Howdy all. Was fooling around with mechs, as we do, and got to thinking that while the 55 ton 5/8/5 might be the most efficient for total tonnage, the quickdraw does have 1 advantage: more maximum armor. So whats everyone's take on a quickdraw with 200 armor? My sample below swaps the LRM10 for a rocket launcher 10 to keep the visual (I put it on the wrong side, oops), but uses those 5.5 tons to add 2 more heat sinks and armor up to 200. Id love to see other people's take on a 3025 quickdraw that justifies its existence over the 5/8/5 55 ton designs.
Quickdraw
3025 IS Heavy
Original: https://battletech.doknet.hu/mechfactory_frame.php?call=displaymech&id=-2
Source: My Own Custom /
Type/Model: Quickdraw
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 60 tons
Chassis:
Power Plant: 300 Fusion
Walking Speed: 54.0 km/h
Running Speed: 86.4 km/h
Jump Jets: 5 Standard Jump Jet
Jump Capacity: 150 meters
Jump Jet Manufacturer:
Armor Type: Standard
Armament:
1 SRM 4
1 Medium Laser
1 Medium Laser
1 Medium Laser
1 Rocket Launcher 10 (OS)
1 Medium Laser
Manufacturer:
Location:
Communications System:
Targeting and Tracking System:
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Type/Model: Quickdraw
Mass: 60 tons
Equipment: Crits Mass
Int. Struct.: 99 pts Standard 0 6.00
Engine: 300 Fusion 6 19.00
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 14 Single 2 4.00
(Heat Sink Loc.: 1 LL,1 RL)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
L: Sh+UA+LA+H R: Sh+UA+LA+H 8 0.00
Armor Factor: 200 Standard 0 12.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 30
Center Torso (Rear): 9
L/R Side Torso: 14 23/23
L/R Side Torso (Rear): 5/5
L/R Arm: 10 20/20
L/R Leg: 14 28/28
Weapons and Equipment Loc Heat Ammo Crits Mass
---------------------------------------------------------
1 SRM 4 CT 3 25 2 3.00
(Ammo Locations: 1 RT)
1 Medium Laser LA 3 1 1.00
1 Medium Laser LT(R) 3 1 1.00
1 Medium Laser RA 3 1 1.00
1 Rocket Launcher 10 (OS)RT 3 1 0.50
1 Medium Laser RT(R) 3 1 1.00
5 Standard Jump Jets: - 0 5 5.00
(Jump Jet Loc: 1 CT,2 LT,2 RT)
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TOTALS: 18 5 12.50
Crits and Tons Left: 33
Calculated Factors
Total Cost: 5,362,560 C-Bill
Battle Value (BV1):1169
Battle Value (BV2):1343 /[code]