Author Topic: Desmond Doss class Hospital Dropship  (Read 4092 times)

Fyrwulf

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Desmond Doss class Hospital Dropship
« on: 08 December 2019, 02:48:45 »
[This is the last one. Phew.]

The Doss class dropships are designed to bring a large, modern, and fully equipped hospital from orbit to a planetary surface. However, they actually belong to the Navy and aren't deployed with Army dropships because of the risk of accidental or intentional targeting. Upon a mass casualty event, a number of dropships equal to the task are inserted and begin deploying in order to facilitate life saving medical intervention for friend, foe, or neutral. In point of fact, it's not unheard of for Mercy class Medical Auxiliary Cruisers, along with their attached Doss and Savannah class ships, to deploy solo across a theoretically hostile border in response to a natural disaster; so far, even the normally perfidious enemies of the Federated Commonwealth have observed interstellar laws regarding safe conduct of medical ships and personnel.

Code: [Select]
                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Desmond Doss class Medical Dropship
Tech:              Inner Sphere / 3067
Vessel Type:       Spheroid DropShip
Rules:             Level 2, Standard design
Rules Set:         AeroTech2

Mass:              55,000 tons
Length:            196 meters
Power Plant:       Standard
Safe Thrust:       5
Maximum Thrust:    8
Armor Type:        Ferro-aluminum
Armament:         
   68 AMS
------------------------------------------------------------------------------
Class/Model/Name:  Desmond Doss class Medical Dropship
Mass:              55,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                       17,875.00
Thrust:  Safe Thrust: 5
      Maximum Thrust: 8
Structural Integrity: 197                                           21,670.00
Total Heat Sinks:    451 Double                                        103.00
Fuel & Fuel Pumps:                                                     255.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                413.00
Fire Control Computers:                                                  4.00
Food & Water:  (1 days supply)                                           5.00
Armor Type:  Ferro-aluminum  (7,141 total armor pts)                   709.00
                           Standard Scale Armor Pts
   Location:                            L / R
   Fore:                              2,036
   Left/Right Sides:               1,785/1,785
   Aft:                               1,535

Cargo:
   Bay 1:  MASH Emergency Receiving (1) with 1 door                      3.50
           Surgical Theatre (19)                                        19.00
           Intensive Care (30)                                          30.00
           Surgical Recovery (50)                                       50.00
   Bay 2:  MASH General (1) with 1 door                                  3.50
           Pharmacy (9)                                                  9.00
           Primary Care (40)                                            40.00
   Bay 3:  Light Vehicles (to 50T) (24) with 4 doors                 1,200.00
   Bay 4:  Kitchens (100) with 1 door                                  300.00

Life Boats:  44 (7 tons each)                                          308.00
Escape Pods:  4 (7 tons each)                                           28.00

Crew and Passengers:
      4 Officers (4 minimum)                                            40.00
     11 Crew (11 minimum)                                               77.00
     12 Gunners (12 minimum)                                            84.00
    250 1st Class Passengers                                         2,500.00
  1,000 2nd Class Passengers                                         7,000.00
    300 Steerage Passengers                                          1,500.00
    120 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
4 AMS(480 rounds)          FL/R        --     --     --     --    8     84.00
4 AMS(480 rounds)          FL/R        --     --     --     --    8     84.00
4 AMS(480 rounds)          FL/R        --     --     --     --    8     84.00
4 AMS(480 rounds)          FL/R        --     --     --     --    8     84.00
4 AMS(480 rounds)          AL/R        --     --     --     --    8     84.00
4 AMS(480 rounds)          AL/R        --     --     --     --    8     84.00
4 AMS(480 rounds)          AL/R        --     --     --     --    8     84.00
4 AMS(480 rounds)          AL/R        --     --     --     --    8     84.00
1 AMS(120 rounds)          Aft         --     --     --     --    1     10.50
1 AMS(120 rounds)          Aft         --     --     --     --    1     10.50
1 AMS(120 rounds)          Aft         --     --     --     --    1     10.50
1 AMS(120 rounds)          Aft         --     --     --     --    1     10.50
1 Lot Spare Parts (0.11%)                                               60.00
------------------------------------------------------------------------------
TOTALS:                                               Heat: 68      55,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        2,093,980,000 C-Bills
Battle Value:      18,819
Cost per BV:       111,269.46
Weapon Value:      3,359 (Ratio = .18)
Damage Factors:    SRV = 187;  MRV = 0;  LRV = 0;  ERV = 0
Maintenance:       Maintenance Point Value (MPV) = 1,921,094
                   (1,739,639 Structure, 174,225 Life Support, 7,230 Weapons)
                   Support Points (SP) = 29,824  (2% of MPV)
BattleForce2:      MP: 5,  Armor/Structure: 19 / 19
                   Damage PB/M/L: -/-/-,  Overheat: 0
                   Class: DL;  Point Value: 188
                   Specials: sph
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nroe03742

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Re: Desmond Doss class Hospital Dropship
« Reply #1 on: 08 December 2019, 14:08:06 »
I see someone else has had the same idea that I had about creating a dedicated hospital dropship

Daryk

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Re: Desmond Doss class Hospital Dropship
« Reply #2 on: 08 December 2019, 17:36:35 »
Yes, but I think you had more reasonable tonnage in mind...

