Improved version of my Ambush Bug model found
here.
If you're dealing with something big you can put a TAG in every unit... or if you just hate infantry you can add a Firedrake.
This thing just is very flexible.
Classic BattleTech Battle Armor Technical Readout
VALIDATED
Type/Model: Assassin Bug
(10 Configurations)
Tech/Era: Inner Sphere / 3067 / CBT Rules
Chassis Type: Humanoid
Weight Class: Light Battle Armor (401 - 750 kg)
Rules: Level 2, Standard design
Ground Speed: 10.8 km/h
Jump Capacity: 90 meters
Armor Type: Basic Stealth
==================================================================
Configuration: [Base]
Equipment: Slots Mass
Chassis Type: Light Class Humanoid 0 100
Motive System: Ground Movement (1 MP) 0 0
Jump Jets (3 MP) 0 75
Armor Type: 6 Points Basic Stealth 3 330
Manipulators:
Left Arm: Battle Claw 0 15
Right Arm: Battle Claw 0 15
Fixed Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Missile-Capable Modular Weapon Mount Body 1 10
Squad Support Weapon Mount RA 1 0
------------------------------------------------------------------
TOTALS: 5 545
Slots & Mass Available for Configurations: 3 205
==================================================================
Configuration: Rifle/TAG
Config Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Light Recoilless Rifle Body/MWM 20 2 175
(with High-Explosive Ammo)
Light TAG @ RA/SSWM 60 1 18
@ Trooper #1, other 3 troopers have: Rifle, Automatic
------------------------------------------------------------------
TOTALS: 8 737
Slots & Mass Left: 0 13
Calculated Factors:
Total Cost: 459,466 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 37 (148 for 4) Weapon Value: 15 (Ratio=.41)
Cost per BV: 8,363.95 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: 1/1/- Overheat: 0
Point Value: 1 Specials: mec, tag, car4
CBT:RPG Data: Armor Value (M/B/E/X): 8/7/6/6 Coverage: Full
IR: +6, ECM: +6, Camo: 0
Melee AP: 1, Target Size Modifier: 0
Movement Modifiers:
Walking: -1, Running: -2, Sprinting: -3
Jump: 90 m/turn
Attribute Modifiers: STR: +2, DEX: -2, RFL: -1
Equipment Rating: E/E/E
==================================================================
Configuration: Flamer/TAG
Config Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Flamer Body/MWM 10 1 150
Light TAG @ RA/SSWM 60 1 18
@ Trooper #1, other 3 troopers have: Rifle, Automatic
------------------------------------------------------------------
TOTALS: 7 713
Slots & Mass Left: 1 37
Calculated Factors:
Total Cost: 465,566 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 28 (112 for 4) Weapon Value: 10 (Ratio=.36)
Cost per BV: 11,270.21 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: 1/-/- Overheat: 0
Point Value: 1 Specials: mec, tag, car4
CBT:RPG Data: Armor Value (M/B/E/X): 8/7/6/6 Coverage: Full
IR: +6, ECM: +6, Camo: 0
Melee AP: 1, Target Size Modifier: 0
Movement Modifiers:
Walking: -1, Running: -2, Sprinting: -3
Jump: 90 m/turn
Attribute Modifiers: STR: +2, DEX: -2, RFL: -1
Equipment Rating: E/E/E
==================================================================
Configuration: Gauss/Tag
Config Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
David Lt Gauss Rifle Body/MWM 20 1 100
Light TAG @ RA/SSWM 60 1 18
@ Trooper #1, other 3 troopers have: Rifle, Automatic
------------------------------------------------------------------
TOTALS: 7 663
Slots & Mass Left: 1 87
Calculated Factors:
Total Cost: 480,816 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 30 (120 for 4) Weapon Value: 11 (Ratio=.37)
Cost per BV: 11,027.2 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: -/-/- Overheat: 0
Point Value: 1 Specials: mec, tag, car4
