Author Topic: Support Papers  (Read 4151 times)

boilerman

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Support Papers
« on: 02 March 2023, 22:09:58 »
I'm editing and adding to the Combat Support Field Manual,which will probably take a year or so. So in no particular order:

Fuel

Fuel can be, by mass, the single largest category of consumable an army requires, not only among its combat vehicle regiments, but also among BattleMech regiments, due to the large number of support vehicles modern warfare requires.  Indeed, since the Amaris Civil War the number of fusion powered vehicles, combat and support, with their minimal fuel requirements, measured in milligrams per hundreds of thousands of kilometers, has plummeted, while the number of fuel burning vehicles has increased almost exponentially.  Thus fuel remains among the biggest of concerns for logisticians. 

Fuel, in most military services, is handle much like supply allotments; each unit is allocated so much to operate with.  Each regiment usually has the lift capacity to carry three full days worth of fuel, where that fuel is controlled from however depends on the service.  Most services provide a day’s worth of fuel within the company field train and hold the rest at the regiment level; some, however, prefer to spread it out evenly among the company, battalion and regiment field trains.

Calculating fuel requirements is an art as much as it is a science, logisticians spend consider time adding up fuel requirements for specific conditions, most military services have a volume or two of instructions on how to do it, but as with most military plans few survive contact with the enemy.  In other words demand usually outstrips supply so commanders must be flexible, but they must also know their basic requirements, and that requires a lot on basic information and math.  Essentially a command staff starts by adding up the basic fuel requirements for all of its fuel burning vehicles and equipment.  This information usually comes from a reference table list fuel requirements for various periods of time and distances traveled. 

Most units start calculating their fuel requirements by determining each vehicle’s hourly or per kilometer fuel consumption rate, while it is moving at its cruise speed.  From there they multiply that consumption rate by the hours or kilometers the vehicle is expected to operate during a typical day, which is usually 12 hours out of every 24.  Most units do not actually operate their vehicles’ engines at cruise speed for a full 12 hours a day, but experience has shown that on average a combat vehicle will burn about 12 hours worth of fuel in a day road marching, shifting position regularly, moving cross-country and fighting, when a driver is more concerned about power, rather than fuel economy.  Support vehicles frequently spend more than 12 hours a day on the road to insure that the supplies keep flowing.  Once each vehicle’s fuel consumption rate is known, they are all added up to get a grand total for the unit.  This gives the commander and logisticians a good idea how much fuel they will require for planning purposes.

Table of Fuel Consumption Rates for known Combat Vehicles

Hover
APC, Hover, 10-ton           0.62kg/km         67.4kg/hr
Blizzard Hover Transport     1.28kg/km        110.2kg/hr
Centipede Scout Car          0.82kg/km         70.5kg/hr
Condor Heavy Hover Tank      2.04kg/km        176.3kg/hr
Gladius Medium Tank          1.63kg/km        141.0kg/hr
Harasser Missile Platform    1.50kg/km        162.0kg/hr
Heavy APC, Hover             0.82kg/km         70.5kg/hr
Maultier Hover APC           0.77kg/km         74.4kg/hr
Maxim Heavy Hover Transport  2.04kg/km        176.3kg/hr
Musketeer Hovertank          1.59kg/km        120.2kg/hr
Pegasus Light Hovertank      1.43kg/km        123.1kg/hr
Plainsman Medium Hovertank   1.79kg/km        173.5kg/hr
Scaracen/Scaracen/Scimitar   1.43kg/km        123.1kg/hr

