I'm looking to start a once-monthly Clan campaign for the next year for my weekly group.
I'm looking to start them up cleaning up some Dark Caste which leads to a small Burrock problem.
However, I'm thinking of how to work their Special Abilities. I'm thinking Camoflauge is perfect, but I'm wondering if they should have a little more.
I'm thinking something like "Trail-Marking" where if they are the Defender they can make trails that almost act like Roads for Ground Vehicles and Infantry, but not for Mechs. These "trails" must be set up before hand in proper routes, and they just negate the penalties for moving through those hexes. So, Hovercraft through Woods, Support Vehicles on Clear Terrrain, etc, would act without problems.
Another is an interaction with Elementals. Is there a Force Ability or Special Pilot Ability which can improve interactions with them, such as allowing them to Move or Shoot on Dismount, or Mount at the beginning of the Movement Phase?
If these, or something like these, already exist, please point them to me, otherwise critique?