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General BattleTech Discussion / Re: Mechacide?
« Last post by cray on Today at 18:21:07 »
Let's say you're in melee combat against 2 or 3 'Mechs, you know your 'Mech is going to be destroyed anyway, why not blow it up and damage the 'Mechs attacking you?

Both times I've stackpoled in a game it was because I had a 'Mech on its last armor points and had been surrounded by the other players' 'Mechs who were gloating a bit too much over the upcoming coup de grace. Yes, yes, lean those 'Mechs a bit closer...

But that's out-of-character, gamer thinking. I wrote "The Great Myth" sidebar in Tech Manual because The Stackpole annoys me from a physics perspective (in and out of game).
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Just came to say what Daryk already said. The MG variant is introtech, but unfortunately limited to the Dragon's armies. The LRM variant is particularly handy in backing up the laser & SRM versions.
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I don't know about that.  Riding the Testudo would drop it down to 2/3 movement.  Magclaps let a BA squad ride a mech or vehicle even if it's not an omni, but non-omnis take a speed penalty for transporting them that way.  Better to find something quicker to ride, especially if you're retreating.
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MechWarrior Hall / Re: Word Association 36: SAY WHAT AGAIN!!!
« Last post by rebs on Today at 18:15:10 »
Light
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I did kind of feel that was what you were going for but I think the partial range restoration is sufficient and all that is required (also much simpler to model and remember in rules). The cost is that a '2' to hit results in a single critical damage to the laser (explained by say flooding the gas chamber or blown a fuse) at the cost of 1 ton and moderate c-bill cost. That way you can attach it to say an ERLL and when you surface again can disengage it to return the laser to regular function. We want to make underwater combat 'accessible' not add to much specialty equipment with complex rules (like RISC tech often does). An accuracy bonus is IMO unnecessary as most of the targets will be moving slower than they would on the surface due to the MP penalty of passing through deep water.
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I could see that working in a fighting withdrawal scenario.
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Off Topic / Re: What Are We Listening To: This List Goes Up To Eleven!
« Last post by rebs on Today at 18:09:15 »
Hey ~ The Pixies
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Fan Articles / Re: MotW Schedule Thread 2017
« Last post by Arkansas Warrior on Today at 17:57:26 »
I asked about the Deimos a while back but no one seemed interested.  There’s a 13 year old TTMA thread that runs about 15 posts, but no article I could find, and there’ve been new variants since then anyway.
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Hell, magclamps mean the Marauders can ride the Testudos.   They aren’t great for tactical mobility, but if you can get there first, drop the BA in good spots, pull the tanks back behind a ridge line or whatever…
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