Tracked
APC, Tracked, 10-ton         0.78kg/km         50.5kg/hr
Behemoth Heavy Tank          1.56kg/km         33.8kg/hr
Bulldog Medium Tank          2.34kg/km        101.1kg/hr
Demolisher Heavy Tank        2.03kg/km         65.6kg/hr
Engineering Vehicle          3.12kg/km        202.2kg/hr
Goblin Medium Tank           1.75kg/km         75.8kg/hr
Heavy APC, Tracked           1.13kg/km         61.1kg/hr
Heavy LRM Carrier            1.25kg/km         26.9kg/hr
J-27 Ordnance Transport      0.57kg/km         30.5kg/hr
LRM Carrier(TRO3058)         0.94kg/km         20.2kg/hr
LRM/SRM Carrier              1.52kg/km         49.1kg/hr
LT-MOB-25 Long Tom Artillery 1.56kg/km         33.7kg/hr
Hi-Scout Drone Carrier       2.34kg/km        101.1kg/hr
Pathtrack (TRKD) Drone     0.18kg/km         15.9kg/hr
Napfind (HOV) Drone        0.47kg/km        127.4kg/hr
Huitzilopochtli Assault Tank 1.33kg/km         28.6kg/hr
           (Clan)
Ontos Heavy Tank             2.42kg/km         78.3kg/hr
Partisan Heavy Tank          2.02kg/km         65.6kg/hr
Pike Support Vehicle         1.52kg/km         49.3kg/hr
Po Heavy Tank                2.34kg/km        101.1kg/hr
Scorpion Light Tank          0.98kg/km         42.2kg/hr
Sturmfuer Heavy Tank         2.16kg/km         70.1kg/hr
Vedette Medium Tank          2.85kg/km        152.7kg/hr
Zhukov Heavy Tank            1.90kg/km         61.6kg/hr
Zorya Light Tank (Clan)      1.37kg/km         59.0kg/hr

Wheeled
APC, Wheeled, 10-ton         0.45kg/km         29.2kg/hr
BattleMech Recovery Vehicle  2.25kg/km        145.8kg/hr
Coolant Truck (Class 135-K)  0.68kg/km         29.2kg/hr
Darter Scout Car             0.78kg/km         58.7kg/hr
Flatbed Truck                0.33kg/km         17.6kg/hr
Heavy APC, Wheeled           0.90kg/km         58.3kg/hr
Heavy 'Mech Recovery Vehicle 1.58kg/km         68.0kg/hr
Hetzer Wheeled Assault Gun   0.90kg/km         38.9kg/hr
Light SRM Carrier            0.90kg/km         38.9kg/hr
Skulker Wheeled Scout Tank   1.20kg/km         90.8kg/hr
Striker Light Tank           1.14kg/km         61.7kg/hr

VTOL
Cavalry Attack Helicopter    0.98kg/km        105.3kg/hr
Ferret Light Scout VTOL      0.44kg/km         69.5kg/hr
Hawk Moth Gunship            0.64kg/km         55.0kg/hr
Karnov UR Transport(TRO3026) 1.41kg/km        167.5kg/hr
Karnov UR Transport(TRO3058) 1.17kg/km        126.4kg/hr
Kestrel VTOL                 1.39kg/km        179.8kg/hr
Marten Scout VTOL            0.98kg/km        136.7kg/hr
Warrior Attack VTOL          0.83kg/km         89.1kg/hr
Yellow Jacket Gunboat        0.45kg/km         29.2kg/hr

Naval
Monitor Naval Vessel         1.02kg/km         33.2kg/hr
Neptune Submarine            1.37kg/km         44.2kg/hr
Sea Skimmer                  2.24kg/km        217.2kg/hr

Note: these fuel consumption rates for canon combat vehicles are based on the Support Vehicle Construction Rules in Combat Equipment.  All ICE powered vehicles from Technical Readouts 3025, 3026, 3058, 3060 & 3067 are included and assumed to have Tech Level 1/D ICE engines for the purposes of these calculations.


Calculating Fuel Consumption

Fuel consumption or efficiency can be calculated for any fuel-burning CBT vehicle using the formulas listed below, all the information that is required is the vehicle’s Cruise MP, Mass and Technology Level.  To determine the vehicle’s fuel efficiency or fuel consumption rate you must first determine its K factor, which is a multiplier to adjust for unit conversions and technology level.  You can select the K factor from the charts below or you can calculate it yourself using the K factor formula.  Once you have the appropriate K factor simply plug the various numbers into the FE or FC formula.  The result comes out in either kilometers per kilogram or kilogram per kilometer units, depending on the formula used. 

