Author Topic: AU Hells Horses ideas - thoughts needed  (Read 941 times)

marauder648

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    • Project Zhukov Fan AU TRO's and PDFs
AU Hells Horses ideas - thoughts needed
« on: 19 January 2019, 00:53:27 »
I'm slowly working on an AU book for Clan Hells Horses that will eventually feature a PDF etc and one of the big things in this is that the Horses actually remain and are 'The tank Clan' that they get talked about in fluff etc but its something we don't really see. 

Basic TLDR of this idea thus far is that, after the Battle of Tokasha where the Horses loose a brand new Factory to the Bears, and the Bears a much beloved Khan.  The Bear's in their fury almost immediately follow up with an attack on the Horses Niles factories and during which, the battle spills into the factories itself 'by accident'.  This greatly reduces the Horses ability to produce Mechs and pretty much forces them to produce tanks to try and build up their numbers whilst they recover. 

But once the period of crisis is over, the production of tanks continues, with new vehicles coming online and the Horses building units around a true combined arms (but no artillery save for air defence) concept with their core units being Novas (so 5 Mechs, 10 tanks) and then I realised that transporting these larger forces would be rather difficult as at this time, the Clans have NO DropShips that are equipped to do so.

The Horses also seemingly have a small naval/aerospace capacity so expanding this part isn't something they can do easily or quickly.

Prior to REVIVAL the Horses had the following units

1 x Cameron
1 x Congress
3 x Lola III
3 x Potemkin
1 x Volga
1 x Carrack

We know from the fluff that the Potemkin’s are expensive to man and operate and the Horses don’t really have the use for three of these ships as there’s simply no need for their massive carrying capacity. 

We have no idea of their number of JumpShips but we can assume its somewhat limited.

Future plans include 4 x Halcyon class ships and these would be the prime movers and units of the Horse fleet without having to reactivate the Potemkin class ships. 
But building 4 x cruisers might stretch the Horses naval crew capacity thin and would probably provoke the ire of other Clans (Ravens). 

So, trade away 1 x Potemkin and the Volga in return for assistance building these ships.  Also perhaps work on the Turbulent class DD with 2 of the ships constructed to replace the 3 Lola IIIs.  The fleet strength thus contracts, but becomes more capable despite this as the ships are more modern and survivable.

DropShips would also come under close scrutiny.  The Broadsword is adequate at best but it can deliver Mechs so that’s its job.  I doubt the Horses would make any use of the Confederate as its basically the same as the Broadsword and offers the same capabilities.

The Sassanid would be replaced with the AU’s modified version the Median which carries 100 x Elementals and a Star of light tanks.

Median Class Dropship

Named after the Median Empire, an ancient Empire that arose in Iran, the Median is a modification to the basic Sassanid which trades cargo space for flexibility.  Utilizing ferro-aluminium armour to save weight whilst increasing protection the Median looses 50% of the Sassanid's cargo capacity but now carries two Binaries of Elementals as well as a Star of vehicles up to 50 tons.  Nose mounted ER PPC's and LRM's provide the main punch whilst a mixture of lasers and autocannons cover the ships other firing arcs for long and short range battles.

With its augmented carrying capabilities the Median is far more flexible than the Sassanid as it can also carry transports for the Elementals and with the widespread adoption of tanks like the Nike II, Snaga, Janus, Epona and Neiro allowed for the deployment of a wide range of fast, flexible and well armed vehicles without having to rely on a larger DropShip.  Several Median's also traded out one of the Elemental Binaries for another Star of light tanks and these two ships would often be deployed together.

Code: [Select]
Median Dropship
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-E

Weight: 3300 tons
BV: 8,639
Cost: 360,544,800 C-bills

Movement: 4/6
Heat Sinks: 169 [338]
Fuel Points: 0/10500 (350.0 tons)
Tons Per Burn Day: 1.84

Structural Integrity: 10
Armor: 856 (Ferro-Aluminum)
            Armor 
-------------------
Nose          257 
Left Side     214 
Right Side    214 
Aft           171 

