Author Topic: Lop-Sided Turret Armor … As A Quirk  (Read 795 times)

Goose

  • Lieutenant
  • *
  • Posts: 1386
  • … the Laws on his tail, burning for home …
    • Home of HeavyMetal Pro
Lop-Sided Turret Armor … As A Quirk
« on: 10 October 2023, 17:42:21 »
The Recent Unpleasantness has gotten me thinking 'bout how turret armor might not uniform across the top; I'm wondering if there could be a quirk suitable to apply?

This could just be adding one-point "Above" modifier to the Vehicle Hit Location Table pp.193TW
Goose
The Ancient Egyptian God of Fractional AccountingAnimare Tai-sa Shikishima
I'm always ready to learn, although I do not always like being taught.

Sabelkatten

  • Lieutenant Colonel
  • *
  • Posts: 6959
Re: Lop-Sided Turret Armor … As A Quirk
« Reply #1 on: 11 October 2023, 04:12:11 »
Changing hit location tables is pretty big...

Maybe "Weak Top Armor": Roll for TAC on hit loc 11(?) With indirect attacks.

Could make a somewhat similar positive quirk, "Reinforced Turret Face": -1(?) To crit rolls on attacks from turret facing.

Goose

  • Lieutenant
  • *
  • Posts: 1386
  • … the Laws on his tail, burning for home …
    • Home of HeavyMetal Pro
Re: Lop-Sided Turret Armor … As A Quirk
« Reply #2 on: 11 October 2023, 17:58:34 »
I think see my problem: pp.241tw calls to pp.247tw, but not to the Above/Below Column on pp.tw237, mirroring the pp.at2r39 low-altitude-ops air-to air, then jumping to pp.at2r27 that sort'a kind'a implies we could get an attack-on-roof when ground-attacking a tank. Which, in-turn, adds some value to the Partisan and it's ilk …

When I think about it, I'm harming the Large Pulse Manticore? And the LRM Carrier.

All very optional, clearly. :blank:
Goose
The Ancient Egyptian God of Fractional AccountingAnimare Tai-sa Shikishima
I'm always ready to learn, although I do not always like being taught.

RifleMech

  • Major
  • *
  • Posts: 4467
Re: Lop-Sided Turret Armor … As A Quirk
« Reply #3 on: 14 October 2023, 19:26:37 »
Changing hit location tables is pretty big...

Maybe "Weak Top Armor": Roll for TAC on hit loc 11(?) With indirect attacks.

Could make a somewhat similar positive quirk, "Reinforced Turret Face": -1(?) To crit rolls on attacks from turret facing.


Makes sense. Mechs do have the Cowl, Weak Head Armor, and Weak Legs Quirks. Those could be adapted to work on turrets and deck armor.

 

Register