Fuel Efficiency Formula

           1
FE = ______________   Units: Kilometers/kilogram
     (k(4+(C*C))*V

Fuel Consumption Formula

FC = (k(4+(C*C))*V    Units: Kilograms/Kilometer

Where:  K = K factor, see below
        C = Cruise Movement Points
        V = Vehicle Mass (tons)


K Factor Formula

K = 0.001*X*Y*Z

Where: X = Base Engine & Transmission Factor, from the
           Support Vehicle Chassis Table p88 in Combat Equipment

       Y = Engine & Transmission Weight Multiplier, from the
           Power Source Modifier Table p103 in Combat Equipment

       Z = Fuel % of Engine & Transmission Weight per 100km, from the
           Power Source Modifier Table p103 in Combat Equipment



Vehicle K Factors
Small Wheeled (100-4999kg)
Engine Type/ Tech Level:  B         C         D        E         F
  ICE                  0.00075  0.0005    0.000375  0.000325  0.00025
  Electric (Battery)      -     0.001875  0.0015    0.00125   0.001
  Electric (Fuel Cell)    -     0.00045   0.000375  0.000338  0.000263

Medium Wheeled (5-80tons)
Engine Type/ Tech Level:  B         C         D        E         F
  ICE                  0.00225   0.0015   0.001125  0.000975  0.00075
  Electric (Battery)      -     0.005625  0.0045    0.00375   0.002625
  Electric (Fuel Cell)    -     0.00135   0.001125  0.001013  0.000788

Large Wheeled (80.5-160tons)
Engine Type/ Tech Level:  B         C         D        E         F
  ICE                  0.0045   0.003     0.00225   0.00195   0.0015
  Electric (Battery)      -     0.01125   0.009     0.0075    0.006
  Electric (Fuel Cell)    -     0.0027    0.00225   0.002025  0.001575

Small Tracked (100-4999kg)
Engine Type/ Tech Level:  B         C         D        E         F
  ICE                  0.0018   0.0012    0.0009    0.00078   0.0006
  Electric (Battery)      -     0.0045    0.0036    0.003     0.0024
  Electric (Fuel Cell)    -     0.00108   0.0009    0.00081   0.00063

Medium Tracked (5-100tons)
Engine Type/ Tech Level:  B         C         D        E         F
  ICE                  0.0039   0.0026    0.00195   0.00169   0.0013
  Electric (Battery)      -     0.00975   0.0078    0.0065    0.0052
  Electric (Fuel Cell)    -     0.00234   0.00195   0.001755  0.001365

Large Tracked (100.5-200tons)
Engine Type/ Tech Level:  B         C         D        E         F
  ICE                  0.0075   0.005     0.00375   0.00325   0.0025
  Electric (Battery)      -     0.01875   0.015     0.0125    0.01
  Electric (Fuel Cell)    -     0.0045    0.00375   0.003375  0.02625

Small Hover (100-4999kg)*
Engine Type/ Tech Level:  B         C         D        E         F
  ICE                  0.00075  0.0005    0.000375  0.000325  0.00025
  Electric (Battery)      -     0.001875  0.0015    0.00125   0.001
  Electric (Fuel Cell)    -     0.00045   0.000375  0.000338  0.000263

Medium Hover (5-50tons)*
Engine Type/ Tech Level:  B         C         D        E         F
  ICE                  0.0012   0.0008    0.0006    0.00052   0.0004
  Electric (Battery)      -     0.003     0.0024    0.002     0.0016
  Electric (Fuel Cell)    -     0.00072   0.0006    0.00054   0.00042

Large Hover (50.5-100tons)*
Engine Type/ Tech Level:  B         C         D        E         F
  ICE                  0.0024   0.0016    0.0012    0.00104   0.0008
  Electric (Battery)      -     0.006     0.0048    0.004     0.0032
  Electric (Fuel Cell)    -     0.00144   0.0012    0.00108   0.0084

Small VTOL (100-4999tons)
Engine Type/ Tech Level:  B         C         D        E         F
  ICE                  0.0006   0.0004    0.0003    0.00026   0.0002
  Electric (Battery)      -     0.0015    0.0012    0.001     0.0008
  Electric (Fuel Cell)    -     0.00036   0.0003    0.00027   0.00021

Medium VTOL (5-30tons)
Engine Type/ Tech Level:  B         C         D        E         F
  ICE                  0.00075  0.0005    0.000375  0.000325  0.00025
  Electric (Battery)      -     0.001875  0.0015    0.00125   0.001
  Electric (Fuel Cell)    -     0.00045   0.000375  0.000338  0.000263

Large VTOL (30.5-60tons)
Engine Type/ Tech Level:  B         C         D        E         F
  ICE                  0.0012   0.0008    0.0006    0.00052   0.0004
  Electric (Battery)      -     0.003     0.0024    0.002     0.0016
  Electric (Fuel Cell)    -     0.00072   0.0006    0.00054   0.00042
*Note: hover vehicles must allocate a minimum of 20% of overall mass to their engine and transmission as per the Support Vehicle Construction Rules.