Weapons                             Loc  Heat 
-----------------------------------------------
AC Bay                               LS    2   
Ultra AC/5                                     
Ultra AC/5                                     
Ultra AC/5 Ammo                     160       
AC Bay                               RS    2   
Ultra AC/5                                     
Ultra AC/5                                     
Ultra AC/5 Ammo                     160       
AC Bay (R)                           RS    2   
Ultra AC/5 (R)                                 
Ultra AC/5 (R)                                 
Ultra AC/5 Ammo                     160       
AC Bay (R)                           LS    2   
Ultra AC/5 (R)                                 
Ultra AC/5 (R)                                 
Ultra AC/5 Ammo                     160       
AC Bay                              AFT    2   
Ultra AC/5                                     
Ultra AC/5                                     
Ultra AC/5 Ammo                     160       
PPC Bay                             NOS   45   
ER PPC                                         
ER PPC                                         
ER PPC                                         
Laser Bay                            RS   15   
ER Medium Laser                               
ER Medium Laser                               
ER Medium Laser                               
Laser Bay                            LS   15   
ER Medium Laser                               
ER Medium Laser                               
ER Medium Laser                               
Laser Bay (R)                        LS   15   
ER Medium Laser (R)                           
ER Medium Laser (R)                           
ER Medium Laser (R)                           
Laser Bay (R)                        RS   15   
ER Medium Laser (R)                           
ER Medium Laser (R)                           
ER Medium Laser (R)                           
Laser Bay                           AFT   24   
ER Large Laser                                 
ER Large Laser                                 
LRM Bay                             NOS   18   
LRM 20                                         
LRM 20                                         
LRM 20                                         
LRM 20 (Clan) Artemis-capable Ammo  108       
Pulse Laser Bay                     NOS   34   
Large Pulse Laser                             
Large Pulse Laser                             
Large Pulse Laser                             
Small Pulse Laser                             
Small Pulse Laser                             
Pulse Laser Bay                     AFT   34   
Large Pulse Laser                             
Large Pulse Laser                             
Large Pulse Laser                             
Small Pulse Laser                             
Small Pulse Laser                             
Pulse Laser Bay                      RS   14   
Large Pulse Laser                             
Small Pulse Laser                             
Small Pulse Laser                             
Pulse Laser Bay                      LS   14   
Large Pulse Laser                             
Small Pulse Laser                             
Small Pulse Laser                             
Pulse Laser Bay (R)                  LS   14   
Large Pulse Laser (R)                         
Small Pulse Laser (R)                         
Small Pulse Laser (R)                         
Pulse Laser Bay (R)                  RS   14   
Large Pulse Laser (R)                         
Small Pulse Laser (R)                         
Small Pulse Laser (R)                         


Equipment       Loc 
---------------------
Artemis IV FCS  NOS 
Artemis IV FCS  NOS 
Artemis IV FCS  NOS 

Carrying Capacity
-----------------
Battle Armor Bay (2 doors) - 10 Points
Battle Armor Bay (2 doors) - 10 Points
Light Vehicle Bay (2 doors) - 10 units
Cargo Space (1 door) - 702.500 tons

Crew                   
-----------------------
Officers              0
Enlisted/Non-rated    6
Gunners              11
Bay Personnel       170



The Union C would be replaced by the earlier introduction of what is basically the Outpost, but trades the fighters for another Star of Mechs, BA and a ‘Demi-Star’ of 5 Light tanks (which is going to basically be a logistics unit with bridging/engineering vehicles as tanks can't go everywhere like Mechs)



Code: [Select]
AU Outpost Troop Carrier
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-E

Weight: 7000 tons
BV: 11,709
Cost: 463,864,800 C-bills

Movement: 5/8
Heat Sinks: 90 [180]
Fuel Points: 0/4500 (150.0 tons)
Tons Per Burn Day: 1.84

Structural Integrity: 20
Armor: 1424 (Ferro-Aluminum)
            Armor 
-------------------
Nose          362 
Left Side     355 
Right Side    355 
Aft           352 

Weapons                          Loc  Heat 
--------------------------------------------
Laser Bay                        NOS   48   
ER Large Laser                             
ER Large Laser                             
ER Large Laser                             
ER Large Laser                         
   
SRM Bay                          NOS   16   
Streak SRM 6                               
Streak SRM 6                               
Streak SRM 6                               
Streak SRM 6                               
Streak SRM 6 Ammo                 75 
     
Pulse Laser Bay                  NOS   24   
Medium Pulse Laser                         
Medium Pulse Laser                         
Medium Pulse Laser                         
Medium Pulse Laser                         
Medium Pulse Laser                         
Medium Pulse Laser                     
   
AMS Bay                          NOS    3   
Anti-Missile System                         
Anti-Missile System                         
Anti-Missile System                         
Anti-Missile System Ammo [Clan]  120   
   
Pulse Laser Bay                   LS   20   
Medium Pulse Laser                         
Medium Pulse Laser                         
Medium Pulse Laser                         
Medium Pulse Laser                         
Medium Pulse Laser                       
   
Pulse Laser Bay                   RS   20   
Medium Pulse Laser                         
Medium Pulse Laser                         
Medium Pulse Laser                         
Medium Pulse Laser                         
Medium Pulse Laser                       
   
SRM Bay                           LS   12   
Streak SRM 6                               
Streak SRM 6                               
Streak SRM 6                               
Streak SRM 6 Ammo                120   
     
SRM Bay                           RS   12   
Streak SRM 6                               
Streak SRM 6                               
Streak SRM 6                               
Streak SRM 6 Ammo                120 
     
Laser Bay                         LS   36   
ER Large Laser                             
ER Large Laser                             
ER Large Laser                             
 
