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Fan Fiction / Re: Hidden Hope (Golden Lion AU, Part 4)
« Last post by PsihoKekec on Today at 01:47:57 »
I reckon in many ways the mechwarriors have the mentality of medieval knights, so while I'm sure that Roman takes the burden of command very seriously, the chance of getting medieval has it's appeal to him, even with all the risks for the overall war effort.
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What's the battlefield?  That makes a big difference in a fight like this- the Awesome and Thunderbolt do well if it's open and they can snipe, but if there's a lot of LOS restrictions that Atlas's autocannon is really dangerous.
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General BattleTech Discussion / Re: Who would you hire?
« Last post by MoneyLovinOgre4Hire on Today at 01:37:50 »
The Falcon and Horse are both immediate rejects, as is the Regulan- no hotheads or glory seekers.  The Cohors Morituri isn't even getting through the first line in their resume before it goes in the trash.  Got no use for deserters, doubly so from the Combine.

The Fox is probably a spy, but might be worth it if they have a line on getting a discount on Clantech.

The Lyran would probably fit right in with the rest of the unit.

The Republic expat is an auto hire.  Cleanest resume of the bunch and one who's going to be motivated to stick around if treated well.
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General BattleTech Discussion / Re: Adepticon livestreams
« Last post by Mostro Joe on Today at 01:26:10 »
-Will there be additional asset cards for vehicles on the MUL?  Absolutely, they're working on getting all record sheets and BSP cards added.


What are the assets cards?
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The thing is even if you strip away the plot armor from the dragoons they're still stupidly overpowered. You said I could hire anybody, why wouldn't I hire the guys who have five regiments of Clan machines and are in every respect the mercenary unit you created when you were nine?
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One of the options is Clan tech, you might as well ask who's going to win in a game of bowling where only one person is allowed to use the bumper lanes.
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BattleMechs / Re: Filling in the Syberian AutoMechs (Open Thread)
« Last post by Charistoph on Today at 01:07:54 »
And perhaps the ability to float on marshy terrain, as the screws are typically hollow. Amphibious by default, essentially.

That could work, too.

But it'd be far more susceptible to motive system damageā€¦ and there'd have to be some other reason that it's not widespread for combat applications. I do see it as more of an industrial thing.

Agreed.  A +1 for that middle ground where it's worse than Tracked, but not as bad as everything else.

While I have seen it in use, I can't remember its straight performance profile.  Some immediate thoughts are:
Reduce Flank by 1, akin to Hardened. 
No benefit from Roads.
Negative Suspension Factor?
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MechWarrior Hall / Re: Word Association 36: SAY WHAT AGAIN!!!
« Last post by Akamia on Today at 01:02:46 »
Battery
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Not painted yet, but my take on the Karhu A.
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Possibly some people's dream scenario: You find a battletech novel somewhere you have never seen before. It looks right, feels right. But it's not one you're familiar with and does not show up on any official list. Also; you don't recognize the author.

But the back of the book details a story featuring a well-known merc unit. One that's featured in a number of novels and sourcebooks.

From this point, you instantly have a pretty good idea how the novel will go, no matter what unit it is, right? And not because you know the unit doesn't die until some other book. Because All of the popular "pet" units have a certain power of fiat, right? I mean; you're still going to read it, but you basically know the pattern, right?

Okay, well now onto a different scenario.

Strip away the plot armour, the fiat. Picture yourself as a person in the Inner Sphere in the high age of mercenaries we all know and love. You have the resources to hire a merc unit of a given size to complete a contract.

Absent their favourite author on their side; which is your pick to pull off a given mission or campaign? What could they *not* pull off?

Now, I am an avowed not-fan of Stackpole, but all else being equal; I have to pick the Kell Hounds. And I don't care whose leading them. I say this because their people are reliable, they put a good emphasis on support organizations and they have a good mix of unit types in most of their incarnations.

Kind-of the emblematic hero-unit in a lot of ways, but reliable.

But how would I break them? Grinding attritional warfare with fortified positions. Like what you see in the MacCarron's Armoured Cavalry book. They'd be my last pick to take a fortified, well-defended city or (in the Jihad) a revamped Castle Brian. Absent their plot armour, I think they'd try something too-clever-by-half and without a writer who loves them, it would blow up in their face.

But what do you think? What's your pick?
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