Author Topic: Columbia Class BattleCarrier MK I & II & assigned craft  (Read 4390 times)

nroe03742

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I have used the Samarkand carrier mk II as a base

the goal of this design is to make it more like a first cylon war Colombia class battlestar

Code: [Select]
Samarkand Carrier Block III
Mass: 2,500,000 tons
Technology Base: Inner Sphere (Unofficial)
Introduced: 2668
Mass: 2,500,000
Battle Value: 370,313
Tech Rating/Availability: F/X-X-F-X
Cost: 65,788,308,918 C-bills

Fuel: 2,625 tons (6,562)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 9
KF Drive Integrity: 48
Heat Sinks: 2000 (4000)
Structural Integrity: 100

Armor
    Nose: 1368
    Fore Sides: 1140/1140
    Aft Sides: 10/10
    Aft: 912

Cargo
    Bay 1:  Fighter (100)           4 Doors   
    Bay 2:  Fighter (100)           4 Doors   
    Bay 3:  Small Craft (100)       2 Doors   
    Bay 4:  Cargo (36374.0 tons)    2 Doors   
    Bay 5:  Standard Repair Facility (Pressurized) (100,000)2 Doors   

Ammunition:
    154 rounds of NAC/40 ammunition (2.4 tons),
    144 rounds of LRM 10 ammunition (2 tons),
    200 rounds of Heavy N-Gauss ammunition (4.5 tons),
    30 rounds of Heavy Mass Driver ammunition (1 tons),
    100 rounds of SRM 4 ammunition (2 tons),
    180 rounds of NAC/30 ammunition (6.4 tons),
    174 rounds of LRM 20 ammunition (3 tons)

Dropship Capacity: 18
Grav Decks: 2 (250 m, 250 m)
Escape Pods: 0
Life Boats: 30
Crew:  110 officers, 450 enlisted/non-rated, 77 gunners, 900 bay personnel, 100 marines, 100 BA marines

Notes: Equipped with
    lithium-fusion battery system
    2 Advanced Robotic Transport System (ARTS)
    1 Communications Equipment (15 ton)
    1 Lithium-Fusion Battery
    1 Naval Comm-Scanner Suite (Large)
3,600 tons of lamellor ferro-carbide armor.

Weapons:                               Capital Attack Values (Standard)
Arc (Heat)                         Heat  SRV     MRV     LRV      ERV    Class       
Nose (820 Heat)
2 Naval PPC (Medium)               270  18(180) 18(180) 18(180) 18(180)  Capital PPC
2 Naval Laser 35                   104  7(70)   7(70)   7(70)     0(0)   Capital Laser
5 LRM 20                           30   6(60)   6(60)   6(60)     0(0)   LRM         
    LRM 20 Ammo (324 shots)
4 Medium Laser                     12   2(20)    0(0)    0(0)     0(0)   Laser       
20 Laser AMS (THB)                 60   6(60)    0(0)    0(0)     0(0)   AMS         
2 Naval Autocannon (NAC/30)        200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (40 shots)
1 Mass Driver (Heavy)              90  140(1400)140(1400)140(1400)   0(0)   Capital Mass Driver
    Heavy Mass Driver Ammo (30 shots)
2 Naval Gauss (Heavy)              36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (30 shots)
1 Naval Gauss (Heavy)              18   30(300) 30(300) 30(300) 30(300)  Capital Gauss
    Heavy N-Gauss Ammo (30 shots)
FRS/FLS (356 Heat)
1 Naval Autocannon (NAC/30)        235  70(700) 70(700) 30(300)   0(0)   Capital AC 
    1 Naval Autocannon (NAC/40)
    NAC/30 Ammo (20 shots)
    NAC/40 Ammo (77 shots)
4 LRM 10                           16   2(24)   2(24)   2(24)     0(0)   LRM         
    LRM 10 Ammo (864 shots)
3 SRM 4                             9   1(12)    0(0)    0(0)     0(0)   SRM         
    SRM 4 Ammo (1250 shots)
20 Laser AMS (THB)                 60   6(60)    0(0)    0(0)     0(0)   AMS         
2 Naval Gauss (Heavy)              36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (20 shots)
RBS/LBS (521 Heat)
1 Naval PPC (Heavy)                225  15(150) 15(150) 15(150) 15(150)  Capital PPC
20 Laser AMS (THB)                 60   6(60)    0(0)    0(0)     0(0)   AMS         
2 Naval Autocannon (NAC/30)        200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (20 shots)
2 Naval Gauss (Heavy)              36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (20 shots)
ARS/ALS (452 Heat)
2 Naval Laser 35                   104  7(70)   7(70)   7(70)     0(0)   Capital Laser
5 LRM 20                           30   6(60)   6(60)   6(60)     0(0)   LRM         
    LRM 20 Ammo (360 shots)
2 Medium Laser                     22   3(26)   2(16)    0(0)     0(0)   Laser       
    2 Large Laser
20 Laser AMS (THB)                 60   6(60)    0(0)    0(0)     0(0)   AMS         
2 Naval Autocannon (NAC/30)        200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (20 shots)
2 Naval Gauss (Heavy)              36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (20 shots)
Aft (450 Heat)
2 Naval Laser 45                   140  9(90)   9(90)   9(90)    9(90)   Capital Laser
2 Medium Laser                     14   2(18)    1(8)    0(0)     0(0)   Laser       
    1 Large Laser
20 Laser AMS (THB)                 60   6(60)    0(0)    0(0)     0(0)   AMS         
2 Naval Autocannon (NAC/30)        200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (20 shots)
2 Naval Gauss (Heavy)              36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (20 shots)

« Last Edit: 30 March 2019, 14:27:06 by nroe03742 »

nroe03742

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Re: samarkand carrier mk III
« Reply #1 on: 12 March 2019, 10:02:13 »
will some that can play the game please tell me how this design functions as compared to other carrier designs so that I can make any changes that are needed?

2ndAcr

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Re: samarkand carrier mk III
« Reply #2 on: 12 March 2019, 12:44:54 »
 Watch that aft side armor, 10 is way too low. Bit of a oops there.

 The pressurized bay is not supported in the game, it is there for completeness. I would use another name, I see Samarkad mkII I am thinking under 400,000 tons.

nroe03742

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Re: samarkand carrier mk III
« Reply #3 on: 12 March 2019, 12:55:18 »
I thought the pressurized bays were supported because of the alliance and capital stations having them

2ndAcr

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Re: samarkand carrier mk III
« Reply #4 on: 12 March 2019, 15:58:04 »
 Not in MegaMek, no way to use them as far as I know. I mean, you can slap them on, but in game, they do nothing.

Hammer

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Re: samarkand carrier mk III
« Reply #5 on: 12 March 2019, 17:38:19 »
I thought the pressurized bays were supported because of the alliance and capital stations having them

They are included for construction data only.  One day we'll include them in MekHQ to impact repairs on space units.
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Wrangler

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Re: samarkand carrier mk III
« Reply #6 on: 12 March 2019, 19:32:19 »
What magnificent brick!
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
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2ndAcr

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Re: samarkand carrier mk III
« Reply #7 on: 12 March 2019, 21:11:11 »
 Except for those Aft sides, 10 armor is not going to stop much.

nroe03742

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Re: samarkand carrier mk III
« Reply #8 on: 13 March 2019, 17:06:47 »
that is what I get for using automated armor

Giovanni Blasini

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Re: samarkand carrier mk III
« Reply #9 on: 13 March 2019, 17:33:04 »
A 714% increase in mass seems....excessive.
"Does anyone know where the love of God goes / When the waves turn the minutes to hours?"
-- Gordon Lightfoot, "The Wreck of the Edmund Fitzgerald"

nroe03742

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Re: samarkand carrier mk III
« Reply #10 on: 13 March 2019, 18:34:51 »
I am trying to build a carrier that can also fight aka bsg first cylon war Columbia class battlestar

Giovanni Blasini

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Re: samarkand carrier mk III
« Reply #11 on: 13 March 2019, 20:52:33 »
I am trying to build a carrier that can also fight aka bsg first cylon war Columbia class battlestar

OK.  So, why say it's block 3 of a dinky escort carrier?  Heck, call it a Columbia class.

