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21
Off Topic / Re: My running days are over
« Last post by Triptych on Today at 00:25:43 »
I feel for you.  I used to love to run the distance.  But I am now 50 and my knees really started going bad about 15 years ago.  I still play around with the boys but I move like an old man.  When on a treadmill I usually just set to the steepest grade and do it as a brisk walk.  Also the stair mills that are at some gyms work great for a good workout.  Finally I started lifting weights almost daily in order to keep from getting flabby. I went from 140 to 160 and feel great.  There are lots of other options to help keep you looking like a "10"

Another thing that I have gotten for leg workouts is a balance board and one of those 1/2 balance ball or burpee balls.  Just standing on one of those and doing some body weight squats can give a good workout for legs and core and not hammer your knees like running does.

Hope this helps.
I'd love to do burpees again, but theyre high impact, right?

coming from a person who can't even pedal a bike anymore due to his legs. ( can get all the way around to just about 11  position but i can't get the leg to push forward to complete the loop. ( thankfully I gave a e bike with a throttle to get around on.  I bet it looks weird as once I get going I have to reach over and pick the leg up to get it on the pedal
 But what about  placing some weights on your legs  as you walk to strengthen them. Or  get on some supplement to help with joint pain.  I actually have recently been seeing a Chiropractor  for the leg and back pain ( from Cerebral Palsy) and since then I seen a reduction in the back pain, and the number of falls I have taken.  now if I can just get the drop foot( toe dragging) part fixed I might be alright for another 10 years..

Sorry to hear about your back pain. I got that too (along with cellphone elbow). The doctor gave me a cortisone shot for my knee and advised me to get one every year, but I don't think I'll be doing more of it. My knee pain is mostly gone since I stopped doing high impact workouts, and now only flares up rarely.

These help me.  These and a good walk sometimes.
I stopped working out with weights years ago because my chest just expands to the point where I need to buy a whole new wardrobe lol. Even pushups does it.

ok silly but after i got hit by a car back in 11 and learned to fly ...well it was only 120 ft still it was flying. well my left hip was dislocated and my spine sports tiny spines and bone burrs along with some nerve damage due to small cracks that never healed right i was not able to walk long distances and jog...gained some flesh i did not want  asked a doctor about low impact stuff...well swimming or walking in the pool helped...low impact does not cause me pain and it works....oth when i lay down and float freaks life guards out....its like being in one of those sensory depreviation tanks....i fell asleep few times like that
Wow, thank goodness you survived and recovered.  :shocked:
22
Fan Designs and Rules / Re: Record Sheets: Beyond the Frontier!
« Last post by Liam's Ghost on Today at 00:25:42 »
245. Added were the Rover Labormech, Gendarme Securitymech, TX combat exoskeleton, ICE powered skimmer, probably other stuff.
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Nice!  All the more reason to figure out how to shield Mars with a magnetic field...

This is a HUGE reason for future missions to Ganymede, to understand how small bodies can retain a magnetosphere over the vast expanse of time since accretion.
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BattleTech Miniatures / Re: The Royal Dick: Journey to ReaperCon
« Last post by abou on 06 May 2024, 23:54:56 »
Third attempt at NMM. I just wasn't happy with what I was getting. I think I am happy now. The hardest part is how the NMM details are deep in the mini, which is slowing me down.

I am sure there will be more refinement, but now I feel I can finally move onto the rest of the mini.
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Ground Combat / Re: Clan Large Pulse Lasers
« Last post by Colt Ward on 06 May 2024, 23:52:59 »
Risk/reward, after all.

There's that.

Ran 12 Introtech Mechs and 12 Introtech tanks against 11 Clanner Mechs and an Elemental Point last Friday, and we got about 4-5 Turns in the 4 hours we played (not bad considering 13 players and ALL the units involved).  The objective of the Clanners was to clear out an Artillery Park who was focusing on targets elsewhere.

Bad on the Clan players . . . they should have dropped one more mech to field a whole point of Elementals, it would have made init a bit more even- unless you were moving 1 veh & 1 mech to the Clan move.

I have seen folks get so focused on fighting they forget the objective . . . was the fastest unit the Vapor Eagle btw?  Because the Clan mechs should have been standing on tanks as often as they could.
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Off Topic / Re: NHL 2023-2024 Vegas Edition: Mojave, Mo' Problems
« Last post by rebs on 06 May 2024, 23:45:56 »
He's been there for a decade or so, but he still hasn't found where Hellbie hid his dice in the facilities  :grin:

Impressive!  Means somebody is actually using them whilst thinking an orange-red 2d6 pair from a gas station outside of Spokane in the never-to-be-used-except-if the-opponent-needs-to-borrow-them drawer are the real snake eyes boxes.   
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Been playing Descent 3 via the Piccu Engine source port which is more recent.
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Hmm... yeah. That joke seemed funnier when I wrote it late at night.
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Novel and Sourcebook Reviews / Re: Rock and a Hard Place
« Last post by Frabby on 06 May 2024, 23:12:27 »
Belatedly got to read this. Has the timeline problem been adressed?
The arrival scene on Glengarry, following the Helm debacle, is dated 2 March 3028 - but canonically, the GDL had only returned to Helm on 24 March and the final battle there had been on 1 April.

