Author Topic: Denizens of the Deep Periphery: 3130 edition  (Read 29578 times)

Liam's Ghost

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Re: Denizens of the Deep Periphery: 3130 edition
« Reply #60 on: 13 December 2018, 02:28:40 »
Iron Bull
Star Type: M6V
Charge Time: 207 hours
Transit Time: 2.34 days

Position in System: Third
Diameter: 13,500 km
Gravity: 1.5
Day Length: 5 hours
Satellites: Extensive ring system

Atmospheric Pressure: High
Atmospheric Composition: Tainted
Surface Water: 100%
Equatorial Temperature: 24 C
Highest Native Life: Fish

Population: 1,000
Government: Corporate
HPG Class: none
Recharge Stations: none

USILR Classification:
Technological Sophistication: C
Industrial Sophistication: F
Industrial Output: F
Agricultural Dependence: F
Raw Material Dependence: A

Estimated to be three to four billion years older than Terra, Iron Bull is an ancient, strange world believed to have been formed by the collision of two or more large terrestrial bodies, resulting in an unnaturally dense and mineral rich world surrounded by a spectacular ring system. Appearing from orbit as a red, swirling mass, Iron Bull is wracked by storms caused by its extremely fast rotation and its short orbital period around its primary. Its thick atmosphere, heavy gravity (mitigated somewhat by the speed of its rotation) and billions of years of erosion has resulted in a world completely covered by a shallow ocean of red, toxic water covering a metal rich crust. Though the common lore among spacers suggests that the red water of Iron Bull is due to its vast metal content, in fact it is due to a pervasive population of toxic micro-organisms similar to certain forms of Terran algae, which both serve as the basis for the local food chain and quickly kill any introduced life that tries to take hold.

The planet's unique traits and ecology make it a terrible place for human settlement. Aside from the punishing gravity, the air is thick with sulfur dioxide produced by the native life, the water is both rich with toxic micro-organisms and heavy metals, and there is no land to settle on. Native life is effectively unusable as a food source, so tainted with toxic materials as to be lethal. It is also, theoretically at least, so rich in mineral wealth that it could perhaps single handedly feed the industrial needs of the entire Inner Sphere for millenia, if those resources could be tapped.

Of course, that last part is to an extent true of virtually every planetary system in the Inner Sphere. The problem isn't the amount of material available, it has always been the cost and difficulty of accessing them, and Iron Bull would prove no exception. Still, the promise of fabulous wealth "just below the surface" captured imaginations as far back as the world's discovery in the last years of the 31st century. The first prospectors, equipped more with enthusiasm than proper skill or equipment, fared badly, and many of them would die trying to extract some of the planet's fabled wealth. Very few "off the shelf" underwater habitats were rated to survive the extreme conditions at the bottom of the planet's worldwide ocean, and of the few that were, this was sometimes more wishful thinking than fact. Surface based floating outposts likewise had to contend with both the planet's harsh weather and extreme corrosion caused by the atmosphere, also resulting in heavy losses. Even those outposts able to handle the hazardous conditions had little to show for it. Small scale underwater mining revealed that the planet was just as rich in metals as was suspected, but proved too expensive to be viable at that scale. Another process to extract dissolved metals from the seawater itself provided a trickle of output, but likewise at such a great cost as to make it a non-viable option. A few prospectors abandoned the idea of mining the planet entirely, concentrating on the world's extensive ring system. However, even this turned out to be a failure, as the ring system, unlike the planet itself, was comparatively metal poor. By 3110, most had given up on the world.

When the Adaptors, an offshoot of the Taurian Concordat's Far Lookers sect, made their attempt, they had the advantage of not only learning from the mistakes of all who had come before, but also much greater resources and funding. A specialized, amphibious dropship delivered the initial colony modules, themselves custom built based on detailed analysis of the local sea conditions. These thousand ton modules are built more like fortresses than traditional habitats, and possess only a limited amount of internal space, but are highly modular. A hundred of these modules have been established at the bottom of the planet's ocean, hosting a population of several hundred workers as well as scientists, hydroponics bays, a fully stocked medical center, and specialized docking ports for the station's fleet of submersibles. These submersibles transport recovered ore to a surface station (itself a fully mobile naval vehicle), bringing back additional supplies and personnel on their return trip. The ores are in turn transported by amphibious dropship to a small orbital station for refining and shipping out of system. Disrutions to this supply system are surprisingly rare. The surface station is usually able to navigate away from severe weather that might disrupt offworld supply runs, and a robust network of communications nodes ensures that the sea floor station and its submersibles can keep track of these movements. Even so, the locals maintain a hefty stockpile of supplies and replacement parts at all times, and the sea floor station is expected to be able to last up to three months without outside support.

In line with the particular beliefs of the Adaptors sect, cybernetics see heavy use among Iron Bull's population. Filtration, gill, and communication implants are most popular, and though the survival implants would provide no benefit on the sea floor (as the water pressure alone is sufficient to be fatal), those close to or at the surface can survive for some time unprotected (though not without harm). Both the sea floor and surface stations feature small but sophisticated medical facilities able to handle the implantation and maintenance of cybernetics, and some visitors to the world actually do so specifically to acquire implants without having to deal with the sometimes arbitrary and reactionary laws of their homelands. This business has proven so lucrative that the locals are planning on expanding their business dramatically, building a much larger, higher capacity facility aboard the orbital station and expanding the range of implants they offer. There are even rumors linking recent terrorist bombings in the Periphery March to individuals (either willingly or unwillingly) outfitted with suicide devices on Iron Bull, though the locals deny any responsibility.

Due to its particular climate and geology, Iron Bull has very little to fear from pirates, who lack the equipment to adequately threaten either the sea-floor or surface facilities. The orbital station, an aging Snowden MK 1 relocated from former Concordat territory, is more vulnerable, but hosts a mixed wing of aerofighter and Tigress gunboats for additional protection. In addition, Clan Sea Fox, which invested heavily in the colony's establishment, is a regular visitor. Though their merchant vessels are usually not heavily armed, merely the association with the Clan has been enough to dissuade attack by all but the most foolish of pirate groups.

Gamemaster's section:

Characters from Iron Bull are predominantly of Taurian origin, with some outsiders mixed in, and thus may be generated using the Major Periphery/Taurian Concordat affiliation or the Independent/Generic affiliation. In either case, such characters get an additional -100 xp to compulsion/stubborn and +100 xp to implants/prosthetics (intended for use with the expanded rules found in the A Time of War companion, page 49).

Though Iron Bull's ocean encompasses the entire planet, it is relatively shallow. Even so the seafloor facility rests a full kilometer beneath the surface. Combined with the extreme gravity, this makes it impossible for most typical units to operate at that depth (factoring in gravity, equivalent to 250 levels deep, see tactical operations page 42). Among standard units, submarines massing greater than 300 tons are the only craft under standard rules that can operate safely at this depth (more accurately, they have such a high modifier to their crush depth roll that they won't suffer a hull breach).

Because a large submarine makes a poor choice for a mining vehicle, the locals rely on smaller craft built specifically for these depths. This takes the form of the DSRV (Deep Submergence Recovery Vehicle) chassis modification, available to any naval support vehicle that also possesses the submersible chassis modification. This applies an additional x2 chassis modification multiplier and cannot also be taken with the ultralight chassis modifier. The modification adds an additional +50 to the vessel's crush depth roll modifier.

Because the planet lacks any land area for a traditional dropship landing pad, the locals instead rely on a pair of Buccaneer class dropships heavily modified for amphibious landing. This modification may only be applied to an aerodyne dropship, and functions as the Flotation Hull modification as used by conventional fighters, save that the modification takes up five percent of the dropship's mass.

Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

(indirect accessory to the) Slayer of Monitors!

Daryk

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Re: Denizens of the Deep Periphery: 3130 edition
« Reply #61 on: 13 December 2018, 04:49:06 »
How was this planet not named "Red Bull"?  ??? ;D

Tegyrius

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Re: Denizens of the Deep Periphery: 3130 edition
« Reply #62 on: 13 December 2018, 06:05:23 »
Because the cyber docs give you gills, not wings.
Some places remain unknown because no one has gone there.  Others remain unknown because no one has come back.