Laser Bay                         RS   36   
ER Large Laser                             
ER Large Laser                             
ER Large Laser                             
 
AMS Bay                           LS    2   
Anti-Missile System                         
Anti-Missile System                         
Anti-Missile System Ammo [Clan]   72 
     
AMS Bay                           RS    2   
Anti-Missile System                         
Anti-Missile System                         
Anti-Missile System Ammo [Clan]   72
       
Laser Bay (R)                     LS   24   
ER Large Laser (R)                         
ER Large Laser (R)                       
 
Laser Bay (R)                     RS   24   
ER Large Laser (R)                         
ER Large Laser (R)         
               
Pulse Laser Bay (R)               LS   12
Medium Pulse Laser (R)                     
Medium Pulse Laser (R)                     
Medium Pulse Laser (R)                     
 
Pulse Laser Bay (R)               RS   12   
Medium Pulse Laser (R)                     
Medium Pulse Laser (R)                     
Medium Pulse Laser (R)               
     
SRM Bay (R)                       LS    8   
Streak SRM 6 (R)                           
Streak SRM 6 (R)                           
Streak SRM 6 Ammo                 90 
     
SRM Bay (R)                       RS    8   
Streak SRM 6 (R)                           
Streak SRM 6 (R)                           
Streak SRM 6 Ammo                 90 
     
AMS Bay (R)                       LS    2   
Anti-Missile System (R)                     
Anti-Missile System (R)                     
Anti-Missile System Ammo [Clan]   72
       
AMS Bay (R)                       RS    2   
Anti-Missile System (R)                     
Anti-Missile System (R)                     
Anti-Missile System Ammo [Clan]   72
       
AMS Bay                          AFT    2   
Anti-Missile System                         
Anti-Missile System                         
Anti-Missile System Ammo [Clan]   72
       
Laser Bay                        AFT   24   
ER Large Laser                             
ER Large Laser                             
Pulse Laser Bay                  AFT   16
 
Medium Pulse Laser                         
Medium Pulse Laser                         
Medium Pulse Laser                         
Medium Pulse Laser                         
SRM Bay                          AFT    8
   
Streak SRM 6                               
Streak SRM 6                               
Streak SRM 6 Ammo                 75       



Carrying Capacity
-----------------
Mech (1 door) - 10 units
Heavy Vehicle Bay (1 door) - 10 units
Battle Armor Bay (1 door) - 10 Points
Light Vehicle Bay (1 door) - 5 units
Cargo Space (1 door) - 1,016 tons

Crew                   
-----------------------
Officers              0
Enlisted/Non-rated    6
Gunners              10
Bay Personnel       185




Whilst it brings a few less Mechs it can bring along a Nova Binary as well as other forces.  And then jumping up the scale to act as the ‘Big stick’ is the 20,000 ton ‘Golden Horde’ only a tentative name for the moment.  Huge, expensive and rare but it can carry a full combined arms Trinary of 30 Mechs, 60 heavy vehicles, 150 BA and even a Star of light tanks for utility vehicle use.

Code: [Select]
Golden Horde Dropship
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-E

Weight: 20000 tons
BV: 11,414
Cost: 710,878,000 C-bills

Movement: 3/5
Heat Sinks: 122 [244]
Fuel Points: 0/7500 (375.0 tons)
Tons Per Burn Day: 1.84

Structural Integrity: 20
Armor: 1222 (Ferro-Aluminum)
            Armor 
-------------------
Nose          332 
Left Side     300 
Right Side    300 
Aft           290 