« Last Edit: 07 March 2023, 11:41:41 by boilerman »
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Failure16

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Re: Support Papers - first fuel
« Reply #1 on: 03 March 2023, 01:00:15 »
I'm not gonna lie, boilerman: the CSFM is one of the best things written for this universe. Glad you are still thinking on it.
Thought I might get a rocket ride when I was a child.          We are the wild youth,                                And through villages of ether
But it was a lie, that I told myself                                          Chasing visions of our futures.                   Oh, my crucifixion comes
When I needed something good.                                         One day we'll reveal the truth,                    Will you sing my hallelujah?
At 17, I had a better dream; now I'm 33, and it isn't me.      That one will die before he gets there.       Will you tell me when it's done?
But I'd think of something better if I could
                           --E. Tonra                                                      --C. Love
--A. Duritz

idea weenie

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Re: Support Papers - first fuel
« Reply #2 on: 03 March 2023, 02:43:01 »
Agreed, this is a useful reference.

Boilerman, have you thought about putting up a thread with links to all your posts in it, and including a link to that thread in your signature?

boilerman

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Re: Support Papers - first fuel
« Reply #3 on: 03 March 2023, 21:31:11 »
Thanks guys. Something worth doing when more are posted iw.
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boilerman

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Support Papers - Supply Categories
« Reply #4 on: 04 March 2023, 18:34:17 »
This is a piece of  larger paper I have not completed.

Supply Categories

To make supply operations easier all supply items were placed into seven broad categories by the old SLDF.  Their classification system has survived more or less in tact to this day in the various house military services.  The SLDF system broke supplies down into a very intuitive system, although many categories have a bewildering array of subcategories.

Category      Description
   A          Subsistence
   B          Clothing, Individual Equipment, Tents, Tools & Supplies
   C          Medical Equipment & Supplies
   D          Major End Items, Repair & Maintenance Parts, Lubricants
   E          Fuels
   F          Ammunition & Replacement Armor
   G          Construction & Barrier Materials

As its basic description suggests Category A consists solely of food and beverages.  Everything from pallets of rations to kilo-sized packages of a particular spice can be found in most military services’ catalogs of Category A items.

Category B is the catch all category for any supply item that does not fit into the other six categories.  Individual equipment is generally defined as anything a soldier might wear that is not clothing, such as load bearing gear, or use to accomplish his mission that is not a weapon, vehicle or large stand alone piece of equipment, such as a pen or communications device.  If it improves his comfort level in the field, such as a camp stove, it is generally placed in the Individual Equipment category as well.  A small but important subcategory within Category B is Hygiene Supplies.  This category covers everyday items such as soap, toothpaste and razors.  Most military services provide regular shipments of such supplies to their troops in the field via service packages designed to support a group of individuals for a certain length of time, usually two to four weeks.  Service packs specifically for women are available in most services as well.

With the exception of the basic first aid kits all soldiers are issued, which are considered Individual Equipment, all medical equipment and supplies are found in Category C and controlled by a military service’s Medical Corps, and its own specialized medical supply system.  Most medical supplies are moved forward to the combat units not by cargo trucks but by ambulance making the return trip after moving casualties to rear area hospital units.

Category D includes all major equipment and weapons, including small arms, as well as the parts and lubricants to maintain and repair them.  Spare parts stockpiled within a unit as a generally rule are held at regiment level within as a part the regiment’s Unit Basic Load (UBL).  Replacement Major End Items, such as a BattleMech are rarely held at or below the regiment level.  This equipment is generally only made available to a unit to replace battle losses long after a campaign due to their relative scarcity.

Category E covers all fuels, including liquid hydrogen for Aerospace Fighters and DropShips.  Most military vehicles have engines designed to use multiple types of fuels but a logistician must pay attention to the various classes of fuels he has on hand and which vehicles can use it, and how it can affect the unit over all.  Not a few logisticians have sabotaged their own efforts when they forgot that alcohol and natural gas based fuels reduce a vehicle’s potential range by up to 20%.  Fuels are often transported by specialist fuel transport units, although some trucks can transport fuels in bladder type tanks, as well as other classes of supply items.

