Author Topic: Flechs Sheets (Digital Record Sheets)  (Read 72205 times)

Wrangler

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Re: 'Digital' Record Sheets
« Reply #60 on: 31 July 2019, 15:54:18 »
I've been playing with it more when I have free time. I found that the interface does work on the phone but there's some complications. I found that the buttons have a tendency. Bounce around when you want to do like confirm or you're trying to adjust for like a melee that it gets a little it's bouncing around on the screen. I have you block on Firefox so I don't know if that's the reason why it's acting up I'm not a phone guru I guess.

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Bedwyr

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Re: 'Digital' Record Sheets
« Reply #61 on: 31 July 2019, 16:02:10 »
Decided to try it out on my phone for grins (iPhone Xr). Just returns a "could not load mtf" error.
Alas poor Photobucket. I knew him Horatio, a fellow of infinite jest, of most excellent fancy.

Bison AIs

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Re: 'Digital' Record Sheets
« Reply #62 on: 31 July 2019, 16:25:46 »
Decided to try it out on my phone for grins (iPhone Xr). Just returns a "could not load mtf" error.

Interesting. I assume you're trying to load a unit from the catalog (opposed to importing). Did you get to the site from the actual link I posted? Could you check that the url begins with https: and not just http:?

I haven't setup a https redirect for the preview site so if you just type in flechs.net/... you could end up on a non-secure connection which would kneecap things.

Bedwyr

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Re: 'Digital' Record Sheets
« Reply #63 on: 31 July 2019, 16:37:09 »
HTTPS worked.

The system kind of works. Thumbs cover dropdown menus and I couldn't get the "Fire" button to work on the weapon menu.
Alas poor Photobucket. I knew him Horatio, a fellow of infinite jest, of most excellent fancy.

Bison AIs

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Re: 'Digital' Record Sheets
« Reply #64 on: 31 July 2019, 16:44:20 »
HTTPS worked.

Great!

The system kind of works. Thumbs cover dropdown menus and I couldn't get the "Fire" button to work on the weapon menu.

Interesting. Menus _should_ be the same size and there _should_ be no reason the fire button wouldn't work (if all the required info is put in: attacker movement, target movement, range, etc.)

Bedwyr

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Re: 'Digital' Record Sheets
« Reply #65 on: 31 July 2019, 16:54:52 »
I'll play with it more after trying it out on the iPad mini and then report the functionality back. Negative UI feedback (not working, warnings, etc) aren't as obvious as on the larger screen.
Alas poor Photobucket. I knew him Horatio, a fellow of infinite jest, of most excellent fancy.

Dr. Banzai

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Re: 'Digital' Record Sheets
« Reply #66 on: 31 July 2019, 18:58:49 »
Having just gotten a look at these, they are A-MAZING!

I am not the Dr. Banzai from Facebook/Youtube. That person is a hateful person that does not represent the spirit of Buckaroo Banzai nor its fandom.

Notsonoble

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Re: 'Digital' Record Sheets
« Reply #67 on: 07 August 2019, 11:23:59 »
Well, this is going to drastically improve travel games.

Also, the links on the new mech page (Instructions, Equipment Support, Issue/Request) are just opening a blank tab.

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Quote
Self:  Meltrans are already culture shocked, except their response is to squeal like high school girls at a boy band concert and discharge energy weapons in random directions.
Weirdo: Sounds like the proper reaction to a Macross Cannon to me.
Quote from: Weirdo
And of course if even a single Constitution had shown up onscreen for even a single second, you would have been able to hear the mass squeeing from orbit.

NeonKnight

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Re: 'Digital' Record Sheets
« Reply #68 on: 07 August 2019, 11:32:31 »
Just thought I'd jump back in and say, I've looked at the sheets, but for me the biggest holdout is I just want the sheets to track damage, and unless I'm missing something, I cannot figure out how to just apply a critical hit.

I'm not saying this sucks, or anything. I just want a way to track damage. Not worried about dice rolling etc. Just Take 5 points Left Arm, and if needed apply a critical hit. So far it looks like all that is done within the sheets themselves.
AGENT #575, Vancouver Canada

Notsonoble

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Re: 'Digital' Record Sheets
« Reply #69 on: 07 August 2019, 12:17:49 »
Just thought I'd jump back in and say, I've looked at the sheets, but for me the biggest holdout is I just want the sheets to track damage, and unless I'm missing something, I cannot figure out how to just apply a critical hit.

I'm not saying this sucks, or anything. I just want a way to track damage. Not worried about dice rolling etc. Just Take 5 points Left Arm, and if needed apply a critical hit. So far it looks like all that is done within the sheets themselves.

So at least on a pc, if you click and hold on the title of critical hit table, then you can move your mouse to the crit you wish to mark hit.
Quote
Self:  Meltrans are already culture shocked, except their response is to squeal like high school girls at a boy band concert and discharge energy weapons in random directions.
Weirdo: Sounds like the proper reaction to a Macross Cannon to me.
Quote from: Weirdo
And of course if even a single Constitution had shown up onscreen for even a single second, you would have been able to hear the mass squeeing from orbit.