Weapons                             Loc  Heat 
-----------------------------------------------
AC Bay                              NOS    4   
Gauss Rifle                                   
Gauss Rifle                                   
Gauss Rifle                                   
Gauss Rifle                                   
Gauss Rifle Ammo [Clan]             128       
Laser Bay                           NOS   44   
ER Large Laser                                 
ER Large Laser                                 
ER Medium Laser                               
ER Medium Laser                               
ER Medium Laser                               
ER Medium Laser                               
AMS Bay                             NOS    4   
Anti-Missile System                           
Anti-Missile System                           
Anti-Missile System                           
Anti-Missile System                           
Anti-Missile System Ammo [Clan]     384       
PPC Bay                             NOS   30   
ER PPC                                         
ER PPC                                         
Laser Bay                            LS   48   
ER Large Laser                                 
ER Large Laser                                 
ER Large Laser                                 
ER Large Laser                                 
Laser Bay                            RS   48   
ER Large Laser                                 
ER Large Laser                                 
ER Large Laser                                 
ER Large Laser                                 
LRM Bay                              LS   12   
LRM 20                                         
LRM 20                                         
LRM Bay                              RS   12   
LRM 20                                         
LRM 20                                         
LRM 20 (Clan) Artemis-capable Ammo  144       
AMS Bay                              LS    2   
Anti-Missile System                           
Anti-Missile System                           
Anti-Missile System Ammo [Clan]     144       
AMS Bay                              RS    2   
Anti-Missile System                           
Anti-Missile System                           
Anti-Missile System Ammo [Clan]     144       
PPC Bay (R)                          LS   45   
ER PPC (R)                                     
ER PPC (R)                                     
ER PPC (R)                                     
PPC Bay (R)                          RS   45   
ER PPC (R)                                     
ER PPC (R)                                     
ER PPC (R)                                     
PPC Bay                             AFT   45   
ER PPC                                         
ER PPC                                         
ER PPC                                         
Laser Bay (R)                        LS   20   
ER Medium Laser (R)                           
ER Medium Laser (R)                           
ER Medium Laser (R)                           
ER Medium Laser (R)                           
Laser Bay                           AFT   20   
ER Medium Laser                               
ER Medium Laser                               
ER Medium Laser                               
ER Medium Laser                               
Laser Bay (R)                        RS   20   
ER Medium Laser (R)                           
ER Medium Laser (R)                           
ER Medium Laser (R)                           
ER Medium Laser (R)                           
AMS Bay (R)                          LS    2   
Anti-Missile System (R)                       
Anti-Missile System (R)                       
Anti-Missile System Ammo [Clan]     192       
AMS Bay                             AFT    2   
Anti-Missile System                           
Anti-Missile System                           
Anti-Missile System Ammo [Clan]     192       
AMS Bay (R)                          RS    2   
Anti-Missile System (R)                       
Anti-Missile System (R)                       
Anti-Missile System Ammo [Clan]     192       


Equipment       Loc 
---------------------
Artemis IV FCS   RS 
Artemis IV FCS   RS 
Artemis IV FCS   LS 
Artemis IV FCS   LS 

Carrying Capacity
-----------------
Mech (3 doors) - 30 units
Heavy Vehicle Bay (2 doors) - 60 units
Battle Armor Bay (1 door) - 30 Points
Light Vehicle Bay (1 door) - 10 units
Cargo Space (1 door) - 2,842 tons

Crew                   
-----------------------
Officers              0
Enlisted/Non-rated    8
Gunners               8
Bay Personnel       770

I'm also working on an Overlord C replacement one that would not carry BA at all as this would be carried by the ‘Outpost’ and the smaller Sassanid replacement and instead would carry a few Binaries.  Or they might just keep the Overlord C as a pure Mech carrier.  Not sure on that one and would like any assistance ya have to offer!
« Last Edit: 19 January 2019, 04:22:31 by marauder648 »
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marauder648

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Re: AU Hells Horses ideas - thoughts needed
« Reply #1 on: 19 January 2019, 04:22:37 »
I’d like to thank DragonCat for letting me use these ships for my Hells Horse project.

Halcyon Class Assault Cruiser.

Following the general success of Project Zhukov from 2922 – 2932 the Horses were well on the way to recovery and despite the initial scorn of other Clans the Horses new tanks proved their worth when they staved off a Trial of Possession from Clan Smoke Jaguar for a year long production run of Elementals from the Niles Industrialplex.  This clash in 2925 helped validate saKhan Yana Fletcher’s vision of how his Clan would survive and grow.  Profitable trade with the Wolves and Coyotes and an inwards focus on rebuilding and surviving kept the Horses largely in the Warden political camp, but as the debates for the Invasion got more and more heated the Horses had to get involved.  There was disunity in the Clan thanks to hardcore crusaders like Galaxy Commander Malavai Fletcher and his supporters who argued that the Clans should return to the Inner Sphere.  The surprise appearance of the CVS Outbound Light was the final push the Horses needed. 

Faced with the very real threat of an attack from within the Inner Sphere and the belief that the Federated Commonwealth was going to force a false Star League upon the Inner Sphere  was intolerable and the Horses officially changed to support the Invasion.
Still, the Horses stuck by their Wolf allies and continued to build up their own forces.  This closeness with the Horses, despite their supposed Crusader leanings would earn the Horses the ‘glory’ of acting as the Reserve Clan, assigned to the Wolves invasion corridor where against the Free Rasalhague Republic it was fancied that neither Clan would cover itself in glory or win much acclaim against lesser opponents.

Despite having originated as a Clan that drew many of its members from WarShip crews, the naval forces available to Clan Hells Horses in the build up to Operation REVIVAL were actually very limited.  Their main combat vessel was the aging Lola III class destroyer whilst three huge Potemkin class Assault Ships were far too large and specialized to use and spent most of their time laid up ‘in ordinary’ maintained by skeleton crews. 
To not have to rely on these large, expensive to crew and maintain ships, the Horses instead sought to construct a new class of WarShip as well as several new DropShips that would add to the flexibility of their Tourman.