Category F covers all ammunition classes and pyrotechnic items, such as smoke grenades, as well as replacement armor.  Category F items, like fuels, are normally transported separately from other supply classes, until there final journey with a field train for safety reasons.

Aside from coils of razor tape and barbed wire most Category G items are only brought forward to combat units when specifically requested outside of the regular supply convoy system due to the tonnages involved.  Most construction and barrier materials are procured locally if possible: many different types of Construction Engineer units are dedicated solely to the manufacture, transport and use of certain types of construction materials, such as asphalt, ferrocrette, gravel and sand.

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boilerman

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Re: Support Papers - Supply Categories
« Reply #5 on: 04 March 2023, 22:37:36 »
Oops, wrong place. Can someone move it.
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boilerman

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Re: Support Papers - Fuel
« Reply #6 on: 04 March 2023, 22:37:57 »
Oops, wrong place. Can someone move it.
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mikecj

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Re: Support Papers - Fuel
« Reply #7 on: 04 March 2023, 22:42:45 »
Nice work!
There are no fish in my pond.
"First, one brief announcement. I just want to mention, for those who have asked, that absolutely nothing what so ever happened today in sector 83x9x12. I repeat, nothing happened. Please remain calm." Susan Ivanova
"Solve a man's problems with violence, help him for a day. Teach a man to solve his problems with violence, help him for a lifetime." - Belkar Bitterleaf
Romo Lampkin could have gotten Stefan Amaris off with a warning.

mikecj

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Re: Support Papers - Supply Categories
« Reply #8 on: 04 March 2023, 22:43:13 »
Nice work!  Thanks for sharing!
There are no fish in my pond.
"First, one brief announcement. I just want to mention, for those who have asked, that absolutely nothing what so ever happened today in sector 83x9x12. I repeat, nothing happened. Please remain calm." Susan Ivanova
"Solve a man's problems with violence, help him for a day. Teach a man to solve his problems with violence, help him for a lifetime." - Belkar Bitterleaf
Romo Lampkin could have gotten Stefan Amaris off with a warning.

boilerman

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Support Papers - Moving the Goods
« Reply #9 on: 05 March 2023, 16:17:11 »
I'll put these here until someone says otherwise.

This is another fragment of a larger paper. It needs some proofing so if you spot something make a comment.


Moving the Goods


All the supplies in the world are useless if you cannot get them where they are needed, on the front lines.  Every military service has units, usually company-sized, devoted to moving supplies from the DropShip or depot to the combat troops.  Moving supplies can be done a variety of ways but the most common, once the DropShips are dirt side is still by truck, or more specifically wheeled cargo vehicles.

Methods of Transport

An inhabited, and contested, planet is large place but most combat operations revolve around a few key objectives which allow a commander to concentrate most of his forces in a few areas.  This in turn allows most of the unit’s DropShips to ground close, close being a relative term, to the objectives.  This is an important aspect of modern warfare because it limits the distances logistic units must travel between supply sources, i.e. DropShips or depots, and the combat units that need the supplies.  As the distance between supply source and combat unit increases, the number transport assets required to bridge the gap increases.  So most commanders strive to keep their grounded DropShips within a few hundred kilometers of the combat forces; this also allows the combat units to redirect quickly to protect their DropShip transport, if necessary.

There are other supply source/transport options however.  One common one is aerial or aerospace resupply.  Distance units, and isolated ones, are frequently resupplied by conventional aircraft, VTOL, small craft or even DropShip.  Most of the time these assets operate from a ground base somewhere on planet that might even be on the other side of it but occasionally the aerospace craft simply operate from orbit. 

The Team Concept

The basic units of ground based supply transport are the Truck/Driver team and the convoy.  The truck and its drivers are considered a single unit, much the same way a MechWarrior and his BattleMech are considered a single unit, and these truck/driver teams are organized into convoys of anywhere between two trucks and twenty.  There are two basic Truck/Driver Team concepts in use today: the driver and co-driver team, which is by far the most common and the 3-Person Sleeper Team. 