Beyond that, setting aside the tiny amount of armor in the aft-quarters, you don't have enough cargo to support your fighters for long.  You've got more than double the fighter load of the earlier Samarkands - add your small craft, and it's nearly four times the number (300 vs 84).  Yet the Block I had more cargo than your ship, and the Block II had comparable.  That means that, as is, you'll be able to fly only around 1/4 the sorties of the smaller ships, limiting your effectiveness.

Adding the mass driver seems pointless on what's supposed to be a carrier - mass drivers are inaccurate in general, and tend to be more effective as a WMD for orbital bombardment than anything else.  That's 102,700 tons you can get back to put towards things like fuel, ordnance and spare parts for your fighters and small craft, let alone the spare parts the ship itself would need.
"Does anyone know where the love of God goes / When the waves turn the minutes to hours?"
-- Gordon Lightfoot, "The Wreck of the Edmund Fitzgerald"

nroe03742

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Re: samarkand carrier mk III
« Reply #12 on: 13 March 2019, 22:04:34 »
taking into account some of the critiques made by people here is the newest version of this project

Code: [Select]
Columbia Class  BattleCarrier Block I
Mass: 2,500,000 tons
Technology Base: Inner Sphere (Unofficial)
Introduced: 2668
Mass: 2,500,000
Battle Value: 333,433
Tech Rating/Availability: F/X-X-E-X
Cost: 64,787,110,918 C-bills

Fuel: 2,625 tons (6,562)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 9
KF Drive Integrity: 48
Heat Sinks: 2000 (4000)
Structural Integrity: 100

Armor
    Nose: 1368
    Fore Sides: 1140/1140
    Aft Sides: 10/10
    Aft: 912

Cargo
    Bay 1:  Fighter (100)           4 Doors   
    Bay 2:  Fighter (100)           4 Doors   
    Bay 3:  Small Craft (100)       2 Doors   
    Bay 4:  Cargo (36374.0 tons)    2 Doors   
    Bay 5:  Standard Repair Facility (Pressurized) (100,000)2 Doors   
    Bay 6:  Cargo (122438.5 tons)   1 Door   

Ammunition:
    154 rounds of NAC/40 ammunition (2.4 tons),
    144 rounds of LRM 10 ammunition (2 tons),
    200 rounds of Heavy N-Gauss ammunition (4.5 tons),
    100 rounds of SRM 4 ammunition (2 tons),
    180 rounds of NAC/30 ammunition (6.4 tons),
    174 rounds of LRM 20 ammunition (3 tons)

Dropship Capacity: 18
Grav Decks: 2 (250 m, 250 m)
Escape Pods: 0
Life Boats: 30
Crew:  110 officers, 450 enlisted/non-rated, 77 gunners, 900 bay personnel, 100 marines, 100 BA marines

Notes: Equipped with
    lithium-fusion battery system
    2 Advanced Robotic Transport System (ARTS)
    1 Communications Equipment (15 ton)
    1 Lithium-Fusion Battery
    1 Naval Comm-Scanner Suite (Large)
4,520 tons of lamellor ferro-carbide armor.

Weapons:                           Capital Attack Values (Standard)
Arc (Heat)                     Heat  SRV     MRV     LRV      ERV    Class       
Nose (730 Heat)
2 Naval PPC (Medium)           270  18(180) 18(180) 18(180) 18(180)  Capital PPC
2 Naval Laser 35               104  7(70)   7(70)   7(70)     0(0)   Capital Laser
5 LRM 20                       30   6(60)   6(60)   6(60)     0(0)   LRM         
    LRM 20 Ammo (324 shots)
4 Medium Laser                 12   2(20)    0(0)    0(0)     0(0)   Laser       
20 Laser AMS (THB)             60   6(60)    0(0)    0(0)     0(0)   AMS         
2 Naval Autocannon (NAC/30)    200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (40 shots)
2 Naval Gauss (Heavy)          36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (30 shots)
1 Naval Gauss (Heavy)          18   30(300) 30(300) 30(300) 30(300)  Capital Gauss
    Heavy N-Gauss Ammo (30 shots)
FRS/FLS (356 Heat)
1 Naval Autocannon (NAC/30)    235  70(700) 70(700) 30(300)   0(0)   Capital AC 
    1 Naval Autocannon (NAC/40)
    NAC/30 Ammo (20 shots)
    NAC/40 Ammo (77 shots)
4 LRM 10                       16   2(24)   2(24)   2(24)     0(0)   LRM         
    LRM 10 Ammo (864 shots)
3 SRM 4                         9   1(12)    0(0)    0(0)     0(0)   SRM         
    SRM 4 Ammo (1250 shots)
20 Laser AMS (THB)             60   6(60)    0(0)    0(0)     0(0)   AMS         
2 Naval Gauss (Heavy)          36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (20 shots)
RBS/LBS (521 Heat)
1 Naval PPC (Heavy)            225  15(150) 15(150) 15(150) 15(150)  Capital PPC
20 Laser AMS (THB)             60   6(60)    0(0)    0(0)     0(0)   AMS         
2 Naval Autocannon (NAC/30)    200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (20 shots)
2 Naval Gauss (Heavy)          36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (20 shots)
ARS/ALS (452 Heat)
2 Naval Laser 35               104  7(70)   7(70)   7(70)     0(0)   Capital Laser
5 LRM 20                       30   6(60)   6(60)   6(60)     0(0)   LRM         
    LRM 20 Ammo (360 shots)
2 Medium Laser                 22   3(26)   2(16)    0(0)     0(0)   Laser       
    2 Large Laser
20 Laser AMS (THB)             60   6(60)    0(0)    0(0)     0(0)   AMS         
2 Naval Autocannon (NAC/30)    200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (20 shots)
2 Naval Gauss (Heavy)          36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (20 shots)
Aft (450 Heat)
2 Naval Laser 45               140  9(90)   9(90)   9(90)    9(90)   Capital Laser
2 Medium Laser                 14   2(18)    1(8)    0(0)     0(0)   Laser       
    1 Large Laser
20 Laser AMS (THB)             60   6(60)    0(0)    0(0)     0(0)   AMS         
2 Naval Autocannon (NAC/30)    200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (20 shots)
2 Naval Gauss (Heavy)          36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (20 shots)


2ndAcr

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Re: samarkand carrier mk III
« Reply #13 on: 13 March 2019, 23:43:23 »
 Better but you still have that weak aft side armor. Won't take much to penetrate that at all.

nroe03742

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Re: samarkand carrier mk III
« Reply #14 on: 15 March 2019, 12:31:01 »
i have taken into account all of the posts about the weakness in the armor and made changes here is the newest version of the project. I hope if people have better ideas on how to make the allotment of the armor that they should make their opinions heard so that I can make the best informed decision that I can.

Code: [Select]
Columbia Class  BattleCarrier Block I
Mass: 2,500,000 tons
Technology Base: Inner Sphere (Unofficial)
Introduced: 2668
Mass: 2,500,000
Battle Value: 333,433
Tech Rating/Availability: F/X-X-E-X
Cost: 64,787,110,918 C-bills

Fuel: 2,625 tons (6,562)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 9
KF Drive Integrity: 48
Heat Sinks: 2000 (4000)
Structural Integrity: 100

Armor
    Nose: 1368
    Fore Sides: 1000/1000
    Aft Sides: 150/150
    Aft: 912

Cargo
    Bay 1:  Fighter (100)           4 Doors   
    Bay 2:  Fighter (100)           4 Doors   
    Bay 3:  Small Craft (100)       2 Doors   
    Bay 4:  Cargo (36374.0 tons)    2 Doors   
    Bay 5:  Standard Repair Facility (Pressurized) (100,000)2 Doors   
    Bay 6:  Cargo (122438.5 tons)   1 Door   

Ammunition:
    154 rounds of NAC/40 ammunition (2.4 tons),
    144 rounds of LRM 10 ammunition (2 tons),
    200 rounds of Heavy N-Gauss ammunition (4.5 tons),
    100 rounds of SRM 4 ammunition (2 tons),
    180 rounds of NAC/30 ammunition (6.4 tons),
    174 rounds of LRM 20 ammunition (3 tons)

Dropship Capacity: 18
Grav Decks: 2 (250 m, 250 m)
Escape Pods: 0
Life Boats: 30
Crew:  110 officers, 450 enlisted/non-rated, 77 gunners, 900 bay personnel, 100 marines, 100 BA marines

Notes: Equipped with
    lithium-fusion battery system
    2 Advanced Robotic Transport System (ARTS)
    1 Communications Equipment (15 ton)
    1 Lithium-Fusion Battery
    1 Naval Comm-Scanner Suite (Large)
4,520 tons of lamellor ferro-carbide armor.

