Let's see... *** for insights ***
WARFORGED
Warforged are (you know what they are.) Warforged are constructed beings, making them especially resistant to poisons and other threats. The prime requisites for a warforged are Strength and Constitution. If a warforged has a score of 13 or greater in both Strength and Constitution, the character will gain a 5% bonus on earned experience points. If the warforged’s Strength is 13 or greater and his or her Constitution is 16 or greater, that character will earn a 10% bonus on earned experience.
*** Nice as is ***
RESTRICTIONS: Warforged use eight-sided dice (d8) to determine their hit points. They may advance to a maximum of 12th level of experience. Wargforged may not use any type of armor but may use
shields. Their armor class assumes a natural AC of 5, to which Dexterity and shield bonuses apply. They may use any type of weapon. A warforged character must have a minimum Strength score of 9.
*** There's a Magical Armor suggedtion called Cure Wounds, that can be used. Says recovers 1/2 damage incurred, also as a Magical Construct, the WarForged could have their built-in AC5 as this? ***
SPECIAL ABILITIES: Lacking the normal organs of living creatures, warforged have better saving throws than most other character classes (they save as dwarves of the same level.) Waforged do not sleep and cannot be put to sleep via spells, nor do they need to eat, drink, or breath. Warforged speak Common, the language of their creators (if any), and the alignment tongue of the character, plus any granted by Intelligence.
***:Would they have Infravision or darkvision? Because the OG said heat, but that's been changed in 3rd. I'm ok with Infravision, but the ability to be blinded by any heat source, other than objects with light and heat is confusing. I think the reason for darkvision was so black and white, meaning I've come across some unusual situations where the DM said Darkvision was always on, even during the daytime. It was any Darkvision user see's no color debate.***
Level | Title | Exp. Points | Hit Dice | Spells |
1 | Warforged Veteran | 0 | 1d8 | None |
2 | Warforged Warrior | 2,200 | 2d8 | None |
3 | Warforged Swordmaster | 4,400 | 3d8 | None |
4 | Warforged Hero | 8,800 | 4d8 | None |
5 | Warforged Swashbuckler | 17,000 | 5d8 | None |
6 | Warforged Myrmidon | 35,000 | 6d8 | None |
7 | Warforged Champion | 70,000 | 7d8 | None |
8 | Warforged Superhero | 140,000 | 8d8 | None |
9 | Warforged Lord (Lady) | 270,000 | 9d8 | None |
10 | 10th Level Warforged Lord (Lady) | 400,000 | 9d8+3 | 3rd Level Cleric : Limit 2 1st Level spells |
11 | 11th Level Warforged Lord (Lady) | 530,000 | 9d8+6 | 5th Level Cleric : Limit 2 each 1st and 2nd Level spells |
12 | 12th Level Warforged Lord (Lady) | 660,000 | 9d8+9 | 7th Level Cleric : Limit 2 each 1st, 2nd and 3rd Level, 1 each 4th and 5th Level spells |
Also, from Companion : at 660k, gains same options as Fighter ( two attacks a turn )
"13" | 12th Level Warforged Lord (Lady) | 800,000 | +1d6 | 9th Level Cleric : Limit 3 each 1st, 2nd and 3rd Level, 2 each 4th and 5th Level spells (2 Attacks a turn, Same as Fighter) |
"14" | 12th Level Warforged Lord (Lady) | 1,000,000 | +1d6 | 11th Level Cleric : Limit 4 each 1st, 2nd and 3rd Level, 3 each 4th and 5th Level spells |
"15" | 12th Level Warforged Lord (Lady) | 1,200,000 | +1d6 | 13th Level Cleric : Limit 5 each 1st and 2nd Level , 4 each 3rd and 4th Level and 3 5th Level spells |
"16" | 12th Level Warforged Lord (Lady) | 1,400,000 | +1d6 | 15th Level Cleric : Limit 6 1st Level, 5 each 2nd and 3rd Level, 3 each 4th and 5th Level, 1 6th Level spells (Auto half damage from spells and spell like effects, if effect saveable one quarter damage) |
"17" | 12th Level Warforged Lord (Lady) | 1,600,000 | +1d6 | 17th Level Cleric : Limit 6 each 1st and 2nd Level, 5 each 3rd Level, 4 each 4th and 5th Level, 2 6th and 1 7th Level spells |
"18" | 12th Level Warforged Lord (Lady) | 1,800,000 | +1d6 | 19th Level Cleric : Limit 7 1st Level, 6 2nd Level , 5 3rd, 4 each 4th, 5th and 6th Level, 2 7th Level spells |
"19" | 12th Level Warforged Lord (Lady) | 2,000,000 | +1d6 | 21th Level Cleric : Limit 7 1st Level, 6 2nd Level , 5 3rd, 4th and 5th Level, 4 6th Level, 3 7th Level spells |
"20" | 12th Level Warforged Lord (Lady) | 2,200,000 | +1d6 | 23th Level Cleric : Limit 7 1st and 2nd Level , 6 each 3rd and 4th Level, 5 5th Level, 4 6th and 7th Level spells (3 Attacks a turn, Same Saving Throws as Fighter 22-24) |
"21" | 12th Level Warforged Lord (Lady) | 2,400,000 | +1d6 | 26th Level Cleric : Limit 9 1st Level, 8 each 2nd, 3rd and 4th Level, 7 5th Level, 5 6th Level, 3 7th Level spells |
"22" | 12th Level Warforged Lord (Lady) | 2,600,000 | +1d6 | 29th Level Cleric : Limit 9 each 1st, 2nd Level, 3rd Level, 8 each 4th and 5th Level, 7 6th Level and 4 7th Level spells (Same Saving Throws as Fighter 25-27) |
I'm assuming Clerical spells are researched by Level 9 and gained when leveled ton 10 from watching and asking questions... I'd allow limited exposure practice, like 1 1st Level. Practice makes familiarity.
Do they sound ok? The above from Companion under Special Defenses, clerical from same. Last Spell Level is a slight fudge, cannot find my copy of Master.
TT