Bunyip
Level:Custom Level 2 / 3090
Technology:Clan
Tonnage:9 Tons
BattleTech ProtoMech Technical Readout
Type/Model: Bunyip
Tech: Clan / 3090
Config: ProtoMech
Rules: Rules Level 2, Custom design
Mass: 9 tons (9,000 kg)
Chassis: Advanced Composite
Power Plant: 45 Size Fusion
Cruise Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: 3 ProtoMech Jump Jets
Jump Capacity: 90 meters
Armor Type: Integral Advanced Alloy
Armament:
1 Heavy Medium Laser
1 SRM 4
Manufacturer: Unknown
Location: Unknown
Communications System: Unknown
Targeting & Tracking System: Unknown
Overview:
The Wars of Reaving took a terrible toll on Clan Coyote; decimating their ranks of Mechwarriors, their scientific caste, and their war machinery to the degree that the Clan seemed to be at breaking point. With limited resources and few options available to them, the Coyotes needed to make best use of what Battlemech forces still remained. One resource that they still had access to, however, was Protomech technology; a much-maligned experiment in developing alternative armoured war machines that (while markedly inferior to their Battlemech counterparts) were cheaper and easier to build than traditional 'Mechs. With this in mind, a plan was devised to develop a Protomech that could take over garrison and urban protection duties; allowing 'Mechs assigned to those duties to transition to the front line where they were sorely needed. The resulting design - the Bunyip - is a capable urban fighter, and possesses the ability to at least occupy encroaching enemy forces long enough for assistance from its larger brethren to arrive.
Capabilities:
As it was designed to hold out for as long as possible against conventional 'Mech forces in urban or industrial confines, the Bunyip favours protection, firepower, and manoeuvrability over raw groundspeed. At 9 tons and carrying a near full load of armour, it is certainly as well-equipped to absorb punishment as a Protomech can be. While its speed on the ground is relatively slow, jumpjets allow it to leap from alley to alley; using buildings for cover and making up for its shortcomings when facing larger units by remaining elusive and only striking when a good opportunity presents itself. As for its armaments, the Bunyip carries the most damaging weapon that a Protomech can wield; namely a Heavy Medium Laser. This allows the Bunyip to deal extremely concentrated damage to enemy 'Mech units; potentially breaching the rear armour of an enemy 'Mech (or the frontal armour of certain Light 'Mechs) in a single hit. It is at this point that its backup weapon comes into play; an SRM-4 unit in the torso capitalises on damage dealt by the laser; potentially crippling the enemy 'Mech through devastating their internal systems. Packs of Bunyips can potentially surround an enemy 'Mech and overwhelm it in seconds; leaving behind nonfunctional (and yet potentially relatively intact) machines that can then be salvaged in order to meet the Coyotes' desperate need for Battlemechs. Against conventional infantry and other 'soft' targets several members of a Bunyip Point may carry Inferno rounds rather than standard SRMs, although given their defensive nature the price that they pay for this flexibility is constant caution in order to avoid setting light to friendly resources.
Type/Model: Bunyip
Mass: 9 tons (9,000 kg
Equipment: Mass
Internal Structure: 20 pts Advanced Composite 900
Engine: 45 Size Fusion 1,000
Walking MP: 3
Running MP: 5
Jumping MP: 3
Cockpit, Life Support, Sensors & Pilot: 500
Heat Sinks: 7 Compact ProtoMech 1,750
Armor Factor: 44 pts Integral Advanced Alloy 2,200
Internal Armor
Structure Value
Head: 2 5
Torso: 9 18
Main Gun: 1 3
Left / Right Arms: 2 / 2 4 / 4
Legs: 5 10
Weapons & Equipment: Loc Heat Ammo Mass
1 Heavy Medium Laser Main Gun 7 1,000
1 SRM 4 Torso 3 8 1,320
3 Standard Jump Jets: 0 300
TOTALS: 7 8.97
Mass Left, kg: 30
Calculated Factors:
Total Cost: 954,884 C-Bills
Battle Value: 242
Cost per BV: 3,945.8
Weapon Value: 85 / 85 (Ratio = .35 / .35)
Damage Factors: SRDmg = 10; MRDmg = 1; LRDmg = 0
BattleForce2: MP: 3J, Armor/Structure: 11 / 0
Damage PB/M/L: 7/7/-, Overheat: 0
Class: P , Point Value: 2
Created by HeavyMetal Lite