Weapons:                           Capital Attack Values (Standard)
Arc (Heat)                     Heat  SRV     MRV     LRV      ERV    Class       
Nose (730 Heat)
2 Naval PPC (Medium)           270  18(180) 18(180) 18(180) 18(180)  Capital PPC
2 Naval Laser 35               104  7(70)   7(70)   7(70)     0(0)   Capital Laser
5 LRM 20                       30   6(60)   6(60)   6(60)     0(0)   LRM         
    LRM 20 Ammo (324 shots)
4 Medium Laser                 12   2(20)    0(0)    0(0)     0(0)   Laser       
20 Laser AMS (THB)             60   6(60)    0(0)    0(0)     0(0)   AMS         
2 Naval Autocannon (NAC/30)    200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (40 shots)
2 Naval Gauss (Heavy)          36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (30 shots)
1 Naval Gauss (Heavy)          18   30(300) 30(300) 30(300) 30(300)  Capital Gauss
    Heavy N-Gauss Ammo (30 shots)
FRS/FLS (356 Heat)
1 Naval Autocannon (NAC/30)    235  70(700) 70(700) 30(300)   0(0)   Capital AC 
    1 Naval Autocannon (NAC/40)
    NAC/30 Ammo (20 shots)
    NAC/40 Ammo (77 shots)
4 LRM 10                       16   2(24)   2(24)   2(24)     0(0)   LRM         
    LRM 10 Ammo (864 shots)
3 SRM 4                         9   1(12)    0(0)    0(0)     0(0)   SRM         
    SRM 4 Ammo (1250 shots)
20 Laser AMS (THB)             60   6(60)    0(0)    0(0)     0(0)   AMS         
2 Naval Gauss (Heavy)          36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (20 shots)
RBS/LBS (521 Heat)
1 Naval PPC (Heavy)            225  15(150) 15(150) 15(150) 15(150)  Capital PPC
20 Laser AMS (THB)             60   6(60)    0(0)    0(0)     0(0)   AMS         
2 Naval Autocannon (NAC/30)    200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (20 shots)
2 Naval Gauss (Heavy)          36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (20 shots)
ARS/ALS (452 Heat)
2 Naval Laser 35               104  7(70)   7(70)   7(70)     0(0)   Capital Laser
5 LRM 20                       30   6(60)   6(60)   6(60)     0(0)   LRM         
    LRM 20 Ammo (360 shots)
2 Medium Laser                 22   3(26)   2(16)    0(0)     0(0)   Laser       
    2 Large Laser
20 Laser AMS (THB)             60   6(60)    0(0)    0(0)     0(0)   AMS         
2 Naval Autocannon (NAC/30)    200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (20 shots)
2 Naval Gauss (Heavy)          36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (20 shots)
Aft (450 Heat)
2 Naval Laser 45               140  9(90)   9(90)   9(90)    9(90)   Capital Laser
2 Medium Laser                 14   2(18)    1(8)    0(0)     0(0)   Laser       
    1 Large Laser
20 Laser AMS (THB)             60   6(60)    0(0)    0(0)     0(0)   AMS         
2 Naval Autocannon (NAC/30)    200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (20 shots)
2 Naval Gauss (Heavy)          36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (20 shots)


Andras

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Re: samarkand carrier mk III
« Reply #15 on: 15 March 2019, 12:52:47 »
i have taken into account all of the posts about the weakness in the armor and made changes here is the newest version of the project. I hope if people have better ideas on how to make the allotment of the armor that they should make their opinions heard so that I can make the best informed decision that I can.

Code: [Select]
Columbia Class  BattleCarrier Block I


Armor
    Nose: 1368
    Fore Sides: 1000/1000
    Aft Sides: 150/150
    Aft: 912



Equalize the side armor. Fore and Aft side armor have the same chance of being hit from the side. A large ship like that should have at a minimum 700pts per side before you start to allocate any extra armor in various locations.

« Last Edit: 15 March 2019, 12:57:06 by Andras »

Alsadius

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Re: samarkand carrier mk III
« Reply #16 on: 15 March 2019, 13:22:09 »
Yeah, I really don't understand why you're skipping the aft-side armour like that. They don't need to be literally equal, but they should at least be close. TBH, I assumed it was a typo somewhere, not a conscious decision.

Giovanni Blasini

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Re: samarkand carrier mk III
« Reply #17 on: 15 March 2019, 18:37:21 »
Yeah, 150 armor is like "average cruiser" armor in that location: the canon Black Lion II has more armor there, and is 1/3 your mass, and a broadside from a Cameron class has a chance of going internal there in a single turn.  That's a massive vulnerability on a ship this big.

It's worth noting, BTW, that the biggest yardship out there, the Newgrange, has only a 2.1 million ton capacity in its yard.  For a non-canon setting, that's not a big deal, but if you're trying to shoehorn it into the canon one, depending on when, it could be a problem.
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nroe03742

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Re: samarkand carrier mk III
« Reply #18 on: 16 March 2019, 13:30:27 »
I wish there was a way to design a new method of launching fighters instead of having to rely on the hatches. mainly because I think that method is to slow when you have a lot of fighters like my current Columbia class battlecarrier mk I. I would really like to implement something like they did on battlestar galactica in that you have launch tubes spread out along the side of the ship or flight pods. does anyone have any idea on how I would go about doing something like this?

Vition2

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Re: samarkand carrier mk III
« Reply #19 on: 16 March 2019, 13:59:34 »
Well you aren't using all the bay doors/hatches you can.  As a 2.5MT warship you can have as many as 33 doors.  This could increase your Fighter bay doors to 13 each unless you allocate more to other bays (such as the small craft one).  This could decrease the total turns it would take to launch all your fighters to 4 (equal to 4 minutes), considering you are launching 200 fighters, that's not bad.

There is the option of increasing the number of fighters being launched through a single door, but the rules force a piloting skill roll with at least a +1 penalty (Total Warfare page 86), failure causes 10 damage to the fighter - but it still launches. 

nroe03742

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Re: samarkand carrier mk III
« Reply #20 on: 16 March 2019, 15:19:17 »
here is the latest version of the project I have changed the armor layout, increased the number of arts systems so that there is 1 for each fighter and small craft bay, and changed the cargo bays. please tell me if I have included good secondary systems or if I should include different ones. also please tell me if the amount of life boats and escape pods are enough for the crew so that there is enough of them by themselves

Code: [Select]
Columbia Class  BattleCarrier Block I
Mass: 2,500,000 tons
Technology Base: Inner Sphere (Unofficial)
Introduced: 2668
Mass: 2,500,000
Battle Value: 343,033
Tech Rating/Availability: F/X-X-E-X
Cost: 64,883,446,918 C-bills

Fuel: 2,625 tons (6,562)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 9
KF Drive Integrity: 48
Heat Sinks: 2000 (4000)
Structural Integrity: 100

Armor
    Nose: 1360
    Fore Sides: 600/600
    Aft Sides: 600/600
    Aft: 1300

