Meta - I will have a reaction and follow up to this at a later time but was just thinking of how difficult it would be for Warships to intercept incoming fighters and wanted to run some numbers.
SMART Aerospace Interception Part I
Integrated Space Defense Shell
Sixth Shell - Aerospace Interceptors, Teleoperated Missiles from PWS, Mines
Fifth Shell - Assault Dropships and Small Gunships (mounting AMS and ECM)
Fourth Shell - Barracuda and Piranha Missiles, Parting fire from Assault Dropships and Small Gunships
Third Shell - Sub and Normal Naval Lasers, Pocket Warships
Second Shell - Other Capital/Sub-capital Missiles and Weapons, Parting from Pocket Warships
First Shell - Point Defense/Standard Weapons/Capital EWAR
Demo Attacker – Riever (A 10 / D10-IS5), Jengiz Prime (A 7/ D9-IS4)
Demo Interceptor – Lancer Multi-role Fighter (A3 / D5-IS4) / Visigoth Multi-role Fighter (A5 / D7-IS4)
Demo Fast Attack Craft – Achilles (A 21 | D 96/14 | SI-2) / Pentagon (A 24 | D 97/16 | SI-2)
Missile Types (Cap Dmg needed to destroy in parenthesis) – Barracuda (2), Piranha (2), Stingray (3.5), Swordfish (4), Manta Ray (5), White Shark (3), Killer Whale (4), Kraken (10)
Incoming Targets start at 20 Relative Velocity
Sixth Shell – Begins at 110-130 Hex Range | CODENAME:GRAY
Base 4 + 1 (~83% chance)
Riever (D10-3, D7, Threshold potential)
vs
Lancer (D5-IS4-10), potential mission kills)
Jengiz (D9-5, D4, Threshold potential )
vs
Visigoth (D7-7, probable critical damage)
Riever (needs 4+3 ~58% chance, 15-21, probable kill if hit)
vs
Achilles (needs 4+1 ~89% chance, 96-10, Possible Threshold Critical)
Jengiz (needs 4+3 ~58% chance, 13-24, probable kill if hit)
vs
Pentagon (needs 4+1 ~89% chance, 97-7)
Tele-Operated Missiles
Intercept by Fighter | Needs 7-11, Avg 9 ~28% chance, [+ 3 Target Capital Missile + 0(Aft)/2(Nose)/4 Side) AoA]
Vs Dropship | Thrust 3, Needs 8, ~42% chance, (2 Base + 2 ECM + 1 Nose AoA + Thrust)
Space Mines
Vs Aerospace (~83% chance, avoid on Piloting 8, Possible >5S/1Cap Damage)
Vs Dropships (~83% chance, avoid on Piloting 8, Possible >10S/1Cap Damage)
Incoming Attackers go Evasive, Accelerate to 25 RV
Fifth Shell – 110-90 Hex Range | CODENAME:YELLOW
Bearings Only or Picket Pocket Warship Capital Missiles
Vs Aerospace | 9-13 | Avg 11 ~8.2% chance
[+ 0-4 Range + 1 (Nose)/2 (Side) AoA + 3 Evasive (-2 Barracuda)]
Vs Dropships | 7-14 | Avg 11 ~8.2% chance
[+ 2 ECM + 0-4 Range + 1 (Nose)/2 (Side) AoA + 2 Evasive (-2 Barracuda)]
Vs Tele-Operated and Other Capital Missiles | 5-13 | Avg 9, ~28% chance
(+ 0 Range + 3 Target Capital Missile + 2 (Nose)/4 (Side) AoA (-2 Barracuda))
Anti-Missile Systems (2 AMS 1 Cap Damage, +1 to Hit for Missiles)
Standard Weapons | 8-12 | Avg 10, ~17% chance
(+ 2-6 Range + 2 Side AoA) from Dropships and Small Gunships
Attackers stay Evasive.
