT.
        Trebuchet TBT-5N #2 (Loyalist) takes 5 damage to CT.
    Medium Laser at Trebuchet TBT-5N #2 (Loyalist); needs 8, rolls 5 : misses
    Medium Laser at Trebuchet TBT-5N #2 (Loyalist); needs 8, rolls 6 : misses
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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pfarland

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  • Star Captain Farland - 'Forever Faithful'
Re: The Crazy Hits Thread - Reborn!
« Reply #937 on: 28 September 2019, 14:47:01 »
Quote
Control Rolls
-------------------

Union (2708) (The Rejects) must make 2 control roll(s) (avionics hit; damage threshold exceeded).
The base target is 8 [3 (Base piloting skill) + 1 (Avionics Damage) + 1 (Used more than safe thrust) + 2 (Atmospheric operations) + 1 (spheroid dropship) + 0 (avionics hit) + 0 (damage threshold exceeded)].
    Roll #1, (avionics hit); needs 8, rolls 12 : succeeds.
    Roll #2, (damage threshold exceeded); needs 8, rolls 6 : out of control
 *Union (2708) (The Rejects) loses 1 elevation*    
Union (2708) (The Rejects) crashes, suffering 50 damage!
        Union (2708) (The Rejects) takes 10 damage to LS.
            138 Armor remaining.
        Union (2708) (The Rejects) takes 10 damage to RS.
            160 Armor remaining.
        Union (2708) (The Rejects) takes 10 damage to LS.
            128 Armor remaining.
        Union (2708) (The Rejects) takes 10 damage to RS.
            150 Armor remaining.
        Union (2708) (The Rejects) takes 10 damage to AFT.
            74 Armor remaining.
            Possible critical hit (Damage threshold exceeded); needs 8, rolls 3 : no effect.
*** Vehicle Crew Abbud Abdul-Rafi (Federated Commonwealth) DESTROYED by hit by crashing dropship! ***
    
Centurion CN9-AL (The Rejects) must roll a 2 or lower to avoid 25 damage, rolls a 3: hit by crash!
        Centurion CN9-AL (The Rejects) takes 5 damage to LT.
            0 Armor remaining.
        Centurion CN9-AL (The Rejects) takes 5 damage to CT.
            16 Armor remaining.
        Centurion CN9-AL (The Rejects) takes 5 damage to RT.
            5 Armor remaining.
        
Centurion CN9-AL (The Rejects) takes hit at HD, but it is rerolled with edge.
        
Centurion CN9-AL (The Rejects) has 0 edge remaining.
        Centurion CN9-AL (The Rejects) takes 5 damage to HD.
            4 Armor remaining.

        Pilot of Centurion CN9-AL (The Rejects) "2nd Lieutenant Adam Floor" takes 1 damage (1 total hits).
        Pilot of Centurion CN9-AL (The Rejects) "2nd Lieutenant Adam Floor" needs a 3 to stay conscious.  Rolls 9 : successful!
        Centurion CN9-AL (The Rejects) takes 5 damage to HD.
            Armor destroyed.
             2 Internal Structure remaining.
            Critical hit on HD. Roll is 7; no effect.

        Pilot of Centurion CN9-AL (The Rejects) "2nd Lieutenant Adam Floor" takes 1 damage (2 total hits).
        Pilot of Centurion CN9-AL (The Rejects) "2nd Lieutenant Adam Floor" needs a 5 to stay conscious.  Rolls 7 : successful!
*** MechWarrior Qays bin Butrus (Federated Commonwealth) DESTROYED by hit by crashing dropship! ***
    
Centurion CN9-AL (The Rejects) must roll a 2 or lower to avoid 15 damage, rolls a 5: hit by crash!
        Centurion CN9-AL (The Rejects) takes 5 damage to RT.
            0 Armor remaining.
        Centurion CN9-AL (The Rejects) takes 5 damage to LT.
             7 Internal Structure remaining.
            Critical hit on LT. Roll is 6; no effect.
        Centurion CN9-AL (The Rejects) takes 5 damage to RT.
             7 Internal Structure remaining.
            Critical hit on RT. Roll is 9; 1 location.
            CRITICAL HIT on Heat Sink.

My Dropship was TACed into the Avionics and then crashed on top on my Centurion.
Rule number 4 of product design*: "The concept of 'Intended Use' never survives initial contact with the end user." - Feign

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Simon Landmine

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  • Enthusiastic mapmaker
Re: The Crazy Hits Thread - Reborn!
« Reply #938 on: 28 September 2019, 16:03:25 »
Could have been worse - could have been the FedCom mechwarrior (or vehicle crew) who got parked on!
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

CranstonSnord

  • Catalyst Demo Team
  • Lieutenant
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  • Posts: 853
Re: The Crazy Hits Thread - Reborn!
« Reply #939 on: 06 October 2019, 12:16:55 »
Code: [Select]
Weapons fire for Dragoon AEM-01 (Princess)
    LB 10-X AC at Victor VTR-9Ka (redstar); needs 9, rolls 12 : hits  CT
        Victor VTR-9Ka (redstar) takes 10 damage to CT.
            24 Armor remaining.


    LB 10-X AC at Victor VTR-9Ka (redstar); needs 9, rolls 9 : hits  HD
        Victor VTR-9Ka (redstar) takes 10 damage to HD.
            Armor destroyed.
             2 Internal Structure remaining.
            Critical hit on HD. Roll is 12;HEAD BLOWN OFF Head blown off.

*** Victor VTR-9Ka (redstar) DESTROYED by pilot death! ***

        Pilot of Victor VTR-9Ka (redstar) "Bradana MacKechie" is already dead, so no damage is dealt!


    ER PPC at Victor VTR-9Ka (redstar); needs 9, rolls 6 : misses

Rince Wind

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  • Posts: 170
Re: The Crazy Hits Thread - Reborn!
« Reply #940 on: 08 October 2019, 11:30:35 »
You stay down my friend!
Code: [Select]
Centurion CN9-D (Magistracy of Canopus) must make a piloting skill check (getting up).
Needs 8 [5 (Base piloting skill) + 3 (Gyro damaged) + 0 (getting up)], rolls 7 : falls.
Centurion CN9-D (Magistracy of Canopus) goes back to the hull down position instead of falling to the ground.

Centurion CN9-D (Magistracy of Canopus) must make a piloting skill check (getting up).
Needs 8 [5 (Base piloting skill) + 3 (Gyro damaged) + 0 (getting up)], rolls 7 : falls.
Centurion CN9-D (Magistracy of Canopus) goes back to the hull down position instead of falling to the ground.

Centurion CN9-D (Magistracy of Canopus) must make a piloting skill check (running with damaged hip actuator or gyro).
Needs 8 [5 (Base piloting skill) + 3 (Gyro damaged) + 0 (running with damaged hip actuator or gyro)], rolls 7 : falls.
Centurion CN9-D (Magistracy of Canopus) goes back to the hull down position instead of falling to the ground.

Centurion CN9-D (Magistracy of Canopus) must make a piloting skill check (getting up).
Needs 10 [5 (Base piloting skill) + 3 (Gyro damaged) + 2 (Sprinting) + 0 (getting up)], rolls 6 : falls.
Centurion CN9-D (Magistracy of Canopus) goes back to the hull down position instead of falling to the ground.

Centurion CN9-D (Magistracy of Canopus) must make a piloting skill check (running with damaged hip actuator or gyro).
Needs 10 [5 (Base piloting skill) + 3 (Gyro damaged) + 2 (Sprinting) + 0 (running with damaged hip actuator or gyro)], rolls 6 : falls.
Centurion CN9-D (Magistracy of Canopus) goes back to the hull down position instead of falling to the ground.

Centurion CN9-D (Magistracy of Canopus) must make a piloting skill check (getting up).
Needs 10 [5 (Base piloting skill) + 3 (Gyro damaged) + 2 (Sprinting) + 0 (getting up)], rolls 6 : falls.
Centurion CN9-D (Magistracy of Canopus) goes back to the hull down position instead of falling to the ground.

Centurion CN9-D (Magistracy of Canopus) must make a piloting skill check (running with damaged hip actuator or gyro).
Needs 10 [5 (Base piloting skill) + 3 (Gyro damaged) + 2 (Sprinting) + 0 (running with damaged hip actuator or gyro)], rolls 8 : falls.
Centurion CN9-D (Magistracy of Canopus) goes back to the hull down position instead of falling to the ground.

