Author Topic: Coming Soon to MegaMek  (Read 266265 times)

Simon Landmine

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Re: Coming Soon to MegaMek
« Reply #240 on: 24 October 2019, 17:23:45 »
From blueprint to reality! Nice artwork!
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Hammer

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Re: Coming Soon to MegaMek
« Reply #241 on: 08 February 2020, 16:27:14 »
Just gonna leave these here.

 





*All screenshots are a work in progress and subject to change.
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Daryk

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Re: Coming Soon to MegaMek
« Reply #242 on: 08 February 2020, 16:48:19 »
Nice... does that list of "advantages" portend a potential AToW expansion someday?  ???

Hammer

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Re: Coming Soon to MegaMek
« Reply #243 on: 08 February 2020, 17:12:49 »
Nice... does that list of "advantages" portend a potential AToW expansion someday?  ???
Nothing like that....but we are working on the long requested dark mode.
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Daryk

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Re: Coming Soon to MegaMek
« Reply #244 on: 08 February 2020, 17:13:36 »
Ah, bummer... hope springs eternal!  8)

Stormforge

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Re: Coming Soon to MegaMek
« Reply #245 on: 08 February 2020, 18:27:57 »
Oh, me likee.  :thumbsup:
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Daryk

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Re: Coming Soon to MegaMek
« Reply #246 on: 08 February 2020, 18:30:53 »
BTW, where can I find the description of "Hopping Jack"?  It sounds interesting...

Hammer

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Re: Coming Soon to MegaMek
« Reply #247 on: 08 February 2020, 18:48:32 »
BTW, where can I find the description of "Hopping Jack"?  It sounds interesting...
Hover over the name of the SPA and it will tell you.
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Daryk

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Re: Coming Soon to MegaMek
« Reply #248 on: 08 February 2020, 19:02:58 »
Rog, thanks!  Will it also tell me where you got it from?  I've got a thread (available through my sig block) for new SPAs...

pheonixstorm

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Re: Coming Soon to MegaMek
« Reply #249 on: 08 February 2020, 21:38:55 »
It is not an official SPA so one of the early HQ devs.

Daryk

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Re: Coming Soon to MegaMek
« Reply #250 on: 08 February 2020, 21:58:54 »
Thanks... the description didn't credit it.  For those listening in at home, it's basically half of Jumping Jack (+2 to hit when jumping vice +3; Jumping Jack is only +1).

Hammer

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Re: Coming Soon to MegaMek
« Reply #251 on: 14 February 2020, 23:39:58 »
Dark Theme Preview for MekHQ




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Wrangler

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Re: Coming Soon to MegaMek
« Reply #252 on: 19 February 2020, 14:33:08 »
That's really nice. Easy on my eyes.   8) Thanks!
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bblaney

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Re: Coming Soon to MegaMek
« Reply #253 on: 27 February 2020, 07:19:19 »
If there was one thing you all could add to MegaMek, one thing I'd be ecstatic for is the following.

An much simpler way to add custom weapons, and armor, to the game.

So many ideas and I am too daft to figure out how to add it.
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Hammer

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Re: Coming Soon to MegaMek
« Reply #254 on: 27 February 2020, 09:58:57 »
If there was one thing you all could add to MegaMek, one thing I'd be ecstatic for is the following.

An much simpler way to add custom weapons, and armor, to the game.

So many ideas and I am too daft to figure out how to add it.

This is something we've look at this but it's a complicated design decision. We'll do it one day but not anytime soon.
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bblaney

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Re: Coming Soon to MegaMek
« Reply #255 on: 27 February 2020, 14:53:15 »
This is something we've look at this but it's a complicated design decision. We'll do it one day but not anytime soon.

Sweet!!!

You guys, and possibly gals, have been known to surprise us, ALOT. I got faith in ya.
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Realism is not going to cut it, Battletech is not a realistic universe by any stretch of the imagination, so please stop using it in an argument.

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That's debatable, but let's face it; some folks gave them a pass because they were big and claimed to be Scottish.

