Author Topic: Alpha Strike - 18 September 2019 (v2.5)  (Read 66708 times)

Scotty

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Re: Alpha Strike - 11 Mar 2015 (v2.0a)
« Reply #60 on: 22 May 2015, 14:46:02 »
pg. 48, Turret TUR(#)
Quote
Weapon attacks made using the turret cannot be combined with any other special attack ability (such as IF, FLK, and so on).

This paragraph directly contradicts the description of turrets on pg. 133 of the Companion, when determining special abilities during unit conversion.

Quote
If weapons that qualify for other special unit abilities—such as AC, FLK, IF, and so forth—are also mounted in the turret, the values covering only the turret-mounted versions of those weapons must be calculated as well, and added to the unit’s TUR special accordingly."

Suggestion: Change text from the top passage to read "Weapon attacks made using the turret cannot be combined with any special attack ability not included in the unit's TUR special ability."
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Xotl

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Re: Alpha Strike - 27 May 2015 (v2.1)
« Reply #61 on: 27 May 2015, 13:36:40 »
Version 2.1 has just been released.  Mostly we're dealing with little things, but the major items included this time around are:

Aerospace units with RCN can now spot for artillery
New to-hit modifiers for jumping units and grounded dropships
New Standard-level artillery rules (thanks all for your helpful comments in previewing these)
Revamped Motive System Damage that makes vehicles more vulnerable and brings those rules more in line with TW's version

The rules will sit here for a few days or a week, and if no major issues are found, it will go live to the main BT website then.  As always for a core rulebook, the errata should not be considered in a fixed and final form until it appears on the BT website.

I'd like to thank you all for your errata reports and rules questions.  They're greatly appreciated.
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Xotl

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Re: Alpha Strike - 29 May 2015 (v2.1)
« Reply #62 on: 29 May 2015, 14:54:12 »
As mentioned, this would be updated if issues were found.  Following the release of the standard rules artillery, it was decided to bring both artillery versions in line with each other in terms of damage.  Thus, both artillery rulesets now use the reduced damage values that originally appeared in the standard rules version.  The errata in the first post has been updated to reflect this (version number is the same, as it will remain until the errata goes lives on the main website, but you'll notice the date has been updated to reflect today).
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Xotl

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Re: Alpha Strike - 6 June 2015 (v2.1)
« Reply #63 on: 06 June 2015, 09:42:25 »
It seems to have held up, so it will be going live on the main webpage today.  While I waited a couple of new rulings were issued, and I've folded them in as well.  The official v2.1 has a date of 6 June, in line with the new TacOps and TW errata.  The following were added since I first previewed it here:

Artillery table updated/corrected
AoE damage and mechanized battle armour clarified
Drone mod removed from to-hit table (it's already got a separate rules section explaining that it's actually a skill rating mod; didn't want to confuse people into thinking it was applied twice)
Strafing updated
Removed an accidental double-entry
« Last Edit: 06 June 2015, 14:27:27 by Xotl »
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Megamandinga

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Re: Alpha Strike - 6 June 2015 (v2.1)
« Reply #64 on: 28 June 2015, 21:22:41 »
Alpha Strike rule book(2015), p31, Wheeled Support Vehicles
"If a wheeled support vehicle lacks the ORO (off-Road) special ability, then it must pay an additional 1 inch of Move foe every inch traveled on unpaved terrain."
change to
"If a wheeled support vehicle lacks the ORO (off-Road) special ability, then it must pay an additional 1 inch of Move for every inch traveled on unpaved terrain."
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nckestrel

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Re: Alpha Strike - 6 June 2015 (v2.1)
« Reply #65 on: 02 July 2015, 13:41:25 »
p51, C3 Emergency Master
after "...shutting down in the End Phase of the second turn."
add
"After the emergency master shuts down, the unit's c3 slave also burns out.  Even if the original master is restored, the emergency master can no longer be a part of the c3 network until the c3 emergency master is repaired."
« Last Edit: 06 July 2015, 15:27:32 by nckestrel »
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nckestrel

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Re: Alpha Strike - 6 June 2015 (v2.1)
« Reply #66 on: 06 July 2015, 16:33:28 »
p77, Cluster artillery munitions (section begins on previous page)
after
"For targets outside the original template but within the expanded AoE template, the cluster artillery delivers half its modified damage (rounded down)."
add
"Any value reduced from 1 to 0, whether in the original AoE template or in the expanded AoE template, receives a 0* (see Minimal Damage p XX)."