Fyrwulf

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Re: Desmond Doss class Hospital Dropship
« Reply #3 on: 08 December 2019, 19:15:29 »
Yes, but I think you had more reasonable tonnage in mind...

What's unreasonable about it? Do you have something against saving the maximum number of lives? Or being sensible and designing a whole series of dropships around as much commonality as possible, to bring down costs due to economy of scale, like any sane interstellar empire would?
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Daryk

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Re: Desmond Doss class Hospital Dropship
« Reply #4 on: 08 December 2019, 19:21:01 »
55,000 tons is bigger than any dropship save the Behemoth.

Fyrwulf

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Re: Desmond Doss class Hospital Dropship
« Reply #5 on: 08 December 2019, 19:28:01 »
55,000 tons is bigger than any dropship save the Behemoth.

Yes, and? A single system would have hundreds of quadrillions of megatons worth of harvestable material and every Inner Sphere power (excluding Comstar) controls hundreds of systems with hundreds of billions of productive workers. The real bottlenecks would be trained mining crews, available mining ships, ore processing capacity, manufacturing capacity, and trained military dropship crews, in that order.
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Daryk

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Re: Desmond Doss class Hospital Dropship
« Reply #6 on: 08 December 2019, 19:31:39 »
It takes "non-canon" to a whole new level, really... everyone knows the rules have exploits. Coloring just outside the lines will be more appealing than using the inside covers of the whole book...

Fyrwulf

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Re: Desmond Doss class Hospital Dropship
« Reply #7 on: 08 December 2019, 20:03:59 »
It takes "non-canon" to a whole new level, really... everyone knows the rules have exploits. Coloring just outside the lines will be more appealing than using the inside covers of the whole book...

I'm not sure what this even means. What precisely is your complaint here?
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Daryk

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Re: Desmond Doss class Hospital Dropship
« Reply #8 on: 08 December 2019, 20:17:50 »
55,000 tons is larger than a Mammoth... if you had stuck to a Mammoth's tonnage (50,000 tons), you probably could have fit everything you did and connected it to the existing fluff with just a little extra work, and been that much more connected to canon universe.

Retry

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Re: Desmond Doss class Hospital Dropship
« Reply #9 on: 08 December 2019, 21:09:49 »
IMHO the upper-weight of Dropships are far more barren in canon than they really should be, so anything that fills the gap at all is much appreciated.  Especially auxiliary-types like the Argo and this hospital ship.  After all, it's a bit silly to have construction rules that encompass anything from 400-100,000 tons if you don't use half of said range.

This is a flying hospital, not a clinic.  It's going to be rather thick around the hull.  150 beds are quite impressive.  Since it's a non-combat Dropship, though, I think you could lower the engine power by a notch or two and fit even more beds (and a lot more spare cargo for consumables).

Lagrange

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Re: Desmond Doss class Hospital Dropship
« Reply #10 on: 08 December 2019, 21:55:01 »
There is also the Castrum pocket warship at 100K tons.

Fyrwulf

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Re: Desmond Doss class Hospital Dropship
« Reply #11 on: 08 December 2019, 22:39:19 »
IMHO the upper-weight of Dropships are far more barren in canon than they really should be, so anything that fills the gap at all is much appreciated.  Especially auxiliary-types like the Argo and this hospital ship.  After all, it's a bit silly to have construction rules that encompass anything from 400-100,000 tons if you don't use half of said range.

This is a flying hospital, not a clinic.  It's going to be rather thick around the hull.  150 beds are quite impressive.  Since it's a non-combat Dropship, though, I think you could lower the engine power by a notch or two and fit even more beds (and a lot more spare cargo for consumables).

Really 100 beds on the ER side. There's the MASH core in Bay 2 because it's required by the rules, a rather impressive pharmacy equipped to deal with every possible ailment that an RCT or small city could possibly suffer, and a 40 room outpatient general/specialist care for the same. Oh, and enough field kitchens in Bay 3 to feed a truly prodigious number of patients and/or refugees.

