Author Topic: (Answered) Hull Down and Digging In  (Read 2854 times)

SCC

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(Answered) Hull Down and Digging In
« on: 09 January 2013, 02:22:25 »
TacOps Page refs; Hull Down(vehicles): 21, Half Levels: 31, Digging In: 108, Fortified Hexes: 341 (Specialized Infantry, Trench/Fieldworks Engineers)

What happens when a unit can get the bonus for going Hull Down or Digging In twice? For example a Tank goes Hull Down in a Fortified Half Level or a non-Mechanized Infantry Platoon Diggs In in a Fortified Hex, do they get the to-hit bonus twice or only once?

And can Battle Armor Infantry Digg In?
« Last Edit: 27 January 2013, 17:23:29 by Xotl »

SCC

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Re: Hull Down and Digging In
« Reply #1 on: 15 January 2013, 23:59:56 »
Addendum:
TacOps, page 108, Digging In
Quote
Digging in is an option in any type of terrain except roads, pavement, buildings and water.
As this reads Infantry can Dig In in completely clear terrain (a hex with nothing in it) and can't Dig In in terrain that they would normally be allowed to, such as a forest, if a road run through the hex, can I please get some clarification on the conditions Infantry can Dig In in

Xotl

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Re: Hull Down and Digging In
« Reply #2 on: 27 January 2013, 17:23:17 »
TacOps Page refs; Hull Down(vehicles): 21, Half Levels: 31, Digging In: 108, Fortified Hexes: 341 (Specialized Infantry, Trench/Fieldworks Engineers)

What happens when a unit can get the bonus for going Hull Down or Digging In twice? For example a Tank goes Hull Down in a Fortified Half Level or a non-Mechanized Infantry Platoon Diggs In in a Fortified Hex, do they get the to-hit bonus twice or only once?

And can Battle Armor Infantry Dig In?

A unit is either Hull Down, or it is not. It gets the to-hit modifiers once. Whether the Hex it is in provides multiple conditions in which it might achieve Hull Down or not doesn't create multiple modifiers. The only element to keep an eye on is whether the hex the vehicle is in is 'built' by an infantry unit, as that provides additional benefits.

Likewise, infantry has no reason to 'Dig In' to a Fortified Hex, they're considered to be 'Dug In' as soon as they enter that hex, and will not gain that modifier twice.

Battle Armor can make use of the Digging In rule. Note that Digging In as a concept isn't just digging a hole for yourself (something most Battle Armors would need a lot of time to do) but to use the available terrain features to your best advantage. So a Battle Armor unit that Digs In will be using all available cover as best it can.

Addendum:
TacOps, page 108, Digging InAs this reads Infantry can Dig In in completely clear terrain (a hex with nothing in it) and can't Dig In in terrain that they would normally be allowed to, such as a forest, if a road run through the hex, can I please get some clarification on the conditions Infantry can Dig In in

If the hex contains roads, the infantry units cannot Dig In. p. 108:
"Digging in is an option in any type of terrain except roads, pavement, buildings and water."

If you could expand on what's confusing you, we'll be able to provide more clarification.
3028-3057 Random Assignment Tables -
Also contains faction deployment & rarity info.

http://bg.battletech.com/forums/index.php?topic=1219.0

SCC

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Re: (Answered) Hull Down and Digging In
« Reply #3 on: 27 January 2013, 17:33:27 »
The bit with roads has to with the fact that roads are normally portrayed as not covering the whole hex (that's pavement if I understand correctly) but rather a strip of pavement or asphalt that tuns through the hex, if the hex is forested it's still considered forested for things like LoS or movement unless the LoS or movement moves along the road

Paul

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Re: (Answered) Hull Down and Digging In
« Reply #4 on: 27 January 2013, 17:49:11 »
But you'll notice is specifically makes mention of both pavement and roads. If the hex has road in it, it can't be done.
The solution is just ignore Paul.

SCC

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Re: (Answered) Hull Down and Digging In
« Reply #5 on: 27 January 2013, 18:56:58 »
Is that one of those weird balance things or is there some other reason?

Paul

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Re: (Answered) Hull Down and Digging In
« Reply #6 on: 27 January 2013, 18:59:53 »
That's a question for Ask the Writers.
The solution is just ignore Paul.

SCC

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Re: (Answered) Hull Down and Digging In
« Reply #7 on: 27 January 2013, 19:56:12 »
Seeing as how you guys seem to be on a roll at the moment I'll ask (hopefully) two last questions:
TacOps page 21 says that if the last hex an attack passes through before striking a vehicle is a half level the vehicle counts as hull down, I'm guessing that means that the attack is at a +2 to-hit and it auto-strikes the turret etc.. and that the +2 doesn't stack with being hull down for another reason

When a vehicle that is Hull Down is struck the wording says that it strikes the turret etc... this means that you DO NOT roll on the hit location table and CAN NOT suffer motive or critical hits from location Correct?