Centurion CN9-D (Magistracy of Canopus) must make a piloting skill check (getting up).
Needs 8 [5 (Base piloting skill) + 3 (Gyro damaged) + 0 (getting up)], rolls 5 : falls.
Centurion CN9-D (Magistracy of Canopus) goes back to the hull down position instead of falling to the ground.

Rince Wind

  • Sergeant
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  • Posts: 170
Re: The Crazy Hits Thread - Reborn!
« Reply #941 on: 21 November 2019, 03:52:14 »
Man, he really hated Trooper 2!

Code: [Select]
Weapons fire for Von Luckner Heavy Tank VNL-K65N #2 (Word of Blake)
    Flamer at Kanazuchi Assault Battle Armor [Battle Claw] #2 (Artemis' Hunters); needs 6, rolls 8 : hits  Trooper 2
        Kanazuchi Assault Battle Armor [Battle Claw] #2 (Artemis' Hunters) takes 2 damage to Trooper 2.
            9 Armor remaining.


    SRM 6 at Kanazuchi Assault Battle Armor [Battle Claw] #2 (Artemis' Hunters); needs 6, rolls 9 : 5 missile(s) hit.

        Kanazuchi Assault Battle Armor [Battle Claw] #2 (Artemis' Hunters) takes 2 damage to Trooper 2.
            7 Armor remaining.

        Kanazuchi Assault Battle Armor [Battle Claw] #2 (Artemis' Hunters) takes 2 damage to Trooper 2.
            5 Armor remaining.

        Kanazuchi Assault Battle Armor [Battle Claw] #2 (Artemis' Hunters) takes 2 damage to Trooper 2.
            3 Armor remaining.

        Kanazuchi Assault Battle Armor [Battle Claw] #2 (Artemis' Hunters) takes 2 damage to Trooper 2.
            1 Armor remaining.

        Kanazuchi Assault Battle Armor [Battle Claw] #2 (Artemis' Hunters) takes 2 damage to Trooper 2.
            Armor destroyed.
             TROOPER KILLED,

Trooper 1 was already dead because an Awesome 8Q hated him so much that he hit him with 2 PPCs. The 3rd missed, probably because it was aimed at Trooper 1 as well.

Gigastrike

  • Master Sergeant
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  • Posts: 213
Re: The Crazy Hits Thread - Reborn!
« Reply #942 on: 02 December 2019, 14:44:09 »
Sounds like the commander is a real stickler for doing things in order.

Drewbacca

  • Major
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  • Posts: 3441
  • What could have been...
Re: The Crazy Hits Thread - Reborn!
« Reply #943 on: 08 December 2019, 20:07:41 »
You stay down my friend!
Code: [Select]
Centurion CN9-D (Magistracy of Canopus) must make a piloting skill check (getting up).
Needs 8 [5 (Base piloting skill) + 3 (Gyro damaged) + 0 (getting up)], rolls 7 : falls.
Centurion CN9-D (Magistracy of Canopus) goes back to the hull down position instead of falling to the ground.

Centurion CN9-D (Magistracy of Canopus) must make a piloting skill check (getting up).
Needs 8 [5 (Base piloting skill) + 3 (Gyro damaged) + 0 (getting up)], rolls 7 : falls.
Centurion CN9-D (Magistracy of Canopus) goes back to the hull down position instead of falling to the ground.

Centurion CN9-D (Magistracy of Canopus) must make a piloting skill check (running with damaged hip actuator or gyro).
Needs 8 [5 (Base piloting skill) + 3 (Gyro damaged) + 0 (running with damaged hip actuator or gyro)], rolls 7 : falls.
Centurion CN9-D (Magistracy of Canopus) goes back to the hull down position instead of falling to the ground.

Centurion CN9-D (Magistracy of Canopus) must make a piloting skill check (getting up).
Needs 10 [5 (Base piloting skill) + 3 (Gyro damaged) + 2 (Sprinting) + 0 (getting up)], rolls 6 : falls.
Centurion CN9-D (Magistracy of Canopus) goes back to the hull down position instead of falling to the ground.

Centurion CN9-D (Magistracy of Canopus) must make a piloting skill check (running with damaged hip actuator or gyro).
Needs 10 [5 (Base piloting skill) + 3 (Gyro damaged) + 2 (Sprinting) + 0 (running with damaged hip actuator or gyro)], rolls 6 : falls.
Centurion CN9-D (Magistracy of Canopus) goes back to the hull down position instead of falling to the ground.

Centurion CN9-D (Magistracy of Canopus) must make a piloting skill check (getting up).
Needs 10 [5 (Base piloting skill) + 3 (Gyro damaged) + 2 (Sprinting) + 0 (getting up)], rolls 6 : falls.
Centurion CN9-D (Magistracy of Canopus) goes back to the hull down position instead of falling to the ground.

Centurion CN9-D (Magistracy of Canopus) must make a piloting skill check (running with damaged hip actuator or gyro).
Needs 10 [5 (Base piloting skill) + 3 (Gyro damaged) + 2 (Sprinting) + 0 (running with damaged hip actuator or gyro)], rolls 8 : falls.
Centurion CN9-D (Magistracy of Canopus) goes back to the hull down position instead of falling to the ground.

Centurion CN9-D (Magistracy of Canopus) must make a piloting skill check (getting up).
Needs 8 [5 (Base piloting skill) + 3 (Gyro damaged) + 0 (getting up)], rolls 5 : falls.
Centurion CN9-D (Magistracy of Canopus) goes back to the hull down position instead of falling to the ground.

I remember swamping a Black Knight with Roc protos  and getting him to fall. He then proceeded to repeatedly break dance while trying to stand up taking potshots from the ground four several turns doing little but over heating himself. I ended up leaving him to finish off a cripple almost as if the legitimacy pilots had gotten bored, before coming back to him about three turns later. He was still there.

Southernskies

  • Master Sergeant
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  • Posts: 224
Re: The Crazy Hits Thread - Reborn!
« Reply #944 on: 12 January 2020, 06:08:34 »
RIP allied mechs.

Code: [Select]
Weapons fire for Orion ON1-K (Federated Suns)
    AC/10 at Locust LCT-1V (Fiona's Furies - Succession Wars); needs 8, rolls 10 : hits  LT
        Locust LCT-1V (Fiona's Furies - Succession Wars) takes 10 damage to LT.
            Armor destroyed.
             3 Internal Structure remaining.
            Critical hit on LT. Roll is (8+1) = 9; 1 location.
            Location is empty, so criticals transfer to CT.
            CRITICAL HIT on Machine Gun Ammo (195).
            *** Machine Gun Ammo EXPLODES!  390 DAMAGE! ***
                >Locust LCT-1V (Fiona's Furies - Succession Wars) suffers catastrophic damage, but the autoeject system was engaged.
           
Locust LCT-1V (Fiona's Furies - Succession Wars) must make a piloting skill check (Low-G).
            Needs 10 [4 (ejecting) + 5 (Mech is prone) + 1 (automatic ejection) - 2 (landing in clear terrain) + 2 (Low-G)], rolls 7 : fails.

                Pilot of Locust LCT-1V (Fiona's Furies - Succession Wars) "On Petiri" takes 1 damage (2 total hits).
                Pilot of Locust LCT-1V (Fiona's Furies - Succession Wars) "On Petiri" needs a 5 to stay conscious.  Rolls 11 : successful!
                    The pilot ejects safely!
        *** Locust LCT-1V (Fiona's Furies - Succession Wars) DESTROYED by ejection! ***
                Locust LCT-1V (Fiona's Furies - Succession Wars) takes 390 damage to CT.
                     SECTION DESTROYED.

                    Critical hit on CT.         Roll is (5+4) = 9;         1 location.
                    CRITICAL HIT on Engine.

                Ammo explosion damages nearby units.