As for the engines, if you look at my other designs, they're all 4/6. The reason for that is parts commonality for economies of scale. FASA cannot into macroeconomics, but I can, so I design with both need and maximum cost savings in mind. In fact, my other designs are also 4/6, 55kton monsters with the same physical dimensions because the entire series is designed to maximize commonality.
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Daryk

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Re: Desmond Doss class Hospital Dropship
« Reply #12 on: 09 December 2019, 04:09:25 »
4/6?  ???

They all seem to be 5/8...

Fyrwulf

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Re: Desmond Doss class Hospital Dropship
« Reply #13 on: 09 December 2019, 11:48:33 »
4/6?  ???

They all seem to be 5/8...

You're correct. In my defense, I was tired and my brain reverted to the original concept, before I realized I had the mass to jam bigger engines, more SI, and more armor on the things.
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Daryk

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Re: Desmond Doss class Hospital Dropship
« Reply #14 on: 09 December 2019, 18:06:49 »
No worries... it happens to all of us...  :)

Taron Storm

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Re: Desmond Doss class Hospital Dropship
« Reply #15 on: 10 December 2019, 16:48:33 »
Unless my eyes are totally shot (which is possible), there is no cargo tonnage listed.  If this ship is supposed to be used for disaster relief, wouldn't you need some cargo?  Also, your limiting yourself on rescue vehicles.  This timeframe would have SAR vtols, industrial mechs, and infantry suits for rescue.

Fyrwulf

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Re: Desmond Doss class Hospital Dropship
« Reply #16 on: 10 December 2019, 18:40:02 »
Unless my eyes are totally shot (which is possible), there is no cargo tonnage listed.  If this ship is supposed to be used for disaster relief, wouldn't you need some cargo?  Also, your limiting yourself on rescue vehicles.  This timeframe would have SAR vtols, industrial mechs, and infantry suits for rescue.

You missed some doctrinal notes. A Mercy class Hospital Auxiliary Cruiser has 16 collars, four of which are dedicated to Savannah class cargo dropships; believe me, there's plenty of cargo storage. Also, the primary purpose of these dropships isn't disaster relief, it's battlefield casualty treatment. 24 VTOLs is more than enough to supplement an invasion force's own VTOLs and other vehicles.
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Taron Storm

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Re: Desmond Doss class Hospital Dropship
« Reply #17 on: 10 December 2019, 19:11:26 »
I can see that its a multi ship deal.  It does not help when the Doss runs out of supplies during treatment and has to wait for more to be unloaded/transloaded from another DS.  She needs more depth on her internal supply than what is stocked in her OR's and treatment rooms.  Besides, what happens if you can not gain access to another DS due to any number of reasons...

I like your ideas.  There is three other things that you should look into though.

1> You have only 1 day of food and water on these designs.
2> You don't have enough fuel especially on the carriers.
3> Unless the HS are the minimum preloaded into the engine, the Doss is way oversinked.

Again, I like the ideas of the designs. 
« Last Edit: 10 December 2019, 19:23:01 by Taron Storm »

Fyrwulf

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Re: Desmond Doss class Hospital Dropship
« Reply #18 on: 10 December 2019, 20:54:52 »
Medicine is bulky, not heavy, not to mention a pharmacy that would swallow an entire CVS. Also, you're assuming the commander is running his mission with stupidity cranked up to 11. Real militaries don't work like that, information is gather and plans are developed; a senior field grade officer is going to know before they ever undock from their collar how much logistics support they're going to need.

1. How do you figure? Galleys are built into the mass of the ship, I would think.
2) These designs are not meant to be swanning around a system as warship substitutes. That's what the warships are for.
3) Cheap way to take up extra mass that can't be sunk into anything else and also redundancy is a good thing.
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Retry

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Re: Desmond Doss class Hospital Dropship
« Reply #19 on: 10 December 2019, 21:21:32 »
1. How do you figure? Galleys are built into the mass of the ship, I would think.
It says so, in your TRO.

Taron Storm

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Re: Desmond Doss class Hospital Dropship
« Reply #20 on: 10 December 2019, 21:32:07 »
Rule #1: No plan survives.  There is literally no way to guarantee that a cargo ship is going to be available at all times.

I was a merchant marine for a few years.  Even on ocean going tug/barge units, we needed a few thousand gallons of fuel and enough food for the crew to last months.  The stats for the dropships food supply is for how many days the supplies last for how many crew and passengers.  The galley(s) still have to be stocked.  Look at some of the canon designs.  The galley just has the equipment, it does not take into account how much food is needed.

When a warship moves, the dropships are usually not attached.  If they are, it slows done the ship and affects maneuvers. I am a little rusty on these rules.
The fuel tonnage is for how many days the dropship can operate, which includes sub orbital hops to get to different battlefields.  The fuel also allows for the refueling of aerospace fighters, small craft, or anything else that shares the same type of fuel.  Modern aircraft carriers have huge fuel bunkers on-board to refuel their aircraft.