Daryk

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Re: Denizens of the Deep Periphery: 3130 edition
« Reply #63 on: 13 December 2018, 17:42:03 »
Touché!  8)

Sir Chaos

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Re: Denizens of the Deep Periphery: 3130 edition
« Reply #64 on: 15 December 2018, 16:37:07 »
How was this planet not named "Red Bull"?  ??? ;D

We haven´t seen what effect drinking the planet´s ocean water has on humans... before it kills them.
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Liam's Ghost

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Re: Denizens of the Deep Periphery: 3130 edition
« Reply #65 on: 22 December 2018, 22:26:45 »
Goldbluff
Star Type: G4V
Charge Time: 185 hours
Transit Time: 7.96 days

Position in System: 4th
Diameter: 10,000 km
Gravity: 1.1
Day Length: 27 hours
Satellites: 1

Atmospheric Pressure: Standard
Atmospheric Composition: Breathable
Surface Water: 50%
Equatorial Temperature: 26 C
Highest Native Life: Fish

Population: 110,000,000
Government: Parliamentary Oligarchy (Parnassus), Communist Dictatorship (Minerva), Confederacy (Ryerson)
HPG Class: none
Recharge Stations: none

USILR Classification:
Technological Sophistication: B
Industrial Sophistication: B
Industrial Output: B
Agricultural Dependence: B
Raw Material Dependence: B

Had it been located within the boundaries of the Inner Sphere, Goldbluff would have likely been considered a "garden world", one of the jewels of humanity, supremely well suited to colonization, rich with resources and lacking none of the natural hazards so common on the worlds mankind had found since leaving Terra. Instead, Goldbluff was a victim of its own isolation, lying roughly seven hundred light years from Terra in the coreward end of the Orion Rift, a region of space famous for its lack of habitable worlds.

Though flagged by early surveys as an ideal colonization site, its isolation from the inner sphere left it ignored until the early 25th century, when it came to the attention of a radical European organization calling itself the Minerva Collective. A constant political thorn in the side of the old Terran Alliance, and branded a terrorist organization by the Hegemony that followed, the Collective believed that this world would be an ideal home to build their planned utopia and plan for the ultimate downfall of the Hegemony. Acquiring transports and supplies (possibly with covert aid from the Hegemony itself, which was eager to see them gone), the Collective's supporters set out into the periphery, establishing their first colony in 2431 and proclaiming the formation of the People's Union of Minerva.

Of course, thoughts of Utopia and bringing down the Hegemony quickly crumbled against the day to day hardships of actually colonizing a new world. Though their new world was an ideal colony site, the new colonists had never really understood what was involved in surviving on even such an idyllic planet. Harsh policies put in place to husband scarce resources and maintain order over the unruly population led to institutionalized authoritarianism. Even as the colony struggled through the difficult early period and became fully self sustaining, the dictatorial Central Committee maintained its power. Dreams of spreading the "revolution" back to the worlds they left behind likewise faded, the teachings of early leaders rewritten to change a message of revolution to one of escaping from the corruption of the rest of mankind.

Though the People's Union imposed a policy of complete isolation over their world, this was largely for show (and may have been more intended to obfuscate that few ships would ever come to the planet). The Union had no actual ability to prevent ships from visiting the world, having few weapons and no spacecraft of their own. Instead, the Central Committee established exclusive control over offworld trade, passing the word along with the few ships that came through. In order to maintain their monopoly, the Committee paid those traders that came in gold, often at an extremely generous rate of exchange to ensure that they would not seek other deals among the populace. This worked well for nearly two centuries, and greatly enriched the Central Committee's individual members, however it also carried the seeds of their downfall.

These traders brought tales of a planet rich with gold (so rich as to give up large amounts for relative pittances) back to the Inner Sphere and near periphery. Hearing tales of "whole hills of gold, there for the taking", prospectors flocked to the world (now tagged "Goldbluff" on League charts) during the early Star League era. The first few groups were quickly rebuffed by the Central Committee, however the groups that followed, and the ships that brought them, quickly realized they didn't actually need the Committee's permission, and hundreds of illegal mining settlements began springing up all across the largely uninhabited Ryreson mountain range. 

Though the tales of mountains of gold for the taking quickly proved even more exaggerated than first thought (with the name Goldbluff soon considered to be a joke), these mines still quickly proved profitable, producing a wide variety of metals and other minerals, and gradually spawning growing, self sufficient settlements around them. The Central Committee first chose to ignore the settlements, however, as they grew, began interacting with the Union's citizens, and flagrantly disregarded the Committee's authority, the Committee declared a state of emergency, conscripted an army, and went to war against the invaders. Though the Union had the advantage of population, the miners had access to far superior weapons and technology, as well as superior knowledge of the mountains they had claimed as their homes. Fifteen years of bloody conflict resulted in tens of thousands of dead (mostly on the Union side), the formation of the Ryreson Confederacy, and the downfall of the Union's Central Committee.

Though peace would be reached between the two sides, this would prove only temporary. The People's Congress that replaced the Union's Central Committee ultimately proved just as authoritarian and corrupt, and the Ryreson Confederacy quickly proved unstable and unwilling to negotiate. Several more wars would be fought between the two sides over the next two hundred years, resulting in few substantive gains by either side and little change in the planetary situation.

In the middle of this situation came a third group of colonists in the early 29th century, the majority of whom appeared to be fleeing the beginnings of the First Succession War. This group endeavored to avoid conflict with either of the powers already on Goldbluff, settling in the uninhabited southern end of the world's sole continent and requesting peacefull coexistence. Instead, they were met with hostility from both the Union and the Confederacy. Only their possession of a handful of battlemechs and a force of tanks allowed them to ward off the initial onslaught and establish themselves, organizing the nation of Parnassus.

For centuries since then, the nations of Goldbluff have been in an ever fluctuating state of war. Occasionally, one state will ally with another against their common enemy, though this rarely lasts long before any alliance breaks down. The People's Union of Minerva remains the most populous and theoretically most powerful of the states, though it is mired by corruption that keeps it from attaining a dominant position. The Ryreson Confederacy possesses great mineral wealth, as well as the inherent defensive advantages of their mountainous homeland, but they are relatively few in number, and lack unity due to their weak central government and independent nature. The Parnassus Republic until recently lay somewhere between the two states in power, perhaps most distinguished by their bitter resentment towards their neighbors and their belief in their own moral superiority. The balance of power between the three states had lasted for centuries, and might have lasted for centuries more if not for outside forces.

In 3105, word reached the Inner Sphere that Goldbluff, particularly the Parnassus Republic, had come under attack by the Rasalhague Dominion. Ghost Bear forces, composed of second line or Solahma troops, decimated Parnassus' conventional armies and seized control of the nation's major population centers for several weeks, casually fending off probing attacks from Ryreson and Minerva during the interim. The ensuing guerrilla war against the Dominion occupation inflicted considerable damage on the occupiers, and was met with almost casual brutality (more typical of the old Smoke Jaguars than the Ghost Bears) in response. After conducting extensive genetic surveys of the local population, the Dominion departed, having never explained why they had attacked the planet or what they were looking for. They left Parnassus devastated in their wake, and the Republic's neighbors wasted no time in claiming many of their outlying territories. In the decades since, Parnassus has struggled to endure, and it is only the ongoing conflict between Minerva and Ryreson that has kept either of these states from completely overrunning the country.

Gamemaster's Section:

Characters from Goldbluff may be generated as standard Independent: Generic characters, save that they have no domestic access to battlemechs, aerospace units, or battle armor.

Centuries of conflict and shifting alliances have resulted in a fairly uniform technological base among the three states. In the current era, each state relies on the Scorpion tank for their standard heavy combat vehicle, producing several variants based on it. APCs and an analogue to the Ferret are also commonly available. These troops are supplemented by large numbers of infantry (foot, motorized, or mechanized) equipped with fairly basic (tech level C) ballistic or missile weapons. The standard large military formation used by the three states is the Brigade, which is composed of five or more companies of troops. Dozens of brigades can be found onworld, though only a fraction contain significant armored forces (even so, there are nearly a thousand scorpion tanks or variants in service among the three states).

