Type: Fraternitas Battle Armour
Manufacturer: Hope Industrial Metals
Year of Manufacture: 3152
Tech Base: Clan (Mixed)
Cost: 469,250 C-Bills per suit
Chassis Type: Biped
Weight Class: Light
Weight: 750kg
Swarm/Leg Attack/Mechanized/AP: Yes/Yes/Yes/Yes
Equipment Chassis:150kg
Ground MP: 2+1 = (3) 30 kg
Jump MP: 1+1 = (2)
Manipulators: Battle Claw
Left Arm: Battle Claw
Right Arm: Machine Gun + Anti Personal Mount (Vintage Assault Rifle)
Torso: Partial Wing + Mechanical Jump Boosters
Armor: Standard (Advanced) 200 kg
Armor Value: 5+1 (Trooper)
Design Quirks Rugged (2)
Individual BV: 33.4
Star BV: 167
LoreBorn within a melting pot of chance meetings and fortunes, the Fraternitas came about following a surviving jump ship of Clan Nova Cat civilians fleeing into the Periphery following the battle of Irece, low on manpower and at the prey of pirates the warriors who accompanied the lost ship were picked off one by one until the ship picked up on a friendly clan signal. The owners however were the Brotherhood of Randis led by a descendent of Clan Smoke Jaguar expatriates who had found their way to Randis in the century prior. While the Nova Cats and Smoke Jaguars had possessed a long term rivalry the desperation for help and the depletion of all but a star of mech warriors and four points of elementals, saw the exhausted and shattered warriors and civilians accompanying the Knights to Randis where they were settled in by the Monastic and Charitable order.
With them the clan survivors bought a good deal of technical knowledge which aided the Brotherhood which following several trials almost all the depleted warriors joined. Still the greatest boon was from the surviving scientist caste members who while having severe gaps in their knowledge due to their lack of the extensive clan database got to work advancing several of the production lines in Hope Industrial Metals, the main producer of the equipment of the Monastic Order of space knights. While these upgrades were largely minor increases to efficiency, the team had enough scientists with knowledge of Elemental Armour to have a crack at designing a new battle armour to express thanks to their saviours.
The Fraternitas stands as a odd duck in a odd position. Built on a clan chassis, the suit is notably bulkier and heavier then most designs in Inner Sphere use, moreover technical shortcomings rampent in the Deep Periphery saw the scientist caste and hope Industrial Engineers only able to create a facsimile of true clan armour, with it having roughly the same protection of the advanced armour found in the Inner Sphere. In addition the sheer shortcomings of Randis made it incapable of manufacturing the micro scale jumpjets found in most battle armours, leading to a unique design choices that made the suit as unique as it is. Utilising more mechanical servos then myomer, the suit was able to supplement its jump jets for a mixture of a partial wing often seen in Draconis designs and mechanical jump boosters giving the design the ability to leap up to 60 meters at a time. Moreover fully able to run 33kph flat out, giving the group a potent running battle armour which could be armed with machine guns and a claw to aid in taking part in anti infantry work, so often found when mopping up pirate raids. What this resulted in was a suit which was more servo mechanical then myomer driven, though it did posses myomer, but with thirty-three percent less than any clan of Inner Sphere version. This resulted in a much more reliable and mechanically durable suit which required littlie maintenance which was ideal in the Deep Periphery. In addition it benefitted from advanced clan life support systems, and while it often lacked Har Jel, it still provided better survivability on hostile planets on the edge of human space.
And what was more useful it was the only real battle armour design in the region barring stolen or imported models which often had a strained logistic line.
NotesThis is in no way a optimised model, I wanted to make a space knight battle armour which took advantage of the fact that mechanical jump boosters can get bonus air time with partial wings. With the clan body its in no way well optimised but to be frank it is indicative of the suit. Also I like the idea Randis deploy 5 battle armour in Star formations given in the lore I made they learned it from the clans. Also I like the idea that the Brotherhood would wear like littlie capes like knights and given their jumping ability is all mechnaical their is less of a way to burn up. Its just goofy just the way I like them ^^
The drawing itself is a work doodle and is in no way serious.