Change the damage values in the example
"Thus, a cluster shot from an ART-LT weapon, which ordinarily inflicts 5 damage to the point of impact, would be reduced to 4 points of damage to all targets with the 6” AoE template, and 2 points of damage to all targets within the additional 2” of the edge of the 6” AoE template."
change to
"Thus, a cluster shot from an ART-LT weapon, which ordinarily inflicts 3 damage to the point of impact, would be reduced to 2 points of damage to all targets with the 6” AoE template, and 1 point of damage to all targets within the additional 2” of the edge of the 6” AoE template."
« Last Edit: 06 July 2015, 17:55:59 by nckestrel »
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nckestrel

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Re: Alpha Strike - 6 June 2015 (v2.1)
« Reply #67 on: 17 July 2015, 14:35:35 »
p51, C3 Boosted Systems
Add new paragraph
""Standard and boosted C3 systems can be connected together into the same network. However, communication is a two-way street: in such a network, communication with a non-boosted member is still cut off as normal if data is transmitted through, or into, the effect radius of any hostile ECM. "
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nckestrel

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Re: Alpha Strike - 6 June 2015 (v2.1)
« Reply #68 on: 20 July 2015, 14:04:57 »
p73, Artillery
Add a new section
Artillery Attacks while Airborne
An airborne unit (VTOL with elevation, or any airborne aerospace/conventional fighter, WiGE, support vehicle with VTOL or aero movement) can make artillery attacks only with the ARTAIS or ARTAC special abilities.  An airborne unit can only make indirect artillery attacks and only ground targets (units or Points of Interest) may be targeted. Other artillery attacks (other Artilllery types or direct fire Arrow IV) can only be made while grounded.
If the attacking unit is on-board (including an aerospace unit with a flight path on the ground map) it follows the artillery rules as normal, but with an additional +1 to-hit modifier for an airborne artillery attack. A unit with a flight path may choose any point along the flight path to make the attack from.
If the attacking unit is on the abstract aerospace Radar Map, it may make the airborne artillery attack from the Inner Ring. This attack will have a flight time of 1 turn, and also have the +1 to-hit modifier for an airborne artillery attack.
« Last Edit: 20 July 2015, 16:46:03 by nckestrel »
Alpha Strike Introduction resources
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nckestrel

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Re: Alpha Strike - 6 June 2015 (v2.1)
« Reply #69 on: 27 July 2015, 14:29:54 »
p55, Altitude Bombing.
Change "2 or more points of impact"
to
"1 or more points of impact"
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nckestrel

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Re: Alpha Strike - 6 June 2015 (v2.1)
« Reply #70 on: 28 July 2015, 08:28:05 »
p85, add a new section
Attacks by Buildings
Standard buildings have no weapons and cannot make attacks.  Advanced Buildings will have their own unit card and, if armed, can make attacks as a normal unit.  Turrets on buildings are a separate attack from their standard weapon attacks, and they make this attack in addition to their standard weapon attack.  An advanced building can make a standard weapon attack, a turret attack, and a REAR special ability attack each turn if it has damage values for each of those (see REAR special ability for rules on combining REAR and standard weapon attacks).
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nckestrel

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Re: Alpha Strike - 6 June 2015 (v2.1)
« Reply #71 on: 03 August 2015, 13:50:24 »
p110, Base-to-Base Contact:
"Base-to-Base Contact: Under hex-based rules, a unit in an adjacent hex qualifies for base-to-base contact."
change to
"Base-to-Base Contact: Under hex-based rules, a unit in an adjacent hex, and within 1 level of elevation, is in base-to-base contact. In hex map play, units may make weapon or physical attacks against targets in base-to-base contact."
« Last Edit: 28 August 2015, 07:45:50 by nckestrel »
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nckestrel

