Author Topic: Robot Apocalypse design needed.  (Read 3749 times)

Cannonshop

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Robot Apocalypse design needed.
« on: 04 September 2023, 01:04:00 »
since the 'suit' section is probably the closest thing to what I'm after, I need a series of 'robot infantry' (they don't HAVE to be humanoid!)  Basically remote/semi-autonomous combat drones.

These are to be mass-produced and work with a series of automated Quads.

"Scary" is not only a good idea, weird is also good, but they should at least give a faint nod to the rules.
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Dragon Cat

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Re: Robot Apocalypse design needed.
« Reply #1 on: 04 September 2023, 04:19:26 »
Code: [Select]
   
Type/Model: T-9 Doberman   
Tech: Inner Sphere / 3050
Config: Quad Power Armor
Rules: Level 4, Experimental design

Mass: 2 tons (rounded up)
Chassis: Assault
Walking Speed: 43.2 km/h
Armor Type:  Mimetic
Armament:
 1 Active Probe (BA)
 1 Firedrake Support Needler
 1 Firedrake Support Needler
 1 David Light Gauss Rifle
 1 Light TAG
 1 Searchlight Handheld
Manufacturer:
 Location:
Communications System:
Targeting and Tracking System:

   
---------------------------------------------------------
Type/Model:  T-9 Doberman   
Mass: 2 tons (rounded up)

Equipment:                                 Crits    Mass
Int. Struct.:   1 pts Standard               0      0.55
   Walking MP:   4
   Jumping MP:   0
Armor Factor:   11 Mimetic                   7      0.55
 
Weapons and Equipment    Loc        Ammo   Crits     Mass
---------------------------------------------------------
1 Active Probe (BA)      CT                   2      0.25
1 Firedrake Support NeedlerCT(M)        30      1      0.05
1 Firedrake Support NeedlerCT(M)        30      1      0.05
1 David Light Gauss RifleCT(M)        20      1      0.10
1 Light TAG              CT(M)        60      1      0.04
1 Searchlight Handheld   CT(M)                1      0.01
1 Standard Turret Mount (6slots)CT(M)                1      0.09
---------------------------------------------------------   
 
Calculated Factors
Battle Value (BV1):43
172 for IS squads(4) or 258 for CS/WoB units(6)
Battle Value (BV2):54
 281 for IS squads(4) or 378 for CS/WoB units(6) 

Designed to hunt down and eliminate infantry and help out on the open battlefield with its Gauss Rifle and TAG. The T-9 Dobberman can literally stand still and not be seen until its too late for an infantry squad.
My three main Alternate Timeline with Thanks fan-fiction threads are in the links below. I'm always open to suggestions or additions to be incorporated so if you feel you wish to add something feel free. There's non-canon units, equipment, people, events, erm... Solar Systems spread throughout so please enjoy

https://bg.battletech.com/forums/index.php/topic,20515.0.html - Part 1

https://bg.battletech.com/forums/index.php/topic,52013.0.html - Part 2

https://bg.battletech.com/forums/index.php/topic,79196.0.html - Part 3

Maingunnery

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Re: Robot Apocalypse design needed.
« Reply #2 on: 04 September 2023, 16:13:33 »
Damage Control Unit "Repair Spider"
Designed as an emergency workforce for in SDS ships, these DCUs are optimized for quickly moving inside ships during combat. Four powerful legs that could keep the robot moving while under variable acceleration, armor for handling accidental collisions, and even a Space Operations Adaptation equipment to help it to perform hull repairs. Its feet have also been designed with the ability to crudely clamp down on things, which helps with moving cargo from and into its cargo storage section. For more delicate tasks it can use its dexterous arc torches as improvised manipulators, almost like a spider's chelicerae. 
Code: [Select]
Damage Control Unit DCU-02
Type: Damage Control Unit
Manufacturer: Unknown
    Primary Factory: Unknown

Tech Base: Inner Sphere (Standard)
Chassis Type:  Quad
Weight Class: Light
Maximum Weight: 750 kg
Battle Value: 91
Swarm/Leg Attack/Mechanized/AP: No/No/No/No
</p>

Equipment                                     Slots      Mass
Chassis:                                               100 kg
Motive System:                                               
     Ground MP:          5                              90 kg
     Jump MP:            0                               0 kg
Manipulators:                                                 
    Left Arm:            None                            0 kg
    Right Arm:           None                            0 kg
Armor:                   Standard (Basic)       0      250 kg
    Armor Value:         6 (Trooper)                         