Though the planet lacks space-capable forces, each state maintains a large number of turbine-powered conventional fighters. Of these, the 25 ton skyracer operated by Parnassus is fairly typical. Also, though there are no operable battlemechs on planet, the Ryreson Confederacy manufacturers a small number of industrialmechs, and has assembled a handful of companies of their Digger combatmech.

Before the Ghost Bear attack on the planet, there was a clear balance of power, with Minerva fielding the largest military, Parnassus having the best equipped troops, and Ryreson having the advantage of training and terrain. Since the attack, however, much of Parnassus' former territory is now hotly contested by all three states with no sign of stabilizing. Both Ryreson and Minerva have been forced to expand well beyond their normal reach to keep the other from taking the same land, while the shattered remains of Parnassus' military has resorted to guerrilla warfare to try to drive the others out.

The Ghost Bear force that attacked the planet is known as the Oathkeeper cluster. Originally organized as an independent, watch affiliated unit before the original Clan invasion, the unit's purpose was to scout ahead of the main invasion force in search of signs of the lost Clan Wolverine, and at the time was an elite, hand picked unit. Years of finding nothing at all has gradually eroded their reputation, and their best warriors and equipment were gradually shifted back to the Inner Sphere and replaced with the dregs of the dregs of the Ghost Bear touman. By the time of the attack on Goldbluff, the unit was considered barely worthy of the Solahma moniker, and was kept in service purely as a dumping ground for those not even worthy of dying in battle. Years of neglect has created a bitter, heavy handed spirit among the unit's members, accounting for their brutality during the attack on Goldbluff, which was not atypical of their conduct while conducting their "investigations."

The Oathkeepers were drawn to Goldbluff by rumors that the third colonization (which resulted in the founding of Parnassus) included members of the Minnesota Tribe, however, they found no trace of Wolverine genes among the locals. A portion of the third colonization's refugees apparently did not come from the Inner Sphere with the rest, however IE's research suggests they may have actually come from the nearby world of New Sierra, which had fallen into a global nuclear war at about the same time. However, neither hypothesis has been confirmed or disproven.
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

(indirect accessory to the) Slayer of Monitors!

Daryk

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Re: Denizens of the Deep Periphery: 3130 edition
« Reply #66 on: 23 December 2018, 06:36:23 »
I think that industrial 'mech could take any Scorpion it could catch...  8)

Vehrec

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Re: Denizens of the Deep Periphery: 3130 edition
« Reply #67 on: 28 December 2018, 17:22:31 »
I don't feel great about the three-century stasis of battlelines between the two nations which isn't changed much by a third literally falling out of the sky.  Unless someone propped up the status quo, it doesn't really make sense for static cultures and status-quo to persist, and it doesn't make sense for the same three nations to persist after the invasion, because even if they would fight over that territory, there simply isn't a good way for the defensive-independent-mineral rich faction (sidenote, extractive economies tend to wind up being not very independant at all.) to contend in offensive operations outside their homeland unless the other guys are just clowns.

On the other hand, i too created a paradise world with huge mineral wealth, where you could literally rake up gemstones from rivers and beaches, and the random acts of bloody-handed barbarity by the Clans seem fitting.  I also had a world with tremendous mineral wealth that was one step away from actively murdering people as well...have you got one of those?
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Sabelkatten

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Re: Denizens of the Deep Periphery: 3130 edition
« Reply #68 on: 28 December 2018, 20:17:53 »
Assuming a totalitarian government it's not totally implausible with such a static situation. Minerva probably needs external enemies, so they can't let themselves win!

Vehrec

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Re: Denizens of the Deep Periphery: 3130 edition
« Reply #69 on: 28 December 2018, 22:17:07 »
Do they?  Their precursor state lasted in splendid isolation for quite a while.  You can get a good 100 years of Hate out of the occupation too.

Or your corrupt government can be suddenly replaced by Cao Cao, and suddenly have a very effective and keen dictator take control.  Corrupt goverments can still get things done on occasion-oh, you might get a bunch of cronies and it's really inefficent, but corrupt and ineffective today is no guarantee that such a state of affairs will continue tomorrow.  You might get incorruptible incompetents, but the other alternative is just as likely.
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Liam's Ghost

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Re: Denizens of the Deep Periphery: 3130 edition
« Reply #70 on: 29 December 2018, 00:01:01 »
From an overall standpoint, static might not be the right term so much as "eventually returns to a state of equilibrium". Major gains by one side during one conflict get eventually reversed in the next.

The real reason for the relative stasis of the conflict is actually a lack of resources and manpower on the part of the three powers.  The largest of the three states has a population smaller than present day Italy and claims control over half of the planet's land area, most of which is devoid of infrastructure or permanent population. That's also why Parnassus was able to survive being established despite being confronted by two hostile powers, and why it's survived having its military gutted. The biggest population centers of the various powers are just too far apart for any of them to really threaten the others, and whenever a state claims more land than it can really control, it eventually has to pull back again.

Over the centuries, these conflicts have largely been fought over isolated outposts, mining stations, small settlements, or sometimes empty land that might prove valuable for one reason or another at some later date. A lot of time a fight starts just so one side can prevent another from claiming a choice piece of land. As the various states grow and their populations gradually fill up this empty space with new settlements and infrastructure, then the conflicts are likely to get much worse.

(Note: The first war between Minerva and Ryreson is something of an exception to that. Minerva's Central Committee pushed hard to eradicate the Ryreson settlements, so hard that the strain of fighting an unsustainable war far from their own territory led to their downfall)

If I were to write it as a larger entry, I probably would have emphasized that a bit more by describing how warfare has gradually evolved on Goldbluff to become more sophisticated as technology and industry has advanced. The early conflicts were practically "Toyota wars" fought with ad-hoc militias, poorly trained conscripts, and converted civilian vehicles. It was only gradually that the nations of Goldbluff had the resources to start fielding real professional armies, and only later after that where they started being able to field "introductory" level combat units. As a consequence, each conflict has been becoming progressively more destructive and sophisticated.

EDIT: I have to wonder if Goldbluff would have been better served with a larger writeup, rather than trying to fit it into the relatively tiny Denizens format...
« Last Edit: 29 December 2018, 00:04:01 by Liam's Ghost »
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

(indirect accessory to the) Slayer of Monitors!

Takiro

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Re: Denizens of the Deep Periphery: 3130 edition
« Reply #71 on: 29 December 2018, 17:37:30 »
Actually your probably better off starting small then if you get the bug going into detail. Sometimes it is very difficult going the other way.

Liam's Ghost

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Re: Denizens of the Deep Periphery: 3130 edition
« Reply #72 on: 09 April 2019, 18:52:35 »
O'Shay's World

Star Type: G4V
Charge Time: 185 hours
Transit Time: 7.96 days

Position in System: 2nd
Diameter: 4500 km
Gravity: 0.34
Day Length: 28 hours
Satellites: 0

Atmospheric Pressure: Low
Atmospheric Composition: Breathable
Surface Water: 5%
Equatorial Temperature: 34 C
Highest Native Life: Avian

Population: 7,700,000
Government: Limited Democracy
HPG Class: none
Recharge Stations: none

USILR Classification:
Technological Sophistication: B
Industrial Sophistication: F
Industrial Output: F
Agricultural Dependence: C
Raw Material Dependence: B

Known by the locals as Borrowed Time, O'Shay's World is a dying planet slowly shedding its atmosphere and surface water due to its small size and low gravity. Once apparently rich in life, the majority of the world has become little more than lifeless desert over the eons as its oceans receded and the air became increasingly thin. The state of the planet (first surveyed at the end of the 24th century) was something of a curiosity to scientists of the era. Its apparently once vast oceans and diverse life defied easy explanation and flew in the face of conventional scientific understanding. Several different theories about the world's early "wet" period have been offered over the generations, from a vast "Smoke Ring" of free gas and water that might have once surrounded its parent star and gave the world its atmosphere, to the idea of a period of massive cometary bombardment sometime early in the world's history, to other explanations far more outlandish. To date, while a few possible explanations seem credible (the world shows signs of a considerable number of large impact events, for example) none have been conclusively proven.

