MoTW: Hellcat (Hellhound II)
BEAUTIFUL HELLCAT/HELLHOUND II ARTWORKREC GUIDE HELLHOUND ARTWORKPROJECT PHOENIX HELLHOUND ARTWORKToday’s look into ‘Mechs begins with the Hellcat, aka the Hellhound II, aka one of my favorite pieces of artwork from the MechWarrior PC games. The origins of the Hellcat start out of universe, with the unseens, Project Phoenix, and the MechWarrior 4: Mercenaries PC game. Much of the original artwork was changed due to lawsuits and such. While every design received new artwork, for some reason when the designers of the MW4:Mercs PC game introduced the Hellhound, they gave it completely different artwork. I for one, loved this artwork, but it was only seen in the video games until now. A similar situation occurred with the Arctic Wolf, which became the Arctic Wolf II in TRO 3085 Supplemental.
Diving back in universe, the Hellcat was born during Clan Nova Cat’s abjurement from Clan space. The Nova Cats had many designs on the books, but not enough resources to produce what the Clan needed. In stepped the infamous Jade Falcon merchants, trading supplies for design specs and shared production runs. While officially a radical upgrade of the Hellhound 6, I also see shades of Shadow Cat A and Clint IIC in the mix.
The first version of this 50-ton ‘Mech was a prototype that saw limited usage in both the Jade Falcons and Nova Cats. This prototype version, dubbed the Hellcat-P, uses Endo-Steel, Ferro Fibrous armor (96% coverage), and an XL engine to move at 5/8 speed. Like the Hellhound 6 is its based off, the Hellcat-P also drops the jump jets for firepower. And what firepower does it have, the equivalent of 26.5 tons in weapons, ammo, and heat sinks. This is heavy ‘Mech territory of firepower, the Pariah/Septicemia is the only medium OmniMech can duplicate this.
What you ask, is all this tonnage and speed used on? An LB 10-X (2 tons of ammo) and a pair of ER Large Lasers make for a fantastic punch at medium to long range. Up close an SRM 6 with a ton of ammo finishes off that beautiful artwork. Lastly, 14 double heat sinks allow you to run and fire the 3 big guns at neutral heat. The Hellcat-P was deemed too slow for the speed-happy Falcon warriors and shunted off to solahma stars. My first reaction is to question if the Falcon warriors had taken up necrosia, but looking in the MUL at the medium OmniMechs of that era the Falcons have, only the Nova matches the Hellcat-P’s speed and the Nova at least has jump jets. The rest are all faster, Battle Cobra (6/9), Viper (8/12/8), Phantom (9/14), Ice Ferret (8/12), Grendel (7/11/7), Shadow Cat (6/9[12]/6), Black Lanner (7/11[14]) and Stormcrow (6/9).
In the 3130s, the Jade Falcons began an upgrade to the standard model Hellcat. The main change is swapping the 250 XL engine for a 300 XXL engine. The larger engine holds 2 more double heat sinks, but takes up 2 more critical slots per side torso, where the now in-engine heat sinks used to be. The two engines are the same weight, so nothing else changes. This production model was deemed fast enough for Falcon forces.
It can run and gun at longer ranges. It won’t be easy to take down, but it also won’t be the most beneficial target to eliminate either. Both versions are solid designs and I can’t wait to see this in miniature form.
My only complaint with the main model is the heat sinks are no long enough for easy heat management. For those that don’t remember,
here’s a primer on XXL engines and heat. An XXL engine produces: - 2 heat when not moving
- 4 heat when walking
- 6 heat when running
- 2 heat per MP using jump jets
- 1 heat per MP when using improved jump jets
The Hellcat's 3 main guns produce 26 heat vs the 28 covered by heat sinks so managing XXL engine heat isn’t too tricky, but you will have to drop the LB 10-X or an ERLL more often. While the Falcon warriors loved this faster version, I’m not so enamored with it. The speed bump doesn’t get it to the next defensive modifier bracket (that would have cost 4.5 tons) but does cost it in survivability. Without dabbling too much in the customs territory, a supercharger would only have cost 1 ton for either engine. That would have given a similar speed boost (albeit risky) for the 5/8 XL engine or taken the speed boosting risks one step further for the 6/9 XXL engine. At the cost of 1 heat sink, either option would have made a more interesting design to me.