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Re: Alpha Strike - 6 June 2015 (v2.1)
« Reply #72 on: 10 August 2015, 12:50:55 »
p61, Ending Air-to-Air Engagements
at the end of the paragraph that starts with "If both players choose to continue the engagement.." add a sentence
"Units in the Central Zone can't continue the engagement, and all units in the Central Zone automatically disengage during the End Phase."
Alpha Strike Introduction resources
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nckestrel

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Re: Alpha Strike - 6 June 2015 (v2.1)
« Reply #73 on: 10 August 2015, 13:38:25 »
p97, Destroying a mobile structure
"it will crash on the ground map"
change to
"it will crash on the ground map at the end of its flight path"
Alpha Strike Introduction resources
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nckestrel

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Re: Alpha Strike - 6 June 2015 (v2.1)
« Reply #74 on: 10 August 2015, 13:51:27 »
p27, Forced Withdrawal (Optional)
Before "Forced Withdrawal is an optional rule.."
Add a section
"Forced Withdrawal and Transports: A unit under forced withdrawal will not mount or stay mounted on any transport unless it also is under forced withdrawal and the transport's Move is at least as fast as the unit's own Move.  A transport under forced withdrawal will not slow down to load or unload (for example, to unload cargo).  The transport can mount/dismount units that do not cost any Move to mount/dismount."

last bullet point of Crippling damage that starts with "The unit has been immobilized through Critical Hit effects."
change to
"The unit has been immobilized through damage, Critical and/or Motive Hit effects."

p32, Infantry Transport
replace the sentence
"It costs an infantry transport unit 2 inches of Move to mount (pick up) or dismount (drop off) battle armor or infantry."
with
"It costs an infantry unit 2 inches of Move to mount on to an infantry transport unit."

p33, Mechanized Battle Armor
"requiring any mounting to occur at the start of the transporting Omni’s Movement Phase, at a cost of 2 inches of Move to the Omni, and requiring any dismounting to occur at the end of the Omni’s Movement Phase."
change to
"requiring any mounting to occur during the transported Battle Armor's Movement Phase, at a cost of 2 inches of Move to the Battle Armor, and requiring any dismounting to occur at the end of the Omni's Movement Phase."

p33, Extended Mechanized Special Ability
"However, the transport mounted by these units will not only have to spend 2 inches of Move to pick up such units, it will lose 2 inches of Move per turn as long as the XMEC unit remains on board."
change to
"However, the transport will lose 2 inches of Move per turn as long as the XMEC unit remains on board."
« Last Edit: 19 May 2016, 10:38:35 by nckestrel »
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nckestrel

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Re: Alpha Strike - 6 June 2015 (v2.1)
« Reply #75 on: 19 August 2015, 11:57:07 »
p41, Motive System Damage Table
replace the current note on -2" Move and -50% Move with
"A unit reduced to 0" (or less) Move is immobilized."
Add a note on -50% Move
"Round fractional Move ratings down. There is a minimum Move loss of 2"."
« Last Edit: 19 August 2015, 12:00:28 by nckestrel »
Alpha Strike Introduction resources
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nckestrel

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Re: Alpha Strike - 6 June 2015 (v2.1)
« Reply #76 on: 20 August 2015, 14:28:41 »
p36, after Jumping
"If an attack is made before a ground unit target has moved this turn, the target unit is treated as if it used ground movement."
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nckestrel

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Re: Alpha Strike - 6 June 2015 (v2.1)
« Reply #77 on: 25 August 2015, 14:10:49 »
p91, ECM/ECCM
before Mobile Headquarters, add a new section
Angel ECM: An Angel ECM unit set to split ECM and ECCM no longer affects units as an Angel ECM, but only as a standard ECM.  An Angel ECM set to 2 ECCMs does not affect units as an Angel ECM or standard ECM.