Most supply trucks have two seats, one for the driver and the co-driver.  During a typical day each member of the team drivers for four to five hours, while the other provides an extra pair of eyes watching for hazards and frequently mans a pintle mount weapon from a roof hatch in the cab.  They usually work in ten to twelve hour shifts, sometimes even longer if you include turn around operations at either end of their trip, but no longer under anything but the most extraordinary circumstances, staying alert while driving and keeping watch for ten to twelve hours can be a very exhausting.

Three-Person Sleeper Teams are rare inside the military but can be useful in some circumstances.  This team concept was adopted from civilian service where it was developed in extremely desolate areas to cover vast distances with reasonable cargo loads in a minimum amount of time.  Most civilian 3-Person Sleeper Teams operate large support vehicle type land or road trains, which are very rare in military service but the concept also lends itself well to the larger long range medium class support vehicles.  This team concept allows one person to sleep while one drives and a third keeps watch, manning a self defense weapon if necessary.  Most transport companies that use 3-Person Sleeper Teams operate within planetary militias and it is rare for them to directly support a combat unit, rather they normally shuttle supplies from a major planetary or continental depot to smaller depots within a combat theater so that supply & transport units attached to combat units can pickup and deliver the supplies to the combat troops.

Most military trucks operate in convoys when conducting supply operations; it makes command and control easier and improves security for everyone involved.  A convoy can consist anywhere from two trucks to every truck in the unit, but size generally depends on the mission. 

Movement Rates

Convoys must operate at the same speed to avoid string itself out; maximum speed, is of course, depend upon the slowest vehicle’s maximum speed, but most convoys do not operate anywhere near their maximum potential.  Convoys are planned to arrive at their destination at specific times as well as depart on time, they often cover very poor roads or areas with none at all and they occasionally must stop unexpectedly to deal with breakdowns, road blocks and even ambushes so average convoy speeds are slow compared to what most civilians are used too.  For planning purposes most military services expect to travel at 22 KPH or less over poor roads and 32 to 43 KPH over good roads.

Supply transport units generally operate in one of two operating modes: Local-Haul and Line Haul.  In Local Haul mode the unit is traveling a relatively short distance making two round trips per ten to twelve hour operating shift.  During Line Haul operations the unit is making only one trip per shift and occasionally only making one leg of the trip per shift, either the outbound or the return leg.  This is important to understand since the distance a combat unit can safely fan out from its DropShips or supply depot depends on how far its supply transports can move in a day and how much those transports can move.  As a general rule of thumb as distance traveled, beyond the Local-Haul range, doubles, the supplies available to the combat unit drops by 50% due to the time involved moving the supplies forward to the combat unit.  If the combat unit and supply & transport unit both rely on fuel powered vehicles fuel supplies will swindle even faster.

Sustained vs. Surge Lift Capacity

Vehicles need maintenance and personnel need rest; it is a simple immutable fact.  When combat operations last more than a couple of weeks truck/driver teams need breaks for rest and maintenance therefore most military services rate a supply and transport unit according to there Sustained and Surge lift capacities.  Basically the Sustained Lift Capacity is amount of cargo in can move at once, indefinitely, the Surge Lift Capacity is the amount of cargo it can move at once during a maximum effort, when all vehicles and personnel are moving cargo.  Surge capacities are also listed with the amount of time a unit can reasonably be expected to maintain surge operations, usually about a week.  Generally a unit’s Sustained Lift Capacity is about 85% of its Surge Lift Capacity.  In other words one day a week a truck and its drivers can reasonably expect to be offline for maintenance during sustained operations, although this can vary as most military services base it on vehicle maintenance requirements, not human endurance.

Motor Transport & Supply & Transport Organization

Cargo transport units, regardless of vehicle type are generally organized along the same model used by the old SLDF; one company usually supports one combat regiment and is organized into three or four truck platoons, a maintenance section and a headquarters section.  The headquarters section provides command and control for the platoons, acting as a central dispatch and information processing center.  It is also responsible for keeping track of the supplies moved by the company.  The maintenance section is, of course, responsible for the maintenance of the vehicles assigned to the company.  They usually have several wrecker trucks so that one or two may accompany each convoy of transport trucks.

Each truck platoon is organized to function as an independent convoy, although it to may be split up into small convoys depending on need.  Truck platoons can have anywhere from eight to twenty transport trucks assigned to it depending on the military service, what’s available and the combat unit it supports.  Generally all the trucks assigned to a truck platoon are of the same type, except for one or two jeeps or similar vehicles used for convoy control.  Most companies will have only one type of transport truck as well, although some units mix truck types to provide a variety of transport options.