Cargo
    Bay 1:  Fighter (100)           10 Doors 
    Bay 2:  Fighter (100)           10 Doors 
    Bay 3:  Small Craft (100)       8 Doors   
    Bay 4:  Standard Repair Facility (Pressurized) (100,000)1 Door   
    Bay 5:  Cargo (50000.0 tons)    1 Door   
    Bay 6:  Cargo (50000.0 tons)    1 Door   
    Bay 7:  Cargo (Liquid) (50000.0 tons)1 Door   
    Bay 8:  Cargo (Insulated) (2750.0 tons)1 Door   

Ammunition:
    154 rounds of NAC/40 ammunition (2.4 tons),
    144 rounds of LRM 10 ammunition (2 tons),
    200 rounds of Heavy N-Gauss ammunition (4.5 tons),
    100 rounds of SRM 4 ammunition (2 tons),
    180 rounds of NAC/30 ammunition (6.4 tons),
    174 rounds of LRM 20 ammunition (3 tons)

Dropship Capacity: 18
Grav Decks: 2 (250 m, 250 m)
Escape Pods: 30
Life Boats: 30
Crew:  110 officers, 450 enlisted/non-rated, 77 gunners, 900 bay personnel, 100 marines, 100 BA marines
Notes: Equipped with
    lithium-fusion battery system
    5 Advanced Robotic Transport System (ARTS)
    1 Communications Equipment (15 ton)
    1 Lithium-Fusion Battery
    1 Naval Comm-Scanner Suite (Large)
5,000 tons of lamellor ferro-carbide armor.

Weapons:                           Capital Attack Values (Standard)
Arc (Heat)                     Heat  SRV     MRV     LRV      ERV    Class       

Nose (730 Heat)
2 Naval PPC (Medium)           270  18(180) 18(180) 18(180) 18(180)  Capital PPC
2 Naval Laser 35               104  7(70)   7(70)   7(70)     0(0)   Capital Laser
5 LRM 20                       30   6(60)   6(60)   6(60)     0(0)   LRM         
    LRM 20 Ammo (324 shots)
4 Medium Laser                 12   2(20)    0(0)    0(0)     0(0)   Laser       
20 Laser AMS (THB)             60   6(60)    0(0)    0(0)     0(0)   AMS         
2 Naval Autocannon (NAC/30)    200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (40 shots)
2 Naval Gauss (Heavy)          36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (30 shots)
1 Naval Gauss (Heavy)          18   30(300) 30(300) 30(300) 30(300)  Capital Gauss
    Heavy N-Gauss Ammo (30 shots)

FRS/FLS (356 Heat)
1 Naval Autocannon (NAC/30)    235  70(700) 70(700) 30(300)   0(0)   Capital AC 
    1 Naval Autocannon (NAC/40)
    NAC/30 Ammo (20 shots)
    NAC/40 Ammo (77 shots)
4 LRM 10                       16   2(24)   2(24)   2(24)     0(0)   LRM         
    LRM 10 Ammo (864 shots)
3 SRM 4                         9   1(12)    0(0)    0(0)     0(0)   SRM         
    SRM 4 Ammo (1250 shots)
20 Laser AMS (THB)             60   6(60)    0(0)    0(0)     0(0)   AMS         
2 Naval Gauss (Heavy)          36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (20 shots)

RBS/LBS (521 Heat)
1 Naval PPC (Heavy)            225  15(150) 15(150) 15(150) 15(150)  Capital PPC
20 Laser AMS (THB)             60   6(60)    0(0)    0(0)     0(0)   AMS         
2 Naval Autocannon (NAC/30)    200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (20 shots)
2 Naval Gauss (Heavy)          36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (20 shots)

ARS/ALS (452 Heat)
2 Naval Laser 35            104  7(70)   7(70)   7(70)     0(0)   Capital Laser
5 LRM 20                       30   6(60)   6(60)   6(60)     0(0)   LRM         
    LRM 20 Ammo (360 shots)
2 Medium Laser                 22   3(26)   2(16)    0(0)     0(0)   Laser       
    2 Large Laser
20 Laser AMS (THB)             60   6(60)    0(0)    0(0)     0(0)   AMS         
2 Naval Autocannon (NAC/30)    200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (20 shots)
2 Naval Gauss (Heavy)          36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (20 shots)

Aft (450 Heat)
2 Naval Laser 45               140  9(90)   9(90)   9(90)    9(90)   Capital Laser
2 Medium Laser                 14   2(18)    1(8)    0(0)     0(0)   Laser       
    1 Large Laser
20 Laser AMS (THB)             60   6(60)    0(0)    0(0)     0(0)   AMS         
2 Naval Autocannon (NAC/30)    200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (20 shots)
2 Naval Gauss (Heavy)          36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (20 shots)


Andras

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Re: samarkand carrier mk III
« Reply #21 on: 16 March 2019, 18:47:53 »
You really want your armor to look more like 960/800x4/960.
Right now you can get thresholded in the sides by a bay with more then 60pts in it.




nroe03742

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Re: samarkand carrier mk III
« Reply #22 on: 16 March 2019, 23:22:59 »
I want to increase my armor but to do that I will need to cut weight done I was wondering if I could do that by removing some of the cargo bays but I remember that I had to increase them before to be able to hold enough supplies for long deployments I was wondering if someone would be willing to do some calculations to figure out how much cargo room I need to have for my fighters and small craft to last for the following time lengths:
2 months?
6 months?
1 year?
2 year?
5 year?
with this I can begin to plan out what I will need so that I can make designs for dropships and possible even support ships. eventually I plan to work out a full battle group centered around the battlecarrier just like the modern day USN carrier taskforces and battle groups.

Vition2

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Re: samarkand carrier mk III
« Reply #23 on: 17 March 2019, 00:14:03 »
There are no hard and fast rules for how much space should be allotted to aerospace fighters to properly equip them. 

One side argues that around 100 tons per fighter is enough for roughly 5 sorties (purely and average, smaller fighters will get more, larger might get less).  This would be considered a combat load though, and assumes supply lines are not that far behind.  This number assumes no fighters actually lost per sortie and allows for fuel, regular ammo, armor, and ordinance.

The counter point to this is that most fighters don't take up their entire bay (ie. they don't mass 100 tons), and the argument is they can devote the unused space to cargo.  This could mean that a bay housing a 20-ton fighter could have as much as 130 tons of cargo capacity.

So it comes down to: what do you think is enough cargo?

One thing I'd like to add, is how long is the warship intended to be away from resupply?  There's a break-even point for when it's more space-efficient to use actual quarters instead of bays for personnel, I think it was around 3 months, but I could be very wrong.  (to explain a bit further, bay personnel use food/water/air/energy/etc. 10x faster than those assigned to quarters)

nroe03742

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Re: samarkand carrier mk III
« Reply #24 on: 17 March 2019, 02:29:32 »
as to how long that the ship would be away from resupply it would depend on how long that they were deployed. I would like to have the ship be able to stay in the field for at least 2 - 6 months on what the ship can carry in its own cargo bays but stay out in the field for a maximum of 5 years with a full battle group when everything is designed. those times will mean that they will need to have at least two replacements for every aircraft and enough parts for maintenance to keep them in the field at full combat loads. once I know which aircraft I will be using for the carrier I will post that I am currently looking thru the royal designs for the best ones. I am looking for one to be a dogfighter, one to be a bomber to take out warships and drop ships, and one to be a cas fighter aka the a-10 thunderbird. the load out of the craft would be 100 dogfighters, 50 bombers, and 50 cas birds. I would then need to design a small craft to be a awacs craft and I would have 10 of them on board. I would have another small craft designed to be an antifighter platform to be deployed to assist with the defense of the ship and I would have 90 of them. if anyone has suggestions please let me know

Vition2

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Re: samarkand carrier mk III
« Reply #25 on: 17 March 2019, 12:46:57 »
Here would be my suggestion for a 6 month trip, now given you have so many potential dropships, this is do-able on a solo-tour.  These are purely suggestions, you can change or modify whatever you want to fit what you think your warship should be able to do.

