Author Topic: Mine your Business.  (Read 3648 times)

markhall

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Mine your Business.
« on: 25 June 2011, 12:16:23 »
Late last wednesday evening Some Liao Scouts managed to Snap some pictures of Victor working out.

Forces where sent to retire the Data.

The Liao Extraction force.
Infantry: They were based on the Lyran heavy infantry and the Comstar comm specialists in TRO:3085 But Lorcan gave them a more Liao Feel.
The comm Specialist where the Objectives.

Goblin Upgrade X 4
Scherk PPC Carrier
Scherk AC Carrier
LRM Carrier WOB

SaracenX 2
ScimitarX2

Mission: To extract 2 squads of Scouts from Davion occupied territory



The Davion Pursuit forces consisted of
Shadow Hawk -5M 4/5
Enforcer -5D 4/5
Hellspawn -8E 4/5
Wolfhound -3S 4/5
 
4 IS BA with LRR 3x 4/5, 1X 3/4
 
4 Heavy Tracked APC 4/5
 
2 LRM carrier 4/5

Mission: Capture or prevent escape of Scout troopers/



Turn 1
The goblins Make it to the infantry just as the Davions bring their guns to range.
The Rest of the Liao tanks move up for provide cover for the Goblins.
Both sides Lrm carriers are carrying augmented Thunder and a Blanket of mines goes down on front of the Goblins.
And on Front of the incoming Apcs.
Some shots go wide in the woods in an attempt to cower the infantry.




Turn 2
The Infantry are loaded but the mines leave the chariots little room to safely maneuver.
The Hovertanks attempt to hold up the mechs in transit. doing some minor Damage to the hellspawn and Wolfhound.
The apc take minor damage due to mines.
While the Liao LRM Carriers batter the Davion ones whose response in anther blanketing of Mines.
A crew of INFANTRY bail out on the hill to provide cover fire if needed. The Goblins use their Large pulses to attempt to warn off the approaching mechs.
They take a smattering of damage back. The important ones suffer some drive issues from the fire.



Turn3
The hovertanks in a joint effort finish off the damaged LRM carriers. Preventing the arrival of any more mine fields.
But with most of the Liao forces sitting in minefields the commander feels they've done their job today.
The Assault tanks fire on the mechs. Causing some armour concerns on the Shadowhawk.
Seeing the Battle armor disembark the apcs. The other Liao combat group get out to try and counter them.
The Goblins manage to strip one of the legs on the Hellspawn.
But again the fire on the tank causes all sorts of issues.  They decide to make a break for it next turn.




Turn 4
Having finished off the Carriers the Hovertanks spin around and over the mines to come back and peck at the damaged mechs.
The Hellspawn looses more armor as it fails to hurt the Goblins.
The Battle armour and APC MG's make short work of the Liao Infantry. Their deaths buying the Goblins seconds to get away. As the drivers push the battered machines for an ounce more speed.
The Shadowhawk backs off after the pasting last turn.
While the Wolfhound makes a rookie mistake and slowly walks into short range of the Liao LRM Carriers. His reasoning being the kick was too tempting. A Volley of PPC Blasts and missiles make short work of the Light mech. And lets the Goblin off relatively scott Free.






Turn 5

Seeing the other Goblins taking a battering and knowing those infantry inside must make it out. The Goblin that made it through the minefields attempts to rendezvous with his lance mates. Who are struggling to keep moving under their own power.
The Hoverlance risk the mines and take out a couple of the Armor troops who are catching up on the goblins.
The APCs having done their job see an oppertunity and gun for the lead Goblin. It pays off and they manage to cripple its engine leaving it stranded.
The Mechs regroup and fire on the other Goblin with a horrendous CRANK! its Drive system give up.

Two of the apcs pay for their efforts while the Mechs take heavy fire from the fire support  elements of Liao.