Specialist transport units, such as a fuel transport company are organized along the same basic lines as a regular supply and transport company but, depending on their specialties, they may have additional equipment.  Palletized Loading Systems are a common feature on military trucks today.  They allow a PLS equipped truck to load a standard shipping container without assistance, but many units do not have PLS equipped trucks.  They usually have equipment to help load whatever it is they were organized to transport.  All-terrain forklifts and container loaders are frequently found in such units, along with standard loader-type exoskeletons, which are so common in all supply & transport units.  They are also common in port control supply units that specialize in loading and unloading DropShips.
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Moonsword

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Re: Support Papers - Fuel
« Reply #10 on: 07 March 2023, 11:01:12 »
These are getting combined into a single thread.  It's all fundamentally one topic, and I'm not convinced it belongs in Fan Articles given some of it appears to be verging into creating actual supply rules that diverge from the ones in the game.

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Re: Support Papers
« Reply #11 on: 07 March 2023, 15:25:08 »
Do not forget the single-issue sort of things . . . Oakleys, survival axes, footlockers . . . underwear . . .

It does make me wonder if neurohelmets are single-issue.
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boilerman

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Re: Support Papers
« Reply #12 on: 07 March 2023, 20:22:23 »
Thanks Moonsword.

I'd say category B CW
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Colt Ward

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Re: Support Papers
« Reply #13 on: 07 March 2023, 22:16:23 »
Yeah, but even in that category there is a difference between 'stuff I have to turn back in' and 'stuff I get to keep' when it comes to issue.  I hated the annual issue check.
Colt Ward
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boilerman

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Re: Support Papers
« Reply #14 on: 08 March 2023, 20:46:01 »
I hear you CW but I'm just trying to flesh out some unknowns, not create account-tech.
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Colt Ward

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Re: Support Papers
« Reply #15 on: 09 March 2023, 08:50:04 »
Which is why I brought up neurohelmets.  They are supposed to be tuned to a individual, and afaik the couple times we see mechs being stolen it is with a individual using their own neurohelmet.
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Re: Support Papers
« Reply #16 on: 12 March 2023, 12:47:28 »
I second F16's praise, glad to see you're still working on it Boilerman!  :thumbsup:

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Re: Support Papers
« Reply #17 on: 19 April 2023, 15:40:26 »
… It occurs to me the game makes no mention of front-end loaders, only dozer blades. Might they not dig fox holes, even for battle armor, quickly?

Any suggestions? :(
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Re: Support Papers
« Reply #18 on: 19 April 2023, 20:06:23 »
… It occurs to me the game makes no mention of front-end loaders, only dozer blades. Might they not dig fox holes, even for battle armor, quickly?

Any suggestions? :(

I always assumed construction equipment components were lumped into only a few pieces of equipment and therefore abstracted in function.  I'd equate a bucket like that on a backhoe or a front-end loader as that of...  the backhoe equipment  ???

That particular writer probably wasn't a construction equipment expert, but it's good enough for the written rules, I think.  You can always house-rule it too.
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Re: Support Papers
« Reply #19 on: 22 April 2023, 14:01:38 »
Regarding fuel: it bears stating that if you have fusion, you have a near-infinite supply of electricity.

We have always known that if you have that, and if you are on an Earthlike planet, there is carbon dioxide in the atmosphere and water on land. With that in hand, you can capture atmospheric CO2 with cheap sorbents like calcium carbonate, electrolyse water for the hydrogen, heat the sorbent to release the CO2 and combine both in a nickel-based Sabatier cell to create methane, methanol or ethanol for your multi-fuel ICE vehicles. It doesn't need high pressure, either.

All this could be combined into a single containerised fusion fuel plant that sucks up water, sucks in atmosphere and pumps out hydrocarbon fuel. If you have a supply of hydrogen, you can skip the water. It's inefficient, sure, but with fusion, you literally have the power to waste. Grammes of hydrogen turn into megawatts of electricity turns into kilos of fuel.

There is a startup that is actually doing this, but with cheap solar.
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Re: Support Papers
« Reply #20 on: 22 April 2023, 16:15:50 »
Regarding fuel: it bears stating that if you have fusion, you have a near-infinite supply of electricity.

