Author Topic: Catapult Battle Armor  (Read 2377 times)

Empyrus

  • Lieutenant Colonel
  • *
  • Posts: 9121
Catapult Battle Armor
« on: 27 June 2019, 17:07:13 »
Because there's a Marauder Battle Armor, the logical extension is Catapult Battle Armor. "Logical". Had actually an idea for "Mad Cat" BA, so this was an intermediate step.

Heavy, jumps 2. Has MagClamps like the Marauder armor.
10 points of armor.
Armament consist of twin APWmounts in torso and each arm has a LRM-2 rack, with each rack having 4 shots (i edited shot amounts to code block below, MML didn't export it correctly, 4 shots weights about 66.4kg). Larger racks weren't possible in order to keep the aesthetic because ammo has to share the launcher location.
Finally, the thing has a TAG just like the Marauder BA.
This all should fit just about to 1500kg.

Code: [Select]
Catapult Battle Armor (Standard)
Type: Catapult Battle Armor
Manufacturer: Unknown
    Primary Factory: Unknown

Tech Base: Inner Sphere (Standard)
Chassis Type:  Biped
Weight Class: Heavy
Maximum Weight: 1,500 kg
Battle Value: 301
Swarm/Leg Attack/Mechanized/AP: No/No/Yes/No
</p>

Equipment                                     Slots      Mass
Chassis:                                               300 kg
Motive System:                                               
     Ground MP:          1                               0 kg
     Jump MP:            2                             250 kg
Manipulators:                                                 
    Left Arm:            None                            0 kg
    Right Arm:           None                            0 kg
Armor:                   Standard (Basic)       0      500 kg
    Armor Value:         11 (Trooper)                         

                                         Slots           
Weapons and Equipment         Location (Capacity)   Mass 
Magnetic Clamps                 Body       2       30 kg 
Anti Personnel Weapon Mount     Body       1        5 kg 
Anti Personnel Weapon Mount     Body       1        5 kg 
LRM 2                         Right Arm     2       120 kg
LRM 2                         Left Arm     2       120 kg
LRM 2 Ammo (4)                Left Arm     1        0 kg 
LRM 2 Ammo (4)                Right Arm     1        0 kg 
TAG                             Body       1       35 kg 

Sabelkatten

  • Lieutenant Colonel
  • *
  • Posts: 6959
Re: Catapult Battle Armor
« Reply #1 on: 28 June 2019, 02:13:11 »
Technically I think you're 5 kg overweight. AFAIK you have to round up the weight of each weapon/ammo set individually, each LRM will be 190 kg (rather than ~187). :(

But dropping to a single APWM shouldn't be a terrible sacrifice. :)

VensersRevenge

  • Lieutenant
  • *
  • Posts: 839
  • Is this the real life...
Re: Catapult Battle Armor
« Reply #2 on: 28 June 2019, 02:49:55 »
In Megameklab it comes in at 1.498 tons with the same specifications, so I think your good. I like the design idea.
...Is this just fantasy?
Warship Arms Race III
https://bg.battletech.com/forums/index.php?topic=84031.0

Luciora

  • Major
  • *
  • Posts: 5816
Re: Catapult Battle Armor
« Reply #3 on: 28 June 2019, 09:46:12 »
I had this odd mental Image of the Mechcommander Catapult with a brood of these little things at its feet and seeing little pewpew and whoosh whoosh noises from the feet, like chicks chirping.   :)) ;D

appodictic

  • Private
  • *
  • Posts: 28
Re: Catapult Battle Armor
« Reply #4 on: 12 January 2020, 23:37:49 »
I believe you need a heavy battle claw for a heavy unit to travel on mechs. The clamp's alone are not enough.

Cyk0

  • Sergeant
  • *
  • Posts: 188
Re: Catapult Battle Armor
« Reply #5 on: 28 January 2020, 13:25:52 »
Idea for madcat you say... Challenge accepted!

Quote
Madkitten/Timberpuppy

Clan experimental

BV: 542
Cost: 3,451,130 C-bills

Movement: 2/2

Internal: 5
Armor: 70
                     Internal    Armor
--------------------------------------
Trooper 1                   1       14
Trooper 2                   1       14
Trooper 3                   1       14
Trooper 4                   1       14
Trooper 5                   1       14

Weapon                         Loc  Heat
----------------------------------------
Small Laser (Left arm)     
Laser Rifle (APM Left arm)     
Small Laser (Right arm)
Laser Rifle (APM Right arm)         
LRM 2 (OS) (Body)         
Micro Pulse Laser (Body)
Submachinegun (APM Body)       
Submachinegun (APM Body)     

Ammo                           Loc Shots
----------------------------------------
BA LRM 2 Ammo             Body    Point     1

Equipment                      Loc
----------------------------------
Anti Personnel Weapon Mount (Left arm) Point
Anti Personnel Weapon Mount (Right arm) Point
Anti Personnel Weapon Mount (Body) Point
Anti Personnel Weapon Mount (Body) Point
BA Standard                    None
Mechanical Jump Booster (Body) Point
« Last Edit: 28 January 2020, 13:47:18 by Cyk0 »

 

Register