The tonnage left over should be used for cargo supplies.  Cargo space is also used for the needs of the on-board vehicle detachment.  The spare parts percentage is for the dropship only.

To be useful to battlefield medicine, its going to have to come in either before or during a battle.  If it waits until the battle is over, then more troops could possibly perish.  That means transit from jump point to orbit, orbital maneuvering, orbit to surface, possibly a sub orbital hop to change battlefields or fallback, launch to orbit, and transit to jump point.

Taron Storm

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Re: Desmond Doss class Hospital Dropship
« Reply #21 on: 10 December 2019, 21:33:26 »
On a side note, where can I find the stats on the Mercy class?

Edit: Found one in the fan made TRO2800.
« Last Edit: 10 December 2019, 22:02:17 by Taron Storm »

Fyrwulf

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Re: Desmond Doss class Hospital Dropship
« Reply #22 on: 10 December 2019, 23:04:38 »
On a side note, where can I find the stats on the Mercy class?

Edit: Found one in the fan made TRO2800.

Heavy Metal Aero forums. Highball is the creator.
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Fyrwulf

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Re: Desmond Doss class Hospital Dropship
« Reply #23 on: 11 December 2019, 19:47:23 »
Rule #1: No plan survives.  There is literally no way to guarantee that a cargo ship is going to be available at all times.

I mean, a hospital aux cruiser with 12 of these and 4 Savannahs pretty much does guarantee precisely that.

Quote
When a warship moves, the dropships are usually not attached.  If they are, it slows done the ship and affects maneuvers. I am a little rusty on these rules.

For these it's not a big deal. They're auxiliaries and nobody is going to waste ammo when there are far, far nastier customers in the local area.
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Taron Storm

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Re: Desmond Doss class Hospital Dropship
« Reply #24 on: 11 December 2019, 20:35:56 »
I mean, a hospital aux cruiser with 12 of these and 4 Savannahs pretty much does guarantee precisely that.

For these it's not a big deal. They're auxiliaries and nobody is going to waste ammo when there are far, far nastier customers in the local area.

Actually, some will.  As soon as your enemies realize that all of your "beans and bullets" are only on the cargo ships and not the transports, they become prime targets. In a campaign setting, I would target them.  Your transports, all of them, don't have ready stores for the troops that they carry.  Attrition warfare can become a pain if the cargo ships can't get to troops. 

Fyrwulf

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Re: Desmond Doss class Hospital Dropship
« Reply #25 on: 12 December 2019, 01:23:26 »
Actually, some will.  As soon as your enemies realize that all of your "beans and bullets" are only on the cargo ships and not the transports, they become prime targets. In a campaign setting, I would target them.  Your transports, all of them, don't have ready stores for the troops that they carry.  Attrition warfare can become a pain if the cargo ships can't get to troops.

You're making some assumptions without having the all the information, I believe. I haven't painted the full picture, and probably won't for a while yet, but let's just say that ahead of any planetary assault there will be multiple battle groups, that include battleships, that will be absolutely thrilled to make the acquaintance of anyone who would want to oppose an invasion.

EDIT: Just to be clear, I have made changes to the designs in my own personal files. When I'm feeling less lazy and more sure of what I want the finished product to be, I'll post them.
« Last Edit: 12 December 2019, 01:43:04 by Fyrwulf »
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Hawkeye Jim

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Re: Desmond Doss class Hospital Dropship
« Reply #26 on: 01 February 2020, 08:37:18 »
If you are talking about the dropship being too large, there is a 39,000 ton cargo dropship on this forum. Could it be converted into a smaller version of a medical ship? Cargo capacity is listed at 26,000 tons. Two of that class could provide even more coverage, but in two different theaters at the same time.

HyperionCormyr

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Re: Desmond Doss class Hospital Dropship
« Reply #27 on: 08 February 2020, 22:25:12 »
While I like the concept, I also wonder about the overall size, though I can't fault you for making something large enough to handle the hundreds of patients that would come about from a Natural Disaster or being in a War Zone.

However, I do have to agree that most IS militaries would not consider sinking that kind of money into something that large and not arm it to the teeth instead of using it for a hospital. In terms of fluff, it's almost like building an Enterprise Class Aircraft carrier and using it for medical purposes only.

And just thinking about crew and hospital staff- how many of those rooms are dedicated to them and how many are for patients? What sort of Light Vehicles do you have on board? All ambulances? Several light trucks? A Mobile MASH unit? VTOLS? Does it have a standard compliment?