Based in part on the Trebaruna, the Mech that would become the Acheron was designed as a general purpose Mech that started off as an OmniMech but was adapted to be a standard one. Ten tons lighter than its progenitor the Acheron features a 340 rated XL Engine allowing it to hit up to 64kph at full speed. For additional mobility (both tactical and strategic) a quartet of jump-jets were installed allowing for 120-meter leaps.
Unfortunately, the design stage was plagued with delays and some of the Shark Scientists feared they were facing another Mad Cat Mk III situation. Initial placement of the Jump jets was to be on the legs for maximum stability, but space constraints forced them to be mounted on the Mech’s belly. But stability issues then arose during electronic testing of the Mech forcing several re-designs of the thruster nozzles before they were installed of gimballed vectoring mountings, allowing the thrusters to direct their force where needed.
With the stability issue fixed the biggest problem arose. The Khans had requested an 85-ton design, but even with only using an XL engine to save space, there simply wasn’t room to make the Mech up to its full combat weight, which would, even with the vectored nozzles, result in instability in jumps and excessive jarring to the Mech’s hips due to it being unbalanced.
This forced the Scientists to take a somewhat radical approach. Instead of being an OmniMech they could re-design it as a standard Mech, this would allow them to add or remove armour to components of the Mech’s internal structure to make up for tonnage difference between weapon loadouts, and to bring it up to its full weight.
This could then allow for increased numbers traded to other Clans who were hungry for new Mech’s as well as the Black Guard on Tukkayid.
Whilst the weapons and the turret would remain semi-modular making them easy to repair in the field, there was not much chance of changing an Acheron into another variant without significant amounts of factory time.
Acheron – Armed with a LB-10X autocannon fed by a 2-ton ammo bin and a trio of ER Large lasers in an armoured turret mounting the standard Acheron is versatile and able to engage at all ranges against a wide veriaty of threats. Able to fire all of its lasers without any heat build-up the Acheron is cool running and the LB-10 autocannon provides a hard punch and can be turned on tanks and aircraft with a high chance of crippling them with a salvo. Although not too hard hitting, the flexibility of the turret, the long range firepower and good mobility curve all combine to make the Acheron capable of engaging most threats it meets.
Acheron
Clan experimental
85 tons
BV: 2,427
Cost: 21,170,783 C-bills
Movement: 4/6/4
Engine: 340 XL
Heat Sinks: 18 [36]
Gyro: Standard Gyro
Internal: 138
Armor: 279/279
Internal Armor
--------------------------------------
Center Torso 27 41
Center Torso (rear) 13
Right Torso 18 27
Right Torso (rear) 9
Left Torso 18 27
Left Torso (rear) 9
Front Right Leg 18 36
Front Left Leg 18 36
Rear Right Leg 18 36
Rear Left Leg 18 36
Weapon Loc Heat
----------------------------------------
ER Large Laser (T) RT 12
ER Large Laser (T) RT 12
ER Large Laser (T) RT 12
LB 10-X AC None 2
Ammo Loc Shots
----------------------------------------
LB 10-X AC Ammo None 10
LB 10-X AC Ammo None 10
Equipment Loc
----------------------------------
Standard None
Quad Turret (armored) RT
Light Active Probe None
Acheron 2 – Designed for a more supporting role the A features a pair of Artemis IV enhanced LRM-15’s in the turret with 4 tons of ammo carried safely in a CASEII protected ammo bin in the adjacent torso. Direct fire comes from a trio of medium pulse lasers as well as a large pulse laser that fires over the Mech’s head. These potent, accurate weapons can easily counter the usual answer to LRM barrages such as fast moving Mech’s or vehicles.
Acheron 2
Clan experimental
85 tons
BV: 2,670
Cost: 21,679,533 C-bills
Movement: 4/6/4
Engine: 340 XL
Heat Sinks: 17 [34]
Gyro: Standard Gyro
Internal: 138
Armor: 279/279
Internal Armor
--------------------------------------
Center Torso 27 41
Center Torso (rear) 13
Right Torso 18 27
Right Torso (rear) 9
Left Torso 18 27
Left Torso (rear) 9
Front Right Leg 18 36
Front Left Leg 18 36
Rear Right Leg 18 36
Rear Left Leg 18 36
Weapon Loc Heat
----------------------------------------
LRM 15 (T) RT 5
LRM 15 (T) RT 5
Large Pulse Laser CT 10
Medium Pulse Laser RT 4
Medium Pulse Laser HD 4
Medium Pulse Laser LT 4
Light TAG FLL 0
Ammo Loc Shots
----------------------------------------
LRM 15 (Clan) Artemis-capable Ammo LT 8
LRM 15 (Clan) Artemis-capable Ammo LT 8
LRM 15 (Clan) Artemis-capable Ammo LT 8
LRM 15 (Clan) Artemis-capable Ammo LT 8
Equipment Loc
----------------------------------
Standard None
Quad Turret (armored) RT
Artemis IV FCS (T) RT
Artemis IV FCS RT
CASE II LT
Acheron 3 – Built for close quarters action the Acheron 3 is designed to get in close and engage at mid to short range. Although it only mounts three weapons, these are an Improved Heavy large laser, an ER PPC and an Ultra 10 pattern autocannon. These three weapons can deal a tremendous amount of damage in a very short time. Both energy weapons are mounted in the turret for the widest firing arcs, whilst 2-tons of ammunition for the cannon give it enough battlefield endurance.