Changes
 1100 Bay personnel -> 7t quarters    7,700

Assumptions
 0.5% Cargo for “Wear and Tear”/mo   75,000
 ASF – 6 ton Fuel tanks
 SC – 15 ton fuel tanks
 Dogfighters – 55 tons
 Bombers – 90 tons
 CAS – 70 tons
 ASF Armor – 1/3rd total mass
 SC Armor – 1/4th total mass
 Consumables (8.685t/day)             1,564

ASF CAP
 30 tons fuel per day                 5,400
ASF Training Sorties – Weekly
 1200 tons fuel/week                 31,200
 Armor: 1/10th total armor: 7 tons    9,000
 Ordinance/Ammo: 0 tons
ASF Training Sorties – Monthly Live Fire
 Armor: 1/4th total armor: 1,125      6,750
 Ordinance/Ammo: 5 tons/ASF           1,000
 Other Repairs: 2 tons/ASF              800
ASF Combat Sorties – 5 total (Reserve amount)
 Armor: 3/4th total armor             3,375
 Fuel: 30t/ASF                        6,000
 Ordinance/Ammo: 30t/ASF              6,000
 Other Repairs: 25 tons/ASF           5,000
SC Training Sorties – Every other Weekly
 Fuel: 1500 ton/week                 19,500
 Armor: 1/10th total                 26,000
 Other Repairs: 10t/SC               13,000
SC Combat Sorties – 5 total (Reserve amount)
 Fuel: 1500 ton/sortie                7,500
 Armor: 1/4th total                   5,000
 Ordinance/Ammo: 10t/SC/sortie        5,000
 Other Repairs: 50t/SC                5,000

Total                               239,789
 (Non-negotiable)                   (50,575)
 (Negotiable)                       (31,536/mo)


Ammunition: I personally like having enough ammunition to fire constantly for either 30 minutes, 45 minutes, or an hour.  Below are the suggestions for the ammo, keeping with the monthly live Fire exercises, I have a per/load in addition.  When it comes to the actual game, I don't think they usually last longer than 20 rounds (20 minutes) so dropping to that amount wouldn't be a horrible idea.

Ammunition Suggestions
 Weapon  (##)  Load          Reloads (4x)   Total
 LRM 20s (15)   450  (75t)      300t        375t
 LRM 10s  (8 )  240  (20t)       80t        100t
 SRM 4s   (6)   200   (8t)       32t         40t
 NAC/30s (14)   420 (336t)     1344t       1680t
 NAC/40s  (2)    60  (72t)      288t        360t
 HNG     (17)   510 (255t)     1020t       1275t

Minimum Suggested: 3,830t
Per Month Live Fire: 766t
Total 6 Months: 8,426t


Again, all of these are merely suggestions, you can keep/toss out/change whatever you want.  In particular the weekly training may be too frequent, but I figured it weekly to keep up levels of training, you could probably get away with a fair bit less (someone actually familiar with a national air force may be able to give more accurate numbers in keeping up one's skills).

I hope this at least gives you a starting point to get what you are wanting.

Edit: I rushed this a bit, I think I'm short on a couple of the calculations, I'll update later, but the Monthly and Weekly exercises for ASF I think are a bit short in some areas.

Hellraiser

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Re: samarkand carrier mk III
« Reply #26 on: 17 March 2019, 12:57:46 »
A 714% increase in mass seems....excessive.

Ditto.

My suggestion would be to reduce the size of this thing if your going to call it a Samarkand (III).

Heck even if it was only a 50% increase I could get behind it more.

How large is a Columbia class in BSG lore?   Is it supposed to be the largest ship ever constructed?
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

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nroe03742

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Re: samarkand carrier mk III
« Reply #27 on: 19 March 2019, 13:37:27 »
here is the latest version of this project
Code: [Select]
Columbia Class  BattleCarrier Block I
Mass: 2,500,000 tons
Technology Base: Mixed (Unofficial)
Introduced: 3050
Mass: 2,500,000
Battle Value: 346,583
Tech Rating/Availability: F/X-X-F-X
Cost: 71,824,684,918 C-bills

Fuel: 2,625 tons (6,562)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 9
KF Drive Integrity: 48
Heat Sinks: 2000 (4000)
Structural Integrity: 100

Armor
    Nose: 1330
    Fore Sides: 600/600
    Aft Sides: 600/600
    Aft: 1330

Cargo
    Bay 1:  Fighter (100)           10 Doors 
    Bay 2:  Fighter (100)           10 Doors 
    Bay 3:  Small Craft (100)       10 Doors 
    Bay 4:  Standard Repair Facility (Pressurized) (100,000)1 Door   
    Bay 5:  Cargo (50000.0 tons)    1 Door   
    Bay 6:  Cargo (50000.0 tons)    1 Door   

Ammunition:
    154 rounds of NAC/40 ammunition (2.4 tons),
    200 rounds of Heavy N-Gauss ammunition (4.5 tons),
    1,200 rounds of SRM 6 Artemis-capable ammunition (4 tons),
    1,500 rounds of Extended LRM 20 ammunition (5 tons),
    16 rounds of SRM 6 ammunition (16 tons),
    180 rounds of NAC/30 ammunition (6.4 tons)

Dropship Capacity: 18
Grav Decks: 2 (250 m, 250 m)
Escape Pods: 290
Life Boats: 290
Crew:  110 officers, 485 enlisted/non-rated, 126 gunners, 900 bay personnel, 100 marines, 100 BA marines

Notes: Equipped with
    lithium-fusion battery system
    1 Mobile Hyperpulse Generators (Mobile HPG)
    1 Satellite Imager [Infrared Imager]
    1 MASH Core Component
    5 Advanced Robotic Transport System (ARTS)
    1 Satellite Imager [High-Resolution (Hi-Res) Imager]
    4 MASH Operation Theater
    1 Satellite Imager [Look-Down Radar]
    1 Communications Equipment (15 ton)
    1 Satellite Imager [Hyperspectral Imager]
    1 Lithium-Fusion Battery
    1 Naval Comm-Scanner Suite (Large)
    1 Naval C3
4,545.5 tons of lamellor ferro-carbide armor.

Weapons:                                     Capital Attack Values (Standard)
Arc (Heat)                               Heat  SRV     MRV     LRV      ERV    Class       
Nose (760 Heat)
2 Naval PPC (Medium)                     270  18(180) 18(180) 18(180) 18(180)  Capital PPC
2 Naval Laser 35                         104  7(70)   7(70)   7(70)     0(0)   Capital Laser
6 Extended LRM 20                        60   7(72)   7(72)   7(72)    7(72)   LRM         
    Extended LRM 20 Ammo (1200 shots)
4 Medium Laser                           12   2(20)    0(0)    0(0)     0(0)   Laser       
20 Laser AMS (THB)                       60   6(60)    0(0)    0(0)     0(0)   AMS         
2 Naval Autocannon (NAC/30)              200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (40 shots)
2 Naval Gauss (Heavy)                    36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (30 shots)
1 Naval Gauss (Heavy)                    18   30(300) 30(300) 30(300) 30(300)  Capital Gauss
    Heavy N-Gauss Ammo (30 shots)
FRS/FLS (387 Heat)
1 Naval Autocannon (NAC/30)              235  70(700) 70(700) 30(300)   0(0)   Capital AC 
    1 Naval Autocannon (NAC/40)
    NAC/30 Ammo (20 shots)
    NAC/40 Ammo (77 shots)
4 Extended LRM 20                        40   5(48)   5(48)   5(48)    5(48)   LRM         
    Extended LRM 20 Ammo (1200 shots)
4 SRM 6 (OS)+Artemis V                   16   3(32)    0(0)    0(0)     0(0)   SRM         
    SRM 6 Artemis-capable Ammo (4500 shots)
20 Laser AMS (THB)                       60   6(60)    0(0)    0(0)     0(0)   AMS         
2 Naval Gauss (Heavy)                    36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (20 shots)
RBS/LBS (521 Heat)
1 Naval PPC (Heavy)                      225  15(150) 15(150) 15(150) 15(150)  Capital PPC
20 Laser AMS (THB)                       60   6(60)    0(0)    0(0)     0(0)   AMS         
2 Naval Autocannon (NAC/30)              200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (20 shots)
2 Naval Gauss (Heavy)                    36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (20 shots)
ARS/ALS (478 Heat)
2 Naval Laser 35                         104  7(70)   7(70)   7(70)     0(0)   Capital Laser
4 Extended LRM 20                        40   5(48)   5(48)   5(48)    5(48)   LRM         
    Extended LRM 20 Ammo (1200 shots)
2 Medium Laser                           22   3(26)   2(16)    0(0)     0(0)   Laser       
    2 Large Laser
20 Laser AMS (THB)                       60   6(60)    0(0)    0(0)     0(0)   AMS         
2 Naval Autocannon (NAC/30)              200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (20 shots)
2 Naval Gauss (Heavy)                    36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (20 shots)
4 SRM 6 (OS)+Artemis V                   16   3(32)    0(0)    0(0)     0(0)   SRM         
    SRM 6 Artemis-capable Ammo (4500 shots)
Aft (450 Heat)
2 Naval Laser 45                         140  9(90)   9(90)   9(90)    9(90)   Capital Laser
2 Medium Laser                           14   2(18)    1(8)    0(0)     0(0)   Laser       
    1 Large Laser
20 Laser AMS (THB)                       60   6(60)    0(0)    0(0)     0(0)   AMS         
2 Naval Autocannon (NAC/30)              200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (20 shots)
2 Naval Gauss (Heavy)                    36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (20 shots)