Turn 6
Sees the The infantry bailout of the Goblins. Leaving them easy targets for the mechs who concentrate on taking them down Before they die to the Liao guns.
A techical victory for the Davions as they prevent the Scout troops intel from getting out. But at the cost of a companies worth of equipment.
Liao has other issues. With the better part of a company of tanks needing to be Dug out of the Minefields they had dropped upon them.
Turn 5

Seeing the other Goblins taking a battering and knowing those infantry inside must make it out. The Goblin that made it through the minefields attempts to rendezvous with his lance mates. Who are struggling to keep moving under their own power.
The Hoverlance risk the mines and take out a couple of the Armor troops who are catching up on the goblins.
The APCs having done their job see an oppertunity and gun for the lead Goblin. It pays off and they manage to cripple its engine leaving it stranded.
The Mechs regroup and fire on the other Goblin with a horrendous CRANK! its Drive system give up.

Two of the apcs pay for their efforts while the Mechs take heavy fire from the fire support  elements of Liao.




Turn 6
Sees the The infantry bailout of the Goblins. Leaving them easy targets for the mechs who concentrate on taking them down Before they die to the Liao guns.
A techical victory for the Davions as they prevent the Scout troops intel from getting out. But at the cost of a companies worth of equipment.
Liao has other issues. With the better part of a company of tanks needing to be Dug out of the Minefields they had dropped upon them.

Aftermath.
A very fun game. Myself and Lorcan both had the same Genius Idea for the LRM carriers. Althou his side may have used it better. The mine where bad but once we attempted to push through them it wasn't too scary. Its the fact we where afraid to go into the hexes that made them so effective.
But when the Fudge it call was made. They didn't do a lot in terms of damage. One Goblin passed through 3 hexes and only took 15 pionts of damage.
Next time I may stick a ton of Mine Clearance ammo into the Carriers or Possibly the Saracens. They do have a ton to spare.

The loss of the wolfhound was an unfortunate moment and completely due to player error. But its one he won't soon repeat.
It also didn't really fit the rest of the lance. Brians looking into swapping it out.

I was quite pleased with how my tank unit preformed. The combo of regular PPC carriers and the AC varient gives good oppertunity for choice. With the AP Rounds having great effect on the Enforcer in the last rounds.

Lorcan Nagle

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Re: Mine your Business.
« Reply #1 on: 26 June 2011, 05:52:07 »
This was a fun game, with some horrendous dice rolling on the FedSuns side (the Enforcer hit with exactly 1 ER large laser for the whole game!), and some clear WTF moments (Me: "How far did the Wolfhound move?" Brian: "1 Hex" Me: "WHAT?" Brian: "He can kick the Goblin" Me: "He won't live through the fire phase!"). 

I think this is the kind of game that puts paid to complaints that vehicles are underpowered in TW.  The davion side couldn't put any down at all - we crippled all the Goblins' motive systems, but decent crits or even armour penetration evaded us.  That was partially down to the Goblins' heavy armour for their size, but also the lack of hole punchers on the FedSuns side.

Oh, and it was the Hellspawn that the AP ammo messed up, not the Enforcer (1 crit to the leg caused an actuator hit, failed PSR lead to gyro damage.

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markhall

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Re: Mine your Business.
« Reply #2 on: 26 June 2011, 07:20:39 »

- we crippled all the Goblins' motive systems,
It was horrible watching them attempt to crawl to safety.

Arquinsiel

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Re: Mine your Business.
« Reply #3 on: 28 June 2011, 17:35:06 »
In my defence, I had been at the dentist that day and still couldn't feel my face.

It was a dumb mistake though.

I notice you conveniently forget to mention the "miscalculation" of BV too :p

Lorcan Nagle

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Re: Mine your Business.
« Reply #4 on: 28 June 2011, 17:37:12 »
I would have brought it up, but that wold have seemed petulant.
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Arquinsiel

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Re: Mine your Business.
« Reply #5 on: 28 June 2011, 17:54:59 »
Petulant would have been equipping the other two LRM carriers we could have had with more AThunders.

Lorcan Nagle

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Re: Mine your Business.
« Reply #6 on: 28 June 2011, 18:15:18 »
True, though if we'd had 2 more LRM carriers I would have tasked them with direct fire support.
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markhall

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Re: Mine your Business.
« Reply #7 on: 29 June 2011, 01:41:38 »

I notice you conveniently forget to mention the "miscalculation" of BV too :p
That was a miscommunication with your second in command that caused that.
I take no responsibility for that at all.