Fourth Shell – 75-65 Hex Range | CODENAME:ORANGE
Bearings Only or Pocket Warship Capital Missiles
Vs Aerospace | 6-15 | Avg 11, ~8.2% chance
[+ 0-6 Range + 3 Evasive + 1 (Nose)/2(Side) AoA (-2 Barracuda)]
Vs Dropships | 5-14 | Avg 10, ~17% chance
[+ 0-6 Range + 2 Evasive + 1 (Nose)/2(Side) AoA (-2 Barracuda)]
Vs Tele-Operated and Other Capital Missiles | 5-11 | Avg 9, ~28% chance
[+ 0 Range + 3 Target Capital Missile + 2 (Nose)/4(Side) AoA (-2 Barracuda)]
Attackers stay Evasive, Accelerate to 30 RV.
Third Shell – 40-50 | CODENAME:RED
Naval Lasers Long/Extreme Aerospace | 14-18 | Impossible Shot
[+ 4-6 Range + {3 NL AAA vs ASF or 2-4 (5-1 to 5-3) Bracket} + 1 (Nose)/2 (Side) AoA + 3 Evasive]
Naval Lasers Long/Extreme Dropship | 8-14 | Avg 11, ~8.2% chance
[+ 4-6 Range + (0 Dropship or -1-3 Bracket) + 1(Nose)/2 (Side) AoA + 2 Evasive]
Capital Missiles Long/Extreme | 9-15 | Avg 12, ~3% chance.
[+ 4-6 Range + 1 (Nose)/2(Side) AoA + 2(Dropship)/3(Fighter) Evasive (-2 Barracuda)]
Sub-Capital Pocket Warship Picket
SCL vs Aerospace | 12-17 | ~3% chance under ideal circumstances
[+ 4-6 Range + {1 Sub-Cap vs ASF or 0-2 (3-1 to 3-3) Bracket} + 1(Nose)/2(Side) AoA + 3(Fighter) Evasive]
SCL vs Dropship | 8-14 | Avg 11, ~8% chance.
[+ 4-6 Range + (0 Dropship or -1-3 Bracket) + 1 (Nose)/2(Side) + 2 Dropship Evasive]
SCC vs Aerospace | 12-18 | ~3% chance under ideal circumstances
[+ 4-6 Range + {3 Sub-Cap vs ASF or 0-2 (3-1 to 3-3) Bracket} + 1 (Nose)/2 (Side) AoA + 3 Evasive]
SCC vs Dropship | 8-14 | Avg 11, ~8% chance.
[+4-6 Range + (0 Dropship or -1-3 Bracket) + 1 (Nose)/2(Side) AoA + 2 Evasive]
Sub-Capital and Capital Missiles vs Capital Missile | 7-11 | Avg 9, 17% chance.
[+ 0 Range + 3 Target Capital Missile + 2(Nose)/4(Side) AoA (-1 Piranha or -2 Barracuda)]
Standard Weapons vs Capital Missiles | 7-11 | Avg 9, ~17% chance
[+ 0 Range + 3 Target Capital Missile + 0 (Aft)/2(Nose)/4(Side) AoA]
Sub-Capital Missiles vs Dropship/ASF | 8-12 | Avg 10, ~17% chance
[+ 4-6 Range + 1 (Nose)/2(Side) AoA (-1 Piranha)]
Attackers accelerate to 35 Relative Velocity.
Attackers no longer Evasive
All fire Standard Weapons at Medium-Long Range, Capital, and Sub-Capital Weapons at Short-Medium
Second Shell – 10-20 | CODENAME: WHITE
Naval Lasers Short-Medium Aerospace | 7-12 | Avg 10, ~17% chance
[+ 0-2 Range + {3 NL AAA vs ASF or 2-4 (5-1 or 5-3) Bracket} + 1 (Nose)/ 2 (Side) AoA]
Naval Lasers Short-Medium Dropship | 2-8 | Avg 6, 72% chance.
[+ 0-2 Range + (0 Dropship or -1-3 Bracket) + 1 (Nose)/ 2(Side) AoA]
Capital Missiles Short-Medium | 3-7 | Avg 5, ~83% chance.