                Start Secondary Damage Report.
                Stinger STG-3R (Fiona's Furies - Succession Wars) is hit for 19 damage!
                Stinger STG-3R (Fiona's Furies - Succession Wars) takes 5 damage to CTR.
                    Armor destroyed.
                     5 Internal Structure remaining.
                    Critical hit on CT.         Roll is 8;         no effect.
                Stinger STG-3R (Fiona's Furies - Succession Wars) takes 5 damage to RL.
                    0 Armor remaining.
                Stinger STG-3R (Fiona's Furies - Succession Wars) takes 5 damage to CTR.
                     SECTION DESTROYED.
        *** Stinger STG-3R (Fiona's Furies - Succession Wars) DESTROYED by damage! ***

                >Stinger STG-3R (Fiona's Furies - Succession Wars) suffers catastrophic damage, but the autoeject system was engaged.
           
Stinger STG-3R (Fiona's Furies - Succession Wars) must make a piloting skill check (Low-G).
            Needs 8 [7 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain) + 2 (Low-G)], rolls 6 : fails.

                Pilot of Stinger STG-3R (Fiona's Furies - Succession Wars) "Cam Anderson" takes 1 damage (1 total hits).
                    The pilot ejects safely!
                    Critical hit on CT.         Roll is 2;         no effect.
                Stinger STG-3R (Fiona's Furies - Succession Wars) takes 4 damage to LA.
                    0 Armor remaining.

                Firestarter FS9-H (Fiona's Furies - Succession Wars) is hit for 19 damage!
                Firestarter FS9-H (Fiona's Furies - Succession Wars) takes 5 damage to RL.
                    3 Armor remaining.
                Firestarter FS9-H (Fiona's Furies - Succession Wars) takes 5 damage to CTR.
                    1 Armor remaining.
                Firestarter FS9-H (Fiona's Furies - Succession Wars) takes 5 damage to CTR.
                    Armor destroyed.
                     7 Internal Structure remaining.
                    Critical hit on CT.         Roll is 12;         2 locations.
                    CRITICAL HIT on Engine.
                    CRITICAL HIT on Standard Gyro.
                Firestarter FS9-H (Fiona's Furies - Succession Wars) takes 4 damage to RT.
                    7 Armor remaining.

                Orion ON1-K (Federated Suns) is hit for 19 damage!
                Orion ON1-K (Federated Suns) takes 5 damage to LL.
                    21 Armor remaining.
                Orion ON1-K (Federated Suns) takes 5 damage to RA.
                    19 Armor remaining.
                Orion ON1-K (Federated Suns) takes 5 damage to RT.
                    17 Armor remaining.
                Orion ON1-K (Federated Suns) takes 4 damage to LA.
                    14 Armor remaining.


                End Secondary Damage Report.

        Pilot of Locust LCT-1V (Fiona's Furies - Succession Wars) "On Petiri" has ejected, so no damage is dealt!

MechWarrior Cam Anderson (Fiona's Furies - Succession Wars) sits down with his colleagues and cracks open a beer!
MechWarrior On Petiri (Fiona's Furies - Succession Wars) sits down with his colleagues and cracks open a beer!

Drewbacca

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Re: The Crazy Hits Thread - Reborn!
« Reply #945 on: 14 February 2020, 15:54:25 »
I am in the middle of a the third game of the night and in this one and the second I scored kills while prone.

KuzeFanAcct

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Re: The Crazy Hits Thread - Reborn!
« Reply #946 on: 24 February 2020, 12:30:09 »
Can you imagine a Shadow Hawk roundhouse kicking (or drop kicking? unsure) a Night Hawk in the head, knocking the thing clean off and killing the pilot instantly?

Because that just happened. To me.


Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #947 on: 25 February 2020, 11:26:02 »
I take it your Shadow Hawk was 1 level up?
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
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KuzeFanAcct

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Re: The Crazy Hits Thread - Reborn!
« Reply #948 on: 25 February 2020, 11:52:57 »
Maybe? I don't remember. Still, it'd be pretty funny if Shadowhawks could do kung-fu.

Hammer

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Re: The Crazy Hits Thread - Reborn!
« Reply #949 on: 02 March 2020, 16:30:54 »


Code: [Select]
Weapons fire for Zero ZRO-116b #2 (Eclipse)
    Altiude Bomb at Hex: 0904 (Bomb)needs 5, rolls 10 : hits the intended hex 0904.
    Fuel-Air Bomb (large) incoming!
    Fuel-air weapon against infantry may result in automatic destruction. Needs 7-, rolled 3 (2d6) + 0 (distance from blast center) : survives!
Elemental Battle Armor [Laser] #2 (Princess) hit for 30 damage.
        Battle Armor hit by area-effect damage. Each trooper takes damage.
        Elemental Battle Armor [Laser] #2 (Princess) takes 30 damage to Trooper 1.
            Armor destroyed.
             TROOPER KILLED,
        Elemental Battle Armor [Laser] #2 (Princess) takes 30 damage to Trooper 2.
            Armor destroyed.
             TROOPER KILLED,
        Elemental Battle Armor [Laser] #2 (Princess) takes 30 damage to Trooper 3.
            Armor destroyed.
             TROOPER KILLED,
        Elemental Battle Armor [Laser] #2 (Princess) takes 30 damage to Trooper 4.
            Armor destroyed.
             TROOPER KILLED,
        Elemental Battle Armor [Laser] #2 (Princess) takes 30 damage to Trooper 5.
            Armor destroyed.
             TROOPER KILLED,
*** Elemental Battle Armor [Laser] #2 (Princess) DESTROYED by damage! ***
Loki (Hellbringer) A (Princess) hit for 30 damage.
        Loki (Hellbringer) A (Princess) takes 5 damage to RL.
            10 Armor remaining.
        Loki (Hellbringer) A (Princess) takes 5 damage to RA.
            6 Armor remaining.
        Loki (Hellbringer) A (Princess) takes 5 damage to RA.
            1 Armor remaining.
        Loki (Hellbringer) A (Princess) takes 5 damage to LT.
        Needs 7+ to destroy Searchlight, rolls 7.
        Searchlight destroyed!
            9 Armor remaining.
        Loki (Hellbringer) A (Princess) takes 5 damage to CT.
            12 Armor remaining.
        Loki (Hellbringer) A (Princess) takes 5 damage to LT.
            4 Armor remaining.
    Fuel-air weapon against infantry may result in automatic destruction. Needs 7-, rolled 11 (2d6) + 1 (distance from blast center) : destroyed!
*** Elemental Battle Armor [MG] #6 (Princess) DESTROYED by fuel-air bomb detonation! ***
        Hex 1003: terrain takes 40 damage.
        Hex 0905: terrain takes 40 damage.
    Fuel-air weapon against infantry may result in automatic destruction. Needs 7-, rolled 5 (2d6) + 1 (distance from blast center) : survives!
        Hex 0903: terrain takes 40 damage.
Elemental Battle Armor [MG] #8 (Princess) hit for 20 damage.
        Battle Armor hit by area-effect damage. Each trooper takes damage.
        Elemental Battle Armor [MG] #8 (Princess) takes 20 damage to Trooper 1.
            Armor destroyed.
             TROOPER KILLED,
        Elemental Battle Armor [MG] #8 (Princess) takes 20 damage to Trooper 2.
            Armor destroyed.
             TROOPER KILLED,
        Elemental Battle Armor [MG] #8 (Princess) takes 20 damage to Trooper 3.
            Armor destroyed.
             TROOPER KILLED,
        Elemental Battle Armor [MG] #8 (Princess) takes 20 damage to Trooper 4.
            Armor destroyed.
             TROOPER KILLED,
        Elemental Battle Armor [MG] #8 (Princess) takes 20 damage to Trooper 5.
            Armor destroyed.
             TROOPER KILLED,
*** Elemental Battle Armor [MG] #8 (Princess) DESTROYED by damage! ***
Elemental Battle Armor [MG] #9 (Princess) hit for 20 damage.
        Battle Armor hit by area-effect damage. Each trooper takes damage.
        Elemental Battle Armor [MG] #9 (Princess) takes 20 damage to Trooper 1.
            Armor destroyed.
             TROOPER KILLED,
        Elemental Battle Armor [MG] #9 (Princess) takes 20 damage to Trooper 2.
            Armor destroyed.
             TROOPER KILLED,
        Elemental Battle Armor [MG] #9 (Princess) takes 20 damage to Trooper 3.
            Armor destroyed.
             TROOPER KILLED,
        Elemental Battle Armor [MG] #9 (Princess) takes 20 damage to Trooper 4.
            Armor destroyed.
             TROOPER KILLED,
        Elemental Battle Armor [MG] #9 (Princess) takes 20 damage to Trooper 5.
            Armor destroyed.
             TROOPER KILLED,
*** Elemental Battle Armor [MG] #9 (Princess) DESTROYED by damage! ***
        Hex 1004: terrain takes 40 damage.
    Fuel-air weapon against infantry may result in automatic destruction. Needs 7-, rolled 6 (2d6) + 2 (distance from blast center) : destroyed!
*** Elemental Battle Armor [MG] #2 (Princess) DESTROYED by fuel-air bomb detonation! ***
Elemental Battle Armor [Flamer] #2 (Princess) hit for 10 damage.
        Battle Armor hit by area-effect damage. Each trooper takes damage.
        Elemental Battle Armor [Flamer] #2 (Princess) takes 10 damage to Trooper 1.
            0 Armor remaining.
        Elemental Battle Armor [Flamer] #2 (Princess) takes 10 damage to Trooper 2.
            0 Armor remaining.
        Elemental Battle Armor [Flamer] #2 (Princess) takes 10 damage to Trooper 3.
            0 Armor remaining.
        Elemental Battle Armor [Flamer] #2 (Princess) takes 10 damage to Trooper 4.
            0 Armor remaining.
        Elemental Battle Armor [Flamer] #2 (Princess) takes 10 damage to Trooper 5.
            0 Armor remaining.
        Battle Armor hit by area-effect damage. Each trooper takes damage.
        Elemental Battle Armor [Flamer] #2 (Princess) takes 10 damage to Trooper 1.
             TROOPER KILLED,
        Elemental Battle Armor [Flamer] #2 (Princess) takes 10 damage to Trooper 2.
             TROOPER KILLED,
        Elemental Battle Armor [Flamer] #2 (Princess) takes 10 damage to Trooper 3.
             TROOPER KILLED,
        Elemental Battle Armor [Flamer] #2 (Princess) takes 10 damage to Trooper 4.
             TROOPER KILLED,
        Elemental Battle Armor [Flamer] #2 (Princess) takes 10 damage to Trooper 5.
             TROOPER KILLED,
*** Elemental Battle Armor [Flamer] #2 (Princess) DESTROYED by damage! ***
        Hex 1104: terrain takes 20 damage.
        Needs 7 [7 (fuel-air bomb)] to ignite, rolls 5
Mad Cat (Timber Wolf) Prime (Princess) hit (using Rear table) for 10 damage.
        Mad Cat (Timber Wolf) Prime (Princess) takes 5 damage to LA.
            19 Armor remaining.
        Mad Cat (Timber Wolf) Prime (Princess) takes 5 damage to LA.
            14 Armor remaining.
        Hex 0703: terrain takes 20 damage.
        Needs 7 [7 (fuel-air bomb)] to ignite, rolls 7
        Fire started in hex 0703.
        Hex 1002: terrain takes 20 damage.
Masakari (Warhawk) Prime (Princess) hit (using Left Side table) for 10 damage.
        Masakari (Warhawk) Prime (Princess) takes 5 damage to LA.
            23 Armor remaining.
        Masakari (Warhawk) Prime (Princess) takes 5 damage to RL.
            30 Armor remaining.
        Hex 1005: terrain takes 20 damage.
Masakari (Warhawk) B (Princess) hit (using Left Side table) for 10 damage.
        Masakari (Warhawk) B (Princess) takes 5 damage to LL.
            30 Armor remaining.
        Masakari (Warhawk) B (Princess) takes 5 damage to LL.
            25 Armor remaining.
        Hex 1006: terrain takes 10 damage.
        Hex 0602: terrain takes 10 damage.
        Needs 7 [7 (fuel-air bomb)] to ignite, rolls 7
        Fire started in hex 0602.
        Hex 1001: terrain takes 10 damage.
        Hex 0603: terrain takes 10 damage.
        Needs 7 [7 (fuel-air bomb)] to ignite, rolls 6
    Altiude Bomb at Hex: 0904 (Bomb)needs 5, rolls 12 : hits the intended hex 0904.
    Fuel-Air Bomb (large) incoming!
Loki (Hellbringer) A (Princess) hit for 30 damage.
        Loki (Hellbringer) A (Princess) takes 5 damage to HD.
            4 Armor remaining.