p51, C3 Boosted Systems
replace
"with up to four slaves"
with
"with up to three slaves"
Alpha Strike Introduction resources
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nckestrel

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Re: Alpha Strike - 6 June 2015 (v2.1)
« Reply #78 on: 26 August 2015, 09:32:51 »
p54, Hovering in Place
Add a sentence at the end of the paragraph
"The hovering unit, for its movement, moves its miniature to the end of its previous flight path, and points the miniature across the playing area to create a new flight path for this turn."
Alpha Strike Introduction resources
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nckestrel

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Re: Alpha Strike - 6 June 2015 (v2.1)
« Reply #79 on: 09 September 2015, 12:47:06 »
p117, Objectives
after first sentence, add a new sentence
Objectives are checked at each End Phase for completion. If an objective has the track ending upon completion, the current End Phase is the end of the track.
« Last Edit: 09 September 2015, 13:07:18 by nckestrel »
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nckestrel

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Re: Alpha Strike - 6 June 2015 (v2.1)
« Reply #80 on: 30 September 2015, 11:12:40 »
p76, Air Defense Arrow IV
"In place of artillery attack rules, air-defense Arrow’s are resolved as standard ground-to-air weapon attacks (see Ground to Air Combat, p. 60). For targets in the Central Zone that are engaged in air-to-ground actions, treat the air-defense Arrow as if it is attacking at Short range.
If the target is in the Central Zone, but is not attempting to land or engaging in air-to-ground combat, the air-defense attack is made at Medium range."
change to
"In place of artillery attack rules, air-defense Arrow’s are resolved as standard ground-to-air weapon attacks (see Ground to Air Combat, p. 60). If the target is in the Inner Ring, the range is Long.  If the target is in the Central Zone, measure the distance from the attacker to the target's flight path (distance to flight path does not include any adjustment for altitude).  If the flight path is at or within 24", the range is Short.  If the flight path is more than 24" from the attacker, the range is Medium."
Alpha Strike Introduction resources
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Descronan

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Re: Alpha Strike - 6 June 2015 (v2.1)
« Reply #81 on: 11 November 2015, 23:37:33 »
If not already addressed, a clarification would be most helpful here:

Alpha Strike P76
Air-Defense Arrow IV

Air-defense Arrow IVs
may not target ground
units (including grounded
aerospace units, or airborne VTOL, or Wige), nor may
they target airborne units
beyond the Inner Ring on
the Radar Map.

Insert - bolded entry above.

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Xotl: Page 23 defines unit types.  However, a further item will be added to the list in the upcoming errata to help clarify further.  Thanks!
« Last Edit: 13 November 2015, 00:34:15 by Xotl »

Xotl

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Re: Alpha Strike - 6 June 2015 (v2.1)
« Reply #82 on: 13 November 2015, 00:32:32 »
Additional Game Terms for Standard Alpha Strike (p. 23)
Insert the following new subsection:

     Airborne: Any unit that is in the air, whether an aerospace unit or a ground unit such as a WiGE or VTOL, counts as airborne. Units that are hovering or jumping, have landed, or are taxiing/taking off are not considered airborne.
« Last Edit: 15 March 2016, 15:07:05 by Xotl »
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ConstableBrew

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Re: Alpha Strike - 6 June 2015 (v2.1)
« Reply #83 on: 08 December 2015, 01:20:16 »
Alpha Strike Errata v2.1, pg 36, Artillery range and damage table, rows 3 and 4

Thumper AR-TT 714” 1 2”
Sniper AR-TS 612” 2 2”

change to

Thumper ART-T 714” 1 2”
Sniper ART-S 612” 2 2”
« Last Edit: 09 December 2015, 04:39:00 by ConstableBrew »

nckestrel

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Re: Alpha Strike - 6 June 2015 (v2.1)
« Reply #84 on: 08 December 2015, 10:48:57 »
p16, p37, p166, p169 To-Hit Modifiers Table
change Death From Above from +3 to +1
Alpha Strike Introduction resources
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nckestrel