[+ 0-2 Range + 1 (Nose)/ 2 (Side) AoA (-2 Barracuda)
Other Capital Weapons Short/Medium
Vs ASF | 7-13 | Avg 10, ~17% chance
[+ 0-2 Range + 5 Cap Weapon vs ASF (-1-3 Bracket) + 1 (Nose) /2 (Side) AoA]
Vs Dropship | 2-8 | Avg 6, 72% chance.
[+ 0-2 Range + (-1-3 Bracket) + 1(Nose)/ 2 (Side) AoA]
Vs Missiles | 5-11 | Avg 8, ~42% chance.
[+ 0 Range + 3 Target Capital Missile +(-1-3 Bracket) + 2 (Nose)/4 (Side) AoA]
Standard Weapons from Warship/Escorts | 7-10 | Avg 9, 17% chance.
[+ 2-4 Range + 1 (Nose)/2 (Side)]
Standard Weapons from Attackers | 10-13 | Avg 11, ~8% chance
[+ 2-4 Range + 1 (Nose)/ 2 (Side) + 3 WAR-ECM]
Attackers Aided by Active Probe Gunship/ECCM | 7-10 | Avg 9, 17% chance.
[+ 2-4 Range + 1 (Nose)/(Side)]
Sub-Capital Pocket Warship Picket II, Attackers, and Warship Sub-Capital Bays
SCL AAA | 4-10 | Avg 8, ~42% chance
[+ 0-2 Range + (1 Sub-Cap vs ASF or 0-2 Bracket) + 0 (Aft)/1(Nose)/2(Side) AoA]
SCL vs Dropships | 1-8 | Avg 5, 83% chance.
[+ 0-2 Range + (0 Dropship or -1-3 Bracket) + 0 (Aft)/1 (Nose)/2 (Side) AoA]
All Sub-Cap vs Capital Missile | 7-12 | Avg 10, ~17% chance.
[+ 0-2 Range (or -1-3 Bracket) + 3 Target Capital Missile + 0(Aft)/2 (Nose)/4(Side) AoA (-1 Piranha)]
SCC vs Aerospace | 4-11 | Avg 8, ~42% chance
[+ 0-2 Range + (3 Sub-Cap vs ASF or 0-2 Bracket) + 0 (Aft)/1 (Nose)/2 (Side) AoA]
SCC vs Dropship | 1-11 | Avg 6, 72% chance.
[+ 0-2 Range + (0 Dropship or -1-3 Bracket) + (3 Sub-Cap vs ASF or 0-2 Bracket) + 0 (Aft)/1 (Nose)/2 (Side) AoA]
Sub-Capital Missiles vs Dropship/ASF | 3-8 | Avg 6, 72% chance.
[+ 0-2 Range + 0 (Aft)/ 1 (Nose)/2 (Side) AoA (-1 Piranha)]
Anti-Missile Systems (2 AMS 1 Cap Damage, +1 to Hit for Missiles)
All Units Fire Weapons at Short Range
Overflight 25-15 hexes
First Shell – 0 | CODENAME:BLACK
Naval Lasers Short-Medium Aerospace | 7-10 | Avg 9, 17% chance.
[+ 0 Range + 3 NL AAA vs ASF (or 2-4 Bracket) + 1 (Nose)/ 2 (Side) AoA]
Naval Lasers Short-Medium Dropship | 2-6 | Avg 4, 92% chance.
[+ 0 Range + (0 Dropship or -1-3 Bracket) + 1 (Nose)/ 2(Side) AoA]
Capital Missiles Short-Medium | 3-6 | Avg 5, 83% chance.
[+ 0 Range + 1 (Nose)/ 2 (Side) AoA (-2 Barracuda)
Other Capital Weapons Short/Medium
Vs ASF | 7-11 | Avg 9, 17% chance.
[+ 0 Range + 5 Cap Weapon vs <500 + (-1-3 Bracket) + 1 (Nose) /2 (Side) AoA)
Vs Dropship | 2-6 | Avg 4, 92% chance.