Could the Mach dates from this new book perhapsbe meant to be set in May?
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But forcing higher temperatures requires additional energy and it also sounds like a complete nightmare for maintenance. 

But for optimal efficiency the droplet cloud should also be quite diffuse, which limits the total mass flow. It could be that the ship would be better off with traditional radiators.
I think much of the produced heat, ranging from onboard weapon systems to propulsion system cooling to fusion power waste heat, would be high-grade heat, in which case little if any forcing would be necessary.  Sure, it sounds more maintenance intensive, but I'd portray that via having a higher technology level than conventional heat sinks.

I dunno, the sources (both hard sci-fi and actual analysis of practical and theoretical heat transfer devices) generally suggest that droplet radiators should have pretty high heat rejection power-to-weight.  Plus if there's one thing Battletech ships have plenty of, it's space.  They're pretty comically big for their weight.
Do you think that the vacumn area does have any material to transfer the heat? The only possible way to transfer heat in vacumn is by the radiation. I did not deny the fact that it does increases the area of radiation, though. Also, even without the mechanism to shoot the radiation energy you can simply shoot it from the surface of the ship, that does not needs for the additional control systems.

Also remember that the density of those debris is a factor, for some of the radiations are hits the other debris.


Indeed no if the only one single ship does, and also does not stays for the single system for several decades to centuries. But yes if most ships are frequently uses it all the times. For it is still the debris, with some vector and power. Usually ships in battletech can handle those tiny debris but if such a system is widely used and spread those debris through the galaxy(or at least within inner sphere) it could make far dense cloud of debris.
You claimed that tiny droplets (well, "debris") exposed to vacuum would not allow them to cool down.  This is false, and in fact the tiny droplets are much more weight efficient at ejecting heat quickly compared to conventional heat sinks.

Lasers are heat sources, not sinks.  That's... why we use heat sinks.  To sink their waste heat.

Debris is a nonfactor.  Space is way too big, and Battletech armor way too effective, for uncollected metal droplets to provide any meaningful navigational hazard.
tin droplet radiators are fun, so this is a cool idea.  You dont necessarily need to spray in a vacuum either.  You can make a transparent to infrared liquid material that is enclosed in a transparent to infrared bubble, and pump your metal fountain onto the bubble protruding out of your ship.  The metal, so long as it stays mobile, will cool and flow back down with minimal pumping from the hot internal side to the space side.  This lets you spray metal under some thrust without losing coolant mass, with the infrared heat radiating out into space.  Taking damage to the bubble enclosure from weapon impacts means you start losing reaction mass, as its not being collected, but at the same time now you have open cycle cooling.

For gameplay though, this is tough to implement for space ships.  The reason being that space ships have so much tonnage, cooling systems are a mere afterthought, and heat issues are easily solved.  The fact that warships have heat at all is silly--the math is cumbersome to figure out how many bays your mckenna can shoot.  12650 heat sinks with 900, 135, 40, 255 heat bays is just a pain in the butt to actually add up on the table.  Its the worst kind of gameplay loop IMHO.  Unlike with mechs where riding the heat is a risk reward thing, with various penalties as you heat up leading to dramatic shutdown or ammo rolls, heat is aerospace has no gameplay pay off, and the numbers involved are WAY higher then the 30 scale we have for mechs to count.  You just cant/arnt allowed to over heat in space.  Thus, its just useless math homework, and for just .2% of the ships tonnage you can easily add more HS to a mckenna to avoid stupid busywork.

I bring that up because, while I think the 'metal fountain' idea is cool, the base system the idea is working with is totally pointless to begin with.  HS tonnage isnt a limiting factor, nor is the heat gameplay loop interactive or fun at all.  Just some of the flaws of the battlespace framework.  So I dont see how this heat system will help dropships.  The castrum has 1200 cooling and 1109 in weapon heat, and despite being one of the most well armed dropships that exist it still has enough tonnage left to add 16000 more heat dissipation without issue. 

If the metal droplet let the castrum have triple HS, for example, instead of doubles, the castrum would save 200 tons, and the cooling system would go from 236 tons in heat sinks to 36 tons.  200 tons of weight saving is a .2% mass difference, on something with 8.8k unused tons as it is.  HS are such a tiny unnecessary part of dropships that I dont know if these special rules are worth the trouble any possible rules for damage or G maneuvers would add sadly, which is true of a lot of the aerospace systems.
Yeah.  Cooling is an irrelevant concern in the space game if the designer has a minimum level of competence... but the flavor is there so I don't mind tbh.
FWIW, that is exactly what I was thinking about, the moment I realized what the OP meant.

Interestingly enough, for all that BT is extremely "backwards" where things like maximum (or even just effective) weapons ranges are concerned, even the aliens in Terra Invicta would probably sell their favorite grandmother in order to get their hands on BT drive technology. I mean, sustained thrust at 1g or above even for million ton battleships, and 24.000-ish kps (assuming four weeks of thrust at 1g) delta-v - that is a wee bit better than the best I´ve seen their ships sport.
Honestly I don't think they're terribly far off?  Max combat G's is 4G in that game which would be roughly equivalent to 5/8.  I saw quite a few alien ships at or near that level (mostly on the smaller side).

Battletech definitely has the delta-V advantage but for its context the Alien ships still have plenty of delta-V available to navigate around the milky way, and more than plenty enough to dance around all but the latest game human ships in combat scenarios basically forever.
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