                                              Slots           
Weapons and Equipment              Location (Capacity)   Mass 
Mission Equipment Storage (200 kg)   Body       1       200 kg
Cutting Torch                        Body       1        5 kg 
Cutting Torch                        Body       1        5 kg 
Space Operations Adaptation          Body       1       100 kg


Armored Infantry Drone "Mannequin"
The creation of humanoid robotic infantry is something that never would have been tolerated by the SLDF, so it was secretly done as a small side-project with undisclosed connections to the SDS program. As such it was budgeted as development of advanced personal equipment test devices or as one accountant put it 'mannequins'.
Although it was originally based upon Nighthawk technology it has been compacted enough to allow it to wear uniforms and use regular infantry equipment. This allowed for them to be disguised and used as security personnel at several SDS facilities, which has resulted in cases of spies having picked a fight that they couldn't win.
Code: [Select]
Armored Infantry Drone AID-02
Type: Armored Infantry Drone
Manufacturer: Unknown
    Primary Factory: Unknown

Tech Base: Inner Sphere (Standard)
Chassis Type:  Biped
Weight Class: Ultra Light/PA(L)/Exoskeleton
Maximum Weight: 400 kg
Battle Value: 55
Swarm/Leg Attack/Mechanized/AP: Yes/Yes/Yes/No
</p>

Equipment                                     Slots      Mass
Chassis:                                                80 kg
Motive System:                                               
     Ground MP:          1                               0 kg
     Jump MP:            3                              75 kg
Manipulators:                                                 
    Left Arm:            Armored Gloves                  0 kg
    Right Arm:           Armored Gloves                  0 kg
Armor:                   Stealth (Standard)     4      120 kg
    Armor Value:         3 (Trooper)                         

                                         Slots           
Weapons and Equipment         Location (Capacity)   Mass 
Single-Hex ECM                  Body       1       100 kg
Power Pack                      Body       1       25 kg 



edit: just some grammar fixes
« Last Edit: 04 September 2023, 19:16:48 by Maingunnery »
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Daryk

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Re: Robot Apocalypse design needed.
« Reply #3 on: 04 September 2023, 16:31:54 »
Yeah, I think ECM is going to be de rigueur for these drones... ;)

truetanker

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Re: Robot Apocalypse design needed.
« Reply #4 on: 07 September 2023, 00:28:32 »
I made a MML version:

Squad of 6
Medium 1/2(3 jump booster)
Armored Gloves, both
Sm. Laser, body
Space Operation Adaptation
25kg Mission Equipment
3,622,500

Add in your MD freaks...

TT
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monbvol

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Re: Robot Apocalypse design needed.
« Reply #5 on: 16 September 2023, 21:10:30 »
Who's a good murder machine?

You are!


monbvol

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Re: Robot Apocalypse design needed.
« Reply #6 on: 16 September 2023, 22:32:29 »
This one might be a tad bit better though.



I have a couple others but they have a certain element to them that might put them just a bit too far past the PG-13 limits of the board.

Red Pins

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Re: Robot Apocalypse design needed.
« Reply #7 on: 17 September 2023, 00:00:49 »
Tagged.  These look great.

So... you're  looking for robots?  Do they need the robot systems?  I haven't gotten to drones and robotic units yet in my project, but I could modify a wheeled battlearmor and trailer for something a bit more unusual.
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Daryk

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Re: Robot Apocalypse design needed.
« Reply #8 on: 17 September 2023, 08:40:56 »
I like the overall look of the second, but it seems to be missing its lower jaw...

monbvol

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Re: Robot Apocalypse design needed.
« Reply #9 on: 17 September 2023, 09:49:17 »
Yeah, the ones that have a more defined lower jaw that I got have certain elements to them that may push things past the PG-13 rating of the forums.

truetanker

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Re: Robot Apocalypse design needed.
« Reply #10 on: 17 September 2023, 12:14:12 »
You got a  picture of Cyber-Anubis's sister?