        Pilot of Loki (Hellbringer) A (Princess) "Aileen-Joyce" takes 1 damage (1 total hits).
        Pilot of Loki (Hellbringer) A (Princess) "Aileen-Joyce" needs a 3 to stay conscious.  Rolls 8 : successful!
        Loki (Hellbringer) A (Princess) takes 5 damage to LT.
            Armor destroyed.
             14 Internal Structure remaining.
            Critical hit on LT. Roll is 4; no effect.
        Loki (Hellbringer) A (Princess) takes 5 damage to RA.
            Armor destroyed.
             6 Internal Structure remaining.
            Critical hit on RA. Roll is 4; no effect.
        Loki (Hellbringer) A (Princess) takes 5 damage to LL.
            10 Armor remaining.
        Loki (Hellbringer) A (Princess) takes 5 damage to LL.
            5 Armor remaining.
        Loki (Hellbringer) A (Princess) takes 5 damage to CT.
            7 Armor remaining.
        Hex 1003: terrain takes 40 damage.
        Hex 0905: terrain takes 40 damage.
        Hex 0903: terrain takes 40 damage.
        Hex 1004: terrain takes 40 damage.
        Hex 1104: terrain takes 20 damage.
        Needs 7 [7 (fuel-air bomb)] to ignite, rolls 5
Mad Cat (Timber Wolf) Prime (Princess) hit (using Rear table) for 10 damage.
        Mad Cat (Timber Wolf) Prime (Princess) takes 5 damage to LA.
            9 Armor remaining.
        Mad Cat (Timber Wolf) Prime (Princess) takes 5 damage to RL.
            27 Armor remaining.
        Hex 0703: terrain takes 20 damage.
        The hex is already on fire
        Hex 1002: terrain takes 20 damage.
Masakari (Warhawk) Prime (Princess) hit (using Left Side table) for 10 damage.
        Masakari (Warhawk) Prime (Princess) takes 5 damage to RA.
            23 Armor remaining.
        Masakari (Warhawk) Prime (Princess) takes 5 damage to LA.
            18 Armor remaining.
        Hex 1005: terrain takes 20 damage.
Masakari (Warhawk) B (Princess) hit (using Left Side table) for 10 damage.
        Masakari (Warhawk) B (Princess) takes 5 damage to RTR.
            5 Armor remaining.
        Masakari (Warhawk) B (Princess) takes 5 damage to LA.
            23 Armor remaining.
        Hex 1006: terrain takes 10 damage.
        Hex 0602: terrain takes 10 damage.
        The hex is already on fire
        Hex 1001: terrain takes 10 damage.
        Hex 0603: terrain takes 10 damage.
        Needs 7 [7 (fuel-air bomb)] to ignite, rolls 7
        Fire started in hex 0603.

    Altiude Bomb at Hex: 1003 (Bomb)needs 5, rolls 10 : hits the intended hex 1003.
    Fuel-Air Bomb (large) incoming!
        Hex 1003: terrain takes 60 damage.
        Hex 1104: terrain takes 40 damage.
             Light Woods converted to Rough!
Loki (Hellbringer) A (Princess) hit for 20 damage.
        Loki (Hellbringer) A (Princess) takes 5 damage to RT.
            9 Armor remaining.
        Loki (Hellbringer) A (Princess) takes 5 damage to LA.
            6 Armor remaining.
        Loki (Hellbringer) A (Princess) takes 5 damage to LT.
             9 Internal Structure remaining.
            Critical hit on LT. Roll is 6; no effect.
        Loki (Hellbringer) A (Princess) takes 5 damage to RL.
            5 Armor remaining.
        Hex 0903: terrain takes 40 damage.
        Hex 1004: terrain takes 40 damage.
        Hex 1002: terrain takes 40 damage.
        Hex 0905: terrain takes 20 damage.
Mad Cat (Timber Wolf) Prime (Princess) hit (using Left Side table) for 10 damage.
        Mad Cat (Timber Wolf) Prime (Princess) takes 5 damage to LL.
            27 Armor remaining.
        Mad Cat (Timber Wolf) Prime (Princess) takes 5 damage to LT.
            20 Armor remaining.
        Hex 1001: terrain takes 20 damage.
        Hex 1005: terrain takes 20 damage.
Masakari (Warhawk) B (Princess) hit (using Left Side table) for 10 damage.
        Masakari (Warhawk) B (Princess) takes 5 damage to LT.
            21 Armor remaining.
        Masakari (Warhawk) B (Princess) takes 5 damage to LT.
            16 Armor remaining.
        Hex 1006: terrain takes 10 damage.
Kingfisher Prime (Princess) hit for 5 damage.
        Kingfisher Prime (Princess) takes 5 damage to CT.
            39 Armor remaining.
        Hex 0703: terrain takes 10 damage.
             Light Woods converted to Rough!
Masakari (Warhawk) Prime (Princess) hit (using Left Side table) for 5 damage.
        Masakari (Warhawk) Prime (Princess) takes 5 damage to LL.
            30 Armor remaining.