The new ship would mass 680,000 tons and would be smaller than the Aegis class, measuring 650 meters from bow to stern.  With its entirely ballistic based armament the cruiser was rather jokingly called a ‘Mini Black Lion’ and this was accurate as the ships only energy weapons was eight large pulse lasers. 
Armed with a mixture of NAC-30, 35’s and a huge heavy naval gauss rifle the new Halcyon class packed a heavy punch although there was questions about the inclusion of the Naval gauss rifle in the bow.  Still it did give the ship a hard hitting long range punch. 

A significant point defence battery focused around missile launchers and LB-10 autocannons was also fitted as well as the aforementioned large pulse lasers.  But the ships main role was not to destroy hostile WarShips but to push them aside so it could land its sizable compliment of Mechs and ground forces.
Like the much larger Nightlord class the Halcyon was designed to deploy Mech’s from low orbit onto a hostile world.  It also had a large number of the brand new Pellican class transport ships that could carry any of the Horses tanks in shielded cocoons. A single Halcyon can carry a full strength Cluster including 15 Mechs, 30 tanks and 75 Elementals using its orbital drop pods and shuttles.  Three DropShip Collars also allowed the cruiser to carry either the new Median, Tantalus or Kushan class DropShips as well as any other DropShip in the Horse’s inventory.  Allowing it to deploy even more forces.  For self defence and attack the Halcyon also carries a single Star of fighters, but it can swap out its small craft for this role if needed allowing it to carry a pair of Binaries if needs be (40 craft).

The Halcyon also boasts a huge number of marines carried onboard, with quarters for up to 275 in total, and these are not Elementals but normal infantry, although they would often be equipped with the Slepnir PA(L) armour if the ship was expected to see boarding action.  These marines through sheer numbers and by dint of their superior training could defend against all but the heaviest boarding attack and could overwhelm orbital facilities or even carry out successful boarding actions against other ships.

Unfortunately to fit this firepower as well as heavy armour on a sturdy hull, the Halcyon is slow and can only match the old Aegis class ship in terms of thrust performance.  Cargo space is also at a premium with just over 77,500 tons of cargo carried and the crew quarters are quite spartan and cramped but 3 100 meter grav-decks do make deployments more comfortable. 

Three ships would enter service with the Hells Horses prior to Operation REVIVAL, the CHH Pillar of Autumn, CHH Spirit of Fire and CHH Forward Unto Dawn, the fourth vessel the CHH Unto the Breach would enter service in 3052 and would carry elements of the Horses to Tukkayid along with her sister ships before assisting with the withdrawl of Horse and Wolf forces from the world following the battle’s conclusion.
Armament
1 x Naval Gauss Rifle Heavy
4 x Naval AC 35
28 x Naval AC 30
8 x Laser Large Pulse (C)
40 x LRM 15+Art4 (C)
16 x AC 10 LB-X (C)
33 x AMS (C)

Aerospace compliment

10 x Fighters
30 x Small Craft
3 x DropShip Collars

Additional capacity

15 x Mechs
30 x Heavy vehicles
75 x Elementals

Code: [Select]
Class/Model/Name: Halcyon Class Assault Cruiser
Tech: Clan
Ship Cost: $19,382,084,800.00
Magazine Cost: $146,780,000.00
BV2: 101,570

Mass: 680,000
K-F Drive System: Compact with L-F Battery
Power Plant: Maneuvering Drive

Safe Thrust: 2
Maximum Thrust: 3

Armor Type: Lamellor Ferro-Carbide

Armament:
1 Naval Gauss Rifle Heavy
4 Naval AC 35
28 Naval AC 30
4 Laser Large Pulse (C)
40 LRM 15+Art4 (C)
16 AC 10 LB-X (C)
33 AMS (C)

Class/Model/Name: Halcyon Class Assault Cruiser

Mass: 680,000

Equipment: Mass

Drive: 81,600.00
Thrust
Safe: 2
Maximum: 3

Controls: 1,700.00
K-F Hyperdrive: Compact with L-F Battery (15 Integrity) 314,500.00
Jump Sail: (5 Integrity) 64.00

Structural Integrity: 80 54,400.00

Total Heat Sinks: 1626(3252) Double 1,178.00
Fuel & Fuel Pumps: 12500 points 5,100.00

Fire Control Computers: 0.00

Armor: 792 pts Lamellor Ferro-Carbide 676.00

Fore: 134
Fore-Left/Right: 133/133
Aft-Left/Right: 131/131
Aft: 130

Dropship Capacity: 3 3,000.00
Grav Decks:
Small: 3 150.00

Escape Pods: 50 350.00
Life Boats: 50 350.00

Crew And Passengers:
40 Officers in 2nd Class Quarters 280.00
141 Crew in Steerage Quarters 705.00
53 Gunners and Others in Steerage Quarters 265.00
530 Bay Personnel 0.00
275 Steerage Passengers 1,375.00