Andras

  • Lieutenant
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  • Posts: 827
Re: samarkand carrier mk III
« Reply #28 on: 19 March 2019, 20:14:32 »
Still too light on side armor for me.

Hairbear541

  • Master Sergeant
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  • Posts: 299
Re: samarkand carrier mk III
« Reply #29 on: 19 March 2019, 21:28:03 »
nah , from the Battlestar Galactica : Capital Ships Reference Manual
BS Orion Class                              7,936,604mt
BS Mercury Blk I & II Class'          60,000,000mt
BS Valkyrie Class                         24,725,000mt
BS Mercury II Class                      77,500,000mt
BS Nova II Class                           88,350,000mt

Hellraiser

  • Colonel
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  • Posts: 13086
  • Cry Havoc and Unleash the Gods of Fiat.
Re: samarkand carrier mk III
« Reply #30 on: 19 March 2019, 23:29:36 »
Ok, so BSG weights are in a realm completely beyond what BT Scale works in.

So the question then is how does the Columbia compare to those other 4 ships listed?

PS.  You seem to have the Mercury-II listed twice at 2 different sizes.
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

nroe03742

  • Master Sergeant
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  • Posts: 231
Re: samarkand carrier mk III
« Reply #31 on: 20 March 2019, 05:05:59 »
the way that they compare is in the amount of fighters that they carry and how much dakka they can put out against fighters and missiles while still being a battleship analog

Hairbear541

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  • Posts: 299
Re: samarkand carrier mk III
« Reply #32 on: 21 March 2019, 12:39:46 »
please notice the tn differences between the blk I & II mercuries and the newer mercury II class :
BS Orion Class
In Service : 20
Len : 446.05m
Wdt : 137.16m
Hgt : 155.40mrm :
Wgt : 7,936,604mt
Total Crew : 155
Arm : Class 8 NAC in 24 dual mounts
         Class 2 AC in 128 quad mounts
CAW : 20 Viper MkII
           5 Raptors
           2 Std Colonial Shuttles


more to follow a little bit later

Hairbear541

  • Master Sergeant
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  • Posts: 299
Re: samarkand carrier mk III
« Reply #33 on: 21 March 2019, 17:05:11 »
BS Valkyrie Class
In Service : 50
Len : 913.42m
Wgt : 320.13m
Hgt : 91.45m
Wgt : n24,725,000mt
Crew Total : 1,132
Arm : Class 8 NAC in 35 dual mounts
          Class 5 NAC in 24 dual mounts
         Class 3 AC in 130 dual mounts
CAW : 80 Viper MkVII
           10 Raptor
            3 Std Colonial Shuttles

nroe03742

  • Master Sergeant
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  • Posts: 231
Re: samarkand carrier mk III
« Reply #34 on: 24 March 2019, 17:56:59 »
here is the latest version of the project

Code: [Select]
Columbia Class  BattleCarrier Block II
Mass: 2,500,000 tons
Technology Base: Mixed (Unofficial)
Introduced: 3050
Mass: 2,500,000
Battle Value: 356,863
Tech Rating/Availability: F/X-X-F-X
Cost: 33,418,514,918 C-bills

Fuel: 2,625 tons (6,562)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 9
KF Drive Integrity: 48
Heat Sinks: 2000 (4000)
Structural Integrity: 110

Armor
    Nose: 1333
    Fore Sides: 725/725
    Aft Sides: 725/725
    Aft: 1333

Cargo
    Bay 1:  Fighter (100)           10 Doors 
    Bay 2:  Fighter (100)           10 Doors 
    Bay 3:  Small Craft (100)       10 Doors 
    Bay 4:  Standard Repair Facility (Pressurized) (100,000)1 Door   
    Bay 5:  Cargo (50000.0 tons)    1 Door   
    Bay 6:  Cargo (50000.0 tons)    1 Door   

Ammunition:
    154 rounds of NAC/40 ammunition (2.4 tons),
    200 rounds of Heavy N-Gauss ammunition (4.5 tons),
    1,200 rounds of SRM 6 Artemis-capable ammunition (4 tons),
    1,500 rounds of Extended LRM 20 ammunition (5 tons),
    16 rounds of SRM 6 ammunition (16 tons),
    180 rounds of NAC/30 ammunition (6.4 tons)

Dropship Capacity: 2
Grav Decks: 2 (250 m, 250 m)
Escape Pods: 304
Life Boats: 304
Crew:  110 officers,
           485 enlisted/non-rated,
           126 gunners,
           900 bay personnel,
           100 marines,
           100 BA marines

Quarters: First Class/Officer - 110,
               Standard - 0,
               Second Class - 0,
               Steerage - 811
Notes: Equipped with
    lithium-fusion battery system
    1 Mobile Hyperpulse Generators (Mobile HPG)
    1 Satellite Imager [Infrared Imager]
    5 Advanced Robotic Transport System (ARTS)
    1 Satellite Imager [High-Resolution (Hi-Res) Imager]
    1 Satellite Imager [Look-Down Radar]
    1 Communications Equipment (15 ton)
    1 Satellite Imager [Hyperspectral Imager]
    1 Lithium-Fusion Battery
    1 Naval Comm-Scanner Suite (Large)
    1 Naval C3
5,500 tons of lamellor ferro-carbide armor.

