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Off Topic / Re: NHL 2023-2024 Vegas Edition: Mojave, Mo' Problems
« Last post by rebs on Today at 22:21:50 »
With round 1 winding down, my only prediction is now Colorado vs NYR Finals.  Bring on round 2.
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I felt like it and Looper were both movies with interesting ideas that rather squandered them by going with fairly generic plots.
agreed and than some
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Dang, my editing privileges came back too late for Nondi... she's missing an "e"... :/
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Tool - Lateralus. I swear, if we ever do another Voyager type spacecraft, that is the song we should put on the record.
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Fan Fiction / Re: Opalescent Reflections
« Last post by Daryk on Today at 22:05:18 »
Atsuko has swayed at least one War Lord... and may be beginning to assert herself.  Interesting times all around! :)
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Off Topic / Re: My running days are over
« Last post by Prospernia on Today at 21:57:59 »
And even if you, or all of you are not in a climate that is suitable for swimming or cycling, the primary-point is cardio; an hour's worth of exercise at 90% or below your max heart-rate. My swimming coach in college, that had two heart-attacks while I was there, couldn't stress that enough. And he was a college athlete-runner.
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Alpha Strike / Aerospace PV calculation Inconsistencies.
« Last post by Thunder on Today at 21:49:01 »
2 Issues

First.
Booby Traps on Aerospace.  In the book (pg. 143 AS:C) it says their value is: Size*Highest Move*.5
This is the same formula as for ground units, but gives different valuations.  For a ground unit PV=damage.  For an aerospace unit PV=Damage*Move/2 (What happens if the Move is less then 2?  Which happens with Airships.)

Would it be convenient to errata Booby Traps PV to just be equal to their damage?   Since this is what the MUL and Megamek are already doing, and it seems easier to change a seldom used rule to match whats already happening then to update the software.

Also it does affect 1 real unit which is technically incorrectly valued in the MUL.  The Bullet Suicide Drone should cost 2 more points, Or its fine if the rule is updated.



Second.
Is it the intention for a Dropship armed with 80 Cruise Missile-120 systems to have a PV of... 9?
This is caused by the lack of reference to Offensive Special Abilities in the Large Aerospace Craft section (pg 144).  This does affect real units like the Fortress which gets to deploy a free Long Tom.

PS.  The Offensive Special Ability Table (Aerospace Units) (Pg 143) may need to be updated for ART PV value.  I'd just port over the Ground unit values since these systems tend to need to be used by landed units anyways.

Pretending I didn't just ask a rhetorical question...  I dont think 9PV is right.  I think it should be changed to create a more accurate and robust set of rules that doesn't have an obvious exploit built it.  Even though it will cause all the work I wanted to avoid with my first concern.  Game is better for this change, so its worth it.
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I'm in Canada with a Vet level pledge + 1 forcepack and the new shipping number for me is a tick over $50 CAD, which is slightly better than the number from a month ago but still seems darn high. Game shops in Toronto can send similar sized packages anywhere in Canada for as low as $11 or $22.50. Hoping maybe the numbers get further tweaked cause it sure doesn't seem like a Canada-friendly local shipping rate.

DW
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I felt like it and Looper were both movies with interesting ideas that rather squandered them by going with fairly generic plots.
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And they mixed with local European populations off and on throughout the centuries.
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