O'Shay's World has been continuously inhabited since the early 25th century, though given its relatively inhospitable nature, it has never thrived. The population has long clustered around the world's last remaining major body of water, located in the vast basin of the former northern ocean several hundred meters below mean land level, where the atmosphere is still thick enough to support human life. This inhabited area has been gradually receding over the last seven hundred years, following the coastline of the Shrinking Sea (a name bestowed by the natives), leaving behind ghost towns and abandoned farms as land became unusable. The natural evaporation of the Shrinking Sea is only being made worse by over exploitation to feed the water hungry local agriculture, which lacks the technology, or even the proper crops to make best use of their limited resources. The initial colonists, being members of the scientific community and their dependents, had understood this limitation well enough and had worked to restrict population growth and the expenditure of resources. However, the world experienced a population boom during the late Star League era, in line with the explosive growth of the rest of the periphery. As the population and its demands for resources grew, their leaders were intently aware that they had begun to grow faster than their world could support, but at the time they had believed that the Star League's technologies and resources would allow them to reform the world into a more comfortable environment. The locals had even gotten assurances from the League's Department of Mega Engineering that the planet was on the schedule for both short term and long term terraforming. Any shortfalls, therefore, were considered only a temporary concern.

But before any work could go into terraforming the world, the Star League fell, and the name Borrowed Time, originally a humorous lark by one of the first scientists to survey the planet, took on real meaning. The planet continues to survive, and indeed will probably do so for some time to come, but the clock is ticking as the Shrinking Sea continues to live up to its name and the atmosphere slowly gets thinner. Most of the populace, however, doesn't really understand this. For them, the towns that have been abandoned were something their ancestors dealt with, and the idea of the Shrinking Sea finally disappearing is something their descendants will have to deal with. These aren't things that will affect them, or at least so they hope.

An ironic bright spot to this fairly depressing picture was the arrival of the bandit king Cyrus O'Shay in the early 3050s. Though a pirate through and through (he wore that label with pride) who quickly claimed Borrowed Time for his own (to the point of bestowing the name O'Shay's World on it), Cyrus O'Shay also considered himself something of a gentleman, at least in spirit, and was often less concerned with enriching himself at the expense of others than with simply being free to act as he pleased. His rule over the world was absolute, but surprisingly even handed, harshly punishing the excesses of his followers while dealing gently with his subjects. His reign was far from perfect, but he brought little harm to his new little kingdom, and even enriched it by sharing the spoils of his raids with the population and working to improve their world. Over time, the locals even took a liking to their flamboyant King. Today he is regarded as something of a Folk Hero by the locals for his efforts on behalf of the world, and even choosing to leave when he did. In 3070, he announced to his population that he and the majority of his pirates would be leaving the world, probably for the last time, to do battle with "an enemy that threatened all of mankind, as I dare not give them an excuse to strike here". The locals would only learn what he meant years later, when word of the Jihad reached them. During the war, O'Shay and his pirates actively supported the Coalition (in a purely unofficial capacity), conducting their own raids and passing on intelligence. Rumors abound that O'Shay's pirates may have even successfully seized a Word of Blake WarShip and participated in operations on Terra itself, though these are unconfirmed.

O'Shay and those who followed him to war against the Blakists have been unaccounted for since the end of the Jihad. His involvement, however seemed to draw the Republic's interest in the world he left behind, and Republic agents accompanied Interstellar Expeditions on their survey of O'Shay's World in 3090. To their surprise they found the bones of a salvage yard orbiting a Gas Giant beyond the star's proximity limit, one large enough to house a large WarShip (and too large for practically anything else). Though it had been stripped of all usable components, the yard was clearly of recent construction, and showed signs of being of Blakist origin. The inhabitants of O'Shay's World, having been exclusively planet bound for centuries, knew nothing about the shipyard or what might have gone on there. Though the Republic's own intelligence assessment is classified, Interstellar Expeditions believes that O'Shay discovered a derelict WarShip when he came to the system in the 3050s, and may have either attempted to salvage it with Blakist aid, or offered it up to the Blakists in exchange for some material reward, before the two had some sort of falling out. The existence of the abandoned shipyard has lended more credence to the rumors that O'Shay's pirates had gained control of a Blakist WarShip, and it is rumored that the Republic, as well as the Draconis Combine, Lyran Alliance, and Raven Alliance have been seeking any information they can find that might lead them to O'Shay or his successors ever since.

O'Shay left the planet in the hands of his lieutenant George Wadsworth, backed by the strength of a company of battlemechs calling itself the Twelve Peers. Their descendent's continue to rule and defend O'Shay's World to this day with the same fairly even hand, though they have loosened their absolute power to some degree in the last two generations, granting some legislative powers to a citizen's council of the world's biggest landholders. The Twelve Peers have abandoned the piracy of their ancestors, which has actually led the economy to slowly decline without the regular influx of foreign goods. The locals have been attempting to encourage foreign investment, though they have little to offer aside from relatively cheap common minerals such as iron or salt. Recently they have begun exploring alternative approaches to earning income. Merchants have found their way into the Lyran Commonwealth peddling "O'Shay's Famous Red Sea Salt" as a nutrition supplement to the wealthy and gullible, and have had surprising success on some worlds not only selling their curiously colored table salt, but also recruiting locals to become salesmen at their own expense (pushing the notion of becoming an "independent business person", "boss bro", or "Mann Meister"). These independent salespeople rarely make any money selling salt on their own, and instead make most of their money by further recruiting others and collecting a kickback from each, who must in turn recruit further salesmen, and so forth. This has generated hefty revenue, primarily for those at the top of the pyramid (in this case the Twelve Peers and Citizens Council) though a significant percentage has in turn gone into keeping the floundering economy and infrastructure of O'Shay's World afloat. This predatory business practice has also drawn attention (not all of it bad) from both the Commonwealth's business community and the Sea Foxes, who are growing increasingly curious about the world, which may ultimately be the point of this exercise. 

Gamemaster's Section

Cyrus O'Shay did indeed discover a Star League derelict in the 3050s and deal with the Word of Blake to get it operational. He was originally happy to turn it over to them in exchange for an ungodly amount of money, but the Blakists' launching the Jihad soured him on the deal and he stole it instead. The vessel I have selected for O'Shay's warship is a Cameron, but any other similarly sized Star League warship would fit the bill. Note however that the vessel was only salvaged and never completely repaired. If you use it, it should only have about half its armor and no ammunition (beam weapons only). The reason it's a rumor is because O'Shay knew better than to take it into a fight, and instead used it as a mobile safe haven. He will eventually have to put down roots somewhere else, and he's got a hold full of heavy machinery originally used to salvage his ship, so he's got a good start on that.

O'Shay's pirates were perhaps better disciplined and behaved than most, but they were still pirates with most of what that implied. The majority of his band used older battlemechs, light hover vehicles (the Savannah Master and Saladin were quite popular), and hover mechanized infantry. Standard unit colors were green with orang accents on the right side, fading to pure white on the left, though this was not mandatory. Those that used their own paint schemes also wore a small tricolor patch somewhere on the unit (Green, white, and orange) to indicate their allegiance. O'Shay himself piloted a strange hodgepodge mech built from at least six other machines, which seemed to be very effective despite its composite nature. He called this mech the Black Rose.

O'Shay's lieutenant George Wadsworth was a like minded soul. A bandit king who suffered from a considerable degree of compassion for the world he ruled. His own band joined O'Shay's after the Word of Blake drove him from his own baseworld. Unfortunately, Wadsworth's civilian followers didn't survive the Blakist attack, a significant contribution to O'Shay's decision to leave O'Shay's World and hopefully spare them the same fate. When O'Shay left, Wadsworth and eleven other volunteers chose to stay behind to defend their new home, adopting the name The Twelve Peers for their band. Though Wadsworth passed long ago, his colorful Atlas "Skeletor" (a stock AS7-D model) remains a well known sight on world. The rest of the Twelve Peers battlemechs are similarly unsophisticated, but relatively powerful, and can call upon light vehicle and infantry support.

