Now in Battletech, melee weapons are in an odd place. They're really fun, and everyone loves to see some giant robots duke it out at point blank. However, the tonnage requirements often result in melee weapons that aren't really worth it. So I thought that maybe a different system might help with that.
Instead of melee weapons being built into the structure of the mech, why not treat them as the external equipment that they are? They could be balanced against punches and kicks, keeping their power level fairly low while allowing a person to customize their melee style. It also makes hand actuators a little more important. On to the mechanics.
Melee weapons are externally carried, requiring two working hand actuators to function. Most of these weapons can be used in one hand, but for rules simplicity such attacks should be treated as regular punches. Note that these options do not replace punches and kicks, merely provide an additional physical attack option. Weapons are divided into the same size categories as mechs, light, medium, heavy, and assault. A mech cannot use a weapon that is of a larger size than it. A mech can use a weapon of a smaller size, but is treated as the maximum weight for that size, for the purposes of damage. For example, if an Atlas (100 tons) were to pick up and use a medium-sized sword, it would deal damage as if it were a 55-ton mech, i.e. 6 damage. For now at least, I'm going to abstract melee weapons into three categories:
Short Weapons (knives, knuckle dusters, armblades, etc.) -1 bonus to hit. Damage=mech weight/15 (rounded down). Can make 3 attacks. Uses the punch table.
Long Weapons (swords, spears, whips, etc.) -2 bonus to hit. Damage=mech weight/10 (rounded up). One attack. Can use either the punch table or the kick table.
Heavy Weapons (maces, axes, hammers, etc.) +1 penalty to hit. Damage=mech weight/5. One attack. Uses the standard hit table rather than the punch table.
So short weapons are for crit seeking, long weapons are very accurate and have some choice in where they hit, and heavy weapons deliver big hits but less accurately and with more variance in hit location. These are extremely preliminary stats, and are subject to change.
Feedback is appreciated. Do you think you'd use these if allowed? Do you think that they completely obsolete normal melee attacks? Feel free to leave comments/criticisms below.