So we decided to test out some new units for a game. I went with a unit I had already. And then hit prototypes for selection.
We removed a lance of the tanks to get over a small BV Snaffu.
The Scenario was for elements of House Liao to rain cause damage to the
Marik Regulan facility. But when this was done I was under the impression that the thumper cannon is a proper artillery piece. So we game the Liao forces one target to be taken out.
Attackers
Liao test forcesAll G3/P5
Shrekk II-X 2
Rommel Howitzer X2
Galleon Light tank Maxwell X2
Striker Ammo X2
Demolisher Gauss X2
Vedettes Rac X2
Defenders
Regulan HussarsPatriot PKH-2
Trebuchet TBT-8B
Sarissa MN-2A X2
Tufana X2
Mwekav Mk IX X2
Regulator RAC X2
Demolisher X2
Longinus Magnetic X2
Phalanx X2
Turn 1The Regulans are set up to repel all invaders. The Liao forces make a Bee line for the facility. Some Long range fire scores hits against armor on both sides slows down some of the big tanks. And some of the lighter Buildings are reduced to rubble as Liao forces miss their targets.
With the
Striker acting as a Flanking force only to be countered by the
Tufanas. A
Striker in immobilised while a
Tufana is slowed to half movement. They also drop two Thunder Minefields down on front of the
Merkava In case they considered advancing.
Turn 2The Regulans forward line fall back while the rear units move forward. The
Tufana go
Demolisher hunting. While the
Demolishers . The slower
Tufana eats two slugs ending its danger. The Mechs focus on the
Striker which advanced. After a smattering of Missles the Wheels blow leaving it stranded out in the open.
The Liao forces advance to the cover of the forest ahead of them. Taking down the slower
Merkava. While the
Vedettes start unloading and miss with the Rac Volleys. Then because the mechs continued using the buildings for cover. Several more collapse under Liao firepower.
Turn 3The Mechs attempt to fall back for cover in the city. While the right tank flank move forward to support them.
A
Galleon tries for disabling shots on the remaining
Merkava The
Regulators attempt to show it the errors of its way. The other Liao tanks are happy with their locations or just do not have the ability to move.
The Cannons drop a more buildings and take out 2 squads of Battle armor. The
Galleon gets slapped badly but is still functional. The
Striker and the
Demolisher exchange fire leaving the Striker a smoking hulk and the demolishers crew stunned and Immobile. The Vedettes both Jam their Racs.
Turn 4The Mechs attempt to fall back for cover in the city. While the right tank flank move forward to support them.
A
Galleon tries for disabling shots on the remaining
Merkava The
Regulators attempt to show it the errors of its way. The other Liao tanks are happy with their locations or just do not have the ability to move.
The Cannons drop a more buildings and take out 2 squads of Battle armor. The
Galleon gets slapped badly but is still functional. The
Striker and the
Demolisher exchange fire leaving the Striker a smoking hulk and the demolishers crew stunned and Immobile.
Turn 5The
Vedettes fall back to the from direct fire and unjam their Main guns.
A single
Demolisher advances and become the
Tufanas target of choice. The missiles tear off threads leaving the tank a pillbox.
Its lance mate fails to take the
Tufanaout of the fight when it skids just avoiding the incoming Gauss slug.
Happy with its location the
Trebuchet continues to rain down harassing fire. While the other Regulan mechs regroup and set up for a rush. One
Regulator fails back for setting up a better attack run. While the other goes for side shots on those important side systems as the
Demolisher trundles forward and uses its precision ammo to tear through the
Galleon.The
Rommels target the
Sarissa in an effort to take out the remaining Infantry to great success taking a unit. And the armor on the stationary
Shrekkfails to hold up under enemy fire.
Turn 6The Regulans begin their rush unaware of just how bad its going to go. All units bar the
Trebuchet push again the Invaders position. Fire can and went in every direction as a
Vedette takes down a Regulator while the other one Jammed. The mechs take a pasting as the Thumper Cannon lands between them. All three are knocked down with only one
Sarissa surviving the fall. The assaulting tanks armor weathers most of return fire. But as of this moment the only Mobile tanks on Liao's side are the
Vedttes and a
Rommel.Turn 7The
Patriot manages to stand on its second attempt. This give him all his guns but makes it a tempting target for the enemy. The tanks happily take this oppertunity. Sending it crashing back into the churned dirt.
The
Tufana zooms behind the enemy formation looking for more tanks to annoy.
The
Merkava pulls back into the city it and the Trebuchet begin making plans to withdraw from the combat arena.
The
Galleon takes enough fire to tear away the front of the little guy. But not before its return fire rattles the crew of the
Demolisher enough to stun them. The hover skirt on the Regulator is blown out and it embeds itself in the dirt below. Its gun jamming as it skids to a halt.
And remember that Vedette that Jammed again last turn. The commander becoming a tad pissed off with his machine decides on a desperate measure. And Spins his tank.
Then putting the pedal to the metal it speed towards the incoming Tufana.
And tanks to some engine troubles proves unable to turn quick enough to avoid its faith as the Veddette connects with its side
Sending it bouncing into the nearby woods.
I for one was happy with this result.
The two remaining Regulan units withdrew to await reinforcements. While the Lioa force summoned their support elements in order to attempt to get Mobile again as they finished off the damaged units around them.
A very fun game. It's always interesting to play with new toys.
The Tufana is a beast of a tank hunter. It excelled in its roll and gave a great account of itself this game. I expect to see this one opposite me more often once Lorcan gets the mini.
The Rommels preformed brilliantly at taking out Infantry. Even with a near miss they wiped out squads. And they dropped buildings with little effort on their part. And it gave us great debate on the rule for the Cannons themselves.
The new Shrekk looks nice. But Pete didn't use the Capacitators after that first turn of fire. Maybe more useful if it was in a sniper position but in the center of a fire fight the 3 extra guns a turn where worth more than. Even if these ones did have a hard time hitting with a few of them.
The Sarissa walks softly and carries a bloody big stick. I'm starting to dislike this little primitive mech
.