Weapons fire for Zero ZRO-116b (Eclipse)
    Altiude Bomb at Hex: 2503 (Bomb)needs 5, rolls 6 : hits the intended hex 2503.
    Fuel-Air Bomb (large) incoming!
Black Hawk (Nova) A (Princess) hit for 30 damage.
        Black Hawk (Nova) A (Princess) takes 5 damage to CT.
            18 Armor remaining.
        Black Hawk (Nova) A (Princess) takes 5 damage to LL.
            15 Armor remaining.
        Black Hawk (Nova) A (Princess) takes 5 damage to CT.
            13 Armor remaining.
        Black Hawk (Nova) A (Princess) takes 5 damage to LA.
            11 Armor remaining.
        Black Hawk (Nova) A (Princess) takes 5 damage to RT.
            11 Armor remaining.
        Black Hawk (Nova) A (Princess) takes 5 damage to RT.
            6 Armor remaining.
    Fuel-air weapon against infantry may result in automatic destruction. Needs 7-, rolled 2 (2d6) + 2 (distance from blast center) : survives!
Elemental Battle Armor [MG] #7 (Princess) hit (using Rear table) for 10 damage.
        Battle Armor hit by area-effect damage. Each trooper takes damage.
        Elemental Battle Armor [MG] #7 (Princess) takes 10 damage to Trooper 1.
            0 Armor remaining.
        Elemental Battle Armor [MG] #7 (Princess) takes 10 damage to Trooper 2.
            0 Armor remaining.
        Elemental Battle Armor [MG] #7 (Princess) takes 10 damage to Trooper 3.
            0 Armor remaining.
        Elemental Battle Armor [MG] #7 (Princess) takes 10 damage to Trooper 4.
            0 Armor remaining.
        Elemental Battle Armor [MG] #7 (Princess) takes 10 damage to Trooper 5.
            0 Armor remaining.
        Battle Armor hit by area-effect damage. Each trooper takes damage.
        Elemental Battle Armor [MG] #7 (Princess) takes 10 damage to Trooper 1.
             TROOPER KILLED,
        Elemental Battle Armor [MG] #7 (Princess) takes 10 damage to Trooper 2.
             TROOPER KILLED,
        Elemental Battle Armor [MG] #7 (Princess) takes 10 damage to Trooper 3.
             TROOPER KILLED,
        Elemental Battle Armor [MG] #7 (Princess) takes 10 damage to Trooper 4.
             TROOPER KILLED,
        Elemental Battle Armor [MG] #7 (Princess) takes 10 damage to Trooper 5.
             TROOPER KILLED,
*** Elemental Battle Armor [MG] #7 (Princess) DESTROYED by damage! ***
Puma (Adder) A (Princess) hit for 10 damage.
        Puma (Adder) A (Princess) takes 5 damage to CT.
            11 Armor remaining.
        Puma (Adder) A (Princess) takes 5 damage to RA.
            7 Armor remaining.
        Hex 2401: terrain takes 20 damage.
    Fuel-air weapon against infantry may result in automatic destruction. Needs 7-, rolled 7 (2d6) + 2 (distance from blast center) : destroyed!
*** Elemental Battle Armor [Flamer] (Princess) DESTROYED by fuel-air bomb detonation! ***
        Hex 2703: terrain takes 20 damage.
        Hex 2505: terrain takes 20 damage.
        Needs 7 [7 (fuel-air bomb)] to ignite, rolls 3
        Hex 2501: terrain takes 20 damage.
        Needs 7 [7 (fuel-air bomb)] to ignite, rolls 6
        Hex 2601: terrain takes 20 damage.
        Needs 7 [7 (fuel-air bomb)] to ignite, rolls 7
        Fire started in hex 2601.
        Hex 2702: terrain takes 20 damage.
        Hex 2704: terrain takes 20 damage.
    Fuel-air weapon against infantry may result in automatic destruction. Needs 7-, rolled 6 (2d6) + 3 (distance from blast center) : destroyed!
*** Elemental Battle Armor [Laser] (Princess) DESTROYED by fuel-air bomb detonation! ***
Koshi (Mist Lynx) Prime (Princess) hit (using Rear table) for 5 damage.
        Koshi (Mist Lynx) Prime (Princess) takes 5 damage to LA.
            Armor destroyed.
             3 Internal Structure remaining.
            Critical hit on LA. Roll is 6; no effect.
        Hex 2506: terrain takes 10 damage.
        Needs 7 [7 (fuel-air bomb)] to ignite, rolls 6
    Fuel-air weapon against infantry may result in automatic destruction. Needs 7-, rolled 9 (2d6) + 3 (distance from blast center) : destroyed!
*** Elemental Battle Armor [MG] #5 (Princess) DESTROYED by fuel-air bomb detonation! ***
Elemental Battle Armor [MG] #3 (Princess) hit (using Rear table) for 5 damage.
        Battle Armor hit by area-effect damage. Each trooper takes damage.
        Elemental Battle Armor [MG] #3 (Princess) takes 5 damage to Trooper 1.
            5 Armor remaining.
        Elemental Battle Armor [MG] #3 (Princess) takes 5 damage to Trooper 2.
            5 Armor remaining.
        Elemental Battle Armor [MG] #3 (Princess) takes 5 damage to Trooper 3.
            5 Armor remaining.
        Elemental Battle Armor [MG] #3 (Princess) takes 5 damage to Trooper 4.
            5 Armor remaining.
        Elemental Battle Armor [MG] #3 (Princess) takes 5 damage to Trooper 5.
            5 Armor remaining.
        Battle Armor hit by area-effect damage. Each trooper takes damage.
        Elemental Battle Armor [MG] #3 (Princess) takes 5 damage to Trooper 1.
            0 Armor remaining.
        Elemental Battle Armor [MG] #3 (Princess) takes 5 damage to Trooper 2.
            0 Armor remaining.
        Elemental Battle Armor [MG] #3 (Princess) takes 5 damage to Trooper 3.
            0 Armor remaining.
        Elemental Battle Armor [MG] #3 (Princess) takes 5 damage to Trooper 4.
            0 Armor remaining.
        Elemental Battle Armor [MG] #3 (Princess) takes 5 damage to Trooper 5.
            0 Armor remaining.
        Battle Armor hit by area-effect damage. Each trooper takes damage.
        Elemental Battle Armor [MG] #3 (Princess) takes 5 damage to Trooper 1.
             TROOPER KILLED,
        Elemental Battle Armor [MG] #3 (Princess) takes 5 damage to Trooper 2.
             TROOPER KILLED,
        Elemental Battle Armor [MG] #3 (Princess) takes 5 damage to Trooper 3.
             TROOPER KILLED,
        Elemental Battle Armor [MG] #3 (Princess) takes 5 damage to Trooper 4.
             TROOPER KILLED,
        Elemental Battle Armor [MG] #3 (Princess) takes 5 damage to Trooper 5.
             TROOPER KILLED,
*** Elemental Battle Armor [MG] #3 (Princess) DESTROYED by damage! ***
        Hex 2705: terrain takes 10 damage.
        Hex 2701: terrain takes 10 damage.
Vulture (Mad Dog) Prime (Princess) hit for 5 damage.
        Vulture (Mad Dog) Prime (Princess) takes 5 damage to LA.
            11 Armor remaining.
        Hex 2203: terrain takes 10 damage.
        Needs 7 [7 (fuel-air bomb)] to ignite, rolls 7
        Fire started in hex 2203.
Masakari (Warhawk) B #2 (Princess) hit (using Right Side table) for 5 damage.
        Masakari (Warhawk) B #2 (Princess) takes 5 damage to RT.
            21 Armor remaining.