CBT:RPG Data: Armor Value (M/B/E/X): 8/7/6/6 Coverage: Full
IR: +6, ECM: +6, Camo: 0
Melee AP: 1, Target Size Modifier: 0
Movement Modifiers:
Walking: -1, Running: -2, Sprinting: -3
Jump: 90 m/turn
Attribute Modifiers: STR: +2, DEX: -2, RFL: -1
Equipment Rating: E/E/E
==================================================================
Configuration: MG
Config Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Machine Gun Body/MWM 50 1 100
Light TAG @ RA/SSWM 60 1 18
@ Trooper #1, other 3 troopers have: Rifle, Automatic
------------------------------------------------------------------
TOTALS: 7 663
Slots & Mass Left: 1 87
Calculated Factors:
Total Cost: 464,066 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 27 (108 for 4) Weapon Value: 9 (Ratio=.33)
Cost per BV: 11,632.07 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: 1/-/- Overheat: 0
Point Value: 1 Specials: mec, tag, car4
CBT:RPG Data: Armor Value (M/B/E/X): 8/7/6/6 Coverage: Full
IR: +6, ECM: +6, Camo: 0
Melee AP: 1, Target Size Modifier: 0
Movement Modifiers:
Walking: -1, Running: -2, Sprinting: -3
Jump: 90 m/turn
Attribute Modifiers: STR: +2, DEX: -2, RFL: -1
Equipment Rating: E/E/E
==================================================================
Configuration: NARC/Tag
Config Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Detachable Missile Pack Body/MW 0 10
Compact NARC Body/MWM 2 2 170
Light TAG @ RA/SSWM 60 1 18
@ Trooper #1, other 3 troopers have: Rifle, Automatic
------------------------------------------------------------------
TOTALS: 8 743
Slots & Mass Left: 0 7
Calculated Factors:
Total Cost: 520,066 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 20 (80 for 4) Weapon Value: 5 (Ratio=.25)
Cost per BV: 18,503.3 (w/o Trooper Training costs)
Damage Factors: SRDmg = 0 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: -/-/- Overheat: 0
Point Value: 1 Specials: mec, tag, car4
CBT:RPG Data: Armor Value (M/B/E/X): 8/7/6/6 Coverage: Full
IR: +6, ECM: +6, Camo: 0
Melee AP: 1, Target Size Modifier: 0
Movement Modifiers:
Walking: -1, Running: -2, Sprinting: -3
Jump: 90 m/turn (After dropping missile pack)
Attribute Modifiers: STR: +2, DEX: -2, RFL: -1
Equipment Rating: E/E/E
==================================================================
Configuration: Rifle/Needler
Config Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Light Recoilless Rifle Body/MWM 20 2 175
(with High-Explosive Ammo)
Firedrake Support Needler @ RA/SSWM 30 1 25
@ Trooper #1, other 3 troopers have: Rifle, Automatic
------------------------------------------------------------------
TOTALS: 8 745
Slots & Mass Left: 0 5
Calculated Factors:
Total Cost: 449,866 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 38 (152 for 4) Weapon Value: 17 (Ratio=.45)
Cost per BV: 7,891.21 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: 1/1/- Overheat: 0
Point Value: 2 Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 8/7/6/6 Coverage: Full
IR: +6, ECM: +6, Camo: 0
Melee AP: 1, Target Size Modifier: 0
Movement Modifiers:
Walking: -1, Running: -2, Sprinting: -3
Jump: 90 m/turn
Attribute Modifiers: STR: +2, DEX: -2, RFL: -1
Equipment Rating: E/E/E
==================================================================
Configuration: Flamer/Needler
Config Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Flamer Body/MWM 10 1 150
Firedrake Support Needler @ RA/SSWM 30 1 25
@ Trooper #1, other 3 troopers have: Rifle, Automatic
------------------------------------------------------------------
TOTALS: 7 720
Slots & Mass Left: 1 30
Calculated Factors:
Total Cost: 455,966 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 29 (116 for 4) Weapon Value: 12 (Ratio=.41)
Cost per BV: 10,550.55 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: 1/-/- Overheat: 0
Point Value: 1 Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 8/7/6/6 Coverage: Full
IR: +6, ECM: +6, Camo: 0
Melee AP: 1, Target Size Modifier: 0
Movement Modifiers:
Walking: -1, Running: -2, Sprinting: -3
Jump: 90 m/turn
Attribute Modifiers: STR: +2, DEX: -2, RFL: -1
Equipment Rating: E/E/E
==================================================================
Configuration: Gauss/Needler
Config Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
David Lt Gauss Rifle Body/MWM 20 1 100
Firedrake Support Needler @ RA/SSWM 30 1 25
@ Trooper #1, other 3 troopers have: Rifle, Automatic
------------------------------------------------------------------
TOTALS: 7 670
Slots & Mass Left: 1 80
Calculated Factors:
Total Cost: 471,216 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 30 (120 for 4) Weapon Value: 13 (Ratio=.43)
Cost per BV: 10,707.2 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: -/-/- Overheat: 0
Point Value: 1 Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 8/7/6/6 Coverage: Full
IR: +6, ECM: +6, Camo: 0
Melee AP: 1, Target Size Modifier: 0
Movement Modifiers:
Walking: -1, Running: -2, Sprinting: -3
Jump: 90 m/turn
Attribute Modifiers: STR: +2, DEX: -2, RFL: -1
Equipment Rating: E/E/E
==================================================================
Configuration: MG/Needler
Config Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Machine Gun Body/MWM 50 1 100
Firedrake Support Needler @ RA/SSWM 30 1 25
@ Trooper #1, other 3 troopers have: Rifle, Automatic
------------------------------------------------------------------
TOTALS: 7 670
Slots & Mass Left: 1 80
Calculated Factors:
Total Cost: 454,466 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 27 (108 for 4) Weapon Value: 11 (Ratio=.41)
Cost per BV: 11,276.52 (w/o Trooper Training costs)
Damage Factors: SRDmg = 1 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: 1/-/- Overheat: 0
Point Value: 1 Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 8/7/6/6 Coverage: Full
IR: +6, ECM: +6, Camo: 0
Melee AP: 1, Target Size Modifier: 0
Movement Modifiers:
Walking: -1, Running: -2, Sprinting: -3
Jump: 90 m/turn
Attribute Modifiers: STR: +2, DEX: -2, RFL: -1
Equipment Rating: E/E/E
==================================================================
Configuration: NARC/Needler
Config Weapons & Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Detachable Missile Pack Body/MW 0 10
Compact NARC Body/MWM 2 2 170
Firedrake Support Needler @ RA/SSWM 30 1 25
@ Trooper #1, other 3 troopers have: Rifle, Automatic
------------------------------------------------------------------
TOTALS: 8 750
Slots & Mass Left: 0 0
Calculated Factors:
Total Cost: 510,466 C-Bills, Including Trooper
Training Costs of 150,000 C-bills
Battle Value: 20 (80 for 4) Weapon Value: 6 (Ratio=.30)
Cost per BV: 18,023.3 (w/o Trooper Training costs)
Damage Factors: SRDmg = 0 MRDmg = 0 LRDmg = 0
Mechanized: Can travel on OmniMechs and OmniVehicles
Attacks: Can perform Swarm and Leg attacks
BattleForce2: Class: IB MP: 3J Armor/Structure: 2 / 0
Damage PB/M/L: -/-/- Overheat: 0
Point Value: 1 Specials: mec, car4
CBT:RPG Data: Armor Value (M/B/E/X): 8/7/6/6 Coverage: Full
IR: +6, ECM: +6, Camo: 0
Melee AP: 1, Target Size Modifier: 0
Movement Modifiers:
Walking: -1, Running: -2, Sprinting: -3
Jump: 90 m/turn (After dropping missile pack)
Attribute Modifiers: STR: +2, DEX: -2, RFL: -1
Equipment Rating: E/E/E
Created by HeavyMetal Battle Armor