Another mechwarrior of unknown identity calling himself the Magus Nigrum neither stayed on O'Shay's World nor disappeared like his former leader. Instead, he and a few followers continued their life of piracy. Though he is presumably long dead, his battlemech (a distinctive blue Loki omnimech with... well... a hat) is still sighted during pirate raids in the coreward periphery to this day, and somehow still has the knack of getting their hands on the latest technology. The Magus Nigrum (now commonly used to the decribe both the mech and whoever operates it) is rarely accompanied by other battlemechs on the field, and instead operates as heavy fire support for groups of light hovercraft (typically savannah masters) and unique suits of battle armor.
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

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Liam's Ghost

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Re: Denizens of the Deep Periphery: 3130 edition
« Reply #73 on: 09 April 2019, 19:01:22 »
The many configurations of the Magus Nigrum can be found here. The battle armor I alluded to can be found here.
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

(indirect accessory to the) Slayer of Monitors!

Daryk

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Re: Denizens of the Deep Periphery: 3130 edition
« Reply #74 on: 09 April 2019, 19:02:59 »
Excellent fluff as usual, Liam!  :thumbsup:

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Re: Denizens of the Deep Periphery: 3130 edition
« Reply #75 on: 10 April 2019, 04:25:08 »
The long-awaited return of Skeletor!

Great stuff as allways
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Re: Denizens of the Deep Periphery: 3130 edition
« Reply #76 on: 10 April 2019, 14:59:38 »
Another excellent write up!

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Re: Denizens of the Deep Periphery: 3130 edition
« Reply #77 on: 16 April 2019, 22:47:35 »
ECR 234

Star Type: F2V
Charge Time: 173 hours
Transit Time: 18.75 days

Position in System: 2nd
Diameter: 9000 km
Gravity: 0.92
Day Length: 28 hours
Satellites: 1

Atmospheric Pressure: Standard
Atmospheric Composition: Tainted
Surface Water: 20%
Equatorial Temperature: 15 C
Highest Native Life: Fish

Population: 100
Government: Corporate (Research Station)
HPG Class: A (destroyed)
Recharge Stations: none

USILR Classification:
Technological Sophistication: B
Industrial Sophistication: F
Industrial Output: F
Agricultural Dependence: D
Raw Material Dependence: C

The Star System of ECR 234 is one of thousands of star systems first surveyed through VLBA Interferometry in the early 22nd century as part of the Extrasolar Colonization Registry, an early Terran Alliance Program for identifying potential colony sites within one thousand light years of Terra, in a time where survey ships were relatively rare and short ranged. The ECR and the massive arrays of spaceborn telescopes it depended on were a vital tool in the rapid early expansion of the Alliance, but there were obvious limitations, especially where it came to extremely distant objects like 234. It could provide considerable information, even determining the presence of planets and their rough size, but the only way to confirm whether a world would be suitable for colonization or not was to send a survey ship there. More often than not, the results would be negative. And for systems like 234, which lay beyond what would eventually be defined as the boundaries of the Inner Sphere, it might take centuries for a survey ship to make its way there, with so many thousands of likely candidates to sort through much closer to Terra. In some cases, no surveys were ever conducted. The intervening thousand years since the program was started (in 2119) have resulted in the loss of most of the records, but claims that anywhere from several dozen to several thousand "potential colony sites" were never surveyed have floated around for generations.

It's not entirely clear where ECR 234 lies in this continuum. There are no currently existing records to indicate that the planet ever received a formal survey by any of the great powers or other neighboring polities, however there is very tangible evidence to indicate it had. At one point, the Star League chose to establish a heavily fortified Star League depot in the system, so secret that even Comstar is said to have had no knowledge of what the base contained. The existence of this depot made the system's sole (marginally) habitable world the center of a series of conflicts spanning three decades and ultimately resulting in the deaths of thousands of innocents.

At some point before 3042, ECR 234 came under the sway of the Crimson Mandala, a pirate band of considerable savagery known for ravaging targets across the coreward reaches of the Inner Sphere. A particularly brutal strike against Pangkalan in 3042, where the lighter, faster pirates managed to elude their heavy, slow moving Lyran opponents, resulted in the virtual destruction of a city and the deaths of seven hundred people, among them six year old Jeoffry Wadsworth, the only son of then Captain George Wadsworth of the Donegal Guards. Though he had been estranged from his wife for four years and hadn't seen his son for two, the grief from hearing of his son's death was simply too much for him to bear. After learning that the Commonwealth had no immediate plans of pursuing the Crimson Mandala, Wadsworth managed to convince his own company to go rogue, siezing transports under the pretext of a false emergency and heading into the periphery. Several clashes with the Oberon Confederation and Redjack Ryan led this band (calling itself the Vengeance Ride) to Star's End, where they found a pirate navigator who in turn was able to lead them to the Crimson Mandala's homeworld, along with a group of additional volunteers drawn by rumors that the Crimson Mandala had uncovered some sort of treasure.

The greatly expanded force arrived in the ECR 234 system in January of 3043, though exactly what followed is unknown. A single jumpship returned to Star's End, carrying two dropships of survivors, which claimed that Wadsworth had allowed his pirate "allies" to go in first, and as they began their descent, they were met with heavy ground fire from what (based on their descriptions) could have only been naval grade energy weapons. None of the seven allied ships succeeded in landing, and only three managed to make it back to orbit, with two of them fleeing back to their jumpship, convinced Wadsworth had sacrificed them to feel out his enemy's defenses. Though the survivors believed Wadsworth would have likely been destroyed just as easily as they had, several months later word reached Star's End that Wadsworth had taken ECR 234 for himself and successfully wiped out the Crimson Mandala.

However he did it, Wadsworth found himself in possession of not just a pirate base, but a small makeshift city of some fifteen thousand people. The Crimson Mandala had discovered the Star League depot almost as soon as they had first come to the world (reputedly losing one of their own ships to the surface to orbit defenses) and their rapacious activities had been wholly motivated by their desire to gain access to it, acquiring enough materials and slaves to break their way in. In the process they had built an entire community around the Depot, one they ruled through fear and intimidation while they worked them to death trying to breach the Depot's walls (preferably without tripping any further defenses or damaging any loot inside). Seeing how brutally he had dealt with the Crimson Mandala (captured prisoners, even those who surrendered, received a "Kowloon Toothpick" punishment, live impalement) Wadsworth's new subjects had no expectation that he would be any better than those he replaced. And he proved them wrong. Over the next two decades, he turned the world's sole chaotic shanty town of former slaves into a productive, relatively comfortable community (named Russel Ridge) through his even handed rule, the protection provided by his mechwarriors, and a generous degree of aid from Comstar, which traded civilian goods, food, and medicine for access to the depot and other Star League era ruins scattered across the planet.

Comstar also assisted in protecting the world by silencing rumors about the depot and spreading misinformation about Wadsworth himself. Already an eccentric, colorful character in his own right, Comstar's ROM took great pains to craft a public image of an outright madman prone to grandiose delusions. This disinformation campaign was ultimately so successful that by 3050 ECR 234 (renamed Eternia by Wadsworth in a comically dramatic public declaration) became known to the rest of the inner sphere less as a pirate haven and more as a punchline, though one that was still dangerous to visit due to its "deranged" ruler's almost random whims and fondness for impalement. This smokescreen worked for quite some time, even sparing the world the notice of the Jade Falcon clan during the invasion (Though it was closest to their invasion corridor, they considered the world beneath their notice). However it all began to fall apart in 3067.

In February of that year, the planet came under attack by a small clan force identifying themselves as Goliath Scorpions. Though Wadsworth's assault company had been able to drive off the odd pirate band that wandered into their system (and managed to land outside the reach of the surface to orbit defenses), the Scorpions quickly proved too much for them to handle, and Wadsworth's company was soundly defeated in the forests outside Russel Ridge. The Scorpions did not come to conquer, however, nor did they linger. Instead they quickly breached the depot through unknown means (something Comstar had yet to do), took something out, and sealed it up behind them before leaving. To this day it is not known what the Goliath Scorpions removed, or how they knew what to look for.