Weapons:                                     Capital Attack Values (Standard)
Arc (Heat)                               Heat  SRV     MRV     LRV      ERV    Class       
Nose (760 Heat)
2 Naval PPC (Medium)                     270  18(180) 18(180) 18(180) 18(180)  Capital PPC
2 Naval Laser 35                         104  7(70)   7(70)   7(70)     0(0)   Capital Laser
6 Extended LRM 20                        60   7(72)   7(72)   7(72)    7(72)   LRM         
    Extended LRM 20 Ammo (1200 shots)
4 Medium Laser                           12   2(20)    0(0)    0(0)     0(0)   Laser       
20 Laser AMS (THB)                       60   6(60)    0(0)    0(0)     0(0)   AMS         
2 Naval Autocannon (NAC/30)              200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (40 shots)
2 Naval Gauss (Heavy)                    36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (30 shots)
1 Naval Gauss (Heavy)                    18   30(300) 30(300) 30(300) 30(300)  Capital Gauss
    Heavy N-Gauss Ammo (30 shots)
FRS/FLS (387 Heat)
1 Naval Autocannon (NAC/30)              235  70(700) 70(700) 30(300)   0(0)   Capital AC 
    1 Naval Autocannon (NAC/40)
    NAC/30 Ammo (20 shots)
    NAC/40 Ammo (77 shots)
4 Extended LRM 20                        40   5(48)   5(48)   5(48)    5(48)   LRM         
    Extended LRM 20 Ammo (1200 shots)
4 SRM 6 (OS)+Artemis V                   16   3(32)    0(0)    0(0)     0(0)   SRM         
    SRM 6 Artemis-capable Ammo (4500 shots)
20 Laser AMS (THB)                       60   6(60)    0(0)    0(0)     0(0)   AMS         
2 Naval Gauss (Heavy)                    36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (20 shots)
RBS/LBS (521 Heat)
1 Naval PPC (Heavy)                      225  15(150) 15(150) 15(150) 15(150)  Capital PPC
20 Laser AMS (THB)                       60   6(60)    0(0)    0(0)     0(0)   AMS         
2 Naval Autocannon (NAC/30)              200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (20 shots)
2 Naval Gauss (Heavy)                    36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (20 shots)
ARS/ALS (478 Heat)
2 Naval Laser 35                         104  7(70)   7(70)   7(70)     0(0)   Capital Laser
4 Extended LRM 20                        40   5(48)   5(48)   5(48)    5(48)   LRM         
    Extended LRM 20 Ammo (1200 shots)
2 Medium Laser                           22   3(26)   2(16)    0(0)     0(0)   Laser       
    2 Large Laser
20 Laser AMS (THB)                       60   6(60)    0(0)    0(0)     0(0)   AMS         
2 Naval Autocannon (NAC/30)              200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (20 shots)
2 Naval Gauss (Heavy)                    36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (20 shots)
4 SRM 6 (OS)+Artemis V                   16   3(32)    0(0)    0(0)     0(0)   SRM         
    SRM 6 Artemis-capable Ammo (4500 shots)
Aft (450 Heat)
2 Naval Laser 45                         140  9(90)   9(90)   9(90)    9(90)   Capital Laser
2 Medium Laser                           14   2(18)    1(8)    0(0)     0(0)   Laser       
    1 Large Laser
20 Laser AMS (THB)                       60   6(60)    0(0)    0(0)     0(0)   AMS         
2 Naval Autocannon (NAC/30)              200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (20 shots)
2 Naval Gauss (Heavy)                    36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (20 shots)


nroe03742

  • Master Sergeant
  • *
  • Posts: 231
Re: samarkand carrier mk III
« Reply #35 on: 24 March 2019, 17:58:56 »
the planned drop ships that will be assigned to this ship are 2 of my mule hospitals.
the planned fighters that will be assigned to this ship are 100 Corsair CSR-V14 (C)b and 100 Stuka STU-K5bC2
the planned small craft that will be assigned to this ship are 50 NL-45 Gunboat Escort and 50 Wurger Assualt Craft Escort.
the planed craft are attached to this post

nroe03742

  • Master Sergeant
  • *
  • Posts: 231
Re: samarkand carrier mk III
« Reply #36 on: 24 March 2019, 18:18:43 »
here is a modified version of this project that is designed to carry only drop ships but to stay out of the fighting this ship would be attached to fleets and carry the drop ships so that the regular warships do not need so many collars at most I would have 2 collars on warships to carry two of my outpost hospitals while this ship carries the rest of the drop ships. I would have at least two of this design attached to each fleet.

Code: [Select]
Columbia Class Carrier Block I
Mass: 2,500,000 tons
Technology Base: Mixed (Unofficial)
Introduced: 3050
Mass: 2,500,000
Battle Value: 191,280
Tech Rating/Availability: F/X-X-F-F
Cost: 28,373,280,038 C-bills

Fuel: 2,625 tons (6,562)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 9
KF Drive Integrity: 48
Heat Sinks: 2000 (4000)
Structural Integrity: 110

Armor
    Nose: 1343
    Fore Sides: 860/860
    Aft Sides: 860/860
    Aft: 1333

Cargo
    Bay 1:  Small Craft (50)        10 Doors 
    Bay 2:  Cargo (100000.0 tons)   10 Doors 
    Bay 3:  Cargo (Liquid) (100000.0 tons)10 Doors 
    Bay 4:  Cargo (Refrigerated) (50000.0 tons)3 Doors   

Ammunition:
None

Dropship Capacity: 50
Grav Decks: 2 (250 m, 250 m)
Escape Pods: 304
Life Boats: 304
Crew:  110 officers,
           1135 enlisted/non-rated,
           126 gunners,
           250 bay personnel,
           100 marines,
           100 BA marines

Quarters: First Class/Officer - 110,
               Standard - 1821,
               Second Class - 0,
               Steerage - 0

Notes: Equipped with
    lithium-fusion battery system
    1 Mobile Hyperpulse Generators (Mobile HPG)
    1 Autonomous Tactical Analysis Computer (ATAC)
    1 Communications Equipment (15 ton)
    1 Naval Comm-Scanner Suite (Large)
    1 Lithium-Fusion Battery
    1 Naval C3
5,500 tons of lamellor ferro-carbide armor.

Weapons:                 Capital Attack Values (Standard)
Arc (Heat)           Heat  SRV     MRV     LRV      ERV    Class       
Nose (300 Heat)
100 Laser AMS (THB)  300  30(300)  0(0)    0(0)     0(0)   AMS         
FRS/FLS (300 Heat)
100 Laser AMS (THB)  300  30(300)  0(0)    0(0)     0(0)   AMS         
RBS/LBS (300 Heat)
100 Laser AMS (THB)  300  30(300)  0(0)    0(0)     0(0)   AMS         
ARS/ALS (300 Heat)
100 Laser AMS (THB)  300  30(300)  0(0)    0(0)     0(0)   AMS         
Aft (300 Heat)
100 Laser AMS (THB)  300  30(300)  0(0)    0(0)     0(0)   AMS         


nroe03742

  • Master Sergeant
  • *
  • Posts: 231
Re: samarkand carrier mk III
« Reply #37 on: 30 March 2019, 14:06:55 »
here is the latest version of this project that is still designed to carry fighters, small craft, and drop ships.

Code: [Select]

Columbia Class  BattleCarrier Block I
Mass: 2,500,000 tons
Technology Base: Mixed (Unofficial)
Introduced: 3064
Mass: 2,500,000
Battle Value: 368,808
Tech Rating/Availability: F/X-X-F-X
Cost: 66,949,286,000 C-bills

Fuel: 12,000 tons (30,000)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 9
KF Drive Integrity: 48
Heat Sinks: 2000 (4000)
Structural Integrity: 100

Armor
    Nose: 1330
    Fore Sides: 600/600
    Aft Sides: 600/600
    Aft: 1330

Cargo
    Bay 1:  Fighter (100)           10 Doors 
    Bay 2:  Fighter (100)           10 Doors 
    Bay 3:  Small Craft (100)       8 Doors   
    Bay 4:  Standard Repair Facility (Pressurized) (100,000)1 Door   
    Bay 5:  Cargo (50000.0 tons)    1 Door   
    Bay 6:  Cargo (50000.0 tons)    1 Door   
    Bay 7:  BattleArmor (IS) (100)  1 Door   
    Bay 8:  Infantry (Foot) (500)   1 Door   

Ammunition:
    960 rounds of Streak LRM 20 ammunition (8 tons),
    960 rounds of LRM 20 (Clan) Artemis V-capable ammunition (8 tons),
    154 rounds of NAC/40 ammunition (2.4 tons),
    200 rounds of Heavy N-Gauss ammunition (4.5 tons),
    1,200 rounds of SRM 6 Artemis-capable ammunition (4 tons),
    1,580 rounds of Extended LRM 20 ammunition (6 tons),
    180 rounds of NAC/30 ammunition (6.4 tons)

Dropship Capacity: 18
Grav Decks: 2 (250 m, 250 m)
Escape Pods: 821
Life Boats: 821
Crew:  115 officers, 480 enlisted/non-rated, 126 gunners, 4000 bay personnel, 100 marines, 100 BA marines

Notes: Equipped with
    lithium-fusion battery system
    1 Mobile Hyperpulse Generators (Mobile HPG)
    1 Satellite Imager [Infrared Imager]
    1 MASH Core Component
    5 Advanced Robotic Transport System (ARTS)
    1 Satellite Imager [High-Resolution (Hi-Res) Imager]
    4 MASH Operation Theater
    1 Satellite Imager [Look-Down Radar]
    1 Communications Equipment (15 ton)
    1 Satellite Imager [Hyperspectral Imager]
    1 Lithium-Fusion Battery
    1 Naval Comm-Scanner Suite (Large)
4,545.5 tons of lamellor ferro-carbide armor.

