Author Topic: MegaMek is DIFFICULT  (Read 568 times)

lawrenceclark

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MegaMek is DIFFICULT
« on: 06 March 2024, 04:28:37 »
I thought I would try MegaMek out to get more Battletech action as the HBS game is fun but nothing beats the depth of the tabletop game. I've played a good bit of BT with my friends at work, and a good bit of the PC game too (cough cough 292 hours cough cough) , but nothing prepared me for how badly "Princess" would stomp my face into the ground in MegaMek. I'm honestly ashamed. SO what I would like to ask is whether there is something I am missing, some difficulty setting or something? Or, what I am afraid is the real culprit, am I actually pretty awful at Battletech? And in that case how can I restore honor to my name?

Simon Landmine

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Re: MegaMek is DIFFICULT
« Reply #1 on: 06 March 2024, 06:40:20 »
Ah, yes, that Princess experience! We've all been there (and, in my case, revisit it regularly).

The thing about Princess is that it has no memory, and no forward tactical planning, but it is very good at calculating the optimum range and positioning for minimising incoming fire and maximising potential outgoing damage. Every time. (It's like it's an overgrown killer calculator.) And it knows no mercy. But other than that, it also knows no tactics. :-)
(Also, in recent years, the Princess code has been improved considerably.)

Welcome to MegaMek, though! There is also a Discord server.
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Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

elf25s

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Re: MegaMek is DIFFICULT
« Reply #2 on: 06 March 2024, 09:22:41 »
so you met the princess? and princess turned into dominatrix? welcome to mekhq/megamek
you sure cannot out run death...but sure as hell you can make that bastard work for it!

Sir Chaos

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Re: MegaMek is DIFFICULT
« Reply #3 on: 06 March 2024, 10:07:33 »
"Princess" is actually short for "Giant Stompy Bot Warrior Princess". Think Xena or Eowyn, not Princess Peach.

Given half a chance, she will not only tear out your heart and show it to you before you die, she will also record that in the game logs for posterity.
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Hammer

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Re: MegaMek is DIFFICULT
« Reply #4 on: 06 March 2024, 10:43:40 »
MegaMek Projects Wiki
Bug Trackers
MegaMek Tracker
MekHQ Tracker
MegaMekLab Tracker
New Units and RAT's aren't added until after the 2 month release moratorium is passed.
Join the official MegaMek Discord

dgorsman

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Re: MegaMek is DIFFICULT
« Reply #5 on: 06 March 2024, 14:47:13 »
There's a few things you can do to slow Princess down.  The big one is to play with the settings.  Getting ganged up on?  Dial down the Herding, which controls how closely they stay together.  This will also enable you to string them out when they have large differences in movement capability, so you can defeat them piecemeal.  Getting overwhelmed with units charging into close range?  Move the Aggression slider to the left so it engages from a longer range.  Tired of it miraculously standing up one-legged Mechs to keep beating on you?  Dial down the Self Preservation slider to the right, so it will eject/abandon rather than trying to keep going.  This will also have the effect of it conserving ammunition for when it gets better odds.  You can also move things around a bit to create a simulated faction behavior e.g. I have a Pirate setting which maximizes damage avoidance (although that setting has minimal effect), maximizes self-preservation (no money to be made on wasting limited ammo supply and not exactly brave enough to stick it out), maximizes engagement range, minimizes herding (they are mostly untrained and barely coordinated), and maximizes pilot risk (undisciplined pilots taking stupid risks).

Tactically Princess has a few holes that can be exploited.  There are a few Mechs that it absolutely LOATHES and will chase around the map - Spiders seem to be a favorite, I can usually decoy a whole lance worth of opposition with just one.  It also has serious optimization issues with certain designs, just blowing the heat out to nearly shutdown on a frequent basis.  The Hellhound/Conjurer is one, as is the Hunchback IIC (ironically, Princess uses this in a very lore-accurate way).  When you come across these, just bait it into firing for a couple of rounds then attack in earnest once it is overheating.

If you're using MekHQ to run a campaign/generate OpFor, there's a couple of settings you can twiddle with to make things easier.  One of the more important ones controls force type ratios (Campaign Options => Against the Bot tab => Scenarios section => OpFor lance type ratios).  Normally this is set to 1-2-3 for Mech-only/mixed/vehicle-only, so that mixed formations are generated twice as often as Mech only, and vehicle only three times as often.  With mixed and vehicle only OpFor, the lower BV from vehicles mean you can get seriously (and I mean SERIOUSLY) outnumbered, with 1:3 or worse numbers not uncommon in higher BV deployments.  By changing the numbers around, say 4-2-1, you will be fighting against Mechs more often and be only slightly outnumbered.  Use weather to your advantage - high winds stymie missile platforms, so if they're fielding more missiles than you are work towards fighting in bad weather.
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Rince Wind

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Re: MegaMek is DIFFICULT
« Reply #6 on: 08 March 2024, 05:43:11 »
Another thing you can do when playing with MekHQ is setting the difficulty in the against the bot tab to green or ultra green.
Though I am not sure how this plays with stratcon.