Dr. Banzai

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Re: 'Digital' Record Sheets
« Reply #70 on: 07 August 2019, 20:45:01 »
Also, be sure to turn off Auto on the first page if you don't want it to automatically critical when you apply internal damage.

I am not the Dr. Banzai from Facebook/Youtube. That person is a hateful person that does not represent the spirit of Buckaroo Banzai nor its fandom.

Ben

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Re: 'Digital' Record Sheets
« Reply #71 on: 09 August 2019, 11:25:35 »
Is there a way to select which ammo bin is being used when there are multiple options?

Bison AIs

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Re: 'Digital' Record Sheets
« Reply #72 on: 11 August 2019, 13:32:47 »
I'll play with it more after trying it out on the iPad mini and then report the functionality back. Negative UI feedback (not working, warnings, etc) aren't as obvious as on the larger screen.

Roger.

Bison AIs

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Re: 'Digital' Record Sheets
« Reply #73 on: 11 August 2019, 13:34:58 »
Well, this is going to drastically improve travel games.

Also, the links on the new mech page (Instructions, Equipment Support, Issue/Request) are just opening a blank tab.

Firefox 68, Kubuntu 18.04 x64

Interesting... could you PM me the actual URLs that you end up on after clicking those links? FWIW: I've noticed some issues w/ add/pop-up blockers interfering when opening those pages. [Edit: I've also updated links earlier in this thread. There should be redirects, but best to be safe.]
« Last Edit: 11 August 2019, 13:52:35 by Bison AIs »

Bison AIs

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Re: 'Digital' Record Sheets
« Reply #74 on: 11 August 2019, 13:41:47 »
Just thought I'd jump back in and say, I've looked at the sheets, but for me the biggest holdout is I just want the sheets to track damage, and unless I'm missing something, I cannot figure out how to just apply a critical hit.

I'm not saying this sucks, or anything. I just want a way to track damage. Not worried about dice rolling etc. Just Take 5 points Left Arm, and if needed apply a critical hit. So far it looks like all that is done within the sheets themselves.

Thanks for looping back with more thoughts!

Notsonoble is correct: Crits can be manually applied (and removed) by touching the critical hit table header and dragging to the specific slot.

(I assume you were able to find the auto-crit option on the main screen and turn that off.)
 
More automation toggles are in the cards.

Bison AIs

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Re: 'Digital' Record Sheets
« Reply #75 on: 11 August 2019, 13:44:45 »
Is there a way to select which ammo bin is being used when there are multiple options?

Literally working on that right now. 🎉

Bison AIs

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Re: 'Digital' Record Sheets
« Reply #76 on: 12 August 2019, 12:04:47 »
Is there a way to select which ammo bin is being used when there are multiple options?

Added in v3.5.8
Touch an ammo bin and drag to a weapon in the inventory to set the bin for that weapon.
(Note: When touching a bin, if a weapon highlight is the same blue color as the bin highlight, that bin is already feeding that weapon.)

Let me know if you run into any problems!


Edit: See note for v3.5.25
« Last Edit: 25 August 2019, 12:17:50 by Bison AIs »

Bison AIs

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Re: 'Digital' Record Sheets
« Reply #77 on: 25 August 2019, 12:14:23 »
I cannot figure out how to just apply a critical hit.

Change in v3.5.25: Apply/Fix critical hit by touching the slot and selecting "Crit" or "Fix"

Bison AIs

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Re: 'Digital' Record Sheets
« Reply #78 on: 25 August 2019, 12:16:59 »
Is there a way to select which ammo bin is being used when there are multiple options?

Change in v3.5.25: Set bin by touching the bin in the critical hit table and selecting "Use".
If there is only one weapon that can use the bin, it will be linked immediately.
If there are more than one weapon that can use the bin, the weapons will turn yellow— select the one you'd like to feed.

Wrangler

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Re: 'Digital' Record Sheets
« Reply #79 on: 25 August 2019, 20:08:04 »
There any chance to add a zoom in function?

I was trying to use it today on my droid since we couldn't print out record sheets. I realize you don't support droid but at least please make it zoomable with button or something.  Some of us can't read it that well.   :wheelchair:
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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Bison AIs

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Re: 'Digital' Record Sheets
« Reply #80 on: 25 August 2019, 23:39:27 »
There any chance to add a zoom in function?

Though the item is not on the roadmap (http://sheets.flechs.net/roadmap.txt) it is on my mental todo list pending some additional investigation.

[Edit: It's in there now.]
« Last Edit: 26 August 2019, 10:42:03 by Bison AIs »

Bison AIs

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Re: 'Digital' Record Sheets
« Reply #81 on: 02 September 2019, 12:35:32 »
Touch screen pinch-to-zoom, panning, and double-tap-zoom-toggle is in the latest update (v3.5.26).
Desktop scroll to zoom via mouse-wheel / trackpad is also included.

