Inspired by Cannonshop's Dirtbag Militia concept and with advice from our resident artillery expert, I'd like to present my take on how the Federated Commonwealth would have rebuilt the Glenmora Planetary Militia after the 4th Succession War.
Glenmora was sorely abused in the 4th Succession War. Defended by Wolf's Dragoon's Alpha Regiment, the planet drew the attention of both the 5th and 16th Galedon Regulars. The capital, Tronka, saw heavy fighting. While the Kuritan's were focused on the Dragoons, the city took heavy damage despite the intervention of the 10th Deneb Light Cavalry. Sources conflict about the status of Glenmora immediately following the war, but it was certainly back in FedCom hands by 3039. No officially documented fighting took place on Glenmora during the War of 3039, but there's more than enough room for a Kuritan unit otherwise left out of the fighting to seek glory hitting a FedCom staging area. One would like to think the phoenix that rose from the ashes of the 4th Succession War could account for any such action going unreported.
For the core of the militia, I focused on "properly" mechanized infantry, i.e., foot infantry embarked in combat vehicles. The Goblin has several variants that complement one another very well, and I believe I was able to trace sufficiently plausible supply chains for Johnston Industries to supply them all to Glenmora (detailed at the bottom of this post). To the three canon variants, I added two custom designs: one a hybrid with the Hetzer to provide the AC/20 tracks vice wheels, and the other a Thumper carrier based on the first that both has tracks and is a light vice heavy vehicle (both are detailed in
this thread, along with some early notes on this idea).
For infantry costs, I didn't see any anything in TacOps that accounts for the cost of faction armor kits, so I added the difference between the FedCom armor kit and the Generic armor kit (710 C-Bills, to be exact) per trooper. Since that's less than 20,000 C-Bills overall, I didn't think it was beyond the pale.
The building block of the militia's mechanized infantry is the combined arms company, formed from one lance of Goblin variants with two platoons of infantry embarked:
Line Company:
Machine Gun Variant Goblin with 5 Squads embarked (I'm going with this version of the variant putting 4 MGs in the turret with the SRM-6 to maximize hull commonality as much as possible)
SRM Variant Goblin with 1 Squad embarked
LRM Variant Goblin with 1 Squad embarked
AC/20 Variant Goblin (hereafter "Hobgoblin") with 1 Squad embarked
Vehicle Costs:
LRM Goblin: 717,750
SRM Goblin: 775,750
MG Goblin: 576,375
Hobgoblin: 913,500
Total: 2,983,375
Infantry Platoons:
4 Squads of Foot Infantry, 7 Troopers per Squad
5 Auto Rifles with Recoil Compensation, 2 Intek Laser Rifles, all with the FedCom Infantry Armor Kit for a damage divisor of 2.
Furthermore, each squad leader has a Vibro Blade in place of the standard issue knife, and every trooper has a load bearing pack.
The militia uses Squad Deployment rules from TacOps. Each squad does 3 points of damage at 3/6/9 range thanks to the Intek Laser Rifles.
Infantry Platoon Cost:
20 Auto Rifles with Recoil Compensation: 2000 x sqrt(88) = 365,233
8 Intek Laser Rifles: 2000 x sqrt(1,250) = 565,885
28 FedCom Armor Kits at 710 each: 19,880
28 Load Bearing Packs at 100 each: 2,800
4 Vibro Blades at 100 each: 400
Total: 954,850 per platoon
Total per company: 4,893,075
To form a mechanized infantry battalion, take three of the above companies and add a fourth with an extra command vehicle. The command vehicle is simply an MG Variant Goblin with three tons of Communications Equipment (which, with the one ton equivalent of the Goblin itself yields four tons total for game effects, including the ability to leverage any satellites left in orbit by attackers). The other two tons of cargo space would be occupied by the Battalion Staff. For cost purposes, they're two squads or half a platoon. Battalion costs:
Command Vehicle:
MG Variant Goblin: 576,375
3 tons Communications Equipment: 30,000 x 1.45 final multiplier = 43,500
Total for Vehicle: 619,875
Battalion Staff: 0.5 x 954,850 = 477,425
Total for Battalion Command Vehicle/Staff: 1,097,300
4 Line Companies: 19,572,300
Total for Battalion: 20,669,600 (for a total of 17 vehicles and 8 infantry platoons, plus staff)
I'm still hammering out the other units that make up the Militia, but there will be at least one Artillery Battery as outlined below. The battery employs a Goblin variant Thumper carrier based on the Hobgoblin chassis (called the Bugbear), and MG variants hauling extra ammunition for them. The ammo carriers embark a squad of regular infantry, but also a seven member tech team with two organic exoskeletons to facilitate loading operations. For local security, each section includes an LRM Goblin with an embarked infantry squad. With two Bubgears per section, this means each section has a full infantry platoon for security and logistics. The battery command lance consists of an HQ vehicle as outlined above (though the battery staff is only one squad, the other embarked squad is part of the security platoon), plus three Ferrets with embarked infantry for spotting/screening and logistics support (leaving their embarked infantry with the battery, one Ferret can sling six tons of ammo at 7 movement). All told, a battery has 13 Goblin variants (6 Thumpers, 3 LRM, 3 MG/Ammo Carrier, 1 HQ), 3 Ferrets, 4 infantry platoons, and 3 tech teams with 6 exoskeletons:
Battery HQ:
HQ Vehicle: 619,875
Battery Staff: 238,712.5
Security Platoon: 954,850
3 Ferrets: 147,294
HQ Sub Total: 1,960,731.5
Battery Sections (3):
2 Bugbears at 685,125 each: 1,370,250
LRM Goblin: 717,750
MG Variant Ammo Carrier: 576,375
Tech Team (armed as an infantry squad): 238,712.5
Infantry Platoon: 954,850
Two Industrial Exoskeletons: 404,000
Chassis: 50,000 each
Cargo Lifters (4 total, 1 ton lift capacity): 2,000 per unit
Training Cost: 150,000 each
Sub-Total per Section: 4,261,937.5
Battery Total (3 Sections + HQ): 14,746,544
I'm still considering other formations for inclusion, but I'm already over 35,000,000 C-Bills. Possibilities include: a Tank Battalion (2 actual tank companies, plus a HQ company including infantry), a Maneuver Battalion (the hover version of the above, using Maxims, Saracens, and Saladins), an Air Assault Battalion (using Karnovs, Ferrets, Warriors, and Jump Infantry), and a mixed Regimental Command unit with various intelligence and reconnaissance units.
Production Logistics:
Johnston Industries makes the Goblin and a number of other designs at several facilities throughout the Federated Commonwealth. Most importantly, they have a facility on Benet III, one jump from Glenmora. While they don't make LRM-10s and SRM-6s themselves, the Valiant factory on Robinson (only two jumps away) does. Details are below, drawn from Sarna.
Johnston Industries on Addicks makes Goblins (several jumps toward Terra from Benet III)
Johnston Industries on New Syrtis (in the Capellan March) makes AC/20s and Goblins, and is thus the logical source for Hobgoblins
Johnston Industries has a facility on Benet III (which doesn't make Goblins, but could assemble variants with hulls from Addicks)
Valiant Systems on Robinson makes LRM-10s and SRM-6s (as mentioned above)
Defiance Industries on Hesperus II makes Thumpers, which could be imported to New Syrtis to make Bugbears from Hobgoblin hulls