Author Topic: Munition:Tracer-Flak  (Read 135 times)

Grand_dm

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Munition:Tracer-Flak
« on: 13 March 2024, 09:51:49 »
It seems to me at least, these should be combined. Since flak already does half damage against most targets, I just added some extra heat.

Fluff: Developed at NAIS in 3030, these munitions are standard flak rounds with a strip of magnesium around the neck. Every fifth round in an burst has a red/green trail behind it about 150-meters after leaving the barrel. This is to avoid giving away the gunner's position.

Affiliation: House Davion
Cost Multiplier: 2
Used By:
All Standard Autocannons

Game Rules:

Increase attack by 1 heat, 2 if rapid-firing.

Autocannons firing tracer flak ammo reduce their to-hit modifiers for night combat to +1 (rather than +2) and eliminate any dusk/dawn modifiers.

When used in attacks against moving VTOLs, aerospace units and WiGEs, tracer flak ammunition confers a -2 to-hit modifier.

Full damage against airborne VTOLs and aerospace units, or when fired against conventional infantry.

Half damage against all other targets (round down).
« Last Edit: 19 March 2024, 11:11:42 by Grand_dm »
Big ideas and gaming outside the box. #Gametavern proprietor. Plus Ultra.

Daryk

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Re: Munition:Tracer-Flak
« Reply #1 on: 13 March 2024, 18:01:54 »
Interesting idea, but 15 meters after firing isn't really enough... Honestly, any system capable of basic geometry will be able trace it back to the moment of firing...

Grand_dm

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Re: Munition:Tracer-Flak
« Reply #2 on: 18 March 2024, 13:40:44 »
Interesting idea, but 15 meters after firing isn't really enough... Honestly, any system capable of basic geometry will be able trace it back to the moment of firing...

Missing 0!

Big ideas and gaming outside the box. #Gametavern proprietor. Plus Ultra.

Daryk

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Re: Munition:Tracer-Flak
« Reply #3 on: 18 March 2024, 17:06:36 »
There is an edit button... ;)

 

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