# Weapons Loc Heat Damage Range Mass
1 Naval Gauss Rifle Heavy Nose 18 300 (30-C) Extreme-C 7,000.00
2 Naval AC 35 Nose 240 700 (70-C) 8,000.00
2 Naval AC 35 Nose 240 700 (70-C) 8,000.00
2 Laser Large Pulse (C) Nose 20 20 (2-C) 12.00
5 AMS (C) Nose 5 15 (1.5-C) 2.50

2 Naval AC 30 FL 200 600 (60-C) 7,000.00
2 Naval AC 30 FL 200 600 (60-C) 7,000.00
10 LRM 15+Art4 (C) FL 50 120 (12-C) 45.00
2 AC 10 LB-X (C) FL 4 12 (1.2-C) 20.00
4 AMS (C) FL 4 12 (1.2-C) 2.00

2 Naval AC 30 FR 200 600 (60-C) 7,000.00
2 Naval AC 30 FR 200 600 (60-C) 7,000.00
10 LRM 15+Art4 (C) FR 50 120 (12-C) 45.00
2 AC 10 LB-X (C) FR 4 12 (1.2-C) 20.00
4 AMS (C) FR 4 12 (1.2-C) 2.00

2 Naval AC 30 LBS 200 600 (60-C) 7,000.00
2 Naval AC 30 LBS 200 600 (60-C) 7,000.00
4 AC 10 LB-X (C) LBS 8 24 (2.4-C) 40.00
4 AMS (C) LBS 4 12 (1.2-C) 2.00

2 Naval AC 30 RBS 200 600 (60-C) 7,000.00
2 Naval AC 30 RBS 200 600 (60-C) 7,000.00
4 AC 10 LB-X (C) RBS 8 24 (2.4-C) 40.00
4 AMS (C) RBS 4 12 (1.2-C) 2.00

2 Naval AC 30 AL 200 600 (60-C) 7,000.00
2 Naval AC 30 AL 200 600 (60-C) 7,000.00
10 LRM 15+Art4 (C) AL 50 120 (12-C) 45.00
2 AC 10 LB-X (C) AL 4 12 (1.2-C) 20.00
4 AMS (C) AL 4 12 (1.2-C) 2.00

2 Naval AC 30 AR 200 600 (60-C) 7,000.00
2 Naval AC 30 AR 200 600 (60-C) 7,000.00
10 LRM 15+Art4 (C) AR 50 120 (12-C) 45.00
2 AC 10 LB-X (C) AR 4 12 (1.2-C) 20.00
4 AMS (C) AR 4 12 (1.2-C) 2.00

2 Naval AC 30 Aft 200 600 (60-C) 7,000.00
2 Naval AC 30 Aft 200 600 (60-C) 7,000.00
2 Laser Large Pulse (C) Aft 20 20 (2-C) 12.00
4 AMS (C) Aft 4 12 (1.2-C) 2.00

Aerospace/Troop compliment

10 x Aerospace fighter (4 doors)
30 x Small Craft (4 doors)
30 x Heavy Combat Vehicles
15 x OmniMechs (2 doors)
15 x Battle Armour Points (125 in total - 2 doors)

Cargo - 77,562 tons (1 door)

Ammo Rounds Mass
Naval Gauss Rifle Heavy Ammo 100 50.00
Naval AC 35 Ammo 200 200.00
Naval AC 30 Ammo 1400 1400.00
LRM 15+Art4 (C) Ammo 25600 320.00
AC 10 LB-X (C) Ammo 640 64.00
AMS (C) Ammo 19200 645.00


Pelican Class transport shuttle.

Developed as part of the Halcyon project the Pelican class Shuttle is designed to be a troop and vehicle carrier whilst having armament to support its forces on the ground and help clear a landing zone. 

Able to carry up to 25 Elementals onboard as well as having hook up points for orbital cocoons that can be fitted around any tank up to 100 tons the Pelican is built to get down quickly and deploy its cargo into or near the combat zone.  This saves the vehicles from having to be offloaded from a DropShip and allows them to get into combat quicker. 
Whilst not too heavily armoured the Pelican can take moderate damage but it does require escorts as it is only armed for self defence and engaging forces trying to attack a Landing zone.  A pair of Streak SRM-6’s and medium pulse lasers give the DropShip its main punch although some craft do replace the Medium pulse lasers with small pulse lasers for anti-infantry firepower. 
Initially only built for the Halcyon class the Pelican would start entering service on other Horse WarShips as well as Clusters quickly becoming the Clan’s prime mover of heavy combat equipment.  Other Clans would trial for the Craft and several variants, including ones that sacrifice their troop carrying capacity for additional cargo as well as ‘gunship’ models would also be produced and see service across Clan space.