    Altiude Bomb at Hex: 2602 (Bomb)needs 5, rolls 9 : hits the intended hex 2602.
    Fuel-Air Bomb (large) incoming!
        Hex 2703: terrain takes 40 damage.
Black Hawk (Nova) A (Princess) hit for 20 damage.
        Black Hawk (Nova) A (Princess) takes 5 damage to RL.
            15 Armor remaining.
        Black Hawk (Nova) A (Princess) takes 5 damage to RL.
            10 Armor remaining.
        Black Hawk (Nova) A (Princess) takes 5 damage to RA.
            11 Armor remaining.
        Black Hawk (Nova) A (Princess) takes 5 damage to LA.
            6 Armor remaining.
        Hex 2601: terrain takes 40 damage.
             Light Woods converted to Rough!
        Hex 2702: terrain takes 40 damage.
        Hex 2401: terrain takes 20 damage.
        Hex 2501: terrain takes 20 damage.
        Needs 7 [7 (fuel-air bomb)] to ignite, rolls 7
        Fire started in hex 2501.
        Hex 2701: terrain takes 20 damage.
Vulture (Mad Dog) Prime (Princess) hit for 10 damage.
        Vulture (Mad Dog) Prime (Princess) takes 5 damage to HD.
            4 Armor remaining.

        Pilot of Vulture (Mad Dog) Prime (Princess) "Aileen-Joyce" takes 1 damage (1 total hits).
        Pilot of Vulture (Mad Dog) Prime (Princess) "Aileen-Joyce" needs a 3 to stay conscious.  Rolls 8 : successful!
        Vulture (Mad Dog) Prime (Princess) takes 5 damage to LT.
            11 Armor remaining.
        Hex 2704: terrain takes 20 damage.
        Hex 2505: terrain takes 10 damage.
        Needs 7 [7 (fuel-air bomb)] to ignite, rolls 7
        Fire started in hex 2505.
Puma (Adder) A (Princess) hit for 5 damage.
        Puma (Adder) A (Princess) takes 5 damage to HD.
            4 Armor remaining.

        Pilot of Puma (Adder) A (Princess) "Saikio" takes 1 damage (1 total hits).
        Pilot of Puma (Adder) A (Princess) "Saikio" needs a 3 to stay conscious.  Rolls 5 : successful!
    Fuel-air weapon against infantry may result in automatic destruction. Needs 7-, rolled 5 (2d6) + 3 (distance from blast center) : destroyed!
*** Elemental Battle Armor [MG] (Princess) DESTROYED by fuel-air bomb detonation! ***
        Hex 2904: terrain takes 10 damage.
        Hex 2705: terrain takes 10 damage.
Masakari (Warhawk) B #2 (Princess) hit (using Right Side table) for 5 damage.
        Masakari (Warhawk) B #2 (Princess) takes 5 damage to LTR.
            5 Armor remaining.
    Altiude Bomb at Hex: 2602 (Bomb)needs 5, rolls 7 : hits the intended hex 2602.
    Fuel-Air Bomb (large) incoming!
        Hex 2703: terrain takes 40 damage.
Black Hawk (Nova) A (Princess) hit for 20 damage.
        Black Hawk (Nova) A (Princess) takes 5 damage to RT.
            1 Armor remaining.
        Black Hawk (Nova) A (Princess) takes 5 damage to RA.
            6 Armor remaining.
        Black Hawk (Nova) A (Princess) takes 5 damage to CT.
            8 Armor remaining.
        Black Hawk (Nova) A (Princess) takes 5 damage to RT.
            Armor destroyed.
             8 Internal Structure remaining.
            Critical hit on RT. Roll is 8; 1 location.
            CRITICAL HIT on Anti-Missile System Ammo [Clan] (24).
            *** Anti-Missile System Ammo [Clan] EXPLODES!  48 DAMAGE! ***
                Black Hawk (Nova) A (Princess) takes 48 damage to RT.
                     SECTION DESTROYED.
        LIMB BLOWN OFF Right Arm blown off.
                    remaining 40 damage prevented by CASE.
                    Critical hit on RT.         Roll is 5;         no effect.

        Pilot of Black Hawk (Nova) A (Princess) "Arnel" takes 2 damage (2 total hits).
        Pilot of Black Hawk (Nova) A (Princess) "Arnel" needs a 3 to stay conscious.  Rolls 5 : successful!
        Pilot of Black Hawk (Nova) A (Princess) "Arnel" needs a 5 to stay conscious.  Rolls 6 : successful!

        Hex 2601: terrain takes 40 damage.
        Hex 2702: terrain takes 40 damage.
        Hex 2401: terrain takes 20 damage.
        Hex 2501: terrain takes 20 damage.
             Light Woods converted to Rough!
        Hex 2701: terrain takes 20 damage.
Vulture (Mad Dog) Prime (Princess) hit for 10 damage.
        Vulture (Mad Dog) Prime (Princess) takes 5 damage to CT.
            18 Armor remaining.
        Vulture (Mad Dog) Prime (Princess) takes 5 damage to LA.
            6 Armor remaining.
        Hex 2704: terrain takes 20 damage.
        Hex 2505: terrain takes 10 damage.
        The hex is already on fire
Puma (Adder) A (Princess) hit for 5 damage.
        Puma (Adder) A (Princess) takes 5 damage to RT.
            7 Armor remaining.
        Hex 2904: terrain takes 10 damage.
        Hex 2705: terrain takes 10 damage.
Masakari (Warhawk) B #2 (Princess) hit (using Right Side table) for 5 damage.
        Masakari (Warhawk) B #2 (Princess) takes 5 damage to LA.
            23 Armor remaining.
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Simon Landmine

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Re: The Crazy Hits Thread - Reborn!
« Reply #950 on: 02 March 2020, 19:55:22 »
FOOOOOOOOOOOOM!
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #951 on: 02 March 2020, 20:05:26 »
Note.  While not Crazy, the result it's was impressively done.

Code: [Select]
Physical attacks for Phoenix Hawk PXH-1D (Cogdell Militia)
    Kick (Left leg) at Stinger STG-3G (Lunaya); needs 7, rolls 2 : misses.

Physical attacks for Phoenix Hawk LAM PHX-HK2 (Iwaki no Shisha)v2 (Lunaya)
    Kick (Left leg) at Phoenix Hawk PXH-1D (Cogdell Militia); needs 9, rolls 9 : hits (using Rear Punch table) HD
        Phoenix Hawk PXH-1D (Cogdell Militia) takes 5 damage to HD.
            1 Armor remaining.

        Pilot of Phoenix Hawk PXH-1D (Cogdell Militia) "Tommy Prisk" takes 1 damage (1 total hits).
        Pilot of Phoenix Hawk PXH-1D (Cogdell Militia) "Tommy Prisk" needs a 3 to stay conscious.  Rolls 6 : successful!


Physical attacks for Stinger STG-3G (Lunaya)
    Kick (Left leg) at Phoenix Hawk PXH-1D (Cogdell Militia); needs 10, rolls 9 : misses.

Stinger STG-3G (Lunaya) must make 1 piloting skill roll(s) (missed a kick).
The base target is 7 [7 (Base piloting skill)].
    Roll #1, (7 (Base piloting skill) + 0 (missed a kick)); needs 7, rolls 8 : succeeds.

Phoenix Hawk PXH-1D (Cogdell Militia) must make 2 piloting skill roll(s) (missed a kick; was kicked).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 0 (missed a kick) + 0 (was kicked)); needs 5, rolls 8 : succeeds.
    Roll #2, (5 (Base piloting skill) + 0 (was kicked) + 0 (missed a kick)); needs 5, rolls 8 : succeeds.
What have we learned?  Air kick from LAM in Air Mech mode is not as impressive as you'd imagine when it's to opposing Mech's head.  (sad sounds)  :( :(
« Last Edit: 14 April 2020, 14:58:48 by Wrangler »
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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Drewbacca

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Re: The Crazy Hits Thread - Reborn!
« Reply #952 on: 17 March 2020, 14:21:05 »
Oh well, hell....


