Recent Posts

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New kickstarter update is up
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So far I haven't seen an official communication indicating that we should pay.

That's what I'm waiting on.
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Off Topic / Re: NHL 2023-2024 Vegas Edition: Mojave, Mo' Problems
« Last post by rebs on Today at 20:42:23 »
If the Finals come down to NYR and the Avs, I would honestly have to root for the Rangers to win a game.  Just one.
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So far I haven't seen an official communication indicating that we should pay.
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I never played the video game, but I did sit down and watch all the episodes.  I watch very little TV because I see most of it as an utter waste of time.   However, after binging this over a couple of days, I don't feel bad for the time spent and look forward to next season.
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Off Topic / Re: My running days are over
« Last post by CrossfirePilot on Today at 20:13:19 »
I feel for you.  I used to love to run the distance.  But I am now 50 and my knees really started going bad about 15 years ago.  I still play around with the boys but I move like an old man.  When on a treadmill I usually just set to the steepest grade and do it as a brisk walk.  Also the stair mills that are at some gyms work great for a good workout.  Finally I started lifting weights almost daily in order to keep from getting flabby. I went from 140 to 160 and feel great.  There are lots of other options to help keep you looking like a "10"

Another thing that I have gotten for leg workouts is a balance board and one of those 1/2 balance ball or burpee balls.  Just standing on one of those and doing some body weight squats can give a good workout for legs and core and not hammer your knees like running does.

Hope this helps.
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Off Topic / Re: NHL 2023-2024 Vegas Edition: Mojave, Mo' Problems
« Last post by gyedid on Today at 20:07:35 »
Wooh, the first period of tonight's Leafs/Bruins contest unfolded much like the last game's.  It seems to me the Leafs have found a way to turn the Bruins' own game against them...?

cheers,

Gabe
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General BattleTech Discussion / Re: Editing already made Mechs
« Last post by Charistoph on Today at 19:51:52 »
For pickup games where you're playing with BV2 balancing, the generally accepted standard is that you're using canon mech variants. Similar if you're generating forces off Random Assignment Tables, etc. If you want to bring custom mechs to such a game it should be agreed with ahead of time that customizing is on the table. One of the issues with using custom mechs for pickup games is that the holes in BV2 balancing are pretty glaringly obvious, and as soon as you go down the route of customization you can end up with a lot of people fielding mechs that look very similar.

Very true.  It's one of the reasons our scenario leader usually has a specific line on if customs are allowed or not.

Usually in cases where a MUL link is provided, it also usually means that custom builds are off the table.

Still, doing customs can be fun just to see how crazy some people get things.  If anything, there are a few items on my "personally banned" list, like 5ton hovercraft that can move 25+ carrying only a Booby Trap...  It's only like 37 BV2, so what's the problem?
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BattleMechs / Re: Dark Age/IlClan AC-2, -5, -10, -20 Challenge
« Last post by Hazard Pay on Today at 19:51:48 »
That said, modding it like this is interesting, the Large-X is a nice option for sure.
Feels like a 4R in range bands but w/ Pulse & Precision is going to be way more accurate.

Hate that 200-LFE, argh, what a waste of C-Bills & Tech.
Thanks, and yeah it's not the best use of C-Bills for what you get.

Victor Pilot: *Jumps behind Grand Dragon* "Omae wa mo Shinderiu."

Grand Dragon: "N-Nani!?!?!"

Code: [Select]
Victor VTR-12Dr-A20

Mass: 80 tons
Chassis: Alshain Class 920 Endo Steel
Power Plant: Pitban 340
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Lexington Ltd. Lifters
     Jump Capacity: 120 meters
Armor: Durallex Heavy with CASE
Armament:
     2 Light PPC
     1 AC/20
     1 SRM 4
Manufacturer: HildCo Interplanetary, HildCo Interplanetary, General Motors/Blackwell Corporation, Independence Weaponry, Robinson Standard BattleWorks, Tao 'Mechworks, TharHes Industries
     Primary Factory: St. Ives, Carver V/Liberty, New Valencia, Quentin, Robinson, Styk, Tharkad
Communication System: Sipher Security Plus
Targeting & Tracking System: Matabushi Sentinel
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-E
Cost: 15,538,320 C-bills

Type: Victor
Technology Base: Inner Sphere (Standard)
Tonnage: 80
Battle Value: 1,829

Equipment                                          Mass
Internal Structure            Endo Steel              4
Engine                        320 Light              17
Walking MP: 4
Running MP: 6
Jumping MP: 4
Double Heat Sink              10 [20]                 0
Gyro                                                  4
Cockpit                                               3
Armor Factor                  240                    15

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            25        37   
     Center Torso (rear)               12   
     R/L Torso               17        25   
     R/L Torso (rear)                  8     
     R/L Arm                 13        25   
     R/L Leg                 17        33   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo                   Location  Critical   Heat    Tonnage
Jump Jet                      LL        1        -       1.0   
2 Jump Jet                    CT        2        -       2.0   
Precision AC/20 Ammo (4)      RT        2        -       2.0   
AC/20 Ammo (10)               RT        2        -       2.0   
CASE II                       RT        1        -       1.0   
SRM 4 Ammo (25)               RT        1        -       1.0   
2 Light PPC                   LA        4        5       6.0   
SRM 4                         LT        1        3       2.0   
Targeting Computer            LT        5        -       5.0   
Jump Jet                      RL        1        -       1.0   
AC/20                         RA        10       7       14.0 

Features the following design quirks: Rugged (1 Point)


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Ground Combat / Re: Jormungand build example
« Last post by theagent on Today at 19:49:06 »
I am unable to figure out how they came up with the crew numbers as well as the refrigerated bay numbers come from on page 73 & 74 of the TOAUE.


For the non-gunners I get 63, which is what the book states. For gunners, I get 73, the same. but at the end it says that he adds 229 extra crew, stating that would allow him to carry triple its min. of non-gunners and double his min of gunners. That would be 189 and 146 respectfully. but that add up to 335, 106 more than the 229 that was added.


Also, I can’t find anything on bays calculating refrigerated bay size.

Min crew size is 146 (63 non-gunners, 73 gunners).  Adding 229 additional crew puts you at 375 (146+229).  That's more than the 335 to hit the "triple non-gunners & double gunners" total.
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