Author Topic: FLE-14 Flea in the old BattleTechnology Magazine  (Read 4288 times)

Hominid Mk II

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FLE-14 Flea in the old BattleTechnology Magazine
« on: 18 March 2011, 15:28:10 »
Could somebody who owns the relevant issue summarize the weapons and equipment loadout for this variant, by any chance?
Ever felt that The Powers That Were at FASA, WizKids and FanPro never gave Victor Steiner-Davion and the Federated Commonwealth a fair shake in the canon timeline? Then you might be interested in my Victor Victorious AU at

https://bg.battletech.com/forums/index.php?topic=65976.0

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worktroll

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Re: FLE-14 Flea in the old BattleTechnology Magazine
« Reply #1 on: 18 March 2011, 15:54:42 »
From #8:

15 tons, 9/14/4, 1 ton of armor, medium laser in RT, pair of jump-jets in each leg.

Hope that helps!

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Davion_Boy_74

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Re: FLE-14 Flea in the old BattleTechnology Magazine
« Reply #2 on: 19 March 2011, 03:48:48 »
From HMPro :

I hope this helps,

               BattleMech Technical Readout

Type/Model:    Flea FLE-14
Tech:          Inner Sphere / 3025
Config:        Biped BattleMech
Rules:         Level 3, Custom design

Mass:          15 tons
Chassis:       Standard
Power Plant:   135 Magna Fusion
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets:     3 Standard Jump Jets
Jump Capacity: 90 meters
Armor Type:    Standard
Armament:     
  1 Medium Laser
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
        The FLE-14 Flea Type Light BattleMech was the prototype vehicle that
eventually became the FLE-15 in its final design. First produced in 2519 AD,
the FLE-14 Flea was produced in a limited 5000 unit run to test its abilities.
These field tests showed that as an upgrade for the replacement of the TRP-10
Trooper crowd control/scouting 'Mech, it was a poor improvement. Redesign led
to the FLE-15 Flea which proved far more successful. Old Star League records
show that over 20,000 of the FLE-15 'Mechs were constructed before the rise of
the Successor States. The best estimates calculate that somewhere over 2000 of
the FLE-15 are still in operation today, while those remaining from the FLE-14
class number less than 200. Currently, all Flea Classes are out of production,
having been superceded by newer or heavier scout 'Mechs. The type is still a
favorite of some MechWarriors, however, and no less than five popular versions
can still be seen on battlefields throughout the Known Sphere.
        The main mission of the FLE-14 was crowd control and fast scouting.
With its nearly nonexistent armor and light weapon it must rely on its great
speed and jumping ability to avoid situations in which it could be easily
destroyed. The Flea is also used as an infantry buster, being able to screen
heavier 'Mechs from pesky foot soldiers and their armored vehicles.


==Capabilities:==
      The FLE-14 Flea Type light BattleMech was extremely fast and
maneuverable and had the largest jumping capacity then attempted by Star
League designers. Its jumping ability gave it its name, although its more
successful cousin the FLE-15 lost all jump capability in favor of heavier
weapons and armor protection. It is ironic that the name and general design
were retained in the FLE-15. At longer range the FLE-15 and its jumping cousin
cannot be differentiated.
        In open terrain the FLE-14 is one of the fastest 'Mechs yet created.
These movement abilities help it avoid heavier 'Mechs that it could not hope
to engage. Its armament is designed for medium ranges only, so care must be
taken to avoid long ranged fire that could not be replied to. The Flea's main
anti-'Mech armament is its single Diverse Optics Type 15 medium laser.
Although the FLE-15 and its variations carry a diversified array of smaller
weapons, this did not occur on the FLE-14 (although many local commanders
added twin machine guns for infantry suppression). Fleas were never designed
to fight other 'Mechs. Only against infantry and their lighter armored
vehicles can the Flea ever act offensively with much of a chance for success.


==Deployment==
        During the First and Second Succession Wars, both the FLE-14 and
FLE-15s were used extensively as scouts and infantry screens in almost every
engagement of the conflict. Their losses were tremendous, however. In the
Battle of Pohlan in 2794, fully 80% of the 300+ Fleas that were used by the
forces of House Kurita and Davion were destroyed in the two month campaign.
More cautious tactics have prevailed in the centuries since those conflicts,
and no other MechWarrior pilot has learned to be more cautious than those that
operate Fleas.
        More recently, during a bandit raid on the planet New Riga in 3005 AD
by Hendrik III of Oberon VI, a recon lance of pirate Fleas was able to lead
the defending 'Mechs away from their defense point and into an ambush. The
Fleas were easily able to outdistance their lumbering opponents until
Hendrik's heavy 'Mechs were able to get behind the defenders, overwhelming
them.
        FLE-14s very rarely saw 'Mech combat after the Second Succession War
since their lives on the 'Mech Battlefield were usually measured in seconds.
The added advantage of rapid jump capability never was able to outweigh the
simple fact that the FLE-14 was totally outclassed. They did serve as useful
crowd control vehicles, and were used extensively in rear areas protecting
supply and repair bases from partisan activity.


--------------------------------------------------------
Type/Model:    Flea FLE-14
Mass:          15 tons

Equipment:                                 Crits    Mass
Int. Struct.:  26 pts Standard               0      1.50
Engine:        135 Fusion                    6      4.50
   Walking MP:   9
   Running MP:  14
   Jumping MP:   3
Heat Sinks:     10 Single                    5       .00
 (Heat Sink Loc: 3 LT, 2 RT)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:   20 pts Standard              0      1.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          2     
   Center Torso:              5          3     
   Center Torso (Rear):                  1     
   L/R Side Torso:            4        2/2     
   L/R Side Torso (Rear):              1/1     
   L/R Arm:                   2        1/1     
   L/R Leg:                   3        3/3     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Medium Laser           RT      3           1      1.00
3 Standard Jump Jets:                        3      1.50
 (Jump Jet Loc: 1 LL, 2 RL)
--------------------------------------------------------
TOTALS:                          3          36     15.00
Crits & Tons Left:                          42       .00

Calculated Factors:
Total Cost:        1,318,475 C-Bills
Battle Value 2:    284 (old BV = 250)
Cost per BV2:      4,642.52
Weapon Value:      37 / 37 (Ratio = .13 / .13)
Damage Factors:    SRDmg = 4;  MRDmg = 1;  LRDmg = 0
BattleForce2:      MP: 9,  Armor/Structure: 1/1
                   Damage PB/M/L: 1/1/-,  Overheat: 0
                   Class: ML;  Point Value: 3

Hominid Mk II

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Re: FLE-14 Flea in the old BattleTechnology Magazine
« Reply #3 on: 01 April 2011, 12:18:42 »
Thanks!
Ever felt that The Powers That Were at FASA, WizKids and FanPro never gave Victor Steiner-Davion and the Federated Commonwealth a fair shake in the canon timeline? Then you might be interested in my Victor Victorious AU at

https://bg.battletech.com/forums/index.php?topic=65976.0

.

Akalabeth

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Re: FLE-14 Flea in the old BattleTechnology Magazine
« Reply #4 on: 06 April 2011, 04:06:50 »
Wow what an out of date design.
Cool back story but a single ML vs infantry is going to be a death sentence for this design. Maybe if you swap that bad boy for a flamer. It could probably handle APCs though I would hope.

 

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