Physical attacks for Scorpion SCP-12K (sam)
    Kick (Right rear leg) at Stag ST-14G (Andrew); needs 7, rolls 7 : hits (using Punch table) HD
        Stag ST-14G (Andrew) takes 11 damage to HD.
            Armor destroyed.
             1 Internal Structure remaining.
            Critical hit on HD. Roll is 9; 1 location.
            CRITICAL HIT on Standard Cockpit.

*** Stag ST-14G (Andrew) DESTROYED by pilot death! ***

        Pilot of Stag ST-14G (Andrew) "Greg Beheme" is already dead, so no damage is dealt!

Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #953 on: 13 April 2020, 18:59:46 »
When vehicles can't get a break.  So stunned from their defeated they hadn't realized they were dead!
Code: [Select]
Weapons fire for Grasshopper GHR-5N (Roddy) (Wrangler)
    Medium Laser at Hetzer Wheeled Assault Gun (Standard) ID:23 (Cogdell Militia); needs 5, rolls 11 : hits  (using Right Side table) RS
        Hetzer Wheeled Assault Gun (Standard) ID:23 (Cogdell Militia) takes 5 damage to RS.
            12 Armor remaining.

    Medium Laser at Hetzer Wheeled Assault Gun (Standard) ID:23 (Cogdell Militia); needs 5, rolls 4 : misses

    Medium Laser at Hetzer Wheeled Assault Gun (Standard) ID:23 (Cogdell Militia); needs 5, rolls 8 : hits  (using Right Side table) FR
        Hetzer Wheeled Assault Gun (Standard) ID:23 (Cogdell Militia) takes 5 damage to FR.
            19 Armor remaining.
            Chance for motive system damage. Roll is 9; (w/ +1 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.

    Medium Laser at Hetzer Wheeled Assault Gun (Standard) ID:23 (Cogdell Militia); needs 5, rolls 6 : hits  (using Right Side table) RS
        Hetzer Wheeled Assault Gun (Standard) ID:23 (Cogdell Militia) takes 5 damage to RS.
            7 Armor remaining.
            Chance for motive system damage. Roll is 4; (w/ +1 bonus)
             no effect.


    Large Pulse Laser at Hetzer Wheeled Assault Gun (Standard) ID:23 (Cogdell Militia); needs 3, rolls 5 : hits  (using Right Side table) RS
        Hetzer Wheeled Assault Gun (Standard) ID:23 (Cogdell Militia) takes 9 damage to RS.
            Armor destroyed.
             2 Internal Structure remaining.
            Critical hit on RS. Roll is 4; no effect.

    Large Pulse Laser at Hetzer Wheeled Assault Gun (Standard) ID:23 (Cogdell Militia); needs 3, rolls 10 : hits  (using Right Side table) RS (critical)
        Hetzer Wheeled Assault Gun (Standard) ID:23 (Cogdell Militia) takes 9 damage to RS (critical).
             SECTION DESTROYED.
*** Hetzer Wheeled Assault Gun (Standard) ID:23 (Cogdell Militia) DESTROYED by damage! ***
            Critical hit on RS. Roll is 7; Crew stunned for 1 turns.
            Critical hit on RS. Roll is 8; Crew stunned for 2 turns.

    Medium Laser at Hetzer Wheeled Assault Gun (Standard) ID:23 (Cogdell Militia); needs 5, rolls 9 : hits  (using Right Side table) RS
        Hetzer Wheeled Assault Gun (Standard) ID:23 (Cogdell Militia) takes 5 damage to RS.

Weapons fire for Marauder MAD-3D (Königstöter) (Sigismund)
    PPC at Drillson Heavy Hover Tank (Standard) ID:14 (Cogdell Militia); needs 3, rolls 8 : hits  (using Right Side table) RS
        Drillson Heavy Hover Tank (Standard) ID:14 (Cogdell Militia) takes 10 damage to RS.
            9 Armor remaining.


    PPC at Drillson Heavy Hover Tank (Standard) ID:14 (Cogdell Militia); needs 3, rolls 6 : hits  (using Right Side table) RS (critical)
        Drillson Heavy Hover Tank (Standard) ID:14 (Cogdell Militia) takes 10 damage to RS (critical).
            Armor destroyed.
             4 Internal Structure remaining.
            Critical hit on RS. Roll is 10; Engine destroyed.  Immobile.
            Critical hit on RS. Roll is 7; Crew stunned for 1 turns.


    Medium Laser at Drillson Heavy Hover Tank (Standard) ID:14 (Cogdell Militia); needs 5, rolls 7 : hits  (using Right Side table) FR
        Drillson Heavy Hover Tank (Standard) ID:14 (Cogdell Militia) takes 5 damage to FR.
             SECTION DESTROYED.
*** Drillson Heavy Hover Tank (Standard) ID:14 (Cogdell Militia) DESTROYED by damage! ***
            Chance for motive system damage. Roll is 8; (w/ +2 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.
            Critical hit on FR. Roll is 5; no effect.


    Medium Laser at Drillson Heavy Hover Tank (Standard) ID:14 (Cogdell Militia); needs 5, rolls 7 : hits  (using Right Side table) RS
        Drillson Heavy Hover Tank (Standard) ID:14 (Cogdell Militia) takes 5 damage to RS.
             SECTION DESTROYED.
            Chance for motive system damage. Roll is 6; (w/ +2 bonus)
             Minor damage, +1 to driving skill rolls.
            Critical hit on RS. Roll is 11; Crew stunned for 2 turns.


    Medium Laser at Drillson Heavy Hover Tank (Standard) ID:14 (Cogdell Militia); needs 5, rolls 3 : misses


    Medium Laser at Drillson Heavy Hover Tank (Standard) ID:14 (Cogdell Militia); needs 5, rolls 8 : hits  (using Right Side table) RS
        Drillson Heavy Hover Tank (Standard) ID:14 (Cogdell Militia) takes 5 damage to RS.
            Chance for motive system damage. Roll is 4; (w/ +2 bonus)
             no effect.
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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Drewbacca

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Re: The Crazy Hits Thread - Reborn!
« Reply #954 on: 14 April 2020, 02:05:06 »
When vehicles can't get a break.  So stunned from their defeated they hadn't realized they were dead!
Code: [Select]
Weapons fire for Grasshopper GHR-5N (Roddy) (Wrangler)
    Medium Laser at Hetzer Wheeled Assault Gun (Standard) ID:23 (Cogdell Militia); needs 5, rolls 11 : hits  (using Right Side table) RS
        Hetzer Wheeled Assault Gun (Standard) ID:23 (Cogdell Militia) takes 5 damage to RS.
            12 Armor remaining.

    Medium Laser at Hetzer Wheeled Assault Gun (Standard) ID:23 (Cogdell Militia); needs 5, rolls 4 : misses

    Medium Laser at Hetzer Wheeled Assault Gun (Standard) ID:23 (Cogdell Militia); needs 5, rolls 8 : hits  (using Right Side table) FR
        Hetzer Wheeled Assault Gun (Standard) ID:23 (Cogdell Militia) takes 5 damage to FR.
            19 Armor remaining.
            Chance for motive system damage. Roll is 9; (w/ +1 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.

    Medium Laser at Hetzer Wheeled Assault Gun (Standard) ID:23 (Cogdell Militia); needs 5, rolls 6 : hits  (using Right Side table) RS
        Hetzer Wheeled Assault Gun (Standard) ID:23 (Cogdell Militia) takes 5 damage to RS.
            7 Armor remaining.
            Chance for motive system damage. Roll is 4; (w/ +1 bonus)
             no effect.


    Large Pulse Laser at Hetzer Wheeled Assault Gun (Standard) ID:23 (Cogdell Militia); needs 3, rolls 5 : hits  (using Right Side table) RS
        Hetzer Wheeled Assault Gun (Standard) ID:23 (Cogdell Militia) takes 9 damage to RS.
            Armor destroyed.
             2 Internal Structure remaining.
            Critical hit on RS. Roll is 4; no effect.

