Thanks. I forgot about those days... It's way more fun to square off with somebody packing VDNI+Interface cockpit+AES(or TC)+VSPL at short range. A 7 point targeting bonus? On second thought, that doesn't sound fun.
At least then you get the benefit of being able to do pilot damage via VDNI feedback checks, and anything to offset that is going to make that already ludicrously expensive unit-pilot combo even more expensive.
Besides, the point wasn't the To-Hit mods themselves, but rather the ability to almost entirely mitigate the To-Hit penalty of TComp aimed shots just by using Pulse Lasers. That wacky Blakist-with-too-much-money build is damn near guaranteed to hit, but the dice could just as easily scatter its hits around to never actually penetrate armor. The benefit of old Pulse Laser/TComp combos, back when they could still make aimed shots with the Pulse bonus, is that you could call an aimed shot and use the Pulse modifier to mitigate the TComp aimed shot modifier. If you're in a situation where your non-pulse weapons are already hitting on, say, 5s, taking the net +1 on your Pulse Lasers and hitting on 6s with a 55.25% chance to hit the center torso with each laser was 100% worth it.