LeeHwang

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Re: MegaMek is DIFFICULT
« Reply #7 on: 15 March 2024, 08:20:24 »
There's a few things you can do to slow Princess down.  The big one is to play with the settings.  Getting ganged up on?  Dial down the Herding, which controls how closely they stay together.  This will also enable you to string them out when they have large differences in movement capability, so you can defeat them piecemeal.  Getting overwhelmed with units charging into close range?  Move the Aggression slider to the left so it engages from a longer range.  Tired of it miraculously standing up one-legged Mechs to keep beating on you?  Dial down the Self Preservation slider to the right, so it will eject/abandon rather than trying to keep going.  This will also have the effect of it conserving ammunition for when it gets better odds.  You can also move things around a bit to create a simulated faction behavior e.g. I have a Pirate setting which maximizes damage avoidance (although that setting has minimal effect), maximizes self-preservation (no money to be made on wasting limited ammo supply and not exactly brave enough to stick it out), maximizes engagement range, minimizes herding (they are mostly untrained and barely coordinated), and maximizes pilot risk (undisciplined pilots taking stupid risks).
I tried MegaMek out to get more Battletech action but when I started playing it, I found out that it is so difficult. I wasn't expecting that. And that is why I came here to gather information on this. Thanks for explaining, it helps a lot. I appreciate you for taking the time to write it. If you are from Malta and want to start your gambling journey? I can feel you because I am also from Malta. I started my gambling journey 3 months back and at that time I faced a lot of problems, like how to play and where to play casino games. Then I found this website https://casinosanalyzer.com/online-casinos/malta-mlt which selected the best Rated Casino in Malta. This re­view service clarifie­s everything from game choice­ to how to pay. It saves me time and pre­vents stress by helping me­ find the right casino quickly. If you your starting a journey, then Casinosanalyzer can be your first step to finding the best casino site for you.
Tactically Princess has a few holes that can be exploited.  There are a few Mechs that it absolutely LOATHES and will chase around the map - Spiders seem to be a favorite, I can usually decoy a whole lance worth of opposition with just one.  It also has serious optimization issues with certain designs, just blowing the heat out to nearly shutdown on a frequent basis.  The Hellhound/Conjurer is one, as is the Hunchback IIC (ironically, Princess uses this in a very lore-accurate way).  When you come across these, just bait it into firing for a couple of rounds then attack in earnest once it is overheating.

If you're using MekHQ to run a campaign/generate OpFor, there's a couple of settings you can twiddle with to make things easier.  One of the more important ones controls force type ratios (Campaign Options => Against the Bot tab => Scenarios section => OpFor lance type ratios).  Normally this is set to 1-2-3 for Mech-only/mixed/vehicle-only, so that mixed formations are generated twice as often as Mech only, and vehicle only three times as often.  With mixed and vehicle only OpFor, the lower BV from vehicles mean you can get seriously (and I mean SERIOUSLY) outnumbered, with 1:3 or worse numbers not uncommon in higher BV deployments.  By changing the numbers around, say 4-2-1, you will be fighting against Mechs more often and be only slightly outnumbered.  Use weather to your advantage - high winds stymie missile platforms, so if they're fielding more missiles than you are work towards fighting in bad weather.
Thanks for explaining, it helps a lot. I appreciate you for taking the time to write it.
« Last Edit: 23 March 2024, 00:50:45 by LeeHwang »

House Davie Merc

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Re: MegaMek is DIFFICULT
« Reply #8 on: 15 March 2024, 13:50:09 »

Tactically Princess has a few holes that can be exploited.  There are a few Mechs that it absolutely LOATHES and will chase around the map - Spiders seem to be a favorite, I can usually decoy a whole lance worth of opposition with just one.  It also has serious optimization issues with certain designs, just blowing the heat out to nearly shutdown on a frequent basis.  The Hellhound/Conjurer is one, as is the Hunchback IIC (ironically, Princess uses this in a very lore-accurate way).  When you come across these, just bait it into firing for a couple of rounds then attack in earnest once it is overheating.

All this time and I never made the connection that Princess chases certain mechs.

In my style of play in a heavy lance I tend to have 1 faster unit to counter flankers and take back stabs.
I can usually keep her busy with that 1 unit if it's fast enough.