We have always known that if you have that, and if you are on an Earthlike planet, there is carbon dioxide in the atmosphere and water on land. With that in hand, you can capture atmospheric CO2 with cheap sorbents like calcium carbonate, electrolyse water for the hydrogen, heat the sorbent to release the CO2 and combine both in a nickel-based Sabatier cell to create methane, methanol or ethanol for your multi-fuel ICE vehicles. It doesn't need high pressure, either.

All this could be combined into a single containerised fusion fuel plant that sucks up water, sucks in atmosphere and pumps out hydrocarbon fuel. If you have a supply of hydrogen, you can skip the water. It's inefficient, sure, but with fusion, you literally have the power to waste. Grammes of hydrogen turn into megawatts of electricity turns into kilos of fuel.

There is a startup that is actually doing this, but with cheap solar.
Yes, I was going to say this same thing. Any Battlemech force can plug a generator into a mech that’s not doing anything and make fuel given water and CO2 (or just water, for FCEs).
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Re: Support Papers
« Reply #21 on: 22 April 2023, 16:27:53 »
One complication missing from the fuel consumption chart is the fuel capacity, usually rated by volume rather than mass. (So are bulk liquid transportation assets.) This number tells us how often the given platform needs to be refueled and how many fuelers are needed to do so, which in turn drives the deployment of fuelers across the battlespace.

The volume piece is important if you want to get even more granular and start accounting for atmospheric pressure and temperature, two things with a great effect on the volume a given mass of fuel takes up. Fuel tanks aren't normally climate controlled to negate these effects now, I'm not sure a need to do so would be seen in 1000 years.
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Re: Support Papers
« Reply #22 on: 26 April 2023, 05:36:06 »
Regarding fuel: it bears stating that if you have fusion, you have a near-infinite supply of electricity.

We have always known that if you have that, and if you are on an Earthlike planet, there is carbon dioxide in the atmosphere and water on land. With that in hand, you can capture atmospheric CO2 with cheap sorbents like calcium carbonate, electrolyse water for the hydrogen, heat the sorbent to release the CO2 and combine both in a nickel-based Sabatier cell to create methane, methanol or ethanol for your multi-fuel ICE vehicles. It doesn't need high pressure, either.

All this could be combined into a single containerised fusion fuel plant that sucks up water, sucks in atmosphere and pumps out hydrocarbon fuel. If you have a supply of hydrogen, you can skip the water. It's inefficient, sure, but with fusion, you literally have the power to waste. Grammes of hydrogen turn into megawatts of electricity turns into kilos of fuel.

There is a startup that is actually doing this, but with cheap solar.
Except that you need to pay for all the feedstock and the output of suck process are not refined products but something that resembles crude oil.

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Re: Support Papers
« Reply #23 on: 17 June 2023, 22:02:01 »
My fuel of choice is ammonia. Crack water and fix it to nitrogen. Only need water and a fusion engine. The fuel is relatively safe and easy to handle and energy dense.
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Colt Ward

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Re: Support Papers
« Reply #24 on: 19 June 2023, 15:31:59 »
I wish they would have added 'fuel tank' to advanced vehicle construction rules.  Range is a important factor when discussing different vehicle offerings . . . this gets touched on a bit with discussions like 3025 Patton vs original Po Heavy Tank- both main guns are the same, armor is comparative, but the Patton has almost unlimited range b/c it has a fusion engine.
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"Greetings, Mechwarrior. You have been recruited by the Star League to defend the Frontier against Daoshen and the Capellan armada."

AlphaMirage

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Re: Support Papers
« Reply #25 on: 19 June 2023, 17:47:08 »
There is liquid cargo which is sort of a fuel tank

assaultdoor

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Re: Support Papers
« Reply #26 on: 19 June 2023, 20:49:44 »
I wish they would have added 'fuel tank' to advanced vehicle construction rules.  Range is a important factor when discussing different vehicle offerings . . . this gets touched on a bit with discussions like 3025 Patton vs original Po Heavy Tank- both main guns are the same, armor is comparative, but the Patton has almost unlimited range b/c it has a fusion engine.

Extended fuel tanks are at the top of page 244 in the TM. Are those what you are looking for?

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Re: Support Papers
« Reply #27 on: 28 June 2023, 20:06:20 »
Glad to see you still working this project
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