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The Periphery / Re: Empire of the Nerds: The Niops Association Thread
« Last post by Giovanni Blasini on Today at 02:45:52 »The Chapparal was the first thing that came to my mind when you said Arrow IV.
That was my thought as well.
The Chapparal was the first thing that came to my mind when you said Arrow IV.
Hmmm. Katie Ferraro and the Bounty Hunter have never been seen in the same room at same time...
Physical attacks for Banshee BNC-8Z (Breetai)
Hatchet attack on Rifleman RFL-3N (Princess); needs 5, rolls 9 : hits CT
Rifleman RFL-3N (Princess) takes 38 damage to CT.
Armor destroyed, 4 Internal Structure remaining
Critical hit on CT. Roll is 12; 3 locations.
CRITICAL HIT on Standard Gyro.
CRITICAL HIT on Engine.
CRITICAL HIT on AC/5 Ammo (17).
*** AC/5 Ammo EXPLODES! 85 DAMAGE! *** >Rifleman RFL-3N (Princess) suffers catastrophic damage, but the autoeject system was engaged.
Rifleman RFL-3N (Princess) must make a piloting skill check (landing in clear terrain).
Needs 4 [5 (ejecting) + 1 (automatic ejection) - 2 (landing in clear terrain)], rolls 7 : succeeds. The pilot ejects safely!
*** Rifleman RFL-3N (Princess) DESTROYED by ejection! ***
Rifleman RFL-3N (Princess) takes 85 damage to CT.
SECTION DESTROYED,
Rifleman RFL-3N (Princess) has taken 6 engine hits this phase.
Checking for engine explosion on 10, roll is 7.
Engine safety systems remain in place.
Critical hit on CT. Roll is 7; no effect.
Physical attacks for Banshee BNC-8Z (Breetai)
Hatchet attack on JagerMech JM6-S (Princess); needs 1, rolls 2 : hits (using Rear table) CTR
JagerMech JM6-S (Princess) takes 38 damage to CTR.
SECTION DESTROYED,
JagerMech JM6-S (Princess) has taken 6 engine hits this phase.
Checking for engine explosion on 10, roll is 5.
Engine safety systems remain in place.
*** JagerMech JM6-S (Princess) DESTROYED by damage! ***
*** MechWarrior Sam Wilson (Princess) was trapped in the wreckage. ***
Critical hit on CT. Roll is 5; no effect.
Banshee BNC-8Z
Mass: 95 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-F
Production Year: 3067
Cost: 13,618,053 C-Bills
Battle Value: 2,171
Chassis: Unknown Endo-Steel
Power Plant: Unknown 380 Fusion Engine
Walking Speed: 43.2 km/h (54.0 km/h)
Maximum Speed: 64.8 km/h (86.4 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Light Ferro-Fibrous
Armament:
2 Snub-Nose PPCs
1 ER Medium Laser
1 Medium Pulse Laser
1 Medium Laser
1 Hatchet
1 Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 145 points 5.00
Internal Locations: 9 LT, 5 RT
Engine: Fusion Engine 380 41.00
Walking MP: 4 (5)
Running MP: 6 (8)
Jumping MP: 0
Heat Sinks: Double Heat Sink 11(22) 1.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
TSM Locations: 1 LA, 1 RA, 2 LL, 2 RL
Armor: Light Ferro-Fibrous AV - 293 17.50
Armor Locations: 7 LA
Internal Armor
Structure Factor
Head 3 9
Center Torso 30 45
Center Torso (rear) 15
L/R Torso 20 30
L/R Torso (rear) 10
L/R Arm 16 32
L/R Leg 20 40
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Hatchet RA - 7 7.00
Snub-Nose PPC RT 10 2 6.00
Snub-Nose PPC LT 10 2 6.00
Medium Laser LT 3 1 1.00
ER Medium Laser CT 5 1 1.00
Medium Pulse Laser CT 4 1 2.00
Small Laser HD 1 1 0.50
Free Critical Slots: 5
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 22
4 3 3 0 0 4 0 Structure: 8
Special Abilities: TSM, MEL, ENE, SRCH, ES, SEAL, SOA
Control Unit Requirements: Any unit weighing 200 tons or less in total mass must have functioning sensors and at least 3 tons of communications equipment, a C3 command computer, an improved C3 computer, or a cockpit command console, in order to act as a robotic Control Unit. Units so equipped can send 1 command to robotic units per turn for each such piece of equipment possessed (to a minimum of 1 command sent per turn). For example, a BattleMech that features both a cockpit command console and an improved C3 computer would be able to send 2 commands to friendly robotic units per turn.It is unclear to me whether or not the "C3 Command Computer" is a C3 Master or if it could also be a C3 slave. I assume it is a master, as drone commands require a cockpit command console or 3 tons of comms equipment otherwise, but I thought I should clarify what exactly it meant.