Far worse came three years later in the form of the Word of Blake. Hoping to seize the depot for themselves and eliminate any opposition in one move, they detonated a nuclear warhead over Russel Ridge, wiping the city and its fifteen thousand inhabitants off the map. However, they'd failed to eliminate Wadsworth and the majority of his company, which had been on training maneuvers well outside the city during the attack. Braving the radiation, Wadsworth's surviving mechs launched a surprise attack against the Blakist landing party a day later, catching the small, lightly defended group by surprise and killing every last one of them. However, with Russel Ridge gone, and with Blakist reinforcements doubtless already on the way, Wadsworth decided it was time to leave, loading what few survivors he could find into a dropship and once again disappearing into the periphery. Several months later, he would turn up on O'Shay's world, another pirate haven entangled with the Word of Blake, where he would convince that world's leader to turn against the Blakists.

The Word of Blake occupied ECR 234 soon after and remained there for a number of years. Like the Goliath Scorpions before them, at some point they managed to gain access to the depot's interior and stripped it bare, destroying anything they couldn't take with them before leaving the world. Surveys around the site conducted by Interstellar Expeditions after the Jihad showed indications of additional battles fought in the area, and among the artifacts recovered were the destroyed remains of a Scorpion battlemech that had been converted to operate as a drone. It is believed that the Word of Blake's attempts to gain entry may have tripped additional automated defenses, though this is of little comfort. Interstellar Expeditions, with backing from the Lyran Commonwealth, has established a permanent research station onworld with the hopes of learning more about the depot and its mysterious purpose.

Gamemaster's section

Not to spoil the mystery or anything, but there was no real trick to Wadsworth's victory against the Crimson Mandala. Observing the destruction of his allies allowed Wadsworth to figure out just how far the defensive batteries could reach, allowing him to land outside their field of fire. The pirates, for their part, were hiding under the surface to orbit batteries, but didn't control them. Their own dropships were well away from the depot, thus it was simply a matter of cutting them off from their only escape route and crushing them.

The Crimson Mandala adopted their pirate "brand" hard, customizing their battlemechs with plenty of (cosmetic) spikes and other pointy bits, frequently wielding makeshift melee weapons stylized as daggers and swords (carried as handheld weapons), and using a black paint scheme with a blood red "splatter" pattern. Their units were usually light battlemechs, typically classic bugs, and heavily stylized hover and wheeled vehicles, often of civilian manufacture with makeshift armor, weapons, and more spikes. Picture guys who walked right out of the eighties periphery handbook.

Wadsworth's Company was a fairly typical Lyran wall of metal, led by his Atlas "Skeletor". Half the company would be composed of assault mechs, the other half heavies. None of these mechs ever had a chance to get their hands on recovered technology. Though Wadsworth adopted his own custom paint scheme as a part of his commitment to his "act", the rest of his warriors used the standard Donegal Guards colors, with insignia removed and a black band around the right arm. 

The Depot was a Castle Brian level structure (though not as big), had one access point and was mostly underground. The primary reason Comstar didn't succeed in breaching it was because they had a real fear of any safeguards that might be in place to prevent tampering. In addition to the surface to orbit batteries (sixteen heavy naval PPCs in four turrets), the facility was equipped with a battalion of drone battlemechs (scorpions) and a small legion of infantry scale drones. These systems activate in an escalating order. The surface to orbit battery is triggered by any craft entering its airspace (this was done by the Crimson Mandala the first time they arrived on planet). The mechs and a portion of the infantry will deploy from small automated hangars scattered around the area if the outer doors are forced. Breaching the upper facility results in the mobilization of the remaining infantry drones (within the facility itself). And finally, there's a five megaton warhead buried in the bottom of the facility that triggers if the inner door between the upper and lower facility is breached. Comstar's fears were very justified. Though they apparently triggered the second and third layer of security, they somehow figured out how to get past the last layer without it all blowing up in their faces.

As for what was in there? Something worth a five megaton warhead.
« Last Edit: 16 April 2019, 22:49:17 by Liam's Ghost »
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

(indirect accessory to the) Slayer of Monitors!

Daryk

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Re: Denizens of the Deep Periphery: 3130 edition
« Reply #78 on: 17 April 2019, 03:38:58 »
Very interesting, as always!  :thumbsup:

Takiro

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Re: Denizens of the Deep Periphery: 3130 edition
« Reply #79 on: 17 April 2019, 05:55:34 »
Like the tie into your last story but Daryk is right, very interesting as always!

Giovanni Blasini

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Re: Denizens of the Deep Periphery: 3130 edition
« Reply #80 on: 20 April 2019, 20:38:29 »
The question is, was the 5 megaton warhead there to keep others from getting in, or something from getting out?
"Does anyone know where the love of God goes / When the waves turn the minutes to hours?"
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Re: Denizens of the Deep Periphery: 3130 edition
« Reply #81 on: 21 April 2019, 05:09:44 »
You just HAD to go there, didn't you?  :D

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Re: Denizens of the Deep Periphery: 3130 edition
« Reply #82 on: 21 April 2019, 11:49:13 »
5 megatons would not make the big octopus switch it's sleeping position

Sir Chaos

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Re: Denizens of the Deep Periphery: 3130 edition
« Reply #83 on: 21 April 2019, 12:03:09 »
5 megatons would not make the big octopus switch it's sleeping position

It´ll do a number on those idiots trying to wake him, though... and on any other idiots coming after then for the next few decades.
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Liam's Ghost

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Re: Denizens of the Deep Periphery: 3130 edition
« Reply #84 on: 23 April 2019, 17:58:25 »
New Finmark and Vilnius

More a legend that grows with every retelling than anything verifiable, New Finmark is said to be a thriving microstate lying in the periphery somewhere beyond the old Rim Worlds Republic.

As the name suggests, the story is that New Finmark was colonized by refugees from the old Finmark Free Republic, a short lived Rim Worlds successor state that was virtually destroyed by the Lyran Commonwealth during the First Succession War. The state, said to encompass anything from a single world or a small collection of them with a population anywhere from hundreds of thousands to billions, is said to be extremely isolationist, to the point of liberally salting their jump points with munitions and attacking all visitors on sight. Those few who have offered even remotely credible claims of having seen New Finmark have also claimed that they barely escaped with their lives.

Among the Fringe Theory community, Finmark vaulted into prominence in the 3050s with the appearance of the Finmark Raiders, a mercenary unit that appeared in Lyran space in 3051 claiming to be a remnant of the long dead Republic. Though their leader was quickly identified as a known mercenary originally from the Free Worlds League, believers pointed to the unit's possession of a number of pristine Rim Worlds designed battlemechs, the mysterious history of a number of the unit's personnel, and the unit's apparent ties to the antispinward periphery as evidence backing up their claims.

The Finmark Raiders were always at best regarded as "morally flexible" in their operations (at worst, they were believed to be outright bandits hiding behind a veneer of legitimacy). Their conduct eventually led them to migrate out of the Inner Sphere and back into the periphery and gradually into the orbit of the Word of Blake. They spent several years during the Jihad in the employ of the Blakist controlled Circinus Federation, before disappearing from known space and descending into outright banditry. Even today, mechs painted in the Raiders distinctive scheme are regularly sighted in raids on the Lyran and Free Worlds periphery. Believers point to this as evidence that the Finmark Raiders (and through them the lost world of New Finmark) remain active, however skeptics suggest that other bands are instead co-opting the name and colors to bolster their own reputations.

All of this could be regarded as reasonably plausible, if unproven, however the legend of New Finmark took a turn for the bizarre in the 3090s, when it was co-opted into tales of another lost world, the hidden Clan world of Vilnius. Also said to lie somewhere in the coreward/antispinward periphery (in the same area as New Finmark, in the sense that the Hanseatic League, the Rim Collection, and the Elysian Fields all lie in the same area), Vilnius was fist described in a third hand account of a statement by a Hanseatic League resident named Selim. His description told the tale of a heavily populated, technologically advanced world lying somewhere in the deep periphery (the account mentions navigational data that ultimately proved false) This account might have been dismissed by even the most credulous of theorists if not for the Clan Invasion, which took place two years later, and in particular Selim's reputed connection to an organization calling itself the "Free Guilds".