  :shocked:

TT
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Azeroth Pocketverse
That is, if true tanker doesn't beat me to it. He makes truly evil units.Col.Hengist on 31 May 2013
TT, we know you are the master of nasty  O0 ~ Fletch on 22 June 2013
If I'm attacking you, conventional wisom says to bring 3x your force.  I want extra insurance, so I'll bring 4 for every 1 of what you have :D ~ Tai Dai Cultist on 21 April 2016
Me: Would you rather fight my Epithymía Thanátou from the Whispers of Blake?
Nav_Alpha: That THING... that is horrid
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Daryk

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Re: Robot Apocalypse design needed.
« Reply #11 on: 18 September 2023, 00:35:33 »
I'm scratching my head on how that could work, Monbvol... fortunately, you have my e-mail address... ;)

monbvol

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Re: Robot Apocalypse design needed.
« Reply #12 on: 18 September 2023, 07:46:09 »
Which brought up that it seems you've fallen off the share lists of a lot of the google drive stuff.

So there.

Daryk

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Re: Robot Apocalypse design needed.
« Reply #13 on: 18 September 2023, 08:53:55 »
Got your latest invite... will wrestle with Google later today.  Thanks! :)

monbvol

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Re: Robot Apocalypse design needed.
« Reply #14 on: 18 September 2023, 20:26:00 »


Somebody wanted some spider bots?

monbvol

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Re: Robot Apocalypse design needed.
« Reply #15 on: 18 September 2023, 20:27:12 »
A slightly less nightmare fuel version...


Daryk

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Re: Robot Apocalypse design needed.
« Reply #16 on: 18 September 2023, 21:06:34 »
The first one is DEFINITELY nightmare fuel!

truetanker

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Re: Robot Apocalypse design needed.
« Reply #17 on: 18 September 2023, 23:33:29 »
Looks Necron or even Da Waaagh-ish!

TT
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Azeroth Pocketverse
That is, if true tanker doesn't beat me to it. He makes truly evil units.Col.Hengist on 31 May 2013
TT, we know you are the master of nasty  O0 ~ Fletch on 22 June 2013
If I'm attacking you, conventional wisom says to bring 3x your force.  I want extra insurance, so I'll bring 4 for every 1 of what you have :D ~ Tai Dai Cultist on 21 April 2016
Me: Would you rather fight my Epithymía Thanátou from the Whispers of Blake?
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monbvol

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Re: Robot Apocalypse design needed.
« Reply #18 on: 23 September 2023, 14:27:20 »
Had an obvious idea that I should have had a while ago for the Dobermens.  I can send google drive links to the images to mods to weight in on if I'm being overly sensitive or justified for the images that I think work better but have a bit of a gore element to them that pushes them past the PG-13 limit of the forums.

Daryk

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Re: Robot Apocalypse design needed.
« Reply #19 on: 23 September 2023, 14:42:51 »
I'll gladly take a look!  I didn't think your last ones crossed the line personally, but I'm not a mod.

truetanker

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Re: Robot Apocalypse design needed.
« Reply #20 on: 23 September 2023, 14:44:04 »
http://4.bp.blogspot.com/-SaH3gKZzCcQ/Vco9upfZiFI/AAAAAAAAHiE/3mLI1q1AYDs/s1600/zuQOY.jpg

I'd love to see these in a K9 Infantry...

Any idea of BT "stats"?

Mapscale I'd give it Masc Legs, Cyber Ear and Eye, and that's about it, maybe the fingernail implants for claws. How many per Platoon / Squad? And how about their handlers...

TT
Khan, Clan Iron Dolphin
Azeroth Pocketverse
That is, if true tanker doesn't beat me to it. He makes truly evil units.Col.Hengist on 31 May 2013
TT, we know you are the master of nasty  O0 ~ Fletch on 22 June 2013
If I'm attacking you, conventional wisom says to bring 3x your force.  I want extra insurance, so I'll bring 4 for every 1 of what you have :D ~ Tai Dai Cultist on 21 April 2016
Me: Would you rather fight my Epithymía Thanátou from the Whispers of Blake?
Nav_Alpha: That THING... that is horrid
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idea weenie

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Re: Robot Apocalypse design needed.
« Reply #21 on: 23 September 2023, 23:05:38 »
http://4.bp.blogspot.com/-SaH3gKZzCcQ/Vco9upfZiFI/AAAAAAAAHiE/3mLI1q1AYDs/s1600/zuQOY.jpg

I'd love to see these in a K9 Infantry...

Any idea of BT "stats"?

Mapscale I'd give it Masc Legs, Cyber Ear and Eye, and that's about it, maybe the fingernail implants for claws. How many per Platoon / Squad? And how about their handlers...

