So, I often don't like modding games, so up until now, this meant no archers, marauders, riflemen, etc, etc.
But...with URBAN WARFARE, I found it somewhat disappointing that collapsing buildings under mechs wasn't as detrimental as I hoped.
From a post I made over on the HBS forums,
HBS_CaptKerberos (Design Lead for BT: Urban Warfare), answered my questions of falling damage and stated:
It is data controlled in CombatGameConstants.json,
"StabilityDumpFalling": -3,
Is what you're looking for, it's equal to a DFA. Damage on the other hand, like DFA, is a multiplier based on Mech Tonnage. So the bigger the mech the greater the damage. I'll have to peek where that is, it is possibly editable.
So, I've decide to mod that .json file and make the stability a huge -6, force them mechs on a Building to fall prone, moreso because HBS_CaptKerberos then informed a few posts later:
Based on my poking around I think we may have hooked the damage directly into the DFA logic, which means you can't scale the damage from falling without also scaling the DFA self damage. :/ Not my ideal, but I'll see what I can do with the engineers on that nuance going forward.
So, mechs take falling damage equivilant to DFA self Damage, but can't scale that for a building collapse as one would then also scale actual DFA damage :(