Weapons:                                              Capital Attack Values (Standard)
Arc (Heat)                                        Heat  SRV     MRV     LRV      ERV    Class       
Nose (828 Heat)
2 Naval PPC (Medium)                              270  18(180) 18(180) 18(180) 18(180)  Capital PPC
2 Naval Laser 35                                  104  7(70)   7(70)   7(70)     0(0)   Capital Laser
4 Streak LRM 20+Artemis V                         108  20(200) 20(200) 20(200)  7(72)   LRM         
    6 Extended LRM 20+Artemis V
    4 LRM 20+Artemis V
    Extended LRM 20 Ammo (1200 shots)
    Streak LRM 20 Ammo (720 shots)
    LRM 20 (Clan) Artemis V-capable Ammo (720 shots)
4 Medium Laser                                    12   2(20)    0(0)    0(0)     0(0)   Laser       
20 Laser AMS (THB)                                60   6(60)    0(0)    0(0)     0(0)   AMS         
2 Naval Autocannon (NAC/30)                       200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (40 shots)
2 Naval Gauss (Heavy)                             36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (30 shots)
1 Naval Gauss (Heavy)                             18   30(300) 30(300) 30(300) 30(300)  Capital Gauss
    Heavy N-Gauss Ammo (30 shots)
20 Micro Pulse Laser                              20   6(60)    0(0)    0(0)     0(0)   Point Defense
FRS/FLS (455 Heat)
1 Naval Autocannon (NAC/30)                       235  70(700) 70(700) 30(300)   0(0)   Capital AC 
    1 Naval Autocannon (NAC/40)
    NAC/30 Ammo (20 shots)
    NAC/40 Ammo (77 shots)
4 Streak LRM 20                                   88   18(176) 18(176) 18(176)  5(48)   LRM         
    4 Extended LRM 20
    4 LRM 20
    Extended LRM 20 Ammo (1200 shots)
    Streak LRM 20 Ammo (720 shots)
    LRM 20 (Clan) Artemis V-capable Ammo (720 shots)
4 SRM 6 (OS)+Artemis V                            16   3(32)    0(0)    0(0)     0(0)   SRM         
    SRM 6 Artemis-capable Ammo (4500 shots)
20 Laser AMS (THB)                                60   6(60)    0(0)    0(0)     0(0)   AMS         
2 Naval Gauss (Heavy)                             36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (20 shots)
20 Micro Pulse Laser                              20   6(60)    0(0)    0(0)     0(0)   Point Defense
RBS/LBS (589 Heat)
1 Naval PPC (Heavy)                               225  15(150) 15(150) 15(150) 15(150)  Capital PPC
20 Laser AMS (THB)                                60   6(60)    0(0)    0(0)     0(0)   AMS         
2 Naval Autocannon (NAC/30)                       200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (20 shots)
2 Naval Gauss (Heavy)                             36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (20 shots)
20 Micro Pulse Laser                              20   6(60)    0(0)    0(0)     0(0)   Point Defense
4 Streak LRM 20+Artemis V                         48   13(128) 13(128) 13(128)   0(0)   LRM         
    4 LRM 20+Artemis V
    Streak LRM 20 Ammo (720 shots)
    LRM 20 (Clan) Artemis V-capable Ammo (720 shots)
ARS/ALS (546 Heat)
2 Naval Laser 35                                  104  7(70)   7(70)   7(70)     0(0)   Capital Laser
4 Streak LRM 20+Artemis V                         88   18(176) 18(176) 18(176)  5(48)   LRM         
    4 Extended LRM 20+Artemis V
    4 LRM 20+Artemis V
    Extended LRM 20 Ammo (1200 shots)
    Streak LRM 20 Ammo (720 shots)
    LRM 20 (Clan) Artemis V-capable Ammo (720 shots)
2 Medium Laser                                    22   3(26)   2(16)    0(0)     0(0)   Laser       
    2 Large Laser
20 Laser AMS (THB)                                60   6(60)    0(0)    0(0)     0(0)   AMS         
2 Naval Autocannon (NAC/30)                       200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (20 shots)
2 Naval Gauss (Heavy)                             36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (20 shots)
4 SRM 6 (OS)+Artemis V                            16   3(32)    0(0)    0(0)     0(0)   SRM         
    SRM 6 Artemis-capable Ammo (4500 shots)
20 Micro Pulse Laser                              20   6(60)    0(0)    0(0)     0(0)   Point Defense
Aft (558 Heat)
2 Naval Laser 45                                  140  9(90)   9(90)   9(90)    9(90)   Capital Laser
2 Medium Laser                                    14   2(18)    1(8)    0(0)     0(0)   Laser       
    1 Large Laser
20 Laser AMS (THB)                                60   6(60)    0(0)    0(0)     0(0)   AMS         
2 Naval Autocannon (NAC/30)                       200  60(600) 60(600) 60(600)   0(0)   Capital AC 
    NAC/30 Ammo (20 shots)
2 Naval Gauss (Heavy)                             36   60(600) 60(600) 60(600) 60(600)  Capital Gauss
    Heavy N-Gauss Ammo (20 shots)
20 Micro Pulse Laser                              20   6(60)    0(0)    0(0)     0(0)   Point Defense
4 Streak LRM 20+Artemis V                         88   18(176) 18(176) 18(176)  5(48)   LRM         
    4 Extended LRM 20+Artemis V
    4 LRM 20+Artemis V
    Extended LRM 20 Ammo (320 shots)
    Streak LRM 20 Ammo (720 shots)
    LRM 20 (Clan) Artemis V-capable Ammo (720 shots)

the planned drop ships that will be assigned to this ship are 2 of my mule hospitals, 8 of Gremlin (Boarding Craft), and 8 of my Dragau Assault Interceptor (Anti-Fighter)
the planned fighters that will be assigned to this ship are 50 Corsair CSR-V14 (C) omni, 25  Corsair CSR-V14 (C) omni 2, 25 Corsair CSR-V14 (C) omni stealth, and 100 Stuka STU-K5bC Omni
the planned small craft that will be assigned to this ship are 50 NL-45 Gunboat Escort and 50 Wurger Assualt Craft Escort.
the fighters are in the fighters folder and the drop ships are in the drop ships folder that is attached to this post
please give me feedback on if this is a good mix of the fighters and drop ships to assign to this ship or if I should make changes even if those changes are just to the fighters or drop ship designs.

nroe03742

  • Master Sergeant
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  • Posts: 231
Re: samarkand carrier mk III
« Reply #38 on: 30 March 2019, 14:08:36 »
also could a administrator please change the name of this thread to the following:

Columbia Class BattleCarrier MK I & II & assigned craft

nroe03742

  • Master Sergeant
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  • Posts: 231
Re: samarkand carrier mk III
« Reply #39 on: 30 March 2019, 14:16:16 »
also could I get some opinions on if I should stay with the mk I or mk II design I am having trouble figuring out if the 16 more drop ship collars plus the one foot infantry bay, one battle armor bay, point defense bays, and the additional missiles make the mk I the better design or if I should make the mk II the same just without the additional 16 collars? please people let me hear your opinions. also is there anything else I should change or add

Daryk

  • Lieutenant General
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  • Posts: 37358
  • The Double Deuce II/II-σ
Re: Columbia Class BattleCarrier MK I & II & assigned craft
« Reply #40 on: 30 March 2019, 14:18:21 »
You can change the name of a thread by editing the Subject of the first post (similar to how I did above).  None of the other posts will have their Subjects changed that way, but all new posts will have the new name.

nroe03742

  • Master Sergeant
  • *
  • Posts: 231
Re: Columbia Class BattleCarrier MK I & II & assigned craft
« Reply #41 on: 30 March 2019, 14:27:29 »
thanks

 

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