[+ 0 Range + (-1-3 Bracket) + 1(Nose)/ 2 (Side) AoA]
Vs Missiles | 6-11 | Avg 9, 17% chance.
[+ 0 Range + 3 Cap Weapon vs <500 + (-1-3 Bracket) + 2 (Nose)/4 (Side) AoA]
Standard Weapons from Warship | 5-6 | Avg 6, 72% chance.
[+ 0 Range + 1 (Nose)/2 (Side)]
Standard Weapons from Incoming | 5-6 | Avg 6, 72% chance.
[+ 0 Range + 1 (Nose)/ 2 (Side)]
Sub-Capital Pocket Warship Picket II and Warship Sub-Capital Bays
SCL AAA | 4-8 | Avg 6, 72% chance.
[+ 0 Range + (1 Sub-Cap vs ASF or 0-2 Bracket) + 0 (Aft)/1(Nose)/2(Side) AoA]
SCL vs Dropships | 1-4 | Avg 3, 98% chance.
[+ 0 Range + (0 Dropship or -1-3 Bracket) + 0 (Aft)/1 (Nose)/2 (Side) AoA]
All vs Capital Missile | 4-11 | Avg 8, 42% chance.
[+ 0 Range + 3 Target Capital Missile + (or -1-3 Bracket) + 0(Aft)/2 (Nose)/4(Side) AoA]
SCC vs Aerospace | 4-9 | Avg 7, 58% chance.
[+ 0 Range + (3 Sub-Cap vs ASF or 0-2 Bracket) + 0 (Aft)/1 (Nose)/2 (Side) AoA]
SCC vs Dropship | 1-6 | Avg 5, 83% chance.
[+ 0 Range + (0 Dropship or -1-3 Bracket) + 0 (Aft)/1 (Nose)/2 (Side) AoA]
Sub-Capital Missiles vs Dropship/ASF | 3-6 | Avg 5, ~83% chance.
[+ 0 Range + 0 (Aft)/ 1 (Nose)/2 (Side) AoA (-1 Piranha)]
Anti-Missile Systems (2 AMS 1 Cap Damage, +1 to Hit for Missiles)
Remaining Attackers go Evasive
Parting Fire at Extreme Range
Overflight 60-50
Naval Lasers Long/Extreme Aerospace | 13-17 | Impossible Shot
[+ 6 Range + {3 NL AAA or 2-4 (5-1 to 5-3) Bracket} + 0 (Aft) AoA + 3 Evasive]
Naval Lasers Long/Extreme Dropship | 9-14 | Avg 12, ~3% chance.
[+ 6 Range + (0 Dropship or -1-3 Bracket) + 0 (Aft) AoA + 2 Evasive]
Capital Missiles Long/Extreme | 10-13 | Avg 11, ~8 chance.
[+ 6 Range + 0 (Aft) AoA + 2(Dropship)/3(Fighter) Evasive (-2 Barracuda)]
Sub-Capital Pocket Warship Picket
SCL vs Aerospace | 13-15 | Impossible Shot
[+ 6 Range + {1 Sub-Cap vs ASF or 0-2 (3-1 to 3-3) Bracket} + 0(Aft) AoA + 3 Evasive]
SCL vs Dropship | 9-14 | Avg 12, ~3% chance.
[+ 6 Range + (0 Dropship or -1-3 Bracket) + 0 (Aft) + 2 Evasive]
SCC vs Aerospace | 13-16 | Impossible Shot
[+ 6 Range + {3 Sub-Cap vs ASF or 0-2 (3-1 to 3-3) Bracket} + 0 (Aft) AoA + 3 Evasive]
SCC vs Dropship | 9-14 | Avg 12, ~3 chance.
[+6 Range + (0 Dropship or -1-3 Bracket) + 0 (Aft) AoA + 2 Evasive]
Sub-Capital Missiles vs Dropship/ASF | 11-13 | Avg 12, ~3% chance.
[+ 6 Range + 0 (Aft) AoA + 2 (Dropship)/3 (Fighter) Evasive (-1 Piranha)]