TT

For these robodoggies and their handlers, I'd want to set an upper limit for how many dogs can be controlled by a single handler, and use that to establish maximum platoon size.  For example if a Handler can control 6 of them, then you'd have a platoon with 2 regular people, 4 Handlers, and 24 of these robodogs for a total of 30 'individuals'.

But if each Handler can only control one robodog each, that is up to 15 handlers and robodogs per platoon, for 30 'individuals'.

To design them I'd use the tracked support vehicles rules, with the Robotic Control systems option.  Just use the mass allocated to treads as reflecting the mass being used for legs.

Daryk

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Re: Robot Apocalypse design needed.
« Reply #22 on: 24 September 2023, 06:42:31 »
In story, one handler controlled 12 of them in extremis, but they were assigned at a ratio of 1 to 4.

monbvol

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Re: Robot Apocalypse design needed.
« Reply #23 on: 24 September 2023, 09:22:52 »
Received sufficient outside opinions that this third image for the Doberman is okay.  To me it does have a gore element to it but it seems to be light enough to be okay and I think probably does have the best overall appearance for the Doberman.


Daryk

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Re: Robot Apocalypse design needed.
« Reply #24 on: 24 September 2023, 09:27:06 »
All it's missing is a weapon mount! :)

monbvol

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Re: Robot Apocalypse design needed.
« Reply #25 on: 24 September 2023, 09:46:24 »
I almost imagine the weapons mounts being designed like saddle mounts so that you can quickly and easily take one set of weapons off for another.

Maingunnery

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Re: Robot Apocalypse design needed.
« Reply #26 on: 24 September 2023, 09:53:19 »
You could also fluff it as having weapons hidden behind an armored hatch.
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truetanker

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Re: Robot Apocalypse design needed.
« Reply #27 on: 24 September 2023, 13:19:11 »
So 1:4 ratio... Would you assign them per Squad or as a Whole?

I can see 1:3 per Squad with four troopers- 3 Regular, 1 Handler and 3 Cyber-Dog per Squad, with 1 Cyber-Dog Squad per three Regular Squad as "normal", and a 2:2 for Assault.

We have K9 rules on using them, AToWC, but not to create them with Mapscale functions.

Troopers all have 1 point + armor divisor factor.

Troopers in BA is +1, after their respective rides loose BT Mech scale armor.

We can modify standard Troopers with extras.

How, where and can, a K9 be built, be it Battle Kat, Dog or other Exo-Fauna.

You can create them for RPG purposes, but not for Tabletop / Alpha Strike.

TT
Khan, Clan Iron Dolphin
Azeroth Pocketverse
That is, if true tanker doesn't beat me to it. He makes truly evil units.Col.Hengist on 31 May 2013
TT, we know you are the master of nasty  O0 ~ Fletch on 22 June 2013
If I'm attacking you, conventional wisom says to bring 3x your force.  I want extra insurance, so I'll bring 4 for every 1 of what you have :D ~ Tai Dai Cultist on 21 April 2016
Me: Would you rather fight my Epithymía Thanátou from the Whispers of Blake?
Nav_Alpha: That THING... that is horrid
~ Nav_Alpha on 10 October 2016

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Re: Robot Apocalypse design needed.
« Reply #28 on: 24 September 2023, 14:13:02 »
I've recreated Dragon Cat's version of the T-9.  I do think though I'd like Stealth Armor vs Mimic.  ECM would be good optional swap out.  The turret is Modular.   I do like idea of the heat sensor, but since it's hunter killer of hunting down infantry.

The hand held Light maybe not a thing, I would image it needs to be mounted.

Another thing would be salvage arm, but I think that's only optional to fix the mouth of the suit to be able grab thing.  So it's likely needs t be fluff thing. 
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truetanker

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Re: Robot Apocalypse design needed.
« Reply #29 on: 24 September 2023, 14:57:59 »
Can send stats Wrangler?

TT
Khan, Clan Iron Dolphin
Azeroth Pocketverse
That is, if true tanker doesn't beat me to it. He makes truly evil units.Col.Hengist on 31 May 2013
TT, we know you are the master of nasty  O0 ~ Fletch on 22 June 2013
If I'm attacking you, conventional wisom says to bring 3x your force.  I want extra insurance, so I'll bring 4 for every 1 of what you have :D ~ Tai Dai Cultist on 21 April 2016
Me: Would you rather fight my Epithymía Thanátou from the Whispers of Blake?
Nav_Alpha: That THING... that is horrid
~ Nav_Alpha on 10 October 2016