Code: [Select]
Pelican Class Landing Craft
Base Tech Level: Standard (Clan)
Level          Era
-------------------
Experimental    - 
Advanced        - 
Standard      3145+
Tech Rating: F/X-X-X-D

Weight: 200 tons
BV: 1,155
Cost: 11,678,770 C-bills

Movement: 5/8
Heat Sinks: 10 [20]
Fuel Points: 0/1080 (13.5 tons)
Tons Per Burn Day: 1.84

Structural Integrity: 8
Armor: 188 (Ferro-Aluminum)
            Armor 
-------------------
Nose           53 
Left Side      45 
Right Side     45 
Aft            45 

Weapons             Loc  Heat 
-------------------------------
Medium Pulse Laser  NOS    4   
Medium Pulse Laser  NOS    4   
Streak SRM 6         LS    4   
Streak SRM 6         RS    4   

Ammo               Loc  Shots 
-------------------------------
Streak SRM 6 Ammo   LS     15 
Streak SRM 6 Ammo   RS     15 



Carrying Capacity
-----------------
Battle Armor Bay (1 door) - 5 Points
Cargo Space (1 door) - 7 tons


Crew                 
----------------------
Officers             0
Enlisted/Non-rated   3
Gunners              1
Bay Personnel       30

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marauder648

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Re: AU Hells Horses ideas - thoughts needed
« Reply #2 on: 19 January 2019, 04:27:04 »
The other major WarShip designed by Clan Hells Horses although this was produced in conjunction with Clan Wolf was the Turbulent class Destroyer.  Built to replace the older Lola III class ships that both Clan Wolf and Hells Horses had in service as both classes were showing their age and limitations due to their SLDF era design, the Turbulent was built using as many spare parts from Lola III’s as possible including their stocks of weapons whilst both Clan’s Lola’s were quietly stripped and retired, allowing more parts to be freed up, reducing costs and construction time.

The design also incorporated as many components and systems as possible from the Halcyon class’s design and both shared similar sensors and power systems, the Turbulent even looked somewhat like the Halcyon, and was only 5,000 tons lighter than the cruiser.
Unlike the Halcyon class though the Turbulent was built to engage other WarShips and could do so with a mixture of energy and ballistic weapons.  Clusters of light autocannons as well as banks of 55cm lasers gave the ship its main punch.  These were supported by Barracuda anti-ship and anti-fighter missiles as well as a large array of Mech scale guns making them dangerous to approach for any Aerospace fighter. 

A pair of launch bays to carry two Stars for a total of 20 fighters of their own gave the ships a vastly increased fighter group compared to the Lola III and they also featured a single docking collar for additional versatility.  Five Small craft could be carried and shipboard security was carried out by 50 Marines.
Powerful engines pushed the ships up to 3g and made them as fast as the Lola’s they were replacing and considerably faster than the Halcyon class they were based on and unlike the Lola the Turbulent also featured a grav-deck for crew comfort even though the crew quarters themselves were cramped and like their predecessors the ships very much were sardine cans to serve upon.

The hull was also significantly more reinforced and  over 410 tons of Ferro-Lamellor armour gave the destroyers thicker hides and were comparable to larger frigates in terms of protection. 
Like all Clan ships the class featured a Lithium Fusion battery system and a HPG for long range communications, but the trade off was endurance.

Carrying little more than 63,000 tons of cargo the Turbulent class carried less 40,000 tons of cargo less than the Lola III which limited the amount of ammunition, spare parts and replacement fighters that could be carried in storage. 
Still, the commissioning of four of the class ‘out of the blue’ did cause significant consternation amongst the Clans.  Two entered service with each Clan and although they replaced a larger number of Lola III class ships (3 in each Clan) they were more effective and survivable as individual units and so whilst hull numbers decreased the fighting capability of the Horses and Wolves Naval Reserve went up.  This classes appearance did also spur Clan Snow Raven to resume construction of its Typhon class destroyers and there’s a considerable debate over what class is superior.

The CHH Heart of Courage and CHH Lance Held High were held back from supporting Operation REVIVAL and would instead help guard convoys coming from the Homeworlds to the Inner Sphere as well as patrolling the Clans holdings in the Chanlaine Isles when they were turned into forwards depots following the Truce of Tukkayid.

Code: [Select]
Class/Model/Name: Turbulent Class Destroyer
Tech: Clan
Ship Cost: $14,072,680,480.00
Magazine Cost: $22,348,000.00
BV2: 69,786

Mass: 675,000

K-F Drive System: Compact with L-F Battery
Power Plant: Maneuvering Drive
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Lamellor Ferro-Carbide

Armament:

20 Naval AC 10
8 Naval Laser 45
20 Naval Laser 55
8 Capital Launcher Barracuda
8 AC 5 LB-X (C)
4 AC 2 LB-X (C)
20 Laser Large ER (C)
32 AMS (C)
32 Laser Medium ER (C)
12 LRM 15+Art4 (C)
6 Laser Large Pulse (C)