The Inner Sphere's earliest accounts of the Clans (published by Precentor Martial Fotch of Comstar) likewise made mention of an organization known as the Free Guilds, said to be lower castemen who owed allegiance to no individual clan, but served the clans as a whole. Though this apparent connection between the Clans and the individual known as Selim was tenuous at best (the name "Free Guilds" is hardly unique), Comstar and the rest of the Inner Sphere was at the time desperate for any scrap of information that might lead them to the Invaders' homeworld, and the store of Selim and Vilnius was investigated thoroughly before ultimately being deemed a dead end. At best, Selim might have been a bandit caste member that had managed to wander away from the clan Homeworlds. At worst, he may have never existed, and his story might be just another space story told by drunken or bored men in dockside bars.

Editor's Note: Later information showed no evidence of these Clan Free Guilds existing in any official capacity, and it is currently believed that the original account was a deliberate falsehood meant to mislead Comstar, or a misunderstanding on Comstar's part regarding the Bandit Caste.

Though official searches turned up nothing, the simple fact that such entities as Comstar and Interstellar Expeditions took this account seriously enough to investigate sparked considerable interest among the Fringe Community, even as the account lost more and more credibility among official sources. Even after the Clan homeworlds were finally identified and mapped, with the world of Vilnius conspicuous in its absence, the legend only mutated. Now, Vilnius wasn't just a Clan world, it was a hidden clan world hiding fabulous secrets about the clans, each more outlandish than the last. Claims ranged from Vilnius being the secret homeworld of Clan Wolverine, to being the world where a fungoid race of aliens first infested the Star League in Exile and ultimately created the Clans, to so many options in between.

A relatively new theory saw its appearance in 3090, first pushed by noted fringe theorist George Salakos. Acknowledging (for once) that the so called "Free Guilds" did not exist among the clans, at least as an official group, Salakos postulated that they were in fact a sort of "shadow clan", a rogue group of lower castes working behind the scenes against their warrior overlords, and that Vilnius was their homeworld. Though a radical theory without hard evidence to back it up, it at least seemed potentially logical, but Salakos was not done yet.

In a book released in 3091, Salakos further postulated that Vilnius and the similar lost world of New Finmark were in fact the same world. From whole cloth, the book created a centuries long conspiracy tying remnants of the Rim Worlds Republic to the clans Bandit Castes, citing them as the shadow clan working against the Warrior Caste, and claiming that the apparent silence in the homeworlds and the expulsion of the invading clans was due not to inter-clan fighting, but these Rim World spawned renegades finally bringing down the warrior caste and fully seizing control. Salakos' later books would go further by tying the Word of Blake into the overarching conspiracy, and take on a much more sinister tone. These books, citing the blakists' employment of the Finmark Raiders during the early Jihad, suggested that this shadowy Rim Worlds/Dark Caste group had infiltrated Comstar in the distant past, ultimately creating the Word of Blake. The Jihad, it was argued, was not a genocidal rampage, but a "perhaps misguided" attempt to bring down the old corrupt order of the Succession Lords in favor of a more egalitarian society.

Salakos published twenty six books in his ongoing series, dipping further and further into wild speculation, revisionist history (particularly concerning the Rim Worlds Republic and Jihad), Periphery nationalism, and Blakist apologism. Many of his books were banned from distribution on some worlds (most prominently in the Free Worlds League and Republic of the Sphere), which only seemed to help book sales. Salakos' sudden and unexpected death from an cerebral aneurysm in 3111, mere months before his latest book was to be released, led to a degree of renewed interest in his work, among the fringe. Few would go so far as to say Salakos' claims are undeniably true, though some of his notions seem to be taking root with extremists in the Lyran Periphery.


Gamemaster's Section

For something that is so vaguely defined in the main section, I hesitate to give too many concrete details. A lot of the point is to let others do what they want with what I write. Still, some rough guidelines are probably worthwhile.

I imagine New Finmark and Vilnius as separate worlds with separate histories that aren't the least bit interconnected. New Finmark would probably be a rather marginal world in terms of life and readily accessible resources (the better to not be noticed) with a population probably in the millions to tens of millions with a basic fusion level technology and industrial base. They were founded by refugees from a fragment of the Rim Worlds, whose most populous world was destroyed primarily out of spite by the Lyrans for failing to surrender when attacked. So there's a lot of room for bitterness and paranoia about outsiders.

System defense would be extensive but technologically limited. I imagine there would be clusters of relatively small stations (in the 2000 ton range) just off each main jump point, mounting either a naval comm scanner for detection purposes or a pair of naval missile tubes. The missiles could be conventional or nuclear tipped. When they detect an arriving ship, the stations engage with bearing only missile attacks, targeting any jumpships. This creates the impression that the jump point is mined, without actually having to constantly replace mines.

In planetary orbit, I'm imagining more stations, as well as giant clouds of "Sleeper Missiles" (naval missiles basically set to standby waiting for a signal to activate). Once the target is detected on approach, control stations wake up a cloud of missiles and send them out. These sleeper missiles are not unique to New Finmark, and have been used for centuries (notably at Syrma during the early days of the Terran Hegemony), but they aren't used very often in the modern day, with fighters and assault dropships being more reliable.

On the tabletop, Sleeper Missiles may be resolved in two ways, though both rely on the Bearing Only attack rules (Strategic Operations page 100). The first method assumes they were activated by a control station and directed to attack an approaching enemy from off board, in which case they follow the standard bearing only rules.

The second method assumes the missile cloud is on board. In this case, the cloud is either inactive (waiting for an activation command) or active. Inactive clouds maintain their heading and velocity and take no actions until activated by a controlling unit (either a dropship, station, or satellite with at least three tons of communications equipment) in the weapon attack phase. A unit cannot activate a cloud of sleeper missiles if there is any sort of intervening ECM field between it and the cloud (which is why most missile clouds are activated in advance).

When activated, the controlling player sets the cloud's detection range (as described in the Bearing Only attack rules). On the weapon attack phase of the following turn, the entire cloud will attack the closest valid target within its range. If there are no targets within its detection range, the missile cloud maintains its current velocity and heading until there are.

Missile clouds on the map may be engaged in the same manner as normal capital missiles. Missile clouds may be deployed from normal capital missile launchers (at a rate of one missile per round per launcher) or they may be deployed from a cargo bay (this is treated as containerized cargo, strategic operations page 41). The deploying unit may not accelerate while deploying the cloud, and the cloud retains the velocity and heading of the deploying unit. Missile clouds have no upper limit on numbers, though all players should agree in advance before employing them, and how many is too many. 

The Finmark Raiders' actual connection to New Finmark is unknown. Their leader had a clear history and origin though many of his people did not. He appeared in command of his own mercenary group shortly after participating in a survey of the original Finmark system, fielding a number of clear relics of the old Rim Worlds Republic, so it's clear he found something, but whether it was New Finmark or an old Rim Worlds cache, who could say? I danced around it a little bit, but the Finmark Raiders were always bandits at the core, conducting piracy across the anti-spinward periphery while simultaneously playing the role of a simple mercenary company. It was an act they kept up well for a while, until things got a little too hot for them and they disappeared back into the periphery.

The Finmark Raiders fielded roughly a battalion of mechs, mostly light and medium save for its particularly powerful command lance. During their mercenary days they kept a single company in the public eye, while their other units did the piracy. Whether they were an intelligence or raiding group sponsored by New Finmark, just mercenaries who slipped a bit too far down the slippery slope of war for profit, or one of any number of bandit groups who hit on a lucky strike and tried to sell themselves on mystique is a question left up to the reader, as is the question of whether they survived to the present day or others have taken up their name and colors.

Vilnius... well that's a big blank space by design. For concrete information I'll only reiterate what I said a long time ago. All that's known about the world comes from one source, a fellow named Selim who passed the information on to Interstellar Expeditions personnel in the Hanseatic League in 3048, and was then promptly murdered by people unknown. Interstellar Expeditions determined he was part of some group calling itself the "Free Guilds".