    Large Pulse Laser at Hetzer Wheeled Assault Gun (Standard) ID:23 (Cogdell Militia); needs 3, rolls 10 : hits  (using Right Side table) RS (critical)
        Hetzer Wheeled Assault Gun (Standard) ID:23 (Cogdell Militia) takes 9 damage to RS (critical).
             SECTION DESTROYED.
*** Hetzer Wheeled Assault Gun (Standard) ID:23 (Cogdell Militia) DESTROYED by damage! ***
            Critical hit on RS. Roll is 7; Crew stunned for 1 turns.
            Critical hit on RS. Roll is 8; Crew stunned for 2 turns.

    Medium Laser at Hetzer Wheeled Assault Gun (Standard) ID:23 (Cogdell Militia); needs 5, rolls 9 : hits  (using Right Side table) RS
        Hetzer Wheeled Assault Gun (Standard) ID:23 (Cogdell Militia) takes 5 damage to RS.

Weapons fire for Marauder MAD-3D (Königstöter) (Sigismund)
    PPC at Drillson Heavy Hover Tank (Standard) ID:14 (Cogdell Militia); needs 3, rolls 8 : hits  (using Right Side table) RS
        Drillson Heavy Hover Tank (Standard) ID:14 (Cogdell Militia) takes 10 damage to RS.
            9 Armor remaining.


    PPC at Drillson Heavy Hover Tank (Standard) ID:14 (Cogdell Militia); needs 3, rolls 6 : hits  (using Right Side table) RS (critical)
        Drillson Heavy Hover Tank (Standard) ID:14 (Cogdell Militia) takes 10 damage to RS (critical).
            Armor destroyed.
             4 Internal Structure remaining.
            Critical hit on RS. Roll is 10; Engine destroyed.  Immobile.
            Critical hit on RS. Roll is 7; Crew stunned for 1 turns.


    Medium Laser at Drillson Heavy Hover Tank (Standard) ID:14 (Cogdell Militia); needs 5, rolls 7 : hits  (using Right Side table) FR
        Drillson Heavy Hover Tank (Standard) ID:14 (Cogdell Militia) takes 5 damage to FR.
             SECTION DESTROYED.
*** Drillson Heavy Hover Tank (Standard) ID:14 (Cogdell Militia) DESTROYED by damage! ***
            Chance for motive system damage. Roll is 8; (w/ +2 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.
            Critical hit on FR. Roll is 5; no effect.


    Medium Laser at Drillson Heavy Hover Tank (Standard) ID:14 (Cogdell Militia); needs 5, rolls 7 : hits  (using Right Side table) RS
        Drillson Heavy Hover Tank (Standard) ID:14 (Cogdell Militia) takes 5 damage to RS.
             SECTION DESTROYED.
            Chance for motive system damage. Roll is 6; (w/ +2 bonus)
             Minor damage, +1 to driving skill rolls.
            Critical hit on RS. Roll is 11; Crew stunned for 2 turns.


    Medium Laser at Drillson Heavy Hover Tank (Standard) ID:14 (Cogdell Militia); needs 5, rolls 3 : misses


    Medium Laser at Drillson Heavy Hover Tank (Standard) ID:14 (Cogdell Militia); needs 5, rolls 8 : hits  (using Right Side table) RS
        Drillson Heavy Hover Tank (Standard) ID:14 (Cogdell Militia) takes 5 damage to RS.
            Chance for motive system damage. Roll is 4; (w/ +2 bonus)
             no effect.
I always seem to have terrible luck with vehicles taking crits while opposing vehicles do not so much as get piloting mods. The only exception is VTOLs. For some reason I can run VTOLs in Megamek and not take any criticals, but my tanks go up like gasoline-soaked leaves.

Wrangler

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Re: The Crazy Hits Thread - Reborn!
« Reply #955 on: 14 April 2020, 15:03:23 »
To be honest, i don't think i would gotten better performance out my pilot Roddy if wasn't fact he was my rpg character in the campaign. He has special ability for piloting, but the shooting was honest gunnery 3.   

This was from ongoing campaign i play with some friends using MW2 RPG rules, which i still think while managed correctly works fine with the regular table top game.
Before this battle you see this vehicle splatt'em moment, i was shooting lousy, barely getting hits left and right.  MegaMek is harsh mistress sometimes.

Our gm had been throwing at least dozen hovertanks and Goblins at us.  So it's been a tough campaign.
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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Bowie-Webster

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Re: The Crazy Hits Thread - Reborn!
« Reply #956 on: 18 April 2020, 16:38:39 »
Do NOT mess with the Regimental Boxing champion!


Drewbacca

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Re: The Crazy Hits Thread - Reborn!
« Reply #957 on: 03 May 2020, 12:14:07 »
Not the best part of waking up:

End Phase
-------------------

Pilot of Pilot Mhelter Cassin (Taurian Concordat) "Mhelter Cassin" needs a 11 to wake up.  Rolls 12 : successful!
Pilot Mhelter Cassin (Taurian Concordat) has been picked up by Raiden Battle Armor [Tsunami] (My Campaign).

gleamingterrier

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Re: The Crazy Hits Thread - Reborn!
« Reply #958 on: 18 May 2020, 13:57:20 »
Spider punching well above it's weight class.

Code: [Select]
Physical attacks for Spider SDR-7M (25th Division)
    Punch (Left Arm) at Berserker BRZ-A3 (Vass' Chindits); needs 6, rolls 6 : hits (using Left Side Punch table) HD
        Berserker BRZ-A3 (Vass' Chindits) takes 3 damage to HD.
             SECTION DESTROYED.
*** Berserker BRZ-A3 (Vass' Chindits) DESTROYED by damage! ***
            Critical hit on HD. Roll is 9; 1 location.
            CRITICAL HIT on Life Support.

McSlayer

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Re: The Crazy Hits Thread - Reborn!
« Reply #959 on: 25 May 2020, 15:52:00 »
Ok, this had happened once and only once, in real life, with me rolling the dice, (I had once fired 2 gauss rifles at an enemy assault battlemech, and rolled 4x 6's, 2 sets of boxcars for hit location, so I knew it was possible), but I couldn't believe it was possible in megamek, and I am still a little shocked....

<code>

Weapons fire for King Crab KGC-0000 Ares (Sabre_Lance)
    AC/20 at BattleMaster BLR-1G (G); needs 5, rolls 8 :  - Direct Blow - hits  HD
        BattleMaster BLR-1G (G) takes 21 damage to HD.
            Armor destroyed.
             SECTION DESTROYED.
*** BattleMaster BLR-1G (G) DESTROYED by damage! ***
        >BattleMaster BLR-1G (G) suffers catastrophic damage, but the autoeject system was engaged.
   
BattleMaster BLR-1G (G) must make a piloting skill check (landing in rubble).
    Needs 8 [4 (ejecting) + 1 (automatic ejection) + 3 (Head Internal Structure Damage) + 0 (landing in rubble)], rolls 8 : succeeds.
            The pilot ejects safely!

        Pilot of Pilot Blarg Mann (G) "Blarg Mann" takes 5 damage (5 total hits).
            Critical hit on HD. Roll is (6+1) = 7; no effect.

        Pilot of BattleMaster BLR-1G (G) "Blarg Mann" has ejected, so no damage is dealt!


    AC/20 at BattleMaster BLR-1G (G); needs 5, rolls 5 : hits  HD
        BattleMaster BLR-1G (G) takes 20 damage to HD.

        Pilot of BattleMaster BLR-1G (G) "Blarg Mann" has ejected, so no damage is dealt!


    Medium Pulse Laser at Wolverine WVR-6K (G); needs 3, rolls 9 :  - Direct Blow - hits  LA
        Wolverine WVR-6K (G) takes 8 damage to LA.
            4 Armor remaining.


    Medium Pulse Laser at Wolverine WVR-6K (G); needs 3, rolls 3 : hits  LT
        Wolverine WVR-6K (G) takes 6 damage to LT.
            7 Armor remaining.


    Medium Pulse Laser at Wolverine WVR-6K (G); needs 3, rolls 9 :  - Direct Blow - hits  CT
        Wolverine WVR-6K (G) takes 8 damage to CT.
             SECTION DESTROYED.
*** Wolverine WVR-6K (G) DESTROYED by damage! ***
            Critical hit on CT. Roll is (9+2) = 11; 2 locations.
            CRITICAL HIT on Engine.
            CRITICAL HIT on Engine.

</code>

Killing the Wolverine with secondary fire was also an added bonus.

« Last Edit: 25 May 2020, 16:01:37 by McSlayer »
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