Author Topic: MegaPiranha  (Read 13234 times)

Nightsong

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Re: MegaPiranha
« Reply #30 on: 22 February 2017, 18:55:10 »
What we really need is an over-engines 2.5 Mton WarShip armed with a couple of tens of thousands of HMGs! ;D

Amusing thing about this idea is that, with that much point-defense, missiles ain't getting through.

ActionButler

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Re: MegaPiranha
« Reply #31 on: 22 February 2017, 20:04:05 »
I leave for a two day meeting and my Piranha hovertank is now a Piranha warship. 

This is the single greatest thread that this forum has ever produced. 

Carry on, friends. 
Experimental Technical Readout: The School
http://bg.battletech.com/forums/index.php?topic=56420.0

ColBosch

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Re: MegaPiranha
« Reply #32 on: 23 February 2017, 11:40:50 »
NO. You people are sick and NEED TO STOP. This is highly illegal and you are all going to jail. >:(

...please continue. ;D
BattleTech is a huge house, it's not any one fan's or "type" of fans.  If you need to relieve yourself, use the bathroom not another BattleTech fan. - nckestrel
1st and 2nd Succession Wars are not happy times. - klarg1
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ActionButler

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Re: MegaPiranha
« Reply #33 on: 23 February 2017, 17:23:37 »
Fighter and Dropship

http://bg.battletech.com/forums/index.php?topic=56463.0

For when you need a Piranha to carry some Piranhas to provide air support for your Piranhas. 

I like it. 

It just occurred to me, though, we've made it through a page and a half without any naval units. Is there a way to design them in MM?
Experimental Technical Readout: The School
http://bg.battletech.com/forums/index.php?topic=56420.0

Maingunnery

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Re: MegaPiranha
« Reply #34 on: 23 February 2017, 18:02:57 »
For when you need a Piranha to carry some Piranhas to provide air support for your Piranhas. 

I like it. 

It just occurred to me, though, we've made it through a page and a half without any naval units. Is there a way to design them in MM?

Mmm...

What about this?:

Code: [Select]
Piranha Boat

Mass: 50 tons
Tech Base: Clan
Motive Type: Naval (Hydrofoil)
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E-A
Production Year: 0
Cost: 2.350.000 C-Bills
Battle Value: 1.553

Power Plant:  195 Fusion Engine
Cruise Speed: 97,2 km/h
Flanking Speed: 151,2 km/h
Armor:  Standard Armor
Armament:
    2  ER Medium Lasers
    12  AP Gauss Rifles
    1  Light TAG
Manufacturer:
    Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      25 points                5,00
Engine:             Fusion Engine                195                      12,00
    Cruise MP:  9
    Flank MP:   14
Heat Sinks:         Single Heat Sink             10                        0,00
Control Equipment:                                                         2,50
Lift Equipment:                                                            5,00
Turret:                                                                    1,00
Armor:              Standard Armor               AV - 208                 13,00

                                                      Armor     
                                                      Factor     
                                               Front     51       
                                          Left/Right   41/41       
                                              Turret     42       
                                                Rear     33       

================================================================================
Equipment                                 Location    Heat     Spaces     Mass 
--------------------------------------------------------------------------------
2 ER Medium Lasers                           T         10        2         2,00
12 AP Gauss Rifles                           T         12        12        6,00
Light TAG                                    T         0         1         0,50
@AP Gauss Rifle (120)                        BD        -         0         3,00

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 16
9n         5       5       0       0      2     0   Structure:  3
Special Abilities: LTAG, CASE, TUR(5/5/0)

Herb: "Well, now I guess we'll HAVE to print it. Sounds almost like the apocalypse I've been working for...."

The Society:Fan XTRO & Field Manual
Nebula California: HyperTube Xtreme
Nebula Confederation Ships

CrazyGrasshopper

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Re: MegaPiranha
« Reply #35 on: 24 February 2017, 01:34:27 »
Ballistic weapons do not work underwater, will have to do with SRT-2's.

Code: [Select]
Actual Piranha
Clan experimental
50 tons 
BV: 936
Cost: 10,621,333 C-bills

Movement: 7/11 (Submarine)
Engine: 320 XL

Internal: 20
Armor: 115 (Ferro-Fibrous)
                     Internal    Armor
--------------------------------------
Front                       5       30
Right                       5       30
Left                        5       30
Rear                        5       25

Weapon                         Loc  Heat
----------------------------------------
Large Pulse Laser               FR    10
SRT 2                           FR     2
SRT 2                           FR     2
SRT 2                           FR     2
SRT 2                           FR     2

Ammo                           Loc Shots
----------------------------------------
SRT 2 Ammo                      BD    50
SRT 2 Ammo                      BD    50

Equipment                      Loc
----------------------------------
HarJel                          FR
HarJel                          LS
HarJel                          RS
HarJel                          RR

Breach them! You yourself are safer with Harjel.