The Acheron 3 also applies extra layers of ablative armour to its cockpit and gyro casing, whilst the laser and ammunition are protected by CASEII systems. Finally an ECM can jam hostile electronics.
Acheron 3
Clan experimental
85 tons
BV: 2,615
Cost: 23,396,333 C-bills
Movement: 4/6/4
Engine: 340 XL
Heat Sinks: 16 [32]
Gyro: Standard Gyro
Internal: 138
Armor: 279/279
Internal Armor
--------------------------------------
Center Torso 27 41
Center Torso (rear) 13
Right Torso 18 27
Right Torso (rear) 9
Left Torso 18 27
Left Torso (rear) 9
Front Right Leg 18 36
Front Left Leg 18 36
Rear Right Leg 18 36
Rear Left Leg 18 36
Weapon Loc Heat
----------------------------------------
Improved Heavy Large Laser (T) RT 18
ER PPC (T) RT 15
Ultra AC/10 LT 3
Ammo Loc Shots
----------------------------------------
Ultra AC/10 Ammo LT 10
Ultra AC/10 Ammo LT 10
Equipment Loc
----------------------------------
Standard None
Quad Turret (armored) RT
CASE II RT
CASE II LT
ECM Suite HD
Acheron 4 – Similar to the 3, the Acheron 4 also has only a trio of weapon systems, this time with a focus more on long to mid-range engagements. To this end, a pair of ER PPC’s are mounted in the turret, whilst the newly developed Clan made RAC-5 sits in the adjacent torso. Three tons of ammunition are needed to keep up with the guns ferocious rate of fire. Space constraints meant that the ammo had to be spread out but most of it is protected by a CASE II system. The Acheron 4 also has an armoured cockpit but lacks the armoured gyro of the 3.
Acheron 4
Clan experimental
85 tons
BV: 2,963
Cost: 21,453,833 C-bills
Movement: 4/6/4
Engine: 340 XL
Heat Sinks: 16 [32]
Gyro: Standard Gyro
Internal: 138
Armor: 279/279
Internal Armor
--------------------------------------
Center Torso 27 41
Center Torso (rear) 13
Right Torso 18 27
Right Torso (rear) 9
Left Torso 18 27
Left Torso (rear) 9
Front Right Leg 18 36
Front Left Leg 18 36
Rear Right Leg 18 36
Rear Left Leg 18 36
Weapon Loc Heat
----------------------------------------
ER PPC (T) RT 15
ER PPC (T) RT 15
Rotary AC/5 LT/CT 1
Ammo Loc Shots
----------------------------------------
Rotary AC/5 Ammo RT 20
Rotary AC/5 Ammo RRL 20
Rotary AC/5 Ammo RT 20
Equipment Loc
----------------------------------
Standard None
Quad Turret (armored) RT
CASE II RT
Acheron 5 – Built for close quarters anti-infantry operations in built up areas or tight confines the Acheron 5 features a mixbag of armament to allow it to do its job. Most surprisingly it mounts a Mech Mortar, allowing it to engage dug in troops and support friendly forces without a line of sight. A plasma rifle and a pair of AP Gauss rifles provide the main anti-infantry and vehicle punch whilst an ER large laser and pair of SRM-6’s can engage Mechs or vehicles, or if the right ammunition is loaded infantry and battle armour with inferno rounds.
This version has also wrapped each leg joint in extra armour round the hip to make them harder to disable, but it is also the rarest of the Acheron variants.
Acheron 5
Clan experimental
85 tons
BV: 2,141
Cost: 22,410,283 C-bills
Movement: 4/6/4
Engine: 340 XL
Heat Sinks: 16 [32]
Gyro: Standard Gyro
Internal: 138
Armor: 279/279
Internal Armor
--------------------------------------
Center Torso 27 41
Center Torso (rear) 13
Right Torso 18 27
Right Torso (rear) 9
Left Torso 18 27
Left Torso (rear) 9
Front Right Leg 18 36
Front Left Leg 18 36
Rear Right Leg 18 36
Rear Left Leg 18 36
Weapon Loc Heat
----------------------------------------
Plasma Cannon (T) RT 7
AP Gauss Rifle (T) RT 1
AP Gauss Rifle (T) RT 1
SRM 6 LT 4
SRM 6 RT 4
'Mech Mortar 8 LT 10
ER Large Laser HD 12
Ammo Loc Shots
----------------------------------------
AP Gauss Rifle Ammo RT 40
Plasma Cannon Ammo RT 10
Plasma Cannon Ammo RT 10
SRM 6 Ammo CT 15
SRM 6 Ammo CT 15
Shaped Charge Mortar 8 Ammo LT 4
Shaped Charge Mortar 8 Ammo LT 4
Shaped Charge Mortar 8 Ammo LT 4
Equipment Loc
----------------------------------
Standard None
Quad Turret (armored) RT
Light Active Probe LT
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