Author Topic: I've been at the Map Editor again ...  (Read 2487 times)

Simon Landmine

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I've been at the Map Editor again ...
« on: 03 October 2019, 11:00:46 »
I've been at the Map Editor again, and here's the result. Inspired by a photo I saw of an open-cast/open-pit mine, I thought "Hmmm, that's the kind of industrial location that units might stumble across while moving across a planet." As is common with many of my maps, the surrounding terrain is more European in style, but that's easily changed by over-riding it from 'grass' to the default.

32x34 OpenCastMine

And then I thought ... "Ooh, what about if it had been abandoned for a while?" ... so I made a variant, with the lowest level flooded, some of the buildings collapsed, a general increase in tree growth, and more rubble due to the collapse of the pit sides.

32x34 OpenCastMineAbandoned

Hope that people like them!

(There is a vague chance that I might decide to raise the water level another layer or two, resulting in a the very deep lakes that tend to result from flooded mine pits and quarries - if I do, then I'll put it up as a reply to this thread.)
« Last Edit: 03 October 2019, 11:14:25 by Simon Landmine »
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

Ursus Maior

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Re: I've been at the Map Editor again ...
« Reply #1 on: 03 October 2019, 12:57:27 »
Again, fantastic work!

Now, if one would want to print them out for a classic game of armored combat on my tabletop, what would I need to do to get the hexes the right size?
liber et infractus

Simon Landmine

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Re: I've been at the Map Editor again ...
« Reply #2 on: 03 October 2019, 13:35:00 »
Cheers!

Now, if one would want to print them out for a classic game of armored combat on my tabletop, what would I need to do to get the hexes the right size?

Ooh, that's an idea. I'll have to think. I did the 'save as Image' at quite low resolution, so as to save filespace, but I'll have to work out whether it's rectifiable, or whether, if I do a re-save at a different view, it would work. I might try to work something out after this evening's RPG session.
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

Simon Landmine

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Re: I've been at the Map Editor again ...
« Reply #3 on: 03 October 2019, 18:44:38 »
Now, if one would want to print them out for a classic game of armored combat on my tabletop, what would I need to do to get the hexes the right size?

Actually, if you open up the MegaMek map editor yourself, and load the map, you'd be able to zoom in or out as desired, and then select "Save as Image" - that's probably the simplest way to get the level of detail you want. And then you could slice and print the image at the desired scale.
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

Daryk

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Re: I've been at the Map Editor again ...
« Reply #4 on: 03 October 2019, 19:56:17 »
Great idea, and excellent execution!  :thumbsup:

Ursus Maior

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Re: I've been at the Map Editor again ...
« Reply #5 on: 04 October 2019, 03:39:29 »
Thanks for your replies! I'm still struggling to learn how to use map editor properly.
liber et infractus

mighty midget

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Re: I've been at the Map Editor again ...
« Reply #6 on: 11 October 2019, 17:19:45 »
Looks great, thanks for sharing.
Slavish adherance to formal ritual is a sign that one has nothing better to think about.

Simon Landmine

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Re: I've been at the Map Editor again ...
« Reply #7 on: 11 October 2019, 18:45:32 »
Thanks! Glad you like it. I come up with new ones every so often, when an idea crosses my mind - but I do tend towards the 32x34 'four-board' maps these days, as they give more room to put together an idea with enough surrounding terrain to make it workable.
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

Daryk

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Re: I've been at the Map Editor again ...
« Reply #8 on: 11 October 2019, 18:53:16 »
The more people opting to fight in something larger than a phone booth, the better...  ^-^

Simon Landmine

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Re: I've been at the Map Editor again ...
« Reply #9 on: 20 October 2019, 04:30:50 »
I failed to resist the temptation to leave the tap on ...

32x34 OpenCastMineFlooded

One big soggy fight location. Or a race-track for hovercraft. Could get truly interesting with the 'frozen lake' rules, admittedly.
« Last Edit: 20 October 2019, 13:11:01 by Simon Landmine »
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

Daryk

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Re: I've been at the Map Editor again ...
« Reply #10 on: 20 October 2019, 05:27:23 »
Heh... I could definitely see a hovercraft just going back and forth at max speed...  ;D

mikecj

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Re: I've been at the Map Editor again ...
« Reply #11 on: 20 October 2019, 13:01:53 »
Thanks, these are great!
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Iceweb

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Re: I've been at the Map Editor again ...
« Reply #12 on: 20 October 2019, 22:32:16 »
I love the fully flooded map. 
It is a shame that you can't have road hexes underwater, at least in MegaMek. 

Yes I know that flooded road hexes are pretty useless, hmmm, unless you had an amphibious sealed vehicle...  and a MacGuffin hidden away in the mine before it flooded,  and people fighting over it,  ooh and scuba infantry...

Simon Landmine

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Re: I've been at the Map Editor again ...
« Reply #13 on: 21 October 2019, 04:55:57 »
I love the fully flooded map.

Cheers!

It is a shame that you can't have road hexes underwater, at least in MegaMek. 
Yes I know that flooded road hexes are pretty useless, hmmm, unless you had an amphibious sealed vehicle...  and a MacGuffin hidden away in the mine before it flooded,  and people fighting over it,  ooh and scuba infantry...

Now we're cookin'!

I head-justified it by thinking that the roadway would probably have ended up covered by silt and rockfall, as some parts of it were in the semi-flooded map. That said, pavement under water might be possible. (Then again, I'd probably have made the roadway around the pit a gravel road, if they were supported yet in MM ...)
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

 

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