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Re: Alpha Strike - 6 June 2015 (v2.1)
« Reply #85 on: 18 February 2016, 08:47:44 »
p46, Anti-Missile System
Change "front arc" to "front firing arc".

p57, Step 6: Determine and Apply Damage
Change "is always delivered to the target's front arc" to
"is always delivered to the target's front hexside attack direction"

p57, DropShip Attacks
Change "unit's front arc weapons" to "unit's front firing arc weapons"

p60, Determine and Apply Damage
Change "as if the aerospace unit is being hit in its front arc," change to "as if the aerospace unit is being hit in it's front hexside attack direction"

Alpha Strike Introduction resources
Left of Center blog - Nashira Campaign for A Game of Armored Combat, TP 3039 Vega Supplemental Record Sheets

nckestrel

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Re: Alpha Strike - 6 June 2015 (v2.1)
« Reply #86 on: 15 March 2016, 08:26:42 »
p32, Transporting Infantry
"If a transport is destroyed, any units it is transporting are placed
on the map immediately as if they had dismounted. If there is
nowhere to dismount due to stacking rules, place them as close
(based on how much Move the unit would have to expend to
move to the location) to the destroyed transport as possible. If
the resulting terrain is prohibited (a tracked vehicle carried by a
DropShip on the abstract aerospace map), the unit is destroyed."
change to
"If a transport is destroyed, any units it is transporting are destroyed as well."

p61, Ending Air-to-Air Engagements
Before "if both players choose to continue the engagement.."
add
"Units choosing to continue an engagement must declare they are using their front firing arc in that engagement. If the engagement continues (see below for resolving continuing engagements), the front firing arc may not be used against any other target.  If the unit has already attempted (successfully or not) to continue an engagement this turn, the unit automatically is forced to choose not to continue any other engagements it is in."
« Last Edit: 15 March 2016, 08:43:48 by nckestrel »
Alpha Strike Introduction resources
Left of Center blog - Nashira Campaign for A Game of Armored Combat, TP 3039 Vega Supplemental Record Sheets

nckestrel

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Re: Alpha Strike - 6 June 2015 (v2.1)
« Reply #87 on: 15 March 2016, 09:24:57 »
p35, Indirect Fire
Add to end of Indirect Fire Section
"Units with the IF# and LRM #/#/# specials may make use of all alternate munitions, Special Pilot Abilities, and quirks available to the LRM#/#/# special when making indirect fire attacks, but are limited to using the LRM special ability's long range value if it is lower than the IF special ability value."
« Last Edit: 16 March 2016, 08:11:05 by nckestrel »
Alpha Strike Introduction resources
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Xotl

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Re: Alpha Strike - 6 June 2015 (v2.1)
« Reply #88 on: 16 March 2016, 10:54:08 »
Abstract Aerospace Movement (p. 54)
First paragraph, last sentence

Units with a current Thrust of 10 or higher can move two zones per turn.
Change to:
Units with a current Thrust of 7 or higher, if in the Outer or Middle Rings at the beginning of the Movement Phase, can move two zones per turn.  Units with a current Thrust of 10 or higher can move two zones per turn even in the Inner Ring or Central Zone.

« Last Edit: 04 April 2016, 13:08:07 by Xotl »
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nckestrel

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Re: Alpha Strike - 6 June 2015 (v2.1)
« Reply #89 on: 17 March 2016, 08:59:16 »
p70, Combat Option: Variable Damage
add before example

“Overheat, NARC, bonus damage from attacking to the rear, special abilities and other effects that add to damage are checked for variable damage, each point rolling as described above.  A unit with 2/2/2 attacking at short range to the rear of the target would roll three, twice for its 2 damage at short range and once for attacking from the rear.
AMS, armor special abilities and other damage reduction effects is done after checking for variable damage.  So if a unit with 3/3/2 and the IF special ability attacks a unit with AMS at medium range, the attacker rolls three dice (for its 3 damage at medium range). The total after rolling for variable damage is then reduced by 1.”
Alpha Strike Introduction resources
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