Note that only the record-sheet itself is zoomable this way. The obligation-strip, sheet log, and calculator sizes are unaffected by zoom gestures.

FYI: these features don't constitute 'phone support' — FS is still real bad on small screens and addressing this fact is still not a project goal. The intent was to improve tablet-related activity like sharing attack results with other players.

Daryk

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Re: 'Digital' Record Sheets
« Reply #82 on: 02 September 2019, 12:45:13 »
I have to ask... has CGL contacted you since the Kickstarter?  It sounds like you've got quite a head start on anything they might come up with...

Bison AIs

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Re: 'Digital' Record Sheets
« Reply #83 on: 03 September 2019, 11:32:40 »
I have to ask... has CGL contacted you since the Kickstarter?  It sounds like you've got quite a head start on anything they might come up with...

I reached out to CGL in May requesting guidance on copyright issues. They requested a specific project proposal that detailed what I wanted to do exactly, which I provided. I haven't heard back. Between convention season and the Clan Kickstarter I assume they've had more urgent and important things to address than a random guy with a fan project.

It's true that I have a minimally viable 'record sheet app' of sorts while there is no official one from CGL. I'm not sure that matters much. I presume CGL and whichever agency is on deck to have goals and capabilities distinct from my own.

For one, phone use is not a goal for me, but is (likely) table stakes for any official app. I'm motivated by product, interaction and interface design questions surrounding tablet-sized screen contexts. I assume CGL wants something that provides value to as much of their player base as possible, which they can't do without good phone support.

I have an assortment of project-relevant knowledge but am wearing multiple hats and learning some things on the fly. An experienced team with dedicated specialists should be able to do more work at higher levels of quality more quickly than me.

If FS has an advantage -- which isn't to say this is a competition -- it may be its fan-project status. When someone learns that FS doesn't do this or that (quads, vehicles, LAMs, indirect fire, alternate ammo types, record-sheet scanning, unit customization, rule customizations, etc.), it's not a big deal. FS is just a random thing on the internet. In contrast, I suspect CGL and/or the agency they work with will not get the same response from some people for perceived deficits...

Daryk

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Re: 'Digital' Record Sheets
« Reply #84 on: 03 September 2019, 18:28:13 »
Sorry to hear they haven't answered you... they should at least give you a "Thank you for your interest in BattleTech" or something...  :-\

Wrangler

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Re: 'Digital' Record Sheets
« Reply #85 on: 04 September 2019, 05:42:46 »
Well we support you in your efforts, Bison Als!
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
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Bison AIs

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Re: 'Digital' Record Sheets
« Reply #86 on: 04 September 2019, 13:30:49 »
Sorry to hear they haven't answered you...

It's no biggie, especially given that I get to hear from people using it in the wild!

Bison AIs

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Re: 'Digital' Record Sheets
« Reply #87 on: 04 September 2019, 13:31:54 »
Well we support you in your efforts, Bison Als!

🙏

Bison AIs

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Re: 'Digital' Record Sheets
« Reply #88 on: 09 September 2019, 16:37:34 »
Overview of updates the past month or so (including today's) here: https://www.youtube.com/watch?v=uzn056QBLBc

Bison AIs

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Re: 'Digital' Record Sheets
« Reply #89 on: 20 September 2019, 13:31:45 »
I just want the sheets to track damage

In 3.6.3 'full-manual mode' can be enabled sheet-by-sheet via a dropdown in the sheet's mech-data header. Manual mode is also the minimum feature-set for units that were previously 'print-only'.

'Manual mode' means:
- No obligation strip and no buttons for movement declaration, PSRs, heat, heat effects, etc.
- All automations listed on the main screen are ignored (treated as if set to "manual"): No wounds from head hits, no ammo explosion resolution, no crit chances on internal strikes, no conscious checks on wound.
- No automated damage transfer from armor to internal or from one section inwards.
- No attack declaration or resolution. No attack calculator.
- No automated heat or ammo tracking.
- No targeting the unit from other sheets in Flechs.
- No flagging unit as destroyed or pilot dead from head destruction.

- Armor, internal, crits, heat, and wounds can be marked like normal.
- Shutdown can be flagged/unflagged from the heatsink panel header dropdown.
- Unconscious can be flagged/unflagged from the heatsink panel header dropdown.
- Prone can be flagged/unflagged from the mech-data panel header dropdown.
- Ammo can be decremented, incremented and emptied.

Some things that remain:
- Inventory will (usually) update to reflect damage, location loss, etc. (I know this is undesirable for people wanting to use expanded crit damage effects, but... nothing is stoping a player from firing guns that are listed as destroyed.)
- Ammo depletion will (usually) mark corresponding weapons as depleted. (Note: If there's multiple guns and 1 ammo round, all the guns will appear not-depleted, because you could fire any one of them.)
- Movement points will (usually) update to reflect motive damage and heat-induced MP loss.

 

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