Windchild

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Re: Coming Soon to MegaMek
« Reply #256 on: 27 February 2020, 16:22:54 »
Coming soonish to MekHQ, Localized Natural Order Sorting
 


Note that I've not implemented it on load, which is why the first 3 are all together like that without end numbers (although still properly ordered). Look at Awesome #15 for how it will look when sorted ;)
« Last Edit: 27 February 2020, 18:22:10 by Windchild »
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Wrangler

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Re: Coming Soon to MegaMek
« Reply #257 on: 28 February 2020, 08:36:56 »
Isn't that just awesome.  :o
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
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Hammer

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Re: Coming Soon to MegaMek
« Reply #258 on: 28 February 2020, 10:30:46 »
INCOMING!



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monbvol

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Re: Coming Soon to MegaMek
« Reply #259 on: 28 February 2020, 13:27:15 »
Interesting but slightly confusing.  I'll have to read up on the rules for small FABs to see why that Hector was taking 8 damage twice while everything else was taking 10.

NickAragua

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Re: Coming Soon to MegaMek
« Reply #260 on: 28 February 2020, 15:15:13 »
It's due to a pretty obnoxious set of edge cases: you do bomb damage in 5 point clusters. However, FAE bombs do 1.5x damage (got to fix the report) to units with armor that has a BAR < 10. To further complicate things, units may have patchwork armor, so just because one location has low BAR doesn't mean another location has the same BAR.

As an example, let's say you have a unit with crappy patchwork armor BAR 7 on the center torso and BAR 10 on the right torso. You're one hex away from a small bomb fuel-air explosion, so you take 10 damage. What do you do now? Do you multiply the damage by 1.5 even though the multiplier doesn't apply to the right torso? Do you multiply the individual 5-point clusters by 1.5 for locations that have BAR < 10? I went with the latter option. It may be a rules question, or may have already been answered, I'm not sure.

Kojak

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Re: Coming Soon to MegaMek
« Reply #261 on: 28 February 2020, 22:04:37 »
Holy ****** shit, I've been wanting to use one of those insane militarized trains ever since they showed up in Vee Annex. I am so ****** excited for this.


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Hammer

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Re: Coming Soon to MegaMek
« Reply #262 on: 07 March 2020, 16:48:25 »
In the works...but no ETA....more details to come.



For those interested in the technical document.
Keep in mind this is a dev technical document and some may find it confusing to read.
https://github.com/MegaMek/mekhq/blob/4e76b6b81af79abe54571219c76d9109041ca532/MekHQ/docs/DistributedMekHQ.md

« Last Edit: 07 March 2020, 17:26:41 by Hammer »
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monbvol

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Re: Coming Soon to MegaMek
« Reply #263 on: 07 March 2020, 17:06:00 »
If I am understanding that correctly...Oh my.

MoleMan

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Re: Coming Soon to MegaMek
« Reply #264 on: 10 March 2020, 05:03:50 »
Am I reading that correctly in that it is a way of networking MekHQ via internet? So people can be running simultaneous campaigns in the same universe but without having to play all together at the same time?

If so there are EPIC potentials for that.

PuppyLikesLaserPointers

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Re: Coming Soon to MegaMek
« Reply #265 on: 10 March 2020, 07:53:02 »
Is it can be used for make the pre-made company of GM and against it to the player's forces?

Hammer

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Re: Coming Soon to MegaMek
« Reply #266 on: 10 March 2020, 08:58:30 »
Is it can be used for make the pre-made company of GM and against it to the player's forces?
Unknown at this time. It's a feature in development but persistent Opfor is something we've looked at and want but no ETA.
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tunkeymicket

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Re: Coming Soon to MegaMek
« Reply #267 on: 10 March 2020, 14:47:17 »
Am I reading that correctly in that it is a way of networking MekHQ via internet? So people can be running simultaneous campaigns in the same universe but without having to play all together at the same time?

If so there are EPIC potentials for that.
The design is such that when connected no one may be further ahead in time than the host. If you're ahead you have to wait, but only while connected. That's the only hard rule.

Think "MekHQ by E-Mail". Targeted for the first release:
- Seeing everyone on the map
- Sending money
- Joining scenarios

A stretch goal would be trading personnel and stock units.

Kentares

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Re: Coming Soon to MegaMek
« Reply #268 on: 10 March 2020, 16:39:41 »
I dream about a time when MekHQ turns into a MMO...  ;D
Star Wars ST and Star Trek current shows are crap.

Daryk

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Re: Coming Soon to MegaMek
« Reply #269 on: 10 March 2020, 17:40:58 »
As long as it's turn based, I'm in!  :thumbsup:

 

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