Cryhavok101

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Weird Mutant Piranha
« Reply #36 on: 08 May 2017, 07:28:21 »
Code: [Select]
Weird Mutant Piranha (LAM)
Mixed (Base Clan)
55 tons 
BV: 1,434
Cost: 5,793,073 C-bills

Movement
BattleMech: 4/6/6
Airmech Ground: 2/3
Airmech Air: 18/27
Fighter: 6/9
Engine: 220
Heat Sinks: 10 [20]
Gyro: Standard Gyro

Internal: 91
Armor: 184/185
                     Internal    Armor
--------------------------------------
Center Torso               18       27
Center Torso (rear)                  8
Right Torso                13       20
Right Torso (rear)                   6
Left Torso                 13       20
Left Torso (rear)                    6
Right Arm                   9       18
Left Arm                    9       18
Right Leg                  13       26
Left Leg                   13       26

Weapon                         Loc  Heat
----------------------------------------
Micro Pulse Laser               LT     1
Micro Pulse Laser               LT     1
Micro Pulse Laser               LT     1
Micro Pulse Laser               LT     1
Micro Pulse Laser               RT     1
Micro Pulse Laser               RT     1
Micro Pulse Laser               RT     1
Micro Pulse Laser               RT     1
Micro Pulse Laser               LT     1
Micro Pulse Laser               LT     1
Micro Pulse Laser               RT     1
Micro Pulse Laser               RT     1
ER Medium Laser                 RA     5
ER Medium Laser                 LA     5

Equipment                      Loc
----------------------------------
Standard                       None
Bomb Bay (Typically fuel tanks) RA
Bomb Bay (Typically fuel tanks) LA


This thread was missing something.

Xeno426

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Re: MegaPiranha
« Reply #37 on: 15 May 2017, 13:48:49 »
AP Gauss Rifles aren't always your friends.
Might want to invest in some CASE II.

Sabelkatten

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Re: MegaPiranha
« Reply #38 on: 15 May 2017, 15:31:56 »
Might want to invest in some CASE II.
Doesn't help with the pilot hits... #P

Black_Knyght

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Re: MegaPiranha
« Reply #39 on: 19 April 2019, 01:36:03 »
Holy Hell !!!  >:D

I think it's safe to say that the Piranha has been juicing with some serious steroids !!! 8) ;D ;D ;D

Alsadius

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Re: MegaPiranha
« Reply #40 on: 19 April 2019, 04:24:52 »
Holy Hell !!!  >:D

I think it's safe to say that the Piranha has been juicing with some serious steroids !!! 8) ;D ;D ;D

Why with the necro-posting?

packhntr

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Re: MegaPiranha
« Reply #41 on: 19 April 2019, 15:58:00 »
my try


  BattleMech Technical Readout

Type/Model:    Piranaha3 PIR-3A
Tech:          Clan / 3132
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          50 tons
Chassis:       Endo Steel
Power Plant:   400 XXL Fusion with Supercharger
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 [172.8] km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Ferro-Fibrous
Armament:     
  2 Medium Pulse Lasers
  10 Machine Guns
  3 ER Medium Lasers
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Piranaha3 PIR-3A
Mass:          50 tons

Equipment:                                 Crits    Mass
Int. Struct.:  83 pts Endo Steel             7      2.50
 (Endo Steel Loc: 2 LA, 1 RA, 1 LT, 1 RT, 1 LL, 1 RL)
Engine:        400 XXL Fusion               14     17.50
Engine Supercharger:  (LT)                   1      2.00
   Walking MP:   8
   Running MP:  12 [16]
   Jumping MP:   0
Heat Sinks:     10 Double [20]               0       .00
Gyro:                                        4      4.00
Cockpit, Life Supt.:                         5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  169 pts Ferro-Fibrous         7      9.00
 (Armor Crit Loc: 2 LA, 1 RA, 1 LT, 1 RT, 1 LL, 1 RL)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             16         24     
   Center Torso (Rear):                  8     
   L/R Side Torso:           12      18/18     
   L/R Side Torso (Rear):              6/6     
   L/R Arm:                   8      16/16     
   L/R Leg:                  12      24/24     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Medium Pulse Laser     RA      4           1      2.00
2 Machine Guns           RA      0  100      3      1.00
  (Ammo Locations: 1 RT)
2 Machine Guns           LA      0           2       .50
1 Medium Pulse Laser     LA      4           1      2.00
3 Machine Guns           RT      0           3       .75
1 ER Medium Laser        RT      5           1      1.00
1 ER Medium Laser        LT      5           1      1.00
3 Machine Guns           LT      0           3       .75
1 ER Medium Laser        HD      5           1      1.00
1 Targeting Computer     CT                  2      2.00
--------------------------------------------------------
TOTALS:                         23          72     50.00
Crits & Tons Left:                           6       .00

Calculated Factors:
Total Cost:        49,762,750 C-Bills
Battle Value 2:    2,603 (old BV = 1,758)
Cost per BV2:      19,117.46
Weapon Value:      2,384 / 2,384 (Ratio = .92 / .92)
Damage Factors:    SRDmg = 35;  MRDmg = 21;  LRDmg = 2
BattleForce2:      MP: 8,  Armor/Structure: 4/2
                   Damage PB/M/L: 6/3/-,  Overheat: 1
                   Class: MM;  Point Value: 26
If at first you don't succeed, make it worth the repairman's time!