That's where concrete info ends. I will offer some other tidbits though.

The Free Guilds were most likely a case of "Early Installment Weirdness". They're first mentioned in the old Jade Falcon Sourcebook, where they're described as "the merchants, techs, scientists, and other lower castes whose affiliation is to clan society as a whole". This was repeated verbatim in the Warriors of Kerensky sourcebook, but has never been seen since, and seems to run contrary to everything we have since learned about the clans (the idea of lower castes governing themselves outside the authority of any clan's warriors... just not done!)

Herb confirmed later than in character Fotch was probably in error, and out of character the notion was dropped by later writers. So it canonically was something that was said, but it also wasn't true. And in this context, it doesn't have to mean anything at all.

That being said, I'd also like to point out that the Society was a thing, something the in universe author of the above writeup wouldn't know. The old descriptions of the Free Guilds also sound a bit dark caste to me, so maybe some of them were more organized than people realized. Maybe they even found their own home. Vilnius might be nothing at all, or it might be a hidden Society base, or a place where Dark Caste might gather, free of the restrictions of Clan life. Maybe the Fungus thing was true!

Or maybe it's just a space story.
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

(indirect accessory to the) Slayer of Monitors!

Takiro

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Re: Denizens of the Deep Periphery: 3130 edition
« Reply #85 on: 23 April 2019, 18:32:41 »
Interesting Liam. I have my own alternate theory of the Free Guilds which I am detailing. One of my theories or takes on what happened is that they were wiped out by the Clans as part of the Wars of Reaving. If their highest caste were the Scientist Caste they could have well facilitated the whole Society and not even known it. I could see a portion of them getting away from this fate and maybe even they have a connection to the Society. Perhaps they are still pursued by the Clans.... There is a bunch possible...….

Daryk

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Re: Denizens of the Deep Periphery: 3130 edition
« Reply #86 on: 23 April 2019, 21:27:42 »
Interesting, but I have to say, I recommend a minimum of the equivalent of 4 tons of Communications Equipment to interface with a swarm.  Four tons is the minimum to link with satellites...

DOC_Agren

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Re: Denizens of the Deep Periphery: 3130 edition
« Reply #87 on: 24 April 2019, 13:26:24 »
Interesting
Free Guild could very well become The Society...  and it seems to have been what the Free Guild were.
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

Liam's Ghost

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Re: Denizens of the Deep Periphery: 3130 edition
« Reply #88 on: 06 May 2019, 22:35:05 »
Kepler 1229

Star Type: M0V
Charge Time:  201 hours
Transit Time: 3.14 days

Position in System: 1st
Diameter: 17,000 km
Gravity: 0.34
Day Length: 30.77 Terran Standard days (two thirds of a local year)
Satellites: none

Atmospheric Pressure: Standard
Atmospheric Composition: Toxic
Surface Water: 0%
Equatorial Temperature: -127 C
Highest Native Life: none

Population: 0
Government: none
HPG Class: none
Recharge Stations: none

USILR Classification:
Technological Sophistication: n/a
Industrial Sophistication: n/a
Industrial Output: n/a
Agricultural Dependence: n/a
Raw Material Dependence: n/a

Lying close to four hundred light years beyond the borders of the Draconis Combine, Kepler 1229's only claim to fame is being among the first stars outside of Terra confirmed to host planetary systems, with its single large planet detected by the Western Alliance's Kepler space telescope in 2016. As the planet was projected to lie within the habitable zone of its primary, it was revisited as part of the Extrasolar Colonization Registry over a century later, though long range VLBA observations deemed the system a poor candidate for colonization, and like so many other star systems, Kepler 1229 faded back into anonymity. 

Interest in Kepler 1229 only began following the claims of one Alain Finnegan, the captain of the jumpship Amber Lee, a free trader operating in the deep periphery. In 3121, his ship arrived on the edge of Raven Alliance territory, hauling salvaged materials that he claimed came from a derelict jumpship of unknown design they had stumbled across in the Kepler 1229 system. The materials offered up for sale appeared to be primarily several hundred tons of electronic components, however they showed obvious signs of having endured a severe misjump and had been mangled beyond all recognition or hope of identification. Hoping to attract assistance in conducting a more thorough salvage operation, Finnegan and his chief engineer provided detailed sketches and imagery of the wreck, depicting a relatively small vessel (possibly comparable in size to an Explorer or Scout class ship) too badly torn up by the misjump to be identified. Examination of the interior spaces suggested the vessel utilized a particularly large computer core and tankage, but only limited space for personnel, causing speculation that the ship may have made heavy use of automation (Finnegan reported no trace of personnel aboard). Most curiously, the vessel had not been found in a stable orbit, and was in the process of falling deeper into the system when Finnegan's ship stumbled across it, necessitating them towing it to a stable position before beginning salvage operations. This suggested that the ship had only arrived in the system recently.

Though the material he brought back was deemed only worth scrap value, Finnegan's report piqued the interest of the Alliance's warrior caste, and a military salvage vessel was assigned to accompany Finnegan's ship back to the site, with the understanding that he would be compensated once the wreck was secured and evaluated. Neither Finnegan's ship nor the vessel that accompanied them have been seen since, and a second vessel sent out to Kepler 1229 found no trace of either of the ships, or the supposed derelict. The Raven Alliance now believes that Finnegan was operating in support of pirates or other anti-Alliance forces seeking to draw Alliance personnel into a trap.

While searching for traces of their lost vessel, the second Alliance ship conducted an extensive survey of Kepler 1229's sole planet (named Kepler 1229b). What they found was a wholly unremarkable large frigid world devoid of life and with a prolonged day/night cycle. The primarily methane atmosphere and the frigid conditions (sufficient that the atmosphere begins to freeze during the night) make the planet wholly unsuited for even short term habitation, and the ship could find no signs that humans had ever set foot on the world.

Gamemaster's Notes:

I may regret it, but I picked an actual star for this one. Kepler 1229 and its planet are real, though the details are obviously made up. The real world date of the planet's detection fits well enough with the canon that I didn't have to massage many details. The Kepler telescope that found it was launched in 2009, two years after Crippen Station in the battletech universe. The planet itself was confirmed in 2016, two years after the Western Alliance was formed. Technically, this means the Kepler Space Telescope would have been an American project rather than a Western Alliance one, but I'm assuming it was taken under Alliance jurisdiction. Also, over eleven hundred years after the fact, future historians are allowed to make mistakes.

You might ask yourself how the Raven Alliances were taken in by Finnegan's scam... well... he had really good evidence. Misjumps are freaky. We've got accounts of things (and people!) transposing and fusing together and distorting in ways that you just can't fake. In this case, the state of the materials he brought with him were such that it was clear they had been through a severe misjump. He also had a lot of video of the wreck and their walk through it. Also, there are easier ways to pull a scam than that, that will probably net more than just a single ship. It just doesn't track as a ploy, or at the very least, not a very smart one.

But if it wasn't. What happened out there? Well, we know that Finnegan reported an unknown jumpship, one which was believed to be at least partly automated. Technically, that doesn't narrow it down too much. Any of the houses and most of the Clans have the capacity to build new jumpships, and though it's not talked about much, all of them also have the capacity to build an automated jumpship... sort of. Smart Robotic Control Systems never become lostech, but there's that whole "Jumping makes them crazy" thing to worry about. Maybe somebody found a way around that, or maybe someone thought they found some way around it.

Some possible candidates:
1) Word of Blake Caspar-Domini prototype.
2) Boring old experimental scout ship.
3) The Bright Star is making babies somewhere.
4) The Terran Supremacy has figured out how those outsiders made it across and is building robotic probes to scout our reality.
« Last Edit: 07 May 2019, 01:11:59 by Liam's Ghost »
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

(indirect accessory to the) Slayer of Monitors!

Takiro

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Re: Denizens of the Deep Periphery: 3130 edition
« Reply #89 on: 07 May 2019, 05:08:31 »
The Event Horizon?

 

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