Class/Model/Name: Turbulent Class Destroyer
Mass: 675,000

Equipment: Mass

Drive: 162,000.00
Thrust
Safe: 4
Maximum: 6
Controls: 1,688.00
K-F Hyperdrive: Compact with L-F Battery (15 Integrity) 312,188.00
Jump Sail: (5 Integrity) 64.00

Structural Integrity: 65 43,875.00

Total Heat Sinks: 1814(3628) Double 1,200.00
Fuel & Fuel Pumps: 11250 points 4,590.00
Fire Control Computers: 5,015.60

Armor: 493 pts Lamellor Ferro-Carbide 410.00

Fore: 90
Fore-Left/Right: 81/81
Aft-Left/Right : 81/81
Aft: 79

Dropship Capacity: 1 1,000.00
Grav Decks:
Small: 1 50.00

Escape Pods: 30 210.00
Life Boats: 30 210.00

Crew And Passengers:

45 Officers in 2nd Class Quarters 315.00
135 Crew in Steerage Quarters 675.00
86 Gunners and Others in Steerage Quarters 430.00
65 Bay Personnel 0.00

50 Marines 250.00

# Weapons Loc Heat Damage Range Mass

5 Naval AC 10 Nose 150 500 (50-C) Long-C 10,000.00
4 Naval Laser 45 Nose 280 180 (18-C) 3,600.00
2 Naval Laser 55 Nose 170 110 (11-C) 2,200.00
4 AC 5 LB-X (C) Nose 4 12 (1.2-C) 28.00
4 AC 2 LB-X (C) Nose 4 8 (0.8-C) 20.00
4 Laser Large ER (C) Nose 48 40 (4-C) 16.00
4 AMS (C) Nose 4 12 (1.2-C) 2.00

4 Naval Laser 55 FL 340 220 (22-C) 4,400.00
2 Capital Launcher Barracuda FL 20 40 (4-C) 180.00
4 Laser Large ER (C) FL 48 40 (4-C) 16.00
8 Laser Medium ER (C) FL 40 56 (5.6-C) 8.00
4 AMS (C) FL 4 12 (1.2-C) 2.00

4 Naval Laser 55 FR 340 220 (22-C) 4,400.00
2 Capital Launcher Barracuda FR 20 40 (4-C) 180.00
4 Laser Large ER (C) FR 48 40 (4-C) 16.00
8 Laser Medium ER (C) FR 40 56 (5.6-C) 8.00
4 AMS (C) FR 4 12 (1.2-C) 2.00

5 Naval AC 10 LBS 150 500 (50-C) 10,000.00
6 LRM 15+Art4 (C) LBS 30 72 (7.2-C) 27.00
4 AMS (C) LBS 4 12 (1.2-C) 2.00

5 Naval AC 10 RBS 150 500 (50-C) 10,000.00
6 LRM 15+Art4 (C) RBS 30 72 (7.2-C) 27.00
4 AMS (C) RBS 4 12 (1.2-C) 2.00

4 Naval Laser 55 AL 340 220 (22-C) 4,400.00
2 Capital Launcher Barracuda AL 20 40 (4-C) 180.00
4 Laser Large ER (C) AL 48 40 (4-C) 16.00
8 Laser Medium ER (C) AL 40 56 (5.6-C) 8.00
4 AMS (C) AL 4 12 (1.2-C) 2.00

4 Naval Laser 55 AR 340 220 (22-C) 4,400.00
2 Capital Launcher Barracuda AR 20 40 (4-C) 180.00
4 Laser Large ER (C) AR 48 40 (4-C) 16.00
8 Laser Medium ER (C) AR 40 56 (5.6-C) 8.00
4 AMS (C) AR 4 12 (1.2-C) 2.00

5 Naval AC 10 Aft 150 500 (50-C) 10,000.00
4 Naval Laser 45 Aft 280 180 (18-C) 3,600.00
2 Naval Laser 55 Aft 170 110 (11-C) 2,200.00
6 Laser Large Pulse (C) Aft 60 60 (6-C) 36.00
4 AC 5 LB-X (C) Aft 4 12 (1.2-C) 28.00
4 AMS (C) Aft 4 12 (1.2-C) 2.00


Aerospace Group

20 x Aerospace Fighters
5 x Small Craft
1 x DropShip Collar

Cargo - 63,169 tons

Additional equipment

1 x Mobile HPG
1 x Small NCSS


Ammo Rounds

Naval AC 10 Ammo 2000 (100 rounds per gun)
Capital Launcher Barracuda Ammo 80 (10 missiles per launcher)
AC 5 LB-X (C) Ammo 1280 (160 rounds per gun)
AC 2 LB-X (C) Ammo 2880 (180 rounds per gun)
LRM 15+Art4 (C) Ammo 1152 (96 salvo's per launcher)
AMS (C) Ammo 6144 (192 rounds per mounting)




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